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Field Marshal FXVKOR[] FXVKOR
TR BR 132

KDR: 3.67

Score: 37.7m

Last Seen: Jan 27th, 2019 6:38 PM
- OFFLINE - 1285.6 hour(s)

Battle Rank 108 (132 total) - Terran Republic on Emerald
Level Progress (to 109): 75%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TMG-50 T9A "Butcher" T32 Bull AS16 NightHawk T16 Rhino NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,221,223 MLG Score: 4973
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.07%28.315%90831100261,8944.88277-1.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.889%2.147A*1.173B**-1.48FHEAD ++ (~12.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.599B+9.60.327C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.259%2.092%14421031478410231.163021992%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.545%-0.227C0.45B1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.778B++12.60.762B++23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.281%2.096%5131030334738310.4525741044%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%-0.84D--0.333C-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++3.30.736B++6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.29%74.529%031030903101810.887033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.278%2.292A*0.484B+0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.90.395B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.832%10.372%0510286,6911118105.98479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.659%1.448A-0.828D-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.674B+2.50.479B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.7m236.6%774 (46.4k)651 (39.1k)3.6714979,45121,6403.77542132 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033519630.479%24.614%75002:4118

82% Heavy Assault6% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2013 12:00 AMApr 5th, 2018 8:36 AMJan 27th, 2019 2:27 PM (53d) (PST)Jan 27th, 2019 4:09 PM (53d) (PST)Jan 27th, 2019 2:38 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9652846811.3700.3730.3373.3170.0314973

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,88917,04940,840822220199239,059

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
966.2h/40.3d 2,249 19,556 15,940 192.3k 718 5,676 1,825 55.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:17,192
Deaths:3,260
KDR:5.274
Accuracy:33.871% A*
HSR:33.847% A
T9 CARV
A*
Kills:13,760
Deaths:3,458
KDR:3.979
Accuracy:29.597% A*
HSR:26.388% B+
TMG-50
A++
Kills:6,570
Deaths:1,626
KDR:4.041
Accuracy:30.343% A++
HSR:25.129% C*
T9A "Butcher"
A+
Kills:3,384
Deaths:712
KDR:4.753
Accuracy:31.370% A+
HSR:24.675% C
T32 Bull
A++
Kills:2,939
Deaths:599
