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FWTORAN2[XXDE] FWTORAN2
VS BR 182

KDR: 1.12

Score: 84.9m

Last Seen: Jun 21st, 2019 2:51 PM
- OFFLINE - 654.4 hour(s)

Battle Rank 120 (182 total) - Vanu Sovereignty on Miller - Outfit Leader of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 8
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Serpent VE92 Comet VM2 Comet VM2 NS-11C NS-15M1 Sticky Grenade Parallax VX3 Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 3771TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.978%20.284%44639117541,3281.1281-0.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.937%0.161C++-0.087C+-0.769D-HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.184C++13.40.064C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.24%3.636%411213551876720.029302175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.328C-1.891A++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.362C**35.20.335C**67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.517%1.626%51412101,59938836730.411689237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.017%-0.531D-0.602D0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.161C++11.50.082C+20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.481%4.299%2281911956,886311431902.2113216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.199%-0.62D-0.037C+0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.206C++280.299C*66.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.423%74.048%228212122,2853715290.614909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4%0.216C++0.453B+1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.267C*2.60.17C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.183%13.256%228212121,2902003110.643713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.265%-0.445C---0.273C-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.039C+4.60.057C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 8
84.9m505%326 (19.6k)287 (17.2k)1.1158978,56370,4041.35103182 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214246318.017%15.09%27204:1237

17% Combat Medic26% Engineer23% Heavy Assault13% Infiltrator12% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 7:15 AMDec 6th, 2013 5:11 PMJul 18th, 2019 6:31 AM (10h) (PST)Jun 21st, 2019 10:54 AM (27d) (PST)Jun 21st, 2019 10:51 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101712390.2660.2380.0401.5560.042167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,59310,25214,3411614293317,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4920.7h/205d 16,555 11,855 33,330 459.5k 9,134 16,146 12,433 121m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:2,214
Deaths:2,636
KDR:0.840
Accuracy:18.856% D
HSR:17.570% D
NSX Naginata
C*
Kills:1,845
Deaths:1,436
KDR:1.285
Accuracy:23.264% C*
HSR:24.661% C-
Betelgeuse 54-A
D
Kills:1,449
Deaths:1,284
KDR:1.129
Accuracy:22.173% D--
HSR:25.466% D
NS-15M2
D
Kills:1,375
Deaths:1,250
KDR:1.100
Accuracy:20.471% D
HSR:17.673% D--
Orion VS54
C+
Kills:1,274
Deaths:1,264
KDR:1.008
