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Field Marshal FOJE[FOJE] FOJE
TR BR 92

KDR: 6.36

Score: 15.4m

Last Seen: Mar 18th, 2019 7:29 PM
- OFFLINE - 25.8 hour(s)

Battle Rank 100 (92 total) - Terran Republic on Miller - Outfit Leader of FOJE[FOJE] FOJE
TR outfit on Miller

Members: 1
Level Progress (to 101): 79%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-44 Commissioner AE T9A "Butcher" NS Baron G5AE ASP-30 Grounder LC2 Lynx TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,067,699 MLG Score: 6449
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.135%29.051%87527100533,2117.32488-0.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.426%1.769A++1.301A-0.442C--HEAD ++ (~13.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.612B+8.80.388C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.867%73.485%0510277,7736212512.4968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.422%1.628A+0.411B-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.90.389C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FOJE[FOJE] FOJE
TR outfit on Miller

Members: 1
15.4m162.9%405 (24.3k)354 (21.2k)6.3638449,0977,7156.5957292 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1032526329.945%33.64%100705:3932

54% Heavy Assault32% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 8:54 PMAug 17th, 2015 8:55 PMMar 19th, 2019 1:52 AM (2d) (PST)Mar 18th, 2019 5:04 PM (2d) (PST)Mar 18th, 2019 3:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7701456251.1290.1770.3801.8790.0256449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,1958,71537,480681123113121,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
725.1h/30.2d 1,789 16,516 12,949 81.8k 627 3,242 1,080 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:3,438
Deaths:551
KDR:6.240
Accuracy:27.989% B**
HSR:32.403% B**
T9A "Butcher"
B++
Kills:1,716
Deaths:247
KDR:6.947
Accuracy:27.897% B++
HSR:31.177% B+
T32 Bull
A
Kills:1,195
Deaths:147
KDR:8.129
Accuracy:27.858% B*
HSR:33.975% A
MG-H1 Watchman AE
B++
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:29.681% B++
HSR:31.570% B
T16 Rhino
A+
Kills:1,170
Deaths:141
KDR:8.298
Accuracy:28.553% A+
HSR:31.624% A+
MG-H1 Watchman
B**
Kills:1,169
Deaths:148
KDR:7.899
Accuracy:28.850% B**
HSR:30.539% B+
TMG-50
A
Kills:1,165
Deaths:147
KDR:7.925
Accuracy:27.851% A
HSR:31.331% B**
NS-15M AE
B*
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:30.184% B*
HSR:32.502% B+
NSX Naginata
B++
Kills:1,163
Deaths:174
KDR:6.684
Accuracy:26.052% B++
HSR:29.837% C**
T7 Mini-Chaingun
A*
Kills:1,161
Deaths:141
KDR:8.234
Accuracy:20.268% B++
HSR:21.361% A*
T9 CARV
A+
Kills:1,159
Deaths:279
KDR:4.154
Accuracy:26.472% A+
HSR:29.422% B**
T7 Mini-Chaingun AE
B*
Kills:1,158
Deaths:217
KDR:5.336
Accuracy:24.532% B*
HSR:18.567% B*
T9 CARV-S
B**
Kills:1,158
Deaths:183
KDR:6.328
Accuracy:27.949% B**
HSR:29.361% B++
NSX-P Naginata
A
Kills:173
Deaths:39
KDR:4.436
Accuracy:29.174% A
HSR:30.058% C+
Kills:18,160
Deaths (as Heavy Assault):2,815
Deaths (to Heavy Assaults):2,116
KDR:6.45115
Kill Difference:15,345
Playtime:391.522 hours
Usage:54%
Score:8.551m
Score/min:364
Accuracy (listed only):27.379%
