Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,301)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General FakeAF[H] FakeAF
NC BR 85

KDR: 4.19

Score: 8.6m

Last Seen: Jan 19th, 2020 9:05 PM
- OFFLINE - 52.3 hour(s)

Battle Rank 85 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 31
Level Progress (to 86): 78%
Level 100 Progress: 46% 327h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH SAS-R AF-4 Cyclone GD-22S NC6 Gauss SAW MGR-L1 Promise AE GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FakeAF



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,646,912 MLG Score: 6912
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.036%33.218%116417121513,5984.22036-0.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.494%2.643M1.854A++-0.466DHEAD ++ (~15.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.704B++7.70.464B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.321%0.891%2711412285,161261187219.6985276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.795%0.207C++-0.615D0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.576B+26.50.493B+40.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.126%78.227%0312292,32444725.1991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.876%1.24B**0.704B++-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.90.416B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 31
8.6m183.3%523 (31.4k)442 (26.5k)4.1863524,3525,8174.3962585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232236636.065%28.466%102703:219

44% Heavy Assault11% Infiltrator38% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 5:41 PMJul 5th, 2017 2:22 PMJan 21st, 2020 5:57 PM (88m) (PST)Jan 19th, 2020 5:09 PM (2d) (PST)Jan 19th, 2020 5:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1421999431.2520.2990.3562.5200.1226912

