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Signifer EzToKill[KNl] EzToKill
VS BR 58

KDR: 1.27

Score: 55.8m

Last Seen: Jun 28th, 2019 9:49 PM
- OFFLINE - 1394.8 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Emerald
Level Progress (to 59): 63%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eidolon VE33 Pulsar C Pulsar LSW Sirius SX12 C-4 Serpent VE92 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $484,137 MLG Score: 387
Fun Score: N/A
Cheeseburgers Flipped: 1684TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.365%22.416%50139117546,2851.35056-0.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.14%0.236C++0.237C++-0.915D--HEAD ++ (~11.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.214C++13.10.083C+45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.558%1.73%123412103,237263912811.2266252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.849%-0.927D--0.13C++-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.4-0.694D78.1-0.473D195.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.768%2.731%226612084,467309119221.44516232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.547%0.367C**0.11C+-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.569B+7.40.405B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.901%5.14%421112031,32326198580.504962154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%-1.136D*0.17C++0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.2-0.089C+31.10.22C++99.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.869%60.337%42412102,3754234470.560803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.913%-0.319C-0.438C--0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.014C+3.3-0.037C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.138%15.452%42612087,42323401083.17222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.93%0.05C+0.161C++0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.32C*3.80.222C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.8m326.6%303 (18.2k)278 (16.7k)1.274383,38065,4321.44758 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214382420.916%17.685%37003:0532

37% Engineer21% Heavy Assault13% Infiltrator22% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:48 PMDec 12th, 2018 6:27 AMJul 28th, 2019 10:56 PM (28d) (PST)Jun 28th, 2019 6:51 PM (58d) (PST)Jun 28th, 2019 5:49 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5432123310.4150.3250.0731.5270.053387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,58512,72219,8632520492316,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3350.9h/139.6d 11,300 14,746 25,012 307.1k 5,044 11,992 10,655 109.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:6,326
Deaths:4,846
KDR:1.305
Accuracy:21.094% D*
HSR:25.577% D
Pulsar LSW
D
Kills:2,620
Deaths:2,340
KDR:1.120
Accuracy:17.951% D--
HSR:19.122% D
Flare VE6
C
Kills:1,204
Deaths:1,055
KDR:1.141
Accuracy:20.932% C
HSR:21.927% C
Orion VS54
C+
Kills:1,155
Deaths:1,043
KDR:1.107
Accuracy:19.087% C
HSR:24.156% C+
SVA-88
C
Kills:1,153
Deaths:1,044
KDR:1.104
Accuracy:19.945% D
HSR:23.330% C
Ursa
C
Kills:1,150
Deaths:1,063
KDR:1.082
Accuracy:20.974% C
HSR:20.348% D
NS-15M2
C++
Kills:408
Deaths:338
KDR:1.207
Accuracy:24.362% C++
HSR:21.569% C--
VE-H Maw
