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Executor Facehurt[USPS] Facehurt
NC BR 129

KDR: 2.64

Score: 35.9m

Last Seen: Jan 13th, 2019 2:34 AM
- OFFLINE - 236 hour(s)

Prestige 1, Battle Rank 100 (129 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Gauss Prime C-4 AF-34 Mattock Reaper DMR L100 Python AP NS-15M2 Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $993,294 MLG Score: 794
Fun Score: N/A
Cheeseburgers Flipped: 474TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.51%20.802%5102699630,8442.92971-0.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.934%0.677B+0.025C+-0.789D-HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.388C**11.20.214C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.42%0.588%96210203404151800.817308188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.534%-0.422C---0.937D--0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.50.505B+26.60.497B+52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.063%1.312%961610165,10778213676.53069373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.376%0.117C+-0.846D--1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.605B+6.40.488B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.777%11.325%319610161,9255643913.40708491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.764%-0.869D--1.775A++0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.60.165C++26.40.328C**72.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.138%80.132%31911021151150200.100466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.285C0.853B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.31C*2.30.29C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.428%11.126%3192102072893580.777778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.956%0.419B-0.674D3.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.53B+2.90.406B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 31
35.9m503.2%472 (28.3k)420 (25.2k)2.6430654,33620,5582.98546129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022386517.958%14.624%26304:1025

27% Combat Medic37% Engineer22% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 11:01 PMMar 24th, 2018 4:20 AMJan 21st, 2019 10:55 AM (1d) (PST)Jan 12th, 2019 10:36 PM (10d) (PST)Jan 12th, 2019 10:34 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6382683700.6350.2400.0933.4720.055794

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,30316,07122,23238146208325,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1426.6h/59.4d 7,039 7,946 24,997 297.1k 2,283 3,843 4,714 54.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:6,630
Deaths:1,921
KDR:3.451
Accuracy:28.115% C+
HSR:24.284% C
NS-15M2
C+
Kills:1,190
Deaths:418
KDR:2.847
Accuracy:20.660% D
HSR:24.790% C+
LA1 Anchor
C*
Kills:1,180
Deaths:493
KDR:2.394
Accuracy:25.735% C*
HSR:22.966% C
MGR-L1 Promise
C+
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.209% C+
HSR:23.064% C
EM6
B++
Kills:1,174
Deaths:369
KDR:3.182
Accuracy:25.595% B++
HSR:21.976% C
NC6 Gauss SAW
C
Kills:1,168
Deaths:721
KDR:1.620
Accuracy:18.380% C
HSR:20.120% C--
NC05 Jackhammer
B+
Kills:1,160
Deaths:412
