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Primus EzToKill[KNl] EzToKill
VS BR 50

KDR: 1.27

Score: 55m

Last Seen: Mar 19th, 2019 9:52 PM
- OFFLINE - 876.2 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Emerald
Level Progress (to 51): 7%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eidolon VE33 Pulsar C Pulsar LSW Sirius SX12 C-4 Serpent VE92 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 1668TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.33%22.395%5003899745,1531.3495-0.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.198%0.24C++0.256C*-0.969D--HEAD ++ (~11.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.217C++13.10.085C+45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.684%1.841%116410312,988257612121.15949246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.965%-0.918D--0.222C++-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
284.5-0.764D-81.6-0.539D202.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.778%2.738%229610294,456305519181.45859232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.582%0.376C**0.088C+-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.569B+7.50.405B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.974%5.138%421110241,30425988540.501732153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.856%-1.131D*0.187C++0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.1-0.095C+31.20.213C++98.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.817%60.204%42410312,2594164460.542507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.911%-0.331C--0.453D0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.027C+3.3-0.047C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.075%15.459%42610297,34222701063.23294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.932%0.053C+0.18C++0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.324C*3.80.227C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55m326.3%304 (18.2k)278 (16.7k)1.270981,34464,0051.4436250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035368220.844%17.655%36803:0532

37% Engineer20% Heavy Assault13% Infiltrator22% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:48 PMDec 12th, 2018 6:27 AMApr 17th, 2019 5:49 PM (7d) (PST)Mar 19th, 2019 6:39 PM (36d) (PST)Mar 19th, 2019 5:52 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5422123300.4120.3240.0731.5150.053381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,53612,70219,8342519491316,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3294.6h/137.3d 11,055 14,361 24,520 299.5k 4,980 11,751 10,451 107.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:5,595
Deaths:4,298
KDR:1.302
Accuracy:20.938% D*
HSR:25.612% D
Pulsar LSW
D
Kills:2,620
Deaths:2,340
KDR:1.120
Accuracy:17.951% D--
HSR:19.122% D
Flare VE6
C
Kills:1,204
Deaths:1,055
KDR:1.141
Accuracy:20.932% C
HSR:21.927% C
Orion VS54
C+
Kills:1,155
Deaths:1,043
KDR:1.107
Accuracy:19.087% C
HSR:24.156% C+
SVA-88
C
Kills:1,153
Deaths:1,044
KDR:1.104
Accuracy:19.945% D
HSR:23.330% C
Ursa
C
Kills:1,150
Deaths:1,063
KDR:1.082
Accuracy:20.974% C
HSR:20.348% D
NS-15M2
C++
Kills:408
Deaths:338
KDR:1.207
Accuracy:24.362% C++
HSR:21.569% C--
VE-H Maw
C+
Kills:301
Deaths:185
KDR:1.627
