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Castellan Exterminator FAQ2[TWC2] FAQ2
VS BR 62

KDR: 1.36

Score: 22m

Last Seen: Jan 28th, 2019 2:00 AM
- OFFLINE - 553 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 581
Level Progress (to 63): 91%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova VPC Supernova PC VX6-7 Solstice SF Pulsar C Serpent VE92 Solstice VE3 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.895%16.223%3391210109,1350.8717440.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.262%-0.034C+-0.686D0.438BHEAD + (~5.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.044C+14.9-0.046C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.802%1.523%20744101811,4881081305210.6174376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.251%1.454A+-0.703D--0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.40.729B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.65%2.111%1743101990077311361.1642979%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.483%0.603B+-0.572D1.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.41B29.80.244C++40.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.961%71.125%17411021471107640.437326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.011C+0.261C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.219C++2.70.152C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.435%13.023%17421020860758211.13307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.957%2.58A**-0.299C2.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.012C+9.4-0.946D--3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 581
22m376.9%274 (16.4k)251 (15.1k)1.3644530,67722,4831.7813962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102278317.084%8.655%14803:537

46% Engineer41% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:22 AMJan 21st, 2016 12:49 AMFeb 18th, 2019 3:46 AM (2d) (PST)Jan 28th, 2019 12:34 AM (23d) (PST)Jan 27th, 2019 10:00 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411603810.3510.2570.0301.6060.075185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4449,58922,8552115296515,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1458.3h/60.8d 9,374 2,655 9,499 140.5k 3,368 3,237 6,602 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:343
Deaths:257
KDR:1.335
Accuracy:16.807% D
HSR:20.700% D
Kills:343
Deaths (as Heavy Assault):257
Deaths (to Heavy Assaults):6,288
KDR:1.33463
Kill Difference:86
Playtime:37.621 hours
Usage:3%
Score:0.432m
Score/min:192
Accuracy (listed only):16.807%
HSR (listed only):20.700%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:2,614
Deaths:2,320
KDR:1.127
Accuracy:19.902% D-
HSR:16.794% D
Solstice SF
C**
Kills:1,248
Deaths:1,712
KDR:0.729
Accuracy:25.338% C**
HSR:18.109% C*
Pulsar C
D
Kills:1,230
Deaths:1,445
KDR:0.851
Accuracy:21.449% D
HSR:17.968% D-
