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Paragon FLHinPurple[TRID] FLHinPurple
VS BR 94

KDR: 5.92

Score: 16m

Last Seen: May 15th, 2019 10:30 AM
- OFFLINE - 111.1 hour(s)

Battle Rank 100 (94 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 1231
Level Progress (to 101): 31%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python AP Skyguard L100 Python HESH L100 Python HEAT Pulsar VS1 Orion VS54 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.39%16.303%495411852,7052.005193.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.559%1.808A++-0.712D-0.22C++HEAD (~1.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.239C++17.2-0.209C39.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.242%0.699%52395118414,304375502638.144285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.088%-0.15C-1.213D*1.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.1-0.131C17.3-0.373C-26.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.772%9.863%705511841,5312866175.3345248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.94%0.145C++1.374A1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.9-0.067C+47.9-0.208C79

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.382%15.484%7051118815512901.19231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.738B++0.201C++-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.233C++5.1-0.049C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 1231
16m299.1%276 (16.6k)243 (14.6k)5.9162321,6123,6538.5923994 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1189176420.644%3.498%7217:515

13% Combat Medic74% Engineer11% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2013 10:44 AMFeb 2nd, 2018 11:50 AMMay 17th, 2019 7:36 PM (2d) (PST)May 15th, 2019 8:44 AM (4d) (PST)May 15th, 2019 6:30 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
868288400.3290.0560.0121.2840.100187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0931,66350,430203177614,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1094.8h/45.6d 9,776 756 10,788 84.4k 1,445 3,556 6,590 57m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:865
Deaths:500
KDR:1.730
Accuracy:26.783% A
HSR:17.572% D--
Kills:865
Deaths (as Heavy Assault):500
Deaths (to Heavy Assaults):699
KDR:1.73
Kill Difference:365
Playtime:115.190 hours
Usage:11%
Score:1.198m
Score/min:173
Accuracy (listed only):26.783%
HSR (listed only):17.572%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:624
Deaths:525
KDR:1.189
Accuracy:34.414% A*
HSR:11.699% D**
Thanatos VE70
B**
Kills:155
Deaths:72
KDR:2.153
Accuracy:50.382% B**
HSR:15.484% C+
Kills:779
Deaths (as Engineer):597
Deaths (to Engineers):908
KDR:1.30486
Kill Difference:182
Playtime:807.606 hours
Usage:74%
Score:11.982m
Score/min:247
Accuracy (listed only):42.398%
HSR (listed only):13.591%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,127
Deaths:751
KDR:1.501
Accuracy:30.680% A+
HSR:18.367% C
Thanatos VE70
B**
Kills:155
Deaths:72
KDR:2.153
Accuracy:50.382% B**
HSR:15.484% C+
Kills:1,282
Deaths (as Combat Medic):823
Deaths (to Combat Medics):261
KDR:1.55772
Kill Difference:459
Playtime:142.783 hours
Usage:13%
Score:2.436m
Score/min:284
Accuracy (listed only):40.531%
HSR (listed only):16.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C**
Kills:128
Deaths:21
KDR:6.095
Accuracy:31.369% C**
HSR:2.344% D--
NS-10 Burster
C**
Kills:93
Deaths:21
KDR:4.429
Accuracy:31.785% C**
HSR:3.226% D-
Kills:221
Deaths (as MAX Suit):21
Deaths (to MAX Suits):132
KDR:10.52381
Kill Difference:200
Playtime:20.958 hours
Usage:2%
Score:0.278m
Score/min:221
Accuracy (listed only):31.577%
HSR (listed only):2.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:5,997
V. Kills:1,462 410%
Deaths:313
KDR:19.160
Accuracy:52.688% A
KPH:32.600 C++
VKPH:8 C+
L100 Python AP
B*
Kills:3,004
V. Kills:1,518 198%
Deaths:121
KDR:24.827
Accuracy:63.635% B*
KPH:30.100 C+
VKPH:15.200 C--
Skyguard
B**
Kills:1,902
V. Kills:1,002 190%
Deaths:72
KDR:26.417
Accuracy:31.567% B
