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Castellan Cold Blooded FacelessSkull[TYDE] FacelessSkull
VS BR 64

KDR: 1.66

Score: 71.3m

Last Seen: Jan 3rd, 2019 1:50 AM
- OFFLINE - 1184.5 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Emerald
Level Progress (to 65): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Proton II PPA CAS30 Tank Buster Supernova FPC Orion VS54 Proton II PPA-H Sirius SX12 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $661,779 MLG Score: 529
Fun Score: N/A
Cheeseburgers Flipped: 265TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.811%16.475%4583898415,0471.116660.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.558%1.317A-0.647D0.222C++HEAD (~2.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+10.90.235C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.36%1.018%343510174,223165130572.55784138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.311%0.098C+-0.539D-0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.80.144C++52.90.002C+84.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.928%1.941%220710154,224227727891.85426151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.022%-0.679D-0.435C--0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.6-0.595D20.9-0.668D40.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.008%2.031%4791710059,107193036384.71865250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.488%-0.663D-0.592D0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.589B+14.10.642B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.684%87.561%479710155,933994375.96881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.437%3.102M++1.339A1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.697B+1.70.477B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.001%12.712%47941018944853101.10539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.37%0.797B++-0.361C--0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.318C*4.60.055C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.3m536%534 (32k)470 (28.2k)1.6587853,15432,0442.051464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022204722.095%16.396%36204:4419

62% Engineer13% Heavy Assault12% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 2:54 AMMay 21st, 2014 2:49 AMJan 31st, 2019 1:35 AM (21d) (PST)Jan 2nd, 2019 11:11 PM (49d) (PST)Jan 2nd, 2019 9:50 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
578874910.3500.2110.0572.3500.088529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6555,20529,45021133141528,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2530.5h/105.4d 12,581 8,715 18,352 356.8k 2,956 4,310 13,409 87.7m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,158
Deaths:1,262
KDR:0.918
Accuracy:28.404% B*
HSR:16.235% C--
NS Baron G5AE
B+
Kills:1,155
Deaths:1,016
KDR:1.137
Accuracy:53.099% B+
HSR:11.082% D
Pulsar C
B**
Kills:391
Deaths:457
KDR:0.856
Accuracy:29.872% B**
HSR:15.857% D*
Nova
B*
Kills:319
Deaths:303
KDR:1.053
Accuracy:54.621% B*
HSR:13.793% C
Solstice VE3
B*
Kills:289
Deaths:269
KDR:1.074
Accuracy:27.671% B*
HSR:15.917% D
Pandora VX25
B+
Kills:255
Deaths:215
KDR:1.186
Accuracy:45.141% B+
HSR:10.980% D--
Solstice SF
A
Kills:241
Deaths:360
KDR:0.669
Accuracy:30.513% A
HSR:19.502% B+
Thanatos VE70
B**
Kills:209
Deaths:227
KDR:0.921
Accuracy:49.600% B**
HSR:14.833% C
NS-11CP
C
Kills:194
Deaths:224
KDR:0.866
