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FWTORAN2[XXDE] FWTORAN2
VS BR 181

KDR: 1.11

Score: 83.9m

Last Seen: Sep 15th, 2017 5:28 PM
- OFFLINE - 149.8 hour(s)

Rank 181 (120) of the Vanu Sovereignty, Leader of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Serpent VE92 Comet VM2 Comet VM2 NS-11C NS-15M1 Sticky Grenade Saron HRB Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 3771TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.906%20.206%4433891040,2761.11899-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.895%0.217C++0.031C+-0.921D--HEAD ++ (~9.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.184C++13.50.05C+48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.24%3.636%41947551862720.029538175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.377C-1.752A++-2.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.337C**35.20.315C*67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.518%1.628%5149441,59738556720.414267237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.017%-0.501D-0.828D-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.163C++11.50.085C+20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.361%4.286%223199296,696308931452.16769213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%-0.596D0.052C+0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.20.146C++280.229C++67.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.21%74.295%22329462,1283646260.583653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.964%0.126C++0.486B+1.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.227C++2.70.142C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.183%13.256%22329461,2901958110.658835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.265%-0.412C---0.149C-1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.038C+4.60.048C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
83.9m509.8%328 (19.7k)289 (17.3k)1.105676,71069,3831.34119181 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS948234117.909%14.872%26604:1135

17% Combat Medic26% Engineer23% Heavy Assault12% Infiltrator12% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 7:15 AMDec 6th, 2013 5:11 PMSep 21st, 2017 8:21 AM (10h) (PST)Sep 15th, 2017 1:54 PM (6d) (PST)Sep 15th, 2017 1:28 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4111722390.2640.2390.0391.5630.042160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,64910,31114,3381614294317,339

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4836.9h/201.5d 16,346 11,408 32,621 453.7k 9,017 15,816 12,292 119.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C--
Kills:2,214
Deaths:2,636
KDR:0.840
Accuracy:18.856% D
HSR:17.570% C--
NSX Naginata
C**
Kills:1,833
Deaths:1,430
KDR:1.282
Accuracy:23.300% C**
HSR:24.714% C
NS-15M2
C--
Kills:1,375
Deaths:1,250
KDR:1.100
Accuracy:20.471% C--
HSR:17.673% D-
Betelgeuse 54-A
C-
Kills:1,343
Deaths:1,197
KDR:1.122
Accuracy:22.019% D-
HSR:25.242% C-
SVA-88
C+
Kills:1,188
Deaths:878
KDR:1.353
