Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Justicar FWTORAN2[XXDE] FWTORAN2
VS BR 40

KDR: 1.13

Score: 86.9m

Last Seen: Oct 13th, 2019 1:30 PM
- OFFLINE - 31.8 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Miller - Outfit Leader of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 17
Level Progress (to 41): 75%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Serpent VE92 Comet VM2 Comet VM2 NS-11C NS-15M1 NSX Naginata Parallax VX3 Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FWTORAN2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 3783TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.272%20.702%46141117543,7971.15246-0.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.029%0.161C++-0.087C+-0.769D-HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.184C++13.30.064C+46.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.24%3.636%311215551907720.028841175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.328C-1.891A++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.362C**35.20.335C**67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.548%1.604%51412121,62139446940.4109233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.033%-0.531D-0.602D0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.161C++11.50.082C+20.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.617%4.331%2301911977,042316832462.22285217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.203%-0.62D-0.037C+0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.206C++28.10.299C*66.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.483%74.199%230212142,3103858310.598601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.017%0.216C++0.453B+1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.267C*2.60.17C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.188%13.235%230212141,2922104110.613777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.231%-0.445C---0.273C-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.039C+4.60.057C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 17
86.9m500.2%325 (19.5k)286 (17.2k)1.1309182,13272,6251.3631940 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216267218.267%15.526%28404:1138

16% Combat Medic25% Engineer23% Heavy Assault15% Infiltrator12% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 7:15 AMDec 6th, 2013 5:11 PMOct 13th, 2019 9:10 AM (2d) (PST)Oct 13th, 2019 9:58 AM (2d) (PST)Oct 13th, 2019 9:30 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101712390.2710.2390.0421.5630.042180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,62610,24614,3801614394317,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5056.3h/210.7d 16,870 12,752 34,959 474.1k 9,353 16,692 12,655 124.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:2,214
Deaths:2,636
KDR:0.840
Accuracy:18.856% D
HSR:17.570% D
NSX Naginata
B
Kills:2,146
Deaths:1,670
KDR:1.285
Accuracy:23.869% B
HSR:24.744% C-
Betelgeuse 54-A
D
Kills:1,449
Deaths:1,284
KDR:1.129
Accuracy:22.173% D--
HSR:25.466% D
NS-15M2
D
Kills:1,375
Deaths:1,250
KDR:1.100
Accuracy:20.471% D
HSR:17.673% D--
Orion VS54
C+
Kills:1,274
Deaths:1,264
KDR:1.008
Accuracy:19.603% C
