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Lt. Colonel FOJE[FOJE] FOJE
TR BR 66

KDR: 5.98

Score: 20.7m

Last Seen: May 29th, 2020 6:01 PM
- OFFLINE - 66.5 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Miller
Level Progress (to 67): 25%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-44 Commissioner AE T9A "Butcher" NS Baron G5AE Bighorn .50M T1 Cycler ASP-30 Grounder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,310,393 MLG Score: 6643
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.11%28.723%86530125338,2806.13658-0.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.317%1.716A++1.147B**-0.305CHEAD ++ (~13.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.595B+90.367C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.471%74.208%0512789,3488392811.1286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.551%1.585A+0.461B+-1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.90.4B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m170.9%423 (25.4k)372 (22.3k)5.9814763,93010,6886.1836666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283669930.045%34.306%103105:1141

45% Heavy Assault32% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 8:54 PMAug 17th, 2015 8:55 PMMay 30th, 2020 3:43 AM (4d) (PST)May 29th, 2020 3:13 PM (5d) (PST)May 29th, 2020 2:01 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7751586171.1530.1930.3962.0120.0246643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4869,48736,999691224121122,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
924h/38.5d 2,161 21,932 17,345 111.6k 842 4,018 1,337 43m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:3,446
Deaths:553
KDR:6.231
Accuracy:27.996% B*
HSR:32.443% B*
T9A "Butcher"
B+
Kills:1,717
Deaths:247
KDR:6.951
Accuracy:27.894% B+
HSR:31.159% C*
T32 Bull
B**
Kills:1,195
Deaths:147
KDR:8.129
Accuracy:27.858% B+
HSR:33.975% B**
NSX-P Naginata
B*
Kills:1,176
Deaths:206
KDR:5.709
Accuracy:28.487% B*
HSR:32.823% B+
MG-H1 Watchman AE
B+
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:29.681% B+
HSR:31.570% C++
T16 Rhino
A
Kills:1,170
Deaths:141
KDR:8.298
Accuracy:28.553% A
HSR:31.624% A
MG-H1 Watchman
B*
Kills:1,169
Deaths:148
KDR:7.899
Accuracy:28.850% B*
HSR:30.539% C**
TMG-50
B*
Kills:1,165
Deaths:147
KDR:7.925
Accuracy:27.851% B*
HSR:31.331% B*
NS-15M AE
B++
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:30.184% B++
HSR:32.502% B+
NSX Naginata
B+
Kills:1,163
Deaths:174
KDR:6.684
Accuracy:26.052% B+
HSR:29.837% C++
T9 CARV
B**
Kills:1,159
Deaths:279
KDR:4.154
Accuracy:26.472% B**
HSR:29.422% B++
T9 CARV-S
B*
Kills:1,158
Deaths:183
KDR:6.328
Accuracy:27.949% B*
HSR:29.361% B+
NSX "Networked" Naginata
C*
Kills:1,118
Deaths:221
KDR:5.059
Accuracy:27.840% C*
HSR:32.648% C+
Kills:17,971
Deaths (as Heavy Assault):2,847
Deaths (to Heavy Assaults):2,884
KDR:6.31226
Kill Difference:15,124
Playtime:419.627 hours
Usage:45%
Score:9.410m
Score/min:374
Accuracy (listed only):28.128%
HSR (listed only):31.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C+
Kills:1,485
Deaths:261
KDR:5.690
Accuracy:40.790% D
