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Failed87[4FPC] Failed87
VS BR 133

KDR: 3

Score: 38.3m

Last Seen: Apr 10th, 2019 9:02 PM
- OFFLINE - 181.9 hour(s)

Battle Rank 120 (133 total) - Vanu Sovereignty on Emerald - Outfit Leader of GlobalVanu[4FPC] GlobalVanu
VS outfit on Emerald

Members: 2
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt Saron Laser Cannon Dual Photon Pods Supernova FPC Maelstrom Turbo Laser Supernova VPC Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $310,248 MLG Score: 248
Fun Score: N/A
Cheeseburgers Flipped: 1113TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.206%12.101%2571410219,1151.254651.745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.287%0.022C+-1.323D**0.42BHEAD (~1.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.212C++12.50.125C++46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.703%1.068%8745103010,109128444537.87305227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.936%-0.598D-0.482D-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.7-0.055C+53.8-0.018C+115.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.185%2.127%865510305,736107123455.35075245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.814%0.519B+-0.297C0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.729B++4.80.614B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.448%0.917%12571210239,595866443811.0669216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.365%-0.339C--0.883D--0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.48B+200.493B+41.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.85%34.454%12571103411971910.165278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.679F--2.14F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-1.5F5.9-0.852D--18.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GlobalVanu[4FPC] GlobalVanu
VS outfit on Emerald

Members: 2
38.3m294.3%269 (16.1k)245 (14.7k)2.9998956,40118,8014.09101133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035350421.079%5.179%10908:2014

64% Engineer10% Heavy Assault17% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2014 3:54 AMMar 25th, 2018 5:18 AMApr 16th, 2019 11:39 PM (1d) (PST)Apr 10th, 2019 7:05 PM (7d) (PST)Apr 10th, 2019 5:02 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
701776240.3610.1200.0191.3490.097248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0344,64037,394227181614,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2602.9h/108.5d 20,514 2,921 21,309 210.7k 3,327 4,113 15,180 109.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,296
Deaths:1,190
KDR:1.089
Accuracy:24.242% C++
HSR:9.105% F-
Serpent VE92
D
Kills:1,244
Deaths:1,067
KDR:1.166
Accuracy:20.666% D
HSR:11.817% D**
Solstice VE3
C+
Kills:1,182
Deaths:1,122
KDR:1.053
Accuracy:22.956% C+
HSR:12.014% D*
Solstice SF
C++
Kills:1,165
Deaths:1,086
KDR:1.073
Accuracy:24.653% C++
HSR:14.077% C--
Pulsar C
D
Kills:1,157
Deaths:1,203
KDR:0.962
Accuracy:20.702% D
HSR:15.385% D*
Eclipse VE3A
D*
Kills:426
Deaths:470
KDR:0.906
Accuracy:21.444% D*
HSR:11.502% F
