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Executor FalloutTRinity[LPS] FalloutTRinity
NC BR 130

KDR: 2.02

Score: 36.2m

Last Seen: May 23rd, 2019 7:03 PM
- OFFLINE - 96 hour(s)

Prestige 1, Battle Rank 100 (130 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS C-4 AF-4G Cyclone LA1 Anchor SAS-R Frag Grenade MGR-L1 Promise NS Baron G5AE MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $943,254 MLG Score: 754
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.195%27.127%73830118024,1492.3098-0.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.613%1.181B**0.965B*-1.261D**HEAD ++ (~13.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+9.10.361C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.893%1.233%435312072,1895274014.1537545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.455%-0.788D--0.332C-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.622B+18.20.656B+42.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.153%2.991%58112092348331670.280912139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.771A++0.267C*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++5.20.585B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.132%9.672%221512051,1275731931.96342581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.881%-0.375C-1.305A0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.622B+14.50.636B+30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.135%72.44%221112091,201100901.18911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.124A*0.348C**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.90.405B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.357%18.272%2211120930179530.378141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.819B++0.727B++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.60.262C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.2m820.3%470 (28.2k)377 (22.6k)2.0220940,65020,1032.20529130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210229121.745%20.987%45604:4720

40% Combat Medic16% Engineer16% Heavy Assault18% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2015 1:18 AMSep 27th, 2018 3:19 PMJun 10th, 2019 1:01 AM (15d) (PST)May 23rd, 2019 5:04 PM (32d) (PST)May 23rd, 2019 3:03 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3281291990.4240.2090.0893.6750.024754

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6717,71911,95225135221122,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1599.3h/66.6d 3,683 8,531 26,816 352.7k 2,263 4,653 2,345 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,207
Deaths:559
KDR:2.159
Accuracy:26.182% C*
HSR:28.583% B+
MGR-L1 Promise
B++
Kills:1,172
Deaths:510
KDR:2.298
Accuracy:27.236% B++
HSR:28.498% B+
NS-15M AE
B**
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:27.222% B
HSR:36.333% B**
EM6
A++
Kills:1,164
Deaths:536
KDR:2.172
Accuracy:27.474% B**
HSR:34.278% A++
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:372
KDR:3.124
Accuracy:27.468% B++
HSR:31.239% B**
NC6 Gauss SAW
A
Kills:1,159
Deaths:381
KDR:3.042
Accuracy:27.029% A
HSR:24.849% C**
NS-15MB