C+
Kills:301
Deaths:185
KDR:1.627
Accuracy:25.280% C+
HSR:23.920% C
NSX Naginata
C+
Kills:192
Deaths:210
KDR:0.914
Accuracy:21.937% C+
HSR:25.521% C
NS-15MP
C+
Kills:68
Deaths:31
KDR:2.194
Accuracy:24.602% D
HSR:29.412% C+
Kills:14,577
Deaths (as Heavy Assault):12,155
Deaths (to Heavy Assaults):18,967
KDR:1.19926
Kill Difference:2,422
Playtime:697.513 hours
Usage:21%
Score:9.184m
Score/min:219
Accuracy (listed only):21.616%
HSR (listed only):23.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:5,034
Deaths:3,854
KDR:1.306
Accuracy:26.540% C
HSR:28.645% B+
Pulsar C
C
Kills:3,333
Deaths:2,884
KDR:1.156
Accuracy:21.332% D
HSR:21.332% C
Serpent VE92
D
Kills:1,776
Deaths:1,530
KDR:1.161
Accuracy:20.399% D
HSR:13.908% D--
Eclipse VE3A
D
Kills:1,545
Deaths:1,662
KDR:0.930
Accuracy:23.727% D
HSR:15.987% D
Revenant
D
Kills:1,456
Deaths:1,370
KDR:1.063
Accuracy:27.920% D--
HSR:24.794% D
Pandora VX25
D
Kills:1,428
Deaths:1,039
KDR:1.374
Accuracy:27.473% D*
HSR:12.885% D
Chaos
C
Kills:1,331
Deaths:1,309
KDR:1.017
Accuracy:44.885% D*
HSR:14.651% C
VX6-7
B+
Kills:1,209
Deaths:1,208
KDR:1.001
Accuracy:21.612% D
HSR:23.491% B+
Phobos VX86
C*
Kills:1,172
Deaths:1,198
KDR:0.978
Accuracy:56.031% C
HSR:17.577% C*
Deimos VA29
B+
Kills:1,168
Deaths:1,293
KDR:0.903
Accuracy:62.180% C++
HSR:19.007% B+
Thanatos VE70
B+
Kills:1,164
Deaths:1,007
KDR:1.156
Accuracy:44.662% B+
HSR:14.003% C-
Nova
C++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:46.721% C++
HSR:15.259% C++
Zenith VX-5
C
Kills:1,155
Deaths:1,310
KDR:0.882
Accuracy:21.930% D
HSR:19.654% C
Solstice VE3
B+
Kills:1,147
Deaths:1,143
KDR:1.004
Accuracy:25.067% B+
HSR:22.494% B+
Solstice Burst
C
Kills:1,147
Deaths:1,190
KDR:0.964
Accuracy:24.505% C
HSR:19.791% D
NSX-P Tanto
C*
Kills:449
Deaths:287
KDR:1.564
Accuracy:26.763% C*
HSR:27.172% C*
NS-11C
B*
Kills:299
Deaths:318
KDR:0.940
Accuracy:21.543% C--
HSR:24.080% B*
Solstice SF
B+
Kills:121
Deaths:129
KDR:0.938
Accuracy:26.331% B+
HSR:10.744% D--
VE-LR Obelisk
C+
Kills:55
Deaths:56
KDR:0.982
Accuracy:31.046% C+
HSR:14.545% F-
Kills:26,149
Deaths (as Engineer):23,860
Deaths (to Engineers):14,068
KDR:1.09593
Kill Difference:2,289
Playtime:1,242.326 hours
Usage:37%
Score:22.028m
Score/min:296
Accuracy (listed only):31.614%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:3,333
Deaths:2,884
KDR:1.156
Accuracy:21.332% D
HSR:21.332% C
Sirius SX12
C
Kills:2,352
Deaths:2,079
KDR:1.131
Accuracy:22.580% C
HSR:15.859% C
Serpent VE92
D
Kills:1,776
Deaths:1,530
KDR:1.161
Accuracy:20.399% D
HSR:13.908% D--
Eclipse VE3A
D
Kills:1,545
Deaths:1,662
KDR:0.930
Accuracy:23.727% D
HSR:15.987% D
Pandora VX25
D
Kills:1,428
Deaths:1,039
KDR:1.374
Accuracy:27.473% D*
HSR:12.885% D
Chaos
C
Kills:1,331
Deaths:1,309
KDR:1.017
Accuracy:44.885% D*
HSR:14.651% C
Eridani SX5
C*
Kills:1,227
Deaths:1,411
KDR:0.870
Accuracy:18.940% D**
HSR:21.434% C*
VX6-7
B+
Kills:1,209
Deaths:1,208
KDR:1.001
Accuracy:21.612% D
HSR:23.491% B+
Skorpios
D
Kills:1,184
Deaths:1,272
KDR:0.931
Accuracy:22.160% D**
HSR:17.652% D
Phobos VX86
C*
Kills:1,172
Deaths:1,198
KDR:0.978
Accuracy:56.031% C
HSR:17.577% C*
Deimos VA29
B+
Kills:1,168
Deaths:1,293
KDR:0.903
Accuracy:62.180% C++
HSR:19.007% B+
Thanatos VE70
B+
Kills:1,164
Deaths:1,007
KDR:1.156
