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Deputy Executor Ezzale[EZC] Ezzale
NC BR 44

KDR: 4.64

Score: 45.5m

Last Seen: Jun 12th, 2018 7:21 PM
- OFFLINE - 4395.5 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Emerald
Level Progress (to 45): 66%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Carnage AR C75 Viper LA1 Anchor Razor GD-23 AF-41 Hacksaw AF-41 Hacksaw NC6A GODSAW GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,533,726 MLG Score: 1226
Fun Score: N/A
Cheeseburgers Flipped: 1162TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.813%17.393%4662499852,8784.66378-0.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.064%1.132B**-0.498D-0.153CHEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.505B+9.90.304C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.266%4.478%141102167543920.12316272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.544D2.628M-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.1-2.175F--164.6-2.115F--345.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.934%1.761%26587101519,195882227821.7384842%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.198%-0.578D-0.565D-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++3.80.697B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.496%5.014%93610167188514430.843713162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.977%-0.43C--0.173C++0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.52B+17.80.545B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.373%80.608%93410183,12576364.09567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.61%0.649B+0.885B*-0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+1.90.396B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.468%13.767%9321020523115600.452422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.545%1.424A-0.143C0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+30.372C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.5m194.3%377 (22.6k)328 (19.7k)4.63858101,30221,8394.9573744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022233721.676%14.536%31506:2027

33% Combat Medic17% Engineer26% Heavy Assault6% Infiltrator11% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2013 6:07 AMApr 12th, 2014 1:22 AMJul 12th, 2018 5:44 PM (153d) (PST)Jun 12th, 2018 3:25 PM (183d) (PST)Jun 12th, 2018 3:21 PM (183d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6631864770.7310.1580.1061.4930.0371226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,76711,18928,578449690219,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2310.5h/96.3d 6,962 14,725 17,530 206.9k 2,399 10,458 5,183 91.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:6,084
Deaths:1,576
KDR:3.860
Accuracy:23.303% C
HSR:18.540% D-
NC6A GODSAW
D
Kills:3,970
Deaths:256
KDR:15.508
Accuracy:21.819% D*
HSR:22.922% D
EM6
B
Kills:1,839
Deaths:734
KDR:2.505
Accuracy:23.510% B
HSR:18.815% D
NC6 Gauss SAW
B**
Kills:1,172
Deaths:394
KDR:2.975
Accuracy:25.551% B**
HSR:16.553% D*
EM1
B
Kills:1,164
Deaths:95
KDR:12.253