Accuracy:19.603% C
HSR:23.862% C+
Pulsar LSW
C
Kills:1,198
Deaths:1,438
KDR:0.833
Accuracy:19.524% D
HSR:22.037% C
SVA-88
C
Kills:1,188
Deaths:878
KDR:1.353
Accuracy:22.034% C
HSR:21.886% C--
Ursa
B+
Kills:1,155
Deaths:853
KDR:1.354
Accuracy:25.013% B+
HSR:18.268% D-
Flare VE6
C+
Kills:1,154
Deaths:1,224
KDR:0.943
Accuracy:20.067% C-
HSR:24.177% C+
VX29 Polaris
B+
Kills:759
Deaths:604
KDR:1.257
Accuracy:24.853% C*
HSR:26.614% B+
Kills:13,611
Deaths (as Heavy Assault):12,867
Deaths (to Heavy Assaults):20,153
KDR:1.05782
Kill Difference:744
Playtime:1,132.579 hours
Usage:23%
Score:18.324m
Score/min:270
Accuracy (listed only):21.586%
HSR (listed only):22.221%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:3,106
Deaths:3,570
KDR:0.870
Accuracy:21.634% C-
HSR:18.352% C
NS-11C
C--
Kills:2,423
Deaths:3,560
KDR:0.681
Accuracy:21.456% C--
HSR:16.096% D
Eclipse VE3A
C+
Kills:1,295
Deaths:1,427
KDR:0.907
Accuracy:23.023% D-
HSR:18.996% C+
VX6-7
C*
Kills:1,185
Deaths:1,458
KDR:0.813
Accuracy:20.763% D
HSR:22.363% C*
Solstice VE3
C
Kills:1,171
Deaths:1,797
KDR:0.652
Accuracy:20.777% C-
HSR:18.104% C
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C-
Zenith VX-5
D
Kills:1,154
Deaths:1,634
KDR:0.706
Accuracy:20.972% D-
HSR:18.371% D
Solstice SF
B++
Kills:1,151
Deaths:1,426
KDR:0.807
Accuracy:21.434% C--
HSR:20.765% B++
Pulsar C
C++
Kills:1,139
Deaths:1,528
KDR:0.745
Accuracy:21.135% D
HSR:23.968% C++
VE-LR Obelisk
C++
Kills:303
Deaths:78
KDR:3.885
Accuracy:32.455% C++
HSR:20.132% D**
NSX Tanto
C++
Kills:292
Deaths:321
KDR:0.910
Accuracy:26.744% C++
HSR:26.370% C++
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D-
NS Baron G5
D-
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D-
HSR:8.791% D*
Solstice Burst
D-
Kills:70
Deaths:118
KDR:0.593
Accuracy:21.644% D--
HSR:18.571% D-
Kills:14,670
Deaths (as Engineer):18,527
Deaths (to Engineers):14,964
KDR:0.79182
Kill Difference:3,857
Playtime:1,261.736 hours
Usage:26%
Score:25.502m
Score/min:337
Accuracy (listed only):25.473%
HSR (listed only):18.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:3,106
Deaths:3,570
KDR:0.870
Accuracy:21.634% C-
HSR:18.352% C
NS-11C
C--
Kills:2,423
Deaths:3,560
KDR:0.681
Accuracy:21.456% C--
HSR:16.096% D
Eclipse VE3A
C+
Kills:1,295
Deaths:1,427
KDR:0.907
Accuracy:23.023% D-
HSR:18.996% C+
Eridani SX5G
C
Kills:1,239
Deaths:1,684
KDR:0.736
Accuracy:23.341% D--
HSR:19.048% C
NS-7 PDW
C+
Kills:1,236
Deaths:1,813
KDR:0.682
Accuracy:22.597% C
HSR:16.909% C+
MKV Suppressed
C--
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C--
Eridani SX5
C*
Kills:1,191
Deaths:1,588
KDR:0.750
Accuracy:23.376% D
HSR:21.411% C*
VX6-7
C*
Kills:1,185
Deaths:1,458
KDR:0.813
Accuracy:20.763% D
HSR:22.363% C*
Solstice VE3
C
Kills:1,171
Deaths:1,797
KDR:0.652
Accuracy:20.777% C-
HSR:18.104% C
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C-
Sirius SX12
C
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C--
HSR:15.762% C
Zenith VX-5
D
Kills:1,154
Deaths:1,634
KDR:0.706
Accuracy:20.972% D-
HSR:18.371% D
Solstice SF
B++
Kills:1,151
