Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,908)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (67 days). The data shown below may not be accurate.

Maj. General FakeAF[H] FakeAF
NC BR 86

KDR: 4.17

Score: 8.9m

Last Seen: May 29th, 2020 5:48 PM
- OFFLINE - 94.9 hour(s)

Battle Rank 86 - New Conglomerate on Cobalt
Level Progress (to 87): 99%
Level 100 Progress: 47% 312h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH SAS-R AF-4 Cyclone GD-22S NC6 Gauss SAW GD-7F MGR-L1 Promise AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FakeAF



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,810,793 MLG Score: 7043
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.138%33.285%117019133014,4244.28266-0.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.416%2.689M1.831A++-0.375C-HEAD ++ (~15.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.705B++7.70.462B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.325%0.938%2693413455,224267188119.5655278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.811%0.222C++-0.582D0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.587B+26.40.505B+40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.05%78.29%0313462,38646635.10921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.878%1.219B**0.723B++-0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.415B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m182.9%531 (31.9k)448 (26.9k)4.1669125,2896,0694.3700886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349245636.088%28.684%103503:179

45% Heavy Assault11% Infiltrator38% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 5:41 PMJul 5th, 2017 2:22 PMMay 30th, 2020 12:10 AM (67d) (PST)May 29th, 2020 1:54 PM (67d) (PST)May 29th, 2020 1:48 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1462039431.2700.3050.3642.5440.1217043

