Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 32 (19,515)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (63 days). The data shown below may not be accurate.

Executor FALLEONE[UFFD] FALLEONE
NC BR 94

KDR: 1.81

Score: 16.3m

Last Seen: Jan 24th, 2020 7:18 PM
- OFFLINE - 186.5 hour(s)

Battle Rank 100 (94 total) - New Conglomerate on Cobalt
Level Progress (to 101): 54%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-8 RailJack Titan-150 AP EM4 Longshot Titan-150 HESH Titan-150 HEAT Spear Anti-Vehicle Phalanx Turret L100 Python AP NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FALLEONE



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $505,404 MLG Score: 404
Fun Score: N/A
Cheeseburgers Flipped: 562TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.706%24.549%4591312191,7190.4080231.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.775%-0.489D0.533B+-2.769F**HEAD ++ (~15.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.9-0.05C+14.6-0.021C+63.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.453%1.793%971412284,74069116266.85962291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.759%-0.057C+-0.468D-1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++3.70.702B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.931%5.268%206512271,0444955022.10909208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.297%-0.765D-0.184C++0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.40.266C*24.70.387C**63.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.896%78.915%206512276,5261359554.79853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%-0.462D0.766B++-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.23C++2.40.235C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m419.4%202 (12.1k)183 (11k)1.8068118,0419,9852.3051694 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232106912.564%32.698%41108:565

38% Engineer10% Heavy Assault42% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2014 10:44 AMApr 7th, 2017 9:03 PMFeb 8th, 2020 4:34 PM (49d) (PST)Jan 24th, 2020 9:02 PM (64d) (PST)Jan 24th, 2020 3:18 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
384753090.2030.1120.0661.0280.042404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0624,47118,591127462310,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1479.7h/61.7d 4,976 5,899 11,398 91.2k 1,371 5,055 3,711 34.1m

