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General Falschparker[lCE] Falschparker
TR BR 95

KDR: 3.74

Score: 13.4m

Last Seen: Jun 19th, 2019 4:16 AM
- OFFLINE - 14.7 hour(s)

Battle Rank 95 - Terran Republic on Briggs - Outfit Member of Icy Hot Stuntaz[lCE] Icy Hot Stuntaz
TR outfit on Briggs

Members: 239
Level Progress (to 96): 42%
Level 100 Progress: 71% 476h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python AP Claymore NS-61 Emissary T9 CARV M77-B L100 Python HEAT C-4 Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $551,691 MLG Score: 441
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.656%21.76%6241211984,1591.778871.965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.667%1.446A0.154C++-2.018F--HEAD ++ (~7.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.166C++17.7-0.243C44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.616%0.801%6464312073,621111158332.6216229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.267%1.524A+-1.142D*1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++6.20.503B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.764%5.618%212112098972801.21918110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.253A0.297C*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.6-0.193C71-0.779D-71.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.564%78.863%212212081,126195275.7449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.879%-0.079C+0.775B++-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.102C+3.10.038C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Icy Hot Stuntaz[lCE] Icy Hot Stuntaz
TR outfit on Briggs

Members: 239
13.4m393.6%193 (11.6k)177 (10.6k)3.7433713,9743,7334.3991495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1210126426.201%13.525%35420:244

21% Heavy Assault64% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2013 9:29 PMAug 15th, 2017 2:02 PMJun 23rd, 2019 12:06 PM (1d) (PST)Jun 19th, 2019 2:32 AM (6d) (PST)Jun 19th, 2019 12:16 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
371333380.1850.0490.0250.9270.051441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,2792,00720,272113256310,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1259.9h/52.5d 2,448 1,890 8,202 70.1k 2,081 4,583 3,828 28.1m

