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Colonel FLHinRed[BROS] FLHinRed
TR BR 75

KDR: 4.65

Score: 6.8m

Last Seen: May 7th, 2020 1:54 PM
- OFFLINE - 1670 hour(s)

Battle Rank 75 - Terran Republic on Cobalt
Level Progress (to 76): 63%
Level 100 Progress: 36% 745h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH M12 Kobalt C75 Viper Skyguard T1 Cycler T9 CARV M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.214%17.934%470413441,4331.726512.923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.109%0.961B*-0.477D0.553B+HEAD + (~4.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.123C+17-0.193C47.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.682%0.386%3521513434,662170196627.4235237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.994%-0.422C---1.368D**1.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.7-0.136C16-0.284C27.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.028%10.371%705413447811312005.91667389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.402%-0.203C1.416A2.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.40.191C++33.10.177C++64.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.2%14.615%705113471308501.52941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.613B+-0.039C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.12C+5.7-0.17C5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m378.8%270 (16.2k)229 (13.7k)4.64949,2431,9886.3314975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134862317.413%5.583%9714:562

15% Combat Medic72% Engineer12% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2013 1:05 PMApr 11th, 2020 12:47 PMMay 30th, 2020 9:01 AM (47d) (PST)May 7th, 2020 9:55 AM (70d) (PST)May 7th, 2020 9:54 AM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
744317130.3110.0670.0171.4970.084217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6591,83942,820194190513,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
495.6h/20.6d 3,344 516 4,880 44.5k 669 1,669 2,509 22.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:363
Deaths:445
KDR:0.816
Accuracy:29.013% A
HSR:14.050% D--
FA1 Barrage
B++
Kills:130
Deaths:91
KDR:1.429
Accuracy:49.200% B++
HSR:14.615% C
Kills:493
Deaths (as Engineer):536
Deaths (to Engineers):409
KDR:0.91978
Kill Difference:43
Playtime:354.958 hours
Usage:72%
Score:5.071m
Score/min:238
Accuracy (listed only):39.106%
HSR (listed only):14.333%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:492
Deaths:322
KDR:1.528
Accuracy:24.902% B*
HSR:18.902% D
Kills:492
Deaths (as Heavy Assault):322
Deaths (to Heavy Assaults):429
KDR:1.52795
Kill Difference:170
Playtime:59.258 hours
Usage:12%
Score:0.513m
Score/min:144
Accuracy (listed only):24.902%
HSR (listed only):18.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:503
Deaths:416
KDR:1.209
Accuracy:25.879% B+
HSR:20.477% C
FA1 Barrage
B++
Kills:130
Deaths:91
KDR:1.429
Accuracy:49.200% B++
HSR:14.615% C
Kills:633
Deaths (as Combat Medic):507
Deaths (to Combat Medics):151
KDR:1.24852
Kill Difference:126
Playtime:75.796 hours
Usage:15%
Score:1.176m
Score/min:259
Accuracy (listed only):37.540%
HSR (listed only):17.546%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,967
V. Kills:970 203%
Deaths:43
KDR:45.744
Accuracy:63.908% B*
KPH:32.600 C+
VKPH:16.100 C--
L100 Python HESH
B
Kills:1,243
V. Kills:273 454%
Deaths:45
KDR:27.622
Accuracy:63.376% A+
KPH:45.800 C-
VKPH:10.100 B
C75 Viper
B++
Kills:774
V. Kills:266 290%
Deaths:41
KDR:18.878
Accuracy:55.394% A++
KPH:34.400 C++
VKPH:11.800 B++
Skyguard
C**
Kills:575