KDR:2.816
Accuracy:47.694% B+
HSR:8.879% D**
MGR-L1 Promise AE
C++
Kills:337
Deaths:91
KDR:3.703
Accuracy:24.715% C-
HSR:28.190% C++
Kills:14,014
Deaths (as Heavy Assault):4,842
Deaths (to Heavy Assaults):5,487
KDR:2.89426
Kill Difference:9,172
Playtime:313.001 hours
Usage:22%
Score:7.574m
Score/min:403
Accuracy (listed only):26.763%
HSR (listed only):21.784%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,179
Deaths:697
KDR:1.692
Accuracy:21.847% C
HSR:19.593% C++
AC-X11
B+
Kills:1,174
Deaths:380
KDR:3.089
Accuracy:27.694% B+
HSR:23.339% C**
MGR-S1 Gladius
D
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% D
HSR:15.175% D--
GD-7F
C+
Kills:1,166
Deaths:800
KDR:1.458
Accuracy:23.696% C+
HSR:16.552% D
AF-19 Mercenary
A*
Kills:1,144
Deaths:600
KDR:1.907
Accuracy:32.638% A*
HSR:16.871% D
AF-4A Bandit
A
Kills:1,140
Deaths:370
KDR:3.081
Accuracy:31.516% A
HSR:18.684% D
AF-4 Cyclone
A+
Kills:858
Deaths:326
KDR:2.632
Accuracy:33.077% A+
HSR:13.870% D
LA39 Bruiser
B++
Kills:660
Deaths:261
KDR:2.529
Accuracy:68.130% B++
HSR:10.758% D
19A Fortuna
A+
Kills:374
Deaths:142
KDR:2.634
Accuracy:32.218% A+
HSR:12.032% F
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D*
HSR:14.716% C--
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:9,235
Deaths (as Light Assault):4,572
Deaths (to Light Assaults):3,281
KDR:2.0199
Kill Difference:4,663
Playtime:66.846 hours
Usage:5%
Score:1.428m
Score/min:356
Accuracy (listed only):30.447%
HSR (listed only):16.027%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,179
Deaths:697
KDR:1.692
Accuracy:21.847% C
HSR:19.593% C++
AC-X11
B+
Kills:1,174
Deaths:380
KDR:3.089
Accuracy:27.694% B+
HSR:23.339% C**
GD-7F
C+
Kills:1,166
Deaths:800
KDR:1.458
Accuracy:23.696% C+
HSR:16.552% D
AF-19 Mercenary
A*
Kills:1,144
Deaths:600
KDR:1.907
Accuracy:32.638% A*
HSR:16.871% D
AF-4A Bandit
A
Kills:1,140
Deaths:370
KDR:3.081
Accuracy:31.516% A
HSR:18.684% D
LA39 Bruiser
B++
Kills:660
Deaths:261
KDR:2.529
Accuracy:68.130% B++
HSR:10.758% D
19A Fortuna
A+
Kills:374
Deaths:142
KDR:2.634
Accuracy:32.218% A+
HSR:12.032% F
Warden
C-
Kills:114
Deaths:72
KDR:1.583
Accuracy:24.082% C-
HSR:20.175% D
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:7,019
Deaths (as Engineer):3,435
Deaths (to Engineers):3,212
KDR:2.04338
Kill Difference:3,584
Playtime:533.838 hours
Usage:37%
Score:11.388m
Score/min:356
Accuracy (listed only):31.647%
HSR (listed only):16.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
C+
Kills:2,374
Deaths:1,102
KDR:2.154
Accuracy:26.809% C+
HSR:19.503% D
Reaper DMR
B++
Kills:1,215
Deaths:603
KDR:2.015
Accuracy:24.686% C+
HSR:29.712% B++
Carnage AR
B+
Kills:1,187
Deaths:762
KDR:1.558
Accuracy:22.089% C--
HSR:24.600% B+
MGR-S1 Gladius
D
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% D
HSR:15.175% D--
NC1 Gauss Rifle
C-
Kills:1,165
Deaths:1,238
KDR:0.941
Accuracy:20.408% C-
HSR:13.648% D--
NS-11A
C+
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:18.986% D--
HSR:21.312% C+
GR-22
C*
Kills:1,153
Deaths:696
KDR:1.657
Accuracy:25.135% C*
HSR:14.831% D
AF-4 Cyclone
A+
Kills:858
Deaths:326
KDR:2.632
Accuracy:33.077% A+