Accuracy:25.280% C+
HSR:23.920% C
NSX Naginata
C+
Kills:192
Deaths:210
KDR:0.914
Accuracy:21.937% C+
HSR:25.521% C
Kills:13,778
Deaths (as Heavy Assault):11,576
Deaths (to Heavy Assaults):18,515
KDR:1.19022
Kill Difference:2,202
Playtime:672.926 hours
Usage:20%
Score:8.835m
Score/min:219
Accuracy (listed only):21.267%
HSR (listed only):22.834%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:5,034
Deaths:3,854
KDR:1.306
Accuracy:26.540% C
HSR:28.645% B+
Pulsar C
C
Kills:3,311
Deaths:2,864
KDR:1.156
Accuracy:21.307% D
HSR:21.353% C
Serpent VE92
D
Kills:1,776
Deaths:1,530
KDR:1.161
Accuracy:20.399% D
HSR:13.908% D--
Eclipse VE3A
D
Kills:1,545
Deaths:1,662
KDR:0.930
Accuracy:23.727% D
HSR:15.987% D
Pandora VX25
D
Kills:1,428
Deaths:1,039
KDR:1.374
Accuracy:27.473% D*
HSR:12.885% D
Revenant
C-
Kills:1,400
Deaths:1,331
KDR:1.052
Accuracy:27.715% D--
HSR:25.143% C-
Chaos
C+
Kills:1,250
Deaths:1,213
KDR:1.031
Accuracy:44.781% D*
HSR:14.640% C+
VX6-7
B+
Kills:1,209
Deaths:1,208
KDR:1.001
Accuracy:21.612% D
HSR:23.491% B+
Phobos VX86
C*
Kills:1,172
Deaths:1,198
KDR:0.978
Accuracy:56.031% C
HSR:17.577% C*
Deimos VA29
B+
Kills:1,168
Deaths:1,293
KDR:0.903
Accuracy:62.180% C++
HSR:19.007% B+
Thanatos VE70
B+
Kills:1,164
Deaths:1,007
KDR:1.156
Accuracy:44.662% B+
HSR:14.003% C-
Nova
C*
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:46.721% C*
HSR:15.259% C++
Zenith VX-5
C
Kills:1,155
Deaths:1,310
KDR:0.882
Accuracy:21.930% D
HSR:19.654% C
Solstice Burst
C-
Kills:1,147
Deaths:1,190
KDR:0.964
Accuracy:24.505% C-
HSR:19.791% D
Solstice VE3
B+
Kills:1,147
Deaths:1,143
KDR:1.004
Accuracy:25.067% B+
HSR:22.494% B+
NSX-P Tanto
B
Kills:436
Deaths:272
KDR:1.603
Accuracy:26.672% C*
HSR:27.523% B
NS-11C
A++
Kills:177
Deaths:192
KDR:0.922
Accuracy:20.590% D
HSR:29.944% A++
Solstice SF
B+
Kills:121
Deaths:129
KDR:0.938
Accuracy:26.331% B+
HSR:10.744% D--
VE-LR Obelisk
C+
Kills:54
Deaths:54
KDR:1
Accuracy:30.933% C+
HSR:14.815% F-
Kills:25,854
Deaths (as Engineer):23,562
Deaths (to Engineers):13,853
KDR:1.09728
Kill Difference:2,292
Playtime:1,229.971 hours
Usage:37%
Score:21.878m
Score/min:296
Accuracy (listed only):31.536%
HSR (listed only):19.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:3,311
Deaths:2,864
KDR:1.156
Accuracy:21.307% D
HSR:21.353% C
Sirius SX12
C
Kills:2,352
Deaths:2,079
KDR:1.131
Accuracy:22.580% C
HSR:15.859% C
Serpent VE92
D
Kills:1,776
Deaths:1,530
KDR:1.161
Accuracy:20.399% D
HSR:13.908% D--
Eclipse VE3A
D
Kills:1,545
Deaths:1,662
KDR:0.930
Accuracy:23.727% D
HSR:15.987% D
Pandora VX25
D
Kills:1,428
Deaths:1,039
KDR:1.374
Accuracy:27.473% D*
HSR:12.885% D
Chaos
C+
Kills:1,250
Deaths:1,213
KDR:1.031
Accuracy:44.781% D*
HSR:14.640% C+
Eridani SX5
C**
Kills:1,227
Deaths:1,411
KDR:0.870
Accuracy:18.940% D**
HSR:21.434% C**
VX6-7
B+
Kills:1,209
Deaths:1,208
KDR:1.001
Accuracy:21.612% D
HSR:23.491% B+
Skorpios
C--
Kills:1,183
Deaths:1,271
KDR:0.931
Accuracy:22.163% D*
HSR:17.667% C--
Phobos VX86
C*
Kills:1,172
Deaths:1,198
KDR:0.978
Accuracy:56.031% C
HSR:17.577% C*
Deimos VA29
B+
Kills:1,168
Deaths:1,293
KDR:0.903
Accuracy:62.180% C++
HSR:19.007% B+
Thanatos VE70
B+
Kills:1,164
Deaths:1,007
KDR:1.156
Accuracy:44.662% B+
HSR:14.003% C-
MKV Suppressed
C+
Kills:1,161
