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FLHuk[JEST] FLHuk
NC BR 130

KDR: 2.95

Score: 36.1m

Last Seen: Mar 16th, 2019 11:01 AM
- OFFLINE - 215.3 hour(s)

Battle Rank 108 (130 total) - New Conglomerate on Cobalt - Outfit Member of TheJesters[JEST] TheJesters
NC outfit on Cobalt

Members: 13
Level Progress (to 109): 95%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle L100 Python AP C75 Viper AF-4 Cyclone AF-57 Piston GD-22S NCM1 Scattercannon L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 1660TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.783%12.797%31714101918,4812.825840.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.531%0.723B++-1.214D*-0.488DMIXED (~0.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.327C**12.50.127C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.764%2.097%13508102513,5411185613411.427221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.989%-0.695D-0.329C-0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.057C+12.40.019C+24.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.067%5.806%168710261,5338657121.77021215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%-0.844D--0.352C**-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.175C37.60.045C+101.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.684%80.664%1681103269353451.29533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.3A0.887B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.70.142C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.298%7.654%168210312,587639194.04219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.278%0.239C++-1.368D**-1.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.244C++4.40.09C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheJesters[JEST] TheJesters
NC outfit on Cobalt

Members: 13
36.1m258.7%184 (11k)161 (9.7k)2.9452950,60017,1803.92753130 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033170315.609%8.314%13012:5917

