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Primarch Immortal FacuuxDDD[VSLA] FacuuxDDD
VS BR 98

KDR: 1.35

Score: 14.7m

Last Seen: Feb 17th, 2019 2:01 AM
- OFFLINE - 280 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 79%
Level 100 Progress: 78% 265h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 C150 Dalton NS-11C Dual Photon Pods C-4 Zenith VX-5 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.491%19.703%3841110245,3800.8853050.461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.838%-0.313C-0.157C0.02C+HEAD ++ (~9.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.144C++12.50.128C++51.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.97%1.313%351510304,570132038473.46212119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.674%-0.888D---0.264C0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
279.9-0.735D-81.1-0.529D198.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.591%1.152%1013103278110714450.729225175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.6%-0.129C-0.931D--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.418B8.90.29C*13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.326%0.921%214910262,39091022942.62637104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.004%-1.192D*-0.872D--0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.61B+10.80.727B++35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.71%72.197%214310321,30277661.67568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%-0.498D0.332C**0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.158C++2.60.171C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.269%14.224%21411034464305101.52131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.68D-0.065C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.095C+4.80.01C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m241.7%260 (15.6k)219 (13.1k)1.3458520,54315,2641.7716998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103599521.416%11.478%24604:244

59% Engineer10% Heavy Assault11% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2014 7:07 PMSep 2nd, 2018 2:18 AMFeb 17th, 2019 12:43 PM (66d) (PST)Feb 16th, 2019 11:06 PM (67d) (PST)Feb 16th, 2019 10:01 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
761956660.3050.2270.0351.0500.129309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6315,69139,9401814263813,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1121.6h/46.7d 6,500 2,358 7,038 70.7k 509 2,441 8,692 51.2m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,208
Deaths:1,942
KDR:0.622
Accuracy:18.114% D*
HSR:17.633% C
Zenith VX-5
D
Kills:628
Deaths:705
KDR:0.891
Accuracy:20.096% D--
HSR:17.038% D
Solstice SF
D
Kills:525
Deaths:737
KDR:0.712
Accuracy:18.968% D--
HSR:12.571% D
Thanatos VE70
C
Kills:464
Deaths:615
KDR:0.754
Accuracy:33.269% D
HSR:14.224% C
