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Director General FalloutTRinity[LPS] FalloutTRinity
NC BR 99

KDR: 2.01

Score: 35.7m

Last Seen: Jan 15th, 2019 9:42 PM
- OFFLINE - 104.9 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 109
Level Progress (to 100): 17%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS C-4 LA1 Anchor SAS-R Frag Grenade MGR-L1 Promise NS Baron G5AE MGR-S1 Gladius NS-7B PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $910,728 MLG Score: 728
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.157%26.894%7303099223,0612.28214-0.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.655%1.193B**0.957B*-1.322D**HEAD ++ (~13.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.554B+9.10.365C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.98%1.243%441310192,1725174004.20116542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.418%-0.784D--0.325C1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.619B+18.30.653B+42.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.276%3.004%59110212338191670.284493139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.796A++0.24C++-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++5.20.585B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.206%9.456%223510171,1215661921.98056581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.892%-0.362C-1.285A0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.618B+14.50.63B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.135%72.44%223110211,20198201.22301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.116A*0.348C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.90.403B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.852%15.038%2231102113376610.173629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.853B*0.229C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.48B+3.50.269C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 109
35.7m847.7%471 (28.3k)380 (22.8k)2.0104639,22419,5102.1975999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022221121.567%20.742%44704:5018

41% Combat Medic16% Engineer16% Heavy Assault18% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2015 1:18 AMSep 27th, 2018 3:19 PMJan 19th, 2019 8:13 PM (4h) (PST)Jan 15th, 2019 5:57 PM (4d) (PST)Jan 15th, 2019 5:42 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3251281970.4170.2070.0863.7430.025728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5037,65511,84825125225122,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1567.8h/65.3d 3,651 8,136 26,480 352.1k 2,232 4,552 2,312 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,207
Deaths:559
KDR:2.159
Accuracy:26.182% C**
HSR:28.583% B+
MGR-L1 Promise
B++
Kills:1,172
Deaths:510
KDR:2.298
Accuracy:27.236% B++
HSR:28.498% B+
EM6
A++
Kills:1,164
Deaths:536
KDR:2.172
Accuracy:27.474% B**
HSR:34.278% A++
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:372
KDR:3.124
Accuracy:27.468% B*
HSR:31.239% B**
NC6 Gauss SAW
A
Kills:1,159
Deaths:381
KDR:3.042
Accuracy:27.029% A
HSR:24.849% C**
NS-15M AE
B**
Kills:765
Deaths:170
KDR:4.500
Accuracy:26.706% C**
