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Field Marshal FancyNewBeasly[SOLx] FancyNewBeasly
TR BR 191

KDR: 2.21

Score: 97m

Last Seen: Nov 19th, 2018 4:42 AM
- OFFLINE - 592.3 hour(s)

Battle Rank 111 (191 total) - Terran Republic on Connery - Outfit Leader of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 31
Level Progress (to 112): 91%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee MSW-R MKV Suppressed T9 CARV PDW-16 Hailstorm P2-120 AP HC1 Cougar L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,222,227 MLG Score: 977
Fun Score: N/A
Cheeseburgers Flipped: 2075TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.426%23.678%6263898441,4011.694820.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.152%1.056B**0.477B+-0.219CHEAD ++ (~10.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.436B11.20.217C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.507%0.923%680410187,367138512195.31913604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.827%-0.099C+-0.632D-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.604B+23.20.56B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.161%2.466%6837101510,057242833764.14039298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.829%0.616B+-0.113C+1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.596B+7.40.412B8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.056%3.087%3411810044,762181016382.62949291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.39%0.086C+-0.32C0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.393B26.50.322C*45.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.095%70.366%341710156,6412497222.65959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.787%0.457B+0.21C++-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.148C++3.2-0.007C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.926%13.556%341310194,1902263111.85071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.825%0.546B+-0.185C0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+30.378C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 31
97m360.8%581 (34.9k)484 (29k)2.20937104,67847,3792.49505191 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022264425.214%17.194%43404:1442

6% Combat Medic25% Engineer34% Heavy Assault11% Infiltrator15% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2013 1:10 PMJan 10th, 2014 7:39 AMDec 12th, 2018 11:28 AM (1d) (PST)Nov 19th, 2018 1:00 AM (25d) (PST)Nov 19th, 2018 12:42 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481844640.5220.2360.0902.1060.062977

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,87011,02427,84631145126429,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3341.6h/139.2d 13,535 17,998 27,965 422.3k 4,329 10,466 12,370 129.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:5,060
