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Archon FaceDab[DHLE] FaceDab
VS BR 79

KDR: 3.58

Score: 12.8m

Last Seen: Oct 19th, 2019 12:30 AM
- OFFLINE - 69 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC VE-H Maw AE Orion VS54 VE-H Maw Flare VE6 SVA-88 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,649,618 MLG Score: 2118
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.271%25.949%73412122015,2994.21112-0.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.513%1.372A0.754B++0.262C*HEAD ++ (~11.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.493B+10.70.254C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.541%0.429%236112312331321401.75188165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.132C++-1.065D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.768B++14.50.727B++23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.625%0.148%1607112311,3481746927.70286195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.802A++-1.535F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.90.685B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.47%14.695%419312298031642014.89634398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.72%-1.085D*2.485A**0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.474B+15.50.615B+47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.864%13.373%4192123067340431.66584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.388%0.684B+-0.264C-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.50.274C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m575.3%575 (34.5k)487 (29.2k)3.5783924,1726,7554.0697379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232196022.517%19.167%43203:538

43% Engineer47% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2018 4:12 AMMay 26th, 2018 3:23 AMOct 19th, 2019 4:57 PM (96d) (PST)Oct 18th, 2019 10:47 PM (97d) (PST)Oct 18th, 2019 8:30 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8932146790.9190.2570.1765.7170.0752118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,59412,84740,747551511343429,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
438.3h/18.3d 3,319 4,633 8,945 150.4k 564 1,343 1,964 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:7,933
Deaths:1,694
KDR:4.683
Accuracy:28.302% C**
HSR:26.535% D
VE-H Maw AE
C
Kills:1,274
Deaths:368
KDR:3.462
Accuracy:26.578% C
HSR:20.330% D-
Orion VS54
B**
Kills:1,225
Deaths:535
KDR:2.290
Accuracy:26.458% B**
HSR:27.510% B
VE-H Maw
B++
Kills:1,177
Deaths:391
KDR:3.010
Accuracy:29.173% B++
HSR:24.894% C+
Flare VE6
B*
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:28.055% B*
HSR:27.891% B+
SVA-88
B++
Kills:1,174
Deaths:371
KDR:3.164
Accuracy:27.200% B++
HSR:29.216% B+
NS-15M2
B*
Kills:1,170
Deaths:282
KDR:4.149
Accuracy:29.226% B*
HSR:27.607% C*
NS-15MB
C++
Kills:63
Deaths:15
KDR:4.200
Accuracy:26.858% C++
HSR:22.222% D
Kills:15,192
Deaths (as Heavy Assault):3,962
Deaths (to Heavy Assaults):1,969
KDR:3.83443
Kill Difference:11,230
Playtime:206.380 hours
Usage:47%
Score:6.033m
Score/min:487
Accuracy (listed only):27.731%