HSR:36.863% B**
NC05 Jackhammer AE
B**
Kills:349
Deaths:183
KDR:1.907
Accuracy:56.894% B**
HSR:19.484% B+
NC05 Jackhammer
A*
Kills:317
Deaths:141
KDR:2.248
Accuracy:60.928% A*
HSR:17.666% B++
NS-15MB
C+
Kills:152
Deaths:106
KDR:1.434
Accuracy:23.343% C-
HSR:28.947% C+
Kills:7,447
Deaths (as Heavy Assault):2,958
Deaths (to Heavy Assaults):5,564
KDR:2.51758
Kill Difference:4,489
Playtime:246.820 hours
Usage:16%
Score:6.052m
Score/min:409
Accuracy (listed only):33.695%
HSR (listed only):27.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
MGR-S1 Gladius
B*
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B*
NS-7B PDW
B**
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B++
HSR:24.100% B**
AF-4G Cyclone
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:28.978% B
HSR:34.335% A++
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
AF-4A Bandit
B**
Kills:950
Deaths:823
KDR:1.154
Accuracy:26.394% C**
HSR:28.105% B**
AF-4AE Cyclone
B+
Kills:854
Deaths:419
KDR:2.038
Accuracy:27.813% C
HSR:29.157% B+
AC-X11
A++
Kills:530
Deaths:235
KDR:2.255
Accuracy:28.933% B*
HSR:31.698% A++
GD-7F
A
Kills:330
Deaths:138
KDR:2.391
Accuracy:27.483% B++
HSR:26.364% A
AF-57 Piston
B**
Kills:133
Deaths:69
KDR:1.928
Accuracy:51.852% B**
HSR:15.038% B
AF-19 Mercenary
C+
Kills:101
Deaths:146
KDR:0.692
Accuracy:22.064% C+
HSR:15.842% D-
Kills:9,871
Deaths (as Light Assault):5,618
Deaths (to Light Assaults):3,475
KDR:1.75703
Kill Difference:4,253
Playtime:116.884 hours
Usage:7%
Score:2.210m
Score/min:315
Accuracy (listed only):32.638%
HSR (listed only):23.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
MGR-S1 Gladius
B*
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B*
NS-7B PDW
B**
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B++
HSR:24.100% B**
AF-4G Cyclone
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:28.978% B
HSR:34.335% A++
Carnage AR
B+
Kills:1,160
Deaths:837
KDR:1.386
Accuracy:24.439% C+
HSR:24.483% B+
Reaper DMR
C**
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.859% C+
HSR:26.488% C**
NC1 Gauss Rifle
B+
Kills:1,158
Deaths:774
KDR:1.496
Accuracy:25.404% B+
HSR:22.366% C*
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
GR-22AE
C+
Kills:1,153
Deaths:570
KDR:2.023
Accuracy:27.608% C+
HSR:23.764% C+
Gauss Rifle S
B+
Kills:1,152
Deaths:1,204
KDR:0.957
Accuracy:25.115% C+
HSR:24.132% B+
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
GR-22
B+
Kills:1,146
Deaths:678
KDR:1.690
Accuracy:25.666% C**
HSR:22.077% B+
AF-4AE Cyclone
B+
Kills:854
Deaths:419
KDR:2.038
Accuracy:27.813% C
HSR:29.157% B+
Gauss Prime
C++
Kills:186
Deaths:98
KDR:1.898
Accuracy:26.531% C+
HSR:24.194% C++
AF-57 Piston
B**
Kills:133
Deaths:69
KDR:1.928
Accuracy:51.852% B**
HSR:15.038% B
Kills:15,074
Deaths (as Combat Medic):9,424
Deaths (to Combat Medics):2,001
KDR:1.59953
Kill Difference:5,650
Playtime:640.754 hours
Usage:41%
Score:16.225m
Score/min:422
Accuracy (listed only):31.094%
HSR (listed only):23.466%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
AF-4A Bandit
B**
Kills:950
Deaths:823
KDR:1.154
Accuracy:26.394% C**
HSR:28.105% B**
AC-X11
A++
Kills:530
Deaths:235
