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Failed87[IFPC] Failed87
VS BR 133

KDR: 3.02

Score: 38.8m

Last Seen: Jan 8th, 2020 12:14 AM
- OFFLINE - 2776.2 hour(s)

Battle Rank 120 (133 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt Saron Laser Cannon Dual Photon Pods Supernova FPC Maelstrom Turbo Laser Supernova VPC Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $307,746 MLG Score: 246
Fun Score: N/A
Cheeseburgers Flipped: 1113TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.175%12.133%2571412699,1901.253071.765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.266%-0.015C+-1.35D**0.441BHEAD (~1.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.202C++12.50.123C+46.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.5%1.042%8865127810,464130146208.03687226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.943%-0.607D-0.488D-0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171-0.053C+53.9-0.012C+117.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.087%2.14%868512785,841108523695.38341246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.806%0.489B+-0.234C0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.80.616B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.461%0.906%12451212719,712886448510.9616216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.355%-0.347C--0.874D--0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.492B+19.80.507B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.85%34.454%12451128211972310.164365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.675F--2.095F---1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-1.481F5.9-0.842D--18.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.8m293.6%267 (16k)243 (14.6k)3.0177157,43319,0324.11292133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283356721.127%5.138%10908:2414

63% Engineer10% Heavy Assault18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2014 3:54 AMMar 25th, 2018 5:18 AMJan 15th, 2020 10:53 PM (142d) (PST)Jan 7th, 2020 8:53 PM (150d) (PST)Jan 7th, 2020 8:14 PM (150d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
697766210.3600.1190.0181.3410.097246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8414,56337,278227180614,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2661.7h/110.9d 20,844 2,951 21,586 214.2k 3,354 4,171 15,511 111.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,310
Deaths:1,201
KDR:1.091
Accuracy:24.180% C+
HSR:9.313% F
Serpent VE92
D-
Kills:1,244
Deaths:1,067
KDR:1.166
Accuracy:20.666% D-
HSR:11.817% D**
Solstice VE3
C+
Kills:1,182
Deaths:1,122
KDR:1.053
Accuracy:22.956% C+
HSR:12.014% D**