Accuracy:22.034% C+
HSR:21.886% C
Orion VS54
C+
Kills:1,159
Deaths:1,188
KDR:0.976
Accuracy:19.322% C+
HSR:23.469% C+
Ursa
B+
Kills:1,155
Deaths:853
KDR:1.354
Accuracy:25.013% B+
HSR:18.268% D
Flare VE6
C++
Kills:1,154
Deaths:1,224
KDR:0.943
Accuracy:20.067% C
HSR:24.177% C++
Pulsar LSW
C+
Kills:1,143
Deaths:1,377
KDR:0.830
Accuracy:19.411% D
HSR:21.435% C+
VX29 Polaris
B++
Kills:668
Deaths:532
KDR:1.256
Accuracy:24.741% B
HSR:26.647% B++
Lasher X2
C*
Kills:229
Deaths:365
KDR:0.627
Accuracy:19.693% D
HSR:4.367% C*
Kills:13,461
Deaths (as Heavy Assault):12,930
Deaths (to Heavy Assaults):19,867
KDR:1.04107
Kill Difference:531
Playtime:1,107.309 hours
Usage:23%
Score:18.022m
Score/min:271
Accuracy (listed only):21.357%
HSR (listed only):20.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,106
Deaths:3,570
KDR:0.870
Accuracy:21.634% C
HSR:18.352% C+
NS-11C
C
Kills:2,423
Deaths:3,560
KDR:0.681
Accuracy:21.456% C
HSR:16.096% C
Eclipse VE3A
C+
Kills:1,295
Deaths:1,426
KDR:0.908
Accuracy:23.023% D
HSR:18.996% C+
VX6-7
B+
Kills:1,185
Deaths:1,458
KDR:0.813
Accuracy:20.763% D
HSR:22.363% B+
Solstice VE3
C+
Kills:1,171
Deaths:1,797
KDR:0.652
Accuracy:20.777% C
HSR:18.104% C+
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C
Zenith VX-5
C
Kills:1,154
Deaths:1,634
KDR:0.706
Accuracy:20.972% D-
HSR:18.371% C
Solstice SF
B*
Kills:1,151
Deaths:1,426
KDR:0.807
Accuracy:21.434% C
HSR:20.765% B*
Pulsar C
B
Kills:1,139
Deaths:1,528
KDR:0.745
Accuracy:21.135% C--
HSR:23.968% B
NSX Tanto
C**
Kills:255
Deaths:271
KDR:0.941
Accuracy:27.128% C++
HSR:26.667% C**
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D
NS Baron G5
D
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D
HSR:8.791% D--
Solstice Burst
D
Kills:70
Deaths:118
KDR:0.593
Accuracy:21.644% D-
HSR:18.571% D
Kills:14,330
Deaths (as Engineer):18,398
Deaths (to Engineers):14,842
KDR:0.77889
Kill Difference:4,068
Playtime:1,258.359 hours
Usage:26%
Score:25.453m
Score/min:337
Accuracy (listed only):24.965%
HSR (listed only):18.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,106
Deaths:3,570
KDR:0.870
Accuracy:21.634% C
HSR:18.352% C+
NS-11C
C
Kills:2,423
Deaths:3,560
KDR:0.681
Accuracy:21.456% C
HSR:16.096% C
Eclipse VE3A
C+
Kills:1,295
Deaths:1,426
KDR:0.908
Accuracy:23.023% D
HSR:18.996% C+
NS-7 PDW
C+
Kills:1,204
Deaths:1,794
KDR:0.671
Accuracy:22.491% C
HSR:16.944% C+
VX6-7
B+
Kills:1,185
Deaths:1,458
KDR:0.813
Accuracy:20.763% D
HSR:22.363% B+
MKV Suppressed
C
Kills:1,178
Deaths:1,655
KDR:0.712
Accuracy:21.671% D
HSR:16.638% C
Solstice VE3
C+
Kills:1,171
Deaths:1,797
KDR:0.652
Accuracy:20.777% C
HSR:18.104% C+
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C
Eridani SX5
B+
Kills:1,168
Deaths:1,579
KDR:0.740
Accuracy:23.368% C-
HSR:21.233% B+
Sirius SX12
C+
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C-
HSR:15.762% C+
Zenith VX-5
C
Kills:1,154
Deaths:1,634
KDR:0.706
Accuracy:20.972% D-
HSR:18.371% C
Solstice SF
B*
Kills:1,151
Deaths:1,426
KDR:0.807
Accuracy:21.434% C
