Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 12 (18,948)players online:
heyitsklobb (11) 11
stats.dasanfall.com
First Lt. FIamousz[BLNG] FIamousz
TR BR 43

KDR: 3.47

Score: 12m

Last Seen: Jul 14th, 2019 9:11 PM
- OFFLINE - 42.4 hour(s)

Prestige 1, Battle Rank 43 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
Level Progress (to 44): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee M18 Rotary Hellfire Rocket Pods NS-15M2 LC2 Lynx T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FIamousz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,864,688 MLG Score: 4688
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.868%32.575%107113120118,1493.59244-0.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.802%2.27A*1.78A++-0.663DHEAD ++ (~16.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.623B+9.20.354C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.867%0.243%4399412109,042258321535.0465281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.926%-0.157C-1.242D*-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.60.394B350.338C**62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.403%76.259%01121327845320.612335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.867A++0.596B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.423B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.884%18.033%0112136138600.157623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.776B++0.67B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**4.20.126C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
12m281.1%631 (37.9k)538 (32.3k)3.4695129,8108,5923.6865743 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214210632.472%21.084%68502:366

45% Engineer48% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2018 6:42 PMApr 30th, 2018 12:22 PMJul 14th, 2019 7:57 PM (2d) (PST)Jul 14th, 2019 5:13 PM (2d) (PST)Jul 14th, 2019 5:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2832571,0261.3370.3850.2824.2470.1744688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,96215,39961,5638023172551032,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
371.6h/15.5d 1,865 6,285 6,383 94.7k 170 1,052 3,877 28.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:14,789
Deaths:4,883
KDR:3.029
Accuracy:33.143% A*
HSR:32.707% B**
NS-15M2
A++
Kills:861
Deaths:315
KDR:2.733
Accuracy:33.824% A++
HSR:34.611% B**
T9 CARV
A**
Kills:582
Deaths:254
KDR:2.291
Accuracy:31.551% A**
HSR:35.395% A++
MG-H1 Watchman
A*
Kills:284
Deaths:91
KDR:3.121
Accuracy:34.790% A*
HSR:35.211% B**
Kills:16,516
Deaths (as Heavy Assault):5,543
Deaths (to Heavy Assaults):2,629
KDR:2.97961
Kill Difference:10,973
Playtime:180.177 hours
Usage:48%
Score:5.115m
Score/min:473
Accuracy (listed only):33.327%
HSR (listed only):34.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:614
Deaths:413
KDR:1.487
Accuracy:26.172% B+
HSR:27.850% B**
SMG-46AE Armistice
B*
Kills:61
Deaths:27
KDR:2.259
Accuracy:33.740% B*
HSR:27.869% B++
AS16 NightHawk
B**
Kills:61
Deaths:22
KDR:2.773
Accuracy:50.884% B**
HSR:18.033% B*
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
Kills:793
Deaths (as Light Assault):490
Deaths (to Light Assaults):1,462
KDR:1.61837
Kill Difference:303
Playtime:11.078 hours
Usage:3%
Score:0.613m
Score/min:922
Accuracy (listed only):36.324%
HSR (listed only):24.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:614
Deaths:413
KDR:1.487
Accuracy:26.172% B+
HSR:27.850% B**
AS16 NightHawk
B**
Kills:61
Deaths:22
KDR:2.773
Accuracy:50.884% B**
HSR:18.033% B*
MG-HBR1 Dragoon
A+
Kills:52
Deaths:21
KDR:2.476
Accuracy:43.359% A+
HSR:21.154% D-
Kills:727
Deaths (as Engineer):456
Deaths (to Engineers):1,345
KDR:1.5943
Kill Difference:271
Playtime:167.591 hours
Usage:45%
Score:5.953m
Score/min:592
Accuracy (listed only):40.139%
HSR (listed only):22.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:229
Deaths:77
KDR:2.974
Accuracy:33.448% A*
HSR:27.511% B*
TORQ-9
M**
Kills:69
Deaths:21
KDR:3.286
Accuracy:35.798% A**
HSR:49.275% M**
SMG-46AE Armistice
B*
Kills:61
Deaths:27
KDR:2.259
Accuracy:33.740% B*
HSR:27.869% B++
AS16 NightHawk
B**
Kills:61
Deaths:22
KDR:2.773
Accuracy:50.884% B**
HSR:18.033% B*
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
Kills:477
Deaths (as Combat Medic):175
Deaths (to Combat Medics):1,006
KDR:2.72571
Kill Difference:302
Playtime:3.368 hours
