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Immortal Cold Blooded FacelessSkull[TYDE] FacelessSkull
VS BR 66

KDR: 1.66

Score: 71.6m

Last Seen: Jun 4th, 2019 4:35 AM
- OFFLINE - 1825.6 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Emerald
Level Progress (to 67): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Proton II PPA CAS30 Tank Buster Supernova FPC Orion VS54 Proton II PPA-H Sirius SX12 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $661,779 MLG Score: 529
Fun Score: N/A
Cheeseburgers Flipped: 265TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.807%16.551%46039117515,2981.126840.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.568%1.296A-0.656D0.218C++HEAD (~2.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.473B+10.90.236C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.362%1.016%344512094,233165230622.5608138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.316%0.108C+-0.529D-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.60.147C++52.80.004C+84.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.894%1.934%220712074,239228627981.85433151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.025%-0.689D-0.403C--0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.9-0.605D21-0.677D40.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.026%2.029%4771711979,119194136454.69809250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.482%-0.662D-0.597D0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.593B+14.10.646B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.684%87.561%477712075,933998375.93894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.437%3.113M++1.33A1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.699B+1.70.478B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.856%12.998%47741210954860101.1093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.545%0.773B++-0.323C-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.317C*4.60.058C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.6m537.5%534 (32k)469 (28.1k)1.6605253,49732,2172.0520866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214206522.095%16.382%36204:4419

62% Engineer14% Heavy Assault12% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 2:54 AMMay 21st, 2014 2:49 AMJul 2nd, 2019 3:39 AM (48d) (PST)Jun 4th, 2019 12:36 AM (76d) (PST)Jun 4th, 2019 12:35 AM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
576874890.3510.2110.0572.3580.088529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5805,23229,34821133141528,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2543.7h/106d 12,615 8,764 18,501 359.8k 2,972 4,345 13,450 88m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,158
Deaths:1,262
KDR:0.918
Accuracy:28.404% B*
HSR:16.235% C--
NS Baron G5AE
B+
Kills:1,155
Deaths:1,016
KDR:1.137
Accuracy:53.099% B+
HSR:11.082% D-
Pulsar C
B**
Kills:459
Deaths:482
KDR:0.952
Accuracy:29.946% B**
HSR:16.558% D*
Nova
B*
Kills:319
Deaths:303
KDR:1.053
Accuracy:54.621% B*
HSR:13.793% C
Solstice VE3
B*
Kills:289
Deaths:269
KDR:1.074
Accuracy:27.671% B*
HSR:15.917% D
Pandora VX25
B+
Kills:260
Deaths:217
KDR:1.198
Accuracy:44.791% B+
HSR:11.154% D--
Solstice SF
A
Kills:241
Deaths:360
KDR:0.669
Accuracy:30.513% A
HSR:19.502% B+
Thanatos VE70
B**
Kills:209
Deaths:227
KDR:0.921
Accuracy:49.338% B**
HSR:14.833% C
NS-11CP
C
Kills:194
Deaths:224
KDR:0.866
