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Executor Facehurt[USPS] Facehurt
NC BR 131

KDR: 2.65

Score: 37.2m

Last Seen: Jun 21st, 2019 12:50 AM
- OFFLINE - 118.8 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 38
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Gauss Prime C-4 AF-34 Mattock Reaper DMR L100 Python AP Carnage AR NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $995,796 MLG Score: 796
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.564%20.849%51226118431,6612.94439-0.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.905%0.67B+0.006C+-0.759D-HEAD ++ (~8.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.391B11.20.218C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.39%0.588%94212083404231860.801887182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.446%-0.419C---0.927D--0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.506B+26.60.498B+53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.136%1.294%951612045,17780313996.44707370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.277%0.115C+-0.825D-1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.609B+6.40.492B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.577%11.325%334612042,0755774013.58997516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.662%-0.869D--1.725A++-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.182C++25.60.343C**70.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.138%80.132%33411209151154100.0979248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.28C0.849B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.313C*2.30.292C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.295%11.126%3342120872896580.754404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.823%0.399B-0.687D3.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.528B+2.90.407B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 38
37.2m512.1%474 (28.4k)422 (25.3k)2.6507255,89321,0862.99772131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210397617.894%14.725%26304:1125

26% Combat Medic38% Engineer22% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 11:01 PMMar 24th, 2018 4:20 AMJun 25th, 2019 12:10 PM (6h) (PST)Jun 21st, 2019 1:56 AM (5d) (PST)Jun 20th, 2019 8:50 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6342653690.6340.2390.0933.5240.054796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,03115,88522,14638146211325,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1470.2h/61.3d 7,317 8,230 25,913 310.8k 2,350 3,931 4,799 55.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:7,170
Deaths:2,064
KDR:3.474
Accuracy:28.039% C+
HSR:24.254% C
NS-15M2
C+
Kills:1,190
Deaths:418
KDR:2.847
Accuracy:20.660% D
HSR:24.790% C+
LA1 Anchor
C++
Kills:1,180
Deaths:493
KDR:2.394
Accuracy:25.735% C++
HSR:22.966% C
MGR-L1 Promise
C+
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.209% C+
HSR:23.064% C
EM6
B++
Kills:1,174
Deaths:369
KDR:3.182
Accuracy:25.595% B++
HSR:21.976% C
NC6 Gauss SAW
C
Kills:1,168
Deaths:721
KDR:1.620
Accuracy:18.380% C
HSR:20.120% C--
MGR-L1 Promise AE
C++
Kills:337
Deaths:91
