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FWTORAN2[XXDE] FWTORAN2
VS BR 181

KDR: 1.11

Score: 84.1m

Last Seen: Jun 16th, 2018 4:22 PM
- OFFLINE - 23.8 hour(s)

Battle Rank 120 (181 total) - Vanu Sovereignty on Miller - Outfit Leader of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Serpent VE92 Comet VM2 Comet VM2 NS-11C NS-15M1 Sticky Grenade Saron HRB Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 3771TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.93%20.258%4443895940,6611.12017-0.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.887%0.2C++-0.013C+-0.93D--HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.185C++13.40.056C+47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.24%3.636%41996551868720.029443275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.355C-1.816A++-2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.35C**35.20.326C**67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.517%1.626%5149931,59938646730.413713237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.017%-0.511D-0.714D-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.159C++11.50.079C+20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.431%4.307%225199786,757309631592.18249214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.191%-0.614D0.022C+0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
950.176C++280.264C*67

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.263%74.314%22529952,1493674260.584762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.981%0.164C++0.473B+1.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.245C++2.70.154C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.183%13.256%22529951,2901976110.652834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.265%-0.42C---0.209C-1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.042C+4.60.053C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
84.1m506.9%327 (19.6k)288 (17.3k)1.1081377,41369,8591.34312181 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997238217.96%14.946%26804:1137

17% Combat Medic26% Engineer23% Heavy Assault12% Infiltrator12% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 7:15 AMDec 6th, 2013 5:11 PMJun 24th, 2018 10:35 AM (1d) (PST)Jun 16th, 2018 3:36 PM (9d) (PST)Jun 16th, 2018 12:22 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4111722390.2650.2390.0401.5600.042162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,65010,31414,3361614294317,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4861.6h/202.6d 16,416 11,570 32,822 455k 9,054 15,917 12,344 119.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:2,214
Deaths:2,636
KDR:0.840
Accuracy:18.856% D
HSR:17.570% D
NSX Naginata
C**
Kills:1,833
Deaths:1,430
KDR:1.282
Accuracy:23.300% C**
HSR:24.714% C-
Betelgeuse 54-A
C--
Kills:1,428
Deaths:1,262
KDR:1.132
Accuracy:22.151% D-
HSR:25.490% C--
NS-15M2
D
Kills:1,375
Deaths:1,250
KDR:1.100
Accuracy:20.471% D
HSR:17.673% D-
Pulsar LSW
C+
Kills:1,198
Deaths:1,438
KDR:0.833
Accuracy:19.524% D