Accuracy:27.201% C
HSR:17.526% D-
Deimos VA29
C+
Kills:166
Deaths:177
KDR:0.938
Accuracy:61.268% C+
HSR:12.048% D
NSX Tanto
B+
Kills:161
Deaths:178
KDR:0.904
Accuracy:28.636% B+
HSR:26.708% C*
Serpent VE92
C++
Kills:146
Deaths:181
KDR:0.807
Accuracy:24.305% C++
HSR:10.959% F
Eidolon VE33
C-
Kills:96
Deaths:143
KDR:0.671
Accuracy:25.273% C-
HSR:13.542% F
Zenith VX-5
B*
Kills:82
Deaths:126
KDR:0.651
Accuracy:22.537% D
HSR:26.829% B*
NS Baron G5G
C--
Kills:81
Deaths:91
KDR:0.890
Accuracy:36.506% C--
HSR:8.642% D*
Kills:5,016
Deaths (as Engineer):5,256
Deaths (to Engineers):9,928
KDR:0.95434
Kill Difference:240
Playtime:1,586.019 hours
Usage:62%
Score:52.300m
Score/min:550
Accuracy (listed only):36.274%
HSR (listed only):15.688%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,305
Deaths:1,152
KDR:1.133
Accuracy:25.238% B*
HSR:19.540% D
NS-15M AE
B+
Kills:1,154
Deaths:882
KDR:1.308
Accuracy:28.065% B+
HSR:18.024% D--
SVA-GG
C++
Kills:623
Deaths:466
KDR:1.337
Accuracy:26.660% C++
HSR:20.064% D*
NS-15M1
B**
Kills:280
Deaths:239
KDR:1.172
Accuracy:27.840% B**
HSR:20.714% C
NSX Naginata
B++
Kills:218
Deaths:234
KDR:0.932
Accuracy:25.516% B++
HSR:22.936% D
SVA-88
C*
Kills:201
Deaths:193
KDR:1.041
Accuracy:24.768% C*
HSR:16.418% D*
NS-15MP
C++
Kills:90
Deaths:88
KDR:1.023
Accuracy:28.652% C++
HSR:22.222% D-
VX29 Polaris
B
Kills:85
Deaths:85
KDR:1
Accuracy:25.545% B
HSR:17.647% D
Pulsar LSW
C*
Kills:79
Deaths:75
KDR:1.053
Accuracy:24.129% C*
HSR:18.987% D
Flare VE6
B
Kills:68
Deaths:56
KDR:1.214
Accuracy:24.447% B
HSR:22.059% C
Kills:4,103
Deaths (as Heavy Assault):3,470
Deaths (to Heavy Assaults):8,232
KDR:1.18242
Kill Difference:633
Playtime:344.240 hours
Usage:14%
Score:7.011m
Score/min:339
Accuracy (listed only):26.086%
HSR (listed only):19.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,173
Deaths:1,161
KDR:1.010
Accuracy:26.563% B+
HSR:13.385% D
MKV Suppressed
B+
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:28.958% B+
HSR:15.159% D
Eridani SX5
C++
Kills:1,157
Deaths:1,320
KDR:0.877
Accuracy:27.255% C++
HSR:13.656% D-
NS Baron G5AE
B+
Kills:1,155
Deaths:1,016
KDR:1.137
Accuracy:53.099% B+
HSR:11.082% D-
NS-7 PDW
B**
Kills:1,153
Deaths:1,357
KDR:0.850
Accuracy:29.867% B**
HSR:11.535% D--
Eridani SX5G
C++
Kills:1,152
Deaths:1,067
KDR:1.080
Accuracy:28.381% C++
HSR:16.580% D
NS-11P
B**
Kills:439
Deaths:393
KDR:1.117
Accuracy:27.848% B**
HSR:20.046% C++
Pulsar VS1
A+
Kills:383
Deaths:442
KDR:0.867
Accuracy:30.654% A+
HSR:10.705% D**
Nova
B*
Kills:319
Deaths:303
KDR:1.053
Accuracy:54.621% B*
HSR:13.793% C
H-V45
B**
Kills:270
Deaths:256
KDR:1.055
Accuracy:28.862% B**
HSR:13.704% D--
Pandora VX25
B+
Kills:260
Deaths:217
KDR:1.198
Accuracy:44.791% B+
HSR:11.154% D--
Thanatos VE70
B**
Kills:209
Deaths:227
KDR:0.921
Accuracy:49.338% B**
HSR:14.833% C
Deimos VA29
C+
Kills:166
Deaths:177
KDR:0.938
Accuracy:61.268% C+
HSR:12.048% D
NSX Tengu
C*
Kills:145
Deaths:147
KDR:0.986
Accuracy:36.073% C+
HSR:22.069% C*
NS-11A
B++
Kills:86
Deaths:88
KDR:0.977
Accuracy:28.014% B++
HSR:18.605% C-
NS Baron G5G
C--
Kills:81
Deaths:91
KDR:0.890
Accuracy:36.506% C--
HSR:8.642% D*
Terminus VX-9
C++
Kills:72
Deaths:82
KDR:0.878
Accuracy:26.153% C++
HSR:20.833% D
Corvus VA55
C+
Kills:60
Deaths:77
KDR:0.779
Accuracy:23.457% C+
HSR:11.667% F
CME
C+
Kills:54
Deaths:69
KDR:0.783
Accuracy:26.044% C+
HSR:18.519% D
Kills:9,495
Deaths (as Combat Medic):9,561
