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Executor Facehurt[USPS] Facehurt
NC BR 127

KDR: 2.63

Score: 34.4m

Last Seen: Nov 16th, 2018 6:08 AM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 100 (127 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 36
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Gauss Prime C-4 AF-34 Mattock Reaper DMR L100 Python AP NS-15M2 Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $985,788 MLG Score: 788
Fun Score: N/A
Cheeseburgers Flipped: 471TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.373%20.794%5072699530,1822.92972-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.865%0.632B+0.039C+-0.705D-HEAD ++ (~8.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.374C**11.20.203C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.088%0.606%95210193304031620.816832202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.453%-0.445C---0.92D--0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.498B+26.80.493B+54.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.119%1.316%978610155,09376813636.63151373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.394%0.099C+-0.823D-1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.607B+6.40.493B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.927%10.999%313610151,7915393823.31667468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.762%-0.807D-1.617A+0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.136C++26.90.285C*73

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.138%80.132%31311020151145900.103425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.288C0.855B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.307C*2.30.288C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.267%11.096%3132101972191980.783696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.959%0.412B-0.675D3.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+2.90.406B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 36
34.4m492%466 (28k)416 (25k)2.6272852,66920,0472.96658127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021375017.944%14.519%26104:0725

27% Combat Medic37% Engineer22% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 11:01 PMMar 24th, 2018 4:20 AMNov 16th, 2018 1:00 AM (2d) (PST)Nov 16th, 2018 2:37 AM (2d) (PST)Nov 16th, 2018 2:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6412723690.6370.2430.0933.4080.055788

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,46516,33622,12938156204324,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1377.4h/57.4d 6,802 7,647 24,112 281.6k 2,222 3,753 4,573 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:6,225
Deaths:1,818
KDR:3.424
Accuracy:28.062% C+
HSR:24.193% C
NS-15M2
C+
Kills:1,190
Deaths:418
KDR:2.847
Accuracy:20.660% C--
HSR:24.790% C+
LA1 Anchor
C**
Kills:1,180
Deaths:493
KDR:2.394
Accuracy:25.735% C**
HSR:22.966% C
MGR-L1 Promise
C+
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.209% C+
HSR:23.064% C
EM6
B*
Kills:1,174
Deaths:369
KDR:3.182
Accuracy:25.595% B*
HSR:21.976% C
NC6 Gauss SAW
C
Kills:1,168
Deaths:721