HSR:23.862% C+
Pulsar LSW
C
Kills:1,198
Deaths:1,438
KDR:0.833
Accuracy:19.524% D
HSR:22.037% C
SVA-88
C
Kills:1,188
Deaths:878
KDR:1.353
Accuracy:22.034% C
HSR:21.886% C--
Ursa
B+
Kills:1,155
Deaths:853
KDR:1.354
Accuracy:25.013% B+
HSR:18.268% D-
Flare VE6
C+
Kills:1,154
Deaths:1,224
KDR:0.943
Accuracy:20.067% C-
HSR:24.177% C+
VX29 Polaris
B+
Kills:1,003
Deaths:813
KDR:1.234
Accuracy:25.194% C**
HSR:26.720% B+
Kills:14,156
Deaths (as Heavy Assault):13,310
Deaths (to Heavy Assaults):20,876
KDR:1.06356
Kill Difference:846
Playtime:1,156.329 hours
Usage:23%
Score:18.787m
Score/min:271
Accuracy (listed only):21.681%
HSR (listed only):22.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:3,106
Deaths:3,570
KDR:0.870
Accuracy:21.634% C-
HSR:18.352% C
NS-11C
C--
Kills:2,423
Deaths:3,560
KDR:0.681
Accuracy:21.456% C--
HSR:16.096% D
Eclipse VE3A
C
Kills:1,295
Deaths:1,427
KDR:0.907
Accuracy:23.023% D-
HSR:18.996% C
VX6-7
C*
Kills:1,185
Deaths:1,458
KDR:0.813
Accuracy:20.763% D
HSR:22.363% C*
Solstice VE3
C
Kills:1,175
Deaths:1,804
KDR:0.651
Accuracy:20.854% C
HSR:18.213% C
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C--
Zenith VX-5
D
Kills:1,154
Deaths:1,634
KDR:0.706
Accuracy:20.972% D-
HSR:18.371% D
Solstice SF
B+
Kills:1,151
Deaths:1,426
KDR:0.807
Accuracy:21.434% C--
HSR:20.765% B+
Pulsar C
C++
Kills:1,139
Deaths:1,528
KDR:0.745
Accuracy:21.135% D
HSR:23.968% C++
VE-LR Obelisk
C+
Kills:639
Deaths:147
KDR:4.347
Accuracy:31.654% C+
HSR:21.753% D*
NSX Tanto
C**
Kills:326
Deaths:352
KDR:0.926
Accuracy:27.136% C++
HSR:27.301% C**
Thanatos VE70
D
Kills:123
Deaths:170
KDR:0.724
Accuracy:33.098% D
HSR:12.195% D-
NS Baron G5
D-
Kills:91
Deaths:191
KDR:0.476
Accuracy:34.444% D-
HSR:8.791% D*
Solstice Burst
D-
Kills:70
Deaths:118
KDR:0.593
Accuracy:21.644% D--
HSR:18.571% D-
Kills:15,046
Deaths (as Engineer):18,638
Deaths (to Engineers):15,233
KDR:0.80728
Kill Difference:3,592
Playtime:1,270.302 hours
Usage:25%
Score:25.652m
Score/min:337
Accuracy (listed only):25.416%
HSR (listed only):18.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:3,106
Deaths:3,570
KDR:0.870
Accuracy:21.634% C-
HSR:18.352% C
NS-11C
C--
Kills:2,423
Deaths:3,560
KDR:0.681
Accuracy:21.456% C--
HSR:16.096% D
Eclipse VE3A
C
Kills:1,295
Deaths:1,427
KDR:0.907
Accuracy:23.023% D-
HSR:18.996% C
Eridani SX5G
C
Kills:1,239
Deaths:1,684
KDR:0.736
Accuracy:23.341% D-
HSR:19.048% C
NS-7 PDW
C+
Kills:1,236
Deaths:1,813
KDR:0.682
Accuracy:22.597% C
HSR:16.909% C+
MKV Suppressed
C--
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C--
Eridani SX5
C*
Kills:1,191
Deaths:1,588
KDR:0.750
Accuracy:23.376% D
HSR:21.411% C*
VX6-7
C*
Kills:1,185
Deaths:1,458
KDR:0.813
Accuracy:20.763% D
HSR:22.363% C*
Sirius SX12
C
Kills:1,175
Deaths:1,503
KDR:0.782
Accuracy:22.013% C--
HSR:16% C
Solstice VE3
C
Kills:1,175
Deaths:1,804
KDR:0.651
Accuracy:20.854% C
HSR:18.213% C
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C--
Zenith VX-5
D
Kills:1,154
Deaths:1,634
KDR:0.706
Accuracy:20.972% D-
HSR:18.371% D
Solstice SF
B+
Kills:1,151
Deaths:1,426
KDR:0.807
Accuracy:21.434% C--
HSR:20.765% B+
Pulsar C
C++
Kills:1,139
Deaths:1,528
KDR:0.745
Accuracy:21.135% D