Deaths (to Combat Medics):3,287
KDR:0.9931
Kill Difference:66
Playtime:98.123 hours
Usage:4%
Score:1.370m
Score/min:233
Accuracy (listed only):35.145%
HSR (listed only):14.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,173
Deaths:1,161
KDR:1.010
Accuracy:26.563% B+
HSR:13.385% D
MKV Suppressed
B+
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:28.958% B+
HSR:15.159% D
NS-11C
B*
Kills:1,158
Deaths:1,262
KDR:0.918
Accuracy:28.404% B*
HSR:16.235% C--
Eridani SX5
C++
Kills:1,157
Deaths:1,320
KDR:0.877
Accuracy:27.255% C++
HSR:13.656% D-
NS Baron G5AE
B+
Kills:1,155
Deaths:1,016
KDR:1.137
Accuracy:53.099% B+
HSR:11.082% D-
NS-7 PDW
B**
Kills:1,153
Deaths:1,357
KDR:0.850
Accuracy:29.867% B**
HSR:11.535% D--
Eridani SX5G
C++
Kills:1,152
Deaths:1,067
KDR:1.080
Accuracy:28.381% C++
HSR:16.580% D
Pulsar C
B**
Kills:459
Deaths:482
KDR:0.952
Accuracy:29.946% B**
HSR:16.558% D*
Nova
B*
Kills:319
Deaths:303
KDR:1.053
Accuracy:54.621% B*
HSR:13.793% C
Solstice VE3
B*
Kills:289
Deaths:269
KDR:1.074
Accuracy:27.671% B*
HSR:15.917% D
Pandora VX25
B+
Kills:260
Deaths:217
KDR:1.198
Accuracy:44.791% B+
HSR:11.154% D--
Solstice SF
A
Kills:241
Deaths:360
KDR:0.669
Accuracy:30.513% A
HSR:19.502% B+
Thanatos VE70
B**
Kills:209
Deaths:227
KDR:0.921
Accuracy:49.338% B**
HSR:14.833% C
NS-11CP
C
Kills:194
Deaths:224
KDR:0.866
Accuracy:27.201% C
HSR:17.526% D-
Deimos VA29
C+
Kills:166
Deaths:177
KDR:0.938
Accuracy:61.268% C+
HSR:12.048% D
NSX Tanto
B+
Kills:161
Deaths:178
KDR:0.904
Accuracy:28.636% B+
HSR:26.708% C*
Serpent VE92
C++
Kills:146
Deaths:181
KDR:0.807
Accuracy:24.305% C++
HSR:10.959% F
NSX Tengu
C*
Kills:145
Deaths:147
KDR:0.986
Accuracy:36.073% C+
HSR:22.069% C*
Zenith VX-5
B*
Kills:82
Deaths:126
KDR:0.651
Accuracy:22.537% D
HSR:26.829% B*
NS Baron G5G
C--
Kills:81
Deaths:91
KDR:0.890
Accuracy:36.506% C--
HSR:8.642% D*
Kills:10,861
Deaths (as Light Assault):11,236
Deaths (to Light Assaults):4,749
KDR:0.96663
Kill Difference:375
Playtime:174.970 hours
Usage:7%
Score:4.138m
Score/min:394
Accuracy (listed only):34.797%
HSR (listed only):15.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,173
Deaths:1,161
KDR:1.010
Accuracy:26.563% B+
HSR:13.385% D
Parallax VX3
A*
Kills:1,164
Deaths:233
KDR:4.996
Accuracy:53.255% A*
HSR:89.777% A+
MKV Suppressed
B+
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:28.958% B+
HSR:15.159% D
V10
M*
Kills:1,158
Deaths:66
KDR:17.546
Accuracy:62.081% M*
HSR:90.674% A+
Phaseshift VX-S
M
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:55.649% M
HSR:92.401% A
XM98
M**
Kills:1,158
Deaths:90
KDR:12.867
Accuracy:60.967% M**
HSR:89.896% A++
Eridani SX5
C++
Kills:1,157
Deaths:1,320
KDR:0.877
Accuracy:27.255% C++
HSR:13.656% D-
Ghost
A*
Kills:1,155
Deaths:344
KDR:3.358
Accuracy:52.078% A*
HSR:77.403% B*
NS-7 PDW
B**
Kills:1,153
Deaths:1,357
KDR:0.850
Accuracy:29.867% B**
HSR:11.535% D--
Eridani SX5G
C++
Kills:1,152
Deaths:1,067
KDR:1.080
Accuracy:28.381% C++
HSR:16.580% D
NS-44 Commissioner
B+
Kills:318
Deaths:360
KDR:0.883
Accuracy:35.401% C+
HSR:25.786% B+
Nyx VX31
C+
Kills:213
Deaths:120
KDR:1.775
Accuracy:33.301% C+
HSR:20.188% D--
Beamer VS3
B+
Kills:211
Deaths:246
KDR:0.858
Accuracy:30.194% B+
HSR:12.796% D*
Artemis VX26
A
Kills:169
Deaths:167
KDR:1.012
Accuracy:33.065% A
HSR:15.976% D--
NSX Tomoe
B*
Kills:159
Deaths:185
KDR:0.859
Accuracy:33.125% B*
HSR:17.610% F-
NSX Tengu