KDR:1.620
Accuracy:18.380% C
HSR:20.120% C--
NC05 Jackhammer
B+
Kills:1,160
Deaths:412
KDR:2.816
Accuracy:47.694% B+
HSR:8.879% D**
Kills:13,272
Deaths (as Heavy Assault):4,648
Deaths (to Heavy Assaults):5,349
KDR:2.85542
Kill Difference:8,624
Playtime:299.494 hours
Usage:22%
Score:7.051m
Score/min:392
Accuracy (listed only):27.048%
HSR (listed only):20.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,179
Deaths:697
KDR:1.692
Accuracy:21.847% C
HSR:19.593% C++
AC-X11
B+
Kills:1,174
Deaths:380
KDR:3.089
Accuracy:27.694% B+
HSR:23.339% C**
MGR-S1 Gladius
C--
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% C--
HSR:15.175% D-
GD-7F
C+
Kills:1,166
Deaths:800
KDR:1.458
Accuracy:23.696% C+
HSR:16.552% D
AF-19 Mercenary
A*
Kills:1,144
Deaths:600
KDR:1.907
Accuracy:32.638% A*
HSR:16.871% D
AF-4A Bandit
A+
Kills:1,140
Deaths:370
KDR:3.081
Accuracy:31.516% A+
HSR:18.684% D
AF-4 Cyclone
B**
Kills:846
Deaths:316
KDR:2.677
Accuracy:31.047% B**
HSR:13.593% D
LA39 Bruiser
B++
Kills:653
Deaths:254
KDR:2.571
Accuracy:68.137% B++
HSR:10.720% D
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D*
HSR:14.716% C--
19A Fortuna
A+
Kills:238
Deaths:80
KDR:2.975
Accuracy:32.024% A+
HSR:11.345% F
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:9,080
Deaths (as Light Assault):4,493
Deaths (to Light Assaults):3,203
KDR:2.02092
Kill Difference:4,587
Playtime:65.950 hours
Usage:5%
Score:1.397m
Score/min:353
Accuracy (listed only):30.245%
HSR (listed only):15.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,179
Deaths:697
KDR:1.692
Accuracy:21.847% C
HSR:19.593% C++
AC-X11
B+
Kills:1,174
Deaths:380
KDR:3.089
Accuracy:27.694% B+
HSR:23.339% C**
GD-7F
C+
Kills:1,166
Deaths:800
KDR:1.458
Accuracy:23.696% C+
HSR:16.552% D
AF-19 Mercenary
A*
Kills:1,144
Deaths:600
KDR:1.907
Accuracy:32.638% A*
HSR:16.871% D
AF-4A Bandit
A+
Kills:1,140
Deaths:370
KDR:3.081
Accuracy:31.516% A+
HSR:18.684% D
LA39 Bruiser
B++
Kills:653
Deaths:254
KDR:2.571
Accuracy:68.137% B++
HSR:10.720% D
19A Fortuna
A+
Kills:238
Deaths:80
KDR:2.975
Accuracy:32.024% A+
HSR:11.345% F
Warden
C-
Kills:114
Deaths:72
KDR:1.583
Accuracy:24.082% C-
HSR:20.175% D
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:6,876
Deaths (as Engineer):3,366
Deaths (to Engineers):3,134
KDR:2.04278
Kill Difference:3,510
Playtime:505.958 hours
Usage:37%
Score:10.613m
Score/min:350
Accuracy (listed only):31.626%
HSR (listed only):16.887%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
C++
Kills:2,288
Deaths:1,075
KDR:2.128
Accuracy:26.722% C++
HSR:19.624% D
Reaper DMR
B*
Kills:1,215
Deaths:603
KDR:2.015
Accuracy:24.686% C+
HSR:29.712% B*
Carnage AR
B++
Kills:1,187
Deaths:762
KDR:1.558
Accuracy:22.089% C--
HSR:24.600% B++
MGR-S1 Gladius
C--
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% C--
HSR:15.175% D-
NC1 Gauss Rifle
C-
Kills:1,165
Deaths:1,238
KDR:0.941
Accuracy:20.408% C-
HSR:13.648% D--
NS-11A
C+
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:18.986% D--
HSR:21.312% C+
GR-22
C*
Kills:1,153
Deaths:696
KDR:1.657
Accuracy:25.135% C*
HSR:14.831% D
AF-4 Cyclone
B**
Kills:846
Deaths:316