Solstice SF
C+
Kills:1,165
Deaths:1,086
KDR:1.073
Accuracy:24.653% C+
HSR:14.077% C-
Pulsar C
D-
Kills:1,157
Deaths:1,203
KDR:0.962
Accuracy:20.702% D-
HSR:15.385% D**
Eclipse VE3A
D**
Kills:441
Deaths:566
KDR:0.779
Accuracy:20.995% D**
HSR:11.565% F
Kills:6,499
Deaths (as Engineer):6,245
Deaths (to Engineers):4,818
KDR:1.04067
Kill Difference:254
Playtime:1,688.303 hours
Usage:63%
Score:26.166m
Score/min:258
Accuracy (listed only):22.359%
HSR (listed only):12.362%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,525
Deaths:1,246
KDR:1.224
Accuracy:17.637% D-
HSR:14.295% D**
NS-15M2
D
Kills:921
Deaths:616
KDR:1.495
Accuracy:21.803% D
HSR:13.789% F
Flare VE6
D-
Kills:194
Deaths:152
KDR:1.276
Accuracy:19.595% D-
HSR:14.949% D**
VX29 Polaris
D
Kills:173
Deaths:130
KDR:1.331
Accuracy:20.963% D
HSR:9.827% F-
Kills:2,813
Deaths (as Heavy Assault):2,144
Deaths (to Heavy Assaults):4,772
KDR:1.31203
Kill Difference:669
Playtime:268.548 hours
Usage:10%
Score:3.412m
Score/min:212
Accuracy (listed only):20.000%
HSR (listed only):13.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,310
Deaths:1,201
KDR:1.091
Accuracy:24.180% C+
HSR:9.313% F
Serpent VE92
D-
Kills:1,244
Deaths:1,067
KDR:1.166
Accuracy:20.666% D-
HSR:11.817% D**
Solstice VE3
C+
Kills:1,182
Deaths:1,122
KDR:1.053
Accuracy:22.956% C+
HSR:12.014% D**
Solstice SF
C+
Kills:1,165
Deaths:1,086
KDR:1.073
Accuracy:24.653% C+
HSR:14.077% C-
Pulsar C
D-
Kills:1,157
Deaths:1,203
KDR:0.962
Accuracy:20.702% D-
HSR:15.385% D**
Eclipse VE3A
D**
Kills:441
Deaths:566
KDR:0.779
Accuracy:20.995% D**
HSR:11.565% F
VE-S Canis
D
Kills:434
Deaths:312
KDR:1.391
Accuracy:24.963% D
HSR:8.525% D**
Eridani SX5
D--
Kills:176
Deaths:173
KDR:1.017
Accuracy:22.468% D--
HSR:7.955% F
NSX Tengu
F
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% F
HSR:7.353% F--
Kills:7,177
Deaths (as Light Assault):6,827
Deaths (to Light Assaults):2,891
KDR:1.05127
Kill Difference:350
Playtime:470.501 hours
Usage:18%
Score:5.567m
Score/min:197
Accuracy (listed only):23.169%
HSR (listed only):10.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:434
Deaths:312
KDR:1.391
Accuracy:24.963% D
HSR:8.525% D**
Eridani SX5
D--
Kills:176
Deaths:173
KDR:1.017
Accuracy:22.468% D--
HSR:7.955% F
NSX Tengu
F
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% F
HSR:7.353% F--
Pulsar VS1
D*
Kills:58
Deaths:84
KDR:0.690
Accuracy:18.098% D*
HSR:10.345% F
Kills:736
Deaths (as Combat Medic):666
Deaths (to Combat Medics):1,447
KDR:1.10511
Kill Difference:70
Playtime:28.881 hours
Usage:1%
Score:0.218m
Score/min:126
Accuracy (listed only):23.116%
HSR (listed only):8.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:434