HSR:22.037% C+
SVA-88
C+
Kills:1,188
Deaths:878
KDR:1.353
Accuracy:22.034% C+
HSR:21.886% C
Orion VS54
C+
Kills:1,159
Deaths:1,188
KDR:0.976
Accuracy:19.322% C
HSR:23.469% C+
Ursa
B+
Kills:1,155
Deaths:853
KDR:1.354
Accuracy:25.013% B+
HSR:18.268% D-
Flare VE6
C++
Kills:1,154
Deaths:1,224
KDR:0.943
Accuracy:20.067% C
HSR:24.177% C++
VX29 Polaris
B+
Kills:759
Deaths:604
KDR:1.257
Accuracy:24.853% B
HSR:26.614% B+
Lasher X2
C*
Kills:229
Deaths:366
KDR:0.626
Accuracy:19.685% D
HSR:4.367% C*
Kills:13,692
Deaths (as Heavy Assault):13,129
Deaths (to Heavy Assaults):19,994
KDR:1.04288
Kill Difference:563
Playtime:1,122.736 hours
Usage:23%
Score:18.181m
Score/min:270
Accuracy (listed only):21.389%
HSR (listed only):20.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,106
Deaths:3,570
KDR:0.870
Accuracy:21.634% C
HSR:18.352% C+
NS-11C
C-
Kills:2,423
Deaths:3,560
KDR:0.681
Accuracy:21.456% C-
HSR:16.096% C-
Eclipse VE3A
C+
Kills:1,295
Deaths:1,426
KDR:0.908
Accuracy:23.023% D-
HSR:18.996% C+
VX6-7
B+
Kills:1,185
Deaths:1,458
KDR:0.813
Accuracy:20.763% D
HSR:22.363% B+
Solstice VE3
C
Kills:1,171
Deaths:1,797
KDR:0.652
Accuracy:20.777% C
HSR:18.104% C
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C
Zenith VX-5
C-
Kills:1,154
Deaths:1,634
KDR:0.706
Accuracy:20.972% D-
HSR:18.371% C-
Solstice SF
B++
Kills:1,151
Deaths:1,426
KDR:0.807
Accuracy:21.434% C-
HSR:20.765% B++
Pulsar C
C**
Kills:1,139
Deaths:1,528
KDR:0.745
Accuracy:21.135% C--
HSR:23.968% C**
NSX Tanto
B
Kills:267
Deaths:298
KDR:0.896
Accuracy:26.777% C++
HSR:27.341% B
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D
NS Baron G5
D
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D
HSR:8.791% D*
Solstice Burst
D
Kills:70
Deaths:118
KDR:0.593
Accuracy:21.644% D-
HSR:18.571% D
Kills:14,342
Deaths (as Engineer):18,425
Deaths (to Engineers):14,897
KDR:0.7784
Kill Difference:4,083
Playtime:1,258.864 hours
Usage:26%
Score:25.457m
Score/min:337
Accuracy (listed only):24.938%
HSR (listed only):18.266%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,106
Deaths:3,570
KDR:0.870
Accuracy:21.634% C
HSR:18.352% C+
NS-11C
C-
Kills:2,423
Deaths:3,560
KDR:0.681
Accuracy:21.456% C-
HSR:16.096% C-
Eclipse VE3A
C+
Kills:1,295
Deaths:1,426
KDR:0.908
Accuracy:23.023% D-
HSR:18.996% C+
MKV Suppressed
C
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C
Eridani SX5G
C
Kills:1,207
Deaths:1,665
KDR:0.725
Accuracy:23.307% D-
HSR:18.558% C
NS-7 PDW
C+
Kills:1,204
Deaths:1,794
KDR:0.671
Accuracy:22.491% C
HSR:16.944% C+
VX6-7
B+
Kills:1,185
Deaths:1,458
KDR:0.813
Accuracy:20.763% D
HSR:22.363% B+
Solstice VE3
C
Kills:1,171
Deaths:1,797
KDR:0.652
Accuracy:20.777% C
HSR:18.104% C
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C
Eridani SX5
B
Kills:1,168
Deaths:1,579
KDR:0.740
Accuracy:23.368% C--
HSR:21.233% B
Sirius SX12
C
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C-
HSR:15.762% C
Zenith VX-5
C-
Kills:1,154
Deaths:1,634
KDR:0.706
Accuracy:20.972% D-
HSR:18.371% C-
Solstice SF
B++
Kills:1,151
Deaths:1,426
KDR:0.807