Kills:6,470
Deaths (as Engineer):6,138
Deaths (to Engineers):4,741
KDR:1.05409
Kill Difference:332
Playtime:1,673.061 hours
Usage:64%
Score:25.921m
Score/min:258
Accuracy (listed only):22.444%
HSR (listed only):12.317%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,525
Deaths:1,246
KDR:1.224
Accuracy:17.637% D
HSR:14.295% D**
NS-15M2
C
Kills:895
Deaths:584
KDR:1.533
Accuracy:21.832% C
HSR:13.967% D**
Flare VE6
C--
Kills:194
Deaths:152
KDR:1.276
Accuracy:19.595% C--
HSR:14.949% D**
VX29 Polaris
C-
Kills:173
Deaths:130
KDR:1.331
Accuracy:20.963% C-
HSR:9.827% F-
Kills:2,787
Deaths (as Heavy Assault):2,112
Deaths (to Heavy Assaults):4,723
KDR:1.3196
Kill Difference:675
Playtime:263.971 hours
Usage:10%
Score:3.384m
Score/min:214
Accuracy (listed only):20.007%
HSR (listed only):13.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,296
Deaths:1,190
KDR:1.089
Accuracy:24.242% C++
HSR:9.105% F-
Serpent VE92
D
Kills:1,244
Deaths:1,067
KDR:1.166
Accuracy:20.666% D
HSR:11.817% D**
Solstice VE3
C+
Kills:1,182
Deaths:1,122
KDR:1.053
Accuracy:22.956% C+
HSR:12.014% D*
Solstice SF
C++
Kills:1,165
Deaths:1,086
KDR:1.073
Accuracy:24.653% C++
HSR:14.077% C--
Pulsar C
D
Kills:1,157
Deaths:1,203
KDR:0.962
Accuracy:20.702% D
HSR:15.385% D*
Eclipse VE3A
D*
Kills:426
Deaths:470
KDR:0.906
Accuracy:21.444% D*
HSR:11.502% F
VE-S Canis
C
Kills:419
Deaths:303
KDR:1.383
Accuracy:25.188% C
HSR:7.876% D**
Eridani SX5
D
Kills:171
Deaths:172
KDR:0.994
Accuracy:22.673% D
HSR:8.187% F
NSX Tengu
D**
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% D**
HSR:7.353% F--
Kills:7,128
Deaths (as Light Assault):6,710
Deaths (to Light Assaults):2,863
KDR:1.0623
Kill Difference:418
Playtime:434.228 hours
Usage:17%
Score:5.274m
Score/min:202
Accuracy (listed only):23.273%
HSR (listed only):10.813%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:419
Deaths:303
KDR:1.383
Accuracy:25.188% C
HSR:7.876% D**
Eridani SX5
D
Kills:171
Deaths:172
KDR:0.994
Accuracy:22.673% D
HSR:8.187% F
NSX Tengu
D**
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% D**
HSR:7.353% F--
Pulsar VS1
D--
Kills:58
Deaths:84
KDR:0.690
Accuracy:18.098% D--
HSR:10.345% D**
Kills:716
Deaths (as Combat Medic):656
Deaths (to Combat Medics):1,424
KDR:1.09146
Kill Difference:60
Playtime:27.438 hours
Usage:1%
Score:0.218m
Score/min:132
Accuracy (listed only):23.224%
HSR (listed only):8.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:419
Deaths:303
KDR:1.383
Accuracy:25.188% C
HSR:7.876% D**
NS-357 Underboss
D**
Kills:314
Deaths:535
KDR:0.587
Accuracy:24.494% D**
HSR:6.369% F-
Eridani SX5
D
Kills:171
Deaths:172
KDR:0.994
Accuracy:22.673% D
HSR:8.187% F
VA39 Spectre
C
Kills:119
Deaths:116
KDR:1.026
Accuracy:23.850% D**
HSR:34.454% C
NSX Tengu
D**
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% D**
HSR:7.353% F--
Beamer VS3
D**
Kills:61
Deaths:120
KDR:0.508
Accuracy:16.846% F
HSR:11.475% D**
Kills:1,152
Deaths (as Infiltrator):1,343
Deaths (to Infiltrators):2,103
KDR:0.85778
Kill Difference:191
Playtime:65.613 hours
Usage:3%
Score:0.560m
Score/min:142