Accuracy:27.201% C
HSR:17.526% D-
NSX Tanto
B+
Kills:161
Deaths:178
KDR:0.904
Accuracy:28.636% B+
HSR:26.708% C*
Deimos VA29
C+
Kills:161
Deaths:173
KDR:0.931
Accuracy:60.819% C+
HSR:10.559% D--
Serpent VE92
C++
Kills:146
Deaths:181
KDR:0.807
Accuracy:24.305% C++
HSR:10.959% F
Eidolon VE33
C
Kills:96
Deaths:143
KDR:0.671
Accuracy:25.273% C
HSR:13.542% F
Zenith VX-5
B*
Kills:82
Deaths:126
KDR:0.651
Accuracy:22.537% D
HSR:26.829% B*
NS Baron G5G
D
Kills:81
Deaths:91
KDR:0.890
Accuracy:36.506% D
HSR:8.642% D*
Kills:4,938
Deaths (as Engineer):5,225
Deaths (to Engineers):9,900
KDR:0.94507
Kill Difference:287
Playtime:1,577.357 hours
Usage:62%
Score:52.150m
Score/min:551
Accuracy (listed only):36.280%
HSR (listed only):15.531%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,305
Deaths:1,152
KDR:1.133
Accuracy:25.238% B*
HSR:19.540% D
NS-15M AE
B+
Kills:1,154
Deaths:882
KDR:1.308
Accuracy:28.065% B+
HSR:18.024% D--
Lasher X2
B
Kills:533
Deaths:630
KDR:0.846
Accuracy:27.943% B
HSR:3.002% C--
SVA-GG
C++
Kills:525
Deaths:397
KDR:1.322
Accuracy:26.790% C++
HSR:19.810% D*
NS-15M1
B**
Kills:280
Deaths:239
KDR:1.172
Accuracy:27.840% B**
HSR:20.714% C
NSX Naginata
B++
Kills:218
Deaths:234
KDR:0.932
Accuracy:25.516% B++
HSR:22.936% D
SVA-88
C**
Kills:201
Deaths:190
KDR:1.058
Accuracy:24.764% C**
HSR:16.418% D*
NS-15MP
C*
Kills:90
Deaths:88
KDR:1.023
Accuracy:28.652% C*
HSR:22.222% D-
VX29 Polaris
B+
Kills:85
Deaths:85
KDR:1
Accuracy:25.545% B+
HSR:17.647% D
Pulsar LSW
C*
Kills:79
Deaths:75
KDR:1.053
Accuracy:24.129% C*
HSR:18.987% D
Flare VE6
B
Kills:68
Deaths:56
KDR:1.214
Accuracy:24.447% B
HSR:22.059% C
Kills:4,538
Deaths (as Heavy Assault):4,028
Deaths (to Heavy Assaults):8,187
KDR:1.12661
Kill Difference:510
Playtime:341.060 hours
Usage:13%
Score:6.928m
Score/min:339
Accuracy (listed only):26.266%
HSR (listed only):18.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,173
Deaths:1,161
KDR:1.010
Accuracy:26.563% B+
HSR:13.385% D
MKV Suppressed
B+
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:28.958% B+
HSR:15.159% D
Eridani SX5
C*
Kills:1,157
Deaths:1,320
KDR:0.877
Accuracy:27.255% C*
HSR:13.656% D-
NS Baron G5AE
B+
Kills:1,155
Deaths:1,016
KDR:1.137
Accuracy:53.099% B+
HSR:11.082% D
NS-7 PDW
B**
Kills:1,153
Deaths:1,357
KDR:0.850
Accuracy:29.867% B**
HSR:11.535% D--
Eridani SX5G
C++
Kills:1,152
Deaths:1,067
KDR:1.080
Accuracy:28.381% C++
HSR:16.580% C--
NS-11P
B**
Kills:429
Deaths:389
KDR:1.103
Accuracy:27.840% B**
HSR:20.047% C++
Pulsar VS1
A+
Kills:383
Deaths:441
KDR:0.868
Accuracy:30.652% A+
HSR:10.705% D**
Nova
B*
Kills:319
Deaths:303
KDR:1.053
Accuracy:54.621% B*
HSR:13.793% C
H-V45
B**
Kills:270
Deaths:256
KDR:1.055
Accuracy:28.862% B**
HSR:13.704% D--
Pandora VX25
B+
Kills:255
Deaths:215
KDR:1.186
Accuracy:45.141% B+
HSR:10.980% D--
Thanatos VE70
B**
Kills:209
Deaths:227
KDR:0.921
Accuracy:49.600% B**
HSR:14.833% C
Deimos VA29
C+
Kills:161
Deaths:173
KDR:0.931
Accuracy:60.819% C+
HSR:10.559% D--
NSX Tengu
C*
Kills:145
Deaths:147
KDR:0.986
Accuracy:36.073% C+
HSR:22.069% C*
NS-11A
B++
Kills:86
Deaths:88
KDR:0.977
Accuracy:28.014% B++
HSR:18.605% C
NS Baron G5G
D
Kills:81
Deaths:91
KDR:0.890
Accuracy:36.506% D
HSR:8.642% D*
Terminus VX-9
C++
Kills:72
Deaths:82
KDR:0.878
Accuracy:26.153% C++
HSR:20.833% D
Corvus VA55
C+
Kills:60
Deaths:77
KDR:0.779
Accuracy:23.457% C+
HSR:11.667% F
CME
N/A
Kills:50
Deaths:64