Accuracy:21.434% C-
HSR:20.765% B++
Pulsar C
C**
Kills:1,139
Deaths:1,528
KDR:0.745
Accuracy:21.135% C--
HSR:23.968% C**
Skorpios
C++
Kills:966
Deaths:1,232
KDR:0.784
Accuracy:20.719% D**
HSR:20.704% C++
NSX Tanto
B
Kills:267
Deaths:298
KDR:0.896
Accuracy:26.777% C++
HSR:27.341% B
NSX Tengu
B
Kills:164
Deaths:116
KDR:1.414
Accuracy:32.282% D
HSR:23.171% B
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D
NS Baron G5
D
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D
HSR:8.791% D*
Solstice Burst
D
Kills:70
Deaths:118
KDR:0.593
Accuracy:21.644% D-
HSR:18.571% D
Kills:21,437
Deaths (as Light Assault):27,987
Deaths (to Light Assaults):10,865
KDR:0.76596
Kill Difference:6,550
Playtime:584.157 hours
Usage:12%
Score:8.833m
Score/min:252
Accuracy (listed only):24.507%
HSR (listed only):18.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,900
Deaths:890
KDR:2.135
Accuracy:38.627% C+
HSR:73.526% C--
MKV Suppressed
C
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C
Eridani SX5G
C
Kills:1,207
Deaths:1,665
KDR:0.725
Accuracy:23.307% D-
HSR:18.558% C
NS-7 PDW
C+
Kills:1,204
Deaths:1,794
KDR:0.671
Accuracy:22.491% C
HSR:16.944% C+
Eridani SX5
B
Kills:1,168
Deaths:1,579
KDR:0.740
Accuracy:23.368% C--
HSR:21.233% B
Sirius SX12
C
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C-
HSR:15.762% C
Skorpios
C++
Kills:966
Deaths:1,232
KDR:0.784
Accuracy:20.719% D**
HSR:20.704% C++
NS-44 Commissioner
B+
Kills:640
Deaths:985
KDR:0.650
Accuracy:39.229% B+
HSR:13.906% D--
NS-44L Blackhand
C*
Kills:287
Deaths:460
KDR:0.624
Accuracy:43.255% C*
HSR:16.028% F-
Phaseshift VX-S
B+
Kills:249
Deaths:182
KDR:1.368
Accuracy:27.366% D--
HSR:80.321% B+
NSX Tengu
B
Kills:164
Deaths:116
KDR:1.414
Accuracy:32.282% D
HSR:23.171% B
NS-61 Emissary
A++
Kills:74
Deaths:121
KDR:0.612
Accuracy:25.060% C-
HSR:27.027% A++
Cerberus
A
Kills:65
Deaths:110
KDR:0.591
Accuracy:35.163% B+
HSR:32.308% A
Beamer VS3
A*
Kills:61
Deaths:202
KDR:0.302
Accuracy:37.046% A+
HSR:37.705% A*
Kills:10,371
Deaths (as Infiltrator):12,512
Deaths (to Infiltrators):10,567
KDR:0.82888
Kill Difference:2,141
Playtime:598.284 hours
Usage:12%
Score:7.650m
Score/min:213
Accuracy (listed only):29.406%
HSR (listed only):29.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C
Eridani SX5G
C
Kills:1,207
Deaths:1,665
KDR:0.725
Accuracy:23.307% D-
HSR:18.558% C
NS-7 PDW
C+
Kills:1,204
Deaths:1,794
KDR:0.671
Accuracy:22.491% C
HSR:16.944% C+
CME
C**
Kills:1,170
Deaths:1,256
KDR:0.932
Accuracy:27.214% C**
HSR:23.504% C*
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C
Eridani SX5
B
Kills:1,168
Deaths:1,579
KDR:0.740
Accuracy:23.368% C--
HSR:21.233% B
Sirius SX12
C
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C-
HSR:15.762% C
NS-11A
C
Kills:1,155
Deaths:1,422
KDR:0.812
Accuracy:21.723% C-
HSR:18.615% C
Terminus VX-9
B
Kills:1,154
Deaths:948
KDR:1.217
Accuracy:24.396% C+
HSR:27.730% B
Corvus VA55
C+
Kills:1,151
Deaths:1,382
KDR:0.833
Accuracy:23.697% C+
HSR:21.025% C+
NS-11P
B**
Kills:1,142
Deaths:1,148
KDR:0.995
Accuracy:28.295% B**
