Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,908)players online:
uamadman (14)  MoarBassPLZ (5)  Zer0R7 (4)  h2so4marauder (1)  kammysmb (1)  KorgothActual (1) 26
stats.dasanfall.com
Legate FaceDab[DHLE] FaceDab
VS BR 75

KDR: 3.58

Score: 12.1m

Last Seen: Jun 18th, 2019 2:48 AM
- OFFLINE - 168.7 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
Level Progress (to 76): 29%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC VE-H Maw AE Orion VS54 VE-H Maw Flare VE6 SVA-88 NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FaceDab



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,683,395 MLG Score: 2145
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.273%26.096%73812119814,6844.15389-0.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.5%1.416A0.797B++0.283C*HEAD ++ (~11.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.497B+10.70.254C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.879%0.435%239112092301301351.75573169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++-1.054D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.764B++14.60.721B++22.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.595%0.15%1672112091,3311666828.01807195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.814A++-1.562F-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++40.684B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.473%14.631%437312077861532015.1039389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.795%-1.084D*2.457A**0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.465B+15.60.607B+48

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.042%13.284%4372120867039131.71355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.314%0.772B++-0.345C--0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.493B+3.50.301C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
12.1m569.6%567 (34k)479 (28.7k)3.5773923,3896,5384.0712875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210189222.615%19.176%43403:528

42% Engineer48% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2018 4:12 AMMay 26th, 2018 3:23 AMJun 22nd, 2019 11:00 PM (2d) (PST)Jun 17th, 2019 10:48 PM (7d) (PST)Jun 17th, 2019 10:48 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9062166900.9250.2590.1775.7040.0762145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,36812,95241,416561611342528,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
421.2h/17.6d 3,229 4,485 8,071 144.2k 547 1,286 1,919 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:7,335
Deaths:1,575
KDR:4.657
Accuracy:28.299% B+
HSR:26.844% C--
VE-H Maw AE
C
Kills:1,274
Deaths:368
KDR:3.462
Accuracy:26.578% C
HSR:20.330% D-
Orion VS54
B**
Kills:1,225
Deaths:535
KDR:2.290
Accuracy:26.458% B**
HSR:27.510% B+
VE-H Maw
B++
Kills:1,177
Deaths:391
KDR:3.010
Accuracy:29.173% B++
HSR:24.894% C+
Flare VE6
B**
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:28.055% B**
HSR:27.891% B+
SVA-88
B++
Kills:1,174
Deaths:371
KDR:3.164
Accuracy:27.200% B++
HSR:29.216% B+
NS-15M2
B**
Kills:1,170
Deaths:282
KDR:4.149
Accuracy:29.226% B**
HSR:27.607% C**
NS-15MB
C++
Kills:63
Deaths:15
KDR:4.200
Accuracy:26.858% C++
HSR:22.222% D
