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F00L[T42] F00L
VS BR 123

KDR: 2.1

Score: 32m

Last Seen: Mar 19th, 2018 2:09 AM
- OFFLINE - 8178 hour(s)

Battle Rank 120 (123 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Supernova VPC Proximity Mine L100 Python AP Tank Mine Frag Grenade Supernova FPC L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $148,869 MLG Score: 119
Fun Score: N/A
Cheeseburgers Flipped: 663TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.103%21.439%38813100910,9941.365880.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.9%-0.58D0.115C+0.703B++HEAD ++ (~12.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.086C+12.40.134C++56

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.171%4.055%2023710159,025392346822.9644260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.001%-1.533F0.925B*0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.085C+8.90.29C*26.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.913%1.163%161102186325700.263804121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.786F--0.812D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.687B+6.30.841B*30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.753%88.068%161102117656500.311504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.16B**1.372A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.70.477B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32m397.6%240 (14.4k)164 (9.8k)2.101832,25015,3442.65381123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022170612.626%10.462%13212:3912

10% Combat Medic23% Engineer43% Heavy Assault20% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:57 AMJun 13th, 2015 7:55 PMApr 17th, 2018 6:16 PM (311d) (PST)Mar 18th, 2018 10:13 PM (341d) (PST)Mar 18th, 2018 10:09 PM (341d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
260482120.1660.0790.0170.7810.031119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,6122,86512,74710514729,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3244.4h/135.2d 8,470 3,374 20,118 152k 7,886 9,065 5,986 50.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:3,437
Deaths:2,657
KDR:1.294
Accuracy:18.802% D--
HSR:22.200% C
Orion VS54
C
Kills:1,166
Deaths:845
KDR:1.380
Accuracy:16.675% D
HSR:22.384% C
Lasher X2
B**
Kills:1,164
Deaths:1,146
KDR:1.016
Accuracy:17.563% D--
HSR:5.842% B**
Pulsar LSW
C+
Kills:1,159
Deaths:882
KDR:1.314
Accuracy:18.116% D-
HSR:23.986% C+
SVA-88
C
Kills:1,158
Deaths:843
KDR:1.374
Accuracy:16.741% D*
HSR:23.143% C
Ursa
C++
Kills:1,148
Deaths:794
KDR:1.446
Accuracy:20.005% C-
HSR:24.565% C++
Betelgeuse 54-A
D-
Kills:254
Deaths:211
KDR:1.204
Accuracy:15.831% F--
HSR:23.228% D-
Kills:9,486
Deaths (as Heavy Assault):7,378
Deaths (to Heavy Assaults):5,090
KDR:1.28571
Kill Difference:2,108
Playtime:1,383.525 hours
Usage:43%
Score:13.039m
