Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
Cheeserolla (20)  daddy010planetside2 (3)  nipsgaming1 (3)  Kevidiffel (2) 28
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (68 days). The data shown below may not be accurate.

Primarch FUBAR100vs[DA] FUBAR100vs
VS BR 94

KDR: 3.25

Score: 13.3m

Last Seen: Jun 17th, 2019 2:48 PM
- OFFLINE - 1630.3 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald
Level Progress (to 95): 66%
Level 100 Progress: 71% 154h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Ghost NS-11C NS-15M2 SVA-88 Orion VS54 NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FUBAR100vs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,827,507 MLG Score: 6257
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.643%31.917%94620119430,6864.21164-0.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3%1.653A++1.685A++-0.814D-HEAD ++ (~17.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.564B+9.60.326C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.065%1.452%31211213482270391.77861205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.343A-0.126C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.882B*9.50.82B++9.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.267%3.409%581121388342330.25656259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.261A*0.547B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.885B*2.80.773B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.755%78.377%0212124,190717225.84379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.37%1.168B**0.734B++-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.80.442B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.467%22.186%0212121,21751462.36311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.869%1.654A++1.49A+1.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.50.494B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m161.9%599 (35.9k)438 (26.3k)3.2503839,05012,0143.3176394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214393129.94%34.686%103902:3210

