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Maj. General FakeAF[H] FakeAF
NC BR 83

KDR: 4.19

Score: 7.9m

Last Seen: Oct 10th, 2019 4:24 PM
- OFFLINE - 141.6 hour(s)

Battle Rank 83 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
Level Progress (to 84): 57%
Level 100 Progress: 42% 356h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH SAS-R AF-4 Cyclone GD-22S MGR-L1 Promise AE NC6 Gauss SAW M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,352,927 MLG Score: 6677
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.748%33.373%116016120011,8934.068770.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.507%2.592A**1.891A++-0.486DHEAD ++ (~16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.702B++7.70.464B+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.244%0.92%2716412125,002252184719.7708271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.797%0.193C++-0.634D0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.567B+270.483B+41.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.475%78.406%0212142,15842215.11374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.588%1.269A0.705B++-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.41B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
7.9m185.7%513 (30.8k)432 (25.9k)4.1864122,2345,3114.406783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216209535.939%28.34%101803:277

43% Heavy Assault11% Infiltrator39% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 5:41 PMJul 5th, 2017 2:22 PMOct 14th, 2019 11:26 PM (1d) (PST)Oct 10th, 2019 12:45 PM (6d) (PST)Oct 10th, 2019 12:24 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1381919471.2160.2900.3442.4910.1266677

