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Fahund[TRID] Fahund
VS BR 118

KDR: 0.66

Score: 28.4m

Last Seen: Feb 14th, 2018 1:08 PM
- OFFLINE - 7857.1 hour(s)

Battle Rank 114 (118 total) - Vanu Sovereignty on Cobalt
Level Progress (to 115): 37%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Equinox VE2 Burst Pulsar VS1 Serpent VE92 Orion VS54 Pulsar LSW MANA Anti-Personnel Turret Solstice VE3 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-123,849 MLG Score: -99
Fun Score: N/A
Cheeseburgers Flipped: 280TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.454%23.957%46614100816,7090.747673-0.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.171%-0.316C0.505B+0.505B+HEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.089C+13.30.072C+54.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.583%1.289%424101877615764370.492074177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.872%-1.35D**-0.29C-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
509.1-2.162F--125.2-1.364D**384

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.866%1.679%184101853627312680.196265199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.428%-1.367D**-0.603D-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.5-1.912F-30.2-1.413D**82.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.658%7.513%42610161,19822575470.530793219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.659%-1.253D**0.797B++0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.12C+23.60.401B80.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.69%28.682%4211021129244750.0526961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.154F---2.523F*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.7-2.012F--6.1-0.935D--23.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.807%20.755%4211021159139230.114224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.531B+1.24B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.565B+2.70.435B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m459.6%335 (20.1k)273 (16.4k)0.66108329,71744,9520.796894118 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022100812.831%16.97%21802:198

23% Combat Medic53% Engineer16% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 6:19 PMApr 12th, 2015 7:03 PMFeb 14th, 2018 8:28 AM (372d) (PST)Feb 14th, 2018 10:00 AM (371d) (PST)Feb 14th, 2018 9:08 AM (372d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4042171870.2860.4330.0491.4910.038-99

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,22913,03111,1981726389216,371

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1732.2h/72.2d 6,105 5,043 19,115 154.9k 2,217 5,113 3,991 42m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,634
Deaths:1,851
KDR:0.883
Accuracy:17.435% D
HSR:22.093% C
Pulsar LSW
B+
Kills:1,569
Deaths:2,019
KDR:0.777
Accuracy:16.426% D*
HSR:27.534% B+
Flare VE6
B+
Kills:1,378
