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FLHuk[JEST] FLHuk
NC BR 131

KDR: 2.97

Score: 36.9m

Last Seen: Jun 30th, 2019 1:03 PM
- OFFLINE - 1319.2 hour(s)

Battle Rank 109 (131 total) - New Conglomerate on Cobalt
Level Progress (to 110): 93%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle L100 Python AP C75 Viper AF-4 Cyclone AF-57 Piston GD-22S NCM1 Scattercannon L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 1661TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.837%12.831%31914120018,5882.812950.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.512%0.717B++-1.223D*-0.462DMIXED (~0.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.324C*12.50.124C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.935%2.032%14048120614,1271194642411.8218220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.921%-0.685D-0.341C-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.018C+12.9-0.027C+25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.976%6.235%177712071,6368717321.8783223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%-0.852D--0.441B-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.6-0.126C36.30.09C+98.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.54%80.747%1771121369653951.28889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.286A0.888B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.369C**2.70.145C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.301%7.686%177212122,602651193.9908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.254%0.229C++-1.372D**-1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++4.40.09C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.9m260.8%186 (11.2k)162 (9.7k)2.9734651,53017,3303.96872131 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214174515.716%8.248%13013:0917

23% Combat Medic37% Engineer21% Heavy Assault12% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:11 PMMar 2nd, 2013 10:57 PMJul 29th, 2019 6:30 PM (26d) (PST)Jun 30th, 2019 11:14 AM (55d) (PST)Jun 30th, 2019 9:03 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
451793720.2260.0760.0190.7270.052189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0524,75322,29914514439,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3793.7h/158.1d 17,248 4,250 17,772 165.4k 5,532 16,806 11,901 102.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,355
Deaths:1,150
KDR:2.048
Accuracy:22.406% C+
HSR:14.480% D**
LA1 Anchor
C+
Kills:1,272
Deaths:658
KDR:1.933
Accuracy:24.811% C+
HSR:15.959% D*
EM6
C+
Kills:1,152
Deaths:627
KDR:1.837
Accuracy:21.483% C+
HSR:15.104% D*
NC6 Gauss SAW
C*
Kills:1,149
Deaths:501
KDR:2.293
Accuracy:21.277% C*
HSR:18.103% D-
Kills:5,928
Deaths (as Heavy Assault):2,936
Deaths (to Heavy Assaults):4,449
KDR:2.01907
Kill Difference:2,992
Playtime:782.475 hours
Usage:21%
Score:6.592m
Score/min:140
Accuracy (listed only):22.494%