KDR:2.677
Accuracy:31.047% B**
HSR:13.593% D
LA39 Bruiser
B++
Kills:653
Deaths:254
KDR:2.571
Accuracy:68.137% B++
HSR:10.720% D
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D*
HSR:14.716% C--
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:11,206
Deaths (as Combat Medic):6,715
Deaths (to Combat Medics):2,113
KDR:1.6688
Kill Difference:4,491
Playtime:376.946 hours
Usage:27%
Score:12.281m
Score/min:543
Accuracy (listed only):27.391%
HSR (listed only):17.512%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C--
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% C--
HSR:15.175% D-
AF-4 Cyclone
B**
Kills:846
Deaths:316
KDR:2.677
Accuracy:31.047% B**
HSR:13.593% D
NS-44 Commissioner
D
Kills:810
Deaths:598
KDR:1.355
Accuracy:30.973% D
HSR:16.049% D-
NS-30 Vandal
C++
Kills:413
Deaths:110
KDR:3.755
Accuracy:33.118% C++
HSR:25.182% C+
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D*
HSR:14.716% C--
NC14 Bolt Driver
B++
Kills:151
Deaths:45
KDR:3.356
Accuracy:33.138% C
HSR:80.132% B++
NS-61 Emissary
B+
Kills:132
Deaths:84
KDR:1.571
Accuracy:17.042% F
HSR:18.939% B+
NC4 Mag-Shot
D
Kills:75
Deaths:136
KDR:0.551
Accuracy:9.037% F*
HSR:14.667% D
Kills:3,899
Deaths (as Infiltrator):2,172
Deaths (to Infiltrators):3,050
KDR:1.79512
Kill Difference:1,727
Playtime:63.799 hours
Usage:5%
Score:1.195m
Score/min:312
Accuracy (listed only):24.432%
HSR (listed only):24.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,231
Deaths:258
KDR:4.771
Accuracy:32.557% C+
HSR:11.292% D*
NCM1 Scattercannon
C+
Kills:1,181
Deaths:374
KDR:3.158
Accuracy:25.047% D*
HSR:15.157% C+
AF-23 Grinder
C+
Kills:1,178
Deaths:271
KDR:4.347
Accuracy:21.216% F
HSR:14.346% C+
AF-34 Mattock
C+
Kills:1,161
Deaths:262
KDR:4.431
Accuracy:35.124% C+
HSR:15.159% D
AF-41 Hacksaw
B+
Kills:71
Deaths:16
KDR:4.438
Accuracy:35.407% B+
HSR:12.676% C--
AF-41 Hacksaw
B*
Kills:62
Deaths:16
KDR:3.875
Accuracy:40.667% B*
HSR:14.516% C+
Kills:4,884
Deaths (as MAX Suit):598.500
Deaths (to MAX Suits):941
KDR:8.1604
Kill Difference:4,285.500
Playtime:59.024 hours
Usage:4%
Score:1.856m
Score/min:524
Accuracy (listed only):31.670%
HSR (listed only):13.858%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:248
V. Kills:19 N/A
Deaths:21
KDR:11.810
Accuracy:48.258% C+
KPH:104.400 C*
VKPH:8 D
Vortek Rotary
C+
Kills:82
V. Kills:49 164%
Deaths:64
KDR:1.281
Accuracy:30.008% C+
KPH:10.300 C
VKPH:6.100 D
Tomcat A2AM Pods
C+
Kills:58
V. Kills:33 171%
Deaths:5
KDR:11.600
Accuracy:78.599% C+
KPH:45.300 C+
VKPH:25.800 D
Kills:388 (82 + 0)
Deaths:90
KDR:4.311
VKDR:1.122
Vehicle Kills:101
Kill Difference:298
Playtime:11.654 hours
Usage:1%
Score:0.143m
Score/min:204
Piloting Accuracy:30.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:1,198
V. Kills:355 337%
Deaths:42
KDR:28.524
Accuracy:57.595% C**
KPH:66.200 M+
VKPH:19.600 C**
L100 Python HESH
B**
Kills:1,158
V. Kills:126 N/A
Deaths:61
KDR:18.984
Accuracy:50.968% B
KPH:78 B**
VKPH:8.500 C++
L100 Python HEAT
M++
Kills:1,148
V. Kills:361 317%
Deaths:53
KDR:21.660
Accuracy:65.800% A++
KPH:75.400 M++
VKPH:23.700 M+
Skyguard
M++
Kills:181