60% Heavy Assault20% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2014 3:52 PMAug 22nd, 2015 12:15 AMJul 17th, 2019 10:00 AM (38d) (PST)Jun 17th, 2019 11:23 AM (68d) (PST)Jun 17th, 2019 10:48 AM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8662815851.2840.3950.4452.1230.0286257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,95816,87535,083772427127226,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
507h/21.1d 808 13,545 8,912 64.6k 481 2,389 844 26.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:8,207
Deaths:1,964
KDR:4.179
Accuracy:28.050% B+
HSR:33.423% C**
Pulsar LSW
A
Kills:5,718
Deaths:1,483
KDR:3.856
Accuracy:29.560% B**
HSR:34.365% A
NS-15M2
B*
Kills:1,902
Deaths:573
KDR:3.319
Accuracy:28.109% B*
HSR:28.812% B+
SVA-88
B**
Kills:1,817
Deaths:505
KDR:3.598
Accuracy:28.069% B*
HSR:32.966% B**
Orion VS54
B*
Kills:1,644
Deaths:588
KDR:2.796
Accuracy:25.434% B*
HSR:31.387% B*
Flare VE6
B*
Kills:1,168
Deaths:371
KDR:3.148
Accuracy:26.454% B++
HSR:30.993% B*
NSX Naginata
A**
Kills:176
Deaths:51
KDR:3.451
Accuracy:28.034% B**
HSR:45.455% A**
VX29 Polaris
B**
Kills:64
Deaths:23
KDR:2.783
Accuracy:29.690% B**
HSR:25% C**
Kills:20,696
Deaths (as Heavy Assault):5,558
Deaths (to Heavy Assaults):3,927
KDR:3.72364
Kill Difference:15,138
Playtime:302.543 hours
Usage:60%
Score:8.687m
Score/min:479
Accuracy (listed only):27.925%
HSR (listed only):32.800%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:2,045
Deaths:533
KDR:3.837
Accuracy:33.260% A++
HSR:26.748% A
Sirius SX12
A++
Kills:1,189
Deaths:314
KDR:3.787
Accuracy:32.537% A++
HSR:27.670% A+
MKV Suppressed
A
Kills:1,069
Deaths:284
KDR:3.764
Accuracy:32.316% A
HSR:27.970% A
Phobos VX86
A++
Kills:801
Deaths:224
KDR:3.576
Accuracy:78.729% A++
HSR:22.846% B**
Solstice Burst
A+
Kills:577
Deaths:160
KDR:3.606
Accuracy:33.636% A+
HSR:34.662% A+
Serpent VE92
B**
Kills:572
Deaths:191
KDR:2.995
Accuracy:29.432% B**
HSR:23.951% B++
VX6-7
A++
Kills:483
Deaths:129
KDR:3.744
Accuracy:30.413% B**
HSR:31.263% A++
Thanatos VE70
B**
Kills:416
Deaths:211
KDR:1.972
Accuracy:50.814% B**
HSR:20.914% B**
Kills:7,152
Deaths (as Light Assault):2,046
Deaths (to Light Assaults):2,453
KDR:3.4956
Kill Difference:5,106
Playtime:82.566 hours
Usage:16%
Score:1.777m
Score/min:359
Accuracy (listed only):40.142%
HSR (listed only):27.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,189
Deaths:314
KDR:3.787
Accuracy:32.537% A++
HSR:27.670% A+
MKV Suppressed
A
Kills:1,069
Deaths:284
KDR:3.764
Accuracy:32.316% A
HSR:27.970% A
Phobos VX86
A++
Kills:801
Deaths:224
KDR:3.576
Accuracy:78.729% A++
HSR:22.846% B**
Thanatos VE70
B**
Kills:416
Deaths:211
KDR:1.972
Accuracy:50.814% B**
HSR:20.914% B**
Equinox VE2 Burst
B**
Kills:325
Deaths:94
KDR:3.457
Accuracy:31.818% B*
HSR:36.923% B**
Kills:3,800
Deaths (as Combat Medic):1,127
Deaths (to Combat Medics):1,332
KDR:3.37178
Kill Difference:2,673
Playtime:6.520 hours
Usage:1%
Score:0.131m
Score/min:335
Accuracy (listed only):45.243%
HSR (listed only):27.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:2,045
Deaths:533
KDR:3.837
Accuracy:33.260% A++
HSR:26.748% A
Phobos VX86
A++
Kills:801
Deaths:224
KDR:3.576
Accuracy:78.729% A++
HSR:22.846% B**
Solstice Burst
A+
Kills:577
Deaths:160
KDR:3.606
Accuracy:33.636% A+
HSR:34.662% A+
Serpent VE92
B**
Kills:572
Deaths:191
KDR:2.995
Accuracy:29.432% B**
HSR:23.951% B++
VX6-7
A++
Kills:483
Deaths:129
KDR:3.744
Accuracy:30.413% B**
HSR:31.263% A++
Thanatos VE70
B**
Kills:416
Deaths:211
KDR:1.972
Accuracy:50.814% B**
HSR:20.914% B**
Kills:4,894
Deaths (as Engineer):1,448
Deaths (to Engineers):1,893
KDR:3.37983
Kill Difference:3,446
Playtime:7.391 hours
Usage:1%
Score:0.126m
Score/min:285
Accuracy (listed only):42.714%
HSR (listed only):26.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,537
Deaths:570
KDR:6.205
Accuracy:42.588% B+
HSR:77.297% B*
NS-30 Vandal
A*
Kills:1,591
Deaths:337
KDR:4.721
Accuracy:45.531% A*
HSR:38.655% A+
Sirius SX12
A++
Kills:1,189
Deaths:314
KDR:3.787
Accuracy:32.537% A++
HSR:27.670% A+
MKV Suppressed
A
Kills:1,069
Deaths:284
KDR:3.764
Accuracy:32.316% A
HSR:27.970% A
NS-44 Commissioner
A
Kills:1,038
Deaths:768
KDR:1.352
Accuracy:47.750% A
HSR:28.227% B*
XM98
B**
Kills:653
Deaths:124
KDR:5.266
Accuracy:43.633% B**
HSR:84.227% B**
NS-61 Emissary
A
Kills:634
Deaths:330
KDR:1.921
Accuracy:36.298% A
HSR:20.505% B++
Artemis VX26
A*
Kills:312
Deaths:102
KDR:3.059
Accuracy:33.425% A
HSR:37.821% A*
NS-357 Underboss
B+
Kills:155
Deaths:194
KDR:0.799
Accuracy:40.774% B+
HSR:16.774% D
Kills:10,178
Deaths (as Infiltrator):3,023
Deaths (to Infiltrators):1,766
KDR:3.36685
Kill Difference:7,155
Playtime:99.144 hours
