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FLHuk[JEST] FLHuk
NC BR 132

KDR: 3

Score: 37.6m

Last Seen: Jan 18th, 2020 12:47 PM
- OFFLINE - 118.7 hour(s)

Battle Rank 110 (132 total) - New Conglomerate on Cobalt - Outfit Member of TheJesters[JEST] TheJesters
NC outfit on Cobalt

Members: 9
Level Progress (to 111): 78%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle L100 Python AP C75 Viper AF-4 Cyclone AF-57 Piston GD-22S NCM1 Scattercannon L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 1661TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.865%12.825%31914121818,6832.804830.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.488%0.708B++-1.232D*-0.437C--MIXED (~0.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.322C*12.50.123C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.076%1.99%14318122414,5701214665012.0016219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.939%-0.685D-0.338C-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.6-0.011C+13.1-0.058C+25.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.853%6.439%182712251,7248887681.94144224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.652%-0.862D--0.491B+-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133-0.106C+35.70.111C+97.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.543%80.747%1821123169654651.2724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.291A0.886B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.371C**2.70.147C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.358%7.816%182212302,610658193.96055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.774%0.224C++-1.372D**-1.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.242C++4.40.09C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheJesters[JEST] TheJesters
NC outfit on Cobalt

Members: 9
37.6m263%187 (11.2k)163 (9.8k)3.0032652,52117,4884.01069132 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232181115.783%8.195%12913:0918