C+
Kills:152
Deaths:106
KDR:1.434
Accuracy:23.343% C--
HSR:28.947% C+
Kills:7,183
Deaths (as Heavy Assault):2,749
Deaths (to Heavy Assaults):5,718
KDR:2.61295
Kill Difference:4,434
Playtime:256.405 hours
Usage:16%
Score:6.206m
Score/min:403
Accuracy (listed only):26.565%
HSR (listed only):30.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,266
Deaths:387
KDR:3.271
Accuracy:28.532% C*
HSR:33.570% A++
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
MGR-S1 Gladius
B**
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B**
AF-4AE Cyclone
B+
Kills:1,167
Deaths:568
KDR:2.055
Accuracy:27.946% C
HSR:29.306% B+
NS-7B PDW
B**
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B++
HSR:24.100% B**
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
AF-4A Bandit
B*
Kills:951
Deaths:823
KDR:1.156
Accuracy:26.397% C*
HSR:28.076% B*
GD-7F
A+
Kills:537
Deaths:215
KDR:2.498
Accuracy:27.756% B++
HSR:28.492% A+
AC-X11
A++
Kills:530
Deaths:235
KDR:2.255
Accuracy:28.933% B*
HSR:31.698% A++
AF-57 Piston
B**
Kills:301
Deaths:140
KDR:2.150
Accuracy:51.357% B**
HSR:18.272% B**
AF-19 Mercenary
B+
Kills:163
Deaths:177
KDR:0.921
Accuracy:24.278% B+
HSR:23.313% B
Kills:10,723
Deaths (as Light Assault):6,008
Deaths (to Light Assaults):3,615
KDR:1.78479
Kill Difference:4,715
Playtime:132.577 hours
Usage:8%
Score:2.529m
Score/min:318
Accuracy (listed only):32.778%
HSR (listed only):24.890%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:1,266
Deaths:387
KDR:3.271
Accuracy:28.532% C*
HSR:33.570% A++
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
MGR-S1 Gladius
B**
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B**
AF-4AE Cyclone
B+
Kills:1,167
Deaths:568
KDR:2.055
Accuracy:27.946% C
HSR:29.306% B+
NS-7B PDW
B**
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B++
HSR:24.100% B**
Carnage AR
B+
Kills:1,160
Deaths:837
KDR:1.386
Accuracy:24.439% C+
HSR:24.483% B+
Reaper DMR
C**
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.859% C+
HSR:26.488% C**
NC1 Gauss Rifle
B+
Kills:1,158
Deaths:774
KDR:1.496
Accuracy:25.404% B+
HSR:22.366% C*
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
GR-22AE
C+
Kills:1,153
Deaths:570
KDR:2.023
Accuracy:27.608% C+
HSR:23.764% C
Gauss Rifle S
B+
Kills:1,152
Deaths:1,204
KDR:0.957
Accuracy:25.115% C+
HSR:24.132% B+
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
GR-22
B+
Kills:1,146
Deaths:678
KDR:1.690
Accuracy:25.666% C**
HSR:22.077% B+
AF-57 Piston
B**
Kills:301
Deaths:140
KDR:2.150
Accuracy:51.357% B**
HSR:18.272% B**
Gauss Prime
C++
Kills:186
Deaths:98
KDR:1.898
Accuracy:26.531% C+
HSR:24.194% C++
Kills:15,656
Deaths (as Combat Medic):9,706
Deaths (to Combat Medics):2,076
KDR:1.61302
Kill Difference:5,950
Playtime:640.871 hours
Usage:40%
Score:16.226m
Score/min:422
Accuracy (listed only):31.040%
HSR (listed only):23.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
AF-4A Bandit
B*
Kills:951
Deaths:823
KDR:1.156
Accuracy:26.397% C*
HSR:28.076% B*
GD-7F
A+
Kills:537
Deaths:215
KDR:2.498
Accuracy:27.756% B++
HSR:28.492% A+
AC-X11
A++
Kills:530
Deaths:235
KDR:2.255
Accuracy:28.933% B*