KDR:2.255
Accuracy:28.933% B*
HSR:31.698% A++
GD-7F
A
Kills:330
Deaths:138
KDR:2.391
Accuracy:27.483% B++
HSR:26.364% A
AF-57 Piston
B**
Kills:133
Deaths:69
KDR:1.928
Accuracy:51.852% B**
HSR:15.038% B
AF-19 Mercenary
C+
Kills:101
Deaths:146
KDR:0.692
Accuracy:22.064% C+
HSR:15.842% D-
Kills:3,213
Deaths (as Engineer):2,053
Deaths (to Engineers):3,347
KDR:1.56503
Kill Difference:1,160
Playtime:256.982 hours
Usage:16%
Score:6.352m
Score/min:412
Accuracy (listed only):36.454%
HSR (listed only):21.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,201
Deaths:237
KDR:5.068
Accuracy:49.135% A+
HSR:72.440% B+
MGR-S1 Gladius
B*
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B*
NS-7B PDW
B**
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B++
HSR:24.100% B**
AF-4G Cyclone
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:28.978% B
HSR:34.335% A++
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
AF-4AE Cyclone
B+
Kills:854
Deaths:419
KDR:2.038
Accuracy:27.813% C
HSR:29.157% B+
NS-44 Commissioner AE
B++
Kills:459
Deaths:425
KDR:1.080
Accuracy:46.680% B++
HSR:24.837% C+
AF-18 Stalker
C**
Kills:390
Deaths:180
KDR:2.167
Accuracy:28.912% C**
HSR:18.718% C
NS-44 Commissioner
A
Kills:357
Deaths:211
KDR:1.692
Accuracy:44.920% B**
HSR:31.092% A
NS-44B Commissioner
B**
Kills:229
Deaths:155
KDR:1.477
Accuracy:46.519% B++
HSR:32.314% B**
NS-357B Underboss
A
Kills:148
Deaths:113
KDR:1.310
Accuracy:43.922% B*
HSR:33.784% A
LA8 Rebel
C*
Kills:105
Deaths:88
KDR:1.193
Accuracy:32.263% C*
HSR:18.095% C
NS-30B Vandal
A*
Kills:61
Deaths:12
KDR:5.083
Accuracy:45.585% A++
HSR:49.180% A*
Kills:9,608
Deaths (as Infiltrator):4,986
Deaths (to Infiltrators):2,709
KDR:1.927
Kill Difference:4,622
Playtime:281.899 hours
Usage:18%
Score:3.989m
Score/min:236
Accuracy (listed only):36.491%
HSR (listed only):31.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:640
Deaths:246
KDR:2.602
Accuracy:42.437% B**
HSR:15.156% C*
AF-41 Hacksaw
B**
Kills:598
Deaths:245
KDR:2.441
Accuracy:44.672% B**
HSR:17.893% B++
NCM3 Raven
A+
Kills:102
Deaths:81
KDR:1.259
Accuracy:51.209% A+
HSR:1.961% D
NCM3 Raven
A
Kills:92
Deaths:81
KDR:1.136
Accuracy:50.195% A
HSR:4.348% B**
Kills:1,432
Deaths (as MAX Suit):326.500
Deaths (to MAX Suits):1,099
KDR:4.38591
Kill Difference:1,105.500
Playtime:24.380 hours
Usage:2%
Score:0.874m
Score/min:597
Accuracy (listed only):47.128%
HSR (listed only):9.839%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,135
V. Kills:73 N/A
Deaths:155
KDR:7.323
Accuracy:53.660% C
KPH:76.900 B*
VKPH:4.900 C+
Breaker Rocket Pods
A++
Kills:699
V. Kills:71 N/A
Deaths:43
KDR:16.256
Accuracy:60.036% A
KPH:195.700 A++
VKPH:19.900 B+
M20 Mustang
C+
Kills:338
V. Kills:231 146%
Deaths:271
KDR:1.247
Accuracy:24.695% D--
KPH:11.800 C+
VKPH:8.100 C
Kills:2,172 (1,473 + 0)
Deaths:469
KDR:4.631
VKDR:0.800
Vehicle Kills:375
Kill Difference:1,703
Playtime:46.884 hours
Usage:3%
Score:0.682m
Score/min:242
Piloting Accuracy:24.695%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:233
V. Kills:149 155%
Deaths:30
KDR:7.767
Accuracy:59.276% B**
KPH:31 B*
VKPH:19.800 B**
Kills:233 (233 + 0)
Deaths:30