23% Combat Medic38% Engineer20% Heavy Assault12% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:11 PMMar 2nd, 2013 10:57 PMJan 22nd, 2020 7:39 AM (22h) (PST)Jan 18th, 2020 9:31 AM (5d) (PST)Jan 18th, 2020 8:47 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
456783780.2270.0760.0190.7370.053190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3764,70422,67214514439,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3848.2h/160.3d 17,618 4,304 18,241 170.2k 5,623 16,994 12,201 105.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,355
Deaths:1,150
KDR:2.048
Accuracy:22.406% C+
HSR:14.480% D**
LA1 Anchor
C+
Kills:1,291
Deaths:670
KDR:1.927
Accuracy:24.800% C+
HSR:15.802% D*
EM6
C+
Kills:1,152
Deaths:627
KDR:1.837
Accuracy:21.483% C+
HSR:15.104% D*
NC6 Gauss SAW
C*
Kills:1,149
Deaths:501
KDR:2.293
Accuracy:21.277% C*
HSR:18.103% D-
Kills:5,947
Deaths (as Heavy Assault):2,948
Deaths (to Heavy Assaults):4,480
KDR:2.0173
Kill Difference:2,999
Playtime:787.650 hours
Usage:20%
Score:6.629m
Score/min:140
Accuracy (listed only):22.492%
HSR (listed only):15.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
AF-19 Mercenary
B++
Kills:951
Deaths:719
KDR:1.323
Accuracy:25.862% B++
HSR:15.352% D--
GD-7F
C+
Kills:661
Deaths:593
KDR:1.115
Accuracy:24.129% C+
HSR:13.616% D*
Mauler S6
B++
Kills:83
Deaths:56
KDR:1.482
Accuracy:46.466% B++
HSR:15.663% C+
Kills:4,222
Deaths (as Engineer):2,302
Deaths (to Engineers):4,952
KDR:1.83406
Kill Difference:1,920
Playtime:1,464.894 hours
Usage:38%
Score:17.776m
Score/min:202
Accuracy (listed only):35.183%
HSR (listed only):13.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B
Kills:2,831
Deaths:1,281
KDR:2.210
Accuracy:27.572% B
HSR:7.453% F
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
AF-19 Mercenary
B++
Kills:951
Deaths:719
KDR:1.323
Accuracy:25.862% B++
HSR:15.352% D--
GD-7F
C+
Kills:661
Deaths:593
KDR:1.115
Accuracy:24.129% C+
HSR:13.616% D*
Mauler S6
B++
Kills:83
Deaths:56
KDR:1.482
Accuracy:46.466% B++
HSR:15.663% C+
Kills:8,327
Deaths (as Light Assault):3,982
Deaths (to Light Assaults):3,097
KDR:2.09116
Kill Difference:4,345
Playtime:19.284 hours
Usage:1%
Score:0.090m
Score/min:78
Accuracy (listed only):33.063%
HSR (listed only):11.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:2,831
Deaths:1,281
KDR:2.210
Accuracy:27.572% B
HSR:7.453% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
NC14 Bolt Driver
A
Kills:696
Deaths:33
KDR:21.091
Accuracy:43.543% A
HSR:80.747% B++
NC4 Mag-Shot
A
Kills:428
Deaths:252
KDR:1.698
Accuracy:36.665% A
HSR:10.981% D*
NS-357 Underboss
C+
Kills:178
Deaths:165
KDR:1.079
Accuracy:37.195% C+
HSR:8.427% F
Kills:5,407
Deaths (as Infiltrator):2,130
Deaths (to Infiltrators):2,045
KDR:2.5385
Kill Difference:3,277
Playtime:463.816 hours
Usage:12%
Score:2.772m
Score/min:100
Accuracy (listed only):35.009%
HSR (listed only):23.563%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B
Kills:3,751
Deaths:1,146
KDR:3.273
Accuracy:24.761% B
HSR:13.436% D*
AF-4 Cyclone
B
Kills:2,831
Deaths:1,281
KDR:2.210
Accuracy:27.572% B
HSR:7.453% F
AF-57 Piston
B+
Kills:2,527
Deaths:934
KDR:2.706
Accuracy:44.277% B+
HSR:7.558% F
NS-7 PDW
B**
