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Lt. General FIamousz[BLNG] FIamousz
TR BR 93

KDR: 3.59

Score: 8.9m

Last Seen: Apr 22nd, 2019 10:43 AM
- OFFLINE - 35.4 hour(s)

Battle Rank 93 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
Level Progress (to 94): 68%
Level 100 Progress: 47% 304h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee M18 Rotary Hellfire Rocket Pods NS-15M2 T9 CARV LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,094,072 MLG Score: 4072
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.438%32.729%106211102413,1843.396190.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.366%2.205A*1.845A++-0.285CHEAD ++ (~16.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.614B+9.30.346C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.492%0.24%4431410318,347234297635.6709280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.03%-0.202C-1.251D**0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.40.383C**35.30.334C**64.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.824%75.13%01103419332320.597523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.074A*0.524B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.62B+1.80.424B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.348%20%0110345527300.201465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.658B+1.081B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.367C**4.10.15C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
8.9m241.6%545 (32.7k)467 (28k)3.592323,8786,6473.847693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035163432.051%19.34%62002:526

50% Engineer44% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2018 6:42 PMApr 30th, 2018 12:22 PMApr 23rd, 2019 4:38 AM (12h) (PST)Apr 22nd, 2019 7:56 AM (1d) (PST)Apr 22nd, 2019 6:43 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2762281,0481.2500.3480.2423.4690.1864072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,56213,65162,9117521152081128,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
318.4h/13.3d 1,697 4,618 5,141 66.3k 136 827 3,554 24.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:10,374
Deaths:3,572
KDR:2.904
Accuracy:32.806% A++
HSR:32.909% B**
NS-15M2
A++
Kills:754
Deaths:283
KDR:2.664
Accuracy:33.771% A++
HSR:34.218% B**
T9 CARV
A**
Kills:580
Deaths:253
KDR:2.292
Accuracy:31.559% A**
HSR:35.345% A++
MG-H1 Watchman
A*
Kills:194
Deaths:58
KDR:3.345
Accuracy:34.771% A*
HSR:38.144% A+
Kills:11,902
Deaths (as Heavy Assault):4,166
Deaths (to Heavy Assaults):1,927
KDR:2.85694
Kill Difference:7,736
Playtime:139.188 hours
Usage:44%
Score:3.518m
Score/min:421
Accuracy (listed only):33.227%
HSR (listed only):35.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:576
Deaths:390
KDR:1.477
Accuracy:26.024% B+
HSR:27.778% B**
AS16 NightHawk
A+
Kills:55
Deaths:21
KDR:2.619
Accuracy:49.348% B**
HSR:20% A+
Kills:631
Deaths (as Engineer):411
Deaths (to Engineers):1,146
KDR:1.53528
Kill Difference:220
Playtime:158.387 hours
Usage:50%
Score:4.547m
Score/min:479
Accuracy (listed only):37.686%
HSR (listed only):23.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:576
Deaths:390
KDR:1.477
Accuracy:26.024% B+
HSR:27.778% B**
SMG-46AE Armistice
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:33.955% B*
HSR:27.586% B++
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
AS16 NightHawk
A+
Kills:55
Deaths:21
KDR:2.619
Accuracy:49.348% B**
HSR:20% A+
Kills:746
Deaths (as Light Assault):466
Deaths (to Light Assaults):1,118
KDR:1.60086
Kill Difference:280
Playtime:10.461 hours
Usage:3%
Score:0.599m
Score/min:954
Accuracy (listed only):35.957%
HSR (listed only):24.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:229
Deaths:77
KDR:2.974
Accuracy:33.448% A*
HSR:27.511% B*
SMG-46AE Armistice
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:33.955% B*
HSR:27.586% B++
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
AS16 NightHawk
A+
Kills:55
Deaths:21
KDR:2.619
Accuracy:49.348% B**
HSR:20% A+
Kills:399
Deaths (as Combat Medic):153
Deaths (to Combat Medics):784
KDR:2.60784
Kill Difference:246
Playtime:2.859 hours
Usage:1%
Score:0.069m
Score/min:404
Accuracy (listed only):37.813%