Accuracy:23.072% B
HSR:20.876% C+
GD-22S
C+
Kills:1,157
Deaths:447
KDR:2.588
Accuracy:22.385% C+
HSR:16.508% D--
NC05 Jackhammer
B
Kills:1,157
Deaths:144
KDR:8.035
Accuracy:45.548% C*
HSR:16.335% B
Kills:16,543
Deaths (as Heavy Assault):3,646
Deaths (to Heavy Assaults):5,951
KDR:4.5373
Kill Difference:12,897
Playtime:604.397 hours
Usage:26%
Score:9.557m
Score/min:264
Accuracy (listed only):26.455%
HSR (listed only):18.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B++
Kills:15,227
Deaths:4,172
KDR:3.650
Accuracy:27.795% B++
HSR:16.733% C--
Reaper DMR
A
Kills:2,217
Deaths:791
KDR:2.803
Accuracy:31.865% A
HSR:18.539% D-
GR-22
B**
Kills:1,865
Deaths:562
KDR:3.319
Accuracy:29.237% B**
HSR:15.013% D
NC1 Gauss Rifle
B**
Kills:1,541
Deaths:353
KDR:4.365
Accuracy:27.574% B**
HSR:22.842% C**
Blitz GD-10
B++
Kills:1,368
Deaths:888
KDR:1.541
Accuracy:27.830% B++
HSR:8.772% D*
AF-4 Cyclone
A
Kills:1,303
Deaths:412
KDR:3.163
Accuracy:31.718% A
HSR:10.361% D*
Gauss Rifle S
B**
Kills:1,300
Deaths:587
KDR:2.215
Accuracy:29.798% B**
HSR:12.231% D*
NS-11P
B**
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:28.016% B**
HSR:18.535% C+
MGR-S1 Gladius
B++
Kills:700
Deaths:116
KDR:6.034
Accuracy:22.098% D-
HSR:27.571% B++
GD-66 Claw
B
Kills:447
Deaths:255
KDR:1.753
Accuracy:62.360% B
HSR:13.870% C+
MKV Suppressed
C**
Kills:385
Deaths:66
KDR:5.833
Accuracy:24.641% C+
HSR:20.779% C**
Gauss Prime
D
Kills:328
Deaths:28
KDR:11.714
Accuracy:22.418% D--
HSR:19.512% D
AF-57 Piston
B++
Kills:76
Deaths:38
KDR:2
Accuracy:46.677% B++
HSR:13.158% C+
Kills:27,917
Deaths (as Combat Medic):8,571
Deaths (to Combat Medics):3,163
KDR:3.25715
Kill Difference:19,346
Playtime:769.669 hours
Usage:33%
Score:15.414m
Score/min:334
Accuracy (listed only):31.694%
HSR (listed only):16.763%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:5,863
Deaths:2,832
KDR:2.070
Accuracy:29.028% B*
HSR:14.412% D*
GD-7F
A+
Kills:3,312
Deaths:1,080
KDR:3.067
Accuracy:31.118% A+
HSR:17.633% C
GD-66 Claw
B
Kills:447
Deaths:255
KDR:1.753
Accuracy:62.360% B
HSR:13.870% C+
Gauss Compact S
B++
Kills:159
Deaths:86
KDR:1.849
Accuracy:27.373% B++
HSR:10.692% D*
AF-19 Mercenary
B+
Kills:104
Deaths:112
KDR:0.929
Accuracy:24.225% B+
HSR:15.385% D--
AF-57 Piston
B++
Kills:76
Deaths:38
KDR:2
Accuracy:46.677% B++
HSR:13.158% C+
Kills:9,961
Deaths (as Engineer):4,403
Deaths (to Engineers):4,693
KDR:2.26232
Kill Difference:5,558
Playtime:391.166 hours
Usage:17%
Score:9.232m
Score/min:393
Accuracy (listed only):36.797%
HSR (listed only):14.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:5,863
Deaths:2,832
KDR:2.070
Accuracy:29.028% B*
HSR:14.412% D*
GD-7F
A+
Kills:3,312
Deaths:1,080
KDR:3.067
Accuracy:31.118% A+
HSR:17.633% C
Blitz GD-10
B++
Kills:1,368
Deaths:888
KDR:1.541
Accuracy:27.830% B++
HSR:8.772% D*
AF-4 Cyclone
A
Kills:1,303
Deaths:412
KDR:3.163
Accuracy:31.718% A
HSR:10.361% D*
MGR-S1 Gladius
B++
Kills:700
Deaths:116
KDR:6.034
Accuracy:22.098% D-
HSR:27.571% B++
GD-66 Claw
B
Kills:447
Deaths:255
KDR:1.753
Accuracy:62.360% B
HSR:13.870% C+
MKV Suppressed