HSR:20.765% B*
Eridani SX5G
C+
Kills:1,149
Deaths:1,637
KDR:0.702
Accuracy:23.146% D-
HSR:18.103% C+
Pulsar C
B
Kills:1,139
Deaths:1,528
KDR:0.745
Accuracy:21.135% C--
HSR:23.968% B
Skorpios
C*
Kills:952
Deaths:1,213
KDR:0.785
Accuracy:20.682% F
HSR:20.798% C*
NSX Tanto
C**
Kills:255
Deaths:271
KDR:0.941
Accuracy:27.128% C++
HSR:26.667% C**
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D
NS Baron G5
D
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D
HSR:8.791% D--
Solstice Burst
D
Kills:70
Deaths:118
KDR:0.593
Accuracy:21.644% D-
HSR:18.571% D
Kills:21,142
Deaths (as Light Assault):27,767
Deaths (to Light Assaults):10,786
KDR:0.76141
Kill Difference:6,625
Playtime:582.692 hours
Usage:12%
Score:8.821m
Score/min:252
Accuracy (listed only):24.098%
HSR (listed only):18.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,879
Deaths:887
KDR:2.118
Accuracy:38.577% C+
HSR:73.497% C
NS-7 PDW
C+
Kills:1,204
Deaths:1,794
KDR:0.671
Accuracy:22.491% C
HSR:16.944% C+
MKV Suppressed
C
Kills:1,178
Deaths:1,655
KDR:0.712
Accuracy:21.671% D
HSR:16.638% C
Eridani SX5
B+
Kills:1,168
Deaths:1,579
KDR:0.740
Accuracy:23.368% C-
HSR:21.233% B+
Sirius SX12
C+
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C-
HSR:15.762% C+
Eridani SX5G
C+
Kills:1,149
Deaths:1,637
KDR:0.702
Accuracy:23.146% D-
HSR:18.103% C+
Skorpios
C*
Kills:952
Deaths:1,213
KDR:0.785
Accuracy:20.682% F
HSR:20.798% C*
NS-44 Commissioner
B+
Kills:618
Deaths:975
KDR:0.634
Accuracy:39.310% B+
HSR:14.078% D--
NS-44L Blackhand
C++
Kills:287
Deaths:460
KDR:0.624
Accuracy:43.255% C++
HSR:16.028% F-
Phaseshift VX-S
B+
Kills:249
Deaths:182
KDR:1.368
Accuracy:27.366% D--
HSR:80.321% B+
NS-61 Emissary
A++
Kills:74
Deaths:121
KDR:0.612
Accuracy:25.060% C-
HSR:27.027% A++
Cerberus
A+
Kills:65
Deaths:110
KDR:0.591
Accuracy:35.163% B+
HSR:32.308% A+
Beamer VS3
A*
Kills:61
Deaths:202
KDR:0.302
Accuracy:37.046% A+
HSR:37.705% A*
Kills:10,045
Deaths (as Infiltrator):12,306
Deaths (to Infiltrators):10,478
KDR:0.81627
Kill Difference:2,261
Playtime:591.164 hours
Usage:12%
Score:7.552m
Score/min:213
Accuracy (listed only):29.160%
HSR (listed only):30.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,204
Deaths:1,794
KDR:0.671
Accuracy:22.491% C
HSR:16.944% C+
MKV Suppressed
C
Kills:1,178
Deaths:1,655
KDR:0.712
Accuracy:21.671% D
HSR:16.638% C
CME
B+
Kills:1,170
Deaths:1,256
KDR:0.932
Accuracy:27.214% C**
HSR:23.504% B+
Pandora VX25
C
Kills:1,169
Deaths:1,253
KDR:0.933
Accuracy:36.580% C
HSR:13.345% C
Eridani SX5
B+
Kills:1,168
Deaths:1,579
KDR:0.740
Accuracy:23.368% C-
HSR:21.233% B+
Sirius SX12
C+
Kills:1,161
Deaths:1,491
KDR:0.779
Accuracy:21.949% C-
HSR:15.762% C+
NS-11A
C+
Kills:1,155
Deaths:1,422
KDR:0.812
Accuracy:21.723% C
HSR:18.615% C+
Terminus VX-9
B+
Kills:1,154
Deaths:948
KDR:1.217
Accuracy:24.396% C+
HSR:27.730% B+
Corvus VA55
C++
Kills:1,151
Deaths:1,382
KDR:0.833
Accuracy:23.697% C++
HSR:21.025% C+
Eridani SX5G
C+
Kills:1,149
Deaths:1,637
KDR:0.702
Accuracy:23.146% D-
HSR:18.103% C+