Usage:1%
Score:0.087m
Score/min:429
Accuracy (listed only):37.674%
HSR (listed only):29.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B++
Kills:329
Deaths:225
KDR:1.462
Accuracy:46.747% B++
HSR:27.660% C++
TSAR-42
A
Kills:278
Deaths:78
KDR:3.564
Accuracy:47.403% A
HSR:76.259% B*
NS-45 Pilot
B**
Kills:139
Deaths:86
KDR:1.616
Accuracy:36.244% B*
HSR:34.532% B**
NS-357 Underboss
B*
Kills:83
Deaths:92
KDR:0.902
Accuracy:43.906% B*
HSR:26.506% B+
SMG-46AE Armistice
B*
Kills:61
Deaths:27
KDR:2.259
Accuracy:33.740% B*
HSR:27.869% B++
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
Kills:947
Deaths (as Infiltrator):536
Deaths (to Infiltrators):1,250
KDR:1.76679
Kill Difference:411
Playtime:7.169 hours
Usage:2%
Score:0.181m
Score/min:420
Accuracy (listed only):40.423%
HSR (listed only):36.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M++
Kills:4,088
V. Kills:2,309 177%
Deaths:369
KDR:11.079
Accuracy:33.263% C++
KPH:43.900 M++
VKPH:24.800 A**
M14 Banshee
M*
Kills:2,365
V. Kills:48 N/A
Deaths:149
KDR:15.873
Accuracy:39.086% A++
KPH:145.100 M*
VKPH:2.900 C
M18 Rotary
S
Kills:1,406
V. Kills:780 180%
Deaths:150
KDR:9.373
Accuracy:43.862% A*
KPH:82.600 S
VKPH:45.800 S
Hellfire Rocket Pods
M*
Kills:1,183
V. Kills:67 N/A
Deaths:24
KDR:49.292
Accuracy:60.798% A+
KPH:275.300 M*
VKPH:15.600 C++
Hornet Missiles
B+
Kills:69
V. Kills:41 164%
Deaths:6
KDR:11.500
Accuracy:75.595% A++
KPH:87.800 B+
VKPH:52.200 B+
Kills:9,111 (7,859 + 0)
Deaths:698
KDR:13.053
VKDR:4.649
Vehicle Kills:3,245
Kill Difference:8,413
Playtime:131.505 hours
Usage:35%
Score:3.313m
Score/min:420
Piloting Accuracy:43.862%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:126
V. Kills:74 168%
Deaths:3
KDR:42
Accuracy:51.264% B**
KPH:89.800 M*
VKPH:52.800 A*
Kills:126 (0 + 126)
Deaths:3
KDR:42
VKDR:24.667
Vehicle Kills:74
Kill Difference:123
Playtime:1.403 hours
Usage:0%
Score:0.171m
Score/min:2,035
Piloting Accuracy:N/A%
Gunner Accuracy:51.264%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,89114,7894,8833.029B+0.4433.143%A*32.707%B**122.3M++N/A329120.9h9.2B**27.9B**
M18 Needler 6,3974,08836911.079M+7.6133.263%C++N/A43.9M++24.8A**32093.1h54.2B**162.8B**
M14 Banshee 2,4132,36514915.872B**12.4039.086%A++N/A145.1M*2.9C76616.3h11.5B*29.4B*
M18 Rotary 2,1861,4061509.373M*5.9043.862%A*N/A82.7S45.9S55017h39.8B**90.6A
Hellfire Rocket Pods 1,2501,1832449.292S45.8260.798%A+N/A275.1M*15.6C++7114.3h10.1B++16.6B*
NS-15M2 8688613152.733B++0.7433.824%A++34.611%B**114.8A**N/A3397.5h9.4B**27.9B*
LC2 Lynx 6256144131.487B1.9826.172%B+27.85%B**23.5CN/A69426.1h12.1B++46.4B++
T9 CARV 5895822542.291B*1.1831.551%A**35.395%A++102.1M**1.2A++3225.7h9.6A30.4B**
NS Decimator 5163431262.722A*0.7569.644%B**N/A56.2A28.4A+2936.1h3.3B**4.7B**
NS-44P Commissioner 3303292251.462C**2.0146.747%B++27.66%C++39.2CN/A1108.4h2.8B++6B++
MG-H1 Watchman 288284913.121B**0.3534.79%A*35.211%B**113.6M1.6A++3492.5h11B**31.7B*
TSAR-42 280278783.564C++0.0947.403%A76.259%B*89.7A*N/A3343.1h1.8B**3.9B*
TAR 233229772.974B**0.5033.448%A*27.511%B*109M**1.9M**3182.1h10.2B**30.5B**
NS-45 Pilot 141139861.616C**1.8536.244%B*34.532%B**36.6CN/A983.8h5.6B*15.3B*
C150 Dalton 200126342S38.5351.264%B**N/A90M*52.9A*20321.4h2.3A4.4A+
M12 Kobalt 112108521.6C18.1325.092%B+19.444%B+270M*10B+11100.4h11.4B**45.5B*
NS-357 Underboss 8383920.902C+2.5743.906%B*26.506%B+23.7DN/A703.5h3.8B+8.7B++
MRC3 Mercy 8282174.824B**1.3526.731%A*36.585%M+91.1SN/A2850.9h11.9A++44.4A
Frag Grenade 7170170N/A66.5353.444%B**N/A700B**10C*26310.1h3.2B++6B*
Hornet Missiles 11069611.5B*8.0375.595%A++N/A86.3B+51.3B+7290.8h7.4B++9.7B**
TORQ-9 6969213.286A+0.1835.798%A**49.275%M**172.5SN/A6900.4h8.4A*23.5A+
SMG-46AE Armistice 6161272.259B++1.2133.74%B*27.869%B++101.7AN/A2510.6h10B*29.5B*
AS16 NightHawk 6161222.773A0.7050.884%B**18.033%B*101.7M+N/A3800.6h4.2B8.3B++
MG-S1 Jackal 5957282.036B*1.4334.5%A+24.561%B++114M*4S6070.5h8.3B+24.1B*
MRC3 Mercy 5352153.467B+0.0026.016%A*25%B*57.8A*1.1B**2000.9h14.8A56.8B**
MG-HBR1 Dragoon 5252212.476B**0.9943.359%A+21.154%D-65A*N/A2420.8h4.3B**9.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32430.3h
Medical Applicator41,8730.1h
Restoration Kit91100.2h
Motion Spotter22600.1h
Nano-Armor Kit5396,4426.1h
Medical Kit8787,10320h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 1.61s on queries, 0.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.