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FLHinPurple[TRID] FLHinPurple
VS BR 95

KDR: 5.92

Score: 16.6m

Last Seen: Oct 1st, 2019 2:12 PM
- OFFLINE - 349.3 hour(s)

Battle Rank 101 (95 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 782
Level Progress (to 102): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python AP Skyguard L100 Python HESH L100 Python HEAT Pulsar VS1 Orion VS54 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.388%16.18%492412122,7751.972283.953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.533%1.792A++-0.718D-0.255C*MIXED (~0.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.237C++17.3-0.209C39.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.788%0.693%52165121114,868387530038.4186280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.085%-0.204C-1.204D*1.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.4-0.173C17.6-0.407C--27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.317%10.253%707512111,6192986325.41472256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.989%0.112C+1.351A1.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.4-0.038C+46-0.163C77.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.668%15%7071121516013601.17647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.761B++0.072C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.225C++5.2-0.066C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 782
16.6m303.5%275 (16.5k)242 (14.5k)5.9247822,4493,7898.6196995 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216180920.666%3.483%7218:116

13% Combat Medic74% Engineer10% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2013 10:44 AMFeb 2nd, 2018 11:50 AMOct 13th, 2019 10:18 PM (2d) (PST)Oct 1st, 2019 11:59 AM (14d) (PST)Oct 1st, 2019 10:12 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
874278470.3280.0550.0111.3010.101186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4541,64950,805203178614,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1140.9h/47.5d 10,211 782 11,212 89.1k 1,515 3,697 6,896 59.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:649
Deaths:572
KDR:1.135
Accuracy:34.209% A*
HSR:11.402% D**
Thanatos VE70
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:50.668% B**
HSR:15% C
Kills:809
Deaths (as Engineer):645
Deaths (to Engineers):941
KDR:1.25426
Kill Difference:164
Playtime:844.848 hours
Usage:74%
Score:12.485m
Score/min:246
Accuracy (listed only):42.439%
HSR (listed only):13.201%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:873
Deaths:506
KDR:1.725
Accuracy:26.754% B**
HSR:17.640% D--
Kills:873
Deaths (as Heavy Assault):506
Deaths (to Heavy Assaults):724
KDR:1.7253
Kill Difference:367
Playtime:117.494 hours
Usage:10%
Score:1.223m
Score/min:173
Accuracy (listed only):26.754%
HSR (listed only):17.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,160
Deaths:777
KDR:1.493
Accuracy:30.704% A+
HSR:18.276% C
Thanatos VE70
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:50.668% B**
HSR:15% C
Kills:1,320
Deaths (as Combat Medic):850
Deaths (to Combat Medics):270
KDR:1.55294
Kill Difference:470
Playtime:148.111 hours
Usage:13%
Score:2.527m
Score/min:284
Accuracy (listed only):40.686%
HSR (listed only):16.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B
Kills:128
Deaths:21
KDR:6.095
Accuracy:31.369% B
HSR:2.344% D--
NS-10 Burster
C**
Kills:93
Deaths:21
KDR:4.429
Accuracy:31.785% C**
HSR:3.226% D
Kills:221
Deaths (as MAX Suit):21
Deaths (to MAX Suits):134
KDR:10.52381
Kill Difference:200
Playtime:20.958 hours
Usage:2%
Score:0.278m
Score/min:221
Accuracy (listed only):31.577%
HSR (listed only):2.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:6,021
V. Kills:1,474 408%
Deaths:320
KDR:18.816
Accuracy:52.778% A
KPH:32.500 C*
VKPH:7.900 C+
L100 Python AP
B++
Kills:3,308
V. Kills:1,651 200%
Deaths:125
KDR:26.464
Accuracy:63.213% B++
KPH:30.400 C+
VKPH:15.200 C--
Skyguard
B**
Kills:2,041
V. Kills:1,079 189%
Deaths:75
KDR:27.213
Accuracy:31.334% C**
KPH:21 B**
VKPH:11.100 B
L100 Python HESH
C**
Kills:1,770
V. Kills:340 N/A
Deaths:47
KDR:37.660
Accuracy:62.615% A++
KPH:48.300 C+
