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FLHuk[JEST] FLHuk
NC BR 133

KDR: 3.03

Score: 38.4m

Last Seen: May 7th, 2020 2:02 PM
- OFFLINE - 1670.1 hour(s)

Battle Rank 111 (133 total) - New Conglomerate on Cobalt
Level Progress (to 112): 87%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle L100 Python AP C75 Viper AF-4 Cyclone AF-57 Piston GD-22S NCM1 Scattercannon L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $240,192 MLG Score: 192
Fun Score: N/A
Cheeseburgers Flipped: 1662TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.88%12.886%32115133318,8972.79790.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.421%0.703B++-1.236D*-0.379C-MIXED (~0.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.317C*12.60.118C+38

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.147%1.974%14358134014,7451228672812.0073219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.925%-0.668D-0.342C-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.5-0.001C+13.1-0.054C+25.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.967%6.737%189713411,7968967822.00446229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.606%-0.855D--0.537B+-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.7-0.127C36.60.092C+99.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.533%80.747%1891134769655551.25405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.293A0.882B*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.371C**2.70.148C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.364%7.813%189213462,611673193.87389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.814%0.214C++-1.364D**-1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.238C++4.40.087C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.4m267.8%188 (11.3k)164 (9.8k)3.0254253,54717,6994.03435133 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1348188415.757%8.251%13013:2018

23% Combat Medic39% Engineer20% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:11 PMMar 2nd, 2013 10:57 PMMay 29th, 2020 1:42 AM (48d) (PST)May 7th, 2020 10:42 AM (70d) (PST)May 7th, 2020 10:02 AM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
457783790.2280.0750.0190.7530.053192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,4044,66022,74414514539,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3907.9h/162.8d 17,857 4,418 18,876 176.5k 5,741 17,195 12,348 107.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:2,355
Deaths:1,150
KDR:2.048
Accuracy:22.406% C
HSR:14.480% D**
LA1 Anchor
C
Kills:1,304
Deaths:676
KDR:1.929
Accuracy:24.877% C
HSR:15.798% D**
EM6
C
Kills:1,152
Deaths:627
KDR:1.837
Accuracy:21.483% C
HSR:15.104% D**
NC6 Gauss SAW
C+
Kills:1,149
Deaths:501
KDR:2.293
Accuracy:21.277% C+
HSR:18.103% D--
NS-15M2
C
Kills:93
Deaths:55
KDR:1.691
Accuracy:23.429% C
HSR:21.505% D
Kills:6,053
