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Lt. General Falschparker[lCE] Falschparker
TR BR 91

KDR: 3.68

Score: 11.9m

Last Seen: Jan 22nd, 2019 8:06 AM
- OFFLINE - 13.9 hour(s)

Battle Rank 91 - Terran Republic on Briggs - Outfit Member of Icy Hot Stuntaz[lCE] Icy Hot Stuntaz
TR outfit on Briggs

Members: 220
Level Progress (to 92): 79%
Level 100 Progress: 63% 621h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python AP NS-61 Emissary T9 CARV Claymore M77-B L100 Python HEAT C-4 Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $562,950 MLG Score: 450
Fun Score: N/A
Cheeseburgers Flipped: 230TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.306%21.841%6181210103,9651.76931.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.536%1.416A0.185C++-1.964F-HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.164C++17.7-0.24C44.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.889%0.85%6176310193,410107144531.5741236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.118%1.457A+-1.133D*1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++6.20.504B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.074%5.682%211110218872711.20548122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.294A0.338C**-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.3-0.171C69.3-0.764D-69.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.235%78.762%211210201,050192265.46875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%-0.098C+0.767B++-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.081C+3.10.019C+6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Icy Hot Stuntaz[lCE] Icy Hot Stuntaz
TR outfit on Briggs

Members: 220
11.9m366.8%188 (11.3k)171 (10.3k)3.6750413,1643,5824.3288791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022118726.162%13.583%35519:143

22% Heavy Assault62% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2013 9:29 PMAug 15th, 2017 2:02 PMJan 22nd, 2019 11:02 AM (5h) (PST)Jan 22nd, 2019 5:27 AM (11h) (PST)Jan 22nd, 2019 4:06 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
375353400.1900.0520.0260.8830.051450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4872,09720,390113253310,251

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1157.6h/48.2d 2,342 1,788 7,370 61.4k 1,865 4,278 3,562 26m