C*
Kills:145
Deaths:147
KDR:0.986
Accuracy:36.073% C+
HSR:22.069% C*
Cerberus
C++
Kills:103
Deaths:129
KDR:0.798
Accuracy:30.916% C+
HSR:24.272% C++
Spiker
D--
Kills:98
Deaths:101
KDR:0.970
Accuracy:20.769% D*
HSR:13.265% D--
NS-30 Vandal
C-
Kills:91
Deaths:91
KDR:1
Accuracy:30.271% C-
HSR:18.681% D--
NS-357 Underboss
D
Kills:88
Deaths:136
KDR:0.647
Accuracy:31.204% D
HSR:10.227% D**
Parsec VX3-A
A++
Kills:80
Deaths:13
KDR:6.154
Accuracy:53.247% A++
HSR:87.500% A
NS CandyCannon 3000
C
Kills:62
Deaths:98
KDR:0.633
Accuracy:31.957% C
HSR:4.839% F-
VA39 Spectre
A+
Kills:60
Deaths:13
KDR:4.615
Accuracy:41.264% A+
HSR:41.667% C**
Kills:13,386
Deaths (as Infiltrator):8,594
Deaths (to Infiltrators):3,336
KDR:1.5576
Kill Difference:4,792
Playtime:294.581 hours
Usage:12%
Score:5.710m
Score/min:323
Accuracy (listed only):37.645%
HSR (listed only):35.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:255
Deaths:159
KDR:1.604
Accuracy:18.733% B+
HSR:18.431% C+
Blueshift VM5
B+
Kills:162
Deaths:106
KDR:1.528
Accuracy:19.534% C+
HSR:24.074% B+
Comet VM2
B**
Kills:140
Deaths:160
KDR:0.875
Accuracy:50.372% B*
HSR:6.429% B**
Blueshift VM5
C**
Kills:133
Deaths:75
KDR:1.773
Accuracy:21.231% C**
HSR:18.045% D
Cosmos VM3
B++
Kills:110
Deaths:64
KDR:1.719
Accuracy:20.644% B++
HSR:16.364% D
Vortex VM21
B++
Kills:70
Deaths:69
KDR:1.014
Accuracy:47.582% B++
HSR:1.429% D--
Vortex VM21
B++
Kills:69
Deaths:65
KDR:1.062
Accuracy:47.561% B++
HSR:0% F
NS-10 Burster
M*
Kills:54
Deaths:79
KDR:0.684
Accuracy:23.998% D
HSR:22.222% M*
Kills:993
Deaths (as MAX Suit):388.500
Deaths (to MAX Suits):2,243
KDR:2.55598
Kill Difference:604.500
Playtime:33.224 hours
Usage:1%
Score:1.098m
Score/min:551
Accuracy (listed only):31.207%
HSR (listed only):13.374%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,134
V. Kills:97 N/A
Deaths:314
KDR:3.611
Accuracy:41.774% C++
KPH:45.300 C+
VKPH:3.900 C*
Hornet Missiles
B+
Kills:796
V. Kills:474 168%
Deaths:168
KDR:4.738
Accuracy:67.174% B+
KPH:68.700 C+
VKPH:40.900 C+
Saron Laser Cannon
C**
Kills:795
V. Kills:810 98%
Deaths:763
KDR:1.042
Accuracy:33.982% B+
KPH:10.800 C
VKPH:11 C**
Maelstrom Turbo Laser
C*
Kills:629
V. Kills:651 96%
Deaths:599
KDR:1.050
Accuracy:35.532% B++
KPH:11.800 C
VKPH:12.200 C*
Dual Photon Pods
A+
Kills:272
V. Kills:109 247%
Deaths:48
KDR:5.667
Accuracy:53.783% C*
KPH:86.300 C*
VKPH:34.600 A+
Photon A2A Missile Pods
C++
Kills:131
V. Kills:135 96%
Deaths:29
KDR:4.517
Accuracy:83.057% B++
KPH:41.700 C
VKPH:43 C++
Coyote Missiles
B++
Kills:88
V. Kills:95 92%
Deaths:46
KDR:1.913
Accuracy:61.522% B**
KPH:31.100 C
VKPH:33.600 B++
Antares LC
D
Kills:62
V. Kills:71 86%
Deaths:113
KDR:0.549
Accuracy:30.643% C+
KPH:6.400 D-
VKPH:7.300 D
Kills:3,907 (2,620 + 0)
Deaths:2,080
KDR:1.878
VKDR:1.174
Vehicle Kills:2,442
Kill Difference:1,827
Playtime:182.149 hours
Usage:7%
Score:4.733m
Score/min:433
Piloting Accuracy:30.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:1,635
V. Kills:1,339 122%
Deaths:576
KDR:2.839
Accuracy:44.448% B++
KPH:24.500 C--
VKPH:20.100 C
CAS30 Tank Buster
B+
Kills:1,403
V. Kills:1,258 111%
Deaths:981
KDR:1.430
Accuracy:49.575% B+
KPH:11.400 B+
VKPH:10.200 B+
L105 Zephyr
B**
Kills:1,030
V. Kills:157 N/A
Deaths:140
KDR:7.357
Accuracy:45.603% B
KPH:71.900 B**
VKPH:11 C**
AP30 Shredder
U
Kills:661
V. Kills:426 155%
Deaths:157
KDR:4.210
Accuracy:21.757% F-
KPH:2,379,600 U
VKPH:1,533,600 U