HSR:13.870% D
LA39 Bruiser
B++
Kills:660
Deaths:261
KDR:2.529
Accuracy:68.130% B++
HSR:10.758% D
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D*
HSR:14.716% C--
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:11,311
Deaths (as Combat Medic):6,759
Deaths (to Combat Medics):2,154
KDR:1.67347
Kill Difference:4,552
Playtime:379.010 hours
Usage:27%
Score:12.350m
Score/min:543
Accuracy (listed only):27.583%
HSR (listed only):17.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% D
HSR:15.175% D--
AF-4 Cyclone
A+
Kills:858
Deaths:326
KDR:2.632
Accuracy:33.077% A+
HSR:13.870% D
NS-44 Commissioner
D
Kills:833
Deaths:607
KDR:1.372
Accuracy:31.387% D
HSR:15.606% D-
NS-30 Vandal
C+
Kills:413
Deaths:110
KDR:3.755
Accuracy:33.118% C+
HSR:25.182% C+
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D*
HSR:14.716% C--
NC14 Bolt Driver
B++
Kills:151
Deaths:45
KDR:3.356
Accuracy:33.138% C
HSR:80.132% B++
NS-61 Emissary
B+
Kills:132
Deaths:84
KDR:1.571
Accuracy:17.042% F
HSR:18.939% B+
NC4 Mag-Shot
D
Kills:75
Deaths:136
KDR:0.551
Accuracy:9.037% F*
HSR:14.667% D
Kills:3,934
Deaths (as Infiltrator):2,191
Deaths (to Infiltrators):3,132
KDR:1.79553
Kill Difference:1,743
Playtime:68.128 hours
Usage:5%
Score:1.340m
Score/min:328
Accuracy (listed only):24.737%
HSR (listed only):24.786%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,231
Deaths:258
KDR:4.771
Accuracy:32.557% C+
HSR:11.292% D*
NCM1 Scattercannon
C+
Kills:1,181
Deaths:374
KDR:3.158
Accuracy:25.047% D*
HSR:15.157% C+
AF-23 Grinder
C+
Kills:1,178
Deaths:271
KDR:4.347
Accuracy:21.216% F
HSR:14.346% C+
AF-34 Mattock
C+
Kills:1,161
Deaths:262
KDR:4.431
Accuracy:35.124% C+
HSR:15.159% D
AF-41 Hacksaw
B+
Kills:72
Deaths:17
KDR:4.235
Accuracy:35.888% B+
HSR:12.500% C--
AF-41 Hacksaw
B++
Kills:63
Deaths:17
KDR:3.706
Accuracy:40.465% B++
HSR:14.286% C
NCM2 Falcon
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:38.074% N/A
HSR:2% N/A
Kills:4,936
Deaths (as MAX Suit):647
Deaths (to MAX Suits):973
KDR:7.62906
Kill Difference:4,289
Playtime:59.347 hours
Usage:4%
Score:1.867m
Score/min:524
Accuracy (listed only):32.624%
HSR (listed only):12.106%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:254
V. Kills:19 N/A
Deaths:22
KDR:11.546
Accuracy:48.705% C+
KPH:105 C**
VKPH:7.900 D
Vortek Rotary
C+
Kills:86
V. Kills:51 165%
Deaths:64
KDR:1.344
Accuracy:30.225% C+
KPH:10.600 C
VKPH:6.300 D
Tomcat A2AM Pods
C+
Kills:71
V. Kills:40 173%
Deaths:5
KDR:14.200
Accuracy:78.997% C+
KPH:44.400 C+
VKPH:25 D
Kills:411 (86 + 0)
Deaths:91
KDR:4.516
VKDR:1.209
Vehicle Kills:110
Kill Difference:320
Playtime:12.123 hours
Usage:1%
Score:0.158m
Score/min:218
Piloting Accuracy:30.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:1,198
V. Kills:355 337%
Deaths:42
KDR:28.524
Accuracy:57.595% C**
KPH:66.200 M+
VKPH:19.600 C**
L100 Python HESH
B**
Kills:1,158
V. Kills:126 N/A
Deaths:61
KDR:18.984
Accuracy:50.968% C**
KPH:78 B**
VKPH:8.500 C++
L100 Python HEAT
M++
Kills:1,148
V. Kills:361 317%
Deaths:53
KDR:21.660
Accuracy:65.800% A++
KPH:75.400 M++
VKPH:23.700 M
Skyguard
M+
Kills:181
V. Kills:74 241%
Deaths:11
KDR:16.455
Accuracy:30.167% C++
