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Champion FCR707[NKAT] FCR707
NC BR 132

KDR: 5.72

Score: 37.6m

Last Seen: Dec 10th, 2018 1:44 PM
- OFFLINE - 100 minute(s)

Battle Rank 120 (132 total) - New Conglomerate on Cobalt - Outfit Member of New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 42
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT L100 Python AP L100 Python HESH Skyguard Bouncing Betty Tank Mine C85 Canister-H NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 395TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.357%18.114%3691110112,5560.7548734.966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.993%-0.13C-0.385C--1.647FHEAD ++ (~7.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.5-0.797D-27.4-0.921D--107.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.641%2.59%56965101759,35016272066136.4558287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.621%0.363C**-0.036C+1.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.547B+7.80.377C**9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.048%5.647%263810142,727134612862.0245212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.638%0.147C++0.313C*0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.602B+17.30.549B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 42
37.6m183.1%289 (17.3k)270 (16.2k)5.7208172,86612,7377.35817132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022822117.031%3.229%5510:526

87% Engineer7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2015 9:02 PMSep 27th, 2018 2:18 PMDec 10th, 2018 8:59 PM (10h) (PST)Dec 10th, 2018 10:55 AM (20h) (PST)Dec 10th, 2018 9:44 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,364401,3240.5240.0920.0171.2800.175212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,8382,37179,4673151771116,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2316.9h/96.5d 20,855 2,353 21,569 177.9k 1,775 7,375 24,330 189.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:737
Deaths:1,344
KDR:0.548
Accuracy:19.574% D-
HSR:18.318% C+
AF-4A Bandit
C+
Kills:314
Deaths:529
KDR:0.594
Accuracy:22.447% D
HSR:21.338% C+
NSX Tanto
C*
Kills:288
Deaths:579
KDR:0.497
Accuracy:27.215% C*
HSR:17.361% D*
Gauss Compact S
D*
Kills:101
Deaths:219
KDR:0.461
Accuracy:17.346% D*
HSR:10.891% D*
AF-19 Mercenary
B++
Kills:91
Deaths:160
KDR:0.569
Accuracy:16.744% D--
HSR:25.275% B++
Kills:1,531
Deaths (as Engineer):2,831
Deaths (to Engineers):4,548
KDR:0.5408
Kill Difference:1,300
Playtime:2,017.431 hours
Usage:87%
Score:34.302m
Score/min:283
Accuracy (listed only):20.665%
HSR (listed only):18.636%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:110
Deaths:136
KDR:0.809
Accuracy:15.233% F
HSR:16.364% D*
Kills:110
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):2,174
KDR:0.80882
Kill Difference:26
Playtime:56.315 hours
Usage:2%
Score:0.602m
Score/min:178
Accuracy (listed only):15.233%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:325
Deaths:580
KDR:0.560
Accuracy:19.707% D-
HSR:16% C+
AF-4 Cyclone
C
Kills:260
Deaths:422
KDR:0.616
Accuracy:18.398% D**
HSR:16.923% C
MKV Suppressed
C+
Kills:155
Deaths:293
KDR:0.529
Accuracy:19.663% D*
HSR:18.065% C+
NS-7 PDW
C+
Kills:102
Deaths:145
KDR:0.703
Accuracy:21.134% D
HSR:16.667% C+
NC08 Mag-Scatter
B+
Kills:95
Deaths:138
KDR:0.688
Accuracy:40.693% D--
HSR:17.895% B+
NS-44 Commissioner
B*
Kills:61
Deaths:67
KDR:0.910
Accuracy:43.478% B*
HSR:19.672% C
Kills:998
Deaths (as Infiltrator):1,645
Deaths (to Infiltrators):1,615
KDR:0.60669
Kill Difference:647
Playtime:153.486 hours
Usage:7%
Score:1.529m
Score/min:166
Accuracy (listed only):27.179%
HSR (listed only):17.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:325
