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Harbinger FaceDab[DHLE] FaceDab
VS BR 93

KDR: 3.43

Score: 7m

Last Seen: Jan 19th, 2019 12:31 AM
- ONLINE NOW

Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
Level Progress (to 94): 38%
Level 100 Progress: 37% 379h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VE-H Maw Flare VE6 SVA-88 NS-15M2 Supernova FPC NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,638,359 MLG Score: 2109
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.385%26.129%742910139,9474.46855-1.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.304%1.428A0.833B++0.349C**HEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.509B+10.50.271C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.129%0.82%19411021122951251.2842197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.607B+-0.712D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.734B++18.20.65B+24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.065%0.196%1845110211,0181164928.77586206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.875A++-1.561F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++4.20.665B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.556%16.129%252210203721001753.68317211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.124%-1.575F3.123M++-0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.428B13.10.67B+53.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.255%10.377%2521102121223610.898305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.09B**-0.93D---1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.65B+2.50.481B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
7m537.2%520 (31.2k)427 (25.6k)3.4250514,4644,2233.9981193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022111823.152%19.317%44703:546

36% Engineer53% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2018 4:12 AMMay 26th, 2018 3:23 AMJan 19th, 2019 4:06 PM (9h) (PST)Jan 18th, 2019 9:14 PM (1d) (PST)Jan 18th, 2019 8:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9522097430.8770.2560.1695.1640.0842109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,13712,52744,610531510310525,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
275h/11.5d 2,420 2,794 4,660 85.2k 337 693 1,394 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,347
Deaths:740
KDR:4.523
Accuracy:29.037% B++
HSR:26.262% C--
Orion VS54
B**
Kills:1,201
Deaths:529
KDR:2.270
Accuracy:26.428% B**
HSR:27.560% B+
VE-H Maw
B++
Kills:1,177
Deaths:391
KDR:3.010
Accuracy:29.173% B++
HSR:24.894% C+
Flare VE6
B**
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:28.055% B**
HSR:27.891% B+
SVA-88
B*
Kills:1,174
Deaths:371
KDR:3.164
Accuracy:27.200% B*
HSR:29.216% B+
NS-15M2
B**
Kills:1,170
Deaths:282
KDR:4.149
Accuracy:29.249% B**
HSR:27.607% B
Lasher X2
C
Kills:74
Deaths:5
KDR:14.800
Accuracy:23.005% C
HSR:0% F-
Kills:9,319
Deaths (as Heavy Assault):2,624
Deaths (to Heavy Assaults):1,245
KDR:3.55145
Kill Difference:6,695
Playtime:146.401 hours
Usage:53%
Score:3.833m
Score/min:436
Accuracy (listed only):27.450%
HSR (listed only):23.347%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:224
Deaths:131
KDR:1.710
Accuracy:31.211% A++
HSR:10.268% F
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
Kills:436
Deaths (as Light Assault):267
Deaths (to Light Assaults):632
KDR:1.63296
Kill Difference:169
Playtime:6.264 hours
Usage:2%
