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Primarch FLHinPurple[TRID] FLHinPurple
VS BR 97

KDR: 5.66

Score: 13.9m

Last Seen: Nov 13th, 2018 10:43 AM
- OFFLINE - 23.5 hour(s)

Battle Rank 97 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 894
Level Progress (to 98): 38%
Level 100 Progress: 74% 301h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python AP L100 Python HESH Skyguard L100 Python HEAT Pulsar VS1 Orion VS54 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.191%15.926%481410102,4302.001653.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.603%1.799A++-0.712D-0.156C++MIXED (~0.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.249C++17.1-0.191C39.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.731%0.745%51005100912,213332404036.6757302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.176%-0.092C+-1.218D*1.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.1-0.095C+17.1-0.348C-26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.422%8.796%698510091,2962565745.0625225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.896%0.374C**0.981B*1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.2-0.169C52.9-0.414C--81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.254%15.714%6981101314011801.18644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.661B+0.255C*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.24C++5-0.019C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 894
13.9m294.7%276 (16.6k)244 (14.6k)5.6608918,6133,2888.198697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014159120.597%3.503%7217:145

14% Combat Medic73% Engineer11% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2013 10:44 AMFeb 2nd, 2018 11:50 AMNov 14th, 2018 1:08 AM (1d) (PST)Nov 13th, 2018 9:33 AM (2d) (PST)Nov 13th, 2018 6:43 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
842298130.3270.0580.0111.2470.096184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5241,72448,800203175614,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
948.1h/39.5d 8,344 652 9,520 71k 1,241 3,156 5,463 47.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:806
Deaths:471
KDR:1.711
Accuracy:26.905% A
HSR:17.246% D--
Kills:806
Deaths (as Heavy Assault):471
Deaths (to Heavy Assaults):629
KDR:1.71125
Kill Difference:335
Playtime:101.603 hours
Usage:11%
Score:1.079m
Score/min:177
Accuracy (listed only):26.905%
HSR (listed only):17.246%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:511
Deaths:430
KDR:1.188
Accuracy:34.729% A*
HSR:11.546% D**
Thanatos VE70
B**
Kills:140
Deaths:65
KDR:2.154
Accuracy:49.254% B**
HSR:15.714% C+
Kills:651
Deaths (as Engineer):495
Deaths (to Engineers):808
KDR:1.31515
Kill Difference:156
Playtime:691.123 hours
Usage:73%
Score:10.310m
Score/min:249
Accuracy (listed only):41.991%
HSR (listed only):13.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,036
Deaths:705
KDR:1.470
Accuracy:30.259% A+
HSR:17.471% C-
Thanatos VE70
B**
Kills:140
Deaths:65
KDR:2.154
Accuracy:49.254% B**
HSR:15.714% C+
Kills:1,176
Deaths (as Combat Medic):770
Deaths (to Combat Medics):237
KDR:1.52727
Kill Difference:406
Playtime:129.028 hours
Usage:14%
Score:2.197m
Score/min:284
Accuracy (listed only):39.756%
HSR (listed only):16.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B
Kills:116
Deaths:19
KDR:6.105
Accuracy:31.218% B
HSR:2.586% D--
NS-10 Burster
C**
Kills:85
Deaths:19
KDR:4.474
Accuracy:31.633% C**
HSR:3.529% D
Kills:201
Deaths (as MAX Suit):19
Deaths (to MAX Suits):118
KDR:10.57895
Kill Difference:182
Playtime:18.801 hours
Usage:2%
Score:0.247m
Score/min:219
Accuracy (listed only):31.426%
HSR (listed only):3.058%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:5,772
V. Kills:1,350 427%
Deaths:301
KDR:19.176
Accuracy:52.423% A
KPH:32.600 C*
VKPH:7.600 C+
L100 Python AP
B**
Kills:1,814
V. Kills:966 188%
Deaths:82
KDR:22.122
Accuracy:64.948% B**
KPH:27.500 C+
VKPH:14.700 C--
L100 Python HESH
