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FLHuk[JEST] FLHuk
NC BR 129

KDR: 2.92

Score: 35.6m

Last Seen: Nov 11th, 2018 3:35 PM
- OFFLINE - 101.9 hour(s)

Battle Rank 108 (129 total) - New Conglomerate on Cobalt - Outfit Member of TheJesters[JEST] TheJesters
NC outfit on Cobalt

Members: 13
Level Progress (to 109): 28%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle C75 Viper L100 Python AP AF-4 Cyclone AF-57 Piston GD-22S NCM1 Scattercannon L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 1657TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.745%12.786%31614100518,4352.832230.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.563%0.731B++-1.208D*-0.531DMIXED (~0.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.329C**12.40.128C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.607%2.149%13238101113,1671171596011.2442221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.035%-0.708D--0.322C0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.074C+120.041C+23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.175%5.16%160710121,4348556951.67719206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.507%-0.831D-0.204C++-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.3-0.229C39.2-0.006C+105.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.738%80.664%1601101869353151.30508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.302A0.89B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.366C**2.70.139C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.298%7.657%160210172,586635194.06604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%0.247C++-1.367D**-1.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.245C++4.40.089C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheJesters[JEST] TheJesters
NC outfit on Cobalt

Members: 13
35.6m257.2%183 (11k)160 (9.6k)2.9236749,94817,0843.89107129 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1019166515.537%8.367%13012:5917

23% Combat Medic37% Engineer21% Heavy Assault12% Infiltrator6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:11 PMMar 2nd, 2013 10:57 PMNov 15th, 2018 9:56 AM (6h) (PST)Nov 11th, 2018 12:31 PM (4d) (PST)Nov 11th, 2018 11:35 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
440813590.2250.0770.0190.7100.051186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3984,83321,56513514339,607