KDR:3.703
Accuracy:24.715% C--
HSR:28.190% C++
Kills:13,394
Deaths (as Heavy Assault):4,573
Deaths (to Heavy Assaults):5,624
KDR:2.92893
Kill Difference:8,821
Playtime:324.723 hours
Usage:22%
Score:7.850m
Score/min:403
Accuracy (listed only):23.762%
HSR (listed only):23.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,179
Deaths:697
KDR:1.692
Accuracy:21.847% C-
HSR:19.593% C++
AC-X11
B+
Kills:1,174
Deaths:380
KDR:3.089
Accuracy:27.694% B+
HSR:23.339% C**
MGR-S1 Gladius
D
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% D
HSR:15.175% D--
GD-7F
C+
Kills:1,166
Deaths:800
KDR:1.458
Accuracy:23.696% C+
HSR:16.552% D
AF-19 Mercenary
A*
Kills:1,144
Deaths:600
KDR:1.907
Accuracy:32.638% A*
HSR:16.871% D
AF-4A Bandit
A
Kills:1,140
Deaths:370
KDR:3.081
Accuracy:31.516% A
HSR:18.684% D
AF-4 Cyclone
A+
Kills:989
Deaths:384
KDR:2.576
Accuracy:32.571% A+
HSR:15.167% C--
LA39 Bruiser
B+
Kills:660
Deaths:261
KDR:2.529
Accuracy:67.754% B+
HSR:10.758% D
19A Fortuna
A
Kills:434
Deaths:207
KDR:2.097
Accuracy:31.651% A
HSR:11.982% F
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D**
HSR:14.716% C--
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:9,426
Deaths (as Light Assault):4,695
Deaths (to Light Assaults):3,356
KDR:2.00767
Kill Difference:4,731
Playtime:67.143 hours
Usage:5%
Score:1.432m
Score/min:355
Accuracy (listed only):30.315%
HSR (listed only):16.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,179
Deaths:697
KDR:1.692
Accuracy:21.847% C-
HSR:19.593% C++
AC-X11
B+
Kills:1,174
Deaths:380
KDR:3.089
Accuracy:27.694% B+
HSR:23.339% C**
GD-7F
C+
Kills:1,166
Deaths:800
KDR:1.458
Accuracy:23.696% C+
HSR:16.552% D
AF-19 Mercenary
A*
Kills:1,144
Deaths:600
KDR:1.907
Accuracy:32.638% A*
HSR:16.871% D
AF-4A Bandit
A
Kills:1,140
Deaths:370
KDR:3.081
Accuracy:31.516% A
HSR:18.684% D
LA39 Bruiser
B+
Kills:660
Deaths:261
KDR:2.529
Accuracy:67.754% B+
HSR:10.758% D
19A Fortuna
A
Kills:434
Deaths:207
KDR:2.097
Accuracy:31.651% A
HSR:11.982% F
Warden
C--
Kills:114
Deaths:72
KDR:1.583
Accuracy:24.082% C--
HSR:20.175% D
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:7,079
Deaths (as Engineer):3,500
Deaths (to Engineers):3,283
KDR:2.02257
Kill Difference:3,579
Playtime:559.721 hours
Usage:38%
Score:12.213m
Score/min:364
Accuracy (listed only):31.542%
HSR (listed only):16.962%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
C+
Kills:2,434
Deaths:1,133
KDR:2.148
Accuracy:26.796% C+
HSR:19.597% C--
Reaper DMR
B++
Kills:1,215
Deaths:603
KDR:2.015
Accuracy:24.686% C
HSR:29.712% B++
Carnage AR
B+
Kills:1,193
Deaths:764
KDR:1.562
Accuracy:22.085% D
HSR:24.644% B+
MGR-S1 Gladius
D
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% D
HSR:15.175% D--
NC1 Gauss Rifle
C--
Kills:1,165
Deaths:1,238
KDR:0.941
Accuracy:20.408% C--
HSR:13.648% D*
NS-11A
C+
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:18.986% D--
HSR:21.312% C+
GR-22
C++
Kills:1,153
Deaths:696
KDR:1.657
Accuracy:25.135% C++
HSR:14.831% D
AF-4 Cyclone
A+
Kills:989
Deaths:384
KDR:2.576
Accuracy:32.571% A+
HSR:15.167% C--
LA39 Bruiser
B+
Kills:660
Deaths:261
KDR:2.529
Accuracy:67.754% B+
