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Maj. General World Champion FalIout[qEUq] FalIout
NC BR 82

KDR: 2.54

Score: 11m

Last Seen: Jan 16th, 2019 12:13 AM
- OFFLINE - 65.2 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Emerald - Outfit Leader of Miller Refugees[qEUq] Miller Refugees
NC outfit on Emerald

Members: 63
Level Progress (to 83): 55%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-15M AE NC1 Gauss Rifle GR-22AE AF-4G Cyclone Carnage AR C-4 M30 Mustang AH AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,885,257 MLG Score: 1507
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.985%28.411%7671010125,5193.74169-1.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.371%1.163B**1.192B**-1.843F-HEAD ++ (~14.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.533B+9.40.339C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.081%20.339%5811021597290.819444590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.491F4.07S-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.608B+9.30.763B++37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Refugees[qEUq] Miller Refugees
NC outfit on Emerald

Members: 63
11m2008.3%1339 (80.3k)1135 (68.1k)2.537976,7842,6732.6636782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102242520.882%24.396%50903:373

64% Combat Medic13% Engineer21% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2017 6:30 PMApr 1st, 2017 4:53 PMJan 17th, 2019 4:51 AM (1d) (PST)Jan 15th, 2019 8:26 PM (3d) (PST)Jan 15th, 2019 8:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101892210.7000.2760.17114.4030.0171507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,60311,35213,251421710864168,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
161.5h/6.7d 336 1,655 4,054 139.6k 190 620 166 4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B++
Kills:1,171
Deaths:271
KDR:4.321
Accuracy:27.669% B+
HSR:33.390% B++
NC05 Jackhammer AE
B**
Kills:57
Deaths:14
KDR:4.071
Accuracy:57.231% B**
HSR:19.298% B+
Kills:1,228
Deaths (as Heavy Assault):285
Deaths (to Heavy Assaults):768
KDR:4.30877
Kill Difference:943
Playtime:33.743 hours
Usage:21%
Score:0.906m
Score/min:448
Accuracy (listed only):42.450%
HSR (listed only):26.344%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:900
Deaths:296
KDR:3.041
Accuracy:26.185% C+
HSR:29.889% A
AF-4AE Cyclone
B+
Kills:177
Deaths:53
KDR:3.340
Accuracy:26.679% C--
HSR:28.249% B+
Kills:1,077
Deaths (as Light Assault):349
Deaths (to Light Assaults):512
KDR:3.08596
Kill Difference:728
Playtime:1.089 hours
Usage:1%
Score:0.016m
Score/min:238
Accuracy (listed only):26.432%
HSR (listed only):29.069%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:1,168
Deaths:557
KDR:2.097
Accuracy:27.575% B**
HSR:25.942% B*
GR-22AE
C
Kills:1,157
Deaths:470
KDR:2.462
Accuracy:26.190% C
HSR:20.743% D
AF-4G Cyclone
A
Kills:900
Deaths:296
KDR:3.041
Accuracy:26.185% C+
HSR:29.889% A
Carnage AR
A++
Kills:641
Deaths:257
KDR:2.494
Accuracy:25.927% C**
HSR:31.669% A++
AF-4AE Cyclone
B+
Kills:177
Deaths:53
KDR:3.340
Accuracy:26.679% C--
HSR:28.249% B+
Kills:4,043
Deaths (as Combat Medic):1,633
Deaths (to Combat Medics):291
KDR:2.47581
Kill Difference:2,410
Playtime:103.269 hours
Usage:64%
Score:4.067m
Score/min:656
Accuracy (listed only):26.511%
HSR (listed only):27.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):331
KDR:0
Kill Difference:UNR
Playtime:20.322 hours
Usage:13%
Score:0.141m
Score/min:116
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A
Kills:900
Deaths:296