Usage:20%
Score:2.365m
Score/min:398
Accuracy (listed only):39.428%
HSR (listed only):39.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:198
Deaths:73
KDR:2.712
Accuracy:29.173% A*
HSR:21.717% C++
Blueshift VM5
A*
Kills:169
Deaths:74
KDR:2.284
Accuracy:29.575% A*
HSR:24.852% B++
Cosmos VM3
A++
Kills:67
Deaths:28
KDR:2.393
Accuracy:26.735% A++
HSR:23.881% B**
Cosmos VM3
A++
Kills:54
Deaths:30
KDR:1.800
Accuracy:26.295% A++
HSR:22.222% B++
Kills:488
Deaths (as MAX Suit):102.500
Deaths (to MAX Suits):576
KDR:4.76098
Kill Difference:385.500
Playtime:5.751 hours
Usage:1%
Score:0.251m
Score/min:728
Accuracy (listed only):27.944%
HSR (listed only):23.168%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:482
V. Kills:16 N/A
Deaths:67
KDR:7.194
Accuracy:50.065% A
KPH:71.800 B*
VKPH:2.400 C-
Kills:482 (482 + 0)
Deaths:67
KDR:7.194
VKDR:0.239
Vehicle Kills:16
Kill Difference:415
Playtime:6.713 hours
Usage:1%
Score:0.086m
Score/min:214
Piloting Accuracy:50.065%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:88
V. Kills:15 N/A
Deaths:10
KDR:8.800
Accuracy:64.267% A++
KPH:112.800 M
VKPH:19.200 M+
Kills:88 (88 + 0)
Deaths:10
KDR:8.800
VKDR:1.500
Vehicle Kills:15
Kill Difference:78
Playtime:0.781 hours
Usage:0%
Score:0.022m
Score/min:476
Driving Accuracy:64.267%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,2628,2071,9644.179B+0.9328.05%B+33.423%C**93.6B++N/A23087.7h9.9B+35.3B+
Pulsar LSW 5,7495,7181,4833.856A*0.6129.56%B**34.365%A80.4AN/A22671.1h10.2B*34.4B*
Ghost 3,5593,5375706.205A2.9542.588%B+77.297%B*88.6A*N/A23539.9h1.8B*4.1B*
NS-11C 2,0542,0455333.837M*0.5933.26%A++26.748%A83.1MN/A18524.6h10.3B**31B**
NS-15M2 1,9111,9025733.319B**0.0728.109%B*28.812%B+72B**N/A31326.4h10.2B++36.3B++
SVA-88 1,8311,8175053.598B*0.3528.069%B*32.966%B**75.1B**N/A33424.2h10.3B++36.6B++
Orion VS54 1,6551,6445882.796B*0.4525.434%B*31.387%B*64.5AN/A26625.5h9.8B**38.6C**
NS-30 Vandal 1,6011,5913374.721A++1.4745.531%A*38.655%A+89.9A*N/A19517.7h4.3B**9.5B**
Sirius SX12 1,1921,1893143.787A**0.5432.537%A++27.67%A+103.4M**N/A23111.5h10.8B**33.2B*
Flare VE6 1,1721,1683713.148A++0.1026.454%B++30.993%B*73.9B**N/A23115.8h9.2B++34.9B+
MKV Suppressed 1,0771,0692843.764M**0.5132.316%A27.97%A82.9A*N/A18112.9h11.6B++35.8B++
NS-44 Commissioner 1,0391,0387681.352B1.9047.75%A28.227%B*75.2A+N/A18413.8h3.2B++6.6B*
Phobos VX86 8068012243.576A++0.3378.729%A++22.846%B**108.2A*N/A2267.4h1.8B**2.3B*
XM98 6536531245.266A++2.0243.633%B**84.227%B**66.6A**N/A2889.8h1.9B**4.3B**
NS-61 Emissary 6396343301.921A+1.3336.298%A20.505%B++100.6M**N/A2166.3h11B+30.4B*
Solstice Burst 5785771603.606A+0.3633.636%A+34.662%A+81.3A+N/A1777.1h10.9B++32.3B*
Serpent VE92 5775721912.995A++0.2629.432%B**23.951%B++67.3A++N/A2038.5h10.6B++36.1B++
VX6-7 4864831293.744A++0.4930.413%B**31.263%A++76.7A+N/A1986.3h10B++32.8B*
Light PPA 498482677.194B+3.9450.065%A1.452%B71.9B*2.4C-2146.7h9.5B+19.1B+
Thanatos VE70 4174162111.972A1.2850.814%B**20.914%B**62.1A++N/A2356.7h3.7B*7.2B*
NS Decimator 5393562161.648B++1.6064.602%B+1.685%C44B+22.6B*3538.1h4.2B+6.5B+
Equinox VE2 Burst 327325943.457B*0.2131.818%B*36.923%B**75.6B**N/A1734.3h10.3B*32.5B*
Artemis VX26 3153121023.059A+0.1933.425%A37.821%A*76.1A*N/A1904.1h10.1B*30.3B*
Nemesis VSH9 4162541851.373A1.8873.876%A+5.512%A++32.2B++20.5B+3427.9h6.4B*8.7B**
Blueshift VM5 200198732.712C*0.5429.173%A*21.717%C++76.2MN/A2822.6h13.1B*44.9B**
Frag Grenade 1821821182N/A178.7550.906%B++N/A606.7B+N/A20480.3h3.4B+6.7B+
NSX Naginata 177176513.451A*0.2028.034%B**45.455%A**80A+N/A1772.2h10.5B+37.3B++
Blueshift VM5 171169742.284C+0.9729.575%A*24.852%B++65A++N/A2542.6h16.1C++54.3B*
NS-357 Underboss 1561551940.799C+2.4540.774%B+16.774%D44.3C++N/A2073.5h4.1C*10.2B+
Anti-Vehicle Grenade 1711321132N/A128.7548.806%CN/A330C97.5C+18260.4h5.7C++11.7C++
Force-Blade 1161135,2160.022C+3.2339.61%B*N/A0.5CN/A2219.4h2.2B+5.5B+
The Slasher 89894,7650.019D3.2346.884%B**N/A0.5C-N/A1194.1h1.8B++3.8C++
L100 Python HESH 10388108.8C+5.5564.267%A++3.409%A++110A**18.8M+4760.8h2.8B+4.4B*
S1 14076810.938B+2.3166.342%B**6.579%A*26.2C++22.1A8142.9h7.2C+10.8B
Cosmos VM3 6867282.393B+0.8626.735%A++23.881%B**60.9A++N/A5981.1h11B**41.1B+
VX29 Polaris 6664232.783B**0.4729.69%B**25%C**71.1B**2.2M**3160.9h16.3D*54.9C++
Cosmos VM3 5554301.8C+1.4526.295%A++22.222%B++49.1B**N/A5061.1h14.9C56.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon225380.8h
Medical Applicator31,3720.2h
Motion Spotter91,3830.5h
Ammunition Package4640.1h
Nano-Armor Kit612,4061h
Medical Kit9618,89015.1h
Recon Detection Device22520.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 2.55s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.