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Lt. General FIamousz[BLNG] FIamousz
TR BR 90

KDR: 3.58

Score: 7.9m

Last Seen: Feb 14th, 2019 12:06 PM
- OFFLINE - 8.7 hour(s)

Battle Rank 90 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
Level Progress (to 91): 55%
Level 100 Progress: 42% 330h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee M18 Rotary NS-15M2 T9 CARV LC2 Lynx Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,064,048 MLG Score: 4048
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.45%32.801%106411101111,5943.415020.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.342%2.225A*1.862A++-0.35C-HEAD ++ (~16.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.617B+9.30.348C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.713%0.239%3997410187,106215263832.8982269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.415%-0.279C-1.25D*0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.349C**36.70.312C*69.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.627%73.296%01102117628120.624114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.342A*0.404B-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.80.422B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
7.9m244.1%553 (33.2k)474 (28.4k)3.5837120,8075,8063.8489590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022141931.593%19.566%61802:535

50% Engineer43% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2018 6:42 PMApr 30th, 2018 12:22 PMFeb 14th, 2019 1:17 PM (2d) (PST)Feb 14th, 2019 8:36 AM (3d) (PST)Feb 14th, 2019 8:06 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2802271,0531.2430.3470.2433.4960.1894048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,80213,62563,1777521152101128,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279h/11.6d 1,540 4,071 4,563 58.5k 113 716 3,163 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:8,923
Deaths:3,066
KDR:2.910
Accuracy:32.900% A*
HSR:33.038% A
NS-15M2
A++
Kills:713
Deaths:265
KDR:2.691
Accuracy:33.549% A++
HSR:34.362% B**
T9 CARV
A**
Kills:580
Deaths:253
KDR:2.292
Accuracy:31.559% A**
HSR:35.345% A++
MG-H1 Watchman
A*
Kills:186
Deaths:54
KDR:3.444
Accuracy:34.772% A*
HSR:38.710% A+
Kills:10,402
Deaths (as Heavy Assault):3,638
Deaths (to Heavy Assaults):1,622
KDR:2.85926
Kill Difference:6,764
Playtime:121.159 hours
Usage:43%
Score:3.107m
Score/min:427
Accuracy (listed only):33.195%
HSR (listed only):35.364%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:553
Deaths:369
KDR:1.499
Accuracy:25.787% B+
HSR:27.486% B**
Kills:553
Deaths (as Engineer):369
Deaths (to Engineers):1,016
KDR:1.49864
Kill Difference:184
Playtime:138.544 hours
Usage:50%
Score:3.983m
Score/min:479
Accuracy (listed only):25.787%
HSR (listed only):27.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:553
Deaths:369
KDR:1.499
Accuracy:25.787% B+
HSR:27.486% B**
SMG-46AE Armistice
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:33.955% B*
HSR:27.586% B++
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
Kills:668
Deaths (as Light Assault):424
Deaths (to Light Assaults):999
KDR:1.57547
Kill Difference:244
Playtime:9.583 hours
Usage:3%
Score:0.584m
Score/min:1,016
Accuracy (listed only):31.414%
HSR (listed only):26.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:229
Deaths:77
KDR:2.974
Accuracy:33.689% A*
HSR:27.511% B*
SMG-46AE Armistice
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:33.955% B*
HSR:27.586% B++
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
Kills:344
Deaths (as Combat Medic):132
Deaths (to Combat Medics):691
KDR:2.60606
Kill Difference:212
Playtime:2.825 hours
Usage:1%
Score:0.069m
Score/min:409
Accuracy (listed only):34.048%
HSR (listed only):26.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:176
Deaths:44
KDR:4
Accuracy:50.627% A++
HSR:73.296% B+
NS-45 Pilot
B**
Kills:127
Deaths:74