VKPH:9.300 C**
L100 Python HEAT
B+
Kills:1,728
V. Kills:720 240%
Deaths:59
KDR:29.288
Accuracy:65.614% A+
KPH:34.300 C**
VKPH:14.300 B+
Kills:14,868 (14,868 + 0)
Deaths:626
KDR:23.751
VKDR:8.409
Vehicle Kills:5,264
Kill Difference:14,242
Playtime:478.729 hours
Usage:42%
Score:4.097m
Score/min:143
Driving Accuracy:65.614%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:208
V. Kills:166 125%
Deaths:63
KDR:3.302
Accuracy:58.605% A++
KPH:23.700 C+
VKPH:18.900 B+
Kills:208 (0 + 208)
Deaths:63
KDR:3.302
VKDR:2.635
Vehicle Kills:166
Kill Difference:145
Playtime:8.788 hours
Usage:1%
Score:0.167m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:58.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:423
V. Kills:26 N/A
Deaths:5
KDR:84.600
Accuracy:22.775% B**
KPH:39.300 D-
VKPH:2.400 C-
M12 Kobalt
C
Kills:380
V. Kills:21 N/A
Deaths:10
KDR:38
Accuracy:21.158% B+
KPH:46.500 C-
VKPH:2.600 C
M20 Basilisk
B+
Kills:356
V. Kills:147 241%
Deaths:21
KDR:16.952
Accuracy:45.607% B++
KPH:21.800 C++
VKPH:9 B+
M20 Basilisk
C**
Kills:252
V. Kills:119 210%
Deaths:27
KDR:9.333
Accuracy:42.840% B+
KPH:23 C++
VKPH:10.900 C**
G40-F Ranger
B+
Kills:66
V. Kills:37 174%
Deaths:3
KDR:22
Accuracy:34.781% B+
KPH:13.700 C--
VKPH:7.700 D
M40 Fury
B++
Kills:52
V. Kills:25 200%
Deaths:9
KDR:5.778
Accuracy:44.895% B*
KPH:32.400 D
VKPH:15.600 B++
Kills:1,529 (0 + 1,529)
Deaths:75
KDR:20.387
VKDR:5
Vehicle Kills:375
Kill Difference:1,454
Playtime:52.675 hours
Usage:5%
Score:0.454m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:44.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 7,4956,02132018.816M*12.8952.778%A1.046%C-32.5C*7.9C+132185.5h13.4C*25.4B++
L100 Python AP 4,9593,30812526.464S20.5463.213%B++N/A30.4C+15.2C--146108.8h5.2B+8.3B++
Skyguard 3,1202,0417527.213S21.2931.334%C**N/A21B**11.1B14697.4h71.8A229.2B**
L100 Python HESH 2,1101,7704737.66A*31.7462.615%A++N/A48.2C+9.3C**15236.7h3.2B5.1B*
L100 Python HEAT 2,4481,7285929.288S23.3665.614%A+N/A34.3C**14.3B+15950.4h6.6C+10.1B+
Pulsar VS1 1,1781,1607771.493B+4.4330.704%A+18.276%C11.1D-N/A30104.4h17.1C--55.7B+
Orion VS54 8918735061.725C**4.2026.754%B**17.64%D--11.7D-N/A3374.6h15.2C-56.9C++
Solstice VE3 6616495721.135B++4.7934.209%A*11.402%D**4D-N/A14163.4h21.8D-63.7C*
M12 Kobalt 449423584.6M++78.6822.775%B**16.785%C39.2D-2.4C-9610.8h21.3C93.4B+
M12 Kobalt 4013801038A*32.0821.158%B+17.632%C+46.3C-2.6C1238.2h16.9B+80B+
M20 Basilisk 5033562116.952S11.0345.607%B++3.933%D21.8C++9B+15916.3h90.9C**199.3B+
NS Annihilator 443265634.206S1.7284.699%B**N/A14.9B**10B+14717.8h9.8B++11.5B*
M20 Basilisk 371252279.333M**3.4142.84%B+5.159%C+23.1C++10.9C**15710.9h83.7B+195.3B++
Spear Anti-Vehicle Phalanx Turret 3152351515.667A9.7457.068%A3.83%C+40.5C++13.8D2485.8h7.9B+13.8B++
Tank Mine 331230336.97A*1.0564.6%A*N/A230A**101A+18651h2.8D**4.3B**
Saron HRB 374208633.302C2.6258.605%A++N/A23.6C+18.9B+3168.8h27.3D46.5B+
Thanatos VE70 160160732.192A+3.7350.668%B**15%C15.7DN/A5110.2h5.2C+10.3B+
NS-10 Burster 195128216.095S0.1731.369%B2.344%D--7.7B++4B6116.6h93.3B**297.3B*
S1 203105891.18B*4.7468.947%AN/A17.2D16.1B+3366.1h13.7T19.9D*
Beamer VS3 93931030.903C**5.0231.272%B+9.677%F18.6CN/A695h7.8B+25C*
NS-10 Burster 14893214.429S1.5031.785%C**3.226%D5.6C+3.3C5616.6h130.3B+409.9B+
C-4 1127498.222S2.30126.966%UN/A370S190U76590.2h1.5C++1.2A++
G40-F Ranger 10366322S16.0834.781%B+N/A13.8C--7.7D1374.8h123.2C++354.1B+
Spear Anti-Vehicle Phalanx Tower 9761161M+55.0853.793%B4.918%B+22.6D13.3D-1592.7h10.1C+18.8C**
NS Decimator 9359193.105M2.8266.667%B++1.695%C34.7C+20B+4881.7h5.9D8.8C+
M40 Fury 775295.778C+0.1544.895%B*N/A32.5D15.6B++3431.6h18.9C--42.2C+
Aspis Anti-Aircraft Phalanx Turret 985168.5A*2.5824.579%C+N/A10C+9.2C1675.1h124.4B*506.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1840.1h
Nano-Armor Kit138662,63529.5h
Nanite Revive Grenade0720h
Medical Applicator385298,18427.7h
Spitfire Auto-Turret121,8991.4h
Shield Recharging Field337,9162.6h
Ammunition Package11,6110.5h
Nano-Repair Grenade01330h
Recon Detection Device01620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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