HSR:31.698% A++
AF-57 Piston
B**
Kills:301
Deaths:140
KDR:2.150
Accuracy:51.357% B**
HSR:18.272% B**
AF-19 Mercenary
B+
Kills:163
Deaths:177
KDR:0.921
Accuracy:24.278% B+
HSR:23.313% B
Kills:3,651
Deaths (as Engineer):2,232
Deaths (to Engineers):3,420
KDR:1.63575
Kill Difference:1,419
Playtime:257.416 hours
Usage:16%
Score:6.357m
Score/min:412
Accuracy (listed only):36.786%
HSR (listed only):23.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:1,266
Deaths:387
KDR:3.271
Accuracy:28.532% C*
HSR:33.570% A++
SAS-R
A+
Kills:1,201
Deaths:237
KDR:5.068
Accuracy:49.135% A+
HSR:72.440% B+
MGR-S1 Gladius
B**
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B**
AF-4AE Cyclone
B+
Kills:1,167
Deaths:568
KDR:2.055
Accuracy:27.946% C
HSR:29.306% B+
NS-7B PDW
B**
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B++
HSR:24.100% B**
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
NS-44 Commissioner AE
B++
Kills:459
Deaths:425
KDR:1.080
Accuracy:46.680% B++
HSR:24.837% C+
AF-18 Stalker
C**
Kills:390
Deaths:180
KDR:2.167
Accuracy:28.912% C**
HSR:18.718% C
NS-44 Commissioner
A
Kills:357
Deaths:211
KDR:1.692
Accuracy:44.920% B**
HSR:31.092% A
NS-44B Commissioner
B**
Kills:229
Deaths:155
KDR:1.477
Accuracy:46.519% B*
HSR:32.314% B**
NS-357B Underboss
B**
Kills:150
Deaths:115
KDR:1.304
Accuracy:43.907% B++
HSR:34% B**
LA8 Rebel
C*
Kills:105
Deaths:88
KDR:1.193
Accuracy:32.263% C*
HSR:18.095% C-
NS-30B Vandal
A*
Kills:61
Deaths:12
KDR:5.083
Accuracy:45.585% A++
HSR:49.180% A*
Kills:10,024
Deaths (as Infiltrator):5,199
Deaths (to Infiltrators):2,785
KDR:1.92806
Kill Difference:4,825
Playtime:281.899 hours
Usage:18%
Score:3.989m
Score/min:236
Accuracy (listed only):36.467%
HSR (listed only):31.106%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:642
Deaths:246
KDR:2.610
Accuracy:42.396% B**
HSR:15.109% C*
AF-41 Hacksaw
B**
Kills:600
Deaths:245
KDR:2.449
Accuracy:44.615% B**
HSR:18% B*
NCM3 Raven
A+
Kills:102
Deaths:81
KDR:1.259
Accuracy:51.209% A+
HSR:1.961% D
NCM3 Raven
A
Kills:92
Deaths:81
KDR:1.136
Accuracy:50.195% A
HSR:4.348% B**
Kills:1,436
Deaths (as MAX Suit):326.500
Deaths (to MAX Suits):1,126
KDR:4.39816
Kill Difference:1,109.500
Playtime:24.429 hours
Usage:2%
Score:0.875m
Score/min:597
Accuracy (listed only):47.104%
HSR (listed only):9.854%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,150
V. Kills:73 N/A
Deaths:157
KDR:7.325
Accuracy:53.676% C
KPH:77.200 B*
VKPH:4.900 C+
Breaker Rocket Pods
A
Kills:701
V. Kills:71 N/A
Deaths:43
KDR:16.302
Accuracy:60.064% A
KPH:196.200 A
VKPH:19.900 B
M20 Mustang
C+
Kills:338
V. Kills:231 146%
Deaths:275
KDR:1.229
Accuracy:24.588% D--
KPH:11.700 C+
VKPH:8 C
Kills:2,189 (1,488 + 0)
Deaths:475
KDR:4.608
VKDR:0.789
Vehicle Kills:375
Kill Difference:1,714
Playtime:47.322 hours
Usage:3%
Score:0.684m
Score/min:241
Piloting Accuracy:24.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:234
V. Kills:149 156%
Deaths:32
KDR:7.313
Accuracy:59.153% B**
KPH:30.800 B++
VKPH:19.600 B**
Kills:234 (234 + 0)
Deaths:32
KDR:7.313
VKDR:4.656
Vehicle Kills:149
Kill Difference:202
Playtime:7.589 hours
