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Maj. General Loyal Soldier FailasaurusRexNC[NGR] FailasaurusRexNC
NC BR 83

KDR: 1.9

Score: 9.5m

Last Seen: Oct 16th, 2019 3:13 AM
- ONLINE NOW

Battle Rank 83 - New Conglomerate on Emerald
Level Progress (to 84): 27%
Level 100 Progress: 50% 736h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 GD-7F NC6 Gauss SAW AF-19 Mercenary Razor GD-23 C85 Canister Gauss Compact Burst C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.646%16.054%4601512689,5802.49935-0.596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.817%1.439A-0.752D-0.048C+HEAD (~1.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.446B11.80.175C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.097%0.194%145112825166375710.80877890%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.975B*-1.499F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.361C**12.5-0.005C+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.66%8.416%6581012732,4124699665.13192249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.47%0.041C+0.948B*0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.60.297C*310.23C++53.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.714%40.936%6582128117160010.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.661%1.018B**-1.681F-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.256C5.2-0.631D7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.772%13.212%6581128243932121.3676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.42B-0.304C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.267C*4.50.073C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.5m242.1%212 (12.7k)179 (10.7k)1.9032816,7858,8192.3766983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC128351921.546%12.035%25906:015

62% Engineer11% Heavy Assault18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 9:10 PMJun 10th, 2016 2:45 AMOct 20th, 2019 12:09 AM (218d) (PST)Oct 16th, 2019 12:02 AM (222d) (PST)Oct 15th, 2019 11:13 PM (222d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
531984330.3160.1660.0380.8900.052367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,8685,89825,9701910253310,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
885.7h/36.9d 4,175 2,020 4,367 47.3k 697 2,648 2,759 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,354
Deaths:461
KDR:2.937
Accuracy:24.830% B*
HSR:18.316% D-
EM1
B*
Kills:444
Deaths:279
KDR:1.591
Accuracy:26.821% B*
HSR:20.721% C
GD-22S
B+
Kills:117
Deaths:79
KDR:1.481
Accuracy:25.885% B+
HSR:16.239% D*
Kills:1,915
Deaths (as Heavy Assault):819
Deaths (to Heavy Assaults):2,163
KDR:2.33822
Kill Difference:1,096
Playtime:96.878 hours
Usage:11%
Score:0.890m
Score/min:153
Accuracy (listed only):25.845%
HSR (listed only):18.425%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:2,262
Deaths:1,439
KDR:1.572
Accuracy:30.448% B**
HSR:16.269% D*
GD-7F
B**
Kills:1,370
Deaths:1,059
KDR:1.294
Accuracy:30.292% B**
HSR:13.358% D*
AF-19 Mercenary
A
Kills:1,229
Deaths:608
KDR:2.021
Accuracy:29.839% A
HSR:13.670% D**
Razor GD-23
B*
Kills:1,191
Deaths:832
KDR:1.431
Accuracy:29.572% B*
HSR:15.449% D--
Gauss Compact Burst
B
Kills:546
Deaths:346
KDR:1.578
Accuracy:29.253% B
HSR:19.597% D-
AF-57 Piston
B+
Kills:439
Deaths:305
KDR:1.439
Accuracy:46.772% B+
HSR:13.212% C
NSX-P Tanto
C**
Kills:159
Deaths:98
KDR:1.622
Accuracy:27.902% C**