HSR (listed only):25.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:461
Deaths:136
KDR:3.390
Accuracy:48.501% B*
HSR:14.751% C+
NS Baron G5
B+
Kills:275
Deaths:101
KDR:2.723
Accuracy:48.770% B+
HSR:8% D**
Solstice VE3
A++
Kills:256
Deaths:147
KDR:1.742
Accuracy:31.949% A++
HSR:10.938% F
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
VE-C Horizon
C++
Kills:177
Deaths:43
KDR:4.116
Accuracy:32.019% C
HSR:24.294% C++
Serpent VE92
B+
Kills:107
Deaths:47
KDR:2.277
Accuracy:26.231% B+
HSR:21.495% C*
Kills:1,488
Deaths (as Light Assault):610
Deaths (to Light Assaults):1,100
KDR:2.43934
Kill Difference:878
Playtime:6.990 hours
Usage:2%
Score:0.104m
Score/min:249
Accuracy (listed only):40.454%
HSR (listed only):14.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:661
Deaths:288
KDR:2.295
Accuracy:28.502% B*
HSR:19.667% C
Pandora VX25
B*
Kills:461
Deaths:136
KDR:3.390
Accuracy:48.501% B*
HSR:14.751% C+
NS Baron G5
B+
Kills:275
Deaths:101
KDR:2.723
Accuracy:48.770% B+
HSR:8% D**
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
Kills:1,609
Deaths (as Combat Medic):661
Deaths (to Combat Medics):777
KDR:2.43419
Kill Difference:948
Playtime:15.520 hours
Usage:4%
Score:0.437m
Score/min:469
Accuracy (listed only):45.257%
HSR (listed only):13.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:461
Deaths:136
KDR:3.390
Accuracy:48.501% B*
HSR:14.751% C+
NS Baron G5
B+
Kills:275
Deaths:101
KDR:2.723
Accuracy:48.770% B+
HSR:8% D**
Solstice VE3
A++
Kills:256
Deaths:147
KDR:1.742
Accuracy:31.949% A++
HSR:10.938% F
Deimos VA29
C-
Kills:212
Deaths:136
KDR:1.559
Accuracy:55.255% C-
HSR:10.377% D--
VE-C Horizon
C++
Kills:177
Deaths:43
KDR:4.116
Accuracy:32.019% C
HSR:24.294% C++
Serpent VE92
B+
Kills:107
Deaths:47
KDR:2.277
Accuracy:26.231% B+
HSR:21.495% C*
Eidolon VE33
B**
Kills:60
Deaths:17
KDR:3.529
Accuracy:34.322% B**
HSR:11.667% F-
Kills:1,548
Deaths (as Engineer):627
Deaths (to Engineers):938
KDR:2.4689
Kill Difference:921
Playtime:187.060 hours
Usage:43%
Score:5.705m
Score/min:508
Accuracy (listed only):39.578%
HSR (listed only):14.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C
Kills:297
Deaths:217
KDR:1.369
Accuracy:35.417% C
HSR:13.131% D--
Kills:297
Deaths (as Infiltrator):217
Deaths (to Infiltrators):1,014
KDR:1.36866
Kill Difference:80
Playtime:17.924 hours
Usage:4%
Score:0.342m
Score/min:318
Accuracy (listed only):35.417%
HSR (listed only):13.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:190
Deaths:42
KDR:4.524
Accuracy:22.781% B+
HSR:24.211% B+
Blueshift VM5
B+
Kills:177
Deaths:42
KDR:4.214
Accuracy:22.915% B+
HSR:18.079% D
Kills:367
Deaths (as MAX Suit):42
Deaths (to MAX Suits):292
KDR:8.7381
Kill Difference:325
Playtime:5.194 hours
Usage:1%
Score:0.197m
Score/min:631
Accuracy (listed only):22.848%
HSR (listed only):21.145%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:233
V. Kills:24 N/A
Deaths:41
KDR:5.683
Accuracy:38.541% C
KPH:38.700 C
VKPH:4 C++
Photon A2A Missile Pods
B*
Kills:155
V. Kills:70 218%
Deaths:19
KDR:8.158
Accuracy:77.730% C+
KPH:87.300 B*
VKPH:39.400 C+