Serpent VE92
C
Kills:1,214
Deaths:2,096
KDR:0.579
Accuracy:21.823% C
HSR:13.839% D--
Solstice VE3
C+
Kills:1,151
Deaths:1,175
KDR:0.980
Accuracy:21.953% C+
HSR:17.202% C-
Nova
M
Kills:786
Deaths:433
KDR:1.815
Accuracy:75.224% M
HSR:13.359% C
Eclipse VE3A
D-
Kills:691
Deaths:995
KDR:0.694
Accuracy:22.747% D--
HSR:15.051% D-
NSX-P Tanto
D--
Kills:91
Deaths:204
KDR:0.446
Accuracy:17.327% F
HSR:17.582% D--
Thanatos VE70
C*
Kills:74
Deaths:102
KDR:0.725
Accuracy:41.405% C*
HSR:9.459% D**
Kills:9,099
Deaths (as Engineer):10,482
Deaths (to Engineers):4,909
KDR:0.86806
Kill Difference:1,383
Playtime:673.695 hours
Usage:46%
Score:12.015m
Score/min:297
Accuracy (listed only):29.685%
HSR (listed only):15.485%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:2,614
Deaths:2,320
KDR:1.127
Accuracy:19.902% D-
HSR:16.794% D
Solstice SF
C**
Kills:1,248
Deaths:1,712
KDR:0.729
Accuracy:25.338% C**
HSR:18.109% C*
Pulsar C
D
Kills:1,230
Deaths:1,445
KDR:0.851
Accuracy:21.449% D
HSR:17.968% D-
Serpent VE92
C
Kills:1,214
Deaths:2,096
KDR:0.579
Accuracy:21.823% C
HSR:13.839% D--
Solstice VE3
C+
Kills:1,151
Deaths:1,175
KDR:0.980
Accuracy:21.953% C+
HSR:17.202% C-
Eridani SX5
D
Kills:1,056
Deaths:1,461
KDR:0.723
Accuracy:22.808% D
HSR:13.826% D-
Nova
M
Kills:786
Deaths:433
KDR:1.815
Accuracy:75.224% M
HSR:13.359% C
Eclipse VE3A
D-
Kills:691
Deaths:995
KDR:0.694
Accuracy:22.747% D--
HSR:15.051% D-
NS-7 PDW
C
Kills:272
Deaths:401
KDR:0.678
Accuracy:22.692% C
HSR:14.338% D
VE-S Canis
C+
Kills:150
Deaths:344
KDR:0.436
Accuracy:17.908% D**
HSR:20.667% C+
NSX-P Tanto
D--
Kills:91
Deaths:204
KDR:0.446
Accuracy:17.327% F
HSR:17.582% D--
Thanatos VE70
C*
Kills:74
Deaths:102
KDR:0.725
Accuracy:41.405% C*
HSR:9.459% D**
Kills:10,577
Deaths (as Light Assault):12,688
Deaths (to Light Assaults):4,027
KDR:0.83362
Kill Difference:2,111
Playtime:602.573 hours
Usage:41%
Score:7.710m
Score/min:213
Accuracy (listed only):27.548%
HSR (listed only):15.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,056
Deaths:1,461
KDR:0.723
Accuracy:22.808% D
HSR:13.826% D-
Nova
M
Kills:786
Deaths:433
KDR:1.815
Accuracy:75.224% M
HSR:13.359% C
NS-7 PDW
C
Kills:272
Deaths:401
KDR:0.678
Accuracy:22.692% C
HSR:14.338% D
H-V45
D*
Kills:212
Deaths:332
KDR:0.639
Accuracy:17.931% D*
HSR:10.849% D**
VE-S Canis
C+
Kills:150
Deaths:344
KDR:0.436
Accuracy:17.908% D**
HSR:20.667% C+
Thanatos VE70
C*
Kills:74
Deaths:102
KDR:0.725
Accuracy:41.405% C*
HSR:9.459% D**
Kills:2,550
Deaths (as Combat Medic):3,073
Deaths (to Combat Medics):2,091
KDR:0.82981
Kill Difference:523
Playtime:31.297 hours
Usage:2%
Score:0.498m
Score/min:265
Accuracy (listed only):32.995%
HSR (listed only):13.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,056
Deaths:1,461
KDR:0.723
Accuracy:22.808% D
HSR:13.826% D-
V10
D
Kills:471
Deaths:291
KDR:1.619
Accuracy:34.961% D-