KDR:4.907
Accuracy:33.962% A++
HSR:30.248% B*
T16 Rhino
B**
Kills:2,262
Deaths:718
KDR:3.150
Accuracy:26.645% B**
HSR:28.691% B**
MG-H1 Watchman
M
Kills:2,115
Deaths:459
KDR:4.608
Accuracy:37.228% M
HSR:40.047% A++
T9 CARV-S
A++
Kills:1,670
Deaths:418
KDR:3.995
Accuracy:31.099% A++
HSR:24.012% C+
NS-15M1
A*
Kills:1,651
Deaths:281
KDR:5.875
Accuracy:33.213% A*
HSR:27.196% B+
T7 Mini-Chaingun
A+
Kills:1,177
Deaths:308
KDR:3.821
Accuracy:25.003% A+
HSR:11.980% C
Kills:52,720
Deaths (as Heavy Assault):11,839
Deaths (to Heavy Assaults):6,630
KDR:4.45308
Kill Difference:40,881
Playtime:789.823 hours
Usage:82%
Score:32.067m
Score/min:677
Accuracy (listed only):31.233%
HSR (listed only):27.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A
Kills:2,449
Deaths:835
KDR:2.933
Accuracy:50.948% A
HSR:11.229% D
TRS-12 Uppercut
A++
Kills:2,219
Deaths:828
KDR:2.680
Accuracy:77.395% A++
HSR:10.230% D-
LC3 Jaguar
A+
Kills:1,599
Deaths:419
KDR:3.816
Accuracy:30.579% A+
HSR:17.198% C--
TAS-16 Blackjack
A++
Kills:1,310
Deaths:362
KDR:3.619
Accuracy:81.772% A++
HSR:8.779% D*
SMG-46 Armistice
A++
Kills:1,138
Deaths:257
KDR:4.428
Accuracy:35.268% A++
HSR:16.432% C+
LC2 Lynx
A**
Kills:970
Deaths:181
KDR:5.359
Accuracy:35.952% A**
HSR:24.639% B+
TRAC-5
B++
Kills:428
Deaths:232
KDR:1.845
Accuracy:25.168% B++
HSR:15.888% D
TS4 Haymaker
B+
Kills:381
Deaths:199
KDR:1.915
Accuracy:47.466% B+
HSR:9.186% D*
FA1 Barrage
A**
Kills:332
Deaths:70
KDR:4.743
Accuracy:64.002% A**
HSR:12.651% D
HC1 Cougar
A*
Kills:208
Deaths:77
KDR:2.701
Accuracy:34.412% A*
HSR:19.712% C-
NS-7 PDW
M+
Kills:144
Deaths:13
KDR:11.077
Accuracy:39.512% M+
HSR:20.139% B+
T5 AMC
A*
Kills:87
Deaths:18
KDR:4.833
Accuracy:33.833% A*
HSR:13.793% D*
PDW-16 Hailstorm
B*
Kills:84
Deaths:16
KDR:5.250
Accuracy:28.851% B*
HSR:11.905% D
Kills:11,349
Deaths (as Light Assault):3,507
Deaths (to Light Assaults):4,074
KDR:3.2361
Kill Difference:7,842
Playtime:58.301 hours
Usage:6%
Score:1.648m
Score/min:471
Accuracy (listed only):45.012%
HSR (listed only):14.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:2,449
Deaths:835
KDR:2.933
Accuracy:50.948% A
HSR:11.229% D
TRS-12 Uppercut
A++
Kills:2,219
Deaths:828
KDR:2.680
Accuracy:77.395% A++
HSR:10.230% D-
TAS-16 Blackjack
A++
Kills:1,310
Deaths:362
KDR:3.619
Accuracy:81.772% A++
HSR:8.779% D*
Cycler TRV
M*
Kills:1,172
Deaths:268
KDR:4.373
Accuracy:39.857% M*
HSR:28.328% A
TORQ-9
A**
Kills:1,166
Deaths:247
KDR:4.721
Accuracy:36.542% A**
HSR:34.563% A+
SMG-46 Armistice
A++
Kills:1,138
Deaths:257
KDR:4.428
Accuracy:35.268% A++
HSR:16.432% C+
TAR
A**
Kills:958
Deaths:284
KDR:3.373
Accuracy:35.282% A**
HSR:21.816% C++
TS4 Haymaker
B+
Kills:381
Deaths:199
KDR:1.915
Accuracy:47.466% B+
HSR:9.186% D*
