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Disciple Fallguy[EZ1] Fallguy
VS BR 5

KDR: 0.98

Score: 36.1m

Last Seen: Feb 19th, 2019 5:24 PM
- OFFLINE - 55.4 hour(s)

Prestige 1, Battle Rank 5 - Vanu Sovereignty on Emerald - Outfit Leader of Take It EZ[EZ1] Take It EZ
VS outfit on Emerald

Members: 4
Level Progress (to 6): 98%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Serpent VE92 Tank Mine Solstice VE3 L100 Python HESH Supernova PC Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $61,299 MLG Score: 49
Fun Score: N/A
Cheeseburgers Flipped: 1624TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.978%17.86%3751110114,2050.4873670.495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.428%-0.018C+-0.435C--0.324C*HEAD ++ (~7.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.079C+14.5-0.012C+54.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.799%1.812%214510172,594122412572.11928206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.026%-1.179D*-0.515D1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.4-0.59D17.7-0.411C--43.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.632%2.358%573101972110994390.655455164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.062%-1.07D*-0.51D0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.353C**18.90.521B+57.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.789%77.551%571102114782030.17905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.036C+0.683B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.067C+3.2-0.007C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.268%12.5%572102010447400.219409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.325%-1.344D**-0.404C---0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.493D5-0.026C+14.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Take It EZ[EZ1] Take It EZ
VS outfit on Emerald

Members: 4
36.1m722.8%422 (25.3k)355 (21.3k)0.98259819,42419,7681.241915 (5)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102275811.687%11.28%13205:085

8% Combat Medic68% Engineer6% Light Assault12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:55 PMApr 24th, 2018 12:30 AMFeb 21st, 2019 5:36 PM (71m) (PST)Feb 19th, 2019 2:21 PM (2d) (PST)Feb 19th, 2019 1:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3181411770.1910.1950.0221.6750.04149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,1078,45710,65011121100221,328