Accuracy (listed only):23.331%
HSR (listed only):12.619%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:1,079
Deaths:525
KDR:2.055
Accuracy:15.746% C--
HSR:12.790% F
Nebula VM20
C--
Kills:1,064
Deaths:520
KDR:2.046
Accuracy:16.010% C--
HSR:12.312% D**
Quasar VM1
C+
Kills:804
Deaths:354
KDR:2.271
Accuracy:15.173% C+
HSR:14.179% D-
Cosmos VM3
C
Kills:731
Deaths:315
KDR:2.321
Accuracy:14.715% C
HSR:14.774% D--
Comet VM2
B+
Kills:441
Deaths:369
KDR:1.195
Accuracy:32.637% D*
HSR:5.442% B+
Comet VM2
C
Kills:408
Deaths:348
KDR:1.172
Accuracy:33.018% D*
HSR:3.676% C
NS-10 Burster
C+
Kills:76
Deaths:62
KDR:1.226
Accuracy:29.119% C+
HSR:2.632% D--
NS-10 Burster
C+
Kills:72
Deaths:63
KDR:1.143
Accuracy:29.265% C+
HSR:2.778% D-
Vortex VM21
D*
Kills:57
Deaths:74
KDR:0.770
Accuracy:31.405% D*
HSR:0% F
Vortex VM21
D-
Kills:51
Deaths:72
KDR:0.708
Accuracy:32.218% D-
HSR:1.961% D-
Kills:4,783
Deaths (as MAX Suit):1,351
Deaths (to MAX Suits):1,002
KDR:3.54034
Kill Difference:3,432
Playtime:139.398 hours
Usage:5%
Score:2.895m
Score/min:346
Accuracy (listed only):24.931%
HSR (listed only):7.054%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:3,533
V. Kills:2,248 157%
Deaths:1,251
KDR:2.824
Accuracy:30.572% C+
KPH:18 B+
VKPH:11.500 B
Dual Photon Pods
B
Kills:2,756
V. Kills:556 495%
Deaths:251
KDR:10.980
Accuracy:52.471% C+
KPH:95.200 B
VKPH:19.200 C++
Maelstrom Turbo Laser
C*
Kills:2,132
V. Kills:1,324 161%
Deaths:790
KDR:2.699
Accuracy:29.017% C
KPH:17.800 C*
VKPH:11.100 C++
Light PPA
C+
Kills:1,542
V. Kills:87 N/A
Deaths:320
KDR:4.819
Accuracy:33.950% D-
KPH:42.400 C+
VKPH:2.400 C-
Antares LC
C+
Kills:1,014
V. Kills:593 171%
Deaths:266
KDR:3.812
Accuracy:30.343% C
KPH:18.900 C+
VKPH:11.100 C
Hornet Missiles
C+
Kills:526
V. Kills:332 158%
Deaths:52
KDR:10.115
Accuracy:56.524% D
KPH:50.900 C+
VKPH:32.100 C
Coyote Missiles
C+
Kills:267
V. Kills:129 205%
Deaths:43
KDR:6.209
Accuracy:53.369% C+
KPH:33.900 C
VKPH:16.400 C-
Photon A2A Missile Pods
B++
Kills:71
V. Kills:64 109%
Deaths:12
KDR:5.917
Accuracy:87.603% B**
KPH:71.400 B+
VKPH:64.300 B++
Kills:11,841 (8,221 + 0)
Deaths:2,985
KDR:3.967
VKDR:1.787
Vehicle Kills:5,333
Kill Difference:8,856
Playtime:453.883 hours
Usage:17%
Score:4.320m
Score/min:159
Piloting Accuracy:30.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:381
V. Kills:360 106%
Deaths:77
KDR:4.948
Accuracy:33.799% C+
KPH:22.300 C-
VKPH:21.100 C+
C150 Dalton
D
Kills:287
V. Kills:323 89%
Deaths:73
KDR:3.932
Accuracy:29.326% D-
KPH:15.800 D--
VKPH:17.800 D
L105 Zephyr
C++
Kills:151
V. Kills:42 351%
Deaths:22
KDR:6.864
Accuracy:41.664% C+
KPH:36 C--
VKPH:10 C++
CAS30 Tank Buster
C-
Kills:146
V. Kills:153 95%
Deaths:122
KDR:1.197
Accuracy:43.306% C
KPH:5.100 D
VKPH:5.400 C-
Kills:965 (146 + 819)
Deaths:294
KDR:3.282
VKDR:2.986
Vehicle Kills:878
Kill Difference:671
Playtime:67.883 hours
Usage:3%
Score:0.925m
Score/min:227
Piloting Accuracy:43.306%
Gunner Accuracy:41.664%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:539
V. Kills:95 N/A
Deaths:32
KDR:16.844
Accuracy:50.014% C++
KPH:59 B
VKPH:10.400 B+
L100 Python HEAT