Deaths:1,426
KDR:0.807
Accuracy:21.434% C--
HSR:20.765% B++
Pulsar C
C++
Kills:1,139
Deaths:1,528
KDR:0.745
Accuracy:21.135% D
HSR:23.968% C++
Skorpios
C+
Kills:966
Deaths:1,232
KDR:0.784
Accuracy:20.719% F
HSR:20.704% C+
NSX Tanto
C++
Kills:292
Deaths:321
KDR:0.910
Accuracy:26.744% C++
HSR:26.370% C++
NSX Tengu
B*
Kills:281
Deaths:213
KDR:1.319
Accuracy:34.689% C
HSR:25.979% B*
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D-
NS Baron G5
D-
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D-
HSR:8.791% D*
Solstice Burst
D-
Kills:70
Deaths:118
KDR:0.593
Accuracy:21.644% D--
HSR:18.571% D-
Kills:21,666
Deaths (as Light Assault):28,155
Deaths (to Light Assaults):10,967
KDR:0.76953
Kill Difference:6,489
Playtime:584.427 hours
Usage:12%
Score:8.837m
Score/min:252
Accuracy (listed only):24.633%
HSR (listed only):18.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:2,036
Deaths:909
KDR:2.240
Accuracy:38.679% C+
HSR:73.281% C--
Eridani SX5G
C
Kills:1,239
Deaths:1,684
KDR:0.736
Accuracy:23.341% D--
HSR:19.048% C
NS-7 PDW
C+
Kills:1,236
Deaths:1,813
KDR:0.682
Accuracy:22.597% C
HSR:16.909% C+
MKV Suppressed
C--
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C--
Eridani SX5
C*
Kills:1,191
Deaths:1,588
KDR:0.750
Accuracy:23.376% D
HSR:21.411% C*
Sirius SX12
C
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C--
HSR:15.762% C
Skorpios
C+
Kills:966
Deaths:1,232
KDR:0.784
Accuracy:20.719% F
HSR:20.704% C+
NS-44 Commissioner
B+
Kills:733
Deaths:1,070
KDR:0.685
Accuracy:39.617% B+
HSR:14.325% D--
NS-44L Blackhand
C*
Kills:287
Deaths:460
KDR:0.624
Accuracy:43.255% C*
HSR:16.028% F-
NSX Tengu
B*
Kills:281
Deaths:213
KDR:1.319
Accuracy:34.689% C
HSR:25.979% B*
Phaseshift VX-S
B+
Kills:249
Deaths:182
KDR:1.368
Accuracy:27.366% D*
HSR:80.321% B+
NS-61 Emissary
A++
Kills:74
Deaths:121
KDR:0.612
Accuracy:25.060% C--
HSR:27.027% A++
Cerberus
B**
Kills:65
Deaths:110
KDR:0.591
Accuracy:35.163% B+
HSR:32.308% B**
Beamer VS3
A*
Kills:61
Deaths:202
KDR:0.302
Accuracy:37.046% A+
HSR:37.705% A*
Kills:10,804
Deaths (as Infiltrator):12,760
Deaths (to Infiltrators):10,682
KDR:0.84671
Kill Difference:1,956
Playtime:643.208 hours
Usage:13%
Score:8.162m
Score/min:211
Accuracy (listed only):29.620%
HSR (listed only):29.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C
Kills:1,239
Deaths:1,684
KDR:0.736
Accuracy:23.341% D--
HSR:19.048% C
NS-7 PDW
C+
Kills:1,236
Deaths:1,813
KDR:0.682
Accuracy:22.597% C
HSR:16.909% C+
MKV Suppressed
C--
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C--
Eridani SX5
C*
Kills:1,191
Deaths:1,588
KDR:0.750
Accuracy:23.376% D
HSR:21.411% C*
CME
C++
Kills:1,170
Deaths:1,256
KDR:0.932
Accuracy:27.214% C++
HSR:23.504% C++
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C-
Sirius SX12
C
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C--
HSR:15.762% C
NS-11A
C-
Kills:1,155
Deaths:1,422
KDR:0.812
Accuracy:21.723% D
HSR:18.615% C-
Terminus VX-9
C++
Kills:1,154
Deaths:948
KDR:1.217
Accuracy:24.396% C
HSR:27.730% C++
Corvus VA55
C+
Kills:1,151
Deaths:1,382
KDR:0.833