Deaths (as Heavy Assault):3,009
Deaths (to Heavy Assaults):4,536
KDR:2.01163
Kill Difference:3,044
Playtime:799.339 hours
Usage:20%
Score:6.750m
Score/min:141
Accuracy (listed only):22.695%
HSR (listed only):16.998%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C*
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% C*
HSR:7.558% F
AF-19 Mercenary
B+
Kills:1,043
Deaths:823
KDR:1.267
Accuracy:26.020% B+
HSR:15.436% D*
GD-7F
C
Kills:661
Deaths:593
KDR:1.115
Accuracy:24.129% C
HSR:13.616% D*
Mauler S6
B+
Kills:84
Deaths:58
KDR:1.448
Accuracy:46.578% B+
HSR:15.476% C+
Kills:4,315
Deaths (as Engineer):2,408
Deaths (to Engineers):4,991
KDR:1.79194
Kill Difference:1,907
Playtime:1,509.989 hours
Usage:39%
Score:18.457m
Score/min:204
Accuracy (listed only):35.251%
HSR (listed only):13.022%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:2,834
Deaths:1,285
KDR:2.205
Accuracy:27.573% C*
HSR:7.445% F
NS-7 PDW
B*
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B*
HSR:10.204% D*
NC14 Bolt Driver
B**
Kills:696
Deaths:33
KDR:21.091
Accuracy:43.533% B**
HSR:80.747% B++
NC4 Mag-Shot
A
Kills:429
Deaths:253
KDR:1.696
Accuracy:36.529% A
HSR:10.956% D*
NS-357 Underboss
C+
Kills:184
Deaths:166
KDR:1.108
Accuracy:37.170% C+
HSR:8.696% F
Kills:5,417
Deaths (as Infiltrator):2,136
Deaths (to Infiltrators):2,077
KDR:2.53605
Kill Difference:3,281
Playtime:464.084 hours
Usage:12%
Score:2.776m
Score/min:100
Accuracy (listed only):34.975%
HSR (listed only):23.610%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:3,751
Deaths:1,146
KDR:3.273
Accuracy:24.761% C*
HSR:13.436% D*
AF-4 Cyclone
C*
Kills:2,834
Deaths:1,285
KDR:2.205
Accuracy:27.573% C*
HSR:7.445% F
AF-57 Piston
C*
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% C*
HSR:7.558% F
NS-7 PDW
B*
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B*
HSR:10.204% D*
Carnage AR
C+
Kills:1,158
Deaths:754
KDR:1.536
Accuracy:25.484% C+
HSR:12.867% D*
NS-11A
C
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:23.837% C
HSR:11.678% D**
GR-22
B+
Kills:354
Deaths:297
KDR:1.192
Accuracy:27.828% B+
HSR:12.147% D*
Mauler S6
B+
Kills:84
Deaths:58
KDR:1.448
Accuracy:46.578% B+
HSR:15.476% C+
Kills:13,138
Deaths (as Combat Medic):5,469
Deaths (to Combat Medics):1,708
KDR:2.40227
Kill Difference:7,669
Playtime:881.299 hours
Usage:23%
Score:7.846m
Score/min:148
Accuracy (listed only):31.301%
HSR (listed only):11.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:2,096
Deaths:287
KDR:7.303
Accuracy:40.247% C+
HSR:10.639% D*
NCM1 Scattercannon
B+
Kills:1,796
Deaths:283
KDR:6.346
Accuracy:45.461% B+
HSR:10.412% D*
NS-10 Burster
C+
Kills:266
Deaths:64
KDR:4.156
Accuracy:26.110% D
HSR:5.639% C+
NS-10 Burster
C++
Kills:252
Deaths:59
KDR:4.271
Accuracy:25.693% D-
HSR:5.556% C++
NCM3 Raven
C++
Kills:166
Deaths:23
KDR:7.217
Accuracy:40.873% C++
HSR:2.410% C
NCM2 Falcon
C
Kills:157