Kills:14,594
Deaths (as Heavy Assault):3,843
Deaths (to Heavy Assaults):1,906
KDR:3.79755
Kill Difference:10,751
Playtime:200.131 hours
Usage:48%
Score:5.808m
Score/min:484
Accuracy (listed only):27.731%
HSR (listed only):25.814%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:458
Deaths:135
KDR:3.393
Accuracy:48.711% B*
HSR:14.629% C+
NS Baron G5
B+
Kills:265
Deaths:98
KDR:2.704
Accuracy:49.810% B+
HSR:7.925% D**
Solstice VE3
A++
Kills:256
Deaths:147
KDR:1.742
Accuracy:31.949% A++
HSR:10.938% F
Deimos VA29
C--
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C--
HSR:10.377% D--
VE-C Horizon
C++
Kills:177
Deaths:43
KDR:4.116
Accuracy:32.019% C
HSR:24.294% C++
Serpent VE92
B+
Kills:98
Deaths:38
KDR:2.579
Accuracy:26.567% B+
HSR:22.449% B+
Kills:1,466
Deaths (as Light Assault):597
Deaths (to Light Assaults):1,073
KDR:2.45561
Kill Difference:869
Playtime:6.990 hours
Usage:2%
Score:0.104m
Score/min:249
Accuracy (listed only):40.719%
HSR (listed only):15.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:655
Deaths:286
KDR:2.290
Accuracy:28.474% B*
HSR:19.695% C+
Pandora VX25
B*
Kills:458
Deaths:135
KDR:3.393
Accuracy:48.711% B*
HSR:14.629% C+
NS Baron G5
B+
Kills:265
Deaths:98
KDR:2.704
Accuracy:49.810% B+
HSR:7.925% D**
Deimos VA29
C--
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C--
HSR:10.377% D--
Kills:1,590
Deaths (as Combat Medic):655
Deaths (to Combat Medics):754
KDR:2.42748
Kill Difference:935
Playtime:15.184 hours
Usage:4%
Score:0.415m
Score/min:455
Accuracy (listed only):45.562%
HSR (listed only):13.156%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:458
Deaths:135
KDR:3.393
Accuracy:48.711% B*
HSR:14.629% C+
NS Baron G5
B+
Kills:265
Deaths:98
KDR:2.704
Accuracy:49.810% B+
HSR:7.925% D**
Solstice VE3
A++
Kills:256
Deaths:147
KDR:1.742
Accuracy:31.949% A++
HSR:10.938% F
Deimos VA29
C--
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C--
HSR:10.377% D--
VE-C Horizon
C++
Kills:177
Deaths:43
KDR:4.116
Accuracy:32.019% C
HSR:24.294% C++
Serpent VE92
B+
Kills:98
Deaths:38
KDR:2.579
Accuracy:26.567% B+
HSR:22.449% B+
Eidolon VE33
B**
Kills:60
Deaths:17
KDR:3.529
Accuracy:34.322% B**
HSR:11.667% F-
Kills:1,526
Deaths (as Engineer):614
Deaths (to Engineers):899
KDR:2.48534
Kill Difference:912
Playtime:176.797 hours
Usage:42%
Score:5.257m
Score/min:496
Accuracy (listed only):39.805%
HSR (listed only):14.611%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:295
Deaths:216
KDR:1.366
Accuracy:35.433% C+
HSR:13.220% D--
Kills:295
Deaths (as Infiltrator):216
Deaths (to Infiltrators):975
KDR:1.36574
Kill Difference:79
Playtime:17.664 hours
Usage:4%
Score:0.335m
Score/min:316
Accuracy (listed only):35.433%
HSR (listed only):13.220%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:190
Deaths:42
KDR:4.524
Accuracy:22.781% B+
HSR:24.211% B+
Blueshift VM5
B++
Kills:177
Deaths:42
KDR:4.214
Accuracy:22.915% B++
HSR:18.079% D
Kills:367
Deaths (as MAX Suit):42
Deaths (to MAX Suits):289
KDR:8.7381
Kill Difference:325
Playtime:5.194 hours
Usage:1%
Score:0.197m
Score/min:631
Accuracy (listed only):22.848%
HSR (listed only):21.145%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:230
V. Kills:24 N/A
Deaths:39