Deaths:312
KDR:1.391
Accuracy:24.963% D
HSR:8.525% D**
NS-357 Underboss
F
Kills:314
Deaths:535
KDR:0.587
Accuracy:24.490% F
HSR:6.369% F-
Eridani SX5
D--
Kills:176
Deaths:173
KDR:1.017
Accuracy:22.468% D--
HSR:7.955% F
VA39 Spectre
C
Kills:119
Deaths:116
KDR:1.026
Accuracy:23.850% D**
HSR:34.454% C
NSX Tengu
F
Kills:68
Deaths:97
KDR:0.701
Accuracy:26.936% F
HSR:7.353% F--
Beamer VS3
D**
Kills:61
Deaths:120
KDR:0.508
Accuracy:16.846% F
HSR:11.475% D**
Kills:1,172
Deaths (as Infiltrator):1,353
Deaths (to Infiltrators):2,116
KDR:0.86622
Kill Difference:181
Playtime:66.788 hours
Usage:3%
Score:0.562m
Score/min:140
Accuracy (listed only):23.259%
HSR (listed only):12.689%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,079
Deaths:525
KDR:2.055
Accuracy:15.746% D
HSR:12.790% F
Nebula VM20
D-
Kills:1,064
Deaths:520
KDR:2.046
Accuracy:16.010% D-
HSR:12.312% F
Quasar VM1
C
Kills:804
Deaths:354
KDR:2.271
Accuracy:15.173% C
HSR:14.179% D--
Cosmos VM3
D
Kills:731
Deaths:315
KDR:2.321
Accuracy:14.715% D
HSR:14.774% D--
Comet VM2
B+
Kills:441
Deaths:369
KDR:1.195
Accuracy:32.637% D*
HSR:5.442% B+
Comet VM2
C
Kills:408
Deaths:348
KDR:1.172
Accuracy:33.018% D**
HSR:3.676% C
NS-10 Burster
C
Kills:76
Deaths:62
KDR:1.226
Accuracy:29.119% C
HSR:2.632% D--
NS-10 Burster
C
Kills:72
Deaths:63
KDR:1.143
Accuracy:29.265% C
HSR:2.778% D--
Vortex VM21
D**
Kills:57
Deaths:74
KDR:0.770
Accuracy:31.405% D**
HSR:0% F
Vortex VM21
D
Kills:51
Deaths:72
KDR:0.708
Accuracy:32.218% D*
HSR:1.961% D
Kills:4,783
Deaths (as MAX Suit):1,351
Deaths (to MAX Suits):1,004
KDR:3.54034
Kill Difference:3,432
Playtime:139.443 hours
Usage:5%
Score:2.895m
Score/min:346
Accuracy (listed only):24.931%
HSR (listed only):7.054%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:3,829
V. Kills:2,400 159%
Deaths:1,259
KDR:3.041
Accuracy:30.292% C
KPH:17.700 C*
VKPH:11.100 C++
Dual Photon Pods
C+
Kills:2,793
V. Kills:561 497%
Deaths:252
KDR:11.083
Accuracy:52.371% C+
KPH:95 C+
VKPH:19.100 C+
Maelstrom Turbo Laser
C+
Kills:2,148
V. Kills:1,332 161%
Deaths:792
KDR:2.712
Accuracy:29.002% C-
KPH:17.600 C+
VKPH:10.900 C+
Light PPA
C
Kills:1,545
V. Kills:87 N/A
Deaths:321
KDR:4.813
Accuracy:33.930% D*
KPH:41.700 C
VKPH:2.300 D
Antares LC
C
Kills:1,077
V. Kills:622 173%
Deaths:266
KDR:4.049
Accuracy:30.151% C
KPH:18.600 C
VKPH:10.800 D
Hornet Missiles
C
Kills:575
V. Kills:363 158%
Deaths:52
KDR:11.058
Accuracy:56.262% D-
KPH:50.400 C-
VKPH:31.800 C
Coyote Missiles
C+
Kills:290
V. Kills:136 212%
Deaths:43
KDR:6.744
Accuracy:52.794% C+
KPH:34.400 C
VKPH:16.100 C--
Photon A2A Missile Pods
B+
Kills:71
V. Kills:64 109%
Deaths:12
KDR:5.917
