Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,424)players online:
Myian (11)  FlaPerZz (6)  FoxIssueTV (6)  k0cm0h4bt (5)  kaki_3 (4)  ねこびっち (3) 35
stats.dasanfall.com
Primarch FLHinPurple[TRID] FLHinPurple
VS BR 99

KDR: 5.78

Score: 14.8m

Last Seen: Jan 16th, 2019 10:50 AM
- OFFLINE - 29.2 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 954
Level Progress (to 100): 17%
Level 100 Progress: 79% 246h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python AP L100 Python HESH Skyguard L100 Python HEAT Pulsar VS1 Orion VS54 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FLHinPurple



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.189%16.016%483410182,5601.993773.787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.532%1.79A++-0.699D0.217C++MIXED (~0.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.242C++17.1-0.2C39.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.494%0.735%51835101713,199351447937.4972295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.162%-0.124C+-1.222D*1.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.102C+17-0.346C-26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.277%9.734%701510171,4282725895.23077242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.94%0.205C++1.364A1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.5-0.105C+49.9-0.275C80.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.967%15.541%7011102114812301.19355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.725B++0.207C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.23C++5.1-0.05C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 954
14.8m296.6%274 (16.4k)243 (14.6k)5.7811120,0723,4728.3709799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022168320.616%3.527%7317:335