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:4,117
Deaths:1,147
KDR:3.589
Accuracy:32.900% D
HSR:78.892% B+
EM4 Longshot
B*
Kills:1,391
Deaths:427
KDR:3.258
Accuracy:33.883% D-
HSR:84.472% B*
NC14 Bolt Driver
D-
Kills:414
Deaths:498
KDR:0.831
Accuracy:26.477% D**
HSR:66.425% D-
NSX Daimyo
C
Kills:381
Deaths:122
KDR:3.123
Accuracy:31.999% F
HSR:93.176% C
Gauss SPR
B**
Kills:223
Deaths:113
KDR:1.973
Accuracy:27.657% D-
HSR:43.498% B**
NS-AM7 Archer
C
Kills:209
Deaths:356
KDR:0.587
Accuracy:55.753% C
HSR:11.962% D
NS-44 Commissioner
C+
Kills:207
Deaths:528
KDR:0.392
Accuracy:28.433% D--
HSR:22.705% C+
NS-44LP Blackhand
A
Kills:175
Deaths:132
KDR:1.326
Accuracy:30.539% C--
HSR:53.714% A
Blitz GD-10
C+
Kills:150
Deaths:440
KDR:0.341
Accuracy:16.596% F
HSR:16% C+
AF-4 Cyclone
A
Kills:71
Deaths:170
KDR:0.418
Accuracy:15.207% F-
HSR:28.169% A
NC4 Mag-Shot
A
Kills:64
Deaths:279
KDR:0.229
Accuracy:21.812% D-
HSR:28.125% A
LA8 Rebel
B**
Kills:61
Deaths:111
KDR:0.550
Accuracy:21.945% D*
HSR:29.508% B**
Kills:7,463
Deaths (as Infiltrator):4,323
Deaths (to Infiltrators):2,660
KDR:1.72635
Kill Difference:3,140
Playtime:619.722 hours
Usage:42%
Score:4.879m
Score/min:131
Accuracy (listed only):28.600%
HSR (listed only):46.387%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:198
Deaths:519
KDR:0.382
Accuracy:13.060% D**
HSR:18.687% D-
MGR-L1 Promise
C+
Kills:143
Deaths:201
KDR:0.711
Accuracy:14.842% F-
HSR:25.874% C+
GD-22S
C++
Kills:84
Deaths:158
KDR:0.532
Accuracy:16.337% D*
HSR:25% C++
Kills:425
Deaths (as Heavy Assault):878
Deaths (to Heavy Assaults):1,785
KDR:0.48405
Kill Difference:453
Playtime:149.028 hours
Usage:10%
Score:1.148m
Score/min:128
Accuracy (listed only):14.746%
HSR (listed only):23.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C-
Kills:141
Deaths:362
KDR:0.390
Accuracy:14.532% F
HSR:19.149% C-
Razor GD-23
A++
Kills:118
Deaths:475
KDR:0.248
Accuracy:17.878% D*
HSR:30.509% A++
NSX-P Tanto
D*
Kills:98
Deaths:207
KDR:0.473
Accuracy:15.929% F-
HSR:18.367% D*
MGR-M1 Bishop
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:24.550% N/A
HSR:24% N/A
Kills:407
Deaths (as Engineer):1,084
Deaths (to Engineers):2,060
KDR:0.37546
Kill Difference:677
Playtime:561.124 hours
Usage:38%
Score:8.793m
Score/min:261
Accuracy (listed only):18.222%
HSR (listed only):23.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:150
Deaths:440
KDR:0.341
Accuracy:16.596% F
HSR:16% C+
AF-19 Mercenary
C-
Kills:141
Deaths:362
KDR:0.390
Accuracy:14.532% F
HSR:19.149% C-
Razor GD-23
A++
Kills:118
Deaths:475
KDR:0.248
Accuracy:17.878% D*
HSR:30.509% A++
NSX-P Tanto
D*
Kills:98
Deaths:207
KDR:0.473
Accuracy:15.929% F-
HSR:18.367% D*
AF-4 Cyclone
A
Kills:71
Deaths:170
KDR:0.418
Accuracy:15.207% F-
HSR:28.169% A
Kills:578
Deaths (as Light Assault):1,654
Deaths (to Light Assaults):1,588
KDR:0.34946
Kill Difference:1,076
Playtime:58.836 hours
Usage:4%
Score:0.400m
Score/min:113
Accuracy (listed only):16.028%
HSR (listed only):22.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:150
Deaths:440
KDR:0.341
Accuracy:16.596% F
HSR:16% C+
AF-4 Cyclone
A
Kills:71
Deaths:170
KDR:0.418
Accuracy:15.207% F-
HSR:28.169% A
Kills:221
Deaths (as Combat Medic):610
Deaths (to Combat Medics):678
KDR:0.3623
Kill Difference:389
Playtime:22.553 hours
Usage:2%
Score:0.264m
Score/min:195
Accuracy (listed only):15.901%
HSR (listed only):22.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
