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Maj. General FakeAF[H] FakeAF
NC BR 85

KDR: 4.18

Score: 8.4m

Last Seen: Dec 7th, 2019 7:08 PM
- OFFLINE - 22.7 hour(s)

Battle Rank 85 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 28
Level Progress (to 86): 10%
Level 100 Progress: 44% 335h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M30 Mustang AH AF-4 Cyclone GD-22S NC6 Gauss SAW MGR-L1 Promise AE M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,569,350 MLG Score: 6850
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.891%33.449%116716121112,9424.15340.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.548%2.643M1.854A++-0.466DHEAD ++ (~16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.704B++7.70.464B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.293%0.906%2674412235,075261186319.4444272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.782%0.207C++-0.615D0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.576B+26.90.493B+41.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.214%77.951%0212252,24544115.0907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.688%1.24B**0.704B++-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.90.416B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 28
8.4m185%522 (31.3k)440 (26.4k)4.1819123,5405,6294.3958185 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227225836.007%28.556%102803:237

44% Heavy Assault11% Infiltrator38% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 5:41 PMJul 5th, 2017 2:22 PMDec 8th, 2019 11:35 AM (13m) (PST)Dec 7th, 2019 3:21 PM (20h) (PST)Dec 7th, 2019 3:08 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1401969441.2380.2960.3542.5200.1246850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,41911,74756,672741821151726,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
316.9h/13.2d 1,204 6,722 5,302 47.9k 233 945 2,351 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,548
Deaths:1,003
KDR:4.534
Accuracy:35.112% A++
HSR:35.576% A
GD-22S
A*
Kills:1,210
Deaths:344
KDR:3.517
Accuracy:34.763% A*
HSR:31.984% B**
NC6 Gauss SAW
A**
Kills:1,205
Deaths:254
KDR:4.744
Accuracy:33.696% A**
HSR:33.361% A+
MGR-L1 Promise AE
A++
Kills:1,177
Deaths:120
KDR:9.808
Accuracy:35.391% A++
HSR:33.900% B++
NS-15M AE
B**
Kills:473
Deaths:97
KDR:4.876
Accuracy:31.911% B**
HSR:34.038% B++
EM6
A*
Kills:460
Deaths:104
KDR:4.423
Accuracy:34.195% A*
HSR:34.348% A+
NS-15M2
A++
Kills:330
Deaths:75
KDR:4.400
Accuracy:34.269% A++
HSR:34.546% B**
MGR-L1 Promise
A*
Kills:186
Deaths:34
KDR:5.471
Accuracy:34.917% A*
HSR:38.172% A++
Kills:9,589
Deaths (as Heavy Assault):2,031
Deaths (to Heavy Assaults):1,548
KDR:4.72132
Kill Difference:7,558
Playtime:139.723 hours
Usage:44%
Score:3.864m
Score/min:461
Accuracy (listed only):34.282%
HSR (listed only):34.490%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,297
Deaths:308
KDR:4.211
Accuracy:35.265% A++
HSR:30.069% A+
GD-7F
A*
Kills:977
Deaths:227
KDR:4.304
Accuracy:35.252% A*
HSR:27.226% B**
AC-X11
A*
Kills:334
Deaths:97
KDR:3.443
Accuracy:36.588% A*
HSR:30.240% A
AF-19 Mercenary