HSR:10.758% D
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D**
HSR:14.716% C--
NC12 Sweeper
B
Kills:68
Deaths:113
KDR:0.602
Accuracy:22.999% F-
HSR:14.706% B
Kills:11,508
Deaths (as Combat Medic):6,850
Deaths (to Combat Medics):2,197
KDR:1.68
Kill Difference:4,658
Playtime:382.106 hours
Usage:26%
Score:12.421m
Score/min:542
Accuracy (listed only):27.502%
HSR (listed only):17.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:23.542% D
HSR:15.175% D--
AF-4 Cyclone
A+
Kills:989
Deaths:384
KDR:2.576
Accuracy:32.571% A+
HSR:15.167% C--
NS-44 Commissioner
D
Kills:852
Deaths:617
KDR:1.381
Accuracy:31.479% D
HSR:15.493% D-
NS-30 Vandal
C+
Kills:414
Deaths:111
KDR:3.730
Accuracy:33.094% C+
HSR:25.121% C+
NS-7 PDW
C--
Kills:299
Deaths:219
KDR:1.365
Accuracy:17.556% D**
HSR:14.716% C--
NC14 Bolt Driver
B++
Kills:151
Deaths:45
KDR:3.356
Accuracy:33.138% C
HSR:80.132% B++
NS-61 Emissary
B+
Kills:132
Deaths:84
KDR:1.571
Accuracy:17.042% F
HSR:18.939% B+
NC4 Mag-Shot
D
Kills:75
Deaths:136
KDR:0.551
Accuracy:9.037% F*
HSR:14.667% D
Kills:4,085
Deaths (as Infiltrator):2,260
Deaths (to Infiltrators):3,221
KDR:1.80752
Kill Difference:1,825
Playtime:69.970 hours
Usage:5%
Score:1.414m
Score/min:337
Accuracy (listed only):24.682%
HSR (listed only):24.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,231
Deaths:258
KDR:4.771
Accuracy:32.557% C
HSR:11.292% D*
NCM1 Scattercannon
C+
Kills:1,181
Deaths:374
KDR:3.158
Accuracy:25.047% D*
HSR:15.157% C+
AF-23 Grinder
C+
Kills:1,178
Deaths:271
KDR:4.347
Accuracy:21.216% F
HSR:14.346% C+
AF-34 Mattock
C+
Kills:1,161
Deaths:262
KDR:4.431
Accuracy:35.124% C+
HSR:15.159% D
AF-41 Hacksaw
B*
Kills:102
Deaths:24
KDR:4.250
Accuracy:42.255% B*
HSR:17.647% B++
AF-41 Hacksaw
B+
Kills:102
Deaths:24
KDR:4.250
Accuracy:37.471% B+
HSR:12.745% C-
NCM2 Falcon
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:38.074% N/A
HSR:2% N/A
Kills:5,005
Deaths (as MAX Suit):654
Deaths (to MAX Suits):1,004
KDR:7.65291
Kill Difference:4,351
Playtime:60.001 hours
Usage:4%
Score:1.885m
Score/min:524
Accuracy (listed only):33.106%
HSR (listed only):12.621%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:254
V. Kills:19 N/A
Deaths:22
KDR:11.546
Accuracy:48.457% C+
KPH:105 C*
VKPH:7.900 D
Tomcat A2AM Pods
C++
Kills:86
V. Kills:46 183%
Deaths:5
KDR:17.200
Accuracy:78.092% C+
KPH:52 C++
VKPH:27.800 C-
Vortek Rotary
C+
Kills:86
V. Kills:51 165%
Deaths:64
KDR:1.344
Accuracy:30.225% C+
KPH:10.600 C
VKPH:6.300 D
Kills:426 (86 + 0)
Deaths:91
KDR:4.681
VKDR:1.275
Vehicle Kills:116
Kill Difference:335
Playtime:12.176 hours
Usage:1%
Score:0.166m
Score/min:227
Piloting Accuracy:30.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:1,198
V. Kills:355 337%
Deaths:42
KDR:28.524
Accuracy:57.595% C**
KPH:66.200 M
VKPH:19.600 C*
L100 Python HESH
B**
Kills:1,158
V. Kills:126 N/A
Deaths:61
KDR:18.984
Accuracy:50.968% C**
KPH:78 B**
VKPH:8.500 C++
L100 Python HEAT
M++
Kills:1,148
V. Kills:361 317%
Deaths:53
KDR:21.660
Accuracy:65.800% A++
KPH:75.400 M++
VKPH:23.700 M
Skyguard
M++
Kills:181
V. Kills:74 241%
Deaths:11
KDR:16.455
Accuracy:30.167% C++
KPH:35.300 M++
VKPH:14.400 A+