Deaths:1,113
KDR:1.043
Accuracy:22.843% C--
HSR:18.260% C+
Nova
C*
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:46.721% C*
HSR:15.259% C++
NS-7 PDW
C+
Kills:1,159
Deaths:1,375
KDR:0.843
Accuracy:23.547% C+
HSR:17.429% C+
Zenith VX-5
C
Kills:1,155
Deaths:1,310
KDR:0.882
Accuracy:21.930% D
HSR:19.654% C
Solstice Burst
C-
Kills:1,147
Deaths:1,190
KDR:0.964
Accuracy:24.505% C-
HSR:19.791% D
Solstice VE3
B+
Kills:1,147
Deaths:1,143
KDR:1.004
Accuracy:25.067% B+
HSR:22.494% B+
VE-S Canis
C+
Kills:868
Deaths:691
KDR:1.256
Accuracy:25.913% C
HSR:20.737% C+
NSX-P Tanto
B
Kills:436
Deaths:272
KDR:1.603
Accuracy:26.672% C*
HSR:27.523% B
NS-11C
A++
Kills:177
Deaths:192
KDR:0.922
Accuracy:20.590% D
HSR:29.944% A++
Solstice SF
B+
Kills:121
Deaths:129
KDR:0.938
Accuracy:26.331% B+
HSR:10.744% D--
Kills:27,316
Deaths (as Light Assault):26,263
Deaths (to Light Assaults):11,186
KDR:1.04009
Kill Difference:1,053
Playtime:721.201 hours
Usage:22%
Score:12.658m
Score/min:293
Accuracy (listed only):29.544%
HSR (listed only):18.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,352
Deaths:2,079
KDR:1.131
Accuracy:22.580% C
HSR:15.859% C
Pandora VX25
D
Kills:1,428
Deaths:1,039
KDR:1.374
Accuracy:27.473% D*
HSR:12.885% D
Chaos
C+
Kills:1,250
Deaths:1,213
KDR:1.031
Accuracy:44.781% D*
HSR:14.640% C+
Eridani SX5
C**
Kills:1,227
Deaths:1,411
KDR:0.870
Accuracy:18.940% D**
HSR:21.434% C**
Skorpios
C--
Kills:1,183
Deaths:1,271
KDR:0.931
Accuracy:22.163% D*
HSR:17.667% C--
Phobos VX86
C*
Kills:1,172
Deaths:1,198
KDR:0.978
Accuracy:56.031% C
HSR:17.577% C*
Deimos VA29
B+
Kills:1,168
Deaths:1,293
KDR:0.903
Accuracy:62.180% C++
HSR:19.007% B+
Thanatos VE70
B+
Kills:1,164
Deaths:1,007
KDR:1.156
Accuracy:44.662% B+
HSR:14.003% C-
MKV Suppressed
C+
Kills:1,161
Deaths:1,113
KDR:1.043
Accuracy:22.843% C--
HSR:18.260% C+
Nova
C*
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:46.721% C*
HSR:15.259% C++
NS-7 PDW
C+
Kills:1,159
Deaths:1,375
KDR:0.843
Accuracy:23.547% C+
HSR:17.429% C+
VE-S Canis
C+
Kills:868
Deaths:691
KDR:1.256
Accuracy:25.913% C
HSR:20.737% C+
Terminus VX-9
D-
Kills:265
Deaths:195
KDR:1.359
Accuracy:21.316% D-
HSR:14.717% D**
Pulsar VS1
D**
Kills:56
Deaths:35
KDR:1.600
Accuracy:13.185% F-
HSR:10.714% D**
Kills:15,613
Deaths (as Combat Medic):14,993
Deaths (to Combat Medics):6,338
KDR:1.04135
Kill Difference:620
Playtime:42.153 hours
Usage:1%
Score:0.511m
Score/min:202
Accuracy (listed only):32.310%
HSR (listed only):16.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,352
Deaths:2,079
KDR:1.131
Accuracy:22.580% C
HSR:15.859% C
Ghost
D-
Kills:1,396
Deaths:1,008
KDR:1.385
Accuracy:33.613% D-
HSR:57.522% D--
NS-30B Vandal
B+
Kills:1,355
Deaths:878
KDR:1.543
Accuracy:29.864% D
HSR:30.996% B+
Eridani SX5
C**
Kills:1,227
Deaths:1,411
KDR:0.870
Accuracy:18.940% D**
HSR:21.434% C**
Skorpios
C--
Kills:1,183
Deaths:1,271
KDR:0.931
Accuracy:22.163% D*
HSR:17.667% C--
NS-30 Vandal
C-
Kills:1,162
Deaths:885
KDR:1.313
Accuracy:30.406% C-
HSR:21.601% D
MKV Suppressed
C+
Kills:1,161
Deaths:1,113
KDR:1.043
Accuracy:22.843% C--
HSR:18.260% C+
Nyx VX31
C**
Kills:1,159
Deaths:864
KDR:1.341
Accuracy:32.129% C
HSR:32.356% C**
NS-7 PDW
C+
Kills:1,159
Deaths:1,375
KDR:0.843
Accuracy:23.547% C+
