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Signifer Hater FabricatorGeneral[GOTR] FabricatorGeneral
VS BR 58

KDR: 2.85

Score: 32.2m

Last Seen: Oct 11th, 2019 12:08 AM
- OFFLINE - 219.8 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
Level Progress (to 59): 70%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 Lasher X2 Supernova VPC NS-11C NS-15M1 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,421,136 MLG Score: 1136
Fun Score: N/A
Cheeseburgers Flipped: 1321TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.474%19.659%46133118348,9203.98209-1.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.163%0.451B+-0.184C-0.214CHEAD ++ (~7.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.385C**10.80.246C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.237%1.36%30321214956478952996%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.762%0.615B+-0.209C-1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.832B++11.80.779B++15.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.18%1.241%328412122,74010585572.58735491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.428%-0.467D-0.85D--0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+5.40.569B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.819%2.533%155812089087134011.27349226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.434%-0.123C+-0.473D-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.651B+14.60.636B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.321%81.716%15521214711128220.554602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.888%1.262A0.947B*0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.80.446B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.994%12.033%155312131,8451032151.78779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.174%-0.294C-0.514D-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.269C*3.70.247C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
32.2m198.8%299 (17.9k)287 (17.2k)2.8468672,85425,5913.191258 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216146922.456%16.567%37204:2329

15% Engineer51% Heavy Assault16% Light Assault9% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 1:43 AMApr 2nd, 2013 6:07 PMOct 19th, 2019 6:02 AM (17h) (PST)Oct 10th, 2019 9:26 PM (9d) (PST)Oct 10th, 2019 8:08 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5482323160.6490.2280.1081.3610.0351136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,88113,91218,9693914682217,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1870.3h/77.9d 8,812 12,070 11,702 152.7k 3,674 7,295 3,951 61.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:15,233
Deaths:3,789