Accuracy:44.662% B+
HSR:14.003% C-
MKV Suppressed
C+
Kills:1,161
Deaths:1,113
KDR:1.043
Accuracy:22.843% D
HSR:18.260% C+
Nova
C++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:46.721% C++
HSR:15.259% C++
NS-7 PDW
C+
Kills:1,159
Deaths:1,375
KDR:0.843
Accuracy:23.547% C
HSR:17.429% C+
Zenith VX-5
C
Kills:1,155
Deaths:1,310
KDR:0.882
Accuracy:21.930% D
HSR:19.654% C
Solstice VE3
B+
Kills:1,147
Deaths:1,143
KDR:1.004
Accuracy:25.067% B+
HSR:22.494% B+
Solstice Burst
C
Kills:1,147
Deaths:1,190
KDR:0.964
Accuracy:24.505% C
HSR:19.791% D
VE-S Canis
C++
Kills:868
Deaths:691
KDR:1.256
Accuracy:25.913% C+
HSR:20.737% C++
NSX-P Tanto
C*
Kills:449
Deaths:287
KDR:1.564
Accuracy:26.763% C*
HSR:27.172% C*
NS-11C
B*
Kills:299
Deaths:318
KDR:0.940
Accuracy:21.543% C--
HSR:24.080% B*
Solstice SF
B+
Kills:121
Deaths:129
KDR:0.938
Accuracy:26.331% B+
HSR:10.744% D--
Kills:27,555
Deaths (as Light Assault):26,521
Deaths (to Light Assaults):11,506
KDR:1.03899
Kill Difference:1,034
Playtime:730.116 hours
Usage:22%
Score:12.792m
Score/min:292
Accuracy (listed only):29.597%
HSR (listed only):18.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,352
Deaths:2,079
KDR:1.131
Accuracy:22.580% C
HSR:15.859% C
Pandora VX25
D
Kills:1,428
Deaths:1,039
KDR:1.374
Accuracy:27.473% D*
HSR:12.885% D
Chaos
C
Kills:1,331
Deaths:1,309
KDR:1.017
Accuracy:44.885% D*
HSR:14.651% C
Eridani SX5
C*
Kills:1,227
Deaths:1,411
KDR:0.870
Accuracy:18.940% D**
HSR:21.434% C*
Skorpios
D
Kills:1,184
Deaths:1,272
KDR:0.931
Accuracy:22.160% D**
HSR:17.652% D
Phobos VX86
C*
Kills:1,172
Deaths:1,198
KDR:0.978
Accuracy:56.031% C
HSR:17.577% C*
Deimos VA29
B+
Kills:1,168
Deaths:1,293
KDR:0.903
Accuracy:62.180% C++
HSR:19.007% B+
Thanatos VE70
B+
Kills:1,164
Deaths:1,007
KDR:1.156
Accuracy:44.662% B+
HSR:14.003% C-
MKV Suppressed
C+
Kills:1,161
Deaths:1,113
KDR:1.043
Accuracy:22.843% D
HSR:18.260% C+
Nova
C++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:46.721% C++
HSR:15.259% C++
NS-7 PDW
C+
Kills:1,159
Deaths:1,375
KDR:0.843
Accuracy:23.547% C
HSR:17.429% C+
VE-S Canis
C++
Kills:868
Deaths:691
KDR:1.256
Accuracy:25.913% C+
HSR:20.737% C++
Terminus VX-9
D
Kills:308
Deaths:233
KDR:1.322
Accuracy:22.309% D
HSR:16.558% D*
Pulsar VS1
D**
Kills:56
Deaths:35
KDR:1.600
Accuracy:13.185% F-
HSR:10.714% D**
Kills:15,738
Deaths (as Combat Medic):15,128
Deaths (to Combat Medics):6,474
KDR:1.04032
Kill Difference:610
Playtime:43.401 hours
Usage:1%
Score:0.526m
Score/min:202
Accuracy (listed only):32.388%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,352
Deaths:2,079
KDR:1.131
Accuracy:22.580% C
HSR:15.859% C
Ghost
D-
Kills:1,512
Deaths:1,060
KDR:1.426
Accuracy:33.651% D-
HSR:57.937% D--
NS-30B Vandal
B
Kills:1,355
Deaths:878
KDR:1.543
Accuracy:29.864% D
HSR:30.996% B
Eridani SX5
C*
Kills:1,227
Deaths:1,411
KDR:0.870
Accuracy:18.940% D**
HSR:21.434% C*
Skorpios
D
Kills:1,184
Deaths:1,272
KDR:0.931
Accuracy:22.160% D**
HSR:17.652% D
NS-30 Vandal
C-
Kills:1,162
Deaths:885
KDR:1.313
Accuracy:30.406% C-
HSR:21.601% D
MKV Suppressed
C+
Kills:1,161
Deaths:1,113
KDR:1.043
Accuracy:22.843% D
HSR:18.260% C+
Nyx VX31
C**
Kills:1,159
Deaths:864
KDR:1.341
Accuracy:32.129% C
HSR:32.356% C**
NS-7 PDW
C+
Kills:1,159
Deaths:1,375
KDR:0.843
Accuracy:23.547% C