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1693.3h/70.6d 5,126 2,191 20,828 170.2k 2,583 3,950 4,115 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:103
Deaths:221
KDR:0.466
Accuracy:16.274% D-
HSR:24.272% C+
Ursa
D-
Kills:73
Deaths:135
KDR:0.541
Accuracy:16.089% D*
HSR:17.808% D-
Kills:176
Deaths (as Heavy Assault):356
Deaths (to Heavy Assaults):5,602
KDR:0.49438
Kill Difference:180
Playtime:47.958 hours
Usage:3%
Score:0.740m
Score/min:257
Accuracy (listed only):16.181%
HSR (listed only):21.040%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,433
Deaths:2,483
KDR:0.577
Accuracy:22.288% C
HSR:18.423% C
Solstice VE3
C
Kills:1,187
Deaths:2,719
KDR:0.437
Accuracy:21.028% C
HSR:17.692% C
Solstice SF
C
Kills:255
Deaths:763
KDR:0.334
Accuracy:21.926% C
HSR:15.686% C
Pulsar C
C
Kills:216
Deaths:453
KDR:0.477
Accuracy:17.546% D*
HSR:20.833% C
NS-11C
D
Kills:204
Deaths:425
KDR:0.480
Accuracy:18.628% D--
HSR:15.196% D
Thanatos VE70
C+
Kills:52
Deaths:104
KDR:0.500
Accuracy:21.811% F-
HSR:15.385% C+
Nova
D--
Kills:52
Deaths:104
KDR:0.500
Accuracy:28.386% D**
HSR:9.615% D--
Kills:3,399
Deaths (as Engineer):7,051
Deaths (to Engineers):5,236
KDR:0.48206
Kill Difference:3,652
Playtime:1,146.154 hours
Usage:68%
Score:24.869m
Score/min:362
Accuracy (listed only):21.659%
HSR (listed only):16.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,433
Deaths:2,483
KDR:0.577
Accuracy:22.288% C
HSR:18.423% C
Solstice VE3
C
Kills:1,187
Deaths:2,719
KDR:0.437
Accuracy:21.028% C
HSR:17.692% C
Solstice SF
C
Kills:255
Deaths:763
KDR:0.334
Accuracy:21.926% C
HSR:15.686% C
Pulsar C
C
Kills:216
Deaths:453
KDR:0.477
Accuracy:17.546% D*
HSR:20.833% C
NS-11C
D
Kills:204
Deaths:425
KDR:0.480
Accuracy:18.628% D--
HSR:15.196% D
Thanatos VE70
C+
Kills:52
Deaths:104
KDR:0.500
Accuracy:21.811% F-
HSR:15.385% C+
Nova
D--
Kills:52
Deaths:104
KDR:0.500
Accuracy:28.386% D**
HSR:9.615% D--
Kills:3,399
Deaths (as Light Assault):7,051
Deaths (to Light Assaults):3,264
KDR:0.48206
Kill Difference:3,652
Playtime:100.705 hours
Usage:6%
Score:1.430m
Score/min:237
Accuracy (listed only):21.659%
HSR (listed only):16.119%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C-
Kills:449
Deaths:753
KDR:0.596
Accuracy:20.830% D
HSR:18.040% C-
Pulsar VS1
C+
Kills:292
Deaths:665
KDR:0.439
Accuracy:22.824% C+
HSR:16.781% D
CME
D
Kills:83
Deaths:147
KDR:0.565
Accuracy:23.479% D
HSR:8.434% F-
Thanatos VE70
C+
Kills:52
Deaths:104
KDR:0.500
Accuracy:21.811% F-
HSR:15.385% C+
Nova
D--
Kills:52
Deaths:104
KDR:0.500
Accuracy:28.386% D**
HSR:9.615% D--
Kills:928
Deaths (as Combat Medic):1,773
Deaths (to Combat Medics):1,882
KDR:0.52341
Kill Difference:845
Playtime:135.472 hours
Usage:8%
Score:2.590m
Score/min:319
Accuracy (listed only):23.466%
HSR (listed only):13.651%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:147
Deaths:171
KDR:0.860
Accuracy:34.789% D-
HSR:77.551% C+
NS-357 Underboss
D--
Kills:101
Deaths:231
KDR:0.437
Accuracy:23.386% F
HSR:12.871% D--
NS-44 Commissioner
C
Kills:64
Deaths:167
KDR:0.383
Accuracy:22.905% F
HSR:20.313% C
Kills:312
Deaths (as Infiltrator):569
Deaths (to Infiltrators):2,195
KDR:0.54833
Kill Difference:257
Playtime:52.242 hours
Usage:3%
Score:0.655m
Score/min:209
Accuracy (listed only):27.027%
HSR (listed only):36.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,236
