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Primarch Immortal FacuuxDDD[xVIP] FacuuxDDD
VS BR 99

KDR: 1.44

Score: 15.8m

Last Seen: May 27th, 2019 2:09 PM
- OFFLINE - 1218.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 79%
Level 100 Progress: 84% 196h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 C150 Dalton NS-11C Dual Photon Pods Zenith VX-5 Ghost C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $480,384 MLG Score: 384
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.617%20.313%3981212025,8090.9230890.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.703%-0.299C-0.083C+0.121C+HEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.15C++12.40.13C++50.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.881%1.191%379512095,038134340753.7513124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.746%-0.893D---0.368C-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.5-0.676D78.1-0.474D192.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.718%1.128%1013121179810994520.725455176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.605%-0.123C+-0.923D--0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.422B8.90.292C*13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.572%0.852%229912052,58292924212.77933107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.012%-1.167D*-0.887D--0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.62B+10.70.732B++34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.814%76.012%229412101,68081472.06388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.865%-0.478D0.58B+0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.178C++2.60.187C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.579%14.195%22911213472326101.44785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.661D-0.087C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.091C+4.80.007C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.8m239.5%264 (15.8k)223 (13.4k)1.4447322,80815,7871.8800399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214114221.7%12.702%27604:284

57% Engineer10% Heavy Assault11% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2014 7:07 PMJun 2nd, 2019 6:39 PMJun 26th, 2019 12:24 PM (21d) (PST)May 27th, 2019 10:24 AM (51d) (PST)May 27th, 2019 10:09 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
777986790.3230.2240.0411.0860.130384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,6335,90940,7241913265813,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1176h/49d 6,872 2,897 7,603 76.6k 560 2,525 9,187 54.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,208
Deaths:1,942
KDR:0.622
Accuracy:18.114% D*
HSR:17.633% C
Zenith VX-5
D
Kills:744
Deaths:762
KDR:0.976
Accuracy:20.356% D--
HSR:18.011% D
Solstice SF
D
Kills:525
Deaths:737
KDR:0.712
Accuracy:18.968% D--
HSR:12.571% D
Thanatos VE70
C-
Kills:472
Deaths:619
KDR:0.763
Accuracy:33.579% D
HSR:14.195% C-
Solstice VE3
D