Deaths:41
KDR:3.829
Accuracy:38.632% C
HSR:3.185% D
NCM3 Raven
C++
Kills:144
Deaths:21
KDR:6.857
Accuracy:41.372% C++
HSR:2.083% C--
AF-41 Hacksaw
B**
Kills:134
Deaths:22
KDR:6.091
Accuracy:46.504% B**
HSR:6.716% F--
NCM2 Falcon
C
Kills:84
Deaths:30
KDR:2.800
Accuracy:41.425% C
HSR:2.381% D--
Kills:5,095
Deaths (as MAX Suit):415
Deaths (to MAX Suits):940
KDR:12.27711
Kill Difference:4,680
Playtime:208.162 hours
Usage:5%
Score:2.521m
Score/min:202
Accuracy (listed only):38.480%
HSR (listed only):5.447%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:3,618
V. Kills:2,525 143%
Deaths:283
KDR:12.784
Accuracy:56.180% C++
KPH:18.300 D*
VKPH:12.800 D--
C75 Viper
B++
Kills:3,233
V. Kills:627 N/A
Deaths:168
KDR:19.244
Accuracy:45.475% B++
KPH:37.100 C++
VKPH:7.200 C
L100 Python HESH
D-
Kills:1,827
V. Kills:291 N/A
Deaths:81
KDR:22.556
Accuracy:49.108% C+
KPH:32 D-
VKPH:5.100 D-
L100 Python HEAT
C
Kills:1,672
V. Kills:607 275%
Deaths:88
KDR:19
Accuracy:59.222% B*
KPH:28.900 C
VKPH:10.500 C
Skyguard
C+
Kills:1,220
V. Kills:734 166%
Deaths:100
KDR:12.200
Accuracy:27.366% C
KPH:14 C+
VKPH:8.400 C-
Kills:11,570 (11,570 + 0)
Deaths:720
KDR:16.069
VKDR:6.644
Vehicle Kills:4,784
Kill Difference:10,850
Playtime:486.412 hours
Usage:12%
Score:3.844m
Score/min:132
Driving Accuracy:27.366%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D-
Kills:1,543
V. Kills:1,386 111%
Deaths:217
KDR:7.111
Accuracy:48.806% C+
KPH:12.800 D*
VKPH:11.500 D-
Titan-150 HEAT
C+
Kills:869
V. Kills:385 225%
Deaths:80
KDR:10.863
Accuracy:50.654% B+
KPH:20.500 C
VKPH:9.100 C+
Titan-150 HESH
D
Kills:763
V. Kills:173 439%
Deaths:51
KDR:14.961
Accuracy:55.323% B*
KPH:26.300 D-
VKPH:6 D
E540 Halberd
C**
Kills:273
V. Kills:185 147%
Deaths:34
KDR:8.029
Accuracy:50.978% B*
KPH:24.500 D
VKPH:16.600 C**
Enforcer ML85
D
Kills:154
V. Kills:160 96%
Deaths:36
KDR:4.278
Accuracy:46.935% B++
KPH:12.600 D*
VKPH:13 D
Kills:3,602 (3,175 + 427)
Deaths:418
KDR:8.617
VKDR:5.476
Vehicle Kills:2,289
Kill Difference:3,184
Playtime:215.029 hours
Usage:6%
Score:2.301m
Score/min:178
Driving Accuracy:55.323%
Gunner Accuracy:46.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:671
V. Kills:32 N/A
Deaths:13
KDR:51.615
Accuracy:22.051% B++
KPH:43.500 D
VKPH:2.100 C
M40 Fury
C
Kills:307
V. Kills:59 N/A
Deaths:28
KDR:10.964
Accuracy:33.378% C
KPH:42.500 C
VKPH:8.200 C
M60-G Bulldog
D
Kills:198
V. Kills:26 N/A
Deaths:15
KDR:13.200
Accuracy:31.860% D
KPH:28.100 D
VKPH:3.700 D-
M20 Basilisk
D-
Kills:140
V. Kills:70 197%
Deaths:26
KDR:5.385
Accuracy:31.675% D-
KPH:9.200 D--
VKPH:4.600 D-
G30 Walker
D
Kills:135
V. Kills:70 190%
Deaths:9
KDR:15
Accuracy:25.414% D
KPH:10.900 D
VKPH:5.600 D
G40-F Ranger
B++
Kills:111
V. Kills:66 166%
Deaths:2
KDR:55.500
Accuracy:39.740% B++
KPH:16.100 C-
VKPH:9.600 C--
M20 Basilisk
D--
Kills:72
V. Kills:34 206%
Deaths:12
KDR:6
Accuracy:29.792% D--
