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Failed87[4FPC] Failed87
VS BR 133

KDR: 3.01

Score: 38.4m

Last Seen: Jul 20th, 2019 11:12 PM
- OFFLINE - 833.6 hour(s)

Battle Rank 120 (133 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt Saron Laser Cannon Dual Photon Pods Supernova FPC Maelstrom Turbo Laser Supernova VPC Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $308,997 MLG Score: 247
Fun Score: N/A
Cheeseburgers Flipped: 1113TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.18%12.103%2561412009,1221.254571.754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.279%0.009C+-1.334D**0.425BHEAD (~1.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.208C++12.50.124C+46.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.666%1.062%8785120910,174128444787.91751227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.947%-0.597D-0.484D-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.7-0.051C+53.7-0.014C+116

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.114%2.145%866512095,780107623555.36676245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.81%0.498B+-0.267C0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.80.616B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.457%0.907%12681212029,700868447811.1623217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.352%-0.344C--0.874D--0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.489B+19.90.503B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.85%34.454%12681121311971910.165278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.676F--2.119F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-1.492F5.9-0.848D--18.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.4m294%268 (16.1k)244 (14.6k)3.0089256,66418,8324.10355133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214351721.07%5.169%10908:2014

64% Engineer10% Heavy Assault17% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2014 3:54 AMMar 25th, 2018 5:18 AMAug 2nd, 2019 1:42 AM (22d) (PST)Jul 20th, 2019 8:27 PM (35d) (PST)Jul 20th, 2019 7:12 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699776220.3600.1200.0191.3450.097247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9314,61237,319227181614,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2620h/109.2d 20,614 2,929 21,382 211.5k 3,336 4,120 15,261 109.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,298
Deaths:1,191
KDR:1.090
Accuracy:24.226% C+
HSR:9.168% F-
Serpent VE92
D
Kills:1,244
Deaths:1,067
KDR:1.166
Accuracy:20.666% D
HSR:11.817% D**
Solstice VE3
C+
Kills:1,182
Deaths:1,122
KDR:1.053
Accuracy:22.956% C+
HSR:12.014% D**
Solstice SF
C++
Kills:1,165
Deaths:1,086
KDR:1.073
Accuracy:24.653% C++
HSR:14.077% C-
Pulsar C
D
Kills:1,157
Deaths:1,203
KDR:0.962
Accuracy:20.702% D
HSR:15.385% D**
Eclipse VE3A
D*
Kills:430
Deaths:474
KDR:0.907
Accuracy:20.978% D*
HSR:11.395% F
Kills:6,476
Deaths (as Engineer):6,143
Deaths (to Engineers):4,748
KDR:1.05421
Kill Difference:333
Playtime:1,680.524 hours
Usage:64%
Score:26.051m
Score/min:258