FA1 Barrage
A**
Kills:332
Deaths:70
KDR:4.743
Accuracy:64.002% A**
HSR:12.651% D
T1 Cycler
A*
Kills:296
Deaths:103
KDR:2.874
Accuracy:31.590% A*
HSR:29.392% B**
NS-7 PDW
M+
Kills:144
Deaths:13
KDR:11.077
Accuracy:39.512% M+
HSR:20.139% B+
PDW-16 Hailstorm
B*
Kills:84
Deaths:16
KDR:5.250
Accuracy:28.851% B*
HSR:11.905% D
Kills:11,649
Deaths (as Combat Medic):3,482
Deaths (to Combat Medics):2,608
KDR:3.34549
Kill Difference:8,167
Playtime:52.301 hours
Usage:5%
Score:1.883m
Score/min:600
Accuracy (listed only):47.374%
HSR (listed only):17.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A
Kills:2,449
Deaths:835
KDR:2.933
Accuracy:50.948% A
HSR:11.229% D
TRS-12 Uppercut
A++
Kills:2,219
Deaths:828
KDR:2.680
Accuracy:77.395% A++
HSR:10.230% D-
LC3 Jaguar
A+
Kills:1,599
Deaths:419
KDR:3.816
Accuracy:30.579% A+
HSR:17.198% C--
TAS-16 Blackjack
A++
Kills:1,310
Deaths:362
KDR:3.619
Accuracy:81.772% A++
HSR:8.779% D*
LC2 Lynx
A**
Kills:970
Deaths:181
KDR:5.359
Accuracy:35.952% A**
HSR:24.639% B+
TRAC-5
B++
Kills:428
Deaths:232
KDR:1.845
Accuracy:25.168% B++
HSR:15.888% D
TS4 Haymaker
B+
Kills:381
Deaths:199
KDR:1.915
Accuracy:47.466% B+
HSR:9.186% D*
FA1 Barrage
A**
Kills:332
Deaths:70
KDR:4.743
Accuracy:64.002% A**
HSR:12.651% D
AMR-66
A**
Kills:302
Deaths:69
KDR:4.377
Accuracy:41.907% A**
HSR:24.172% C+
HC1 Cougar
A*
Kills:208
Deaths:77
KDR:2.701
Accuracy:34.412% A*
HSR:19.712% C-
T5 AMC
A*
Kills:87
Deaths:18
KDR:4.833
Accuracy:33.833% A*
HSR:13.793% D*
Kills:10,285
Deaths (as Engineer):3,290
Deaths (to Engineers):3,577
KDR:3.12614
Kill Difference:6,995
Playtime:21.761 hours
Usage:2%
Score:0.667m
Score/min:511
Accuracy (listed only):47.585%
HSR (listed only):15.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:1,138
Deaths:257
KDR:4.428
Accuracy:35.268% A++
HSR:16.432% C+
NS-44 Commissioner
A+
Kills:817
Deaths:529
KDR:1.544
Accuracy:48.045% A+
HSR:21.787% C+
RAMS .50M
A++
Kills:450
Deaths:47
KDR:9.574
Accuracy:50.065% A++
HSR:79.556% C++
TSAR-42
A*
Kills:371
Deaths:45
KDR:8.244
Accuracy:53.188% A*
HSR:71.429% C**
T4 AMP
A
Kills:207
Deaths:111
KDR:1.865
Accuracy:35.060% A
HSR:15.942% D
TX1 Repeater
B**
Kills:166
Deaths:135
KDR:1.230
Accuracy:30.348% B**
HSR:19.277% C
NS-7 PDW
M+
Kills:144
Deaths:13
KDR:11.077
Accuracy:39.512% M+
HSR:20.139% B+
TX2 Emperor
B*
Kills:143
Deaths:105
KDR:1.362
Accuracy:34.396% B*
HSR:11.888% D*
NS-44P Commissioner
A+
Kills:130
Deaths:79
KDR:1.646
Accuracy:54.075% A+
HSR:37.692% A
NS-44 Commissioner AE
A*
Kills:116
Deaths:46
KDR:2.522
Accuracy:58.377% A*
HSR:37.069% A
PDW-16 Hailstorm
B*
Kills:84
Deaths:16
KDR:5.250
Accuracy:28.851% B*
HSR:11.905% D
SOAS-20
M+
Kills:82
Deaths:19
KDR:4.316
Accuracy:42.472% M+
HSR:6.098% F--
M77-B
