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Primus FELUS[ACER] FELUS
VS BR 48

KDR: 1.08

Score: 21.1m

Last Seen: Dec 5th, 2018 6:50 PM
- OFFLINE - 250.9 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Connery
Level Progress (to 49): 51%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Deimos VA29 Phaseshift VX-S Phobos VX86 Pandora VX25 C-4 Sirius SX12 Proximity Mine Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 599TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.166%15.86%3833111837,4590.6126490.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.81%0.587B+-0.762D--1.399D**HEAD + (~3.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.307C*12.50.127C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.397%0.266%82112133766341390.592126269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.217C++-1.222D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.664B+21.40.597B+32.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.779%1.832%554121081914454730.566782173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.387%-1.282D**-0.47D0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.2-0.742D-18.7-0.492D48.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.798%0.941%60312114258082500.52534169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.973%-0.314C-0.865D--0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.597B+15.80.604B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.676%82.436%60512092,3401111152.10621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.729%1.156B**0.997B*-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.30.28C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.2%12.254%60412103,6641142273.2056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.64%0.553B+-0.47D-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+2.80.434B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m576.9%224 (13.4k)220 (13.2k)1.0828625,69323,7271.2232148 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121450121.418%17.838%38204:035

7% Combat Medic15% Engineer26% Heavy Assault20% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 4:39 AMMay 7th, 2015 2:52 AMDec 5th, 2018 7:56 PM (255d) (PST)Dec 5th, 2018 2:53 PM (255d) (PST)Dec 5th, 2018 2:50 PM (255d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3361971390.2670.2470.0481.7490.036175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,16111,8118,35016153105213,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1603.5h/66.8d 3,330 4,583 6,186 168.2k 3,130 3,781 3,469 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:187
Deaths:275
KDR:0.680
Accuracy:19.272% C
HSR:21.925% C-
NSX Naginata
D
Kills:184
Deaths:283
KDR:0.650
Accuracy:18.830% D
HSR:19.565% D*
Ursa
D-
Kills:163
Deaths:183
KDR:0.891
Accuracy:17.455% D-
HSR:13.497% D**
VX29 Polaris
D
Kills:162
Deaths:191
KDR:0.848
Accuracy:19.012% D-
HSR:19.136% D
SVA-88