Deaths:1,483
KDR:0.929
Accuracy:19.846% C-
HSR:28.810% B+
VX29 Polaris
C+
Kills:407
Deaths:490
KDR:0.831
Accuracy:17.845% D--
HSR:22.850% C+
Lasher X2
C
Kills:177
Deaths:385
KDR:0.460
Accuracy:17.809% D--
HSR:3.390% C
SVA-88
C--
Kills:69
Deaths:91
KDR:0.758
Accuracy:14.886% F
HSR:21.739% C--
Kills:5,234
Deaths (as Heavy Assault):6,319
Deaths (to Heavy Assaults):12,182
KDR:0.8283
Kill Difference:1,085
Playtime:279.716 hours
Usage:16%
Score:4.412m
Score/min:263
Accuracy (listed only):17.374%
HSR (listed only):21.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:2,630
Deaths:3,952
KDR:0.665
Accuracy:19.954% D
HSR:20.722% C++
Solstice VE3
C+
Kills:1,526
Deaths:2,713
KDR:0.562
Accuracy:18.938% D
HSR:19.463% C+
Solstice Burst
C**
Kills:1,148
Deaths:2,078
KDR:0.552
Accuracy:20.431% D*
HSR:26.132% C**
Solstice SF
B+
Kills:1,042
Deaths:2,876
KDR:0.362
Accuracy:20.884% D
HSR:19.194% B+
Phobos VX86
B++
Kills:159
Deaths:260
KDR:0.612
Accuracy:47.807% D-
HSR:20.755% B++
Eidolon VE33
C
Kills:136
Deaths:207
KDR:0.657
Accuracy:19.505% D**
HSR:22.794% C
Kills:6,641
Deaths (as Engineer):12,086
Deaths (to Engineers):10,233
KDR:0.54948
Kill Difference:5,445
Playtime:916.900 hours
Usage:53%
Score:14.541m
Score/min:264
Accuracy (listed only):24.586%
HSR (listed only):21.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:2,630
Deaths:3,952
KDR:0.665
Accuracy:19.954% D
HSR:20.722% C++
Solstice VE3
C+
Kills:1,526
Deaths:2,713
KDR:0.562
Accuracy:18.938% D
HSR:19.463% C+
Solstice Burst
C**
Kills:1,148
Deaths:2,078
KDR:0.552
Accuracy:20.431% D*
HSR:26.132% C**
Solstice SF
B+
Kills:1,042
Deaths:2,876
KDR:0.362
Accuracy:20.884% D
HSR:19.194% B+
Sirius SX12
B**
Kills:267
Deaths:365
KDR:0.732
Accuracy:21.756% C--
HSR:24.719% B**
Phobos VX86
B++
Kills:159
Deaths:260
KDR:0.612
Accuracy:47.807% D-
HSR:20.755% B++
Kills:6,772
Deaths (as Light Assault):12,244
Deaths (to Light Assaults):8,018
KDR:0.55309
Kill Difference:5,472
Playtime:68.977 hours
Usage:4%
Score:1.025m
Score/min:248
Accuracy (listed only):24.961%
HSR (listed only):21.831%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C++
Kills:3,040
Deaths:5,522
KDR:0.551
Accuracy:21.170% D*
HSR:27.928% C++
Pulsar VS1
C+
Kills:2,649
Deaths:4,768
KDR:0.556
Accuracy:20.309% D
HSR:20.914% C+
Sirius SX12
B**
Kills:267
Deaths:365
KDR:0.732
Accuracy:21.756% C--
HSR:24.719% B**
Equinox VE2
B+
Kills:162
Deaths:414
KDR:0.391
Accuracy:22.196% D
HSR:25.309% B+
Phobos VX86
B++
Kills:159
Deaths:260
KDR:0.612
Accuracy:47.807% D-
HSR:20.755% B++
Kills:6,277
Deaths (as Combat Medic):11,329
Deaths (to Combat Medics):4,883
KDR:0.55406
Kill Difference:5,052
Playtime:389.757 hours
Usage:23%
Score:7.367m
Score/min:315
Accuracy (listed only):26.648%
HSR (listed only):23.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:267
Deaths:365
KDR:0.732
Accuracy:21.756% C--
HSR:24.719% B**
Beamer VS3
C++
Kills:197
Deaths:316
KDR:0.623
Accuracy:23.669% D