Accuracy (listed only):22.364%
HSR (listed only):12.309%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,525
Deaths:1,246
KDR:1.224
Accuracy:17.637% D
HSR:14.295% D**
NS-15M2
C-
Kills:895
Deaths:585
KDR:1.530
Accuracy:21.835% C-
HSR:13.967% D**
Flare VE6
C--
Kills:194
Deaths:152
KDR:1.276
Accuracy:19.595% C--
HSR:14.949% D*
VX29 Polaris
C-
Kills:173
Deaths:130
KDR:1.331
Accuracy:20.963% C-
HSR:9.827% F-
Kills:2,787
Deaths (as Heavy Assault):2,113
Deaths (to Heavy Assaults):4,730
KDR:1.31898
Kill Difference:674
Playtime:264.136 hours
Usage:10%
Score:3.386m
Score/min:214
Accuracy (listed only):20.008%
HSR (listed only):13.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,298
Deaths:1,191
KDR:1.090
Accuracy:24.226% C+
HSR:9.168% F-
Serpent VE92
D
Kills:1,244
Deaths:1,067
KDR:1.166
Accuracy:20.666% D
HSR:11.817% D**
Solstice VE3
C+
Kills:1,182
Deaths:1,122
KDR:1.053
Accuracy:22.956% C+
HSR:12.014% D**
Solstice SF
C++
Kills:1,165
Deaths:1,086
KDR:1.073
Accuracy:24.653% C++
HSR:14.077% C-
Pulsar C
D
Kills:1,157
Deaths:1,203
KDR:0.962
Accuracy:20.702% D
HSR:15.385% D**
Eclipse VE3A
D*
Kills:430
Deaths:474
KDR:0.907
Accuracy:20.978% D*
HSR:11.395% F
VE-S Canis
C
Kills:420
Deaths:304
KDR:1.382
Accuracy:25.065% C
HSR:7.857% D**
Eridani SX5
D
Kills:171
Deaths:172
KDR:0.994
Accuracy:22.654% D
HSR:8.187% F
NSX Tengu
D**
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% D**
HSR:7.353% F--
Kills:7,135
Deaths (as Light Assault):6,716
Deaths (to Light Assaults):2,870
KDR:1.06239
Kill Difference:419
Playtime:443.665 hours
Usage:17%
Score:5.309m
Score/min:199
Accuracy (listed only):23.204%
HSR (listed only):10.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:420
Deaths:304
KDR:1.382
Accuracy:25.065% C
HSR:7.857% D**
Eridani SX5
D
Kills:171
Deaths:172
KDR:0.994
Accuracy:22.654% D
HSR:8.187% F
NSX Tengu
D**
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% D**
HSR:7.353% F--
Pulsar VS1
D*
Kills:58
Deaths:84
KDR:0.690
Accuracy:18.098% D*
HSR:10.345% D**
Kills:717
Deaths (as Combat Medic):657
Deaths (to Combat Medics):1,426
KDR:1.09132
Kill Difference:60
Playtime:27.438 hours
Usage:1%
Score:0.218m
Score/min:132
Accuracy (listed only):23.188%
HSR (listed only):8.436%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:420
Deaths:304
KDR:1.382
Accuracy:25.065% C
HSR:7.857% D**
NS-357 Underboss
D**
Kills:314
Deaths:535
KDR:0.587
Accuracy:24.494% D**
HSR:6.369% F-
Eridani SX5
D
Kills:171
Deaths:172
KDR:0.994
Accuracy:22.654% D
HSR:8.187% F
VA39 Spectre
C
Kills:119
Deaths:116
KDR:1.026
Accuracy:23.850% D**
HSR:34.454% C
NSX Tengu
D**
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% D**
HSR:7.353% F--
Beamer VS3
D**
Kills:61
Deaths:120
KDR:0.508
Accuracy:16.846% F
HSR:11.475% D**
Kills:1,153
Deaths (as Infiltrator):1,344
Deaths (to Infiltrators):2,104
KDR:0.85789
Kill Difference:191
Playtime:65.613 hours
Usage:3%
Score:0.560m
Score/min:142
Accuracy (listed only):23.307%
HSR (listed only):12.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:1,079
Deaths:525
KDR:2.055
Accuracy:15.746% C--