Kills:4,729 (1,403 + 3,326)
Deaths:1,854
KDR:2.551
VKDR:1.715
Vehicle Kills:3,180
Kill Difference:2,875
Playtime:204.108 hours
Usage:8%
Score:5.900m
Score/min:482
Piloting Accuracy:49.575%
Gunner Accuracy:21.757%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:712
V. Kills:169 419%
Deaths:157
KDR:4.535
Accuracy:41.396% C++
KPH:40.500 B+
VKPH:9.600 C**
L100 Python AP
C--
Kills:691
V. Kills:660 105%
Deaths:270
KDR:2.559
Accuracy:47.936% D--
KPH:15.900 D*
VKPH:15.100 C--
Skyguard
C++
Kills:559
V. Kills:490 114%
Deaths:151
KDR:3.702
Accuracy:31.155% C**
KPH:11.300 C-
VKPH:9.900 C++
L100 Python HESH
C
Kills:276
V. Kills:38 N/A
Deaths:33
KDR:8.364
Accuracy:46.174% C
KPH:44.500 C
VKPH:6.100 D
L100 Python HEAT
C++
Kills:59
V. Kills:29 197%
Deaths:27
KDR:2.185
Accuracy:55.405% B
KPH:25.500 C
VKPH:12.500 C++
Kills:2,297 (2,297 + 0)
Deaths:638
KDR:3.600
VKDR:2.172
Vehicle Kills:1,386
Kill Difference:1,659
Playtime:118.992 hours
Usage:5%
Score:2.980m
Score/min:417
Driving Accuracy:55.405%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:1,527
V. Kills:87 N/A
Deaths:76
KDR:20.092
Accuracy:25.628% C**
KPH:84.900 B**
VKPH:4.800 B+
Supernova FPC
B+
Kills:1,389
V. Kills:1,287 108%
Deaths:463
KDR:3
Accuracy:54.750% C++
KPH:19.400 D
VKPH:18 B+
Supernova VPC
C++
Kills:461
V. Kills:83 N/A
Deaths:63
KDR:7.317
Accuracy:48.969% C+
KPH:46.900 C++
VKPH:8.400 C++
Saron HRB
C*
Kills:428
V. Kills:238 179%
Deaths:117
KDR:3.658
Accuracy:41.884% C
KPH:27 C*
VKPH:15 C+
Supernova PC
B+
Kills:151
V. Kills:42 351%
Deaths:51
KDR:2.961
Accuracy:53.656% B+
KPH:17.500 C--
VKPH:4.900 D--
E540 Halberd
C+
Kills:60
V. Kills:23 250%
Deaths:15
KDR:4
Accuracy:47.815% C+
KPH:28.600 C
VKPH:11 D-
Kills:4,016 (2,001 + 2,015)
Deaths:785
KDR:5.116
VKDR:2.242
Vehicle Kills:1,760
Kill Difference:3,231
Playtime:125.945 hours
Usage:5%
Score:4.948m
Score/min:655
Driving Accuracy:53.656%
Gunner Accuracy:47.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,257
V. Kills:56 N/A
Deaths:88
KDR:14.284
Accuracy:28.159% D--
KPH:84.500 C+
VKPH:3.800 D
Saron HRB-H
C--
Kills:868
V. Kills:724 120%
Deaths:265
KDR:3.275
Accuracy:55.435% C+
KPH:22.700 D-
VKPH:18.900 C--
E540 Halberd-H
D
Kills:285
V. Kills:184 154%
Deaths:83
KDR:3.434
Accuracy:56.208% C+
KPH:26.400 D-
VKPH:17.100 D
M12 Kobalt-H
C*
Kills:223
V. Kills:15 N/A
Deaths:16
KDR:13.938
Accuracy:24.181% C**
KPH:86.100 D
VKPH:5.800 C*
Kills:2,633 (0 + 2,633)
Deaths:452
KDR:5.825
VKDR:2.166
Vehicle Kills:979
Kill Difference:2,181
Playtime:66.564 hours
Usage:3%
Score:2.277m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:24.181%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:263
V. Kills:48 N/A
Deaths:19
KDR:13.842
Accuracy:33.147% C-
KPH:59.700 C**
VKPH:10.900 C+
M40 Fury
B+
Kills:255
V. Kills:54 464%
Deaths:16
KDR:15.938
Accuracy:30.699% D
KPH:56 B+
VKPH:11.900 B+
M12 Kobalt
C+
Kills:241
V. Kills:15 N/A
Deaths:23
KDR:10.478
Accuracy:15.215% D
KPH:46.600 C--
VKPH:2.900 C+
M60-G Bulldog
C++
Kills:129
V. Kills:12 N/A
Deaths:30
KDR:4.300
Accuracy:23.383% D*
KPH:31 C++
VKPH:2.900 D-
M12 Kobalt
D
Kills:111
V. Kills:4 N/A
Deaths:4
KDR:27.750
Accuracy:13.879% D
KPH:49.300 D
VKPH:1.800 D
M60-G Bulldog
C*
Kills:74
V. Kills:11 N/A
Deaths:17
KDR:4.353
Accuracy:33.804% C
KPH:42.700 C*
VKPH:6.300 C
M20 Basilisk
C--
Kills:72
V. Kills:37 189%
Deaths:26
KDR:2.769
Accuracy:36.674% C
KPH:11.300 D-
VKPH:5.800 C--
Kills:1,145 (0 + 1,145)