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C+
Kills:232
Deaths:156
KDR:1.487
Accuracy:25.930% C+
HSR:17.241% C
TRAC-5
B*
Kills:188
Deaths:122
KDR:1.541
Accuracy:25.199% B*
HSR:12.234% D*
LC3 Jaguar
A++
Kills:128
Deaths:97
KDR:1.320
Accuracy:25.240% B
HSR:29.688% A++
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:613
Deaths (as Light Assault):439
Deaths (to Light Assaults):827
KDR:1.39636
Kill Difference:174
Playtime:84.902 hours
Usage:7%
Score:0.652m
Score/min:128
Accuracy (listed only):25.453%
HSR (listed only):18.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
M
Kills:1,198
Deaths:772
KDR:1.552
Accuracy:45.258% M
HSR:29.215% A*
M77-B
A
Kills:876
Deaths:72
KDR:12.167
Accuracy:36.030% C+
HSR:86.758% A
MG-S1 Jackal
C+
Kills:232
Deaths:156
KDR:1.487
Accuracy:25.930% C+
HSR:17.241% C
99SV
C**
Kills:174
Deaths:21
KDR:8.286
Accuracy:31.093% C+
HSR:38.506% C**
T4 AMP
M
Kills:108
Deaths:93
KDR:1.161
Accuracy:43.870% M
HSR:27.778% A
TX1 Repeater
M*
Kills:78
Deaths:72
KDR:1.083
Accuracy:43.335% M*
HSR:15.385% D-
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:2,731
Deaths (as Infiltrator):1,250
Deaths (to Infiltrators):652
KDR:2.1848
Kill Difference:1,481
Playtime:719.721 hours
Usage:62%
Score:8.155m
Score/min:189
Accuracy (listed only):35.851%
HSR (listed only):32.895%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,196
Deaths:888
KDR:1.347
Accuracy:23.392% B*
HSR:18.980% D
MSW-R
C+
Kills:294
Deaths:216
KDR:1.361
Accuracy:22.199% C+
HSR:19.388% D
T16 Rhino
C++
Kills:168
Deaths:111
KDR:1.514
Accuracy:21.578% C++
HSR:16.667% D-
T32 Bull
B+
Kills:163
Deaths:114
KDR:1.430
Accuracy:26.141% B+
HSR:18.405% D
Kills:1,821
Deaths (as Heavy Assault):1,329
Deaths (to Heavy Assaults):902
KDR:1.3702
Kill Difference:492
Playtime:255.377 hours
Usage:22%
Score:2.189m
Score/min:143
Accuracy (listed only):23.328%
HSR (listed only):18.360%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:188
Deaths:122
KDR:1.541
Accuracy:25.199% B*
HSR:12.234% D*
LC3 Jaguar
A++
Kills:128
Deaths:97
KDR:1.320
Accuracy:25.240% B
HSR:29.688% A++
Kills:316
Deaths (as Engineer):219
Deaths (to Engineers):495
KDR:1.44292
Kill Difference:97
Playtime:53.426 hours
Usage:5%
Score:0.482m
Score/min:150
Accuracy (listed only):25.219%
HSR (listed only):20.961%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C+
Kills:232
Deaths:156
KDR:1.487
Accuracy:25.930% C+
HSR:17.241% C
T1 Cycler
B+
Kills:147
Deaths:77
KDR:1.909
Accuracy:24.116% B+
HSR:14.286% D--
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:444
Deaths (as Combat Medic):297
Deaths (to Combat Medics):326
KDR:1.49495
Kill Difference:147
Playtime:14.115 hours
Usage:1%
Score:0.116m
Score/min:137
Accuracy (listed only):25.163%
HSR (listed only):15.637%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:73
Deaths:37
KDR:1.973
Accuracy:20.785% A+
HSR:17.808% C+
NS-10 Burster
B*
Kills:67
Deaths:18
KDR:3.722
Accuracy:34.250% B*
HSR:2.985% D
M1 Heavy Cycler
B**
Kills:62
Deaths:29
KDR:2.138
Accuracy:20.269% B**
HSR:17.742% C
Kills:202
Deaths (as MAX Suit):42
Deaths (to MAX Suits):76
KDR:4.80952
Kill Difference:160
Playtime:28.756 hours
Usage:2%
Score:0.274m
Score/min:159
Accuracy (listed only):25.101%
HSR (listed only):12.845%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,388
V. Kills:1,085 220%
Deaths:113
KDR:21.133
Accuracy:64.329% B**
KPH:33.400 B+
VKPH:15.200 C-
L100 Python HEAT
C++
Kills:667
V. Kills:268 248%
Deaths:37
KDR:18.027
Accuracy:53.233% C*
KPH:30 C+