Deaths:580
KDR:0.560
Accuracy:19.707% D-
HSR:16% C+
AF-4 Cyclone
C
Kills:260
Deaths:422
KDR:0.616
Accuracy:18.398% D**
HSR:16.923% C
MKV Suppressed
C+
Kills:155
Deaths:293
KDR:0.529
Accuracy:19.663% D*
HSR:18.065% C+
NC1 Gauss Rifle
D-
Kills:113
Deaths:174
KDR:0.649
Accuracy:15.211% D**
HSR:15.044% D-
NS-7 PDW
C+
Kills:102
Deaths:145
KDR:0.703
Accuracy:21.134% D
HSR:16.667% C+
Kills:955
Deaths (as Combat Medic):1,614
Deaths (to Combat Medics):635
KDR:0.5917
Kill Difference:659
Playtime:25.434 hours
Usage:1%
Score:0.469m
Score/min:307
Accuracy (listed only):18.823%
HSR (listed only):16.540%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C
Kills:352
Deaths:262
KDR:1.344
Accuracy:36.450% C
HSR:2.273% C
NCM3 Raven
C++
Kills:239
Deaths:269
KDR:0.888
Accuracy:37.004% C
HSR:2.929% C++
Kills:591
Deaths (as MAX Suit):265.500
Deaths (to MAX Suits):339
KDR:2.22599
Kill Difference:325.500
Playtime:49.426 hours
Usage:2%
Score:0.676m
Score/min:228
Accuracy (listed only):36.727%
HSR (listed only):2.601%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:53
V. Kills:9 N/A
Deaths:12
KDR:4.417
Accuracy:43.448% C++
KPH:29.700 D
VKPH:5 D
Kills:53 (0 + 53)
Deaths:12
KDR:4.417
VKDR:0.750
Vehicle Kills:9
Kill Difference:41
Playtime:1.785 hours
Usage:0%
Score:0.023m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:43.448%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:35,816
V. Kills:9,183 390%
Deaths:2,663
KDR:13.450
Accuracy:57.398% B++
KPH:47.200 B**
VKPH:12.100 C*
L100 Python AP
B**
Kills:19,345
V. Kills:9,847 196%
Deaths:1,392
KDR:13.897
Accuracy:63.961% B**
KPH:40.500 B*
VKPH:20.600 B+
L100 Python HESH
B*
Kills:2,122
V. Kills:396 N/A
Deaths:96
KDR:22.104
Accuracy:57.493% B**
KPH:60.800 B
VKPH:11.300 B*
Skyguard
B*
Kills:1,933
V. Kills:1,118 173%
Deaths:208
KDR:9.293
Accuracy:33.123% B++
KPH:20.200 B*
VKPH:11.700 B++
Kills:59,216 (59,216 + 0)
Deaths:4,359
KDR:13.585
VKDR:4.713
Vehicle Kills:20,544
Kill Difference:54,857
Playtime:1,366.567 hours
Usage:59%
Score:15.525m
Score/min:189
Driving Accuracy:33.123%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:456
V. Kills:413 110%
Deaths:101
KDR:4.515
Accuracy:42.820% C*
KPH:17.100 D
VKPH:15.400 C+
E540 Halberd
C+
Kills:302
V. Kills:192 156%
Deaths:55
KDR:5.491
Accuracy:47.895% B+
KPH:22.600 D
VKPH:14.300 C+
Titan-150 AP
A+
Kills:134
V. Kills:112 119%
Deaths:35
KDR:3.829
Accuracy:66.532% A*
KPH:25.500 C*
VKPH:21.300 A+
M20 Basilisk
B+
Kills:118
V. Kills:39 295%
Deaths:29
KDR:4.069
Accuracy:33.645% B+
KPH:23.900 C**
VKPH:7.900 C*
Kills:1,010 (134 + 876)
Deaths:220
KDR:4.591
VKDR:3.436
Vehicle Kills:756
Kill Difference:790
Playtime:50.345 hours
Usage:2%
Score:1.337m
Score/min:442
Driving Accuracy:66.532%
Gunner Accuracy:33.645%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:958
V. Kills:93 N/A
Deaths:92
KDR:10.413
Accuracy:52.529% C**
KPH:66.800 D
VKPH:6.500 C
Enforcer ML65-H
C-
Kills:538
V. Kills:379 142%
Deaths:183
KDR:2.940
Accuracy:50.042% D-
KPH:26.800 C-
VKPH:18.900 D-
M96 Mjolnir-H
C+
Kills:443
V. Kills:351 126%
Deaths:137
KDR:3.234
Accuracy:48.517% C+
KPH:37.400 C--
VKPH:29.700 C+
M12 Kobalt-H
D
Kills:216
V. Kills:4 N/A
Deaths:13
KDR:16.615
Accuracy:15.688% D*
KPH:79.400 D
VKPH:1.500 D--
E540 Halberd-H
C+
Kills:79
V. Kills:44 176%
Deaths:31
KDR:2.548
Accuracy:55.102% C+
KPH:34.900 C
VKPH:19.400 C+
Kills:2,234 (0 + 2,234)
Deaths:456
KDR:4.899
VKDR:1.910
Vehicle Kills:871
Kill Difference:1,778
Playtime:51.227 hours
Usage:2%
Score:0.813m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:55.102%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:60
V. Kills:45 130%
Deaths:21
KDR:2.857
Accuracy:32.341% D
KPH:10.100 D-
VKPH:7.600 C+
