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Primarch FLHinPurple[TRID] FLHinPurple
VS BR 99

KDR: 5.82

Score: 15.1m

Last Seen: Mar 18th, 2019 1:44 PM
- OFFLINE - 44.2 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 674
Level Progress (to 100): 46%
Level 100 Progress: 80% 228h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python AP L100 Python HESH Skyguard L100 Python HEAT Pulsar VS1 Orion VS54 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.243%16.091%487410212,6041.996933.827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.536%1.782A++-0.701D-0.257C*MIXED (~0.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.243C++17.1-0.197C39.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.474%0.727%52025102013,480358462737.6536291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.152%-0.137C-1.208D*1.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.3-0.116C+17.1-0.359C-26.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.008%9.817%714510201,4772746045.37091244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.906%0.181C++1.346A1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.7-0.092C+48.9-0.25C79.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.902%15.436%7141102414912501.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.711B++0.201C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.219C++5.1-0.06C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 674
15.1m297.9%274 (16.4k)241 (14.5k)5.823520,5223,5248.4389999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1025170520.634%3.533%7317:515

13% Combat Medic74% Engineer11% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2013 10:44 AMFeb 2nd, 2018 11:50 AMMar 19th, 2019 8:12 PM (9h) (PST)Mar 18th, 2019 11:17 AM (2d) (PST)Mar 18th, 2019 9:44 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
853288250.3280.0560.0121.2690.098187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,1871,68349,504203176614,480