KPH:35.300 M+
VKPH:14.400 A
LB00 Python AP
M*
Kills:161
V. Kills:47 335%
Deaths:6
KDR:26.833
Accuracy:53.590% C
KPH:108.800 M*
VKPH:31.800 A++
Kills:3,846 (3,846 + 0)
Deaths:173
KDR:22.231
VKDR:5.566
Vehicle Kills:963
Kill Difference:3,673
Playtime:54.767 hours
Usage:4%
Score:1.115m
Score/min:339
Driving Accuracy:53.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M
Kills:1,188
V. Kills:353 336%
Deaths:86
KDR:13.814
Accuracy:52.072% B+
KPH:45.200 M
VKPH:13.400 B**
Titan-150 AP
M*
Kills:234
V. Kills:92 252%
Deaths:12
KDR:19.500
Accuracy:63.107% A+
KPH:56 M*
VKPH:22 A+
M96 Mjolnir
A++
Kills:91
V. Kills:52 172%
Deaths:4
KDR:22.750
Accuracy:35.018% C
KPH:59.200 A++
VKPH:33.900 B**
Enforcer ML85
A++
Kills:91
V. Kills:46 194%
Deaths:3
KDR:30.333
Accuracy:38.966% C
KPH:37.900 A++
VKPH:19.200 B+
Kills:1,604 (1,422 + 182)
Deaths:105
KDR:15.276
VKDR:5.171
Vehicle Kills:543
Kill Difference:1,499
Playtime:34.410 hours
Usage:2%
Score:0.688m
Score/min:333
Driving Accuracy:63.107%
Gunner Accuracy:38.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:825
V. Kills:24 N/A
Deaths:12
KDR:68.750
Accuracy:18.868% C*
KPH:157.400 M+
VKPH:4.600 A+
M12 Kobalt
A++
Kills:401
V. Kills:9 N/A
Deaths:6
KDR:66.833
Accuracy:15.784% C
KPH:136.500 A++
VKPH:3.100 C**
M20 Basilisk
M++
Kills:362
V. Kills:88 407%
Deaths:11
KDR:32.909
Accuracy:36.732% C+
KPH:53.300 M++
VKPH:13 A+
M20 Basilisk
A++
Kills:118
V. Kills:27 421%
Deaths:4
KDR:29.500
Accuracy:33.063% C--
KPH:40.500 A++
VKPH:9.300 C++
M60-G Bulldog
A
Kills:113
V. Kills:26 419%
Deaths:9
KDR:12.556
Accuracy:37.875% B+
KPH:49.500 A
VKPH:11.400 A
G40-F Ranger
C++
Kills:106
V. Kills:57 183%
Deaths:1
KDR:106
Accuracy:33.716% C++
KPH:19.100 C+
VKPH:10.300 C
M60-G Bulldog
B
Kills:65
V. Kills:12 N/A
Deaths:6
KDR:10.833
Accuracy:36.035% C+
KPH:46.400 B
VKPH:8.600 C++
Kills:1,990 (0 + 1,990)
Deaths:49
KDR:40.612
VKDR:4.959
Vehicle Kills:243
Kill Difference:1,941
Playtime:27.107 hours
Usage:2%
Score:0.689m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:36.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 6,7176,6301,9213.451B+0.8128.115%C+24.284%C83.8B*1.1C++29779.1h9.1C+32.4C*
Gauss Prime 2,3972,3741,1022.154B+0.4926.809%C+19.503%D63.3B**N/A20137.5h11.6C43.2C+
C-4 1,7331,3936002.322B++0.3223.379%CN/A126.6B**30.9C++84511h1.1B*4.8B+
AF-34 Mattock 1,2461,2312584.771B+2.1332.557%C+11.292%D*84.9A*1B*33214.5h5.3B16.3C**
Reaper DMR 1,2351,2156032.015C*0.6324.686%C+29.712%B++36.9C++N/A9232.9h9B+36.6C**
L100 Python AP 1,5531,1984228.524S25.8857.595%C**N/A66.2M+19.6C**27118.1h3.4A5.8A+
NS-15M2 1,1991,1904182.847B++0.2020.66%D24.79%C+41.6C+N/A10228.6h13.4C+64.9C+
Titan-150 HEAT 1,5411,1888613.814A++11.1752.072%B+N/A45.2M13.4B**20226.3h4.4B+8.4B++
Carnage AR 1,2091,1877621.558C*1.0922.089%C--24.6%B+35.3C*N/A9933.6h13.3C*60.4C+
NCM1 Scattercannon 1,1951,1813743.158B*0.5125.047%D*15.157%C+34.3B*N/A9034.4h5.5B**21.8C++
LA1 Anchor 1,1971,1804932.394C++0.2525.735%C*22.966%C65.9B*N/A23017.9h10.9C42.3C++
NS-11C 1,2061,1796971.692B*0.9521.847%C19.593%C++22.8C+N/A6751.6h15.4C+70.7C+
AF-23 Grinder 1,1981,1782714.347B*1.7021.216%F14.346%C+46B**N/A11325.6h4.4A20.9C+