Accuracy:23.697% C+
HSR:21.025% C
NS-11P
B**
Kills:1,142
Deaths:1,148
KDR:0.995
Accuracy:28.295% B**
HSR:23.818% B++
H-V45
D
Kills:1,140
Deaths:1,685
KDR:0.677
Accuracy:20.441% D
HSR:17.193% D
Skorpios
C+
Kills:966
Deaths:1,232
KDR:0.784
Accuracy:20.719% F
HSR:20.704% C+
NSX Tengu
B*
Kills:281
Deaths:213
KDR:1.319
Accuracy:34.689% C
HSR:25.979% B*
Darkstar
C+
Kills:231
Deaths:307
KDR:0.752
Accuracy:25.880% C
HSR:23.810% C+
Pulsar VS1
F-
Kills:198
Deaths:349
KDR:0.567
Accuracy:14.423% F-
HSR:6.566% F-
Equinox VE2
C+
Kills:171
Deaths:229
KDR:0.747
Accuracy:22.171% D
HSR:20.468% C+
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D-
NS Baron G5
D-
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D-
HSR:8.791% D*
Kills:16,192
Deaths (as Combat Medic):20,042
Deaths (to Combat Medics):7,817
KDR:0.8079
Kill Difference:3,850
Playtime:831.846 hours
Usage:17%
Score:13.859m
Score/min:278
Accuracy (listed only):25.332%
HSR (listed only):18.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:2,602
Deaths:2,271
KDR:1.146
Accuracy:33.137% D*
HSR:3.420% C
Comet VM2
C-
Kills:2,600
Deaths:2,261
KDR:1.150
Accuracy:34.297% D*
HSR:3.308% C-
Cosmos VM3
D-
Kills:1,173
Deaths:518
KDR:2.264
Accuracy:12.203% D--
HSR:15.686% D-
Cosmos VM3
D
Kills:1,164
Deaths:517
KDR:2.251
Accuracy:12.551% D--
HSR:15.550% D
NS-10 Burster
B+
Kills:291
Deaths:293
KDR:0.993
Accuracy:28.079% C
HSR:7.904% B+
Nebula VM20
D--
Kills:281
Deaths:167
KDR:1.683
Accuracy:13.273% D--
HSR:15.303% D*
Nebula VM20
D--
Kills:276
Deaths:176
KDR:1.568
Accuracy:13.425% D--
HSR:9.420% F--
NS-10 Burster
C++
Kills:259
Deaths:294
KDR:0.881
Accuracy:27.733% C
HSR:7.722% C++
Kills:8,646
Deaths (as MAX Suit):3,248.500
Deaths (to MAX Suits):4,378
KDR:2.66154
Kill Difference:5,397.500
Playtime:472.253 hours
Usage:10%
Score:10.171m
Score/min:359
Accuracy (listed only):21.837%
HSR (listed only):9.789%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:55
V. Kills:34 157%
Deaths:37
KDR:1.486
Accuracy:34.240% F-
KPH:12.100 D*
VKPH:7.500 D-
Kills:55 (0 + 0)
Deaths:37
KDR:1.486
VKDR:0.919
Vehicle Kills:34
Kill Difference:18
Playtime:4.547 hours
Usage:0%
Score:0.114m
Score/min:419
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:381
V. Kills:66 N/A
Deaths:74
KDR:5.149
Accuracy:33.515% D*
KPH:1,371,600 U
VKPH:237,600 U
C150 Dalton
U
Kills:208
V. Kills:157 132%
Deaths:65
KDR:3.200
Accuracy:42.697% B+
KPH:748,800 U
VKPH:565,200 U
Kills:589 (0 + 589)
Deaths:139
KDR:4.237
VKDR:1.604
Vehicle Kills:223
Kill Difference:450
Playtime:0.001 hours
Usage:0%
Score:0.363m
Score/min:7,253,040
Piloting Accuracy:N/A%
Gunner Accuracy:42.697%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,225
V. Kills:284 430%
Deaths:160
KDR:7.656
Accuracy:33.912% D
KPH:26.200 C+
VKPH:6.100 C-
L100 Python AP
D*
Kills:143
V. Kills:151 94%
Deaths:52
KDR:2.750
Accuracy:51.325% D
KPH:11.100 F
VKPH:11.700 D*
Kills:1,368 (1,368 + 0)
Deaths:212
KDR:6.453
VKDR:2.052
Vehicle Kills:435
Kill Difference:1,156
Playtime:59.720 hours
Usage:1%
Score:0.578m
Score/min:161
Driving Accuracy:51.325%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,965