HSR (listed only):29.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C++
Kills:1,485
Deaths:261
KDR:5.690
Accuracy:40.790% D
HSR:15.825% C++
LC2 Lynx
A+
Kills:1,198
Deaths:202
KDR:5.931
Accuracy:30.241% A+
HSR:27.129% B**
TRAC-5
A+
Kills:1,196
Deaths:169
KDR:7.077
Accuracy:28.756% A+
HSR:26.338% A
T5 AMC
A+
Kills:1,181
Deaths:161
KDR:7.335
Accuracy:31.213% A+
HSR:28.027% A+
MG-S1 Jackal
B**
Kills:1,175
Deaths:158
KDR:7.437
Accuracy:32.277% B**
HSR:25.702% B*
HC1 Cougar
A++
Kills:1,173
Deaths:167
KDR:7.024
Accuracy:32.543% A++
HSR:25.576% B++
SMG-46G Armistice
B+
Kills:1,161
Deaths:142
KDR:8.176
Accuracy:30.093% B+
HSR:21.705% B+
SMG-46 Armistice
A
Kills:760
Deaths:136
KDR:5.588
Accuracy:30.754% B**
HSR:24.079% A
LC3 Jaguar
A
Kills:451
Deaths:55
KDR:8.200
Accuracy:29.997% A
HSR:22.395% B+
Kills:9,780
Deaths (as Light Assault):1,451
Deaths (to Light Assaults):1,790
KDR:6.74018
Kill Difference:8,329
Playtime:96.924 hours
Usage:13%
Score:2.263m
Score/min:389
Accuracy (listed only):31.851%
HSR (listed only):24.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,123
Deaths:160
KDR:19.519
Accuracy:45.460% B**
HSR:61.383% D
NS-44 Commissioner AE
B
Kills:2,144
Deaths:681
KDR:3.148
Accuracy:44.543% B
HSR:23.787% C+
MG-S1 Jackal
B**
Kills:1,175
Deaths:158
KDR:7.437
Accuracy:32.277% B**
HSR:25.702% B*
RAMS .50M
B**
Kills:1,171
Deaths:35
KDR:33.457
Accuracy:45.660% B**
HSR:80.786% C**
KSR-35
A
Kills:1,167
Deaths:80
KDR:14.588
Accuracy:36.872% C**
HSR:38.132% A
SR-7
B++
Kills:1,166
Deaths:18
KDR:64.778
Accuracy:45.964% B++
HSR:83.705% B++
M77-B
A+
Kills:1,163
Deaths:45
KDR:25.844
Accuracy:47.502% A+
HSR:81.685% B++
SMG-46G Armistice
B+
Kills:1,161
Deaths:142
KDR:8.176
Accuracy:30.093% B+
HSR:21.705% B+
HSR-1
B+
Kills:1,159
Deaths:117
KDR:9.906
Accuracy:38.750% B+
HSR:24.935% C
SOAS-20
B*
Kills:1,159
Deaths:103
KDR:11.252
Accuracy:31.955% B*
HSR:22.347% C*
Bighorn .50M
B+
Kills:1,150
Deaths:34
KDR:33.824
Accuracy:45.568% B+
HSR:80.261% C++
NS-30 Vandal
B**
Kills:1,145
Deaths:86
KDR:13.314
Accuracy:38.968% B**
HSR:28.384% C*
SMG-46 Armistice
A
Kills:760
Deaths:136
KDR:5.588
Accuracy:30.754% B**
HSR:24.079% A
TX1 Repeater
B**
Kills:137
Deaths:59
KDR:2.322
Accuracy:27.791% B+
HSR:27.737% B**
Kills:17,780
Deaths (as Infiltrator):1,854
Deaths (to Infiltrators):1,415
KDR:9.59008
Kill Difference:15,926
Playtime:229.458 hours
Usage:32%
Score:4.589m
Score/min:333
Accuracy (listed only):38.725%
HSR (listed only):44.616%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,4573,4385516.24A++0.1227.989%B**32.403%B**80.7A++N/A22042.6h10B*35.7B*
TSAR-42 3,1393,12316019.519S13.1645.46%B**61.383%D65.7AN/A15247.5h2.1B+4.5B++
NS-44 Commissioner AE 2,1492,1446813.148A+3.2244.543%B23.787%C+103.1A+N/A24820.8h2.9B++6.5B+
T9A "Butcher" 1,7251,7162476.947M+0.5827.897%B++31.177%B+75.3B++N/A25222.8h10.2B++36.5B++
NS Baron G5AE 1,4961,4852615.69M**0.6740.79%D15.825%C++84.9A+N/A19817.5h3.6B*8.8C+
ASP-30 Grounder 1,6801,2321737.121U0.7665.713%B+2.192%C-42.3A**15.4B+24329.1h5A7.7A
LC2 Lynx 1,2141,1982025.931M**0.4330.241%A+27.129%B**101.5M**1.4M+35611.8h12.2B++40.4B*
TRAC-5 1,2051,1961697.077S0.7128.756%A+26.338%A79.2SN/A25415.1h11B*38.4B*
T32 Bull 1,2011,1951478.129S1.7727.858%B*33.975%A72AN/A17016.6h10B*35.8B++