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,50711,91256,595751821151726,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.1h/13.5d 1,221 6,932 5,503 49k 235 979 2,379 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,766
Deaths:1,042
KDR:4.574
Accuracy:35.230% A++
HSR:35.774% A
GD-22S
A*
Kills:1,210
Deaths:344
KDR:3.517
Accuracy:34.763% A*
HSR:31.984% B**
NC6 Gauss SAW
A**
Kills:1,208
Deaths:256
KDR:4.719
Accuracy:33.714% A**
HSR:33.278% A+
MGR-L1 Promise AE
A++
Kills:1,177
Deaths:120
KDR:9.808
Accuracy:35.391% A++
HSR:33.900% B++
NS-15M AE
B**
Kills:473
Deaths:97
KDR:4.876
Accuracy:31.911% B**
HSR:34.038% B++
EM6
A*
Kills:460
Deaths:104
KDR:4.423
Accuracy:34.195% A*
HSR:34.348% A+
NS-15M2
A*
Kills:449
Deaths:93
KDR:4.828
Accuracy:34.771% A*
HSR:31.403% B++
MGR-L1 Promise
A*
Kills:186
Deaths:34
KDR:5.471
Accuracy:34.917% A*
HSR:38.172% A++
Kills:9,929
Deaths (as Heavy Assault):2,090
Deaths (to Heavy Assaults):1,599
KDR:4.75072
Kill Difference:7,839
Playtime:143.494 hours
Usage:44%
Score:3.996m
Score/min:464
Accuracy (listed only):34.362%
HSR (listed only):34.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,297
Deaths:308
KDR:4.211
Accuracy:35.265% A++
HSR:30.069% A+
GD-7F
A*
Kills:1,166
Deaths:287
KDR:4.063
Accuracy:35.577% A*
HSR:26.244% B**
AC-X11
A*
Kills:341
Deaths:97
KDR:3.515
Accuracy:36.774% A*
HSR:30.499% A+
AF-19 Mercenary
A++
Kills:254
Deaths:104
KDR:2.442
Accuracy:32.325% A++
HSR:22.047% C++
NS-11CP
C*
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C*
Razor GD-23
A**
Kills:109
Deaths:17
KDR:6.412
Accuracy:34.768% A++
HSR:34.862% A**
Blitz GD-10
M
Kills:61
Deaths:18
KDR:3.389
Accuracy:38.351% M
HSR:24.590% A
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
AF-4A Bandit AE
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:32.339% N/A
HSR:42% N/A
Kills:3,530
Deaths (as Light Assault):928
Deaths (to Light Assaults):1,163
KDR:3.80388
Kill Difference:2,602
Playtime:124.748 hours
Usage:38%
Score:3.227m
Score/min:431
Accuracy (listed only):34.220%
HSR (listed only):28.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,166
Deaths:287
KDR:4.063
Accuracy:35.577% A*
HSR:26.244% B**
AC-X11
A*
Kills:341
Deaths:97
KDR:3.515
Accuracy:36.774% A*
HSR:30.499% A+
AF-19 Mercenary
A++
Kills:254
Deaths:104
KDR:2.442
Accuracy:32.325% A++
HSR:22.047% C++
NS-11CP
C*
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C*
Razor GD-23
A**
Kills:109
Deaths:17
KDR:6.412
Accuracy:34.768% A++
HSR:34.862% A**
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
AF-4A Bandit AE
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:32.339% N/A
HSR:42% N/A
Kills:2,172
Deaths (as Engineer):602
Deaths (to Engineers):853
KDR:3.60797
Kill Difference:1,570
Playtime:13.100 hours
Usage:4%
Score:0.348m
Score/min:443
Accuracy (listed only):33.481%
HSR (listed only):28.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,091
Deaths:373
KDR:5.606
Accuracy:42.968% B++
HSR:76.758% B*
AF-4 Cyclone
A++
Kills:1,297
Deaths:308
KDR:4.211
Accuracy:35.265% A++
HSR:30.069% A+
NS-44P Commissioner
B**
Kills:1,088
Deaths:689
KDR:1.579
Accuracy:47.070% B+
HSR:38.052% B**
NS-357 Underboss
A++
Kills:252
Deaths:132
KDR:1.909
Accuracy:48.413% A
HSR:37.698% A++
NSX Daimyo
B+
Kills:171
Deaths:30
KDR:5.700
Accuracy:44.956% B+
HSR:93.567% C+
NC14 Bolt Driver
A
Kills:62
Deaths:15
KDR:4.133
Accuracy:41.463% B*
HSR:85.484% A
Blitz GD-10
M
Kills:61
Deaths:18
KDR:3.389
Accuracy:38.351% M
HSR:24.590% A
Kills:5,022
Deaths (as Infiltrator):1,565
Deaths (to Infiltrators):1,082
KDR:3.20895
Kill Difference:3,457
Playtime:35.686 hours
Usage:11%
Score:0.930m
Score/min:434
Accuracy (listed only):42.641%
HSR (listed only):55.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,297
Deaths:308
KDR:4.211
Accuracy:35.265% A++
HSR:30.069% A+
Carnage AR
A+
Kills:83
Deaths:20
KDR:4.150
Accuracy:32.653% A+
HSR:31.325% A
Blitz GD-10
M
Kills:61
Deaths:18
KDR:3.389
Accuracy:38.351% M
HSR:24.590% A
Kills:1,441
Deaths (as Combat Medic):346
Deaths (to Combat Medics):578
KDR:4.16474