HSR:23.818% B*
H-V45
C-
Kills:1,140
Deaths:1,685
KDR:0.677
Accuracy:20.441% D
HSR:17.193% C-
Skorpios
C++
Kills:966
Deaths:1,232
KDR:0.784
Accuracy:20.719% D**
HSR:20.704% C++
Darkstar
C++
Kills:220
Deaths:285
KDR:0.772
Accuracy:25.810% C+
HSR:24.091% C++
Pulsar VS1
F-
Kills:198
Deaths:349
KDR:0.567
Accuracy:14.423% F-
HSR:6.566% F-
Equinox VE2
C+
Kills:171
Deaths:229
KDR:0.747
Accuracy:22.171% D
HSR:20.468% C+
NSX Tengu
B
Kills:164
Deaths:116
KDR:1.414
Accuracy:32.282% D
HSR:23.171% B
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D
NS Baron G5
D
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D
HSR:8.791% D*
Kills:15,977
Deaths (as Combat Medic):19,876
Deaths (to Combat Medics):7,767
KDR:0.80383
Kill Difference:3,899
Playtime:830.551 hours
Usage:17%
Score:13.848m
Score/min:278
Accuracy (listed only):25.194%
HSR (listed only):18.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:2,602
Deaths:2,271
KDR:1.146
Accuracy:33.137% D--
HSR:3.420% C-
Comet VM2
C--
Kills:2,600
Deaths:2,261
KDR:1.150
Accuracy:34.297% D*
HSR:3.308% C--
Cosmos VM3
D-
Kills:1,173
Deaths:518
KDR:2.264
Accuracy:12.203% D--
HSR:15.686% D-
Cosmos VM3
D
Kills:1,164
Deaths:517
KDR:2.251
Accuracy:12.551% D-
HSR:15.550% D
NS-10 Burster
B+
Kills:291
Deaths:293
KDR:0.993
Accuracy:28.079% C
HSR:7.904% B+
Nebula VM20
D--
Kills:281
Deaths:167
KDR:1.683
Accuracy:13.273% D--
HSR:15.303% D--
Nebula VM20
D--
Kills:276
Deaths:176
KDR:1.568
Accuracy:13.425% D--
HSR:9.420% F-
NS-10 Burster
C++
Kills:259
Deaths:294
KDR:0.881
Accuracy:27.733% C+
HSR:7.722% C++
Kills:8,646
Deaths (as MAX Suit):3,248.500
Deaths (to MAX Suits):4,363
KDR:2.66154
Kill Difference:5,397.500
Playtime:472.253 hours
Usage:10%
Score:10.171m
Score/min:359
Accuracy (listed only):21.837%
HSR (listed only):9.789%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:55
V. Kills:34 157%
Deaths:37
KDR:1.486
Accuracy:34.240% F-
KPH:12.100 D*
VKPH:7.500 D-
Kills:55 (0 + 0)
Deaths:37
KDR:1.486
VKDR:0.919
Vehicle Kills:34
Kill Difference:18
Playtime:4.547 hours
Usage:0%
Score:0.114m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:381
V. Kills:66 N/A
Deaths:73
KDR:5.219
Accuracy:33.568% D*
KPH:1,371,600 U
VKPH:237,600 U
C150 Dalton
U
Kills:208
V. Kills:157 132%
Deaths:65
KDR:3.200
Accuracy:42.697% B+
KPH:748,800 U
VKPH:565,200 U
Kills:589 (0 + 589)
Deaths:138
KDR:4.268
VKDR:1.616
Vehicle Kills:223
Kill Difference:451
Playtime:0.001 hours
Usage:0%
Score:0.362m
Score/min:7,249,140
Piloting Accuracy:N/A%
Gunner Accuracy:42.697%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,225
V. Kills:284 430%
Deaths:160
KDR:7.656
Accuracy:33.912% C--
KPH:26.200 C+
VKPH:6.100 C
L100 Python AP
D--
Kills:143
V. Kills:151 94%
Deaths:52
KDR:2.750
Accuracy:51.325% D
KPH:11.100 D**
VKPH:11.700 D--
Kills:1,368 (1,368 + 0)
Deaths:212
KDR:6.453
VKDR:2.052
Vehicle Kills:435
Kill Difference:1,156
Playtime:59.720 hours
Usage:1%
Score:0.577m
Score/min:161
Driving Accuracy:51.325%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:1,939
V. Kills:1,437 135%
Deaths:506