KDR:4.020
Accuracy:23.298% B+
HSR:20.771% D
Betelgeuse 54-A
C-
Kills:4,201
Deaths:1,336
KDR:3.144
Accuracy:24.300% C-
HSR:19.686% D**
SVA-88
D-
Kills:2,426
Deaths:955
KDR:2.540
Accuracy:18.523% D--
HSR:19.580% D-
NS-15M1
B*
Kills:1,276
Deaths:431
KDR:2.961
Accuracy:27.371% B*
HSR:23.119% C++
NS-15M AE
C+
Kills:1,258
Deaths:373
KDR:3.373
Accuracy:24.872% C+
HSR:20.429% D
Flare VE6
B+
Kills:1,258
Deaths:344
KDR:3.657
Accuracy:25.965% B+
HSR:20.032% D
VE-H Maw
C
Kills:1,173
Deaths:708
KDR:1.657
Accuracy:24.323% C
HSR:21.910% C--
Pulsar LSW
D-
Kills:1,163
Deaths:407
KDR:2.857
Accuracy:18.551% D-
HSR:16.509% D--
NS-15M2
B+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:27.259% B+
HSR:21.792% C--
VX29 Polaris
C+
Kills:1,160
Deaths:357
KDR:3.249
Accuracy:23.420% C+
HSR:18.707% D
Ursa
D
Kills:1,156
Deaths:514
KDR:2.249
Accuracy:18.515% D
HSR:19.377% D
NSX-P Naginata
C+
Kills:940
Deaths:697
KDR:1.349
Accuracy:22.736% C+
HSR:27.021% C
Kills:32,405
Deaths (as Heavy Assault):10,194
Deaths (to Heavy Assaults):7,990
KDR:3.17883
Kill Difference:22,211
Playtime:960.775 hours
Usage:51%
Score:18.699m
Score/min:324
Accuracy (listed only):23.261%
HSR (listed only):20.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,342
Deaths:360
KDR:3.728
Accuracy:26.957% B+
HSR:13.636% D--
Solstice SF
B++
Kills:1,265
Deaths:394
KDR:3.211
Accuracy:27.290% B++
HSR:10.198% D*
Eclipse VE3A
C
Kills:1,168
Deaths:418
KDR:2.794
Accuracy:25.691% C
HSR:16.438% D
NS-7 PDW
B+
Kills:1,163
Deaths:402
KDR:2.893
Accuracy:27.951% B+
HSR:15.993% C
Thanatos VE70
C**
Kills:1,162
Deaths:489
KDR:2.376
Accuracy:42.171% C**
HSR:11.532% D--
VX6-7
C*
Kills:1,161
Deaths:346
KDR:3.355
Accuracy:25.447% C*
HSR:17.571% D
Eridani SX5
C
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:25.128% C
HSR:16.293% C--
Zenith VX-5
C+
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:24.915% C+
HSR:17.241% D
NS-7G PDW
B
Kills:1,159
Deaths:462
KDR:2.509
Accuracy:25.859% B
HSR:16.048% C
Solstice Burst
C
Kills:1,154
Deaths:392
KDR:2.944
Accuracy:24.960% C
HSR:17.851% D-
Solstice VE3
B
Kills:1,153
Deaths:214
KDR:5.388
Accuracy:22.655% C+
HSR:21.856% B
Pulsar C
C+
Kills:1,126
Deaths:249
KDR:4.522
Accuracy:21.008% D
HSR:22.647% C+
Serpent VE92
D
Kills:1,119
Deaths:227
KDR:4.930
Accuracy:18.963% D--
HSR:17.069% D
Pandora VX25
D
Kills:584
Deaths:178
KDR:3.281
Accuracy:32.951% D
HSR:13.185% D
Sirius SX12
C+
Kills:373
Deaths:164
KDR:2.274
Accuracy:23.875% C+
HSR:12.601% D-
VE-C Horizon
B++
Kills:270
Deaths:209
KDR:1.292
Accuracy:29.511% D
HSR:29.259% B++
Phobos VX86
D-
Kills:99
Deaths:79
KDR:1.253
Accuracy:25.507% F**
HSR:11.111% D-
VE-S Canis
B+
Kills:62
Deaths:50
KDR:1.240
Accuracy:29.724% B+