KDR:1.716
Accuracy:36.491% B*
HSR:34.646% B**
NS-44P Commissioner
B
Kills:102
Deaths:84
KDR:1.214
Accuracy:38.577% C
HSR:29.412% B
NS-357 Underboss
B**
Kills:66
Deaths:67
KDR:0.985
Accuracy:44.981% B**
HSR:21.212% C+
SMG-46AE Armistice
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:33.955% B*
HSR:27.586% B++
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
Kills:586
Deaths (as Infiltrator):324
Deaths (to Infiltrators):804
KDR:1.80864
Kill Difference:262
Playtime:5.623 hours
Usage:2%
Score:0.138m
Score/min:408
Accuracy (listed only):39.855%
HSR (listed only):35.119%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:3,210
V. Kills:1,807 178%
Deaths:287
KDR:11.185
Accuracy:31.813% C+
KPH:42 M
VKPH:23.600 A*
M14 Banshee
M++
Kills:2,026
V. Kills:41 N/A
Deaths:123
KDR:16.472
Accuracy:39.163% A++
KPH:142.600 M++
VKPH:2.900 C
M18 Rotary
S
Kills:1,358
V. Kills:752 180%
Deaths:142
KDR:9.563
Accuracy:44.175% A*
KPH:84.800 S
VKPH:47 S
Hellfire Rocket Pods
M**
Kills:512
V. Kills:31 N/A
Deaths:7
KDR:73.143
Accuracy:61.947% A+
KPH:291.900 M**
VKPH:17.700 B+
Hornet Missiles
B+
Kills:62
V. Kills:37 163%
Deaths:6
KDR:10.333
Accuracy:75.304% A++
KPH:81.300 C**
VKPH:48.500 B+
Kills:7,168 (6,594 + 0)
Deaths:565
KDR:12.687
VKDR:4.722
Vehicle Kills:2,668
Kill Difference:6,603
Playtime:109.210 hours
Usage:39%
Score:2.704m
Score/min:413
Piloting Accuracy:44.175%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:126
V. Kills:74 168%
Deaths:3
KDR:42
Accuracy:51.264% B**
KPH:89.900 M++
VKPH:52.800 A*
Kills:126 (0 + 126)
Deaths:3
KDR:42
VKDR:24.667
Vehicle Kills:74
Kill Difference:123
Playtime:1.402 hours
Usage:1%
Score:0.168m
Score/min:1,997
Piloting Accuracy:N/A%
Gunner Accuracy:51.264%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,9838,9233,0662.91B+0.6732.9%A*33.038%A115.1M++N/A30477.5h9.3B**28.1B**
M18 Needler 5,0173,21028711.185M++7.6031.813%C+N/A42M23.6A*29476.5h55.9B**175.6B**
M14 Banshee 2,0672,02612316.472B**12.8939.163%A++N/A142.7M++2.9C82214.2h11.4B++29.1B*
M18 Rotary 2,1101,3581429.563M**5.9844.175%A*N/A84.9S47S56116h39.4B**89.2B**
NS-15M2 7207132652.691B+0.8933.549%A++34.362%B**111.4A**1.1A3326.4h9.4B**28B*
T9 CARV 5875802532.292B++1.2931.559%A**35.345%A++101.8M**1.2A*2915.7h9.6A30.4B**
LC2 Lynx 5635533691.499B2.0825.787%B+27.486%B**25.6C+N/A6621.6h11.6B*45B++
Hellfire Rocket Pods 543512773.143S69.5661.947%A+N/A284.4M*17.2B7651.8h10.1B++16.3B*
TAR 233229772.974B**0.6133.689%A*27.511%B*109M**1.9M**3042.1h10.2B**30.3B**
NS Decimator 335225762.961A*0.6269.495%B**N/A53.6B**26.2B**2864.2h3.2B**4.7B**
MG-H1 Watchman 188186543.444A0.1434.772%A*38.71%A+103.3A*1.1B+3261.8h11B**31.6B*
TSAR-42 178176444C*0.4250.627%A++73.296%B+88A*1M*3372h1.8B**3.6B**
NS-45 Pilot 128127741.716B1.8736.491%B*34.646%B**36.3CN/A953.5h5.6B*15.2B*
C150 Dalton 200126342S38.4251.264%B**N/A90M++52.9A*19951.4h2.3A4.4A+
NS-44P Commissioner 102102841.214C+2.3738.577%C29.412%B18.5D-N/A515.5h2.8B++7.2B+
M12 Kobalt 8985517C-13.4225.319%B++18.824%C**283.3M++13.3B**11050.3h11.2B**44.3B**
MRC3 Mercy 8181165.063A1.4826.892%A*35.803%M+90SN/A2720.9h11.9A++44.2A
Frag Grenade 6766166N/A62.4253.465%B**N/A660B*10B24890.1h3.3B+6.1B++
NS-357 Underboss 6666670.985C+2.6044.981%B**21.212%C+22DN/A603h3.7B+8.2B++
Hornet Missiles 9962610.333B++6.7575.304%A++N/A77.5C*46.3B6930.8h7B*9.3B**
SMG-46AE Armistice 5858272.148B+1.4433.955%B*27.586%B++116A++N/A2350.5h10.1B*29.6B++
MG-S1 Jackal 5957282.036B*1.5534.5%A+24.561%B++114M++4S5410.5h8.3B+24.1B*
MRC3 Mercy 5352143.714B++0.1326.132%A++25%B*57.8A*1.1B**1820.9h14.5A55.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11810.1h
Restoration Kit61010.1h
Spawn Beacon31490.3h
Medical Applicator41,8440.1h
Nano-Armor Kit4882,3665.1h
Medical Kit5134,43612.2h

Check the help document for the dictionary if you want to learn more about words used here.


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