KPH:21.500 B**
VKPH:11.300 B+
L100 Python HESH
B
Kills:1,766
V. Kills:339 N/A
Deaths:47
KDR:37.575
Accuracy:62.552% A+
KPH:48.300 C+
VKPH:9.300 B
L100 Python HEAT
B+
Kills:1,635
V. Kills:669 244%
Deaths:56
KDR:29.196
Accuracy:65.870% A+
KPH:34.300 B
VKPH:14 B+
Kills:14,304 (14,304 + 0)
Deaths:609
KDR:23.488
VKDR:8.194
Vehicle Kills:4,990
Kill Difference:13,695
Playtime:456.307 hours
Usage:42%
Score:3.909m
Score/min:143
Driving Accuracy:65.870%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:208
V. Kills:166 125%
Deaths:63
KDR:3.302
Accuracy:58.605% A++
KPH:23.700 C+
VKPH:18.900 B+
Kills:208 (0 + 208)
Deaths:63
KDR:3.302
VKDR:2.635
Vehicle Kills:166
Kill Difference:145
Playtime:8.788 hours
Usage:1%
Score:0.163m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:58.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:423
V. Kills:26 N/A
Deaths:5
KDR:84.600
Accuracy:22.775% B**
KPH:39.300 D-
VKPH:2.400 C-
M20 Basilisk
B
Kills:355
V. Kills:147 240%
Deaths:21
KDR:16.905
Accuracy:45.591% B++
KPH:22 C++
VKPH:9.100 B
M12 Kobalt
C
Kills:294
V. Kills:18 N/A
Deaths:9
KDR:32.667
Accuracy:21.513% B+
KPH:45.200 D
VKPH:2.800 C
M20 Basilisk
C**
Kills:251
V. Kills:119 209%
Deaths:27
KDR:9.296
Accuracy:42.819% B+
KPH:23 C++
VKPH:10.900 C**
M40 Fury
B++
Kills:52
V. Kills:25 200%
Deaths:9
KDR:5.778
Accuracy:44.895% B*
KPH:32.400 D-
VKPH:15.600 B++
Kills:1,375 (0 + 1,375)
Deaths:71
KDR:19.366
VKDR:4.718
Vehicle Kills:335
Kill Difference:1,304
Playtime:45.924 hours
Usage:4%
Score:0.401m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:44.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 7,4595,99731319.16M*13.2452.688%A1.051%C--32.6C++8C+133183.7h13.3C++25.3B++
L100 Python AP 4,5223,00412124.826S18.9163.635%B*N/A30.1C+15.2C--14799.8h5.3B+8.3B++
Skyguard 2,9041,9027226.417U20.5031.567%BN/A21.5B**11.3B+14588.6h71.3A225.8A
L100 Python HESH 2,1051,7664737.574A*31.6662.552%A+N/A48.4C+9.3B15136.5h3.2C**5.1B*
L100 Python HEAT 2,3041,6355629.196S23.2865.87%A+N/A34.3B14B+15947.7h6.6C+10B+
Pulsar VS1 1,1441,1277511.501B+4.4230.68%A+18.367%C11.2D-N/A30100.7h17.1D55.6B+
Orion VS54 8838655001.73C*4.1926.783%A17.572%D--11.8D-N/A3473.3h15.3C--57C++
Solstice VE3 6366245251.189B+4.7334.414%A*11.699%D**4D--N/A14155.9h21.7D--63.2C*
M12 Kobalt 449423584.6M++78.6822.775%B**16.785%C39.2D-2.4C-9610.8h21.3C93.4C**
M20 Basilisk 5023552116.905S10.9945.591%B++3.944%D21.9C++9.1B16016.2h90.8C*199.3B+
M12 Kobalt 312294932.667A++26.7521.513%B+17.687%C+45.2D2.8C1256.5h18.5C*85.8B+
NS Annihilator 428256624.129S1.7984.808%B**N/A14.8B**9.9B14717.3h9.8B++11.6B*
M20 Basilisk 370251279.296M*3.3842.819%B+5.179%C+23C++10.9C**15610.9h83.8B+195.6B++
Spear Anti-Vehicle Phalanx Turret 3112321515.467A9.5556.905%A3.879%C+41.4C*14.1D2485.6h7.8B+13.7B++
Tank Mine 330229327.156A**1.2464.264%A*N/A254.4M++112.2A++19040.9h2.7D*4.2A
Saron HRB 374208633.302C2.6158.605%A++N/A23.6C+18.9B+3108.8h27.3D46.5B
Thanatos VE70 155155722.153A+3.7650.382%B**15.484%C+15.8DN/A519.8h5.1C+10.1B+
NS-10 Burster 195128216.095S0.1831.369%C**2.344%D--7.7B*4C*6016.6h93.3B**297.3B*
S1 203105891.18B*4.7468.947%AN/A17.2D16.1B+3316.1h13.7T19.9D*
NS-10 Burster 14893214.429S1.4931.785%C**3.226%D-5.6C+3.3C5516.6h130.3B+409.9B+
Beamer VS3 8989950.937C*4.9830.862%B+10.112%F18.5CN/A694.8h7.5B+24.2C**
C-4 11072710.286S4.37138.461%UN/A360S190U93170.2h1.5C++1.1A++
Spear Anti-Vehicle Phalanx Tower 9761161M55.0853.793%B4.918%B22.6D13.3D1592.7h10.1C++18.8C**
M40 Fury 775295.778C0.1444.895%B*N/A32.5D-15.6B++3431.6h18.9D42.2C+
NS Decimator 8352192.737A*3.1866.6%B++1.923%C30.6C+18.2C**4741.7h6.4D--9.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1820.1h
Nano-Armor Kit131644,08228.5h
Nanite Revive Grenade0680h
Medical Applicator371287,14426.5h
Spitfire Auto-Turret111,7071.3h
Ammunition Package11,5390.5h
Shield Recharging Field327,6302.5h
Nano-Repair Grenade01130h
Recon Detection Device01620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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