LB00 Python AP
M++
Kills:176
V. Kills:53 326%
Deaths:8
KDR:22
Accuracy:54.396% C+
KPH:104.800 M++
VKPH:31.600 A+
Kills:3,861 (3,861 + 0)
Deaths:175
KDR:22.063
VKDR:5.537
Vehicle Kills:969
Kill Difference:3,686
Playtime:54.967 hours
Usage:4%
Score:1.124m
Score/min:341
Driving Accuracy:54.396%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A**
Kills:1,188
V. Kills:353 336%
Deaths:86
KDR:13.814
Accuracy:52.072% B+
KPH:45.200 A**
VKPH:13.400 B**
Titan-150 AP
M++
Kills:304
V. Kills:124 243%
Deaths:19
KDR:16
Accuracy:61.766% A+
KPH:54.600 M++
VKPH:22.300 A+
Enforcer ML85
A+
Kills:91
V. Kills:46 194%
Deaths:3
KDR:30.333
Accuracy:38.966% C
KPH:37.900 A+
VKPH:19.200 B
M96 Mjolnir
A+
Kills:91
V. Kills:52 172%
Deaths:4
KDR:22.750
Accuracy:35.018% C+
KPH:59.200 A+
VKPH:33.900 B**
Kills:1,674 (1,492 + 182)
Deaths:112
KDR:14.946
VKDR:5.134
Vehicle Kills:575
Kill Difference:1,562
Playtime:35.797 hours
Usage:2%
Score:0.732m
Score/min:341
Driving Accuracy:61.766%
Gunner Accuracy:35.018%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:900
V. Kills:26 N/A
Deaths:13
KDR:69.231
Accuracy:18.975% C*
KPH:162.600 M+
VKPH:4.700 A+
M12 Kobalt
A++
Kills:465
V. Kills:10 N/A
Deaths:6
KDR:77.500
Accuracy:16.288% C
KPH:139.600 A++
VKPH:3 C**
M20 Basilisk
M++
Kills:368
V. Kills:90 404%
Deaths:11
KDR:33.455
Accuracy:36.558% C+
KPH:53.400 M++
VKPH:13 A+
M20 Basilisk
A++
Kills:118
V. Kills:27 421%
Deaths:4
KDR:29.500
Accuracy:33.006% D
KPH:40.500 A++
VKPH:9.300 C++
M60-G Bulldog
A+
Kills:113
V. Kills:26 419%
Deaths:9
KDR:12.556
Accuracy:37.875% B+
KPH:49.500 A
VKPH:11.400 A+
G40-F Ranger
C++
Kills:111
V. Kills:61 179%
Deaths:1
KDR:111
Accuracy:33.639% C++
KPH:19.100 C+
VKPH:10.500 C
M60-G Bulldog
B
Kills:65
V. Kills:12 N/A
Deaths:6
KDR:10.833
Accuracy:36.035% C+
KPH:46.400 B
VKPH:8.600 C++
Kills:2,140 (0 + 2,140)
Deaths:50
KDR:42.800
VKDR:5.040
Vehicle Kills:252
Kill Difference:2,090
Playtime:28.179 hours
Usage:2%
Score:0.741m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:36.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,2637,1702,0643.474B++0.8228.039%C+24.254%C83.8B*1.1B+29085.6h9.1C+32.3C*
Gauss Prime 2,4572,4341,1332.148B+0.5026.796%C+19.597%C--62.6B*N/A19838.9h11.6C43.2C+
C-4 1,7921,4526212.338B++0.3123.472%CN/A127.4B**29.8C++85311.4h1.1B*4.7B+
AF-34 Mattock 1,2461,2312584.771B+2.1232.557%C11.292%D*84.9A*1B*33414.5h5.3B+16.3C**
Reaper DMR 1,2351,2156032.015C*0.6424.686%C29.712%B++36.9C++N/A9232.9h9B+36.6C**
L100 Python AP 1,5531,1984228.524S25.8757.595%C**N/A66.2M19.6C*27218.1h3.4A5.8A
Carnage AR 1,2151,1937641.562C*1.0922.085%D24.644%B+35.4C*N/A10033.7h13.3C*60.4C+
NS-15M2 1,1991,1904182.847B++0.2020.66%D24.79%C+41.6C+N/A10328.6h13.4C+64.9C+
Titan-150 HEAT 1,5411,1888613.814A++11.1652.072%B+N/A45.2A**13.4B**20226.3h4.4B+8.4B++
NCM1 Scattercannon 1,1951,1813743.158B*0.5125.047%D*15.157%C+34.3B*N/A9034.4h5.5B**21.8C++
LA1 Anchor 1,1971,1804932.394C++0.2625.735%C++22.966%C65.9B++N/A23217.9h10.9C42.3C++
NS-11C 1,2061,1796971.692B*0.9621.847%C-19.593%C++22.8C+N/A6751.6h15.4C+70.7C+
NC05 Jackhammer 1,1911,1784222.791A+0.1447.392%B8.998%D**120.2M*1.3A*4889.8h4.6B9.6B
