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Archon Exterminator FAQ2[TWC2] FAQ2
VS BR 77

KDR: 1.36

Score: 23.7m

Last Seen: Jul 4th, 2019 8:18 PM
- OFFLINE - 402.5 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
Level Progress (to 78): 31%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova VPC Supernova PC VX6-7 Solstice SF Serpent VE92 Pulsar C Solstice VE3 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.894%16.271%3401312019,5260.8545030.502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.397%-0.05C+-0.699D0.341C**HEAD + (~5.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.046C+14.8-0.04C+56.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.807%1.476%20614121011,9231130319410.5513373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.143%1.44A-0.698D-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.40.727B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.966%2.086%1693121191181011501.1246979%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.56%0.626B+-0.583D1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.405B30.60.234C++40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.865%71.097%16911213474114260.415061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.019C+0.261C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.22C++2.70.155C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.435%13.023%16921212860809211.06173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.957%2.565A**-0.318C2.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.01C+9.4-0.945D--3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
23.7m408.5%280 (16.8k)256 (15.4k)1.3567432,20523,7371.7657777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121485617.005%8.632%14703:537

46% Engineer41% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:22 AMJan 21st, 2016 12:49 AMJul 20th, 2019 11:17 AM (23h) (PST)Jul 4th, 2019 6:02 PM (17d) (PST)Jul 4th, 2019 4:18 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351613740.3490.2570.0301.7290.075181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1149,67822,43621152104415,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1539.1h/64.1d 9,709 2,780 10,443 159.7k 3,537 3,446 6,880 49.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:368
Deaths:298
KDR:1.235
Accuracy:16.838% D-
HSR:19.837% D
Kills:368
Deaths (as Heavy Assault):298
Deaths (to Heavy Assaults):6,624
KDR:1.2349
Kill Difference:70
Playtime:41.247 hours
Usage:3%
Score:0.504m
Score/min:204
Accuracy (listed only):16.838%
HSR (listed only):19.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:2,614
Deaths:2,320
KDR:1.127
Accuracy:19.902% D-
HSR:16.794% D
Solstice SF
C*
Kills:1,249
Deaths:1,714
KDR:0.729
Accuracy:25.351% C*
HSR:18.175% C*
Serpent VE92
C
Kills:1,236
Deaths:2,132
KDR:0.580
Accuracy:21.816% C
HSR:13.916% D--
Pulsar C
D
Kills:1,231
Deaths:1,447
KDR:0.851
Accuracy:21.461% D
HSR:17.953% D-
Solstice VE3
C+
Kills:1,151
Deaths:1,175
KDR:0.980
Accuracy:21.953% C+
