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Brigadier FakeAF[H] FakeAF
NC BR 81

KDR: 4.2

Score: 7.4m

Last Seen: Jun 16th, 2019 4:25 PM
- OFFLINE - 198.9 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 34
Level Progress (to 82): 98%
Level 100 Progress: 39% 375h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH SAS-R GD-22S MGR-L1 Promise AE NC6 Gauss SAW Breaker Rocket Pods M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,995,141 MLG Score: 6391
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.421%33.289%114615119510,5653.961380.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.528%2.587A**1.909A++-0.465DHEAD ++ (~16.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.702B++7.60.465B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.192%0.913%2698412064,819244182619.6694264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%0.192C++-0.627D0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.563B+27.60.479B+42.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.27%77.888%0212082,02638605.2487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.675%1.236B**0.698B+-0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.90.414B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 34
7.4m190.7%509 (30.5k)429 (25.7k)4.1950720,4304,8704.4281381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210189035.834%27.871%99903:336

42% Heavy Assault11% Infiltrator40% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 5:41 PMJul 5th, 2017 2:22 PMJun 22nd, 2019 1:44 PM (2d) (PST)Jun 16th, 2019 12:25 PM (8d) (PST)Jun 16th, 2019 12:25 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1331849491.1810.2820.3292.5000.1306391