HSR:22.843% C++
VA39 Spectre
D-
Kills:129
Deaths:195
KDR:0.662
Accuracy:20.690% F-
HSR:28.682% D-
Spiker
A
Kills:59
Deaths:87
KDR:0.678
Accuracy:16.806% F-
HSR:30.509% A
Kills:652
Deaths (as Infiltrator):963
Deaths (to Infiltrators):6,555
KDR:0.67705
Kill Difference:311
Playtime:34.136 hours
Usage:2%
Score:0.406m
Score/min:198
Accuracy (listed only):20.730%
HSR (listed only):26.688%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:674
Deaths:588
KDR:1.146
Accuracy:13.648% C-
HSR:23.294% B**
Quasar VM1
B+
Kills:370
Deaths:317
KDR:1.167
Accuracy:13.794% D--
HSR:22.432% B+
Comet VM2
C
Kills:125
Deaths:342
KDR:0.365
Accuracy:40.357% C
HSR:2.400% D-
Kills:1,169
Deaths (as MAX Suit):623.500
Deaths (to MAX Suits):2,676
KDR:1.8749
Kill Difference:545.500
Playtime:35.097 hours
Usage:2%
Score:0.607m
Score/min:288
Accuracy (listed only):22.600%
HSR (listed only):16.042%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:332
V. Kills:84 391%
Deaths:197
KDR:1.685
Accuracy:39.637% D**
KPH:35.500 D
VKPH:9 D
Saron Laser Cannon
D
Kills:245
V. Kills:301 81%
Deaths:1,223
KDR:0.200
Accuracy:23.140% D**
KPH:4 D-
VKPH:4.900 D
Light PPA
C++
Kills:139
V. Kills:12 N/A
Deaths:80
KDR:1.738
Accuracy:31.091% D*
KPH:42.300 C+
VKPH:3.700 C++
Maelstrom Turbo Laser
C-
Kills:60
V. Kills:40 146%
Deaths:132
KDR:0.455
Accuracy:23.652% D*
KPH:9 C-
VKPH:6 D
Kills:776 (444 + 0)
Deaths:1,632
KDR:0.475
VKDR:0.268
Vehicle Kills:437
Kill Difference:856
Playtime:80.234 hours
Usage:5%
Score:0.456m
Score/min:95
Piloting Accuracy:23.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:222
V. Kills:67 326%
Deaths:240
KDR:0.925
Accuracy:35.589% C
KPH:23.400 C
VKPH:7.100 C+
L100 Python HESH
C--
Kills:118
V. Kills:14 N/A
Deaths:34
KDR:3.471
Accuracy:35.756% D**
KPH:38.600 C--
VKPH:4.600 D--
Skyguard
C--
Kills:63
V. Kills:55 113%
Deaths:67
KDR:0.940
Accuracy:23.799% D-
KPH:8.900 D
VKPH:7.800 C--
L100 Python AP
D
Kills:51
V. Kills:60 84%
Deaths:101
KDR:0.505
Accuracy:47.771% D--
KPH:12.100 D**
VKPH:14.200 D
Kills:454 (454 + 0)
Deaths:442
KDR:1.027
VKDR:0.443
Vehicle Kills:196
Kill Difference:12
Playtime:23.832 hours
Usage:1%
Score:0.308m
Score/min:215
Driving Accuracy:47.771%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:133
V. Kills:61 215%
Deaths:128
KDR:1.039
Accuracy:39.630% D--
KPH:14 D
VKPH:6.400 D
E540 Halberd
A++
Kills:61
V. Kills:68 88%
Deaths:25
KDR:2.440
Accuracy:42.782% D
KPH:25.900 C--
VKPH:28.800 A++
Kills:194 (133 + 61)
Deaths:153
KDR:1.268
VKDR:0.843
Vehicle Kills:129
Kill Difference:41
Playtime:11.856 hours
Usage:1%
Score:0.139m
Score/min:195
Driving Accuracy:39.630%
Gunner Accuracy:42.782%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:507
V. Kills:135 373%
Deaths:148
KDR:3.426
Accuracy:38.551% C*
KPH:59.600 B+
VKPH:15.900 A
M12 Kobalt
C+
Kills:290
V. Kills:13 N/A
Deaths:82
KDR:3.537
Accuracy:11.438% D*
KPH:59.600 C+
VKPH:2.700 C
M40 Fury
B**
Kills:155
V. Kills:39 388%