23% Combat Medic37% Engineer21% Heavy Assault12% Infiltrator6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:11 PMMar 2nd, 2013 10:57 PMMar 23rd, 2019 3:08 AM (2d) (PST)Mar 16th, 2019 7:58 AM (9d) (PST)Mar 16th, 2019 7:01 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
445803650.2260.0770.0190.7170.052187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7084,80121,90714514339,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3739h/155.8d 16,875 4,207 17,173 160.8k 5,461 16,587 11,567 99.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,352
Deaths:1,149
KDR:2.047
Accuracy:22.373% C+
HSR:14.456% D**
LA1 Anchor
C+
Kills:1,258
Deaths:652
KDR:1.929
Accuracy:24.691% C+
HSR:15.819% D*
EM6
C+
Kills:1,152
Deaths:627
KDR:1.837
Accuracy:21.483% C+
HSR:15.104% D*
NC6 Gauss SAW
C*
Kills:1,148
Deaths:501
KDR:2.291
Accuracy:21.259% C*
HSR:18.119% D-
NC05 Jackhammer
B+
Kills:753
Deaths:284
KDR:2.651
Accuracy:48.354% B+
HSR:8.765% D**
Kills:6,663
Deaths (as Heavy Assault):3,213
Deaths (to Heavy Assaults):4,411
KDR:2.07376
Kill Difference:3,450
Playtime:777.395 hours
Usage:21%
Score:6.546m
Score/min:140
Accuracy (listed only):27.632%
HSR (listed only):14.452%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
AF-19 Mercenary
B+
Kills:869
Deaths:603
KDR:1.441
Accuracy:25.009% B+
HSR:15.075% D--
GD-7F
C+
Kills:661
Deaths:593
KDR:1.115
Accuracy:24.130% C+
HSR:13.616% D*
Mauler S6
B+
Kills:60
Deaths:50
KDR:1.200
Accuracy:45.064% B+
HSR:11.667% D
Kills:4,117
Deaths (as Engineer):2,180
Deaths (to Engineers):4,877
KDR:1.88853
Kill Difference:1,937
Playtime:1,379.904 hours
Usage:37%
Score:16.575m
Score/min:200
Accuracy (listed only):34.620%
HSR (listed only):11.979%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:2,829
Deaths:1,278
KDR:2.214
Accuracy:27.564% B+
HSR:7.423% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
NC14 Bolt Driver
A
Kills:693
Deaths:33
KDR:21
Accuracy:43.684% A
HSR:80.664% B++
NC4 Mag-Shot
A+
Kills:426
Deaths:252
KDR:1.690
Accuracy:36.730% A+
HSR:11.033% D*
NS-357 Underboss
C++
Kills:176
Deaths:149
KDR:1.181
Accuracy:37.567% C++
HSR:8.523% F
Kills:5,398
Deaths (as Infiltrator):2,111
Deaths (to Infiltrators):2,002
KDR:2.55708
Kill Difference:3,287
Playtime:462.555 hours
Usage:12%
Score:2.762m
Score/min:100
Accuracy (listed only):35.123%
HSR (listed only):23.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:3,751
Deaths:1,146
KDR:3.273
Accuracy:24.761% B+
HSR:13.436% D*
AF-4 Cyclone
B+
Kills:2,829
Deaths:1,278
KDR:2.214
Accuracy:27.564% B+
HSR:7.423% F
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
Carnage AR
C++
Kills:1,158
Deaths:754
KDR:1.536
Accuracy:25.484% C++
HSR:12.867% D*
NS-11A
C+
Kills:1,154
Deaths:592
KDR:1.949
Accuracy:23.844% C+
HSR:11.698% D*
GR-22
B+
Kills:273
Deaths:228
KDR:1.197
Accuracy:26.962% B+
HSR:12.088% D--
Mauler S6
B+
Kills:60
Deaths:50
KDR:1.200
Accuracy:45.064% B+
HSR:11.667% D
Kills:13,026
Deaths (as Combat Medic):5,381
Deaths (to Combat Medics):1,668
KDR:2.42074