HSR:13.208% F-
Kills:7,196
Deaths (as Engineer):4,687
Deaths (to Engineers):2,137
KDR:1.53531
Kill Difference:2,509
Playtime:545.744 hours
Usage:62%
Score:6.496m
Score/min:198
Accuracy (listed only):32.011%
HSR (listed only):14.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:2,262
Deaths:1,439
KDR:1.572
Accuracy:30.448% B**
HSR:16.269% D*
GD-7F
B**
Kills:1,370
Deaths:1,059
KDR:1.294
Accuracy:30.292% B**
HSR:13.358% D*
AF-19 Mercenary
A
Kills:1,229
Deaths:608
KDR:2.021
Accuracy:29.839% A
HSR:13.670% D**
Razor GD-23
B*
Kills:1,191
Deaths:832
KDR:1.431
Accuracy:29.572% B*
HSR:15.449% D--
Gauss Compact Burst
B
Kills:546
Deaths:346
KDR:1.578
Accuracy:29.253% B
HSR:19.597% D-
AF-57 Piston
B+
Kills:439
Deaths:305
KDR:1.439
Accuracy:46.772% B+
HSR:13.212% C
Blitz GD-10
B+
Kills:240
Deaths:187
KDR:1.283
Accuracy:26.991% B+
HSR:10.833% D--
NSX-P Tanto
C**
Kills:159
Deaths:98
KDR:1.622
Accuracy:27.902% C**
HSR:13.208% F-
Kills:7,436
Deaths (as Light Assault):4,874
Deaths (to Light Assaults):1,457
KDR:1.52565
Kill Difference:2,562
Playtime:160.011 hours
Usage:18%
Score:1.365m
Score/min:142
Accuracy (listed only):31.384%
HSR (listed only):14.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:439
Deaths:305
KDR:1.439
Accuracy:46.772% B+
HSR:13.212% C
Blitz GD-10
B+
Kills:240
Deaths:187
KDR:1.283
Accuracy:26.991% B+
HSR:10.833% D--
NC1 Gauss Rifle
A+
Kills:208
Deaths:114
KDR:1.825
Accuracy:30.631% A+
HSR:9.135% F-
Kills:887
Deaths (as Combat Medic):606
Deaths (to Combat Medics):674
KDR:1.4637
Kill Difference:281
Playtime:16.272 hours
Usage:2%
Score:0.158m
Score/min:162
Accuracy (listed only):34.798%
HSR (listed only):11.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:240
Deaths:187
KDR:1.283
Accuracy:26.991% B+
HSR:10.833% D--
NSX Tomoe
C
Kills:239
Deaths:147
KDR:1.626
Accuracy:26.932% D
HSR:34.728% C
Gauss SPR
A++
Kills:98
Deaths:51
KDR:1.922
Accuracy:43.976% A++
HSR:38.776% B+
NC4 Mag-Shot
D
Kills:93
Deaths:80
KDR:1.163
Accuracy:23.441% D
HSR:10.753% D*
NC14 Bolt Driver
C+
Kills:73
Deaths:28
KDR:2.607
Accuracy:36.449% C+
HSR:43.836% T-
NS-61 Emissary
D*
Kills:66
Deaths:65
KDR:1.015
Accuracy:16.731% F-
HSR:10.606% D*
NS-357 Underboss
D**
Kills:62
Deaths:73
KDR:0.849
Accuracy:24.918% D**
HSR:4.839% F-
Kills:871
Deaths (as Infiltrator):631
Deaths (to Infiltrators):1,404
KDR:1.38035
Kill Difference:240
Playtime:41.152 hours
Usage:5%
Score:0.358m
Score/min:145
Accuracy (listed only):28.491%
HSR (listed only):22.053%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:217
Deaths:63
KDR:3.444
Accuracy:46.016% B+
HSR:19.816% B++
AF-23 Grinder
A
Kills:204
Deaths:63
KDR:3.238
Accuracy:42.027% B+
HSR:20.098% A
NCM3 Raven
A
Kills:63
Deaths:30
KDR:2.100
Accuracy:51.066% A
HSR:0% F-
Kills:484
Deaths (as MAX Suit):78
Deaths (to MAX Suits):416
KDR:6.20513
Kill Difference:406
Playtime:21.041 hours
Usage:2%
Score:0.245m
Score/min:194
Accuracy (listed only):46.369%
HSR (listed only):13.305%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:420
V. Kills:342 122%
Deaths:129
KDR:3.256
Accuracy:35.444% B++
KPH:24.600 C
VKPH:20 C*
L105 Zephyr
B+
Kills:281
V. Kills:23 N/A
Deaths:35
KDR:8.029
Accuracy:47.276% B+
KPH:71.600 B+
VKPH:5.900 C-
Kills:701 (0 + 701)
Deaths:164
KDR:4.274
VKDR:2.226
Vehicle Kills:365
Kill Difference:537
Playtime:21.001 hours
Usage:2%
Score:0.310m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:47.276%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:516