C**
Kills:385
Deaths:66
KDR:5.833
Accuracy:24.641% C+
HSR:20.779% C**
Gauss Compact S
B++
Kills:159
Deaths:86
KDR:1.849
Accuracy:27.373% B++
HSR:10.692% D*
AF-19 Mercenary
B+
Kills:104
Deaths:112
KDR:0.929
Accuracy:24.225% B+
HSR:15.385% D--
AF-57 Piston
B++
Kills:76
Deaths:38
KDR:2
Accuracy:46.677% B++
HSR:13.158% C+
Kills:13,717
Deaths (as Light Assault):5,885
Deaths (to Light Assaults):3,762
KDR:2.33084
Kill Difference:7,832
Playtime:251.604 hours
Usage:11%
Score:4.763m
Score/min:316
Accuracy (listed only):32.707%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,376
Deaths:52
KDR:45.692
Accuracy:40.084% C*
HSR:81.019% A
Blitz GD-10
B++
Kills:1,368
Deaths:888
KDR:1.541
Accuracy:27.830% B++
HSR:8.772% D*
AF-4 Cyclone
A
Kills:1,303
Deaths:412
KDR:3.163
Accuracy:31.718% A
HSR:10.361% D*
NC4 Mag-Shot
B+
Kills:1,042
Deaths:854
KDR:1.220
Accuracy:30.146% B+
HSR:13.628% D-
MGR-S1 Gladius
B++
Kills:700
Deaths:116
KDR:6.034
Accuracy:22.098% D-
HSR:27.571% B++
NS-357 Underboss
C*
Kills:446
Deaths:59
KDR:7.559
Accuracy:34.978% C+
HSR:22.422% C*
MKV Suppressed
C**
Kills:385
Deaths:66
KDR:5.833
Accuracy:24.641% C+
HSR:20.779% C**
EM4 Longshot
B
Kills:353
Deaths:9
KDR:39.222
Accuracy:37.444% C
HSR:80.737% B
LA3 Desperado
C
Kills:297
Deaths:135
KDR:2.200
Accuracy:26.426% C
HSR:17.845% C
AF-8 RailJack
C*
Kills:230
Deaths:5
KDR:46
Accuracy:37.602% C++
HSR:76.522% C*
LA8 Rebel
B*
Kills:184
Deaths:150
KDR:1.227
Accuracy:36.703% B*
HSR:12.500% D*
NC14 Bolt Driver
B++
Kills:166
Deaths:41
KDR:4.049
Accuracy:38.035% B+
HSR:80.121% B++
NS-61 Emissary
C+
Kills:150
Deaths:30
KDR:5
Accuracy:27.613% C+
HSR:16% C+
Kills:9,000
Deaths (as Infiltrator):2,817
Deaths (to Infiltrators):2,407
KDR:3.19489
Kill Difference:6,183
Playtime:133.631 hours
Usage:6%
Score:1.889m
Score/min:236
Accuracy (listed only):31.947%
HSR (listed only):36.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:5,800
Deaths:401
KDR:14.464
Accuracy:22.958% D-
HSR:16.017% B+
AF-41 Hacksaw
B+
Kills:5,596
Deaths:397
KDR:14.096
Accuracy:24.302% D
HSR:16.780% B+
NCM2 Falcon
A+
Kills:157
Deaths:21
KDR:7.476
Accuracy:38.679% C+
HSR:8.280% A+
NCM2 Falcon
M*
Kills:136
Deaths:8
KDR:17
Accuracy:38.138% C
HSR:11.765% M*
NCM3 Raven
C
Kills:130
Deaths:68
KDR:1.912
Accuracy:36.585% C
HSR:2.308% C
NCM3 Raven
C**
Kills:121
Deaths:72
KDR:1.681
Accuracy:36.735% C
HSR:3.306% C**
NCM1 Scattercannon
C+
Kills:86
Deaths:65
KDR:1.323
Accuracy:35.571% C+
HSR:13.954% C
AF-23 Grinder
B*
Kills:84
Deaths:49
KDR:1.714
Accuracy:34.481% C+
HSR:17.857% B*
NS-10 Burster
A+
Kills:54
Deaths:9
KDR:6
Accuracy:38.809% A+
HSR:1.852% D*
NS-20 Gorgon
B*
Kills:51
Deaths:1
KDR:51
Accuracy:23.529% C+
HSR:23.529% B*
Kills:12,215
Deaths (as MAX Suit):545.500
Deaths (to MAX Suits):1,743
KDR:22.3923
Kill Difference:11,669.500
Playtime:145.532 hours
Usage:6%
Score:4.612m
Score/min:528
Accuracy (listed only):32.979%
HSR (listed only):11.565%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C**
Kills:67
V. Kills:52 126%
Deaths:170
KDR:0.394
Accuracy:32.266% C**
KPH:4 D-
VKPH:3.100 D--
