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Brigadier Facon[MIIC] Facon
NC BR 77

KDR: 3.82

Score: 7.7m

Last Seen: May 21st, 2020 3:11 PM
- OFFLINE - 81.8 hour(s)

Battle Rank 77 - New Conglomerate on Cobalt - Outfit Leader of Miller is Cancer[MIIC] Miller is Cancer
NC outfit on Cobalt

Members: 2
Level Progress (to 78): 67%
Level 100 Progress: 41% 505h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP AF-19 Mercenary Blitz GD-10 AC-X11 C75 Viper Mauler S6 C-4 Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $718,074 MLG Score: 574
Fun Score: N/A
Cheeseburgers Flipped: 88TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.887%18.537%461912744,9093.344010.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.257%0.704B++-0.386C-0.447BHEAD ++ (~6.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.49B+9.40.341C**28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.836%1.449%3423412793,174164182919.2364173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.517%0.949B*-0.681D-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++50.6B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.515%4.225%831128271123940.57258175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.489B+-0.071C+-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.742B++12.90.68B+18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.507%78.378%831128240713323.06015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.741A++0.729B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.90.416B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.074%12.116%831128255315333.59091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.098B**-0.526D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.20.332C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller is Cancer[MIIC] Miller is Cancer
NC outfit on Cobalt

Members: 2
7.7m281.7%369 (22.1k)290 (17.4k)3.816911,0692,9004.6651777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC128352116.54%13.389%22109:104

