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FLHinPurple[TRID] FLHinPurple
VS BR 98

KDR: 5.9

Score: 17.9m

Last Seen: Jan 11th, 2020 10:57 AM
- OFFLINE - 1580.3 hour(s)

Battle Rank 102 (98 total) - Vanu Sovereignty on Cobalt
Level Progress (to 103): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python AP Skyguard L100 Python HEAT L100 Python HESH Pulsar VS1 Orion VS54 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $246,447 MLG Score: 197
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.356%15.958%484413442,9641.952573.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.508%1.764A++-0.774D-0.27C*MIXED (~0.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.237C++17.1-0.202C39.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.854%0.671%48545134315,492433559035.6959277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.084%-0.212C-1.184D*1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.8-0.166C17.4-0.397C--27.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.683%10.271%715513431,7723176655.57233266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.93%0.043C+1.392A1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.5-0.026C+45.3-0.125C78.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.973%13.967%7151134717915401.15484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.759B++-0.165C-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.212C++5.3-0.086C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m309.2%274 (16.4k)241 (14.5k)5.8975524,2924,1198.5052298 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1348196620.285%3.8%7718:116

13% Combat Medic75% Engineer10% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2013 10:44 AMFeb 2nd, 2018 11:50 AMJan 13th, 2020 12:07 AM (185d) (PST)Jan 11th, 2020 9:40 AM (187d) (PST)Jan 11th, 2020 6:57 AM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
860278330.3270.0550.0121.3150.098197