V. Kills:74 241%
Deaths:11
KDR:16.455
Accuracy:30.060% C*
KPH:36 M++
VKPH:14.700 A+
LB00 Python AP
M+
Kills:119
V. Kills:32 361%
Deaths:2
KDR:59.500
Accuracy:50.540% C--
KPH:110.900 M+
VKPH:29.800 A
Kills:3,804 (3,804 + 0)
Deaths:169
KDR:22.509
VKDR:5.609
Vehicle Kills:948
Kill Difference:3,635
Playtime:54.267 hours
Usage:4%
Score:1.092m
Score/min:336
Driving Accuracy:50.540%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M
Kills:1,188
V. Kills:353 336%
Deaths:86
KDR:13.814
Accuracy:52.072% B+
KPH:45.200 M
VKPH:13.400 A
Titan-150 AP
M**
Kills:220
V. Kills:88 247%
Deaths:11
KDR:20
Accuracy:63.091% A+
KPH:55.600 M**
VKPH:22.200 A++
Enforcer ML85
A++
Kills:91
V. Kills:46 194%
Deaths:3
KDR:30.333
Accuracy:38.717% C
KPH:38.200 A++
VKPH:19.300 B+
M96 Mjolnir
A+
Kills:91
V. Kills:52 172%
Deaths:4
KDR:22.750
Accuracy:35.018% C+
KPH:59.200 A+
VKPH:33.900 B**
Kills:1,590 (1,408 + 182)
Deaths:104
KDR:15.288
VKDR:5.183
Vehicle Kills:539
Kill Difference:1,486
Playtime:34.167 hours
Usage:2%
Score:0.671m
Score/min:327
Driving Accuracy:63.091%
Gunner Accuracy:35.018%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:720
V. Kills:22 N/A
Deaths:9
KDR:80
Accuracy:18.477% C*
KPH:150.900 M
VKPH:4.600 A+
M12 Kobalt
A*
Kills:389
V. Kills:9 N/A
Deaths:5
KDR:77.800
Accuracy:15.991% C
KPH:139.100 A*
VKPH:3.200 B
M20 Basilisk
M++
Kills:351
V. Kills:85 408%
Deaths:11
KDR:31.909
Accuracy:36.534% C+
KPH:52.500 M++
VKPH:12.700 A
M20 Basilisk
A++
Kills:118
V. Kills:27 421%
Deaths:4
KDR:29.500
Accuracy:32.898% C--
KPH:41 A++
VKPH:9.400 C++
M60-G Bulldog
A
Kills:113
V. Kills:26 419%
Deaths:9
KDR:12.556
Accuracy:37.875% B+
KPH:49.500 A
VKPH:11.400 A
G40-F Ranger
C++
Kills:100
V. Kills:53 185%
Deaths:1
KDR:100
Accuracy:33.819% C++
KPH:18.600 C+
VKPH:9.900 C-
M60-G Bulldog
B
Kills:65
V. Kills:12 N/A
Deaths:6
KDR:10.833
Accuracy:36.035% C+
KPH:46.400 B
VKPH:8.600 C++
Kills:1,856 (0 + 1,856)
Deaths:45
KDR:41.244
VKDR:5.200
Vehicle Kills:234
Kill Difference:1,811
Playtime:26.191 hours
Usage:2%
Score:0.648m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:36.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 6,3046,2251,8183.424B+0.8028.062%C+24.193%C84.1B**1.1C++29574h9.1C+32.5C*
Gauss Prime 2,3082,2881,0752.128B+0.5026.722%C++19.624%D63B**N/A20236.3h11.6C43.4C+
C-4 1,7181,3815862.357B++0.2723.186%CN/A131.5A32.1C*87310.5h1.1B*4.8C++
AF-34 Mattock 1,2461,2312584.771B+2.1432.557%C+11.292%D*84.9A*1B**32914.5h5.3B16.3C**
Reaper DMR 1,2351,2156032.015C*0.6124.686%C+29.712%B*36.9C++N/A9132.9h9B+36.6C**
L100 Python AP 1,5531,1984228.524S25.9057.595%C**N/A66.2M+19.6C**27018.1h3.4A5.8A+
NS-15M2 1,1991,1904182.847B++0.2220.66%C--24.79%C+41.6C+N/A10128.6h13.4C+64.9C+
Titan-150 HEAT 1,5411,1888613.814A++11.1952.072%B+N/A45.2M13.4A20126.3h4.4B+8.4B*
Carnage AR 1,2091,1877621.558C**1.0722.089%C--24.6%B++35.3C**N/A9833.6h13.3C*60.4C+
NCM1 Scattercannon 1,1951,1813743.158B++0.5325.047%D*15.157%C+34.3B*N/A9034.4h5.5B**21.8C++
LA1 Anchor 1,1971,1804932.394C++0.2325.735%C**22.966%C65.9B*N/A22817.9h10.9C42.3C++
NS-11C 1,2061,1796971.692B*0.9421.847%C19.593%C++22.8C+N/A6751.6h15.4C+70.7C+