HSR:9.677% D*
MKV Suppressed
C+
Kills:55
Deaths:40
KDR:1.375
Accuracy:25.728% C+
HSR:18.182% C
Kills:16,735
Deaths (as Light Assault):5,463
Deaths (to Light Assaults):4,757
KDR:3.06334
Kill Difference:11,272
Playtime:296.999 hours
Usage:16%
Score:5.053m
Score/min:284
Accuracy (listed only):26.647%
HSR (listed only):16.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,175
Deaths:558
KDR:2.106
Accuracy:23.932% C+
HSR:22.383% C+
NS-7 PDW
B+
Kills:1,163
Deaths:402
KDR:2.893
Accuracy:27.951% B+
HSR:15.993% C
Thanatos VE70
C**
Kills:1,162
Deaths:489
KDR:2.376
Accuracy:42.171% C**
HSR:11.532% D--
Eridani SX5
C
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:25.128% C
HSR:16.293% C--
NS-7G PDW
B
Kills:1,159
Deaths:462
KDR:2.509
Accuracy:25.859% B
HSR:16.048% C
Pandora VX25
D
Kills:584
Deaths:178
KDR:3.281
Accuracy:32.951% D
HSR:13.185% D
H-V45
C++
Kills:429
Deaths:250
KDR:1.716
Accuracy:24.672% C++
HSR:18.648% C
Sirius SX12
C+
Kills:373
Deaths:164
KDR:2.274
Accuracy:23.875% C+
HSR:12.601% D-
Pulsar VS1
B+
Kills:364
Deaths:305
KDR:1.193
Accuracy:26.067% B+
HSR:18.956% C
Phobos VX86
D-
Kills:99
Deaths:79
KDR:1.253
Accuracy:25.507% F**
HSR:11.111% D-
VE-S Canis
B+
Kills:62
Deaths:50
KDR:1.240
Accuracy:29.724% B+
HSR:9.677% D*
MKV Suppressed
C+
Kills:55
Deaths:40
KDR:1.375
Accuracy:25.728% C+
HSR:18.182% C
Kills:7,785
Deaths (as Combat Medic):3,364
Deaths (to Combat Medics):2,903
KDR:2.31421
Kill Difference:4,421
Playtime:83.451 hours
Usage:4%
Score:1.423m
Score/min:284
Accuracy (listed only):27.797%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,342
Deaths:360
KDR:3.728
Accuracy:26.957% B+
HSR:13.636% D--
Solstice SF
B++
Kills:1,265
Deaths:394
KDR:3.211
Accuracy:27.290% B++
HSR:10.198% D*
Eidolon VE33
B+
Kills:1,168
Deaths:402
KDR:2.905
Accuracy:31.023% B+
HSR:28.938% B+
Eclipse VE3A
C
Kills:1,168
Deaths:418
KDR:2.794
Accuracy:25.691% C
HSR:16.438% D
Thanatos VE70
C**
Kills:1,162
Deaths:489
KDR:2.376
Accuracy:42.171% C**
HSR:11.532% D--
VX6-7
C*
Kills:1,161
Deaths:346
KDR:3.355
Accuracy:25.447% C*
HSR:17.571% D
Zenith VX-5
C+
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:24.915% C+
HSR:17.241% D
Solstice Burst
C
Kills:1,154
Deaths:392
KDR:2.944
Accuracy:24.960% C
HSR:17.851% D-
Solstice VE3
B
Kills:1,153
Deaths:214
KDR:5.388
Accuracy:22.655% C+
HSR:21.856% B
Pulsar C
C+
Kills:1,126
Deaths:249
KDR:4.522
Accuracy:21.008% D
HSR:22.647% C+
Serpent VE92
D
Kills:1,119
Deaths:227
KDR:4.930
Accuracy:18.963% D--
HSR:17.069% D
Pandora VX25
D
Kills:584
Deaths:178
KDR:3.281
Accuracy:32.951% D
HSR:13.185% D
VE-C Horizon
B++
Kills:270
Deaths:209
KDR:1.292
Accuracy:29.511% D
HSR:29.259% B++
Phobos VX86
D-
Kills:99
Deaths:79