HSR:15.825% C+
LC2 Lynx
B**
Kills:1,198
Deaths:202
KDR:5.931
Accuracy:30.241% B**
HSR:27.129% B*
TRAC-5
A
Kills:1,196
Deaths:169
KDR:7.077
Accuracy:28.756% A
HSR:26.338% A
NSX "Networked" Tengu
B+
Kills:1,186
Deaths:228
KDR:5.202
Accuracy:43.407% B+
HSR:27.066% C**
T5 AMC
A+
Kills:1,181
Deaths:161
KDR:7.335
Accuracy:31.213% A+
HSR:28.027% A
TRAC-Shot
B++
Kills:1,180
Deaths:235
KDR:5.021
Accuracy:28.841% B++
HSR:23.390% B++
LC3 Jaguar
B**
Kills:1,178
Deaths:156
KDR:7.551
Accuracy:29.557% B**
HSR:25.382% B++
MG-S1 Jackal
B*
Kills:1,175
Deaths:158
KDR:7.437
Accuracy:32.277% B*
HSR:25.702% B+
NSX-P Tanto
B*
Kills:1,174
Deaths:161
KDR:7.292
Accuracy:31.341% B*
HSR:26.917% C+
HC1 Cougar
A+
Kills:1,173
Deaths:167
KDR:7.024
Accuracy:32.543% A+
HSR:25.576% B
SMG-46 Armistice
B*
Kills:1,169
Deaths:262
KDR:4.462
Accuracy:31.037% B*
HSR:22.498% B*
SMG-46G Armistice
B+
Kills:1,161
Deaths:142
KDR:8.176
Accuracy:30.093% B
HSR:21.705% B+
MG-C1 Kindred
B*
Kills:973
Deaths:165
KDR:5.897
Accuracy:30.958% B*
HSR:23.638% C+
NSX-P Tengu
B**
Kills:663
Deaths:89
KDR:7.449
Accuracy:43.453% B**
HSR:20.513% C
Kills:16,092
Deaths (as Light Assault):2,556
Deaths (to Light Assaults):2,504
KDR:6.29577
Kill Difference:13,536
Playtime:157.708 hours
Usage:17%
Score:3.829m
Score/min:405
Accuracy (listed only):33.179%
HSR (listed only):24.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:4,551
Deaths:231
KDR:19.701
Accuracy:45.048% B*
HSR:66.337% C
NS-44 Commissioner AE
C*
Kills:2,459
Deaths:793
KDR:3.101
Accuracy:44.330% C*
HSR:23.831% C
Bighorn .50M
C*
Kills:1,297
Deaths:39
KDR:33.256
Accuracy:44.634% C++
HSR:80.648% C*
NSX "Networked" Tengu
B+
Kills:1,186
Deaths:228
KDR:5.202
Accuracy:43.407% B+
HSR:27.066% C**
MG-S1 Jackal
B*
Kills:1,175
Deaths:158
KDR:7.437
Accuracy:32.277% B*
HSR:25.702% B+
RAMS .50M
B*
Kills:1,171
Deaths:35
KDR:33.457
Accuracy:45.660% B*
HSR:80.786% C*
SMG-46 Armistice
B*
Kills:1,169
Deaths:262
KDR:4.462
Accuracy:31.037% B*
HSR:22.498% B*
KSR-35
B*
Kills:1,167
Deaths:80
KDR:14.588
Accuracy:36.872% C++
HSR:38.132% B*
SR-7
B+
Kills:1,166
Deaths:18
KDR:64.778
Accuracy:45.964% B+
HSR:83.705% B+
M77-B
A+
Kills:1,163
Deaths:45
KDR:25.844
Accuracy:47.502% A+
HSR:81.685% B++
SMG-46G Armistice
B+
Kills:1,161
Deaths:142
KDR:8.176
Accuracy:30.093% B
HSR:21.705% B+
SOAS-20
B+
Kills:1,159
Deaths:103
KDR:11.252
Accuracy:31.955% B+
HSR:22.347% C+
HSR-1
B+
Kills:1,159
Deaths:117
KDR:9.906
Accuracy:38.750% B+
HSR:24.935% C-
NS-30 Vandal
B++
Kills:1,145
Deaths:86
KDR:13.314
Accuracy:38.968% B++
HSR:28.384% C++
NSX "Networked" Tomoe
C++
Kills:702
Deaths:104
KDR:6.750
Accuracy:31.853% C++
HSR:46.154% C++
NSX-P Tengu
B**
Kills:663
Deaths:89
KDR:7.449
Accuracy:43.453% B**
HSR:20.513% C
NSX "Networked" Daimyo
B**
Kills:539
Deaths:22
KDR:24.500
Accuracy:49.199% B**
HSR:96.661% B+
NS-61 "Networked" Emissary
B+
Kills:311
Deaths:131
KDR:2.374
Accuracy:35.145% B+
HSR:27.010% C++
TX1 Repeater
B*
Kills:137
Deaths:59
KDR:2.322
Accuracy:27.791% B+
HSR:27.737% B*
Kills:23,480
Deaths (as Infiltrator):2,742
Deaths (to Infiltrators):2,005
KDR:8.56309
Kill Difference:20,738