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3703.3h/154.3d 16,527 4,179 16,857 157.7k 5,425 16,463 11,350 97.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,352
Deaths:1,149
KDR:2.047
Accuracy:22.373% C+
HSR:14.456% D*
LA1 Anchor
C++
Kills:1,257
Deaths:651
KDR:1.931
Accuracy:24.672% C++
HSR:15.752% D*
EM6
C+
Kills:1,152
Deaths:627
KDR:1.837
Accuracy:21.486% C+
HSR:15.104% D*
NC6 Gauss SAW
C**
Kills:1,148
Deaths:501
KDR:2.291
Accuracy:21.259% C**
HSR:18.119% D-
NC05 Jackhammer
B+
Kills:748
Deaths:282
KDR:2.652
Accuracy:48.309% B+
HSR:8.824% D**
Kills:6,657
Deaths (as Heavy Assault):3,210
Deaths (to Heavy Assaults):4,398
KDR:2.07383
Kill Difference:3,447
Playtime:772.842 hours
Usage:21%
Score:6.492m
Score/min:140
Accuracy (listed only):27.620%
HSR (listed only):14.451%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
AF-19 Mercenary
B+
Kills:832
Deaths:565
KDR:1.473
Accuracy:24.484% B+
HSR:14.904% D*
GD-7F
C+
Kills:661
Deaths:593
KDR:1.115
Accuracy:24.130% C+
HSR:13.616% D*
Mauler S6
B+
Kills:59
Deaths:49
KDR:1.204
Accuracy:45.050% B+
HSR:11.864% D
Kills:4,079
Deaths (as Engineer):2,141
Deaths (to Engineers):4,847
KDR:1.90518
Kill Difference:1,938
Playtime:1,352.781 hours
Usage:37%
Score:16.177m
Score/min:199
Accuracy (listed only):34.485%
HSR (listed only):11.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:2,829
Deaths:1,278
KDR:2.214
Accuracy:27.564% B+
HSR:7.423% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
NC14 Bolt Driver
A
Kills:693
Deaths:33
KDR:21
Accuracy:43.738% A
HSR:80.664% B++
NC4 Mag-Shot
A+
Kills:426
Deaths:252
KDR:1.690
Accuracy:36.730% A+
HSR:11.033% D*
NS-357 Underboss
C**
Kills:175
Deaths:146
KDR:1.199
Accuracy:37.870% C**
HSR:8.571% F
Kills:5,397
Deaths (as Infiltrator):2,108
Deaths (to Infiltrators):1,992
KDR:2.56025
Kill Difference:3,289
Playtime:462.367 hours
Usage:12%
Score:2.762m
Score/min:100
Accuracy (listed only):35.195%
HSR (listed only):23.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:3,751
Deaths:1,146
KDR:3.273
Accuracy:24.761% B+
HSR:13.436% D*
AF-4 Cyclone
B+
Kills:2,829
Deaths:1,278
KDR:2.214
Accuracy:27.564% B+
HSR:7.423% F
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
Carnage AR
C*
Kills:1,158
Deaths:754
KDR:1.536
Accuracy:25.484% C*
HSR:12.867% D--
NS-11A
C+
Kills:1,154
Deaths:592
KDR:1.949
Accuracy:23.844% C+
HSR:11.698% D*
GR-22
B+
Kills:266
Deaths:217
KDR:1.226
Accuracy:26.367% B+
HSR:12.406% D--
Mauler S6
B+
Kills:59
Deaths:49
KDR:1.204
Accuracy:45.050% B+
HSR:11.864% D
Kills:13,018
Deaths (as Combat Medic):5,369
Deaths (to Combat Medics):1,662
KDR:2.42466
Kill Difference:7,649
Playtime:864.810 hours
Usage:23%
Score:7.552m
Score/min:146
Accuracy (listed only):30.927%
HSR (listed only):10.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:2,093
Deaths:286
KDR:7.318
Accuracy:40.235% B+
HSR:10.655% D*
