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Brigadier FakeAF[H] FakeAF
NC BR 79

KDR: 4.2

Score: 7m

Last Seen: Jan 19th, 2019 8:52 PM
- OFFLINE - 71.6 hour(s)

Battle Rank 79 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
Level Progress (to 80): 89%
Level 100 Progress: 37% 392h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M30 Mustang AH GD-22S MGR-L1 Promise AE NC6 Gauss SAW Breaker Rocket Pods M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,832,511 MLG Score: 6261
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.363%33.274%11431510079,5003.860220.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.509%2.581A**1.966A++-0.5DHEAD ++ (~16.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.704B++7.60.469B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.181%0.946%2737410184,650232177419.9571262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.791%0.181C++-0.599D0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.554B+27.80.469B+43.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.022%77.693%0210201,95935705.48739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.555%1.198B**0.696B+-0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+1.90.412B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
7m191.5%506 (30.4k)426 (25.6k)4.1974318,9224,5084.4361179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022173735.831%27.809%99603:376

41% Heavy Assault11% Infiltrator41% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 5:41 PMJul 5th, 2017 2:22 PMJan 21st, 2019 6:54 PM (20h) (PST)Jan 19th, 2019 4:59 PM (3d) (PST)Jan 19th, 2019 4:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1311789531.1560.2760.3222.4680.1326261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,84710,69857,149691719148825,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
272.7h/11.4d 1,076 5,262 4,267 40.4k 179 754 2,161 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,945
Deaths:693
KDR:4.250
Accuracy:34.434% A++
HSR:35.076% A
GD-22S
A*
Kills:1,189
Deaths:340
KDR:3.497
Accuracy:34.812% A*
HSR:31.960% A
MGR-L1 Promise AE
A++
Kills:1,177
Deaths:120
KDR:9.808
Accuracy:35.391% A++
HSR:33.900% B++
NC6 Gauss SAW
M
Kills:1,169
Deaths:246
KDR:4.752
Accuracy:33.576% M
HSR:33.619% A++
NS-15M AE
B**
Kills:352
Deaths:72
KDR:4.889
Accuracy:31.090% B**
HSR:32.955% B++
EM6
A**
Kills:342
Deaths:87
KDR:3.931
Accuracy:34.317% A**
HSR:34.503% A++
MGR-L1 Promise
A*
Kills:184
Deaths:33
KDR:5.576
Accuracy:34.926% A*
HSR:38.587% A++
NS-15M2
A*
Kills:143
Deaths:34
KDR:4.206
Accuracy:34.185% A*
HSR:32.867% B**
Kills:7,501
Deaths (as Heavy Assault):1,625
Deaths (to Heavy Assaults):1,182
KDR:4.616
Kill Difference:5,876
Playtime:111.499 hours
Usage:41%
Score:2.902m
Score/min:434
Accuracy (listed only):34.091%
HSR (listed only):34.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:742
Deaths:194
KDR:3.825
Accuracy:33.657% A++
HSR:30.593% A++
GD-7F
A*
Kills:652
Deaths:142
KDR:4.592
Accuracy:35.124% A*
HSR:28.681% A++
AC-X11
A*
Kills:277
Deaths:84
KDR:3.298
Accuracy:36.357% A*
HSR:29.603% A+
AF-19 Mercenary
A*
Kills:251
Deaths:103
KDR:2.437
Accuracy:32.269% A*
HSR:22.311% C*
NS-11CP
C++
Kills:174
Deaths:81
KDR:2.148
Accuracy:28.560% C+
HSR:24.138% C++
Kills:2,096
Deaths (as Light Assault):604
Deaths (to Light Assaults):922
KDR:3.4702
Kill Difference:1,492
Playtime:110.614 hours
Usage:41%
Score:2.826m
Score/min:426
Accuracy (listed only):33.193%
HSR (listed only):27.065%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:652
Deaths:142
KDR:4.592
Accuracy:35.124% A*
HSR:28.681% A++
AC-X11
A*
Kills:277
Deaths:84
KDR:3.298
Accuracy:36.357% A*
HSR:29.603% A+
AF-19 Mercenary
A*
Kills:251
Deaths:103
KDR:2.437
Accuracy:32.269% A*
HSR:22.311% C*
NS-11CP
C++
Kills:174
Deaths:81
KDR:2.148
Accuracy:28.560% C+
HSR:24.138% C++
Kills:1,354
Deaths (as Engineer):410
Deaths (to Engineers):691
KDR:3.30244
Kill Difference:944
Playtime:12.769 hours
Usage:5%
Score:0.345m
Score/min:451
Accuracy (listed only):33.077%
HSR (listed only):26.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,804
Deaths:321
KDR:5.620
Accuracy:42.850% B+
HSR:76.330% B*
NS-44P Commissioner
A
Kills:827
Deaths:505
KDR:1.638