KDR:3.832
Accuracy:37.736% D
KPH:16.700 D
VKPH:12.400 C--
E540 Halberd
D
Kills:764
V. Kills:423 180%
Deaths:142
KDR:5.380
Accuracy:43.286% D
KPH:22.500 D
VKPH:12.500 D
Proton II PPA
D
Kills:349
V. Kills:29 N/A
Deaths:48
KDR:7.271
Accuracy:21.842% C
KPH:27.100 D--
VKPH:2.300 D
Supernova FPC
D**
Kills:142
V. Kills:153 92%
Deaths:92
KDR:1.543
Accuracy:39.993% F
KPH:7.300 F
VKPH:7.900 D**
Supernova PC
D**
Kills:89
V. Kills:54 162%
Deaths:45
KDR:1.978
Accuracy:34.674% F
KPH:5.900 F
VKPH:3.600 D**
M20 Basilisk
C--
Kills:87
V. Kills:39 218%
Deaths:48
KDR:1.813
Accuracy:27.507% C
KPH:11.900 D
VKPH:5.300 C--
Kills:3,370 (231 + 3,139)
Deaths:881
KDR:3.825
VKDR:2.423
Vehicle Kills:2,135
Kill Difference:2,489
Playtime:204.579 hours
Usage:4%
Score:3.809m
Score/min:310
Driving Accuracy:34.674%
Gunner Accuracy:27.507%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:246
V. Kills:154 159%
Deaths:75
KDR:3.280
Accuracy:52.282% D
KPH:15.300 D*
VKPH:9.600 D**
Proton II PPA-H
D-
Kills:175
V. Kills:17 N/A
Deaths:36
KDR:4.861
Accuracy:30.008% D
KPH:30.600 D*
VKPH:3 D-
Saron HRB-H
D
Kills:165
V. Kills:106 154%
Deaths:55
KDR:3
Accuracy:49.294% D
KPH:22.300 D-
VKPH:14.300 D--
M40 Fury-H
D
Kills:83
V. Kills:12 N/A
Deaths:22
KDR:3.773
Accuracy:41.772% C+
KPH:35.600 D*
VKPH:5.100 D
Aphelion VEX-4H
D*
Kills:66
V. Kills:61 106%
Deaths:43
KDR:1.535
Accuracy:45.743% C+
KPH:15.600 D*
VKPH:14.400 D*
Kills:735 (0 + 735)
Deaths:231
KDR:3.182
VKDR:1.515
Vehicle Kills:350
Kill Difference:504
Playtime:35.723 hours
Usage:1%
Score:0.510m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:45.743%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:426
V. Kills:21 N/A
Deaths:56
KDR:7.607
Accuracy:15.660% C
KPH:28.400 D--
VKPH:1.400 D
M20 Basilisk
D
Kills:412
V. Kills:223 184%
Deaths:148
KDR:2.784
Accuracy:33.243% D
KPH:10 D-
VKPH:5.400 D
M12 Kobalt
D-
Kills:382
V. Kills:15 N/A
Deaths:36
KDR:10.611
Accuracy:17.584% C+
KPH:32.100 D--
VKPH:1.300 D-
M40 Fury
D--
Kills:359
V. Kills:84 422%
Deaths:78
KDR:4.603
Accuracy:26.562% D--
KPH:17 D*
VKPH:4 D--
M20 Basilisk
D
Kills:245
V. Kills:119 204%
Deaths:85
KDR:2.882
Accuracy:29.078% D--
KPH:11.100 D-
VKPH:5.400 D
M40 Fury
D--
Kills:240
V. Kills:60 393%
Deaths:47
KDR:5.106
Accuracy:25.891% D*
KPH:21.800 D*
VKPH:5.400 D--
M60-G Bulldog
D
Kills:163
V. Kills:50 320%
Deaths:51
KDR:3.196
Accuracy:24.618% D--
KPH:10.100 D*
VKPH:3.100 D
M60-G Bulldog
D--
Kills:79
V. Kills:15 N/A
Deaths:27
KDR:2.926
Accuracy:26.384% D--
KPH:13.300 D*
VKPH:2.500 D--
G30 Walker
D--
Kills:54
V. Kills:44 120%
Deaths:21
KDR:2.571
Accuracy:22.272% D--
KPH:5.900 D*
VKPH:4.800 D--
Kills:2,360 (0 + 2,360)
Deaths:549
KDR:4.299
VKDR:1.149
Vehicle Kills:631
Kill Difference:1,811
Playtime:153.661 hours
Usage:3%
Score:1.253m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:22.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:55
V. Kills:60 90%
Deaths:51
KDR:1.078
Accuracy:34.320% C-
KPH:4.700 D*
VKPH:5.100 D--
Kills:55 (0 + 55)
Deaths:51
KDR:1.078
VKDR:1.176
Vehicle Kills:60
Kill Difference:4