HSR:12.790% F
Nebula VM20
D
Kills:1,064
Deaths:520
KDR:2.046
Accuracy:16.010% D
HSR:12.312% F
Quasar VM1
C+
Kills:804
Deaths:354
KDR:2.271
Accuracy:15.173% C+
HSR:14.179% D-
Cosmos VM3
C--
Kills:731
Deaths:315
KDR:2.321
Accuracy:14.715% C--
HSR:14.774% D--
Comet VM2
B+
Kills:441
Deaths:369
KDR:1.195
Accuracy:32.637% D*
HSR:5.442% B+
Comet VM2
C
Kills:408
Deaths:348
KDR:1.172
Accuracy:33.018% D*
HSR:3.676% C
NS-10 Burster
C+
Kills:76
Deaths:62
KDR:1.226
Accuracy:29.119% C+
HSR:2.632% D--
NS-10 Burster
C+
Kills:72
Deaths:63
KDR:1.143
Accuracy:29.265% C+
HSR:2.778% D-
Vortex VM21
D*
Kills:57
Deaths:74
KDR:0.770
Accuracy:31.405% D*
HSR:0% F
Vortex VM21
D-
Kills:51
Deaths:72
KDR:0.708
Accuracy:32.218% D--
HSR:1.961% D-
Kills:4,783
Deaths (as MAX Suit):1,351
Deaths (to MAX Suits):1,002
KDR:3.54034
Kill Difference:3,432
Playtime:139.398 hours
Usage:5%
Score:2.895m
Score/min:346
Accuracy (listed only):24.931%
HSR (listed only):7.054%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:3,569
V. Kills:2,268 157%
Deaths:1,259
KDR:2.835
Accuracy:30.511% C+
KPH:17.800 B+
VKPH:11.300 C**
Dual Photon Pods
B
Kills:2,774
V. Kills:557 497%
Deaths:252
KDR:11.008
Accuracy:52.494% C++
KPH:95.600 B
VKPH:19.200 C++
Maelstrom Turbo Laser
C++
Kills:2,140
V. Kills:1,328 161%
Deaths:792
KDR:2.702
Accuracy:29.015% C
KPH:17.700 C++
VKPH:11 C+
Light PPA
C+
Kills:1,545
V. Kills:87 N/A
Deaths:321
KDR:4.813
Accuracy:33.930% D-
KPH:41.900 C+
VKPH:2.400 C-
Antares LC
C+
Kills:1,014
V. Kills:593 171%
Deaths:266
KDR:3.812
Accuracy:30.341% C+
KPH:18.700 C+
VKPH:10.900 C
Hornet Missiles
C
Kills:526
V. Kills:332 158%
Deaths:52
KDR:10.115
Accuracy:56.524% D
KPH:50.900 C
VKPH:32.100 C
Coyote Missiles
C+
Kills:267
V. Kills:129 205%
Deaths:43
KDR:6.209
Accuracy:53.369% C+
KPH:33.900 C
VKPH:16.400 C
Photon A2A Missile Pods
B*
Kills:71
V. Kills:64 109%
Deaths:12
KDR:5.917
Accuracy:87.603% A
KPH:71.400 B+
VKPH:64.300 B*
Kills:11,906 (8,268 + 0)
Deaths:2,997
KDR:3.973
VKDR:1.788
Vehicle Kills:5,358
Kill Difference:8,909
Playtime:461.178 hours
Usage:18%
Score:4.342m
Score/min:157
Piloting Accuracy:30.341%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:381
V. Kills:360 106%
Deaths:77
KDR:4.948
Accuracy:33.799% C+
KPH:22.300 C--
VKPH:21.100 C+
C150 Dalton
D
Kills:287
V. Kills:323 89%
Deaths:73
KDR:3.932
Accuracy:29.326% D--
KPH:15.800 D--
VKPH:17.800 D
L105 Zephyr
C++
Kills:151
V. Kills:42 351%
Deaths:22
KDR:6.864
Accuracy:41.664% C+
KPH:36 C-
VKPH:10 C++
CAS30 Tank Buster
C-
Kills:146
V. Kills:153 95%
Deaths:122
KDR:1.197
Accuracy:43.306% C
KPH:5.100 C--
VKPH:5.400 C-
Kills:965 (146 + 819)
Deaths:294
KDR:3.282
VKDR:2.986
Vehicle Kills:878
Kill Difference:671
Playtime:67.883 hours
Usage:3%
Score:0.925m
Score/min:227
Piloting Accuracy:43.306%
Gunner Accuracy:41.664%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:539
V. Kills:95 N/A
Deaths:32
KDR:16.844
Accuracy:50.014% C++
KPH:59 B
VKPH:10.400 B+
L100 Python HEAT
B+
Kills:292
V. Kills:94 307%
Deaths:38
KDR:7.684
Accuracy:49.205% C
KPH:36.900 B+
VKPH:11.900 C+
C75 Viper