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C+
Kills:248
Deaths:171
KDR:1.450
Accuracy:25.773% C+
HSR:17.742% C
TRAC-5
B*
Kills:190
Deaths:122
KDR:1.557
Accuracy:25.280% B*
HSR:12.105% D*
LC3 Jaguar
A++
Kills:129
Deaths:97
KDR:1.330
Accuracy:25.246% B
HSR:29.457% A++
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:632
Deaths (as Light Assault):454
Deaths (to Light Assaults):860
KDR:1.39207
Kill Difference:178
Playtime:87.391 hours
Usage:7%
Score:0.683m
Score/min:130
Accuracy (listed only):25.436%
HSR (listed only):18.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
M
Kills:1,199
Deaths:773
KDR:1.551
Accuracy:45.233% M
HSR:29.191% A*
M77-B
A
Kills:952
Deaths:77
KDR:12.364
Accuracy:36.407% C+
HSR:86.240% A
MG-S1 Jackal
C+
Kills:248
Deaths:171
KDR:1.450
Accuracy:25.773% C+
HSR:17.742% C
T4 AMP
M++
Kills:238
Deaths:166
KDR:1.434
Accuracy:45.662% M++
HSR:24.790% B*
99SV
C**
Kills:174
Deaths:21
KDR:8.286
Accuracy:31.093% C+
HSR:38.506% C**
TX1 Repeater
M*
Kills:78
Deaths:72
KDR:1.083
Accuracy:43.335% M*
HSR:15.385% D-
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:2,954
Deaths (as Infiltrator):1,344
Deaths (to Infiltrators):674
KDR:2.19792
Kill Difference:1,610
Playtime:803.347 hours
Usage:64%
Score:9.486m
Score/min:197
Accuracy (listed only):36.135%
HSR (listed only):32.462%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,196
Deaths:888
KDR:1.347
Accuracy:23.392% B*
HSR:18.980% D
MSW-R
C+
Kills:333
Deaths:240
KDR:1.388
Accuracy:22.303% C+
HSR:18.619% D
T16 Rhino
C++
Kills:168
Deaths:111
KDR:1.514
Accuracy:21.578% C++
HSR:16.667% D-
T32 Bull
B+
Kills:163
Deaths:114
KDR:1.430
Accuracy:26.141% B+
HSR:18.405% D
Kills:1,860
Deaths (as Heavy Assault):1,353
Deaths (to Heavy Assaults):939
KDR:1.37472
Kill Difference:507
Playtime:266.580 hours
Usage:21%
Score:2.260m
Score/min:141
Accuracy (listed only):23.354%
HSR (listed only):18.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:190
Deaths:122
KDR:1.557
Accuracy:25.280% B*
HSR:12.105% D*
LC3 Jaguar
A++
Kills:129
Deaths:97
KDR:1.330
Accuracy:25.246% B
HSR:29.457% A++
Kills:319
Deaths (as Engineer):219
Deaths (to Engineers):513
KDR:1.45662
Kill Difference:100
Playtime:56.662 hours
Usage:4%
Score:0.518m
Score/min:152
Accuracy (listed only):25.263%
HSR (listed only):20.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C+
Kills:248
Deaths:171
KDR:1.450
Accuracy:25.773% C+
HSR:17.742% C
T1 Cycler
B+
Kills:152
Deaths:79
KDR:1.924
Accuracy:24.125% B+
HSR:14.474% D--
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:465
Deaths (as Combat Medic):314
Deaths (to Combat Medics):344
KDR:1.48089
Kill Difference:151
Playtime:14.490 hours
Usage:1%
Score:0.120m
Score/min:138
Accuracy (listed only):25.114%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:76
Deaths:40
KDR:1.900
Accuracy:21.038% A++
HSR:18.421% C++
M1 Heavy Cycler
B**
Kills:70
Deaths:32
KDR:2.188
Accuracy:20.519% B**
HSR:17.143% C-
NS-10 Burster
B*
Kills:70
Deaths:22
KDR:3.182
Accuracy:34.064% B*
HSR:2.857% D-
Kills:216
Deaths (as MAX Suit):47
Deaths (to MAX Suits):81
KDR:4.59574
Kill Difference:169
Playtime:29.989 hours
Usage:2%
Score:0.290m
Score/min:161
Accuracy (listed only):25.207%
HSR (listed only):12.807%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,587
V. Kills:1,198 216%
Deaths:120
KDR:21.558
Accuracy:64.913% B**
KPH:33.200 C*
VKPH:15.400 C-
L100 Python HEAT
C++
Kills:679
V. Kills:273 248%
Deaths:38
KDR:17.868
Accuracy:53.711% C**
KPH:29.800 C+
VKPH:12 C++