KDR:1.253
Accuracy:25.507% F**
HSR:11.111% D-
Kills:13,931
Deaths (as Engineer):4,360
Deaths (to Engineers):4,849
KDR:3.19518
Kill Difference:9,571
Playtime:289.033 hours
Usage:15%
Score:4.063m
Score/min:234
Accuracy (listed only):27.075%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,163
Deaths:402
KDR:2.893
Accuracy:27.951% B+
HSR:15.993% C
Eridani SX5
C
Kills:1,160
Deaths:387
KDR:2.997
Accuracy:25.128% C
HSR:16.293% C--
NS-7G PDW
B
Kills:1,159
Deaths:462
KDR:2.509
Accuracy:25.859% B
HSR:16.048% C
Parallax VX3
B**
Kills:544
Deaths:77
KDR:7.065
Accuracy:45.850% B**
HSR:85.294% B**
NS-44 Commissioner
C+
Kills:443
Deaths:400
KDR:1.108
Accuracy:35.938% C+
HSR:9.707% F
Sirius SX12
C+
Kills:373
Deaths:164
KDR:2.274
Accuracy:23.875% C+
HSR:12.601% D-
Nyx VX31
C*
Kills:243
Deaths:96
KDR:2.531
Accuracy:35.130% C*
HSR:22.634% D
Spiker
C+
Kills:221
Deaths:186
KDR:1.188
Accuracy:28.416% C+
HSR:18.552% C
XM98
C++
Kills:167
Deaths:27
KDR:6.185
Accuracy:37.681% C++
HSR:70.060% C--
VE-S Canis
B+
Kills:62
Deaths:50
KDR:1.240
Accuracy:29.724% B+
HSR:9.677% D*
Beamer VS3
D*
Kills:57
Deaths:33
KDR:1.727
Accuracy:15.684% F
HSR:14.035% D*
MKV Suppressed
C+
Kills:55
Deaths:40
KDR:1.375
Accuracy:25.728% C+
HSR:18.182% C
Kills:5,647
Deaths (as Infiltrator):2,324
Deaths (to Infiltrators):3,343
KDR:2.42986
Kill Difference:3,323
Playtime:66.782 hours
Usage:4%
Score:0.632m
Score/min:158
Accuracy (listed only):29.747%
HSR (listed only):25.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,247
Deaths:289
KDR:4.315
Accuracy:17.012% D
HSR:16.039% D--
Blueshift VM5
D
Kills:1,161
Deaths:295
KDR:3.936
Accuracy:16.473% D
HSR:16.538% D-
Quasar VM1
C
Kills:1,147
Deaths:338
KDR:3.393
Accuracy:14.704% C
HSR:15.170% D
Quasar VM1
D
Kills:1,141
Deaths:365
KDR:3.126
Accuracy:15.241% D
HSR:17.266% D
Cosmos VM3
B++
Kills:232
Deaths:99
KDR:2.343
Accuracy:21.275% B++
HSR:21.983% B++
NS-10 Burster
C
Kills:121
Deaths:75
KDR:1.613
Accuracy:27.255% C
HSR:4.132% D
NS-10 Burster
B*
Kills:115
Deaths:75
KDR:1.533
Accuracy:27.289% C
HSR:8.696% B*
Cosmos VM3
C++
Kills:113
Deaths:62
KDR:1.823
Accuracy:17.639% C++
HSR:13.274% D*
Comet VM2
C++
Kills:111
Deaths:74
KDR:1.500
Accuracy:44.128% C++
HSR:4.505% C++
Comet VM2
C+
Kills:99
Deaths:70
KDR:1.414
Accuracy:44.861% C+
HSR:1.010% D**
Kills:5,487
Deaths (as MAX Suit):871
Deaths (to MAX Suits):1,379
KDR:6.29966
Kill Difference:4,616
Playtime:165.438 hours
Usage:9%
Score:2.350m
Score/min:237
Accuracy (listed only):24.588%
HSR (listed only):11.861%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:828
V. Kills:42 N/A
Deaths:130
KDR:6.369
Accuracy:42.331% C*
KPH:41.100 C+
VKPH:2.100 D
Dual Photon Pods
C--
Kills:128
V. Kills:18 N/A