Score:0.074m
Score/min:197
Accuracy (listed only):43.233%
HSR (listed only):10.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:262
Deaths:141
KDR:1.858
Accuracy:26.774% B+
HSR:18.321% C
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
Kills:474
Deaths (as Combat Medic):277
Deaths (to Combat Medics):465
KDR:1.71119
Kill Difference:197
Playtime:7.813 hours
Usage:3%
Score:0.166m
Score/min:354
Accuracy (listed only):41.015%
HSR (listed only):14.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:224
Deaths:131
KDR:1.710
Accuracy:31.211% A++
HSR:10.268% F
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
Kills:436
Deaths (as Engineer):267
Deaths (to Engineers):609
KDR:1.63296
Kill Difference:169
Playtime:100.188 hours
Usage:36%
Score:2.636m
Score/min:439
Accuracy (listed only):43.233%
HSR (listed only):10.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:216
Deaths:161
KDR:1.342
Accuracy:34.815% C+
HSR:14.352% D-
Kills:216
Deaths (as Infiltrator):161
Deaths (to Infiltrators):613
KDR:1.34161
Kill Difference:55
Playtime:11.214 hours
Usage:4%
Score:0.175m
Score/min:260
Accuracy (listed only):34.815%
HSR (listed only):14.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:175
Deaths:39
KDR:4.487
Accuracy:22.311% B+
HSR:25.143% B*
Blueshift VM5
B++
Kills:163
Deaths:39
KDR:4.179
Accuracy:22.399% B++
HSR:19.018% C
Kills:338
Deaths (as MAX Suit):39
Deaths (to MAX Suits):192
KDR:8.66667
Kill Difference:299
Playtime:4.197 hours
Usage:2%
Score:0.160m
Score/min:636
Accuracy (listed only):22.355%
HSR (listed only):22.081%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
B**
Kills:144
V. Kills:66 215%
Deaths:18
KDR:8
Accuracy:77.598% C
KPH:90.700 B**
VKPH:41.600 C+
Light PPA
B++
Kills:122
V. Kills:20 N/A
Deaths:25
KDR:4.880
Accuracy:43.129% C**
KPH:31.600 C-
VKPH:5.200 B++
Saron Laser Cannon
C**
Kills:71
V. Kills:39 178%
Deaths:46
KDR:1.543
Accuracy:32.145% C+
KPH:15.800 C**
VKPH:8.700 C+
Kills:337 (193 + 0)
Deaths:89
KDR:3.787
VKDR:1.404
Vehicle Kills:125
Kill Difference:248
Playtime:9.940 hours
Usage:4%
Score:0.148m
Score/min:248
Piloting Accuracy:32.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:86
V. Kills:62 137%
Deaths:
KDR:
Accuracy:32.040% C
KPH:43.900 B++
VKPH:31.600 B*
Kills:86 (0 + 86)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:62
Kill Difference:86
Playtime:1.961 hours
Usage:1%
Score:0.078m
Score/min:665
Piloting Accuracy:N/A%
Gunner Accuracy:32.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:166
V. Kills:56 291%
Deaths:14
KDR:11.857
Accuracy:68.894% A+
KPH:76.400 S
VKPH:25.800 A+
Kills:166 (166 + 0)
Deaths:14
KDR:11.857
VKDR:4
Vehicle Kills:56
Kill Difference:152
Playtime:2.174 hours
Usage:1%
Score:0.060m
Score/min:460
Driving Accuracy:68.894%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:1,018
V. Kills:415 245%
Deaths:49
KDR:20.776
Accuracy:60.065% B*
KPH:49.400 A**
VKPH:20.100 B**
Saron HRB
A
Kills:112
V. Kills:56 196%
Deaths:7
KDR:16
Accuracy:54.317% A
KPH:35.700 B**
VKPH:17.800 C*
Proton II PPA
A+
Kills:72
V. Kills:4 N/A
Deaths:1
KDR:72
Accuracy:33.194% A+
KPH:70.400 B+
VKPH:3.900 C++
Kills:1,202 (1,018 + 184)
Deaths:57
KDR:21.088
VKDR:8.333
Vehicle Kills:475
Kill Difference:1,145
Playtime:24.789 hours
Usage:9%
Score:0.648m
Score/min:436
Driving Accuracy:60.065%
Gunner Accuracy:33.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:152
V. Kills:60 249%
Deaths:8
KDR:19
Accuracy:34.904% D*