C++
Kills:249
V. Kills:43 N/A
Deaths:33
KDR:7.545
Accuracy:32.727% D
KPH:31.200 C++
VKPH:5.400 D
Kills:1,080 (1,080 + 0)
Deaths:103
KDR:10.485
VKDR:2.252
Vehicle Kills:232
Kill Difference:977
Playtime:25.038 hours
Usage:1%
Score:0.360m
Score/min:240
Driving Accuracy:32.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:6,256
V. Kills:2,698 232%
Deaths:174
KDR:35.954
Accuracy:56.001% B**
KPH:34.400 C**
VKPH:14.800 C
Supernova FPC
C++
Kills:2,672
V. Kills:1,467 182%
Deaths:308
KDR:8.675
Accuracy:47.161% D
KPH:27.600 C++
VKPH:15.100 C+
Supernova VPC
B
Kills:1,617
V. Kills:336 480%
Deaths:124
KDR:13.040
Accuracy:51.940% C++
KPH:44.500 C+
VKPH:9.200 B
Supernova PC
B
Kills:950
V. Kills:287 330%
Deaths:138
KDR:6.884
Accuracy:49.041% C+
KPH:26.100 B
VKPH:7.900 C+
Saron HRB
C**
Kills:562
V. Kills:342 164%
Deaths:65
KDR:8.646
Accuracy:36.774% D-
KPH:27.800 C**
VKPH:16.900 C++
Proton II PPA
C++
Kills:224
V. Kills:21 N/A
Deaths:14
KDR:16
Accuracy:15.787% D*
KPH:42.200 C--
VKPH:4 C++
Kills:12,281 (5,239 + 7,042)
Deaths:823
KDR:14.922
VKDR:6.259
Vehicle Kills:5,151
Kill Difference:11,458
Playtime:377.033 hours
Usage:14%
Score:5.851m
Score/min:259
Driving Accuracy:49.041%
Gunner Accuracy:15.787%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:103
V. Kills:75 136%
Deaths:23
KDR:4.478
Accuracy:39.263% D
KPH:35.500 C
VKPH:25.900 C+
Kills:103 (0 + 103)
Deaths:23
KDR:4.478
VKDR:3.261
Vehicle Kills:75
Kill Difference:80
Playtime:2.898 hours
Usage:0%
Score:0.092m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:39.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:762
V. Kills:147 N/A
Deaths:66
KDR:11.546
Accuracy:32.364% C-
KPH:51.500 C**
VKPH:9.900 C++
M20 Basilisk
B**
Kills:335
V. Kills:90 368%
Deaths:35
KDR:9.571
Accuracy:34.636% C--
KPH:31.700 B**
VKPH:8.500 C*
G30 Walker
C++
Kills:247
V. Kills:145 169%
Deaths:25
KDR:9.880
Accuracy:26.328% C-
KPH:16.500 C++
VKPH:9.700 C++
M20 Basilisk
B++
Kills:196
V. Kills:80 242%
Deaths:16
KDR:12.250
Accuracy:33.890% D
KPH:30.300 B++
VKPH:12.400 B+
M12 Kobalt
C+
Kills:177
V. Kills:6 N/A
Deaths:6
KDR:29.500
Accuracy:16.357% C
KPH:62.500 C+
VKPH:2.100 D
M40 Fury
C+
Kills:51
V. Kills:16 300%
Deaths:7
KDR:7.286
Accuracy:29.366% D-
KPH:32.700 D
VKPH:10.300 C+
Kills:1,768 (0 + 1,768)
Deaths:155
KDR:11.406
VKDR:3.123
Vehicle Kills:484
Kill Difference:1,613
Playtime:51.234 hours
Usage:2%
Score:0.620m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:29.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,9546,25617435.954A**32.9556.001%B**N/A34.4C**14.8C185181.8h4.9B++8.7B**
M12 Kobalt 4,6954,57810742.785B++39.7823.753%B12.997%D--118.9C*3D24438.5h15.4B+64.6B+
Saron Laser Cannon 5,8373,5691,2592.835B0.1730.511%C+1.205%D17.8B+11.3C**139200.9h86.3B++282.8B++
Dual Photon Pods 3,3312,77425211.008B++8.0052.494%C++N/A95.7B19.2C++36229h20.1B38.3B+
Supernova FPC 4,1392,6723088.675B5.6747.161%D2.507%C++27.6C++15.1C+45396.9h4.7B+9.9C++
Maelstrom Turbo Laser 3,4682,1407922.702B+0.3129.015%C1.682%C--17.7C++11C+131121h72.2B+249B+
