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Captain Loyal Soldier F0l2saken[TRM] F0l2saken
TR BR 60

KDR: 1.03

Score: 4.2m

Last Seen: Jun 20th, 2019 2:57 AM
- OFFLINE - 1089.2 hour(s)

Battle Rank 60 - Terran Republic on Emerald
Level Progress (to 61): 69%
Level 100 Progress: 22% 1400h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS PDW-16 Hailstorm TRAC-5 S NS-15M1 M2 Mutilator L100 Python HEAT MRC3 Mercy ML-7 MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $96,327 MLG Score: 77
Fun Score: N/A
Cheeseburgers Flipped: 381TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.076%18.557%354812082,9100.7450080.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.006%-0.404C---0.351C--0.098C+HEAD ++ (~9.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.5-0.013C+14.4-0.008C+61.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.507%3.797%174212144743192161.48589218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%-0.726D-0.797B++0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.464B+6.90.447B13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.395%66.324%03121338937931.02638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.284%-0.691D-0.049C+1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.013C+30.067C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m273.1%175 (10.5k)151 (9.1k)1.03067,6807,4521.1337960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121618712.908%17.201%22203:411

28% Engineer26% Heavy Assault30% Infiltrator10% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 1:49 AMMay 31st, 2019 3:10 AMJun 20th, 2019 12:07 PM (118d) (PST)Jun 20th, 2019 12:27 AM (118d) (PST)Jun 19th, 2019 10:57 PM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
295240550.2790.2710.0480.8190.02177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,71714,3853,332171634919,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
459.1h/19.1d 769 1,321 1,740 22.6k 1,096 1,274 583 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C--
Kills:907
Deaths:1,038
KDR:0.874
Accuracy:16.613% D*
HSR:18.743% C--
MSW-R
D**
Kills:140
Deaths:211
KDR:0.664
Accuracy:14.476% F
HSR:13.571% D**
Kills:1,047
Deaths (as Heavy Assault):1,249
Deaths (to Heavy Assaults):2,210
KDR:0.83827
Kill Difference:202
Playtime:117.404 hours
Usage:26%
Score:0.975m
Score/min:138
Accuracy (listed only):15.544%
HSR (listed only):16.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:1,007
Deaths:1,380
KDR:0.730
Accuracy:19.384% D
HSR:7.249% F
TRAC-5
C*
Kills:123
Deaths:183
KDR:0.672
Accuracy:14.471% D**
HSR:20.325% C*
Kills:1,130
Deaths (as Engineer):1,563
Deaths (to Engineers):1,394
KDR:0.72297
Kill Difference:433
Playtime:128.980 hours
Usage:28%
Score:1.172m
Score/min:151
Accuracy (listed only):16.927%
HSR (listed only):13.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:1,199
Deaths:1,320
KDR:0.908
Accuracy:23.491% C+
HSR:15.096% C+
TRAC-5 S
D
Kills:1,007
Deaths:1,380
KDR:0.730
Accuracy:19.384% D
HSR:7.249% F
TRAC-5
C*
Kills:123
Deaths:183
KDR:0.672
Accuracy:14.471% D**
HSR:20.325% C*
Kills:2,329
Deaths (as Light Assault):2,883
Deaths (to Light Assaults):1,130
KDR:0.80784
Kill Difference:554
Playtime:18.489 hours
Usage:4%
Score:0.139m
Score/min:125
Accuracy (listed only):19.115%
HSR (listed only):14.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C+
Kills:1,199
Deaths:1,320
KDR:0.908
Accuracy:23.491% C+
HSR:15.096% C+
T1 Cycler
C--
Kills:66
Deaths:63
KDR:1.048
Accuracy:16.450% D*
HSR:18.182% C--
Kills:1,265
Deaths (as Combat Medic):1,383
Deaths (to Combat Medics):825
KDR:0.91468
Kill Difference:118
Playtime:7.000 hours
Usage:2%
Score:0.063m
Score/min:151
Accuracy (listed only):19.970%
HSR (listed only):16.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C+
Kills:1,199
Deaths:1,320
KDR:0.908
Accuracy:23.491% C+
HSR:15.096% C+
SOAS-20
A
Kills:249
Deaths:353
KDR:0.705
Accuracy:21.767% D*
HSR:29.317% A
RAMS .50M
C**
Kills:176
Deaths:94
KDR:1.872
Accuracy:25.222% F-
HSR:80.682% C**
M77-B
C++
Kills:155
Deaths:62
KDR:2.500
Accuracy:37.644% C++