V. Kills:204 252%
Deaths:60
KDR:8.600
Accuracy:51.097% A
KPH:29.100 C+
VKPH:11.500 B*
L100 Python AP
C*
Kills:476
V. Kills:261 182%
Deaths:84
KDR:5.667
Accuracy:57.030% C*
KPH:20.900 D-
VKPH:11.500 D*
Skyguard
C
Kills:140
V. Kills:103 135%
Deaths:21
KDR:6.667
Accuracy:27.220% C
KPH:11.900 C
VKPH:8.800 C
Kills:1,132 (1,132 + 0)
Deaths:165
KDR:6.861
VKDR:3.442
Vehicle Kills:568
Kill Difference:967
Playtime:52.268 hours
Usage:6%
Score:0.414m
Score/min:132
Driving Accuracy:27.220%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
C+
Kills:622
V. Kills:39 N/A
Deaths:58
KDR:10.724
Accuracy:44.906% B+
KPH:73.400 C+
VKPH:4.600 C+
Enforcer ML85
C+
Kills:116
V. Kills:123 94%
Deaths:57
KDR:2.035
Accuracy:55.214% A++
KPH:14.400 D--
VKPH:15.300 C+
E540 Halberd
C+
Kills:84
V. Kills:65 127%
Deaths:27
KDR:3.111
Accuracy:58.255% A++
KPH:18.700 D--
VKPH:14.400 C+
M96 Mjolnir
C+
Kills:71
V. Kills:86 82%
Deaths:37
KDR:1.919
Accuracy:48.667% A
KPH:16.100 D-
VKPH:19.500 C+
Kills:893 (0 + 893)
Deaths:179
KDR:4.989
VKDR:1.749
Vehicle Kills:313
Kill Difference:714
Playtime:25.436 hours
Usage:3%
Score:0.280m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:48.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:309
V. Kills:13 N/A
Deaths:45
KDR:6.867
Accuracy:48.067% C
KPH:107.500 C+
VKPH:4.500 D
M96 Mjolnir-H
C
Kills:106
V. Kills:114 92%
Deaths:70
KDR:1.514
Accuracy:59.590% B**
KPH:24.500 D*
VKPH:26.300 C
Enforcer ML65-H
D
Kills:105
V. Kills:109 95%
Deaths:35
KDR:3
Accuracy:61.411% B+
KPH:19.100 D--
VKPH:19.800 D
M12 Kobalt-H
D*
Kills:68
V. Kills:2 N/A
Deaths:12
KDR:5.667
Accuracy:24.470% B+
KPH:44.900 D*
VKPH:1.300 D*
Kills:588 (0 + 588)
Deaths:162
KDR:3.630
VKDR:1.469
Vehicle Kills:238
Kill Difference:426
Playtime:14.224 hours
Usage:2%
Score:0.198m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:24.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:215
V. Kills:83 256%
Deaths:70
KDR:3.071
Accuracy:46.807% B**
KPH:22.800 C++
VKPH:8.800 B+
M12 Kobalt
B+
Kills:173
V. Kills:4 N/A
Deaths:19
KDR:9.105
Accuracy:20.316% B+
KPH:47.400 C--
VKPH:1.100 D--
M12 Kobalt
C++
Kills:145
V. Kills:6 N/A
Deaths:6
KDR:24.167
Accuracy:21.587% B++
KPH:68.500 C+
VKPH:2.800 C++
M20 Basilisk
B+
Kills:95
V. Kills:23 396%
Deaths:22
KDR:4.318
Accuracy:42.696% B+
KPH:22 C+
VKPH:5.300 D-
Kills:628 (0 + 628)
Deaths:117
KDR:5.368
VKDR:0.991
Vehicle Kills:116
Kill Difference:511
Playtime:19.510 hours
Usage:2%
Score:0.179m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:42.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 2,2832,2621,4391.572C**0.3330.448%B**16.269%D*18.4C--N/A46123h10.4C+34B
GD-7F 1,3851,3701,0591.294C+0.6130.292%B**13.358%D*16.3DN/A3784.3h14.1C46.5B+
NC6 Gauss SAW 1,3591,3544612.937B**1.0324.83%B*18.316%D-32.6C+N/A10541.5h9B36.3B+
AF-19 Mercenary 1,2361,2296082.021A0.1229.839%A13.67%D**21.6C+N/A6657h11.6B+39B++
Razor GD-23 1,2201,1918321.431B+0.4729.572%B*15.449%D--18CN/A4066.2h12.5C+42.4B
C85 Canister 6616225810.724C8.8244.906%B+11.897%C73.2C+4.6C+1658.5h5B*11.1B*
Gauss Compact Burst 5565463461.578C+0.3329.253%B19.597%D-19DN/A4828.7h13D44.3C+
C75 Viper 720516608.6B**6.7051.097%AN/A29.2C+11.5B*16917.7h12.5C++24.6B+
L100 Python AP 737476845.667C+3.7657.03%C*N/A20.9D-11.4D*10422.8h6.5C11.5C+
EM1 4474442791.591C**0.3126.821%B*20.721%C19.4DN/A4922.9h13.6C+50.6B+
