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Maj. General FakeAF[H] FakeAF
NC BR 82

KDR: 4.19

Score: 7.6m

Last Seen: Aug 12th, 2019 4:41 PM
- OFFLINE - 323.8 hour(s)

Battle Rank 82 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 37
Level Progress (to 83): 72%
Level 100 Progress: 40% 366h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH SAS-R GD-22S MGR-L1 Promise AE NC6 Gauss SAW Breaker Rocket Pods M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,151,516 MLG Score: 6516
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.626%33.217%115015119911,2054.006080.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.563%2.592A**1.891A++-0.486DHEAD ++ (~15.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.702B++7.60.464B+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.197%0.91%2746412104,944246183020.0162270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.809%0.193C++-0.634D0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.567B+27.10.483B+42

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.444%78.103%0212122,08740015.20449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.603%1.269A0.705B++-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.41B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 37
7.6m187.8%511 (30.7k)430 (25.8k)4.1920221,3295,0884.4174582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214199435.887%27.976%100403:296

43% Heavy Assault11% Infiltrator39% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 5:41 PMJul 5th, 2017 2:22 PMAug 25th, 2019 4:07 AM (19h) (PST)Aug 12th, 2019 12:58 PM (13d) (PST)Aug 12th, 2019 12:41 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1361889481.2010.2870.3362.4960.1286516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,16111,28256,879721720150825,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
296h/12.3d 1,147 5,967 4,741 44.3k 207 835 2,270 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,659
Deaths:834
KDR:4.387
Accuracy:34.793% A++
HSR:34.736% A
GD-22S
A*
Kills:1,210
Deaths:344
KDR:3.517
Accuracy:34.763% A*
HSR:31.984% B**
MGR-L1 Promise AE
A++
Kills:1,177
Deaths:120
KDR:9.808
Accuracy:35.391% A++
HSR:33.900% B++
NC6 Gauss SAW
A**
Kills:1,170
Deaths:248
KDR:4.718
Accuracy:33.585% A**
HSR:33.675% A++
NS-15M AE
B**
Kills:463
Deaths:96
KDR:4.823
Accuracy:31.850% B**
HSR:34.125% B++
EM6
A*
Kills:448
Deaths:99
KDR:4.525
Accuracy:34.011% A*
HSR:34.821% A++
NS-15M2
A*
Kills:324
Deaths:74
KDR:4.378
Accuracy:34.293% A*
HSR:33.951% B**
MGR-L1 Promise
A*
Kills:186
Deaths:34
KDR:5.471
Accuracy:34.917% A*
HSR:38.172% A++
Kills:8,637
Deaths (as Heavy Assault):1,849
Deaths (to Heavy Assaults):1,381
KDR:4.67117
Kill Difference:6,788
Playtime:127.675 hours
Usage:43%
Score:3.370m
Score/min:440
Accuracy (listed only):34.200%
HSR (listed only):34.421%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:945
Deaths:239
KDR:3.954
Accuracy:34.608% A++
HSR:29.630% A++