Accuracy:87.603% A+
KPH:71.400 C*
VKPH:64.300 B+
Kills:12,328 (8,599 + 0)
Deaths:2,997
KDR:4.113
VKDR:1.857
Vehicle Kills:5,565
Kill Difference:9,331
Playtime:483.954 hours
Usage:18%
Score:4.524m
Score/min:156
Piloting Accuracy:30.151%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:381
V. Kills:360 106%
Deaths:77
KDR:4.948
Accuracy:33.799% C+
KPH:22.300 D
VKPH:21.100 C
C150 Dalton
D
Kills:295
V. Kills:327 90%
Deaths:73
KDR:4.041
Accuracy:29.135% D--
KPH:16.100 D--
VKPH:17.800 D
L105 Zephyr
C+
Kills:151
V. Kills:42 351%
Deaths:22
KDR:6.864
Accuracy:41.664% C
KPH:35.900 D
VKPH:10 C+
CAS30 Tank Buster
C-
Kills:149
V. Kills:155 96%
Deaths:122
KDR:1.221
Accuracy:43.269% C
KPH:5.200 D
VKPH:5.400 C-
Kills:976 (149 + 827)
Deaths:294
KDR:3.320
VKDR:3.007
Vehicle Kills:884
Kill Difference:682
Playtime:68.419 hours
Usage:3%
Score:0.930m
Score/min:227
Piloting Accuracy:43.269%
Gunner Accuracy:41.664%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:539
V. Kills:95 N/A
Deaths:32
KDR:16.844
Accuracy:50.014% C+
KPH:59 C++
VKPH:10.400 B+
L100 Python HEAT
C*
Kills:292
V. Kills:94 307%
Deaths:38
KDR:7.684
Accuracy:49.265% C
KPH:36.800 C*
VKPH:11.900 C+
C75 Viper
C+
Kills:249
V. Kills:43 N/A
Deaths:33
KDR:7.545
Accuracy:32.727% D
KPH:31.200 C+
VKPH:5.400 D
Skyguard
B+
Kills:54
V. Kills:38 138%
Deaths:10
KDR:5.400
Accuracy:26.307% D
KPH:17.400 C*
VKPH:12.200 B+
Kills:1,134 (1,134 + 0)
Deaths:113
KDR:10.035
VKDR:2.389
Vehicle Kills:270
Kill Difference:1,021
Playtime:28.166 hours
Usage:1%
Score:0.450m
Score/min:266
Driving Accuracy:26.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:6,256
V. Kills:2,698 232%
Deaths:174
KDR:35.954
Accuracy:56.001% B**
KPH:34.400 C+
VKPH:14.800 C
Supernova FPC
C+
Kills:2,689
V. Kills:1,470 183%
Deaths:308
KDR:8.731
Accuracy:47.057% D-
KPH:27.600 C+
VKPH:15.100 C
Supernova VPC
C*
Kills:1,661
V. Kills:342 484%
Deaths:124
KDR:13.395
Accuracy:51.883% C+
KPH:44.900 C+
VKPH:9.300 C*
Supernova PC
C+
Kills:950
V. Kills:287 330%
Deaths:138
KDR:6.884
Accuracy:49.041% C+
KPH:26.100 C+
VKPH:7.900 C
Saron HRB
C++
Kills:566
V. Kills:343 165%
Deaths:65
KDR:8.708
Accuracy:36.802% D--
KPH:27.900 C++
VKPH:16.900 C+
Proton II PPA
C+
Kills:224
V. Kills:21 N/A
Deaths:14
KDR:16
Accuracy:15.784% D**
KPH:42.100 D
VKPH:3.900 C+
Kills:12,346 (5,300 + 7,046)
Deaths:823
KDR:15.001
VKDR:6.271
Vehicle Kills:5,161
Kill Difference:11,523
Playtime:378.386 hours
Usage:14%
Score:5.866m
Score/min:258
Driving Accuracy:49.041%
Gunner Accuracy:15.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:103
V. Kills:75 136%
Deaths:23
KDR:4.478
Accuracy:39.263% D-
KPH:35.500 C-
VKPH:25.900 C+
Saron HRB-H
C+
Kills:53