AF-23 Grinder 1,1981,1782714.347B*1.7221.216%F14.346%C+46B**N/A11325.6h4.4A20.9C+
MGR-L1 Promise 1,1931,1754172.818B**0.1923.209%C+23.064%C74.4A1.1B++24315.8h12.2B+52.5B+
EM6 1,1891,1743693.182B**0.5525.595%B*21.976%C81A++1A+20714.5h10.5B41.2B+
AC-X11 1,1891,1743803.089A*0.4627.694%B+23.339%C**53.6AN/A16121.9h8.2B++29.7B+
MGR-S1 Gladius 1,1861,1736641.767C**0.8623.542%C--15.175%D-27.5CN/A8942.6h10.8C+45.7C+
NC6 Gauss SAW 1,1801,1687211.62B+1.0118.38%C20.12%C--35.4BN/A14233h9.3B+50.7C**
GD-7F 1,1771,1668001.458B+1.1723.696%C+16.552%D23.2C+N/A11350.2h14.4C+60.8C++
NC1 Gauss Rifle 1,1731,1651,2380.941C+1.6920.408%C-13.648%D--22.7C+N/A8051.4h13.1C++64.1C+
AF-34 Mattock 1,1781,1612624.431B+1.8035.124%C+15.159%D79A*1.2A++29714.7h6.2C*17.6C**
NC05 Jackhammer 1,1731,1604122.816A0.1947.694%B+8.879%D**126.1M**1.4A+5119.2h4.6B+9.6B+
NS-11A 1,1731,1597751.495C**1.1318.986%D--21.312%C+25.9CN/A10344.7h15.4C-81.2D
L100 Python HESH 1,2841,1586118.984B++16.3650.968%B3.282%A+78.2B**8.5C++32314.8h2.3B**4.6B*
GR-22 1,1681,1536961.657B0.9725.135%C*14.831%D41.5B+N/A15727.8h14.1C+56C*
L100 Python HEAT 1,5091,1485321.66M++19.0365.8%A++N/A75.5M++23.8M+41415.2h5.8C++8.8B++
AF-19 Mercenary 1,1681,1446001.907A0.7232.638%A*16.871%D30.4B*N/A12737.6h14.1C+43.2B+
AF-4A Bandit 1,1531,1403703.081A+0.4531.516%A+18.684%D43.2B+N/A89326.4h11.9C37.7B+
AF-4 Cyclone 8668463162.677B**0.0531.047%B**13.593%D73.6A++1.7S26811.5h10.7C*34.4B+
NS-44 Commissioner 8198105981.355B+1.2730.973%D16.049%D-46.6B+N/A17817.4h3.7C**11.9C++
NS Decimator 1,2148073422.36A++0.2764.272%B+N/A44.1B++22.2B++35318.3h5C+7.7C*
M12 Kobalt 742720980S77.3718.477%C*14.861%D150M4.6A+5724.8h13.3B**71.8B++
LA39 Bruiser 6616532542.571A0.0668.137%B++10.72%D75.9A+N/A2018.6h2.4C*3.5B+
Tank Mine 689497519.745M**7.1225.147%DN/A142B*54.9C8963.5h1.6B+6.5C+
Bouncing Betty 4444443413.059M+10.4336.245%D-N/A143.2B+N/A4623.1h2C5.5D
NS-30 Vandal 4164131103.755B**1.1333.118%C++25.182%C+54.3B*N/A1727.6h7.3D--22.2C
M12 Kobalt 398389577.8S75.1715.991%C14.139%D--138.9A*3.2B6222.8h12.8B**80.2B+
M20 Basilisk 4363511131.909U29.2836.534%C+6.268%C++52.4M++12.7A3496.7h48.5B++132.8B**
Sticky Grenade 3523381338N/A335.3761.332%B**N/A1126.7C**46.7M**37040.3h1.7B+2.8B+
NS-7 PDW 3062992191.365B+1.2617.556%D*14.716%C--20.8CN/A8014.4h16.7C95.1D
Orbital Strike Uplink 3492841284N/A281.37775.862%UN/A2840U650U147840.1h0.8T*0.1T*
Breaker Rocket Pods 2672482111.81B++9.1848.258%C+N/A103.3C*7.9D4532.4h8.8B**18.2B++
19A Fortuna 245238802.975A+0.3532.024%A+11.345%F51.7B*1.5A**1354.6h8.6B++26.9B**
Frag Grenade 2242211221N/A218.3750.735%B++N/A736.7B**10B+36490.3h3.3B+6.5B+
Titan-150 AP 3082201120A*17.3763.091%A+1.364%D-55M*22A++8454h3.6B+5.7B**
Shrike 3762192430.901B1.7354.752%C+2.74%C+23.1C+16.5B+2609.5h5.7B+10.5B+
Xiphos Anti-Personnel Phalanx Tower 2242152107.5B*104.8720.287%D-N/A268.8C++11.3B+8770.8h9.3B+45.7B+
Skyguard 2551811116.455S13.8330.06%C*2.21%C+36.2M++14.8A+3615h71.7A238.5B**
Anti-Vehicle Grenade 2321631163N/A160.3751.887%C++N/A407.5C++172.5B**24480.4h4.6B+8.9B+
NC14 Bolt Driver 151151453.356B**0.7333.138%C80.132%B++24.8C++N/A1416.1h2.3B+6.8B+