AF-57 Piston 4414393051.439C*0.4646.772%B+13.212%C20.6DN/A6421.3h4.5C++9.6B
AP30 Shredder 7624201293.256C1.3535.444%B++1.19%D24.6C20C*24217.1h90.7C256C++
C85 Canister-H 322309456.867C4.9648.067%C9.061%D106.6C+4.5D2482.9h4.5B++9.5B++
L105 Zephyr 304281358.029C6.1347.276%B+N/A72.1B+5.9C-2643.9h3.6A7.5B**
Blitz GD-10 2402401871.283C*0.6226.991%B+10.833%D--15.9DN/A4515.1h15.5C+57.3C**
NSX Tomoe 2412391471.626C+0.2826.932%D34.728%C19.8D-N/A4312.1h16.5D61.4C--
AF-23 Grinder 217217633.444C*1.5446.016%B+19.816%B++25.8DN/A648.4h7.9C+17.2C**
M20 Basilisk 298215703.071C+1.1746.807%B**6.977%B+22.9C++8.8B+1309.4h80B+170.9B++
NC1 Gauss Rifle 2102081141.825B+0.0830.631%A+9.135%F-19.6CN/A7110.6h10.9B++35.6B*
AF-23 Grinder 206204633.238C*1.3342.027%B+20.098%A24.3DN/A648.4h7.6C18C*
MANA Anti-Personnel Turret 191191633.032N/A1.1324.811%UN/A1910UN/A3501300.1h25.4T*102.3T*
C-4 2421821001.82C*0.0828.833%B+N/A50.6D16.7D-4173.6h1.4C++4.8B+
M12 Kobalt 177173199.105C-7.2020.316%B+22.543%B*48.1C--1.1D--1723.6h16.7B+82.1B+
NSX-P Tanto 163159981.622B+0.2827.902%C**13.208%F-19.4C--N/A498.2h15.9C+57C++
Spear Anti-Vehicle Phalanx Turret 246148217.048C+5.1450.993%B++4.73%B+24.7D-16.3D2146h14.1F-27.6D
MANA Anti-Vehicle Turret 3331461321.106C0.8064.982%C2.74%C+1460B+1870A+904120.1h16F**24.7D*
M12 Kobalt 151145624.167A22.2621.587%B++14.483%D--69C+2.9C++2172.1h16.6B+76.8B+
Skyguard 243140216.667A4.7627.22%CN/A11.9C8.7C13011.8h104.8B+385C*
Rocklet Rifle 210122901.356B**0.5553.663%C++N/A25.4C18.3D2344.8h24.6B**45.8B*
GD-22S 120117791.481C+0.4225.885%B+16.239%D*19.5DN/A726h11.8C45.4C**
Enforcer ML85 239116572.035D0.1355.214%A++N/A14.3D--15.2C+1808.1h20.3F--36.7C
M20 Basilisk 188114353.257C--1.3554.959%B3.509%D17D*11D--1366.7h107.9C+196.3C++
M96 Mjolnir-H 220106701.514D-0.3959.59%B**N/A24.7D*26.5C2884.3h50.2D-84.3C+
Enforcer ML65-H 214105353C--1.1061.411%B+N/A19.1D--19.8D2155.5h19.7D32.1C
Gauss SPR 9998511.922C+0.0243.976%A++38.776%B+21.3C--N/A604.6h6.7D--15.2C**
M20 Basilisk 11895224.318B+2.4142.696%B+7.368%B+22.1C+5.3D-1544.3h69.5B*162.7B*
NC4 Mag-Shot 9493801.163B+0.7423.441%D10.753%D*14.3DN/A596.5h6.9B+29.3C*
E540 Halberd 14984273.111D1.2158.255%A++3.571%B18.7D--14.4C+2004.5h8.1F-13.9C+
Frag Grenade 7574174N/A72.1058.915%A++N/A740B*10C+34460.1h2.1A+3.5A
NC14 Bolt Driver 7373282.607C*0.7036.449%C+43.836%T-17C--N/A824.3h3.2D8.8C
M96 Mjolnir 15771371.919D-0.0248.667%A2.817%A++16.1D-19.5C+2084.4h55.3F113.6C+
M12 Kobalt-H 7068125.667D3.7624.47%B+14.706%C--45.3D*1.3D*1041.5h21.6D*88.2C
NS-61 Emissary 6666651.015C**0.8916.731%F-10.606%D*10.3D-N/A306.4h13.2C++79D
NS Decimator 10863940.67C--1.2367.822%B*3.175%B*17D*12.2D1913.7h6.5D*9.6D
NCM3 Raven 10163302.1A+0.2051.066%AN/A8D4.8D717.9h31.6C--61.8C**
NS-357 Underboss 6262730.849C+1.0524.918%D**4.839%F-9D*N/A226.9h3.7B+14.8C--
NC15 Phoenix 8956311.806B+0.1065.665%A++N/A11C6.5D1505.1h13.7D--20.8C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret219204h
Spawn Beacon01140.1h
Medical Applicator2317,8761.9h
Restoration Kit5910.6h
NS Patriot Flare Gun67532.1h
Motion Spotter21180.1h
Deconstruction Tool01,2780.1h
Recon Detection Device199812.5h
Shield Recharging Field41000.1h
Nano-Armor Kit383480,17846.2h
Ammunition Package122,4381.2h
Anti-Infantry MANA Turret176531.9h

Check the help document for the dictionary if you want to learn more about words used here.


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