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First Lt. Sergeant EzreaRai[RDCN] EzreaRai
TR BR 42

KDR: 0.56

Score: 1.6m

Last Seen: May 2nd, 2019 4:21 PM
- OFFLINE - 3324.5 hour(s)

Battle Rank 42 - Terran Republic on Connery
Level Progress (to 43): 64%
Level 100 Progress: 8% 2199h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV NS-7 PDW G20 Vulcan-H P2-120 HEAT NS Annihilator M20 Basilisk ML-7 Halberd SE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-57,546 MLG Score: -46
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.888%25.075%323212126660.603808-0.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.858%-1.609F0.643B+0.008C+HEAD ++ (~18.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.9-0.973D--18.9-0.326C-128

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.566%0.633%53112131583291200.480243131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.915D---1.242D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.285C*8.70.305C*18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.291%4.422%195212122942132291.38028128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.876%0.379C**-0.007C+-1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
366.1-2.063F--147.5-2.697F**218.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.6m305.8%131 (7.9k)127 (7.6k)0.5608341,8303,2630.90683442 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12144220.526%14.317%29403:500

28% Engineer55% Heavy Assault10% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 5:59 PMFeb 15th, 2018 9:40 AMJun 1st, 2019 10:03 AM (109d) (PST)May 2nd, 2019 1:27 PM (138d) (PST)May 2nd, 2019 12:21 PM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4401303100.1460.2610.0210.6060.052-46

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4097,78518,62491613637,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
208.5h/8.7d 1,129 262 940 7.6k 319 465 646 5.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):994
KDR:0
Kill Difference:UNR
Playtime:58.177 hours
Usage:28%
Score:0.536m
Score/min:154
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:444
Deaths:766
KDR:0.580
Accuracy:11.280% F
HSR:23.198% C+
Kills:444
Deaths (as Heavy Assault):766
Deaths (to Heavy Assaults):780
KDR:0.57963
Kill Difference:322
Playtime:115.241 hours
Usage:55%
Score:0.872m
Score/min:126
Accuracy (listed only):11.280%
HSR (listed only):23.198%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:222
Deaths:491
KDR:0.452
Accuracy:16.536% D**
HSR:28.829% A++
Kills:222
Deaths (as Light Assault):491
Deaths (to Light Assaults):430
KDR:0.45214
Kill Difference:269
Playtime:5.693 hours
Usage:3%
Score:0.020m
Score/min:57
Accuracy (listed only):16.536%
HSR (listed only):28.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A++
Kills:222
Deaths:491
KDR:0.452
Accuracy:16.536% D**
HSR:28.829% A++
Kills:222
Deaths (as Infiltrator):491
Deaths (to Infiltrators):623
KDR:0.45214
Kill Difference:269
Playtime:20.164 hours
Usage:10%
Score:0.117m
Score/min:97
Accuracy (listed only):16.536%
HSR (listed only):28.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:222
Deaths:491
KDR:0.452
Accuracy:16.536% D**
HSR:28.829% A++
Kills:222
Deaths (as Combat Medic):491
Deaths (to Combat Medics):188
KDR:0.45214
Kill Difference:269
Playtime:4.378 hours
Usage:2%
Score:0.027m
Score/min:104
Accuracy (listed only):16.536%
HSR (listed only):28.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):99
KDR:0
Kill Difference:UNR
Playtime:3.108 hours
Usage:1%
Score:0.013m
Score/min:72
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:158
V. Kills:86 182%
Deaths:71
KDR:2.225
Accuracy:31.566% D*
KPH:16.100 D-
VKPH:8.700 C
Kills:158 (158 + 0)
Deaths:71
KDR:2.225
VKDR:1.211
Vehicle Kills:86
Kill Difference:87
Playtime:9.844 hours
Usage:5%
Score:0.053m
Score/min:91
Driving Accuracy:31.566%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:207
V. Kills:153 134%
Deaths:166
KDR:1.247
Accuracy:39.734% D--
KPH:18.400 D*
VKPH:13.600 D*
Kills:207 (0 + 207)
Deaths:166
KDR:1.247
VKDR:0.922
Vehicle Kills:153
Kill Difference:41
Playtime:11.236 hours
Usage:5%
Score:0.097m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:39.734%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:87
V. Kills:55 155%
Deaths:20
KDR:4.350
Accuracy:42.213% B+
KPH:15.800 C-
VKPH:10 B+
Kills:87 (0 + 87)
Deaths:20
KDR:4.350
VKDR:2.750
Vehicle Kills:55
Kill Difference:67
Playtime:5.519 hours
Usage:3%
Score:0.045m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:42.213%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 4574447660.58C0.0211.28%F23.198%C+12.1D-N/A3436.7h17.3D152.9D*
NS-7 PDW 2292224910.452D0.1116.536%D**28.829%A++10.3D-N/A2321.6h22.3D**134.9F
G20 Vulcan-H 3602071661.247D0.6939.734%D--4.348%B**18.5D*13.7D*14411.2h160.2F403.1F-
P2-120 HEAT 244158712.225C-1.6631.566%D*N/A16.1D-8.8C919.8h8.7C27.6D--
NS Annihilator 2791306110.213D-0.3581.505%C*N/A4.6D*5.2D*5328.4h17.8F-21.9F-
M20 Basilisk 14287204.35B+3.7942.213%B+4.598%C--15.8C-10B+1355.5h117.3C--277.9C+
ML-7 7950153.333S2.7741.167%F-4%B++13.5D-7.8D583.7h5.1B*12.3C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator317,0960.9h
Motion Spotter01040.1h
Welding Device03630.2h
Ammunition Package111500.2h
Nano-Armor Kit6167,9546.1h
Anti-Infantry MANA Turret2880.3h
Recon Detection Device2500.2h
A30 Walker0760h

Check the help document for the dictionary if you want to learn more about words used here.


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