HSR:71.125% D
NS-7 PDW
C
Kills:272
Deaths:401
KDR:0.678
Accuracy:22.692% C
HSR:14.338% D
VE-S Canis
C+
Kills:150
Deaths:344
KDR:0.436
Accuracy:17.908% D**
HSR:20.667% C+
Beamer VS3
C++
Kills:111
Deaths:230
KDR:0.483
Accuracy:24.096% C--
HSR:23.423% C++
Kills:2,060
Deaths (as Infiltrator):2,727
Deaths (to Infiltrators):3,082
KDR:0.75541
Kill Difference:667
Playtime:66.661 hours
Usage:5%
Score:0.553m
Score/min:138
Accuracy (listed only):24.493%
HSR (listed only):28.676%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:515
Deaths:359
KDR:1.435
Accuracy:14.678% C
HSR:17.670% C+
Quasar VM1
D
Kills:511
Deaths:355
KDR:1.439
Accuracy:14.033% D-
HSR:16.634% D
Comet VM2
B**
Kills:70
Deaths:148
KDR:0.473
Accuracy:55.372% B**
HSR:1.429% D*
Comet VM2
A+
Kills:70
Deaths:152
KDR:0.461
Accuracy:55.818% A+
HSR:4.286% C+
Kills:1,166
Deaths (as MAX Suit):507
Deaths (to MAX Suits):854
KDR:2.2998
Kill Difference:659
Playtime:43.763 hours
Usage:3%
Score:0.796m
Score/min:303
Accuracy (listed only):34.975%
HSR (listed only):10.005%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:82
V. Kills:72 112%
Deaths:22
KDR:3.727
Accuracy:37.322% F
KPH:25.200 D--
VKPH:22.100 B
Kills:82 (0 + 0)
Deaths:22
KDR:3.727
VKDR:3.273
Vehicle Kills:72
Kill Difference:60
Playtime:3.252 hours
Usage:0%
Score:0.064m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:152
V. Kills:37 400%
Deaths:27
KDR:5.630
Accuracy:34.966% D-
KPH:547,200 U
VKPH:133,200 U
C150 Dalton
C--
Kills:113
V. Kills:124 90%
Deaths:34
KDR:3.324
Accuracy:52.087% A+
KPH:16.800 D-
VKPH:18.400 C--
Kills:265 (0 + 265)
Deaths:61
KDR:4.344
VKDR:2.639
Vehicle Kills:161
Kill Difference:204
Playtime:6.733 hours
Usage:0%
Score:0.126m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:52.087%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:296
V. Kills:61 477%
Deaths:31
KDR:9.548
Accuracy:47.495% C+
KPH:34.100 D
VKPH:7 C
Skyguard
C+
Kills:67
V. Kills:48 137%
Deaths:37
KDR:1.811
Accuracy:31.303% B
KPH:13.300 C+
VKPH:9.500 C+
Kills:363 (363 + 0)
Deaths:68
KDR:5.338
VKDR:1.603
Vehicle Kills:109
Kill Difference:295
Playtime:13.715 hours
Usage:1%
Score:0.159m
Score/min:193
Driving Accuracy:31.303%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:7,229
V. Kills:1,364 N/A
Deaths:600
KDR:12.048
Accuracy:58.233% B*
KPH:40.900 C+
VKPH:7.700 C++
Supernova PC
A+
Kills:3,018
V. Kills:912 331%
Deaths:236
KDR:12.788
Accuracy:52.565% B+
KPH:36.900 A+
VKPH:11.100 B*
Supernova FPC
C+
Kills:945
V. Kills:652 145%
Deaths:199
KDR:4.749
Accuracy:54.801% C++
KPH:20.400 C
VKPH:14.100 C+
Saron HRB
B**
Kills:707
V. Kills:727 97%
Deaths:155
KDR:4.561
Accuracy:50.082% B++
KPH:24.100 C+
VKPH:24.700 B**
Proton II PPA
D--
Kills:81
V. Kills:5 N/A
Deaths:9
KDR:9
Accuracy:16.883% D*
KPH:27.500 D--
VKPH:1.700 D--
Aphelion VEX-4
C
Kills:66
V. Kills:57 114%
Deaths:23
KDR:2.870
