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Ranger Imperator F5Hellbound[XTAQ] F5Hellbound
NC BR 41

KDR: 2.99

Score: 1.4m

Last Seen: Mar 8th, 2019 8:16 PM
- OFFLINE - 1887.4 hour(s)

Battle Rank 41 - New Conglomerate on Cobalt
Level Progress (to 42): 91%
Level 100 Progress: 7% 488h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6 Gauss SAW EM1 MGR-S1 Gladius GR-22 AF-4 Cyclone NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,354,527 MLG Score: 8277
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.246%28.709%10121011873,5393.66736-0.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.841%2.752M1.209B**0.019C+HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.676B+8.50.404B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.537%80.862%01119678916904.64118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.132B**0.897B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6B+1.70.471B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m146.4%596 (35.8k)465 (27.9k)2.985824,8431,6223.059841 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC119735933.066%35.453%117201:521

11% Combat Medic54% Heavy Assault25% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2018 1:59 PMMar 13th, 2018 4:19 PMApr 7th, 2019 9:27 AM (49d) (PST)Mar 8th, 2019 4:28 PM (79d) (PST)Mar 8th, 2019 4:16 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0053666391.5980.5350.5662.3700.0208277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,32721,96538,362963234142127,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
50.5h/2.1d 120 1,717 1,054 7.2k 26 273 62 3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,155
Deaths:308
KDR:3.750
Accuracy:34.530% A++
HSR:28.658% B+
NC6 Gauss SAW
M+
Kills:444
Deaths:131
KDR:3.389
Accuracy:35.026% M+
HSR:31.306% A
EM1
A**
Kills:443
Deaths:125
KDR:3.544
Accuracy:34.318% A**
HSR:27.314% B*
NS-15M1
A*
Kills:161
Deaths:44
KDR:3.659
Accuracy:34.534% A*
HSR:27.329% B++
Kills:2,203
Deaths (as Heavy Assault):608
Deaths (to Heavy Assaults):450
KDR:3.62336
Kill Difference:1,595
Playtime:27.034 hours
Usage:54%
Score:0.818m
Score/min:504
Accuracy (listed only):34.602%
HSR (listed only):28.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:350
Deaths:109
KDR:3.211
Accuracy:36.708% A++
HSR:30.286% B**
AF-4 Cyclone
A*
Kills:251
Deaths:51
KDR:4.922
Accuracy:36.201% A*
HSR:28.287% A+
AF-19 Mercenary
A**
Kills:122
Deaths:53
KDR:2.302
Accuracy:34% A**
HSR:26.230% B*
Kills:723
Deaths (as Light Assault):213
Deaths (to Light Assaults):286
KDR:3.39437
Kill Difference:510
Playtime:2.706 hours
Usage:5%
Score:0.066m
Score/min:404
Accuracy (listed only):35.636%
HSR (listed only):28.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:789
Deaths:192
KDR:4.109
Accuracy:42.537% B+
HSR:80.862% A
MGR-S1 Gladius
A++
Kills:350
Deaths:109
KDR:3.211
Accuracy:36.708% A++
HSR:30.286% B**
AF-4 Cyclone
A*
Kills:251
Deaths:51
KDR:4.922
Accuracy:36.201% A*
HSR:28.287% A+
NS-44 Commissioner
A*
Kills:218
Deaths:154
KDR:1.416
Accuracy:46.540% A
HSR:36.239% A*
Kills:1,608
Deaths (as Infiltrator):506
Deaths (to Infiltrators):330
KDR:3.17787
Kill Difference:1,102
Playtime:12.679 hours
Usage:25%
Score:0.362m
Score/min:476
Accuracy (listed only):40.496%
HSR (listed only):43.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:350
Deaths:109
KDR:3.211
Accuracy:36.708% A++
HSR:30.286% B**
GR-22
A**
Kills:331
Deaths:105
KDR:3.152
Accuracy:36.284% A**
HSR:21.752% B
AF-4 Cyclone
A*
Kills:251
Deaths:51
KDR:4.922
Accuracy:36.201% A*
HSR:28.287% A+
NC1 Gauss Rifle
M+
Kills:64
Deaths:24
KDR:2.667
Accuracy:36.026% M+
HSR:32.813% A++
Kills:996
Deaths (as Combat Medic):289
Deaths (to Combat Medics):176
KDR:3.44637
Kill Difference:707
Playtime:5.426 hours
Usage:11%
Score:0.133m
Score/min:409
Accuracy (listed only):36.305%
HSR (listed only):28.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:122
Deaths:53
KDR:2.302
Accuracy:34% A**
HSR:26.230% B*
Kills:122
Deaths (as Engineer):53
Deaths (to Engineers):213
KDR:2.30189
Kill Difference:69
Playtime:1.695 hours
Usage:3%
Score:0.025m
Score/min:246
Accuracy (listed only):34%
HSR (listed only):26.230%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,1651,1553083.75B+0.7634.53%A++28.658%B+117.9M1A2919.8h8.6B*24.9B*
SAS-R 7897891924.109B+1.1242.537%B+80.862%A99.9MN/A2597.9h1.7B**4B*
NC6 Gauss SAW 4474441313.389A*0.4035.026%M+31.306%A130.6SN/A3133.4h7.2B**20.6B**
EM1 4474431253.544A*0.5634.318%A**27.314%B*126.6S1.1A++2873.5h10.5B+30.7B**
MGR-S1 Gladius 3513501093.211A0.2336.708%A++30.286%B**112.9M+N/A3333.1h7.4B*20.2B*
GR-22 3333311053.152A+0.1736.284%A**21.752%B97.4M*N/A2193.4h10.9B**30.1B**
AF-4 Cyclone 253251514.922M+1.9436.201%A*28.287%A+156.9S1.3M++3571.6h7.9B**21.8B**
NS-44 Commissioner 2182181541.416B+1.5746.54%A36.239%A*66.1AN/A1683.3h3B*6.5B*
NS-15M1 164161443.659A++0.6734.534%A*27.329%B++107.3M2S3071.5h10.6B*30.7B*
Frag Grenade 1431391139N/A136.0152.16%B*N/A463.3C+13.3B**13430.3h3.4B+6.5B++
AF-19 Mercenary 124122532.302A*0.6834%A**26.23%B*93.8S1.5M**2541.3h9.8B*28.7B*
NC1 Gauss Rifle 6564242.667A+0.3236.026%M+32.813%A++80M**1.3A**2320.8h8.8A+24.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2840.1h
Medical Kit1929823.3h
Medical Applicator114,9880.3h
Motion Spotter13670.1h
Nano-Armor Kit11,9110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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