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Warden Champion FCR707[NKAT] FCR707
NC BR 65

KDR: 6.33

Score: 44m

Last Seen: Jun 23rd, 2019 12:15 PM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Cobalt - Outfit Member of New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 25
Level Progress (to 66): 78%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT L100 Python AP L100 Python HESH Skyguard Bouncing Betty Tank Mine C85 Canister-H NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 396TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.485%17.881%3661211982,7460.7649025.566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.003%-0.126C-0.447C---0.82D-HEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.5-0.723D-26.3-0.843D--102.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.202%2.226%65245120571,93317832491740.3438289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.987%0.491B+-0.213C1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.505B+8.90.298C*10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.873%5.835%276812022,965142613202.07924224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.621%0.154C++0.355C**0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.612B+17.50.56B+28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 25
44m182.8%294 (17.6k)276 (16.6k)6.3310286,65913,6888.0765665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210952518.983%2.861%5411:386

79% Engineer15% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2015 9:02 PMSep 27th, 2018 2:18 PMJun 24th, 2019 2:58 AM (21h) (PST)Jun 23rd, 2019 9:17 AM (2d) (PST)Jun 23rd, 2019 8:15 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,482361,4460.5430.0860.0161.3220.180218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,9382,15486,7843351791116,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2658.8h/110.8d 23,893 2,479 24,471 210.9k 1,984 8,343 28,739 236.5m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:745
Deaths:1,354
KDR:0.550
Accuracy:19.575% D-
HSR:18.524% C+
AF-4A Bandit
C
Kills:314
Deaths:529
KDR:0.594
Accuracy:22.447% D
HSR:21.338% C
NSX Tanto
C*
Kills:288
Deaths:579
KDR:0.497
Accuracy:27.215% C*
HSR:17.361% D*
Gauss Compact S
D*
Kills:101
Deaths:219
KDR:0.461
Accuracy:17.346% D*
HSR:10.891% D*
AF-19 Mercenary
B++
Kills:91
Deaths:160
KDR:0.569
Accuracy:16.744% D*
HSR:25.275% B++
NSX-P Tanto
C+
Kills:56
Deaths:100
KDR:0.560
Accuracy:25.319% C+
HSR:16.071% D*
Kills:1,595
Deaths (as Engineer):2,941
Deaths (to Engineers):4,859
KDR:0.54233
Kill Difference:1,346
Playtime:2,108.661 hours
Usage:79%
Score:36.376m
Score/min:288
Accuracy (listed only):21.441%
HSR (listed only):18.243%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:110
Deaths:136
KDR:0.809
Accuracy:15.213% F
HSR:16.364% D*
Kills:110