B**
Kills:82
Deaths:29
KDR:2.828
Accuracy:44.214% B**
HSR:60.976% F
NS-44G Commissioner
A
Kills:71
Deaths:37
KDR:1.919
Accuracy:51.889% A
HSR:19.718% D
TX1-FB Repeater
A++
Kills:67
Deaths:39
KDR:1.718
Accuracy:38.534% A++
HSR:26.866% B+
Kills:4,068
Deaths (as Infiltrator):1,507
Deaths (to Infiltrators):2,747
KDR:2.6994
Kill Difference:2,561
Playtime:21.405 hours
Usage:2%
Score:0.547m
Score/min:426
Accuracy (listed only):42.953%
HSR (listed only):30.452%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:637
Deaths:126
KDR:5.056
Accuracy:26.255% A*
HSR:18.053% C--
MRC3 Mercy
A*
Kills:630
Deaths:126
KDR:5
Accuracy:25.905% A*
HSR:17.778% C--
M2 Mutilator
C+
Kills:146
Deaths:46
KDR:3.174
Accuracy:9.708% D*
HSR:18.493% C+
M2 Mutilator
D
Kills:143
Deaths:56
KDR:2.554
Accuracy:9.486% D*
HSR:15.385% D
M3 Pounder HEG
A+
Kills:125
Deaths:43
KDR:2.907
Accuracy:50.999% A+
HSR:4% B+
M3 Pounder HEG
A++
Kills:87
Deaths:37
KDR:2.351
Accuracy:56.231% A++
HSR:5.747% A++
Kills:1,768
Deaths (as MAX Suit):217
Deaths (to MAX Suits):1,789
KDR:8.14747
Kill Difference:1,551
Playtime:18.522 hours
Usage:2%
Score:0.928m
Score/min:835
Accuracy (listed only):29.764%
HSR (listed only):13.243%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:345
V. Kills:5 N/A
Deaths:91
KDR:3.791
Accuracy:29.650% C+
KPH:30.700 C-
VKPH:0.400 D**
Hellfire Rocket Pods
A*
Kills:133
V. Kills:13 N/A
Deaths:11
KDR:12.091
Accuracy:56.648% B**
KPH:203.100 A*
VKPH:19.800 B+
Kills:478 (345 + 0)
Deaths:102
KDR:4.686
VKDR:0.176
Vehicle Kills:18
Kill Difference:376
Playtime:11.888 hours
Usage:1%
Score:0.156m
Score/min:219
Piloting Accuracy:29.650%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:167
V. Kills:9 N/A
Deaths:16
KDR:10.438
Accuracy:45.969% C
KPH:92.400 A++
VKPH:5 D-
C75 Viper
A++
Kills:65
V. Kills:4 N/A
Deaths:8
KDR:8.125
Accuracy:24.317% D**
KPH:63.100 A++
VKPH:3.900 D--
Kills:232 (232 + 0)
Deaths:24
KDR:9.667
VKDR:0.542
Vehicle Kills:13
Kill Difference:208
Playtime:2.838 hours
Usage:0%
Score:0.076m
Score/min:445
Driving Accuracy:24.317%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:102
V. Kills:3 N/A
Deaths:7
KDR:14.571
Accuracy:32.272% D--
KPH:71.100 B**
VKPH:2.100 D*
Kills:102 (102 + 0)
Deaths:7
KDR:14.571
VKDR:0.429
Vehicle Kills:3
Kill Difference:95
Playtime:1.435 hours
Usage:0%
Score:0.034m
Score/min:394
Driving Accuracy:32.272%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:105
V. Kills:3 N/A
Deaths:9
KDR:11.667
Accuracy:20.291% F-
KPH:82 C-
VKPH:2.300 D*
Kills:105 (0 + 105)
Deaths:9
KDR:11.667
VKDR:0.333
Vehicle Kills:3
Kill Difference:96
Playtime:1.281 hours
Usage:0%
Score:0.031m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:20.291%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 17,28017,1923,2605.274A1.6033.871%A*33.847%A107.7M+N/A433159.7h9.2B**27B**