HSR:17.429% C+
VE-S Canis
C+
Kills:868
Deaths:691
KDR:1.256
Accuracy:25.913% C
HSR:20.737% C+
V10
D*
Kills:452
Deaths:382
KDR:1.183
Accuracy:32.391% D*
HSR:64.823% D**
Parallax VX3
C
Kills:303
Deaths:233
KDR:1.300
Accuracy:35.882% C--
HSR:75.578% C
NS-44 Commissioner AE
C
Kills:296
Deaths:425
KDR:0.696
Accuracy:34.825% D-
HSR:22.635% C
NS-61 Emissary
C+
Kills:220
Deaths:336
KDR:0.655
Accuracy:28.056% C+
HSR:15% C
NS-357 Underboss
C
Kills:204
Deaths:326
KDR:0.626
Accuracy:27.275% D*
HSR:19.118% C
NS-44 Commissioner
B+
Kills:173
Deaths:259
KDR:0.668
Accuracy:38.342% C*
HSR:26.590% B+
VA39 Spectre
C--
Kills:108
Deaths:90
KDR:1.200
Accuracy:26.886% D-
HSR:32.407% C--
Beamer VS3
C++
Kills:78
Deaths:132
KDR:0.591
Accuracy:28.451% C++
HSR:21.795% C+
NS-AM7 Archer
A
Kills:66
Deaths:130
KDR:0.508
Accuracy:49.570% D*
HSR:28.788% A
Kills:14,922
Deaths (as Infiltrator):13,888
Deaths (to Infiltrators):10,156
KDR:1.07445
Kill Difference:1,034
Playtime:412.754 hours
Usage:13%
Score:6.747m
Score/min:272
Accuracy (listed only):29.667%
HSR (listed only):29.505%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,637
Deaths:938
KDR:1.745
Accuracy:15.123% C+
HSR:20.709% B+
Quasar VM1
B+
Kills:1,508
Deaths:848
KDR:1.778
Accuracy:15.368% D
HSR:23.409% B+
Cosmos VM3
A+
Kills:1,040
Deaths:581
KDR:1.790
Accuracy:19.602% B++
HSR:25.577% A+
Cosmos VM3
B**
Kills:978
Deaths:581
KDR:1.683
Accuracy:19.396% B++
HSR:23.824% B**
Comet VM2
B++
Kills:248
Deaths:365
KDR:0.679
Accuracy:26.742% F-
HSR:5.645% B++
Comet VM2
C++
Kills:206
Deaths:276
KDR:0.746
Accuracy:27.559% F-
HSR:4.369% C++
NS-10 Burster
B+
Kills:158
Deaths:177
KDR:0.893
Accuracy:23.589% D--
HSR:7.595% B+
Blueshift VM5
B++
Kills:157
Deaths:95
KDR:1.653
Accuracy:19.787% C++
HSR:24.841% B++
Blueshift VM5
C+
Kills:156
Deaths:95
KDR:1.642
Accuracy:19.904% C+
HSR:20.513% C+
NS-10 Burster
D
Kills:137
Deaths:177
KDR:0.774
Accuracy:23.817% D
HSR:4.380% D
Vortex VM21
B+
Kills:64
Deaths:99
KDR:0.646
Accuracy:34.040% D-
HSR:4.688% B+
Kills:6,289
Deaths (as MAX Suit):2,116
Deaths (to MAX Suits):3,452
KDR:2.97212
Kill Difference:4,173
Playtime:208.893 hours
Usage:6%
Score:4.403m
Score/min:351
Accuracy (listed only):22.266%
HSR (listed only):15.050%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,384
V. Kills:162 N/A
Deaths:631
KDR:2.193
Accuracy:25.998% F-
KPH:29.700 C--
VKPH:3.500 C+
Dual Photon Pods
C--
Kills:993
V. Kills:306 323%
Deaths:386
KDR:2.573
Accuracy:40.619% D*
KPH:38.400 D
VKPH:11.800 C--
Hornet Missiles
D
Kills:681
V. Kills:563 121%
Deaths:400
KDR:1.703
Accuracy:55.538% D
KPH:25.100 D
VKPH:20.800 D
Saron Laser Cannon
C--
Kills:559
V. Kills:670 83%
Deaths:1,509
KDR:0.370
Accuracy:28.547% D
KPH:5 D
VKPH:5.900 C--
Antares LC
C--
Kills:303
V. Kills:276 109%
Deaths:490
KDR:0.618
Accuracy:26.091% D-
KPH:9.600 D
VKPH:8.800 C--
Coyote Missiles
C--
Kills:67
V. Kills:33 197%
Deaths:63
KDR:1.063
Accuracy:50.022% C--
KPH:13.200 D--
VKPH:6.500 D*
Maelstrom Turbo Laser
D-
Kills:52
V. Kills:62 83%
Deaths:211
KDR:0.246
Accuracy:22.298% D**
KPH:3.300 D-
VKPH:3.900 D-
Kills:4,039 (2,298 + 0)
Deaths:3,690
KDR:1.095
VKDR:0.562
Vehicle Kills:2,072
Kill Difference:349
Playtime:264.654 hours
Usage:8%
Score:1.925m
Score/min:121