HSR:23.968% C++
Skorpios
C+
Kills:979
Deaths:1,242
KDR:0.788
Accuracy:20.765% F
HSR:21.144% C+
NSX Tengu
B**
Kills:930
Deaths:674
KDR:1.380
Accuracy:38.824% B
HSR:27.419% B**
NSX Tanto
C**
Kills:326
Deaths:352
KDR:0.926
Accuracy:27.136% C++
HSR:27.301% C**
Thanatos VE70
D
Kills:123
Deaths:170
KDR:0.724
Accuracy:33.098% D
HSR:12.195% D-
NS Baron G5
D-
Kills:91
Deaths:191
KDR:0.476
Accuracy:34.444% D-
HSR:8.791% D*
Solstice Burst
D-
Kills:70
Deaths:118
KDR:0.593
Accuracy:21.644% D--
HSR:18.571% D-
Kills:22,382
Deaths (as Light Assault):28,680
Deaths (to Light Assaults):11,324
KDR:0.7804
Kill Difference:6,298
Playtime:585.495 hours
Usage:12%
Score:8.858m
Score/min:252
Accuracy (listed only):24.845%
HSR (listed only):18.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:2,061
Deaths:915
KDR:2.252
Accuracy:38.728% C+
HSR:73.460% C-
Eridani SX5G
C
Kills:1,239
Deaths:1,684
KDR:0.736
Accuracy:23.341% D-
HSR:19.048% C
NS-7 PDW
C+
Kills:1,236
Deaths:1,813
KDR:0.682
Accuracy:22.597% C
HSR:16.909% C+
MKV Suppressed
C--
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C--
Artemis VX26
B*
Kills:1,202
Deaths:838
KDR:1.434
Accuracy:30.670% B++
HSR:29.534% B*
Eridani SX5
C*
Kills:1,191
Deaths:1,588
KDR:0.750
Accuracy:23.376% D
HSR:21.411% C*
Sirius SX12
C
Kills:1,175
Deaths:1,503
KDR:0.782
Accuracy:22.013% C--
HSR:16% C
Skorpios
C+
Kills:979
Deaths:1,242
KDR:0.788
Accuracy:20.765% F
HSR:21.144% C+
NSX Tengu
B**
Kills:930
Deaths:674
KDR:1.380
Accuracy:38.824% B
HSR:27.419% B**
NS-44 Commissioner
B+
Kills:765
Deaths:1,105
KDR:0.692
Accuracy:39.512% B+
HSR:15.163% D--
NS-44L Blackhand
B
Kills:331
Deaths:495
KDR:0.669
Accuracy:44.484% B
HSR:16.616% F-
Phaseshift VX-S
B+
Kills:249
Deaths:182
KDR:1.368
Accuracy:27.366% D*
HSR:80.321% B+
NS-61 Emissary
A+
Kills:179
Deaths:209
KDR:0.856
Accuracy:31.919% B+
HSR:25.140% A+
NSX Tomoe
C**
Kills:123
Deaths:102
KDR:1.206
Accuracy:30.192% C**
HSR:28.455% D-
Cerberus
B**
Kills:65
Deaths:110
KDR:0.591
Accuracy:35.163% B+
HSR:32.308% B**
Beamer VS3
A*
Kills:61
Deaths:202
KDR:0.302
Accuracy:37.046% A+
HSR:37.705% A*
Kills:13,011
Deaths (as Infiltrator):14,347
Deaths (to Infiltrators):11,116
KDR:0.90688
Kill Difference:1,336
Playtime:746.536 hours
Usage:15%
Score:9.520m
Score/min:213
Accuracy (listed only):30.488%
HSR (listed only):29.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C
Kills:1,239
Deaths:1,684
KDR:0.736
Accuracy:23.341% D-
HSR:19.048% C
NS-7 PDW
C+
Kills:1,236
Deaths:1,813
KDR:0.682
Accuracy:22.597% C
HSR:16.909% C+
MKV Suppressed
C--
Kills:1,225
Deaths:1,685
KDR:0.727
Accuracy:21.820% D
HSR:16.490% C--
Eridani SX5
C*
Kills:1,191
Deaths:1,588
KDR:0.750
Accuracy:23.376% D
HSR:21.411% C*
Sirius SX12
C
Kills:1,175
Deaths:1,503
KDR:0.782
Accuracy:22.013% C--
HSR:16% C
CME
C++
Kills:1,170
Deaths:1,256
KDR:0.932
Accuracy:27.214% C++
HSR:23.504% C++
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C--
NS-11A
C--
Kills:1,155
Deaths:1,422
KDR:0.812
Accuracy:21.723% D
HSR:18.615% C--
Terminus VX-9
C++
Kills:1,154
Deaths:948
KDR:1.217
Accuracy:24.396% C
HSR:27.730% C++
Corvus VA55
C+
Kills:1,151
Deaths:1,382
KDR:0.833
Accuracy:23.697% C+
HSR:21.025% C
NS-11P
B**
Kills:1,142