V. Kills:25 204%
Deaths:15
KDR:3.533
Accuracy:51.102% D
KPH:39.200 C+
VKPH:18.500 D
Kills:156 (0 + 156)
Deaths:38
KDR:4.105
VKDR:2.632
Vehicle Kills:100
Kill Difference:118
Playtime:4.250 hours
Usage:0%
Score:0.157m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:51.102%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:762
V. Kills:147 N/A
Deaths:66
KDR:11.546
Accuracy:32.364% D
KPH:51.500 C++
VKPH:9.900 C++
M20 Basilisk
B++
Kills:335
V. Kills:90 368%
Deaths:35
KDR:9.571
Accuracy:34.665% D
KPH:31.600 B++
VKPH:8.500 C++
G30 Walker
C+
Kills:247
V. Kills:145 169%
Deaths:25
KDR:9.880
Accuracy:26.328% D
KPH:16.500 C+
VKPH:9.700 C+
M20 Basilisk
B+
Kills:196
V. Kills:80 242%
Deaths:16
KDR:12.250
Accuracy:33.890% D
KPH:30.300 B+
VKPH:12.400 B+
M12 Kobalt
C
Kills:177
V. Kills:6 N/A
Deaths:6
KDR:29.500
Accuracy:16.357% D
KPH:62.500 C
VKPH:2.100 D
M40 Fury
C
Kills:51
V. Kills:16 300%
Deaths:7
KDR:7.286
Accuracy:29.366% D--
KPH:32.500 D-
VKPH:10.200 C
Kills:1,768 (0 + 1,768)
Deaths:155
KDR:11.406
VKDR:3.123
Vehicle Kills:484
Kill Difference:1,613
Playtime:51.273 hours
Usage:2%
Score:0.620m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:29.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,9546,25617435.954A++32.9456.001%B**N/A34.4C+14.8C185181.8h4.9B+8.7B*
M12 Kobalt 4,7544,63610743.327C+40.3123.523%C++12.942%D--118.9C+3D24439h15.3B+65.1B+
Saron Laser Cannon 6,2293,8291,2593.041C++0.0230.292%C1.149%D17.7C*11.1C++138216.9h84.6B+279.3B+
Dual Photon Pods 3,3542,79325211.083B+8.0752.371%C+N/A95C+19.1C+35929.4h20.2C++38.5C++
Supernova FPC 4,1592,6893088.731C+5.7147.057%D-2.529%C++27.6C+15.1C45097.6h4.7C*9.9C+
Maelstrom Turbo Laser 3,4802,1487922.712C*0.3129.002%C-1.676%C--17.6C+10.9C+131121.9h72.1B+248.6B+
Supernova VPC 2,0031,66112413.395C+10.3851.883%C+1.264%C+44.9C+9.2C*18737h3.5C--6.7C
Light PPA 1,6321,5453214.813C+1.8033.93%D*N/A41.6C2.3D11737.1h12.7C++37.5C+
Orion VS54 1,5401,5251,2461.224C1.7917.637%D-14.295%D**21DN/A8972.5h12.1C++68.6C+
NS-11C 1,3291,3101,2011.091C+1.9324.18%C+9.313%F11.3DN/A30116h14C+57.9C++
Serpent VE92 1,2531,2441,0671.166C+1.8520.666%D-11.817%D**17DN/A4773.3h13.7C66.2C
Solstice VE3 1,2071,1821,1221.053C*1.9622.956%C+12.014%D**11DN/A41107.5h13.6B59.4C++
Solstice SF 1,1881,1651,0861.073C+1.9424.653%C+14.077%C-11.9DN/A3198h13.9C-56.3C+
Pulsar C 1,1711,1571,2030.962C2.0620.702%D-15.385%D**14.9DN/A4677.5h11.5C+55.6C
Nebula VM20 1,0891,0795252.055C+0.9615.746%D12.79%F31.8CN/A10233.9h15.7C++99.9C
Antares LC 1,6991,0772664.049B++1.0330.151%CN/A18.6C10.8D12857.8h73B+242.3B+
Nebula VM20 1,0771,0645202.046C+0.9716.01%D-12.312%F31.6CN/A10533.7h15.9C+99.3C