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):2,315
KDR:0.80882
Kill Difference:26
Playtime:60.364 hours
Usage:2%
Score:0.640m
Score/min:177
Accuracy (listed only):15.213%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:326
Deaths:584
KDR:0.558
Accuracy:19.655% D-
HSR:15.951% C+
AF-4 Cyclone
C+
Kills:262
Deaths:422
KDR:0.621
Accuracy:18.362% D**
HSR:17.176% C+
NS-44 Commissioner
C++
Kills:176
Deaths:233
KDR:0.755
Accuracy:36.567% C++
HSR:14.773% D--
MKV Suppressed
C
Kills:155
Deaths:293
KDR:0.529
Accuracy:19.663% D*
HSR:18.065% C
NS-7 PDW
C
Kills:110
Deaths:151
KDR:0.728
Accuracy:20.919% D
HSR:16.364% C
NC08 Mag-Scatter
B+
Kills:95
Deaths:138
KDR:0.688
Accuracy:40.693% D*
HSR:17.895% B+
Kills:1,124
Deaths (as Infiltrator):1,821
Deaths (to Infiltrators):1,711
KDR:0.61724
Kill Difference:697
Playtime:396.903 hours
Usage:15%
Score:5.845m
Score/min:245
Accuracy (listed only):25.976%
HSR (listed only):16.704%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:326
Deaths:584
KDR:0.558
Accuracy:19.655% D-
HSR:15.951% C+
AF-4 Cyclone
C+
Kills:262
Deaths:422
KDR:0.621
Accuracy:18.362% D**
HSR:17.176% C+
MKV Suppressed
C
Kills:155
Deaths:293
KDR:0.529
Accuracy:19.663% D*
HSR:18.065% C
NC1 Gauss Rifle
D-
Kills:113
Deaths:176
KDR:0.642
Accuracy:15.271% F
HSR:15.044% D-
NS-7 PDW
C
Kills:110
Deaths:151
KDR:0.728
Accuracy:20.919% D
HSR:16.364% C
Kills:966
Deaths (as Combat Medic):1,626
Deaths (to Combat Medics):663
KDR:0.5941
Kill Difference:660
Playtime:25.999 hours
Usage:1%
Score:0.482m
Score/min:309
Accuracy (listed only):18.774%
HSR (listed only):16.520%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C
Kills:352
Deaths:263
KDR:1.338
Accuracy:36.510% C
HSR:2.273% C
NCM3 Raven
C++
Kills:240
Deaths:270
KDR:0.889
Accuracy:37.065% C
HSR:2.917% C++
Kills:592
Deaths (as MAX Suit):266.500
Deaths (to MAX Suits):344
KDR:2.22139
Kill Difference:325.500
Playtime:49.580 hours
Usage:2%
Score:0.678m
Score/min:228
Accuracy (listed only):36.787%
HSR (listed only):2.595%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:53
V. Kills:9 N/A
Deaths:13
KDR:4.077
Accuracy:43.193% C++
KPH:28.900 D
VKPH:4.900 D
Kills:53 (0 + 53)
Deaths:13
KDR:4.077
VKDR:0.692
Vehicle Kills:9
Kill Difference:40
Playtime:1.832 hours
Usage:0%
Score:0.024m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:43.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:35,851
V. Kills:9,185 390%
Deaths:2,664
KDR:13.458
Accuracy:57.385% B++
KPH:47.200 B**
VKPH:12.100 C++
L100 Python AP
A
Kills:26,765
V. Kills:12,913 207%
Deaths:1,659
KDR:16.133
Accuracy:65.655% A
KPH:43.100 B*
VKPH:20.800 B+
L100 Python HESH
B*
Kills:6,150
V. Kills:1,094 N/A
Deaths:224
KDR:27.455
Accuracy:59.450% A
KPH:64.200 B+
VKPH:11.400 B*
Skyguard
A
Kills:3,009
V. Kills:1,590 189%
Deaths:256
KDR:11.754
Accuracy:37.039% A