Deaths:1,148
KDR:0.995
Accuracy:28.295% B**
HSR:23.818% B++
H-V45
D
Kills:1,140
Deaths:1,685
KDR:0.677
Accuracy:20.441% D
HSR:17.193% D
Skorpios
C+
Kills:979
Deaths:1,242
KDR:0.788
Accuracy:20.765% F
HSR:21.144% C+
NSX Tengu
B**
Kills:930
Deaths:674
KDR:1.380
Accuracy:38.824% B
HSR:27.419% B**
Darkstar
C+
Kills:248
Deaths:333
KDR:0.745
Accuracy:25.986% C
HSR:23.387% C+
Pulsar VS1
F-
Kills:198
Deaths:349
KDR:0.567
Accuracy:14.423% F-
HSR:6.566% F-
Equinox VE2
C+
Kills:171
Deaths:229
KDR:0.747
Accuracy:22.171% D
HSR:20.468% C+
Thanatos VE70
D
Kills:123
Deaths:170
KDR:0.724
Accuracy:33.098% D
HSR:12.195% D-
NS Baron G5
D-
Kills:91
Deaths:191
KDR:0.476
Accuracy:34.444% D-
HSR:8.791% D*
Kills:16,887
Deaths (as Combat Medic):20,555
Deaths (to Combat Medics):8,069
KDR:0.82155
Kill Difference:3,668
Playtime:833.503 hours
Usage:16%
Score:13.881m
Score/min:278
Accuracy (listed only):25.537%
HSR (listed only):18.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:2,604
Deaths:2,271
KDR:1.147
Accuracy:33.263% D--
HSR:3.418% C
Comet VM2
C-
Kills:2,602
Deaths:2,261
KDR:1.151
Accuracy:34.418% D--
HSR:3.305% C-
Cosmos VM3
D
Kills:1,175
Deaths:519
KDR:2.264
Accuracy:12.226% D--
HSR:15.745% D
Cosmos VM3
D
Kills:1,165
Deaths:518
KDR:2.249
Accuracy:12.570% D--
HSR:15.537% D
Nebula VM20
D-
Kills:296
Deaths:180
KDR:1.644
Accuracy:13.381% D--
HSR:16.554% D-
Nebula VM20
D--
Kills:296
Deaths:189
KDR:1.566
Accuracy:13.505% D--
HSR:10.473% F-
NS-10 Burster
B+
Kills:291
Deaths:293
KDR:0.993
Accuracy:28.079% C
HSR:7.904% B+
NS-10 Burster
C++
Kills:259
Deaths:294
KDR:0.881
Accuracy:27.733% C+
HSR:7.722% C++
Kills:8,688
Deaths (as MAX Suit):3,262.500
Deaths (to MAX Suits):4,423
KDR:2.66299
Kill Difference:5,425.500
Playtime:473.732 hours
Usage:9%
Score:10.202m
Score/min:359
Accuracy (listed only):21.897%
HSR (listed only):10.082%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:55
V. Kills:34 157%
Deaths:37
KDR:1.486
Accuracy:34.240% F-
KPH:12.100 D*
VKPH:7.500 D-
Kills:55 (0 + 0)
Deaths:37
KDR:1.486
VKDR:0.919
Vehicle Kills:34
Kill Difference:18
Playtime:4.547 hours
Usage:0%
Score:0.116m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:383
V. Kills:67 N/A
Deaths:74
KDR:5.176
Accuracy:33.595% D--
KPH:1,378,800 U
VKPH:241,200 U
C150 Dalton
U
Kills:214
V. Kills:160 133%
Deaths:65
KDR:3.292
Accuracy:42.375% B+
KPH:770,400 U
VKPH:576,000 U
Kills:597 (0 + 597)
Deaths:139
KDR:4.295
VKDR:1.633
Vehicle Kills:227
Kill Difference:458
Playtime:0.001 hours
Usage:0%
Score:0.366m
Score/min:7,326,140
Piloting Accuracy:N/A%
Gunner Accuracy:42.375%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,230
V. Kills:287 427%
Deaths:160
KDR:7.688
Accuracy:33.913% D
KPH:26 C+
VKPH:6.100 C-
L100 Python AP
D*
Kills:143
V. Kills:151 94%
Deaths:52
KDR:2.750
Accuracy:51.325% D
KPH:11.100 F
VKPH:11.700 D*
Kills:1,373 (1,373 + 0)
Deaths:212
KDR:6.476
VKDR:2.066
Vehicle Kills:438
Kill Difference:1,161
Playtime:60.189 hours
Usage:1%
Score:0.582m
Score/min:161
Driving Accuracy:51.325%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:2,010
V. Kills:1,464 137%
Deaths:507
KDR:3.965
Accuracy:37.965% D
KPH:17 D
VKPH:12.400 C
E540 Halberd
D
Kills:827
V. Kills:443 186%