HSR:17.429% C+
VE-S Canis
C++
Kills:868
Deaths:691
KDR:1.256
Accuracy:25.913% C+
HSR:20.737% C++
V10
D*
Kills:452
Deaths:382
KDR:1.183
Accuracy:32.391% D*
HSR:64.823% D**
NS-44 Commissioner AE
C-
Kills:323
Deaths:473
KDR:0.683
Accuracy:35.069% D-
HSR:22.291% C-
Parallax VX3
C
Kills:303
Deaths:233
KDR:1.300
Accuracy:35.882% C--
HSR:75.578% C
NS-61 Emissary
C++
Kills:266
Deaths:395
KDR:0.673
Accuracy:28.618% C++
HSR:15.038% C
NS-357 Underboss
C
Kills:204
Deaths:326
KDR:0.626
Accuracy:27.275% D*
HSR:19.118% C
NS-44 Commissioner
B+
Kills:173
Deaths:259
KDR:0.668
Accuracy:38.342% C*
HSR:26.590% B+
VA39 Spectre
C--
Kills:108
Deaths:90
KDR:1.200
Accuracy:26.886% D-
HSR:32.407% C--
Beamer VS3
C++
Kills:78
Deaths:132
KDR:0.591
Accuracy:28.451% C++
HSR:21.795% C+
NS-AM7 Archer
A
Kills:68
Deaths:135
KDR:0.504
Accuracy:49.342% D*
HSR:27.941% A
Kills:15,114
Deaths (as Infiltrator):14,053
Deaths (to Infiltrators):10,341
KDR:1.0755
Kill Difference:1,061
Playtime:419.975 hours
Usage:13%
Score:6.838m
Score/min:271
Accuracy (listed only):29.699%
HSR (listed only):29.465%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:1,637
Deaths:938
KDR:1.745
Accuracy:15.123% C+
HSR:20.709% B
Quasar VM1
B+
Kills:1,508
Deaths:848
KDR:1.778
Accuracy:15.368% D
HSR:23.409% B+
Cosmos VM3
A+
Kills:1,040
Deaths:581
KDR:1.790
Accuracy:19.602% B+
HSR:25.577% A+
Cosmos VM3
B**
Kills:978
Deaths:581
KDR:1.683
Accuracy:19.396% B+
HSR:23.824% B**
Comet VM2
B++
Kills:248
Deaths:365
KDR:0.679
Accuracy:26.742% F-
HSR:5.645% B++
Blueshift VM5
C+
Kills:216
Deaths:123
KDR:1.756
Accuracy:19.232% C+
HSR:21.296% C+
Blueshift VM5
B
Kills:207
Deaths:123
KDR:1.683
Accuracy:18.915% C+
HSR:23.188% B
Comet VM2
C++
Kills:206
Deaths:276
KDR:0.746
Accuracy:27.559% F-
HSR:4.369% C++
NS-10 Burster
B+
Kills:158
Deaths:178
KDR:0.888
Accuracy:23.577% D--
HSR:7.595% B+
NS-10 Burster
C--
Kills:140
Deaths:178
KDR:0.787
Accuracy:23.807% D-
HSR:5% C--
Vortex VM21
B+
Kills:64
Deaths:99
KDR:0.646
Accuracy:34.032% D-
HSR:4.688% B+
Kills:6,402
Deaths (as MAX Suit):2,145
Deaths (to MAX Suits):3,470
KDR:2.98462
Kill Difference:4,257
Playtime:210.891 hours
Usage:6%
Score:4.434m
Score/min:350
Accuracy (listed only):22.123%
HSR (listed only):15.027%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,539
V. Kills:174 N/A
Deaths:673
KDR:2.287
Accuracy:26.377% F-
KPH:30.900 C--
VKPH:3.500 C+
Dual Photon Pods
C--
Kills:1,004
V. Kills:310 323%
Deaths:391
KDR:2.568
Accuracy:40.521% D*
KPH:38.400 D
VKPH:11.800 C--
Hornet Missiles
D
Kills:682
V. Kills:564 121%
Deaths:400
KDR:1.705
Accuracy:55.519% D
KPH:25.200 D
VKPH:20.800 D
Saron Laser Cannon
C--
Kills:559
V. Kills:670 83%
Deaths:1,509
KDR:0.370
Accuracy:28.547% C--
KPH:5 D
VKPH:5.900 C--
Antares LC
C--
Kills:319
V. Kills:285 112%
Deaths:508
KDR:0.628
Accuracy:26.059% D-
KPH:9.800 D
VKPH:8.700 C--
Maelstrom Turbo Laser
D
Kills:135
V. Kills:107 125%
Deaths:273
KDR:0.495
Accuracy:22.743% D**
KPH:6.900 D
VKPH:5.400 D
Coyote Missiles
C--
Kills:91
V. Kills:46 194%
Deaths:77
KDR:1.182
Accuracy:50.018% C--
KPH:15.700 D
VKPH:7.900 D--
Kills:4,329 (2,552 + 0)
Deaths:3,831
KDR:1.130
VKDR:0.563
Vehicle Kills:2,156
Kill Difference:498
Playtime:274.056 hours
Usage:8%
Score:2.002m
Score/min:122
