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Castellan FaceDab[DHLE] FaceDab
VS BR 65

KDR: 3.51

Score: 11m

Last Seen: Mar 17th, 2019 1:09 AM
- OFFLINE - 38.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 23
Level Progress (to 66): 66%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw AE Orion VS54 VE-H Maw Flare VE6 SVA-88 NS-15M2 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,590,821 MLG Score: 2071
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.612%26.158%7489101613,0634.10528-0.596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.401%1.473A+0.841B*0.343C**HEAD ++ (~11.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.5B+10.70.251C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.924%0.452%243110242211231331.78226165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.194C++-0.986D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.755B++14.80.707B++23.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.921%0.172%1593110241,1621535977.59477194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.864A++-1.555F-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.819B++4.20.665B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.409%14.326%445310227191381945.21014369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.886%-1.073D*2.594A**0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.432B15.70.58B+48.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.116%12.053%4452102353135211.50852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.05%1.151B**-0.827D--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.657B+3.20.484B+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 23
11m579.6%567 (34k)476 (28.6k)3.5096120,8125,9304.0062465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025166422.48%19.157%43103:538

42% Engineer47% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2018 4:12 AMMay 26th, 2018 3:23 AMMar 17th, 2019 1:52 PM (21h) (PST)Mar 16th, 2019 9:10 PM (2d) (PST)Mar 16th, 2019 9:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9012166850.9040.2580.1735.6780.0762071