Accuracy:35.898% C++
KPH:18.600 D
VKPH:16 C
E540 Halberd
C
Kills:51
V. Kills:29 170%
Deaths:11
KDR:4.636
Accuracy:45.077% C
KPH:26 C--
VKPH:14.800 C
Kills:12,097 (11,192 + 905)
Deaths:1,233
KDR:9.811
VKDR:3.038
Vehicle Kills:3,746
Kill Difference:10,864
Playtime:342.626 hours
Usage:23%
Score:4.510m
Score/min:219
Driving Accuracy:54.801%
Gunner Accuracy:45.077%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:106
V. Kills:74 141%
Deaths:40
KDR:2.650
Accuracy:34.975% D*
KPH:33.700 C
VKPH:23.500 C
Proton II PPA-H
B+
Kills:102
V. Kills:13 N/A
Deaths:17
KDR:6
Accuracy:32.897% C--
KPH:64.900 C--
VKPH:8.300 B+
Kills:208 (0 + 208)
Deaths:57
KDR:3.649
VKDR:1.526
Vehicle Kills:87
Kill Difference:151
Playtime:4.716 hours
Usage:0%
Score:0.108m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:32.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:112
V. Kills:55 200%
Deaths:32
KDR:3.500
Accuracy:39.559% C++
KPH:28.500 B++
VKPH:14 A++
Kills:112 (0 + 112)
Deaths:32
KDR:3.500
VKDR:1.719
Vehicle Kills:55
Kill Difference:80
Playtime:3.936 hours
Usage:0%
Score:0.068m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:39.559%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:181
V. Kills:11 N/A
Deaths:208
KDR:0.870
Accuracy:31.861% D*
KPH:28.900 D
VKPH:1.800 C+
Kills:181 (181 + 0)
Deaths:208
KDR:0.870
VKDR:0.053
Vehicle Kills:11
Kill Difference:27
Playtime:6.269 hours
Usage:0%
Score:0.028m
Score/min:75
Driving Accuracy:31.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 8,5937,22960012.048C++10.6858.233%B*1.134%C-41C+7.7C++195176.5h3.1C**5.3B+
Supernova PC 3,9303,01823612.788B**11.4252.565%B+1.789%C-36.8A+11.1B*22481.9h3.4B**6.5B**
VX6-7 2,6572,6142,3201.127C+0.2419.902%D-16.794%D16.4DN/A63159h14.8C74.5C-
Solstice SF 1,2811,2481,7120.729C0.6425.338%C**18.109%C*19.9C+N/A5862.6h14C+55.4C++
Pulsar C 1,2551,2301,4450.851C0.5121.449%D17.968%D-18.4C-N/A5766.8h13.1C+61C+
Serpent VE92 1,2431,2142,0960.579C-0.7921.823%C13.839%D--14.1DN/A3786.3h17.1D78.3C
Solstice VE3 1,1761,1511,1750.98B0.3821.953%C+17.202%C-22C*N/A7552.4h13.4B+60.9C*
Eridani SX5 1,0661,0561,4610.723C0.6422.808%D13.826%D-22.5C-N/A5346.9h13.4C+58.9C+
Supernova FPC 1,5979451994.749C+3.3854.801%C++3.915%B*20.4C14.1C+21346.4h5.4C++9.9C**
Nova 8077864331.815B0.4575.224%M13.359%C22.7DN/A8034.6h9.8T13.1C
Saron HRB 1,4347071554.561C+3.2050.082%B++1.839%C*24C+24.7B**36429.4h23.3C+46.5B+
C-4 1,2446984601.517C++0.1521.101%D-N/A59.7C-46.7A64411.7h1.2B+5.6C**
Eclipse VE3A 7216919950.694D0.6722.747%D--15.051%D-20.6DN/A7133.5h15.5D--68.2D--
Frag Grenade 5535491549N/A547.6439.982%DN/A686.3B*5C15440.8h2.5A6.2B++
Quasar VM1 5295153591.435C+0.0714.678%C17.67%C+21.8C+N/A9223.6h15.2C++103.8C++
Quasar VM1 5235113551.439C0.0714.033%D-16.634%D22.1DN/A8023.1h14.8C105.6C-
V10 4754712911.619D0.2534.961%D-71.125%D18.3DN/A5125.7h2.7D7.7D