Playtime:297.716 hours
Usage:32%
Score:6.489m
Score/min:363
Accuracy (listed only):39.155%
HSR (listed only):44.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,485
Deaths:261
KDR:5.690
Accuracy:40.790% D
HSR:15.825% C+
T1 Cycler
A
Kills:1,255
Deaths:275
KDR:4.564
Accuracy:29.162% A
HSR:31.634% A
NSX "Networked" Yumi
B**
Kills:1,187
Deaths:243
KDR:4.885
Accuracy:30.087% C*
HSR:44.313% B**
NSX "Networked" Tengu
B+
Kills:1,186
Deaths:228
KDR:5.202
Accuracy:43.407% B+
HSR:27.066% C**
MG-S1 Jackal
B*
Kills:1,175
Deaths:158
KDR:7.437
Accuracy:32.277% B*
HSR:25.702% B+
SMG-46 Armistice
B*
Kills:1,169
Deaths:262
KDR:4.462
Accuracy:31.037% B*
HSR:22.498% B*
SMG-46G Armistice
B+
Kills:1,161
Deaths:142
KDR:8.176
Accuracy:30.093% B
HSR:21.705% B+
NSX-P Tengu
B**
Kills:663
Deaths:89
KDR:7.449
Accuracy:43.453% B**
HSR:20.513% C
Kills:9,281
Deaths (as Combat Medic):1,658
Deaths (to Combat Medics):1,023
KDR:5.59771
Kill Difference:7,623
Playtime:41.260 hours
Usage:4%
Score:0.905m
Score/min:366
Accuracy (listed only):35.038%
HSR (listed only):26.157%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,5704,55123119.701S13.7245.048%B*66.337%C71.8B**N/A18063.4h2B+4.4B++
MSW-R 3,4653,4465536.231A+0.2527.996%B*32.443%B*80.7B**N/A22842.7h10B++35.7B++
NS-44 Commissioner AE 2,4652,4597933.101A+2.8844.33%C*23.831%C103.3AN/A25023.8h2.9B+6.5B+
T9A "Butcher" 1,7261,7172476.951M0.9727.894%B+31.159%C*75.3C**N/A25922.8h10.2B+36.5B+
NS Baron G5AE 1,4961,4852615.69M**0.2940.79%D15.825%C+84.9B**N/A19817.5h3.6B++8.8C+
Bighorn .50M 1,2981,2973933.256S27.2744.634%C++80.648%C*79.6B**N/A20616.3h1.7B+3.9B
T1 Cycler 1,2701,2552754.564A**1.4229.162%A31.634%A73.4A*N/A24617.1h11B**37.8B**
ASP-30 Grounder 1,6801,2321737.121S1.1465.717%B+2.192%C-42.3A*15.4B+24429.1h5A7.7A
LC2 Lynx 1,2141,1982025.931M**0.0530.241%B**27.129%B*101.5A**1.4B**36811.8h12.2B+40.4B++
TRAC-5 1,2051,1961697.077S1.1028.756%A26.338%A79.2M++N/A27715.1h11B*38.4B*
T32 Bull 1,2011,1951478.129S2.1527.858%B+33.975%B**72B*N/A17516.6h10B*35.8B++
NSX "Networked" Yumi 1,2141,1872434.885A**1.1030.087%C*44.313%B**63.1C++1.4C14918.8h10.3C+34.3C++
NSX "Networked" Tengu 1,2121,1862285.202M++0.7843.407%B+27.066%C**93.4B++2B+29512.7h10.3B+23.8B+
T5 AMC 1,1871,1811617.335S1.3531.213%A+28.027%A92.3M**N/A22412.8h10.7B**34.4B**
TRAC-Shot 1,2011,1802355.021A**0.9628.841%B++23.39%B++90.8A*1.6A+25013h11.3C+39.1B+
LC3 Jaguar 1,1921,1781567.551M**1.5729.557%B**25.382%B++90.6A*1.1B*27913h11.4C**38.5B+
NSX-P Naginata 1,1881,1762065.709M*0.2728.487%B*32.823%B+96.4A1C36712.2h9.7B++34.1B*
MG-S1 Jackal 1,1881,1751587.437S1.4632.277%B*25.702%B+92.5A++1C*20912.7h9.5B++29.6B++
MG-HBR1 Dragoon 1,1901,1751458.103S2.1238.425%B++36.511%B++82.2A*1C*20114.3h4.5B**11.8B*
NSX-P Tanto 1,1871,1741617.292S1.3131.341%B*26.917%C+83.9A++N/A23414h11.7B+37.2B++
HC1 Cougar 1,1871,1731677.024S1.0432.543%A+25.576%B105.7M1.3B**30011.1h9.1B**28.1B*
MG-H1 Watchman AE 1,1851,1722354.987A*0.9929.681%B+31.57%C++91.6B++1C-26112.8h11.7B+39.4B++
RAMS .50M 1,1731,1713533.457S27.4845.66%B*80.786%C*74.6A**N/A19115.7h1.9B+4.1B++