AF-23 Grinder 1,1981,1782714.347B*1.7021.216%F14.346%C+46B**N/A11325.6h4.4A20.9C+
MGR-L1 Promise 1,1931,1754172.818B**0.1723.209%C+23.064%C74.4A1.1B+24915.8h12.2B++52.5B+
AC-X11 1,1891,1743803.089A*0.4427.694%B+23.339%C**53.6AN/A16321.9h8.2B++29.7B+
EM6 1,1891,1743693.182B**0.5325.595%B++21.976%C81A++1A20914.5h10.5B41.2B+
MGR-S1 Gladius 1,1861,1736641.767B0.8823.542%D15.175%D--27.5CN/A9042.6h10.8C+45.7C+
NC6 Gauss SAW 1,1801,1687211.62B+1.0318.38%C20.12%C--35C**N/A14533.4h9.3B+50.7C**
GD-7F 1,1771,1668001.458B1.1923.696%C+16.552%D23.2CN/A11450.2h14.4C+60.8C+
NC1 Gauss Rifle 1,1731,1651,2380.941C+1.7120.408%C--13.648%D*22.7C+N/A8151.4h13.1C++64.1C+
AF-34 Mattock 1,1781,1612624.431B+1.7835.124%C+15.159%D79A*1.2A30314.7h6.2C**17.6C**
NS-11A 1,1731,1597751.495C++1.1618.986%D--21.312%C+25.9CN/A10344.7h15.4C-81.2D
L100 Python HESH 1,2841,1586118.984B*16.3350.968%C**3.282%A++78.2B**8.5C++32514.8h2.3B**4.6B*
GR-22 1,1681,1536961.657B0.9925.135%C++14.831%D41.5B+N/A15827.8h14.1C+56C*
L100 Python HEAT 1,5091,1485321.66A**19.0165.8%A++N/A75.5M++23.8M+41615.2h5.8C+8.8B++
AF-19 Mercenary 1,1681,1446001.907A+0.7432.638%A*16.871%D30.2B++N/A12937.9h14.1C+43.2B+
AF-4A Bandit 1,1531,1403703.081A+0.4331.516%A18.684%D43.2C**N/A89426.4h11.9C37.7B+
AF-4 Cyclone 1,0099893842.576B**0.0732.571%A+15.167%C--68.7A+1.4M*26014.4h11.6C+35.5B+
M12 Kobalt 9269001369.231S66.5818.975%C*14.333%D-163.6M+4.7A+6395.5h13B**68.3B++
NS Decimator 1,3278873682.41A++0.2464.574%B+N/A43.5B+21.6B++35820.4h4.9C+7.6C*
NS-44 Commissioner 8618526171.381B+1.2731.479%D15.493%D-45.1B+N/A17418.9h3.7C**11.8C++
LA39 Bruiser 6686602612.529A0.1267.754%B+10.758%D75A+N/A2068.8h2.4C*3.6B
Tank Mine 705512529.846M**7.2025.691%DN/A146.3B*55.1C9203.5h1.7B+6.4C+
M12 Kobalt 475465677.5S74.8516.288%C14.839%D-140.9A++3C**6423.3h13.1B*80.4B+
Bouncing Betty 4544543512.971M++10.3235.973%D-N/A137.6C**N/A4443.3h2C+5.6D
19A Fortuna 4434342072.097B++0.5531.651%A11.982%F25.5C-N/A8717h9.9C++31.1B+
NS-30 Vandal 4184141113.73B**1.0833.094%C+25.121%C+53.8B++N/A1717.7h7.3D--22.2C
MANA Anti-Personnel Turret 3893861083.574N/A0.9225.95%UN/A3860U30U10763200.1h16T*61.8T*
M20 Basilisk 4583681133.455U30.8036.558%C+6.522%C*53.3M+13A+3616.9h47.8A130.9B**
Sticky Grenade 3743581358N/A355.3561.421%B**N/A1193.3B+53.3S39780.3h1.7B+2.8B+
MGR-L1 Promise AE 342337913.703B*1.0524.715%C--28.19%C++70.2B+1C+3164.8h12.1C**49.1C++
Orbital Strike Uplink 3793061306N/A303.35778.125%UN/A3060U730U170370.1h0.8T*0.1T*
Titan-150 AP 4283041916A+13.3561.766%A+N/A54.3M++22.1A+7445.6h3.5B*5.7A
NS-7 PDW 3062992191.365B+1.2917.556%D**14.716%C--20.8CN/A8214.4h16.7C95.1D
Breaker Rocket Pods 2732542211.545B+8.8948.457%C+N/A105.8C*7.9D4562.4h9B**18.5B*
Frag Grenade 2422381238N/A235.3550.963%B++N/A595B+10B39540.4h3.1B++6.1B++
Shrike 3762192430.901B+1.7554.752%C+2.74%C+23.1C+16.5B++2709.5h5.7B+10.5B+
Xiphos Anti-Personnel Phalanx Tower 2242152107.5B++104.8520.287%D-N/A268.8C*11.3B+8770.8h9.3B+45.7B
Skyguard 2551811116.455S13.8030.167%C++2.21%C+35.5M++14.5A+3615.1h73.5A243.6B**
Anti-Vehicle Grenade 2521761176N/A173.3552.494%C++N/A352C+152B++25240.5h4.8B+9.1B+