Deaths:2,209
KDR:2.291
Accuracy:25.757% B++
HSR:20.059% C--
T9 CARV
B**
Kills:3,337
Deaths:1,677
KDR:1.990
Accuracy:23.559% B**
HSR:25.682% B+
T7 Mini-Chaingun
B*
Kills:1,990
Deaths:1,235
KDR:1.611
Accuracy:21.465% B*
HSR:15.879% B++
T9A "Butcher"
C+
Kills:1,317
Deaths:659
KDR:1.998
Accuracy:23.170% C+
HSR:23.387% C--
TMG-50
B+
Kills:1,315
Deaths:634
KDR:2.074
Accuracy:22.786% B
HSR:26.616% B+
NS-15M1
B+
Kills:1,269
Deaths:524
KDR:2.422
Accuracy:24.702% B+
HSR:24.429% C**
T32 Bull
C*
Kills:1,207
Deaths:632
KDR:1.910
Accuracy:24.246% C*
HSR:23.364% C+
T9 CARV-S
C*
Kills:1,167
Deaths:472
KDR:2.472
Accuracy:22.791% C*
HSR:23.051% C+
T16 Rhino
B**
Kills:319
Deaths:175
KDR:1.823
Accuracy:23.277% B+
HSR:28.213% B**
Kills:16,981
Deaths (as Heavy Assault):8,217
Deaths (to Heavy Assaults):13,617
KDR:2.06657
Kill Difference:8,764
Playtime:1,152.686 hours
Usage:34%
Score:30.551m
Score/min:442
Accuracy (listed only):23.528%
HSR (listed only):23.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B+
Kills:2,102
Deaths:1,243
KDR:1.691
Accuracy:26.596% B+
HSR:23.406% C*
LC3 Jaguar
B+
Kills:1,864
Deaths:1,350
KDR:1.381
Accuracy:26.131% B+
HSR:20.064% C+
AS16 NightHawk
B
Kills:1,857
Deaths:1,064
KDR:1.745
Accuracy:42.959% B
HSR:15.024% C++
T5 AMC
A++
Kills:1,406
Deaths:841
KDR:1.672
Accuracy:27.163% B*
HSR:29.232% A++
LC2 Lynx
B+
Kills:1,392
Deaths:877
KDR:1.587
Accuracy:25.298% B+
HSR:20.618% C+
NS-11C
B+
Kills:1,202
Deaths:689
KDR:1.745
Accuracy:26.761% B+
HSR:19.218% C++
TRS-12 Uppercut
B**
Kills:1,173
Deaths:1,000
KDR:1.173
Accuracy:68.703% B**
HSR:8.866% D*
FA1 Barrage
B*
Kills:1,160
Deaths:707
KDR:1.641
Accuracy:47.958% B*
HSR:15.948% C++
NS Baron G5
B**
Kills:649
Deaths:489
KDR:1.327
Accuracy:53.527% B**
HSR:14.330% C+
TRAC-5 S
B**
Kills:420
Deaths:330
KDR:1.273
Accuracy:28.272% B**
HSR:21.905% B**
TRAC-Shot
B+
Kills:355
Deaths:339
KDR:1.047
Accuracy:27.697% B+
HSR:18.310% C+
AMR-66
B*
Kills:268
Deaths:178
KDR:1.506
Accuracy:31.866% B*
HSR:29.105% B++
TRAC-5
B*
Kills:144
Deaths:146
KDR:0.986
Accuracy:25.244% B*
HSR:19.444% C++
Kills:13,992
Deaths (as Engineer):9,253
Deaths (to Engineers):9,428
KDR:1.51216
Kill Difference:4,739
Playtime:836.028 hours
Usage:25%
Score:29.254m
Score/min:583
Accuracy (listed only):35.244%
HSR (listed only):19.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A*
Kills:4,113
Deaths:1,802
KDR:2.282
Accuracy:28.719% B+
HSR:31.923% A*
PDW-16 Hailstorm
A
Kills:2,953
Deaths:1,630
KDR:1.812
Accuracy:28.484% B*
HSR:23.535% A
HC1 Cougar
B+
Kills:2,102
Deaths:1,243
KDR:1.691
Accuracy:26.596% B+
HSR:23.406% C*
LC3 Jaguar
B+
Kills:1,864
Deaths:1,350
KDR:1.381
Accuracy:26.131% B+
HSR:20.064% C+
AS16 NightHawk
B
Kills:1,857
Deaths:1,064
KDR:1.745
Accuracy:42.959% B
HSR:15.024% C++
SMG-46 Armistice
B*
Kills:1,761
Deaths:1,121
KDR:1.571
Accuracy:29.843% B*