KDR:5.897
Accuracy:38.879% C
KPH:39.100 C
VKPH:4.100 C**
Photon A2A Missile Pods
B**
Kills:155
V. Kills:70 218%
Deaths:19
KDR:8.158
Accuracy:78.272% C+
KPH:91.100 B**
VKPH:41.100 C+
Saron Laser Cannon
C*
Kills:71
V. Kills:39 178%
Deaths:46
KDR:1.543
Accuracy:31.917% C+
KPH:15.300 C*
VKPH:8.400 C+
Kills:456 (301 + 0)
Deaths:104
KDR:4.385
VKDR:1.279
Vehicle Kills:133
Kill Difference:352
Playtime:12.229 hours
Usage:3%
Score:0.184m
Score/min:251
Piloting Accuracy:31.917%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:86
V. Kills:62 137%
Deaths:
KDR:
Accuracy:32.040% C
KPH:43.900 B*
VKPH:31.600 B**
Kills:86 (0 + 86)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:62
Kill Difference:86
Playtime:1.961 hours
Usage:0%
Score:0.080m
Score/min:679
Piloting Accuracy:N/A%
Gunner Accuracy:32.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:331
V. Kills:123 267%
Deaths:22
KDR:15.046
Accuracy:66.491% B**
KPH:69.200 M++
VKPH:25.700 A
Kills:331 (331 + 0)
Deaths:22
KDR:15.045
VKDR:5.591
Vehicle Kills:123
Kill Difference:309
Playtime:4.786 hours
Usage:1%
Score:0.130m
Score/min:453
Driving Accuracy:66.491%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:1,331
V. Kills:535 248%
Deaths:58
KDR:22.948
Accuracy:59.595% B++
KPH:51.100 A**
VKPH:20.500 B**
Saron HRB
A
Kills:112
V. Kills:56 196%
Deaths:7
KDR:16
Accuracy:54.317% A
KPH:35.600 B**
VKPH:17.800 C**
Proton II PPA
A++
Kills:105
V. Kills:5 N/A
Deaths:1
KDR:105
Accuracy:34.613% A++
KPH:86.800 B**
VKPH:4.100 C++
Kills:1,548 (1,331 + 217)
Deaths:66
KDR:23.455
VKDR:9.030
Vehicle Kills:596
Kill Difference:1,482
Playtime:30.399 hours
Usage:7%
Score:0.850m
Score/min:466
Driving Accuracy:59.595%
Gunner Accuracy:34.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:158
V. Kills:60 259%
Deaths:9
KDR:17.556
Accuracy:34.064% D**
KPH:76.800 A*
VKPH:29.100 C++
Kills:158 (0 + 158)
Deaths:9
KDR:17.556
VKDR:6.667
Vehicle Kills:60
Kill Difference:149
Playtime:2.059 hours
Usage:0%
Score:0.049m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:34.064%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:608
V. Kills:15 N/A
Deaths:11
KDR:55.273
Accuracy:23.605% B**
KPH:210.400 M**
VKPH:5.200 B*
M12 Kobalt
B*
Kills:120
V. Kills:3 N/A
Deaths:2
KDR:60
Accuracy:15.521% C-
KPH:106.100 B*
VKPH:2.700 C
G40-F Ranger
A+
Kills:63
V. Kills:34 180%
Deaths:3
KDR:21
Accuracy:36.778% B+
KPH:33.500 A+
VKPH:18.100 B*
M20 Basilisk
M**
Kills:58
V. Kills:11 N/A
Deaths:3
KDR:19.333
Accuracy:42.036% B
KPH:61.300 M**
VKPH:11.600 B**
Kills:849 (0 + 849)
Deaths:19
KDR:44.684
VKDR:3.316
Vehicle Kills:63
Kill Difference:830
Playtime:6.848 hours
Usage:2%
Score:0.217m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:42.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4057,3351,5754.657B+1.0828.299%B+26.844%C--98.5B*N/A28674.5h10.6C++37.6B
Supernova FPC 1,8661,3315822.948A**19.3759.595%B++N/A51.2A**20.6B**40926h4B*6.6B**
VE-H Maw AE 1,3041,2743683.462B*0.1226.578%C20.33%D-57.6C+1.4B16622.1h11.9D44.7C
Orion VS54 1,2421,2255352.29B+1.2926.458%B**27.51%B+68.4A+N/A20917.9h11.5B+43.3C**
VE-H Maw 1,1981,1773913.01B**0.5729.173%B++24.894%C+98.1A+1.8A++32012h10B+34.4B+
Flare VE6 1,1901,1763063.843A**0.2728.055%B**27.891%B+77.9AN/A17415.1h9.3B+33.1B++