Playtime:11.693 hours
Usage:0%
Score:0.116m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:34.320%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,1233,1063,5700.87C+0.2421.634%C18.352%C+14.3DN/A85216.7h12.7C*58.5C++
Comet VM2 3,7892,6022,2711.146C**0.0433.137%D--3.42%C-8.8C-4C+81297h18.1B+54.7C++
Comet VM2 3,7942,6002,2611.15C++0.0434.297%D*3.308%C--8.8C--4D80295h18.3B++53.5B
NS-11C 2,4662,4233,5600.681C0.4321.456%C-16.096%C-12.9DN/A64188h15.3C+71.4C+
NS-15M1 2,2422,2142,6360.84C-0.2718.856%D17.57%D15.3D-N/A86144.7h12.5C++66.5C+
Sticky Grenade 2,0472,03912039N/A2,037.8947.474%C--N/A886.5C+3.5D-42292.3h1.9B+4.1C*
Saron HRB 3,3761,9395063.832C+2.7237.736%D1.083%C--16.7D12.4C--232115.9h25.6C-67.8D
Parallax VX3 1,9191,9008902.135C1.0338.627%C+73.526%C--13.8D-N/A66137.8h2.5C6.5C+
NSX Naginata 1,8521,8331,4301.282C+0.1723.3%C**24.714%C-26.6DN/A9868.8h11.3B48.4B+
Frag Grenade 1,6081,59311593N/A1,591.8942.935%CN/A408.5C3.8C17963.9h3.8C+8.9C+
Betelgeuse 54-A 1,4461,4281,2621.132C--0.0222.151%D-25.49%C--23.2D*N/A8161.5h13.1D*59.2D--
NS-15M2 1,3961,3751,2501.1C+0.0120.471%D17.673%D-21.1DN/A10365.2h14.5C-70.9C
NS Decimator 1,8741,3422,0470.656C0.4550.153%D*1.714%D21.5D8.5D23162.3h5.1C+10.2C--
Eclipse VE3A 1,3181,2951,4260.908C0.2023.023%D-18.996%C+19.7DN/A5465.9h14.1D61.2D
C75 Viper 1,5091,2251607.656B++6.5533.912%C--1.143%C-26.2C+6.1C14046.8h12.1B35.7C++
MKV Suppressed 1,2401,2251,6850.727C-0.3821.82%D16.49%C13.7D-N/A7589.4h15.5C+70.8C+
Eridani SX5G 1,2171,2071,6650.725C--0.3823.307%D-18.558%C12.8D--N/A5394h13.6D58.5C
NS-7 PDW 1,2201,2041,7940.671C0.4422.491%C16.944%C+8.6D-N/A44140h15.4C+68.5C+
Pulsar LSW 1,2081,1981,4380.833C--0.2819.524%D22.037%C+16.7D-N/A6871.6h14C-71.8C
SVA-88 1,2071,1888781.353C+0.2422.034%C+21.886%C24.3DN/A8148.8h13C58.9C+
VX6-7 1,2071,1851,4580.813C0.3020.763%D22.363%B+18.5C--N/A7764.2h14.2C+68.4C+
Cosmos VM3 1,1971,1735182.264C*1.1612.203%D--15.686%D-18D-N/A10265.1h12.7B+104C+
Solstice VE3 1,2011,1711,7970.652C+0.4620.777%C18.104%C11.8C-N/A8498.9h16.8C+81.1C+
CME 1,1941,1701,2560.932C0.1827.214%C**23.504%C*18.5DN/A5063.2h13.6C++50.1C**
Pandora VX25 1,1781,1691,2530.933C0.1836.58%C13.345%C19.8DN/A10259.1h4.5C++12.4C++
Eridani SX5 1,1871,1681,5790.74C0.3723.368%C--21.233%B12.8D-N/A3591.4h13.4C+57.4C+
Cosmos VM3 1,1761,1645172.251C**1.1412.551%D-15.55%D17.9DN/A9565h13B+103.3C+
Sirius SX12 1,1821,1611,4910.779C+0.3321.949%C-15.762%C14.4DN/A6380.8h15.6C+71C+
Tank Mine 1,9771,1595941.951C0.8423.412%DN/A66.2D46.7D105817.5h2C+8.6D--
Orion VS54 1,1731,1591,1880.976C0.1319.322%C23.469%C+16.8DN/A14369.1h12.1B62.6C++
NS-11A 1,1701,1551,4220.812C0.3021.723%C-18.615%C11.2D-N/A48103.2h14.7C67.7C+
Ursa 1,1701,1558531.354C++0.2525.013%B+18.268%D-25.4C--N/A7245.4h11C*43.8B+
Terminus VX-9 1,1731,1549481.217C+0.1124.396%C+27.73%B19.1D-N/A5860.3h11.9C*48.7C*
Flare VE6 1,1681,1541,2240.943C0.1720.067%C24.177%C++18D-N/A6764.2h11.6C+58C+
Zenith VX-5 1,1741,1541,6340.706C-0.4020.972%D-18.371%C-14.4DN/A6780.2h14.4C68.7C
Corvus VA55 1,1711,1511,3820.833C0.2823.697%C+21.025%C+14.6DN/A5178.9h12C*50.5C*
