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Director General FalloutTRinity[LPS] FalloutTRinity
NC BR 99

KDR: 2.02

Score: 35.8m

Last Seen: Jan 15th, 2019 9:42 PM
- OFFLINE - 1481.8 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 17%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS C-4 LA1 Anchor SAS-R Frag Grenade MGR-L1 Promise NS Baron G5AE MGR-S1 Gladius NS-7B PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $926,991 MLG Score: 741
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.168%27.032%7343099523,3502.29326-0.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.652%1.19B**0.976B*-1.307D**HEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.551B+9.10.362C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.011%1.235%441310222,1865204014.19578544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.42%-0.779D--0.339C-1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.623B+18.20.656B+42.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.276%3.004%59110242338231670.282767139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.791A++0.25C++-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++5.20.585B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.196%9.528%223510201,1235661921.9806582%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.89%-0.368C-1.305A0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.62B+14.50.633B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.135%72.44%223110241,20199101.21069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.119A*0.347C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.90.404B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.811%14.765%2231102414977010.193506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.864B*0.047C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+3.50.288C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.8m839.9%471 (28.3k)381 (22.9k)2.0150139,59919,6522.201499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025223521.624%20.849%45104:4718

41% Combat Medic16% Engineer16% Heavy Assault18% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2015 1:18 AMSep 27th, 2018 3:19 PMFeb 14th, 2019 1:27 AM (32d) (PST)Jan 15th, 2019 5:57 PM (62d) (PST)Jan 15th, 2019 5:42 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3281291990.4210.2090.0883.7430.025741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6737,71311,96025135225122,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1567.8h/65.3d 3,663 8,256 26,571 352.1k 2,235 4,583 2,322 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,207
Deaths:559
KDR:2.159
Accuracy:26.182% C**
HSR:28.583% B+
MGR-L1 Promise
B+
Kills:1,172
Deaths:510
KDR:2.298
Accuracy:27.236% B+
HSR:28.498% B+
EM6
A++
Kills:1,164
Deaths:536
KDR:2.172
Accuracy:27.474% B**
HSR:34.278% A++
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:372
KDR:3.124
Accuracy:27.468% B++
HSR:31.239% B**
NC6 Gauss SAW
A
Kills:1,159
Deaths:381
KDR:3.042
Accuracy:27.029% A
HSR:24.849% C**
NS-15M AE
B**
Kills:1,028
Deaths:246
KDR:4.179
Accuracy:27.028% C**
HSR:37.160% B**
NC05 Jackhammer AE
B**
Kills:349
Deaths:183
KDR:1.907
Accuracy:56.894% B**