HSR:18.512% B+
NS-7 PDW
B++
Kills:1,525
Deaths:772
KDR:1.975
Accuracy:28.484% B++
HSR:20.066% B+
T5 AMC
A++
Kills:1,406
Deaths:841
KDR:1.672
Accuracy:27.163% B*
HSR:29.232% A++
LC2 Lynx
B+
Kills:1,392
Deaths:877
KDR:1.587
Accuracy:25.298% B+
HSR:20.618% C+
NS-11C
B+
Kills:1,202
Deaths:689
KDR:1.745
Accuracy:26.761% B+
HSR:19.218% C++
TRS-12 Uppercut
B**
Kills:1,173
Deaths:1,000
KDR:1.173
Accuracy:68.703% B**
HSR:8.866% D*
FA1 Barrage
B*
Kills:1,160
Deaths:707
KDR:1.641
Accuracy:47.958% B*
HSR:15.948% C++
MKV-G Suppressed
A
Kills:720
Deaths:447
KDR:1.611
Accuracy:29.570% B+
HSR:28.333% A
NS Baron G5
B**
Kills:649
Deaths:489
KDR:1.327
Accuracy:53.527% B**
HSR:14.330% C+
TRAC-5 S
B**
Kills:420
Deaths:330
KDR:1.273
Accuracy:28.272% B**
HSR:21.905% B**
TRAC-Shot
B+
Kills:355
Deaths:339
KDR:1.047
Accuracy:27.697% B+
HSR:18.310% C+
MG-S1 Jackal
A+
Kills:310
Deaths:233
KDR:1.330
Accuracy:33.960% A+
HSR:22.258% B
Shuriken
A+
Kills:280
Deaths:233
KDR:1.202
Accuracy:25.219% D
HSR:27.143% A+
TRAC-5
B*
Kills:144
Deaths:146
KDR:0.986
Accuracy:25.244% B*
HSR:19.444% C++
Kills:25,386
Deaths (as Light Assault):15,313
Deaths (to Light Assaults):9,335
KDR:1.65781
Kill Difference:10,073
Playtime:502.140 hours
Usage:15%
Score:12.471m
Score/min:414
Accuracy (listed only):33.189%
HSR (listed only):20.955%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A*
Kills:4,113
Deaths:1,802
KDR:2.282
Accuracy:28.719% B+
HSR:31.923% A*
PDW-16 Hailstorm
A
Kills:2,953
Deaths:1,630
KDR:1.812
Accuracy:28.484% B*
HSR:23.535% A
AS16 NightHawk
B
Kills:1,857
Deaths:1,064
KDR:1.745
Accuracy:42.959% B
HSR:15.024% C++
SMG-46 Armistice
B*
Kills:1,761
Deaths:1,121
KDR:1.571
Accuracy:29.843% B*
HSR:18.512% B+
NS-7 PDW
B++
Kills:1,525
Deaths:772
KDR:1.975
Accuracy:28.484% B++
HSR:20.066% B+
Cycler TRV
B++
Kills:1,179
Deaths:782
KDR:1.508
Accuracy:25.887% B++
HSR:21.374% C**
TRS-12 Uppercut
B**
Kills:1,173
Deaths:1,000
KDR:1.173
Accuracy:68.703% B**
HSR:8.866% D*
FA1 Barrage
B*
Kills:1,160
Deaths:707
KDR:1.641
Accuracy:47.958% B*
HSR:15.948% C++
MKV-G Suppressed
A
Kills:720
Deaths:447
KDR:1.611
Accuracy:29.570% B+
HSR:28.333% A
TORQ-9
C**
Kills:680
Deaths:385
KDR:1.766
Accuracy:25.375% C**
HSR:22.794% C+
NS Baron G5
B**
Kills:649
Deaths:489
KDR:1.327
Accuracy:53.527% B**
HSR:14.330% C+
TAR
B++
Kills:463
Deaths:289
KDR:1.602
Accuracy:26.617% B++
HSR:17.279% C--
SABR-13
B+
Kills:439
Deaths:289
KDR:1.519
Accuracy:26.673% C*
HSR:28.702% B+
MG-S1 Jackal
A+
Kills:310
Deaths:233
KDR:1.330
Accuracy:33.960% A+
HSR:22.258% B
NS-11P
B**
Kills:284
Deaths:208
KDR:1.365
Accuracy:25.807% B++
HSR:25.352% B**
Shuriken
A+
Kills:280
Deaths:233
KDR:1.202
Accuracy:25.219% D
HSR:27.143% A+
T1B Cycler
B+
Kills:67
Deaths:48
KDR:1.396
Accuracy:27.543% B+
HSR:20.896% D
Kills:19,613
Deaths (as Combat Medic):11,499
Deaths (to Combat Medics):4,546