Tank Mine 8164691622.895C*1.5329.715%CN/A83.8C-62C+7715.6h1.6B+5.2B++
Orion VS54 3513432571.335C+0.0316.807%D20.7%D23CN/A13114.9h16D95.2C
L100 Python HESH 357296319.548C+8.1847.495%C+N/A34D7C1998.7h3.9C8.3C+
NS-7 PDW 2912724010.678C0.6922.692%C14.338%D16.1C--1.1A**5816.9h19.2D84.4C
Lumine Edge 2222227570.293B++1.0725.372%C+13.514%C8.7BN/A1825.6h1.2B+4.5B+
H-V45 2212123320.639C0.7317.931%D*10.849%D**13.1DN/A6016.2h19.6F-109.6F-
S12 Renegade 1921812080.87C-0.4931.861%D*9.392%A28.7D1.7C+756.3h3.7C+11.8D
L105 Zephyr 189152275.63C4.2734.966%D-N/A1520U370U2945500.1h8.5D-24.2D--
VE-S Canis 1561503440.436D0.9317.908%D**20.667%C+11.2D-N/A4713.4h16.7D-93.1D--
Spear Anti-Vehicle Phalanx Turret 209133149.5B+8.1436.672%D4.511%C*35.9C+20.5C+3283.7h8.6C*23.5C+
Rocklet Rifle 3371244950.251D-1.1153.187%C+N/A10.4D**17.9D19911.9h61.9F116.4D--
C150 Dalton 237113343.324C1.9652.087%A+N/A16.9D-18.5C-2396.7h9.2F*17.6D--
M20 Basilisk 167112323.5C**2.1439.559%C++4.464%D28.7B++14.1A++2903.9h82.3B+208B+
Beamer VS3 1141112300.483C0.8824.096%C--23.423%C++10.1DN/A5911h13.6D-56.3C
Aphelion VEX-4H 180106402.65C1.2934.975%D*3.774%B+34.2C23.9C3423.1h46B+131.6C*
NS Decimator 1361032040.505D0.8655.608%DN/A20.2D-6.5D--1815.1h4.6C*8.3C+
Proton II PPA-H 115102176C-4.6432.897%C--N/A63.8D8.1B+4641.6h10.8C+32.9C+
MANA Anti-Personnel Turret 9696571.684N/A0.3220.03%UN/A960UN/A2468800.1h29.6T*147.5T*
Force-Blade 1149616,3420.006C--1.3624.411%C-N/A0.1DN/A0676.9h6F--24.8D*
NSX-P Tanto 92912040.446C--0.9217.327%F17.582%D--11.4DN/A638h18.3C-105.4D--
Dual Photon Pods 15482223.727C2.3637.322%FN/A24.8D--21.8B3293.3h49.7F*133.2F**
Proton II PPA 868199C7.6416.883%D*1.235%D-27.9D--1.7D--1382.9h14D--82.6D**
Thanatos VE70 74741020.725C+0.6441.405%C*9.459%D**27.4C+N/A1572.7h5.2C+12.5C*
Proximity Mine 7171213.381C+2.0248.936%B*N/A88.8DN/A3540.8h1.6B*3.3B**
Comet VM2 109701480.473D0.8955.372%B**1.429%D*8.9C--4.9C+1007.9h36.8D66.5C+
Comet VM2 102701520.461C--0.9055.818%A+4.286%C+8.2C--3.8C+1238.5h38.5D**69C
MANA Anti-Vehicle Turret 14869700.986D-0.3846.658%D*2.899%C+690D-790D4334950.1h10.5C**22.6C+
Skyguard 11567371.811C0.4531.303%BN/A13.4C+9.6C+1825h116B370.7B+
Aphelion VEX-4 12366232.87C1.5135.898%C++7.576%A++18.3D15.8C2323.6h93.1D--259.4D
E540 Halberd 8051114.636C3.2745.077%CN/A25.5C--14.5C2662h5.7C++12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret333011.9h
Restoration Kit3690.5h
Nano-Armor Kit626666,69573.9h
Spawn Beacon281,5502.2h
Hellion G0710h
Nanite Revive Grenade01140h
Medical Applicator28439,9057.5h
VS Triumph Flare Gun56120.9h
Welding Device0750h
Deconstruction Tool08050.1h
Ammunition Package301,1891.5h
Anti-Infantry MANA Turret84101.6h
Shield Recharging Field41820.2h
Recon Detection Device162731.3h

Check the help document for the dictionary if you want to learn more about words used here.


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