Deaths:135
KDR:8.481
VKDR:1.341
Vehicle Kills:181
Kill Difference:1,010
Playtime:28.663 hours
Usage:1%
Score:0.932m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:36.674%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:59
V. Kills:35 164%
Deaths:105
KDR:0.562
Accuracy:47.691% C+
KPH:6.900 D--
VKPH:4.100 C--
Kills:59 (59 + 0)
Deaths:105
KDR:0.562
VKDR:0.333
Vehicle Kills:35
Kill Difference:46
Playtime:8.558 hours
Usage:0%
Score:0.078m
Score/min:152
Driving Accuracy:47.691%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,9741,6355762.839C-1.1844.448%B++N/A24.5C--20.1C46866.7h5.3C--11.9C++
Proton II PPA 1,6141,5277620.092B18.4325.628%C**1.572%C-84.8B**4.8B+58718h6.8B*26.4B*
CAS30 Tank Buster 2,6611,4039811.43C++0.2349.575%B+N/A11.4B+10.2B+344123h41.5B++83.7B++
Supernova FPC 2,6761,3894633C-1.3454.75%C++1.44%D19.4D18B+64671.6h5.3C++9.7C*
Orion VS54 1,3111,3051,1521.133C+0.5325.238%B*19.54%D22.3C-N/A10958.5h10.8B++42.6C**
Proton II PPA-H 1,3131,2578814.284C*12.6228.159%D--1.432%C84.4C+3.8D68714.9h6.1B**21.6B+
Sirius SX12 1,1821,1731,1611.01C+0.6526.563%B+13.385%D20.8CN/A9956.5h12.6B+47.5B+
Parallax VX3 1,1661,1642334.996B+3.3453.255%A*89.777%A+38B+N/A19930.6h1.5A2.8A
MKV Suppressed 1,1661,1611,0711.084C+0.5828.958%B+15.159%D19.3DN/A7760.1h11.8B++40.8B+
V10 1,1671,1586617.545S15.8862.081%M*90.674%A+45.6B+N/A25625.4h1.6B**2.6A
NS-11C 1,1671,1581,2620.918C+0.7428.404%B*16.235%C--13.2DN/A5687.4h11.3B*39.8B++
Phaseshift VX-S 1,1661,1587914.658S13.0055.649%M92.401%A47.3B**N/A25124.5h1.6B**2.9B**
XM98 1,1641,1589012.867S11.2160.967%M**89.896%A++52.4A+N/A30922.1h1.6A2.6A+
Eridani SX5 1,1631,1571,3200.877C0.7827.255%C++13.656%D-16.6DN/A10169.7h11.2B40.9B
NS Baron G5AE 1,1691,1551,0161.137C+0.5253.099%B+11.082%D-38.4C+N/A18730.1h3.8B+7.2C++
Ghost 1,1671,1553443.358C**1.7052.078%A*77.403%B*39.8C++N/A15229h1.8B*3.5B**
NS-15M AE 1,1711,1548821.308C0.3528.065%B+18.024%D--44.2CN/A24326.1h9.6B*34.2B+
NS-7 PDW 1,1741,1531,3570.85C+0.8129.867%B**11.535%D--21.4CN/A13953.8h12B++40.2B++
Eridani SX5G 1,1671,1521,0671.08C0.5828.381%C++16.58%D17.3D-N/A9066.4h11.2C++39.4C*
Light PPA 1,2311,1343143.611C+1.9541.774%C++N/A45.2C+3.9C*34525.1h10B+24B+
L105 Zephyr 1,1871,0301407.357C+5.7045.603%BN/A72B**11C**77014.3h5.1B*11.1B*
Saron HRB-H 1,5928682653.275C1.6155.435%C+N/A22.7D-18.9C--52838.3h26.1C+47C++
C-4 1,3228276851.207C+0.4527.269%C**N/A59.1C--35.4B+124314h1.6C+5.9C++
Hornet Missiles 1,2707961684.738C+3.0867.174%B+1.256%C68.6C+40.9C+101011.6h7.2B+10.6B*
Saron Laser Cannon 1,6057957631.042C+0.6233.982%B+1.509%C-10.8C11C**35873.5h113.9B335.3B+
C75 Viper 8817121574.535C++2.8741.396%C++1.545%C++40.5B+9.6C**38217.6h8.9B*21.4B*
L100 Python AP 1,3516912702.559C-0.9047.936%D--2.75%C++15.8D*15.1C--51343.6h6.4C+13.4C
AP30 Shredder 1,0876611574.21C2.5521.757%F-1.362%C--6610U4260U82409400.1h55.4B**254.5C**
Maelstrom Turbo Laser 1,2806295991.05C0.6135.532%B++1.272%D-11.8C12.2C*34853.2h89.3B251.4B+
SVA-GG 6296234661.337C-0.3226.66%C++20.064%D*45.5C-N/A17413.7h10.3B38.8C**
Skyguard 1,0495591513.702C**2.0431.155%C**3.041%B*11.3C-9.9C++29949.3h122.3C++392.6B
Lasher X2 5485456380.854C+0.8128.227%C**2.936%D24CN/A10922.7h16.5B++58.5B+
Frag Grenade 5365311531N/A529.3452.893%B**N/A758.6B**7.1C+39490.7h2.7B**5B**
Supernova VPC 544461637.317C5.6648.969%C+1.952%B+47C++8.5C++6309.8h2.5B*5.2B+
Pulsar C 4684594820.952C+0.7129.946%B**16.558%D*13.1DN/A9035.1h9.9B++33.2B++