Deaths:144
KDR:5.743
Accuracy:43.555% C--
KPH:23 D
VKPH:12.300 D
Proton II PPA
D
Kills:360
V. Kills:29 N/A
Deaths:49
KDR:7.347
Accuracy:21.784% C
KPH:27 D--
VKPH:2.200 D
Supernova FPC
D**
Kills:159
V. Kills:166 95%
Deaths:92
KDR:1.728
Accuracy:40.530% F
KPH:7.900 F
VKPH:8.300 D**
M20 Basilisk
C
Kills:97
V. Kills:42 226%
Deaths:48
KDR:2.021
Accuracy:28.731% C+
KPH:12.600 D
VKPH:5.400 C
Supernova PC
D**
Kills:89
V. Kills:54 162%
Deaths:45
KDR:1.978
Accuracy:34.554% F
KPH:5.900 F
VKPH:3.600 D**
Aphelion VEX-4
N/A
Kills:50
V. Kills:47 104%
Deaths:20
KDR:2.500
Accuracy:31.608% N/A
KPH:10.500 N/A
VKPH:9.900 N/A
Kills:3,592 (248 + 3,344)
Deaths:905
KDR:3.969
VKDR:2.481
Vehicle Kills:2,245
Kill Difference:2,687
Playtime:215.291 hours
Usage:4%
Score:3.937m
Score/min:305
Driving Accuracy:34.554%
Gunner Accuracy:31.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:259
V. Kills:161 160%
Deaths:76
KDR:3.408
Accuracy:52.625% D
KPH:15.800 D**
VKPH:9.800 D**
Saron HRB-H
D
Kills:181
V. Kills:111 162%
Deaths:58
KDR:3.121
Accuracy:49.782% D
KPH:23 D-
VKPH:14.100 D--
Proton II PPA-H
D-
Kills:178
V. Kills:18 N/A
Deaths:37
KDR:4.811
Accuracy:30.210% D-
KPH:30.500 D*
VKPH:3.100 D-
M40 Fury-H
D-
Kills:83
V. Kills:12 N/A
Deaths:22
KDR:3.773
Accuracy:41.772% C+
KPH:35 D*
VKPH:5.100 D-
Aphelion VEX-4H
D*
Kills:69
V. Kills:63 108%
Deaths:43
KDR:1.605
Accuracy:45.460% C+
KPH:16 D*
VKPH:14.600 D*
M20 Basilisk-H
N/A
Kills:50
V. Kills:34 143%
Deaths:18
KDR:2.778
Accuracy:37.237% N/A
KPH:15.500 N/A
VKPH:10.500 N/A
Kills:820 (0 + 820)
Deaths:254
KDR:3.228
VKDR:1.571
Vehicle Kills:399
Kill Difference:566
Playtime:40.047 hours
Usage:1%
Score:0.552m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:37.237%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:451
V. Kills:25 N/A
Deaths:56
KDR:8.054
Accuracy:15.838% C-
KPH:27.600 D--
VKPH:1.500 D-
M20 Basilisk
D
Kills:433
V. Kills:230 187%
Deaths:150
KDR:2.887
Accuracy:33.364% D
KPH:9.900 D-
VKPH:5.300 D
M12 Kobalt
D-
Kills:405
V. Kills:17 N/A
Deaths:36
KDR:11.250
Accuracy:17.836% C+
KPH:30.800 D--
VKPH:1.300 D-
M40 Fury
D*
Kills:362
V. Kills:86 416%
Deaths:78
KDR:4.641
Accuracy:26.616% D--
KPH:16.400 D*
VKPH:3.900 D*
M20 Basilisk
D-
Kills:256
V. Kills:120 212%
Deaths:85
KDR:3.012
Accuracy:29.423% D--
KPH:11.300 D-
VKPH:5.300 D-
M40 Fury
D--
Kills:240
V. Kills:60 393%
Deaths:47
KDR:5.106
Accuracy:25.948% D*
KPH:21.700 D*
VKPH:5.400 D--
M60-G Bulldog
D
Kills:170
V. Kills:52 321%
Deaths:51
KDR:3.333
Accuracy:24.548% D--
KPH:10.400 D*
VKPH:3.200 D
M60-G Bulldog
D-
Kills:79
V. Kills:15 N/A
Deaths:27
KDR:2.926
Accuracy:26.384% D--
KPH:13.200 D*
VKPH:2.500 D-
G30 Walker
D--
Kills:54
V. Kills:44 120%
Deaths:21
KDR:2.571
Accuracy:22.399% D--
KPH:5.800 D*
VKPH:4.800 D--
Kills:2,450 (0 + 2,450)
Deaths:551
KDR:4.446
VKDR:1.178
Vehicle Kills:649
Kill Difference:1,899
Playtime:160.628 hours
Usage:3%
Score:1.284m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:22.399%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:56
V. Kills:60 92%
Deaths:51
KDR:1.098
Accuracy:34.311% C
KPH:4.700 D*
VKPH:5 D--
Kills:56 (0 + 56)
Deaths:51
KDR:1.098
VKDR:1.176
Vehicle Kills:60
Kill Difference:5