V. Kills:312 184%
Deaths:28
KDR:20.536
Accuracy:30.831% C*
KPH:16.500 C**
VKPH:8.900 C+
L100 Python HEAT
B++
Kills:180
V. Kills:84 212%
Deaths:
KDR:
Accuracy:64.303% A
KPH:35.600 C++
VKPH:16.600 B++
Kills:4,739 (4,739 + 0)
Deaths:157
KDR:30.185
VKDR:12.134
Vehicle Kills:1,905
Kill Difference:4,582
Playtime:150.008 hours
Usage:30%
Score:1.429m
Score/min:159
Driving Accuracy:64.303%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:103
V. Kills:61 166%
Deaths:11
KDR:9.364
Accuracy:44.771% C**
KPH:15 D--
VKPH:8.900 C
E540 Halberd
A*
Kills:69
V. Kills:33 203%
Deaths:10
KDR:6.900
Accuracy:57.935% A*
KPH:23.100 C-
VKPH:11.100 C-
Kills:172 (103 + 69)
Deaths:21
KDR:8.190
VKDR:4.476
Vehicle Kills:94
Kill Difference:151
Playtime:9.830 hours
Usage:2%
Score:0.094m
Score/min:159
Driving Accuracy:44.771%
Gunner Accuracy:57.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:365
V. Kills:14 N/A
Deaths:5
KDR:73
Accuracy:20.729% B+
KPH:45.200 D-
VKPH:1.700 D
M12 Kobalt
C
Kills:194
V. Kills:10 N/A
Deaths:3
KDR:64.667
Accuracy:20.579% B+
KPH:50.100 C--
VKPH:2.600 C
M20 Basilisk
B+
Kills:153
V. Kills:63 239%
Deaths:9
KDR:17
Accuracy:55.350% A++
KPH:23 C++
VKPH:9.500 B+
M20 Basilisk
B+
Kills:71
V. Kills:24 284%
Deaths:6
KDR:11.833
Accuracy:44.874% B+
KPH:22 C+
VKPH:7.400 C-
G30 Walker
B+
Kills:52
V. Kills:25 200%
Deaths:1
KDR:52
Accuracy:35.883% B+
KPH:14.100 C--
VKPH:6.800 D
Kills:835 (0 + 835)
Deaths:24
KDR:34.792
VKDR:5.667
Vehicle Kills:136
Kill Difference:811
Playtime:25.519 hours
Usage:5%
Score:0.201m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:35.883%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,9371,9674345.744M**41.0963.908%B*N/A32.6C+16.1C--17460.4h4.9B+7.7B++
L100 Python HESH 1,5161,2434527.622B**22.9763.376%A+N/A45.9C-10.1B14527.1h3.5C5.5B+
M12 Kobalt 9799321932U927.3523.731%B13.841%D-77D3.9C20712.1h15.4C**65B+
C75 Viper 1,0407744118.878M14.2355.394%A++N/A34.4C++11.8B++16922.5h12.7C+23B++
Skyguard 8875752820.536S15.8930.831%C*N/A16.5C**8.9C+12534.9h86.7B++281.1B*
T1 Cycler 5155034161.209C+3.4425.879%B+20.477%C10.4D-N/A2948.5h17.3D-67C+
T9 CARV 4994923221.528C++3.1224.902%B*18.902%D11.8D-N/A3541.8h16.5D66.2C*
M12 Kobalt 379365573A++68.3520.729%B+14.795%D-45.1D-1.7D1208.1h17.5C+84.3B+
TRAC-5 3733634450.816C+3.8329.013%A14.05%D--4.6D-N/A1678.2h18.1D62.5C**
M12 Kobalt 204194364.667A**60.0220.579%B+10.309%F-49.7D2.6C1453.9h17.1C*82.9B
L100 Python HEAT 2641801180U175.3564.303%AN/A35.3C++16.5B++2485.1h5.8C+9B+
M20 Basilisk 216153917S12.3555.35%A++3.922%D-22.8C++9.4B+1506.7h102.4C185B+
FA1 Barrage 130130911.429B+3.2249.2%B++14.615%C16DN/A568.1h5.7C--11.5C*
P2-120 HEAT 164103119.364B+4.7144.771%C**2.913%C+15.1D--9C1556.8h9.5D-21.2C-
Spear Anti-Vehicle Phalanx Turret 12382420.5A++15.8556.441%A1.22%D**41C+20.5C+2642h7.4B+13.2B++
ML-7 13276421.81A+2.8467.359%AN/A24.5C+18.1B++3223.1h9.4D*13.9C
TX1 Repeater 7875860.872C++3.7823.881%C+13.333%D*20.8C-N/A823.6h13C++54.5C*
M20 Basilisk 9571611.833M+7.1844.874%B+N/A22.2C+7.5C-1253.2h75.4B++168B*
E540 Halberd 10269106.9C+2.2557.935%A*1.449%D-23C-11C--1673h7.7F13.3C*
NS-R3 Swarm 965996.556U1.9164.554%C+N/A12.6A7.9B++1224.7h18.6B**28.9B**
G30 Walker 7752152U47.3535.883%B+N/A14.1C--6.8D1113.7h244.8D682.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit61315,74815.9h
Spawn Beacon1580.1h
Medical Applicator215167,98917.3h
Spitfire Auto-Turret68810.5h
Shield Recharging Field143,7151.2h
Recon Detection Device12230.4h
Ammunition Package18590.3h
Medical Kit4530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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