V. Kills:1,445 136%
Deaths:507
KDR:3.876
Accuracy:37.817% D
KPH:16.800 D
VKPH:12.400 C
E540 Halberd
D
Kills:809
V. Kills:433 186%
Deaths:144
KDR:5.618
Accuracy:43.362% D
KPH:23.200 D
VKPH:12.400 D
Proton II PPA
D-
Kills:359
V. Kills:29 N/A
Deaths:49
KDR:7.327
Accuracy:21.873% C
KPH:27.500 D--
VKPH:2.200 D-
Supernova FPC
F
Kills:142
V. Kills:153 92%
Deaths:92
KDR:1.543
Accuracy:39.993% F
KPH:7.300 F
VKPH:7.900 F
Supernova PC
D**
Kills:89
V. Kills:54 162%
Deaths:45
KDR:1.978
Accuracy:34.674% F
KPH:5.900 F
VKPH:3.600 D**
M20 Basilisk
C-
Kills:89
V. Kills:40 217%
Deaths:48
KDR:1.854
Accuracy:27.745% C
KPH:12.100 D
VKPH:5.400 C-
Kills:3,453 (231 + 3,222)
Deaths:885
KDR:3.902
VKDR:2.434
Vehicle Kills:2,154
Kill Difference:2,568
Playtime:206.742 hours
Usage:4%
Score:3.846m
Score/min:310
Driving Accuracy:34.674%
Gunner Accuracy:27.745%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:248
V. Kills:155 159%
Deaths:76
KDR:3.263
Accuracy:52.335% D
KPH:15.400 D**
VKPH:9.700 D**
Proton II PPA-H
D-
Kills:177
V. Kills:18 N/A
Deaths:37
KDR:4.784
Accuracy:30.132% D-
KPH:30.700 D*
VKPH:3.100 D-
Saron HRB-H
D
Kills:173
V. Kills:108 159%
Deaths:58
KDR:2.983
Accuracy:49.399% D
KPH:22.600 D-
VKPH:14.100 D--
M40 Fury-H
D
Kills:83
V. Kills:12 N/A
Deaths:22
KDR:3.773
Accuracy:41.772% C+
KPH:35.600 D*
VKPH:5.100 D
Aphelion VEX-4H
D*
Kills:69
V. Kills:63 108%
Deaths:43
KDR:1.605
Accuracy:45.579% C+
KPH:16.100 D*
VKPH:14.700 D*
Kills:750 (0 + 750)
Deaths:236
KDR:3.178
VKDR:1.508
Vehicle Kills:356
Kill Difference:514
Playtime:36.114 hours
Usage:1%
Score:0.515m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:45.579%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:438
V. Kills:24 N/A
Deaths:56
KDR:7.821
Accuracy:15.607% C--
KPH:28.100 D--
VKPH:1.500 D-
M20 Basilisk
D
Kills:424
V. Kills:227 186%
Deaths:150
KDR:2.827
Accuracy:33.164% D
KPH:10 D-
VKPH:5.300 D
M12 Kobalt
D--
Kills:385
V. Kills:15 N/A
Deaths:36
KDR:10.694
Accuracy:17.563% C+
KPH:31.800 D--
VKPH:1.200 D--
M40 Fury
D--
Kills:360
V. Kills:84 424%
Deaths:78
KDR:4.615
Accuracy:26.556% D--
KPH:16.900 D*
VKPH:3.900 D--
M20 Basilisk
D-
Kills:251
V. Kills:120 207%
Deaths:85
KDR:2.953
Accuracy:29.393% D--
KPH:11.200 D-
VKPH:5.400 D-
M40 Fury
D-
Kills:240
V. Kills:60 393%
Deaths:47
KDR:5.106
Accuracy:25.962% D*
KPH:21.700 D*
VKPH:5.400 D-
M60-G Bulldog
D-
Kills:163
V. Kills:50 320%
Deaths:51
KDR:3.196
Accuracy:24.618% D--
KPH:10.100 D*
VKPH:3.100 D-
M60-G Bulldog
D--
Kills:79
V. Kills:15 N/A
Deaths:27
KDR:2.926
Accuracy:26.384% D--
KPH:13.300 D*
VKPH:2.500 D--
G30 Walker
D-
Kills:54
V. Kills:44 120%
Deaths:21
KDR:2.571
Accuracy:22.257% D--
KPH:5.900 D*
VKPH:4.800 D-
Kills:2,394 (0 + 2,394)
Deaths:551
KDR:4.345
VKDR:1.160
Vehicle Kills:639
Kill Difference:1,843
Playtime:156.257 hours
Usage:3%
Score:1.264m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:22.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D*
Kills:55
V. Kills:60 90%
Deaths:51
KDR:1.078
Accuracy:34.318% C
KPH:4.700 D**
VKPH:5.100 D*
Kills:55 (0 + 55)
Deaths:51