Playtime:11.897 hours
Usage:0%
Score:0.117m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:34.311%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,1233,1063,5700.87C+0.2621.634%C-18.352%C14.3DN/A86216.7h12.7C*58.5C++
Comet VM2 3,7932,6042,2711.147B0.0233.263%D--3.418%C8.8C4C+81297.2h18.2B+54.8C++
Comet VM2 3,7982,6022,2611.151C*0.0234.418%D--3.305%C-8.8C-4.1C-80295.2h18.4B*53.6B+
NS-11C 2,4662,4233,5600.681C0.4521.456%C--16.096%D12.9DN/A64188h15.3C+71.4C+
NS-15M1 2,2422,2142,6360.84C0.2918.856%D17.57%D15.3D-N/A86144.7h12.5C++66.5C+
NSX Naginata 2,1782,1461,6701.285C+0.1523.869%B24.744%C-27DN/A10079.5h11.3B47.5B+
Parallax VX3 2,0842,0619152.252C+1.1238.728%C+73.46%C-14D-N/A66147.3h2.5C6.5C+
Sticky Grenade 2,0472,03912039N/A2,037.8747.433%DN/A886.5C+3.5D--42192.3h1.9B+4.1C*
Saron HRB 3,4742,0105073.964C2.8337.965%D1.095%C-17D12.4C230118.4h25.5C67.2C--
Frag Grenade 1,6461,63111631N/A1,629.8742.787%CN/A407.8C3.8D17774h3.8C++9C+
Betelgeuse 54-A 1,4681,4491,2841.129C--0.0022.173%D--25.466%D23.4D*N/A8362h13.1D*58.9D--
NS-15M2 1,3961,3751,2501.1C0.0320.471%D17.673%D--21.1DN/A10365.2h14.5C70.9C
NS Decimator 1,9021,3592,0560.661C-0.4750.194%D**1.692%C21.6D-8.6D-23162.9h5.1C+10.2D
Eclipse VE3A 1,3181,2951,4270.907C0.2223.023%D-18.996%C19.7DN/A5465.9h14.1C--61.2D
Orion VS54 1,2891,2741,2641.008C+0.1219.603%C23.862%C+16.9DN/A13975.3h12.1B+61.9C++
Eridani SX5G 1,2501,2391,6840.736D0.3923.341%D-19.048%C13D--N/A5495h13.5D58C--
NS-7 PDW 1,2521,2361,8130.682C0.4522.597%C16.909%C+8.8D-N/A45141h15.3C++67.7C++
C75 Viper 1,5171,2301607.688B*6.5633.913%D1.138%C26C+6.1C-13947.3h12.2B+35.9C++
MKV Suppressed 1,2401,2251,6850.727C0.4021.82%D16.49%C--13.7D-N/A7589.4h15.5C+70.8C+
Artemis VX26 1,2201,2028381.434C++0.3030.67%B++29.534%B*28.1CN/A8342.7h11.4B+37.3B+
Pulsar LSW 1,2081,1981,4380.833C--0.3019.524%D22.037%C16.7D-N/A6971.6h14C71.8C
Eridani SX5 1,2101,1911,5880.75C0.3823.376%D21.411%C*12.9D-N/A3692.2h13.3C+56.9C+
SVA-88 1,2071,1888781.353C+0.2222.034%C21.886%C--24.3DN/A8148.8h13C58.9C+
Tank Mine 2,0121,1865961.99C0.8623.599%DN/A67.4D-46.9C--105817.6h2C+8.5D*
VX6-7 1,2071,1851,4580.813C0.3220.763%D22.363%C*18.5DN/A7764.2h14.2C68.4C
Sirius SX12 1,1971,1751,5030.782C+0.3522.013%C--16%C14.5DN/A6381.2h15.6C+70.8C+
Cosmos VM3 1,1991,1755192.264C*1.1312.226%D--15.745%D18D-N/A10265.2h12.7B+104C
Solstice VE3 1,2051,1751,8040.651C+0.4820.854%C18.213%C11.8C-N/A8699.2h16.9C+81.1C+
CME 1,1941,1701,2560.932C0.2027.214%C++23.504%C++18.5DN/A5063.2h13.6C++50.1C**
Pandora VX25 1,1781,1691,2530.933C0.2036.58%C13.345%C--19.8DN/A10259.1h4.5C++12.4C++
Cosmos VM3 1,1771,1655182.249C**1.1212.57%D--15.537%D17.9DN/A9565.1h13B+103.3C+
NS-11A 1,1701,1551,4220.812C0.3221.723%D18.615%C--11.2D--N/A48103.2h14.7C+67.7C+
Ursa 1,1701,1558531.354C*0.2225.013%B+18.268%D-25.4C-N/A7345.4h11C*43.8B+
Zenith VX-5 1,1741,1541,6340.706C--0.4220.972%D-18.371%D14.4DN/A6880.2h14.4C+68.7C
Terminus VX-9 1,1731,1549481.217C+0.0924.396%C27.73%C++19.1D-N/A5860.3h11.9B48.7C*
Flare VE6 1,1681,1541,2240.943C-0.1920.067%C-24.177%C+18D-N/A6764.2h11.6C+58C+
Solstice SF 1,1771,1511,4260.807C+0.3221.434%C--20.765%B+16.9CN/A6168.2h15.3C71.5C
Corvus VA55 1,1711,1511,3820.833C0.3023.697%C+21.025%C14.6DN/A5178.9h12C*50.5C*