Piloting Accuracy:22.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:154
V. Kills:15 N/A
Deaths:39
KDR:3.949
Accuracy:44.370% C*
KPH:29.300 D
VKPH:2.900 D
Dual-75 Duster
D
Kills:65
V. Kills:6 N/A
Deaths:12
KDR:5.417
Accuracy:35.031% C-
KPH:37.800 D--
VKPH:3.500 D
Kills:219 (0 + 219)
Deaths:51
KDR:4.294
VKDR:0.412
Vehicle Kills:21
Kill Difference:168
Playtime:6.980 hours
Usage:0%
Score:0.066m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:35.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,056
V. Kills:224 469%
Deaths:238
KDR:4.437
Accuracy:45.465% C
KPH:34.200 D
VKPH:7.300 C
C75 Viper
C+
Kills:1,036
V. Kills:260 397%
Deaths:303
KDR:3.419
Accuracy:40.274% C+
KPH:20 C--
VKPH:5 D
L100 Python HEAT
C-
Kills:936
V. Kills:345 271%
Deaths:232
KDR:4.034
Accuracy:47.348% C-
KPH:23.700 C-
VKPH:8.700 D
L100 Python AP
C*
Kills:742
V. Kills:780 95%
Deaths:344
KDR:2.157
Accuracy:57.848% C++
KPH:18.600 D--
VKPH:19.600 C*
Kills:3,770 (3,770 + 0)
Deaths:1,117
KDR:3.375
VKDR:1.440
Vehicle Kills:1,609
Kill Difference:2,653
Playtime:162.067 hours
Usage:5%
Score:1.398m
Score/min:144
Driving Accuracy:57.848%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:530
V. Kills:129 408%
Deaths:175
KDR:3.029
Accuracy:37.236% D**
KPH:12.500 D**
VKPH:3.100 D*
Saron HRB
C+
Kills:284
V. Kills:285 99%
Deaths:104
KDR:2.731
Accuracy:36.871% D
KPH:15.300 D-
VKPH:15.300 C+
Supernova FPC
D
Kills:167
V. Kills:126 131%
Deaths:76
KDR:2.197
Accuracy:46.166% D-
KPH:15.600 D-
VKPH:11.800 D
E540 Halberd
D--
Kills:57
V. Kills:30 184%
Deaths:20
KDR:2.850
Accuracy:37.385% D**
KPH:19 D*
VKPH:10 D--
Kills:1,038 (697 + 341)
Deaths:375
KDR:2.768
VKDR:1.520
Vehicle Kills:570
Kill Difference:663
Playtime:74.540 hours
Usage:2%
Score:0.879m
Score/min:196
Driving Accuracy:46.166%
Gunner Accuracy:37.385%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:99
V. Kills:10 N/A
Deaths:22
KDR:4.500
Accuracy:33.600% D-
KPH:42.100 D--
VKPH:4.300 D-
Proton II PPA-H
D
Kills:71
V. Kills:8 N/A
Deaths:21
KDR:3.381
Accuracy:26.951% D*
KPH:36.200 D*
VKPH:4.100 D
E540 Halberd-H
F
Kills:59
V. Kills:43 134%
Deaths:32
KDR:1.844
Accuracy:41.831% F-
KPH:11.300 F
VKPH:8.200 F
Saron HRB-H
D*
Kills:57
V. Kills:45 124%
Deaths:45
KDR:1.267
Accuracy:41.855% F
KPH:13.600 D**
VKPH:10.700 D*
Kills:286 (0 + 286)
Deaths:120
KDR:2.383
VKDR:0.883
Vehicle Kills:106
Kill Difference:166
Playtime:13.734 hours
Usage:0%
Score:0.189m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:41.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:166
V. Kills:37 437%
Deaths:58
KDR:2.862
Accuracy:28.082% D-
KPH:24.800 D
VKPH:5.500 D
M60-G Bulldog
D
Kills:157
V. Kills:52 296%
Deaths:76
KDR:2.066
Accuracy:28.452% D
KPH:12.200 D--
VKPH:4 D
M12 Kobalt
D-
Kills:101
V. Kills:5 N/A
Deaths:24
KDR:4.208
Accuracy:9.124% F
KPH:24.500 D*
VKPH:1.200 D-
M20 Basilisk
D-
Kills:96
V. Kills:62 152%
Deaths:83
KDR:1.157
Accuracy:21.233% F-
KPH:7.700 D*
VKPH:5 D-
M20 Basilisk
D--
Kills:84
V. Kills:51 162%
Deaths:97
KDR:0.866
Accuracy:29.642% D--
KPH:6.700 D*
VKPH:4.100 D--
M12 Kobalt
D
Kills:66
V. Kills:1 N/A
Deaths:8
KDR:8.250
Accuracy:9.990% D**
KPH:46.700 D
VKPH:0.700 D*
M60-G Bulldog
D
Kills:61
V. Kills:13 436%
Deaths:29
KDR:2.103
Accuracy:26.012% D--
KPH:19.500 D-
VKPH:4.100 D
M40 Fury
D--
Kills:59
V. Kills:17 328%