HSR:17.202% C-
Eclipse VE3A
D-
Kills:839
Deaths:1,228
KDR:0.683
Accuracy:22.313% D--
HSR:15.733% D-
Nova
A**
Kills:786
Deaths:433
KDR:1.815
Accuracy:75.224% A**
HSR:13.359% C
NSX-P Tanto
D*
Kills:126
Deaths:265
KDR:0.475
Accuracy:17.975% D**
HSR:16.667% D*
VE-LR Obelisk
D-
Kills:89
Deaths:198
KDR:0.449
Accuracy:26.578% D-
HSR:17.978% F
Thanatos VE70
C++
Kills:74
Deaths:102
KDR:0.725
Accuracy:41.405% C++
HSR:9.459% D**
NS Baron G5
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:40.661% C
HSR:7.937% D**
Kills:9,458
Deaths (as Engineer):11,150
Deaths (to Engineers):5,143
KDR:0.84825
Kill Difference:1,692
Playtime:710.663 hours
Usage:46%
Score:12.873m
Score/min:302
Accuracy (listed only):30.422%
HSR (listed only):15.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:2,614
Deaths:2,320
KDR:1.127
Accuracy:19.902% D-
HSR:16.794% D
Solstice SF
C*
Kills:1,249
Deaths:1,714
KDR:0.729
Accuracy:25.351% C*
HSR:18.175% C*
Serpent VE92
C
Kills:1,236
Deaths:2,132
KDR:0.580
Accuracy:21.816% C
HSR:13.916% D--
Pulsar C
D
Kills:1,231
Deaths:1,447
KDR:0.851
Accuracy:21.461% D
HSR:17.953% D-
Solstice VE3
C+
Kills:1,151
Deaths:1,175
KDR:0.980
Accuracy:21.953% C+
HSR:17.202% C-
Eridani SX5
D
Kills:1,056
Deaths:1,469
KDR:0.719
Accuracy:22.797% D
HSR:13.826% D-
Eclipse VE3A
D-
Kills:839
Deaths:1,228
KDR:0.683
Accuracy:22.313% D--
HSR:15.733% D-
Nova
A**
Kills:786
Deaths:433
KDR:1.815
Accuracy:75.224% A**
HSR:13.359% C
NS-7 PDW
C
Kills:272
Deaths:401
KDR:0.678
Accuracy:22.692% C
HSR:14.338% D
VE-S Canis
C+
Kills:212
Deaths:452
KDR:0.469
Accuracy:18.374% D**
HSR:19.811% C+
NSX-P Tanto
D*
Kills:126
Deaths:265
KDR:0.475
Accuracy:17.975% D**
HSR:16.667% D*
Thanatos VE70
C++
Kills:74
Deaths:102
KDR:0.725
Accuracy:41.405% C++
HSR:9.459% D**
NS Baron G5
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:40.661% C
HSR:7.937% D**
Kills:10,909
Deaths (as Light Assault):13,274
Deaths (to Light Assaults):4,249
KDR:0.82183
Kill Difference:2,365
Playtime:626.315 hours
Usage:41%
Score:8.124m
Score/min:216
Accuracy (listed only):28.610%
HSR (listed only):15.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,056
Deaths:1,469
KDR:0.719
Accuracy:22.797% D
HSR:13.826% D-
Nova
A**
Kills:786
Deaths:433
KDR:1.815
Accuracy:75.224% A**
HSR:13.359% C
NS-7 PDW
C
Kills:272
Deaths:401
KDR:0.678
Accuracy:22.692% C
HSR:14.338% D
H-V45
D*
Kills:221
Deaths:350
KDR:0.631
Accuracy:18.013% D*
HSR:11.312% D**
VE-S Canis
C+
Kills:212
Deaths:452
KDR:0.469
Accuracy:18.374% D**
HSR:19.811% C+
Thanatos VE70
C++
Kills:74
Deaths:102
KDR:0.725
Accuracy:41.405% C++
HSR:9.459% D**
NS Baron G5
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:40.661% C
HSR:7.937% D**
Kills:2,684
Deaths (as Combat Medic):3,343
Deaths (to Combat Medics):2,221
KDR:0.80287
Kill Difference:659
Playtime:32.721 hours
Usage:2%
Score:0.523m
Score/min:267
Accuracy (listed only):34.167%
HSR (listed only):12.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,056
Deaths:1,469
KDR:0.719
Accuracy:22.797% D
HSR:13.826% D-
V10