D*
Kills:218
Deaths:276
KDR:0.790
Accuracy:26.867% D*
HSR:10.551% D*
NCM1 Scattercannon
C**
Kills:218
Deaths:319
KDR:0.683
Accuracy:26.997% D*
HSR:16.973% C**
NCM3 Raven
C
Kills:174
Deaths:115
KDR:1.513
Accuracy:37.106% C
HSR:1.724% D
NCM3 Raven
C
Kills:151
Deaths:140
KDR:1.079
Accuracy:37.691% C
HSR:1.325% D--
Kills:761
Deaths (as MAX Suit):425
Deaths (to MAX Suits):294
KDR:1.79059
Kill Difference:336
Playtime:70.426 hours
Usage:5%
Score:0.767m
Score/min:182
Accuracy (listed only):32.165%
HSR (listed only):7.643%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:603
V. Kills:230 261%
Deaths:4
KDR:150.750
Accuracy:41.125% F
KPH:32.600 C+
VKPH:12.500 D--
Kills:603 (603 + 0)
Deaths:4
KDR:150.750
VKDR:57.500
Vehicle Kills:230
Kill Difference:599
Playtime:18.472 hours
Usage:1%
Score:0.170m
Score/min:154
Driving Accuracy:41.125%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:1,710
V. Kills:650 263%
Deaths:104
KDR:16.442
Accuracy:38.956% D*
KPH:28.600 B
VKPH:10.900 D-
Titan-150 HESH
C+
Kills:1,221
V. Kills:321 379%
Deaths:107
KDR:11.411
Accuracy:42.568% D
KPH:30.300 D
VKPH:8 C+
Titan-150 HEAT
C+
Kills:1,206
V. Kills:409 294%
Deaths:165
KDR:7.309
Accuracy:40.256% D
KPH:22.200 C+
VKPH:7.500 C-
E540 Halberd
C+
Kills:409
V. Kills:169 241%
Deaths:66
KDR:6.197
Accuracy:42.510% C
KPH:28.300 C+
VKPH:11.700 D
Enforcer ML85
B*
Kills:265
V. Kills:180 146%
Deaths:38
KDR:6.974
Accuracy:44.178% B+
KPH:30.700 B*
VKPH:20.800 B*
Kills:4,811 (4,137 + 674)
Deaths:480
KDR:10.023
VKDR:3.602
Vehicle Kills:1,729
Kill Difference:4,331
Playtime:177.619 hours
Usage:12%
Score:1.424m
Score/min:134
Driving Accuracy:40.256%
Gunner Accuracy:44.178%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D-
Kills:89
V. Kills:37 234%
Deaths:31
KDR:2.871
Accuracy:35.869% F
KPH:31.500 D-
VKPH:13.100 D**
Kills:89 (0 + 89)
Deaths:31
KDR:2.871
VKDR:1.194
Vehicle Kills:37
Kill Difference:58
Playtime:2.822 hours
Usage:0%
Score:0.045m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:35.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:140
V. Kills:36 378%
Deaths:34
KDR:4.118
Accuracy:29.145% D*
KPH:16.600 C
VKPH:4.300 D-
M12 Kobalt
D--
Kills:137
V. Kills:5 N/A
Deaths:9
KDR:15.222
Accuracy:12.827% D*
KPH:28.300 D--
VKPH:1 D--
M20 Basilisk
C+
Kills:93
V. Kills:33 274%
Deaths:18
KDR:5.167
Accuracy:32.453% D
KPH:19.700 C+
VKPH:7 C
Kills:370 (0 + 370)
Deaths:61
KDR:6.066
VKDR:1.213
Vehicle Kills:74
Kill Difference:309
Playtime:17.994 hours
Usage:1%
Score:0.120m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:32.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 4,1484,1171,1473.589B+1.7832.9%D78.892%B+17.3DN/A45237.7h2.3C++6.9C+
Titan-150 AP 2,3601,71010416.442A14.6438.956%D*1.871%C-28.5B10.9D-16859.9h3.5B++8.9C**
EM4 Longshot 1,4091,3914273.258C+1.4533.883%D-84.472%B*16.4D-N/A3884.6h2.1C++6.1C+
Titan-150 HESH 1,5421,22110711.411C+9.6042.568%DN/A30.3D8C+10840.3h3.5C8.3C
Titan-150 HEAT 1,6151,2061657.309B5.5040.256%D3.068%C++22.2C+7.5C-8554.4h4.2B+10.4C*
Spear Anti-Vehicle Phalanx Turret 8976134713.043B*11.2436.958%D6.525%A+25.9D-12D--12323.7h8.2C++22.2C+
L100 Python AP 8336034150.75U148.9441.125%FN/A32.6C+12.4D--15418.5h3.9B*9.5B
NC14 Bolt Driver 4194144980.831D0.9826.477%D**66.425%D-9.1D--N/A3045.4h3.1D11.8D--
E540 Halberd 578409666.197C+4.3942.51%C2.445%C28.4C+11.7D17614.4h5.6C+13.3C+
NSX Daimyo 3813811223.123C+1.3231.999%F93.176%C13.1D**N/A3429h3.2D-10.1D**