NS-11P 4504393931.117C+0.5427.848%B**20.046%C++23.2CN/A13518.9h10.6B**38.2B**
Saron HRB 6664281173.658C2.0041.884%CN/A26.9C*15C+85315.9h16.4B*39.2B++
Pulsar VS1 3863834420.867C+0.7930.654%A+10.705%D**19.9CN/A8419.2h13.7B+44.6B++
Tank Mine 6903802091.818C0.1638.84%B+N/A67.9D55.4C20555.6h2.3D6C*
Nova 3223193031.053C0.6154.621%B*13.793%C23.1C--N/A7513.8h5.5C-10.1C*
NS-44 Commissioner 3193183600.883C+0.7835.401%C+25.786%B+16.1DN/A8919.8h4C+11.3C++
Proximity Mine 2992991032.903C1.2451.142%B**N/A90.6DN/A5703.3h1.7B++3.4B**
Solstice VE3 2932892691.074B+0.5927.671%B*15.917%D15.6CN/A14418.5h12.9B+46.8B+
E540 Halberd-H 469285833.434C-1.7756.208%C+N/A26.4D-17D50810.8h7.7D13.7D
NS-15M1 2842802391.172C+0.4927.84%B**20.714%C33.7CN/A1658.3h10.7B++38.4B++
L100 Python HESH 314276338.364C+6.7046.174%C1.812%C*44.5C6.1D5576.2h2.6B+5.6B+
NS Decimator 4382753400.809C0.8560.974%C+1.818%C29.9C17.7C*5249.2h4.1B+6.8B+
Dual Photon Pods 381272485.667C+4.0153.783%C*1.103%C85C++34.1A13163.2h26.4C49C+
H-V45 2722702561.055C+0.6128.862%B**13.704%D--19DN/A8114.2h10.7B**37.2B*
M40 Fury 3112631913.842B**12.1833.147%C-N/A59.8C**10.9C+7274.4h12.6C**38.1C++
Pandora VX25 2632602171.198C+0.4644.791%B+11.154%D--38.2C+N/A2796.8h4.7C+10.6B
Quasar VM1 2572551591.604C++0.0618.733%B+18.431%C+28.3B+N/A1299h12.2B*65.3B+
M60-A Bulldog 280255308.5C6.8451.167%B+1.569%D54.3B**5.3B+4214.7h4.3B**8.4B**
M40 Fury 3092551615.938A++14.2830.699%D1.176%D55.4B+11.7B+8814.6h11.3B+36.8B
S1 3662474510.548C1.1168.624%A2.834%C+23.1C+11.1C45910.7h5.8B+8.4B++
Solstice SF 2412413600.669C0.9930.513%A19.502%B+10.6DN/A4922.7h12.7C+41.6B+
M12 Kobalt 2562412310.478C+8.8215.215%D21.992%B*46.3C--2.9C+4475.2h20.6C+135.2C+
M12 Kobalt-H 2382231613.938C12.2824.181%C**16.592%C+85.8D5.8C*7782.6h21.7D--89.8C
NSX Naginata 2202182340.932C0.7325.516%B++22.936%D31.1C-N/A1427h9.9B++38.9B+
Sticky Grenade 2152131213N/A211.3450%CN/A1065C*10C68070.2h1.8B+3.6B+
Nyx VX31 2182131201.775C+0.1133.301%C+20.188%D--34.4C+N/A1206.2h4.8B++14.5B+
Beamer VS3 2142112460.858C++0.8030.194%B+12.796%D*14.7DN/A7514.4h9.5C++31.6C++
Thanatos VE70 2122092270.921C+0.7449.338%B**14.833%C23CN/A1219.1h4.5B9B++
SVA-88 2022011931.041C0.6224.768%C*16.418%D*40.2C+N/A3475h10.2B++41.3B+
Lumine Edge 1981954,3240.045C1.6210.942%D**15.897%C+0.6C--N/A3324.7h1.3B11.5D
NS-11CP 1991942240.866D0.7927.201%C17.526%D-5.5D*N/A2835.5h11.7C*42.9C++
M60-A Bulldog 197179199.421C7.7648.558%C*1.117%D--47.1B+4.7C++4303.8h5.2B+10.7B+
Artemis VX26 1701691671.012C0.6533.065%A15.976%D--23.5C--N/A1207.2h10.7B+32.3B*
Deimos VA29 1671661770.938C0.7261.268%C+12.048%D22.4DN/A1007.4h2.6C4.3C+
Blueshift VM5 1631621061.528C0.1319.534%C+24.074%B+33.8C+N/A2264.8h13.4B*68.6B+
NSX Tanto 1631611780.904C0.7628.636%B+26.708%C*25.2CN/A566.4h10.9B+38.2B
NSX Tomoe 1641591850.859C-0.8033.125%B*17.61%F-28.4C-N/A855.6h15C+45.3B
Supernova PC 193151512.961C1.3053.656%B+N/A17.6C-4.9D--3668.6h3.9B*7.2B**
Serpent VE92 1481461810.807C0.8524.305%C++10.959%F11.6DN/A10812.6h11.9B+49B
NSX Tengu 1471451470.986C+0.6736.073%C+22.069%C*29.6CN/A804.9h12.4B34.3C**
Comet VM2 1621401600.875C+0.7950.372%B*6.429%B**15.9B*2.5D-2438.8h12.1B**24B*
Blueshift VM5 136133751.773C0.1121.231%C**18.045%D36.9C*N/A2733.6h12.5B**58.9B++
M60-A Bulldog 162133592.254D0.5923.593%D**N/A26.6C--5.8C4795h4.3B**18.2C+
Photon A2A Missile Pods 266131294.517C+2.8683.057%B++N/A42.3C43.5C++14963.1h8.4C*10.1B+