Deaths:41
KDR:3.780
Accuracy:42.854% B++
KPH:67.900 B+
VKPH:17.100 B**
M20 Basilisk
B+
Kills:98
V. Kills:36 265%
Deaths:60
KDR:1.633
Accuracy:34.653% C--
KPH:25.100 B+
VKPH:9.200 B
M12 Kobalt
B**
Kills:75
V. Kills:8 N/A
Deaths:18
KDR:4.167
Accuracy:13.015% D--
KPH:52.800 C-
VKPH:5.600 B**
M60-G Bulldog
B*
Kills:73
V. Kills:12 N/A
Deaths:51
KDR:1.431
Accuracy:31.871% C
KPH:41.300 B*
VKPH:6.800 C*
G40-F Ranger
C
Kills:58
V. Kills:66 87%
Deaths:39
KDR:1.487
Accuracy:33.085% C++
KPH:9.300 D--
VKPH:10.600 C
M20 Basilisk
N/A
Kills:50
V. Kills:37 132%
Deaths:51
KDR:0.980
Accuracy:34.525% N/A
KPH:15.400 N/A
VKPH:11.400 N/A
Kills:1,306 (0 + 1,306)
Deaths:490
KDR:2.665
VKDR:0.706
Vehicle Kills:346
Kill Difference:816
Playtime:32.213 hours
Usage:2%
Score:0.505m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:34.525%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:54
V. Kills:17 300%
Deaths:198
KDR:0.273
Accuracy:39.415% D-
KPH:6.600 D--
VKPH:2.100 D-
Kills:54 (54 + 0)
Deaths:198
KDR:0.273
VKDR:0.086
Vehicle Kills:17
Kill Difference:144
Playtime:8.239 hours
Usage:0%
Score:0.022m
Score/min:44
Driving Accuracy:39.415%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Equinox VE2 Burst 3,0813,0405,5220.551D0.1121.17%D*27.928%C++19.2D-N/A52158.6h13.4C+63.4D
Pulsar VS1 2,6952,6494,7680.556C-0.1120.309%D20.914%C+19.1CN/A61138.5h14.1C**69.5C+
Serpent VE92 2,6812,6303,9520.665C0.0019.954%D20.722%C++15.8DN/A48166.8h13.6C+68.3C+
Orion VS54 1,6621,6341,8510.883C0.2217.435%D22.093%C27.7C+N/A11159h12.2B70C+
Pulsar LSW 1,5951,5692,0190.777D0.1216.426%D*27.534%B+27.7C--N/A10756.6h13C+79.4C--
MANA Anti-Personnel Turret 1,5551,5398861.737N/A1.0818.41%UN/A15390U160U34453000.1h22.8T*123.8T*
Solstice VE3 1,5411,5262,7130.562C0.1018.938%D19.463%C+13.8CN/A68110.7h15.1C*79.8C+
Flare VE6 1,4011,3781,4830.929C-0.2719.846%C-28.81%B+29.5CN/A7946.7h11.1C+56C+
Solstice Burst 1,1721,1482,0780.552D0.1120.431%D*26.132%C**9.7D--N/A26117.9h14C+68.4C-
Tank Mine 1,8231,1197501.492D0.8323.872%DN/A105.6C+66.4C++109810.6h1.7B+7C
Solstice SF 1,0581,0422,8760.362D0.3020.884%D19.194%B+11.7DN/A4689.4h13.3C+63.7C+
Proximity Mine 8358351645.091B+4.4335.948%DN/A208.8A++N/A7004h1.7B++4.8C+
C-4 1,2517821,3830.565D0.1024.442%C+N/A56.3C--33.7B65613.9h2D8.1C--
Quasar VM1 6846745881.146C0.4813.648%C-23.294%B**26.4BN/A10025.5h13.2B+96.5C*
M40 Fury 6425071483.426C--2.7638.551%C*1.972%C**59.6B+15.9A3078.5h15.3C+39.6C*
Frag Grenade 5095061506N/A505.3442.794%CN/A506C++3D22461h3.1B++7.2B+
VX29 Polaris 4154074900.831C--0.1717.845%D--22.85%C+23.4DN/A6617.4h12.5C++70.1C
Nemesis VSH9 7124051,1560.35D0.3164.669%C**N/A15.9C+12B19625.5h10.6D--16.3D
Quasar VM1 3763703171.167C--0.5113.794%D--22.432%B+25.5C-N/A7314.5h13.8C+100C
Dual Photon Pods 4163321971.685D1.0239.637%D**N/A35.7D9D2099.3h36.1D*91.2D**
M12 Kobalt 303290823.537D-2.8811.438%D*16.207%C59.2C+2.7C2184.9h22.3C-195.3D-