NS-11P 1,1671,1421,1480.995C+0.1428.295%B**23.818%B++21.2CN/A6853.8h14.9C+52.8B+
H-V45 1,1601,1401,6850.677C0.4520.441%D17.193%D11.1D-N/A57103h14.6C71.3C
Pulsar C 1,1681,1391,5280.745C0.3921.135%D23.968%C++16C--N/A9071h13.1C+62C+
VX29 Polaris 1,0181,0038131.234C+0.1025.194%C**26.72%B+26.7DN/A8737.5h12.6C++49.9C**
Skorpios 9909791,2420.788C-0.3420.765%F21.144%C+14.4D*N/A3767.8h13.3D-64.3D**
C-4 1,5499631,1550.834C0.3029.161%B+N/A33.1D--20.1D61129.1h2.1D--7.4C
NSX Tengu 9489306741.38C*0.2538.824%B27.419%B**27.3CN/A8034.1h11.8B+30.5B+
Proximity Mine 8648622583.341C+2.2133.176%D--N/A82.9D-N/A37910.4h1.9C++5.6C--
E540 Halberd 1,2708271445.743C4.6143.555%C--2.177%C+23D12.3D23635.9h6.4C14.6C-
NS-44 Commissioner 7707651,1050.692C0.4439.512%B+15.163%D--11.9D-N/A6564.5h3.9C++9.8B
MANA Anti-Vehicle Turret 1,4257015351.31D0.1841.899%D*4.422%B++7010S7240S4007550.1h10.5C+25.1C--
VE-LR Obelisk 6736391474.347A+3.2231.654%C+21.753%D*20.6D1.1B+5831h6.9C++21.8C*
Hades VSH4 9025958940.666C*0.4663.059%D1.681%C19.2C+9.9C+18831h7.5B+11.9B
Spear Anti-Vehicle Phalanx Turret 908587757.827C++6.7036.863%D-4.259%C*23D-12.6D-27625.5h9.8C+26.5C
C-4 ARX 8355355111.047C--0.0825.071%C-N/A54D*30.3C4669.9h2.5T*9.8T*
M12 Kobalt 476451568.054C-6.9215.838%C-17.295%C+27.7D--1.5D-11816.3h18.9C*119.6C++
M20 Basilisk 6634331502.887C+1.7633.364%D6.005%C++9.9D-5.3D12243.7h97.4C++292C+
M12 Kobalt 4224053611.25C+10.1217.836%C+20.988%B+30.7D--1.3D-11413.2h20.7C115.9C++
L105 Zephyr 450383745.176C4.0533.595%D--1.567%B**3830U670U15066000.1h6.7C++19.9C
M40 Fury 448362784.641C3.5126.616%D--2.21%B+16.4D*3.9D*13522.1h17.2C64.5D
Proton II PPA 389360497.347C6.2221.784%C2.5%B+27.1D--2.2D15813.3h12.9D59.2C--
NS-44L Blackhand 3353314950.669C0.4644.484%B16.616%F-12.4DN/A4226.8h4.6C+10.3C**
NSX Tanto 3343263520.926C+0.2027.136%C++27.301%C**15.9DN/A4820.5h17.4C-64.3C+
Nebula VM20 3012961801.644C0.5113.381%D--16.554%D-19.6D-N/A7615.1h15B+112.4C+
Nebula VM20 3042961891.566C0.4413.505%D--10.473%F-19.3D-N/A7615.3h15.4B+113.8C+
NS-10 Burster 4962912930.993C+0.1428.079%C7.904%B+4.6C-3.2C-10563.7h147.1C++523.8C++
E540 Halberd-H 420259763.408C-2.2852.625%D1.544%C+15.8D**9.8D**22516.4h8.1D15.3D--
NS-10 Burster 4472592940.881C+0.2527.733%C+7.722%C++4.1D2.9C10863.8h167.4D603.6C
M20 Basilisk 376256853.012C++1.8829.423%D--5.078%C+11.3D-5.3D-15322.7h103.3C++351.2C
Anti-Vehicle Grenade 2852521252N/A250.8747.577%CN/A315C41.3D25180.8h5.3B11.2C*
Phaseshift VX-S 2552491821.368D0.2427.366%D*80.321%B+6.9D*N/A4236h3.6C13.3C--
Darkstar 2602483330.745D0.3925.986%C23.387%C+14.9D*N/A4116.7h18.2F-70D--
M40 Fury 300240475.106C3.9825.948%D*N/A21.6D*5.4D--20711.1h15.9C+61.3D
Lasher X2 2342293660.626C-0.5019.685%D-4.367%C++13.7D-N/A10916.7h19.3C*97.9C+
C150 Dalton 374214653.292C-2.1642.375%B+N/A2140U1600U21564700.1h6.7D**15.8D
S1 2501993850.517C0.6147.231%D*2.01%C-15.5D4D*55012.8h4.6B**9.8B+
Pulsar VS1 2081983490.567C0.5614.423%F-6.566%F-8D--N/A10524.6h23.3F--161.4F*
Saron HRB-H 292181583.121C1.9949.782%D2.21%B++22.9D-14.1D--3067.9h25.2C++50.6C+
NS-61 Emissary 1801792090.856C++0.2731.919%B+25.14%A+14DN/A5212.8h13.4C*42B+
Proton II PPA-H 196178374.811D3.6830.21%D-2.247%B+30.7D*3.1D-1875.8h11.5C+38.2C