Kill Difference:7,645
Playtime:868.106 hours
Usage:23%
Score:7.638m
Score/min:147
Accuracy (listed only):31.003%
HSR (listed only):10.868%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:2,093
Deaths:286
KDR:7.318
Accuracy:40.233% B+
HSR:10.655% D*
NCM1 Scattercannon
B*
Kills:1,796
Deaths:282
KDR:6.369
Accuracy:45.453% B*
HSR:10.412% D*
NS-10 Burster
C+
Kills:266
Deaths:64
KDR:4.156
Accuracy:26.134% C--
HSR:5.639% C+
NS-10 Burster
C++
Kills:252
Deaths:59
KDR:4.271
Accuracy:25.708% D
HSR:5.556% C++
NCM3 Raven
C*
Kills:165
Deaths:23
KDR:7.174
Accuracy:40.944% C*
HSR:2.424% C+
NCM2 Falcon
C+
Kills:157
Deaths:41
KDR:3.829
Accuracy:38.632% C+
HSR:3.185% D
NCM3 Raven
C*
Kills:144
Deaths:21
KDR:6.857
Accuracy:41.492% C*
HSR:2.083% C--
AF-41 Hacksaw
A
Kills:134
Deaths:22
KDR:6.091
Accuracy:46.504% A
HSR:6.716% F--
NCM2 Falcon
C+
Kills:84
Deaths:30
KDR:2.800
Accuracy:41.425% C+
HSR:2.381% D--
Kills:5,091
Deaths (as MAX Suit):414
Deaths (to MAX Suits):920
KDR:12.2971
Kill Difference:4,677
Playtime:207.944 hours
Usage:6%
Score:2.518m
Score/min:202
Accuracy (listed only):38.503%
HSR (listed only):5.450%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:3,044
V. Kills:2,251 135%
Deaths:277
KDR:10.989
Accuracy:55.573% C++
KPH:16.800 D--
VKPH:12.500 D-
C75 Viper
B++
Kills:3,035
V. Kills:527 N/A
Deaths:164
KDR:18.506
Accuracy:44.326% B++
KPH:37.600 B+
VKPH:6.500 C
L100 Python HESH
D-
Kills:1,827
V. Kills:291 N/A
Deaths:81
KDR:22.556
Accuracy:49.108% C++
KPH:32 D-
VKPH:5.100 D-
L100 Python HEAT
B*
Kills:1,514
V. Kills:528 286%
Deaths:86
KDR:17.605
Accuracy:58.099% B*
KPH:28.600 C+
VKPH:10 C
Skyguard
C
Kills:946
V. Kills:593 159%
Deaths:91
KDR:10.396
Accuracy:26.459% C-
KPH:12.700 C
VKPH:7.900 C--
Kills:10,366 (10,366 + 0)
Deaths:699
KDR:14.830
VKDR:5.994
Vehicle Kills:4,190
Kill Difference:9,667
Playtime:446.189 hours
Usage:12%
Score:3.403m
Score/min:127
Driving Accuracy:26.459%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:1,543
V. Kills:1,386 111%
Deaths:217
KDR:7.111
Accuracy:48.806% C+
KPH:12.800 D*
VKPH:11.500 D
Titan-150 HEAT
C+
Kills:869
V. Kills:385 225%
Deaths:80
KDR:10.863
Accuracy:50.654% B+
KPH:20.500 C+
VKPH:9.100 C+
Titan-150 HESH
C--
Kills:763
V. Kills:173 439%
Deaths:51
KDR:14.961
Accuracy:55.323% B*
KPH:26.300 D
VKPH:6 C--
E540 Halberd
C**
Kills:243
V. Kills:170 142%
Deaths:34
KDR:7.147
Accuracy:50.492% B*
KPH:23.200 D
VKPH:16.300 C**
Enforcer ML85
C--
Kills:148
V. Kills:156 94%
Deaths:36
KDR:4.111
Accuracy:46.792% B++
KPH:12.300 D*
VKPH:13 C--
Kills:3,566 (3,175 + 391)
Deaths:418
KDR:8.531
VKDR:5.431
Vehicle Kills:2,270
Kill Difference:3,148
Playtime:214.071 hours
Usage:6%
Score:2.251m
Score/min:175
Driving Accuracy:55.323%
Gunner Accuracy:46.792%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:479
V. Kills:23 N/A
Deaths:11
KDR:43.546
Accuracy:22.773% B**
KPH:44.300 C--
VKPH:2.100 C
M40 Fury
C+
Kills:307
V. Kills:59 N/A
Deaths:28
KDR:10.964
Accuracy:33.378% C+
KPH:42.600 C+
VKPH:8.200 C+
M60-G Bulldog
C
Kills:198
V. Kills:26 N/A