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,76912,16956,600761822153726,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
331.9h/13.8d 1,233 7,254 5,728 50.7k 243 1,017 2,400 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:5,110
Deaths:1,112
KDR:4.595
Accuracy:35.316% A+
HSR:35.812% B++
GD-22S
A+
Kills:1,228
Deaths:349
KDR:3.519
Accuracy:34.785% A+
HSR:31.922% B+
NC6 Gauss SAW
A+
Kills:1,216
Deaths:257
KDR:4.732
Accuracy:33.723% A+
HSR:33.306% B*
MGR-L1 Promise AE
B**
Kills:1,177
Deaths:120
KDR:9.808
Accuracy:35.391% B**
HSR:33.900% B
NS-15M AE
B++
Kills:473
Deaths:97
KDR:4.876
Accuracy:31.911% B++
HSR:34.038% C*
EM6
A+
Kills:468
Deaths:109
KDR:4.294
Accuracy:34.220% A+
HSR:34.615% B++
NS-15M2
A
Kills:449
Deaths:93
KDR:4.828
Accuracy:34.771% A
HSR:31.403% C+
MGR-L1 Promise
A
Kills:186
Deaths:34
KDR:5.471
Accuracy:34.917% A
HSR:38.172% B**
Kills:10,307
Deaths (as Heavy Assault):2,171
Deaths (to Heavy Assaults):1,677
KDR:4.74758
Kill Difference:8,136
Playtime:148.192 hours
Usage:45%
Score:4.211m
Score/min:474
Accuracy (listed only):34.379%
HSR (listed only):34.146%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,369
Deaths:322
KDR:4.252
Accuracy:35.340% A+
HSR:30.606% B**
GD-7F
A+
Kills:1,210
Deaths:297
KDR:4.074
Accuracy:35.724% A+
HSR:26.281% B+
AC-X11
A++
Kills:398
Deaths:113
KDR:3.522
Accuracy:37.117% A++
HSR:29.146% B*
AF-19 Mercenary
B**
Kills:264
Deaths:111
KDR:2.378
Accuracy:32.136% B**
HSR:21.970% C
NS-11CP
C
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% D
HSR:24.615% C
Razor GD-23
A++
Kills:109
Deaths:17
KDR:6.412
Accuracy:34.768% A
HSR:34.862% A++
AF-4A Bandit AE
B**
Kills:104
Deaths:10
KDR:10.400
Accuracy:34.634% B*
HSR:35.577% B**
Blitz GD-10
A++
Kills:80
Deaths:20
KDR:4
Accuracy:36.894% A++
HSR:27.500% B**
MGR-S1 Gladius
A++
Kills:72
Deaths:20
KDR:3.600
Accuracy:38.935% A++
HSR:25% C+
MGR-C1 Charger
B++
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% B++
HSR:21.053% D-
Kills:3,858
Deaths (as Light Assault):1,002
Deaths (to Light Assaults):1,222
KDR:3.8503
Kill Difference:2,856
Playtime:126.758 hours
Usage:38%
Score:3.313m
Score/min:436
Accuracy (listed only):34.813%
HSR (listed only):27.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,210
Deaths:297
KDR:4.074
Accuracy:35.724% A+
HSR:26.281% B+
AC-X11
A++
Kills:398
Deaths:113
KDR:3.522
Accuracy:37.117% A++
HSR:29.146% B*
AF-19 Mercenary
B**
Kills:264
Deaths:111
KDR:2.378
Accuracy:32.136% B**
HSR:21.970% C
NS-11CP
C
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% D
HSR:24.615% C
Razor GD-23
A++
Kills:109
Deaths:17
KDR:6.412
Accuracy:34.768% A
HSR:34.862% A++
AF-4A Bandit AE
B**
Kills:104
Deaths:10
KDR:10.400
Accuracy:34.634% B*
HSR:35.577% B**
MGR-C1 Charger
B++
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% B++
HSR:21.053% D-
Kills:2,337
Deaths (as Engineer):640
Deaths (to Engineers):879
KDR:3.65156
Kill Difference:1,697
Playtime:13.100 hours
Usage:4%
Score:0.348m
Score/min:443
Accuracy (listed only):33.852%
HSR (listed only):27.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,153
Deaths:394
KDR:5.464
Accuracy:42.886% C++
HSR:76.870% B+
AF-4 Cyclone
A+
Kills:1,369
Deaths:322
KDR:4.252
Accuracy:35.340% A+
HSR:30.606% B**
NS-44P Commissioner
B++
Kills:1,147
Deaths:715
KDR:1.604
Accuracy:47.315% C**
HSR:38.361% B++
NS-357 Underboss
A
Kills:261
Deaths:138
KDR:1.891
Accuracy:48.836% B**
HSR:37.931% A
NSX Daimyo
C++
Kills:171
Deaths:30
KDR:5.700
Accuracy:44.956% C++
HSR:93.567% C
Blitz GD-10
A++
Kills:80
Deaths:20
KDR:4
Accuracy:36.894% A++
HSR:27.500% B**
MGR-S1 Gladius
A++
Kills:72
Deaths:20
KDR:3.600
Accuracy:38.935% A++
HSR:25% C+
NC14 Bolt Driver
B**
Kills:62
Deaths:15
KDR:4.133
Accuracy:41.463% B
HSR:85.484% B**
Kills:5,315
Deaths (as Infiltrator):1,654
Deaths (to Infiltrators):1,116
KDR:3.21342
Kill Difference:3,661
Playtime:36.535 hours
Usage:11%
Score:0.957m
Score/min:437
Accuracy (listed only):42.078%
HSR (listed only):51.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:1,369
Deaths:322
KDR:4.252
Accuracy:35.340% A+
HSR:30.606% B**
Carnage AR
B**
Kills:85
Deaths:22
KDR:3.864
Accuracy:32.932% B**
HSR:30.588% B++
Blitz GD-10
A++
Kills:80
Deaths:20
KDR:4
Accuracy:36.894% A++
HSR:27.500% B**
MGR-S1 Gladius
A++
Kills:72