HSR:19.484% B++
NC05 Jackhammer
A*
Kills:347
Deaths:158
KDR:2.196
Accuracy:60.614% A*
HSR:17.867% B++
NS-15MB
C+
Kills:152
Deaths:106
KDR:1.434
Accuracy:23.343% C--
HSR:28.947% C+
Kills:7,740
Deaths (as Heavy Assault):3,051
Deaths (to Heavy Assaults):5,597
KDR:2.53687
Kill Difference:4,689
Playtime:252.542 hours
Usage:16%
Score:6.159m
Score/min:406
Accuracy (listed only):33.696%
HSR (listed only):27.879%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
MGR-S1 Gladius
B**
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B**
NS-7B PDW
B*
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B+
HSR:24.100% B*
AF-4G Cyclone
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:28.978% C**
HSR:34.335% A++
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
AF-4A Bandit
B*
Kills:950
Deaths:823
KDR:1.154
Accuracy:26.394% C*
HSR:28.105% B*
AF-4AE Cyclone
B+
Kills:878
Deaths:433
KDR:2.028
Accuracy:27.809% C
HSR:29.385% B+
AC-X11
A++
Kills:530
Deaths:235
KDR:2.255
Accuracy:28.933% B*
HSR:31.698% A++
GD-7F
B**
Kills:330
Deaths:138
KDR:2.391
Accuracy:27.483% B++
HSR:26.364% B**
AF-57 Piston
B**
Kills:149
Deaths:77
KDR:1.935
Accuracy:51.811% B**
HSR:14.765% C*
AF-19 Mercenary
C+
Kills:101
Deaths:146
KDR:0.692
Accuracy:22.064% C+
HSR:15.842% D--
Kills:9,911
Deaths (as Light Assault):5,640
Deaths (to Light Assaults):3,497
KDR:1.75727
Kill Difference:4,271
Playtime:117.566 hours
Usage:7%
Score:2.222m
Score/min:315
Accuracy (listed only):32.634%
HSR (listed only):23.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
MGR-S1 Gladius
B**
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B**
NS-7B PDW
B*
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B+
HSR:24.100% B*
AF-4G Cyclone
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:28.978% C**
HSR:34.335% A++
Carnage AR
B+
Kills:1,160
Deaths:837
KDR:1.386
Accuracy:24.439% C+
HSR:24.483% B+
Reaper DMR
C**
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.859% C+
HSR:26.488% C**
NC1 Gauss Rifle
B+
Kills:1,158
Deaths:774
KDR:1.496
Accuracy:25.404% B+
HSR:22.366% C*
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
GR-22AE
C+
Kills:1,153
Deaths:570
KDR:2.023
Accuracy:27.608% C+
HSR:23.764% C
Gauss Rifle S
B+
Kills:1,152
Deaths:1,204
KDR:0.957
Accuracy:25.115% C+
HSR:24.132% B+
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
GR-22
B
Kills:1,146
Deaths:678
KDR:1.690
Accuracy:25.666% C*
HSR:22.077% B
AF-4AE Cyclone
B+
Kills:878
Deaths:433
KDR:2.028
Accuracy:27.809% C
HSR:29.385% B+
Gauss Prime
C++
Kills:186
Deaths:98
KDR:1.898
Accuracy:26.531% C+
HSR:24.194% C++
AF-57 Piston
B**
Kills:149
Deaths:77
KDR:1.935
Accuracy:51.811% B**
HSR:14.765% C*
Kills:15,114
Deaths (as Combat Medic):9,446
Deaths (to Combat Medics):2,024
KDR:1.60004
Kill Difference:5,668
Playtime:640.754 hours
Usage:41%
Score:16.225m
Score/min:422
Accuracy (listed only):31.091%
HSR (listed only):23.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,169
Deaths:642
KDR:1.821
Accuracy:61.998% A+
HSR:14.029% C
AF-4A Bandit
B*
Kills:950
Deaths:823
KDR:1.154
Accuracy:26.394% C*
HSR:28.105% B*
AC-X11
A++
Kills:530
Deaths:235
KDR:2.255
Accuracy:28.933% B*
HSR:31.698% A++
GD-7F