Deaths:10
KDR:12.800
Accuracy:47.315% C--
KPH:46.900 D
VKPH:6.600 D--
Kills:956 (828 + 0)
Deaths:140
KDR:6.829
VKDR:0.429
Vehicle Kills:60
Kill Difference:816
Playtime:22.886 hours
Usage:1%
Score:0.265m
Score/min:193
Piloting Accuracy:42.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:100
V. Kills:27 357%
Deaths:10
KDR:10
Accuracy:63.112% M
KPH:61.400 A
VKPH:16.600 D
L105 Zephyr
N/A
Kills:50
V. Kills:4 N/A
Deaths:9
KDR:5.556
Accuracy:43.579% N/A
KPH:49.600 N/A
VKPH:4 N/A
Kills:150 (0 + 150)
Deaths:19
KDR:7.895
VKDR:1.632
Vehicle Kills:31
Kill Difference:131
Playtime:2.637 hours
Usage:0%
Score:0.070m
Score/min:444
Piloting Accuracy:N/A%
Gunner Accuracy:43.579%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,154
V. Kills:106 N/A
Deaths:39
KDR:29.590
Accuracy:35.182% C--
KPH:77.300 M
VKPH:7.100 C
L100 Python HEAT
B**
Kills:500
V. Kills:71 N/A
Deaths:40
KDR:12.500
Accuracy:47.936% C
KPH:44.500 B**
VKPH:6.300 D*
L100 Python AP
D
Kills:84
V. Kills:35 233%
Deaths:8
KDR:10.500
Accuracy:43.007% F
KPH:21.800 D
VKPH:9.100 F
Skyguard
C**
Kills:66
V. Kills:43 150%
Deaths:13
KDR:5.077
Accuracy:31.190% C**
KPH:10.300 D
VKPH:6.700 D-
Kills:1,804 (1,804 + 0)
Deaths:100
KDR:18.040
VKDR:2.550
Vehicle Kills:255
Kill Difference:1,704
Playtime:36.399 hours
Usage:2%
Score:0.561m
Score/min:257
Driving Accuracy:31.190%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,352
V. Kills:106 N/A
Deaths:
KDR:
Accuracy:62.280% A
KPH:61.500 B**
VKPH:4.800 D-
Supernova PC
B**
Kills:1,020
V. Kills:168 N/A
Deaths:31
KDR:32.903
Accuracy:54.456% B+
KPH:32.900 B**
VKPH:5.400 D-
Saron HRB
C**
Kills:328
V. Kills:189 173%
Deaths:26
KDR:12.615
Accuracy:46.432% C**
KPH:24.600 C+
VKPH:14.200 C+
Proton II PPA
B+
Kills:147
V. Kills:7 N/A
Deaths:3
KDR:49
Accuracy:25.282% C*
KPH:69 B+
VKPH:3.300 C+
E540 Halberd
C+
Kills:72
V. Kills:28 248%
Deaths:7
KDR:10.286
Accuracy:40.480% D-
KPH:30.100 C+
VKPH:11.700 D
Kills:2,919 (2,372 + 547)
Deaths:67
KDR:43.567
VKDR:7.433
Vehicle Kills:498
Kill Difference:2,852
Playtime:70.884 hours
Usage:4%
Score:1.291m
Score/min:304
Driving Accuracy:54.456%
Gunner Accuracy:40.480%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:104
V. Kills:45 226%
Deaths:17
KDR:6.118
Accuracy:52.058% D
KPH:29.400 D
VKPH:12.700 D--
M40 Fury-H
D
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:35.112% D
KPH:54.400 D
VKPH:1.100 D*
Kills:155 (0 + 155)
Deaths:19
KDR:8.158
VKDR:2.421
Vehicle Kills:46
Kill Difference:136
Playtime:4.471 hours
Usage:0%
Score:0.064m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:35.112%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:144
V. Kills:23 N/A
Deaths:15
KDR:9.600
Accuracy:29.084% D
KPH:32.200 C-