MGR-L1 Promise 1,1931,1754172.818B**0.1723.209%C+23.064%C74.4A1.1B+24715.8h12.2B++52.5B+
AC-X11 1,1891,1743803.089A*0.4527.694%B+23.339%C**53.6AN/A16321.9h8.2B++29.7B+
EM6 1,1891,1743693.182B**0.5425.595%B++21.976%C81A++1A20814.5h10.5B41.2B+
MGR-S1 Gladius 1,1861,1736641.767B0.8823.542%D15.175%D--27.5CN/A8942.6h10.8C+45.7C+
NC6 Gauss SAW 1,1801,1687211.62B+1.0218.38%C20.12%C--35.4BN/A14433h9.3B+50.7C**
GD-7F 1,1771,1668001.458B+1.1923.696%C+16.552%D23.2C+N/A11350.2h14.4C+60.8C++
NC1 Gauss Rifle 1,1731,1651,2380.941C+1.7020.408%C-13.648%D--22.7C+N/A8051.4h13.1C++64.1C+
AF-34 Mattock 1,1781,1612624.431B+1.7935.124%C+15.159%D79A*1.2A30114.7h6.2C*17.6C**
NC05 Jackhammer 1,1731,1604122.816A0.1747.694%B+8.879%D**126.1M**1.4A+5129.2h4.6B+9.6B+
NS-11A 1,1731,1597751.495C++1.1518.986%D--21.312%C+25.9CN/A10344.7h15.4C-81.2D
L100 Python HESH 1,2841,1586118.984B*16.3450.968%C**3.282%A+78.2B**8.5C++32414.8h2.3B**4.6B*
GR-22 1,1681,1536961.657B0.9925.135%C*14.831%D41.5B+N/A15827.8h14.1C+56C*
L100 Python HEAT 1,5091,1485321.66M++19.0265.8%A++N/A75.5M++23.8M41515.2h5.8C++8.8B++
AF-19 Mercenary 1,1681,1446001.907A+0.7432.638%A*16.871%D30.2B*N/A12837.9h14.1C+43.2B+
AF-4A Bandit 1,1531,1403703.081A+0.4431.516%A18.684%D43.2B+N/A89426.4h11.9C+37.7B+
NS Decimator 1,2998673572.429A++0.2164.39%B+N/A44.2B++22B++36319.6h4.9C+7.6C**
AF-4 Cyclone 8788583262.632B**0.0133.077%A+13.87%D69.8A++1.6S26112.3h11.8C+35.8B+
NS-44 Commissioner 8428336071.372B+1.2731.387%D15.606%D-45.3B+N/A17518.4h3.7C**11.9C++
M12 Kobalt 8498251268.75S66.1118.868%C*14.909%D158.7M+4.6A+6025.2h13.2B**70.1B++
LA39 Bruiser 6686602612.529B**0.1168.13%B++10.758%D75A++N/A2078.8h2.4C*3.6B
Tank Mine 694502529.654M**7.0125.213%DN/A143.4B*54.9C9033.5h1.7B+6.5C+
Bouncing Betty 4534533512.943M*10.3035.983%D-N/A137.3BN/A4443.3h2C+5.6D
NS-30 Vandal 4164131103.755A1.1133.118%C+25.182%C+53.6B++N/A1727.7h7.3D--22.2C
M12 Kobalt 410401666.833S64.1915.784%C14.464%D-138.3A*3.1C**6162.9h13.1B**82.9B+
19A Fortuna 3823741422.634A0.0132.218%A+12.032%F28.5CN/A9613.1h9.7C*30.1B++
M20 Basilisk 4503621132.909U30.2736.732%C+6.63%C**53.2M++12.9A+3576.8h48.1B++130.9B**
Sticky Grenade 3683521352N/A349.3661.491%B**N/A1173.3B+53.3S39080.3h1.7B+2.8B+
MGR-L1 Promise AE 342337913.703B++1.0624.715%C-28.19%C++71.7B+1.1C++3254.7h12.1B49.1C++
Orbital Strike Uplink 3793061306N/A303.36778.125%UN/A3060U730U170370.1h0.8T*0.1T*
NS-7 PDW 3062992191.365B+1.2817.556%D*14.716%C--20.8CN/A8114.4h16.7C95.1D
Breaker Rocket Pods 2732542211.545B++8.9048.705%C+N/A105.8B7.9D4552.4h9B**18.4B++
Frag Grenade 2422381238N/A235.3650.963%B++N/A595B+10B+39200.4h3.1B++6.1B++
Titan-150 AP 3262341219.5A*16.8663.107%A+1.282%D-55.7M*21.9A+8484.2h3.6B+5.7B**
Shrike 3762192430.901B+1.7454.752%C+2.74%C+23.1C+16.5B+2669.5h5.7B+10.5B+
Xiphos Anti-Personnel Phalanx Tower 2242152107.5B*104.8620.287%D-N/A268.8C*11.3B++8770.8h9.3B+45.7B
Skyguard 2551811116.455S13.8130.167%C++2.21%C++35.5M++14.5A3595.1h73.5A243.6B**
Anti-Vehicle Grenade 2481731173N/A170.3652.348%C++N/A432.5C**187.5B**24790.4h4.8B+9.1B+
MANA Anti-Personnel Turret 165162533.057N/A0.4123.927%UN/A1620U30U5228700.1h20.4T*85.3T*