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1043.8h/43.5d 9,217 725 10,345 79.5k 1,387 3,409 6,154 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:854
Deaths:497
KDR:1.718
Accuracy:26.805% B**
HSR:17.564% D--
Kills:854
Deaths (as Heavy Assault):497
Deaths (to Heavy Assaults):673
KDR:1.71831
Kill Difference:357
Playtime:112.139 hours
Usage:11%
Score:1.168m
Score/min:174
Accuracy (listed only):26.805%
HSR (listed only):17.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:591
Deaths:499
KDR:1.184
Accuracy:34.328% A*
HSR:11.337% D**
Thanatos VE70
B**
Kills:149
Deaths:70
KDR:2.129
Accuracy:49.902% B**
HSR:15.436% C+
Kills:740
Deaths (as Engineer):569
Deaths (to Engineers):874
KDR:1.30053
Kill Difference:171
Playtime:767.401 hours
Usage:74%
Score:11.315m
Score/min:246
Accuracy (listed only):42.115%
HSR (listed only):13.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,075
Deaths:731
KDR:1.471
Accuracy:30.499% A+
HSR:18.047% C
Thanatos VE70
B**
Kills:149
Deaths:70
KDR:2.129
Accuracy:49.902% B**
HSR:15.436% C+
Kills:1,224
Deaths (as Combat Medic):801
Deaths (to Combat Medics):251
KDR:1.52809
Kill Difference:423
Playtime:135.764 hours
Usage:13%
Score:2.310m
Score/min:284
Accuracy (listed only):40.200%
HSR (listed only):16.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B
Kills:123
Deaths:21
KDR:5.857
Accuracy:31.098% B
HSR:2.439% D--
NS-10 Burster
C**
Kills:93
Deaths:21
KDR:4.429
Accuracy:31.532% C**
HSR:3.226% D-
Kills:216
Deaths (as MAX Suit):21
Deaths (to MAX Suits):129
KDR:10.28571
Kill Difference:195
Playtime:20.583 hours
Usage:2%
Score:0.268m
Score/min:217
Accuracy (listed only):31.315%
HSR (listed only):2.832%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:5,823
V. Kills:1,373 424%
Deaths:302
KDR:19.282
Accuracy:52.462% A
KPH:32.600 C**
VKPH:7.700 C+
L100 Python AP
B*
Kills:2,546
V. Kills:1,309 194%
Deaths:106
KDR:24.019
Accuracy:64.316% B*
KPH:29.100 C+
VKPH:15 C-
L100 Python HESH
C**
Kills:1,766
V. Kills:339 N/A
Deaths:47
KDR:37.575
Accuracy:62.552% A+
KPH:48.300 C+
VKPH:9.300 C**
Skyguard
B**
Kills:1,722
V. Kills:906 190%
Deaths:64
KDR:26.906
Accuracy:31.539% B
KPH:21.400 B**
VKPH:11.200 B+
L100 Python HEAT
B+
Kills:1,623
V. Kills:664 244%
Deaths:55
KDR:29.509
Accuracy:65.874% A+
KPH:34.400 B+
VKPH:14.100 B+
Kills:13,480 (13,480 + 0)
Deaths:574
KDR:23.484
VKDR:7.998
Vehicle Kills:4,591
Kill Difference:12,906
Playtime:430.422 hours
Usage:41%
Score:3.609m
Score/min:140
Driving Accuracy:65.874%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:205
V. Kills:166 123%
Deaths:63
KDR:3.254
Accuracy:58.476% A++
KPH:23.900 C+
VKPH:19.400 B+
Kills:205 (0 + 205)
Deaths:63
KDR:3.254
VKDR:2.635
Vehicle Kills:166
Kill Difference:142
Playtime:8.568 hours
Usage:1%
Score:0.160m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:58.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:417
V. Kills:26 N/A
Deaths:5
KDR:83.400
Accuracy:22.781% B**
KPH:39.300 D-
VKPH:2.400 C
M20 Basilisk
B
Kills:353
V. Kills:146 240%
Deaths:21
KDR:16.810
Accuracy:45.521% B++
KPH:22 C++
VKPH:9.100 B
M12 Kobalt
C
Kills:251
V. Kills:15 N/A
Deaths:7
KDR:35.857
Accuracy:21.582% B+
KPH:46.100 C--
VKPH:2.800 C
M20 Basilisk
C**
Kills:251
V. Kills:119 209%
Deaths:27
KDR:9.296
Accuracy:42.828% B+
KPH:23.100 C++
VKPH:11 C**
M40 Fury
B++
Kills:52
V. Kills:25 200%
Deaths:9
KDR:5.778
Accuracy:44.895% B*
KPH:32.700 D
VKPH:15.700 B++
Kills:1,324 (0 + 1,324)
Deaths:69
KDR:19.188
VKDR:4.797
Vehicle Kills:331
Kill Difference:1,255
Playtime:44.568 hours
Usage:4%
Score:0.385m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:44.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 7,1965,82330219.281M*13.4652.462%A1.082%C-32.6C**7.7C+130178.7h13.3C**25.3B++
L100 Python AP 3,8552,54610624.019S18.2064.316%B*N/A29.1C+15C-14387.4h5.5B+8.6B*
L100 Python HESH 2,1051,7664737.574A*31.7562.552%A+N/A48.4C+9.3C**15136.5h3.2B5.1B*
Skyguard 2,6281,7226426.906U21.0831.539%BN/A21.3B**11.2B+14080.7h71.4A226.3A
L100 Python HEAT 2,2871,6235529.509S23.6965.874%A+N/A34.5B+14.1B+16047.1h6.6C+10B+
Pulsar VS1 1,0891,0757311.471B+4.3530.499%A+18.047%C11.2DN/A3096.2h16.9C-55.3B+
Orion VS54 8728544971.718C**4.1126.805%B**17.564%D--11.9D-N/A3371.5h15.3C-57.3C++
Solstice VE3 6035914991.184B++4.6434.328%A*11.337%D**4D-N/A14148.4h21.6D62.9C*
M12 Kobalt 443417583.4M+77.5822.781%B**17.026%C39.3D-2.5C9410.6h21.5C94.2C**
M20 Basilisk 4993532116.81S10.9945.521%B++3.966%D21.9C++9.1B15816.1h90.8C**199.5B++
NS Annihilator 421252614.131S1.6984.951%B**N/A15.1B**10.1B+14516.7h9.6B*11.3B*
M12 Kobalt 266251735.857A*30.0321.582%B+18.327%C++46.5C--2.8C1215.4h18.8C*87.2B+
M20 Basilisk 370251279.296M**3.4742.828%B+5.179%C+23C++10.9C**15410.9h83.7B+195.5B++
Spear Anti-Vehicle Phalanx Turret 3072281515.2A9.3857.12%A3.947%C+41.5C**14.4D2465.5h7.9B+13.8B*
Tank Mine 323224317.226A**1.4064.135%A*N/A248.9M++110A++19170.9h2.7D*4.2A
Saron HRB 371205633.254C2.5758.476%A++N/A23.8C+19.3B+3118.6h26.8D45.8B+
Thanatos VE70 149149702.129A+3.6949.902%B**15.436%C+16.2DN/A529.2h5.1C+10.3B+
NS-10 Burster 187123215.857S0.0331.098%B2.439%D--7.5B*3.9C**5716.4h94.6B**304.1B*
S1 203105891.18B*4.6468.947%AN/A17.2D16.1B+3246.1h13.7T-19.9D*
NS-10 Burster 14893214.429S1.3931.532%C**3.226%D-5.7C++3.4C5316.4h127.1B+403B+
Beamer VS3 8484870.966B4.8630.72%B+9.524%F18.7CN/A684.5h7.5B+24.3C*
C-4 10770710S4.18173.333%UN/A700U370U105920.1h1.5C++0.9A++
Spear Anti-Vehicle Phalanx Tower 8856156A**50.1852.632%C*5.357%B+22.4D12.8D1452.5h10.2C++19.3C*
M40 Fury 775295.778C+0.0544.895%B*N/A32.5D15.6B++3471.6h18.9D42.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1780.1h
Nano-Armor Kit124620,75126.9h
Nanite Revive Grenade0630h
Medical Applicator352265,90024.7h
Spitfire Auto-Turret101,5051.2h
Ammunition Package01,4500.4h
Shield Recharging Field317,1982.3h
Recon Detection Device01620.3h
Nano-Repair Grenade01080h

Check the help document for the dictionary if you want to learn more about words used here.


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