VKPH:5.100 D-
M40 Fury
D
Kills:121
V. Kills:15 N/A
Deaths:8
KDR:15.125
Accuracy:30.869% D
KPH:31.300 D-
VKPH:3.900 D*
M20 Basilisk
C
Kills:86
V. Kills:18 453%
Deaths:23
KDR:3.739
Accuracy:32.956% D
KPH:16.700 C
VKPH:3.500 D*
M60-G Bulldog
C
Kills:64
V. Kills:8 N/A
Deaths:16
KDR:4
Accuracy:30.816% C
KPH:12.800 D--
VKPH:1.600 D*
M20 Basilisk
C-
Kills:56
V. Kills:8 N/A
Deaths:17
KDR:3.294
Accuracy:31.772% D
KPH:15.900 C-
VKPH:2.300 D**
Kills:471 (0 + 471)
Deaths:79
KDR:5.962
VKDR:0.911
Vehicle Kills:72
Kill Difference:392
Playtime:22.039 hours
Usage:1%
Score:0.192m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:31.772%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 15,30115,2333,7894.02A++1.1723.298%B+20.771%D66.8A+N/A219228.2h10.2B*43.8C*
Betelgeuse 54-A 4,2324,2011,3363.144C++0.3024.3%C-19.686%D**76.4C**N/A21755h10.7C++44C+
SVA-88 2,4452,4269552.54B+0.3118.523%D--19.58%D-25.1DN/A8096.6h12C++64.7C
Lasher X2 1,7571,7347782.229A*0.6229.686%B+2.941%D27.3CN/A9063.6h20.7C+69.7B+
Supernova VPC 1,4581,35211352U1,349.1562.28%AN/A61.5B**4.8D-48122h2.1A3.3A
NS-11C 1,3471,3423603.728M++0.8826.957%B+13.636%D--75.8A*N/A27817.7h10.5B*39.1B++
NS-15M1 1,2791,2764312.961B**0.1127.371%B*23.119%C++82.3A+N/A43215.5h11.6B+42.3B+
Solstice SF 1,2771,2653943.211A**0.3627.29%B++10.198%D*50.6A*N/A21025h6.8B++24.8B**
NS-15M AE 1,2631,2583733.373B+0.5324.872%C+20.429%D71.1B+N/A21217.7h11.7C++47C++
Flare VE6 1,2601,2583443.657A**0.8125.965%B+20.032%D66.9B*N/A30518.8h9.6B+36.8B+
Blueshift VM5 1,2651,2472894.315B**1.4717.012%D16.039%D--20.8DN/A7759.9h12.2A71.5B+
Corvus VA55 1,1911,1755582.106A0.7423.932%C+22.383%C+29.3C+N/A10240.1h11.6B48.5C**
VE-H Maw 1,1891,1737081.657C++1.1924.323%C21.91%C--51C++N/A18623h11.2C+46C++
Eidolon VE33 1,1881,1684022.905A+0.0631.023%B+28.938%B+44.8B**N/A15726.1h7.9B+25.5B+
Eclipse VE3A 1,1781,1684182.794A0.0525.691%C16.438%D73.5AN/A21315.9h11B+42.7B
NS-7 PDW 1,1651,1634022.893A**0.0527.951%B+15.993%C61.5A++N/A33718.9h11.7B*41.9B++
Pulsar LSW 1,1681,1634072.857A0.0118.551%D-16.509%D--24.6DN/A8647.3h12.9C+69.4C
Thanatos VE70 1,1731,1624892.376A++0.4742.171%C**11.532%D--35.8B+N/A13232.5h3.8B*9.1B++
Blueshift VM5 1,1801,1612953.936B*1.0916.473%D16.538%D-19.3D-N/A7560.1h12.8B**77.4B
VX6-7 1,1641,1613463.355A++0.5125.447%C*17.571%D47.4B+N/A17824.5h10.4B++40.8B+
NS-15M2 1,1691,1612834.102A+1.2627.259%B+21.792%C--88.6A+N/A26613.1h10.7B++39.2B+
Eridani SX5 1,1681,1603872.997A++0.1525.128%C16.293%C--55.2B*N/A17421h11B+43.9C**
Zenith VX-5 1,1661,1604032.878A*0.0324.915%C+17.241%D56.6B*N/A19820.5h10.6B*42.6B+
VX29 Polaris 1,1631,1603573.249A+0.4023.42%C+18.707%D54.5B+N/A29321.3h12C**51.2C*
NS-7G PDW 1,1601,1594622.509A++0.3425.859%B16.048%C61.6A+N/A19518.8h12.3B++47.5B+