KDR:1.078
VKDR:1.176
Vehicle Kills:60
Kill Difference:4
Playtime:11.704 hours
Usage:0%
Score:0.116m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:34.318%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,1233,1063,5700.87C+0.2521.634%C-18.352%C14.3DN/A85216.7h12.7C*58.5C++
Comet VM2 3,7892,6022,2711.146B0.0333.137%D*3.42%C8.8C-4C+81297h18.1B+54.7C++
Comet VM2 3,7942,6002,2611.15C*0.0334.297%D*3.308%C-8.8C--4C--80295h18.3B*53.5B
NS-11C 2,4662,4233,5600.681C0.4321.456%C--16.096%D12.9DN/A64188h15.3C+71.4C+
NS-15M1 2,2422,2142,6360.84C-0.2818.856%D17.57%D15.3D-N/A86144.7h12.5C++66.5C+
Sticky Grenade 2,0472,03912039N/A2,037.8847.458%DN/A886.5C+3.5D--42282.3h1.9B+4.1C*
Parallax VX3 2,0582,0369092.24C+1.1238.679%C+73.281%C--13.9D-N/A65146.4h2.5C6.5C+
Saron HRB 3,4101,9655073.876C2.7637.817%D1.12%C-16.8D12.4C231116.9h25.6C67.7D
NSX Naginata 1,8641,8451,4361.285C+0.1723.264%C*24.661%C-26.5DN/A9869.7h11.3B48.5B+
Frag Grenade 1,6191,60411604N/A1,602.8842.923%CN/A411.3C3.8D17923.9h3.8C++8.9C+
Betelgeuse 54-A 1,4681,4491,2841.129C--0.0122.173%D--25.466%D23.4D*N/A8262h13.1D*58.9D--
NS-15M2 1,3961,3751,2501.1C0.0220.471%D17.673%D--21.1DN/A10365.2h14.5C70.9C
NS Decimator 1,9001,3582,0530.661C-0.4550.187%D*1.694%C21.6D-8.6D-23162.8h5.1C+10.2D
Eclipse VE3A 1,3181,2951,4270.907C0.2123.023%D-18.996%C+19.7DN/A5465.9h14.1C--61.2D
Orion VS54 1,2891,2741,2641.008C0.1119.603%C23.862%C+16.9DN/A13775.3h12.1B61.9C++
Eridani SX5G 1,2501,2391,6840.736D0.3823.341%D--19.048%C13D--N/A5495h13.5D58D
NS-7 PDW 1,2521,2361,8130.682C0.4322.597%C16.909%C+8.8D-N/A45141h15.3C+67.7C+
MKV Suppressed 1,2401,2251,6850.727C-0.3921.82%D16.49%C--13.7D-N/A7589.4h15.5C+70.8C+
C75 Viper 1,5091,2251607.656B*6.5433.912%D1.143%C26.2C+6.1C-14046.8h12.1B+35.7C++
Pulsar LSW 1,2081,1981,4380.833C--0.2819.524%D22.037%C16.7D-N/A6971.6h14C-71.8C
Eridani SX5 1,2101,1911,5880.75C0.3723.376%D21.411%C*12.9D-N/A3692.2h13.3C+56.9C+
SVA-88 1,2071,1888781.353C+0.2422.034%C21.886%C--24.3DN/A8148.8h13C58.9C+
VX6-7 1,2071,1851,4580.813C0.3020.763%D22.363%C*18.5C--N/A7764.2h14.2C68.4C
Cosmos VM3 1,1971,1735182.264C*1.1512.203%D--15.686%D-18D-N/A10265.1h12.7B+104C
Solstice VE3 1,2011,1711,7970.652C+0.4620.777%C-18.104%C11.8C-N/A8598.9h16.8C+81.1C+
CME 1,1941,1701,2560.932C0.1827.214%C++23.504%C++18.5DN/A5063.2h13.6C++50.1C**
Pandora VX25 1,1781,1691,2530.933C0.1836.58%C13.345%C-19.8DN/A10259.1h4.5C++12.4C++
Tank Mine 1,9851,1665961.956C0.8423.45%DN/A66.6D-46.8D105717.5h2C+8.6D*
Cosmos VM3 1,1761,1645172.251C**1.1412.551%D--15.55%D17.9DN/A9565h13B+103.3C+
Sirius SX12 1,1821,1611,4910.779C+0.3421.949%C--15.762%C14.4DN/A6380.8h15.6C+71C+
Ursa 1,1701,1558531.354C++0.2425.013%B+18.268%D-25.4C-N/A7245.4h11C*43.8B+
NS-11A 1,1701,1551,4220.812C0.3021.723%D18.615%C-11.2D--N/A48103.2h14.7C+67.7C+
Flare VE6 1,1681,1541,2240.943C-0.1720.067%C-24.177%C+18D-N/A6764.2h11.6C+58C+
Zenith VX-5 1,1741,1541,6340.706C--0.4120.972%D-18.371%D14.4DN/A6780.2h14.4C68.7C-
Terminus VX-9 1,1731,1549481.217C+0.1024.396%C27.73%C++19.1D-N/A5860.3h11.9C**48.7C++