HSR (listed only):15.911%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
AF-19 Mercenary
B++
Kills:909
Deaths:640
KDR:1.420
Accuracy:25.608% B++
HSR:15.292% D--
GD-7F
C+
Kills:661
Deaths:593
KDR:1.115
Accuracy:24.129% C+
HSR:13.616% D*
Mauler S6
B+
Kills:75
Deaths:54
KDR:1.389
Accuracy:44.994% B+
HSR:12% D
Kills:4,172
Deaths (as Engineer):2,221
Deaths (to Engineers):4,903
KDR:1.87843
Kill Difference:1,951
Playtime:1,420.496 hours
Usage:37%
Score:17.197m
Score/min:202
Accuracy (listed only):34.752%
HSR (listed only):12.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:2,830
Deaths:1,279
KDR:2.213
Accuracy:27.565% B+
HSR:7.420% F
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
AF-19 Mercenary
B++
Kills:909
Deaths:640
KDR:1.420
Accuracy:25.608% B++
HSR:15.292% D--
GD-7F
C+
Kills:661
Deaths:593
KDR:1.115
Accuracy:24.129% C+
HSR:13.616% D*
Mauler S6
B+
Kills:75
Deaths:54
KDR:1.389
Accuracy:44.994% B+
HSR:12% D
Kills:8,276
Deaths (as Light Assault):3,899
Deaths (to Light Assaults):3,074
KDR:2.1226
Kill Difference:4,377
Playtime:19.170 hours
Usage:1%
Score:0.089m
Score/min:77
Accuracy (listed only):32.774%
HSR (listed only):11.015%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:2,830
Deaths:1,279
KDR:2.213
Accuracy:27.565% B+
HSR:7.420% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
NC14 Bolt Driver
A
Kills:696
Deaths:33
KDR:21.091
Accuracy:43.540% A
HSR:80.747% B++
NC4 Mag-Shot
A+
Kills:428
Deaths:252
KDR:1.698
Accuracy:36.685% A+
HSR:10.981% D*
NS-357 Underboss
C++
Kills:177
Deaths:158
KDR:1.120
Accuracy:37.476% C++
HSR:8.475% F
Kills:5,405
Deaths (as Infiltrator):2,121
Deaths (to Infiltrators):2,025
KDR:2.54833
Kill Difference:3,284
Playtime:463.386 hours
Usage:12%
Score:2.766m
Score/min:99
Accuracy (listed only):35.067%
HSR (listed only):23.566%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B
Kills:3,751
Deaths:1,146
KDR:3.273
Accuracy:24.761% B
HSR:13.436% D*
AF-4 Cyclone
B+
Kills:2,830
Deaths:1,279
KDR:2.213
Accuracy:27.565% B+
HSR:7.420% F
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
Carnage AR
C++
Kills:1,158
Deaths:754
KDR:1.536
Accuracy:25.484% C++
HSR:12.867% D*
NS-11A
C+
Kills:1,156
Deaths:594
KDR:1.946
Accuracy:23.838% C+
HSR:11.678% D**
GR-22
B+
Kills:316
Deaths:260
KDR:1.215
Accuracy:27.228% B+
HSR:12.658% D--
Mauler S6
B+
Kills:75
Deaths:54
KDR:1.389
Accuracy:44.994% B+
HSR:12% D
Kills:13,087
Deaths (as Combat Medic):5,420
Deaths (to Combat Medics):1,678
KDR:2.41458
Kill Difference:7,667
Playtime:875.144 hours
Usage:23%
Score:7.763m
Score/min:148
Accuracy (listed only):31.027%
HSR (listed only):10.978%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:2,096
Deaths:287
KDR:7.303
Accuracy:40.247% B
HSR:10.639% D*
NCM1 Scattercannon
B++
Kills:1,796
Deaths:283
KDR:6.346
Accuracy:45.461% B++
HSR:10.412% D*
NS-10 Burster
C+
Kills:266
Deaths:64
KDR:4.156
