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FLHinPurple[TRID] FLHinPurple
VS BR 97

KDR: 5.94

Score: 17.4m

Last Seen: Dec 12th, 2019 3:48 PM
- OFFLINE - 30.4 hour(s)

Battle Rank 102 (97 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 742
Level Progress (to 103): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python AP Skyguard L100 Python HEAT L100 Python HESH Pulsar VS1 Orion VS54 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $241,443 MLG Score: 193
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.311%16.053%487412232,8781.952513.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.495%1.782A++-0.724D-0.261C*MIXED (~0.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.236C++17.2-0.207C39.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.796%0.679%50095122215,310414551636.8916278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.088%-0.222C-1.188D*1.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.2-0.186C17.5-0.416C--27.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.831%10.169%709512221,7213136585.4984261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.007%0.075C+1.411A1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123-0.025C+45.3-0.135C77.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.579%14.458%7091122616614501.13699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.748B++0.036C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.22C++5.3-0.069C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 742
17.4m306.6%275 (16.5k)242 (14.5k)5.9428323,5993,9718.6046397 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227190720.469%3.67%7518:116

13% Combat Medic75% Engineer10% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2013 10:44 AMFeb 2nd, 2018 11:50 AMDec 12th, 2019 4:06 PM (1d) (PST)Dec 12th, 2019 1:15 PM (1d) (PST)Dec 12th, 2019 11:48 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
867278400.3280.0550.0121.3110.100193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0221,63650,386203179614,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1199.5h/50d 10,570 866 11,761 94.4k 1,623 3,912 7,190 62.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:703
Deaths:682
KDR:1.031
Accuracy:33.939% A*
HSR:11.380% D**
Thanatos VE70
B**
Kills:166
Deaths:78
KDR:2.128
Accuracy:50.579% B**
HSR:14.458% C
Kills:869
Deaths (as Engineer):760
Deaths (to Engineers):1,004
KDR:1.14342
Kill Difference:109
Playtime:895.912 hours
Usage:75%
Score:13.211m
Score/min:246
Accuracy (listed only):42.259%
HSR (listed only):12.919%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:884
Deaths:515
KDR:1.717
Accuracy:26.665% B**
HSR:17.760% D--
Kills:884
Deaths (as Heavy Assault):515
Deaths (to Heavy Assaults):749
KDR:1.7165
Kill Difference:369
Playtime:120.837 hours
Usage:10%
Score:1.257m
Score/min:173
Accuracy (listed only):26.665%
HSR (listed only):17.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,194
Deaths:792
KDR:1.508
Accuracy:30.648% A+
HSR:18.090% C
Thanatos VE70
B**
Kills:166
Deaths:78
KDR:2.128
Accuracy:50.579% B**
HSR:14.458% C
Kills:1,360
Deaths (as Combat Medic):870
Deaths (to Combat Medics):279
KDR:1.56322
Kill Difference:490
Playtime:151.878 hours
Usage:13%
Score:2.594m
Score/min:285
Accuracy (listed only):40.613%
HSR (listed only):16.274%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C**
Kills:128
Deaths:21
KDR:6.095
Accuracy:31.337% C**
HSR:2.344% D--
NS-10 Burster
C*
Kills:93
Deaths:21
KDR:4.429
Accuracy:31.755% C*
HSR:3.226% D-
Kills:221
Deaths (as MAX Suit):21
Deaths (to MAX Suits):136
KDR:10.52381
Kill Difference:200
Playtime:21.107 hours
Usage:2%
Score:0.278m
Score/min:220
Accuracy (listed only):31.546%
HSR (listed only):2.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:6,049
V. Kills:1,485 407%
Deaths:320
KDR:18.903
Accuracy:52.802% A
KPH:32.500 C++
VKPH:8 C+
L100 Python AP
B++
Kills:3,563
V. Kills:1,769 201%
Deaths:125
KDR:28.504
Accuracy:63.208% B++
KPH:30.900 C+
VKPH:15.300 C--
Skyguard
B**
Kills:2,091
V. Kills:1,102 190%
Deaths:75
KDR:27.880
Accuracy:31.391% C**
KPH:20.900 B**
VKPH:11 B
L100 Python HEAT
B+
Kills:1,836
V. Kills:784 234%
Deaths:59
KDR:31.119
Accuracy:65.742% A