KPH:22 B**
VKPH:11.600 B+
Kills:71,775 (71,775 + 0)
Deaths:4,803
KDR:14.944
VKDR:5.160
Vehicle Kills:24,782
Kill Difference:66,972
Playtime:1,612.272 hours
Usage:61%
Score:19.129m
Score/min:198
Driving Accuracy:37.039%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:462
V. Kills:416 111%
Deaths:102
KDR:4.529
Accuracy:42.876% C*
KPH:17.100 D
VKPH:15.400 C+
E540 Halberd
C+
Kills:320
V. Kills:199 160%
Deaths:57
KDR:5.614
Accuracy:47.947% B+
KPH:23.300 D
VKPH:14.500 C+
Titan-150 AP
A+
Kills:158
V. Kills:126 124%
Deaths:37
KDR:4.270
Accuracy:66.714% A*
KPH:27.600 B
VKPH:22 A+
M20 Basilisk
B+
Kills:138
V. Kills:43 314%
Deaths:29
KDR:4.759
Accuracy:33.615% B+
KPH:26.900 B+
VKPH:8.400 C*
Kills:1,078 (158 + 920)
Deaths:225
KDR:4.791
VKDR:3.484
Vehicle Kills:784
Kill Difference:853
Playtime:51.617 hours
Usage:2%
Score:1.445m
Score/min:466
Driving Accuracy:66.714%
Gunner Accuracy:33.615%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:1,131
V. Kills:106 N/A
Deaths:100
KDR:11.310
Accuracy:54.417% B+
KPH:72.600 D
VKPH:6.800 C
Enforcer ML65-H
C--
Kills:538
V. Kills:379 142%
Deaths:185
KDR:2.908
Accuracy:50.033% D-
KPH:26.700 C--
VKPH:18.800 D-
M96 Mjolnir-H
C+
Kills:460
V. Kills:364 126%
Deaths:145
KDR:3.172
Accuracy:48.853% C+
KPH:38.300 C-
VKPH:30.300 C+
M12 Kobalt-H
D
Kills:228
V. Kills:4 N/A
Deaths:14
KDR:16.286
Accuracy:15.888% D*
KPH:80.400 D
VKPH:1.400 D*
E540 Halberd-H
C+
Kills:79
V. Kills:44 176%
Deaths:31
KDR:2.548
Accuracy:54.925% C+
KPH:34.700 C
VKPH:19.300 C+
Kills:2,436 (0 + 2,436)
Deaths:475
KDR:5.128
VKDR:1.888
Vehicle Kills:897
Kill Difference:1,961
Playtime:52.827 hours
Usage:2%
Score:0.887m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:54.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:69
V. Kills:51 133%
Deaths:21
KDR:3.286
Accuracy:34.671% C
KPH:10.600 D-
VKPH:7.800 C++
Kills:69 (0 + 69)
Deaths:21
KDR:3.286
VKDR:2.429
Vehicle Kills:51
Kill Difference:48
Playtime:6.510 hours
Usage:0%
Score:0.102m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:34.671%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 45,03635,8512,66413.458A7.1357.385%B++3.082%C**47.2B**12.1C++178759.2h4.3B++7.6B*
L100 Python AP 39,67826,7651,65916.133A*9.8065.655%A1.472%D43.1B*20.8B+224620.8h5.4B8.2B*
L100 Python HESH 7,2446,15022427.455A++21.1259.45%AN/A64.2B+11.4B*22495.8h3.4C+5.7B+
Skyguard 4,5993,00925611.754M**5.4237.039%A2.459%C*22B**11.6B+168136.5h104.8B+283B*
Bouncing Betty 1,6161,61515610.353A*4.0240.901%CN/A156.8B++N/A39910.3h2C+4.8C+
Tank Mine 2,1051,3456819.779S13.4550.485%AN/A344.9S194.9S27333.9h2.5D--5B++
C85 Canister-H 1,2371,13110011.31C+4.9854.417%B+9.195%D72.5D6.8C19515.6h8.1C14.9C+
NS-11C 7747451,3540.55C--5.7819.575%D-18.524%C+6.6D--N/A21113.5h27.8F**142.1F-
Enforcer ML65-H 9175381852.908C3.4250.033%D-1.301%C--26.8C--18.9D-23020.1h14.3C**28.6C++