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,25111,46756,784731721149825,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
304.9h/12.7d 1,170 6,301 4,966 45.6k 217 882 2,308 20.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,857
Deaths:878
KDR:4.393
Accuracy:34.906% A++
HSR:35.261% A
GD-22S
A*
Kills:1,210
Deaths:344
KDR:3.517
Accuracy:34.763% A*
HSR:31.984% B**
MGR-L1 Promise AE
A++
Kills:1,177
Deaths:120
KDR:9.808
Accuracy:35.391% A++
HSR:33.900% B++
NC6 Gauss SAW
A**
Kills:1,174
Deaths:248
KDR:4.734
Accuracy:33.573% A**
HSR:33.646% A++
NS-15M AE
B**
Kills:463
Deaths:96
KDR:4.823
Accuracy:31.850% B**
HSR:34.125% B++
EM6
A*
Kills:451
Deaths:101
KDR:4.465
Accuracy:34.029% A*
HSR:34.590% A++
NS-15M2
A*
Kills:324
Deaths:74
KDR:4.378
Accuracy:34.293% A*
HSR:33.951% B**
MGR-L1 Promise
A*
Kills:186
Deaths:34
KDR:5.471
Accuracy:34.917% A*
HSR:38.172% A++
Kills:8,842
Deaths (as Heavy Assault):1,895
Deaths (to Heavy Assaults):1,443
KDR:4.66596
Kill Difference:6,947
Playtime:132.580 hours
Usage:43%
Score:3.542m
Score/min:445
Accuracy (listed only):34.215%
HSR (listed only):34.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,244
Deaths:299
KDR:4.161
Accuracy:35.106% A++
HSR:29.904% A++
GD-7F
A*
Kills:802
Deaths:174
KDR:4.609
Accuracy:35.321% A*
HSR:28.055% A+
AC-X11
A*
Kills:334
Deaths:97
KDR:3.443
Accuracy:36.588% A*
HSR:30.240% A+
AF-19 Mercenary
A*
Kills:254
Deaths:104
KDR:2.442
Accuracy:32.325% A*
HSR:22.047% C++
NS-11CP
C++
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C++
Razor GD-23
M
Kills:109
Deaths:17
KDR:6.412
Accuracy:34.768% A*
HSR:34.862% M
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
AF-4A Bandit AE
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:32.339% N/A
HSR:42% N/A
Kills:3,045
Deaths (as Light Assault):788
Deaths (to Light Assaults):1,055
KDR:3.86421
Kill Difference:2,257
Playtime:118.548 hours
Usage:39%
Score:3.050m
Score/min:429
Accuracy (listed only):33.629%
HSR (listed only):29.097%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:802
Deaths:174
KDR:4.609
Accuracy:35.321% A*
HSR:28.055% A+
AC-X11
A*
Kills:334
Deaths:97
KDR:3.443
Accuracy:36.588% A*
HSR:30.240% A+
AF-19 Mercenary
A*
Kills:254
Deaths:104
KDR:2.442
Accuracy:32.325% A*
HSR:22.047% C++
NS-11CP
C++
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C++
Razor GD-23
M
Kills:109
Deaths:17
KDR:6.412
Accuracy:34.768% A*
HSR:34.862% M
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
AF-4A Bandit AE
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:32.339% N/A
HSR:42% N/A
Kills:1,801
Deaths (as Engineer):489
Deaths (to Engineers):799
KDR:3.68303
Kill Difference:1,312
Playtime:13.077 hours
Usage:4%
Score:0.348m
Score/min:443
Accuracy (listed only):33.417%
HSR (listed only):28.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,987
Deaths:350
KDR:5.677
Accuracy:43.292% B++
HSR:77.101% B*
AF-4 Cyclone
A++
Kills:1,244
Deaths:299
KDR:4.161
Accuracy:35.106% A++
HSR:29.904% A++
NS-44P Commissioner
A
Kills:962
Deaths:610
KDR:1.577
Accuracy:46.591% B++
HSR:38.773% A
NS-357 Underboss
A++
Kills:247
Deaths:130
KDR:1.900
Accuracy:48.134% A
HSR:37.652% A++
NSX Daimyo
B+
Kills:171
Deaths:30
KDR:5.700
Accuracy:44.956% B+
HSR:93.567% C+
Kills:4,611
Deaths (as Infiltrator):1,419
Deaths (to Infiltrators):1,009
KDR:3.24947
Kill Difference:3,192
Playtime:33.834 hours
Usage:11%
Score:0.874m
Score/min:431
Accuracy (listed only):43.616%
HSR (listed only):55.399%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,244
Deaths:299
KDR:4.161
Accuracy:35.106% A++
HSR:29.904% A++
Carnage AR
A+
Kills:81
Deaths:18
KDR:4.500
Accuracy:32.505% A+
HSR:32.099% A+
Kills:1,325
Deaths (as Combat Medic):317
Deaths (to Combat Medics):519
KDR:4.17981
Kill Difference:1,008
Playtime:4.451 hours
Usage:1%
Score:0.069m
Score/min:260