Kill Difference:1,095
Playtime:4.538 hours
Usage:1%
Score:0.070m
Score/min:258
Accuracy (listed only):35.423%
HSR (listed only):28.662%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:2,146
V. Kills:102 N/A
Deaths:116
KDR:18.500
Accuracy:62.571% B*
KPH:123.800 A*
VKPH:5.900 C**
M20 Mustang
A*
Kills:1,152
V. Kills:978 118%
Deaths:224
KDR:5.143
Accuracy:36.178% B*
KPH:30 A
VKPH:25.500 A*
Breaker Rocket Pods
M*
Kills:1,127
V. Kills:111 N/A
Deaths:19
KDR:59.316
Accuracy:58.549% B**
KPH:346.800 M*
VKPH:34.200 A++
Vortek Rotary
A*
Kills:736
V. Kills:677 109%
Deaths:127
KDR:5.795
Accuracy:38.310% A
KPH:33.500 B**
VKPH:30.800 A*
M20 Kestrel
M
Kills:84
V. Kills:48 171%
Deaths:8
KDR:10.500
Accuracy:36.623% B**
KPH:64.100 M
VKPH:36.600 A++
Kills:5,245 (4,118 + 0)
Deaths:494
KDR:10.617
VKDR:3.879
Vehicle Kills:1,916
Kill Difference:4,751
Playtime:82.224 hours
Usage:25%
Score:1.659m
Score/min:336
Piloting Accuracy:36.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,7884,7661,0424.574B*0.3935.23%A++35.774%A104.5A++N/A27145.6h7.8B**22.1B**
M30 Mustang AH 2,2482,14611618.5A+14.3162.571%B*N/A124A*5.9C**30517.3h5.9B+9.4B+
SAS-R 2,0932,0913735.606B**1.4242.968%B++76.758%B*87.5A*N/A23923.9h1.8B*4.2B*
AF-4 Cyclone 1,3061,2973084.211A*0.0235.265%A++30.069%A+102.9MN/A24512.6h8.5B*24.1B*
GD-22S 1,2141,2103443.517A0.6734.763%A*31.984%B**87.7A++N/A20013.8h8A23.1B**
NC6 Gauss SAW 1,2161,2082564.719A**0.5333.714%A**33.278%A+98.2M++N/A24712.3h6.6B**19.5B*
MGR-L1 Promise AE 1,1881,1771209.808S5.6235.391%A++33.9%B++156.9M1.5B+7107.5h10B*28.3B**
GD-7F 1,1751,1662874.063M*0.1235.577%A*26.244%B**100.5M+N/A25511.6h9.5B**26.6B**
M20 Mustang 2,1301,1522245.143B**0.9636.178%B*N/A30A25.5A*29238.4h65.4B++180.9B*
Breaker Rocket Pods 1,2381,1271959.316S55.1358.549%B**N/A341.5M*33.6A+9513.3h7.9A13.5B**
NS-44P Commissioner 1,1021,0886891.579B2.6147.07%B+38.052%B**80.6B+1B**23313.5h3B6.5B+
Vortek Rotary 1,4137361275.795B**1.6138.31%A1.63%C33.5B**30.8A*34322h54.4B+142B++
NS-15M AE 473473974.876A0.6931.911%B**34.038%B++102.8A+N/A2164.6h9.5B*29.9B++
EM6 4644601044.423A+0.2434.195%A*34.348%A+97.9A*N/A2214.7h8.7B**25.3B*
NS-15M2 454449934.828A+0.6434.771%A*31.403%B++83.1B**N/A2325.4h9.2B**26.4B**
AC-X11 343341973.515A**0.6736.774%A*30.499%A+100.3M++N/A2453.4h7.2B**19.6B*
AF-19 Mercenary 2572541042.442A*1.7432.325%A++22.047%C++35.8B*N/A1367.1h9B**28B*
NS-357 Underboss 2522521321.909B*2.2848.413%A37.698%A++126MN/A3872h3.1B**6.4B**
NS-11CP 201195842.321B+1.8728.317%C+24.615%C*16D--N/A3812.2h10B*35.4B+
MGR-L1 Promise 187186345.471M*1.2834.917%A*38.172%A++116.3MN/A3441.6h9.8B**27.9B**
NSX Daimyo 171171305.7B*1.5144.956%B+93.567%C+77.7B*N/A2672.2h2.7C+6C*
NS Decimator 225164414M*0.1954.43%D-1.829%C68.3A++25.4B**3412.4h3.4B*6.3B+
Shrike 231150483.125S1.0649.262%D-2%C-50A*27A*3353h4.4B**9B++
Frag Grenade 1331291129N/A124.8132.581%FN/A258D--8C+8210.5h4.5C--13.7D--
Carver AE 1271279990.127C+4.0619.777%D*7.874%D--3.3C-N/A1038.1h1.4C+7D
Razor GD-23 111109176.412S2.2334.768%A++34.862%A**121.1S2.2S4330.9h8.5B**24.5B*
The Slasher 97951,6740.057C*4.1319.521%D*1.053%D*1.5CN/A461.6h1.8B+9.2C+
M20 Kestrel 13284810.5A+6.3136.623%B**1.19%C64.6M36.9A++4131.3h41.9B*114.5B*
Carnage AR 8383204.15A*0.0432.653%A+31.325%A63.8A+N/A2081.3h9.6A+29.5B**
Hardlight Dagger 74732,2220.033C++4.159.792%D**1.37%D--0.7CN/A2102.3h1.7B++17.8C-
NC14 Bolt Driver 6262154.133B**0.0541.463%B*85.484%A68.9M++N/A3540.9h1.9B**4.6B*
Blitz GD-10 6161183.389A*0.8038.351%M24.59%A87.1MN/A3360.7h12.3B++32B*
MGR-C1 Charger 575787.125S2.9434.265%A21.053%C--95A*N/A2790.6h7.5A+22B**
AF-4A Bandit AE 5050510S5.8132.339%B**42%A**125MN/A3090.4h6.7A+20.8B**

Consumables
  Name Deaths Consumed Time Equipped
NC9 A-Tross2590h
Spawn Beacon52180.6h
Medical Kit7545,08818.3h
Medical Applicator42,7190.2h
AE Nano-Armor Kit59,2390.8h
AE Medical Applicator36780.1h
Motion Spotter01150h
Nano-Armor Kit55,4100.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.91s
Server spent 4.35s on queries, 3.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.