T9 CARV 13,82313,7603,4583.979A++0.3129.597%A*26.388%B+91.4M*N/A401150.6h10B**33.8B**
TMG-50 6,5906,5701,6264.041M+0.3730.343%A++25.129%C*85.4A*N/A43476.9h9.2B*30.2B*
T9A "Butcher" 3,4033,3847124.753A+1.0831.37%A+24.675%C124.4A**N/A46127.2h10B++31.8B**
T32 Bull 2,9582,9395994.907M++1.2433.962%A++30.248%B*107.7MN/A46527.3h9.4B**27.6B**
AS16 NightHawk 2,4522,4498352.933A++0.7450.948%A11.229%D83.6A*N/A36129.3h3.4B**6.7B*
T16 Rhino 2,2722,2627183.15A*0.5226.645%B**28.691%B**68.1A++N/A31733.2h10.7B*40.3B*
NS Decimator 3,0242,2598602.627A*1.0468.907%B**2.125%C+64.5A*21.9B++59035h3.5B*5.1B**
TRS-12 Uppercut 2,2222,2198282.68A+0.9977.395%A++10.23%D-86A++N/A34625.8h1.8A2.3B**
MG-H1 Watchman 2,1352,1154594.608A*0.9437.228%M40.047%A++96.1A*N/A27022h10.5B**28.2B**
T9 CARV-S 1,6741,6704183.995A++0.3231.099%A++24.012%C+98.8A**N/A50516.9h9.4B**30.1B*
NS-15M1 1,6541,6512815.875M*2.2033.213%A*27.196%B+111.6MN/A48514.8h9.6B**28.8B*
LC3 Jaguar 1,6011,5994193.816A++0.1430.579%A+17.198%C--82A**N/A35019.5h9.9B*32.2B*
TAS-16 Blackjack 1,3101,3103623.619A**0.0581.772%A++8.779%D*133.7M**N/A7169.8h1.6A+1.9B**
ML-7 1,4011,1843603.289S0.3870.289%A++3.885%B++57.5M+10.5C62620.6h4.2A6A
T7 Mini-Chaingun 1,1801,1773083.821M*0.1525.003%A+11.98%C114.3SN/A70510.3h9.9B**39.8B*
Cycler TRV 1,1841,1722684.373M0.7039.857%M*28.328%A95.3M++1A+28712.3h10.5B**26.3A
TORQ-9 1,1781,1662474.721M1.0536.542%A**34.563%A+113.2M**1.2A++55610.3h11.4B**31.3A
SMG-46 Armistice 1,1391,1382574.428M*0.7635.268%A++16.432%C+89.6M++N/A41612.7h10.7B**30.3B**
LC2 Lynx 9829701815.359M*1.6935.952%A**24.639%B+118.3S1.5M++5048.2h11.4B*31.8B**
TAR 9709582843.373A0.3035.282%A**21.816%C++76A*1A31512.6h10.3B**29.2A
NS-44 Commissioner 8228175291.544B+2.1348.045%A+21.787%C+108.9M++N/A4927.5h3.2B++6.7B*
MRC3 Mercy 6436371265.056A1.3826.255%A*18.053%C--75.8M*N/A3658.4h15.3B**58.4B**
MRC3 Mercy 6366301265A1.3325.905%A*17.778%C--75M*N/A3718.4h15.1B**58.4B**
Anti-Vehicle Grenade 6295741574N/A570.3354.702%B+N/A574B**55C--41791h3.3A6.1B**
RAMS .50M 450450479.574A++5.9050.065%A++79.556%C++66.2A**N/A3516.8h1.7B**3.4B**
TRAC-5 4334282321.845A+1.8325.168%B++15.888%D38.6A+N/A30511.1h11.9B++47.3B++
TS4 Haymaker 3823811991.915B++1.7647.466%B+9.186%D*56.9AN/A2296.7h3.7B++7.8B++
TSAR-42 372371458.244A+4.5753.188%A*71.429%C**100.3M+N/A4843.7h1.9B*3.6B**
M14 Banshee 350345913.791C+0.1229.65%C+1.159%C++30.8C-N/A15811.2h11.6B++39.2B++
FA1 Barrage 335332704.743S1.0764.002%A**12.651%D107.1S1A++6003.1h3.2A4.9B**
AMR-66 306302694.377S0.7141.907%A**24.172%C+75.5M**1B**4194h6A14.4B**
T1 Cycler 2972961032.874A++0.8031.59%A*29.392%B**70.5M+N/A5404.2h11.7B**36.9B**