Solstice SF 1,1771,1511,4260.807C+0.3021.434%C-20.765%B++16.9CN/A6168.2h15.3C71.5C
NS-11P 1,1671,1421,1480.995C+0.1128.295%B**23.818%B*21.2CN/A6853.8h14.9C+52.8B+
H-V45 1,1601,1401,6850.677C0.4320.441%D17.193%C-11.1D-N/A56103h14.6C71.3C
Pulsar C 1,1681,1391,5280.745C0.3621.135%C--23.968%C**16C--N/A8971h13.1C+62C+
Skorpios 9779661,2320.784C--0.3220.719%D**20.704%C++14.3D*N/A3767.5h13.4D-64.6D**
C-4 1,5429561,1550.828C0.2828.809%B++N/A32.9D--20.1D60729.1h2.1D--7.4C+
Proximity Mine 8588562583.318C+2.2133.382%D--N/A83.1D-N/A37810.3h1.9C+5.6D
E540 Halberd 1,1877641425.38C4.2743.286%D2.225%C22.5D12.5D24333.9h6.4C14.8C
VX29 Polaris 7687596041.257C+0.1524.853%B26.614%B+26.4DN/A8428.8h12.7C+50.9C**
MANA Anti-Vehicle Turret 1,4257015351.31D0.2041.782%F4.422%B++7010M**7240S4447110.1h10.5C**25.1C
NS-44 Commissioner 6456409850.65C0.4639.229%B+13.906%D--10.9D-N/A6358.7h3.8C*9.8B+
Hades VSH4 8665728740.654C*0.4562.789%D1.748%C-19.1C+9.8C+18430h7.3B+11.7B
Spear Anti-Vehicle Phalanx Turret 849544747.351C++6.2436.108%D4.412%C++22.4D-12.6D-27824.3h9.8C+27.1C
C-4 ARX 8045124961.032D0.0825.161%CN/A53.9D*30.7C4739.5h2.5T10T
M12 Kobalt 447426567.607C-6.5015.66%C17.606%C+28.4D--1.4D12215h18C**114.9C++
M20 Basilisk 6354121482.784C++1.6833.243%D5.825%C+10D-5.4D12441.3h97.4C++293.1C+
M12 Kobalt 3973823610.611C+9.5017.584%C+20.942%B+32.1D--1.3D-12011.9h20.6C117C++
L105 Zephyr 447381735.219C4.1133.568%D*1.575%B**3810U660U15004000.1h6.6C+19.8C--
M40 Fury 443359784.603C3.4926.562%D--2.228%B+16.9D*4D--14021.2h17.1C64.3D-
Proton II PPA 378349487.271C6.1621.842%C2.579%B+27.1D--2.2D16112.9h12.7D-58C--
NS-10 Burster 4962912930.993C+0.1228.079%C7.904%B+4.6C3.2C-10563.7h147.1C*523.8C++
NS-44L Blackhand 2892874600.624C-0.4843.255%C*16.028%F-12.6DN/A4322.7h4.3C*9.9B
Nebula VM20 2862811671.683C0.5713.273%D--15.303%D--19.9DN/A7414.1h14.6B+109.9C+
Nebula VM20 2832761761.568C0.4613.425%D--9.42%F-19.3D-N/A7514.3h15.2B113.3C+
NSX Tanto 2722672980.896C0.2126.777%C++27.341%B15.3DN/A4217.4h17.6D65.6C+
NS-10 Burster 4472592940.881C+0.2327.733%C+7.722%C++4.1D2.9C-10863.8h167.4C--603.6C
Anti-Vehicle Grenade 2852521252N/A250.8947.558%C-N/A315C41.3D25140.8h5.3C**11.2C++
Phaseshift VX-S 2552491821.368D0.2627.366%D--80.321%B+6.9D*N/A4236h3.6C13.3C--
E540 Halberd-H 400246753.28C-2.1752.282%D1.626%C15.4D*9.6D**22616h8.1D15.5D
M20 Basilisk 364245852.882C++1.7729.078%D--4.898%C11.1D-5.4D15422h103.7C++356.6C
M40 Fury 300240475.106C4.0025.891%D*N/A21.8D*5.5D--20711h15.8C+60.9D-
Lasher X2 2342293660.626C-0.4819.685%D4.367%C*13.7D-N/A10816.7h19.3C++97.9C+
Darkstar 2302202850.772D0.3425.81%C+24.091%C++15.1D*N/A4214.6h18F--69.7D--
C150 Dalton 365208653.2C2.0942.697%B+N/A2080U1570U21241700.1h6.8D--15.9C-
S1 2501993850.517C0.5947.231%D*2.01%D15.5D4D*54512.8h4.6B**9.8B+
Pulsar VS1 2081983490.567C0.5414.423%F-6.566%F-8D--N/A10324.6h23.3F--161.4T
Proton II PPA-H 192175364.861C--3.7530.008%D2.286%B+30.7D*3D-1885.7h11.4C37.9C-
Equinox VE2 1721712290.747C-0.3622.171%D20.468%C+14.7DN/A4811.6h14.2C-64C