Kills:67 (67 + 0)
Deaths:170
KDR:0.394
VKDR:0.306
Vehicle Kills:52
Kill Difference:103
Playtime:16.758 hours
Usage:1%
Score:0.074m
Score/min:74
Piloting Accuracy:32.266%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:131
V. Kills:67 193%
Deaths:29
KDR:4.517
Accuracy:25.515% D
KPH:44.400 B**
VKPH:22.700 B+
C150 Dalton
C++
Kills:79
V. Kills:60 130%
Deaths:15
KDR:5.267
Accuracy:57.223% A+
KPH:31.800 C+
VKPH:24.200 C++
Kills:210 (0 + 210)
Deaths:44
KDR:4.773
VKDR:2.886
Vehicle Kills:127
Kill Difference:166
Playtime:5.436 hours
Usage:0%
Score:0.182m
Score/min:557
Piloting Accuracy:N/A%
Gunner Accuracy:57.223%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:11,973
V. Kills:863 N/A
Deaths:142
KDR:84.317
Accuracy:31.068% D
KPH:101.400 M**
VKPH:7.300 C+
L100 Python HESH
B*
Kills:3,246
V. Kills:313 N/A
Deaths:34
KDR:95.471
Accuracy:48.113% C+
KPH:73.900 B*
VKPH:7.100 C
L100 Python HEAT
A
Kills:1,695
V. Kills:322 N/A
Deaths:24
KDR:70.625
Accuracy:50.159% C+
KPH:48.500 A
VKPH:9.200 C-
L100 Python AP
A
Kills:643
V. Kills:201 318%
Deaths:6
KDR:107.167
Accuracy:47.735% D-
KPH:45.400 A
VKPH:14.200 D
Kills:17,557 (17,557 + 0)
Deaths:206
KDR:85.228
VKDR:8.248
Vehicle Kills:1,699
Kill Difference:17,351
Playtime:211.102 hours
Usage:9%
Score:4.189m
Score/min:331
Driving Accuracy:47.735%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:1,269
V. Kills:417 304%
Deaths:116
KDR:10.940
Accuracy:47.460% C++
KPH:27 B+
VKPH:8.900 C+
Titan-150 AP
C--
Kills:205
V. Kills:126 161%
Deaths:31
KDR:6.613
Accuracy:43.703% D-
KPH:18.600 C--
VKPH:11.500 D
Titan-150 HESH
C
Kills:164
V. Kills:15 N/A
Deaths:22
KDR:7.455
Accuracy:44.040% C
KPH:24 D-
VKPH:2.200 D**
C85 Canister
C+
Kills:159
V. Kills:11 N/A
Deaths:6
KDR:26.500
Accuracy:30.263% D--
KPH:60.600 C
VKPH:4.200 C+
E540 Halberd
C
Kills:91
V. Kills:49 182%
Deaths:15
KDR:6.067
Accuracy:50.369% B++
KPH:24.800 C-
VKPH:13.400 C
Enforcer ML85
C+
Kills:64
V. Kills:44 142%
Deaths:11
KDR:5.818
Accuracy:37.060% C--
KPH:23 C+
VKPH:15.800 C+
Kills:1,952 (1,638 + 314)
Deaths:201
KDR:9.711
VKDR:3.294
Vehicle Kills:662
Kill Difference:1,751
Playtime:73.856 hours
Usage:3%
Score:1.136m
Score/min:256
Driving Accuracy:44.040%
Gunner Accuracy:37.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:214
V. Kills:98 216%
Deaths:23
KDR:9.304
Accuracy:56.906% C++
KPH:34.900 C
VKPH:16 D
Kills:214 (0 + 214)
Deaths:23
KDR:9.304
VKDR:4.261
Vehicle Kills:98
Kill Difference:191
Playtime:6.127 hours
Usage:0%
Score:0.213m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:56.906%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:59
V. Kills:24 236%
Deaths:16
KDR:3.688
Accuracy:36.950% C+
KPH:17.100 C
VKPH:7 C+
Kills:59 (0 + 59)
Deaths:16
KDR:3.688
VKDR:1.500
Vehicle Kills:24
Kill Difference:43
Playtime:3.452 hours
Usage:0%
Score:0.053m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:36.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 15,26115,2274,1723.65A++0.9927.795%B++16.733%C--39.3B+N/A141387.6h11.2B*40.1B*
C75 Viper 12,83611,97314284.317U79.6831.068%D1.161%C101.4M**7.3C+398118.1h4.2A++13.5A