Supernova PC 1,2379501386.884C+3.8749.041%C+2.632%B26.1C+7.9C15236.4h5C+10.1C++
NS-15M2 9289216161.495C+1.5221.803%D13.789%F24.7D-N/A6637.3h12.4C+57C+
Quasar VM1 8188043542.271C**0.7515.173%C14.179%D--24.6C+N/A9532.7h14.2C++93.6C++
M40 Fury 9097626611.545B+8.5332.364%D1.575%C+51.5C++9.9C++19914.8h15C+46.4C
Proximity Mine 7557541514.993C*1.9839.686%C-N/A104.7C--N/A2937.2h2.1D5.4D
Cosmos VM3 7467313152.321C++0.7014.715%D14.774%D--26.6C--N/A9027.5h13.5C++92.1C
Hornet Missiles 9385755211.058B++8.0456.262%D-N/A50.4C-31.8C37411.4h10.5C++18.6C+
Saron HRB 909566658.708B+5.6936.802%D--N/A27.9C++16.9C+33420.3h22.2C+60.2D
Spear Anti-Vehicle Phalanx Tower 806549961A+57.9844.337%D2.732%C--34.1C-16D19916.1h8.5C++19.3C+
L100 Python HESH 6345393216.844C++13.8350.014%C+N/A59.2C++10.4B+2139.1h3.4C+6.8C++
C-4 6084692561.832C*1.1927.69%C*N/A33D*9.8D*28414.2h1.7D6.2C+
Comet VM2 6474413691.195C*1.8232.637%D*5.442%B+10C-4.7C++8644.2h28.2D86.5D-
Eclipse VE3A 4544415660.779C2.2420.995%D**11.565%F6.2D*N/A1871.6h12.5C59.7D-
Tank Mine 6664401293.411C*0.3935.145%C+N/A72.1D-37D--6506.1h3F-8.6D**
VE-S Canis 4414343121.391C+1.6324.963%D8.525%D**16.8D-N/A3825.8h11.5C++46.2C+
Comet VM2 6134083481.172C+1.8533.018%D**3.676%C10C--5C+8640.8h28.9C87.4D
AP30 Shredder 741381774.948C1.9333.799%C+N/A22.4D21.2C25917h95.3C281.9C+
S1 4493624380.826C+2.1958.192%C+2.762%C+29.2C++7D-29212.4h4.6B*8B+
M20 Basilisk 425335359.571A**6.5534.665%D4.478%D31.6B++8.5C++22310.6h68.5B197.6B
NS-357 Underboss 3153145350.587C-2.4324.49%F6.369%F-10.3D--N/A2930.6h4.5C18.4D*
C150 Dalton 622295734.041C--1.0229.135%D--N/A16.1D--17.9D36418.3h4.8C--16.3D*
L100 Python HEAT 386292387.684C*4.6749.265%C2.397%C+37C*11.9C+2527.9h5.9C+11.9C+
Coyote Missiles 426290436.744B**3.7352.794%C+N/A34.5C16.2C--2248.4h34.7B+65.8B
Plasma Grenade 2872851285N/A281.9843.996%C-N/A356.3D-2.5D15180.8h4.4D--10.1D
NS Decimator 3362732241.219C+1.8062.439%C++3.297%B**34.6C8D--2237.9h3.3B*5.3B*
C75 Viper 292249337.545B4.5332.727%D1.606%C**31.1C+5.4D2588h12.8C+39.1C
G30 Walker 392247259.88A6.8626.328%D2.834%D16.5C+9.7C+16415h192.2C**730.2C+
Proton II PPA 2452241416C+12.9815.784%D**1.339%D42.3D4C+1865.3h11.7D73.8F
M20 Basilisk 2761961612.25M*9.2333.89%D2.041%D**30.2B+12.3B+2506.5h77.2B+227.9C**
Flare VE6 1951941521.276C1.7419.595%D-14.949%D**24D-N/A858.1h11.4C58.3C
M12 Kobalt 183177629.5B+26.4816.357%D12.429%D*63.2C2.1D1872.8h18.5C+112.8C+
Eridani SX5 1801761731.017C2.0022.468%D--7.955%F8.1D*N/A3421.6h15.3D*67.9D--
Hyena Missile Launcher 2991761101.6C-1.4235.744%C++N/A10.3D7.2D10717.1h39.3C109.9C+
VX29 Polaris 1761731301.331C1.6920.963%D9.827%F-21.9D-N/A697.9h11.5C++54.6C+
L105 Zephyr 193151226.864C3.8541.664%CN/A36D10C+1914.2h7.6D18.3C
