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Brigadier FakeAF[H] FakeAF
NC BR 80

KDR: 4.19

Score: 7.1m

Last Seen: Mar 19th, 2019 6:25 PM
- OFFLINE - 65.5 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 28
Level Progress (to 81): 42%
Level 100 Progress: 37% 387h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M30 Mustang AH GD-22S MGR-L1 Promise AE NC6 Gauss SAW Breaker Rocket Pods M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,890,057 MLG Score: 6307
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.392%33.429%11501510189,7403.87430.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.498%2.6M1.946A++-0.49DHEAD ++ (~16.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.705B++7.60.468B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.187%0.943%2712410294,667236177519.7754263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.785%0.186C++-0.608D0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.56B+27.80.476B+43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.056%77.722%0210311,97536405.41096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.542%1.206B**0.694B+-1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+1.90.411B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 28
7.1m192%508 (30.5k)427 (25.6k)4.1877619,2264,5914.4234480 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033176035.829%27.941%100103:376

41% Heavy Assault11% Infiltrator40% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 5:41 PMJul 5th, 2017 2:22 PMMar 21st, 2019 5:21 PM (14h) (PST)Mar 19th, 2019 2:28 PM (3d) (PST)Mar 19th, 2019 2:25 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1291809491.1620.2770.3252.4820.1316307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,71410,80156,913701719149825,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
275.9h/11.5d 1,082 5,372 4,326 41.1k 180 772 2,171 18.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,002
Deaths:707
KDR:4.246
Accuracy:34.447% A++
HSR:35.110% A
GD-22S
A*
Kills:1,189
Deaths:340
KDR:3.497
Accuracy:34.812% A*
HSR:31.960% B**
MGR-L1 Promise AE
A++
Kills:1,177
Deaths:120
KDR:9.808
Accuracy:35.391% A++
HSR:33.900% B++
NC6 Gauss SAW
A**
Kills:1,169
Deaths:246
KDR:4.752
Accuracy:33.576% A**
HSR:33.619% A++
NS-15M AE
B**
Kills:352
Deaths:72
KDR:4.889
Accuracy:31.090% B**
HSR:32.955% B++
EM6
A*
Kills:342
Deaths:87
KDR:3.931
Accuracy:34.317% A*
HSR:34.503% A++
NS-15M2
A*
Kills:253
Deaths:61
KDR:4.148
Accuracy:34.488% A*
HSR:36.364% A
MGR-L1 Promise
A*
Kills:184
Deaths:33
KDR:5.576
Accuracy:34.926% A*
HSR:38.587% A++
Kills:7,668
Deaths (as Heavy Assault):1,666
Deaths (to Heavy Assaults):1,209
KDR:4.60264
Kill Difference:6,002
Playtime:114.083 hours
Usage:41%
Score:2.997m
Score/min:438
Accuracy (listed only):34.131%
HSR (listed only):34.624%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:771
Deaths:196
KDR:3.934
Accuracy:33.743% A++
HSR:30.350% A++
GD-7F
A*
Kills:661
Deaths:146
KDR:4.527
Accuracy:35.166% A*
HSR:28.593% A+
AC-X11
A*
Kills:289
Deaths:85
KDR:3.400
Accuracy:36.113% A*
HSR:30.796% A+
AF-19 Mercenary
A*
Kills:251
Deaths:103
KDR:2.437
Accuracy:32.269% A*
HSR:22.311% C*
NS-11CP
C++
Kills:174
Deaths:81
KDR:2.148
Accuracy:28.560% C+
HSR:24.138% C++
Kills:2,146
Deaths (as Light Assault):611
Deaths (to Light Assaults):933
KDR:3.51227
Kill Difference:1,535
Playtime:110.995 hours
Usage:40%
Score:2.834m
Score/min:425
Accuracy (listed only):33.170%
HSR (listed only):27.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:661
Deaths:146
KDR:4.527
Accuracy:35.166% A*
HSR:28.593% A+
AC-X11
A*
Kills:289
Deaths:85
KDR:3.400
Accuracy:36.113% A*
HSR:30.796% A+
AF-19 Mercenary
A*
Kills:251
Deaths:103
KDR:2.437
Accuracy:32.269% A*
HSR:22.311% C*
NS-11CP
C++
Kills:174
Deaths:81
KDR:2.148
Accuracy:28.560% C+
HSR:24.138% C++
Kills:1,375
Deaths (as Engineer):415
Deaths (to Engineers):704
KDR:3.31325
Kill Difference:960
Playtime:12.769 hours
Usage:5%
Score:0.345m
Score/min:451
Accuracy (listed only):33.027%
HSR (listed only):26.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,820
Deaths:324
KDR:5.617
Accuracy:42.889% B+
HSR:76.374% B*
NS-44P Commissioner
A
Kills:845
Deaths:518
KDR:1.631
Accuracy:45.900% B+