Solstice VE3
D
Kills:239
Deaths:544
KDR:0.439
Accuracy:17.035% D--
HSR:15.481% D
NSX Tanto
A
Kills:102
Deaths:57
KDR:1.789
Accuracy:23.385% C--
HSR:33.333% A
Kills:3,166
Deaths (as Engineer):4,600
Deaths (to Engineers):5,032
KDR:0.68826
Kill Difference:1,434
Playtime:656.859 hours
Usage:59%
Score:9.532m
Score/min:242
Accuracy (listed only):21.811%
HSR (listed only):18.380%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,512
Deaths:1,343
KDR:1.126
Accuracy:19.389% C
HSR:23.810% C+
Kills:1,512
Deaths (as Heavy Assault):1,343
Deaths (to Heavy Assaults):3,460
KDR:1.12584
Kill Difference:169
Playtime:117.464 hours
Usage:10%
Score:1.316m
Score/min:187
Accuracy (listed only):19.389%
HSR (listed only):23.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,208
Deaths:1,942
KDR:0.622
Accuracy:18.114% D*
HSR:17.633% C
Zenith VX-5
D
Kills:628
Deaths:705
KDR:0.891
Accuracy:20.096% D--
HSR:17.038% D
Solstice SF
D
Kills:525
Deaths:737
KDR:0.712
Accuracy:18.968% D--
HSR:12.571% D
Thanatos VE70
C
Kills:464
Deaths:615
KDR:0.754
Accuracy:33.269% D
HSR:14.224% C
Sirius SX12
C+
Kills:457
Deaths:455
KDR:1.004
Accuracy:24.523% C+
HSR:11.597% D--
NS-7 PDW
C--
Kills:393
Deaths:575
KDR:0.683
Accuracy:19.881% D-
HSR:14.758% C--
Solstice VE3
D
Kills:239
Deaths:544
KDR:0.439
Accuracy:17.035% D--
HSR:15.481% D
NSX Tanto
A
Kills:102
Deaths:57
KDR:1.789
Accuracy:23.385% C--
HSR:33.333% A
Kills:4,016
Deaths (as Light Assault):5,630
Deaths (to Light Assaults):2,621
KDR:0.71332
Kill Difference:1,614
Playtime:193.765 hours
Usage:17%
Score:2.362m
Score/min:203
Accuracy (listed only):21.909%
HSR (listed only):17.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
D
Kills:618
Deaths:521
KDR:1.186
Accuracy:32.247% D
HSR:69.741% D
Ghost
A
Kills:544
Deaths:184
KDR:2.957
Accuracy:35.761% C--
HSR:81.618% A
Sirius SX12
C+
Kills:457
Deaths:455
KDR:1.004
Accuracy:24.523% C+
HSR:11.597% D--
NS-7 PDW
C--
Kills:393
Deaths:575
KDR:0.683
Accuracy:19.881% D-
HSR:14.758% C--
NS-30 Vandal
C*
Kills:299
Deaths:296
KDR:1.010
Accuracy:27.482% D-
HSR:28.094% C*
NS-44 Commissioner
C
Kills:274
Deaths:313
KDR:0.875
Accuracy:24.475% D**
HSR:19.708% C
NS-61 Emissary
B+
Kills:198
Deaths:137
KDR:1.445
Accuracy:15.163% F-
HSR:19.697% B+
VA39 Spectre
B++
Kills:140
Deaths:140
KDR:1
Accuracy:26.921% D-
HSR:46.429% B++
Beamer VS3
B**
Kills:70
Deaths:221
KDR:0.317
Accuracy:21.304% D-
HSR:30% B**
Kills:2,993
Deaths (as Infiltrator):2,842
Deaths (to Infiltrators):2,030
KDR:1.05313
Kill Difference:151
Playtime:122.225 hours
Usage:11%
Score:1.167m
Score/min:159
Accuracy (listed only):25.306%
HSR (listed only):35.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:464
Deaths:615
KDR:0.754
Accuracy:33.269% D
HSR:14.224% C
Sirius SX12
C+
Kills:457
Deaths:455
KDR:1.004
Accuracy:24.523% C+
HSR:11.597% D--
NS-7 PDW
C--
Kills:393
Deaths:575
KDR:0.683
Accuracy:19.881% D-