A++
Kills:254
Deaths:104
KDR:2.442
Accuracy:32.325% A++
HSR:22.047% C++
NS-11CP
C*
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C*
Razor GD-23
A**
Kills:109
Deaths:17
KDR:6.412
Accuracy:34.768% A++
HSR:34.862% A**
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
AF-4A Bandit AE
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:32.339% N/A
HSR:42% N/A
Kills:3,273
Deaths (as Light Assault):850
Deaths (to Light Assaults):1,123
KDR:3.85059
Kill Difference:2,423
Playtime:121.903 hours
Usage:38%
Score:3.150m
Score/min:431
Accuracy (listed only):33.640%
HSR (listed only):29.014%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:977
Deaths:227
KDR:4.304
Accuracy:35.252% A*
HSR:27.226% B**
AC-X11
A*
Kills:334
Deaths:97
KDR:3.443
Accuracy:36.588% A*
HSR:30.240% A
AF-19 Mercenary
A++
Kills:254
Deaths:104
KDR:2.442
Accuracy:32.325% A++
HSR:22.047% C++
NS-11CP
C*
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C*
Razor GD-23
A**
Kills:109
Deaths:17
KDR:6.412
Accuracy:34.768% A++
HSR:34.862% A**
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
AF-4A Bandit AE
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:32.339% N/A
HSR:42% N/A
Kills:1,976
Deaths (as Engineer):542
Deaths (to Engineers):836
KDR:3.64576
Kill Difference:1,434
Playtime:13.100 hours
Usage:4%
Score:0.348m
Score/min:443
Accuracy (listed only):33.408%
HSR (listed only):28.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,074
Deaths:371
KDR:5.590
Accuracy:43.010% B++
HSR:76.664% B*
AF-4 Cyclone
A++
Kills:1,297
Deaths:308
KDR:4.211
Accuracy:35.265% A++
HSR:30.069% A+
NS-44P Commissioner
A
Kills:1,032
Deaths:660
KDR:1.564
Accuracy:46.908% B+
HSR:38.566% A
NS-357 Underboss
A++
Kills:251
Deaths:131
KDR:1.916
Accuracy:48.407% A
HSR:37.849% A++
NSX Daimyo
B+
Kills:171
Deaths:30
KDR:5.700
Accuracy:44.956% B+
HSR:93.567% C+
Kills:4,825
Deaths (as Infiltrator):1,500
Deaths (to Infiltrators):1,056
KDR:3.21667
Kill Difference:3,325
Playtime:35.190 hours
Usage:11%
Score:0.916m
Score/min:434
Accuracy (listed only):43.709%
HSR (listed only):55.343%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,297
Deaths:308
KDR:4.211
Accuracy:35.265% A++
HSR:30.069% A+
Carnage AR
A+
Kills:81
Deaths:18
KDR:4.500
Accuracy:32.505% A+
HSR:32.099% A+
Kills:1,378
Deaths (as Combat Medic):326
Deaths (to Combat Medics):552
KDR:4.22699
Kill Difference:1,052
Playtime:4.464 hours
Usage:1%
Score:0.069m
Score/min:259
Accuracy (listed only):33.885%
HSR (listed only):31.084%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:2,066
V. Kills:96 N/A
Deaths:116
KDR:17.810
Accuracy:62.513% B*
KPH:121.900 A*
VKPH:5.700 C*
M20 Mustang
A*
Kills:1,150
V. Kills:977 118%
Deaths:224
KDR:5.134
Accuracy:36.174% B*
KPH:30 A
VKPH:25.500 A*
Breaker Rocket Pods
M*
Kills:1,127
V. Kills:111 N/A
Deaths:19
KDR:59.316
Accuracy:58.549% B**
KPH:346.800 M*
VKPH:34.200 A++
Vortek Rotary
A*
Kills:732
V. Kills:675 108%
Deaths:127
KDR:5.764
Accuracy:38.337% A
KPH:33.400 B**
VKPH:30.800 A*
M20 Kestrel
M
Kills:77
V. Kills:44 171%
Deaths:8
KDR:9.625
Accuracy:35.332% B*
KPH:64.300 M
VKPH:36.700 A++
Kills:5,152 (4,025 + 0)