KPH:10.200 D--
VKPH:4.800 D--
Kills:1,634 (0 + 1,634)
Deaths:105
KDR:15.562
VKDR:3.400
Vehicle Kills:357
Kill Difference:1,529
Playtime:71.339 hours
Usage:2%
Score:0.495m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:29.792%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 3,7813,7511,1463.273A0.2524.761%C*13.436%D*12.8DN/A58292.4h10.8B++43.6B+
L100 Python AP 6,1433,61828312.784B++9.7656.18%C++2.211%C+18.3D*12.8D--133197.5h6.1C10.8C+
C75 Viper 3,8603,23316819.244M+16.2245.475%B++1.392%C+37.1C++7.2C14387.1h9.2B+20.3B*
AF-4 Cyclone 2,8572,8341,2852.205B+0.8227.573%C*7.445%F8.9D--N/A25317h11.5C+41.8C++
AF-57 Piston 2,5442,5279342.706A0.3244.277%C*7.558%F17.1D-N/A46147.6h4.4C++9.9B
GD-22S 2,3832,3551,1502.048C*0.9822.406%C14.48%D**12.3D--N/A32191.7h11.4C+51C+
NCM1 Scattercannon 2,1202,0962877.303A++4.2840.247%C+10.639%D*22.7D-N/A6192.3h5.1B+12.7B+
L100 Python HESH 2,1181,8278122.556B*19.5349.108%C+1.149%C32.1D-5.1D-10857h3.5C7.2C+
NCM1 Scattercannon 1,8271,7962836.346A*3.3245.461%B+10.412%D*20.1C-N/A5789.2h6.7B+14.8B+
L100 Python HEAT 2,2791,6728819M++15.9759.222%B*1.734%C--28.9C10.5C15457.8h5.1C*8.6B+
Titan-150 AP 2,9291,5432177.111C+4.0948.806%C+2.981%C**12.8D*11.5D-172120.3h6D*12.4D-
Spear Anti-Vehicle Phalanx Turret 2,2361,5336822.544A*19.5239.653%C-5.61%B*29D13.3D-18352.8h6B+15.2B+
LA1 Anchor 1,3141,3046761.929C+1.1024.877%C15.798%D**13.9D*N/A4593.9h12.1D--48.7C
NS-7 PDW 1,2831,2743993.193A*0.1730.071%B*10.204%D*8.8D--N/A24144.5h14C*46.7B+
Skyguard 1,9541,22010012.2M*9.1727.366%C1.23%D14C+8.4C-12087.1h90B++328.8B+
Carnage AR 1,1671,1587541.536C++1.4925.484%C+12.867%D*12.5D--N/A4192.9h14.3C56C+
NS-11A 1,1671,1565961.94C**1.0923.837%C11.678%D**10.5D--N/A30110.4h14.3C59.9C+
EM6 1,1771,1526271.837C+1.1921.483%C15.104%D**11.6D*N/A4199.7h15.5F72.2D
NC6 Gauss SAW 1,1641,1495012.293B*0.7321.277%C+18.103%D--12.1D-N/A5095.1h12.2C--57.5C+
AF-19 Mercenary 1,0571,0438231.267B+1.7626.02%B+15.436%D*5.9D-N/A29176.9h13.6C+52.3C**
Titan-150 HEAT 1,2548698010.863B*7.8450.654%B+3.682%B+20.5C9.1C+15642.3h5.2C+10.3C++
NC05 Jackhammer 7747712962.605B++0.4248.367%C**8.69%D**19.4D--N/A6739.7h4.3B+8.9B+
Titan-150 HESH 9367635114.961C++11.9455.323%B*3.014%B**26.3D-6D10529h4.3D*7.7C
NC14 Bolt Driver 7016963321.091S18.0743.533%B**80.747%B++17.3C--N/A5740.3h2.7C+6.3B
M12 Kobalt 7036711351.615A*48.5922.051%B++15.201%D-43.6D2.1C11815.4h19.5C+88.4B
GD-7F 6766615931.115C+1.9124.129%C13.616%D*3.2D--N/A12206.4h18D**74.4D
M12 Kobalt 6055841584M*580.9724.488%B+15.925%D72.1D2.6D1928.1h17.9C++73C**
Shrike 9265273361.568A+1.4664.237%B*2.087%C22.3C16.9B+28423.6h8D12.4C+
Tank Mine 896512776.649A++3.6242.273%B+N/A124.9C*93.7B**13204.1h1.9C+4.6B*
Hawk GD-68 7204431782.489S0.5460.814%C3.837%B++12.7C8C16134.8h7.8C++12.8C++
C-4 6324402371.857C*1.1728.683%BN/A81.5C+35.6B+10195.4h1.4C++5C**
