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General Falschparker[lCE] Falschparker
TR BR 97

KDR: 3.81

Score: 14.3m

Last Seen: Aug 23rd, 2019 6:14 AM
- OFFLINE - 2.2 hour(s)

Battle Rank 97 - Terran Republic on Briggs
Level Progress (to 98): 78%
Level 100 Progress: 76% 389h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python AP Claymore NS-61 Emissary T9 CARV M77-B L100 Python HEAT C-4 Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $546,687 MLG Score: 437
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.884%21.674%6261212144,2541.786642.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.741%1.491A+0.107C+-2.039F--HEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.174C++17.7-0.241C43.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.193%0.879%5873412223,868117167932.7797230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.059%0.985B*-1.064D*1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.641B+7.10.433B6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.085%5.319%224112259475841.25333111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.373A0.201C++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.7-0.169C71.9-0.786D-68.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.942%78.885%224212241,184197296.01015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.043%-0.004C+0.765B++0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.117C+3.10.041C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m410.3%198 (11.9k)181 (10.9k)3.8061914,5133,8134.4655197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1226133126.013%13.498%35120:504

21% Heavy Assault64% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2013 9:29 PMAug 15th, 2017 2:02 PMAug 26th, 2019 2:09 AM (87d) (PST)Aug 23rd, 2019 3:00 AM (90d) (PST)Aug 23rd, 2019 2:14 AM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
369333360.1840.0480.0250.9620.051437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1531,96920,184113158310,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1315.1h/54.8d 2,514 1,959 8,852 75.9k 2,209 4,754 3,990 29.1m