LA1 Anchor 6,1046,0841,5763.86B++0.7823.303%C18.54%D-38.2CN/A116159.3h8.9B++38.1B
Razor GD-23 5,8745,8632,8322.07A2.5729.028%B*14.412%D*42.2B**N/A139138.8h10.2B++35B++
AF-41 Hacksaw 5,8165,80040114.464S9.8322.958%D-16.017%B+49.5AN/A177117.2h4.5B**19.8B+
AF-41 Hacksaw 5,6165,59639714.096S9.4624.302%D16.78%B+48.2B**N/A175116.1h5B**20.4B+
NC6A GODSAW 3,9793,97025615.508S10.8721.819%D*22.922%D36.2DN/A107109.7h7.5C*34.2C++
GD-7F 3,3183,3121,0803.067A*1.5731.118%A+17.633%C40.8B+N/A15481.2h10.2B**32.8B++
L100 Python HESH 3,5593,2463495.471S90.8348.113%C+1.356%C73.9B*7.1C25043.9h2.6B*5.4B++
SAS-R 2,3802,3765245.692U41.0540.084%C*81.019%A43.2C**N/A16055h1.8B*4.5B++
C-4 2,8602,3488582.737B**1.9028.858%B++N/A130.4A28.4C+98918h1.1B++3.9B++
Reaper DMR 2,2222,2177912.803B+1.8431.865%A18.539%D-48.3B++N/A17045.9h8.4B++26.3B*
GR-22 1,8681,8655623.319A+1.3229.237%B**15.013%D43.6B+N/A17142.8h11.1B*37.9B*
EM6 1,8491,8397342.505B++2.1323.51%B18.815%D35.8C+N/A13651.3h9.9B+41.9B+
NS Decimator 2,1071,7561949.052S4.4152.453%D--4.1%A46.1B*9.2D30338.1h3.1B**6B++
L100 Python HEAT 2,0171,6952470.625U65.9950.159%C+4.897%A+48.6A9.2C-19934.9h3.7B**7.4B**
NC1 Gauss Rifle 1,5441,5413534.365M+0.2727.574%B**22.842%C**39.2B**N/A17939.3h9.3A33.7B**
Blitz GD-10 1,3711,3688881.541B+3.1027.83%B++8.772%D*35.6B+N/A18338.4h14.9C*53.5B+
AF-4 Cyclone 1,3061,3034123.163A++1.4831.718%A10.361%D*49.2B++N/A21226.5h9.8B+30.9B++
Gauss Rifle S 1,3091,3005872.215B**2.4229.798%B**12.231%D*43.5B*N/A13929.9h9.6B++32.3B++
Titan-150 HEAT 1,6861,26911610.94A6.3047.46%C++4.334%B*27.1B+8.9C+19146.9h3.2B**6.8B**
NC6 Gauss SAW 1,1761,1723942.975A++1.6625.551%B**16.553%D*41.6B+N/A30228.2h7.3B**28.5B++
EM1 1,1651,1649512.253U7.6123.072%B20.876%C+37.2C++N/A13731.3h10.2B+44.3B+
Shrike 1,5531,1646531.783A++2.8658.858%C**3.351%C**35.7B**11.9C+29832.6h4.5B**7.6B**
NS-11P 1,1631,1603033.828A**0.8128.016%B**18.535%C+41B++N/A14228.3h10.5A37.4B**
GD-22S 1,1571,1574472.588B++2.0522.385%C+16.508%D--32C+N/A13836.1h10B+44.5B
NC05 Jackhammer 1,1621,1571448.035S3.4045.548%C*16.335%B33.6CN/A13434.4h4.5B+9.8B
NC4 Mag-Shot 1,0491,0428541.22B++3.4230.146%B+13.628%D-62.8A*N/A23316.6h6.5B++21.6C**
Mag-Cutter 70170020,1680.035B+4.6041.676%B**N/A0.5C+N/A21545.4h1.6B*3.8B++
MGR-S1 Gladius 7037001166.034M++1.4022.098%D-27.571%B++20.3DN/A5834.4h10C*45.4C+
L100 Python AP 8446436107.167U102.5347.735%D-N/A45.3A14.2D34314.2h3.9B**8.3B*
Spear Anti-Vehicle Phalanx Turret 8106111833.944S29.3142.644%C+5.892%B*57.1B**18.6C48910.7h4.9B*11.4B*
Anti-Vehicle Grenade 5164861486N/A481.3667.135%A++N/A607.5B**37.5D30100.8h3.7B**5.6B**
GD-66 Claw 4474472551.753B+2.8962.36%B13.87%C+42.2C++N/A15610.6h2.9C4.6C++
NS-357 Underboss 449446597.559S2.9234.978%C+22.422%C*99.1A*N/A3154.5h3.1B**8.7B+
MKV Suppressed 385385665.833S1.1924.641%C+20.779%C**30.1C+N/A10912.8h13.7C*55.7C*
EM4 Longshot 354353939.222U34.5837.444%C80.737%B33.6C*N/A17110.5h2.1C*5.7C++
Gauss Prime 3333282811.714S7.0822.418%D--19.512%D22.3D-N/A5914.7h10.6C*47.3C
LA3 Desperado 2982971352.2A2.4426.426%C17.845%C66AN/A2574.5h6.1A22.9C**