KPH:33.900 C**
VKPH:14.500 B+
L100 Python HESH
C*
Kills:1,771
V. Kills:340 N/A
Deaths:47
KDR:37.681
Accuracy:62.673% A+
KPH:48.300 C+
VKPH:9.300 C*
Kills:15,310 (15,310 + 0)
Deaths:626
KDR:24.457
VKDR:8.754
Vehicle Kills:5,480
Kill Difference:14,684
Playtime:492.028 hours
Usage:41%
Score:4.260m
Score/min:144
Driving Accuracy:62.673%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:209
V. Kills:166 125%
Deaths:63
KDR:3.317
Accuracy:58.659% A++
KPH:23.700 C+
VKPH:18.800 B
Kills:209 (0 + 209)
Deaths:63
KDR:3.317
VKDR:2.635
Vehicle Kills:166
Kill Difference:146
Playtime:8.831 hours
Usage:1%
Score:0.168m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:58.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:437
V. Kills:27 N/A
Deaths:5
KDR:87.400
Accuracy:22.478% B*
KPH:39.800 D
VKPH:2.500 C
M12 Kobalt
C
Kills:431
V. Kills:26 N/A
Deaths:10
KDR:43.100
Accuracy:21.146% B+
KPH:46.800 C-
VKPH:2.800 C
M20 Basilisk
B+
Kills:392
V. Kills:161 242%
Deaths:21
KDR:18.667
Accuracy:45.120% B++
KPH:21.900 C++
VKPH:9 B+
M20 Basilisk
C**
Kills:252
V. Kills:119 210%
Deaths:27
KDR:9.333
Accuracy:42.835% B+
KPH:22.900 C++
VKPH:10.800 C**
G40-F Ranger
B+
Kills:76
V. Kills:43 173%
Deaths:3
KDR:25.333
Accuracy:34.876% B+
KPH:13.700 C-
VKPH:7.700 D
M40 Fury
B++
Kills:52
V. Kills:25 200%
Deaths:9
KDR:5.778
Accuracy:44.895% B**
KPH:32.400 D
VKPH:15.600 B++
Kills:1,640 (0 + 1,640)
Deaths:75
KDR:21.867
VKDR:5.347
Vehicle Kills:401
Kill Difference:1,565
Playtime:56.223 hours
Usage:5%
Score:0.491m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:44.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 7,5346,04932018.903M++12.9652.802%A1.041%C-32.5C++8C+133186h13.4C*25.3B+
L100 Python AP 5,3323,56312528.504S22.5663.208%B++N/A30.9C+15.3C--150115.3h5.2B+8.2B+
Skyguard 3,1932,0917527.88S21.9431.391%C**N/A20.9B**11B14699.9h72.4A230.8B**
L100 Python HEAT 2,6201,8365931.119S25.1865.742%AN/A33.9C**14.5B+16154.1h6.7C+10.1B+
L100 Python HESH 2,1111,7714737.681A*31.7462.673%A+N/A48.3C+9.3C*15336.7h3.2B+5.1B*
Pulsar VS1 1,2121,1947921.508B+4.4330.648%A+18.09%C11.1DN/A31107.2h17C-55.4B+
Orion VS54 9028845151.717C*4.2326.665%B**17.76%D--11.6D-N/A3376.4h15.2C-57C++
Solstice VE3 7167036821.031B+4.9133.939%A*11.38%D**4D-N/A14174.8h21.2D62.6C++
M12 Kobalt 464437587.4M81.4622.478%B*16.705%C39.7D2.5C10511h21.3C94.6B
M12 Kobalt 4574311043.1M37.1621.146%B+16.937%C46.8C-2.8C1249.2h17.2B+81.2B+
M20 Basilisk 5533922118.667S12.7245.12%B++3.827%D21.9C++9B+15917.9h87.8B194.7B+
M12 Kobalt 3903741374U368.0627.085%B*16.845%C+55D-2.4D-1536.8h19.3C+71.1B+
NS Annihilator 458274654.215S1.7384.642%B**N/A15B**10.1B+14718.3h9.7B*11.5B*
M20 Basilisk 371252279.333M++3.3942.835%B+5.159%C+22.9C++10.8C**15711h83.9B+195.8B++
Tank Mine 360248396.359A++0.4264.038%A*N/A225.5A*101.8A18231.1h2.8D**4.3B**
Spear Anti-Vehicle Phalanx Turret 3242411516.067A10.1256.849%A3.734%C+40.8C*14.1D2485.9h7.8B+13.7B++
Saron HRB 375209633.317C2.6358.659%A++N/A23.8C+18.9B3178.8h27.4D46.7B+
Thanatos VE70 166166782.128A+3.8150.579%B**14.458%C15.5DN/A5110.7h5.3C+10.4B+
NS-10 Burster 195128216.095S0.1531.337%C**2.344%D--7.6B++4B6116.8h93.7B**299B*
S1 203105891.18B**4.7668.947%AN/A17.2D16.1B+3406.1h13.7T19.9D*
Beamer VS3 97971090.89C*5.0531.053%B+9.278%F-18.7CN/A725.2h7.8B+25.2C*
NS-10 Burster 14893214.429S1.5131.755%C*3.226%D-5.5C+3.3C5616.8h130.9B+412.3B+
C-4 11677107.7S1.76121.875%UN/A385S195U73890.2h1.5C+1.2A+
G40-F Ranger 11976325.333S19.3934.876%B+N/A13.6C-7.7D1375.6h124.7C++357.6B+
NS Decimator 11673262.808A++3.1367.132%B++1.37%D33.2C+19.5B+4552.2h5.9D8.8C
Spear Anti-Vehicle Phalanx Tower 9962162A**56.0654.546%B4.839%B+23D13.7D-1612.7h10.3C+18.8C*
Aspis Anti-Aircraft Phalanx Turret 1015368.833A*2.8924.909%C+N/A10.2C+9.2C1665.2h124.3B*499.2B+
M40 Fury 775295.778C+0.1644.895%B**N/A32.5D15.6B++3461.6h18.9D42.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1840.1h
Nano-Armor Kit155714,27132.5h
Nanite Revive Grenade0730h
Medical Applicator390304,51528.3h
Spitfire Auto-Turret122,2611.6h
Shield Recharging Field358,0932.6h
Ammunition Package11,7700.6h
Nano-Repair Grenade01500h
Recon Detection Device01620.3h

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