Kills:239
Deaths:544
KDR:0.439
Accuracy:17.035% D*
HSR:15.481% D
NSX Tanto
A
Kills:174
Deaths:90
KDR:1.933
Accuracy:22.563% D
HSR:34.483% A
Kills:3,362
Deaths (as Engineer):4,694
Deaths (to Engineers):5,148
KDR:0.71623
Kill Difference:1,332
Playtime:673.277 hours
Usage:57%
Score:9.822m
Score/min:243
Accuracy (listed only):21.769%
HSR (listed only):18.729%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,521
Deaths:1,355
KDR:1.123
Accuracy:19.400% C
HSR:23.866% C+
NS-15M2
C**
Kills:75
Deaths:40
KDR:1.875
Accuracy:16.974% D*
HSR:28% C**
Kills:1,596
Deaths (as Heavy Assault):1,395
Deaths (to Heavy Assaults):3,577
KDR:1.14409
Kill Difference:201
Playtime:122.396 hours
Usage:10%
Score:1.379m
Score/min:188
Accuracy (listed only):18.187%
HSR (listed only):25.933%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,208
Deaths:1,942
KDR:0.622
Accuracy:18.114% D*
HSR:17.633% C
Zenith VX-5
D
Kills:744
Deaths:762
KDR:0.976
Accuracy:20.356% D--
HSR:18.011% D
Solstice SF
D
Kills:525
Deaths:737
KDR:0.712
Accuracy:18.968% D--
HSR:12.571% D
Sirius SX12
C+
Kills:487
Deaths:469
KDR:1.038
Accuracy:24.708% C+
HSR:12.320% D-
Thanatos VE70
C-
Kills:472
Deaths:619
KDR:0.763
Accuracy:33.579% D
HSR:14.195% C-
NS-7 PDW
C--
Kills:394
Deaths:577
KDR:0.683
Accuracy:19.914% D-
HSR:14.721% C--
Solstice VE3
D
Kills:239
Deaths:544
KDR:0.439
Accuracy:17.035% D*
HSR:15.481% D
NSX Tanto
A
Kills:174
Deaths:90
KDR:1.933
Accuracy:22.563% D
HSR:34.483% A
Kills:4,243
Deaths (as Light Assault):5,740
Deaths (to Light Assaults):2,684
KDR:0.7392
Kill Difference:1,497
Playtime:209.209 hours
Usage:18%
Score:2.720m
Score/min:217
Accuracy (listed only):21.904%
HSR (listed only):17.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:728
Deaths:220
KDR:3.309
Accuracy:33.491% D-
HSR:82.692% A
XM98
D
Kills:618
Deaths:522
KDR:1.184
Accuracy:32.241% D
HSR:69.741% D
Sirius SX12
C+
Kills:487
Deaths:469
KDR:1.038
Accuracy:24.708% C+
HSR:12.320% D-
NS-7 PDW
C--
Kills:394
Deaths:577
KDR:0.683
Accuracy:19.914% D-
HSR:14.721% C--
NS-44 Commissioner
C+
Kills:309
Deaths:341
KDR:0.906
Accuracy:24.056% D**
HSR:21.036% C+
NS-30 Vandal
C++
Kills:301
Deaths:296
KDR:1.017
Accuracy:27.402% D-
HSR:27.907% C++
NS-61 Emissary
B**
Kills:287
Deaths:185
KDR:1.551
Accuracy:16.818% F-
HSR:22.300% B**
NSX Daimyo
C--
Kills:194
Deaths:52
KDR:3.731
Accuracy:35.629% D-
HSR:92.268% C--
VA39 Spectre
B++
Kills:140
Deaths:140
KDR:1
Accuracy:26.874% D-
HSR:46.429% B++
Beamer VS3
B**
Kills:70
Deaths:221
KDR:0.317
Accuracy:21.304% D-
HSR:30% B**
Kills:3,528
Deaths (as Infiltrator):3,023
Deaths (to Infiltrators):2,119
KDR:1.16705
Kill Difference:505
Playtime:135.216 hours
Usage:11%
Score:1.350m
Score/min:166
Accuracy (listed only):26.244%
HSR (listed only):41.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:487
Deaths:469
KDR:1.038
Accuracy:24.708% C+
HSR:12.320% D-
Thanatos VE70
C-
Kills:472
Deaths:619
KDR:0.763
Accuracy:33.579% D
HSR:14.195% C-
NS-7 PDW