KDR:0.781
Accuracy:26.983% N/A
HSR:20% N/A
Kills:9,471
Deaths (as Combat Medic):9,545
Deaths (to Combat Medics):3,263
KDR:0.99225
Kill Difference:74
Playtime:98.099 hours
Usage:4%
Score:1.369m
Score/min:233
Accuracy (listed only):35.202%
HSR (listed only):14.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,173
Deaths:1,161
KDR:1.010
Accuracy:26.563% B+
HSR:13.385% D
MKV Suppressed
B+
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:28.958% B+
HSR:15.159% D
NS-11C
B*
Kills:1,158
Deaths:1,262
KDR:0.918
Accuracy:28.404% B*
HSR:16.235% C--
Eridani SX5
C*
Kills:1,157
Deaths:1,320
KDR:0.877
Accuracy:27.255% C*
HSR:13.656% D-
NS Baron G5AE
B+
Kills:1,155
Deaths:1,016
KDR:1.137
Accuracy:53.099% B+
HSR:11.082% D
NS-7 PDW
B**
Kills:1,153
Deaths:1,357
KDR:0.850
Accuracy:29.867% B**
HSR:11.535% D--
Eridani SX5G
C++
Kills:1,152
Deaths:1,067
KDR:1.080
Accuracy:28.381% C++
HSR:16.580% C--
Pulsar C
B**
Kills:391
Deaths:457
KDR:0.856
Accuracy:29.872% B**
HSR:15.857% D*
Nova
B*
Kills:319
Deaths:303
KDR:1.053
Accuracy:54.621% B*
HSR:13.793% C
Solstice VE3
B*
Kills:289
Deaths:269
KDR:1.074
Accuracy:27.671% B*
HSR:15.917% D
Pandora VX25
B+
Kills:255
Deaths:215
KDR:1.186
Accuracy:45.141% B+
HSR:10.980% D--
Solstice SF
A
Kills:241
Deaths:360
KDR:0.669
Accuracy:30.513% A
HSR:19.502% B+
Thanatos VE70
B**
Kills:209
Deaths:227
KDR:0.921
Accuracy:49.600% B**
HSR:14.833% C
NS-11CP
C
Kills:194
Deaths:224
KDR:0.866
Accuracy:27.201% C
HSR:17.526% D-
NSX Tanto
B+
Kills:161
Deaths:178
KDR:0.904
Accuracy:28.636% B+
HSR:26.708% C*
Deimos VA29
C+
Kills:161
Deaths:173
KDR:0.931
Accuracy:60.819% C+
HSR:10.559% D--
Serpent VE92
C++
Kills:146
Deaths:181
KDR:0.807
Accuracy:24.305% C++
HSR:10.959% F
NSX Tengu
C*
Kills:145
Deaths:147
KDR:0.986
Accuracy:36.073% C+
HSR:22.069% C*
Zenith VX-5
B*
Kills:82
Deaths:126
KDR:0.651
Accuracy:22.537% D
HSR:26.829% B*
NS Baron G5G
D
Kills:81
Deaths:91
KDR:0.890
Accuracy:36.506% D
HSR:8.642% D*
Kills:10,783
Deaths (as Light Assault):11,205
Deaths (to Light Assaults):4,713
KDR:0.96234
Kill Difference:422
Playtime:174.253 hours
Usage:7%
Score:4.109m
Score/min:393
Accuracy (listed only):34.801%
HSR (listed only):15.590%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,173
Deaths:1,161
KDR:1.010
Accuracy:26.563% B+
HSR:13.385% D
Parallax VX3
A*
Kills:1,164
Deaths:233
KDR:4.996
Accuracy:53.255% A*
HSR:89.777% A+
MKV Suppressed
B+
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:28.958% B+
HSR:15.159% D
V10
M++
Kills:1,158
Deaths:66
KDR:17.546
Accuracy:62.081% M++
HSR:90.674% A+
XM98
M*
Kills:1,158
Deaths:90
KDR:12.867
Accuracy:60.967% M*
HSR:89.896% A++
Phaseshift VX-S
A**
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:55.649% A**
HSR:92.401% A
Eridani SX5
C*
Kills:1,157
Deaths:1,320
KDR:0.877
Accuracy:27.255% C*
HSR:13.656% D-
Ghost
A++
Kills:1,155
Deaths:344
KDR:3.358
Accuracy:52.078% A++
HSR:77.403% B*
NS-7 PDW
B**
Kills:1,153
Deaths:1,357
KDR:0.850
Accuracy:29.867% B**
HSR:11.535% D--
Eridani SX5G
C++
Kills:1,152
Deaths:1,067
KDR:1.080
Accuracy:28.381% C++
HSR:16.580% C--
NS-44 Commissioner
B+
Kills:318
Deaths:360
KDR:0.883
Accuracy:35.401% C+
HSR:25.786% B+
Beamer VS3
B+
Kills:211
Deaths:246
KDR:0.858
Accuracy:30.194% B+
HSR:12.796% D*
Nyx VX31
C
Kills:192
Deaths:114
KDR:1.684
Accuracy:32.208% C
HSR:19.271% D--
Artemis VX26
A
Kills:169
Deaths:167
KDR:1.012
Accuracy:33.065% A
HSR:15.976% D--
NSX Tomoe