Piloting Accuracy:22.298%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:154
V. Kills:15 N/A
Deaths:39
KDR:3.949
Accuracy:44.370% C++
KPH:29.300 D
VKPH:2.900 D-
Dual-75 Duster
D
Kills:65
V. Kills:6 N/A
Deaths:12
KDR:5.417
Accuracy:35.031% C-
KPH:37.800 D--
VKPH:3.500 D
Kills:219 (0 + 219)
Deaths:51
KDR:4.294
VKDR:0.412
Vehicle Kills:21
Kill Difference:168
Playtime:6.980 hours
Usage:0%
Score:0.065m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:35.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,056
V. Kills:224 469%
Deaths:238
KDR:4.437
Accuracy:45.465% C
KPH:34.200 D
VKPH:7.300 C
C75 Viper
C++
Kills:1,036
V. Kills:260 397%
Deaths:303
KDR:3.419
Accuracy:40.274% C++
KPH:20 C--
VKPH:5 D
L100 Python HEAT
C
Kills:936
V. Kills:345 271%
Deaths:232
KDR:4.034
Accuracy:47.348% C-
KPH:23.700 C
VKPH:8.700 D
L100 Python AP
C**
Kills:732
V. Kills:776 94%
Deaths:341
KDR:2.147
Accuracy:58.055% C*
KPH:18.500 D-
VKPH:19.600 C**
Kills:3,760 (3,760 + 0)
Deaths:1,114
KDR:3.375
VKDR:1.441
Vehicle Kills:1,605
Kill Difference:2,646
Playtime:161.712 hours
Usage:5%
Score:1.393m
Score/min:144
Driving Accuracy:58.055%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:530
V. Kills:129 408%
Deaths:175
KDR:3.029
Accuracy:37.236% D**
KPH:12.500 F
VKPH:3.100 D*
Saron HRB
C+
Kills:282
V. Kills:285 99%
Deaths:103
KDR:2.738
Accuracy:36.814% D-
KPH:15.300 D-
VKPH:15.500 C+
Supernova FPC
D
Kills:166
V. Kills:126 131%
Deaths:75
KDR:2.213
Accuracy:46.056% D-
KPH:15.500 D-
VKPH:11.800 D
E540 Halberd
D--
Kills:57
V. Kills:30 184%
Deaths:20
KDR:2.850
Accuracy:37.385% D**
KPH:19 D*
VKPH:10 D--
Kills:1,035 (696 + 339)
Deaths:373
KDR:2.775
VKDR:1.528
Vehicle Kills:570
Kill Difference:662
Playtime:74.334 hours
Usage:2%
Score:0.877m
Score/min:197
Driving Accuracy:46.056%
Gunner Accuracy:37.385%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:99
V. Kills:10 N/A
Deaths:22
KDR:4.500
Accuracy:33.600% D-
KPH:42.100 D*
VKPH:4.300 D-
Proton II PPA-H
D
Kills:71
V. Kills:8 N/A
Deaths:21
KDR:3.381
Accuracy:26.951% D*
KPH:36.200 D*
VKPH:4.100 D
E540 Halberd-H
D**
Kills:59
V. Kills:43 134%
Deaths:32
KDR:1.844
Accuracy:41.831% F-
KPH:11.300 D**
VKPH:8.200 F
Saron HRB-H
D*
Kills:55
V. Kills:43 125%
Deaths:43
KDR:1.279
Accuracy:41.874% F
KPH:13.400 D**
VKPH:10.400 D*
Kills:284 (0 + 284)
Deaths:118
KDR:2.407
VKDR:0.881
Vehicle Kills:104
Kill Difference:166
Playtime:13.656 hours
Usage:0%
Score:0.188m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:41.874%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:166
V. Kills:37 437%
Deaths:58
KDR:2.862
Accuracy:28.082% D-
KPH:24.800 D
VKPH:5.500 D
M60-G Bulldog
D
Kills:155
V. Kills:51 298%
Deaths:76
KDR:2.039
Accuracy:27.647% D
KPH:12.200 D--
VKPH:4 D
M20 Basilisk
D-
Kills:96
V. Kills:62 152%
Deaths:82
KDR:1.171
Accuracy:21.284% F-
KPH:7.700 D*
VKPH:5 D-
M12 Kobalt
D-
Kills:95
V. Kills:5 N/A
Deaths:22
KDR:4.318
Accuracy:9.025% F
KPH:23.500 D*
VKPH:1.200 D-
M20 Basilisk
D--
Kills:80
V. Kills:51 154%
Deaths:97
KDR:0.825
Accuracy:29.627% D--
KPH:6.500 D*
VKPH:4.100 D--
M60-G Bulldog
D
Kills:61
V. Kills:13 436%
Deaths:29
KDR:2.103
Accuracy:26.012% D*
KPH:19.500 D-
VKPH:4.100 D
M12 Kobalt
D
Kills:61
V. Kills:1 N/A
Deaths:7
KDR:8.714
Accuracy:10.113% F
KPH:47.800 D
VKPH:0.800 D
M40 Fury
D--
Kills:59