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C+
Kills:252
Deaths:172
KDR:1.465
Accuracy:25.740% C+
HSR:17.460% C
TRAC-5
B++
Kills:191
Deaths:124
KDR:1.540
Accuracy:25.312% B++
HSR:12.042% D*
LC3 Jaguar
A+
Kills:130
Deaths:97
KDR:1.340
Accuracy:25.205% C**
HSR:29.231% A+
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:638
Deaths (as Light Assault):457
Deaths (to Light Assaults):875
KDR:1.39606
Kill Difference:181
Playtime:89.853 hours
Usage:7%
Score:0.708m
Score/min:131
Accuracy (listed only):25.425%
HSR (listed only):18.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
M
Kills:1,199
Deaths:773
KDR:1.551
Accuracy:45.233% M
HSR:29.191% A*
M77-B
B**
Kills:1,010
Deaths:78
KDR:12.949
Accuracy:36.873% C+
HSR:85.842% B**
T4 AMP
M++
Kills:311
Deaths:213
KDR:1.460
Accuracy:46.631% M++
HSR:23.473% B++
MG-S1 Jackal
C+
Kills:252
Deaths:172
KDR:1.465
Accuracy:25.740% C+
HSR:17.460% C
99SV
B
Kills:174
Deaths:21
KDR:8.286
Accuracy:31.093% C+
HSR:38.506% B
TX1 Repeater
M++
Kills:78
Deaths:72
KDR:1.083
Accuracy:43.335% M++
HSR:15.385% D--
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:3,089
Deaths (as Infiltrator):1,393
Deaths (to Infiltrators):686
KDR:2.21752
Kill Difference:1,696
Playtime:845.587 hours
Usage:64%
Score:10.179m
Score/min:201
Accuracy (listed only):36.336%
HSR (listed only):32.177%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,196
Deaths:888
KDR:1.347
Accuracy:23.392% B++
HSR:18.980% D
MSW-R
C+
Kills:349
Deaths:247
KDR:1.413
Accuracy:22.453% C+
HSR:18.625% D
T16 Rhino
C++
Kills:168
Deaths:111
KDR:1.514
Accuracy:21.578% C++
HSR:16.667% D-
T32 Bull
B+
Kills:163
Deaths:114
KDR:1.430
Accuracy:26.141% B+
HSR:18.405% D-
Kills:1,876
Deaths (as Heavy Assault):1,360
Deaths (to Heavy Assaults):967
KDR:1.37941
Kill Difference:516
Playtime:270.906 hours
Usage:21%
Score:2.296m
Score/min:141
Accuracy (listed only):23.391%
HSR (listed only):18.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:191
Deaths:124
KDR:1.540
Accuracy:25.312% B++
HSR:12.042% D*
LC3 Jaguar
A+
Kills:130
Deaths:97
KDR:1.340
Accuracy:25.205% C**
HSR:29.231% A+
Kills:321
Deaths (as Engineer):221
Deaths (to Engineers):527
KDR:1.45249
Kill Difference:100
Playtime:59.796 hours
Usage:5%
Score:0.646m
Score/min:180
Accuracy (listed only):25.259%
HSR (listed only):20.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C+
Kills:252
Deaths:172
KDR:1.465
Accuracy:25.740% C+
HSR:17.460% C
T1 Cycler
B+
Kills:152
Deaths:79
KDR:1.924
Accuracy:24.125% B+
HSR:14.474% D--
MKV Suppressed
C+
Kills:65
Deaths:64
KDR:1.016
Accuracy:25.444% C+
HSR:15.385% D
Kills:469
Deaths (as Combat Medic):315
Deaths (to Combat Medics):348
KDR:1.48889
Kill Difference:154
Playtime:14.594 hours
Usage:1%
Score:0.121m
Score/min:138
Accuracy (listed only):25.103%
HSR (listed only):15.773%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:76
Deaths:41
KDR:1.854
Accuracy:21.038% A+
HSR:18.421% C++
NS-10 Burster
B*
Kills:72
Deaths:23
KDR:3.130
Accuracy:34.364% B*
HSR:2.778% D
M1 Heavy Cycler
B*
Kills:70
Deaths:33
KDR:2.121
Accuracy:20.519% B*
HSR:17.143% C-
NS-10 Burster
B*
Kills:52
Deaths:23
KDR:2.261
Accuracy:34.373% B*
HSR:1.923% D*
Kills:270
Deaths (as MAX Suit):60
Deaths (to MAX Suits):81
KDR:4.5
Kill Difference:210
Playtime:31.354 hours
Usage:2%
Score:0.302m
Score/min:160
Accuracy (listed only):27.573%
HSR (listed only):10.066%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,775
V. Kills:1,286 216%
Deaths:122
KDR:22.746
Accuracy:64.798% B**
KPH:32.900 C+
VKPH:15.200 C--
L100 Python HEAT
C+
Kills:679
V. Kills:273 248%
Deaths:38
KDR:17.868
Accuracy:53.711% C*
KPH:29.800 C+
VKPH:12 C+
C75 Viper
C*
Kills:355
V. Kills:68 N/A
Deaths:23
KDR:15.435
Accuracy:39.891% C++
KPH:33.200 C*
VKPH:6.400 C-
Skyguard
B+
Kills:59
V. Kills:31 184%
Deaths:4
KDR:14.750