B*
Kills:159
Deaths:185
KDR:0.859
Accuracy:33.125% B*
HSR:17.610% F-
NSX Tengu
C*
Kills:145
Deaths:147
KDR:0.986
Accuracy:36.073% C+
HSR:22.069% C*
Cerberus
C*
Kills:103
Deaths:129
KDR:0.798
Accuracy:30.916% C+
HSR:24.272% C*
Spiker
D--
Kills:98
Deaths:101
KDR:0.970
Accuracy:20.769% D*
HSR:13.265% D--
NS-30 Vandal
C-
Kills:91
Deaths:91
KDR:1
Accuracy:30.271% C-
HSR:18.681% D--
NS-357 Underboss
D
Kills:88
Deaths:136
KDR:0.647
Accuracy:31.204% D
HSR:10.227% D**
Parsec VX3-A
A++
Kills:80
Deaths:12
KDR:6.667
Accuracy:53.275% A++
HSR:87.500% A
NS CandyCannon 3000
C
Kills:62
Deaths:98
KDR:0.633
Accuracy:31.957% C
HSR:4.839% F-
VA39 Spectre
A+
Kills:60
Deaths:13
KDR:4.615
Accuracy:41.264% A+
HSR:41.667% C**
Kills:13,365
Deaths (as Infiltrator):8,587
Deaths (to Infiltrators):3,318
KDR:1.55642
Kill Difference:4,778
Playtime:294.127 hours
Usage:12%
Score:5.699m
Score/min:323
Accuracy (listed only):37.599%
HSR (listed only):35.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:255
Deaths:159
KDR:1.604
Accuracy:18.733% B++
HSR:18.431% C+
Blueshift VM5
B++
Kills:160
Deaths:104
KDR:1.538
Accuracy:19.615% C++
HSR:24.375% B++
Comet VM2
B**
Kills:140
Deaths:160
KDR:0.875
Accuracy:50.372% B*
HSR:6.429% B**
Blueshift VM5
B
Kills:127
Deaths:73
KDR:1.740
Accuracy:21.441% B
HSR:18.110% D
Cosmos VM3
B*
Kills:110
Deaths:64
KDR:1.719
Accuracy:20.644% B*
HSR:16.364% D
Vortex VM21
B*
Kills:70
Deaths:69
KDR:1.014
Accuracy:47.582% B*
HSR:1.429% D*
Vortex VM21
B*
Kills:69
Deaths:65
KDR:1.062
Accuracy:47.561% B*
HSR:0% F
NS-10 Burster
M*
Kills:54
Deaths:79
KDR:0.684
Accuracy:23.998% D
HSR:22.222% M*
Kills:985
Deaths (as MAX Suit):386.500
Deaths (to MAX Suits):2,238
KDR:2.54851
Kill Difference:598.500
Playtime:33.141 hours
Usage:1%
Score:1.093m
Score/min:549
Accuracy (listed only):31.243%
HSR (listed only):13.420%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,134
V. Kills:97 N/A
Deaths:314
KDR:3.611
Accuracy:41.774% C++
KPH:45.300 C+
VKPH:3.900 C*
Hornet Missiles
C++
Kills:796
V. Kills:474 168%
Deaths:168
KDR:4.738
Accuracy:67.174% B+
KPH:68.700 C++
VKPH:40.900 C++
Saron Laser Cannon
C*
Kills:793
V. Kills:809 98%
Deaths:760
KDR:1.043
Accuracy:34.002% B
KPH:10.800 C
VKPH:11 C*
Maelstrom Turbo Laser
C**
Kills:629
V. Kills:651 96%
Deaths:599
KDR:1.050
Accuracy:35.532% B++
KPH:11.800 C
VKPH:12.200 C**
Dual Photon Pods
A+
Kills:272
V. Kills:109 247%
Deaths:48
KDR:5.667
Accuracy:53.783% C*
KPH:86.300 C*
VKPH:34.600 A+
Photon A2A Missile Pods
C+
Kills:131
V. Kills:135 96%
Deaths:29
KDR:4.517
Accuracy:83.057% B+
KPH:41.700 C
VKPH:43 C+
Coyote Missiles
B++
Kills:88
V. Kills:95 92%
Deaths:46
KDR:1.913
Accuracy:61.522% B**
KPH:31.100 C
VKPH:33.600 B++
Antares LC
D
Kills:62
V. Kills:71 86%
Deaths:113
KDR:0.549
Accuracy:30.643% C
KPH:6.400 D-
VKPH:7.300 D
Kills:3,905 (2,618 + 0)
Deaths:2,077
KDR:1.880
VKDR:1.175
Vehicle Kills:2,441
Kill Difference:1,828
Playtime:181.977 hours
Usage:7%
Score:4.732m
Score/min:433
Piloting Accuracy:30.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:1,635
V. Kills:1,339 122%
Deaths:575
KDR:2.843
Accuracy:44.473% B++
KPH:24.500 C--
VKPH:20.100 C
CAS30 Tank Buster
B++
Kills:1,395
V. Kills:1,254 111%
Deaths:981
KDR:1.422
Accuracy:49.551% B+
KPH:11.400 B+
VKPH:10.200 B++
L105 Zephyr
B*
Kills:1,030
V. Kills:157 N/A
Deaths:140
KDR:7.357
Accuracy:45.615% B
KPH:71.900 B*
VKPH:11 B+
AP30 Shredder
U
Kills:661
V. Kills:426 155%