C75 Viper
C*
Kills:355
V. Kills:68 N/A
Deaths:23
KDR:15.435
Accuracy:39.891% C++
KPH:33.200 C*
VKPH:6.400 C
Kills:3,621 (3,621 + 0)
Deaths:181
KDR:20.006
VKDR:8.503
Vehicle Kills:1,539
Kill Difference:3,440
Playtime:111.419 hours
Usage:9%
Score:0.869m
Score/min:130
Driving Accuracy:39.891%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:89
V. Kills:36 241%
Deaths:5
KDR:17.800
Accuracy:49.764% A
KPH:20.100 C+
VKPH:8.100 C++
Kills:89 (0 + 89)
Deaths:5
KDR:17.800
VKDR:7.200
Vehicle Kills:36
Kill Difference:84
Playtime:4.420 hours
Usage:0%
Score:0.024m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:49.764%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,7852,58712021.558M*17.8164.913%B**N/A33.2C*15.4C-13878h5.4C**8.3B++
Claymore 1,2211,2212745.222S41.4830.982%C+N/A187.8B*N/A5206.5h1.1B*3.7C**
NS-61 Emissary 1,2901,1997731.551B**2.1945.233%M29.191%A*3D*N/A10405h16C+35.4B++
T9 CARV 1,2401,1968881.347C++2.4023.392%B*18.98%D10.8D-N/A30110.7h18.6D--79.4C++
M77-B 9709527712.364S8.6236.407%C+86.24%A15.4DN/A3961.7h2.5C+6.9C++
L100 Python HEAT 9526793817.868M14.1253.711%C**N/A29.9C+12C++10622.7h7.2C13.3C+
C-4 954562579.86S6.1231.504%B**N/A112.4B++78.4M*5555h1.5C++4.6B+
Spear Anti-Vehicle Phalanx Turret 823473767.571U63.8375.217%M*1.269%D**45.9B+34A15910.3h11.5C-15.3B+
NS Annihilator 7394541303.492S0.2584.583%B**N/A7D4.4D**5864.7h10.5B+12.5B+
C75 Viper 4233552315.435A*11.6939.891%C++1.972%B+33.2C*6.4C12010.7h10.3B+25.7B++
MSW-R 3413332401.388C+2.3622.303%C+18.619%D9.8D*N/A3134h16.1D*72C
Tank Mine 452326936.222U32.4819.194%D--N/A250.8M++96.9A12831.3h1.2A6.5C+
ML-7 499270614.426S0.6869.879%A+N/A43.5A*36.9S2906.2h6.2B8.9B*
MG-S1 Jackal 2602481711.45B2.2925.773%C+17.742%C6.7D--N/A2237.1h19.1D-73.9D
T4 AMP 2632381661.434B+2.3145.662%M++24.79%B*1.8D*N/A8132.6h23.2F50.7B
NS Decimator 312194503.88M*0.1470.096%B**1.031%D-42.2B+25.7B**2334.6h5.3C7.5C*
TRAC-5 1921901221.557B**2.1925.28%B*12.105%D*8.2DN/A3623.1h15.8C+62.5B+
99SV 183174218.286S4.5431.093%C+38.506%C**16.1C--N/A3910.8h6.2C19.9C+
T16 Rhino 1721681111.514B2.2321.578%C++16.667%D-10.7D*N/A3115.7h15C69.7C++
T32 Bull 1701631141.43C+2.3126.141%B+18.405%D10D*N/A2416.3h16.9D*64.5C+
T1 Cycler 153152791.924B++1.8224.125%B+14.474%D--12.9DN/A3811.8h13.9C**57.7B+
Rocklet Rifle 257130158.667U4.9286.407%M**N/A68.4M*66.8M**7281.9h43C49.8B++
LC3 Jaguar 137129971.33C+2.4125.246%B29.457%A++3.1D*N/A1141.2h24.3F*96.2D*
Chainblade 1691062,8920.037B+3.7135.957%B+N/A0.1D-N/A1999.2h5.4F-15C+
Frag Grenade 1041001100N/A96.2641.319%C-N/A333.3D13.3B*9350.3h5D-12D
M20 Basilisk 12589517.8S14.0649.764%A5.618%C+20.2C+8.2C++914.4h71B++142.6B**
TX1 Repeater 8078721.083B+2.6643.335%M*15.385%D-1.8D*N/A743.5h18.6D42.9B+
Aspis Anti-Aircraft Phalanx Turret 13177612.833M*9.0940.874%A*1.299%D10.5C+7.4D-1027.3h107.1B**262B**
M1 Heavy Cycler 7876401.9B+1.8421.038%A++18.421%C++10.9D--N/A347h23.4D--111.1B+
M1 Heavy Cycler 7270322.188B+1.5620.519%B**17.143%C-12.3D*N/A395.7h21.5D--104.6C**
NS-10 Burster 10670223.182A**0.5634.064%B*2.857%D-4.4C2.3D--3415.9h128.9B*378.4B*
MKV Suppressed 7165641.016C+2.7325.444%C+15.385%D5.3D*N/A2212.2h27.6F**108.4D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21700.2h
Medical Applicator2514,8932.2h
Ammunition Package23370.2h
Nano-Armor Kit7167,6947.9h
Shield Recharging Field13000.1h
Recon Detection Device214,2367.4h

Check the help document for the dictionary if you want to learn more about words used here.


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