KPH:82.600 A*
VKPH:32.600 B+
Kills:152 (0 + 152)
Deaths:8
KDR:19
VKDR:7.500
Vehicle Kills:60
Kill Difference:144
Playtime:1.839 hours
Usage:1%
Score:0.043m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:34.904%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:319
V. Kills:8 N/A
Deaths:8
KDR:39.875
Accuracy:21.356% B+
KPH:192.400 M**
VKPH:4.800 B++
M12 Kobalt
B+
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:12.520% D--
KPH:86.800 B+
VKPH:1.600 D
Kills:372 (0 + 372)
Deaths:10
KDR:37.200
VKDR:0.900
Vehicle Kills:9
Kill Difference:362
Playtime:2.268 hours
Usage:1%
Score:0.065m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:12.520%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3733,3477404.523B+1.1029.037%B++26.262%C--93.8B*N/A21335.7h10.2B35.2B+
Orion VS54 1,2181,2015292.27B+1.1626.428%B**27.56%B+69.4A++1A++18717.3h11.5B+43.5B++
VE-H Maw 1,1981,1773913.01B**0.4229.173%B++24.894%C+98.1A+1.8A++31212h10B+34.4B+
Flare VE6 1,1901,1763063.843A**0.4228.055%B**27.891%B+77.9A+N/A16915.1h9.3B+33.1B++
SVA-88 1,1881,1743713.164B++0.2627.2%B*29.216%B+76.2B**N/A36015.4h11B+40.4B+
NS-15M2 1,1841,1702824.149A+0.7229.249%B**27.607%B102.6A*1.2A+22411.4h11B+37.6B++
Supernova FPC 1,4331,0184920.776A**17.3560.065%B*N/A49.4A**20.1B**38520.6h4.2B*7B**
NS Decimator 589432884.909S1.4862.959%C**1.389%D50.8B**18.5C**2908.5h3.9B+6.2B++
M12 Kobalt 327319839.875M36.4521.356%B+15.361%D187.6M*4.7B+5511.7h13.3B**62.2B++
H-V45 2712621411.858B1.5726.774%B+18.321%C49.4B*1.7M**1355.3h13.2C++49.4B+
Solstice VE3 2282241311.71A1.7231.211%A++10.268%F8.3DN/A4026.9h13.9B+44.5B+
NS-357 Underboss 2172161611.342B+2.0834.815%C+14.352%D-25.7C-N/A918.4h4.3C+12.4C++
Deimos VA29 2132121361.559C**1.8755.255%C-10.377%D--39.3C+N/A1095.4h2.5C+4.5C+
S1 289183902.033A*1.3964.203%B*N/A40.7A23.6A++4954.5h7.5C11.8C++
Blueshift VM5 176175394.487B*1.0622.311%B+25.143%B*51.5AN/A2483.4h14B++62.6B++
L100 Python AP 2221661411.857A++8.4368.894%A+N/A75.5S25.5A4592.2h3.8A5.5A
Blueshift VM5 166163394.179B*0.7522.399%B++19.018%C47.9B**N/A2293.4h15.1C**67.3B+
Aphelion VEX-4H 212152819A++15.5734.904%D*1.316%D--84.4A**33.3B+3931.8h29B**83.2B*
Photon A2A Missile Pods 210144188B++4.5777.598%CN/A90B**41.3C+7791.6h5.7A7.3A+
Light PPA 142122254.88C++1.4543.129%C**N/A31.3C-5.1B++1073.9h18.2C42.3C+
Saron HRB 168112716A*12.5754.317%AN/A36.1B**18.1C**7883.1h27D49.7C**
AP30 Shredder 14886186S82.5732.04%CN/A43B++31B*6642h108.2C337.5C
Frag Grenade 8382182N/A78.5753.891%B**N/A820A10C**26950.1h3.4B+6.3B++
Lasher X2 7674514.8U11.3723.005%CN/A46.3B*1.3B+1681.6h36.1T-157D*
Proton II PPA 7672172M**68.5733.194%A+N/A72B+4C*3691h13.3D-40C**
Saron Laser Cannon 11071461.543C+1.8832.145%C+N/A15.8C**8.7C+1814.5h88.2B++274.5B++
Anti-Vehicle Grenade 8359159N/A55.5750.231%C+N/A295C120C**15720.2h5.5C*11C*
M12 Kobalt 5453226.5B+23.0712.52%D--20.755%B+88.3B+1.7D2830.6h12B**95.8C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit133780.6h
Motion Spotter01360.1h
Nanite Revive Grenade01050h
Flail Targeting Dart9930.6h
Nano-Repair Grenade04100.1h
Spawn Beacon11,4601h
Nano-Armor Kit103143,0299.1h
Spitfire Auto-Turret0760h
Welding Device04950h
Ammunition Package24430.2h
Medical Kit4003,4786.9h
Pulsar V0820.1h
Medical Applicator248,9090.6h
M20 Drake0530.1h
Hardlight Barrier52330.7h

Check the help document for the dictionary if you want to learn more about words used here.


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