CAS30 Tank Buster 3041491221.221C1.8043.269%C2.013%B**5.2D5.4C-12428.8h59.1C+136.6C+
M20 Drake 216122412.976D0.0429.232%C-N/A17.7D13.6C1576.9h65.1C+222.6C
VA39 Spectre 1201191161.026C1.9923.85%D**34.454%C12.9DN/A679.2h5.9C+24.7D
NS Annihilator 2231081180.915B++2.1080.56%C+N/A8.6C--9.1C++19812.6h13C-16.2C
Sticky Grenade 1091071107N/A103.9845.094%D--N/A267.5D**5D-8230.4h5.6T*12.5T
Aphelion VEX-4H 178103234.478C+1.4639.263%D-2.913%C+35.5C-25.9C+5272.9h49.5C++126C+
Xiphos Anti-Personnel Phalanx Tower 9995195C+91.9821.56%D-1.053%C+118.8D5D4490.8h10.8C**49.9C*
Spear Anti-Vehicle Phalanx Turret 12486117.818C+4.8048.419%C*2.326%D-37.4C16.5D5212.3h10.2C21C+
NS-10 Burster 14176621.226C++1.7929.119%C2.632%D--4.9D4.2C++9415.6h166.8D573C-
NS-10 Burster 14072631.143C+1.8729.265%C2.778%D--4.6D4.4C++9015.6h175.7D-600.2D
Photon A2A Missile Pods 13571125.917C+2.9087.603%A+N/A71C*64B+9781h13.4F--15.3F
NSX Tengu 6868970.701D2.3226.936%F7.353%F--9.6D*N/A317.1h15.8D58.7D-
MAX Punch 70671,3610.049C--2.9732.133%D--N/A0.5DN/A2131.3h1.7C++5.4C++
Beamer VS3 61611200.508C-2.5116.846%F11.475%D**8D-N/A477.6h9C++53.3D-
Pulsar VS1 5958840.69C2.3318.098%D*10.345%F8.1D--N/A1047.2h15.2C83.9D
Vortex VM21 11157740.77C2.2531.405%D**N/A5.7D-5.4C-10010h58.1D185D--
Skyguard 9254105.4B+2.3826.307%DN/A17.4C*12.3B+4793.1h90.7B++344.8B+
Saron HRB-H 7853153.533C0.5251.102%DN/A37.9C+17.9D7991.4h20.1B+39.4C**
Vortex VM21 9351720.708C2.3132.218%D*1.961%D5.3D4.3D879.7h65D201.6D
M40 Fury 675177.286C+4.2729.366%D--N/A31.9D-10C2651.6h22.1D**75.1F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7481,374,802119.7h
Spawn Beacon332,0303.4h
Repair Module14311.5h
Turret AI Module03321.1h
Structure Shield Module02220.7h
Skywall Shield Emitter11840.9h
Bunker0520.6h
Medical Applicator2722,7372.4h
Blast Wall0910.5h
Cortium Silo0870.3h
Rampart Wall23823.3h
Restoration Kit111930.9h
Motion Spotter23970.5h
Xiphos Anti-Personnel Tower02140.9h
Hoplon Anti-Aircraft Phalanx Tower22200.8h
Welding Device01020h
Deconstruction Tool06,3450.9h
Spitfire Auto-Turret684,3046.1h
Spear Anti-Vehicle Tower22801h
M12 Kobalt01690h
Shield Recharging Field72020.1h
Recon Detection Device262,7595.4h
Smoke Grenade01210.1h
Ammunition Package1047,42511.2h
Medical Kit375412.6h
Anti-Infantry MANA Turret2520.3h
Nano-Repair Grenade01,7450.5h
VE-H Maw01760.1h
WLT-Howler Mining Laser184168,04688.7h
Infantry Tower1810.8h
IPC Targeting Dart11060.3h
Alarm Module1510.2h
Pillbox01301h
Vehicle Gate0560.6h
Elysium Spawn Tube0600.3h

Check the help document for the dictionary if you want to learn more about words used here.


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