C
Kills:160
Deaths:159
KDR:1.006
Accuracy:20.949% C--
HSR:23.750% C
Kills:856
Deaths (as Heavy Assault):1,091
Deaths (to Heavy Assaults):7,091
KDR:0.7846
Kill Difference:235
Playtime:422.401 hours
Usage:26%
Score:5.013m
Score/min:198
Accuracy (listed only):19.103%
HSR (listed only):19.575%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,188
Deaths:1,444
KDR:0.823
Accuracy:59.818% C+
HSR:11.953% D-
Phobos VX86
C+
Kills:1,160
Deaths:978
KDR:1.186
Accuracy:58.916% C+
HSR:13.017% C--
Pandora VX25
C++
Kills:1,156
Deaths:1,055
KDR:1.096
Accuracy:40.335% C++
HSR:11.678% D-
Serpent VE92
C+
Kills:736
Deaths:1,078
KDR:0.683
Accuracy:23.779% C+
HSR:16.169% D
Pulsar C
C*
Kills:583
Deaths:635
KDR:0.918
Accuracy:25.748% C*
HSR:21.098% C
NS Baron G5
C--
Kills:434
Deaths:680
KDR:0.638
Accuracy:38.989% C--
HSR:11.060% D
VX6-7
C++
Kills:229
Deaths:338
KDR:0.678
Accuracy:25.347% C++
HSR:12.664% D**
Zenith VX-5
C
Kills:184
Deaths:301
KDR:0.611
Accuracy:24.413% C
HSR:10.870% F-
Solstice SF
B++
Kills:167
Deaths:199
KDR:0.839
Accuracy:27.756% B++
HSR:8.383% D**
NSX Tanto
C*
Kills:161
Deaths:196
KDR:0.821
Accuracy:27.312% C*
HSR:22.981% C
Thanatos VE70
B*
Kills:160
Deaths:165
KDR:0.970
Accuracy:48.343% B*
HSR:13.125% D
Solstice VE3
B++
Kills:159
Deaths:274
KDR:0.580
Accuracy:25.542% B+
HSR:23.899% B++
Eidolon VE33
C+
Kills:146
Deaths:297
KDR:0.492
Accuracy:27.117% C+
HSR:11.644% F-
Kills:6,463
Deaths (as Engineer):7,640
Deaths (to Engineers):5,753
KDR:0.84594
Kill Difference:1,177
Playtime:233.219 hours
Usage:15%
Score:2.809m
Score/min:201
Accuracy (listed only):34.878%
HSR (listed only):14.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,168
Deaths:180
KDR:6.489
Accuracy:42.915% B**
HSR:90.069% B**
Sirius SX12
C
Kills:1,103
Deaths:1,541
KDR:0.716
Accuracy:22.536% C
HSR:9.429% D**
Eridani SX5
D
Kills:733
Deaths:1,116
KDR:0.657
Accuracy:23.568% D
HSR:10.096% D**
Parallax VX3
B++
Kills:597
Deaths:205
KDR:2.912
Accuracy:43.626% B++
HSR:78.560% C++
Ghost
B++
Kills:268
Deaths:191
KDR:1.403
Accuracy:43.255% B++
HSR:69.030% C++
NS-357 Underboss
A+
Kills:226
Deaths:295
KDR:0.766
Accuracy:48.325% A+
HSR:22.124% C++
NS-44L Blackhand
B+
Kills:222
Deaths:228
KDR:0.974
Accuracy:45.238% B+
HSR:44.595% C*
NSX Tomoe
C++
Kills:178
Deaths:215
KDR:0.828
Accuracy:29.340% C++
HSR:30.337% D
MKV Suppressed
B+
Kills:167
Deaths:175
KDR:0.954
Accuracy:28.444% B+
HSR:8.383% F-
NS-44 Commissioner
C+
Kills:166
Deaths:216
KDR:0.769
Accuracy:35.996% C+
HSR:18.072% D
Nyx VX31
B*
Kills:163
Deaths:185
KDR:0.881
Accuracy:39.440% B*
HSR:11.656% F-
NS-7 PDW
C*
Kills:163
Deaths:159
KDR:1.025
Accuracy:25.655% C*
HSR:9.816% D*
NS-30 Vandal
A
Kills:162
Deaths:152
KDR:1.066
Accuracy:40.495% A
HSR:22.840% C-
Artemis VX26
B**
Kills:160
Deaths:162
KDR:0.988
Accuracy:32.214% B**
HSR:11.250% F
XM98
B**
Kills:155
Deaths:96
KDR:1.615
Accuracy:41.114% B+
HSR:83.226% B**
VA39 Spectre
A*
Kills:152
Deaths:72