Ursa 1,1621,1565142.249A0.6018.515%D19.377%D24.3C--N/A9547.6h11.4C++61.4C+
C75 Viper 1,2601,1543929.59S26.7435.182%C--N/A77.4M7.1C30914.9h3.6A++10.3A
Solstice Burst 1,1581,1543922.944B**0.1024.96%C17.851%D-61.7B*N/A20918.7h10.3B**41.1B+
Solstice VE3 1,1591,1532145.388S2.5422.655%C+21.856%B37.2B**N/A19431h11.5B*50.8B
Quasar VM1 1,1581,1473383.393A0.5514.704%C15.17%D21.1C+N/A7554.4h10.3A70.2B+
Quasar VM1 1,1511,1413653.126B+0.2815.241%D17.266%D21.1DN/A6154.1h10.7B**70.1B
Pulsar C 1,1371,1262494.522A*1.6821.008%D22.647%C+24.1C+N/A11646.7h10.5B+50C*
Serpent VE92 1,1291,1192274.93M*2.0818.963%D--17.069%D15.9DN/A10770.4h13.1C++68.9C+
Supernova PC 1,1881,0203132.903M**30.0654.456%B+1.078%D-32.9B**5.4D-17831h2.5A++4.6A+
NSX-P Naginata 9649406971.349C+1.5022.736%C+27.021%C39.8C+1C+14323.6h13C+57.3C++
NS Decimator 1,3499354352.149A+0.7068.445%B**2.567%B47B++20.8B+42719.9h4.2B+6.1B++
Light PPA 8708281306.369B+3.5242.331%C*1.208%C+41C+2.1D16420.2h10.9B+25.7B+
Lancer VS22 1,5576324541.392B++1.4573.504%A+N/A15.1C+22.1B++34941.9h17.7B+24B+
Pandora VX25 5875841783.281A*0.4332.951%D13.185%D87.2A++N/A2586.7h3.5B*10.6B
Parallax VX3 545544777.065B**4.2245.85%B**85.294%B**46.1B**N/A17811.8h1.7B**3.7B*
L100 Python HEAT 5715004012.5A++9.6547.936%C2.6%C++44.6B**6.3D*21711.2h2.7A++5.6A
NS-44 Commissioner 4444434001.108C*1.7435.938%C+9.707%F20.8C--N/A8821.3h2.8B**7.8B+
H-V45 4324292501.716C*1.1324.672%C++18.648%C33C+N/A17113h13.4C++54.2C**
S1 5424271403.05S0.2059.28%C*3.045%C++37.8B**10.2C39411.3h3.5A+5.9B**
Sirius SX12 3743731642.274B**0.5723.875%C+12.601%D-33.3C*N/A18711.2h12.8B+53.8B
Pulsar VS1 3703643051.193C**1.6526.067%B+18.956%C33.7B+N/A16710.8h13.5B+51.7B+
Force-Blade 45933421,1290.016C+2.8327.946%C+2.994%D0.3C-N/A11253.6h3.3C11.8C+
Saron HRB 5173282612.615A+9.7746.432%C**1.829%C**24.7C+14.2C+31113.3h10.2A++22A++
Frag Grenade 3223201320N/A317.1547.794%C**N/A1600S10C++51420.2h1.8A++3.8A
VE-C Horizon 2742702091.292C+1.5529.511%D29.259%B++37CN/A947.3h13.6B+46C*
C-4 3062561042.462B++0.3828.012%BN/A64C12.5D*8654h1.1B*4B++
Nyx VX31 244243962.531B+0.3235.13%C*22.634%D52.8B+N/A1964.6h4.6B*13B+
Cosmos VM3 237232992.343B0.5021.275%B++21.983%B++26.7CN/A1148.7h13.6B+64.1C**
Nemesis VSH9 3482211541.435A1.4165.71%B+4.072%B**21.7B12.5C**28810.2h6.1B**9.3B**
Spiker 2232211861.188C*1.6628.416%C+18.552%C25.4CN/A808.7h7.1B+24.9B+
XM98 167167276.185A*3.3437.681%C++70.06%C--19CN/A758.8h2B*5.4B+
Proton II PPA 154147349A*46.1525.282%C*N/A70B+3.3C+2832.1h7.9B++31.3B++
M40 Fury 167144159.6B++6.7529.084%DN/A32C-5.1D-1634.5h7.6B**26.1B*
Dual Photon Pods 1461281012.8B**9.9547.315%C--2.344%A++47.4D6.7D-4062.7h17.5B++37B+