Deaths:1,696
KDR:1.318
Accuracy:17.797% C
HSR:20.617% C+
Blueshift VM5
C+
Kills:2,053
Deaths:1,597
KDR:1.286
Accuracy:18.391% C
HSR:20.701% C+
Cosmos VM3
B*
Kills:523
Deaths:402
KDR:1.301
Accuracy:15.616% C+
HSR:24.092% B*
Cosmos VM3
B*
Kills:275
Deaths:192
KDR:1.432
Accuracy:16.591% C+
HSR:23.636% B*
Comet VM2
C-
Kills:208
Deaths:387
KDR:0.537
Accuracy:36.604% D
HSR:3.365% C-
Comet VM2
D--
Kills:161
Deaths:264
KDR:0.610
Accuracy:35.833% D--
HSR:1.863% D*
NS-10 Burster
B+
Kills:111
Deaths:195
KDR:0.569
Accuracy:24.350% D
HSR:9.009% B+
NS-10 Burster
C**
Kills:99
Deaths:195
KDR:0.508
Accuracy:24.009% D-
HSR:7.071% C**
Kills:5,666
Deaths (as MAX Suit):2,464
Deaths (to MAX Suits):1,379
KDR:2.29951
Kill Difference:3,202
Playtime:203.345 hours
Usage:12%
Score:5.830m
Score/min:478
Accuracy (listed only):23.649%
HSR (listed only):13.794%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:131
V. Kills:9 N/A
Deaths:30
KDR:4.367
Accuracy:31.879% D*
KPH:471,600 U
VKPH:32,400 U
Kills:131 (0 + 131)
Deaths:30
KDR:4.367
VKDR:0.300
Vehicle Kills:9
Kill Difference:101
Playtime:0.001 hours
Usage:0%
Score:0.047m
Score/min:1,415,850
Piloting Accuracy:N/A%
Gunner Accuracy:31.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:984
V. Kills:189 N/A
Deaths:297
KDR:3.313
Accuracy:53.199% B+
KPH:33.400 D
VKPH:6.400 C-
Skyguard
D
Kills:181
V. Kills:197 91%
Deaths:158
KDR:1.146
Accuracy:24.803% D
KPH:6.700 D--
VKPH:7.300 D
L100 Python AP
D
Kills:91
V. Kills:86 105%
Deaths:94
KDR:0.968
Accuracy:60.533% B+
KPH:14.400 D*
VKPH:13.600 D
Kills:1,256 (1,256 + 0)
Deaths:549
KDR:2.288
VKDR:0.860
Vehicle Kills:472
Kill Difference:707
Playtime:62.616 hours
Usage:4%
Score:0.734m
Score/min:195
Driving Accuracy:60.533%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:843
V. Kills:367 229%
Deaths:337
KDR:2.501
Accuracy:55.658% B++
KPH:18.400 C
VKPH:8 C+
Supernova FPC
C--
Kills:495
V. Kills:417 118%
Deaths:260
KDR:1.904
Accuracy:52.133% C+
KPH:15 D-
VKPH:12.700 C--
Saron HRB
D
Kills:243
V. Kills:167 145%
Deaths:108
KDR:2.250
Accuracy:31.774% D**
KPH:15.300 D-
VKPH:10.500 D
Proton II PPA
D*
Kills:59
V. Kills:2 N/A
Deaths:17
KDR:3.471
Accuracy:11.605% F-
KPH:21.600 D*
VKPH:0.700 D**
Kills:1,640 (1,338 + 302)
Deaths:722
KDR:2.271
VKDR:1.320
Vehicle Kills:953
Kill Difference:918
Playtime:97.468 hours
Usage:6%
Score:1.783m
Score/min:305
Driving Accuracy:52.133%
Gunner Accuracy:11.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:419
V. Kills:101 411%
Deaths:149
KDR:2.812
Accuracy:23.234% D**
KPH:31.100 D-
VKPH:7.500 D
M40 Fury
D--
Kills:57
V. Kills:11 N/A
Deaths:13
KDR:4.385
Accuracy:23.827% D**
KPH:18.900 D--
VKPH:3.600 D*
Kills:476 (0 + 476)
Deaths:162
KDR:2.938
VKDR:0.691
Vehicle Kills:112
Kill Difference:314
Playtime:16.509 hours
Usage:1%
Score:0.254m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:23.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 2,2632,2361,6961.318C-0.3417.797%C20.617%C+22.3DN/A116100.1h14.4B+80.7C*
Blueshift VM5 2,0872,0531,5971.286C-0.3018.391%C20.701%C+21.6DN/A11694.9h15.2B+82.8C*
Serpent VE92 1,4531,4332,4830.577C-0.4122.288%C18.423%C10.5D-N/A58136.7h13.4C++60.2C++
Tank Mine 2,4111,3578601.578C--0.6020.153%D--N/A49.7D*38.6D-89227.3h1.7B+8.5D--
Solstice VE3 1,2061,1872,7190.437C-0.5521.028%C17.692%C7.7DN/A39153.6h17.2C+81.7C+