NS Annihilator 233142632.254S0.3783.613%B*N/A19.2A++12.3B**2147.4h10.2B+12.2B+
NS-61 Emissary 138132841.571B**1.0617.042%F18.939%B+28.1C++1.3A++1244.7h18.3C-107.2D**
M20 Basilisk 154121620.167A++17.5464.268%A5.785%B71.2A19.4C+4181.7h106.7C**166B+
LB00 Python AP 151119259.5M*56.8750.54%C--N/A108.2M+29.1B**3651.1h2.4A++4.7A
M20 Basilisk 145118429.5U26.8732.898%C--9.322%A40.7A++9.3C+3322.9h55.1B167.4B++
Warden 117114721.583B++1.0424.082%C-20.175%D24.8C**N/A1414.6h7.6B++31.5B+
M60-G Bulldog 139113912.556A*9.9337.875%B+N/A49.1A11.3A5132.3h6B+15.9B++
Spear Anti-Vehicle Phalanx Turret 161112167C+4.3746.063%B4.464%C++38.6C+16.9C3542.9h8.7C++18.8B
G40-F Ranger 1531001100U97.3733.819%C++1%C18.5C+9.8C-1975.4h94.5B++279.3B+
Rocklet Rifle 17399492.02A**0.6149.089%CN/A26.1C+19.5C-4883.8h48.4D98.7D
Hunter QCX 14495671.418B**1.2115.031%F1.053%F7.5D3.9C**6312.7h17.1D-113.9T-
MANA Anti-Personnel Turret 9492432.14N/A0.4920.101%UN/A920U20U3222500.1h20.4T*101.6T*
Enforcer ML85 13791330.333S27.7138.717%CN/A37.9A++19.2B7882.4h10.6B+27.4B+
M96 Mjolnir 14391422.75M**20.1235.018%C+N/A60.7A++34.7A4381.5h25.7B*73.5B++
Spear Anti-Vehicle Phalanx Tower 13283183S80.3760.085%B**N/A103.8A++61.3A++5760.8h5.1B*8.5B**
Vortek Rotary 13182641.281C+1.3530.008%C+1.22%D10.3C6.1D1048h81.2C++270.7C++
NC4 Mag-Shot 79751360.551C2.089.037%F*14.667%D11.5DN/A766.5h8.3C++91.6D
Hoplon Anti-Aircraft Phalanx Tower 12271171M++68.3722.423%DN/A142B+102C*5650.5h14B++62.3B+
AF-41 Hacksaw 7271164.438B++1.8135.407%B+12.676%C--78.9M*1.1A*4130.9h5.2B++14.7B*
NC12 Sweeper 68681130.602C--2.0322.999%F-14.706%B17.4DN/A613.9h7.4F-32T-
M60-G Bulldog 7765610.833B**8.2136.035%C+N/A46.4B8.6C++5801.4h6.4B17.8B+
AF-41 Hacksaw 6262163.875B+1.2540.667%B*14.516%C+68.9MN/A3930.9h6.9C++16.9B++
Tomcat A2AM Pods 9158511.6A++8.9778.599%C+N/A44.6C25.4D3671.3h10.4D--13.3D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,4481.4h
Restoration Kit1909,49116.9h
Nano-Armor Kit445702,48945.5h
Snowman Soldier01000.1h
Flail Targeting Dart61700.9h
Spawn Beacon144,0002.9h
Turret AI Module13600.8h
Repair Module24590.9h
Skywall Shield Emitter11430.3h
Structure Shield Module12780.6h
Cortium Silo01340.3h
NS-TMC-01 "His Regards"116677.3h
Nanite Revive Grenade04,9891.4h
Medical Kit6305,91210.7h
Medical Applicator754267,42024.4h
Nanite Healing Grenade02180.1h
Deconstruction Tool17,8290.8h
Welding Device01,5630.1h
Spear Anti-Vehicle Tower01970.5h
Spitfire Auto-Turret414,5373.9h
Rampart Wall32621.5h
G40-F Ranger0680h
Xiphos Anti-Personnel Tower32480.7h
Hoplon Anti-Aircraft Phalanx Tower21820.4h
G30 Walker01490.1h
Recon Detection Device83241.1h
Shield Recharging Field262,1740.9h
Ammunition Package406,9042.8h
Anti-Infantry MANA Turret91360.5h
Spear Anti-Vehicle Turret2540.2h
Pillbox0750.3h
Elysium Spawn Tube21510.4h
WLT-Howler Mining Laser01,9110.3h
Vehicle Gate1710.4h
Router02780.4h
Nano-Repair Grenade02,0870.6h
Orbital Strike Target Designator14601.6h
Hardlight Barrier113790.5h

Check the help document for the dictionary if you want to learn more about words used here.


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