Deaths:494
KDR:10.429
VKDR:3.852
Vehicle Kills:1,903
Kill Difference:4,658
Playtime:81.645 hours
Usage:26%
Score:1.643m
Score/min:335
Piloting Accuracy:35.332%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,5694,5481,0034.534B*0.3535.112%A++35.576%A103.6A++N/A26943.9h7.8B**22.2B**
SAS-R 2,0752,0743715.59B**1.4143.01%B++76.664%B*87.9A*N/A24123.6h1.8B*4.2B*
M30 Mustang AH 2,1622,06611617.81A13.6362.513%B*N/A121.5A*5.6C*30117h5.9B+9.5B+
AF-4 Cyclone 1,3061,2973084.211A*0.0335.265%A++30.069%A+102.9MN/A24412.6h8.5B*24.1B*
GD-22S 1,2141,2103443.517A0.6634.763%A*31.984%B**87.7A++N/A19913.8h8A23.1B**
NC6 Gauss SAW 1,2131,2052544.744A**0.5633.696%A**33.361%A+98M++N/A24612.3h6.6B**19.5B*
MGR-L1 Promise AE 1,1881,1771209.808S5.6335.391%A++33.9%B++156.9M1.5B+7097.5h10B*28.3B**
M20 Mustang 2,1271,1502245.134B**0.9536.174%B*N/A30A25.5A*29138.3h65.5B++181B*
Breaker Rocket Pods 1,2381,1271959.316S55.1358.549%B**N/A341.5M*33.6A+9503.3h7.9A13.5B**
NS-44P Commissioner 1,0461,0326601.564B2.6246.908%B+38.566%A78.8B+1.1A+23113.1h3.1C**6.5B+
GD-7F 9869772274.304M**0.1235.252%A*27.226%B**100.7M+N/A2599.7h9.4B**26.7B**
Vortek Rotary 1,4077321275.764B**1.5838.337%A1.639%C33.4B**30.8A*34321.9h54.6B+142.3B++
NS-15M AE 473473974.876A0.6931.911%B**34.038%B++102.8A+N/A2164.6h9.5B*29.9B++
EM6 4644601044.423A+0.2434.195%A*34.348%A+97.9A*N/A2214.7h8.7B**25.3B*
AC-X11 336334973.443A**0.7436.588%A*30.24%A98.2M++N/A2433.4h7.2B**19.7B*
NS-15M2 334330754.4A0.2234.269%A++34.546%B**73.3B*N/A2174.5h9.3B**27.2B*
AF-19 Mercenary 2572541042.442A*1.7432.325%A++22.047%C++35.8B*N/A1357.1h9B**28B*
NS-357 Underboss 2512511311.916B*2.2748.407%A37.849%A++125.5MN/A3902h3.1B**6.4B**
NS-11CP 201195842.321B+1.8628.317%C+24.615%C*16D--N/A3812.2h10B*35.4B+
MGR-L1 Promise 187186345.471M*1.2934.917%A*38.172%A++116.3MN/A3431.6h9.8B**27.9B**
NSX Daimyo 171171305.7B*1.5244.956%B+93.567%C+77.7B*N/A2672.2h2.7C+6C*
Shrike 231150483.125S1.0649.262%D-2%C-50A*27A*3353h4.4B**9B++
NS Decimator 205149383.921M++0.2653.45%D--1.342%D64.8A++24.3B**3292.3h3.5B*6.5B+
Carver AE 1271279990.127C+4.0519.777%D*7.874%D--3.3C-N/A1038.1h1.4C+7D
Frag Grenade 1291251125N/A120.8232.628%FN/A250D--8C+8340.5h4.4C13.6D--
Razor GD-23 111109176.412S2.2334.768%A++34.862%A**121.1S2.2S4310.9h8.5B**24.5B*
The Slasher 82811,5620.052C++4.1318.75%D*N/A1.4CN/A457.7h1.8B+9.7C+
Carnage AR 8181184.5A**0.3232.505%A+32.099%A+67.5A++N/A2061.2h9.7A29.8B**
M20 Kestrel 1217789.625A+5.4435.332%B*1.299%C64.2M36.7A++4211.2h39.5B*111.7B*
Hardlight Dagger 64632,1500.029C+4.159.319%D**1.587%D--0.6CN/A1100h1.8B+19.6D
MGR-C1 Charger 575787.125S2.9434.265%A21.053%C--114M++N/A2940.5h7.5A+22B**
AF-4A Bandit AE 5050510S5.8232.339%B**42%A**125MN/A3090.4h6.7A+20.8B**

Consumables
  Name Deaths Consumed Time Equipped
NC9 A-Tross2590h
Spawn Beacon52160.6h
AE Nano-Armor Kit59,2390.8h
AE Medical Applicator36780.1h
Medical Kit7354,90517.9h
Medical Applicator42,7190.2h
Motion Spotter01070h
Nano-Armor Kit55,4100.7h

Check the help document for the dictionary if you want to learn more about words used here.


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