C--
Kills:394
Deaths:577
KDR:0.683
Accuracy:19.914% D-
HSR:14.721% C--
Kills:1,353
Deaths (as Combat Medic):1,665
Deaths (to Combat Medics):1,224
KDR:0.81261
Kill Difference:312
Playtime:10.472 hours
Usage:1%
Score:0.130m
Score/min:207
Accuracy (listed only):26.067%
HSR (listed only):13.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:392
Deaths:277
KDR:1.415
Accuracy:14.088% C
HSR:19.898% C*
Cosmos VM3
C+
Kills:344
Deaths:164
KDR:2.098
Accuracy:16.629% C+
HSR:15.407% D-
Kills:736
Deaths (as MAX Suit):220.500
Deaths (to MAX Suits):540
KDR:3.33787
Kill Difference:515.500
Playtime:21.374 hours
Usage:2%
Score:0.367m
Score/min:286
Accuracy (listed only):15.358%
HSR (listed only):17.653%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:2,711
V. Kills:2,497 109%
Deaths:1,404
KDR:1.931
Accuracy:27.026% D-
KPH:17.100 B
VKPH:15.800 B**
Dual Photon Pods
B**
Kills:895
V. Kills:291 307%
Deaths:104
KDR:8.606
Accuracy:56.541% B+
KPH:90.800 C**
VKPH:29.500 B**
Maelstrom Turbo Laser
B+
Kills:647
V. Kills:658 98%
Deaths:480
KDR:1.348
Accuracy:28.165% C--
KPH:14.500 C+
VKPH:14.800 B+
Hornet Missiles
C
Kills:364
V. Kills:247 147%
Deaths:162
KDR:2.247
Accuracy:59.943% C
KPH:28.800 D
VKPH:19.500 D
Light PPA
C++
Kills:268
V. Kills:23 N/A
Deaths:109
KDR:2.459
Accuracy:32.950% D--
KPH:43.300 C+
VKPH:3.700 C++
Antares LC
B**
Kills:158
V. Kills:138 114%
Deaths:42
KDR:3.762
Accuracy:29.745% C
KPH:24.700 B+
VKPH:21.600 B**
Coyote Missiles
D
Kills:58
V. Kills:49 116%
Deaths:63
KDR:0.921
Accuracy:42.134% F
KPH:16.400 D-
VKPH:13.900 D
Kills:5,101 (3,784 + 0)
Deaths:2,364
KDR:2.158
VKDR:1.651
Vehicle Kills:3,903
Kill Difference:2,737
Playtime:241.260 hours
Usage:21%
Score:2.869m
Score/min:198
Piloting Accuracy:29.745%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,458
V. Kills:1,636 89%
Deaths:294
KDR:4.959
Accuracy:22.680% F
KPH:31.200 C+
VKPH:35 B++
CAS30 Tank Buster
C+
Kills:517
V. Kills:603 86%
Deaths:576
KDR:0.898
Accuracy:50.094% B+
KPH:5.700 C
VKPH:6.700 C+
L105 Zephyr
C+
Kills:250
V. Kills:62 397%
Deaths:50
KDR:5
Accuracy:34.578% D--
KPH:35.700 C--
VKPH:8.900 C+
Kills:2,225 (517 + 1,708)
Deaths:920
KDR:2.418
VKDR:2.501
Vehicle Kills:2,301
Kill Difference:1,305
Playtime:144.005 hours
Usage:12%
Score:1.523m
Score/min:176
Piloting Accuracy:50.094%
Gunner Accuracy:34.578%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:313
V. Kills:86 360%
Deaths:78
KDR:4.013
Accuracy:33.803% D
KPH:28.400 C+
VKPH:7.800 C+
Kills:313 (313 + 0)
Deaths:78
KDR:4.013
VKDR:1.103
Vehicle Kills:86
Kill Difference:235
Playtime:11.020 hours
Usage:1%
Score:0.097m
Score/min:146
Driving Accuracy:33.803%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:355
V. Kills:185 191%
Deaths:128
KDR:2.773
Accuracy:49.808% C++
KPH:19.500 C
VKPH:10.100 B+
E540 Halberd
C**
Kills:272
V. Kills:195 139%
Deaths:30
KDR:9.067
Accuracy:43.820% C--
KPH:25.100 D
VKPH:18 C**
Saron HRB
C+
Kills:177
V. Kills:154 114%
Deaths:43
KDR:4.116