Deaths:16
KDR:3.688
Accuracy:28.522% D-
KPH:15.700 D**
VKPH:4.500 D--
Kills:790 (0 + 790)
Deaths:391
KDR:2.020
VKDR:0.609
Vehicle Kills:238
Kill Difference:399
Playtime:56.987 hours
Usage:2%
Score:0.529m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:28.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:150
V. Kills:50 294%
Deaths:366
KDR:0.410
Accuracy:29.807% F
KPH:5.300 D--
VKPH:1.800 D--
Kills:150 (150 + 0)
Deaths:366
KDR:0.410
VKDR:0.137
Vehicle Kills:50
Kill Difference:216
Playtime:28.119 hours
Usage:1%
Score:0.085m
Score/min:50
Driving Accuracy:29.807%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,4436,3264,8461.305C-0.0321.094%D*25.577%D39.2DN/A103161.4h13.3D*63.1D*
Eidolon VE33 5,1075,0343,8541.306C*0.0326.54%C28.645%B+21.8C+N/A92231.2h11.2C-42C+
Pulsar C 3,3893,3332,8841.156C+0.1221.332%D21.332%C25.2C+N/A85132.4h12.7C+59.4C+
Pulsar LSW 2,6452,6202,3401.12C0.1517.951%D--19.122%D17D-N/A62154h16.1D--89.8D-
Sirius SX12 2,3682,3522,0791.131C++0.1422.58%C15.859%C23.4CN/A97100.3h16.4C+72.4C+
C-4 3,1262,1342,5420.839C0.4418.091%D**N/A76.8C+35.7B+80527.8h1.6C+9D-
Serpent VE92 1,8001,7761,5301.161C++0.1120.399%D13.908%D--15.4DN/A69115.2h15C73.5C
Quasar VM1 1,6621,6379381.745C++0.4715.123%C+20.709%B19.7CN/A9483.2h14.1B+93.1C*
Eclipse VE3A 1,5771,5451,6620.93C0.3423.727%D15.987%D27.7C-N/A6855.8h15.8D--66.8D-
Light PPA 1,7131,5396732.287C1.0126.377%F-1.17%C+30.8C--3.5C+12049.9h14.6C++55.5C
Ghost 1,5471,5121,0601.426C0.1533.651%D-57.937%D--26.5C--N/A8357h3D--8.9D-
Quasar VM1 1,5321,5088481.778C+0.5015.368%D23.409%B+19.5D-N/A8977.5h14.5C+94.3C+
Revenant 1,4891,4561,3701.063C0.2127.92%D--24.794%D24.4D-N/A6559.7h10.2D**36.6D**
Pandora VX25 1,4331,4281,0391.374C*0.1027.473%D*12.885%D27.8CN/A10751.4h4B+14.5C
NS-30B Vandal 1,3791,3558781.543C0.2729.864%D30.996%B30.9DN/A16543.9h7.2D24C--
Chaos 1,3541,3311,3091.017C0.2644.885%D*14.651%C32.5DN/A8441h4.7D10.5D-
Proximity Mine 1,2671,2653154.016C++2.7441.524%C+N/A188.8A+N/A6306.7h2C4.7C++
Eridani SX5 1,2471,2271,4110.87C0.4018.94%D**21.434%C*18.7DN/A8365.5h14.4C-76.2D
VX6-7 1,2311,2091,2081.001C+0.2721.612%D23.491%B+33.2C+N/A20136.4h12.7C++58.7C+
Flare VE6 1,2281,2041,0551.141C0.1320.932%C21.927%C31.7CN/A10838h12.7D60.9C+
Skorpios 1,2071,1841,2720.931C0.3422.16%D**17.652%D26.3DN/A9345.1h14.2D**64F
Phobos VX86 1,1871,1721,1980.978C0.3056.031%C17.577%C*32.2C-N/A10336.4h3.1D-5.6C
Deimos VA29 1,1871,1681,2930.903C0.3762.18%C++19.007%B+38.4C+N/A9130.4h2.7C4.4C+
Thanatos VE70 1,1801,1641,0071.156C**0.1244.662%B+14.003%C-45.3B*N/A13025.7h3.9B++8.7B++
NS-30 Vandal 1,1801,1628851.313C0.0430.406%C-21.601%D28.6C-N/A10740.7h7.5D*24.6D
MKV Suppressed 1,1771,1611,1131.043C+0.2322.843%D18.26%C+34.7C++N/A8333.5h14.5C++63.5C+
Nova 1,1901,1601,0731.081C0.1946.721%C++15.259%C++45.7B+1.2A++14925.4h4.1B8.7B+
Nyx VX31 1,1851,1598641.341C0.0732.129%C32.356%C**32.8CN/A14935.3h6.5C--20.2C
NS-7 PDW 1,1791,1591,3750.843C+0.4323.547%C17.429%C+25.9C+N/A10844.7h15.2C++64.4C++
Orion VS54 1,1851,1551,0431.107C+0.1719.087%C24.156%C+30.4C+N/A25738h15.4C--80.8C+
Zenith VX-5 1,1711,1551,3100.882C0.3921.93%D19.654%C26.1CN/A10144.3h14.5C66.1C
SVA-88 1,1711,1531,0441.104C0.1719.945%D23.33%C38.7CN/A13229.8h13C65.3C
Ursa 1,1721,1501,0631.082C+0.1920.974%C20.348%D27.3CN/A8042.1h12.6C60C+