KDR:2.111
Accuracy:40.282% A
HSR:61.842% A*
NS-61 Emissary
C**
Kills:121
Deaths:145
KDR:0.834
Accuracy:29.904% C**
HSR:14.050% C-
VE-S Canis
C+
Kills:85
Deaths:140
KDR:0.607
Accuracy:19.651% D*
HSR:20% C+
Spiker
D
Kills:57
Deaths:127
KDR:0.449
Accuracy:25.517% D
HSR:8.772% F
Kills:6,046
Deaths (as Infiltrator):5,600
Deaths (to Infiltrators):3,146
KDR:1.07964
Kill Difference:446
Playtime:316.375 hours
Usage:20%
Score:4.068m
Score/min:214
Accuracy (listed only):34.606%
HSR (listed only):32.850%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,188
Deaths:1,444
KDR:0.823
Accuracy:59.818% C+
HSR:11.953% D-
Phobos VX86
C+
Kills:1,160
Deaths:978
KDR:1.186
Accuracy:58.916% C+
HSR:13.017% C--
Pandora VX25
C++
Kills:1,156
Deaths:1,055
KDR:1.096
Accuracy:40.335% C++
HSR:11.678% D-
Sirius SX12
C
Kills:1,103
Deaths:1,541
KDR:0.716
Accuracy:22.536% C
HSR:9.429% D**
Serpent VE92
C+
Kills:736
Deaths:1,078
KDR:0.683
Accuracy:23.779% C+
HSR:16.169% D
Eridani SX5
D
Kills:733
Deaths:1,116
KDR:0.657
Accuracy:23.568% D
HSR:10.096% D**
Pulsar C
C*
Kills:583
Deaths:635
KDR:0.918
Accuracy:25.748% C*
HSR:21.098% C
NS Baron G5
C--
Kills:434
Deaths:680
KDR:0.638
Accuracy:38.989% C--
HSR:11.060% D
VX6-7
C++
Kills:229
Deaths:338
KDR:0.678
Accuracy:25.347% C++
HSR:12.664% D**
Zenith VX-5
C
Kills:184
Deaths:301
KDR:0.611
Accuracy:24.413% C
HSR:10.870% F-
MKV Suppressed
B+
Kills:167
Deaths:175
KDR:0.954
Accuracy:28.444% B+
HSR:8.383% F-
Solstice SF
B++
Kills:167
Deaths:199
KDR:0.839
Accuracy:27.756% B++
HSR:8.383% D**
NS-7 PDW
C*
Kills:163
Deaths:159
KDR:1.025
Accuracy:25.655% C*
HSR:9.816% D*
NSX Tanto
C*
Kills:161
Deaths:196
KDR:0.821
Accuracy:27.312% C*
HSR:22.981% C
Thanatos VE70
B*
Kills:160
Deaths:165
KDR:0.970
Accuracy:48.343% B*
HSR:13.125% D
Solstice VE3
B++
Kills:159
Deaths:274
KDR:0.580
Accuracy:25.542% B+
HSR:23.899% B++
VE-S Canis
C+
Kills:85
Deaths:140
KDR:0.607
Accuracy:19.651% D*
HSR:20% C+
Kills:8,568
Deaths (as Light Assault):10,474
Deaths (to Light Assaults):3,422
KDR:0.81803
Kill Difference:1,906
Playtime:436.277 hours
Usage:27%
Score:6.047m
Score/min:231
Accuracy (listed only):32.126%
HSR (listed only):13.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,188
Deaths:1,444
KDR:0.823
Accuracy:59.818% C+
HSR:11.953% D-
Phobos VX86
C+
Kills:1,160
Deaths:978
KDR:1.186
Accuracy:58.916% C+
HSR:13.017% C--
Pandora VX25
C++
Kills:1,156
Deaths:1,055
KDR:1.096
Accuracy:40.335% C++
HSR:11.678% D-
Sirius SX12
C
Kills:1,103
Deaths:1,541
KDR:0.716
Accuracy:22.536% C
HSR:9.429% D**
Eridani SX5
D
Kills:733
Deaths:1,116
KDR:0.657
Accuracy:23.568% D
HSR:10.096% D**
NS Baron G5
C--
Kills:434
Deaths:680
KDR:0.638
Accuracy:38.989% C--
HSR:11.060% D
MKV Suppressed
B+
Kills:167
Deaths:175
KDR:0.954
Accuracy:28.444% B+
HSR:8.383% F-
H-V45
C++
Kills:165
Deaths:179
KDR:0.922
Accuracy:24.817% C++
HSR:12.121% D*
NS-7 PDW
C*
Kills:163
Deaths:159
KDR:1.025
Accuracy:25.655% C*
HSR:9.816% D*