L100 Python HESH 1,1739842973.313D2.3353.199%B+1.22%C33.4D6.4C-17829.5h3.7C+7C*
Supernova PC 1,2108433372.501C1.5255.658%B++1.779%C-18.4C8C+23845.9h5.1C*9.2B+
Proximity Mine 6286282412.606C1.6234.749%D-N/A67.5D*N/A3059.3h2C5.8D
Sticky Grenade 5885781578N/A577.0251.282%C+N/A722.5C-12.5C++42430.8h2.4C+4.6C++
Cosmos VM3 5385234021.301C0.3215.616%C+24.092%B*20.8C--N/A10525.1h14.7C+94.2C++
Supernova FPC 9124952601.904D0.9252.133%C+2.828%C*15D-12.6C--31333h5.7C+11C+
H-V45 4574497530.596C0.3920.83%D18.04%C-13DN/A7634.6h13C*62.2C+
M40 Fury 5204191492.812D1.8323.234%D**2.148%C*31D-7.5D26113.5h17.3C74.3D**
Pulsar VS1 2972926650.439C--0.5422.824%C+16.781%D6.5D--N/A3945h17.4D76C+
Cosmos VM3 2792751921.432C0.4516.591%C+23.636%B*19D-N/A9914.5h13C**78.6B
Solstice SF 2642557630.334D0.6521.926%C15.686%C5.4D--N/A1847.3h17.7D80.5D
Saron HRB 4102431082.25D1.2731.774%D**2.469%B*15.3D-10.5D51415.9h23.2C+73D-
MANA Anti-Personnel Turret 2262251871.203N/A0.2214.605%UN/A2250U10U7836200.1h32.4T*221.8T*
Pulsar C 2212164530.477C-0.5117.546%D*20.833%C10DN/A6921.5h12.6C+71.6C
Comet VM2 3142083870.537C0.4536.604%D3.365%C-6.6D-3.4C9131.5h25.3C+69.1C
NS-11C 2062044250.48D0.5018.628%D--15.196%D11.6DN/A7317.6h14.7C++79.1C+
Skyguard 3781811581.146D0.1624.803%D1.657%C6.7D--7.3D16526.9h188.8D*761.3D**
Spear Anti-Vehicle Phalanx Turret 255169325.281C4.3034.8%D--2.367%D-26.4D13.4D2826.4h7.5B+21.6C++
Comet VM2 2451612640.61C-0.3735.833%D--1.863%D*6.4D-3.3D-8825.2h29.9C+83.3C
V10 1501471710.86D-0.1234.789%D-77.551%C+6.7D*N/A5522h3.2D*9.2D*
L105 Zephyr 140131304.367C-3.3831.879%D*N/A1310U90U4719500.1h5.2B*16.5C++
Frag Grenade 1311291129N/A128.0244.521%C+N/A322.5D5C--28280.4h4.5C--10.2C
C-4 1661262380.529D0.4517.984%D*N/A9.9D**3.1F-22212.7h1.6C+9.1D-
NS-10 Burster 1851111950.569C--0.4124.35%D9.009%B+3.8D2.6D8629h138.7C++569.7C+
Orion VS54 1061032210.466D0.5216.274%D-24.272%C+10.8D-N/A1819.5h18.2D*112.1C
NS-357 Underboss 1041012310.437D0.5523.386%F12.871%D--11.6D--N/A768.7h4.4C+18.7D-
NS-10 Burster 177991950.508D0.4724.009%D-7.071%C**3.4D--2.7D7029h158.7C+661C-
L100 Python AP 17791940.968D0.0160.533%B+3.297%C*14.4D*13.7D4086.3h10.2D*16.9D
CME 84831470.565D0.4223.479%D8.434%F-16DN/A855.2h12.1B+51.5C*
Ursa 75731350.541D0.4416.089%D*17.808%D-16.2D-N/A914.5h12.3C+76.6C-
NS-44 Commissioner 67641670.383C--0.6022.905%F20.313%C6.9D--N/A529.3h5D-21.6D**
Proton II PPA 6159173.471D2.4911.605%F-3.39%B**21.9D*N/A1002.7h12.6D108.2F*
M40 Fury 6857134.385C3.4023.827%D**N/A19D--3.7D*2343h10.5B+44.1C++
M60-A Bulldog 6054318C++17.0236.125%D--3.704%B**20.8D2.3D1582.6h6.6C+18.4C--
Aspis Anti-Aircraft Phalanx Turret 11854222.455C1.4720.012%D-N/A7.7D9.1C2107h164.1C+820C
Thanatos VE70 52521040.5C-0.4821.811%F-15.385%C+10.4D-N/A945h4.1B++18.7D
Nova 52521040.5D0.4828.386%D**9.615%D--12.7D-N/A564.1h5.9D20.7D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret182061.1h
Motion Spotter1530.2h
Spawn Beacon554,2704.1h
Nano-Armor Kit1,8401,177,833270.1h
Nanite Revive Grenade03110.1h
Medical Applicator59986,36025.1h
M12 Kobalt03620h
Spitfire Auto-Turret621,6003.4h
Ammunition Package777,8994.7h
Shield Recharging Field401,0391h
Medical Kit10921.1h
Anti-Infantry MANA Turret427052.4h
Recon Detection Device426975h

Check the help document for the dictionary if you want to learn more about words used here.


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