Kills:60 (0 + 60)
Deaths:21
KDR:2.857
VKDR:2.143
Vehicle Kills:45
Kill Difference:39
Playtime:5.957 hours
Usage:0%
Score:0.088m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:32.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 44,99935,8162,66313.449A++7.7357.398%B++3.085%C**47.2B**12.1C*178758.6h4.3B*7.6B**
L100 Python AP 29,19219,3451,39213.897A**8.1863.961%B**1.876%D40.5B*20.6B+212477.5h5.5B+8.5B*
L100 Python HESH 2,5182,1229622.104B**16.3857.493%B**N/A60.8B11.3B*21634.9h3.3C++5.8B+
Skyguard 3,0511,9332089.293M++3.5733.123%B++3.052%B++20.2B*11.7B++15895.6h101.6B+306.9B++
Bouncing Betty 1,5211,52015010.133A*4.4141.478%CN/A156.7B++N/A4009.7h2C4.7C+
Tank Mine 1,9691,2476220.113S14.3946.884%B**N/A337S195.1S27183.7h2.4D5.1B++
C85 Canister-H 1,0519589210.413C+4.6952.529%C**9.395%D67D6.5C17914.3h8.2C15.6C+
NS-11C 7667371,3440.548C--5.1719.574%D-18.318%C+6.5D--N/A21112.7h28F*143F-
Enforcer ML65-H 9175381832.94C2.7850.042%D-1.301%C--26.8C-18.9D-22520.1h14.3B28.5C++
Enforcer ML85 8694561014.515C+1.2142.82%C*1.974%C+17.1D15.5C+21426.7h15.1C-35.2C+
M96 Mjolnir-H 7944431373.234C+2.4948.517%C+N/A37.5C--29.7C+38611.8h39.7C+81.8C++
NCM3 Raven 5533522621.344B+4.3836.45%C2.273%C8.6C4.9D7940.9h27.1C++74.4C++
Blitz GD-10 3293255800.56C5.1619.707%D-16%C+5.8D*N/A2156.4h36.3T*184.2F--
AF-4A Bandit 3173145290.594D5.1322.447%D21.338%C+6.2D*N/A1851h25.9T*115.3T
E540 Halberd 494302555.491C+0.2347.895%B+3.311%C+22.5D14.3C+29413.4h7D-14.6C+
NSX Tanto 2982885790.497D5.2227.215%C*17.361%D*4.5D*N/A1464.2h36.4T*133.8D*
AF-4 Cyclone 2662604220.616C-5.1018.398%D**16.923%C6.6D*N/A2639.6h22.1T-119.9F--
Spear Anti-Vehicle Phalanx Turret 4092422410.083B+4.3652.808%B**4.132%C+26D18C4139.3h14.1D*26.8C
NCM3 Raven 4412392690.888C+4.8337.004%C2.929%C++5.7D--4.8D7141.7h41.4D--112D-
NS Annihilator 4552252960.76B+4.9681.108%C*N/A6.8D-6.9D10833.1h14.3D17.6D
M12 Kobalt-H 2202161316.615C+10.8915.688%D*11.574%D--80D1.5D--1672.7h11.5B+73.3C++
C-4 2832112110.048S4.33428.866%UN/A351.7S120S64560.6h2D-0.5A++
MKV Suppressed 1601552930.529D5.1919.663%D*18.065%C+5.7D*N/A2027.2h29.8F*151.4F-
Titan-150 AP 246134353.829C1.8966.532%A*2.239%C25.3C*21.1A+22175.3h6.1C9.2C**
M20 Basilisk 157118294.069B+1.6533.645%B+8.475%B**24.1C**8C**1904.9h72.9B216.6B+
NC1 Gauss Rifle 1131131740.649C5.0715.211%D**15.044%D-12.8DN/A1008.8h16D-105.4D**
NS-15M2 1181101360.809C4.9115.233%F16.364%D*15.1D--1.1A717.3h20.5F--134.3F-
NS-7 PDW 1061021450.703C5.0221.134%D16.667%C+12.8DN/A708h24.9F-118D--
Aspis Anti-Aircraft Phalanx Turret 220102176B**0.2821.95%D1.961%C+7.7D8.9C--15413.3h186.5D-849.6C--
Gauss Compact S 1061012190.461C-5.2617.346%D*10.891%D*6.1D--N/A2116.6h24.3T-140.1F*
NC08 Mag-Scatter 96951380.688C5.0340.693%D--17.895%B+5.6D*N/A1317h5.9D**14.6D**
AF-19 Mercenary 95911600.569C5.1516.744%D--25.275%B++9.3DN/A1619.8h17.5D104.7D
Frag Grenade 8684184N/A78.2845.327%C+N/A280D-6.7C+17650.3h5.4D*11.8D
E540 Halberd-H 12379312.548D3.1755.102%C+1.266%C--34.3C19.1C6342.3h6.5C+11.8C+
Mag-Cutter 78757,2460.01C5.7111.085%D**14.667%B**0.1DN/A0704.2h2.5C*22.7D
NS-44 Commissioner 6161670.91C+4.8143.478%B*19.672%C4.2D*N/A2914.6h6.4F-14.7C
M20 Basilisk 10560212.857C+2.8632.341%D3.333%D--10D-7.5C+2476h186.3D**576.1F--
L105 Zephyr 6253124.417C--1.3043.448%C++N/A29.4D5D2101.8h8.3D--19.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33320.5h
LA3 Desperado0760.1h
Spawn Beacon32280.2h
M20 Basilisk-H0500h
Nano-Armor Kit8452,073,224112.7h
Medical Applicator248111,5099.6h
Spitfire Auto-Turret222,1012.7h
Recon Detection Device13215,14527.6h
Shield Recharging Field59170.3h
Ammunition Package393,1032h
Anti-Infantry MANA Turret4630.3h
M20 Drake01860.1h

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