HSR:38.817% A
AF-4 Cyclone
A++
Kills:771
Deaths:196
KDR:3.934
Accuracy:33.743% A++
HSR:30.350% A++
NS-357 Underboss
A*
Kills:178
Deaths:94
KDR:1.894
Accuracy:47.535% A
HSR:38.202% A*
NSX Daimyo
B+
Kills:155
Deaths:26
KDR:5.962
Accuracy:44.421% B+
HSR:93.548% C+
Kills:3,769
Deaths (as Infiltrator):1,158
Deaths (to Infiltrators):877
KDR:3.25475
Kill Difference:2,611
Playtime:31.479 hours
Usage:11%
Score:0.811m
Score/min:429
Accuracy (listed only):42.898%
HSR (listed only):55.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:771
Deaths:196
KDR:3.934
Accuracy:33.743% A++
HSR:30.350% A++
Carnage AR
A++
Kills:80
Deaths:16
KDR:5
Accuracy:32.783% A++
HSR:32.500% A++
Kills:851
Deaths (as Combat Medic):212
Deaths (to Combat Medics):449
KDR:4.01415
Kill Difference:639
Playtime:4.328 hours
Usage:2%
Score:0.068m
Score/min:263
Accuracy (listed only):33.263%
HSR (listed only):31.425%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,813
V. Kills:88 N/A
Deaths:112
KDR:16.188
Accuracy:62.414% B*
KPH:117.200 A*
VKPH:5.700 C**
Breaker Rocket Pods
M+
Kills:1,124
V. Kills:111 N/A
Deaths:19
KDR:59.158
Accuracy:58.548% B**
KPH:345.800 M+
VKPH:34.200 A+
M20 Mustang
A*
Kills:1,033
V. Kills:914 113%
Deaths:216
KDR:4.782
Accuracy:36.081% B*
KPH:28.100 A
VKPH:24.900 A*
Vortek Rotary
M
Kills:697
V. Kills:658 106%
Deaths:125
KDR:5.576
Accuracy:38.295% A
KPH:33 A+
VKPH:31.100 M
M20 Kestrel
M+
Kills:61
V. Kills:34 174%
Deaths:4
KDR:15.250
Accuracy:34.609% B++
KPH:67.200 M+
VKPH:37.400 A++
Kills:4,728 (3,604 + 0)
Deaths:476
KDR:9.933
VKDR:3.792
Vehicle Kills:1,805
Kill Difference:4,252
Playtime:77.495 hours
Usage:28%
Score:1.551m
Score/min:334
Piloting Accuracy:34.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,0123,0027074.246B*0.0634.447%A++35.11%A92.9A++N/A23832.3h7.8B**22.7B**
SAS-R 1,8201,8203245.617A1.4342.889%B+76.374%B*86.7A*N/A24021h1.8B*4.2B++
M30 Mustang AH 1,9011,81311216.188A+12.0062.414%B*N/A117A*5.7C**29715.5h6.1B+9.7B+
GD-22S 1,1931,1893403.497A0.6934.812%A*31.96%B**87.4A*N/A19513.6h8A23.1B**
MGR-L1 Promise AE 1,1881,1771209.808S5.6235.391%A++33.9%B++156.9M++1.5B+7097.5h10B*28.3B**
NC6 Gauss SAW 1,1771,1692464.752M*0.5633.576%A**33.619%A++98.2M*N/A24211.9h6.6B**19.5B*
Breaker Rocket Pods 1,2351,1241959.158S54.9758.548%B**N/A340.6M+33.6A+9483.3h7.9A13.4B*
M20 Mustang 1,9471,0332164.782B**0.5936.081%B*N/A28.1A24.9A*28636.7h68.8B++190.7B*
NS-44P Commissioner 8558455181.631B+2.5645.9%B+38.817%A76.1B+N/A22711.1h3B+6.6B+
AF-4 Cyclone 7737711963.934A*0.2533.743%A++30.35%A++90.7A**N/A2148.5h8.5B**25.2B*
Vortek Rotary 1,3556971255.576A1.3938.295%A1.722%C33A+31.2M34321.1h55.4B+144.7B*
GD-7F 6676611464.527M++0.3435.166%A*28.593%A+97.2M++N/A2446.8h9.7B**27.5B*
NS-15M AE 352352724.889A0.7031.09%B**32.955%B++100.6A+N/A2013.5h9.4B*30.1B++
EM6 344342873.931A+0.2634.317%A*34.503%A++92.4A*N/A2083.7h8.5B**24.8B*
AC-X11 291289853.4M0.7936.113%A*30.796%A+93.2M++N/A2353.1h7.3B**20.3B*
NS-15M2 257253614.148A+0.0434.488%A*36.364%A68.4B**1.1A2153.7h9.3B**27B**
AF-19 Mercenary 2542511032.437A*1.7532.269%A*22.311%C*35.9B**N/A1287h9.1B**28.1B*
MGR-L1 Promise 185184335.576M*1.3934.926%A*38.587%A++122.7M+N/A3241.5h9.7B**27.8B**
NS-357 Underboss 178178941.894B**2.2947.535%A38.202%A*127.1M++N/A4221.4h2.9A6B**
NS-11CP 180174812.148B+2.0428.56%C+24.138%C++14.6D--N/A3511.9h10.1B+35.5B+
NSX Daimyo 155155265.962B++1.7744.421%B+93.548%C+77.5B**N/A2672h2.7C+6C*
Shrike 231150483.125S1.0649.262%D-2%C-50A*27A*3313h4.4B**9B++
Carver AE 1121127900.142C4.0519.565%D**8.929%D*3.6DN/A1231.2h1.4D7D*
Frag Grenade 1131091109N/A104.8131.839%F-N/A272.5D-10B+8080.4h4.4C13.9D--
Carnage AR 8080165M0.8132.783%A++32.5%A++66.7A++N/A2041.2h9.4A+28.8A
NS Decimator 9468164.25M**0.0651.717%D--1.471%D61.8A++23.6B*3221.1h3.5B*6.9B+
M20 Kestrel 9561415.25S11.0634.609%B++1.639%C+67.8M++37.8A*4520.9h35.4B**102.4B**
The Slasher 58581,0750.054C++4.1316.587%D*N/A1.4CN/A441.5h1.8B+10.8C

Consumables
  Name Deaths Consumed Time Equipped
NC9 A-Tross2590h
Motion Spotter0810h
Spawn Beacon41740.3h
AE Nano-Armor Kit59,0860.7h
Medical Kit6093,91715.7h
Medical Applicator42,6440.2h
AE Medical Applicator36580.1h
Nano-Armor Kit55,4100.7h

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