Score/min:157
Accuracy (listed only):17.676%
HSR (listed only):20.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C--
Kills:204
Deaths:165
KDR:1.236
Accuracy:21.394% C--
HSR:6.863% F
NS-11C
C**
Kills:132
Deaths:165
KDR:0.800
Accuracy:17.810% D*
HSR:20.455% C**
Solstice VE3
B+
Kills:128
Deaths:224
KDR:0.571
Accuracy:20.164% C--
HSR:22.656% B+
Kills:464
Deaths (as Engineer):554
Deaths (to Engineers):2,573
KDR:0.83755
Kill Difference:90
Playtime:743.166 hours
Usage:23%
Score:7.490m
Score/min:168
Accuracy (listed only):19.789%
HSR (listed only):16.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:409
Deaths:745
KDR:0.549
Accuracy:17.326% D*
HSR:13.447% D
Solstice SF
C--
Kills:204
Deaths:165
KDR:1.236
Accuracy:21.394% C--
HSR:6.863% F
NS-11C
C**
Kills:132
Deaths:165
KDR:0.800
Accuracy:17.810% D*
HSR:20.455% C**
Solstice VE3
B+
Kills:128
Deaths:224
KDR:0.571
Accuracy:20.164% C--
HSR:22.656% B+
Eridani SX5
C**
Kills:125
Deaths:200
KDR:0.625
Accuracy:17.249% F
HSR:21.600% C**
Kills:998
Deaths (as Light Assault):1,499
Deaths (to Light Assaults):2,838
KDR:0.66578
Kill Difference:501
Playtime:29.194 hours
Usage:1%
Score:0.172m
Score/min:98
Accuracy (listed only):18.789%
HSR (listed only):17.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:1,131
Deaths:1,092
KDR:1.036
Accuracy:17.859% D*
HSR:18.037% C--
NS-7 PDW
D
Kills:409
Deaths:745
KDR:0.549
Accuracy:17.326% D*
HSR:13.447% D
Pulsar VS1
D
Kills:171
Deaths:177
KDR:0.966
Accuracy:20.031% D
HSR:15.790% D
Eridani SX5
C**
Kills:125
Deaths:200
KDR:0.625
Accuracy:17.249% F
HSR:21.600% C**
Kills:1,836
Deaths (as Combat Medic):2,214
Deaths (to Combat Medics):1,326
KDR:0.82927
Kill Difference:378
Playtime:337.251 hours
Usage:10%
Score:4.563m
Score/min:226
Accuracy (listed only):18.116%
HSR (listed only):17.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D*
Kills:576
Deaths:1,030
KDR:0.559
Accuracy:22.252% F
HSR:13.368% D*
NS-7 PDW
D
Kills:409
Deaths:745
KDR:0.549
Accuracy:17.326% D*
HSR:13.447% D
Parallax VX3
A
Kills:176
Deaths:7
KDR:25.143
Accuracy:42.753% B+
HSR:88.068% A
Eridani SX5
C**
Kills:125
Deaths:200
KDR:0.625
Accuracy:17.249% F
HSR:21.600% C**
Kills:1,286
Deaths (as Infiltrator):1,982
Deaths (to Infiltrators):2,024
KDR:0.64884
Kill Difference:696
Playtime:659.519 hours
Usage:20%
Score:5.819m
Score/min:147
Accuracy (listed only):24.895%
HSR (listed only):34.121%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:702
Deaths:184
KDR:3.815
Accuracy:11.869% D--
HSR:20.513% C*
Cosmos VM3
C+
Kills:672
Deaths:180
KDR:3.733
Accuracy:11.534% D*
HSR:19.643% C+
Vortex VM21
C
Kills:63
Deaths:27
KDR:2.333
Accuracy:32.244% D--
HSR:3.175% C
Vortex VM21
D-
Kills:62
Deaths:27
KDR:2.296
Accuracy:31.995% D-
HSR:1.613% D--
Kills:1,499
Deaths (as MAX Suit):209
Deaths (to MAX Suits):1,145
KDR:7.17225
Kill Difference:1,290
Playtime:83.063 hours