B**
Kills:330
Deaths:138
KDR:2.391
Accuracy:27.483% B++
HSR:26.364% B**
AF-57 Piston
B**
Kills:149
Deaths:77
KDR:1.935
Accuracy:51.811% B**
HSR:14.765% C*
AF-19 Mercenary
C+
Kills:101
Deaths:146
KDR:0.692
Accuracy:22.064% C+
HSR:15.842% D--
Kills:3,229
Deaths (as Engineer):2,061
Deaths (to Engineers):3,366
KDR:1.56672
Kill Difference:1,168
Playtime:257.156 hours
Usage:16%
Score:6.356m
Score/min:412
Accuracy (listed only):36.447%
HSR (listed only):21.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,201
Deaths:237
KDR:5.068
Accuracy:49.135% A+
HSR:72.440% B+
MGR-S1 Gladius
B**
Kills:1,168
Deaths:531
KDR:2.200
Accuracy:31.458% B*
HSR:28.510% B**
NS-7B PDW
B*
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.158% B+
HSR:24.100% B*
AF-4G Cyclone
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:28.978% C**
HSR:34.335% A++
Blitz GD-10
A
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:30.799% A
HSR:18.496% B
AF-4 Cyclone
B
Kills:1,148
Deaths:1,068
KDR:1.075
Accuracy:24.728% C+
HSR:20.819% B
AF-4AE Cyclone
B+
Kills:878
Deaths:433
KDR:2.028
Accuracy:27.809% C
HSR:29.385% B+
NS-44 Commissioner AE
B++
Kills:459
Deaths:425
KDR:1.080
Accuracy:46.680% B++
HSR:24.837% C+
AF-18 Stalker
C**
Kills:390
Deaths:180
KDR:2.167
Accuracy:28.912% C**
HSR:18.718% C
NS-44 Commissioner
A
Kills:357
Deaths:211
KDR:1.692
Accuracy:44.920% B**
HSR:31.092% A
NS-44B Commissioner
B*
Kills:229
Deaths:155
KDR:1.477
Accuracy:46.519% B++
HSR:32.314% B*
NS-357B Underboss
B**
Kills:150
Deaths:115
KDR:1.304
Accuracy:43.907% B*
HSR:34% B**
LA8 Rebel
C*
Kills:105
Deaths:88
KDR:1.193
Accuracy:32.263% C*
HSR:18.095% C-
NS-30B Vandal
M+
Kills:61
Deaths:12
KDR:5.083
Accuracy:45.585% A+
HSR:49.180% M+
Kills:9,634
Deaths (as Infiltrator):5,002
Deaths (to Infiltrators):2,730
KDR:1.92603
Kill Difference:4,632
Playtime:281.899 hours
Usage:18%
Score:3.989m
Score/min:236
Accuracy (listed only):36.489%
HSR (listed only):31.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:640
Deaths:246
KDR:2.602
Accuracy:42.437% B**
HSR:15.156% C*
AF-41 Hacksaw
B**
Kills:598
Deaths:245
KDR:2.441
Accuracy:44.672% B**
HSR:17.893% B++
NCM3 Raven
A
Kills:102
Deaths:81
KDR:1.259
Accuracy:51.209% A
HSR:1.961% D
NCM3 Raven
A
Kills:92
Deaths:81
KDR:1.136
Accuracy:50.195% A
HSR:4.348% A
Kills:1,432
Deaths (as MAX Suit):326.500
Deaths (to MAX Suits):1,108
KDR:4.38591
Kill Difference:1,105.500
Playtime:24.380 hours
Usage:2%
Score:0.874m
Score/min:597
Accuracy (listed only):47.128%
HSR (listed only):9.839%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,147
V. Kills:73 N/A
Deaths:156
KDR:7.353
Accuracy:53.636% C
KPH:77 B*
VKPH:4.900 C+
Breaker Rocket Pods
A
Kills:701
V. Kills:71 N/A
Deaths:43
KDR:16.302
Accuracy:60.064% A
KPH:196.200 A
VKPH:19.900 B
M20 Mustang
C+
Kills:338
V. Kills:231 146%
Deaths:272
KDR:1.243
Accuracy:24.696% D--
KPH:11.800 C+
VKPH:8.100 C
Kills:2,186 (1,485 + 0)
Deaths:471
KDR:4.641
VKDR:0.796
Vehicle Kills:375
Kill Difference:1,715
Playtime:47.067 hours
Usage:3%
Score:0.684m
Score/min:242
Piloting Accuracy:24.696%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:233
V. Kills:149 155%
Deaths:30
KDR:7.767
Accuracy:59.276% B**