Accuracy:26.128% D
HSR:5.639% C+
NS-10 Burster
C++
Kills:252
Deaths:59
KDR:4.271
Accuracy:25.704% D
HSR:5.556% C++
NCM3 Raven
C++
Kills:166
Deaths:23
KDR:7.217
Accuracy:40.873% C++
HSR:2.410% C+
NCM2 Falcon
C+
Kills:157
Deaths:41
KDR:3.829
Accuracy:38.632% C+
HSR:3.185% D
NCM3 Raven
C*
Kills:144
Deaths:21
KDR:6.857
Accuracy:41.372% C*
HSR:2.083% C--
AF-41 Hacksaw
A
Kills:134
Deaths:22
KDR:6.091
Accuracy:46.504% A
HSR:6.716% F--
NCM2 Falcon
C+
Kills:84
Deaths:30
KDR:2.800
Accuracy:41.425% C+
HSR:2.381% D--
Kills:5,095
Deaths (as MAX Suit):415
Deaths (to MAX Suits):928
KDR:12.27711
Kill Difference:4,680
Playtime:208.079 hours
Usage:5%
Score:2.519m
Score/min:202
Accuracy (listed only):38.483%
HSR (listed only):5.447%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:3,343
V. Kills:2,390 140%
Deaths:283
KDR:11.813
Accuracy:56.029% C++
KPH:17.700 D--
VKPH:12.600 D--
C75 Viper
B++
Kills:3,121
V. Kills:575 N/A
Deaths:168
KDR:18.577
Accuracy:44.940% B++
KPH:37.300 B+
VKPH:6.900 C
L100 Python HESH
D-
Kills:1,827
V. Kills:291 N/A
Deaths:81
KDR:22.556
Accuracy:49.108% C++
KPH:32 D-
VKPH:5.100 D-
L100 Python HEAT
B++
Kills:1,548
V. Kills:543 285%
Deaths:88
KDR:17.591
Accuracy:58.289% B++
KPH:28.500 C+
VKPH:10 C
Skyguard
C+
Kills:1,113
V. Kills:681 163%
Deaths:100
KDR:11.130
Accuracy:27.009% C
KPH:13.500 C+
VKPH:8.300 C
Kills:10,952 (10,952 + 0)
Deaths:720
KDR:15.211
VKDR:6.222
Vehicle Kills:4,480
Kill Difference:10,232
Playtime:466.664 hours
Usage:12%
Score:3.625m
Score/min:129
Driving Accuracy:27.009%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:1,543
V. Kills:1,386 111%
Deaths:217
KDR:7.111
Accuracy:48.806% C+
KPH:12.800 D*
VKPH:11.500 D
Titan-150 HEAT
C+
Kills:869
V. Kills:385 225%
Deaths:80
KDR:10.863
Accuracy:50.654% B+
KPH:20.500 C+
VKPH:9.100 C+
Titan-150 HESH
C--
Kills:763
V. Kills:173 439%
Deaths:51
KDR:14.961
Accuracy:55.323% B*
KPH:26.300 D
VKPH:6 C--
E540 Halberd
B
Kills:251
V. Kills:174 143%
Deaths:34
KDR:7.382
Accuracy:50.510% B*
KPH:23.700 D
VKPH:16.400 B
Enforcer ML85
C--
Kills:150
V. Kills:158 94%
Deaths:36
KDR:4.167
Accuracy:46.829% B++
KPH:12.300 D*
VKPH:13 C--
Kills:3,576 (3,175 + 401)
Deaths:418
KDR:8.555
VKDR:5.445
Vehicle Kills:2,276
Kill Difference:3,158
Playtime:214.379 hours
Usage:6%
Score:2.275m
Score/min:177
Driving Accuracy:55.323%
Gunner Accuracy:46.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:569
V. Kills:25 N/A
Deaths:13
KDR:43.769
Accuracy:22.803% B**
KPH:43.900 D
VKPH:1.900 C-
M40 Fury
C+
Kills:307
V. Kills:59 N/A
Deaths:28
KDR:10.964
Accuracy:33.378% C
KPH:42.600 C+
VKPH:8.200 C+
M60-G Bulldog
C-
Kills:198
V. Kills:26 N/A
Deaths:15
KDR:13.200
Accuracy:31.860% C-
KPH:28.100 C--
VKPH:3.700 D
M20 Basilisk
D
Kills:139
V. Kills:70 196%
Deaths:26
KDR:5.346
Accuracy:31.671% D
KPH:9.200 D--
VKPH:4.700 D
G30 Walker
D
Kills:104
V. Kills:59 173%
Deaths:9
KDR:11.556
Accuracy:24.458% D
KPH:9.200 D