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,04612,95841,088541510341528,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
383.8h/16d 2,945 3,987 7,359 130.8k 514 1,091 1,747 20.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:5,968
Deaths:1,287
KDR:4.637
Accuracy:29.026% B++
HSR:26.877% C-
VE-H Maw AE
C
Kills:1,233
Deaths:353
KDR:3.493
Accuracy:26.580% C
HSR:20.519% D-
Orion VS54
B**
Kills:1,201
Deaths:529
KDR:2.270
Accuracy:26.428% B**
HSR:27.560% B+
VE-H Maw
B+
Kills:1,177
Deaths:391
KDR:3.010
Accuracy:29.173% B+
HSR:24.894% C+
Flare VE6
B**
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:28.055% B**
HSR:27.891% B+
SVA-88
B++
Kills:1,174
Deaths:371
KDR:3.164
Accuracy:27.200% B++
HSR:29.216% B+
NS-15M2
B**
Kills:1,170
Deaths:282
KDR:4.149
Accuracy:29.249% B**
HSR:27.607% C**
Lasher X2
C
Kills:76
Deaths:6
KDR:12.667
Accuracy:22.778% C
HSR:0% F--
Kills:13,175
Deaths (as Heavy Assault):3,525
Deaths (to Heavy Assaults):1,751
KDR:3.73759
Kill Difference:9,650
Playtime:181.462 hours
Usage:47%
Score:5.253m
Score/min:483
Accuracy (listed only):27.311%
HSR (listed only):23.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B**
Kills:319
Deaths:94
KDR:3.394
Accuracy:49.458% B**
HSR:13.166% C--
Solstice VE3
A++
Kills:256
Deaths:147
KDR:1.742
Accuracy:31.949% A++
HSR:10.938% D**
NS Baron G5
B++
Kills:249
Deaths:95
KDR:2.621
Accuracy:50.753% B++
HSR:8.032% D**
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
Kills:1,036
Deaths (as Light Assault):472
Deaths (to Light Assaults):952
KDR:2.19492
Kill Difference:564
Playtime:6.322 hours
Usage:2%
Score:0.076m
Score/min:202
Accuracy (listed only):46.854%
HSR (listed only):10.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:654
Deaths:285
KDR:2.295
Accuracy:28.489% B*
HSR:19.725% C+
Pandora VX25
B**
Kills:319
Deaths:94
KDR:3.394
Accuracy:49.458% B**
HSR:13.166% C--
NS Baron G5
B++
Kills:249
Deaths:95
KDR:2.621
Accuracy:50.753% B++
HSR:8.032% D**
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
Kills:1,434
Deaths (as Combat Medic):610
Deaths (to Combat Medics):661
KDR:2.35082
Kill Difference:824
Playtime:14.908 hours
Usage:4%
Score:0.409m
Score/min:458
Accuracy (listed only):45.989%
HSR (listed only):12.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:319
Deaths:94
KDR:3.394
Accuracy:49.458% B**
HSR:13.166% C--
Solstice VE3
A++
Kills:256
Deaths:147
KDR:1.742
Accuracy:31.949% A++
HSR:10.938% D**
NS Baron G5
B++
Kills:249
Deaths:95
KDR:2.621
Accuracy:50.753% B++
HSR:8.032% D**
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
Kills:1,036
Deaths (as Engineer):472
Deaths (to Engineers):811
KDR:2.19492
Kill Difference:564
Playtime:160.059 hours
Usage:42%
Score:4.713m
Score/min:491
Accuracy (listed only):46.854%
HSR (listed only):10.628%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:287
Deaths:210
KDR:1.367
Accuracy:35.710% C+
HSR:13.240% D--
Kills:287
Deaths (as Infiltrator):210
Deaths (to Infiltrators):887
KDR:1.36667
Kill Difference:77
Playtime:17.010 hours
Usage:4%
Score:0.328m
Score/min:322
Accuracy (listed only):35.710%
HSR (listed only):13.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:188
Deaths:42
KDR:4.476
Accuracy:22.756% B+
HSR:24.468% B++
Blueshift VM5
B*
Kills:177
Deaths:42
KDR:4.214
Accuracy:22.890% B*
HSR:18.079% C--
Kills:365
Deaths (as MAX Suit):42
Deaths (to MAX Suits):281
KDR:8.69048
Kill Difference:323
Playtime:4.971 hours
Usage:1%
Score:0.186m
Score/min:622
Accuracy (listed only):22.823%
HSR (listed only):21.274%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:221
V. Kills:24 N/A
Deaths:38
KDR:5.816
Accuracy:38.924% C
KPH:38.700 C
VKPH:4.200 C**
Photon A2A Missile Pods
B**
Kills:153
V. Kills:69 219%
Deaths:19
KDR:8.053
Accuracy:78.433% C
KPH:89.900 B**
VKPH:40.600 C+
Saron Laser Cannon
C*
Kills:71
V. Kills:39 178%
Deaths:46
KDR:1.543
Accuracy:32.011% C+
KPH:15.700 C*
VKPH:8.600 C+
Kills:445 (292 + 0)
Deaths:103
KDR:4.320
VKDR:1.282
Vehicle Kills:132
Kill Difference:342
Playtime:11.931 hours
Usage:3%
Score:0.180m
Score/min:252
Piloting Accuracy:32.011%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:86
V. Kills:62 137%
Deaths:
KDR:
Accuracy:32.040% C
KPH:43.900 B*
VKPH:31.600 B**
Kills:86 (0 + 86)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:62
Kill Difference:86
Playtime:1.961 hours
Usage:1%
Score:0.079m
Score/min:672
Piloting Accuracy:N/A%
Gunner Accuracy:32.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:256
V. Kills:94 269%
Deaths:20
KDR:12.800
Accuracy:68.763% A+
KPH:72.500 M**
VKPH:26.600 A+
Kills:256 (256 + 0)
Deaths:20
KDR:12.800
VKDR:4.700
Vehicle Kills:94
Kill Difference:236
Playtime:3.530 hours
Usage:1%
Score:0.098m
Score/min:465
Driving Accuracy:68.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:1,162
V. Kills:479 242%
Deaths:52