NC4 Mag-Shot 4804292531.696B**1.3336.529%A10.956%D*16.8C--2A++6425.6h10C-27.4C**
Bouncing Betty 3883882714.37M**11.3450.94%B++N/A228.2A++N/A6501.7h1.4A2.7A
NS Annihilator 7943832091.833M++1.1978.051%DN/A7.8D8.3C+11649.4h13.8D17.7D
GR-22 3593542971.192C+1.8327.828%B+12.147%D*9.1D*N/A2938.7h17.1D*61.4C
AF-22 Crow 6203422041.676A++1.3570.585%B+2.339%C+13.4C10.9C+16025.5h10.5D14.9C-
M40 Fury 3663072810.964B+7.9433.378%CN/A42.6C8.2C1927.2h11.5C**34.4C*
E540 Halberd 458273348.029C+5.0050.978%B*N/A24.6D16.7C**33011.1h7D*13.7C
NS-10 Burster 441266644.156S1.1326.11%D5.639%C+3.5D-2.3D--4677.1h147.8C++566.1C+
NS-10 Burster 404252594.271M*1.2525.693%D-5.556%C++3.4D--2D*4274.8h150C++584C
Aspis Anti-Aircraft Phalanx Turret 503237366.583B**3.5623.977%C-N/A6.5D--7.3D-14436.4h147.7C+616C+
Frag Grenade 2362361236N/A232.9722.12%T-N/A2360SN/A101160.1h1.3A*6B+
MANA Anti-Vehicle Turret 405204722.833U0.1959.144%D**N/A2040A++2010A++8057970.1h11F18.7F-
M60-G Bulldog 2241981513.2B**10.1731.86%D2.525%C+27.9D3.7D-987.1h5.7B+17.9C*
Mag-Cutter 33719313,4210.014C3.0125.38%C2.591%D0.1CN/A02347.6h5.8F*22.9D-
NS-357 Underboss 1841841661.108C+1.9237.17%C+8.696%F9.7D--N/A2518.9h4.4C11.9C+
NC15 Phoenix 331167179.824S6.8056.63%B+N/A10C--9.8C18716.7h16.2F-28.7D**
NCM3 Raven 252166237.217S4.1940.873%C++2.41%C9.4C4.9D10417.6h28.1C+68.7C++
NCM2 Falcon 272157413.829A++0.8038.632%C3.185%D8D5.9B+9619.6h15D-38.7D
Enforcer ML85 314154364.278C1.2546.935%B++N/A12.5D*13D35912.3h22.5T47.9D**
NCM3 Raven 225144216.857S3.8341.372%C++2.083%C--8.3C4.7D10217.4h33.8C81.7C+
M20 Basilisk 210140265.385B*2.3631.675%D-2.143%D**9.2D--4.6D-9115.2h104.4C329.4D
G30 Walker 205135915M+11.9725.414%D2.963%D10.9D5.6D9412.4h189.4C**745.1C+
AF-41 Hacksaw 135134226.091B**3.0746.504%B**6.716%F--15.6D--N/A528.6h8.5C+18.4B+
MANA Anti-Personnel Turret 134133462.891N/A0.1314.114%UN/A1330U10U3829300.1h35.5T*251.2T*
G40-F Ranger 177111255.5U52.4739.74%B++N/A16.1C-9.6C--1416.9h111.4C**280.3B+
NS-15M2 9393551.691C+1.3323.429%C21.505%D9D*N/A3310.3h18.3F-78.2D-
Mauler S6 8684581.448B1.5846.578%B+15.476%C+10.2D--N/A628.2h5.4C11.7C*
NCM2 Falcon 17984302.8A++0.2341.425%C2.381%D--5.1D*5.7B8116.6h28.7F--69.3F
M20 Basilisk 10672126A2.9729.792%D--4.167%D10.1D--4.8D--1157.1h81.8B+274.5C+
MAX Punch 88624150.149B++2.8850.635%B+N/A0.3D-N/A1203.7h4.5C8.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4201,552,34293.4h
Anti-Vehicle MANA Turret21,0591.7h
Spawn Beacon52430.7h
Nanite Revive Grenade03910.1h
Medical Kit6740.4h
Medical Applicator872589,99166.9h
Motion Spotter08050.4h
AF-18 Stalker0590h
Spitfire Auto-Turret81,6121.3h
Recon Detection Device6522,91146.1h
Shield Recharging Field192,7971.1h
Ammunition Package203,4261.9h
Anti-Infantry MANA Turret74961.6h
Nano-Repair Grenade01510h

Check the help document for the dictionary if you want to learn more about words used here.


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