T16 Rhino 1,1781,1701418.298S2.3228.553%A31.624%A80.1A++N/A19314.6h10.5B*36.7B*
SMG-46 Armistice 1,1791,1692624.462M++1.5231.037%B*22.498%B*86A*N/A23613.6h12.4B+39.9B+
MG-H1 Watchman 1,1771,1691487.899M**1.9228.85%B*30.539%C**92.8AN/A27712.6h11.3B*39B++
DMR-99 1,1751,1671368.581M2.6039.574%B*32.391%C++79.4B**N/A17014.7h5.8B++14.8B*
AMR-66 1,1741,1671696.905S0.9236.779%A+26.821%C++57.8A+N/A17220.2h6.7B*18.1B*
KSR-35 1,1731,1678014.588S8.6136.872%C++38.132%B*76.3B**N/A19315.3h3.9B++10.7B+
SR-7 1,1691,1661864.778U58.8045.964%B+83.705%B+78.3A+N/A18414.9h1.9B+4.1B+
TMG-50 1,1711,1651477.925S1.9427.851%B*31.331%B*68.9B**N/A16916.9h8.9B++32.1B++
NS-15M AE 1,1681,1631667.006A*1.0230.184%B++32.502%B+75C**N/A16715.5h10.2B+33.8B+
NSX Naginata 1,1711,1631746.684S0.7026.052%B+29.837%C++69.6B+N/A19416.7h10.4B+40.1B+
M77-B 1,1661,1634525.844U19.8647.502%A+81.685%B++73.1A**N/A18215.9h1.9B*4B**
SMG-46G Armistice 1,1641,1611428.176S2.1930.093%B21.705%B+77.9B+N/A29514.9h11.2B+37.3B+
T7 Mini-Chaingun 1,1631,1611418.234S2.2520.268%B+21.361%A++59.8B*N/A18119.4h10.4B**51.1B++
SOAS-20 1,1651,15910311.252S5.2731.955%B+22.347%C+72A+N/A16116.1h9.8B+30.6B++
T9 CARV 1,1631,1592794.154A1.8326.472%B**29.422%B++91.3A*N/A35112.7h9.7B**36.7B*
HSR-1 1,1641,1591179.906S3.9238.75%B+24.935%C-71.5B*N/A16216.2h4.6B++11.9B++
T7 Mini-Chaingun AE 1,1691,1582175.336M++0.6524.532%B++18.567%B+76.7B++N/A17415.1h10.3B++41.9B++
T9 CARV-S 1,1631,1581836.328M0.3527.949%B*29.361%B+70.2B*N/A16716.5h10.2B++36.4B++
NS-30 Vandal 1,1531,1458613.314S7.3338.968%B++28.384%C++80.1B**N/A18314.3h4.6B++11.7B++
NSX "Networked" Naginata 1,1291,1182215.059A++0.9227.84%C*32.648%C+87.3C**N/A23712.8h9.6B+34.5B+
MG-C1 Kindred 9839731655.897S0.0830.958%B*23.638%C+94.5A+1C26310.3h9.6B++30.9B++
NSX "Networked" Tomoe 7187021046.75M**0.7731.853%C++46.154%C++78.9C*1.8B**2548.9h11.4B35.7B
Frag Grenade 7157001700N/A694.0252.904%B*N/A538.5C+11.5C+19541.3h3.4C++6.4B+
NSX-P Tengu 670663897.449S1.4743.453%B**20.513%C94.7A+1C+2437h10.2B+23.5B++
NSX "Networked" Daimyo 5395392224.5S18.5249.199%B**96.661%B+82.9C++N/A3036.5h2.1C**4.3B+
NS Decimator 742534677.97S1.9960.48%C+N/A61.4B**23.9B++3688.7h3.8B+6.3B+
NS-61 "Networked" Emissary 3113111312.374B**3.6135.145%B+27.01%C++69.1C+N/A2024.5h8.7B*24.7B++
Auraxium Chainblade 1601606,0630.026C+5.9644.553%B**1.875%D0.4CN/A1454.1h1.7B++3.8B+
TX1 Repeater 137137592.322A*3.6627.791%B+27.737%B*114.2M**N/A4801.2h9.4B**33.8B*
Rocklet Rifle 216125274.63S1.3552.512%C+N/A39.1B++28.4C**3593.2h38.3C+72.9C+
T2 Striker 11658229U23.0251.454%C+N/A8.8D8.8D1526.6h82.1F*159.5F-
Tank Mine 7055155U49.02116.667%SN/A550S150M+25770.1h2.7D*2.3A*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11770.1h
AE Nano-Armor Kit24,1260.3h
AE Medical Applicator1314,6860.8h
Cortium Silo0830.1h
Restoration Kit527592.6h
Motion Spotter2120,40012.1h
Welding Device0740h
Recon Detection Device52,7903.3h
Nano-Armor Kit11,8190.1h
Medical Kit1,74816,10366.1h
Routing Spire01040.1h
Router27330.4h
Elysium Spawn Tube0850.1h
Light Air Terminal0820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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