V. Kills:17 328%
Deaths:16
KDR:3.688
Accuracy:28.522% D-
KPH:15.700 D**
VKPH:4.500 D--
Kills:773 (0 + 773)
Deaths:387
KDR:1.997
VKDR:0.612
Vehicle Kills:237
Kill Difference:386
Playtime:56.429 hours
Usage:2%
Score:0.525m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:28.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:150
V. Kills:50 294%
Deaths:366
KDR:0.410
Accuracy:29.807% F
KPH:5.300 D*
VKPH:1.800 D--
Kills:150 (150 + 0)
Deaths:366
KDR:0.410
VKDR:0.137
Vehicle Kills:50
Kill Difference:216
Playtime:28.119 hours
Usage:1%
Score:0.085m
Score/min:50
Driving Accuracy:29.807%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,7005,5954,2981.302C-0.0320.938%D*25.612%D38.9DN/A103144h13.2D*62.9D*
Eidolon VE33 5,1075,0343,8541.306C*0.0426.54%C28.645%B+21.8C+N/A92231.2h11.2C-42C+
Pulsar C 3,3673,3112,8641.156C+0.1121.307%D21.353%C25.1C+N/A85131.8h12.7C+59.5C+
Pulsar LSW 2,6452,6202,3401.12C0.1517.951%D--19.122%D17D-N/A62154h16.1D--89.8D
Sirius SX12 2,3682,3522,0791.131C++0.1422.58%C15.859%C23.4CN/A97100.3h16.4C+72.4C+
C-4 3,0652,0862,5240.826C0.4418.025%D**N/A75.9C+35.6B+80627.5h1.6C+9.1D-
Serpent VE92 1,8001,7761,5301.161C++0.1120.399%D13.908%D--15.4DN/A68115.2h15C73.5C
Quasar VM1 1,6621,6379381.745C*0.4715.123%C+20.709%B+19.7CN/A9483.2h14.1B+93.1C*
Eclipse VE3A 1,5771,5451,6620.93C0.3423.727%D15.987%D27.7CN/A6855.8h15.8D--66.8D--
Quasar VM1 1,5321,5088481.778C+0.5115.368%D23.409%B+19.5D-N/A8977.5h14.5C+94.3C+
Pandora VX25 1,4331,4281,0391.374C**0.1027.473%D*12.885%D27.8CN/A10751.4h4B+14.5C
Revenant 1,4311,4001,3311.052D0.2227.715%D--25.143%C-24.1DN/A6558h10.1D*36.6D**
Ghost 1,4301,3961,0081.385C0.1133.613%D-57.522%D--26.3C--N/A8253h3D--9D-
Light PPA 1,5461,3846312.193C0.9225.998%F-1.228%C+29.8C--3.5C+12046.5h14.7C++56.5C
NS-30B Vandal 1,3791,3558781.543C0.2729.864%D30.996%B+30.9C--N/A16543.9h7.2D24D
Proximity Mine 1,2631,2613154.003C+2.7341.602%C+N/A188.2A+N/A6306.7h2C+4.7C++
Chaos 1,2711,2501,2131.031C0.2444.781%D*14.64%C+32.1DN/A8438.9h4.7D10.4D--
Eridani SX5 1,2471,2271,4110.87C0.4018.94%D**21.434%C**18.7DN/A8365.5h14.4C-76.2D
VX6-7 1,2311,2091,2081.001C+0.2721.612%D23.491%B+33.2C++N/A20136.4h12.7C++58.7C+
Flare VE6 1,2281,2041,0551.141C+0.1320.932%C21.927%C31.7CN/A10838h12.7C--60.9C+
Skorpios 1,2061,1831,2710.931C0.3422.163%D*17.667%C--26.3DN/A9345h14.2D*63.9D**
Phobos VX86 1,1871,1721,1980.978C0.2956.031%C17.577%C*32.2CN/A10336.4h3.1D-5.6C
Deimos VA29 1,1871,1681,2930.903C0.3762.18%C++19.007%B+38.4C+N/A9030.4h2.7C4.4C+
Thanatos VE70 1,1801,1641,0071.156B0.1144.662%B+14.003%C-45.3B**N/A12925.7h3.9B++8.7B++
NS-30 Vandal 1,1801,1628851.313C0.0430.406%C-21.601%D28.6C-N/A10740.7h7.5D--24.6D
MKV Suppressed 1,1771,1611,1131.043C+0.2322.843%C--18.26%C+34.7C++N/A8333.5h14.5C++63.5C+
Nova 1,1901,1601,0731.081C+0.1946.721%C*15.259%C++45.7B+1.2A++14925.4h4.1B8.7B+
Nyx VX31 1,1851,1598641.341C0.0732.129%C32.356%C**32.8C+N/A14935.3h6.5C-20.2C
NS-7 PDW 1,1791,1591,3750.843C+0.4323.547%C+17.429%C+25.9C+N/A10844.7h15.2C++64.4C++
Zenith VX-5 1,1711,1551,3100.882C0.3921.93%D19.654%C26.1CN/A10044.3h14.5C66.1C
Orion VS54 1,1851,1551,0431.107C+0.1619.087%C24.156%C+30.4C+N/A25538h15.4C-80.8C+
SVA-88 1,1711,1531,0441.104C0.1719.945%D23.33%C38.7CN/A13229.8h13C65.3C