KDR:7.767
VKDR:4.967
Vehicle Kills:149
Kill Difference:203
Playtime:7.524 hours
Usage:0%
Score:0.161m
Score/min:357
Driving Accuracy:59.276%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:479
V. Kills:56 N/A
Deaths:36
KDR:13.306
Accuracy:40.251% B+
KPH:127 M+
VKPH:14.900 B+
M12 Kobalt
A++
Kills:240
V. Kills:6 N/A
Deaths:14
KDR:17.143
Accuracy:20.201% B+
KPH:125.900 A++
VKPH:3.100 B+
M12 Kobalt
S
Kills:183
V. Kills: N/A
Deaths:3
KDR:61
Accuracy:19.662% B+
KPH:213.500 S
VKPH:0 F
M40 Fury
M*
Kills:163
V. Kills:29 N/A
Deaths:11
KDR:14.818
Accuracy:43.492% B**
KPH:130.300 M*
VKPH:23.200 M+
M20 Basilisk
S
Kills:56
V. Kills:33 165%
Deaths:8
KDR:7
Accuracy:49.380% A
KPH:45.700 A*
VKPH:26.900 S
Kills:1,121 (0 + 1,121)
Deaths:72
KDR:15.569
VKDR:1.722
Vehicle Kills:124
Kill Difference:1,049
Playtime:9.012 hours
Usage:1%
Score:0.327m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:49.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1711,7967582.369B++0.3630.622%B**N/A169.4A*35.4B+106810.6h1.1B*3.5B*
LA1 Anchor 1,2121,2075592.159C+0.1526.182%C**28.583%B+37.5CN/A18432.2h9.5B+36.3B+
SAS-R 1,2011,2012375.068B*3.0649.135%A+72.44%B+44.2C**N/A13127.2h1.9B++3.9B*
Frag Grenade 1,2331,19611196N/A1,193.9960.844%A*N/A1196M++37S38321h2.2A+3.7A
MGR-L1 Promise 1,1791,1725102.298B++0.2927.236%B++28.498%B+56.9B+N/A15320.6h11.4B*41.9B++
NS Baron G5AE 1,1761,1696421.821B+0.1961.998%A+14.029%C48.7C**N/A14424h4.1B6.6C++
MGR-S1 Gladius 1,1761,1685312.2B+0.1931.458%B*28.51%B*46.9B+N/A11924.9h7.7B*24.6B*
NS-7B PDW 1,1751,1667301.597B+0.4129.158%B++24.1%B**33C**N/A8635.3h10.7B**36.7B+
AF-4G Cyclone 1,1711,1653253.585B**1.5728.978%B34.335%A++69.3B+N/A21116.8h7.2B**24.8B++
EM6 1,1691,1645362.172B+0.1627.474%B**34.278%A++52.2B+N/A14722.3h8.5B**31B++
NC6S Gauss SAW S 1,1641,1623723.124A+1.1127.468%B*31.239%B**57.8B+N/A15920.1h9B*32.6B+
Carnage AR 1,1621,1608371.386C++0.6224.439%C+24.483%B+22.7CN/A6451h11.4B*46.7B+
NC6 Gauss SAW 1,1621,1593813.042A++1.0327.029%A24.849%C**35.1BN/A13033h8.1B++30B++
Reaper DMR 1,1661,1599871.174C+0.8424.859%C+26.488%C**12.1D--N/A3596h8.8B+35.6B
NC1 Gauss Rifle 1,1631,1587741.496B+0.5125.404%B+22.366%C*24.2C++N/A7947.8h9.6A37.6B*
Blitz GD-10 1,1591,1574922.352A+0.3430.799%A18.496%B52.6AN/A14322h9.9A32.2B*
GR-22AE 1,1601,1535702.023C*0.0127.608%C+23.764%C+32.9C--N/A11035h10.8B+39.2B+
Gauss Rifle S 1,1621,1521,2040.957C+1.0525.115%C+24.132%B+13.9D-N/A3982.7h9.8B+39.2B+
AF-4 Cyclone 1,1551,1481,0681.075C+0.9424.728%C+20.819%B12.2D-N/A5593.8h9.6B+38.7B+
GR-22 1,1521,1466781.69B0.3225.666%C**22.077%B+26.7C+N/A7543h11.2B*43.7B++
M30 Mustang AH 1,2081,1351557.323B5.3153.66%C1.41%C++76.7B*4.9C+24814.8h5.3B++9.9B+
AF-4A Bandit 9649508231.154C+0.8626.394%C**28.105%B**10.3D--N/A26592.4h9.4B++35.7B+
Tank Mine 1,3099242294.035B*2.0221.574%D-N/A154B**64.2C++14636h1.2A5.7B+
AF-4AE Cyclone 8608544192.038B0.0327.813%C29.157%B+40.3CN/A12421.2h8.1B+29.3B
NS-15M AE 7697651704.5A2.4926.706%C**36.863%B**64.8B+N/A19111.8h10.4B+39.1B+
Breaker Rocket Pods 7706994316.256A14.2560.036%AN/A194.2A++19.7B+6823.6h9.1B**15.2B*
AF-41 Hacksaw 6436402462.602C++0.5942.437%B**15.156%C*43B*N/A15714.9h6.2C*14.6B*