KPH:31 B*
VKPH:19.800 B**
Kills:233 (233 + 0)
Deaths:30
KDR:7.767
VKDR:4.967
Vehicle Kills:149
Kill Difference:203
Playtime:7.524 hours
Usage:0%
Score:0.161m
Score/min:357
Driving Accuracy:59.276%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:479
V. Kills:56 N/A
Deaths:36
KDR:13.306
Accuracy:40.251% B+
KPH:127 M+
VKPH:14.900 B++
M12 Kobalt
A++
Kills:242
V. Kills:6 N/A
Deaths:14
KDR:17.286
Accuracy:20.213% B+
KPH:126.400 A++
VKPH:3.100 B+
M12 Kobalt
S
Kills:183
V. Kills: N/A
Deaths:3
KDR:61
Accuracy:19.662% B+
KPH:213.500 S
VKPH:0 F
M40 Fury
M**
Kills:163
V. Kills:29 N/A
Deaths:11
KDR:14.818
Accuracy:43.492% B**
KPH:130.300 M**
VKPH:23.200 M+
M20 Basilisk
S
Kills:56
V. Kills:33 165%
Deaths:8
KDR:7
Accuracy:49.380% A
KPH:45.700 A*
VKPH:26.900 S
Kills:1,123 (0 + 1,123)
Deaths:72
KDR:15.597
VKDR:1.722
Vehicle Kills:124
Kill Difference:1,051
Playtime:9.019 hours
Usage:1%
Score:0.328m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:49.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1711,7967582.369B++0.3530.622%B*N/A169.4A*35.4B+106810.6h1.1B*3.5B**
LA1 Anchor 1,2121,2075592.159C+0.1426.182%C**28.583%B+37.5CN/A18532.2h9.5B+36.3B+
SAS-R 1,2011,2012375.068B**3.0549.135%A+72.44%B+44.2C**N/A13127.2h1.9B++3.9B*
Frag Grenade 1,2331,19611196N/A1,193.9860.844%A*N/A1196M++37S38361h2.2A+3.7A
MGR-L1 Promise 1,1791,1725102.298B++0.2827.236%B+28.498%B+56.9B+N/A15420.6h11.4B*41.9B++
NS Baron G5AE 1,1761,1696421.821B+0.1961.998%A+14.029%C48.7C*N/A14424h4.1B6.6C+
MGR-S1 Gladius 1,1761,1685312.2B+0.1831.458%B*28.51%B**46.9B+N/A11924.9h7.7B*24.6B++
NS-7B PDW 1,1751,1667301.597B+0.4229.158%B+24.1%B*33C+N/A8635.3h10.7B*36.7B+
AF-4G Cyclone 1,1711,1653253.585A1.5728.978%C**34.335%A++69.3B+N/A21116.8h7.2A24.8B++
EM6 1,1691,1645362.172B+0.1627.474%B**34.278%A++52.2B+N/A14722.3h8.5B**31B++
NC6S Gauss SAW S 1,1641,1623723.124A+1.1127.468%B++31.239%B**57.8B+N/A15920.1h9B++32.6B+
Carnage AR 1,1621,1608371.386C++0.6324.439%C+24.483%B+22.7C-N/A6451h11.4B*46.7B+
Reaper DMR 1,1661,1599871.174C+0.8424.859%C+26.488%C**12.1D--N/A3596h8.8B+35.6B
NC6 Gauss SAW 1,1621,1593813.042A++1.0327.029%A24.849%C**35.1C**N/A13133h8.1B++30B++
NC1 Gauss Rifle 1,1631,1587741.496B+0.5225.404%B+22.366%C*24.2C++N/A7947.8h9.6B**37.6B*
Blitz GD-10 1,1591,1574922.352A0.3430.799%A18.496%B52.6AN/A14322h9.9B**32.2B*
GR-22AE 1,1601,1535702.023C*0.0127.608%C+23.764%C32.9DN/A11035h10.8B+39.2B
Gauss Rifle S 1,1621,1521,2040.957C+1.0625.115%C+24.132%B+13.9D-N/A3982.7h9.8B++39.2B+
AF-4 Cyclone 1,1551,1481,0681.075C+0.9424.728%C+20.819%B12.2D-N/A5593.8h9.6B++38.7B+
M30 Mustang AH 1,2201,1471567.353C**5.3453.636%C1.395%C++77B*4.9C+24714.9h5.3B++9.9B+
GR-22 1,1521,1466781.69B0.3325.666%C*22.077%B26.7CN/A7543h11.2B*43.7B+
NS-15M AE 1,0351,0282464.179B**2.1627.028%C**37.16%B**63.1C**N/A17716.3h10.6B+39.4B+
AF-4A Bandit 9649508231.154C+0.8626.394%C*28.105%B*10.3D--N/A26592.4h9.4B++35.7B+
Tank Mine 1,3099242294.035B*2.0221.574%D-N/A154B**64.2C++14636h1.2A5.7B+
AF-4AE Cyclone 8848784332.028B0.0127.809%C29.385%B+40.6C-N/A12321.6h8.1B++29.2B+
Breaker Rocket Pods 7727014316.302A14.2960.064%AN/A194.7B**19.7B6843.6h9.2B**15.2B*