B+
Kills:292
V. Kills:94 307%
Deaths:38
KDR:7.684
Accuracy:49.205% C
KPH:36.900 B+
VKPH:11.900 C++
C75 Viper
C++
Kills:249
V. Kills:43 N/A
Deaths:33
KDR:7.545
Accuracy:32.727% D
KPH:31.200 C++
VKPH:5.400 D
Kills:1,080 (1,080 + 0)
Deaths:103
KDR:10.485
VKDR:2.252
Vehicle Kills:232
Kill Difference:977
Playtime:25.038 hours
Usage:1%
Score:0.359m
Score/min:239
Driving Accuracy:32.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:6,154
V. Kills:2,658 231%
Deaths:169
KDR:36.414
Accuracy:56.127% B**
KPH:34.500 C**
VKPH:14.900 C
Supernova FPC
C**
Kills:2,628
V. Kills:1,457 180%
Deaths:307
KDR:8.560
Accuracy:47.336% D
KPH:27.400 C**
VKPH:15.200 C+
Supernova VPC
B
Kills:1,617
V. Kills:336 480%
Deaths:124
KDR:13.040
Accuracy:51.940% C++
KPH:44.500 C++
VKPH:9.200 B
Supernova PC
B+
Kills:950
V. Kills:287 330%
Deaths:138
KDR:6.884
Accuracy:49.041% C+
KPH:26.100 B+
VKPH:7.900 C+
Saron HRB
C**
Kills:562
V. Kills:342 164%
Deaths:65
KDR:8.646
Accuracy:36.774% D-
KPH:27.800 C**
VKPH:16.900 C++
Proton II PPA
C++
Kills:224
V. Kills:21 N/A
Deaths:14
KDR:16
Accuracy:15.787% D*
KPH:42.200 C-
VKPH:4 C++
Kills:12,135 (5,195 + 6,940)
Deaths:817
KDR:14.853
VKDR:6.244
Vehicle Kills:5,101
Kill Difference:11,318
Playtime:372.813 hours
Usage:14%
Score:5.784m
Score/min:259
Driving Accuracy:49.041%
Gunner Accuracy:15.787%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:103
V. Kills:75 136%
Deaths:23
KDR:4.478
Accuracy:39.263% D
KPH:35.500 C
VKPH:25.900 C+
Kills:103 (0 + 103)
Deaths:23
KDR:4.478
VKDR:3.261
Vehicle Kills:75
Kill Difference:80
Playtime:2.898 hours
Usage:0%
Score:0.092m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:39.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:762
V. Kills:147 N/A
Deaths:66
KDR:11.546
Accuracy:32.408% C-
KPH:51.600 B
VKPH:10 C++
M20 Basilisk
B**
Kills:335
V. Kills:90 368%
Deaths:35
KDR:9.571
Accuracy:34.636% C--
KPH:31.700 B**
VKPH:8.500 C*
G30 Walker
C*
Kills:244
V. Kills:145 167%
Deaths:25
KDR:9.760
Accuracy:26.324% C-
KPH:16.400 C*
VKPH:9.700 C++
M20 Basilisk
B++
Kills:196
V. Kills:80 242%
Deaths:16
KDR:12.250
Accuracy:33.890% D
KPH:30.300 B++
VKPH:12.400 B+
M12 Kobalt
C+
Kills:177
V. Kills:6 N/A
Deaths:6
KDR:29.500
Accuracy:16.357% C
KPH:62.500 C+
VKPH:2.100 C--
M40 Fury
C+
Kills:51
V. Kills:16 300%
Deaths:7
KDR:7.286
Accuracy:29.366% D-
KPH:32.700 D
VKPH:10.300 C+
Kills:1,765 (0 + 1,765)
Deaths:155
KDR:11.387
VKDR:3.123
Vehicle Kills:484
Kill Difference:1,610
Playtime:51.130 hours
Usage:2%
Score:0.619m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:29.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,8126,15416936.414A**33.4156.127%B**N/A34.5C**14.9C185178.5h4.9B*8.7B**
M12 Kobalt 4,6734,55710742.589B++39.5923.768%C**12.947%D--119C*3D24438.3h15.3B+64.6B+
Saron Laser Cannon 5,7813,5331,2512.824B0.1830.572%C+1.217%D18B+11.5B141196h86.5B++283.1B++
Dual Photon Pods 3,3122,75625110.98B++7.9852.471%C+N/A95.4B19.2C++36128.9h20.1B+38.4B+
Supernova FPC 4,0852,6283078.56B+5.5647.336%D2.473%C++27.4C**15.2C+45196h4.7B+10C*
Maelstrom Turbo Laser 3,4562,1327902.699B0.3029.017%C1.689%C--17.8C*11.1C++132119.8h72.4B+249.4B+