HSR:14.758% C--
Kills:1,314
Deaths (as Combat Medic):1,645
Deaths (to Combat Medics):1,182
KDR:0.79878
Kill Difference:331
Playtime:10.257 hours
Usage:1%
Score:0.125m
Score/min:204
Accuracy (listed only):25.891%
HSR (listed only):13.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:196
Deaths:214
KDR:0.916
Accuracy:11.839% D-
HSR:18.878% C+
Cosmos VM3
C
Kills:130
Deaths:103
KDR:1.262
Accuracy:13.330% D
HSR:18.462% C
Kills:326
Deaths (as MAX Suit):158.500
Deaths (to MAX Suits):524
KDR:2.05678
Kill Difference:167.500
Playtime:15.606 hours
Usage:1%
Score:0.235m
Score/min:251
Accuracy (listed only):12.584%
HSR (listed only):18.670%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:2,383
V. Kills:2,317 103%
Deaths:1,364
KDR:1.747
Accuracy:27.182% D
KPH:15.900 C*
VKPH:15.500 B**
Dual Photon Pods
B*
Kills:831
V. Kills:284 292%
Deaths:103
KDR:8.068
Accuracy:56.838% B+
KPH:85.400 C++
VKPH:29.200 B*
Maelstrom Turbo Laser
B+
Kills:616
V. Kills:642 96%
Deaths:477
KDR:1.291
Accuracy:28.042% C--
KPH:14 C+
VKPH:14.600 B+
Hornet Missiles
C
Kills:364
V. Kills:247 147%
Deaths:162
KDR:2.247
Accuracy:59.943% C
KPH:28.800 D
VKPH:19.500 D
Light PPA
C*
Kills:262
V. Kills:23 N/A
Deaths:104
KDR:2.519
Accuracy:33.503% D--
KPH:44.900 C+
VKPH:3.900 C*
Antares LC
B+
Kills:80
V. Kills:90 88%
Deaths:35
KDR:2.286
Accuracy:28.268% C--
KPH:17 C+
VKPH:19.200 B+
Coyote Missiles
D
Kills:58
V. Kills:49 116%
Deaths:63
KDR:0.921
Accuracy:42.140% F
KPH:16.400 D-
VKPH:13.900 D
Kills:4,594 (3,341 + 0)
Deaths:2,308
KDR:1.990
VKDR:1.582
Vehicle Kills:3,652
Kill Difference:2,286
Playtime:230.260 hours
Usage:21%
Score:2.655m
Score/min:192
Piloting Accuracy:28.268%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,302
V. Kills:1,537 85%
Deaths:286
KDR:4.552
Accuracy:22.616% F
KPH:29.800 C
VKPH:35.100 B++
CAS30 Tank Buster
C+
Kills:478
V. Kills:578 83%
Deaths:570
KDR:0.839
Accuracy:49.225% B
KPH:5.500 C-
VKPH:6.600 C+
L105 Zephyr
C+
Kills:250
V. Kills:62 397%
Deaths:50
KDR:5
Accuracy:34.578% D--
KPH:35.700 C--
VKPH:8.900 C+
Kills:2,030 (478 + 1,552)
Deaths:906
KDR:2.241
VKDR:2.403
Vehicle Kills:2,177
Kill Difference:1,124
Playtime:138.270 hours
Usage:12%
Score:1.449m
Score/min:175
Piloting Accuracy:49.225%
Gunner Accuracy:34.578%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:313
V. Kills:86 360%
Deaths:78
KDR:4.013
Accuracy:33.803% D
KPH:28.400 C+
VKPH:7.800 C+
Kills:313 (313 + 0)
Deaths:78
KDR:4.013
VKDR:1.103
Vehicle Kills:86
Kill Difference:235
Playtime:11.020 hours
Usage:1%
Score:0.096m
Score/min:145
Driving Accuracy:33.803%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:355
V. Kills:185 191%
Deaths:128
KDR:2.773
Accuracy:49.808% C++
KPH:19.500 C
VKPH:10.100 B+
E540 Halberd
C**
Kills:266
V. Kills:193 137%
Deaths:30
KDR:8.867
Accuracy:43.638% D
KPH:25 D
VKPH:18.100 C**
Saron HRB
C+
Kills:164
V. Kills:150 109%
Deaths:42