MANA Anti-Personnel Turret 125123177.235N/A4.3914.343%UN/A1230U20U6400800.1h25.4T*176.9T*
M40 Fury 136121815.125A12.2830.869%DN/A31D-3.8D*1813.9h7.3B**23.7B*
NS-10 Burster 215121751.613B**1.2327.255%C4.132%D5.6C+4.4B+10121.5h117.4B+430.7B
NS-10 Burster 180115751.533B+1.3127.289%C8.696%B*5.4C+3.1C--9221.2h120.7B++442.3B+
Cosmos VM3 117113621.823C+1.0217.639%C++13.274%D*16.6D--N/A996.8h15.6C88.5C++
Comet VM2 175111741.5B*1.3544.128%C++4.505%C++10.8C+6.2B**18110.3h18.4B+41.7B+
MANA Anti-Vehicle Turret 166110402.75C++0.1043.373%D--6.364%A++1100C+560C+1913100.1h5.4B+12.3B+
Proximity Mine 107107521.4S18.5525.131%F-N/A214A*N/A8650.5h0.4S1.8A*
E540 Halberd-H 149104176.118C3.2752.058%DN/A29.7D12.9D--2403.5h4.1B**7.9B*
C150 Dalton 1271001010B+7.1563.112%MN/A62.5A16.9D5481.6h3.6B+5.7A
Comet VM2 15099701.414B+1.4344.861%C+1.01%D**11.5C+5.9B+1548.6h19.4B++43.1B++
Phobos VX86 10099791.253C+1.5925.507%F**11.111%D-9.9D*N/A4410h2.7C10.5F-
M60-A Bulldog 9791615.167C++12.3242.669%C1.099%D--23.9C-1.6D-1173.8h5.3B+12.5B
M20 Basilisk 10486233.739B+0.8932.956%D8.14%B**16.5C3.5D*1645.2h51.5A156.2B*
L100 Python AP 11984810.5A7.6543.007%FN/A21.5D9F2103.9h3.9B**9.1B+
MAX Punch 109838800.094C+2.7544.625%C+N/A0.6CN/A2148.4h4.3C+9.6C+
Blackheart 8080204M++1.1543.986%C+28.75%C+53.3AN/A1391.5h3.2C*7.3C**
Tank Mine 11474107.4A**4.55152.143%SN/A92.5C50C10870.8h2.9F1.9A**
M60-A Bulldog 7972514.4C++11.5534.068%D*N/A18.9D1.8D1103.8h5.2B+15.1C+
E540 Halberd 10072710.286C++7.4440.48%D-1.389%D30C+11.7D2792.4h3.5A++8.7B**
Spear Anti-Vehicle Phalanx Turret 13170611.667B++8.8237.716%D2.857%D29.2C--25.4B+4942.4h9.1C++24C+
Skyguard 10966135.077B++2.2331.19%C**7.576%S10.3D6.7D-2336.4h101.2B+324.5B++
M60-G Bulldog 7264164C+1.1530.816%C4.688%B**12.8D--1.6D*845h6.4B+20.7B
VE-S Canis 6362501.24C++1.6129.724%B+9.677%D*41.3C+N/A1461.5h11.1B37.4B+
Beamer VS3 5757331.727A1.1215.684%F14.035%D*9.3D-N/A1136.1h8.4B53.6C
M20 Basilisk 6456173.294C*0.4531.772%D5.357%C+16C-2.3D**1443.5h51.6A162.4B**
MKV Suppressed 5655401.375B+1.4725.728%C+18.182%C19.6DN/A1352.8h15.4C+59.9C++
M40 Fury-H 5251225.5A22.6535.112%D1.961%B*56.7D1.1D*2340.9h5.5B*15.8B+
L105 Zephyr 545095.556C2.7143.579%C++N/A50C++4D2731h4.1A9.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon496104h
Anti-Vehicle MANA Turret121711.6h
Nano-Armor Kit74138,53920.4h
Nanite Revive Grenade01680h
Restoration Kit3770.1h
Motion Spotter3810.1h
Shield Recharging Field338980.6h
Ammunition Package77580.9h
Medical Kit1,37112,97553.8h
Anti-Infantry MANA Turret34561h
Medical Applicator20070,54510.6h
Recon Detection Device114511.3h
L-30R Vektor2500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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