LB00 Python AP 229176822B**19.3554.396%C+N/A103.5M++31.2A4851.7h2.6A4.8A
NC14 Bolt Driver 151151453.356B**0.7133.138%C80.132%B++24.8C++N/A1466.1h2.3B+6.8B+
NS Annihilator 233142632.254M**0.4083.632%B*N/A19.2A*12.3A2157.4h10.2B+12.2B++
NS-61 Emissary 138132841.571B**1.0817.042%F18.939%B+28.1C++1.3A++1264.7h18.3C-107.2F
M20 Basilisk 163128621.333M18.6863.932%A6.25%B+75.3A20.6C+4311.7h104.4C**163.3B+
Hunter QCX 178120791.519A1.1317.043%F2.5%F8.8C--4.2C**7313.7h16.2D--95F--
M20 Basilisk 145118429.5U26.8533.006%D9.322%A40.7A++9.3C++3332.9h55.6B**168.5B*
Warden 117114721.583B+1.0724.082%C--20.175%D24.8C*N/A1534.6h7.6B++31.5B+
M60-G Bulldog 139113912.556A**9.9137.875%B+N/A49.1B**11.3A+5122.3h6B+15.9B++
Spear Anti-Vehicle Phalanx Turret 161112167C+4.3546.066%B4.464%C*38.6C+16.9C3602.9h8.7C+18.8C**
G40-F Ranger 1721111111U108.3533.639%C++N/A19.1C+10.5C2105.8h95.7B++284.4B++
AF-41 Hacksaw 102102244.25B++1.6042.255%B*17.647%B++78.5M++N/A3591.3h7.3C++17.2B++
AF-41 Hacksaw 103102244.25B++1.6037.471%B+12.745%C-72.9M+N/A3451.4h6.4C**17.1B++
Rocklet Rifle 175100492.041M0.6149.065%CN/A26.3C+19.7C5053.8h48.8D99.5D
Enforcer ML85 13791330.333S27.6838.966%CN/A37.9A+19.2B8642.4h10.8B+27.8B+
M96 Mjolnir 14391422.75S20.1035.018%C+N/A60.7A++34.7A4381.5h25.7B*73.5B++
Tomcat A2AM Pods 13286517.2S14.5578.092%C+N/A50.6C+27.1C--4341.7h9.3C11.9C-
Vortek Rotary 13786641.344C+1.3130.225%C+1.163%D10.6C6.3D1168.1h78.6C++260C*
Spear Anti-Vehicle Phalanx Tower 13283183S80.3560.085%B**N/A103.8A++61.3A++5770.8h5.1B*8.5B**
NC4 Mag-Shot 79751360.551C2.109.037%F*14.667%D11.5DN/A806.5h8.3C*91.6D
Hoplon Anti-Aircraft Phalanx Tower 12271171M**68.3522.423%DN/A142B++102B5650.5h14B++62.3B+
NC12 Sweeper 68681130.602C-2.0522.999%F-14.706%B17.4DN/A613.9h7.4F-32T-
M60-G Bulldog 7765610.833A8.1836.035%C+N/A46.4B8.6C++5811.4h6.4B17.8B
NCM2 Falcon 7350950.526C-2.1238.074%C+2%D*7.2D3.3D776.9h13.6C35.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon164,5443.3h
Nano-Armor Kit500775,63550.2h
Skywall Shield Emitter11510.3h
NS-TMC-01 "His Regards"116677.3h
Structure Shield Module12850.6h
Repair Module24720.9h
Turret AI Module13700.8h
Nanite Revive Grenade05,0771.4h
Nanite Healing Grenade02220.1h
Medical Kit7066,59712.7h
Medical Applicator763274,57425h
Cortium Silo01380.3h
Spitfire Auto-Turret444,7834.2h
Restoration Kit1969,62817.3h
Motion Spotter82,4481.4h
Hoplon Anti-Aircraft Phalanx Tower21860.4h
Xiphos Anti-Personnel Tower32520.7h
Rampart Wall32621.5h
G40-F Ranger0680h
Deconstruction Tool17,8290.8h
Welding Device02,2880.2h
Spear Anti-Vehicle Tower02000.5h
G30 Walker01490.1h
Recon Detection Device125091.5h
Shield Recharging Field262,1740.9h
Ammunition Package427,3103h
Anti-Infantry MANA Turret153170.7h
Nano-Repair Grenade02,2750.6h
Snowman Soldier01000.1h
Orbital Strike Target Designator15641.6h
Router03220.4h
Hardlight Barrier235410.8h
Flail Targeting Dart72101.1h
Elysium Spawn Tube21590.4h
Spear Anti-Vehicle Turret2550.2h
Vehicle Gate1740.4h
Pillbox0780.3h
WLT-Howler Mining Laser01,9110.3h

Check the help document for the dictionary if you want to learn more about words used here.


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