Usage:3%
Score:0.884m
Score/min:177
Accuracy (listed only):21.910%
HSR (listed only):11.236%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:1,755
V. Kills:1,112 158%
Deaths:76
KDR:23.092
Accuracy:43.149% D**
KPH:15.500 D*
VKPH:9.800 D**
L100 Python HESH
D--
Kills:1,236
V. Kills:167 N/A
Deaths:36
KDR:34.333
Accuracy:39.033% D--
KPH:27.400 D--
VKPH:3.700 D*
L100 Python HEAT
C+
Kills:866
V. Kills:350 247%
Deaths:32
KDR:27.063
Accuracy:51.108% C+
KPH:21.400 C--
VKPH:8.700 D
Skyguard
D**
Kills:269
V. Kills:257 104%
Deaths:46
KDR:5.848
Accuracy:18.125% F-
KPH:4.300 D**
VKPH:4.100 D**
Kills:4,126 (4,126 + 0)
Deaths:190
KDR:21.716
VKDR:9.926
Vehicle Kills:1,886
Kill Difference:3,936
Playtime:260.555 hours
Usage:8%
Score:1.324m
Score/min:85
Driving Accuracy:18.125%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:2,632
V. Kills:375 N/A
Deaths:70
KDR:37.600
Accuracy:37.081% D**
KPH:34.200 C-
VKPH:4.900 D
Supernova FPC
D-
Kills:1,323
V. Kills:893 148%
Deaths:68
KDR:19.456
Accuracy:38.451% F-
KPH:15.900 D-
VKPH:10.700 D-
Supernova PC
C
Kills:944
V. Kills:314 300%
Deaths:62
KDR:15.226
Accuracy:40.220% D--
KPH:18.900 C
VKPH:6.300 D
Kills:4,899 (4,899 + 0)
Deaths:200
KDR:24.495
VKDR:7.910
Vehicle Kills:1,582
Kill Difference:4,699
Playtime:210.230 hours
Usage:6%
Score:1.601m
Score/min:127
Driving Accuracy:40.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:86
V. Kills:5 N/A
Deaths:4
KDR:21.500
Accuracy:16.913% F--
KPH:43.400 C+
VKPH:2.500 D**
Kills:86 (0 + 86)
Deaths:4
KDR:21.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:82
Playtime:1.982 hours
Usage:0%
Score:0.024m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:16.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,4653,4372,6571.294C+0.8118.802%D--22.2%C8.9D*N/A27385h12.8C++67.9C+
Supernova VPC 3,0072,6327037.6A**35.5037.081%D**2.66%B**34.2C-4.9D11677h3.1C**8.4C
Proximity Mine 2,0342,03319910.216A*8.1141.882%C+N/A83.7DN/A22724.3h2.2D5.2C
L100 Python AP 2,8671,7557623.092S20.9943.149%D**5.698%A++15.5D*9.8D**98113h6.3C*14.6C
Tank Mine 2,7821,67712413.524S11.4224.867%DN/A138.6B++91.3B**121912.1h1.5B++6.2C++
Frag Grenade 1,3351,32611326N/A1,323.9055.096%AN/A736.7B**5C--21651.8h2.7B**4.9B**
Supernova FPC 2,2161,3236819.456A*17.3538.451%F-6.727%M+15.9D-10.7D-14583.3h5.5C++14.2D-
L100 Python HESH 1,4031,2363634.333A++32.2339.033%D--3.317%A+27.4D--3.7D*8745.1h3.5C++9C
Orion VS54 1,1721,1668451.38C+0.7216.675%D22.384%C9.9D--N/A47118h11.6B+69.6C+
Lasher X2 1,1741,1641,1461.016C++1.0917.563%D--5.842%B**6.3D--N/A17184h15.7B*89.2C+
Pulsar LSW 1,1611,1598821.314C+0.7918.116%D-23.986%C+7.6D*N/A26152.6h12.2C*67.5C+
SVA-88 1,1661,1588431.374C+0.7316.741%D*23.143%C6.7D**N/A23172.1h13.2C79.1D
Ursa 1,1531,1487941.446C**0.6620.005%C-24.565%C++10.8D--N/A35106.6h10.5B+52.6C*
NS-11A 1,1561,1311,0921.036C+1.0717.859%D*18.037%C--6.1D*N/A17185.6h14.8C+82.6D