Saron HRB-H 271165553C1.8949.294%D2.424%B*22.3D-14.3D--3127.4h25.6C+51.9C+
NSX Tengu 1681641161.414C*0.3132.282%D23.171%B27.8CN/A565.9h11.2B+34.8C**
M60-G Bulldog 213163513.196C2.0924.618%D--3.681%B+10.1D*3.1D10516.1h7.7C+31.3C--
M60-A Bulldog 2021621610.125C9.0239.133%D2.469%C++14.6D-3.6C+15611.1h8.2D20.9D--
L100 Python AP 294143522.75C1.6451.325%D3.497%C++11.1D**11.7D--23812.9h13.4F--26.1F-
Supernova FPC 295142921.543D0.4339.993%F3.521%B+7.3F7.8D**96119.5h7.8D--19.6F-
Lumine Edge 18913625,4460.005C--1.1019.273%D25%A0.1DN/A01311.4h4.6T*24.1F-
Nemesis VSH9 2641352690.502C0.6160.239%C3.704%B+12.9C12.3C*50410.5h11.2D*18.6D*
MAX Punch 1501303,3360.039C--1.0735.272%DN/A0.3DN/A1448.4h3.6C+10.3C
Thanatos VE70 1231211680.72C+0.3933.002%D12.397%D11.4D-N/A13010.6h4.9C++15C+
M60-A Bulldog 133117148.357C7.2539.784%D2.564%C*16D2.2C--1607.3h6.9C17.4C
NS Annihilator 203921910.482C0.6380.167%C+N/A6.7D8.1C29913.7h12.5C+15.6C+
NS Baron G5 92911890.481D0.6335%D8.791%D*11D--N/A728.3h5.3C-15.2C+
Supernova PC 14389451.978C-0.8734.674%F2.247%C+5.9F3.6D**43715.1h5.6C+16.2D--
M20 Basilisk 12687481.813C-0.7027.507%C13.793%M*11.9D5.3C--1297.3h104.7D-380.6D
M40 Fury-H 9583223.773D2.6641.772%C+1.205%C+36.1D*5.2D1782.3h13.2D--31.6D--
M60-G Bulldog 9479272.926C--1.8226.384%D--2.532%C13.2D*2.5D--1366h8.2C31.1D
NS-61 Emissary 74741210.612C0.5025.06%C-27.027%A++8.8D-N/A488.4h12.6C**50.5C++
Solstice Burst 71701180.593D0.5221.644%D-18.571%D17.9DN/A793.9h11.8B+54.4C++
Aphelion VEX-4H 12766431.535C0.4345.743%C+3.03%C+15.7D*14.5D*2534.2h90.4D197.5D
Cerberus 67651100.591C-0.5235.163%B+32.308%A9D--N/A687.2h5.8B16.5B+
Beamer VS3 64612020.302D0.8137.046%A+37.705%A*4.3D--N/A7214.3h12.9D34.7C++
Aspis Anti-Aircraft Phalanx Turret 11860125B++3.8921.385%DN/A7D6.7D-2088.6h152.9C++714.9C+
MANA Anti-Personnel Turret 6056570.982N/A0.1321.894%UN/A560U40U5407000.1h78.7T*359.5T*
M20 Wyvern 11555511.078D0.0334.32%C-3.636%C4.7D*5.1D--16611.7h172.7D**503.3F--
Dual Photon Pods 8955371.486D0.3834.24%F-3.636%M*12.2D*7.6D-4174.5h35.2D*102.9F-
G30 Walker 9854212.571C1.4622.272%D--5.556%B++5.9D*4.8D--1479.2h273.8D1229.2D--
Xiphos Anti-Personnel Phalanx Tower 6351317D15.8919.986%D--N/A18.2D-4.3D-1062.8h84.2F--421.4F*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2123,1162.6h
VS Patriot Flare Gun0940.1h
Motion Spotter7710,8528.9h
Nano-Armor Kit6521,084,02662.4h
Anti-Vehicle MANA Turret1183,8029.3h
Spawn Beacon1278,37815.3h
Turret AI Module0950.3h
Structure Shield Module0950.4h
Repair Module21590.7h
Skywall Shield Emitter2610.3h
Nanite Revive Grenade07,1142h
Medical Applicator1,420635,23757.5h
Deconstruction Tool14,0940.2h
Spitfire Auto-Turret97521.1h
Rampart Wall21401.4h
Xiphos Anti-Personnel Tower1760.5h
Ammunition Package28619,0148.5h
Shield Recharging Field622,5461.5h
Medical Kit1471,2992.9h
Anti-Infantry MANA Turret101641.1h
IPC Targeting Dart1750.3h
Smoke Grenade01960.1h
Recon Detection Device272,3214.1h

Check the help document for the dictionary if you want to learn more about words used here.


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