Saron Laser Cannon
C*
Kills:79
V. Kills:43 180%
Deaths:46
KDR:1.717
Accuracy:31.964% C+
KPH:16.300 C*
VKPH:8.900 C+
Kills:467 (312 + 0)
Deaths:106
KDR:4.406
VKDR:1.292
Vehicle Kills:137
Kill Difference:361
Playtime:12.633 hours
Usage:3%
Score:0.188m
Score/min:248
Piloting Accuracy:31.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:86
V. Kills:62 137%
Deaths:
KDR:
Accuracy:32.040% C
KPH:43.900 B+
VKPH:31.600 B*
Kills:86 (0 + 86)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:62
Kill Difference:86
Playtime:1.961 hours
Usage:0%
Score:0.080m
Score/min:682
Piloting Accuracy:N/A%
Gunner Accuracy:32.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:335
V. Kills:125 266%
Deaths:22
KDR:15.227
Accuracy:66.804% B**
KPH:68.900 M+
VKPH:25.700 A
Kills:335 (335 + 0)
Deaths:22
KDR:15.227
VKDR:5.682
Vehicle Kills:125
Kill Difference:313
Playtime:4.859 hours
Usage:1%
Score:0.133m
Score/min:455
Driving Accuracy:66.804%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,348
V. Kills:543 248%
Deaths:58
KDR:23.241
Accuracy:59.625% B++
KPH:51.400 A*
VKPH:20.700 B**
Saron HRB
A
Kills:112
V. Kills:56 196%
Deaths:7
KDR:16
Accuracy:54.317% A
KPH:35.600 B**
VKPH:17.800 C*
Proton II PPA
A++
Kills:105
V. Kills:5 N/A
Deaths:1
KDR:105
Accuracy:34.613% A++
KPH:86.800 B**
VKPH:4.100 C*
Kills:1,565 (1,348 + 217)
Deaths:66
KDR:23.712
VKDR:9.152
Vehicle Kills:604
Kill Difference:1,499
Playtime:30.596 hours
Usage:7%
Score:0.860m
Score/min:468
Driving Accuracy:59.625%
Gunner Accuracy:34.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:158
V. Kills:60 259%
Deaths:9
KDR:17.556
Accuracy:34.108% D**
KPH:76.600 A*
VKPH:29.100 C**
Kills:158 (0 + 158)
Deaths:9
KDR:17.556
VKDR:6.667
Vehicle Kills:60
Kill Difference:149
Playtime:2.064 hours
Usage:0%
Score:0.049m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:34.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:616
V. Kills:15 N/A
Deaths:11
KDR:56
Accuracy:23.662% B*
KPH:210.500 M**
VKPH:5.100 B*
M12 Kobalt
B**
Kills:128
V. Kills:3 N/A
Deaths:2
KDR:64
Accuracy:15.721% C-
KPH:111.300 B**
VKPH:2.600 C
G40-F Ranger
A++
Kills:63
V. Kills:34 180%
Deaths:3
KDR:21
Accuracy:36.782% B++
KPH:33.100 A++
VKPH:17.900 B**
M20 Basilisk
M**
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:41.931% C**
KPH:62.100 M**
VKPH:11.600 B**
Kills:866 (0 + 866)
Deaths:19
KDR:45.579
VKDR:3.316
Vehicle Kills:63
Kill Difference:847
Playtime:6.929 hours
Usage:2%
Score:0.223m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:41.931%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,0127,9331,6944.683B+1.1028.302%C**26.535%D100B*1C++28979.3h10.6C++37.4C**
Supernova FPC 1,8911,3485823.241A*19.6659.625%B++N/A51.5A*20.7B**41226.2h3.9B*6.6B**
VE-H Maw AE 1,3041,2743683.462A0.1226.578%C20.33%D-57.6C+1.4C**16622.1h11.9C--44.7C
Orion VS54 1,2421,2255352.29B+1.2926.458%B**27.51%B68.4A+N/A21217.9h11.5B+43.3C*
VE-H Maw 1,1981,1773913.01A+0.5729.173%B++24.894%C+98.1A+1.8A++32112h10B+34.4B+
Flare VE6 1,1901,1763063.843M++0.2628.055%B*27.891%B+77.9B**N/A17515.1h9.3B++33.1B++
SVA-88 1,1881,1743713.164B**0.4127.2%B++29.216%B+76.2B**N/A36615.4h11B+40.4B+