Accuracy:45.715% B+
HSR:38.331% A
AF-4 Cyclone
A++
Kills:742
Deaths:194
KDR:3.825
Accuracy:33.657% A++
HSR:30.593% A++
NS-357 Underboss
A*
Kills:173
Deaths:92
KDR:1.880
Accuracy:47.756% A+
HSR:38.150% A*
NSX Daimyo
B+
Kills:155
Deaths:26
KDR:5.962
Accuracy:44.421% B+
HSR:93.548% C+
Kills:3,701
Deaths (as Infiltrator):1,138
Deaths (to Infiltrators):858
KDR:3.2522
Kill Difference:2,563
Playtime:31.325 hours
Usage:11%
Score:0.806m
Score/min:429
Accuracy (listed only):42.880%
HSR (listed only):55.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:742
Deaths:194
KDR:3.825
Accuracy:33.657% A++
HSR:30.593% A++
Carnage AR
A++
Kills:80
Deaths:16
KDR:5
Accuracy:32.783% A++
HSR:32.500% A++
Kills:822
Deaths (as Combat Medic):210
Deaths (to Combat Medics):441
KDR:3.91429
Kill Difference:612
Playtime:4.328 hours
Usage:2%
Score:0.068m
Score/min:263
Accuracy (listed only):33.220%
HSR (listed only):31.547%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,799
V. Kills:88 N/A
Deaths:112
KDR:16.063
Accuracy:62.465% B*
KPH:116.900 A*
VKPH:5.700 C*
Breaker Rocket Pods
M**
Kills:1,121
V. Kills:110 N/A
Deaths:19
KDR:59
Accuracy:58.522% B**
KPH:344.900 M**
VKPH:33.800 A++
M20 Mustang
A*
Kills:1,033
V. Kills:914 113%
Deaths:216
KDR:4.782
Accuracy:36.081% B*
KPH:28.100 A
VKPH:24.900 A*
Vortek Rotary
M
Kills:697
V. Kills:658 106%
Deaths:125
KDR:5.576
Accuracy:38.295% A
KPH:33 A+
VKPH:31.100 M
M20 Kestrel
M++
Kills:61
V. Kills:34 174%
Deaths:4
KDR:15.250
Accuracy:34.609% B++
KPH:67.200 M++
VKPH:37.400 A*
Kills:4,711 (3,590 + 0)
Deaths:476
KDR:9.897
VKDR:3.790
Vehicle Kills:1,804
Kill Difference:4,235
Playtime:77.424 hours
Usage:28%
Score:1.548m
Score/min:333
Piloting Accuracy:34.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9552,9456934.25B*0.0534.434%A++35.076%A92.6A++N/A23631.8h7.8B**22.7B**
SAS-R 1,8041,8043215.62B**1.4242.85%B+76.33%B*86.3A*N/A23920.9h1.8B*4.2B*
M30 Mustang AH 1,8871,79911216.063A+11.8762.465%B*N/A116.8A*5.7C*29615.4h6.1B+9.7B+
GD-22S 1,1931,1893403.497A0.7034.812%A*31.96%A87.4A*N/A19513.6h8A23.1B**
MGR-L1 Promise AE 1,1881,1771209.808M**5.6135.391%A++33.9%B++156.9M*1.5B++7097.5h10B*28.3B**
NC6 Gauss SAW 1,1771,1692464.752M**0.5533.576%M33.619%A++98.2M*N/A24311.9h6.6B**19.5B**
Breaker Rocket Pods 1,2311,1211959S54.8058.522%B**N/A339.7M**33.3A++9443.3h7.9A13.5B*
M20 Mustang 1,9471,0332164.782B**0.5836.081%B*N/A28.1A24.9A*28636.7h68.8B++190.7B*
NS-44P Commissioner 8378275051.638B2.5645.715%B+38.331%A75.2B+N/A22511h3B+6.7B+
AF-4 Cyclone 7437421943.825A*0.3733.657%A++30.593%A++89.4MN/A2078.3h8.5B**25.3B*
Vortek Rotary 1,3556971255.576A1.3838.295%A1.722%C33A+31.2M+34321.1h55.4B+144.7B*
GD-7F 6586521424.592M**0.3935.124%A*28.681%A++97.3M*N/A2446.7h9.7B**27.6B**
NS-15M AE 352352724.889A+0.6931.09%B**32.955%B++100.6A+N/A2013.5h9.4B*30.1B++
EM6 344342873.931A++0.2734.317%A**34.503%A++92.4A*N/A2073.7h8.5B**24.8B*
AC-X11 278277843.298A**0.9036.357%A*29.603%A+92.3M*N/A2363h7.3B*20.1B*
AF-19 Mercenary 2542511032.437A*1.7632.269%A*22.311%C*35.9B**N/A1277h9.1B**28.1B*
MGR-L1 Promise 185184335.576M++1.3834.926%A*38.587%A++122.7M++N/A3231.5h9.7B**27.8B**
NS-11CP 180174812.148B2.0528.56%C+24.138%C++14.6D--N/A3511.9h10.1B+35.5B+
NS-357 Underboss 173173921.88B**2.3247.756%A+38.15%A*123.6M++N/A4231.4h2.9A6.1B**
NSX Daimyo 155155265.962B*1.7644.421%B+93.548%C+77.5B**N/A2672h2.7C+6C*
Shrike 231150483.125S1.0749.262%D-2%C--50A*27A*3313h4.4B**9B++
NS-15M2 145143344.206A+0.0134.185%A*32.867%B**53B+N/A1852.7h9.7B**28.5B*
Frag Grenade 1081041104N/A99.8031.622%F-N/A260D--10B+7860.4h4.5C-14.2D*
Carver AE 1011017140.141C-4.0619.08%F9.901%D*3.5DN/A1228.5h1.4D-7.3F**
Carnage AR 8080165M+0.8032.783%A++32.5%A++66.7A++N/A2041.2h9.4A+28.8A
M20 Kestrel 9561415.25S11.0534.609%B++1.639%C+67.8M++37.8A*4520.9h35.4B**102.4B**
The Slasher 58581,0690.054C++4.1416.64%D*N/A1.4CN/A441.4h1.8B+10.7C+
NS Decimator 7756134.308S0.1152.764%D--1.786%C56A+21B+3201h3.8B++7.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0790h
NC9 A-Tross2590h
Spawn Beacon41700.3h
AE Nano-Armor Kit59,0860.7h
Medical Kit5963,82015.4h
Medical Applicator42,6440.2h
AE Medical Applicator36580.1h
Nano-Armor Kit55,4100.7h

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