Deaths:157
KDR:4.210
Accuracy:21.757% F-
KPH:2,379,600 U
VKPH:1,533,600 U
Kills:4,721 (1,395 + 3,326)
Deaths:1,853
KDR:2.548
VKDR:1.714
Vehicle Kills:3,176
Kill Difference:2,868
Playtime:203.574 hours
Usage:8%
Score:5.896m
Score/min:483
Piloting Accuracy:49.551%
Gunner Accuracy:21.757%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:708
V. Kills:167 421%
Deaths:157
KDR:4.510
Accuracy:41.407% C*
KPH:40.400 B+
VKPH:9.500 B+
L100 Python AP
C-
Kills:691
V. Kills:660 105%
Deaths:270
KDR:2.559
Accuracy:47.936% D--
KPH:15.900 D--
VKPH:15.100 C-
Skyguard
C++
Kills:548
V. Kills:483 113%
Deaths:151
KDR:3.629
Accuracy:31.172% C**
KPH:11.200 C
VKPH:9.900 C++
L100 Python HESH
C
Kills:276
V. Kills:38 N/A
Deaths:33
KDR:8.364
Accuracy:46.174% C
KPH:44.500 C
VKPH:6.100 D
L100 Python HEAT
C**
Kills:59
V. Kills:29 197%
Deaths:27
KDR:2.185
Accuracy:55.405% B+
KPH:25.500 C
VKPH:12.500 C**
Kills:2,282 (2,282 + 0)
Deaths:638
KDR:3.577
VKDR:2.158
Vehicle Kills:1,377
Kill Difference:1,644
Playtime:118.560 hours
Usage:5%
Score:2.969m
Score/min:417
Driving Accuracy:55.405%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:1,527
V. Kills:87 N/A
Deaths:76
KDR:20.092
Accuracy:25.628% C**
KPH:84.900 B**
VKPH:4.800 B+
Supernova FPC
B++
Kills:1,389
V. Kills:1,287 108%
Deaths:463
KDR:3
Accuracy:54.750% C++
KPH:19.400 C-
VKPH:18 B++
Supernova VPC
C*
Kills:461
V. Kills:83 N/A
Deaths:63
KDR:7.317
Accuracy:48.969% C+
KPH:46.900 C*
VKPH:8.400 C*
Saron HRB
C*
Kills:418
V. Kills:232 179%
Deaths:116
KDR:3.603
Accuracy:41.781% C
KPH:26.500 C*
VKPH:14.700 C+
Supernova PC
B+
Kills:151
V. Kills:42 351%
Deaths:51
KDR:2.961
Accuracy:53.656% B+
KPH:17.500 C-
VKPH:4.900 D--
E540 Halberd
C+
Kills:60
V. Kills:23 250%
Deaths:15
KDR:4
Accuracy:47.815% C+
KPH:28.600 C
VKPH:11 D-
Kills:4,006 (2,001 + 2,005)
Deaths:784
KDR:5.110
VKDR:2.237
Vehicle Kills:1,754
Kill Difference:3,222
Playtime:125.843 hours
Usage:5%
Score:4.938m
Score/min:654
Driving Accuracy:53.656%
Gunner Accuracy:47.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,257
V. Kills:56 N/A
Deaths:88
KDR:14.284
Accuracy:28.159% D--
KPH:84.500 C+
VKPH:3.800 D
Saron HRB-H
C--
Kills:867
V. Kills:724 120%
Deaths:265
KDR:3.272
Accuracy:55.435% C+
KPH:22.600 D-
VKPH:18.900 C--
E540 Halberd-H
D
Kills:285
V. Kills:184 154%
Deaths:83
KDR:3.434
Accuracy:56.208% C+
KPH:26.400 D-
VKPH:17.100 D
M12 Kobalt-H
C*
Kills:222
V. Kills:15 N/A
Deaths:16
KDR:13.875
Accuracy:24.124% C**
KPH:85.900 D
VKPH:5.800 C*
Kills:2,631 (0 + 2,631)
Deaths:452
KDR:5.821
VKDR:2.166
Vehicle Kills:979
Kill Difference:2,179
Playtime:66.540 hours
Usage:3%
Score:2.276m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:24.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:263
V. Kills:48 N/A
Deaths:19
KDR:13.842
Accuracy:33.147% C
KPH:59.700 C*
VKPH:10.900 C+
M40 Fury
B+
Kills:255
V. Kills:54 464%
Deaths:16
KDR:15.938
Accuracy:30.699% D
KPH:56 B+
VKPH:11.900 B+
M12 Kobalt
C+
Kills:241
V. Kills:15 N/A
Deaths:23
KDR:10.478
Accuracy:15.215% D
KPH:46.600 C--
VKPH:2.900 C+
M60-G Bulldog
C++
Kills:129
V. Kills:12 N/A
Deaths:30
KDR:4.300
Accuracy:23.383% D*
KPH:31 C++
VKPH:2.900 D-
M12 Kobalt
D
Kills:111
V. Kills:4 N/A
Deaths:4
KDR:27.750
Accuracy:13.778% D-
KPH:49.300 D
VKPH:1.800 D
M60-G Bulldog
C*
Kills:74
V. Kills:11 N/A
Deaths:17
KDR:4.353
Accuracy:33.804% C
KPH:42.700 C*
VKPH:6.300 C
M20 Basilisk
C--
Kills:72
V. Kills:37 189%
Deaths:26