D
Kills:474
Deaths:298
KDR:1.591
Accuracy:34.865% D-
HSR:71.097% D
NS-7 PDW
C
Kills:272
Deaths:401
KDR:0.678
Accuracy:22.692% C
HSR:14.338% D
VE-S Canis
C+
Kills:212
Deaths:452
KDR:0.469
Accuracy:18.374% D**
HSR:19.811% C+
Beamer VS3
C++
Kills:111
Deaths:234
KDR:0.474
Accuracy:24.108% C-
HSR:23.423% C++
Kills:2,125
Deaths (as Infiltrator):2,854
Deaths (to Infiltrators):3,247
KDR:0.74457
Kill Difference:729
Playtime:75.549 hours
Usage:5%
Score:0.670m
Score/min:148
Accuracy (listed only):24.567%
HSR (listed only):28.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D-
Kills:599
Deaths:401
KDR:1.494
Accuracy:14.211% D-
HSR:15.693% D--
Quasar VM1
C+
Kills:595
Deaths:405
KDR:1.469
Accuracy:14.839% C+
HSR:18.487% C+
Comet VM2
A
Kills:80
Deaths:158
KDR:0.506
Accuracy:54.018% A
HSR:3.750% C
Comet VM2
B*
Kills:76
Deaths:154
KDR:0.494
Accuracy:53.522% B*
HSR:1.316% D*
Kills:1,350
Deaths (as MAX Suit):559
Deaths (to MAX Suits):878
KDR:2.41503
Kill Difference:791
Playtime:49.723 hours
Usage:3%
Score:0.979m
Score/min:328
Accuracy (listed only):34.147%
HSR (listed only):9.811%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:82
V. Kills:72 112%
Deaths:22
KDR:3.727
Accuracy:37.322% F
KPH:25.200 D--
VKPH:22.100 B
Kills:82 (0 + 0)
Deaths:22
KDR:3.727
VKDR:3.273
Vehicle Kills:72
Kill Difference:60
Playtime:3.252 hours
Usage:0%
Score:0.065m
Score/min:335
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:152
V. Kills:37 400%
Deaths:27
KDR:5.630
Accuracy:34.966% D--
KPH:547,200 U
VKPH:133,200 U
C150 Dalton
C--
Kills:113
V. Kills:124 90%
Deaths:34
KDR:3.324
Accuracy:52.087% A+
KPH:16.800 D-
VKPH:18.400 C--
Kills:265 (0 + 265)
Deaths:61
KDR:4.344
VKDR:2.639
Vehicle Kills:161
Kill Difference:204
Playtime:6.733 hours
Usage:0%
Score:0.127m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:52.087%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:302
V. Kills:62 479%
Deaths:32
KDR:9.438
Accuracy:47.847% C+
KPH:34.400 D
VKPH:7.100 C
Skyguard
C+
Kills:69
V. Kills:49 138%
Deaths:37
KDR:1.865
Accuracy:31.240% C**
KPH:13.500 C+
VKPH:9.600 C+
Kills:371 (371 + 0)
Deaths:69
KDR:5.377
VKDR:1.609
Vehicle Kills:111
Kill Difference:302
Playtime:13.898 hours
Usage:1%
Score:0.163m
Score/min:195
Driving Accuracy:31.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:7,658
V. Kills:1,504 N/A
Deaths:650
KDR:11.782
Accuracy:58.053% B*
KPH:41 C+
VKPH:8 C+
Supernova PC
A
Kills:3,018
V. Kills:912 331%
Deaths:236
KDR:12.788
Accuracy:52.565% B
KPH:36.900 A
VKPH:11.100 B++
Supernova FPC
C
Kills:945
V. Kills:652 145%
Deaths:199
KDR:4.749
Accuracy:54.801% C++
KPH:20.400 C-
VKPH:14.100 C
Saron HRB
B**
Kills:710
V. Kills:730 97%
Deaths:155
KDR:4.581
Accuracy:50.246% B++
KPH:23.900 C+
VKPH:24.600 B**
Proton II PPA
D--
Kills:81
V. Kills:5 N/A
Deaths:9
KDR:9
Accuracy:16.883% D*
KPH:27.500 D--
VKPH:1.700 D--
Aphelion VEX-4
C+
Kills:66
V. Kills:57 114%
Deaths:23
KDR:2.870
Accuracy:35.898% C*
KPH:18.600 D
VKPH:16 C+
E540 Halberd
C
Kills:51
V. Kills:29 170%
Deaths:11
KDR:4.636