Deaths:20
KDR:3.600
Accuracy:38.935% A++
HSR:25% C+
Kills:1,606
Deaths (as Combat Medic):384
Deaths (to Combat Medics):615
KDR:4.18229
Kill Difference:1,222
Playtime:4.698 hours
Usage:1%
Score:0.075m
Score/min:267
Accuracy (listed only):36.025%
HSR (listed only):28.424%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,194
V. Kills:102 N/A
Deaths:116
KDR:18.914
Accuracy:62.661% B+
KPH:125.300 B**
VKPH:5.800 C+
M20 Mustang
A+
Kills:1,167
V. Kills:987 118%
Deaths:224
KDR:5.210
Accuracy:36.169% B**
KPH:30.200 B++
VKPH:25.600 A+
Breaker Rocket Pods
A
Kills:1,127
V. Kills:111 N/A
Deaths:19
KDR:59.316
Accuracy:58.549% B++
KPH:346.800 A
VKPH:34.200 A
Vortek Rotary
A+
Kills:736
V. Kills:677 109%
Deaths:127
KDR:5.795
Accuracy:38.310% B**
KPH:33.500 B+
VKPH:30.800 A+
M20 Kestrel
A*
Kills:84
V. Kills:48 171%
Deaths:8
KDR:10.500
Accuracy:36.623% B*
KPH:64.100 A*
VKPH:36.600 A++
Kills:5,308 (4,181 + 0)
Deaths:494
KDR:10.745
VKDR:3.897
Vehicle Kills:1,925
Kill Difference:4,814
Playtime:82.665 hours
Usage:25%
Score:1.672m
Score/min:337
Piloting Accuracy:36.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,1345,1101,1124.595B+0.4335.316%A+35.812%B++106.7B*N/A27747.9h7.8B*22B*
M30 Mustang AH 2,2962,19411618.914B++14.7562.661%B+N/A125.4B**5.8C+30917.5h5.8B+9.3B+
SAS-R 2,1562,1533945.464B+1.3042.886%C++76.87%B+87.5B*N/A24024.6h1.8B+4.2B+
AF-4 Cyclone 1,3781,3693224.252A0.0935.34%A+30.606%B**104.5AN/A25213.1h8.5B++23.9B*
GD-22S 1,2321,2283493.519B++0.6534.785%A+31.922%B+88.3B*N/A20413.9h8B*23.1B++
NC6 Gauss SAW 1,2241,2162574.732A0.5733.723%A+33.306%B*98.1B**N/A24812.4h6.6B**19.5B*
GD-7F 1,2191,2102974.074A+0.0935.724%A+26.281%B+100.8B**N/A26812h9.4B++26.3B*
MGR-L1 Promise AE 1,1881,1771209.808M**5.6435.391%B**33.9%B156.9A+1.5C+7107.5h10B+28.3B++
M20 Mustang 2,1541,1672245.21C**1.0436.169%B**N/A30.2B++25.6A+29238.6h65.1B+179.9B++
NS-44P Commissioner 1,1611,1477151.604C*2.5647.315%C**38.361%B++81.9C++1B++24014h3C**6.4B
Breaker Rocket Pods 1,2381,1271959.316S55.1558.549%B++N/A341.5A33.6A9513.3h7.9B**13.5B*
Vortek Rotary 1,4137361275.795B**1.6338.31%B**1.63%C+33.5B+30.8A+34322h54.4C*142B+
NS-15M AE 473473974.876B**0.7131.911%B++34.038%C*102.8B+N/A2164.6h9.5B+29.9B++
EM6 4724681094.294B*0.1334.22%A+34.615%B++97.5B*N/A2264.8h8.7B+25.4B++
NS-15M2 454449934.828B*0.6634.771%A31.403%C+83.1C**N/A2335.4h9.2B++26.4B++
AC-X11 4003981133.522A0.6437.117%A++29.146%B*102.1A+N/A2623.9h7.3B**19.6B**
AF-19 Mercenary 2672641112.378B++1.7932.136%B**21.97%C36.2C+N/A1427.3h9.3B+28.8B+
NS-357 Underboss 2612611381.891B+2.2848.836%B**37.931%A124.3A+N/A3902.1h3.1B*6.4B*
NS-11CP 201195842.321C++1.8528.317%D24.615%C16D*N/A3812.2h10B+35.4C*
MGR-L1 Promise 187186345.471A*1.3034.917%A38.172%B**116.3B**N/A3471.6h9.8B++27.9B++
NS Decimator 251182454.044A++0.1254.342%D*2.747%B*70A26.5B+3562.6h3.3B+6.1C*
NSX Daimyo 171171305.7B+1.5344.956%C++93.567%C77.7C++N/A2672.2h2.7D6C
Shrike 231150483.125A**1.0449.262%D*2%C50A+27A+3353h4.4B**9B+
Frag Grenade 1431391139N/A134.8332.621%F--N/A278D**8D8450.5h4.3D*13.1F-
Carver AE 1271279990.127C4.0419.777%F-7.874%D*3.3DN/A1038.1h1.4D-7F*
Razor GD-23 111109176.412M**2.2534.768%A34.862%A++121.1A*2.2M++4360.9h8.5B**24.5B*
AF-4A Bandit AE 1041041010.4M++6.2334.634%B*35.577%B**148.6A++N/A3220.7h6.8A+19.7B**
The Slasher 100981,9000.052C+4.1118.612%D*1.02%D*1.4CN/A468.1h1.8B+9.7C
Carnage AR 8585223.864A0.3032.932%B**30.588%B++65.4B+N/A2071.3h10B*30.3B*
M20 Kestrel 13284810.5B*6.3336.623%B*1.19%C64.6A*36.9A++4141.3h41.9B++114.5B++
Blitz GD-10 8080204A++0.1736.894%A++27.5%B**88.9B**N/A3240.9h12.2B33B+
Hardlight Dagger 75742,2500.033C+4.139.877%D**1.351%D--0.7CN/A2102.9h1.7B+17.6D
MGR-S1 Gladius 7572203.6B+0.5738.935%A++25%C+120A5S4560.6h7.8B+20.1B++
NC14 Bolt Driver 6262154.133B+0.0341.463%B85.484%B**68.9AN/A3590.9h1.9B++4.6B+
MGR-C1 Charger 575787.125S2.9634.265%B++21.053%D-95B**N/A2860.6h7.5A+22B**

Consumables
  Name Deaths Consumed Time Equipped
NC9 A-Tross2590h
Spawn Beacon52200.6h
AE Nano-Armor Kit59,2390.8h
AE Medical Applicator47000.1h
Medical Kit7915,31918.9h
Medical Applicator42,7420.2h
Motion Spotter01190h
Nano-Armor Kit55,4100.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.30s
Server spent 4.81s on queries, 3.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.