NS-11P
A
Kills:1,142
Deaths:1,148
KDR:0.995
Accuracy:28.295% A
HSR:23.818% B**
H-V45
C
Kills:1,140
Deaths:1,685
KDR:0.677
Accuracy:20.441% D
HSR:17.193% C
Skorpios
C*
Kills:952
Deaths:1,213
KDR:0.785
Accuracy:20.682% F
HSR:20.798% C*
Darkstar
C*
Kills:219
Deaths:285
KDR:0.768
Accuracy:25.809% C+
HSR:24.201% C*
Pulsar VS1
F
Kills:198
Deaths:349
KDR:0.567
Accuracy:14.423% F
HSR:6.566% F-
Equinox VE2
C*
Kills:171
Deaths:229
KDR:0.747
Accuracy:22.171% C--
HSR:20.468% C*
Thanatos VE70
D
Kills:121
Deaths:168
KDR:0.720
Accuracy:33.002% D
HSR:12.397% D
NS Baron G5
D
Kills:91
Deaths:189
KDR:0.481
Accuracy:35% D
HSR:8.791% D--
Kills:15,693
Deaths (as Combat Medic):19,683
Deaths (to Combat Medics):7,695
KDR:0.79729
Kill Difference:3,990
Playtime:830.505 hours
Usage:17%
Score:13.847m
Score/min:278
Accuracy (listed only):24.781%
HSR (listed only):18.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C--
Kills:2,602
Deaths:2,271
KDR:1.146
Accuracy:33.137% D--
HSR:3.420% C--
Comet VM2
D
Kills:2,600
Deaths:2,261
KDR:1.150
Accuracy:34.297% D*
HSR:3.308% D
Cosmos VM3
D
Kills:1,173
Deaths:518
KDR:2.264
Accuracy:12.203% D--
HSR:15.686% D
Cosmos VM3
D
Kills:1,164
Deaths:517
KDR:2.251
Accuracy:12.551% D-
HSR:15.550% D
NS-10 Burster
B+
Kills:291
Deaths:293
KDR:0.993
Accuracy:28.079% C+
HSR:7.904% B+
Nebula VM20
D-
Kills:281
Deaths:167
KDR:1.683
Accuracy:13.273% D--
HSR:15.303% D-
Nebula VM20
D--
Kills:276
Deaths:176
KDR:1.568
Accuracy:13.425% D--
HSR:9.420% F-
NS-10 Burster
C+
Kills:259
Deaths:294
KDR:0.881
Accuracy:27.733% C+
HSR:7.722% C+
Kills:8,646
Deaths (as MAX Suit):3,248.500
Deaths (to MAX Suits):4,353
KDR:2.66154
Kill Difference:5,397.500
Playtime:472.253 hours
Usage:10%
Score:10.171m
Score/min:359
Accuracy (listed only):21.837%
HSR (listed only):9.789%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:55
V. Kills:34 157%
Deaths:37
KDR:1.486
Accuracy:34.240% F-
KPH:12.100 D*
VKPH:7.500 D-
Kills:55 (0 + 0)
Deaths:37
KDR:1.486
VKDR:0.919
Vehicle Kills:34
Kill Difference:18
Playtime:4.547 hours
Usage:0%
Score:0.113m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
U
Kills:381
V. Kills:66 N/A
Deaths:73
KDR:5.219
Accuracy:33.568% D*
KPH:1,371,600 U
VKPH:237,600 U
C150 Dalton
U
Kills:208
V. Kills:157 132%
Deaths:65
KDR:3.200
Accuracy:42.697% B+
KPH:748,800 U
VKPH:565,200 U
Kills:589 (0 + 589)
Deaths:138
KDR:4.268
VKDR:1.616
Vehicle Kills:223
Kill Difference:451
Playtime:0.001 hours
Usage:0%
Score:0.362m
Score/min:7,248,160
Piloting Accuracy:N/A%
Gunner Accuracy:42.697%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,225
V. Kills:284 430%
Deaths:160
KDR:7.656
Accuracy:33.912% C--
KPH:26.200 C+
VKPH:6.100 C+
L100 Python AP
D*
Kills:143
V. Kills:151 94%
Deaths:52
KDR:2.750
Accuracy:51.325% C--
KPH:11.100 D**
VKPH:11.700 D*
Kills:1,368 (1,368 + 0)
Deaths:212
KDR:6.453
VKDR:2.052
Vehicle Kills:435
Kill Difference:1,156
Playtime:59.720 hours
Usage:1%
Score:0.576m
Score/min:161
Driving Accuracy:51.325%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,936