KDR:1.70563
Kill Difference:8,114
Playtime:212.358 hours
Usage:6%
Score:6.621m
Score/min:520
Accuracy (listed only):33.843%
HSR (listed only):21.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A*
Kills:4,113
Deaths:1,802
KDR:2.282
Accuracy:28.719% B+
HSR:31.923% A*
PDW-16 Hailstorm
A
Kills:2,953
Deaths:1,630
KDR:1.812
Accuracy:28.484% B*
HSR:23.535% A
SMG-46 Armistice
B*
Kills:1,761
Deaths:1,121
KDR:1.571
Accuracy:29.843% B*
HSR:18.512% B+
RAMS .50M
B++
Kills:1,744
Deaths:355
KDR:4.913
Accuracy:42.585% B++
HSR:83.773% B++
NS-7 PDW
B++
Kills:1,525
Deaths:772
KDR:1.975
Accuracy:28.484% B++
HSR:20.066% B+
SR-7
B**
Kills:1,178
Deaths:209
KDR:5.636
Accuracy:44.963% B++
HSR:87.946% B**
TRAP-M1
B**
Kills:1,168
Deaths:858
KDR:1.361
Accuracy:34.567% B**
HSR:17.295% D--
TSAR-42
B+
Kills:1,167
Deaths:441
KDR:2.646
Accuracy:41.888% B+
HSR:70.437% C**
M77-B
B**
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:42.636% B*
HSR:83.966% B**
NS-44 Commissioner
B++
Kills:822
Deaths:1,024
KDR:0.803
Accuracy:41.829% B++
HSR:20.316% C
MKV-G Suppressed
A
Kills:720
Deaths:447
KDR:1.611
Accuracy:29.570% B+
HSR:28.333% A
SOAS-20
B+
Kills:576
Deaths:310
KDR:1.858
Accuracy:28.420% C++
HSR:24.306% B+
NS-61 Emissary
A+
Kills:347
Deaths:387
KDR:0.897
Accuracy:38.245% A+
HSR:14.409% C
NS-357 Underboss
C--
Kills:314
Deaths:448
KDR:0.701
Accuracy:28.422% D-
HSR:17.197% C--
MG-S1 Jackal
A+
Kills:310
Deaths:233
KDR:1.330
Accuracy:33.960% A+
HSR:22.258% B
Shuriken
A+
Kills:280
Deaths:233
KDR:1.202
Accuracy:25.219% D
HSR:27.143% A+
T4 AMP
B*
Kills:252
Deaths:311
KDR:0.810
Accuracy:32.413% B*
HSR:18.651% C+
NS-30 Vandal
A+
Kills:237
Deaths:112
KDR:2.116
Accuracy:33.598% C++
HSR:38.819% A+
KSR-35
A
Kills:174
Deaths:62
KDR:2.806
Accuracy:36.667% C**
HSR:39.655% A
Bighorn .50M
B**
Kills:156
Deaths:41
KDR:3.805
Accuracy:43.709% C++
HSR:85.897% B**
HSR-1
C++
Kills:97
Deaths:33
KDR:2.939
Accuracy:30.381% D
HSR:28.866% C++
TX1 Repeater
B+
Kills:84
Deaths:139
KDR:0.604
Accuracy:27.594% B+
HSR:25% B+
99SV
M*
Kills:68
Deaths:22
KDR:3.091
Accuracy:38.417% A
HSR:64.706% M*
Kills:21,206
Deaths (as Infiltrator):11,267
Deaths (to Infiltrators):6,474
KDR:1.88213
Kill Difference:9,939
Playtime:360.084 hours
Usage:11%
Score:7.600m
Score/min:352
Accuracy (listed only):34.374%
HSR (listed only):38.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A+
Kills:1,391
Deaths:460
KDR:3.024
Accuracy:24.057% A+
HSR:21.208% B
M6 Onslaught
A
Kills:1,384
Deaths:478
KDR:2.895
Accuracy:23.253% A
HSR:19.436% C+
M2 Mutilator
A++
Kills:1,166
Deaths:387
KDR:3.013
Accuracy:20.914% A++
HSR:15.609% D
MRC3 Mercy
A+
Kills:1,164
Deaths:458
KDR:2.541
Accuracy:23.880% A+
HSR:11.942% F
MRC3 Mercy
A+
Kills:1,162
Deaths:434
KDR:2.677
Accuracy:23.126% A+
HSR:14.028% D*
M2 Mutilator
A++
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:21.563% A++