T5 AMC 1,1871,1811617.335S0.9731.213%A+28.027%A+92.3SN/A22112.8h10.7B**34.4B**
MG-S1 Jackal 1,1881,1751587.437S1.0732.277%B**25.702%B*92.5A*1B*20312.7h9.5B+29.6B++
MG-HBR1 Dragoon 1,1901,1751458.103S1.7438.425%B*36.511%B*82.2M+1B++19514.3h4.5B**11.8B**
HC1 Cougar 1,1871,1731677.024S0.6632.543%A++25.576%B++105.7M**1.3A*29311.1h9.1B**28.1B*
MG-H1 Watchman AE 1,1851,1722354.987A*1.3829.681%B++31.57%B91.6A1C26012.8h11.7B++39.4B++
RAMS .50M 1,1731,1713533.457S27.0945.66%B**80.786%C**74.6M++N/A18515.7h1.9B++4.1B++
T16 Rhino 1,1781,1701418.298S1.9328.553%A+31.624%A+80.1A*N/A18914.6h10.5B**36.7B*
MG-H1 Watchman 1,1771,1691487.899S1.5428.85%B**30.539%B+92.8A++N/A26612.6h11.3B**39B*
AMR-66 1,1741,1671696.905S0.5436.779%A++26.821%B57.8A**N/A16920.2h6.7B**18.1B**
KSR-35 1,1731,1678014.588S8.2236.872%C**38.132%A76.3A++N/A19215.3h3.9B++10.7B+
DMR-99 1,1751,1671368.581M*2.2239.574%B**32.391%B79.4A+N/A16914.7h5.8B*14.8B*
SR-7 1,1691,1661864.778U58.4145.964%B++83.705%B++78.3A*N/A18314.9h1.9B+4.1B+
TMG-50 1,1711,1651477.925S1.5627.851%A31.331%B**68.9A+N/A16416.9h8.9B**32.1B++
NS-15M AE 1,1681,1631667.006A*0.6430.184%B*32.502%B+75B++N/A16515.5h10.2B+33.8B+
NSX Naginata 1,1711,1631746.684S0.3226.052%B++29.837%C**69.6B**N/A18816.7h10.4B+40.1B+
M77-B 1,1661,1634525.844U19.4847.502%A+81.685%B++73.1M++N/A17915.9h1.9B*4B**
SMG-46G Armistice 1,1641,1611428.176S1.8130.093%B+21.705%B+77.9B**N/A29514.9h11.2B++37.3B+
T7 Mini-Chaingun 1,1631,1611418.234S1.8720.268%B++21.361%A*59.8A+N/A17719.4h10.4B**51.1B++
HSR-1 1,1641,1591179.906S3.5438.75%B+24.935%C71.5AN/A16216.2h4.6B*11.9B++
T9 CARV 1,1631,1592794.154A++2.2126.472%A+29.422%B**91.3M*N/A32412.7h9.7A36.7B*
SOAS-20 1,1651,15910311.252S4.8931.955%B*22.347%C*72A++N/A15916.1h9.8B++30.6B*
T7 Mini-Chaingun AE 1,1691,1582175.336M**1.0324.532%B*18.567%B*76.7AN/A17415.1h10.3B*41.9B++
T9 CARV-S 1,1631,1581836.328M++0.0427.949%B**29.361%B++70.2AN/A16416.5h10.2B*36.4B++
Bighorn .50M 1,1511,1503433.824S27.4645.568%B+80.261%C++81.6A+N/A20814.1h1.7B++3.8B++
NS-30 Vandal 1,1531,1458613.314S6.9538.968%B**28.384%C*80.1A++N/A18114.3h4.6B*11.7B*
SMG-46 Armistice 7687601365.588S0.7830.754%B**24.079%A82.6MN/A2179.2h13B+42.2B+
Frag Grenade 5024961496N/A489.6452.81%B**N/A551.1B6.7C18950.9h3.5B+6.7B+
LC3 Jaguar 460451558.2S1.8429.997%A22.395%B+96M++1.9S3254.7h11.2B+37.3B++
NS Decimator 603434528.346S1.9862.081%C*N/A63.8A*24.9B**3736.8h3.8B++6.2B++
NSX-P Naginata 175173394.436A*1.9329.174%A30.058%C+86.5A+1C+3802h10.3B++35.3B*
TX1 Repeater 137137592.322A*4.0427.791%B+27.737%B**124.5SN/A4181.1h9.4B*33.8B*
Auraxium Chainblade 99993,7850.026C+6.3445.722%A2.02%D-0.3CN/A1306.7h1.7B*3.8B+
Rocklet Rifle 14383204.15S2.2151.231%C+N/A36.1B++26.1C++3382.3h38.9C+75.9C+
T2 Striker 11356228U21.6451.592%C+N/A8.6C-8.8C-1516.5h84.5F-163.8D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit527592.6h
Motion Spotter1514,9319h
Spawn Beacon11570.1h
AE Nano-Armor Kit24,0360.3h
Nano-Armor Kit11,8190.1h
Medical Kit1,25811,95455h
Router12580.1h
Recon Detection Device52,7903.3h

Check the help document for the dictionary if you want to learn more about words used here.


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