Terminus VX-9
C++
Kills:160
Deaths:287
KDR:0.557
Accuracy:26.481% C++
HSR:6.875% F--
Pulsar VS1
B+
Kills:160
Deaths:186
KDR:0.860
Accuracy:25.662% B+
HSR:11.875% D*
Thanatos VE70
B*
Kills:160
Deaths:165
KDR:0.970
Accuracy:48.343% B*
HSR:13.125% D
Equinox VE2
B*
Kills:159
Deaths:173
KDR:0.919
Accuracy:30.275% B*
HSR:10.692% D**
Corvus VA55
C--
Kills:159
Deaths:301
KDR:0.528
Accuracy:21.891% C--
HSR:11.950% F
VE-S Canis
C+
Kills:85
Deaths:140
KDR:0.607
Accuracy:19.651% D*
HSR:20% C+
NSX Yumi
D--
Kills:55
Deaths:125
KDR:0.440
Accuracy:21.532% D--
HSR:16.364% D--
Kills:7,207
Deaths (as Combat Medic):8,704
Deaths (to Combat Medics):2,194
KDR:0.82801
Kill Difference:1,497
Playtime:109.404 hours
Usage:7%
Score:1.837m
Score/min:280
Accuracy (listed only):32.307%
HSR (listed only):11.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C--
Kills:261
Deaths:189
KDR:1.381
Accuracy:14.030% D
HSR:16.858% C--
Cosmos VM3
B*
Kills:238
Deaths:187
KDR:1.273
Accuracy:13.725% D
HSR:23.109% B*
Quasar VM1
A++
Kills:237
Deaths:285
KDR:0.832
Accuracy:15.555% C+
HSR:27.004% A++
Quasar VM1
B
Kills:229
Deaths:228
KDR:1.004
Accuracy:19.624% B
HSR:22.707% C**
Blueshift VM5
C
Kills:210
Deaths:154
KDR:1.364
Accuracy:17.427% C-
HSR:19.524% C
Blueshift VM5
C**
Kills:206
Deaths:152
KDR:1.355
Accuracy:18.275% C
HSR:22.816% C**
Comet VM2
D
Kills:99
Deaths:220
KDR:0.450
Accuracy:31.757% D*
HSR:3.030% D
Comet VM2
C--
Kills:97
Deaths:174
KDR:0.557
Accuracy:31.717% D**
HSR:3.093% C--
NS-10 Burster
D--
Kills:75
Deaths:124
KDR:0.605
Accuracy:18.447% F
HSR:2.667% D--
NS-10 Burster
C
Kills:65
Deaths:112
KDR:0.580
Accuracy:18.955% F
HSR:4.615% C
Kills:1,717
Deaths (as MAX Suit):912.500
Deaths (to MAX Suits):1,394
KDR:1.88164
Kill Difference:804.500
Playtime:74.985 hours
Usage:5%
Score:1.351m
Score/min:300
Accuracy (listed only):19.951%
HSR (listed only):14.542%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:376
V. Kills:44 N/A
Deaths:70
KDR:5.371
Accuracy:39.397% D**
KPH:52.700 C-
VKPH:6.200 D--
Maelstrom Turbo Laser
D
Kills:128
V. Kills:86 147%
Deaths:486
KDR:0.263
Accuracy:27.917% D
KPH:3.300 D-
VKPH:2.200 D--
Antares LC
C
Kills:86
V. Kills:45 187%
Deaths:93
KDR:0.925
Accuracy:30.300% C
KPH:8.800 D
VKPH:4.600 D--
Kills:590 (214 + 0)
Deaths:649
KDR:0.909
VKDR:0.270
Vehicle Kills:175
Kill Difference:59
Playtime:55.204 hours
Usage:3%
Score:0.259m
Score/min:78
Piloting Accuracy:30.300%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:134
V. Kills:24 N/A
Deaths:43
KDR:3.116
Accuracy:40.491% D-
KPH:24.500 D--
VKPH:4.400 D--
Skyguard
D-
Kills:78
V. Kills:66 116%
Deaths:64
KDR:1.219
Accuracy:24.893% D
KPH:7.800 D--
VKPH:6.600 D-
Kills:212 (212 + 0)
Deaths:107
KDR:1.981
VKDR:0.841
Vehicle Kills:90
Kill Difference:105
Playtime:15.492 hours
Usage:1%
Score:0.127m
Score/min:137
Driving Accuracy:24.893%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:327
V. Kills:289 113%
Deaths:220