Solstice VE3 1,1791,1471,1431.003B0.2725.067%B+22.494%B+23.3C*N/A14649.3h14.7C**58.6C*
Solstice Burst 1,1761,1471,1900.964C0.3124.505%C19.791%D26.5C-N/A6543.3h17.5D--71.4D
L100 Python HESH 1,2801,0562384.437D3.1645.465%C2.557%B*34.2D7.2C15930.9h4.3C9.5C-
Cosmos VM3 1,0571,0405811.79C+0.5219.602%B+25.577%A+39.4B+N/A14526.4h12.2B+62.5B+
C75 Viper 1,2961,0363033.419C+2.1440.274%C+1.062%C20C--5D10551.9h12.3B30.5B+
Dual Photon Pods 1,3141,0043912.568C--1.2940.521%D*1.494%B38.3D11.8C--21326.2h22.5C++55.6C+
Cosmos VM3 9899785811.683C+0.4119.396%B+23.824%B**37B+N/A13326.4h12.9B+66.8C*
L100 Python HEAT 1,2819362324.034C+2.7647.348%C-4.808%A+23.7C-8.7D12939.5h5.7B12.1C++
MANA Anti-Vehicle Turret 1,7899276971.33C0.0643.464%D--4.099%C*9270U8620S2280300.1h9.4C+21.6D
VE-S Canis 8788686911.256C++0.0225.913%C+20.737%C++39.8C+N/A10021.8h11.6C*44.7C*
L100 Python AP 1,5227423442.157C--0.8857.848%C++3.235%B+18.6D--19.5C*19839.9h9.2D--15.9D
Hornet Missiles 1,2466824001.705D0.4355.519%D1.32%C25.2D20.8D19727.1h11.1C++19.9C+
Frag Grenade 5715661566N/A564.7341.334%DN/A404.3C3.6D19961.4h3.8C++9.2C+
Saron Laser Cannon 1,2295591,5090.37C0.9028.547%C--3.578%B**5D5.9C--87112.9h338.1F-1184.5F--
NS Decimator 9795399550.564D0.7171.252%A1.113%D-25.7D21B+29221h7.3D**10.2D
Supernova VPC 6595301753.029D1.7537.236%D**1.698%C*12.5D**3D*8342.3h4.9F13.1F-
V10 4584523821.183D-0.0932.391%D*64.823%D**16.9D-N/A9326.7h3.6F-11.1F-
NSX-P Tanto 4634492871.564B++0.2926.763%C*27.172%C*38.4B+1.2B**8711.7h14.5C*54.1B
Sticky Grenade 4404331433N/A431.7349.017%CN/A541.3D-8.8C-18270.8h3.1D6.3C-
NS-15M2 4144083381.207C+0.0724.362%C++21.569%C--30.4C-N/A11313.4h15.5D63.7C+
NS-44 Commissioner AE 3313234730.683C-0.5935.069%D-22.291%C-38.5C1B++998.4h4.9D**14.1D**
Antares LC 6043195080.628C--0.6526.059%D-1.254%C--9.8D8.7C--11032.6h173.6C666.3D
Terminus VX-9 3143082331.322C+0.0522.309%D16.558%D*35C+N/A1318.8h14.4D64.8D
Parallax VX3 3083032331.3C-0.0335.882%C--75.578%C19.8C--N/A11315.3h3.2D**8.8D-
VE-H Maw 3083011851.627C++0.3525.28%C+23.92%C50.2C+1.2B++1476h11.6C+45.7C++
NS-11C 3082993180.94C+0.3321.543%C--24.08%B*18.1CN/A10216.5h16C+74.5C+
Saron HRB 5692841042.731C--1.4636.871%D1.761%C++15.3D-15.3C+28518.6h25.5C69.2D
NS-61 Emissary 2752663950.673C+0.6028.618%C++15.038%C32.4B1.1B*968.2h14.9C+52.1C++
Spear Anti-Vehicle Phalanx Turret 538257663.894C--2.6242.698%C+5.058%B+24D-26.3B+36410.7h12.4D28.9C--
Tank Mine 4182551042.452C+1.1842.767%B++N/A102C+65.2C++18352.5h2.9F6.9C
Comet VM2 3572483650.679C0.6026.742%F-5.645%B++8.9C-3.9C+12028h22C++82.2D
Blueshift VM5 2222161231.756C0.4819.232%C+21.296%C+38.6C**1.1B**1725.6h15.9C++82.6C*
Blueshift VM5 2122071231.683C0.4118.915%C+23.188%B37C*N/A1845.6h16.1C+85C++
Comet VM2 2892062760.746C0.5327.559%F-4.369%C++9.2C-3.7D10422.3h25.3C**91.7D
NS-357 Underboss 2132043260.626C0.6527.275%D*19.118%C24.6C--1.1A1238.3h5.8D**21.1D**
NSX Naginata 1951922100.914C-0.3621.937%C+25.521%C30.5C-N/A886.3h13.5C+61.6C++
S1 3541923770.509C0.7765.016%B*1.563%D14.4D12.2C+36513.3h8.6D13.3C+
NS-44 Commissioner 1791732590.668C0.6138.342%C*26.59%B+36.8C++1.3A*2324.7h5.7D**14.9C-
Supernova FPC 293167762.197C--0.9246.166%D-3.593%B*15.6D-11.8D47810.7h7.2D--15.5D*
M40 Fury 203166582.862D1.5928.082%D-1.205%D24.8D5.5D2016.7h11.7B+41.5C*