Supernova PC 1,2589446215.226A+13.1240.22%D--3.178%B+18.9C6.3D11449.9h4.6B+11.4C++
L100 Python HEAT 1,2168663227.063S24.9651.108%C+3.695%B++21.4C--8.7D9840.4h6.1C++11.9C*
Cosmos VM3 7117021843.815A1.7111.869%D--20.513%C*15.4D--N/A4145.6h14.4C++121.2C+
S1 8296838110.842C*1.2656.356%C+3.66%B+18C-3.8D*13638h4.1A7.4B*
Cosmos VM3 6826721803.733B**1.6311.534%D*19.643%C+15.1D*N/A4144.6h14.4C+124.6D
NS-44 Commissioner 5795761,0300.559C1.5422.252%F13.368%D*1.7D*N/A5343.9h3.2B++14.4C
Nemesis VSH9 7785084091.242B**0.8660.162%C2.559%C+7.8D4.1D--7265.1h6B**10B*
NS Decimator 5384456110.728C1.3760.834%C+2.697%B19.7D-4.1D*9922.6h4.2B+6.9B+
NS-7 PDW 4184097450.549C--1.5517.326%D*13.447%D1.6D*N/A5261h16.6C+95.6D
C-4 3993143240.969C1.1318.721%D*N/A37.4D-10.1D*3708.4h1.5C++8.2C--
MANA Anti-Personnel Turret 314311783.987N/A1.8917.211%UN/A3110U30U5864300.1h23.1T*134.4T*
Hades VSH4 4262821931.461A++0.6467.196%C+2.482%C+13C6.6C9821.7h5.1A7.6A
Skyguard 526269465.848A+3.7518.125%F-1.487%C-4.3D**4.1D**5062h148.6C820F
Betelgeuse 54-A 2542542111.204C-0.9015.831%F--23.228%D-6.5FN/A3039.2h13.4D**85F**
Anti-Vehicle Grenade 2482291229N/A226.9047.454%CN/A458B+38D24240.5h3.8B**8.1B++
Solstice SF 2082041651.236C**0.8721.394%C--6.863%F4D--N/A1351.4h7.6B++35.4B++
Parallax VX3 176176725.143S23.0442.753%B+88.068%A22CN/A638h1.7B**3.9B*
Pulsar VS1 1721711770.966C+1.1420.031%D15.79%D5.6D*N/A3230.7h15.2C+76.1C
NS-11C 1341321650.8C+1.3017.81%D*20.455%C**2.5D*N/A953.1h14.5C++81.5C
Solstice VE3 1311282240.571C1.5320.164%C--22.656%B+2.2D--N/A2558.5h13.9B+68.7C++
Eridani SX5 1301252000.625C-1.4817.249%F21.6%C**2.1D*N/A859.3h16.5D-95.7D*
NS Annihilator 18792581.586A**0.5270.584%F*N/A4.6D*4.8D*6420h9.6B*13.6B
M40 Fury 9186421.5M+19.4016.913%F--1.163%D43C+2.5D**1982h6.3B*37.1B
Sticky Grenade 7676176N/A73.9062.868%AN/A760CN/A40990.1h2.3C++3.6B+
Vortex VM21 9563272.333B**0.2332.244%D--3.175%C4.9D2.5D*3812.8h34.8B107.9C*
Vortex VM21 8762272.296A++0.1931.995%D-1.613%D--4.8D2D*3612.8h36.2B+113.3B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15430.6h
Motion Spotter238,22213.9h
NS Patriot Flare Gun1850.4h
Spawn Beacon171,8103.4h
Nano-Armor Kit208537,77847.8h
Repair Module0890.6h
Turret AI Module01150.7h
Structure Shield Module21150.6h
Cortium Silo0890.4h
Nanite Revive Grenade01,0340.3h
Medical Applicator359361,58450.1h
Deconstruction Tool08520.2h
Spear Anti-Vehicle Tower4890.6h
Rocklet Rifle01560.1h
Spitfire Auto-Turret101,6761.7h
Rampart Wall01121.4h
Sunderer Garage1680.6h
Xiphos Anti-Personnel Tower3870.5h
Hoplon Anti-Aircraft Phalanx Tower21090.6h
M12 Kobalt0860h
G40-F Ranger01000h
G30 Walker0670.1h
Ammunition Package175,5103.9h
Shield Recharging Field7617,5237.7h
Anti-Infantry MANA Turret122,2182.6h
Recon Detection Device192,94712.7h
A30 Walker0750h

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