NCM1 Scattercannon
B*
Kills:1,796
Deaths:282
KDR:6.369
Accuracy:45.456% B*
HSR:10.412% D*
NS-10 Burster
C+
Kills:264
Deaths:63
KDR:4.190
Accuracy:26.133% C--
HSR:5.682% C+
NS-10 Burster
C+
Kills:252
Deaths:58
KDR:4.345
Accuracy:25.708% D
HSR:5.556% C+
NCM3 Raven
C++
Kills:164
Deaths:23
KDR:7.130
Accuracy:40.804% C++
HSR:2.439% C+
NCM2 Falcon
C+
Kills:157
Deaths:41
KDR:3.829
Accuracy:38.658% C+
HSR:3.185% D
NCM3 Raven
C*
Kills:143
Deaths:21
KDR:6.810
Accuracy:41.348% C*
HSR:2.098% C--
AF-41 Hacksaw
A
Kills:134
Deaths:22
KDR:6.091
Accuracy:46.504% A
HSR:6.716% F--
NCM2 Falcon
C+
Kills:84
Deaths:30
KDR:2.800
Accuracy:41.446% C+
HSR:2.381% D--
Kills:5,087
Deaths (as MAX Suit):413
Deaths (to MAX Suits):918
KDR:12.31719
Kill Difference:4,674
Playtime:207.568 hours
Usage:6%
Score:2.516m
Score/min:202
Accuracy (listed only):38.477%
HSR (listed only):5.458%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:2,977
V. Kills:500 N/A
Deaths:160
KDR:18.606
Accuracy:43.997% B++
KPH:37.500 B+
VKPH:6.300 C
L100 Python AP
D-
Kills:2,837
V. Kills:2,162 131%
Deaths:271
KDR:10.469
Accuracy:55.308% C+
KPH:16.400 D--
VKPH:12.500 D-
L100 Python HESH
D-
Kills:1,827
V. Kills:291 N/A
Deaths:81
KDR:22.556
Accuracy:49.108% C++
KPH:32 D-
VKPH:5.100 D-
L100 Python HEAT
B*
Kills:1,489
V. Kills:516 288%
Deaths:82
KDR:18.159
Accuracy:57.873% B*
KPH:28.800 C+
VKPH:10 C
Skyguard
C
Kills:868
V. Kills:551 157%
Deaths:88
KDR:9.864
Accuracy:26.057% C--
KPH:12.300 C
VKPH:7.800 C--
Kills:9,998 (9,998 + 0)
Deaths:682
KDR:14.660
VKDR:5.894
Vehicle Kills:4,020
Kill Difference:9,316
Playtime:431.948 hours
Usage:12%
Score:3.285m
Score/min:127
Driving Accuracy:26.057%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:1,537
V. Kills:1,382 111%
Deaths:216
KDR:7.116
Accuracy:48.802% C+
KPH:12.800 D*
VKPH:11.500 D
Titan-150 HEAT
C++
Kills:869
V. Kills:385 225%
Deaths:80
KDR:10.863
Accuracy:50.654% B+
KPH:20.500 C+
VKPH:9.100 C++
Titan-150 HESH
C--
Kills:763
V. Kills:173 439%
Deaths:51
KDR:14.961
Accuracy:55.323% B*
KPH:26.300 D
VKPH:6 C--
E540 Halberd
C**
Kills:240
V. Kills:169 141%
Deaths:34
KDR:7.059
Accuracy:50.437% B++
KPH:23.100 D
VKPH:16.300 C**
Enforcer ML85
C--
Kills:147
V. Kills:155 94%
Deaths:36
KDR:4.083
Accuracy:46.542% B+
KPH:12.400 D*
VKPH:13.100 C--
Kills:3,556 (3,169 + 387)
Deaths:417
KDR:8.528
VKDR:5.429
Vehicle Kills:2,264
Kill Difference:3,139
Playtime:213.539 hours
Usage:6%
Score:2.240m
Score/min:175
Driving Accuracy:55.323%
Gunner Accuracy:46.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:394
V. Kills:18 N/A
Deaths:9
KDR:43.778
Accuracy:22.987% B**
KPH:41.700 D
VKPH:1.900 C
M40 Fury
C+
Kills:297
V. Kills:58 N/A
Deaths:28
KDR:10.607
Accuracy:33.206% C+
KPH:42.600 C+
VKPH:8.300 C+
M60-G Bulldog
C-
Kills:198
V. Kills:26 N/A
Deaths:15
KDR:13.200
Accuracy:31.860% C-
KPH:28.100 C-
VKPH:3.700 D
M20 Basilisk
D
Kills:133
V. Kills:69 190%