KDR:3.905
Accuracy:34.193% D--
KPH:17.200 D
VKPH:15.800 C+
Supernova FPC
C
Kills:113
V. Kills:125 90%
Deaths:46
KDR:2.457
Accuracy:49.665% C--
KPH:12.300 D*
VKPH:13.700 C
Proton II PPA
C
Kills:87
V. Kills:8 N/A
Deaths:11
KDR:7.909
Accuracy:14.841% D**
KPH:36 D
VKPH:3.300 C
Kills:985 (468 + 517)
Deaths:257
KDR:3.833
VKDR:2.572
Vehicle Kills:661
Kill Difference:728
Playtime:49.979 hours
Usage:4%
Score:0.612m
Score/min:204
Driving Accuracy:49.665%
Gunner Accuracy:14.841%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:116
V. Kills:103 112%
Deaths:50
KDR:2.320
Accuracy:50.256% D-
KPH:18.900 D*
VKPH:16.800 D
Aphelion VEX-4H
C--
Kills:98
V. Kills:106 92%
Deaths:34
KDR:2.882
Accuracy:34.514% D*
KPH:20.100 D--
VKPH:21.800 C--
Kills:214 (0 + 214)
Deaths:84
KDR:2.548
VKDR:2.488
Vehicle Kills:209
Kill Difference:130
Playtime:10.998 hours
Usage:1%
Score:0.145m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:34.514%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:83
V. Kills:22 361%
Deaths:19
KDR:4.368
Accuracy:25.299% D*
KPH:25.500 D
VKPH:6.800 C--
M40 Fury
C
Kills:64
V. Kills:16 376%
Deaths:13
KDR:4.923
Accuracy:22.568% F
KPH:39.900 C--
VKPH:10 C
Kills:147 (0 + 147)
Deaths:32
KDR:4.594
VKDR:1.188
Vehicle Kills:38
Kill Difference:115
Playtime:4.857 hours
Usage:0%
Score:0.055m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:22.568%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 4,7002,3831,3641.747C+0.4027.182%D1.385%D15.9C*15.5B**181149.9h108.7B+399.8C**
Orion VS54 1,5321,5121,3431.126C+0.2219.389%C23.81%C+27.4C+N/A7555.1h11.3B+58.5C**
C150 Dalton 2,8391,3022864.552C3.2122.616%FN/A29.7C35.1B++37643.8h4.5C+19.7D*
NS-11C 1,2391,2081,9420.622C0.7218.114%D*17.633%C16.3C-N/A4474.3h14.5C++79.9C
Dual Photon Pods 1,1158311038.068C**6.7256.838%B+1.805%B*85.7C++29.3B*4259.7h17B++29.8B++
C-4 9806297650.822C0.5222.812%C--N/A49.1D27.4C+43512.8h1.7C7.5C
Zenith VX-5 6416287050.891C0.4520.096%D--17.038%D12.6D-N/A3049.8h14.8C73.7C--
XM98 6236185211.186C-0.1632.247%D69.741%D20.1CN/A5230.8h2.5C++7.9C+
Maelstrom Turbo Laser 1,2586164771.291C+0.0528.042%C--1.461%D14C+14.6B+17044h106.5C++379.9C++
Ghost 5445441842.957C++1.6135.761%C--81.618%A39.4C++N/A9313.8h1.9B++5.4B
Solstice SF 5365257370.712C0.6318.968%D--12.571%D7.8D-N/A1967.4h12.3C++64.8C+
CAS30 Tank Buster 1,0564785700.839C0.5149.225%BN/A5.5C-6.6C+7587.5h60.6C+123C**
Thanatos VE70 4744646150.754C+0.5933.269%D14.224%C14.5DN/A3931.9h4.8C*14.5C+
Sirius SX12 4624574551.004C+0.3424.523%C+11.597%D--27.2C+N/A6716.8h13.6B+55.3C**
NS-7 PDW 3963935750.683C0.6619.881%D-14.758%C--21.7CN/A5118.1h14.6C*73.3C+
Hornet Missiles 6113641622.247C--0.9059.943%C2.198%B+28.9D19.6D21812.6h11C++18.4C++
Supernova PC 5403551282.773C1.4349.808%C++1.69%C-19.5C10.2B+15218.2h6.2C12.5C+
C75 Viper 399313784.013C+2.6733.803%DN/A28.5C+7.8C+14511h12.1B+35.8C*