Frag Grenade 2422401240N/A235.3656.841%A+N/A800A6.7C+48560.3h2.8B**4.9B**
AF-8 RailJack 230230546U41.3637.602%C++76.522%C*34.3B*N/A1366.7h2B++5.3B+
E540 Halberd-H 312214239.304B+4.6756.906%C++2.336%C*35.1C16.1D5796.1h4B*7B**
Titan-150 AP 331205316.613C*1.9743.703%D-4.39%B*18.6C--11.5D43311h4.2C*9.6C*
LA8 Rebel 1841841501.227B+3.4136.703%B*12.5%D*57.5AN/A2163.2h5.3B++14.6C++
NC14 Bolt Driver 167166414.049A0.5938.035%B+80.121%B++25.5C*N/A2326.5h2.7C+7.2C**
Titan-150 HESH 179164227.455C+2.8244.04%C1.22%C--24.1D-2.2D**1666.8h2.7B+6B+
Gauss Compact S 159159861.849B**2.7927.373%B++10.692%D*24.5C**N/A2916.5h11.2C++40.9B
C85 Canister 170159626.5B++21.8630.263%D--11.95%C61.2C4.2C+1982.6h8.8C+28.9C-
NCM2 Falcon 175157217.476S2.8438.679%C+8.28%A+23.4A2.7D-1936.7h6.2B**16B++
NS-61 Emissary 152150305S0.3627.613%C+16%C+65.2A*N/A1742.3h9.8B++35.6B++
NC15 Phoenix 264138434.5U29.8644.413%D*N/A16C*14.7C**2358.6h8.1B++18.2C**
NCM2 Falcon 145136817U12.3638.138%C11.765%M*23.9A*1.6D*1545.7h6.6A17.3B**
AF-22 Crow 154132914.667U10.0361.931%D3.788%B*45.5B**7.6C3572.9h4.3A+7A
AP30 Shredder 198131294.517C+0.1225.515%D3.817%A43.7B*22.3B+5173h40.1B**157.1B*
NCM3 Raven 196130681.912A2.7336.585%C2.308%C12.7B+6.5C+14010.2h23B+62.8B+
NCM3 Raven 194121721.681B**2.9636.735%C3.306%C**10.9B+6.6C*13411.1h25B+68B
AF-19 Mercenary 1061041120.929C++3.7124.225%B+15.385%D--10.9C--N/A3089.5h12B+49.6B+
MANA Anti-Personnel Turret 104103254.12N/A0.5217.892%UN/A1030U10U5517200.1h17.2T*96.4T*
E540 Halberd 14091156.067C+1.4350.369%B++1.099%D*24.6C-13.2C5673.7h6C+11.9B+
Tank Mine 11087187U82.364500%UN/A870U230S241100.1h3.1F-0.1M*
NCM1 Scattercannon 8686651.323C+3.3235.571%C+13.954%C21C+N/A2864.1h9.7D27.2C
Bouncing Betty 8484712M+7.3646.384%C**N/A105CN/A10170.8h2.2D-4.8C+
AF-23 Grinder 8484491.714C+2.9234.481%C+17.857%B*30C+N/A2332.8h8.3D--24.2C--
M60-A Bulldog 927989.875B*5.2435.209%C+N/A35.9C+5.9C+1972.2h5.5C*15.7C**
C150 Dalton 13979155.267C+0.6357.223%A+N/A31.6C+24C++6042.5h5.2C+9B++
AF-57 Piston 7676382B*2.6446.677%B++13.158%C+36.2C++N/A2882.1h4.2B8.9B+
MAX Punch 72725490.131B4.5149.684%C*N/A0.5CN/A2142.7h2.2C+4.4C++
M20 Mustang 119671700.394C-4.2432.266%C**4.478%A+4D-3.1D--7416.8h164.6D510.1C
Enforcer ML85 10864115.818C*1.1837.06%C--6.25%M+22.9C+15.7C+5342.8h12C**32.4C++
M20 Basilisk 8359163.688B+0.9536.95%C+3.39%D--16.9C6.9C+2573.5h67.2B+181.8B++
NS Annihilator 12155890.618C++4.0277.031%D--N/A7D8.4C+1957.9h14D18.1D
NS-10 Burster 825496S1.3638.809%A+1.852%D*10.6A*5.5B**1945.1h103.1B**265.6B**
NS-20 Gorgon 5451151U46.3623.529%C+23.529%B*28.3A1.7B+841.8h18B+76.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02070.2h
Restoration Kit566691h
Nano-Armor Kit114264,73817.2h
Spawn Beacon22601.1h
Nanite Revive Grenade02,3060.6h
Medical Kit3143,6495.8h
Medical Applicator523546,73832.4h
Deconstruction Tool0790h
Recon Detection Device54,6946.4h
Ammunition Package31010.1h
Shield Recharging Field0840h

Check the help document for the dictionary if you want to learn more about words used here.


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