KDR:1.486
Accuracy:44.183% D*
KPH:10.500 D**
VKPH:9.300 D*
Supernova VPC
D-
Kills:280
V. Kills:40 N/A
Deaths:88
KDR:3.182
Accuracy:41.847% D--
KPH:26.600 D-
VKPH:3.800 D--
Saron HRB
C+
Kills:173
V. Kills:79 216%
Deaths:31
KDR:5.581
Accuracy:35.746% D-
KPH:24.400 C+
VKPH:11.100 D
Kills:780 (607 + 173)
Deaths:339
KDR:2.301
VKDR:1.204
Vehicle Kills:408
Kill Difference:441
Playtime:48.639 hours
Usage:3%
Score:0.523m
Score/min:179
Driving Accuracy:41.847%
Gunner Accuracy:35.746%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:149
V. Kills:12 N/A
Deaths:21
KDR:7.095
Accuracy:22.850% F
KPH:54.500 D
VKPH:4.400 C--
Saron HRB-H
D
Kills:103
V. Kills:47 215%
Deaths:15
KDR:6.867
Accuracy:42.412% F
KPH:27.400 D
VKPH:12.500 D*
Kills:252 (0 + 252)
Deaths:36
KDR:7
VKDR:1.639
Vehicle Kills:59
Kill Difference:216
Playtime:6.491 hours
Usage:0%
Score:0.087m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:42.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:168
V. Kills:23 N/A
Deaths:38
KDR:4.421
Accuracy:25.283% D--
KPH:26.500 C+
VKPH:3.600 D
M60-G Bulldog
D
Kills:51
V. Kills:8 N/A
Deaths:12
KDR:4.250
Accuracy:28.087% D-
KPH:23.300 D
VKPH:3.700 D
Kills:219 (0 + 219)
Deaths:50
KDR:4.380
VKDR:0.620
Vehicle Kills:31
Kill Difference:169
Playtime:8.523 hours
Usage:1%
Score:0.074m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:28.087%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:184
V. Kills:58 312%
Deaths:259
KDR:0.710
Accuracy:31.480% F
KPH:6.800 D--
VKPH:2.100 D-
Kills:184 (184 + 0)
Deaths:259
KDR:0.710
VKDR:0.224
Vehicle Kills:58
Kill Difference:75
Playtime:27.049 hours
Usage:2%
Score:0.073m
Score/min:45
Driving Accuracy:31.480%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 1,2031,1881,4440.823C0.2659.818%C+11.953%D-18.9D-N/A6762.8h2.2B+3.6C**
Phaseshift VX-S 1,1801,1681806.489A+5.4142.915%B**90.069%B**33.6C**N/A11634.8h2.1B++4.9B++
Phobos VX86 1,1631,1609781.186C+0.1058.916%C+13.017%C--23.6DN/A8249.2h2B*3.4B+
Pandora VX25 1,1651,1561,0551.096C+0.0140.335%C++11.678%D-16.9DN/A6068.4h4.1B+10.1B+
C-4 1,7881,1549851.172C+0.0925.686%C+N/A48.5D26.6C+57823.8h1.6C+6.3C+
Sirius SX12 1,1211,1031,5410.716C0.3722.536%C9.429%D**12.2DN/A5290.4h15.1C++67C++
Proximity Mine 7427411355.489B+4.4143.675%C*N/A102.9CN/A3957.2h1.9C++4.4C**
Serpent VE92 7527361,0780.683C0.4023.779%C+16.169%D15.4DN/A6547.8h13.1C++55C*
Eridani SX5 7457331,1160.657C-0.4323.568%D10.096%D**13.9D-N/A4352.8h13.2C+56.1C+
Lumine Edge 6976908,0800.085C+1.0025.92%C+26.667%A++1.8CN/A5390.5h1.4C++5.6C*
Frag Grenade 6746711671N/A669.9240.451%DN/A419.4C1.9D14461.6h3.8C++9.3C+
Parallax VX3 5985972052.912C+1.8343.626%B++78.56%C++22.3CN/A8526.8h2.2C*5.1B+
Pulsar C 5855836350.918C+0.1625.748%C*21.098%C16.1DN/A5936.1h10.6B+41.2B+
Hunter QCX 5325306170.859C**0.2245.2%C++48.679%A+9.8CN/A3854h3.2B+7.1B+
NS Baron G5 4384346800.638D0.4438.989%C--11.06%D13D--N/A5433.5h4.5C*11.5C+