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,99311,02856,965711720150825,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.3h/12d 1,135 5,694 4,567 43.3k 189 809 2,252 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,330
Deaths:765
KDR:4.353
Accuracy:34.560% A++
HSR:34.925% A
GD-22S
A*
Kills:1,210
Deaths:344
KDR:3.517
Accuracy:34.763% A*
HSR:31.984% A
MGR-L1 Promise AE
A++
Kills:1,177
Deaths:120
KDR:9.808
Accuracy:35.391% A++
HSR:33.900% B++
NC6 Gauss SAW
A**
Kills:1,169
Deaths:246
KDR:4.752
Accuracy:33.576% A**
HSR:33.619% A++
NS-15M AE
B**
Kills:450
Deaths:92
KDR:4.891
Accuracy:31.769% B**
HSR:33.333% B++
EM6
A*
Kills:440
Deaths:98
KDR:4.490
Accuracy:33.920% A*
HSR:34.773% A++
NS-15M2
A*
Kills:324
Deaths:74
KDR:4.378
Accuracy:34.293% A*
HSR:33.951% B**
MGR-L1 Promise
A*
Kills:184
Deaths:33
KDR:5.576
Accuracy:34.929% A*
HSR:38.587% A++
Kills:8,284
Deaths (as Heavy Assault):1,772
Deaths (to Heavy Assaults):1,312
KDR:4.67494
Kill Difference:6,512
Playtime:122.292 hours
Usage:42%
Score:3.212m
Score/min:438
Accuracy (listed only):34.150%
HSR (listed only):34.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:824
Deaths:211
KDR:3.905
Accuracy:33.894% A++
HSR:29.854% A++
GD-7F
A*
Kills:706
Deaths:150
KDR:4.707
Accuracy:35.197% A*
HSR:28.045% A+
AC-X11
A*
Kills:304
Deaths:87
KDR:3.494
Accuracy:36.030% A*
HSR:30.263% A+
AF-19 Mercenary
A*
Kills:251
Deaths:103
KDR:2.437
Accuracy:32.269% A*
HSR:22.311% C++
NS-11CP
C*
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C*
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
Kills:2,337
Deaths (as Light Assault):643
Deaths (to Light Assaults):972
KDR:3.63453
Kill Difference:1,694
Playtime:114.343 hours
Usage:40%
Score:2.938m
Score/min:428
Accuracy (listed only):33.328%
HSR (listed only):26.024%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:706
Deaths:150
KDR:4.707
Accuracy:35.197% A*
HSR:28.045% A+
AC-X11
A*
Kills:304
Deaths:87
KDR:3.494
Accuracy:36.030% A*
HSR:30.263% A+
AF-19 Mercenary
A*
Kills:251
Deaths:103
KDR:2.437
Accuracy:32.269% A*
HSR:22.311% C++
NS-11CP
C*
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C*
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
Kills:1,513
Deaths (as Engineer):432
Deaths (to Engineers):740
KDR:3.50231
Kill Difference:1,081
Playtime:12.769 hours
Usage:4%
Score:0.345m
Score/min:451
Accuracy (listed only):33.215%
HSR (listed only):25.257%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,855
Deaths:327
KDR:5.673
Accuracy:43.047% B++
HSR:76.442% B*
NS-44P Commissioner
A
Kills:877
Deaths:550
KDR:1.595
Accuracy:46.170% B+
HSR:38.655% A
AF-4 Cyclone
A++
Kills:824
Deaths:211
KDR:3.905
Accuracy:33.894% A++
HSR:29.854% A++
NS-357 Underboss
A*
Kills:220
Deaths:119
KDR:1.849
Accuracy:47.633% A
HSR:38.636% A*
NSX Daimyo
B+
Kills:171
Deaths:30
KDR:5.700
Accuracy:44.956% B+
HSR:93.567% C+
Kills:3,947
Deaths (as Infiltrator):1,237
Deaths (to Infiltrators):930
KDR:3.19078
Kill Difference:2,710
Playtime:32.182 hours
Usage:11%
Score:0.830m
Score/min:430
Accuracy (listed only):43.140%
HSR (listed only):55.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:824
Deaths:211
KDR:3.905
Accuracy:33.894% A++
HSR:29.854% A++
Carnage AR
A++
Kills:81
Deaths:18
KDR:4.500
Accuracy:32.505% A++
HSR:32.099% A++
Kills:905
Deaths (as Combat Medic):229
Deaths (to Combat Medics):471
KDR:3.95197
Kill Difference:676
Playtime:4.409 hours
Usage:2%
Score:0.069m
Score/min:261
Accuracy (listed only):33.199%
HSR (listed only):30.977%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,875
V. Kills:92 N/A
Deaths:114
KDR:16.447
Accuracy:62.545% B*
KPH:117.800 A*
VKPH:5.800 C**
Breaker Rocket Pods
M++
Kills:1,124
V. Kills:111 N/A
Deaths:19
KDR:59.158
Accuracy:58.548% B**
KPH:345.800 M++
VKPH:34.200 A+
M20 Mustang
A*
Kills:1,103
V. Kills:952 116%
Deaths:223
KDR:4.946
Accuracy:36.143% B*
KPH:29.300 A+
VKPH:25.300 A*
Vortek Rotary
M+
Kills:717
V. Kills:667 107%
Deaths:127
KDR:5.646
Accuracy:38.260% A
KPH:33.500 A+
VKPH:31.100 M+
M20 Kestrel
M+
Kills:77
V. Kills:44 171%
Deaths:8
KDR:9.625
Accuracy:35.516% B*
KPH:65.300 M+
VKPH:37.300 A*
Kills:4,896 (3,772 + 0)
Deaths:491
KDR:9.971
VKDR:3.800
Vehicle Kills:1,866
Kill Difference:4,405
Playtime:79.469 hours
Usage:28%
Score:1.597m
Score/min:335
Piloting Accuracy:35.516%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,3423,3307654.353B++0.1634.56%A++34.925%A95.7A++N/A24234.8h7.8B**22.6B**
M30 Mustang AH 1,9671,87511416.447A+12.2562.545%B*N/A117.9A*5.8C**29715.9h6.1B+9.7B+
SAS-R 1,8551,8553275.673B**1.4843.047%B++76.442%B*87.5A*N/A24121.2h1.8B**4.2B*
GD-22S 1,2141,2103443.517A0.6834.763%A*31.984%A87.7A*N/A19713.8h8A23.1B**
MGR-L1 Promise AE 1,1881,1771209.808S5.6135.391%A++33.9%B++156.9M++1.5B++7097.5h10B*28.3B**
NC6 Gauss SAW 1,1771,1692464.752M*0.5633.576%A**33.619%A++97.4M*N/A24212h6.6B**19.5B**
Breaker Rocket Pods 1,2351,1241959.158S54.9658.548%B**N/A340.6M++33.6A+9483.3h7.9A13.4B**
M20 Mustang 2,0551,1032234.946B**0.7536.143%B*N/A29.3A+25.3A*28937.7h66.7B++184.6B*
NS-44P Commissioner 8888775501.595B2.6046.17%B+38.655%A75.6B+N/A22411.6h3.1B+6.6B+
AF-4 Cyclone 8268242113.905A*0.2933.894%A++29.854%A++90.5A**N/A2189.1h8.6B*25.3B*
Vortek Rotary 1,3847171275.646A++1.4538.26%A1.674%C-33.5A+31.2M+34521.4h54.7B+142.9B*
GD-7F 7127061504.707M++0.5135.197%A*28.045%A+96.7M++N/A2537.3h9.7B**27.5B**
NS-15M AE 450450924.891A+0.7031.769%B**33.333%B++102.3A+N/A2134.4h9.5B*29.8B++
EM6 444440984.49A++0.2933.92%A*34.773%A++97.8A*N/A2174.5h8.6B**25.3B*
NS-15M2 328324744.378A+0.1834.293%A*33.951%B**73.6B**N/A2154.4h9.2B**26.8B**
AC-X11 306304873.494A**0.7036.03%A*30.263%A+95M*N/A2383.2h7.2B*20.1B*
AF-19 Mercenary 2542511032.437A*1.7632.269%A*22.311%C++35.9B**N/A1297h9.1B**28.1B*
NS-357 Underboss 2202201191.849B*2.3547.633%A38.636%A*122.2M+N/A3791.8h3.1B**6.4B**
NS-11CP 201195842.321B+1.8728.317%C+24.615%C*16D--N/A3812.2h10B+35.4B+
MGR-L1 Promise 185184335.576M*1.3834.929%A*38.587%A++115MN/A3261.6h9.7B**27.8B**
NSX Daimyo 171171305.7B*1.5044.956%B+93.567%C+77.7B**N/A2652.2h2.7C+6C*
Shrike 231150483.125S1.0749.262%D-2%C--50A*27A*3323h4.4B**9B++
Carver AE 1231239380.131C4.0619.543%D**8.13%D**3.4DN/A1136.3h1.4C--7.1D**
Frag Grenade 1151111111N/A106.8031.778%F-N/A277.5D-10B8090.4h4.5C-14.1D*
NS Decimator 13598204.9S0.7051.05%D*1.02%D-65.3A*24.7B**3301.5h3.2B**6.3B++
Carnage AR 8181184.5A**0.3032.505%A++32.099%A++67.5A++N/A1941.2h9.7A+29.8A
M20 Kestrel 1217789.625A*5.4335.516%B*1.299%C64.2M+36.7A*4281.2h39B*109.9B**
The Slasher 61611,1360.054C++4.1416.541%D*N/A1.4CN/A443.8h1.8B++10.9C+
MGR-C1 Charger 575787.125S2.9334.265%A21.053%C--114M*N/A2800.5h7.5A+22B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41940.4h
NC9 A-Tross2590h
AE Nano-Armor Kit59,0860.7h
AE Medical Applicator36580.1h
Medical Kit6574,21016.4h
Medical Applicator42,7190.2h
Motion Spotter0910h
Nano-Armor Kit55,4100.7h

Check the help document for the dictionary if you want to learn more about words used here.


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