KDR:3.041
Accuracy:26.185% C+
HSR:29.889% A
AF-4AE Cyclone
B+
Kills:177
Deaths:53
KDR:3.340
Accuracy:26.679% C--
HSR:28.249% B+
NS-44B Commissioner
C*
Kills:120
Deaths:109
KDR:1.101
Accuracy:41.184% C*
HSR:23.333% C+
NS-44 Commissioner AE
A*
Kills:65
Deaths:54
KDR:1.204
Accuracy:44.472% B+
HSR:43.077% A*
NS-357B Underboss
M
Kills:60
Deaths:42
KDR:1.429
Accuracy:41.032% B+
HSR:46.667% M
NS-44 Commissioner
M**
Kills:60
Deaths:33
KDR:1.818
Accuracy:46.608% A
HSR:46.667% M**
Kills:1,382
Deaths (as Infiltrator):587
Deaths (to Infiltrators):321
KDR:2.35434
Kill Difference:795
Playtime:1.913 hours
Usage:1%
Score:5.822m
Score/min:50,711
Accuracy (listed only):37.693%
HSR (listed only):36.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:82
Deaths:22
KDR:3.727
Accuracy:45.102% A+
HSR:20.732% A++
AF-41 Hacksaw
A
Kills:73
Deaths:22
KDR:3.318
Accuracy:46.473% A
HSR:13.699% C
Kills:155
Deaths (as MAX Suit):22
Deaths (to MAX Suits):124
KDR:7.04545
Kill Difference:133
Playtime:1.127 hours
Usage:1%
Score:0.053m
Score/min:781
Accuracy (listed only):45.788%
HSR (listed only):17.215%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:196
V. Kills:5 N/A
Deaths:21
KDR:9.333
Accuracy:58.615% B
KPH:90.700 A
VKPH:2.300 D
Kills:196 (196 + 0)
Deaths:21
KDR:9.333
VKDR:0.238
Vehicle Kills:5
Kill Difference:175
Playtime:2.162 hours
Usage:1%
Score:0.034m
Score/min:263
Piloting Accuracy:58.615%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:59
V. Kills:3 N/A
Deaths:1
KDR:59
Accuracy:20.081% B+
KPH:187.500 M**
VKPH:9.500 S
Kills:59 (0 + 59)
Deaths:1
KDR:59
VKDR:3
Vehicle Kills:3
Kill Difference:58
Playtime:0.315 hours
Usage:0%
Score:0.014m
Score/min:758
Driving Accuracy:N/A%
Gunner Accuracy:20.081%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 1,1771,1712714.321B**1.7827.669%B+33.39%B++72.7B++N/A22916.1h10.7B+38.8B+
NC1 Gauss Rifle 1,1761,1685572.097B**0.4427.575%B**25.942%B*42AN/A12727.8h9.7B**35.2B**
GR-22AE 1,1581,1574702.462B+0.0826.19%C20.743%D42.2CN/A13327.4h10.8B+41.1C**
AF-4G Cyclone 9059002963.041B*0.5026.185%C+29.889%A62.9B+N/A19314.3h7.9B*30.3B+
Carnage AR 6446412572.494B**0.0425.927%C**31.669%A++50.9B**N/A48512.6h9.7A+37.3B*
C-4 4654071642.482B*0.0633.618%A+N/A169.6A*24.2C11242.4h1.1B*3.2B**
M30 Mustang AH 201196219.333B+6.8058.615%BN/A89.1A2.3D2622.2h7.3B+12.5B+
AF-4AE Cyclone 178177533.34A++0.8026.679%C--28.249%B+57.1C+N/A25963.1h8.3B+31.2C**
NS-44B Commissioner 1201201091.101C++1.4441.184%C*23.333%C+41.4C+N/A1332.9h2.8B*6.9B+
NS Decimator-B 13994263.615A++1.0872.494%B**1.064%D--78.3B*37.5B*5491.2h3.3B+4.6B*
AF-41 Hacksaw 8482223.727B+1.1945.102%A+20.732%A++74.5M++1.8S2351.1h5.7B+12.6B**
AF-41 Hacksaw 7573223.318B0.7846.473%A13.699%C66.4A**1.8M**2041.1h6.6C**14.2B**
NS-44 Commissioner AE 6565541.204C+1.3344.472%B+43.077%A*25DN/A58312.6h2.8B++6.3B++
NS-357B Underboss 6060421.429B1.1141.032%B+46.667%M33.3CN/A1381.8h2.8A+6.8B**
NS-44 Commissioner 6060331.818B*0.7246.608%A46.667%M**50B++N/A2701.2h2.6A5.7B**
M12 Kobalt 6259159S56.4620.081%B+20.339%B+196.7M**10S7540.3h9.3A++46.3B*
Hardlight Dagger 58581,9500.03C+2.5138.017%B++N/A0.5CN/A137109.8h1.6B*4.2B+
NC05 Jackhammer AE 5757144.071A*1.5357.231%B**19.298%B+71.3B+N/A2020.8h3.3B**5.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36470.3h
AE Nano-Armor Kit98,1880.4h
Nanite Revive Grenade01,1250.3h
Medical Kit835340.7h
AE Medical Applicator12059,1513.8h
Nano-Armor Kit04010h
Medical Applicator21,2800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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