Ursa 1,1721,1501,0631.082C+0.1920.974%C20.348%D27.3CN/A8042.1h12.6C60C+
Solstice Burst 1,1761,1471,1900.964C0.3124.505%C-19.791%D26.5CN/A6543.3h17.5D-71.4C--
Solstice VE3 1,1791,1471,1431.003B0.2725.067%B+22.494%B+23.3C**N/A14449.3h14.7B58.6B+
L100 Python HESH 1,2801,0562384.437D3.1745.465%C2.557%B*34.2D7.2C15830.9h4.3D9.5C--
Cosmos VM3 1,0571,0405811.79C+0.5219.602%B++25.577%A+39.4B*N/A14526.4h12.2B++62.5B++
C75 Viper 1,2961,0363033.419C+2.1540.274%C++1.062%C-20C--5D10551.9h12.3B+30.5B+
Dual Photon Pods 1,2999933862.573C--1.3040.619%D*1.511%B+38.5D11.9C--21425.8h22.4C++55.1C+
Cosmos VM3 9899785811.683C+0.4119.396%B++23.824%B**37B++N/A13326.4h12.9B+66.8B+
L100 Python HEAT 1,2819362324.034C+2.7647.348%C-4.808%A+23.7C8.7D12939.5h5.7B12.1C*
MANA Anti-Vehicle Turret 1,7899276951.334C--0.0643.509%D-4.099%B+9270A++8620A++21086580.1h9.4C--21.5D
VE-S Canis 8788686911.256C++0.0125.913%C20.737%C+39.8C+N/A9921.8h11.6C*44.7C*
L100 Python AP 1,5087323412.147C--0.8858.055%C*3.279%C**18.5D-19.6C**19839.5h9.3D--16D
Hornet Missiles 1,2446814001.703D0.4355.538%D1.322%C25.1D20.8D19727.1h11C++19.9C+
Frag Grenade 5715661566N/A564.7341.334%C--N/A404.3C3.6C--19861.4h3.8C++9.2C+
Saron Laser Cannon 1,2295591,5090.37C0.9028.547%D3.578%B*5D5.9C--87112.9h338.1F-1184.5F--
Supernova VPC 6595301753.029D1.7637.236%D**1.698%C*12.5F3D*8242.3h4.9D**13.1F-
NS Decimator 9435179390.551D0.7271.291%A1.161%D-25.3D20.9B+29520.4h7.3D**10.3D
V10 4584523821.183D-0.0932.391%D*64.823%D**16.9D-N/A9326.7h3.6F-11.1F
NSX-P Tanto 4494362721.603B++0.3326.672%C*27.523%B42.3B++1.3B++9610.3h14.3C**53.7B
Sticky Grenade 4394321432N/A430.7348.995%CN/A540D-8.8C18310.8h3.1D6.3C
NS-15M2 4144083381.207C+0.0624.362%C++21.569%C--30.4C-N/A11213.4h15.5D63.7C+
Antares LC 5793034900.618D0.6526.091%D-1.32%C-9.6D8.8C--10831.5h176C674.6D
Parallax VX3 3083032331.3C-0.0335.882%C--75.578%C19.8C--N/A11215.3h3.2D**8.8D-
VE-H Maw 3083011851.627C++0.3625.28%C+23.92%C50.2C++1.2B*1446h11.6C+45.7C++
NS-44 Commissioner AE 3042964250.696C-0.5734.825%D-22.635%C41.7C1.1B**1077.1h4.9D**14.2D**
Saron HRB 5672821032.738C-1.4736.814%D-1.773%C*15.3D-15.5C+28718.4h25.5C69.2D
Terminus VX-9 2692651951.359C+0.0921.316%D-14.717%D**34.9C+N/A1367.6h14.2C-66.7C-
Tank Mine 4142531042.433C+1.1642.196%B+N/A101.2C+64.4C++18262.5h2.9D**6.9C
Spear Anti-Vehicle Phalanx Turret 530250663.788C--2.5242.657%C+5.2%B+23.6D26.4B+36610.6h12.5D29.4C--
Comet VM2 3572483650.679C0.5926.742%F-5.645%B++8.9C3.9C+11928h22C*82.2C--
NS-61 Emissary 2272203360.655C+0.6228.056%C+15%C30.1C**1B**907.3h15.4C+54.9C++
Comet VM2 2892062760.746C0.5227.559%F-4.369%C++9.2C3.7D10422.3h25.3C**91.7D
NS-357 Underboss 2132043260.626C0.6427.275%D*19.118%C24.6C--1.1A1238.3h5.8D**21.1D**
S1 3541923770.509C0.7665.016%B*1.563%D14.4D-12.2C+36413.3h8.6D13.3C+
NSX Naginata 1951922100.914C0.3621.937%C+25.521%C30.5CN/A876.3h13.5C+61.6C++
NS-11C 1831771920.922C+0.3520.59%D29.944%A++13.7DN/A10612.9h17.1C83.2C
NS-44 Commissioner 1791732590.668C0.6038.342%C*26.59%B+36.8C++1.3A*2304.7h5.7D**14.9C
Supernova FPC 292166752.213C--0.9446.056%D-3.614%B*15.5D-11.8D47710.7h7.2D-15.6D*
M40 Fury 203166582.862C--1.5928.082%D-1.205%D24.8D5.5D2016.7h11.7B+41.5C*
Nemesis VSH9 2671653470.476C0.7964.016%C*4.848%A+10.3C6.4D24816h7.7C**12B+