HSR (listed only):24.915%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:193
Deaths:47
KDR:4.106
Accuracy:48.824% A+
HSR:75.130% B++
NS-44P Commissioner
B+
Kills:147
Deaths:105
KDR:1.400
Accuracy:41.667% C++
HSR:30.612% B+
NS-45 Pilot
B**
Kills:137
Deaths:86
KDR:1.593
Accuracy:36.170% B++
HSR:35.037% B**
NS-357 Underboss
B*
Kills:78
Deaths:87
KDR:0.897
Accuracy:43.723% B*
HSR:23.077% C*
SMG-46AE Armistice
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:33.955% B*
HSR:27.586% B++
MG-S1 Jackal
A+
Kills:57
Deaths:28
KDR:2.036
Accuracy:34.500% A+
HSR:24.561% B++
Kills:670
Deaths (as Infiltrator):380
Deaths (to Infiltrators):915
KDR:1.76316
Kill Difference:290
Playtime:5.983 hours
Usage:2%
Score:0.141m
Score/min:392
Accuracy (listed only):39.807%
HSR (listed only):36.000%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:3,673
V. Kills:2,079 177%
Deaths:334
KDR:10.997
Accuracy:32.623% C++
KPH:42.100 M+
VKPH:23.800 A*
M14 Banshee
M++
Kills:2,101
V. Kills:46 N/A
Deaths:128
KDR:16.414
Accuracy:38.995% A++
KPH:139.300 M++
VKPH:3 C
M18 Rotary
S
Kills:1,391
V. Kills:773 180%
Deaths:148
KDR:9.399
Accuracy:44.048% A*
KPH:83.600 S
VKPH:46.500 S
Hellfire Rocket Pods
M*
Kills:1,182
V. Kills:67 N/A
Deaths:24
KDR:49.250
Accuracy:60.791% A+
KPH:275.100 M*
VKPH:15.600 C++
Hornet Missiles
B+
Kills:69
V. Kills:41 164%
Deaths:6
KDR:11.500
Accuracy:74.611% A++
KPH:87.800 B+
VKPH:52.200 B+
Kills:8,416 (7,165 + 0)
Deaths:640
KDR:13.150
VKDR:4.697
Vehicle Kills:3,006
Kill Difference:7,776
Playtime:123.987 hours
Usage:39%
Score:3.038m
Score/min:408
Piloting Accuracy:44.048%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:126
V. Kills:74 168%
Deaths:3
KDR:42
Accuracy:51.264% B**
KPH:89.900 M+
VKPH:52.800 A*
Kills:126 (0 + 126)
Deaths:3
KDR:42
VKDR:24.667
Vehicle Kills:74
Kill Difference:123
Playtime:1.402 hours
Usage:0%
Score:0.169m
Score/min:2,004
Piloting Accuracy:N/A%
Gunner Accuracy:51.264%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,45210,3743,5722.904B+0.6932.806%A++32.909%B**115.5M++N/A29989.8h9.3B**28.3B**
M18 Needler 5,7523,67333410.997M++7.4032.623%C++N/A42.1M+23.8A*29787.2h55.3B**169.6B**
M14 Banshee 2,1472,10112816.414B*12.8238.995%A++N/A139.1M++3C79115.1h11.5B++29.5B*
M18 Rotary 2,1641,3911489.399M*5.8144.048%A*N/A83.8S46.6S55416.6h39.7B**90.2B**
Hellfire Rocket Pods 1,2491,1822449.25S45.6660.791%A+N/A274.9M*15.6C++7054.3h10.1B+16.6B*
NS-15M2 7617542832.664B++0.9333.771%A++34.218%B**110.9A**1B*3306.8h9.4B**27.9B*
T9 CARV 5875802532.292B++1.3031.559%A**35.345%A++101.8M**1.2A*2995.7h9.6A30.4B**
LC2 Lynx 5875763901.477B2.1226.024%B+27.778%B**23.3C+N/A6024.7h12.2B++46.8B++
NS Decimator 384257922.793A*0.8068.963%B**N/A50.4B**24.9B**2645.1h3.2B**4.7B**
TAR 233229772.974B**0.6233.448%A*27.511%B*109M**1.9M**3052.1h10.2B**30.5B**
MG-H1 Watchman 197194583.345A0.2534.771%A*38.144%A+102.1A*1.6A++3301.9h11.1B**31.9B*
TSAR-42 195193474.106B+0.5148.824%A+75.13%B++87.7A*N/A3252.2h1.8B**3.7B**
NS-44P Commissioner 1471471051.4C++2.1941.667%C++30.612%B+24.1DN/A636.1h2.8B++6.8B+
NS-45 Pilot 138137861.593B2.0036.17%B++35.037%B**37CN/A973.7h5.6B*15.4B*
C150 Dalton 200126342S38.4151.264%B**N/A90M+52.9A*20011.4h2.3A4.4A+
M12 Kobalt 8985517C-13.4125.319%B+18.824%C**283.3M++13.3A*11050.3h11.2B**44.3B**
MRC3 Mercy 8181165.063A1.4726.892%A*35.803%M+90SN/A2800.9h11.9A++44.2A
NS-357 Underboss 7878870.897C+2.7043.723%B*23.077%C*22.9DN/A623.4h3.9B+8.9B++
Hornet Missiles 11069611.5B*7.9174.611%A++N/A86.3B+51.3B+7290.8h6.9B*9.3B**
Frag Grenade 6867167N/A63.4153.528%B**N/A670B*10C**24510.1h3.3B+6.1B++
SMG-46AE Armistice 5858272.148B+1.4433.955%B*27.586%B++116A++N/A2380.5h10.1B*29.6B++
MG-S1 Jackal 5957282.036B*1.5634.5%A+24.561%B++114M*4S5570.5h8.3B+24.1B*
AS16 NightHawk 5555212.619A0.9749.348%B**20%A+91.7A**N/A3500.6h4.1B+8.4B+
MRC3 Mercy 5352143.714B++0.1226.132%A*25%B*57.8A*1.1B**1880.9h14.5A55.6B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61010.1h
Motion Spotter21860.1h
Spawn Beacon31710.3h
Medical Applicator41,8730.1h
Nano-Armor Kit5393,0835.8h
Medical Kit6275,17715.7h

Check the help document for the dictionary if you want to learn more about words used here.


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