Enforcer ML85 445265386.974B+5.1744.178%B+N/A30.8B*20.9B*2438.6h12.9C+29.2C**
Gauss SPR 2242231131.973C++0.1727.657%D-43.498%B**12.4D-N/A3418h5.6C+20.3C
NC15 Phoenix 348220982.245B*0.4453.452%C+N/A13.2C+7.7D12516.7h8.6B+16.1B+
AF-23 Grinder 2262182760.79C-1.0226.867%D*10.551%D*11.5D**N/A3519h8.9D33.2D**
NCM1 Scattercannon 2262183190.683D1.1226.997%D*16.973%C**9D*N/A2524.1h8.9C32.8D-
NS-AM7 Archer 3382093560.587C*1.2255.753%C11.962%D3.1D-1.9C-1667h19.5C+35C+
NS-44 Commissioner 2152075280.392C--1.4128.433%D--22.705%C+6.5D--N/A2131.8h5.8F-20.5D**
NC6 Gauss SAW 2031985190.382D1.4213.06%D**18.687%D-6.4D*N/A3030.9h12.6D96.6D-
Tank Mine 292191523.673B+1.8727.447%C--N/A100.5C+53.2C7431.9h1.6B+5.7C*
Bouncing Betty 189189454.2C+2.3923.767%F--N/A85.9D-N/A2432.2h1.8C*7.6F--
NS-44LP Blackhand 1771751321.326B**0.4830.539%C--53.714%A7.8D--N/A2022.5h5.4C+17.6C+
NCM3 Raven 2741741151.513B*0.2937.106%C1.724%D7.8D4.5D5522.4h28.8C+77.6C+
NCM3 Raven 2381511401.079C**0.7337.691%C1.325%D--6.2D-3.6D--4424.4h35.9D95.2C-
Blitz GD-10 1531504400.341D1.4716.596%F16%C+5.6D*N/A1926.6h19.2D-116D*
MGR-L1 Promise 1511432010.711C--1.1014.842%F-25.874%C+8.3D*N/A2917.2h21.6D**145.5F-
AF-19 Mercenary 1471413620.39C--1.4214.532%F19.149%C-4.2D-N/A2333.4h13.6C+93.4D
M20 Basilisk 176140344.118B+2.3129.145%D*5.714%C+16.7C4.3D-1058.4h67.9B++232.9C*
M12 Kobalt 142137915.222C++13.4212.827%D*19.708%C*28.5D--1D--1114.8h21.7C169.2C-
Hawk GD-68 2441333210.414D1.3959.371%C--1.504%D4.5D**3.8D**6029.4h10.1D17D-
C-4 182131731.795C*0.0128.453%B+N/A62.4C--24.3C6052.1h1.3B4.6B+
Razor GD-23 1241184750.248D1.5617.878%D*30.509%A++2.8D*N/A1142h28.6D**160.1F--
M20 Basilisk 174110205.5C3.6947.478%D5.455%C*28.2D16.4C2493.9h146.9D309.4D
NSX-P Tanto 100982070.473D1.3315.929%F-18.367%D*4.4D--N/A1422.5h15.8C+99.1D*
M20 Basilisk 12693185.167B**3.3632.453%D8.602%B**19.8C+7C1234.7h81.4B+250.9C*
M96 Mjolnir-H 12689312.871C--1.0635.869%FN/A31.8D-13.2D*2672.8h35.1C**97.8C--
M12 Kobalt 9286243C+41.1912.186%F-25.581%A++47.8D*3.3C--1351.8h22.9C-187.7F
GD-22S 88841580.532C--1.2716.337%D*25%C++6.6D*N/A3112.8h14.3D*87.7D*
AF-4 Cyclone 73711700.418D1.3915.207%F-28.169%A5D*N/A2714.1h15.9D**104.4F-
Aspis Anti-Aircraft Phalanx Turret 13468154.533B+2.7322.132%DN/A6.5D-6.3D--10410.4h178D804.4D
NC4 Mag-Shot 69642790.229D1.5821.812%D-28.125%A5.4D--N/A2411.9h12.3D*56.2D-
LA8 Rebel 61611110.55C-1.2621.945%D*29.508%B**9.4D-N/A286.5h6.8C+30.9D
Shrike 95561600.35D1.4647.947%D--1.786%D8.8D**6.1D--1186.4h9D--18.7D**
Spear Anti-Vehicle Phalanx Tower 7153153A51.1942.151%D-7.547%A++33.1C--11.3D-1901.6h6.4B+15.3C**
Frag Grenade 5451151N/A49.1936.248%D**N/A255D*15B*11060.2h5.6F-15.5F-
MGR-M1 Bishop 5150401.25C+0.5624.55%D**24%D-5.8D*N/A208.6h8.7D--35.5D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit573693,78665h
Spawn Beacon15540.9h
Nanite Revive Grenade01160h
Medical Kit123851.3h
Medical Applicator21446,4887.2h
Cortium Silo02910.5h
Restoration Kit3740.2h
Motion Spotter132,6193.3h
Spitfire Auto-Turret32680.4h
Hoplon Anti-Aircraft Phalanx Tower0770h
Welding Device01130h
Deconstruction Tool15090.2h
Shield Recharging Field97000.3h
G30 Walker0530h
G40-F Ranger0730h
Ammunition Package152,8691.3h
Anti-Infantry MANA Turret161230.7h
Nano-Repair Grenade04150.1h
L-30R Vektor31330.2h
A30 Walker01380.1h
Recon Detection Device16711,18834h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.00s
Server spent 3.98s on queries, 2.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.