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:30.071% B**
HSR:10.204% D*
Carnage AR
C++
Kills:1,158
Deaths:754
KDR:1.536
Accuracy:25.484% C++
HSR:12.867% D*
NS-11A
C+
Kills:1,156
Deaths:594
KDR:1.946
Accuracy:23.823% C+
HSR:11.678% D**
GR-22
B+
Kills:348
Deaths:285
KDR:1.221
Accuracy:27.636% B+
HSR:12.069% D*
Mauler S6
B++
Kills:83
Deaths:56
KDR:1.482
Accuracy:46.466% B++
HSR:15.663% C+
Kills:13,128
Deaths (as Combat Medic):5,449
Deaths (to Combat Medics):1,689
KDR:2.40925
Kill Difference:7,679
Playtime:879.435 hours
Usage:23%
Score:7.817m
Score/min:148
Accuracy (listed only):31.261%
HSR (listed only):11.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:2,096
Deaths:287
KDR:7.303
Accuracy:40.247% C*
HSR:10.639% D*
NCM1 Scattercannon
B++
Kills:1,796
Deaths:283
KDR:6.346
Accuracy:45.461% B++
HSR:10.412% D*
NS-10 Burster
C+
Kills:266
Deaths:64
KDR:4.156
Accuracy:26.128% C--
HSR:5.639% C+
NS-10 Burster
C++
Kills:252
Deaths:59
KDR:4.271
Accuracy:25.704% D
HSR:5.556% C++
NCM3 Raven
C++
Kills:166
Deaths:23
KDR:7.217
Accuracy:40.873% C++
HSR:2.410% C+
NCM2 Falcon
C+
Kills:157
Deaths:41
KDR:3.829
Accuracy:38.632% C+
HSR:3.185% D
NCM3 Raven
C*
Kills:144
Deaths:21
KDR:6.857
Accuracy:41.372% C*
HSR:2.083% C-
AF-41 Hacksaw
B**
Kills:134
Deaths:22
KDR:6.091
Accuracy:46.504% B**
HSR:6.716% F--
NCM2 Falcon
C+
Kills:84
Deaths:30
KDR:2.800
Accuracy:41.425% C+
HSR:2.381% D--
Kills:5,095
Deaths (as MAX Suit):415
Deaths (to MAX Suits):932
KDR:12.27711
Kill Difference:4,680
Playtime:208.079 hours
Usage:5%
Score:2.519m
Score/min:202
Accuracy (listed only):38.483%
HSR (listed only):5.447%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:3,527
V. Kills:2,488 142%
Deaths:283
KDR:12.463
Accuracy:56.196% C++
KPH:18.100 D*
VKPH:12.800 D-
C75 Viper
B++
Kills:3,186
V. Kills:603 N/A
Deaths:168
KDR:18.964
Accuracy:45.279% B++
KPH:37.100 B+
VKPH:7 C
L100 Python HESH
D
Kills:1,827
V. Kills:291 N/A
Deaths:81
KDR:22.556
Accuracy:49.108% C++
KPH:32 D-
VKPH:5.100 D
L100 Python HEAT
B*
Kills:1,647
V. Kills:596 276%
Deaths:88
KDR:18.716
Accuracy:59.228% B*
KPH:28.800 C
VKPH:10.400 C
Skyguard
C+
Kills:1,208
V. Kills:728 166%
Deaths:100
KDR:12.080
Accuracy:27.318% C
KPH:14 C+
VKPH:8.400 C
Kills:11,395 (11,395 + 0)
Deaths:720
KDR:15.826
VKDR:6.536
Vehicle Kills:4,706
Kill Difference:10,675
Playtime:481.542 hours
Usage:13%
Score:3.768m
Score/min:130
Driving Accuracy:27.318%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:1,543
V. Kills:1,386 111%
Deaths:217
KDR:7.111
Accuracy:48.806% C+
KPH:12.800 D*
VKPH:11.500 D
Titan-150 HEAT
C+
Kills:869
V. Kills:385 225%
Deaths:80
KDR:10.863
Accuracy:50.654% B+
KPH:20.500 C+
VKPH:9.100 C+
Titan-150 HESH
D
Kills:763
V. Kills:173 439%
Deaths:51
KDR:14.961
Accuracy:55.323% B*
KPH:26.300 D-
VKPH:6 D
E540 Halberd
B+
Kills:272
V. Kills:185 146%
Deaths:34
KDR:8
Accuracy:51.035% B*
KPH:24.600 C-
VKPH:16.800 B+
Enforcer ML85
C--
Kills:154
V. Kills:160 96%
Deaths:36
KDR:4.278
Accuracy:46.935% B++
KPH:12.600 D*
VKPH:13 C--
Kills:3,601 (3,175 + 426)
Deaths:418
KDR:8.615
VKDR:5.476
Vehicle Kills:2,289
Kill Difference:3,183
Playtime:214.921 hours
Usage:6%
Score:2.294m
Score/min:178
Driving Accuracy:55.323%