KDR:2.769
Accuracy:36.724% C
KPH:11.300 D
VKPH:5.800 C--
Kills:1,145 (0 + 1,145)
Deaths:135
KDR:8.481
VKDR:1.341
Vehicle Kills:181
Kill Difference:1,010
Playtime:28.640 hours
Usage:1%
Score:0.931m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:36.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:59
V. Kills:35 164%
Deaths:105
KDR:0.562
Accuracy:47.691% C+
KPH:6.900 D--
VKPH:4.100 C--
Kills:59 (59 + 0)
Deaths:105
KDR:0.562
VKDR:0.333
Vehicle Kills:35
Kill Difference:46
Playtime:8.558 hours
Usage:0%
Score:0.078m
Score/min:152
Driving Accuracy:47.691%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,9741,6355752.843C-1.1844.473%B++N/A24.5C--20.1C46866.7h5.3C-11.8C++
Proton II PPA 1,6141,5277620.092B+18.4325.628%C**1.572%C--84.8B**4.8B+58718h6.8B*26.4B*
CAS30 Tank Buster 2,6491,3959811.422C++0.2449.551%B+N/A11.4B+10.2B++345122.5h41.6B+83.9B++
Supernova FPC 2,6761,3894633C1.3454.75%C++1.44%D19.4C-18B++64571.6h5.3C*9.7B
Orion VS54 1,3111,3051,1521.133C+0.5325.238%B*19.54%D22.3CN/A10958.5h10.8B++42.6C**
Proton II PPA-H 1,3131,2578814.284C*12.6328.159%D--1.432%C84.4C+3.8D68714.9h6.1B**21.6B+
Sirius SX12 1,1821,1731,1611.01C+0.6526.563%B+13.385%D20.8CN/A9956.5h12.6B++47.5B+
Parallax VX3 1,1661,1642334.996B+3.3453.255%A*89.777%A+38B+N/A19930.6h1.5A2.8A
MKV Suppressed 1,1661,1611,0711.084C+0.5728.958%B+15.159%D19.3DN/A7760.1h11.8B+40.8B+
V10 1,1671,1586617.545S15.8962.081%M++90.674%A+45.6B+N/A25625.4h1.6B**2.6A
NS-11C 1,1671,1581,2620.918C+0.7428.404%B*16.235%C--13.2DN/A5687.4h11.3B*39.8B++
XM98 1,1641,1589012.867S11.2160.967%M*89.896%A++52.4B**N/A30922.1h1.6A+2.6A+
Phaseshift VX-S 1,1661,1587914.658S13.0055.649%A**92.401%A47.3B++N/A25024.5h1.6B**2.9B**
Eridani SX5 1,1631,1571,3200.877C0.7827.255%C*13.656%D-16.6DN/A10169.7h11.2B+40.9B
NS Baron G5AE 1,1691,1551,0161.137C+0.5253.099%B+11.082%D38.4C+N/A18730.1h3.8B+7.2C+
Ghost 1,1671,1553443.358C*1.7052.078%A++77.403%B*39.8C++N/A15229h1.8B*3.5B**
NS-15M AE 1,1711,1548821.308C0.3528.065%B+18.024%D--44.2CN/A24326.1h9.6B*34.2B+
NS-7 PDW 1,1741,1531,3570.85C+0.8129.867%B**11.535%D--21.4CN/A13953.8h12B++40.2B++
Eridani SX5G 1,1671,1521,0671.08C0.5828.381%C++16.58%C--17.3D-N/A9066.4h11.2C++39.4C*
Light PPA 1,2311,1343143.611C+1.9541.774%C++N/A45.2C+3.9C*34525.1h10B+24B+
L105 Zephyr 1,1871,0301407.357C+5.7045.615%BN/A72B**11B+77014.3h5.1B*11.1B*
Saron HRB-H 1,5918672653.272C1.6155.435%C+N/A22.6D-18.9C--52838.3h26C+47C++
C-4 1,3208266851.206C+0.4527.26%C**N/A59C-35.3B+124114h1.6C+5.9C*
Hornet Missiles 1,2707961684.738C+3.0867.174%B+1.256%C68.6C++40.9C++101011.6h7.2B+10.6B++
Saron Laser Cannon 1,6027937601.043C+0.6234.002%B1.513%C--10.8C11C*35973.3h114.2B+335.8B+
C75 Viper 8757081574.51C++2.8541.407%C*1.554%C++40.5B+9.5B+38217.5h8.9B*21.4B*
L100 Python AP 1,3516912702.559C0.9047.936%D--2.75%C+15.8D*15.1C-51343.6h6.4C*13.4C+
AP30 Shredder 1,0876611574.21C+2.5521.757%F-1.362%D6610U4260U82394600.1h55.4B**254.5B
Maelstrom Turbo Laser 1,2806295991.05C+0.6135.532%B++1.272%D-11.8C12.2C**34853.2h89.3B+251.4B+
Skyguard 1,0315481513.629B+1.9731.172%C**3.102%B*11.2C9.9C++29848.9h123.7C++396.7B
Lasher X2 5365336300.846C+0.8127.943%B3.002%C--23.7CN/A10822.5h16.3B*58.5B+
Frag Grenade 5365311531N/A529.3452.875%B**N/A758.6A7.1C+39490.7h2.6B**5B**
SVA-GG 5315253971.322C--0.3426.79%C++19.81%D*44.9C--N/A16711.7h10.4C**38.9C*
Supernova VPC 544461637.317C5.6648.969%C+1.952%B+47C*8.5C**6279.8h2.5B*5.2B+