42% Engineer9% Heavy Assault7% Infiltrator36% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 4:36 PMDec 20th, 2016 6:48 PMMay 30th, 2020 5:38 AM (4d) (PST)May 21st, 2020 11:53 AM (12d) (PST)May 21st, 2020 11:11 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
593625310.4180.1090.0561.4240.088574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5553,73131,824257385517,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
441.9h/18.4d 2,460 1,482 3,543 37.8k 557 1,931 2,329 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:447
Deaths:210
KDR:2.129
Accuracy:22.928% C**
HSR:16.779% D*
GD-22S
C+
Kills:52
Deaths:25
KDR:2.080
Accuracy:24.259% C+
HSR:17.308% D--
Kills:499
Deaths (as Heavy Assault):235
Deaths (to Heavy Assaults):621
KDR:2.1234
Kill Difference:264
Playtime:38.639 hours
Usage:9%
Score:0.458m
Score/min:197
Accuracy (listed only):23.593%
HSR (listed only):17.043%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:1,189
Deaths:429
KDR:2.772
Accuracy:24.612% C**
HSR:20.690% C
AC-X11
B+
Kills:1,152
Deaths:308
KDR:3.740
Accuracy:28.829% B+
HSR:20.573% C
Mauler S6
A
Kills:553
Deaths:217
KDR:2.548
Accuracy:55.074% A
HSR:12.116% D
Razor GD-23
C++
Kills:456
Deaths:191
KDR:2.387
Accuracy:25.621% C++
HSR:18.202% D
Kills:3,350
Deaths (as Engineer):1,145
Deaths (to Engineers):585
KDR:2.92576
Kill Difference:2,205
Playtime:184.251 hours
Usage:42%
Score:4.266m
Score/min:386
Accuracy (listed only):33.534%
HSR (listed only):17.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:1,189
Deaths:429
KDR:2.772
Accuracy:24.612% C**
HSR:20.690% C
Blitz GD-10
C
Kills:1,164
Deaths:434
KDR:2.682
Accuracy:23.352% C
HSR:15.808% C
AC-X11
B+
Kills:1,152
Deaths:308
KDR:3.740
Accuracy:28.829% B+
HSR:20.573% C
Mauler S6
A
Kills:553
Deaths:217
KDR:2.548
Accuracy:55.074% A
HSR:12.116% D
Razor GD-23
C++
Kills:456
Deaths:191
KDR:2.387
Accuracy:25.621% C++
HSR:18.202% D
NS-7 PDW
B+
Kills:61
Deaths:25
KDR:2.440
Accuracy:28.790% B+
HSR:9.836% D*
Kills:4,575
Deaths (as Light Assault):1,604
Deaths (to Light Assaults):747
KDR:2.85224
Kill Difference:2,971
Playtime:159.576 hours
Usage:36%
Score:2.176m
Score/min:227
Accuracy (listed only):31.046%
HSR (listed only):16.204%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,164
Deaths:434
KDR:2.682
Accuracy:23.352% C
HSR:15.808% C
EM4 Longshot
B**
Kills:407
Deaths:53
KDR:7.679
Accuracy:46.507% B**
HSR:78.378% C+
NC4 Mag-Shot
C++
Kills:233
Deaths:156
KDR:1.494
Accuracy:28.434% C++
HSR:15.451% D
NS-7 PDW
B+
Kills:61
Deaths:25
KDR:2.440
Accuracy:28.790% B+
HSR:9.836% D*
Kills:1,865
Deaths (as Infiltrator):668
Deaths (to Infiltrators):392
KDR:2.79192
Kill Difference:1,197
Playtime:30.371 hours
Usage:7%
Score:0.251m
Score/min:138
Accuracy (listed only):31.771%
HSR (listed only):29.868%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,164
Deaths:434
KDR:2.682
Accuracy:23.352% C
HSR:15.808% C
Mauler S6
A
Kills:553
Deaths:217
KDR:2.548
Accuracy:55.074% A
HSR:12.116% D
NC1 Gauss Rifle
C+
Kills:155
Deaths:76
KDR:2.039
Accuracy:22.947% C+
HSR:21.936% C+
NS-7 PDW
B+
Kills:61
Deaths:25
KDR:2.440
Accuracy:28.790% B+
HSR:9.836% D*
Kills:1,933
Deaths (as Combat Medic):752
Deaths (to Combat Medics):290
KDR:2.57048
Kill Difference:1,181
Playtime:15.321 hours
Usage:3%
Score:0.364m
Score/min:395
Accuracy (listed only):32.541%
HSR (listed only):14.924%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:305
Deaths:48
KDR:6.354
Accuracy:41.440% B+
HSR:16.066% C**
NCM1 Scattercannon
B*
Kills:300
Deaths:58
KDR:5.172
Accuracy:47.584% B++
HSR:19.333% B*
Kills:605