Usage:0%
Score:0.162m
Score/min:355
Driving Accuracy:59.153%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:479
V. Kills:56 N/A
Deaths:36
KDR:13.306
Accuracy:40.251% B+
KPH:127 M
VKPH:14.900 B++
M12 Kobalt
A++
Kills:244
V. Kills:6 N/A
Deaths:14
KDR:17.429
Accuracy:20.194% B+
KPH:123.500 A++
VKPH:3 B
M12 Kobalt
M**
Kills:185
V. Kills: N/A
Deaths:3
KDR:61.667
Accuracy:19.661% B+
KPH:214.700 M**
VKPH:0 F
M40 Fury
M*
Kills:163
V. Kills:29 N/A
Deaths:11
KDR:14.818
Accuracy:43.492% B*
KPH:130.300 M*
VKPH:23.200 M+
M20 Basilisk
S
Kills:56
V. Kills:33 165%
Deaths:8
KDR:7
Accuracy:49.290% A
KPH:45.400 A*
VKPH:26.700 S
Kills:1,127 (0 + 1,127)
Deaths:72
KDR:15.653
VKDR:1.722
Vehicle Kills:124
Kill Difference:1,055
Playtime:9.094 hours
Usage:1%
Score:0.329m
Score/min:603
Driving Accuracy:N/A%
Gunner Accuracy:49.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1751,8007582.375B++0.3530.67%B*N/A169.8A*35.4B+107110.6h1.1B*3.5B**
AF-4G Cyclone 1,2721,2663873.271B*1.2528.532%C*33.57%A++68.8B+N/A22018.4h7.3B**25.6B++
LA1 Anchor 1,2121,2075592.159C+0.1426.182%C*28.583%B+37.5CN/A18632.2h9.5B+36.3B+
SAS-R 1,2011,2012375.068B*3.0549.135%A+72.44%B+44.2C**N/A13127.2h1.9B++3.9B*
Frag Grenade 1,2331,19611196N/A1,193.9860.844%A*N/A1196M++37S38431h2.2A+3.7A
MGR-L1 Promise 1,1791,1725102.298B++0.2827.236%B++28.498%B+56.9B+N/A15420.6h11.4B*41.9B++
NS Baron G5AE 1,1761,1696421.821B+0.2061.998%A+14.029%C48.7C*N/A14424h4.1C**6.6C++
MGR-S1 Gladius 1,1761,1685312.2B++0.1831.458%B*28.51%B**46.9B+N/A11924.9h7.7B*24.6B++
AF-4AE Cyclone 1,1761,1675682.055B0.0327.946%C29.306%B+44.5CN/A12526.2h8.2B++29.3B
NS-15M AE 1,1741,1672854.095B**2.0727.222%B36.333%B**60.5C*N/A16519.3h10.7B+39.4B+
NS-7B PDW 1,1751,1667301.597B*0.4329.158%B++24.1%B**33C*N/A8635.3h10.7B**36.7B++
EM6 1,1691,1645362.172B+0.1527.474%B**34.278%A++52.2B+N/A14722.3h8.5B**31B++
NC6S Gauss SAW S 1,1641,1623723.124A+1.1027.468%B++31.239%B**57.8B+N/A15920.1h9B++32.6B+
Carnage AR 1,1621,1608371.386C++0.6424.439%C+24.483%B+22.7C-N/A6451h11.4B*46.7B+
NC6 Gauss SAW 1,1621,1593813.042A++1.0227.029%A24.849%C**35.1C**N/A13233h8.1B++30B++
Reaper DMR 1,1661,1599871.174C+0.8524.859%C+26.488%C**12.1D--N/A3596h8.8B+35.6B
NC1 Gauss Rifle 1,1631,1587741.496B+0.5325.404%B+22.366%C*24.2C+N/A7947.8h9.6A37.6B*
Blitz GD-10 1,1591,1574922.352A0.3330.799%A18.496%B52.6AN/A14322h9.9A32.2B*
GR-22AE 1,1601,1535702.023C*0.0027.608%C+23.764%C32.9DN/A11035h10.8B+39.2B
Gauss Rifle S 1,1621,1521,2040.957C+1.0725.115%C+24.132%B+13.9D-N/A3982.8h9.8B+39.2B+
M30 Mustang AH 1,2231,1501577.325C**5.3053.676%C1.391%C++77.2B*4.9C+24714.9h5.3B++9.9B+
AF-4 Cyclone 1,1551,1481,0681.075C+0.9524.728%C+20.819%B12.2D-N/A5593.8h9.6B+38.7B+
GR-22 1,1521,1466781.69B0.3325.666%C**22.077%B+26.7CN/A7543h11.2B*43.7B++
AF-4A Bandit 9659518231.156C+0.8726.397%C*28.076%B*10.3D--N/A26592.4h9.4B++35.7B+
Tank Mine 1,3099242294.035B++2.0121.573%D-N/A154B**64.2C++14626h1.2A5.7B
Breaker Rocket Pods 7727014316.302A14.2860.064%AN/A194.7A19.7B6843.6h9.2B**15.2B*
AF-41 Hacksaw 6456422462.61C++0.5942.396%B**15.109%C*43.1B*N/A15714.9h6.2B14.6B*