NS-30 Vandal 3032992961.01C-0.3427.482%D-28.094%C*25.6DN/A5711.7h6.2C+22.5C
NS-44 Commissioner 2792743130.875C+0.4724.475%D**19.708%C26.3CN/A7010.4h3.8C*15.5C--
E540 Halberd 459266308.867C+7.5243.638%DN/A24.9D18C*21310.7h6.4C14.7C-
Light PPA 2852621042.519C1.1733.503%D--N/A45.2C+4C*1405.8h11B+33C*
L105 Zephyr 312250505C3.6534.578%D--N/A35.7C--8.9C+1607h7.3C21.2D
Solstice VE3 2432395440.439C-0.9117.035%D--15.481%D8.5DN/A4928.1h16.1C++94.7C
NS-61 Emissary 1981981371.445B*0.1015.163%F-19.697%B+19.4CN/A4510.2h12.4B82D
Quasar VM1 2041962140.916C0.4311.839%D-18.878%C+15.1DN/A5313h18.8D158.4C
Saron HRB 314164423.905C2.5634.193%D--1.22%C17.3D15.8C+1879.5h26.3C--76.8D--
Frag Grenade 1591581158N/A156.6541.817%C-N/A395C2.5D11250.4h4C+9.5C+
VA39 Spectre 1411401401C0.3526.921%D-46.429%B++18.2CN/A517.7h5.8C**21.6C+
Tank Mine 247130871.494D0.1540.837%B+N/A52D*46.8D7712.5h3.2F-7.7D
Cosmos VM3 1341301031.262C0.0813.33%D18.462%C28.3C+N/A894.6h12.7B+94.9C+
Nemesis VSH9 2341262500.504C0.8458.921%C--N/A11.4C9.7C+15411.1h8.8C+14.9C
S1 2051243650.34D1.0149.494%D-2.419%C12.2D--7.9D13510.2h7.5C15.2C-
E540 Halberd-H 219116502.32D0.9750.256%D-N/A19D*16.9D2006.1h10.2F20.2F-
M60-A Bulldog 157115303.833C2.4931.199%DN/A30.3C11.1A1923.8h6.7C-21.3C
Supernova FPC 238113462.457C-1.1149.665%C--1.77%C-12.3D*13.6C3419.2h8.5F17.2D**
Force-Blade 10510211,4190.009C-1.3411.788%D**9.804%B+0.2DN/A1565h3.2C26.9D*
Spear Anti-Vehicle Phalanx Turret 190102185.667C4.3239.195%C--2.941%D29.1C-25.1B3293.5h11.4C-29C-
NSX Tanto 106102571.789B++0.4423.385%C--33.333%A35.2C++1.4A**892.9h11.4B+48.5B
Aphelion VEX-4H 20498342.882C1.5434.514%D*1.02%D*20D--21.6C--2444.9h77.1C223.3D--
Proximity Mine 9090283.214C1.8749.755%B*N/A128.6C*N/A3780.7h2.3D--4.5C*
Proton II PPA 9587117.909C6.5614.841%D**4.598%A**36.3D3.3C1032.4h9.4C*63.6D
M40 Fury 10583194.368C3.0225.299%D*1.205%D25.2D6.7C--1633.3h14.5C++57.4C-
Antares LC 17080352.286B0.9428.268%C--1.25%C--17C+19.1B+2524.7h123.7C++437.4C++
Hades VSH4 100711270.559C+0.7963.022%D1.408%C--18.2C+7.4C1253.9h6.2B**9.8B*
Beamer VS3 70702210.317C--1.0321.304%D-30%B**8.6D-N/A308.1h12.2C-57.4C
M40 Fury 8064134.923C3.5822.568%F1.563%C40C--10C2371.6h12.3C**54.3D
A30 Walker 10958680.853C-0.4917.38%D*3.448%B++10.2C-8.9C1345.7h141.5C*814.2C
Coyote Missiles 10758630.921D0.4242.14%FN/A16.6D-14D2003.5h51.3C121.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01060.2h
Motion Spotter31090.3h
Spawn Beacon21860.2h
Pelter Rocket Pod0720.1h
Nanite Revive Grenade01100h
Medical Applicator14131,6604h
Deconstruction Tool01240h
Anti-Infantry MANA Turret253431h
Nano-Armor Kit312509,23146.2h
Medical Kit424960.8h
Recon Detection Device451,3713.3h
Smoke Grenade02880.1h
Shield Recharging Field31020.1h
Ammunition Package364590.5h

Check the help document for the dictionary if you want to learn more about words used here.


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