Supernova VPC 1,9531,61712413.04C*10.0451.94%C++1.299%C44.4C++9.2B18736.4h3.5C+6.8C++
Light PPA 1,6291,5423204.819C++1.8233.95%D-N/A42.4C+2.4C-11936.4h12.7C**37.5C++
Orion VS54 1,5401,5251,2461.224C+1.7817.637%D14.295%D**21.1C-N/A8972.4h12.1B+68.6C++
NS-11C 1,3151,2961,1901.089C++1.9124.242%C++9.105%F-11.2DN/A30115.5h14C**57.8B
Serpent VE92 1,2531,2441,0671.166C++1.8320.666%D11.817%D**17C--N/A4773.3h13.7C+66.2C+
Solstice VE3 1,2071,1821,1221.053B+1.9522.956%C+12.014%D*11C-N/A40107.5h13.6B+59.4B+
Solstice SF 1,1881,1651,0861.073C++1.9324.653%C++14.077%C--11.9C--N/A3198h13.9C+56.3C++
Pulsar C 1,1711,1571,2030.962C+2.0420.702%D15.385%D*14.9DN/A4677.5h11.5C**55.6C++
Nebula VM20 1,0891,0795252.055C+0.9415.746%C--12.79%F31.8C+N/A10233.9h15.7C**99.9C++
Nebula VM20 1,0771,0645202.046C+0.9516.01%C--12.312%D**31.6C+N/A10533.7h15.9C**99.3C++
Antares LC 1,6071,0142663.812A0.8130.343%CN/A18.9C+11.1C13153.6h74.6B+246B+
Supernova PC 1,2379501386.884C**3.8849.041%C+2.632%C*26.1B+7.9C+15236.4h5B10.1B
NS-15M2 9028955841.533C+1.4721.832%C13.967%D**24.6DN/A6636.4h12.4C*56.7C++
Quasar VM1 8188043542.271B+0.7315.173%C+14.179%D-24.6C*N/A9532.7h14.2B+93.6C**
M40 Fury 9097626611.545B*8.5532.408%C-1.575%C+51.5B9.9C++19914.8h15C++46.3C+
Proximity Mine 7537521505.013B2.0139.679%CN/A105.9CN/A2947.1h2.1C--5.4C
Cosmos VM3 7467313152.321C*0.6814.715%C14.774%D--26.6C+N/A9027.5h13.5C*92.1C++
Saron HRB 904562658.646B++5.6536.774%D-N/A27.8C**16.9C++33420.2h22.2C++60.3C
Spear Anti-Vehicle Phalanx Tower 806549961M58.0044.337%D2.732%D34.1C16D19916.1h8.5B+19.3C*
L100 Python HESH 6345393216.844B+13.8450.014%C++N/A59.2B10.4B+2129.1h3.4C*6.8C**
Hornet Missiles 8585265210.115B*7.1256.524%DN/A51.1C+32.2C38610.3h10.5C++18.5C++
C-4 6054672431.922B+1.0827.543%BN/A34.6D--10.2D*29513.5h1.7C6.1C++
Comet VM2 6474413691.195B+1.8032.637%D*5.442%B+10C+4.7C**8644.2h28.2C86.5D
Tank Mine 6604361283.406B+0.4134.881%C++N/A71.5D36.7D-6516.1h3F8.6D*
Eclipse VE3A 4394264700.906C2.0921.444%D*11.502%F6.5D*N/A1965.4h12.4C++57.9C-
VE-S Canis 4264193031.383C*1.6225.188%C7.876%D**16.5DN/A3825.4h11.4C**45.5C*
Comet VM2 6134083481.172C*1.8333.018%D*3.676%C10C5C+8640.8h28.9C+87.4C-
AP30 Shredder 741381774.948C+1.9533.799%C+N/A22.4C-21.2C+25917h95.3C++281.9C*
S1 4493624380.826C**2.1758.192%C++2.762%C+29.2B+7D29112.4h4.6B**8B**
M20 Basilisk 425335359.571M+6.5734.636%C--4.478%C--31.6B**8.5C*22310.6h68.3B*197.2B++
NS-357 Underboss 3153145350.587C2.4124.494%D**6.369%F-10.3D--N/A2930.6h4.5C+18.4D-
L100 Python HEAT 386292387.684B*4.6849.205%C2.397%C+37B+11.9C++2527.9h5.8C**11.9C*
C150 Dalton 610287733.932C0.9329.326%D-N/A15.9D--17.8D36618.1h4.9C16.6D
Frag Grenade 2872851285N/A282.0043.957%C+N/A356.3C--2.5D15230.8h4.4C10.1C+
Coyote Missiles 396267436.209A++3.2153.369%C+N/A33.8C16.3C-2257.9h36.3B+68B+
NS Decimator 3252632141.229C**1.7762.882%C**3.422%B**34.6C+8.2D-2287.6h3.3B**5.2B**
C75 Viper 292249337.545B*4.5532.727%D1.606%C**31.1C++5.4D2568h12.8B39.1C++
G30 Walker 389244259.76A**6.7626.324%C-2.869%D16.4C*9.7C++16514.9h193.2B+733.9C**