HSR:61.290% F-
NSX Tomoe
C**
Kills:125
Deaths:247
KDR:0.506
Accuracy:22.883% D*
HSR:40% C**
TX1 Repeater
F
Kills:101
Deaths:217
KDR:0.465
Accuracy:14.091% F-
HSR:9.901% F
TSAR-42
F
Kills:58
Deaths:40
KDR:1.450
Accuracy:27.736% F
HSR:36.207% T-
TX2 Emperor
N/A
Kills:50
Deaths:82
KDR:0.610
Accuracy:17.627% N/A
HSR:26% N/A
Kills:2,113
Deaths (as Infiltrator):2,415
Deaths (to Infiltrators):1,069
KDR:0.87495
Kill Difference:302
Playtime:136.108 hours
Usage:30%
Score:1.142m
Score/min:140
Accuracy (listed only):23.808%
HSR (listed only):37.312%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:499
Deaths:447
KDR:1.116
Accuracy:12.575% C--
HSR:23.848% B**
MRC3 Mercy
C+
Kills:369
Deaths:316
KDR:1.168
Accuracy:13.274% D
HSR:20.054% C+
MRC3 Mercy
B+
Kills:289
Deaths:239
KDR:1.209
Accuracy:12.975% D
HSR:22.837% B+
M6 Onslaught
B+
Kills:289
Deaths:263
KDR:1.099
Accuracy:13.465% D-
HSR:22.491% B+
M1 Heavy Cycler
A++
Kills:173
Deaths:140
KDR:1.236
Accuracy:10.013% D--
HSR:27.168% A++
Kills:1,619
Deaths (as MAX Suit):702.500
Deaths (to MAX Suits):455
KDR:2.30463
Kill Difference:916.500
Playtime:47.745 hours
Usage:10%
Score:0.674m
Score/min:235
Accuracy (listed only):12.460%
HSR (listed only):23.280%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:379
V. Kills:182 207%
Deaths:119
KDR:3.185
Accuracy:40.033% D*
KPH:14.700 D*
VKPH:7.100 D--
C75 Viper
D*
Kills:95
V. Kills:32 288%
Deaths:58
KDR:1.638
Accuracy:27.038% D*
KPH:7.600 D*
VKPH:2.600 D*
Kills:474 (474 + 0)
Deaths:177
KDR:2.678
VKDR:1.209
Vehicle Kills:214
Kill Difference:297
Playtime:38.266 hours
Usage:8%
Score:0.138m
Score/min:60
Driving Accuracy:27.038%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 1,2031,1991,3200.908C+0.1223.491%C+15.096%C+20.3CN/A5159.1h13.8B+58.6B
TRAC-5 S 1,0551,0071,3800.73C+0.3019.384%D7.249%F16.4CN/A4061.5h7.7B**39.6B+
NS-15M1 9119071,0380.874C0.1616.613%D*18.743%C--16.2D-N/A4156h14.8D89.1D
M2 Mutilator 5084994471.116C0.0912.575%C--23.848%B**18.2DN/A6327.4h16.8C*134C+
L100 Python HEAT 5613791193.185C2.1540.033%D*4.222%B**14.7D*7.1D--7425.8h5.2C**12.9C+
MRC3 Mercy 3773693161.168C0.1413.274%D20.054%C+17.3D-N/A3621.3h18B+135.4C+
ML-7 3853194520.706C+0.3248.561%D-3.448%B23.8C+4.9D--11613.4h4.5B**9.4B++
MRC3 Mercy 3032892391.209C0.1812.975%D22.837%B+18.6DN/A4115.5h17B+130.7C+
M6 Onslaught 2952892631.099C--0.0713.465%D-22.491%B+21.4DN/A8413.5h17.8B132.4C+
SOAS-20 2572493530.705D0.3321.767%D*29.317%A15.7D--N/A3915.9h14.5D66.8D--
Claymore 182182374.919C+3.8929.697%C+N/A140C++N/A3631.3h1.3D4.5C+
RAMS .50M 179176941.872C0.8425.222%F-80.682%C**19.6DN/A599h2.1C**8.3D
M1 Heavy Cycler 1761731401.236C+0.2110.013%D--27.168%A++16.3C-N/A5210.6h16.6B+165.7C+
M77-B 155155622.5B1.4737.644%C++61.29%F-22.8CN/A696.8h3.4D*9D
MSW-R 1401402110.664C-0.3714.476%F13.571%D**12.5D--N/A4111.2h16.1D*111D**
Chainblade 1391396,5490.021C+1.0120.114%D10.791%B+0.4CN/A1329.9h2.3B+11.3C++
NSX Tomoe 1251252470.506D0.5222.883%D*40%C**12.6D*N/A439.9h16.6C--72.5D
TRAC-5 1241231830.672C+0.3614.471%D**20.325%C*11.4C--N/A5510.8h13.6B+94.3C
TX1 Repeater 1011012170.465C0.5714.091%F-9.901%F5.2D*N/A1519.3h14.2C+101D--
C75 Viper 12795581.638C--0.6127.038%D*2.105%B++7.6D*2.6D*3212.5h14C+51.8D
Frag Grenade 8181181N/A79.9745.467%C++N/A405CN/A11170.2h4.2C+9.3C+
C-4 94731270.575D0.4628.72%B+N/A27D*7.8D**2622.7h2.3D**7.9D
T2 Striker 151661670.395C0.6456.709%B+N/A7.2D9.2C1279.2h39.1B68.9B+
T1 Cycler 6666631.048C++0.0216.45%D*18.182%C--14.3DN/A704.6h13.8C**83.7C
TSAR-42 5858401.45C0.4227.736%F36.207%T-13.5D--N/A384.3h4.5T*16.2T-
TX2 Emperor 5050820.61C0.4217.627%D**26%B++15.6DN/A423.2h8.3B+46.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3540.3h
Spitfire Auto-Turret1550.1h
Restoration Kit111090.5h
Medical Applicator229,9391.1h
Motion Spotter32740.4h
G30 Walker0560h
M12 Kobalt0630h
Nano-Armor Kit156172,62016.8h
Ammunition Package102870.5h
Recon Detection Device308222.6h

Check the help document for the dictionary if you want to learn more about words used here.


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