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Sentinel World Champion FalIout[qEUq] FalIout
NC BR 75

KDR: 2.45

Score: 4.2m

Last Seen: Nov 14th, 2018 12:33 AM
- OFFLINE - 9.1 hour(s)

Battle Rank 75 - New Conglomerate on Emerald - Outfit Leader of Miller Refugees[qEUq] Miller Refugees
NC outfit on Emerald

Members: 50
Level Progress (to 76): 86%
Level 100 Progress: 22% 381h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS NC1 Gauss Rifle GR-22AE NS-15M AE Carnage AR C-4 AF-4AE Cyclone NS-44B Commissioner M30 Mustang AH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,615,041 MLG Score: 1291
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.89%27.562%741710074,1473.51143-1.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.535%1.143B**1.041B**-1.238D*HEAD ++ (~14.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.514B+9.80.315C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Refugees[qEUq] Miller Refugees
NC outfit on Emerald

Members: 50
4.2m987.8%642 (38.5k)542 (32.5k)2.452015,1102,0842.559575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101430419.9%23.973%47703:442

71% Combat Medic14% Engineer12% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2017 6:30 PMApr 1st, 2017 4:53 PMNov 14th, 2018 12:00 PM (16h) (PST)Nov 13th, 2018 9:37 PM (1d) (PST)Nov 13th, 2018 8:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3721871850.6570.2680.1576.6360.0151291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,33511,24611,08939169398132,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
129.6h/5.4d 224 1,225 3,410 51.6k 143 496 114 2.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:839
Deaths:175
KDR:4.794
Accuracy:27.317% B+
HSR:35.280% B**
Kills:839
Deaths (as Heavy Assault):175
Deaths (to Heavy Assaults):613
KDR:4.79429
Kill Difference:664
Playtime:15.726 hours
Usage:12%
Score:0.334m
Score/min:354
Accuracy (listed only):27.317%
HSR (listed only):35.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B+
Kills:162
Deaths:47
KDR:3.447
Accuracy:26.335% C--
HSR:27.778% B+
Kills:162
Deaths (as Light Assault):47
Deaths (to Light Assaults):411
KDR:3.44681
Kill Difference:115
Playtime:0.998 hours
Usage:1%
Score:0.014m
Score/min:238
Accuracy (listed only):26.335%
HSR (listed only):27.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:1,168
Deaths:557
KDR:2.097
Accuracy:27.575% B**
HSR:25.942% B*
GR-22AE
C
Kills:1,157
Deaths:470
KDR:2.462
Accuracy:26.190% C
HSR:20.743% C--
Carnage AR
A++
Kills:641
Deaths:257
KDR:2.494
Accuracy:25.927% B
HSR:31.669% A++
AF-4AE Cyclone
B+
Kills:162
Deaths:47
KDR:3.447
Accuracy:26.335% C--
HSR:27.778% B+
Kills:3,128
Deaths (as Combat Medic):1,331
Deaths (to Combat Medics):217
KDR:2.35011
Kill Difference:1,797
Playtime:91.900 hours
Usage:71%
Score:3.690m
Score/min:669
Accuracy (listed only):26.507%
HSR (listed only):26.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):263
KDR:0
Kill Difference:UNR
Playtime:18.786 hours
Usage:14%
Score:0.098m
Score/min:87
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B+
Kills:162
Deaths:47
KDR:3.447
Accuracy:26.335% C--
HSR:27.778% B+
NS-44B Commissioner
C**
Kills:120
Deaths:109
KDR:1.101
Accuracy:41.184% C**
HSR:23.333% C+
NS-357B Underboss
A**
Kills:60
Deaths:42
KDR:1.429
Accuracy:41.032% B+
HSR:46.667% A**
Kills:342
Deaths (as Infiltrator):198
Deaths (to Infiltrators):246
KDR:1.72727
Kill Difference:144
Playtime:1.045 hours
Usage:1%
Score:0.023m
Score/min:366
Accuracy (listed only):36.183%
HSR (listed only):32.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:82
Deaths:22
KDR:3.727
Accuracy:45.102% A+
HSR:20.732% A++
AF-41 Hacksaw
A
Kills:73
Deaths:22
KDR:3.318
Accuracy:46.473% A
HSR:13.699% C-
Kills:155
Deaths (as MAX Suit):22
Deaths (to MAX Suits):95
KDR:7.04545
Kill Difference:133
Playtime:1.127 hours
Usage:1%
Score:0.053m
Score/min:781
Accuracy (listed only):45.788%
HSR (listed only):17.215%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:105
V. Kills:3 N/A
Deaths:9
KDR:11.667
Accuracy:60.417% B+
KPH:93.800 A+
VKPH:2.700 D
Kills:105 (105 + 0)
Deaths:9
KDR:11.667
VKDR:0.333
Vehicle Kills:3
Kill Difference:96
Playtime:1.120 hours
Usage:1%
Score:0.018m
Score/min:275
Piloting Accuracy:60.417%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 1,1761,1685572.097B**0.3627.575%B**25.942%B*42.2AN/A12627.7h9.7B**35.2B**
GR-22AE 1,1581,1574702.462B+0.0126.19%C20.743%C--42.2C+N/A13227.4h10.8B+41.1B
NS-15M AE 8438391754.794A+2.3427.317%B+35.28%B**77.7B*N/A17310.8h10.3B+37.7B+
Carnage AR 6446412572.494B**0.0425.927%B31.669%A++50.9B**N/A48312.6h9.7A+37.3B*
C-4 4233691422.599B*0.1533.507%A+N/A184.5A**27C+12002h1B**3.1C*
AF-4AE Cyclone 162162473.447A++0.9926.335%C--27.778%B+60C*N/A2292.7h8.5B+32.4C*
NS-44B Commissioner 1201201091.101C++1.3541.184%C**23.333%C+42.9C+N/A1332.8h2.8B*6.9B+
M30 Mustang AH 108105911.667B++9.2160.417%B+N/A95.5A+2.7D2751.1h8C**13.3B
AF-41 Hacksaw 8482223.727B+1.2745.102%A+20.732%A++74.5M++1.8S2331.1h5.7B+12.6B**
AF-41 Hacksaw 7573223.318B0.8746.473%A13.699%C-66.4A**1.8M**1921.1h6.6C**14.2B**
NS-357B Underboss 6060421.429B1.0241.032%B+46.667%A**33.3CN/A1381.8h2.8A6.8B*
Hardlight Dagger 52521,9330.027C+2.4334.211%B+N/A0.5CN/A2108.6h1.5B**4.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35730.3h
AE Nano-Armor Kit66,7040.3h
Nanite Revive Grenade09120.3h
Medical Kit412630.3h
AE Medical Applicator10854,1823.4h
Nano-Armor Kit04010h
Medical Applicator21,2800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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