Deaths:15
KDR:13.200
Accuracy:31.860% C
KPH:28.100 C-
VKPH:3.700 D
M20 Basilisk
D
Kills:134
V. Kills:69 191%
Deaths:26
KDR:5.154
Accuracy:31.560% D
KPH:9 D--
VKPH:4.600 D
G30 Walker
D
Kills:104
V. Kills:59 173%
Deaths:9
KDR:11.556
Accuracy:24.458% D
KPH:9.200 D
VKPH:5.200 D
M20 Basilisk
D-
Kills:68
V. Kills:34 194%
Deaths:12
KDR:5.667
Accuracy:29.256% D-
KPH:10 D--
VKPH:5 D-
G40-F Ranger
C--
Kills:60
V. Kills:37 158%
Deaths:2
KDR:30
Accuracy:38.760% B++
KPH:13 C--
VKPH:8 C--
Kills:1,350 (0 + 1,350)
Deaths:103
KDR:13.107
VKDR:2.981
Vehicle Kills:307
Kill Difference:1,247
Playtime:62.643 hours
Usage:2%
Score:0.425m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:38.760%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 3,7813,7511,1463.273A++0.3324.761%B+13.436%D*12.8DN/A58292.4h10.8B*43.6B++
L100 Python AP 5,2953,04427710.989A+8.0455.573%C++2.595%C+16.8D--12.5D-127180.8h6.3C+11.4C++
C75 Viper 3,5623,03516418.506M*15.5644.326%B++1.45%C+37.6B+6.5C14080.8h8.9B*20.2B**
AF-4 Cyclone 2,8522,8291,2782.214B*0.7327.564%B+7.423%F8.9D--N/A25316.4h11.5C+41.8C**
AF-57 Piston 2,5442,5279342.706A+0.2444.277%B+7.558%F17.1DN/A46147.6h4.4C*9.9B
GD-22S 2,3792,3521,1492.047B+0.9022.373%C+14.456%D**12.3D--N/A32191.2h11.4C++51C++
NCM1 Scattercannon 2,1162,0932867.318A*4.3740.233%B+10.655%D*22.7DN/A6192.3h5.1B+12.7B++
L100 Python HESH 2,1181,8278122.556A19.6149.108%C++1.149%C-32.1D-5.1D-10757h3.5C+7.2C++
NCM1 Scattercannon 1,8271,7962826.369A*3.4245.453%B*10.412%D*20.2CN/A5789.1h6.7B+14.7B+
Titan-150 AP 2,9291,5432177.111C*4.1748.806%C+2.981%C++12.8D*11.5D168120.3h6D12.4D
Spear Anti-Vehicle Phalanx Turret 2,2081,5156822.279M19.3339.395%C5.677%B*28.9C--13.2D18252.4h6B++15.1B++
L100 Python HEAT 2,0421,5148617.605A++14.6658.099%B*1.849%D28.6C+10C15052.9h5B+8.5B*
NS-7 PDW 1,2831,2743993.193M++0.2530.071%B**10.204%D*8.8D-N/A24144.5h14B46.7B+
LA1 Anchor 1,2671,2586521.929C+1.0224.691%C+15.819%D*14.2D*N/A4688.5h12D48.5C+
Carnage AR 1,1671,1587541.536C*1.4125.484%C++12.867%D*12.5D-N/A4192.9h14.3C+56C++
NS-11A 1,1651,1545921.949B+1.0023.844%C+11.698%D*10.5D--N/A30110h14.3C+59.8C++
EM6 1,1771,1526271.837C**1.1121.483%C+15.104%D*11.6D--N/A4199.7h15.5D*72.2C
NC6 Gauss SAW 1,1631,1485012.291B**0.6521.259%C*18.119%D-12.1D-N/A4995h12.2C57.3C++
Skyguard 1,5399469110.396M**7.4526.459%C-1.163%D12.7C7.9C--11474.7h95.1B++359.3B+
Titan-150 HEAT 1,2548698010.863B**7.9250.654%B+3.682%B+20.5C+9.1C+15242.3h5.2C++10.3B
AF-19 Mercenary 8818696031.441B*1.5025.009%B+15.075%D--6.1D-N/A32143.1h13C*51.8B+
Titan-150 HESH 9367635114.961B+12.0255.323%B*3.014%B*26.3D6C--10329h4.3D--7.7C+
NC05 Jackhammer 7557532842.651A0.2948.354%B+8.765%D**19.5D-N/A6838.6h4.3B+8.9B+
NC14 Bolt Driver 6986933321U18.0543.684%A80.664%B++17.3CN/A5640.1h2.7C++6.2B+
GD-7F 6766615931.115C++1.8324.13%C+13.616%D*3.2D*N/A11206.4h18D--74.4C
Shrike 9265273361.568A+1.3864.237%B*2.087%C-22.3C+16.9B++28123.6h8D12.4C+
Tank Mine 859488736.685A*3.7441.775%B++N/A122B92.8B**13084h1.9C++4.6B**