Sticky Grenade 2552541254N/A250.3362.069%AN/A2540M**10C141290.1h1A1.6B**
Frag Grenade 2542531253N/A249.3349.001%B+N/A632.5B++2.5D--39030.4h2.8B**5.7B*
HC1 Cougar 211208772.701A+0.9734.412%A*19.712%C-80M1.2A*5842.6h10.1B++29.3B*
T4 AMP 2082071111.865B*1.8135.06%A15.942%D159.2SN/A8611.3h11.1B*31.6B*
L100 Python HESH 1761671610.438C+6.7745.969%C2.395%B++92.8A++5D-4131.8h2.3B**5B*
TX1 Repeater 1701661351.23B++2.4430.348%B**19.277%C97.6M*2.4M++7001.7h10.9B++36B++
Chainblade 17514918,1330.008C-3.6652.659%A*N/A0.2DN/A1764.3h2.7C++5.2B+
M2 Mutilator 147146463.174B**0.509.708%D*18.493%C+33.2B++N/A1714.4h13.2A136.4C++
NS-7 PDW 1441441311.077U7.4139.512%M+20.139%B+144SN/A9071h10.8B**27.3B**
M2 Mutilator 143143562.554B+1.129.486%D*15.385%D30.4B+N/A1674.7h14.5B*152.4C+
TX2 Emperor 1441431051.362B+2.3134.396%B*11.888%D*95.3M++N/A4631.5h8.5B+24.6B++
Hellfire Rocket Pods 1461331112.091B++8.4256.648%B**4.511%S190A++18.6B+12560.7h15.1B+26.7B++
NS-44P Commissioner 132130791.646B+2.0354.075%A+37.692%A130A++2M*4091h2.7B*4.9B*
M3 Pounder HEG 130125432.907B*0.7650.999%A+4%B+41.7M1.7D--5153h9A17.6B**
NS-44 Commissioner AE 117116462.522B**1.1558.377%A*37.069%A145M1.3A+3090.8h2.9B++4.9B**
Ripper 1221141,0740.106C*3.5723.75%C15.79%C+2.2CN/A650.9h1.3B+5.6C+
P525 Marauder-H 108105911.667C+8.0020.291%F-N/A80.8C-2.3D*4001.3h6.1B+30.1D
T2 Striker 2221021310.779B+2.8964.308%AN/A13.8C*16.2B**4437.4h44.1C++68.6B+
P2-120 HESH 105102714.571C++10.9032.272%D--1.961%A+72.9B**2.1D*3941.4h3.7B**11.4B
M3 Pounder HEG 9687372.351B+1.3256.231%A++5.747%A++34.8A++3.6C+3832.5h13B*23.1B*
T5 AMC 8787184.833M**1.1633.833%A*13.793%D*66.9MN/A10461.3h10.1B**29.9B**
PDW-16 Hailstorm 8484165.25S1.5828.851%B*11.905%D120SN/A9640.7h9.8B**34.1B*
SOAS-20 8282194.316A*0.6442.472%M+6.098%F--74.5A*N/A5541.1h10.8B+25.4B**
C-4 11282372.216B+1.4637.931%A*N/A91.1C**33.3C**25700.9h1.2B++3.2B**
M77-B 8282292.828B+0.8444.214%B**60.976%F28.3C++N/A2162.9h3.1D-7.1C++
NS-44G Commissioner 7171371.919B+1.7551.889%A19.718%D101.4B**N/A4790.7h2.9B+5.6B++
TX1-FB Repeater 6767391.718B+1.9538.534%A++26.866%B+134A*N/A7190.5h11.1C*28.7B*
C75 Viper 696588.125B*4.4524.317%D**1.538%C+65A*4D-4991h5.3A22B*
NS Decimator-G 7454183A0.6772.5%B**5.556%B*54C**20C+6251h4.8C6.7C++
M12 Kobalt 5352152B*48.3327.631%B**23.077%A260M5C+7470.2h16.1C**58.1B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit255641.1h
Motion Spotter01350.1h
Hellion G0620h
Spawn Beacon24270.4h
Nano-Armor Kit6352,2303.8h
Nanite Revive Grenade02020.1h
Medical Applicator9156,2654.4h
T7 Mini-Chaingun AE01210.1h
Medical Kit1,89814,70877.2h
Recon Detection Device0880.1h
Ammunition Package8870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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