NS Decimator 8524159020.46D0.6255.637%D1.446%D16D*16.9C++26525.9h6.9D*12.5D**
Dual Photon Pods 420376705.371C+4.2939.397%D**N/A53C-6.2D--2517.1h21.4C*54.2C+
Supernova FPC 6163272201.486D0.4044.183%D*2.752%C**10.5D**9.3D*15431h7D-15.9D**
Tank Mine 4842841581.797C0.7129.279%CN/A53.6D--37.7D-7455.3h1.9C++6.4C+
Supernova VPC 320280883.182D2.1041.847%D--1.429%C+26.7D-3.8D--14710.5h3.2C++7.6C+
Ghost 2692681911.403C0.3243.255%B++69.03%C++12.9D--N/A6620.7h2.3C++5.2B+
Cosmos VM3 2652611891.381C0.3014.03%D16.858%C--26.6CN/A1179.8h11.6B*82.7C++
Cosmos VM3 2382381871.273C0.1913.725%D23.109%B*24.5C-N/A1099.7h12.4B+90C+
Quasar VM1 2412372850.832C-0.2515.555%C+27.004%A++19.6CN/A7312.1h14.4C**92.6C*
Quasar VM1 2332292281.004D0.0819.624%B22.707%C**34.7C++N/A1076.6h13.3C*67.8B+
VX6-7 2292293380.678C0.4025.347%C++12.664%D**12DN/A6219.1h12.2C*48.2B
NS-357 Underboss 2262262950.766C0.3248.325%A+22.124%C++14D-N/A5416.2h4.8C--10B+
NS-44L Blackhand 2232222280.974C+0.1145.238%B+44.595%C*15.6C--N/A5014.2h4.7C+10.4C**
Spear Anti-Vehicle Phalanx Turret 327214277.926C++6.8435.842%D-3.271%C41.2C*21.7C+4205.2h6.2B*17.3B+
Blueshift VM5 2112101541.364C-0.2817.427%C-19.524%C23.1DN/A1089.1h12.9B*74.1B
Blueshift VM5 2082061521.355C-0.2718.275%C22.816%C**22.6DN/A1009.1h13.5B*73.7B+
Force-Blade 20719612,5330.016C1.0754.286%A*N/A0.3C-N/A1752.2h3.5D6.4B+
Orion VS54 1901872750.68C-0.4019.272%C21.925%C-8.8D--N/A8921.2h15.2C-78.9C+
M40 Fury-F 2421842590.71C-0.3731.48%FN/A6.8D--2.1D-4527h10.1B32.1C
NSX Naginata 1861842830.65D0.4318.83%D19.565%D*15.2D--N/A5612.1h12.2C++65C+
Zenith VX-5 1881843010.611D0.4724.413%C10.87%F-13.6D-N/A3313.5h14.4C58.8C+
NSX Tomoe 1821782150.828C-0.2529.34%C++30.337%D16D--N/A8811.1h15.2C+51.7C++
Lasher X2 1801772430.728C0.3519.131%D--3.39%C13.2D-N/A7213.4h17.1B+89.6C+
Saron HRB 252173315.581C++4.5035.746%D-N/A24.4C+11.1D3367.1h14.8B**41.4B++
M60-G Bulldog 191168384.421C+3.3425.283%D--N/A26.7C+3.7D1486.3h6.2B+24.7C+
MKV Suppressed 1671671750.954C+0.1328.444%B+8.383%F-14.6D-N/A5911.4h14.1C*49.7B
Solstice SF 1731671990.839C+0.2427.756%B++8.383%D**14.2C-N/A8411.8h8B+28.7B*
NS-44 Commissioner 1681662160.769C+0.3135.996%C+18.072%D17.1DN/A849.7h4.5C12.5C+
H-V45 1671651790.922C0.1624.817%C++12.121%D*15.7DN/A8410.5h14.8C59.8C+
Nyx VX31 1631631850.881C--0.2039.44%B*11.656%F-13.4D--N/A5412.2h5.4C*13.8B+
NS-7 PDW 1641631591.025C++0.0625.655%C*9.816%D*13.8DN/A8411.8h12.4B++48.4B+
Ursa 1641631830.891C0.1917.455%D-13.497%D**14.6D-N/A7011.2h12.6C72.2C-
VX29 Polaris 1641621910.848C--0.2319.012%D-19.136%D7.4D*N/A4521.8h17.2D**90.4D-
NS-30 Vandal 1621621521.066C0.0240.495%A22.84%C-10.1D*N/A5916h5.2B+12.7B++
NSX Tanto 1611611960.821C0.2627.312%C*22.981%C16.9DN/A409.5h13C**47.8C*
Terminus VX-9 1601602870.557C-0.5326.481%C++6.875%F--10.3D*N/A4915.6h13.7C51.6C+
Pulsar VS1 1601601860.86C+0.2225.662%B+11.875%D*17.6C-N/A979.1h13.3B+52B+
Thanatos VE70 1601601650.97C++0.1148.343%B*13.125%D17DN/A649.4h3.3B**6.8B**