Deaths:26
KDR:5.115
Accuracy:31.449% D
KPH:9 D--
VKPH:4.700 D
G30 Walker
D
Kills:104
V. Kills:59 173%
Deaths:9
KDR:11.556
Accuracy:24.468% D
KPH:9.200 D
VKPH:5.200 D-
M20 Basilisk
D-
Kills:68
V. Kills:34 194%
Deaths:12
KDR:5.667
Accuracy:29.202% D-
KPH:10.100 D--
VKPH:5 D-
Kills:1,194 (0 + 1,194)
Deaths:99
KDR:12.061
VKDR:2.667
Vehicle Kills:264
Kill Difference:1,095
Playtime:56.344 hours
Usage:2%
Score:0.367m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:29.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 3,7813,7511,1463.273A*0.3524.761%B+13.436%D*12.8DN/A58292.4h10.8B*43.6B++
C75 Viper 3,4772,97716018.606M15.6843.997%B++1.478%C+37.5B+6.3C13879.4h8.8B*20.1B**
L100 Python AP 4,9992,83727110.469A+7.5555.308%C+2.749%C+16.4D--12.5D-127173.4h6.4C++11.5C++
AF-4 Cyclone 2,8522,8291,2782.214B*0.7127.564%B+7.423%F8.9D--N/A25316.4h11.5C+41.8C**
AF-57 Piston 2,5442,5279342.706A+0.2244.277%B+7.558%F17.1DN/A46147.6h4.4C*9.9B
GD-22S 2,3792,3521,1492.047B+0.8822.373%C+14.456%D*12.3D--N/A32191.2h11.4C+51C++
NCM1 Scattercannon 2,1162,0932867.318A*4.3940.235%B+10.655%D*22.7DN/A6192.3h5.1B+12.7B++
L100 Python HESH 2,1181,8278122.556B**19.6349.108%C++1.149%C-32.1D-5.1D-10757h3.5C+7.2C++
NCM1 Scattercannon 1,8271,7962826.369A*3.4545.456%B*10.412%D*20.2CN/A5789.1h6.7B+14.7B++
Titan-150 AP 2,9191,5372167.116C**4.1948.802%C+2.993%C+12.8D*11.5D168119.9h6C12.4C
Spear Anti-Vehicle Phalanx Turret 2,2001,5096822.191A**19.2739.269%C5.699%B++28.9D13.2D18252.3h5.9B++15.1B++
L100 Python HEAT 2,0051,4898218.159A**15.2457.873%B*1.88%D28.9C+10C15151.6h4.9B+8.4B*
NS-7 PDW 1,2831,2743993.193M+0.2730.071%B**10.204%D*8.8D-N/A24144.5h14B46.7B+
LA1 Anchor 1,2661,2576511.931C+0.9924.672%C++15.752%D*14.3D*N/A4688h11.9D48.4C+
Carnage AR 1,1671,1587541.536C*1.3925.484%C*12.867%D--12.5D-N/A4192.9h14.3C+56C*
NS-11A 1,1651,1545921.949B++0.9723.844%C+11.698%D*10.5D--N/A30110h14.3C+59.8C++
EM6 1,1771,1526271.837C**1.0921.486%C+15.104%D*11.6D--N/A4199.6h15.5D**72.2C
NC6 Gauss SAW 1,1631,1485012.291B**0.6321.259%C**18.119%D-12.1D-N/A4995h12.2C57.3C++
Titan-150 HEAT 1,2548698010.863A7.9450.654%B+3.682%B+20.5C+9.1C++15242.3h5.2C+10.3B
Skyguard 1,419868889.864M*6.9426.057%C--1.267%D12.3C7.8C--11370.6h95.6B++367B+
AF-19 Mercenary 8438325651.473B*1.4524.484%B+14.904%D*6.1D-N/A32136.3h12.6C**51.7B+
Titan-150 HESH 9367635114.961B+12.0455.323%B*3.014%B**26.3D6C--10329h4.3D-7.7C+
NC05 Jackhammer 7507482822.652A0.2748.309%B+8.824%D**19.5D-N/A6838.4h4.3B+8.9B+
NC14 Bolt Driver 6986933321U18.0843.738%A80.664%B++17.3CN/A5640.1h2.7C+6.2B+
GD-7F 6766615931.115C++1.8124.13%C+13.616%D*3.2D*N/A11206.4h18D--74.4C
Shrike 9265273361.568A+1.3664.237%B*2.087%C-22.3C+16.9B++28023.6h8D12.4C+
Tank Mine 845479726.653A*3.7341.846%B++N/A122.8B+93.8B**13023.9h1.9C++4.6B**
Hawk GD-68 7204431782.489M**0.4360.789%C3.837%B+12.8C8C16034.6h7.8C*12.8C*