Supernova VPC 1,9531,61712413.04C++10.0351.94%C++1.299%C44.4C+9.2B18736.4h3.5C+6.8C++
Light PPA 1,6321,5453214.813C++1.8033.93%D-N/A41.9C+2.4C-11836.9h12.7C*37.5C++
Orion VS54 1,5401,5251,2461.224C+1.7817.637%D14.295%D**21.1C-N/A8972.4h12.1B68.6C+
NS-11C 1,3171,2981,1911.09C++1.9224.226%C+9.168%F-11.2DN/A30115.6h14C*57.8C**
Serpent VE92 1,2531,2441,0671.166C++1.8420.666%D11.817%D**17DN/A4773.3h13.7C+66.2C+
Solstice VE3 1,2071,1821,1221.053B+1.9622.956%C+12.014%D**11C--N/A41107.5h13.6B+59.4C*
Solstice SF 1,1881,1651,0861.073C++1.9424.653%C++14.077%C-11.9DN/A3198h13.9C+56.3C++
Pulsar C 1,1711,1571,2030.962C+2.0520.702%D15.385%D**14.9DN/A4677.5h11.5C*55.6C+
Nebula VM20 1,0891,0795252.055C+0.9515.746%C--12.79%F31.8C+N/A10233.9h15.7C**99.9C++
Nebula VM20 1,0771,0645202.046C+0.9616.01%D12.312%F31.6C+N/A10533.7h15.9C*99.3C+
Antares LC 1,6071,0142663.812A0.8030.341%C+N/A18.7C+10.9C12954.3h74.6B++246B+
Supernova PC 1,2379501386.884C**3.8849.041%C+2.632%C**26.1B7.9C+15236.4h5C**10.1B
NS-15M2 9028955851.53C+1.4821.835%C-13.967%D**24.6DN/A6636.4h12.4C*56.7C++
Quasar VM1 8188043542.271B+0.7415.173%C+14.179%D-24.6C++N/A9532.7h14.2B93.6C*
M40 Fury 9097626611.545B**8.5432.364%C-1.575%C+51.5C**9.9C++19914.8h15C++46.4C+
Proximity Mine 7547531505.02B+2.0139.665%CN/A104.6CN/A2947.2h2.1C--5.4C
Cosmos VM3 7467313152.321C**0.6914.715%C--14.774%D--26.6CN/A9027.5h13.5C*92.1C+
Saron HRB 904562658.646B++5.6436.774%D-N/A27.8C**16.9C++33420.2h22.2C++60.3C
Spear Anti-Vehicle Phalanx Tower 806549961M+57.9944.337%D2.732%C--34.1C16D19916.1h8.5B+19.3C*
L100 Python HESH 6345393216.844B+13.8450.014%C++N/A59.2B+10.4B+2139.1h3.4C++6.8C**
Hornet Missiles 8585265210.115B**7.1156.524%DN/A51.1C32.2C38610.3h10.5C++18.5C++
C-4 6054672441.914B1.0927.602%BN/A34.3D--10.1D*29413.6h1.7C6.2C+
Comet VM2 6474413691.195B+1.8132.637%D*5.442%B+10C4.7C**8644.2h28.2C86.5D
Tank Mine 6604361283.406B+0.4035.088%C++N/A71.5D36.7D-6466.1h3F8.6D*
Eclipse VE3A 4434304740.907C2.1020.978%D*11.395%F6.4D*N/A1867.3h12.4C+59.2C--
VE-S Canis 4274203041.382C*1.6325.065%C7.857%D**16.5DN/A3825.4h11.5C**45.9C++
Comet VM2 6134083481.172C*1.8433.018%D*3.676%C10C5C++8640.8h28.9C+87.4C-
AP30 Shredder 741381774.948C+1.9433.799%C+N/A22.4C--21.2C+25917h95.3C+281.9C++
S1 4493624380.826C*2.1858.192%C++2.762%C+29.2C**7D-29112.4h4.6B**8B*
M20 Basilisk 425335359.571M++6.5634.636%C--4.478%C--31.6B**8.5C*22310.6h68.3B+197.2B+
NS-357 Underboss 3153145350.587C2.4224.494%D**6.369%F-10.3D--N/A2930.6h4.5C+18.4D-
L100 Python HEAT 386292387.684B++4.6849.205%C2.397%C+37B+11.9C+2537.9h5.8C**11.9C*
C150 Dalton 610287733.932C0.9229.326%D--N/A15.9D--17.8D36618.1h4.9C16.6D
Frag Grenade 2872851285N/A281.9943.957%C+N/A356.3D2.5D15230.8h4.4C-10.1C
Coyote Missiles 396267436.209A3.2053.369%C+N/A33.8C16.3C2267.9h36.3B+68B+
NS Decimator 3252632141.229C*1.7862.818%C*3.422%B**34.6C+8.2D--2287.6h3.3B**5.2B**
C75 Viper 292249337.545B*4.5432.727%D1.606%C*31.1C++5.4D2578h12.8C**39.1C+
G30 Walker 392247259.88M6.8726.328%C-2.834%D16.5C++9.7C++16415h192.2B+730.2C*
Proton II PPA 2452241416C++12.9915.787%D*1.339%D42.3C--4C++1875.3h11.6C73.7D*