Equinox VE2 1721712290.747C0.3822.171%D20.468%C+14.7DN/A4811.6h14.2C64C
M60-G Bulldog 222170513.333C2.2024.548%D--3.529%B+10.4D*3.2D10616.3h7.7C++31.2C
M60-A Bulldog 2051651610.313C+9.1839.133%D2.424%C+14.7D-3.6C15611.2h8.3D--21.1D-
Supernova FPC 325159921.728D0.6040.53%F3.145%B+8F8.3D**96720h7.5D*18.5F-
Lumine Edge 21915927,6720.006C1.1220.052%D21.384%B*0.1C--N/A01450.9h4.4T*21.8F-
L100 Python AP 294143522.75C-1.6251.325%D3.497%B++11.1F11.7D*24112.9h13.4T26.1F*
Nemesis VSH9 2661362690.506C0.6260.287%C3.676%B++13C12.4C**50610.5h11.1D*18.5D--
MAX Punch 1501303,3510.039C--1.0935.272%DN/A0.3CN/A1449.8h3.6C+10.3C
NSX Tomoe 1281231021.206C0.0830.192%C**28.455%D-18.4D-N/A706.7h18.5D--61.3C
Thanatos VE70 1251231700.724C+0.4133.098%D12.195%D-11.5D-N/A13210.7h5C++15C+
M60-A Bulldog 139121148.643C7.5139.56%D2.479%C++15.5D2.3D1557.8h7.3C-18.4C-
M20 Basilisk 13997482.021C0.8928.731%C+13.402%M**12.6D5.5C1317.7h105.4D366.8C--
NS Annihilator 203921940.474C0.6680.111%CN/A6.7D-8C+29913.8h12.6C15.7C
NS Baron G5 92911910.476D0.6534.444%D-8.791%D*10.7D--N/A718.5h5.3C15.5C+
Supernova PC 14389451.978C-0.8534.554%F2.247%C+5.9F3.6D**44315.2h5.6C+16.3D--
M40 Fury-H 9583223.773D2.6441.772%C+1.205%C+34.6D*5D-1762.4h13.2D-31.6D-
M60-G Bulldog 9479272.926D1.8026.384%D--2.532%C13.2D*2.5D-1366h8.2C+31.1C--
Solstice Burst 71701180.593D0.5421.644%D--18.571%D-17.9DN/A823.9h11.8B+54.4C++
Aphelion VEX-4H 13269431.605C0.4745.46%C+2.899%C+16D*14.7D*2554.3h88.7D-195.2D
Cerberus 67651100.591C-0.5435.163%B+32.308%B**9D--N/A697.2h5.8C**16.5B+
Aspis Anti-Aircraft Phalanx Turret 12263125.25B*4.1221.606%D1.587%C6.9D6.5D-2019.1h155.8C+721.1C+
Beamer VS3 64612020.302D0.8337.046%A+37.705%A*4.3D--N/A7414.3h12.9D34.7C++
M20 Wyvern 11656511.098D0.0334.311%C3.571%C+4.7D*5D--16411.9h171.5F--499.7F--
MANA Anti-Personnel Turret 6056570.982N/A0.1521.894%UN/A560U40U5487800.1h78.7T*359.5T*
Dual Photon Pods 8955371.486D0.3634.24%F-3.636%M**12.2D*7.6D-4244.5h35.2D*102.9F-
G30 Walker 9854212.571C-1.4422.399%D--5.556%B++5.8D*4.7D--1479.3h278.5D-1243.4D*
Xiphos Anti-Personnel Phalanx Tower 6351317D-15.8720.402%D--N/A17.6D-4.1D-1022.9h90.5F--443.5F*
Aphelion VEX-4 9750202.5C--1.3731.608%C6%B**10.6D**10D--1414.7h104D**329.2D**
M20 Basilisk-H 8450182.778C1.6537.237%D4%D15.6D--10.6C-1513.2h71.9C+193.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1329,27115.9h
Anti-Vehicle MANA Turret1183,8069.3h
Nano-Armor Kit6711,102,57963.4h
Skywall Shield Emitter2610.3h
Structure Shield Module0950.4h
Repair Module21590.7h
Turret AI Module0950.3h
Nanite Revive Grenade07,1492h
Medical Applicator1,423638,24157.7h
Spitfire Auto-Turret98081.1h
VS Patriot Flare Gun0940.1h
Restoration Kit2123,1282.6h
Motion Spotter9016,39810.9h
Xiphos Anti-Personnel Tower1760.5h
Rampart Wall21401.4h
Deconstruction Tool14,0940.2h
Smoke Grenade01960.1h
Shield Recharging Field622,5461.5h
Recon Detection Device272,3214.1h
Ammunition Package28919,2818.5h
Medical Kit2052,6304.1h
Anti-Infantry MANA Turret101641.1h
IPC Targeting Dart1750.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.70s
Server spent 2.76s on queries, 2.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.