Enforcer ML85 8784621024.529C+1.8042.876%C*1.948%C+17.1D15.4C+21827h15.1D35.2C+
M96 Mjolnir-H 8244601453.172C3.1648.853%C+N/A38.3C-30.3C+41012h39.4C+80.6C++
NCM3 Raven 5533522631.338B+4.9936.51%C2.273%C8.6C4.9D7941h27.3C++74.7C+
Blitz GD-10 3303265840.558C-5.7719.655%D-15.951%C+5.7D*N/A2156.7h36.4T*185.1F*
E540 Halberd 519320575.614C+0.7247.947%B+3.125%C+23.4D14.5C+31413.7h6.8D14.2C+
AF-4A Bandit 3173145290.594D5.7422.447%D21.338%C6.2D*N/A1851h25.9T*115.3T
NSX Tanto 2982885790.497D5.8327.215%C*17.361%D*4.5D--N/A1464.2h36.4T*133.8D*
Spear Anti-Vehicle Phalanx Turret 4372622610.077B+3.7553.392%B**4.198%C++27D18C4309.7h13.8D*25.9C
AF-4 Cyclone 2682624220.621C-5.7118.362%D**17.176%C+6.6D*N/A2739.7h22T-119.7F*
NS Annihilator 4822413120.772B+5.5681.313%C++N/A6.7D-6.7D11036h15D--18.5D-
NCM3 Raven 4432402700.889C++5.4437.065%C2.917%C++5.7D--4.8C--7141.9h41.5D*112D
C-4 312235259.4S3.07433.333%UN/A335.7S110S66770.7h2.1D--0.5A++
M12 Kobalt-H 2322281416.286C+9.9515.888%D*12.719%D-81.4D1.4D*1752.8h11.8B+74C++
NS-44 Commissioner 1781762330.755C+5.5836.567%C++14.773%D--3.5D*N/A1649.9h6.2F-17D
Titan-150 AP 284158374.27C+2.0666.714%A*1.899%C--27.7B+22.1A+22355.7h5.9D8.8B+
MKV Suppressed 1601552930.529D5.8019.663%D*18.065%C5.7D*N/A2027.2h29.8T-151.4F--
M20 Basilisk 181138294.759B++1.5733.615%B+7.971%B*27.1B+8.4C*2105.1h64.7B+192.4B++
NC1 Gauss Rifle 1131131760.642C5.6915.271%F15.044%D-12.7DN/A1068.9h16.2D--105.8D**
NS-7 PDW 1141101510.728C5.6020.919%D16.364%C13.3DN/A728.3h24.2F-115.8D*
NS-15M2 1181101360.809C5.5215.213%F16.364%D*15.1D--1.1B**757.3h20.5F-134.5F--
Aspis Anti-Aircraft Phalanx Turret 225105176.176B**0.1622.343%C--1.905%C+7.8D8.9C-15913.5h187.8D-840.4C-
Gauss Compact S 1061012190.461C-5.8717.346%D*10.891%D*6.1D--N/A2316.6h24.3T*140.1F**
NC08 Mag-Scatter 96951380.688C5.6440.693%D*17.895%B+5.6D*N/A1317h5.9D**14.6D**
AF-19 Mercenary 95911600.569C5.7616.744%D*25.275%B++9.3DN/A1809.8h17.5D104.7D-
Frag Grenade 8785185N/A78.6745.64%C+N/A283.3D-6.7C17620.3h5.5D*12.1D
E540 Halberd-H 12379312.548D3.7854.925%C+1.266%C--34.3C19.1C+7512.3h6.5C+11.8C+
Mag-Cutter 78757,6580.01C6.3210.488%D**14.667%A0.1DN/A0770.2h2.5C*24C
M20 Basilisk 12069213.286C*3.0534.671%C2.899%D*10.6D-7.8C++2626.5h197.8F**570.4F--
NSX-P Tanto 58561000.56C-5.7725.319%C+16.071%D*5.2D--N/A2110.8h22.7D*89.6D
L105 Zephyr 6253134.077C--2.2543.193%C++N/A29.4D5D2191.8h8.3D-19.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33100.3h
M20 Basilisk-H0500h
Nano-Armor Kit8922,250,953120.3h
LA3 Desperado0760.1h
Anti-Vehicle MANA Turret33340.5h
Medical Applicator252114,9449.9h
Spitfire Auto-Turret232,2122.8h
Recon Detection Device16920,75737h
Shield Recharging Field59450.3h
Ammunition Package433,2882.1h
Anti-Infantry MANA Turret4630.3h
M20 Drake01860.1h

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