Solstice SF 1,1771,1511,4260.807C+0.3121.434%C--20.765%B++16.9CN/A6168.2h15.3C71.5C
Corvus VA55 1,1711,1511,3820.833C0.2823.697%C+21.025%C14.6DN/A5178.9h12C*50.5C*
NS-11P 1,1671,1421,1480.995C+0.1228.295%B**23.818%B++21.2CN/A6853.8h14.9C+52.8B+
H-V45 1,1601,1401,6850.677C0.4420.441%D17.193%D11.1D-N/A56103h14.6C71.3C
Pulsar C 1,1681,1391,5280.745C0.3721.135%D23.968%C++16DN/A9071h13.1C+62C+
Skorpios 9779661,2320.784C-0.3320.719%F20.704%C+14.3D*N/A3767.5h13.4D-64.6F
C-4 1,5459591,1550.83C0.2928.922%B+N/A33D--20.1D60829.1h2.1D--7.4C
Proximity Mine 8598572583.322C+2.2133.189%D--N/A82.4D-N/A37710.4h1.9C+5.6D
E540 Halberd 1,2428091445.618C4.5043.362%D2.225%C+23.2D12.4D24134.8h6.3C14.4C
VX29 Polaris 7687596041.257C+0.1424.853%C*26.614%B+26.4DN/A8428.8h12.7C+50.9C**
NS-44 Commissioner 7387331,0700.685C0.4339.617%B+14.325%D--11.8D-N/A6461.9h3.9C++9.8B+
MANA Anti-Vehicle Turret 1,4257015351.31C-0.1941.816%D--4.422%B+7010M**7240S6158050.1h10.5C++25.1C
Hades VSH4 8675738740.656C*0.4662.74%D1.745%C19.1C+9.8C+18430h7.3B+11.7B+
Spear Anti-Vehicle Phalanx Turret 872560747.568C++6.4536.168%D-4.464%C**22.6D-12.6D-27724.8h9.7C+26.8C
C-4 ARX 8105175061.022D0.0925.106%C-N/A53.9D*30.5C4689.6h2.5T*10T*
M12 Kobalt 462438567.821C-6.7115.607%C--17.352%C+28.1D--1.5D-12015.6h18.1B116.2C++
M20 Basilisk 6514241502.827C+1.7133.164%D5.896%C++10D-5.3D12342.5h97.4C++293.8C+
M12 Kobalt 4003853610.694C9.5817.563%C+21.039%B+31.8D--1.2D--11812.1h20.6C117.5C++
L105 Zephyr 447381745.149C4.0333.515%D*1.575%B**3810U660U15004000.1h6.6C++19.8C
M40 Fury 444360784.615C3.5026.556%D--2.222%B+16.9D*3.9D--13921.3h17.1C64.5D
Proton II PPA 388359497.327C6.2121.873%C2.507%B+27.4D--2.2D-16113.1h12.6D57.6C--
VE-LR Obelisk 320303783.885A2.7732.455%C++20.132%D**17D1C**4617.8h7.3C+22.6C++
NSX Tanto 2982923210.91C0.2126.744%C++26.37%C++15.5DN/A4518.8h17.4C-65.2C+
NS-10 Burster 4962912930.993C+0.1228.079%C7.904%B+4.6C-3.2C-10563.7h147.1C++523.8C+
NS-44L Blackhand 2892874600.624C-0.4943.255%C*16.028%F-12.6DN/A4322.7h4.3C*9.9B
NSX Tengu 2902812131.319C++0.2034.689%C25.979%B*24.4C--N/A6511.5h11.8B+34C**
Nebula VM20 2862811671.683C0.5713.273%D--15.303%D*19.9D-N/A7514.1h14.6B+109.9C+
Nebula VM20 2832761761.568C0.4513.425%D--9.42%F--19.3D-N/A7514.3h15.2B+113.3C
NS-10 Burster 4472592940.881C+0.2327.733%C7.722%C++4.1D2.9C-10863.8h167.4D603.6C
Anti-Vehicle Grenade 2852521252N/A250.8847.577%CN/A315C41.3D25140.8h5.3C**11.2C*
M20 Basilisk 371251852.953C+1.8429.393%D--4.781%C11.2D-5.4D-15322.4h103.9C++353.4C-
Phaseshift VX-S 2552491821.368D0.2527.366%D*80.321%B+6.9D**N/A4236h3.6C13.3D
E540 Halberd-H 403248763.263C-2.1552.335%D1.613%C+15.4D**9.6D**22716.1h8.1D-15.5D--
M40 Fury 300240475.106C3.9925.962%D*N/A21.6D*5.4D-20711.1h15.9C+61.2D-
Darkstar 2422313070.752D0.3625.88%C23.81%C+14.8D*N/A4015.6h18.1F-70D--
Lasher X2 2342293660.626C-0.4919.685%D-4.367%C*13.7D-N/A10916.7h19.3C++97.9C+
C150 Dalton 365208653.2C2.0842.697%B+N/A2080U1570U21261200.1h6.8D**15.9D
S1 2501993850.517C0.6047.231%D*2.01%C-15.5D4D*54612.8h4.6B**9.8B+
Pulsar VS1 2081983490.567C0.5514.423%F-6.566%F-8D--N/A10324.6h23.3F--161.4F*