V. Kills:1,435 135%
Deaths:506
KDR:3.826
Accuracy:37.731% C--
KPH:16.700 D
VKPH:12.400 D
E540 Halberd
D
Kills:764
V. Kills:423 180%
Deaths:142
KDR:5.380
Accuracy:43.286% D
KPH:22.500 D
VKPH:12.500 D-
Proton II PPA
D
Kills:337
V. Kills:26 N/A
Deaths:47
KDR:7.170
Accuracy:21.436% C
KPH:27.100 D--
VKPH:2.100 D
Supernova FPC
F
Kills:140
V. Kills:152 92%
Deaths:92
KDR:1.522
Accuracy:40.022% D**
KPH:7.200 F
VKPH:7.800 F
Supernova PC
D*
Kills:89
V. Kills:54 162%
Deaths:45
KDR:1.978
Accuracy:34.674% D**
KPH:5.900 D**
VKPH:3.600 D*
M20 Basilisk
C
Kills:87
V. Kills:39 218%
Deaths:48
KDR:1.813
Accuracy:27.464% C+
KPH:12 C--
VKPH:5.400 C
Kills:3,353 (229 + 3,124)
Deaths:880
KDR:3.810
VKDR:2.419
Vehicle Kills:2,129
Kill Difference:2,473
Playtime:204.054 hours
Usage:4%
Score:3.804m
Score/min:311
Driving Accuracy:34.674%
Gunner Accuracy:27.464%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:246
V. Kills:154 159%
Deaths:75
KDR:3.280
Accuracy:52.282% C--
KPH:15.300 D*
VKPH:9.600 D*
Proton II PPA-H
D
Kills:168
V. Kills:17 N/A
Deaths:36
KDR:4.667
Accuracy:28.309% D
KPH:30.300 D*
VKPH:3.100 D
Saron HRB-H
D
Kills:157
V. Kills:102 152%
Deaths:53
KDR:2.962
Accuracy:49.205% D
KPH:21.600 D-
VKPH:14 D*
M40 Fury-H
D
Kills:83
V. Kills:12 N/A
Deaths:21
KDR:3.952
Accuracy:41.958% C**
KPH:35.800 D*
VKPH:5.200 D
Aphelion VEX-4H
C++
Kills:62
V. Kills:60 102%
Deaths:43
KDR:1.442
Accuracy:45.694% C++
KPH:14.700 D*
VKPH:14.200 D**
Kills:716 (0 + 716)
Deaths:228
KDR:3.140
VKDR:1.513
Vehicle Kills:345
Kill Difference:488
Playtime:35.372 hours
Usage:1%
Score:0.505m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:45.694%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:426
V. Kills:21 N/A
Deaths:56
KDR:7.607
Accuracy:15.666% C
KPH:28.500 D--
VKPH:1.400 D
M20 Basilisk
D
Kills:396
V. Kills:218 181%
Deaths:148
KDR:2.676
Accuracy:33.178% C-
KPH:9.700 D
VKPH:5.300 D
M12 Kobalt
D-
Kills:370
V. Kills:15 N/A
Deaths:35
KDR:10.571
Accuracy:17.414% C+
KPH:31.500 D--
VKPH:1.300 D-
M40 Fury
D--
Kills:359
V. Kills:84 422%
Deaths:78
KDR:4.603
Accuracy:26.546% D--
KPH:17.100 D*
VKPH:4 D--
M20 Basilisk
D
Kills:242
V. Kills:119 202%
Deaths:85
KDR:2.847
Accuracy:28.848% D-
KPH:11.100 D
VKPH:5.400 D-
M40 Fury
D--
Kills:240
V. Kills:60 393%
Deaths:47
KDR:5.106
Accuracy:25.918% D*
KPH:21.800 D*
VKPH:5.500 D--
M60-G Bulldog
D
Kills:163
V. Kills:50 320%
Deaths:51
KDR:3.196
Accuracy:24.618% D--
KPH:10.100 D*
VKPH:3.100 D
M60-G Bulldog
D--
Kills:79
V. Kills:15 N/A
Deaths:27
KDR:2.926
Accuracy:26.344% D--
KPH:13.300 D*
VKPH:2.500 D--
G30 Walker
D--
Kills:54
V. Kills:44 120%
Deaths:21
KDR:2.571
Accuracy:22.272% D-
KPH:5.900 D*
VKPH:4.800 D--
Kills:2,329 (0 + 2,329)
Deaths:548
KDR:4.250
VKDR:1.142
Vehicle Kills:626
Kill Difference:1,781
Playtime:152.710 hours
Usage:3%
Score:1.247m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:22.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:55
V. Kills:60 90%
Deaths:51
KDR:1.078
Accuracy:34.320% C--
KPH:4.700 D*
VKPH:5.100 D-
Kills:55 (0 + 55)