13% Combat Medic73% Engineer11% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2013 10:44 AMFeb 2nd, 2018 11:50 AMJan 16th, 2019 9:33 PM (12h) (PST)Jan 16th, 2019 9:45 AM (1d) (PST)Jan 16th, 2019 6:50 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
851288230.3290.0570.0121.2650.098186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0791,69549,384203176614,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1017.9h/42.4d 8,992 708 10,135 77.2k 1,354 3,352 5,973 52m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:849
Deaths:492
KDR:1.726
Accuracy:26.798% A
HSR:17.668% D--
Kills:849
Deaths (as Heavy Assault):492
Deaths (to Heavy Assaults):667
KDR:1.72561
Kill Difference:357
Playtime:110.020 hours
Usage:11%
Score:1.154m
Score/min:175
Accuracy (listed only):26.798%
HSR (listed only):17.668%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:571
Deaths:479
KDR:1.192
Accuracy:34.299% A*
HSR:11.559% D**
Thanatos VE70
B**
Kills:148
Deaths:70
KDR:2.114
Accuracy:49.967% B**
HSR:15.541% C+
Kills:719
Deaths (as Engineer):549
Deaths (to Engineers):861
KDR:1.30965
Kill Difference:170
Playtime:747.367 hours
Usage:73%
Score:11.081m
Score/min:247
Accuracy (listed only):42.133%
HSR (listed only):13.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,057
Deaths:721
KDR:1.466
Accuracy:30.466% A+
HSR:17.597% C-
Thanatos VE70
B**
Kills:148
Deaths:70
KDR:2.114
Accuracy:49.967% B**
HSR:15.541% C+
Kills:1,205
Deaths (as Combat Medic):791
Deaths (to Combat Medics):248
KDR:1.52339
Kill Difference:414
Playtime:133.024 hours
Usage:13%
Score:2.274m
Score/min:285
Accuracy (listed only):40.217%
HSR (listed only):16.569%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C**
Kills:120
Deaths:21
KDR:5.714
Accuracy:31.163% C**
HSR:2.500% D--
NS-10 Burster
C**
Kills:88
Deaths:21
KDR:4.190
Accuracy:31.575% C**
HSR:3.409% D-
Kills:208
Deaths (as MAX Suit):21
Deaths (to MAX Suits):128
KDR:9.90476
Kill Difference:187
Playtime:19.786 hours
Usage:2%
Score:0.255m
Score/min:215
Accuracy (listed only):31.369%
HSR (listed only):2.955%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:5,776
V. Kills:1,352 427%
Deaths:301
KDR:19.189
Accuracy:52.405% A
KPH:32.600 C*
VKPH:7.600 C+
L100 Python AP
B*
Kills:2,378
V. Kills:1,212 196%
Deaths:102
KDR:23.314
Accuracy:64.209% B*
KPH:28.800 C+
VKPH:14.700 C--
L100 Python HESH
C**
Kills:1,766
V. Kills:339 N/A
Deaths:47
KDR:37.575
Accuracy:62.552% A+
KPH:48.300 C+
VKPH:9.300 C**
Skyguard
B**
Kills:1,661
V. Kills:878 189%
Deaths:64
KDR:25.953
Accuracy:31.447% B
KPH:21.300 B**
VKPH:11.200 B+
L100 Python HEAT
B+
Kills:1,618
V. Kills:662 244%
Deaths:55
KDR:29.418
Accuracy:65.861% A+
KPH:34.500 B+
VKPH:14.100 B+
Kills:13,199 (13,199 + 0)
Deaths:569
KDR:23.197
VKDR:7.808
Vehicle Kills:4,443
Kill Difference:12,630
Playtime:421.321 hours
Usage:41%
Score:3.527m
Score/min:140
Driving Accuracy:65.861%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:202
V. Kills:164 122%
Deaths:63
KDR:3.206
Accuracy:58.472% A++
KPH:23.700 C+
VKPH:19.200 B+
Kills:202 (0 + 202)
Deaths:63
KDR:3.206
VKDR:2.603
Vehicle Kills:164
Kill Difference:139
Playtime:8.524 hours
Usage:1%
Score:0.159m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:58.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:417
V. Kills:26 N/A
Deaths:5
KDR:83.400
Accuracy:22.781% B**
KPH:39.300 D-
VKPH:2.400 C
M20 Basilisk
B+
Kills:353
V. Kills:146 240%
Deaths:20
KDR:17.650
Accuracy:45.489% B++
KPH:22 C++
VKPH:9.100 B+
M20 Basilisk
C**
Kills:251
V. Kills:119 209%
Deaths:27
KDR:9.296
Accuracy:42.828% B+
KPH:23.100 C++
VKPH:11 C**
M12 Kobalt
C-
Kills:205
V. Kills:10 N/A
Deaths:7
KDR:29.286
Accuracy:21.305% B+
KPH:45.500 C--
VKPH:2.200 C-
M40 Fury
B++
Kills:52
V. Kills:25 200%
Deaths:9
KDR:5.778
Accuracy:44.895% B*
KPH:32.700 D
VKPH:15.700 B++
Kills:1,278 (0 + 1,278)
Deaths:68
KDR:18.794
VKDR:4.794
Vehicle Kills:326
Kill Difference:1,210
Playtime:43.606 hours
Usage:4%
Score:0.378m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:44.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 7,1285,77630119.189M*13.4152.405%A1.091%C-32.6C*7.6C+130177.1h13.3C*25.3B++
L100 Python AP 3,5902,37810223.314S17.5364.209%B*N/A28.8C+14.7C--14282.7h5.5B+8.6B++
L100 Python HESH 2,1051,7664737.574A*31.7962.552%A+N/A48.4C+9.3C**15136.5h3.2B5.1B*
Skyguard 2,5391,6616425.953U20.1731.447%BN/A21.3B**11.2B+14078.1h71.2A226.3A
L100 Python HEAT 2,2801,6185529.418S23.6465.861%A+N/A34.5B+14.1B+16046.9h6.6C+10B+
Pulsar VS1 1,0701,0577211.466B+4.3230.466%A+17.597%C-11.2DN/A3194.1h16.9C--55.4B+
Orion VS54 8668494921.726C*4.0626.798%A17.668%D--12.1D-N/A3470.1h15.3C--57.2B
Solstice VE3 5825714791.192B+4.5934.299%A*11.559%D**4D-N/A14142.2h21.6D-62.9C*
M12 Kobalt 443417583.4M++77.6222.781%B**17.026%C39.3D-2.5C9410.6h21.5C-94.2B
M20 Basilisk 4993532017.65S11.8745.489%B++3.966%D22.1C*9.1B+15716h90.6C**199.2B+
M20 Basilisk 370251279.296M**3.5142.828%B+5.179%C+23C++10.9C**15310.9h83.7B+195.5B++
NS Annihilator 416249614.082S1.7084.917%AN/A15B**10.1B+14416.6h9.7B++11.4B*
Spear Anti-Vehicle Phalanx Turret 3072281515.2A9.4257.17%A3.947%C+41.5C*14.4D2475.5h7.8B+13.7B*
Tank Mine 321222307.4A**1.6264.009%A*N/A246.7M++110A++19440.9h2.7D*4.2A
M12 Kobalt 215205729.286A++23.5021.305%B+19.512%B45.6C--2.2C-1254.5h19C++89.3B+
Saron HRB 366202633.206C2.5858.472%A++N/A23.8C+19.3B+3118.5h27.1D46.3B+
Thanatos VE70 148148702.114A+3.6749.967%B**15.541%C+16.3DN/A529.1h5.1C+10.3B+
NS-10 Burster 183120215.714S0.0731.163%C**2.5%D--7.5B*3.9C*5716.1h94.5B**303.3B*
S1 203105891.18B*4.6068.947%AN/A17.2D16.1B+3206.1h13.7T19.9D**
NS-10 Burster 14188214.19S1.5931.575%C**3.409%D-5.5C+3.3C5216.1h130.8B+414.3B+
Beamer VS3 8383870.954C**4.8330.67%B+9.639%F18.9CN/A694.4h7.4B+24.3C*
C-4 10569611.5S5.72212.5%UN/A690U360U117090.1h1.5C++0.7A++
Spear Anti-Vehicle Phalanx Tower 8856156A**50.2252.632%C*5.357%B+22.4D12.8D-1452.5h10.2C++19.3C**
M40 Fury 775295.778C0.0044.895%B*N/A32.5D15.6B++3471.6h18.9D42.2C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator348259,92124.2h
Nano-Repair Grenade01010h
Spawn Beacon1760.1h
Nano-Armor Kit121607,36726.3h
Spitfire Auto-Turret101,3941.1h
Nanite Revive Grenade0620h
Ammunition Package01,4090.4h
Shield Recharging Field307,0442.3h
Recon Detection Device01620.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 2.14s on queries, 1.89s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.