AF-41 Hacksaw 6005982452.441C+0.4344.672%B**17.893%B++40.7B++N/A13714.7h7C++15.6B*
AC-X11 5305302352.255A0.2428.933%B*31.698%A++46.5B**N/A14911.4h7.6B*26.4B++
M40 Fury 5354793613.306B**11.3040.251%B+1.879%C+126.1M14.7B+5293.8h10B+24.8B++
NS-44 Commissioner AE 4594594251.08C+0.9346.68%B++24.837%C+4.1D**N/A12110.7h2.6B*5.5B*
AF-18 Stalker 3903901802.167B*0.1628.912%C**18.718%C29.5C+N/A7813.2h8.5A+29.3B*
NS-44 Commissioner 3573572111.692B++0.3244.92%B**31.092%A44.1B+N/A1498.1h2.4A+5.4B**
NC05 Jackhammer AE 3493491831.907C**0.1056.894%B**19.484%B+43.6CN/A1468h3.6B*6.3B++
M20 Mustang 5693382711.247C+0.7624.695%D--1.775%C11.8C+8.1C18428.6h80.9B+327.4B
GD-7F 3313301382.391A+0.3827.483%B++26.364%A45.8B*N/A1597.2h9.5B**34.6B*
NC05 Jackhammer 3193171412.248B*0.2460.928%A*17.666%B++50.3B+N/A2316.3h3.9B*6.3B*
M12 Kobalt 2462401417.143B+15.1320.201%B+21.667%B++126.3A++3.2B+4961.9h12A59.6B*
Titan-150 AP 382233307.767B5.7659.276%B**3.004%C++31.1B*19.9B**3577.5h5.2C+8.8B
NS-44B Commissioner 2292291551.477B++0.5346.519%B++32.314%B**11.6D-N/A3619.7h2.6B**5.5B++
The Slasher 2282286,7750.034C1.9842.337%B+1.316%D--0.6C-N/A2382.1h1.5B**3.5B+
Hardlight Dagger 2212198,5280.026C+1.9839.348%B*N/A0.3C-N/A1647.4h1.5B**3.9B+
Gauss Prime 186186981.898B0.1126.531%C+24.194%C++27.4DN/A1026.8h9B**33.8B++
M12 Kobalt 183183361S58.9919.662%B+22.951%B**203.3M**N/A7830.9h11.4A57.8B++
Hawk GD-68 2431711021.676A++0.3368.643%B*2.339%C37.2A*15.7B++2944.6h5.6B**8.2A
Sticky Grenade 1751701170N/A167.9958.083%B+N/A1700A+50M**45170.1h1.8B+3.1B+
C-4 ARX 195165523.173B++1.1635.945%A**N/A275M++50B*15740.6h0.9B*2.6A+
M40 Fury 1921631114.818A++12.8143.492%B**N/A125.4M++22.3M+6431.3h12B27.6B+
Bouncing Betty 1591591015.9S13.8939.082%C--N/A159B*N/A8291h2C+5.1C
NS-15MB 1541521061.434C0.5823.343%C-28.947%C+14.3D*N/A9410.6h13.4C57.4C+
NS-357B Underboss 1481481131.31C*0.7043.922%B*33.784%A17DN/A498.7h2.9A6.6B**
NS Decimator-B 205144871.655C++0.3665.987%C**N/A45C+19.1C+4413.2h4.3C+6.5C++
AF-57 Piston 134133691.928B++0.0851.852%B**15.038%B55.4B**N/A2092.4h3.5B*6.7B++
LA8 Rebel 105105881.193B+0.8232.263%C*18.095%C16.2DN/A556.5h4A12.5B*
NCM3 Raven 180102811.259B+0.7551.209%A+1.961%D16.5A*12.6M+2046.2h23.3B++45.4B**
AF-19 Mercenary 1061011460.692C+1.3222.064%C+15.842%D-6.5D-N/A10515.5h10.6B++47.9B+
NCM3 Raven 15692811.136B0.8750.195%A4.348%B**14.8A10.3A++1836.2h25.2B50.3B++
NS Decimator 11087214.143M**2.1373.574%A++4.598%A++87M*23B*9911h2.8A3.8A+
NS-30B Vandal 6361125.083A++3.0745.585%A++49.18%A*61B+2M**1281h3.1A+6.9B**
M20 Basilisk 895687A*4.9949.38%A3.571%D--46.7A**27.5S8411.2h81.1C*164.3B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22240.3h
Motion Spotter207,4372.9h
Snowman Soldier1840.1h
Spawn Beacon243,6412h
Nano-Armor Kit2236,0201.6h
AE Nano-Armor Kit83102,4036.1h
Nanite Revive Grenade07,6162.1h
Medical Kit6964,2826.5h
Deconstruction Tool0620h
AE Medical Applicator406219,74014.4h
Shield Recharging Field19621,1156.5h
Ammunition Package121,2320.6h
Medical Applicator20695,2656.5h
Hardlight Barrier61230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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