Proton II PPA-H 195177374.784C--3.6730.132%D-2.26%B+30.5D*3.1D-1885.8h11.5C+38.1C
Saron HRB-H 281173582.983C1.8749.399%D2.312%B*22.5D--14D--3067.7h25.2C++51C+
Equinox VE2 1721712290.747C0.3722.171%D20.468%C+14.7D-N/A4811.6h14.2C64C
M60-G Bulldog 213163513.196C2.0824.618%D--3.681%B+10.1D*3.1D-10616.1h7.7C++31.3C-
M60-A Bulldog 2021621610.125C9.0139.133%D2.469%C++14.6D-3.6C+15611.1h8.2D--20.9D--
Lumine Edge 19614325,8430.006C1.1119.495%D23.776%B**0.1C--N/A01354.2h4.5T*23.3F--
L100 Python AP 294143522.75C1.6351.325%D3.497%B+11.1F11.7D*23912.9h13.4F**26.1F*
Supernova FPC 295142921.543D0.4339.993%F3.521%B++7.3F7.8F97319.5h7.8D*19.6F--
Nemesis VSH9 2661362690.506C0.6160.287%C3.676%B+13C+12.4C+50410.5h11.1D*18.5D*
MAX Punch 1501303,3360.039C--1.0835.272%DN/A0.3DN/A1448.4h3.6C+10.3C
Thanatos VE70 1231211680.72C+0.4033.002%D12.397%D-11.4D-N/A13110.6h4.9C++15C+
M60-A Bulldog 133117148.357C7.2439.784%D2.564%C*16D-2.2D1607.3h6.9C17.4C
NS Annihilator 203921910.482C0.6380.167%C+N/A6.7D-8.1C+30013.7h12.5C+15.6C+
NS Baron G5 92911890.481D0.6335%D-8.791%D*11D*N/A728.3h5.3C15.2C+
Supernova PC 14389451.978C-0.8634.674%F2.247%C+5.9F3.6D**43815.1h5.6C+16.2D--
M20 Basilisk 12989481.854C-0.7427.745%C13.483%M*12.2D5.5C1307.3h104.1D375.2D
M40 Fury-H 9583223.773D2.6641.772%C+1.205%C+36.1D*5.2D1782.3h13.2D--31.6D--
M60-G Bulldog 9479272.926D1.8126.384%D--2.532%C13.2D*2.5D--1376h8.2C+31.1D
NS-61 Emissary 74741210.612C0.5025.06%C--27.027%A++8.8D-N/A488.4h12.6C**50.5C*
Solstice Burst 71701180.593D0.5221.644%D--18.571%D-17.9DN/A793.9h11.8B+54.4C+
Aphelion VEX-4H 13269431.605C0.4945.579%C+2.899%C+16D*14.7D*2564.3h88.6D-194.4D
Cerberus 67651100.591C-0.5235.163%B+32.308%B**9D--N/A687.2h5.8C**16.5B+
Beamer VS3 64612020.302D0.8137.046%A+37.705%A*4.3D--N/A7214.3h12.9D34.7C++
Aspis Anti-Aircraft Phalanx Turret 11961125.083B+3.9721.245%D1.639%C6.9D6.5D-2028.9h154.1C+725.2C+
MANA Anti-Personnel Turret 6056570.982N/A0.1321.894%UN/A560U40U5434800.1h78.7T*359.5T*
M20 Wyvern 11555511.078D0.0434.318%C3.636%C+4.7D**5.1D*16611.7h172.7F--503.4F*
Dual Photon Pods 8955371.486D0.3734.24%F-3.636%M**12.2D*7.6D-4194.5h35.2D*102.9F-
G30 Walker 9854212.571C1.4622.257%D--5.556%B++5.9D*4.8D-1469.2h275.3D-1236.8D*
Xiphos Anti-Personnel Phalanx Tower 6351317D-15.8820.214%D--N/A18.2D-4.3D-1042.8h86.7F-428.8F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1298,65715.5h
Anti-Vehicle MANA Turret1183,8059.3h
Nano-Armor Kit6561,088,72062.7h
Skywall Shield Emitter2610.3h
Structure Shield Module0950.4h
Repair Module21590.7h
Turret AI Module0950.3h
Nanite Revive Grenade07,1262h
Medical Applicator1,420636,61757.6h
Spitfire Auto-Turret97911.1h
VS Patriot Flare Gun0940.1h
Restoration Kit2123,1162.6h
Motion Spotter8412,3599.5h
Xiphos Anti-Personnel Tower1760.5h
Rampart Wall21401.4h
Deconstruction Tool14,0940.2h
Smoke Grenade01960.1h
Shield Recharging Field622,5461.5h
Recon Detection Device272,3214.1h
Ammunition Package28719,1048.5h
Medical Kit1571,5193.1h
Anti-Infantry MANA Turret101641.1h
IPC Targeting Dart1750.3h

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