Proton II PPA 2452241416C*13.0015.787%D*1.339%D42.3C-4C++1865.3h11.6C73.7D*
M20 Basilisk 2761961612.25S9.2533.89%D2.041%D**30.2B++12.3B+2506.5h77.2B++227.9B+
Flare VE6 1951941521.276C+1.7219.595%C--14.949%D**24DN/A858.1h11.4C+58.3C+
M12 Kobalt 183177629.5A++26.5016.357%C12.429%D*63.2C+2.1C--1862.8h18.5C**112.8C++
Hyena Missile Launcher 2991761101.6C+1.4035.748%B+N/A10.3D7.2C--10617.1h39.3C+109.8C*
VX29 Polaris 1761731301.331C+1.6720.963%C-9.827%F-21.9DN/A697.9h11.5B+54.6C++
Eridani SX5 1751711720.994C+2.0122.673%D8.187%F8D--N/A3421.5h15.5D68.4C-
L105 Zephyr 193151226.864C+3.8641.664%C+N/A36C--10C++1924.2h7.6C-18.3C+
CAS30 Tank Buster 2991461221.197C+1.8043.306%C2.055%B*5.1D5.4C-12528.5h59.6C++137.7C++
M20 Drake 216122412.976C++0.0229.232%C+N/A17.7C-13.6C+1576.9h65.1C++222.6C++
VA39 Spectre 1201191161.026C1.9723.85%D**34.454%C12.9DN/A669.2h5.9C*24.7C
NS Annihilator 2231081180.915B*2.0880.56%C+N/A8.6C9.1C++19612.6h13C16.2C
Sticky Grenade 1091071107N/A104.0045.094%DN/A267.5D**5D-8230.4h5.6T-12.5F--
Aphelion VEX-4H 178103234.478C+1.4839.263%D2.913%C+35.5C25.9C+5272.9h49.5B+126C**
Xiphos Anti-Personnel Phalanx Tower 9995195B*92.0021.56%D-1.053%C118.8C--5D4490.8h10.8B49.9C**
Spear Anti-Vehicle Phalanx Turret 12486117.818C++4.8248.419%B+2.326%D-37.4C+16.5C-5192.3h10.2C+21C*
NS-10 Burster 14176621.226B+1.7729.119%C+2.632%D--4.9C4.2B+9315.6h166.8D573C+
NS-10 Burster 14072631.143C++1.8629.265%C+2.778%D-4.6C4.4B+8915.6h175.7C--600.2C+
Photon A2A Missile Pods 13571125.917C**2.9287.603%B**N/A71B+64B++9711h13.4F-15.3F
NSX Tengu 6868970.701C-2.3026.936%D**7.353%F--9.6D--N/A317.1h15.8C58.7D
MAX Punch 70671,3610.049C-2.9532.133%D-N/A0.5C-N/A2131.3h1.7C++5.4C++
Beamer VS3 61611200.508C2.4916.846%F11.475%D**8D-N/A477.6h9C*53.3C
Pulsar VS1 5958840.69C2.3118.098%D--10.345%D**8.1D--N/A1047.2h15.2C+83.9C-
Vortex VM21 11157740.77C2.2331.405%D*N/A5.7D5.4C+10010h58.1C185C-
M40 Fury 675177.286C+4.2929.366%D-N/A31.9D10C2671.6h22.1D--75.1D**
Vortex VM21 9351720.708C2.2932.218%D-1.961%D-5.3C--4.3C879.7h65C201.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23970.5h
Restoration Kit71520.7h
Nano-Armor Kit7411,363,466118.6h
Spawn Beacon331,9863.3h
Repair Module14311.5h
Turret AI Module03321.1h
Structure Shield Module02220.7h
Skywall Shield Emitter11840.9h
Cortium Silo0870.3h
Medical Applicator2722,7372.4h
Blast Wall0910.5h
Spear Anti-Vehicle Tower22801h
Spitfire Auto-Turret674,2576h
Deconstruction Tool06,3450.9h
Welding Device01020h
Bunker0520.6h
Rampart Wall23823.3h
Hoplon Anti-Aircraft Phalanx Tower22200.8h
Xiphos Anti-Personnel Tower02140.9h
M12 Kobalt01690h
Medical Kit375412.6h
Anti-Infantry MANA Turret2520.3h
Ammunition Package1047,38311.1h
Pillbox01301h
Elysium Spawn Tube0600.3h
IPC Targeting Dart11060.3h
Vehicle Gate0560.6h
Infantry Tower1810.8h
WLT-Howler Mining Laser183168,04687.5h
Alarm Module1510.2h
Nano-Repair Grenade01,7000.5h
VE-H Maw01760.1h
Shield Recharging Field72020.1h
Recon Detection Device262,7595.4h
Smoke Grenade01210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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