Gunner Accuracy:46.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:622
V. Kills:29 N/A
Deaths:13
KDR:47.846
Accuracy:22.221% B*
KPH:43.100 C--
VKPH:2 C
M40 Fury
C+
Kills:307
V. Kills:59 N/A
Deaths:28
KDR:10.964
Accuracy:33.378% C
KPH:42.600 C+
VKPH:8.200 C
M60-G Bulldog
C-
Kills:198
V. Kills:26 N/A
Deaths:15
KDR:13.200
Accuracy:31.860% C-
KPH:28.100 C-
VKPH:3.700 D-
M20 Basilisk
D
Kills:140
V. Kills:70 197%
Deaths:26
KDR:5.385
Accuracy:31.656% D
KPH:9.200 D--
VKPH:4.600 D
G30 Walker
D
Kills:116
V. Kills:62 184%
Deaths:9
KDR:12.889
Accuracy:24.668% D
KPH:10.100 D
VKPH:5.400 D
G40-F Ranger
B*
Kills:107
V. Kills:64 165%
Deaths:2
KDR:53.500
Accuracy:39.688% B*
KPH:16.200 C
VKPH:9.700 C-
M20 Basilisk
D-
Kills:69
V. Kills:34 197%
Deaths:12
KDR:5.750
Accuracy:29.630% D-
KPH:9.800 D--
VKPH:4.800 D-
Kills:1,559 (0 + 1,559)
Deaths:105
KDR:14.848
VKDR:3.276
Vehicle Kills:344
Kill Difference:1,454
Playtime:68.984 hours
Usage:2%
Score:0.476m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:29.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 3,7813,7511,1463.273A++0.2724.761%B13.436%D*12.8DN/A58292.4h10.8B*43.6B+
L100 Python AP 6,0153,52728312.463B**9.4656.196%C++2.24%C+18.1D*12.8D-131195.1h6.1C+10.9C+
C75 Viper 3,7893,18616818.964M**15.9645.279%B++1.412%C++37.1B+7C14085.8h9.2B*20.3B**
AF-4 Cyclone 2,8542,8311,2812.21B++0.7927.572%B7.453%F8.9D--N/A25316.8h11.5C+41.8C**
AF-57 Piston 2,5442,5279342.706A+0.3044.277%B+7.558%F17.1D-N/A46147.6h4.4C*9.9B+
GD-22S 2,3832,3551,1502.048B+0.9622.406%C+14.48%D**12.3D--N/A32191.7h11.4C++51C++
NCM1 Scattercannon 2,1202,0962877.303A+4.3040.247%C*10.639%D*22.7D-N/A6192.3h5.1B+12.7B++
L100 Python HESH 2,1181,8278122.556B**19.5549.108%C++1.149%C32.1D-5.1D10857h3.5C+7.2C++
NCM1 Scattercannon 1,8271,7962836.346A*3.3445.461%B++10.412%D*20.1CN/A5789.2h6.7B+14.8B++
L100 Python HEAT 2,2431,6478818.716A*15.7159.228%B*1.761%C-28.8C10.4C15357.1h5.1B+8.6B++
Titan-150 AP 2,9291,5432177.111C++4.1148.806%C+2.981%C**12.8D*11.5D171120.3h6D12.4D
Spear Anti-Vehicle Phalanx Turret 2,2281,5276822.456M19.4539.576%C5.632%B**28.9C--13.3D18352.8h6B++15.2B+
LA1 Anchor 1,3011,2916701.927C+1.0824.8%C+15.802%D*13.9D*N/A4592.6h12.1D48.6C+
NS-7 PDW 1,2831,2743993.193M++0.1930.071%B**10.204%D*8.8D-N/A24144.5h14C**46.7B+
Skyguard 1,9361,20810012.08M**9.0827.318%C1.242%D14C+8.4C11986.5h89.9B++329.2B+
Carnage AR 1,1671,1587541.536C*1.4725.484%C++12.867%D*12.5D--N/A4192.9h14.3C+56C++
NS-11A 1,1671,1565941.946B+1.0623.823%C+11.678%D**10.5D--N/A30110.3h14.3C+59.9C++
EM6 1,1771,1526271.837C*1.1721.483%C+15.104%D*11.6D--N/A4199.7h15.5D*72.2C
NC6 Gauss SAW 1,1641,1495012.293B*0.7121.277%C*18.103%D-12.1D-N/A5095.1h12.2C57.5C++
AF-19 Mercenary 9659517191.323B++1.6825.862%B++15.352%D--5.8D-N/A30163.3h13.6C++52.6B+
Titan-150 HEAT 1,2548698010.863B**7.8650.654%B+3.682%B+20.5C+9.1C+15642.3h5.2C++10.3B
Titan-150 HESH 9367635114.961B+11.9655.323%B*3.014%B**26.3D-6D10429h4.3D--7.7C+
NC05 Jackhammer 7617592862.654A0.3548.402%B+8.827%D**19.4DN/A6739.1h4.3B+8.9B+
NC14 Bolt Driver 7016963321.091S18.0943.543%A80.747%B++17.3CN/A5640.2h2.7C+6.3B+
GD-7F 6766615931.115C++1.8924.129%C+13.616%D*3.2D*N/A12206.4h18D--74.4C
M12 Kobalt 6516221347.846M++44.8422.221%B*14.791%D-43.2C--2C11714.4h19.5C*87.7B+