NC4 Mag-Shot 4774262521.69A+1.2336.73%A+11.033%D*17.4C2.1A**6624.5h10C27.3C++
C-4 6104242321.828B1.1028.545%B+N/A80C+35.1B+10105.3h1.4C**5C++
M12 Kobalt 412394943.778M+40.8522.987%B**14.213%D-41.9D1.9C1029.4h21C+91.3B+
Bouncing Betty 3873872714.333M*11.4150.999%B*N/A227.6A*N/A6501.7h1.4A+2.7A
NS Annihilator 7513562011.771M++1.1577.275%D-N/A7.7D8.5C+11546.3h13.4C--17.4D
AF-22 Crow 6133372041.652A*1.2770.594%B+2.374%C+13.3C10.9C+15925.3h10.6D15C
M40 Fury 3552972810.607B*7.6833.206%C+1.01%D42.4C+8.3C+1887h11.7B35.1B
GR-22 2682662171.226C+1.7026.367%B+12.406%D--9.1D--N/A3029.1h16.3D-61.7C+
NS-10 Burster 438264634.19S1.2726.133%C--5.682%C+3.4D-2.3D-4576.8h148.4C*567.9C+
NS-10 Burster 404252584.345S1.4225.708%D5.556%C+3.4D-2D*4174.5h149.4B581.3C+
E540 Halberd 409240347.059C+4.1450.437%B++N/A23.1D16.3C**33210.4h7.2D--14.3C+
Frag Grenade 2352351235N/A232.0821.587%T-N/A2350SN/A105550.1h1.3A*6B++
Aspis Anti-Aircraft Phalanx Turret 497233366.472A3.5523.921%CN/A6.5D-7.3D14436.1h149.2C+623.6C++
MANA Anti-Vehicle Turret 405204722.833U0.0959.111%UN/A2040U2010U4826020.1h11T*18.6T*
M60-G Bulldog 2241981513.2A+10.2831.86%C-2.525%C27.9C--3.7D987.1h5.7B+17.9B
Mag-Cutter 33218812,8410.015C+2.9125.8%C+1.596%D0.1DN/A02255.1h5.9F--22.8D
NS-357 Underboss 1751751461.199C**1.7237.87%C**8.571%F10D--N/A2517.5h4.4C+11.6C*
NCM3 Raven 248164237.13S4.2140.804%C++2.439%C+9.4C+4.8D10417.4h28.1C++68.8C*
NC15 Phoenix 325163179.588S6.6656.786%B+N/A9.9C9.8C18116.5h16.5F29D*
NCM2 Falcon 272157413.829A**0.9138.658%C+3.185%D8.1D5.9B+9619.5h15D38.7C
Enforcer ML85 302147364.083C+1.1646.542%B+N/A12.4D*13C--36411.9h22.8F--49D*
NCM3 Raven 223143216.81S3.8941.348%C*2.098%C--8.3C4.7D10317.2h33.6C81.3C+
AF-41 Hacksaw 135134226.091A3.1746.504%A6.716%F--15.6D--N/A518.6h8.5D18.4B+
MANA Anti-Personnel Turret 134133462.891N/A0.0314.114%UN/A1330U10U3733500.1h35.5T*251.2T*
M20 Basilisk 202133265.115A2.1931.449%D1.504%F9D--4.7D9214.8h106.8C+339.6C-
G30 Walker 163104911.556S8.6324.468%D3.846%C+9.2D5.2D-8911.3h209.5C*856C+
NCM2 Falcon 17984302.8A*0.1241.446%C+2.381%D--5.1D*5.7B+8116.6h28.7F69.3D--
M20 Basilisk 10268125.667A+2.7429.202%D-4.412%D10D--5D-1186.8h83C++284.1C+
MAX Punch 88624130.15B+2.7750.635%BN/A0.3C--N/A1203.1h4.5C+8.9C+
Mauler S6 6159491.204B+1.7245.05%B+11.864%D9.7D--N/A666.1h5.3C+11.8B

Consumables
  Name Deaths Consumed Time Equipped
AF-18 Stalker0590h
Motion Spotter07650.4h
Nano-Armor Kit3971,415,72885.9h
Spawn Beacon52210.7h
Anti-Vehicle MANA Turret21,0581.7h
Nanite Revive Grenade03790.1h
Medical Applicator834552,29663h
Spitfire Auto-Turret04840.3h
Recon Detection Device6522,86846h
Shield Recharging Field172,3170.9h
Ammunition Package192,8281.6h
Anti-Infantry MANA Turret74961.6h
Nano-Repair Grenade0800h

Check the help document for the dictionary if you want to learn more about words used here.


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