Artemis VX26 1611601620.988C0.0932.214%B**11.25%F18.6DN/A828.6h10.9B+33.9B++
SVA-88 1601601591.006C0.0820.949%C--23.75%C19.3D--N/A1118.3h11.6C*55.2C+
Solstice VE3 1601592740.58C0.5025.542%B+23.899%B++9.5DN/A9316.7h16.9C+66.1C++
Equinox VE2 1611591730.919C0.1630.275%B*10.692%D**14.9D-N/A6410.7h14.7C--48.5C*
Corvus VA55 1611593010.528D0.5521.891%C--11.95%F11.1D--N/A4414.3h12.2C++55.8C+
XM98 156155961.615C0.5341.114%B+83.226%B**14.6DN/A6910.6h2.2B+5.4B+
VA39 Spectre 152152722.111B+1.0340.282%A61.842%A*22C+N/A1146.9h4.1B**10.3B**
Proton II PPA-H 161149217.095C6.0122.85%FN/A55.2D4.4C--2092.7h11.7C51.1D*
Eidolon VE33 1491462970.492C-0.5927.117%C+11.644%F-6.6D-N/A2422.1h12.2D44.9C
NSX Masamune 1721452010.721C+0.3639.112%F--3.448%A17.7D3.3D--948.2h7B++17.9B+
NSX Fujin 1451441144N/A142.9240.24%C+22.222%T720B*5C+24240.2h1.6A4.1B**
Rocklet Rifle 3141422350.604C+0.4850.627%CN/A29.6C++35.8B**5194.8h26.2B**51.7B+
MANA Anti-Vehicle Turret 2331411281.102D0.0230.682%D*10.638%M+1410B++920C*1240310.1h8.3C+26.9D--
L100 Python HESH 158134433.116D2.0340.491%D-N/A24.4D*4.4D--1555.5h4.4C-10.9D-
Maelstrom Turbo Laser 2141284860.263C--0.8227.917%DN/A3.3D-2.2D--5138.3h200.7D*718.9D*
NS-61 Emissary 1251211450.834C++0.2529.904%C**14.05%C-13.2DN/A409.2h19.2C--64.3C+
Saron HRB-H 150103156.867B5.7842.412%F1.942%B+27.1D12.4D*2353.8h23.4C**55.1C
Comet VM2 153992200.45C--0.6331.757%D*3.03%D5.1D--2.8D6319.6h28.1C88.6D
Comet VM2 163971740.557C--0.5331.717%D**3.093%C--6.3D-4.3C8315.5h29.3C+92.3D
Antares LC 13186930.925C0.1630.3%C1.163%D8.8D4.6D--589.8h195.9D646.5D
VE-S Canis 87851400.607C--0.4819.651%D*20%C+13.7D-N/A366.2h11B+56C+
Skyguard 14478641.219D0.1424.893%D1.282%D7.8D--6.6D-12710h147.6C--593.1D
NS-10 Burster 128751240.605C--0.4818.447%F2.667%D--3.8D-2.7D7219.7h106.4B++576.9C
The Slasher 73734180.175A**0.9134.137%C+10.959%C+3.3C+N/A922h2.5C7.4C+
NS-10 Burster 110651120.58D0.5018.955%F4.615%C3.6D-2.5D--7218.1h116.4B*614.3C
Spiker 59571270.449D0.6325.517%D8.772%F8.9D--N/A286.4h12.3C--48.3D
NSX Yumi 60551250.44D0.6421.532%D--16.364%D--9.8D--N/A295.6h16.7D*77.6D*
M60-G Bulldog 5951124.25C3.1728.087%D-N/A23.2D3.6D1352.2h6.3B+22.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,6833.7h
Anti-Vehicle MANA Turret262742.4h
Nano-Armor Kit13274,69711.8h
AE Nano-Armor Kit6984,2026.7h
AE Medical Applicator357,7880.8h
Spitfire Auto-Turret123880.6h
Nanite Revive Grenade05310.1h
Medical Applicator22845,3348.4h
VS Patriot Flare Gun0590.2h
Restoration Kit162930.4h
Motion Spotter171,5911.6h
VS Triumph Flare Gun0740.1h
Deconstruction Tool07930.3h
Recon Detection Device543,1056.2h
Shield Recharging Field54050.1h
Ammunition Package93190.4h
Medical Kit485551h
IPC Targeting Dart0660.3h
Orbital Strike Target Designator4550.6h
WLT-Howler Mining Laser21,8540.3h

Check the help document for the dictionary if you want to learn more about words used here.


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