VKPH:5.200 D
G40-F Ranger
C-
Kills:77
V. Kills:48 157%
Deaths:2
KDR:38.500
Accuracy:39.152% B++
KPH:13.500 C--
VKPH:8.400 C-
M20 Basilisk
D-
Kills:68
V. Kills:34 194%
Deaths:12
KDR:5.667
Accuracy:29.257% D--
KPH:9.700 D--
VKPH:4.900 D-
Kills:1,462 (0 + 1,462)
Deaths:105
KDR:13.924
VKDR:3.057
Vehicle Kills:321
Kill Difference:1,357
Playtime:66.249 hours
Usage:2%
Score:0.447m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:29.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 3,7813,7511,1463.273A*0.3024.761%B13.436%D*12.8DN/A58292.4h10.8B*43.6B++
L100 Python AP 5,7333,34328311.813A8.8456.029%C++2.363%C+17.7D--12.6D--130189.2h6.2C+11C++
C75 Viper 3,6963,12116818.577M*15.6044.94%B++1.442%C+37.3B+6.9C14183.6h9.1B*20.3B**
AF-4 Cyclone 2,8532,8301,2792.213B++0.7627.565%B+7.42%F8.9D--N/A25316.6h11.5C+41.8C*
AF-57 Piston 2,5442,5279342.706A+0.2744.277%B+7.558%F17.1D-N/A46147.6h4.4C*9.9C**
GD-22S 2,3832,3551,1502.048B0.9322.406%C+14.48%D**12.3D--N/A32191.7h11.4C+51C++
NCM1 Scattercannon 2,1202,0962877.303M4.3340.247%B10.639%D*22.7DN/A6192.3h5.1B+12.7B++
L100 Python HESH 2,1181,8278122.556A19.5849.108%C++1.149%C-32.1D-5.1D-10857h3.5C+7.2C++
NCM1 Scattercannon 1,8271,7962836.346M+3.3745.461%B++10.412%D*20.1CN/A5789.2h6.7B+14.8B+
L100 Python HEAT 2,0911,5488817.591A++14.6258.289%B++1.809%C--28.5C+10C15054.3h5B+8.6B++
Titan-150 AP 2,9291,5432177.111C*4.1448.806%C+2.981%C*12.8D*11.5D170120.3h6D12.4D
Spear Anti-Vehicle Phalanx Turret 2,2091,5166822.294A*19.3239.382%C5.673%B*28.9D13.2D18252.5h6B++15.2B+
NS-7 PDW 1,2831,2743993.193M+0.2230.071%B**10.204%D*8.8D-N/A24144.5h14B46.7B+
LA1 Anchor 1,2821,2726581.933C+1.0424.811%C+15.959%D*14.1D*N/A4590.3h12.1D48.6C+
Carnage AR 1,1671,1587541.536C*1.4425.484%C++12.867%D*12.5D--N/A4192.9h14.3C+56C++
NS-11A 1,1671,1565941.946B+1.0323.838%C+11.678%D**10.5D--N/A30110.2h14.3C+59.8C++
EM6 1,1771,1526271.837C*1.1421.483%C+15.104%D*11.6D--N/A4199.7h15.5D*72.2C
NC6 Gauss SAW 1,1641,1495012.293B**0.6821.277%C*18.103%D-12.1D-N/A4995.1h12.2C57.5C++
Skyguard 1,7941,11310011.13M*8.1627.009%C1.168%D13.5C+8.3C11882.5h90.9B++336.6B+
AF-19 Mercenary 9239096401.42B++1.5525.608%B++15.292%D--5.9D-N/A30153.8h13.4C++52.2B+
Titan-150 HEAT 1,2548698010.863A7.8950.654%B+3.682%B+20.5C+9.1C+15542.3h5.2C++10.3B
Titan-150 HESH 9367635114.961B+11.9955.323%B*3.014%B**26.3D6C--10329h4.3D*7.7C+
NC05 Jackhammer 7617592862.654A+0.3248.402%B+8.827%D**19.4D-N/A6739.1h4.3B+8.9B+
NC14 Bolt Driver 7016963321.091U18.1243.54%A80.747%B++17.3CN/A5640.2h2.7C+6.3B+
GD-7F 6766615931.115C++1.8624.129%C+13.616%D*3.2D*N/A11206.4h18D*74.4C
M12 Kobalt 5945691343.769M+40.8022.803%B**14.587%D-43.8D1.9C-11513h19.4C++85.2B+
Shrike 9265273361.568A+1.4164.237%B*2.087%C22.3C+16.9B++28223.6h8D12.4C+
Tank Mine 866493746.662A*3.6941.796%B+N/A123.3B93.3B**13114h1.9C+4.6B**
Hawk GD-68 7204431782.489M+0.4860.814%C3.837%B++12.7C8C16034.8h7.8C**12.8C*