Deaths (as MAX Suit):53
Deaths (to MAX Suits):128
KDR:11.41509
Kill Difference:552
Playtime:11.036 hours
Usage:2%
Score:0.182m
Score/min:274
Accuracy (listed only):44.512%
HSR (listed only):17.699%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:956
V. Kills:145 N/A
Deaths:52
KDR:18.385
Accuracy:44.857% B++
KPH:52.900 B*
VKPH:8 C+
Kills:956 (956 + 0)
Deaths:52
KDR:18.385
VKDR:2.788
Vehicle Kills:145
Kill Difference:904
Playtime:18.086 hours
Usage:4%
Score:0.193m
Score/min:178
Driving Accuracy:44.857%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:1,646
V. Kills:1,545 106%
Deaths:267
KDR:6.165
Accuracy:56.017% B++
KPH:17 D-
VKPH:16 C++
Titan-150 HESH
B*
Kills:380
V. Kills:63 N/A
Deaths:23
KDR:16.522
Accuracy:54.862% B*
KPH:49.300 C**
VKPH:8.200 C+
Titan-150 HEAT
B++
Kills:192
V. Kills:76 249%
Deaths:23
KDR:8.348
Accuracy:52.867% B++
KPH:23.200 C+
VKPH:9.200 C+
Enforcer ML85
C-
Kills:71
V. Kills:57 122%
Deaths:22
KDR:3.227
Accuracy:41.515% C+
KPH:17.300 D
VKPH:13.900 C-
Kills:2,289 (2,218 + 71)
Deaths:335
KDR:6.833
VKDR:5.197
Vehicle Kills:1,741
Kill Difference:1,954
Playtime:116.939 hours
Usage:26%
Score:1.749m
Score/min:249
Driving Accuracy:52.867%
Gunner Accuracy:41.515%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,1911,6462676.165C+2.3556.017%B++1.701%C--17D-15.9C++21896.9h4.8C8.7C*
AF-19 Mercenary 1,1911,1894292.772A*1.0424.612%C**20.69%C22.1C+N/A5753.7h9.6B*39.1B+
Blitz GD-10 1,1641,1644342.682A+1.1323.352%C15.808%C25.9CN/A6944.9h12.1B++51.8B
AC-X11 1,1601,1523083.74A*0.0828.829%B+20.573%C28.6C+N/A7140.3h7.3B**25.4B+
C75 Viper 1,1019565218.385M14.5744.857%B++N/A52.8B*8C+17818.1h6.5B**14.6B**
Mauler S6 5565532172.548A1.2755.074%A12.116%D32.7C+N/A9516.9h3.2A5.9B**
C-4 598471895.292A**1.4824.515%CN/A134.6B*36.3B+7823.5h1.1B++4.6B+
Razor GD-23 4724561912.387A++1.4325.621%C++18.202%D17.3C--N/A5826.3h9.5B*37B+
NC6 Gauss SAW 4594472102.129B++1.6922.928%C**16.779%D*22.8C--N/A7419.6h8.8B38.2B+
EM4 Longshot 409407537.679A3.8646.507%B**78.378%C+21.8DN/A5618.7h1.9B+4B++
Titan-150 HESH 4433802316.522C**12.7154.862%B*1.579%C+49.4B8.2C+1907.7h2.6B++4.7B*
AF-23 Grinder 308305486.354B**2.5441.44%B+16.066%C**32.4C+N/A799.4h4.6B**11.2B**
NCM1 Scattercannon 301300585.172A+1.3647.584%B++19.333%B*28C++N/A7110.7h5.4B**11.2B*
NC4 Mag-Shot 2332331561.494B*2.3228.434%C++15.451%D13.8DN/A3716.9h5.9B*20.6B+
Titan-150 HEAT 268192238.348B+4.5352.867%B++1.563%D-23.1C+9.2C+1678.3h3.3B**6.2B**
NC1 Gauss Rifle 160155762.039B+1.7822.947%C+21.936%C+16DN/A559.7h9.8B**42.7B+
Mag-Cutter 1301272,4770.051B++3.7727.926%C+N/A0.5C+N/A1277h1.7B*5.9B+
Frag Grenade 1121121112N/A108.1852.805%B++N/A560C++N/A18950.2h2.9B++5.4B++
Tank Mine 1397989.875M++6.0650.864%B**N/A131.7B100A17110.6h2.6D*5.1B+
Enforcer ML85 12871223.227C-0.5941.515%C+4.225%A++17.3D13.9C-12774.1h12.9C+31C++
NS Decimator 10570591.186C+2.6354.75%D-1.429%D23.3D-11.7D1883h4.5C+8.3C
Spear Anti-Vehicle Phalanx Turret 10262320.667A*16.8559.063%A+11.29%M**44.3C++28.6B+4051.4h7.7C++13.1B++
NS-7 PDW 6161252.44A+1.3828.79%B+9.836%D*43.6B+N/A1381.4h9.6A33.2B*
GD-22S 5252252.08C**1.7424.259%C+17.308%D--47.3C++N/A1671.1h9.1B++37.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit78173,76113.7h
Spawn Beacon01230.1h
Nanite Revive Grenade01620h
Medical Kit11030.1h
Medical Applicator7339,9444h
Motion Spotter11200.1h
Deconstruction Tool05180h
Recon Detection Device2940.2h
Shield Recharging Field46740.4h
M20 Drake0610h

Check the help document for the dictionary if you want to learn more about words used here.


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