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,6211,64349,978203179614,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1237.8h/51.6d 10,741 923 12,194 97.7k 1,682 4,085 7,302 63.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:737
Deaths:737
KDR:1
Accuracy:33.974% A++
HSR:11.262% D**
Thanatos VE70
B**
Kills:179
Deaths:87
KDR:2.057
Accuracy:50.973% B**
HSR:13.967% C-
Kills:916
Deaths (as Engineer):824
Deaths (to Engineers):1,038
KDR:1.11165
Kill Difference:92
Playtime:925.797 hours
Usage:75%
Score:13.584m
Score/min:245
Accuracy (listed only):42.473%
HSR (listed only):12.614%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:902
Deaths:525
KDR:1.718
Accuracy:26.667% B*
HSR:17.738% D--
Kills:902
Deaths (as Heavy Assault):525
Deaths (to Heavy Assaults):773
KDR:1.7181
Kill Difference:377
Playtime:124.759 hours
Usage:10%
Score:1.290m
Score/min:172
Accuracy (listed only):26.667%
HSR (listed only):17.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,224
Deaths:824
KDR:1.485
Accuracy:30.677% A
HSR:18.056% D
Thanatos VE70
B**
Kills:179
Deaths:87
KDR:2.057
Accuracy:50.973% B**
HSR:13.967% C-
Kills:1,403
Deaths (as Combat Medic):911
Deaths (to Combat Medics):289
KDR:1.54007
Kill Difference:492
Playtime:156.019 hours
Usage:13%
Score:2.645m
Score/min:283
Accuracy (listed only):40.825%
HSR (listed only):16.011%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C++
Kills:128
Deaths:21
KDR:6.095
Accuracy:31.337% C++
HSR:2.344% D--
NS-10 Burster
C+
Kills:93
Deaths:21
KDR:4.429
Accuracy:31.755% C+
HSR:3.226% D-
Kills:221
Deaths (as MAX Suit):21
Deaths (to MAX Suits):138
KDR:10.52381
Kill Difference:200
Playtime:21.167 hours
Usage:2%
Score:0.279m
Score/min:219
Accuracy (listed only):31.546%
HSR (listed only):2.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:6,071
V. Kills:1,493 406%
Deaths:320
KDR:18.972
Accuracy:52.813% A
KPH:32.500 C+
VKPH:8 C+
L100 Python AP
B++
Kills:3,676
V. Kills:1,817 202%
Deaths:125
KDR:29.408
Accuracy:63.082% B++
KPH:31.100 C
VKPH:15.400 D
Skyguard
B++
Kills:2,091
V. Kills:1,102 190%
Deaths:75
KDR:27.880
Accuracy:31.391% C*
KPH:20.900 B++
VKPH:11 C*
L100 Python HEAT
B+
Kills:1,873
V. Kills:799 234%
Deaths:59
KDR:31.746
Accuracy:65.778% A+
KPH:34 C+
VKPH:14.500 B+
L100 Python HESH
C++
Kills:1,781
V. Kills:343 N/A
Deaths:47
KDR:37.894
Accuracy:62.703% A+
KPH:48.300 C
VKPH:9.300 C++
Kills:15,492 (15,492 + 0)
Deaths:626
KDR:24.748
VKDR:8.872
Vehicle Kills:5,554
Kill Difference:14,866
Playtime:496.812 hours
Usage:40%
Score:4.312m
Score/min:145
Driving Accuracy:62.703%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:209
V. Kills:166 125%
Deaths:63
KDR:3.317
Accuracy:58.659% A++
KPH:23.700 C
VKPH:18.800 C*
Kills:209 (0 + 209)
Deaths:63
KDR:3.317
VKDR:2.635
Vehicle Kills:166
Kill Difference:146
Playtime:8.831 hours
Usage:1%
Score:0.168m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:58.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:471
V. Kills:31 N/A
Deaths:10
KDR:47.100
Accuracy:21.648% B+
KPH:47.100 D
VKPH:3.100 C
M12 Kobalt
C-
Kills:437
V. Kills:27 N/A
Deaths:5
KDR:87.400
Accuracy:22.463% B++
KPH:39.700 D--
VKPH:2.500 C-
M20 Basilisk
C*
Kills:403
V. Kills:161 249%
Deaths:21
KDR:19.191
Accuracy:44.881% B+
KPH:21.900 C+
VKPH:8.700 C*
M20 Basilisk
C++
Kills:252
V. Kills:119 210%
Deaths:27
KDR:9.333
Accuracy:42.835% C**
KPH:22.900 C+
VKPH:10.800 C++
G40-F Ranger
C++
Kills:76
V. Kills:43 173%
Deaths:3
KDR:25.333
Accuracy:34.923% C++
KPH:13.300 D
VKPH:7.500 D-
M40 Fury
B++
Kills:52
V. Kills:25 200%
Deaths:9
KDR:5.778
Accuracy:44.895% B*
KPH:32.400 D-
VKPH:15.600 B++
Kills:1,691 (0 + 1,691)
Deaths:75
KDR:22.547
VKDR:5.413
Vehicle Kills:406
Kill Difference:1,616
Playtime:57.753 hours
Usage:5%
Score:0.503m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:44.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 7,5646,07132018.972A*13.0752.813%A1.038%C-32.5C+8C+133186.9h13.4C+25.3B+
L100 Python AP 5,4933,67612529.408A**23.5163.082%B++N/A31.1C15.4D151118.1h5.2C*8.2B+
Skyguard 3,1932,0917527.88S21.9831.391%C*N/A20.9B++11C*14699.9h72.4A230.8B**
L100 Python HEAT 2,6721,8735931.746S25.8565.778%A+N/A34C+14.5B+16255.1h6.6C10.1C*
L100 Python HESH 2,1241,7814737.894A+32.0062.703%A+N/A48.3C9.3C++15336.9h3.2C+5.1B+
Pulsar VS1 1,2431,2248241.485B4.4130.677%A18.056%D11.1D-N/A30110.1h17.1D-55.8C**
Orion VS54 9209025251.718C+4.1826.667%B*17.738%D--11.5D--N/A3378.7h15.1D56.7C+
Solstice VE3 7537377371C++4.9033.974%A++11.262%D**4.1D-N/A14181.5h21D*61.7C++
M12 Kobalt 6656411641S635.1026.542%B++15.757%C-61.6D-2.3D--16410.4h19.1C+71.8C**
M12 Kobalt 5024711047.1A41.2021.648%B+16.985%C47.1D3.1C12510h17.8C*82.2C**
M12 Kobalt 464437587.4A+81.5022.463%B++16.705%C-39.7D--2.5C-10811h21.3D94.7C*
M20 Basilisk 5644032119.19S13.2944.881%B+3.722%D-21.9C+8.8C*15718.4h88.7C++197.5B
NS Annihilator 469280694.058S1.8484.667%B**N/A14.8B*10B+14718.9h9.9B++11.7B++
Tank Mine 372255416.22A+0.3262.112%A++N/A231.8A*106.4A+17891.1h2.7D*4.4B*
M20 Basilisk 371252279.333A*3.4442.835%C**5.159%C+22.9C+10.8C++15711h83.9B195.8B+
Spear Anti-Vehicle Phalanx Turret 3282441714.353B*8.4656.855%B**3.689%C+41.4C+14.2D2555.9h7.7C**13.6B+
Saron HRB 375209633.317C--2.5858.659%A++N/A23.8C18.9C*3178.8h27.4D--46.7C++
Thanatos VE70 179179872.057B**3.8450.973%B**13.967%C-16DN/A5111.2h5.3C10.3B
NS-10 Burster 195128216.095S0.2031.337%C++2.344%D--7.6B+4C+6116.8h93.7B**299B++
S1 203105891.18B+4.7268.947%AN/A17.2D16.1C*3426.1h13.7T*19.9D*
Beamer VS3 1011011130.894C+5.0031.255%B+8.911%F-19.1C-N/A745.3h7.7B+24.6B+
NS-10 Burster 14893214.429A**1.4731.755%C+3.226%D-5.5C3.3D5616.8h130.9B412.3B
C-4 11979126.583M*0.69119.192%UN/A395S200U71010.2h1.5C+1.3A+
NS Decimator 12478272.889A+3.0165.884%B+1.282%D32.5C-19.2C++4252.4h6.1D--9.3D
G40-F Ranger 11976325.333M+19.4434.923%C++N/A13.3D7.5D-1345.7h126.9C+363.4C++
Spear Anti-Vehicle Phalanx Tower 10264164A++58.1054.041%C**4.688%B+22.9D13.6D1582.8h10.3C19.1C+
Aspis Anti-Aircraft Phalanx Turret 1015368.833A++2.9424.972%CN/A10.2C9.2C-1655.2h125.1B++500.8C**
M40 Fury 775295.778C0.1244.895%B*N/A32.5D-15.6B++3461.6h18.9D-42.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit163745,90034.6h
Spawn Beacon1840.1h
Nanite Revive Grenade0740h
Medical Applicator404313,65129.2h
Spitfire Auto-Turret152,5191.8h
Shield Recharging Field368,3232.7h
Recon Detection Device01620.3h
Ammunition Package21,9050.6h
Nano-Repair Grenade01590h
Snowman Soldier0730.1h

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