C-4 6224332341.85B1.1228.539%B+N/A81.7C+35.7B+10235.3h1.4C*5B+
NC4 Mag-Shot 4794282521.698A1.2836.685%A+10.981%D*17.1C-2A*6525.1h10C27.3B
Bouncing Betty 3873872714.333M**11.3651.092%B*N/A227.6A*N/A6531.7h1.4A+2.7A+
NS Annihilator 7743702041.814M+1.1677.797%D-N/A7.7D8.4C+11747.9h13.7D17.6D
AF-22 Crow 6203422041.676M1.3070.585%B+2.339%C+13.4C10.9C+15925.5h10.5C--14.9C
GR-22 3183162601.215C+1.7627.228%B+12.658%D--9.1D--N/A3034.6h16.7D--61.2C+
M40 Fury 3663072810.964B*7.9933.378%CN/A42.6C+8.2C+1917.2h11.5B+34.4B
NS-10 Burster 441266644.156S1.1826.128%D5.639%C+3.5D2.3D-4677h147.6C*564.9C+
NS-10 Burster 404252594.271M**1.3025.704%D5.556%C++3.4D-2D*4274.7h149.8C**582.7C+
E540 Halberd 425251347.382C+4.4150.51%B*N/A23.7D16.4B33410.6h7.1D--14.1C+
Frag Grenade 2352351235N/A232.0321.541%T-N/A2350SN/A106670.1h1.3A*6B*
Aspis Anti-Aircraft Phalanx Turret 497233366.472B**3.5023.939%CN/A6.4D-7.3D14436.2h149.5C+624.4C++
MANA Anti-Vehicle Turret 405204722.833S0.1459.144%M*2.941%D--2040M*2010S8044200.1h11B**18.7A++
M60-G Bulldog 2241981513.2A*10.2331.86%C-2.525%C27.9C--3.7D987.1h5.7B+17.9B+
Mag-Cutter 33419013,0500.015C2.9625.494%C1.579%D0.1D-N/A02296.5h5.8F--22.9C
NS-357 Underboss 1771771581.12C++1.8537.476%C++8.475%F9.8D--N/A2518h4.4C+11.8C++
NC15 Phoenix 331167179.824S6.8556.468%B+N/A10.1C-9.9C18616.6h16.1F28.5D*
NCM3 Raven 252166237.217S4.2440.873%C++2.41%C+9.4C+4.9D10317.6h28.1C++68.7C*
NCM2 Falcon 272157413.829A*0.8638.632%C+3.185%D8D5.9B+9619.6h15D38.7C
Enforcer ML85 308150364.167C+1.1946.829%B++N/A12.3D*13C--36012.2h22.9F**48.9D*
NCM3 Raven 225144216.857S3.8841.372%C*2.083%C--8.3C4.7C--10217.4h33.8C81.7C+
M20 Basilisk 209139265.346A2.3731.671%D2.158%D**9.3D--4.7D9215h104C328.4C-
AF-41 Hacksaw 135134226.091A+3.1246.504%A6.716%F--15.6D--N/A518.6h8.5C18.4B+
MANA Anti-Personnel Turret 134133462.891N/A0.0814.114%UN/A1330U10U3750500.1h35.5T*251.2T*
G30 Walker 163104911.556M*8.5824.458%D3.846%C+9.2D5.2D8911.3h209.5C++856.5C+
NCM2 Falcon 17984302.8A*0.1741.425%C+2.381%D--5.1D*5.7B8116.6h28.7F-69.3D*
G40-F Ranger 12577238.5U35.5339.152%B++N/A13.5C--8.4C-1225.7h123.2C++314.7B+
Mauler S6 7775541.389B+1.5844.994%B+12%D10.3D--N/A647.3h5.2C+11.6B
M20 Basilisk 10268125.667A+2.6929.257%D--4.412%C--9.7D--4.9D-1157h83.4B+284.9C+
MAX Punch 88624150.149B++2.8250.635%BN/A0.3DN/A1203.6h4.5C8.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52290.7h
AF-18 Stalker0590h
Anti-Vehicle MANA Turret21,0591.7h
Nano-Armor Kit4051,458,63988.1h
Motion Spotter07800.4h
Nanite Revive Grenade03860.1h
Medical Applicator861577,99166h
Spitfire Auto-Turret29060.6h
Recon Detection Device6522,88346h
Shield Recharging Field192,6611.1h
Ammunition Package193,0221.7h
Anti-Infantry MANA Turret74961.6h
Nano-Repair Grenade01230h

Check the help document for the dictionary if you want to learn more about words used here.


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