Deaths:51
KDR:1.078
VKDR:1.176
Vehicle Kills:60
Kill Difference:4
Playtime:11.693 hours
Usage:0%
Score:0.116m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:34.320%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,1233,1063,5700.87C+0.2421.634%C18.352%C+14.3DN/A85216.7h12.7C**58.5C*
Comet VM2 3,7892,6022,2711.146C**0.0433.137%D--3.42%C--8.8C-4C+81297h18.1B+54.7C++
Comet VM2 3,7942,6002,2611.15C++0.0434.297%D*3.308%D8.8C--4D80295h18.3B++53.5B
NS-11C 2,4662,4233,5600.681C0.4221.456%C16.096%C12.9DN/A64188h15.3C+71.4C+
NS-15M1 2,2422,2142,6360.84C-0.2718.856%D17.57%C--15.3D-N/A86144.7h12.5C++66.5C+
Sticky Grenade 2,0472,03912039N/A2,037.8947.48%C-N/A886.5C+3.5D42292.3h1.9B4.1C*
Saron HRB 3,3711,9365063.826C+2.7237.731%C--1.085%D16.7D12.4D232115.9h25.6D67.9D
Parallax VX3 1,8981,8798872.118C1.0138.577%C+73.497%C13.7D-N/A66137h2.5C6.6C+
NSX Naginata 1,8521,8331,4301.282C+0.1823.3%C**24.714%C26.6DN/A9868.8h11.3B48.4B
Frag Grenade 1,6001,58511585N/A1,583.8943.046%CN/A417.1C3.9C+18113.8h3.8C+8.8C++
NS-15M2 1,3961,3751,2501.1C+0.0120.471%C--17.673%D-21.1DN/A10365.2h14.5C-70.9C
Betelgeuse 54-A 1,3611,3431,1971.122D0.0222.019%D-25.242%C-22.8D*N/A8159h13D**59D--
NS Decimator 1,8741,3422,0470.656C0.4550.153%D*1.714%D21.5D8.5D23162.3h5.1C++10.2C
Eclipse VE3A 1,3181,2951,4260.908C0.2023.023%D18.996%C+19.7DN/A5365.9h14.1D61.2D
C75 Viper 1,5091,2251607.656B++6.5533.912%C--1.143%C--26.2C+6.1C+14046.8h12.1C**35.7C++
NS-7 PDW 1,2201,2041,7940.671C0.4322.491%C16.944%C+8.6D-N/A44140h15.4C+68.5C++
SVA-88 1,2071,1888781.353C+0.2522.034%C+21.886%C24.3DN/A8148.8h13C58.9C+
VX6-7 1,2071,1851,4580.813C0.2920.763%D22.363%B+18.5C-N/A7764.2h14.2C+68.4C+
MKV Suppressed 1,1921,1781,6550.712C-0.3921.671%D16.638%C13.4D-N/A7587.9h15.6C+72C+
Cosmos VM3 1,1971,1735182.264C++1.1612.203%D--15.686%D18D-N/A10265.1h12.7B+104C+
Solstice VE3 1,2011,1711,7970.652C+0.4520.777%C18.104%C+11.8CN/A8498.9h16.8C+81.1C+
CME 1,1941,1701,2560.932C0.1727.214%C**23.504%B+18.5DN/A5063.2h13.6C+50.1C**
Pandora VX25 1,1781,1691,2530.933C0.1736.58%C13.345%C19.8DN/A10259.1h4.5C++12.4C++
Eridani SX5 1,1871,1681,5790.74C0.3723.368%C-21.233%B+12.8D-N/A3591.4h13.4C+57.4C+
Cosmos VM3 1,1761,1645172.251C*1.1512.551%D-15.55%D17.9DN/A9565h13B+103.3C+
Sirius SX12 1,1821,1611,4910.779C+0.3321.949%C-15.762%C+14.4DN/A6380.8h15.6C+71C+
Orion VS54 1,1731,1591,1880.976C0.1319.322%C+23.469%C+16.8DN/A14369.1h12.1B62.6C+
NS-11A 1,1701,1551,4220.812C0.2921.723%C18.615%C+11.2D--N/A48103.2h14.7C67.7C+
Ursa 1,1701,1558531.354C++0.2525.013%B+18.268%D25.4C-N/A7245.4h11C*43.8B
Flare VE6 1,1681,1541,2240.943C0.1620.067%C24.177%C++18DN/A6764.2h11.6C+58C+
Zenith VX-5 1,1741,1541,6340.706C-0.4020.972%D-18.371%C14.4DN/A6780.2h14.4C68.7C
Terminus VX-9 1,1731,1549481.217C+0.1124.396%C+27.73%B+19.1D-N/A5860.3h11.9C*48.7C*
Tank Mine 1,9681,1525941.939C+0.8323.427%DN/A65.8D46.6D105917.5h2C*8.6D
Corvus VA55 1,1711,1511,3820.833C0.2723.697%C++21.025%C+14.6DN/A5178.9h12C*50.5C**
Solstice SF 1,1771,1511,4260.807C+0.3021.434%C20.765%B*16.9C+N/A6168.2h15.3C71.5C