GD-7F
A*
Kills:789
Deaths:169
KDR:4.669
Accuracy:35.296% A*
HSR:28.264% A+
AC-X11
A*
Kills:334
Deaths:97
KDR:3.443
Accuracy:36.588% A*
HSR:30.240% A+
AF-19 Mercenary
A++
Kills:251
Deaths:103
KDR:2.437
Accuracy:32.269% A++
HSR:22.311% C++
NS-11CP
C++
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C++
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
Kills:2,571
Deaths (as Light Assault):700
Deaths (to Light Assaults):1,007
KDR:3.67286
Kill Difference:1,871
Playtime:115.819 hours
Usage:39%
Score:2.983m
Score/min:429
Accuracy (listed only):33.557%
HSR (listed only):26.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:789
Deaths:169
KDR:4.669
Accuracy:35.296% A*
HSR:28.264% A+
AC-X11
A*
Kills:334
Deaths:97
KDR:3.443
Accuracy:36.588% A*
HSR:30.240% A+
AF-19 Mercenary
A++
Kills:251
Deaths:103
KDR:2.437
Accuracy:32.269% A++
HSR:22.311% C++
NS-11CP
C++
Kills:195
Deaths:84
KDR:2.321
Accuracy:28.317% C+
HSR:24.615% C++
MGR-C1 Charger
A
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.265% A
HSR:21.053% C--
Kills:1,626
Deaths (as Engineer):461
Deaths (to Engineers):773
KDR:3.52711
Kill Difference:1,165
Playtime:12.775 hours
Usage:4%
Score:0.346m
Score/min:451
Accuracy (listed only):33.347%
HSR (listed only):25.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,916
Deaths:339
KDR:5.652
Accuracy:43.251% B++
HSR:76.722% B*
AF-4 Cyclone
A++
Kills:945
Deaths:239
KDR:3.954
Accuracy:34.608% A++
HSR:29.630% A++
NS-44P Commissioner
A
Kills:919
Deaths:579
KDR:1.587
Accuracy:46.499% B++
HSR:38.520% A
NS-357 Underboss
A*
Kills:231
Deaths:124
KDR:1.863
Accuracy:47.820% A
HSR:37.662% A*
NSX Daimyo
B+
Kills:171
Deaths:30
KDR:5.700
Accuracy:44.956% B+
HSR:93.567% C+
Kills:4,182
Deaths (as Infiltrator):1,311
Deaths (to Infiltrators):964
KDR:3.18993
Kill Difference:2,871
Playtime:32.896 hours
Usage:11%
Score:0.848m
Score/min:430
Accuracy (listed only):43.427%
HSR (listed only):55.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:945
Deaths:239
KDR:3.954
Accuracy:34.608% A++
HSR:29.630% A++
Carnage AR
A+
Kills:81
Deaths:18
KDR:4.500
Accuracy:32.505% A+
HSR:32.099% A+
Kills:1,026
Deaths (as Combat Medic):257
Deaths (to Combat Medics):502
KDR:3.99222
Kill Difference:769
Playtime:4.427 hours
Usage:1%
Score:0.069m
Score/min:261
Accuracy (listed only):33.556%
HSR (listed only):30.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,987
V. Kills:92 N/A
Deaths:116
KDR:17.129
Accuracy:62.532% B*
KPH:121.800 A*
VKPH:5.600 C*
Breaker Rocket Pods
M+
Kills:1,127
V. Kills:111 N/A
Deaths:19
KDR:59.316
Accuracy:58.549% B**
KPH:346.800 M+
VKPH:34.200 A+
M20 Mustang
A*
Kills:1,111
V. Kills:955 116%
Deaths:224
KDR:4.960
Accuracy:36.110% B*
KPH:29.300 A
VKPH:25.200 A*
Vortek Rotary
M
Kills:719
V. Kills:668 107%
Deaths:127
KDR:5.661
Accuracy:38.228% A
KPH:33.500 A
VKPH:31.100 M
M20 Kestrel
M+
Kills:77
V. Kills:44 171%
Deaths:8
KDR:9.625
Accuracy:35.516% B*
KPH:65.300 M+
VKPH:37.300 A*
Kills:5,021 (3,894 + 0)