Accuracy:34.150% D*
KPH:17.600 D
VKPH:15.300 C+
Supernova FPC
C
Kills:130
V. Kills:131 98%
Deaths:47
KDR:2.766
Accuracy:49.699% C--
KPH:13.400 D*
VKPH:13.500 C
Proton II PPA
C
Kills:91
V. Kills:8 N/A
Deaths:11
KDR:8.273
Accuracy:15.229% D**
KPH:37.400 D
VKPH:3.300 C
Kills:1,025 (485 + 540)
Deaths:259
KDR:3.958
VKDR:2.598
Vehicle Kills:673
Kill Difference:766
Playtime:51.214 hours
Usage:4%
Score:0.631m
Score/min:205
Driving Accuracy:49.699%
Gunner Accuracy:15.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:123
V. Kills:107 114%
Deaths:54
KDR:2.278
Accuracy:50.751% D-
KPH:19.300 D*
VKPH:16.800 D
Aphelion VEX-4H
C--
Kills:99
V. Kills:106 93%
Deaths:34
KDR:2.912
Accuracy:34.238% D**
KPH:20 D*
VKPH:21.400 C--
Kills:222 (0 + 222)
Deaths:88
KDR:2.523
VKDR:2.420
Vehicle Kills:213
Kill Difference:134
Playtime:11.317 hours
Usage:1%
Score:0.149m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:34.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:85
V. Kills:23 354%
Deaths:19
KDR:4.474
Accuracy:25.127% D*
KPH:25.800 D
VKPH:7 C-
M40 Fury
C
Kills:64
V. Kills:16 376%
Deaths:13
KDR:4.923
Accuracy:22.564% F
KPH:39.200 C--
VKPH:9.800 C
Kills:149 (0 + 149)
Deaths:32
KDR:4.656
VKDR:1.219
Vehicle Kills:39
Kill Difference:117
Playtime:4.928 hours
Usage:0%
Score:0.056m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:22.564%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,2082,7111,4041.931C++0.4927.026%D-1.217%D17.1B15.8B**188158.1h102.3B+378.7B
Orion VS54 1,5411,5211,3551.123C+0.3219.4%C23.866%C+27.4C+N/A7655.5h11.4B+58.7C++
C150 Dalton 3,0941,4582944.959C+3.5122.68%FN/A31.2C+35B++37446.7h4.4C+19.2D*
NS-11C 1,2391,2081,9420.622C0.8218.114%D*17.633%C16.3C--N/A4474.3h14.5C++79.9C
Dual Photon Pods 1,1868951048.606B7.1656.541%B+1.676%B+90.4C**29.4B**4449.9h16.5B++29.1B++
Zenith VX-5 7597447620.976C0.4720.356%D--18.011%D13.9D-N/A3453.7h14.5C71.2C--
Ghost 7287282203.309C**1.8633.491%D-82.692%A40.7C++N/A10117.9h2B+5.8C*
C-4 1,0086497740.839C0.6122.918%C--N/A50.3D27.8C+44212.9h1.7C7.4C
Maelstrom Turbo Laser 1,3056474801.348C+0.1028.165%C--1.391%D14.5C+14.8B+17444.6h103.9C++369C++
XM98 6236185221.184C-0.2632.241%D69.741%D20.1CN/A5230.8h2.5C++7.9C+
Solstice SF 5365257370.712C0.7318.968%D--12.571%D7.8D-N/A1967.4h12.3C++64.8C+
CAS30 Tank Buster 1,1205175760.898C0.5550.094%B+N/A5.7C6.7C+7590.3h60.1C++120C**
Sirius SX12 4944874691.038C+0.4124.708%C+12.32%D-28.2C+N/A7117.3h13.5B+54.6B
Thanatos VE70 4824726190.763C+0.6833.579%D14.195%C-14.8DN/A4032h4.8C++14.4C+
NS-7 PDW 3973945770.683C0.7619.914%D-14.721%C--21.6CN/A5118.2h14.6C*73.5C+
Quasar VM1 4063922771.415C+0.0314.088%C19.898%C*22.4C+N/A6917.5h16.4C116.3C+
Hornet Missiles 6113641622.247C--0.8059.943%C2.198%B++28.9D19.6D21912.6h11C++18.4C++
Supernova PC 5403551282.773C1.3349.808%C++1.69%C-19.5C10.2B+15218.2h6.2C12.5C+
Cosmos VM3 3563441642.098C++0.6516.629%C+15.407%D-38.7B+1.3A++1118.9h12.8B76.9C**
C75 Viper 399313784.013C+2.5733.803%DN/A28.5C+7.8C+14611h12.1B35.8C++