Accuracy:45.077% C
KPH:26 C--
VKPH:14.800 C
Kills:12,529 (11,621 + 908)
Deaths:1,283
KDR:9.765
VKDR:3.031
Vehicle Kills:3,889
Kill Difference:11,246
Playtime:353.364 hours
Usage:23%
Score:4.711m
Score/min:222
Driving Accuracy:54.801%
Gunner Accuracy:45.077%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:106
V. Kills:74 141%
Deaths:40
KDR:2.650
Accuracy:34.975% D*
KPH:33.700 C
VKPH:23.500 C
Proton II PPA-H
B+
Kills:102
V. Kills:13 N/A
Deaths:17
KDR:6
Accuracy:32.625% D
KPH:62.100 D
VKPH:7.900 B+
Kills:208 (0 + 208)
Deaths:57
KDR:3.649
VKDR:1.526
Vehicle Kills:87
Kill Difference:151
Playtime:4.786 hours
Usage:0%
Score:0.110m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:32.625%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:120
V. Kills:59 200%
Deaths:34
KDR:3.529
Accuracy:40.232% C++
KPH:28.400 B++
VKPH:14 A++
M20 Basilisk
A**
Kills:51
V. Kills:48 104%
Deaths:13
KDR:3.923
Accuracy:43.068% B+
KPH:23.800 C*
VKPH:22.400 A**
Kills:171 (0 + 171)
Deaths:47
KDR:3.638
VKDR:2.277
Vehicle Kills:107
Kill Difference:124
Playtime:6.365 hours
Usage:0%
Score:0.121m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:43.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:186
V. Kills:11 N/A
Deaths:214
KDR:0.869
Accuracy:31.079% D*
KPH:26.400 D-
VKPH:1.600 C
Kills:186 (186 + 0)
Deaths:214
KDR:0.869
VKDR:0.051
Vehicle Kills:11
Kill Difference:28
Playtime:7.048 hours
Usage:0%
Score:0.029m
Score/min:68
Driving Accuracy:31.079%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 9,1627,65865011.782C++10.4358.053%B*1.084%C-41C+8C+199187h3.1C*5.4B+
Supernova PC 3,9303,01823612.788B**11.4352.565%B1.789%C36.8A11.1B++22581.9h3.4B**6.5B**
VX6-7 2,6572,6142,3201.127C+0.2319.902%D-16.794%D16.4DN/A63159h14.8C74.5C-
Solstice SF 1,2821,2491,7140.729C0.6325.351%C*18.175%C*19.9C+N/A5862.7h14C+55.4C++
Serpent VE92 1,2671,2362,1320.58C-0.7821.816%C13.916%D--14.1DN/A3987.5h17D-78C-
Pulsar C 1,2561,2311,4470.851C+0.5121.461%D17.953%D-18.4C-N/A5767h13.1C+61C+
Solstice VE3 1,1761,1511,1750.98C**0.3821.953%C+17.202%C-22C++N/A7652.4h13.4B+60.9C*
Eridani SX5 1,0661,0561,4690.719C-0.6422.797%D13.826%D-22.5C--N/A5347h13.4C+59C
Supernova FPC 1,5979451994.749C+3.3954.801%C++3.915%B**20.4C-14.1C21546.4h5.4C+9.9C++
Eclipse VE3A 8768391,2280.683C0.6722.313%D--15.733%D-19.5DN/A7043h15.4D-69.1D--
Nova 8077864331.815B0.4675.224%A**13.359%C22.7DN/A8034.6h9.8T13.1C
C-4 1,2767214781.508C++0.1521.364%DN/A60.1C-46.3A65112h1.2B+5.5C**
Saron HRB 1,4407101554.581C+3.2250.246%B++1.831%C*23.9C+24.6B**37329.7h23.6C+46.9B+
Quasar VM1 6175994011.494C0.1414.211%D-15.693%D--23DN/A8026h14.8C104C
Quasar VM1 6125954051.469C+0.1114.839%C+18.487%C+22.5C+N/A9126.5h15.3C+103.2C++
Frag Grenade 5845801580N/A578.6440.657%DN/A725B**5C18170.8h2.5A6.1B++
Tank Mine 8394851752.771C++1.4129.748%CN/A80.8C--59C+7416h1.6B+5.3B+
V10 4794742981.591D0.2334.865%D-71.097%D18.3DN/A5125.9h2.7D7.7D
Orion VS54 3803682981.235C+0.1216.838%D-19.837%D22.7CN/A13016.2h15.9D94.2C
L100 Python HESH 364302329.438C+8.0847.847%C+N/A34.3D7C1998.8h3.9C+8.2C+