NS-11P 4404293891.103C+0.5627.84%B**20.047%C++23.6CN/A13918.2h10.6A38.2B**
Saron HRB 6504181163.603C1.9441.781%CN/A26.5C*14.7C+85015.8h16.5B**39.5B++
Pulsar C 3993914570.856C+0.8029.872%B**15.857%D*11.4DN/A8434.2h10.3B+34.6B+
Pulsar VS1 3863834410.868C+0.7930.652%A+10.705%D**20.1CN/A8419.1h13.7B+44.5B*
Tank Mine 6853772081.813C0.1538.867%B+N/A67.3D55C20645.6h2.3D6C**
Nova 3223193031.053C0.6154.621%B*13.793%C23.1C--N/A7513.8h5.5C--10.1C*
NS-44 Commissioner 3193183600.883C+0.7835.401%C+25.786%B+16.1DN/A8919.8h4C+11.3C++
Proximity Mine 2992991032.903C1.2451.142%B**N/A90.6DN/A5713.3h1.7B++3.4B**
Solstice VE3 2932892691.074B+0.5827.671%B*15.917%D16C+N/A14518.1h12.9B+46.8B+
E540 Halberd-H 469285833.434C-1.7856.208%C+N/A26.4D-17D50810.8h7.7C--13.7C--
NS-15M1 2842802391.172C+0.4927.84%B**20.714%C33.7C+N/A1658.3h10.7B++38.4B++
L100 Python HESH 314276338.364C6.7146.174%C1.812%C*44.5C6.1D5566.2h2.6B*5.6B++
Dual Photon Pods 381272485.667C+4.0153.783%C*1.103%C85C++34.1A13163.2h26.4C49C+
H-V45 2722702561.055C+0.6028.862%B**13.704%D--19C--N/A8114.2h10.7B**37.2B*
NS Decimator 4252663350.794C0.8660.984%C++1.88%C29.6C17.7C*5289h4.2B+6.9B+
M40 Fury 3112631913.842B**12.1833.147%CN/A59.8C**10.9C+7274.4h12.6C*38.1C++
M40 Fury 3092551615.938A++14.2830.699%D1.176%D55.4B+11.7B+8804.6h11.3B+36.8B
M60-A Bulldog 280255308.5C6.8451.167%B+1.569%D54.3B**5.3C**4214.7h4.3B++8.4B*
Quasar VM1 2572551591.604C++0.0518.733%B++18.431%C+28.3B+N/A1299h12.2B*65.3B+
Pandora VX25 2582552151.186C+0.4745.141%B+10.98%D--38.1C++N/A2816.7h4.8C+10.6B
S1 3662474510.548C1.1168.624%A2.834%C+23.1C+11.1C45810.7h5.8B+8.4B++
M12 Kobalt 2562412310.478C+8.8215.215%D21.992%B*46.3C--2.9C+4475.2h20.6C+135.2C+
Solstice SF 2412413600.669C0.9930.513%A19.502%B+10.6DN/A4922.7h12.7C+41.6B+
M12 Kobalt-H 2372221613.875C+12.2224.124%C**16.667%C++85.4D5.8C*7782.6h21.7D--90C-
NSX Naginata 2202182340.932C0.7325.516%B++22.936%D31.1CN/A1417h9.9B++38.9B+
Sticky Grenade 2152131213N/A211.3450%C+N/A1065C**10C68070.2h1.8B+3.6B+
Beamer VS3 2142112460.858C++0.8030.194%B+12.796%D*14.7C--N/A7614.4h9.5C++31.6C++
Thanatos VE70 2122092270.921C++0.7449.6%B**14.833%C23CN/A1219.1h4.5B9B++
SVA-88 2022011901.058C0.6024.764%C**16.418%D*41C+N/A3544.9h10.2B++41.2B+
Lumine Edge 1981954,3130.045C1.6110.942%D**15.897%C+0.6C--N/A3323.4h1.3B11.5D
NS-11CP 1991942240.866D0.7927.201%C17.526%D-5.5D*N/A2835.5h11.7C++42.9C++
Nyx VX31 1941921141.684C+0.0332.208%C19.271%D--32.5CN/A1105.9h4.8B+14.8B+
M60-A Bulldog 197179199.421C7.7648.558%C*1.117%D--47.1B+4.7C++4303.8h5.2B+10.7B+
Artemis VX26 1701691671.012C0.6533.065%A15.976%D--23.5C-N/A1207.2h10.7B+32.3B*
NSX Tanto 1631611780.904C0.7528.636%B+26.708%C*25.2CN/A566.4h10.9B+38.2B
Deimos VA29 1621611730.931C0.7360.819%C+10.559%D--22.1DN/A1007.3h2.6C+4.2C++
Blueshift VM5 1611601041.538C0.1219.615%C++24.375%B++34C++N/A2284.7h13.3B*67.8B+
NSX Tomoe 1641591850.859C-0.8033.125%B*17.61%F-28.4C-N/A855.6h15C+45.3C**
Supernova PC 193151512.961C1.3053.656%B+N/A17.6C4.9D--3668.6h3.9B*7.2B**
Serpent VE92 1481461810.807C0.8524.305%C++10.959%F11.6DN/A10712.6h11.9B+49B+
NSX Tengu 1471451470.986C+0.6736.073%C+22.069%C*29.6CN/A804.9h12.4B34.3C**
Comet VM2 1621401600.875C+0.7850.372%B*6.429%B**15.9B*2.5D-2438.8h12.1B**24B*
M60-A Bulldog 162133592.254C--0.6023.593%D**N/A26.6C5.8C+4795h4.3B**18.2C+
Photon A2A Missile Pods 266131294.517C+2.8683.057%B+N/A42.3C43.5C++14963.1h8.4C*10.1B+