Accuracy (listed only):33.806%
HSR (listed only):31.001%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:2,018
V. Kills:94 N/A
Deaths:116
KDR:17.397
Accuracy:62.543% B*
KPH:121.700 A*
VKPH:5.700 C**
M20 Mustang
A*
Kills:1,129
V. Kills:965 117%
Deaths:224
KDR:5.040
Accuracy:36.137% B*
KPH:29.600 A+
VKPH:25.300 A*
Breaker Rocket Pods
M+
Kills:1,127
V. Kills:111 N/A
Deaths:19
KDR:59.316
Accuracy:58.549% B**
KPH:346.800 M+
VKPH:34.200 A+
Vortek Rotary
A**
Kills:728
V. Kills:673 108%
Deaths:127
KDR:5.732
Accuracy:38.306% A
KPH:33.600 A
VKPH:31 A**
M20 Kestrel
M+
Kills:77
V. Kills:44 171%
Deaths:8
KDR:9.625
Accuracy:35.332% B*
KPH:64.300 M+
VKPH:36.700 A++
Kills:5,079 (3,952 + 0)
Deaths:494
KDR:10.281
VKDR:3.820
Vehicle Kills:1,887
Kill Difference:4,585
Playtime:80.804 hours
Usage:27%
Score:1.625m
Score/min:335
Piloting Accuracy:35.332%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,8733,8578784.393B*0.2134.906%A++35.261%A99.2A++N/A24938.9h7.8B**22.4B**
M30 Mustang AH 2,1122,01811617.397A++13.2162.543%B*N/A121.6A*5.7C**30216.6h5.9B+9.5B+
SAS-R 1,9881,9873505.677A1.4943.292%B++77.101%B*88.3A*N/A24022.5h1.8B*4.2B*
AF-4 Cyclone 1,2531,2442994.161A*0.0335.106%A++29.904%A++101.1MN/A24112.3h8.6B**24.4B*
GD-22S 1,2141,2103443.517B**0.6734.763%A*31.984%B**87.7A*N/A19813.8h8A23.1B**
MGR-L1 Promise AE 1,1881,1771209.808S5.6235.391%A++33.9%B++156.9M+1.5B++7097.5h10B*28.3B**
NC6 Gauss SAW 1,1821,1742484.734M*0.5533.573%A**33.646%A++97M++N/A24312.1h6.6B**19.6B**
M20 Mustang 2,0941,1292245.04A0.8536.137%B*N/A29.6A+25.3A*29038.1h66.1B++182.9B*
Breaker Rocket Pods 1,2381,1271959.316S55.1358.549%B**N/A341.5M+33.6A+9503.3h7.9A13.5B**
NS-44P Commissioner 9749626101.577B2.6146.591%B++38.773%A77.6B+1B**22812.4h3.1B+6.6B+
GD-7F 8108021744.609M**0.4235.321%A*28.055%A+97.8M+1A2518.2h9.6B**27.1B**
Vortek Rotary 1,4017281275.732A++1.5538.306%A1.648%C33.5A31A**34321.7h54.3B+141.8B*
NS-15M AE 463463964.823B**0.6431.85%B**34.125%B++100.7AN/A2144.6h9.6B*30.1B++
EM6 4554511014.465A++0.2834.029%A*34.59%A++98A*N/A2204.6h8.6B**25.3B*
AC-X11 336334973.443A**0.7436.588%A*30.24%A+98.2M*N/A2423.4h7.2B**19.7B**
NS-15M2 328324744.378A++0.1934.293%A*33.951%B**73.6B**N/A2164.4h9.2B**26.8B**
AF-19 Mercenary 2572541042.442A*1.7432.325%A*22.047%C++35.8B**N/A1347.1h9B**28B**
NS-357 Underboss 2472471301.9B**2.2948.134%A37.652%A++130M+N/A3891.9h3.1B**6.4B*
NS-11CP 201195842.321B+1.8728.317%C+24.615%C++16D--N/A3812.2h10B++35.4B+
MGR-L1 Promise 187186345.471M*1.2834.917%A*38.172%A++116.3MN/A3371.6h9.8B**27.9B**
NSX Daimyo 171171305.7B*1.5144.956%B+93.567%C+77.7B**N/A2662.2h2.7C+6C*
Shrike 231150483.125S1.0649.262%D-2%C-50A*27A*3353h4.4B**9B++
Carver AE 1271279990.127C4.0619.777%D**7.874%D--3.3C--N/A1038.1h1.4C7D*
NS Decimator 174126294.345S0.1652.482%D--1.587%C-63A++24B*3112h3.5B*6.7B+
Frag Grenade 1221181118N/A113.8132.076%F-N/A236D--8C+8140.5h4.5C-13.9D--
Razor GD-23 111109176.412S2.2334.768%A*34.862%M121.1S2.2S4210.9h8.5B**24.5B**
Carnage AR 8181184.5A*0.3132.505%A+32.099%A+67.5A++N/A2031.2h9.7A+29.8A
M20 Kestrel 1217789.625A*5.4435.332%B*1.299%C64.2M+36.7A++4211.2h39.5B**111.7B**
The Slasher 74731,3230.055C++4.1317.321%D*N/A1.5CN/A449.9h1.8B++10.1C+
Hardlight Dagger 63622,0730.03C+4.169.009%D**1.613%D-0.6C+N/A198h1.8B++19.7C--
MGR-C1 Charger 575787.125S2.9434.265%A21.053%C--114M++N/A2910.5h7.5A+22B**
AF-4A Bandit AE 5050510S5.8132.339%B**42%A*125M+N/A3090.4h6.7A+20.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52140.5h
NC9 A-Tross2590h
AE Nano-Armor Kit59,2390.8h
AE Medical Applicator36780.1h
Medical Kit7024,62217.4h
Medical Applicator42,7190.2h
Motion Spotter01030h
Nano-Armor Kit55,4100.7h

Check the help document for the dictionary if you want to learn more about words used here.


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