Nemesis VSH9 2671653470.476C0.8064.016%C*4.848%A10.3C6.4C24916h7.7C**12B+
NS-10 Burster 2681581780.888C0.3923.577%D--7.595%B+3.5D-2.4D--8245.1h130.5B+553.4C+
M60-G Bulldog 209157762.066D0.7928.452%D5.732%A++12.2D--4D11112.9h8.7C30.6C
L105 Zephyr 169154393.949C--2.6744.37%C*1.948%A++29.1D2.8D1455.3h6.4C*14.5B
M40 Fury-F 2001503660.41D0.8629.807%F2%A+5.3D--1.8D--5028.1h13.9C+46.6D*
Auraxium Force-Blade 15514415,9700.009D1.2732.703%C*6.25%C+0.3C+N/A1471.7h4.1T12.5C+
NS-10 Burster 2491401780.787C0.4923.807%D-5%C--3.1D--2.4D7845h150C630C-
Maelstrom Turbo Laser 2421352730.495C-0.7822.743%D**2.222%C+6.9D5.4D12319.7h137.4C604.3D
MANA Anti-Personnel Turret 130125961.302N/A0.0316.911%UN/A1250U50U4833700.1h28T*165.7T*
Solstice SF 1261211290.938C+0.3426.331%B+10.744%D--24.2C*1B**1965h13C+49.4C**
VA39 Spectre 108108901.2C+0.0726.886%D-32.407%C--15C--N/A1577.2h6.7C25C-
The Slasher 10610511,3000.009D-1.2724.75%D3.81%D-0.3C-N/A1370.6h2.4C+9.5C+
M12 Kobalt 106101244.208D2.939.124%F21.782%B*24.6D*1.2D-1314.1h21.9C240.5D*
M40 Fury-H 10999224.5D3.2333.6%D-2.02%B*41.3D--4.2D-2632.4h9.8C+29.1D
Force-Blade 1099717,5810.006C--1.279.859%F10.309%B+0.1DN/A1988.9h2.9C+29.9F
M20 Basilisk 15896831.157D-0.1221.233%F-2.083%D**7.7D*5D-17012.4h125.9C593F--
Coyote Missiles 13791771.182D0.0950.018%C--N/A15.7D7.9D--1155.8h45.1C+90.3C+
NS-TMC-01 "His Regards" 888811,0390.008D1.2713.353%D--5.682%C0.2C-N/A1440.3h2.1C**15.7C+
M60-A Bulldog 10586342.529D1.2538.491%D3.488%B**10.4D--2.3D648.3h8.3D--21.6D--
M20 Basilisk 13584970.866D--0.4129.642%D--3.571%D-6.7D*4.1D--12112.5h148.2D-500F
Beamer VS3 82781320.591C+0.6828.451%C++21.795%C+21.7C1.1B++2263.6h12.1C--42.4C+
Proton II PPA-H 7971213.381D2.1126.951%D*N/A35.5D*4D2062h12C44.6D
Anti-Vehicle Grenade 10270170N/A68.7338.07%D**N/A175D--80C+13640.4h8.3D*21.9F
NS-15MP 6868312.194C+0.9224.602%D29.412%C+42.5DN/A2481.6h15F-61D--
NS-AM7 Archer 84681350.504C+0.7749.342%D*27.941%A6.5C+1.5D5610.5h19.8C++40.2C+
M12 Kobalt 676688.25C6.989.99%D**22.727%B**47.1DN/A2511.4h15.7B+157.1C
Dual-75 Duster 7165125.417D4.1435.031%C-N/A38.2D--3.5D1941.7h6C+17.2C+
Vortex VM21 15064990.646C-0.6334.032%D-4.688%B+4.2D--5.6C+8415.3h96.6F284D**
M60-G Bulldog 7461292.103D0.8326.012%D--N/A19.7D-4.2D1963.1h6.4B+24.7C+
E540 Halberd-H 10259321.844D0.5741.831%F-1.695%C+11.3F8.3F1825.2h7.9D18.9F-
M40 Fury 7659163.688C--2.4128.522%D-N/A15.5D**4.5D--2393.8h13.9C++48.6C
E540 Halberd 8757202.85C--1.5837.385%D**7.018%M+19D*10D--2503h7.1D--19.1F
Saron HRB-H 10257451.267D0.0141.855%FN/A13.6D**10.7D*2824.2h29.2C69.8D--
Pulsar VS1 5756351.6B++0.3313.185%F-10.714%D**9.3D-N/A2556h14.5C*109.8D*
VE-LR Obelisk 5655560.982C0.2931.046%C+14.545%F-22C--N/A642.5h8.3D26.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon238600.8h
Anti-Vehicle MANA Turret572,0045.4h
Nano-Armor Kit334414,57438.4h
AE Nano-Armor Kit173408,99026.8h
AE Medical Applicator1410,4110.7h
Nanite Revive Grenade0630h
Medical Applicator4032,9863.4h
Motion Spotter73130.2h
Restoration Kit561,0440.8h
Recon Detection Device714,5145.9h
Ammunition Package596,9772.9h
Medical Kit1473,4982.9h
Anti-Infantry MANA Turret172330.3h

Check the help document for the dictionary if you want to learn more about words used here.


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