NS-7 PDW 2912724010.678C0.6822.692%C14.338%D16.1C--1.1A*5916.9h19.2D-84.4C
Lumine Edge 2372371,0120.234B+1.1225.752%C+13.08%C-6.7C++N/A1635.2h1.2B+4.5B
H-V45 2302213500.631C0.7318.013%D*11.312%D**13.1D-N/A6216.9h19.4F-107.9F
VE-S Canis 2232124520.469D0.8918.374%D**19.811%C+12.7D-N/A5016.7h15D81.8D
S12 Renegade 1971862140.869C-0.4931.079%D*9.14%B**26.6D1.6C687h3.7C12D
L105 Zephyr 189152275.63C4.2734.966%D--N/A1520U370U2978800.1h8.5D-24.2D-
Spear Anti-Vehicle Phalanx Turret 218139159.267B7.9136.845%D-4.317%C*35.6C+20.3C+3193.9h8.7C*23.5C+
NS Decimator 1781342460.545D0.8156.727%C--N/A22D-7.2D--2056.1h4.2B+7.4C**
Rocklet Rifle 3461305130.253D-1.1053.02%C+N/A10.2D**17D19812.7h61.6F-116.2D--
NSX-P Tanto 1301262650.475C--0.8817.975%D**16.667%D*11.8DN/A5910.7h17.8C99.2D-
M20 Basilisk 179120343.529B2.1740.232%C++4.167%D28.6B++14A++2874.2h83.3B+207B+
C150 Dalton 237113343.324C1.9752.087%A+N/A16.9D-18.5C--2416.7h9.2F**17.6D--
Beamer VS3 1141112340.474C0.8824.108%C-23.423%C++10D-N/A5811.1h13.6D-56.5C
MANA Anti-Personnel Turret 110110731.507N/A0.1520.323%UN/A1100UN/A3084300.1h29.5T*145.4T*
Aphelion VEX-4H 180106402.65C1.2934.975%D*3.774%B+34.2C23.9C3523.1h46B+131.6C++
Proton II PPA-H 115102176C-4.6432.625%DN/A63.8D8.1B+4471.6h10.8C+33.2C+
Force-Blade 1159717,1470.006C--1.3524.383%C-N/A0.1DN/A0710.8h6F--24.6D*
VE-LR Obelisk 92891980.449D0.9126.578%D-17.978%F9.9D--N/A329h7.6C28.7C
Orbital Strike Uplink 12086186U84.64457.143%UN/A860U340U46970.1h1.1T*0.2T*
Dual Photon Pods 15482223.727C2.3737.322%FN/A24.8D--21.8B3343.3h49.7F*133.2T
Proton II PPA 868199C7.6416.883%D*1.235%D-27.9D--1.7D--1382.9h14D--82.6F
Comet VM2 115801580.506C-0.8554.018%A3.75%C8.5C--3.7C1189.4h37D*68.5C
Comet VM2 116761540.494D0.8653.522%B*1.316%D*8.6C--4.5C948.8h37.3D69.7C+
Proximity Mine 7474223.364C+2.0149.187%B*N/A82.2D-N/A3230.9h1.6B*3.3B**
Thanatos VE70 74741020.725C+0.6341.405%C++9.459%D**27.4C+N/A1702.7h5.2C+12.5C*
MANA Anti-Vehicle Turret 14869700.986D0.3746.641%D2.899%C690C790C+4351950.1h10.6C++22.7C
Skyguard 11869371.865C-0.5131.24%C**N/A13.5C+9.6C+1895.1h116.7C*373.4B+
Aphelion VEX-4 12366232.87C1.5135.898%C*7.576%A++18.3D15.8C+2353.6h93.1D--259.4D
NS Baron G5 65631360.463D0.8940.661%C7.937%D**15.4D-N/A804.1h6.3D*15.4C+
M20 Basilisk 9951133.923B+2.5743.068%B+N/A24.3C*22.9A**3742.1h136.1D316.1C+
E540 Halberd 8051114.636C3.2845.077%CN/A25.5D14.5C2732h5.7C++12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0710h
Spawn Beacon351,7202.7h
Anti-Vehicle MANA Turret333061.9h
Nano-Armor Kit668699,53177.8h
Nanite Revive Grenade01310h
Medical Applicator30641,2337.9h
Restoration Kit4700.5h
VS Triumph Flare Gun56120.9h
Welding Device01850h
Deconstruction Tool08050.1h
Ammunition Package311,3771.8h
Anti-Infantry MANA Turret144611.9h
Shield Recharging Field41820.2h
Router3560.3h
Recon Detection Device182961.5h

Check the help document for the dictionary if you want to learn more about words used here.


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