M12 Kobalt 5024791143.545M40.6022.773%B**14.823%D-44.4C--2.1C11910.8h19.7C++86.7B+
Hawk GD-68 7204431782.489M*0.4660.789%C3.837%B++12.8C8C16134.6h7.8C*12.8C*
C-4 6144272331.833B1.1128.413%B+N/A80.6C++35.3B+10135.3h1.4C**5.1B+
NC4 Mag-Shot 4774262521.69A+1.2636.73%A+11.033%D*17.3C2.1A**6624.6h10C27.3C++
Bouncing Betty 3873872714.333M**11.3950.999%B*N/A227.6A*N/A6481.7h1.4A++2.7A+
NS Annihilator 7643632031.788M+1.1677.59%D-N/A7.7D8.5C+11647.2h13.6C--17.6D
AF-22 Crow 6203422041.676M+1.2770.572%B+2.339%C+13.5C10.9C+15925.4h10.5C--14.9C
M40 Fury 3663072810.964B**8.0233.378%C+N/A42.6C+8.2C+1917.2h11.5B+34.4B+
GR-22 2752732281.197C+1.7526.962%B+12.088%D--9D--N/A3030.4h17D--63C+
NS-10 Burster 441266644.156S1.2126.134%C--5.639%C+3.5D2.3D-4577h147.6C*564.8C++
NS-10 Burster 404252594.271S1.3325.708%D5.556%C++3.4D2D*4174.7h149.8B582.5C++
E540 Halberd 413243347.147C+4.2050.492%B*N/A23.1D16.2C**33210.5h7.2D--14.2C+
Frag Grenade 2352351235N/A232.0521.571%T-N/A2350SN/A106070.1h1.3A*6B++
Aspis Anti-Aircraft Phalanx Turret 497233366.472A+3.5323.92%CN/A6.5D-7.3D14436.1h149.2C++623.6C++
MANA Anti-Vehicle Turret 405204722.833B++0.1159.111%C+N/A2040D2010C4826520.1h11F-18.6B
M60-G Bulldog 2241981513.2A*10.2531.86%C2.525%C27.9C-3.7D987.1h5.7B+17.9B+
Mag-Cutter 33318912,9220.015C+2.9325.746%C1.587%D0.1DN/A02270.9h5.8F-22.7D
NS-357 Underboss 1761761491.181C*1.7637.567%C++8.523%F9.9D--N/A2517.7h4.4C+11.7C*
NC15 Phoenix 331167179.824S6.8856.533%B+N/A10.1C9.9C+18516.6h16.1D**28.5D*
NCM3 Raven 250165237.174S4.2340.944%C*2.424%C+9.4C+4.9D10417.5h28.2C++68.8C**
NCM2 Falcon 272157413.829M0.8838.632%C+3.185%D8D5.9B++9619.6h15D38.7C
Enforcer ML85 304148364.111C+1.1746.792%B++N/A12.3D*13C--36212h23F**49.1D*
NCM3 Raven 225144216.857S3.9141.492%C*2.083%C--8.3C+4.7C--10217.4h33.7C81.3C++
AF-41 Hacksaw 135134226.091A3.1546.504%A6.716%F--15.6D--N/A518.6h8.5D18.4B+
M20 Basilisk 203134265.154B**2.2131.56%D1.493%F9D--4.6D9214.9h106.7C338.2C-
MANA Anti-Personnel Turret 134133462.891N/A0.0514.114%UN/A1330U10U3733500.1h35.5T*251.2T*
G30 Walker 163104911.556S8.6124.458%D3.846%C+9.2D5.2D8911.3h209.5C*856.5C+
NCM2 Falcon 17984302.8M0.1541.425%C+2.381%D--5.1D--5.7B+8116.6h28.7F69.3D--
M20 Basilisk 10268125.667A+2.7229.256%D-4.412%C--10D--5D-1186.8h83.2B+284.5C+
MAX Punch 88624140.15B*2.8050.635%BN/A0.3DN/A1203.5h4.5C+8.9C
Mauler S6 6260501.2C**1.7545.064%B+11.667%D9.7D--N/A656.2h5.3C+11.7B
G40-F Ranger 9760230S27.0538.76%B++N/A13C--8C--1234.6h131.2C+338.4B+

Consumables
  Name Deaths Consumed Time Equipped
AF-18 Stalker0590h
Motion Spotter07680.4h
Nano-Armor Kit3991,433,71186.7h
Spawn Beacon52230.7h
Anti-Vehicle MANA Turret21,0581.7h
Nanite Revive Grenade03790.1h
Medical Applicator842562,12364.4h
Spitfire Auto-Turret16600.5h
Recon Detection Device6522,87346h
Shield Recharging Field172,4591h
Ammunition Package192,9071.6h
Anti-Infantry MANA Turret74961.6h
Nano-Repair Grenade01040h

Check the help document for the dictionary if you want to learn more about words used here.


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