C**
Kills:1,761
V. Kills:338 N/A
Deaths:47
KDR:37.468
Accuracy:62.550% A+
KPH:48.400 C+
VKPH:9.300 C**
Skyguard
B**
Kills:1,483
V. Kills:782 189%
Deaths:58
KDR:25.569
Accuracy:31.464% B
KPH:21 B**
VKPH:11.100 B+
L100 Python HEAT
B+
Kills:1,383
V. Kills:568 243%
Deaths:45
KDR:30.733
Accuracy:65.396% A+
KPH:33.400 B
VKPH:13.700 B+
Kills:12,213 (12,213 + 0)
Deaths:533
KDR:22.914
VKDR:7.512
Vehicle Kills:4,004
Kill Difference:11,680
Playtime:390.982 hours
Usage:41%
Score:3.234m
Score/min:138
Driving Accuracy:65.396%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:202
V. Kills:164 122%
Deaths:63
KDR:3.206
Accuracy:58.477% A++
KPH:23.700 C+
VKPH:19.300 B+
Kills:202 (0 + 202)
Deaths:63
KDR:3.206
VKDR:2.603
Vehicle Kills:164
Kill Difference:139
Playtime:8.507 hours
Usage:1%
Score:0.157m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:58.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:417
V. Kills:26 N/A
Deaths:5
KDR:83.400
Accuracy:22.781% B**
KPH:39.300 D-
VKPH:2.400 C
M20 Basilisk
B+
Kills:353
V. Kills:146 240%
Deaths:20
KDR:17.650
Accuracy:45.443% B++
KPH:22.300 C*
VKPH:9.200 B+
M20 Basilisk
C*
Kills:250
V. Kills:118 210%
Deaths:27
KDR:9.259
Accuracy:42.806% B+
KPH:23.100 C++
VKPH:10.900 C*
M12 Kobalt
C
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:21.622% B++
KPH:37.800 D
VKPH:2.600 C
M40 Fury
B*
Kills:51
V. Kills:25 196%
Deaths:8
KDR:6.375
Accuracy:44.613% B*
KPH:33.700 D
VKPH:16.500 B*
Kills:1,145 (0 + 1,145)
Deaths:66
KDR:17.348
VKDR:4.848
Vehicle Kills:320
Kill Difference:1,079
Playtime:40.710 hours
Usage:4%
Score:0.356m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:44.613%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 7,1225,77230119.176M++13.5252.423%A1.091%C--32.6C*7.6C+130176.8h13.3C*25.3B++
L100 Python AP 2,7801,8148222.122S16.4664.948%B**N/A27.5C+14.7C--14165.9h5.7B+8.8B++
L100 Python HESH 2,0991,7614737.468A*31.8162.55%A+N/A48.4C+9.3C**14936.4h3.2C++5.1B++
Skyguard 2,2651,4835825.569U19.9131.464%BN/A21B**11.1B+13970.5h72.4A230.1B**
L100 Python HEAT 1,9511,3834530.733S25.0765.396%A+N/A33.4B13.7B+15441.4h6.6C+10.1B+
Pulsar VS1 1,0491,0367051.47B+4.1930.259%A+17.471%C-11.3DN/A3191.3h16.6C-54.9B+
Orion VS54 8238064711.711C**3.9526.905%A17.246%D--12.4D-N/A3465.2h15.5D57.5C++
Solstice VE3 5215114301.188B+4.4734.729%A*11.546%D**3.9D--N/A14129.4h22.1D-63.5C*
M12 Kobalt 443417583.4M++77.7422.781%B**17.026%C39.3D-2.5C9410.6h21.5C-94.2C**
M20 Basilisk 4993532017.65S11.9945.443%B++3.966%D22.3C*9.2B+15815.8h90.3C*198.7B+
M20 Basilisk 368250279.259M**3.6042.806%B+5.2%C+23.1C++10.9C*15210.8h83.8B+195.7B++
NS Annihilator 374224583.862S1.8084.597%B**N/A15B**10.1B+14414.9h9.4B++11.1B*
Spear Anti-Vehicle Phalanx Turret 3012221415.857A10.2057.204%A4.054%C+41.1C*14.6D2495.4h7.8B+13.6B*
Saron HRB 366202633.206C2.4558.477%A++N/A23.8C+19.3B+3088.5h27D46.2B+
Tank Mine 287197257.88M+2.2267.42%MN/A246.3M++112.5A++20340.8h2.9D**4.3B**
Thanatos VE70 140140652.154A+3.5149.254%B**15.714%C+17.3DN/A538.1h5C+10.1B+
NS-10 Burster 177116196.105S0.4431.218%B2.586%D--7.5B*3.9C*5815.5h94.7B**303.5B*
S1 203105891.18B*4.4868.947%AN/A17.2D16.1B+3056.1h13.7T19.9D*
NS-10 Burster 13585194.474S1.1931.633%C**3.529%D5.5C+3.2C-5215.5h131.2B+414.9B+
Beamer VS3 7777810.951C**4.7130.835%B+10.39%F18.3CN/A694.2h7.5B+24.4C*
M12 Kobalt 7974612.333C+6.6721.622%B++20.27%B+37D2.5C1222h18.4C*85B+
C-4 9259229.5U23.84494.445%UN/A590U330U309100.1h1.5C++0.3B+
Spear Anti-Vehicle Phalanx Tower 8856156A*50.3452.632%C*5.357%B+22.4D12.8D-1402.5h10.2C++19.3C**
M40 Fury 765186.375C+0.7144.613%B*N/A34D16.7B*3611.5h19C-42.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0720h
Nano-Armor Kit108572,19724.7h
Nanite Revive Grenade0600h
Medical Applicator339251,16923.4h
Spitfire Auto-Turret51,0770.8h
Ammunition Package01,2360.3h
Shield Recharging Field296,8002.2h
Recon Detection Device01620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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