NS-10 Burster 2681581770.893C0.3823.589%D--7.595%B+3.5D-2.4D--8244.9h130B+551.1C+
Blueshift VM5 160157951.653C0.3819.787%C++24.841%B++41.3B+N/A2413.8h17.1C86.2C++
Blueshift VM5 160156951.642C0.3719.904%C+20.513%C+41.1B+1.1B**2113.8h17.3C+87C++
M60-G Bulldog 206155762.039D-0.7727.647%D5.806%A++12.2D--4D11112.7h8.4C+30.5C
L105 Zephyr 169154393.949C--2.6844.37%C++1.948%A+29.1D2.8D-1455.3h6.4C++14.5C**
M40 Fury-F 2001503660.41D0.8629.807%F2%A5.3D*1.8D--5028.1h13.9C+46.6D*
Auraxium Force-Blade 15514415,9700.009D1.2632.703%C++6.25%C+0.3DN/A1471.7h4.1T12.5C
NS-10 Burster 2451371770.774C0.5023.817%D4.38%D3.1D--2.4D7844.8h152.7C641C-
MANA Anti-Personnel Turret 130125961.302N/A0.0316.911%UN/A1250U50U4748000.1h28T*165.7T*
Solstice SF 1261211290.938C+0.3326.331%B+10.744%D--24.2C**1B**1955h13C+49.4C**
VA39 Spectre 108108901.2C+0.0726.886%D-32.407%C--15.2C-N/A1567.1h6.7C+25C
The Slasher 10610510,9070.01D-1.2625.622%D3.81%D-0.3C-N/A1356h2.4C+9.2C+
M40 Fury-H 10999224.5D3.2333.6%D-2.02%B*41.3D*4.2D-2632.4h9.8C+29.1D
Force-Blade 1099717,5810.006C--1.269.859%F10.309%B+0.1DN/A1988.9h2.9C+29.9F
M20 Basilisk 15896821.171D--0.1021.284%F-2.083%D**7.7D*5D-17012.4h125.8C-591.1F--
M12 Kobalt 10095224.318D3.059.025%F23.158%B**23.8D*1.3D-1274h22.4C248.5D**
NS-TMC-01 "His Regards" 878710,8120.008D1.2613.299%D-5.747%C0.2CN/A1434.8h2.1C**15.8C+
M60-A Bulldog 10385342.5D1.2337.961%D-3.529%B**10.2D--2.2D648.3h8.1D21.4D--
M20 Basilisk 13180970.825D-0.4529.627%D--2.5%D*6.5D*4.1D--12212.4h153.1D*516.6F-
Beamer VS3 82781320.591C+0.6828.451%C++21.795%C+21.7C+1.1B++2233.6h12.1C-42.4C+
Proton II PPA-H 7971213.381D2.1126.951%D*N/A35.5D*4D2042h12C44.6D
Coyote Missiles 10067631.063D0.2150.022%C--N/A13.1D--6.5D*1025.1h50.7C101.4C
NS-AM7 Archer 81661300.508C++0.7649.57%D*28.788%A6.9C+1.6D599.6h18.3C**37C++
Dual-75 Duster 7165125.417C--4.1535.031%C-N/A38.2D--3.5D1891.7h6C+17.2C+
Vortex VM21 15064990.646C-0.6234.04%D-4.688%B+4.2D-5.7C+8515.2h96.6D**283.9D*
Anti-Vehicle Grenade 9464164N/A62.7338.913%D**N/A160D--75C14440.4h8.4D*21.6D**
M60-G Bulldog 7461292.103D0.8326.012%D*N/A19.7D-4.2D1963.1h6.4B+24.7C+
M12 Kobalt 626178.714C7.4410.113%F24.59%A+46.9DN/A2611.3h15.8B+156.1C
M40 Fury 7659163.688C--2.4228.522%D-N/A15.5D**4.5D--2393.8h13.9C++48.6C
E540 Halberd-H 10259321.844D0.5741.831%F-1.695%C+11.3D**8.3F1805.2h7.9D18.9F-
E540 Halberd 8757202.85C--1.5837.385%D**7.018%M+19D*10D--2503h7.1D-19.1D**
Pulsar VS1 5756351.6B++0.3313.185%F-10.714%D**9.3D-N/A2506h14.5C*109.8D*
Saron HRB-H 9855431.279D0.0141.874%FN/A13.4D**10.5D*2864.1h30C71.6D*
VE-LR Obelisk 5554541C0.2730.933%C+14.815%F-22.5C-N/A522.4h8.4C--27C+
Maelstrom Turbo Laser 114522110.246C--1.0222.298%D**5.769%A*3.3D-3.9D-12315.8h236.3F1059.9F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit397630.6h
Motion Spotter52510.1h
Nano-Armor Kit334414,57438.4h
Anti-Vehicle MANA Turret572,0005.4h
Spawn Beacon218020.7h
AE Medical Applicator149,4480.6h
AE Nano-Armor Kit171404,42026.4h
Nanite Revive Grenade0580h
Medical Applicator4032,9863.4h
Ammunition Package596,9432.9h
Medical Kit1463,4752.9h
Anti-Infantry MANA Turret172330.3h
Recon Detection Device714,4965.9h

Check the help document for the dictionary if you want to learn more about words used here.


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