NS-44 Commissioner 3143093410.906C+0.5424.056%D**21.036%C+23.4CN/A6413.2h3.8C*15.9D
NS-30 Vandal 3053012961.017C0.4327.402%D-27.907%C++25.5DN/A5811.8h6.2C22.7C-
NS-61 Emissary 2882871851.551B**0.1116.818%F-22.3%B**23.5C+N/A5712.2h11.9B+70.7C
E540 Halberd 467272309.067C+7.6243.82%C--N/A25.2D18.1C**21410.8h6.5C-14.8C-
Light PPA 2912681092.459C1.0132.95%D--N/A43.2C+3.7C++1376.2h11.6B35.3C++
L105 Zephyr 312250505C-3.5634.578%D--N/A35.7C--8.9C+1607h7.3C21.2D
Solstice VE3 2432395440.439C-1.0117.035%D*15.481%D8.5DN/A5128.1h16.1C+94.7C
NSX Daimyo 195194523.731C*2.2935.629%D-92.268%C--48.5C+N/A1054h2.8C7.8C-
Saron HRB 331177434.116C+2.6734.15%D*1.13%C-17.7D15.4C+18210h26.2C--76.8D--
NSX Tanto 180174901.933B*0.4922.563%D34.483%A35.5C++1.2A+874.9h12.6B55.7C++
Frag Grenade 1721701170N/A168.5641.808%C--N/A340D4C--11580.5h3.9C+9.4C+
Antares LC 296158423.762A2.3229.745%C1.266%C-24.7B+21.6B**2656.4h98.8B+332B
Tank Mine 262141901.567C--0.1241.739%B+N/A56.4D--48.4C--7972.5h3.1F-7.3C--
VA39 Spectre 1411401401C0.4426.874%D-46.429%B++17.9CN/A527.8h5.8C*21.6C+
S1 2211343710.361D1.0847.657%D--2.239%C12.4D-8.1D13810.8h7.7C16.1D
Supernova FPC 261130472.766C-1.3249.699%C--1.538%C--13.4D*13.5C3459.7h8.3F16.6F
Nemesis VSH9 2341262510.502C0.9458.708%C--N/A11.3C9.6C+15311.2h8.8C+15C
E540 Halberd-H 230123542.278C--0.8350.751%D-N/A19.2D*16.7D2026.4h10.2F-20F--
M60-A Bulldog 157115303.833C2.3931.199%DN/A30.3C11.1A1923.8h6.7C--21.3C--
Force-Blade 11511211,7500.01C1.4312.11%D**9.821%B+0.2DN/A1586.5h3.1C25.4D-
Spear Anti-Vehicle Phalanx Turret 196106185.889C+4.4439.448%C--2.83%D30.3C-25.7B+3353.5h11.1C28C
Aphelion VEX-4H 20599342.912C1.4734.238%D**1.01%D*20.2D*21.6C--2414.9h76.6C-223.8D*
Proton II PPA 9991118.273C6.8315.229%D**4.396%A*37.9D3.3C1062.4h9.4C*61.9D
Proximity Mine 9090283.214C+1.7750%B*N/A128.6C++N/A3830.7h2.3D--4.5C*
M40 Fury 10885194.474C3.0325.127%D*1.176%D25.8D7C-1673.3h14.6C++57.9C--
NS-15M2 7875401.875C*0.4316.974%D*28%C**35.7C1.4A++1162.1h11.8B69.4C
Hades VSH4 100711270.559C+0.8962.931%D1.408%D18.2C+7.4C1273.9h6.2B**9.8B*
Beamer VS3 70702210.317D1.1321.304%D-30%B**8.6D-N/A308.1h12.2D57.4C
M40 Fury 8064134.923C3.4822.564%F1.563%C40C-10C+2341.6h12.5C**55.3D
A30 Walker 11562680.912C-0.5317.873%D*3.226%A10.7C-9.1C1415.8h142.9C++799.7C
Coyote Missiles 10758630.921D0.5242.134%FN/A16.6D-14D2003.5h51.3C121.7D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22020.2h
Pelter Rocket Pod0720.1h
Anti-Vehicle MANA Turret01070.2h
Nanite Revive Grenade01170h
Medical Applicator14432,5864.1h
Motion Spotter31090.3h
Deconstruction Tool01240h
Shield Recharging Field31020.1h
Smoke Grenade02880.1h
Ammunition Package374730.5h
Nano-Armor Kit315514,90947h
Medical Kit536190.9h
Anti-Infantry MANA Turret253431h
Recon Detection Device451,4173.5h

Check the help document for the dictionary if you want to learn more about words used here.


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