Eridani SX5G 1,1591,1491,6370.702D0.4023.146%D-18.103%C+12.4D--N/A5392.8h13.9D60.1C--
Pulsar LSW 1,1521,1431,3770.83C--0.2819.411%D21.435%C+16.6D-N/A6968.8h14C-72.3C
NS-11P 1,1671,1421,1480.995C+0.1128.295%A23.818%B**21.2CN/A6853.8h14.9C+52.8B+
H-V45 1,1601,1401,6850.677C0.4320.441%D17.193%C11.1D-N/A56103h14.6C71.3C
Pulsar C 1,1681,1391,5280.745C0.3621.135%C--23.968%B16C-N/A8971h13.1C+62C+
C-4 1,5429561,1550.828C0.2828.767%B**N/A32.9D-20.1D60729.1h2.1D7.4C++
Skorpios 9639521,2130.785C-0.3220.682%F20.798%C*14.2D*N/A3766.9h13.4D--65F
Proximity Mine 8578552583.314C+2.2133.361%D*N/A83D-N/A37810.3h1.9C+5.6D
E540 Halberd 1,1877641425.38C+4.2743.286%D2.225%D22.5D12.5D-24333.9h6.4C+14.8C
MANA Anti-Vehicle Turret 1,4257015351.31C0.2041.782%D4.422%C+7010M*7240S4447110.1h10.5C*25.1C++
VX29 Polaris 6756685321.256C+0.1524.741%B26.647%B++26.1DN/A8625.6h12.7C+51.2C**
NS-44 Commissioner 6236189750.634C0.4739.31%B+14.078%D--10.6D-N/A6258.2h3.9C++9.8B+
Hades VSH4 8405588660.644C*0.4662.815%D1.792%C--18.9C++9.6C+18429.5h7.3B+11.7B
Spear Anti-Vehicle Phalanx Turret 847543747.338C++6.2336.085%D4.42%C+22.3D-12.5D-27824.3h9.8C+27.2C
C-4 ARX 7925044921.024C--0.0825.157%C++N/A53.6D--30.6C4739.4h2.5F-10.1F-
M12 Kobalt 447426567.607C6.5015.666%C17.606%C+28.6D--1.4D12214.9h18C*114.8C++
M20 Basilisk 6143961482.676C*1.5733.178%C-5.808%C+9.7D5.3D12440.9h100.3C++302.3C++
L105 Zepher 447381735.219C4.1133.568%D*1.575%B**3810U660U15004000.1h6.6C+19.8D
M12 Kobalt 3853703510.571C9.4717.414%C+21.081%B++31.6D--1.3D-11911.7h20.5C117.8C++
M40 Fury 443359784.603C3.5026.546%D--2.228%B+17.1D*4D--14021h17.1C64.3D--
Proton II PPA 363337477.17C6.0621.436%C2.671%B+27.2D--2.1D16412.4h12.4D*57.7D
NS-10 Burster 4962912930.993C+0.1128.079%C+7.904%B+4.6C3.2C-10563.7h147.1B523.8C**
NS-44L Blackhand 2892874600.624C-0.4843.255%C++16.028%F-12.6DN/A4322.7h4.3C*9.9B
Nebula VM20 2862811671.683C0.5813.273%D--15.303%D-19.9DN/A7414.1h14.6B+109.9C+
Nebula VM20 2832761761.568C0.4613.425%D--9.42%F-19.3D-N/A7514.3h15.2B113.3C+
NS-10 Burster 4472592940.881C+0.2227.733%C+7.722%C+4.1C--2.9C-10863.8h167.4C603.6C+
NSX Tanto 2602552710.941C0.1627.128%C++26.667%C**15.7DN/A4316.2h17.6D65C+
Anti-Vehicle Grenade 2852521252N/A250.8947.786%C-N/A315C41.3D25380.8h5.3C**11.1C*
Phaseshift VX-S 2552491821.368D0.2627.366%D--80.321%B+6.9D**N/A4236h3.6C13.3C--
E540 Halberd-H 400246753.28C-2.1752.282%C--1.626%C--15.4D*9.6D*22516h8.1C15.5C-
M20 Basilisk 361242852.847C**1.7428.848%D-4.545%D11.1D5.4D-15521.9h103.4C++358.6C
M40 Fury 300240475.106C4.0025.918%D*N/A21.8D*5.5D--20711h15.8C60.8D-
Lasher X2 2342293650.627C-0.4819.693%D4.367%C*13.9D-N/A10916.5h19.1C++96.8C+
Darkstar 2292192850.768D0.3425.809%C+24.201%C*15D*N/A4114.6h18.1F--70D*
C150 Dalton 365208653.2C2.0942.697%B+N/A2080U1570U21236800.1h6.8D15.9C+
S1 2501993850.517C0.5947.231%D*2.01%D15.5D4D*54412.8h4.6B*9.8B
Pulsar VS1 2081983490.567C0.5414.423%F6.566%F-8D--N/A10224.6h23.3F--161.4T
Equinox VE2 1721712290.747C0.3622.171%C--20.468%C*14.7DN/A4811.6h14.2C-64C