Deaths:494
KDR:10.164
VKDR:3.785
Vehicle Kills:1,870
Kill Difference:4,527
Playtime:80.126 hours
Usage:27%
Score:1.612m
Score/min:335
Piloting Accuracy:35.516%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,6743,6598344.387B*0.1934.793%A++34.736%A97.8A++N/A24537.4h7.8B**22.5B**
M30 Mustang AH 2,0791,98711617.129A+12.9462.532%B*N/A121.9A*5.6C*30216.3h5.9B+9.4B+
SAS-R 1,9171,9163395.652B**1.4643.251%B++76.722%B*87.9A*N/A24021.8h1.8B*4.2B*
GD-22S 1,2141,2103443.517B**0.6834.763%A*31.984%B**87.7A*N/A19813.8h8A23.1B**
MGR-L1 Promise AE 1,1881,1771209.808S5.6235.391%A++33.9%B++156.9M+1.5B++7097.5h10B*28.3B**
NC6 Gauss SAW 1,1781,1702484.718M*0.5333.585%A**33.675%A++97.5M++N/A24312h6.6B**19.6B**
Breaker Rocket Pods 1,2381,1271959.316S55.1258.549%B**N/A341.5M+33.6A+9503.3h7.9A13.5B**
M20 Mustang 2,0661,1112244.96B**0.7736.11%B*N/A29.3A25.2A*28937.9h66.6B++184.4B*
AF-4 Cyclone 9479452393.954A++0.2434.608%A++29.63%A++93.6A**N/A22210.1h8.6B**24.8B*
NS-44P Commissioner 9309195791.587B2.6146.499%B++38.52%A76.6B+N/A22512h3.1B+6.6B+
GD-7F 7977891694.669M**0.4835.296%A*28.264%A+98.6M+1A2548h9.6B**27.1B**
Vortek Rotary 1,3877191275.661A+1.4738.228%A1.669%C33.4A31.1M34521.5h54.6B+142.9B*
NS-15M AE 463463964.823B**0.6331.85%B**34.125%B++100.7AN/A2144.6h9.6B*30.1B++
EM6 452448994.525A++0.3334.011%A*34.821%A++97.4A*N/A2194.6h8.6B**25.3B*
AC-X11 336334973.443A**0.7536.588%A*30.24%A+98.2M*N/A2413.4h7.2B**19.7B**
NS-15M2 328324744.378A+0.1934.293%A*33.951%B**73.6B**N/A2154.4h9.2B**26.8B**
AF-19 Mercenary 2542511032.437A*1.7632.269%A++22.311%C++35.9B**N/A1307h9.1B**28.1B**
NS-357 Underboss 2312311241.863B*2.3347.82%A37.662%A*121.6MN/A3801.9h3.1B**6.5B**
NS-11CP 201195842.321B+1.8728.317%C+24.615%C++16D--N/A3812.2h10B++35.4B+
MGR-L1 Promise 187186345.471M*1.2834.917%A*38.172%A++116.3MN/A3301.6h9.8B**27.9B**
NSX Daimyo 171171305.7B*1.5144.956%B+93.567%C+77.7B**N/A2662.2h2.7C+6C*
Shrike 231150483.125S1.0749.262%D-2%C-50A*27A*3343h4.4B**9B++
Carver AE 1251259790.128C4.0619.551%D**8%D--3.3C--N/A1037.4h1.4C7.1D*
Frag Grenade 1161121112N/A107.8131.864%F-N/A280D-10C**8060.4h4.5C-14.2D*
NS Decimator 153111234.826S0.6352.521%D--N/A65.3A++24.7B**3121.7h3.4B*6.4B+
Carnage AR 8181184.5A*0.3132.505%A+32.099%A+67.5A++N/A2021.2h9.7A+29.8A
M20 Kestrel 1217789.625A*5.4335.516%B*1.299%C64.2M+36.7A++4281.2h39B**109.9B**
The Slasher 65651,2040.054C++4.1416.427%D*N/A1.4CN/A445.9h1.8B++10.7C+
Hardlight Dagger 61601,9890.03C+4.168.939%D**1.667%D-0.6C+N/A195h1.8B++20C--
MGR-C1 Charger 575787.125S2.9334.265%A21.053%C--114M++N/A2990.5h7.5A+22B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52020.5h
NC9 A-Tross2590h
AE Nano-Armor Kit59,2220.7h
AE Medical Applicator36780.1h
Medical Kit6804,42616.8h
Medical Applicator42,7190.2h
Motion Spotter0990h
Nano-Armor Kit55,4100.7h

Check the help document for the dictionary if you want to learn more about words used here.


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