Shrike 9265273361.568A+1.4464.237%B*2.087%C22.3C+16.9B++28323.6h8C--12.4C++
Tank Mine 878501766.592A*3.5942.217%B+N/A122.2C**92B**13124.1h1.9C+4.6B*
Hawk GD-68 7204431782.489M*0.5160.814%C3.837%B*12.7C8C16134.8h7.8C**12.8C*
C-4 6324402371.857B1.1528.591%B+N/A81.5C+35.6B+10165.4h1.4C*5B+
NC4 Mag-Shot 4794282521.698A+1.3136.665%A10.981%D*16.9C-2A*6425.4h10C27.3B
Bouncing Betty 3873872714.333M**11.3350.995%B*N/A227.6A*N/A6531.7h1.4A++2.7A+
NS Annihilator 7823752081.803M+1.2077.935%D-N/A7.7D8.3C+11648.9h13.8D17.7D
GR-22 3533482851.221C+1.7827.636%B+12.069%D*9.3D--N/A3037.6h16.8D--60.8C+
AF-22 Crow 6203422041.676M1.3370.585%B+2.339%C+13.4C10.9C+15925.5h10.5D14.9C
M40 Fury 3663072810.964B*7.9633.378%CN/A42.6C+8.2C1917.2h11.5B+34.4B+
E540 Halberd 457272348C+5.0051.035%B*N/A24.7C-16.8B+33211h7D-13.7C+
NS-10 Burster 441266644.156S1.1526.128%C--5.639%C+3.5D2.3D-4677h147.6C*564.9C+
NS-10 Burster 404252594.271S1.2725.704%D5.556%C++3.4D-2D*4274.7h149.8C**582.7C+
Aspis Anti-Aircraft Phalanx Turret 503237366.583A3.5823.972%CN/A6.5D-7.3D14436.3h147.6C++615.6C++
Frag Grenade 2352351235N/A232.0021.637%T-N/A2350SN/A104060.1h1.3A*6B++
M12 Kobalt 2152071207A204.0026.972%B**12.56%D*69D2.7D1663h19C++70.3B+
MANA Anti-Vehicle Turret 405204722.833C+0.1759.144%C2.941%F-2040D2010D8050600.1h11C--18.7C
M60-G Bulldog 2241981513.2A*10.2031.86%C-2.525%C27.9C-3.7D-987.1h5.7B+17.9B+
Mag-Cutter 33619213,2080.015C+2.9925.44%C2.083%D0.1C-N/A02317.9h5.8F--22.8D
NS-357 Underboss 1781781651.079C++1.9237.195%C+8.427%F9.5D--N/A2418.7h4.5C+12C++
NC15 Phoenix 331167179.824S6.8256.63%B+N/A10C9.8C+18716.7h16.2D**28.7D*
NCM3 Raven 252166237.217S4.2140.873%C++2.41%C+9.4C+4.9C--10417.6h28.1C++68.7C*
NCM2 Falcon 272157413.829A**0.8338.632%C+3.185%D8D5.9B++9619.6h15D38.7C
Enforcer ML85 314154364.278C+1.2746.935%B++N/A12.5D*13C--35812.3h22.5F**47.9D*
NCM3 Raven 225144216.857S3.8541.372%C*2.083%C-8.3C+4.7C-10217.4h33.8C+81.7C++
M20 Basilisk 210140265.385A2.3831.656%D2.143%D**9.2D--4.6D9215.2h103.9C+328.3C-
AF-41 Hacksaw 135134226.091A*3.0946.504%B**6.716%F--15.6D--N/A528.6h8.5C+18.4B+
MANA Anti-Personnel Turret 134133462.891N/A0.1114.114%UN/A1330U10U3784000.1h35.5T*251.2T*
G30 Walker 178116912.889S9.8924.668%D3.448%C10.1D5.4D9111.5h194.1B787.1C+
G40-F Ranger 171107253.5U50.5039.688%B*N/A16.2C9.7C-1416.6h109.9B+276.9B++
NCM2 Falcon 17984302.8A**0.2041.425%C+2.381%D--5.1D--5.7B+8116.6h28.7F-69.3D*
Mauler S6 8583561.482B+1.5246.466%B++15.663%C+10.4D--N/A638h5.4C+11.6B
M20 Basilisk 10369125.75A++2.7529.63%D-4.348%D9.7D--4.8D-1147.1h84.5B+285.1C+
MAX Punch 88624150.149B*2.8550.635%BN/A0.3DN/A1203.6h4.5C+8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52350.7h
AF-18 Stalker0590h
Nano-Armor Kit4101,500,39290.5h
Anti-Vehicle MANA Turret21,0591.7h
Nanite Revive Grenade03880.1h
Medical Applicator867584,41666.5h
Spitfire Auto-Turret41,2021h
Motion Spotter07930.4h
Recon Detection Device6522,90246.1h
Shield Recharging Field192,7791.1h
Ammunition Package203,1681.8h
Anti-Infantry MANA Turret74961.6h
Nano-Repair Grenade01380h

Check the help document for the dictionary if you want to learn more about words used here.


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