LB00 Python AP 208161626.833A24.1953.59%CN/A107.3M*31.3A++4911.5h2.5A+4.7A+
NC14 Bolt Driver 151151453.356B**0.7133.138%C80.132%B++24.8C++N/A1446.1h2.3B+6.8B+
NS Annihilator 233142632.254S0.3983.632%B*N/A19.2A*12.3A2157.4h10.2B+12.2B++
NS-61 Emissary 138132841.571B**1.0717.042%F18.939%B+28.1C++1.3A+1264.7h18.3C-107.2D**
M20 Basilisk 163128621.333A++18.6963.932%A6.25%B+75.3A+20.6C+4311.7h104.4B163.3B+
M20 Basilisk 145118429.5U26.8633.063%C--9.322%A40.7A++9.3C++3322.9h55.6B168.1B++
Hunter QCX 176118761.553A1.0916.984%F2.542%F8.9C-4.4B+7513.2h16.2D-95.6F--
Warden 117114721.583B++1.0624.082%C-20.175%D24.8C**N/A1484.6h7.6B++31.5B+
M60-G Bulldog 139113912.556A**9.9137.875%B+N/A49.1A11.3A5122.3h6B+15.9B++
Spear Anti-Vehicle Phalanx Turret 161112167C+4.3646.066%B4.464%C++38.6C++16.9C3572.9h8.7C++18.8B
G40-F Ranger 1631061106U103.3633.716%C++N/A19.3C+10.4C2075.5h94.6B++280.5B++
Rocklet Rifle 17399492.02M0.6249.182%CN/A26.1C+19.5C-5013.8h49.2D100D
M96 Mjolnir 14391422.75S20.1135.018%CN/A60.7A++34.7A4381.5h25.7B*73.5B++
Enforcer ML85 13791330.333S27.6938.966%CN/A37.9A++19.2B+8082.4h10.8B+27.8B+
Vortek Rotary 13786641.344C+1.3030.225%C+1.163%D10.6C6.3D1128.1h78.6C*260C*
Spear Anti-Vehicle Phalanx Tower 13283183S80.3660.085%B**N/A103.8A++61.3A++5770.8h5.1B*8.5B**
NC4 Mag-Shot 79751360.551C+2.099.037%F*14.667%D11.5DN/A786.5h8.3C*91.6D**
AF-41 Hacksaw 7372174.235B++1.5935.888%B+12.5%C--72M+1A++4121h5.3B++14.9B*
Hoplon Anti-Aircraft Phalanx Tower 12271171M+68.3622.423%DN/A142B++102C**5650.5h14B++62.3B+
Tomcat A2AM Pods 11171514.2M+11.5678.997%C+N/A44.4C+25D3921.6h10.6D--13.5D*
NC12 Sweeper 68681130.602C-2.0422.999%F-14.706%B17.4DN/A613.9h7.4F-32T-
M60-G Bulldog 7765610.833B**8.1936.035%C+N/A46.4B8.6C++5801.4h6.4B17.8B+
AF-41 Hacksaw 6363173.706B+1.0640.465%B++14.286%C70MN/A4020.9h6.9C++17.1B++
NCM2 Falcon 7350950.526C-2.1238.074%C+2%D*7.2D3.3D756.9h13.6C35.7C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit6716,28611.8h
Medical Applicator760270,08624.6h
Motion Spotter82,4481.4h
Snowman Soldier01000.1h
Nanite Healing Grenade02220.1h
Flail Targeting Dart72101.1h
Spawn Beacon154,2503.1h
Nano-Armor Kit478742,82047.9h
Nanite Revive Grenade05,0411.4h
Rampart Wall32621.5h
Xiphos Anti-Personnel Tower32520.7h
Turret AI Module13700.8h
Cortium Silo01380.3h
Repair Module24720.9h
NS-TMC-01 "His Regards"116677.3h
Structure Shield Module12850.6h
Skywall Shield Emitter11510.3h
Hoplon Anti-Aircraft Phalanx Tower21860.4h
Spitfire Auto-Turret434,7034.1h
Restoration Kit1919,58417.1h
G40-F Ranger0680h
Welding Device02,1850.2h
Deconstruction Tool17,8290.8h
Spear Anti-Vehicle Tower02000.5h
G30 Walker01490.1h
Recon Detection Device103791.3h
Shield Recharging Field262,1740.9h
Ammunition Package417,1882.9h
Anti-Infantry MANA Turret101870.6h
Spear Anti-Vehicle Turret2550.2h
Vehicle Gate1740.4h
Pillbox0780.3h
Elysium Spawn Tube21590.4h
WLT-Howler Mining Laser01,9110.3h
Router03040.4h
Nano-Repair Grenade02,1910.6h
Orbital Strike Target Designator15641.6h
Hardlight Barrier224960.7h

Check the help document for the dictionary if you want to learn more about words used here.


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