NS-15M2 1,1841,1702824.149B**0.5729.226%B*27.607%C*102.6A++1.2B**23411.4h11B+37.7B+
NS Decimator 9687121524.684S1.1164.91%B+1.264%D49.1B*17.7C*31514.5h4.2B6.4B+
H-V45 6786612882.295B+1.2828.502%B*19.667%C61.8A1.6A**16310.7h13.2C++46.4B+
M12 Kobalt 6316161156M+52.4223.662%B*14.448%D-212.4M**5.2B*6772.9h12.8A54.2B*
Pandora VX25 4634611363.39A*0.1948.501%B*14.751%C+135.6M*N/A3633.4h4B+8.2B++
L100 Python AP 4603352215.227A*11.6566.804%B**N/A68.4M+25.5A4554.9h3.9B**5.8B**
NS-357 Underboss 2992972171.369B+2.2135.417%C13.131%D--26.3C--N/A9511.3h4.4C+12.3C++
NS Baron G5 2802751012.723A*0.8648.77%B+8%D**83.3A*1.5A*2723.3h4.4C**9C+
Solstice VE3 2622561471.741A+1.8431.949%A++10.938%F8.8DN/A5329h15.1C*47.2B
Light PPA 257233415.683C*2.1038.541%CN/A38.8C4C++1426h14.5C++37.6C++
Deimos VA29 2132121361.559C*2.0255.255%C-10.377%D--39.3C+N/A1165.4h2.5C+4.5C+
Blueshift VM5 192190424.524B**0.9522.781%B+24.211%B+52.8B**N/A2683.6h13.9B*61.2B++
S1 289183902.033M1.5564.203%B*N/A40.7A23.6A+5304.5h7.5C+11.8C*
Blueshift VM5 181177424.214B*0.6422.915%B+18.079%D49.2B*1.1B++2483.6h15.1B65.8B+
VE-C Horizon 178177434.116A*0.5432.019%C24.294%C++104.1A+N/A2311.7h11.1B**34.8B+
Aphelion VEX-4H 218158917.556B**13.9834.108%D**1.266%D*75.2A++28.6C*3972.1h29.6B**86.9B*
Photon A2A Missile Pods 225155198.158B++4.5877.73%C+N/A86.1B*38.9C+7741.8h5.9A7.6A+
Lasher X2 156151275.593S2.0124.455%CN/A62.9A+2.1B*2122.4h25.3D--103.3C
M12 Kobalt 131128264A**60.4215.721%C-19.531%C*106.7B**2.5C5461.2h13B**82.6B+
Saron HRB 168112716A*12.4254.317%AN/A36.1B**18.1C**9783.1h27D49.7C**
Orbital Strike Uplink 1501101110U106.421320%UN/A1100U400U460780.1h0.6T*0T*
Anti-Vehicle Grenade 1551101110N/A106.4252.576%C*N/A366.7C+150B++21600.3h5B+9.5B+
Serpent VE92 109107472.277B**1.3026.231%B+21.495%C*28.2C+N/A1613.8h15.4C58.9C++
Proton II PPA 1101051105S101.4234.613%A++N/A87.5B**4.2C**3761.2h11.6C33.5B+
AP30 Shredder 14886186U82.4232.04%CN/A43B+31B++6822h108.2C337.5C
Plasma Grenade 8382182N/A78.4253.578%B**N/A820A++10C++34470.1h3.4B+6.3B++
Saron Laser Cannon 12279461.717C+1.8631.964%C+N/A16.5C**9C+1874.8h87.2B++272.7B++
C-4 8978126.5M**2.9248.276%M**N/A260M**36.7B+26310.3h0.9B**1.9A
G40-F Ranger 9763321M**17.4236.782%B++N/A33.2A++17.9B**3531.9h98.3B++267.3B*
NS-15MB 6363154.2A*0.6226.858%C++22.222%D78.8B+N/A3270.8h11B41B
Proximity Mine 6161230.5S26.9237.963%C-N/A203.3A++N/A8050.3h2C5.3C
Eidolon VE33 6160173.529A**0.0534.322%B**11.667%F-54.5AN/A2631.1h6.4B*18.6B*
M20 Basilisk 7059319.667S16.0941.931%C**6.78%B+59M*11B*4491h48.7B**116.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42,6681.7h
Nano-Armor Kit165246,75315.3h
Nanite Revive Grenade02030.1h
Restoration Kit197571.2h
Motion Spotter01920.2h
Welding Device06140h
Spitfire Auto-Turret152,1331.7h
Ammunition Package131,6140.6h
Medical Kit7076,26712h
Pulsar V0820.1h
Medical Applicator3217,9601.2h
Nano-Repair Grenade01,0860.3h
Flail Targeting Dart101030.6h
Hardlight Barrier73510.8h
Router0560.1h
M20 Drake0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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