HSR:17.399% C
M3 Pounder HEG
A+
Kills:576
Deaths:371
KDR:1.553
Accuracy:54.041% A+
HSR:1.910% D-
M3 Pounder HEG
A++
Kills:547
Deaths:372
KDR:1.470
Accuracy:53.060% A++
HSR:3.291% C++
NS-10 Burster
A+
Kills:497
Deaths:378
KDR:1.315
Accuracy:37.634% A+
HSR:4.024% D
NS-10 Burster
A+
Kills:471
Deaths:378
KDR:1.246
Accuracy:37.882% A+
HSR:4.034% C
MR1 Fracture
A+
Kills:397
Deaths:435
KDR:0.913
Accuracy:49.043% A+
HSR:3.275% C
MR1 Fracture
A+
Kills:390
Deaths:435
KDR:0.897
Accuracy:50.325% A+
HSR:2.564% D
M1 Heavy Cycler
A++
Kills:307
Deaths:140
KDR:2.193
Accuracy:22.564% A++
HSR:19.218% C+
M1 Heavy Cycler
A++
Kills:216
Deaths:104
KDR:2.077
Accuracy:22.094% A++
HSR:23.148% B**
Kills:10,829
Deaths (as MAX Suit):2,624
Deaths (to MAX Suits):3,379
KDR:4.12691
Kill Difference:8,205
Playtime:259.916 hours
Usage:8%
Score:10.524m
Score/min:675
Accuracy (listed only):33.103%
HSR (listed only):11.506%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:5,247
V. Kills:206 N/A
Deaths:682
KDR:7.694
Accuracy:30.090% C++
KPH:58 B+
VKPH:2.300 D
Hellfire Rocket Pods
A
Kills:1,766
V. Kills:499 353%
Deaths:142
KDR:12.437
Accuracy:56.931% B**
KPH:93.900 C**
VKPH:26.500 A
M18 Rotary
B*
Kills:259
V. Kills:223 116%
Deaths:237
KDR:1.093
Accuracy:36.532% B*
KPH:7 D
VKPH:6 D
Coyote Missiles
C++
Kills:185
V. Kills:77 237%
Deaths:23
KDR:8.043
Accuracy:53.810% C++
KPH:51.500 C+
VKPH:21.400 C+
Hornet Missiles
B++
Kills:180
V. Kills:142 126%
Deaths:18
KDR:10
Accuracy:63.843% B+
KPH:67.500 C++
VKPH:53.300 B++
M18 Needler
D
Kills:95
V. Kills:85 110%
Deaths:139
KDR:0.683
Accuracy:36.739% B*
KPH:5.800 D
VKPH:5.200 D
Tomcat A2AM Pods
D
Kills:94
V. Kills:98 95%
Deaths:19
KDR:4.947
Accuracy:75% D-
KPH:22.600 D-
VKPH:23.600 D
Kills:7,826 (5,601 + 0)
Deaths:1,260
KDR:6.211
VKDR:1.056
Vehicle Kills:1,330
Kill Difference:6,566
Playtime:173.144 hours
Usage:5%
Score:4.351m
Score/min:419
Piloting Accuracy:36.739%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:319
V. Kills:19 N/A
Deaths:17
KDR:18.765
Accuracy:41.320% C+
KPH:47.300 C+
VKPH:2.800 D*
L105 Zephyr PX
D
Kills:138
V. Kills:18 N/A
Deaths:4
KDR:34.500
Accuracy:52.698% B+
KPH:44.700 D--
VKPH:5.800 D
CAS30 Tank Buster
B+
Kills:105
V. Kills:108 96%
Deaths:91
KDR:1.154
Accuracy:48.568% C*
KPH:8.800 C++
VKPH:9.100 B+
Kills:562 (105 + 457)
Deaths:112
KDR:5.018
VKDR:1.295
Vehicle Kills:145
Kill Difference:450
Playtime:21.767 hours
Usage:1%
Score:0.663m
Score/min:507
Piloting Accuracy:48.568%
Gunner Accuracy:52.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,027
V. Kills:169 N/A
Deaths:126
KDR:16.087
Accuracy:67.451% A*
KPH:91.900 A++
VKPH:7.700 C+
L100 Python HEAT
M*
Kills:854
V. Kills:181 469%
Deaths:65
KDR:13.139
Accuracy:70.548% A*
KPH:78.200 M*
VKPH:16.600 B**
L100 Python AP
M
Kills:410
V. Kills:286 143%
Deaths:86
KDR:4.767