KDR:22.346
Accuracy:59.921% B++
KPH:50 A**
VKPH:20.600 A
Saron HRB
A
Kills:112
V. Kills:56 196%
Deaths:7
KDR:16
Accuracy:54.317% A
KPH:35.600 B**
VKPH:17.800 C**
Proton II PPA
A++
Kills:105
V. Kills:5 N/A
Deaths:1
KDR:105
Accuracy:34.613% A++
KPH:86.800 B**
VKPH:4.100 C*
Kills:1,379 (1,162 + 217)
Deaths:60
KDR:22.983
VKDR:9
Vehicle Kills:540
Kill Difference:1,319
Playtime:27.581 hours
Usage:7%
Score:0.762m
Score/min:461
Driving Accuracy:59.921%
Gunner Accuracy:34.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:157
V. Kills:60 257%
Deaths:9
KDR:17.444
Accuracy:34.297% D*
KPH:78.300 A*
VKPH:29.900 C*
Kills:157 (0 + 157)
Deaths:9
KDR:17.444
VKDR:6.667
Vehicle Kills:60
Kill Difference:148
Playtime:2.006 hours
Usage:1%
Score:0.047m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:34.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:550
V. Kills:13 N/A
Deaths:11
KDR:50
Accuracy:23.188% B*
KPH:211 S
VKPH:5 B++
M12 Kobalt
B**
Kills:111
V. Kills:3 N/A
Deaths:2
KDR:55.500
Accuracy:15.486% C--
KPH:107.900 B**
VKPH:2.900 C+
G40-F Ranger
A++
Kills:59
V. Kills:32 179%
Deaths:1
KDR:59
Accuracy:36.901% B++
KPH:33.400 A++
VKPH:18.100 B*
M20 Basilisk
M**
Kills:58
V. Kills:11 N/A
Deaths:3
KDR:19.333
Accuracy:42.238% B
KPH:62 M**
VKPH:11.800 B**
Kills:778 (0 + 778)
Deaths:17
KDR:45.765
VKDR:3.471
Vehicle Kills:59
Kill Difference:761
Playtime:6.338 hours
Usage:2%
Score:0.199m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:42.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,0265,9681,2874.637B+1.1329.026%B++26.877%C-97.4B**N/A28661.3h10.6C++36.7B+
VE-H Maw AE 1,2621,2333533.493B**0.0226.58%C20.519%D-57.6C+1.4B+16821.4h11.9D44.9C
Orion VS54 1,2181,2015292.27B++1.2426.428%B**27.56%B+68.6A++1A20717.5h11.5B+43.5C**
VE-H Maw 1,1981,1773913.01A0.5029.173%B+24.894%C+98.1A+1.8A++31812h10B+34.4B+
Flare VE6 1,1901,1763063.843M0.3328.055%B**27.891%B+77.9A+N/A17415.1h9.3B+33.1B++
SVA-88 1,1881,1743713.164B*0.3527.2%B++29.216%B+76.2B**N/A36315.4h11B+40.4B+
NS-15M2 1,1841,1702824.149A+0.6429.249%B**27.607%C**102.6A*1.2A+23111.4h11B+37.6B++
Supernova FPC 1,6411,1625222.346M18.8459.921%B++N/A50.1A**20.6A40423.2h4.2B*6.9B**
H-V45 6716542852.295B+1.2128.489%B*19.725%C+62.9A+1.6M++16310.4h13.2C++46.3B+
NS Decimator 8065951284.648S1.1464.977%B+1.345%D48.4B**17.2C++30812.3h4.2B+6.5B+
M12 Kobalt 5635501150M**46.4923.188%B*14.364%D211.5S5B++6682.6h12.7A54.6B*
Pandora VX25 319319943.394A+0.1249.458%B**13.166%C--145SN/A3902.2h3.7B++7.5B*
NS-357 Underboss 2892872101.367B+2.1435.71%C+13.24%D--26.3C-N/A9510.9h4.4C+12.3C++
Solstice VE3 2622561471.741A+1.7731.949%A++10.938%D**8.9DN/A5128.9h15.1C*47.2B+
L100 Python AP 3502562012.8A++9.2968.763%A+N/A73.1M**26.9A++4643.5h4A5.8B**
NS Baron G5 254249952.621A++0.8950.753%B++8.032%D**83A**1.7M**2683h4.5C*8.8C++
Light PPA 245221385.816C**2.3138.924%CN/A38.8C+4.2C**1435.7h14.8C++38C++
Deimos VA29 2132121361.559C**1.9555.255%C-10.377%D--39.3C+N/A1145.4h2.5C+4.5C+
Blueshift VM5 190188424.476B**0.9722.756%B+24.468%B++52.2B**N/A2633.6h14.1B++61.8B++
S1 289183902.033A**1.4864.203%B*N/A40.7A23.6A+5164.5h7.5C11.8C++
Blueshift VM5 181177424.214B*0.7022.89%B*18.079%C--49.2B**1.1B**2453.6h15B65.7B+
Aphelion VEX-4H 217157917.444A13.9334.297%D*1.274%D*78.5A*30C*3912h29.4B**85.7B++
Photon A2A Missile Pods 222153198.053B*4.5478.433%CN/A90B**40.6C+7891.7h5.8A7.4A+
Saron HRB 168112716A**12.4954.317%AN/A36.1B**18.1C**9113.1h27D49.7C**
M12 Kobalt 114111255.5A+51.9915.486%C--18.018%C+111B**3C+5361h13.2B**85.1B+
Orbital Strike Uplink 1501101110U106.491320%UN/A1100U400U457720.1h0.6T*0T*
Proton II PPA 1101051105S101.4934.613%A++N/A87.5B**4.2C**3751.2h11.6C33.5B+
Anti-Vehicle Grenade 13093193N/A89.4951.375%C+N/A310C123.3B20650.3h5B+9.8B+
AP30 Shredder 14886186U82.4932.04%CN/A43B++31B**6722h108.2C337.5C
Frag Grenade 8382182N/A78.4953.786%B**N/A820A+10B+31180.1h3.4B+6.3B++
Lasher X2 7876612.667U9.1622.778%CN/A42.2B++1.1B1831.8h35.9T157.6D*
Saron Laser Cannon 11071461.543C+1.9732.011%C+N/A15.8C*8.7C+1874.5h88.3B++275.9B++
C-4 7060106M*2.4948.361%SN/A200M33.3C**25090.3h1B**2A+
G40-F Ranger 9159159U55.4936.901%B++N/A32.8A+17.8B*3561.8h99.5B++269.5B*
M20 Basilisk 6958319.333S15.8242.238%B6.897%B+64.4M**12.2B**4190.9h49.4A+116.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01840.2h
Restoration Kit197251.1h
Flail Targeting Dart101030.6h
Spawn Beacon32,3771.6h
Nano-Armor Kit144222,40913.8h
Nanite Revive Grenade01950.1h
Welding Device06140h
Spitfire Auto-Turret101,6791.3h
Ammunition Package121,3900.6h
Medical Kit6005,27810h
Pulsar V0820.1h
Medical Applicator3217,3051.2h
M20 Drake0530.1h
Hardlight Barrier73510.8h
Router0560.1h
Nano-Repair Grenade09440.3h

Check the help document for the dictionary if you want to learn more about words used here.


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