M20 Basilisk 2761961612.25S9.2433.89%D2.041%D**30.2B++12.3B+2506.5h77.2B++227.9B+
Flare VE6 1951941521.276C+1.7319.595%C--14.949%D*24DN/A858.1h11.4C+58.3C+
M12 Kobalt 183177629.5A++26.4916.357%C12.429%D*63.2C+2.1D1872.8h18.5C**112.8C++
Hyena Missile Launcher 2991761101.6C+1.4135.748%BN/A10.3C--7.2C--10617.1h39.3C+109.8C*
VX29 Polaris 1761731301.331C+1.6820.963%C-9.827%F-21.9DN/A697.9h11.5B+54.6C++
Eridani SX5 1751711720.994C+2.0122.654%D8.187%F8D--N/A3421.5h15.5D68.5C--
L105 Zephyr 193151226.864C+3.8641.664%C+N/A36C-10C++1924.2h7.6C18.3C+
CAS30 Tank Buster 2991461221.197C+1.8143.306%C2.055%B*5.1C--5.4C-12528.5h59.6C++137.7C++
M20 Drake 216122412.976C+0.0329.232%CN/A17.7C-13.6C++1576.9h65.1C++222.6C++
VA39 Spectre 1201191161.026C1.9823.85%D**34.454%C12.9DN/A669.2h5.9C++24.7C
NS Annihilator 2231081180.915B++2.0980.56%C+N/A8.6C-9.1C*19612.6h13C16.2C
Sticky Grenade 1091071107N/A103.9945.094%D-N/A267.5D**5D-8230.4h5.6T12.5F--
Aphelion VEX-4H 178103234.478C+1.4739.263%D2.913%C+35.5C25.9C+5272.9h49.5B+126C*
Xiphos Anti-Personnel Phalanx Tower 9995195B+91.9921.56%D-1.053%C118.8C-5D4490.8h10.8B+49.9C**
Spear Anti-Vehicle Phalanx Turret 12486117.818C++4.8148.419%B+2.326%D-37.4C+16.5C-5212.3h10.2C+21C++
NS-10 Burster 14176621.226B+1.7829.119%C+2.632%D--4.9C4.2B+9415.6h166.8D573C
NS-10 Burster 14072631.143C++1.8729.265%C+2.778%D-4.6C-4.4B+8915.6h175.7D600.2C
Photon A2A Missile Pods 13571125.917C*2.9187.603%AN/A71B+64B*9711h13.4F-15.3D**
NSX Tengu 6868970.701C-2.3126.936%D**7.353%F--9.6D--N/A317.1h15.8C58.7D
MAX Punch 70671,3610.049C-2.9632.133%D-N/A0.5C--N/A2131.3h1.7C++5.4C++
Beamer VS3 61611200.508C2.5016.846%F11.475%D**8D-N/A477.6h9C**53.3C
Pulsar VS1 5958840.69C2.3218.098%D*10.345%D**8.1D--N/A1047.2h15.2C+83.9C-
Vortex VM21 11157740.77C2.2431.405%D*N/A5.7D5.4C10010h58.1C-185D
Vortex VM21 9351720.708C2.3032.218%D--1.961%D-5.3D4.3C879.7h65C201.6C
M40 Fury 675177.286C++4.2829.366%D-N/A31.9D-10C2671.6h22.1D--75.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon332,0043.3h
Nano-Armor Kit7421,369,555119.3h
Skywall Shield Emitter11840.9h
Turret AI Module03321.1h
Structure Shield Module02220.7h
Repair Module14311.5h
Medical Applicator2722,7372.4h
Blast Wall0910.5h
Cortium Silo0870.3h
Spitfire Auto-Turret674,2786.1h
Restoration Kit71540.7h
Motion Spotter23970.5h
Hoplon Anti-Aircraft Phalanx Tower22200.8h
Xiphos Anti-Personnel Tower02140.9h
Rampart Wall23823.3h
Bunker0520.6h
Welding Device01020h
Deconstruction Tool06,3450.9h
Spear Anti-Vehicle Tower22801h
Smoke Grenade01210.1h
Recon Detection Device262,7595.4h
Shield Recharging Field72020.1h
M12 Kobalt01690h
Ammunition Package1047,39811.2h
Medical Kit375412.6h
Anti-Infantry MANA Turret2520.3h
VE-H Maw01760.1h
Nano-Repair Grenade01,7220.5h
Pillbox01301h
Elysium Spawn Tube0600.3h
IPC Targeting Dart11060.3h
Vehicle Gate0560.6h
WLT-Howler Mining Laser184168,04687.9h
Alarm Module1510.2h
Infantry Tower1810.8h

Check the help document for the dictionary if you want to learn more about words used here.


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