Accuracy:33.255% B+
KPH:15.400 C++
VKPH:8.100 C
Kills:3,868 (3,868 + 0)
Deaths:187
KDR:20.684
VKDR:8.866
Vehicle Kills:1,658
Kill Difference:3,681
Playtime:121.637 hours
Usage:9%
Score:0.955m
Score/min:131
Driving Accuracy:33.255%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:94
V. Kills:40 229%
Deaths:5
KDR:18.800
Accuracy:51.085% A
KPH:20.600 C+
VKPH:8.800 C**
M20 Basilisk
N/A
Kills:50
V. Kills:18 263%
Deaths:3
KDR:16.667
Accuracy:45.176% N/A
KPH:18.400 N/A
VKPH:6.600 N/A
Kills:144 (0 + 144)
Deaths:8
KDR:18
VKDR:7.250
Vehicle Kills:58
Kill Difference:136
Playtime:7.279 hours
Usage:1%
Score:0.043m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:45.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,0612,77512222.746M+18.9464.798%B**N/A32.9C+15.2C--13984.4h5.3B+8.2B++
Claymore 1,2711,2712845.393S41.5930.756%C+N/A184.2B*N/A5216.9h1.1B*3.7B
NS-61 Emissary 1,2901,1997731.551B**2.2645.233%M29.191%A*3D*N/A10405h16C+35.4B+
T9 CARV 1,2401,1968881.347C++2.4623.392%B++18.98%D10.8D-N/A30110.7h18.6D-79.4C++
M77-B 1,0301,0107812.949S9.1436.873%C+85.842%B**15.3DN/A3965.9h2.5C++6.8C++
L100 Python HEAT 9526793817.868A**14.0653.711%C*N/A29.9C+12C+10622.7h7.2C--13.3C+
C-4 981576599.763S5.9631.52%B*N/A112.9B+79.4M**5605.1h1.5C+4.6B+
Spear Anti-Vehicle Phalanx Turret 840482768.857U65.0575.405%M++1.245%D**45.9B+34.1A16110.5h11.5C15.2B+
NS Annihilator 7684731323.583S0.2284.644%B**N/A7D4.4D**5967.2h10.5B+12.4B++
C75 Viper 4233552315.435M+11.6339.891%C++1.972%B+33.2C*6.4C-12110.7h10.3B+25.7B++
MSW-R 3573492471.413C+2.3922.453%C+18.625%D9.7D*N/A3035.8h15.8D--70.5C
Tank Mine 460332936.889U33.0818.77%D--N/A237.1A**91.4B**12311.4h1.3B**6.7C+
T4 AMP 3433112131.46B+2.3546.631%M++23.473%B++1.9D*N/A8160.5h22.2D*47.7B+
ML-7 503272614.459S0.6569.926%A+N/A43.9A++37.3S2956.2h6.2B+8.9B*
MG-S1 Jackal 2642521721.465C**2.3425.74%C+17.46%C6.8D--N/A2237.2h18.9D73.4D
NS Decimator 318197503.94M**0.1370.211%B**1.015%D--41.9B25.7B**2374.7h5.2C7.4C*
TRAC-5 1931911241.54B**2.2725.312%B++12.042%D*8.3DN/A3623.1h15.8C++62.4B+
99SV 183174218.286S4.4831.093%C+38.506%B16.1C--N/A4010.8h6.2C19.9C+
T16 Rhino 1721681111.514B2.2921.578%C++16.667%D-10.7D--N/A3115.7h15C69.7C++
T32 Bull 1701631141.43C+2.3826.141%B+18.405%D-10D*N/A2416.3h16.9D*64.5C+
T1 Cycler 153152791.924B++1.8824.125%B+14.474%D--12.8DN/A3811.9h13.9C**57.7B+
Rocklet Rifle 259131158.733U4.9386.196%M**N/A65.5M++64M**7212h43.5C50.5B*
LC3 Jaguar 139130971.34C++2.4725.205%C**29.231%A+3D*N/A1043.4h24.1F-95.7D--
Chainblade 1701072,9620.036B+3.7735.945%B+N/A0.1DN/A11041.2h5.4F-15C+
Frag Grenade 1041001100N/A96.1941.397%C--N/A333.3D13.3B+9420.3h5D-12D
M20 Basilisk 13494518.8S14.9951.085%A5.319%C20.4C+8.7C**944.6h71.9B++140.7B**
Aspis Anti-Aircraft Phalanx Turret 13479613.167M**9.3641.042%A*1.266%D10.7C+7.4D1037.4h106.2B**258.9B**
TX1 Repeater 8078721.083B+2.7243.335%M++15.385%D--1.8D*N/A743.5h18.6D42.9B+
M1 Heavy Cycler 7876411.854B+1.9521.038%A+18.421%C++10.7D--N/A347.1h23.4D-111.1B+
NS-10 Burster 10972233.13M0.6834.364%B*2.778%D4.3C2.2D--3316.9h136.2B++396.4B*
M1 Heavy Cycler 7270332.121B+1.6920.519%B*17.143%C-12.3D*N/A395.7h21.5D--104.6C**
MKV Suppressed 7165641.016C+2.7925.444%C+15.385%D5.3D*N/A2212.2h27.6F--108.4D--
Skyguard 9059414.75S10.9433.255%B+5.085%A**15.5C++8.2C1233.8h71.5B**214.9A
NS-10 Burster 8352232.261A*1.5534.373%B*1.923%D*3.1D-1.8D--3117h183.8C--534.6C**
M20 Basilisk 6850316.667S12.8645.176%B++4%D18.5C6.7D1042.7h63.4B**140.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21740.2h
Nano-Armor Kit7183,6448.5h
Medical Applicator2514,8962.2h
Shield Recharging Field13000.1h
Ammunition Package23380.2h
Recon Detection Device224,4397.7h

Check the help document for the dictionary if you want to learn more about words used here.


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