Sirius SX12 2702673650.732C0.0721.756%C--24.719%B**20.9CN/A8912.8h14B64.2C++
Saron Laser Cannon 5462451,2230.2C-0.4623.14%D**1.633%C4D-4.9D7161h300.8D**1299.8F*
C75 Viper 2892222400.925D0.2635.589%CN/A23.4C7.1C+2299.5h18D50.5C--
Beamer VS3 1971973160.623C+0.0423.669%D22.843%C++41.9B*N/A1984.7h5.7B**24.2C**
Lasher X2 1791773850.46D0.2017.809%D--3.39%C18.4C--N/A709.6h24.7D-139D-
Lancer VS22 4311715990.285D0.3866.602%B++N/A8.7D13.3C+16819.6h44.4D66.7C-
Equinox VE2 1631624140.391D0.2722.196%D25.309%B+17.2C--N/A669.4h12.4C*55.9C+
Phobos VX86 1621592600.612D0.0547.807%D-20.755%B++27.9DN/A865.7h2.7C5.7C
M40 Fury 194155413.78C--3.1242.854%B++3.871%A++67.4B+17B*3632.3h14.1C+32.8B+
Light PPA 151139801.738C1.0831.091%D*N/A42.1C+3.6C++2063.3h14.2C++45.6C+
Eidolon VE33 1401362070.657C0.0019.505%D**22.794%C16.2CN/A648.4h11.8D60.7D--
Supernova PC 1941331281.039D0.3839.63%D--3.759%B**14D6.4D1539.5h7.2D-18.3D*
VA39 Spectre 1341291950.662C-0.0020.69%F-28.682%D-11.5DN/A4311.2h6.1C++29.7D-
Comet VM2 1821253420.365D0.3040.357%C2.4%D-8.1C--3.7C9415.4h24.3C+60.1C+
L100 Python HESH 132118343.471D2.8135.756%D**N/A38.1D4.5D--1743.1h3.6C+10.1D
M20 Basilisk 13498601.633D0.9734.653%C--9.184%A25.1B+9.2B2933.9h98.5C++284.3C+
MANA Anti-Vehicle Turret 16294861.093D-0.4348.128%D--1.064%D*940D-680D3233470.1h9.3B+19.3C++
Hades VSH4 152852280.373C0.2969.231%C*N/A16C+12.6C++2125.3h9.6C+13.9C+
M12 Kobalt 8375184.167C-3.5113.015%D--18.667%C++53.6C-5.7B**1681.4h23.9D-183.9D
M60-G Bulldog 8573511.431D--0.7731.871%C5.479%A++40.6B++6.7C++2511.8h6.1B+19B+
SVA-88 7169910.758C--0.1014.886%F21.739%C--17.3D--N/A1834h9.9B*66.6C
Spear Anti-Vehicle Phalanx Turret 10165232.826D2.1640.993%CN/A28.3C--15.7C--3862.3h11.6D28.2C-
Skyguard 11863670.94D-0.2823.799%D-1.587%C8.9D7.7C--1747.1h171.8D--721.8D*
E540 Halberd 12961252.44D1.7842.782%DN/A25.4D28.3A++3662.4h6.7D15.7D
Maelstrom Turbo Laser 100601320.455C-0.2123.652%D*3.333%B+9.1C-6.1D986.6h157.9C--667.4D--
Spiker 6059870.678C0.0216.806%F-30.509%A21.1C-N/A822.8h7.5B+44.5C--
G40-F Ranger 12458391.487D*0.8333.085%C++N/A9.4D--10.6C2036.2h228.1F689.3D--
M40 Fury-F 71541980.273D0.3939.415%D-1.852%B**6.6D--2.1D-448.2h23D*58.3F-
Sticky Grenade 5353153N/A52.3440.741%D*N/A530D-N/A37920.1h1.9B+4.6C++
L100 Python AP 111511010.505D-0.1647.771%D--N/A12.1D**14.3D2814.2h11.1F23.3F-
M20 Basilisk 8750510.98D--0.3234.525%C-8%B**15.6C-11.6B+2523.2h164.2D*475.7D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret146030.9h
Medical Applicator1,242312,15821.8h
Nanite Revive Grenade06,7891.9h
Motion Spotter34670.2h
Nano-Armor Kit1,6971,334,12774.4h
Spawn Beacon381,6711.2h
Spitfire Auto-Turret206930.8h
Deconstruction Tool0860h
Anti-Infantry MANA Turret1184,4474.8h
Ammunition Package14410,4245.5h
Shield Recharging Field144310.2h
Medical Kit1761,9631.9h
Smoke Grenade03750.1h
Recon Detection Device82920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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