AF-41 Hacksaw 6026002452.449C++0.4344.615%B**18%B*40.5B++N/A13714.8h7C*15.6B*
GD-7F 5395372152.498A0.4827.756%B++28.492%A+52.6B**N/A16310.2h9.6B**34.7B*
AC-X11 5305302352.255B**0.2328.933%B*31.698%A++46.5B*N/A15011.4h7.6B*26.4B++
M40 Fury 5354793613.306B**11.2840.251%B+1.879%C++126.1M14.7B++5293.8h10B+24.8B++
NS-44 Commissioner AE 4594594251.08C+0.9446.68%B++24.837%C+4.1D**N/A12110.7h2.6B**5.5B*
AF-18 Stalker 3903901802.167B*0.1428.912%C**18.718%C29.5C+N/A7813.2h8.5A+29.3B**
NC05 Jackhammer 3623601702.118B*0.1060.587%A*17.222%B+49.3BN/A2177.3h3.8B**6.2B*
NS-44 Commissioner 3573572111.692B++0.3344.92%B**31.092%A44.1B+N/A1508.1h2.4A+5.4B**
NC05 Jackhammer AE 3493491831.907C*0.1256.894%B**19.484%B++43.6C-N/A1468h3.6B*6.3B++
M20 Mustang 5693382751.229C+0.7924.588%D--1.775%C+11.7C+8C18228.8h81.1B+330B
AF-57 Piston 3043011402.15B*0.1351.357%B**18.272%B**59B**N/A2275.1h3.6B++7B++
M12 Kobalt 2502441417.429B+15.4120.194%B+21.721%B++122A++3B4862h12A59.6B*
The Slasher 2362367,3690.032C1.9938.981%B1.271%D--0.6C-N/A2406.4h1.5B**3.8C++
Titan-150 AP 383234327.313C*5.2959.153%B**2.991%C++30.8B++19.6B**3557.6h5.2C+8.8B+
NS-44B Commissioner 2292291551.477B++0.5546.519%B*32.314%B**11.6D-N/A3619.7h2.6B**5.5B*
Hardlight Dagger 2212198,5280.026C+2.0039.348%B*N/A0.3C+N/A1647.4h1.5B**3.9B+
C-4 ARX 253213693.087B+1.0634.967%A*N/A266.3M+50B*15450.8h1B++2.9A
Gauss Prime 186186981.898C**0.1226.531%C+24.194%C++27.4DN/A1026.8h9B**33.8B++
M12 Kobalt 185185361.667S59.6419.661%B+23.784%B**205.6M**N/A7890.9h11.3A57.4B++
Hawk GD-68 2431711021.676A++0.3568.643%B*2.339%C37.2M15.7B**2954.6h5.6B**8.2A
Sticky Grenade 1751701170N/A167.9857.865%B+N/A1700A+50M**45450.1h1.8B+3.1B+
M40 Fury 1921631114.818A++12.8043.492%B*N/A125.4M++22.3M6431.3h12C**27.6B+
AF-19 Mercenary 1681631770.921C++1.1024.278%B+23.313%B9.8DN/A10616.6h10.7B++44B+
Bouncing Betty 1591591015.9S13.8839.082%DN/A159B++N/A8301h2C+5.1C
NS-15MB 1541521061.434C0.5923.343%C--28.947%C+14.3D*N/A9510.6h13.4C57.4C+
NS-357B Underboss 1501501151.304C*0.7243.907%B++34%B**17DN/A498.8h2.9A6.6B*
NS Decimator-B 205144871.655C+0.3765.987%C*N/A45C+19.1C+4413.2h4.3C+6.5C+
NS Decimator 134106333.212M1.1974.293%A++3.774%B**88.3M**23.3B*9061.2h3A4A+
LA8 Rebel 105105881.193B0.8332.263%C*18.095%C-16.2DN/A556.5h4A12.5B*
NCM3 Raven 180102811.259B+0.7651.209%A+1.961%D16.5A++12.6M+2056.2h23.3B++45.4B*
NCM3 Raven 15692811.136C**0.8950.195%A4.348%B**14.8B**10.3A++1836.2h25.2B50.3B++
NS-30B Vandal 6361125.083A++3.0645.585%A++49.18%A*61B+2M*1281h3.1A+6.9B**
M20 Basilisk 895687A*4.9849.29%A3.571%D-46.7A**27.5S8371.2h81.2B+164.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon243,6872h
Anti-Vehicle MANA Turret22240.3h
Nano-Armor Kit2236,0201.6h
AE Medical Applicator406219,74014.4h
AE Nano-Armor Kit83102,5946.1h
Nanite Revive Grenade07,6172.1h
Medical Kit7234,3916.7h
Motion Spotter207,4372.9h
Deconstruction Tool0620h
Ammunition Package121,2350.6h
Shield Recharging Field19621,1156.5h
Medical Applicator20695,2656.5h
Snowman Soldier1840.1h
Hardlight Barrier61230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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