M60-G Bulldog 141129304.3C+2.6423.383%D*N/A30.7C++2.9D-3554.2h4.4A18.7B+
The Slasher 1241232,6030.047C+1.6129.05%C5.691%D0.9CN/A3131.5h2.6C9C+
Spear Anti-Vehicle Phalanx Turret 2001121110.182B+8.5244.603%C+N/A35C+27.5B+9413.2h8.4C**18.8B
M12 Kobalt 115111427.75B+26.0913.879%D12.613%D*48.3D1.7D5852.3h17.7C**127.2C+
Cosmos VM3 114110641.719C+0.0620.644%B++16.364%D28.2C+1B*1523.9h11.8B*57.3B
NS Decimator-G 2111071970.543D--1.1269.055%B*1.869%C--17.5D**17C+4046.1h6.2D*9D
Cerberus 1031031290.798C0.8630.916%C+24.272%C++12.7D-N/A628.1h6.9C22.4C+
Spiker 100981010.97C+0.6920.769%D*13.265%D--15.1DN/A916.5h8.3C**39.8C
Eidolon VE33 98961430.671C0.9925.273%C-13.542%F6.6D-N/A4714.5h7.7B+30.5B
NS-30 Vandal 9291911C-0.6630.271%C-18.681%D--15.4D--N/A735.9h6C+19.9C+
NS-15MP 9090881.023D0.6428.652%C++22.222%D-32.1D--N/A882.8h12.5D43.6C+
NS-357 Underboss 89881360.647C1.0131.204%D10.227%D**16.3D-N/A875.4h4.3C+13.9C+
Coyote Missiles 18388461.913C0.2561.522%B**N/A31.4C33.9B++9632.8h60D97.5C+
NS Decimator-B 164881540.571D-1.0964.042%C+N/A25.1D21.7C+4453.5h4.9D7.6C-
A30 Walker 18687591.475C0.1924.826%CN/A8C+9.1C**24610.9h180.3B+726.4C**
NS-11A 8786880.977C+0.6828.014%B++18.605%C-22.1C-N/A1263.9h13.7C++48.9B+
VX29 Polaris 8685851C0.6625.545%B17.647%D32.7CN/A2332.6h11.2B+43.7B+
Zenith VX-5 82821260.651D1.0122.537%D26.829%B*5.6D*N/A5414.6h15.1C--66.8C
NS Baron G5G 8181910.89C0.7736.506%C--8.642%D*9.9D--N/A468.2h4B+11C++
Parsec VX3-A 8080136.154B4.4953.247%A++87.5%A38.1C-N/A1852.1h1.5A2.9A
Pulsar LSW 8179751.053C0.6124.129%C*18.987%D35.9CN/A3612.2h11.1B+46.1B+
Force-Blade 837710,6050.007C--1.6515.456%D*N/A0.1DN/A1557.4h2.2B+13.9C+
M60-G Bulldog 8574174.353C+2.6933.804%C4.054%B*43.5C*6.5C7151.7h6.1B+18.2B
Terminus VX-9 7472820.878C0.7826.153%C++20.833%D23.2DN/A1843.1h13.3C50.9C++
M20 Basilisk 10972262.769C+1.1136.674%C1.389%F11.3D-5.8C--3086.4h128C-349.1C--
Vortex VM21 14270691.014C+0.6547.582%B++1.429%D--9C**9.2A++2647.8h33.6B+70.6B+
Vortex VM21 15769651.062C+0.6047.561%B++N/A8.6C+11A++2768h33.6B70.7B+
Flare VE6 6868561.214C+0.4524.447%B22.059%C32.4CN/A4162.1h8.5B*34.6B+
Antares LC 133621130.549D1.1130.643%C+N/A6.4D-7.3D2199.7h132.9C+433.8C++
NS CandyCannon 3000 6262980.633C+1.0331.957%C4.839%F-11.9C-N/A355.2h3.4B*10.5B+
Corvus VA55 6160770.779C0.8823.457%C+11.667%F14.6DN/A1074.1h10.5B++44.8B+
E540 Halberd 8360154C-2.3447.815%C+3.333%B+28.6C11D-13572.1h6C+12.6C++
VA39 Spectre 6060134.615A**2.9541.264%A+41.667%C**23.1C+N/A2062.6h5.6C**13.5B++
L100 Python HEAT 8859272.185D0.5255.405%BN/A25.7C12.6C++10292.3h4.9B++8.8B++
M40 Fury-F 94591050.562C--1.1047.691%C+N/A6.9D--4.1C--1528.6h16.1C-33.8C-
CME 5454690.783D0.8826.044%C+18.519%D20.8DN/A1662.6h13.2C*50.6C**
NS-10 Burster 6954790.684C0.9823.998%D22.222%M*7.3B+2D--1857.4h61.2A++255B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon211,5872.6h
Anti-Vehicle MANA Turret223581.6h
Nano-Armor Kit670972,60176.2h
M202 Wyrm0900h
AE Nano-Armor Kit4670,1636.1h
NS-20 Gorgon01030.1h
AE Medical Applicator51,4730.2h
Nanite Revive Grenade01280h
Medical Applicator8535,9853.5h
Spitfire Auto-Turret61050.5h
Motion Spotter61190.2h
Restoration Kit121400.1h
Deconstruction Tool0860h
Shield Recharging Field6700.1h
Recon Detection Device106231.9h
Ammunition Package266040.9h

Check the help document for the dictionary if you want to learn more about words used here.


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