SVA-88 1,1881,1743713.164B++0.4127.2%B++29.216%B+76.2B**N/A36515.4h11B+40.4B+
NS-15M2 1,1841,1702824.149A+0.5729.226%B**27.607%C**102.6A*1.2A23311.4h11B+37.7B++
NS Decimator 9296841444.75S1.1764.706%B+1.316%D48.5B*17.4C*30614.1h4.2B+6.4B+
H-V45 6726552862.29B+1.2928.474%B*19.695%C+61.8A+1.6M++16310.6h13.2C++46.5B+
M12 Kobalt 6236081155.273M**51.7023.605%B**14.474%D209.7M**5.2B*6682.9h12.8B**54.2B*
Pandora VX25 4604581353.393M0.1848.711%B*14.629%C+138.8M**N/A3693.3h4B+8.2B++
L100 Python AP 4543312215.045A*11.4766.491%B**N/A69M++25.6A4534.8h3.8B**5.7A
NS-357 Underboss 2972952161.366B+2.2135.433%C+13.22%D--26.3C-N/A9511.2h4.4C+12.3C++
NS Baron G5 270265982.704A*0.8749.81%B+7.925%D**85.5A**1.6M+2783.1h4.5C*9C+
Solstice VE3 2622561471.741A+1.8431.949%A++10.938%F8.8DN/A5229h15.1C*47.2B+
Light PPA 254230395.897C++2.3238.879%CN/A39C4.1C**1435.9h14.6C+37.5C++
Deimos VA29 2132121361.559C**2.0255.255%C--10.377%D--39.3C+N/A1165.4h2.5C+4.5C+
Blueshift VM5 192190424.524B*0.9522.781%B+24.211%B+52.8B**N/A2643.6h13.9B++61.2B++
S1 289183902.033A*1.5464.203%B*N/A40.7B**23.6A+5284.5h7.5C11.8C++
VE-C Horizon 178177434.116A++0.5432.019%C24.294%C++104.1A++N/A2301.7h11.1B**34.8B++
Blueshift VM5 181177424.214B++0.6422.915%B++18.079%D49.2B**1.1B**2463.6h15.1C*65.8B+
Aphelion VEX-4H 218158917.556A13.9834.064%D**1.266%D*75.2A*28.6C++3942.1h29.5B**86.7B*
Photon A2A Missile Pods 225155198.158B++4.5878.272%C+N/A91.2B**41.2C+8061.7h5.8A7.4A+
Lasher X2 149144216.857S3.2825.024%C+N/A62.6A+2.2A+2062.3h25.5D*102C
M12 Kobalt 123120260A*56.4215.521%C-19.167%C*109.1B**2.7C5311.1h13.2B**84.8B+
Saron HRB 168112716A*12.4254.317%AN/A36.1B**18.1C**9693.1h27D49.7C*
Orbital Strike Uplink 1501101110U106.421320%UN/A1100U400U458480.1h0.6T*0T*
Proton II PPA 1101051105S101.4234.613%A++N/A87.5B**4.2C*3761.2h11.6C-33.5B+
Anti-Vehicle Grenade 1461041104N/A100.4252.257%C++N/A346.7C+140B+21460.3h5B+9.6B+
Serpent VE92 10098382.579A1.0026.567%B+22.449%B+39.2B+N/A2282.5h15.1C56.8C++
AP30 Shredder 14886186U82.4232.04%CN/A43B++31B**6792h108.2C337.5C
Frag Grenade 8382182N/A78.4253.578%B**N/A820A+10B33850.1h3.4B+6.3B++
C-4 8575126.25M*2.6748.611%SN/A250M**33.3C**25560.3h0.9B**1.9A+
Saron Laser Cannon 11071461.543C+2.0331.917%C+N/A15.4C*8.5C+1834.6h91.3B+286B++
NS-15MB 6363154.2A++0.6226.858%C++22.222%D78.8B+N/A3270.8h11C**41C*
G40-F Ranger 9763321S17.4236.778%B+N/A33.2A+17.9B*3561.9h97B++263.7B*
Eidolon VE33 6160173.529A*0.0534.322%B**11.667%F-54.5A++N/A2581.1h6.4B**18.6B*
M20 Basilisk 6958319.333S15.7642.036%B6.897%B+64.4M**12.2A4380.9h49.4B**117.6B**
Proximity Mine 5858229S25.4236.893%DN/A193.3A+N/A8010.3h2C5.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42,5621.7h
Nano-Armor Kit149235,50914.5h
Nanite Revive Grenade01990.1h
Spitfire Auto-Turret112,0721.6h
Restoration Kit197301.1h
Motion Spotter01920.2h
Welding Device06140h
Ammunition Package131,5750.6h
Medical Kit6866,03111.2h
Pulsar V0820.1h
Medical Applicator3217,5781.2h
Nano-Repair Grenade01,0530.3h
Router0560.1h
Hardlight Barrier73510.8h
Flail Targeting Dart101030.6h
M20 Drake0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.49s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.