VKPH:12 C++
C75 Viper
C**
Kills:355
V. Kills:68 N/A
Deaths:23
KDR:15.435
Accuracy:39.891% C++
KPH:33.200 C**
VKPH:6.400 C
Kills:3,410 (3,410 + 0)
Deaths:173
KDR:19.711
VKDR:8.214
Vehicle Kills:1,421
Kill Difference:3,237
Playtime:104.526 hours
Usage:9%
Score:0.796m
Score/min:127
Driving Accuracy:39.891%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:88
V. Kills:36 238%
Deaths:4
KDR:22
Accuracy:50.074% A
KPH:23.200 C**
VKPH:9.500 B+
Kills:88 (0 + 88)
Deaths:4
KDR:22
VKDR:9
Vehicle Kills:36
Kill Difference:84
Playtime:3.788 hours
Usage:0%
Score:0.024m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:50.074%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,4732,38811321.133M**17.4664.329%B**N/A33.4B+15.2C-13571.6h5.4B+8.4B**
NS-61 Emissary 1,2891,1987721.552B**2.1245.258%M29.215%A*3D*N/A10404.9h16C+35.4B++
T9 CARV 1,2401,1968881.347C++2.3323.392%B*18.98%D10.8D-N/A30110.7h18.6D-79.4C++
Claymore 1,0981,0982543.92S40.2431.352%C+N/A192.6B*N/A5195.7h1.1B*3.6C**
M77-B 8938767212.167S8.4936.03%C+86.758%A15.9DN/A3955.2h2.5C++6.9C++
L100 Python HEAT 9356673718.027M14.3553.233%C*N/A29.9C+12C++10522.3h7C13.2C+
C-4 879524579.193S5.5231.148%B**N/A109.2B++74M++5434.8h1.5C++4.8B+
Spear Anti-Vehicle Phalanx Turret 764443763.286S59.6173.78%M++1.354%D**44.3B+32.1B**15910h11.3C--15.4B++
NS Annihilator 7094351253.48S0.2084.578%B**N/A7.4D4.6D**6059h10.4B+12.3B++
C75 Viper 4233552315.435A++11.7639.891%C++1.972%B+33.2C**6.4C11810.7h10.3B+25.7B++
Tank Mine 442319935.444U31.7719.839%D--N/A265.8M*102.5A13191.2h1.2A6.2C++
MSW-R 3012942161.361C+2.3122.199%C+19.388%D10D*N/A3329.3h16.4D*74C
ML-7 488264604.4S0.7269.833%A+N/A44A*37.3M**2866h6.2B8.9B*
MG-S1 Jackal 2432321561.487B2.1925.93%C+17.241%C6.6D--N/A2134.9h19.2D-74.2D
NS Decimator 312194503.88M**0.2070.144%A1.031%D--42.2B+25.7B**2314.6h5.3C7.5C**
TRAC-5 1901881221.541B**2.1325.199%B*12.234%D*8.2DN/A3523h15.8C++62.9B+
99SV 183174218.286M**4.6131.093%C+38.506%C**16.1C-N/A3910.8h6.2C19.9C+
T16 Rhino 1721681111.514B2.1621.578%C++16.667%D-10.7D*N/A3115.7h15C69.7C++
T32 Bull 1701631141.43C++2.2526.141%B+18.405%D10D*N/A2416.3h16.9D*64.5C+
T1 Cycler 148147771.909B*1.7724.116%B+14.286%D--12.8DN/A3711.5h14.2C*58.9B+
LC3 Jaguar 136128971.32C+2.3625.24%B29.688%A++3.2D*N/A1139.7h24.4F--96.8D--
Rocklet Rifle 247125148.929U5.2585.412%M**N/A69.4M*67.8M**7571.8h40C+46.9B*
T4 AMP 119108931.161C**2.5143.87%M27.778%A1.6D*N/A768h26.9F--61.3C+
Chainblade 1641032,7620.037B+3.6435.951%B+N/A0.1DN/A1910.6h5.4F-15C+
Frag Grenade 10096196N/A92.3241.201%C-N/A320D13.3B**9130.3h5.1D--12.3D
M20 Basilisk 12488422S18.3250.074%A5.682%C+23.2C**9.5B+1043.8h69.3B++138.3B**
TX1 Repeater 8078721.083B+2.5943.335%M*15.385%D-1.8D*N/A743.5h18.6D42.9B+
M1 Heavy Cycler 7573371.973B+1.7020.785%A+17.808%C+10.9D--N/A346.7h22.6D-108.9B+
Aspis Anti-Aircraft Phalanx Turret 12373514.6S10.9240.483%A*1.37%D11.4C++7.8D1106.4h105.6A261B**
NS-10 Burster 10267183.722M++0.0534.25%B*2.985%D4.5C+2.3D--3415h126.2B*368.5B**
MKV Suppressed 7165641.016C+2.6625.444%C+15.385%D5.4D*N/A2212.1h27.6F--108.4D--
M1 Heavy Cycler 6362292.138B1.5420.269%B**17.742%C11.7D*N/A365.3h22.4D*110.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21620.2h
Medical Applicator2314,2202.1h
Ammunition Package23350.2h
Nano-Armor Kit7151,2867.1h
Shield Recharging Field12900.1h
Recon Detection Device203,6816.2h

Check the help document for the dictionary if you want to learn more about words used here.


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