AF-41 Hacksaw 6436402462.602C++0.5942.437%B**15.156%C*43B*N/A15714.9h6.2C*14.6B*
AF-41 Hacksaw 6005982452.441C+0.4344.672%B**17.893%B++40.7B++N/A13714.7h7C++15.6B*
AC-X11 5305302352.255A0.2428.933%B*31.698%A++46.5B*N/A15011.4h7.6B**26.4B++
M40 Fury 5354793613.306B**11.2940.251%B+1.879%C+126.1M14.7B+5293.8h10B+24.8B++
NS-44 Commissioner AE 4594594251.08C+0.9446.68%B++24.837%C+4.1D**N/A12110.7h2.6B*5.5B++
AF-18 Stalker 3903901802.167B*0.1528.912%C**18.718%C29.5C+N/A7813.2h8.5A+29.3B*
NS-44 Commissioner 3573572111.692B++0.3244.92%B**31.092%A44.1B+N/A1498.1h2.4A+5.4B**
NC05 Jackhammer AE 3493491831.907C**0.1156.894%B**19.484%B++43.6C-N/A1468h3.6B**6.3B++
NC05 Jackhammer 3493471582.196B*0.1860.614%A*17.867%B++50.3B+N/A2236.9h3.8B*6.3B*
M20 Mustang 5693382721.243C+0.7724.696%D--1.775%C+11.8C+8.1C18428.6h80.9B+327.5B
GD-7F 3313301382.391B**0.3827.483%B++26.364%B**45.8B*N/A1597.2h9.5B**34.6B++
M12 Kobalt 2482421417.286B+15.2720.213%B+21.901%B++127.4A++3.2B+4971.9h12A59.3B*
Titan-150 AP 382233307.767B5.7559.276%B**3.004%C++31.1B*19.9B**3577.5h5.2C+8.8B+
The Slasher 2302306,9180.033C1.9842.222%B+1.304%D*0.6C-N/A2388.4h1.5B*3.5B+
NS-44B Commissioner 2292291551.477B++0.5446.519%B++32.314%B*11.6D-N/A3619.7h2.6B**5.5B*
Hardlight Dagger 2212198,5280.026C+1.9939.348%B*N/A0.3C+N/A1647.4h1.5B**3.9B+
Gauss Prime 186186981.898C**0.1226.531%C+24.194%C++27.4DN/A1026.8h9B**33.8B++
M12 Kobalt 183183361S58.9819.662%B+22.951%B*203.3M**N/A7850.9h11.4B**57.8B++
Hawk GD-68 2431711021.676A++0.3468.643%B*2.339%C37.2A**15.7B**2944.6h5.6B**8.2A
Sticky Grenade 1751701170N/A167.9857.865%B+N/A1700A+50M**45350.1h1.8B+3.1B+
C-4 ARX 198168543.111B+1.1036.323%A**N/A280M++50B**15750.6h1B++2.7B**
M40 Fury 1921631114.818A++12.8043.492%B**N/A125.4M*22.3M+6431.3h12B27.6B++
Bouncing Betty 1591591015.9S13.8839.082%C--N/A159B*N/A8301h2C+5.1C
NS-15MB 1541521061.434C0.5823.343%C--28.947%C+14.3D*N/A9410.6h13.4C57.4C+
NS-357B Underboss 1501501151.304C++0.7143.907%B*34%B**17.2D-N/A508.7h2.9A6.6B*
AF-57 Piston 150149771.935B*0.0851.811%B**14.765%C*57.3B**N/A2102.6h3.5B*6.7B++
NS Decimator-B 205144871.655C+0.3665.987%C*N/A45C+19.1C+4413.2h4.3C+6.5C+
LA8 Rebel 105105881.193B+0.8232.263%C*18.095%C-16.2DN/A556.5h4A12.5B*
NCM3 Raven 180102811.259B++0.7651.209%A1.961%D16.5A*12.6M+2046.2h23.3B++45.4B**
AF-19 Mercenary 1061011460.692C+1.3222.064%C+15.842%D--6.5DN/A10615.5h10.6B++47.9B+
NS Decimator 12699303.3M+1.2873.791%A++4.04%A+82.5M++22.5B*9131.2h2.9A4A
NCM3 Raven 15692811.136B0.8850.195%A4.348%A14.8A10.3A++1836.2h25.2B+50.3B++
NS-30B Vandal 6361125.083A*3.0745.585%A+49.18%M+61B2M**1281h3.1A+6.9B**
M20 Basilisk 895687A*4.9849.38%A3.571%D-46.7A**27.5S8411.2h81.1B+164.3B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22240.3h
Motion Spotter207,4372.9h
Snowman Soldier1840.1h
Spawn Beacon243,6472h
Nano-Armor Kit2236,0201.6h
AE Nano-Armor Kit83102,4256.1h
Nanite Revive Grenade07,6162.1h
Medical Kit7114,3526.6h
Deconstruction Tool0620h
AE Medical Applicator406219,74014.4h
Shield Recharging Field19621,1156.5h
Ammunition Package121,2350.6h
Medical Applicator20695,2656.5h
Hardlight Barrier61230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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