Proton II PPA-H 185168364.667C--3.5628.309%D2.381%C**30.5D*3.1D1905.5h10.4D36.6C-
M60-G Bulldog 213163513.196C2.0924.618%D--3.681%B10.1D*3.1D10516.1h7.7C+31.3C--
M60-A Bulldog 2021621610.125C9.0239.133%D2.469%C++14.6D-3.6C15611.1h8.2D--20.9D-
Saron HRB-H 259157532.962C1.8649.205%D2.548%B*21.5D-14D*3137.3h26.2C+53.3C+
L100 Python AP 294143522.75C+1.6451.325%C--3.497%C11.1D**11.7D*23812.9h13.4F26.1F
Supernova FPC 292140921.522C--0.4240.022%D**3.571%C++7.2F7.8F96319.4h7.9D19.8F
Lumine Edge 18913625,3110.005C--1.1019.354%D25%A+0.1DN/A01304.9h4.6T*23.9F-
MAX Punch 1501303,3360.039C--1.0735.272%DN/A0.3DN/A1448.4h3.6C+10.3C+
Nemesis VSH9 2491272640.481C0.6259.975%C-3.937%B+12.7C12.2B+52010h11.3D--18.8D*
Thanatos VE70 1231211680.72C+0.3933.002%D12.397%D11.4D-N/A12910.6h4.9C+15C+
M60-A Bulldog 133117148.357C7.2539.784%D2.564%C++16D2.2D1607.3h6.9C17.4C-
NS Annihilator 203921910.482C++0.6280.167%C*N/A6.7C8.1C+29913.7h12.5C*15.6C*
NS Baron G5 92911890.481D0.6235%D8.791%D--11D--N/A718.3h5.3C-15.2C+
Supernova PC 14389451.978C-0.8734.674%D**2.247%C5.9D**3.6D*43715.1h5.6C16.2D--
M20 Basilisk 12687481.813C0.7127.464%C+13.793%M++11.9C--5.3C-1297.3h104.3D-379.8C--
M40 Fury-H 9583213.952D2.8541.958%C**1.205%C36.1D*5.2D1802.3h13F31D--
M60-G Bulldog 9479272.926D1.8226.344%D--2.532%C-13.4D*2.5D--1365.9h8.1C30.8D
NS-61 Emissary 74741210.612C0.4925.06%C-27.027%A++8.8D-N/A488.4h12.6C**50.5C++
Solstice Burst 71701180.593D0.5121.644%D-18.571%D17.9DN/A783.9h11.8B+54.4C++
Cerberus 67651100.591C0.5135.163%B+32.308%A+9D-N/A687.2h5.8B16.5B+
Aphelion VEX-4H 12262431.442D0.3445.694%C++3.226%C+14.8D*14.3D**2514.2h94.9D207.7D
Beamer VS3 64612020.302C--0.8037.046%A+37.705%A*4.3D--N/A7214.3h12.9D34.7C++
Aspis Anti-Aircraft Phalanx Turret 11659124.917B++3.8121.347%C--N/A6.9D6.6D-2088.6h154.4C++723.1C+
MANA Anti-Personnel Turret 6056570.982N/A0.1221.894%UN/A560U40U5407000.1h78.7T*359.5T*
Dual Photon Pods 8955371.486D0.3834.24%F-3.636%M+12.2D*7.6D-4164.5h35.2D--102.9F-
M20 Wyvern 11555511.078D0.0334.32%C--3.636%D4.7D*5.1D-16611.7h172.7D-503.3D**
G30 Walker 9854212.571C1.4722.272%D-5.556%B+5.9D*4.8D--1479.2h273.8C--1229.2D
Xiphos Anti-Personnel Phalanx Tower 6351317D15.8919.986%D-N/A18.2D-4.3D-1062.8h84.2F--421.4T-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2123,1162.6h
Motion Spotter7510,4528.7h
VS Patriot Flare Gun0940.1h
Spawn Beacon1278,32015.3h
Nano-Armor Kit6521,083,47162.4h
Anti-Vehicle MANA Turret1183,8029.3h
Turret AI Module0950.3h
Repair Module21590.7h
Skywall Shield Emitter2610.3h
Structure Shield Module0950.4h
Medical Applicator1,420635,18157.5h
Nanite Revive Grenade07,1142h
Deconstruction Tool14,0940.2h
Spitfire Auto-Turret97521.1h
Xiphos Anti-Personnel Tower1760.5h
Rampart Wall21401.4h
Anti-Infantry MANA Turret101641.1h
Ammunition Package28619,0098.5h
Shield Recharging Field622,5461.5h
Medical Kit1361,2592.8h
IPC Targeting Dart1750.3h
Smoke Grenade01960.1h
Recon Detection Device272,3214.1h

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