M60-G Bulldog 141129304.3C+2.6423.383%D*N/A30.7C++2.9D-3554.2h4.4B**18.7B+
Blueshift VM5 130127731.74C0.0821.441%B18.11%D36.3C*N/A2663.5h12.8B**59.6B++
The Slasher 1241232,6030.047C+1.6129.05%C5.691%D0.9CN/A3131.5h2.6C9C+
M12 Kobalt 115111427.75B+26.0913.778%D-12.613%D*48.3D1.7D5852.3h17.5C**126.9C+
Spear Anti-Vehicle Phalanx Turret 1981111110.091B+8.4344.593%C+N/A34.7C+27.2B+9403.2h8.4C**18.9B+
Cosmos VM3 114110641.719C+0.0620.644%B*16.364%D28.2C++1A1523.9h11.8B*57.3B
NS Decimator-G 2111071970.543D-1.1269.055%B++1.869%C17.5D*17C4046.1h6.2D*9C--
Cerberus 1031031290.798C+0.8630.916%C+24.272%C*12.7DN/A628.1h6.9C22.4C+
Spiker 100981010.97C+0.6920.769%D*13.265%D--15.1DN/A916.5h8.3C**39.8C
Eidolon VE33 98961430.671C0.9925.273%C13.542%F6.6D-N/A4714.5h7.7B+30.5B+
NS-30 Vandal 9291911C-0.6630.271%C-18.681%D--15.4D--N/A735.9h6C+19.9C+
NS-15MP 9090881.023D0.6428.652%C*22.222%D-32.1D-N/A852.8h12.5D43.6C+
NS-357 Underboss 89881360.647C1.0131.204%D10.227%D**16.3DN/A875.4h4.3C+13.9C+
Coyote Missiles 18388461.913C0.2561.522%B**N/A31.4C33.9B++9632.8h60D97.5C+
NS Decimator-B 164881540.571D-1.0964.042%C+N/A25.1D21.7C+4453.5h4.9D7.6C-
A30 Walker 18687591.475C0.1824.826%CN/A8C+9.1B24610.9h180.3B+726.4B+
NS-11A 8786880.977C+0.6828.014%B++18.605%C22.1C-N/A1243.9h13.7C++48.9B+
VX29 Polaris 8685851C0.6625.545%B+17.647%D32.7CN/A2332.6h11.2B+43.7B+
Zenith VX-5 82821260.651C--1.0122.537%D26.829%B*5.6D*N/A5414.6h15.1C66.8C
NS Baron G5G 8181910.89C0.7736.506%D8.642%D*9.9D--N/A468.2h4B+11C++
Parsec VX3-A 8080126.667B+5.0153.275%A++87.5%A38.1C--N/A1862.1h1.5B**2.9A
Pulsar LSW 8179751.053C0.6124.129%C*18.987%D35.9C+N/A3572.2h11.1B+46.1B+
Force-Blade 837710,6050.007C--1.6515.456%D*N/A0.1DN/A1557.3h2.2B+13.9C+
M60-G Bulldog 8574174.353C+2.6933.804%C4.054%B++43.5C**6.5C7151.7h6.1B+18.2B
Terminus VX-9 7472820.878C-0.7826.153%C++20.833%D23.2DN/A1843.1h13.3C+50.9C++
M20 Basilisk 10972262.769C+1.1136.724%C1.389%F-11.3D5.8C--3076.4h127.7D347.7C-
Vortex VM21 14270691.014C++0.6447.582%B*1.429%D*9B+9.2A*2637.8h33.6B++70.6B+
Vortex VM21 15769651.062C+0.6047.561%B*N/A8.6C+11A++2768h33.6B+70.7B+
Flare VE6 6868561.214C+0.4424.447%B22.059%C32.4CN/A4142.1h8.5B*34.6B+
Antares LC 133621130.549D1.1130.643%CN/A6.4D-7.3D2199.7h132.9C+433.8C++
NS CandyCannon 3000 6262980.633C+1.0331.957%C4.839%F-11.9C-N/A355.2h3.4B++10.5B+
Corvus VA55 6160770.779C0.8823.457%C+11.667%F14.6DN/A1064.1h10.5B++44.8B+
E540 Halberd 8360154C2.3447.815%C+3.333%B+28.6C11D-13572.1h6C+12.6C++
VA39 Spectre 6060134.615A++2.9641.264%A+41.667%C**23.1C++N/A2062.6h5.6B13.5B++
L100 Python HEAT 8859272.185C--0.5355.405%B+N/A25.7C12.6C**10282.3h4.9B++8.8B*
M40 Fury-F 94591050.562C--1.1047.691%C+N/A6.9D--4.1C--1528.6h16.1C-33.8C-
NS-10 Burster 6954790.684C0.9723.998%D22.222%M*7.3B++2D--1857.4h61.2A++255B**
CME 5050640.781C--0.8826.983%C++20%C21.7DN/A1802.3h12.4B+45.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101190.1h
Motion Spotter61190.2h
Nano-Armor Kit670972,60176.2h
Anti-Vehicle MANA Turret223581.6h
Spawn Beacon201,5732.6h
NS-20 Gorgon01030.1h
AE Medical Applicator51,4730.2h
AE Nano-Armor Kit4365,6495.6h
Nanite Revive Grenade01280h
Medical Applicator8535,9853.5h
Deconstruction Tool0860h
Spitfire Auto-Turret61050.5h
Ammunition Package266020.9h
Recon Detection Device106231.9h
Shield Recharging Field6700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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