Accuracy:67.616% A
KPH:46.100 A+
VKPH:32.200 M
Skyguard
B**
Kills:211
V. Kills:164 128%
Deaths:62
KDR:3.403
Accuracy:37.543% A
KPH:16.900 B+
VKPH:13.100 B**
C75 Viper
M+
Kills:206
V. Kills:38 N/A
Deaths:18
KDR:11.444
Accuracy:59.006% A*
KPH:78.500 M+
VKPH:14.500 A++
Kills:3,708 (3,708 + 0)
Deaths:357
KDR:10.387
VKDR:2.347
Vehicle Kills:838
Kill Difference:3,351
Playtime:56.969 hours
Usage:2%
Score:2.164m
Score/min:633
Driving Accuracy:59.006%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:2,844
V. Kills:1,876 152%
Deaths:354
KDR:8.034
Accuracy:53.908% B*
KPH:43.300 A
VKPH:28.600 A++
P2-120 HESH
A*
Kills:1,925
V. Kills:158 N/A
Deaths:94
KDR:20.479
Accuracy:52.397% A
KPH:100 A*
VKPH:8.200 C+
P2-120 HEAT
M**
Kills:1,786
V. Kills:504 354%
Deaths:139
KDR:12.849
Accuracy:54.821% A+
KPH:71.600 M**
VKPH:20.200 M
E540 Halberd
B*
Kills:844
V. Kills:427 197%
Deaths:91
KDR:9.275
Accuracy:50.401% A
KPH:32.100 B++
VKPH:16.300 B*
P525 Marauder
A
Kills:225
V. Kills:8 N/A
Deaths:9
KDR:25
Accuracy:28.791% A
KPH:86.700 B++
VKPH:3.100 C
G30 Vulcan
C*
Kills:181
V. Kills:93 193%
Deaths:47
KDR:3.851
Accuracy:27.110% C
KPH:23.200 C*
VKPH:11.900 C
M20 Basilisk
A
Kills:79
V. Kills:26 293%
Deaths:11
KDR:7.182
Accuracy:34.743% B*
KPH:28 A
VKPH:9.200 C**
Kills:7,884 (6,555 + 1,329)
Deaths:745
KDR:10.583
VKDR:4.150
Vehicle Kills:3,092
Kill Difference:7,139
Playtime:149.352 hours
Usage:4%
Score:6.877m
Score/min:767
Driving Accuracy:54.821%
Gunner Accuracy:34.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:472
V. Kills:284 166%
Deaths:98
KDR:4.816
Accuracy:43.603% C-
KPH:37.700 C
VKPH:22.700 C
E540 Halberd-H
C+
Kills:195
V. Kills:108 179%
Deaths:35
KDR:5.571
Accuracy:61.825% B+
KPH:37.600 C
VKPH:20.800 C+
P525 Marauder-H
B++
Kills:160
V. Kills:6 N/A
Deaths:15
KDR:10.667
Accuracy:39.117% B+
KPH:136.100 B++
VKPH:5.100 C
M40 Fury-H
B++
Kills:81
V. Kills:2 N/A
Deaths:9
KDR:9
Accuracy:32.500% D--
KPH:113.100 B++
VKPH:2.800 D*
Kills:908 (0 + 908)
Deaths:157
KDR:5.783
VKDR:2.548
Vehicle Kills:400
Kill Difference:751
Playtime:19.591 hours
Usage:1%
Score:0.723m
Score/min:615
Driving Accuracy:N/A%
Gunner Accuracy:32.500%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:681
V. Kills:121 N/A
Deaths:59
KDR:11.542
Accuracy:45.969% A
KPH:61.700 B++
VKPH:11 B+
M40 Fury
B**
Kills:588
V. Kills:103 N/A
Deaths:52
KDR:11.308
Accuracy:45.025% B**
KPH:76.600 B**
VKPH:13.400 B+
M60-G Bulldog
A
Kills:216
V. Kills:34 N/A
Deaths:20
KDR:10.800
Accuracy:47.242% A
KPH:48.200 B**
VKPH:7.600 B+
M20 Basilisk
B+
Kills:207
V. Kills:78 262%
Deaths:50
KDR:4.140
Accuracy:43.010% B+
KPH:20.500 C+
VKPH:7.700 C+
M12 Kobalt
C+
Kills:165
V. Kills:9 N/A
Deaths:8
KDR:20.625
Accuracy:16.036% C+
KPH:56 C+
VKPH:3.100 C+
M20 Basilisk
B+
Kills:112
V. Kills:34 320%
Deaths:24
KDR:4.667
Accuracy:42.382% B+
KPH:24.500 C*
VKPH:7.400 C
M60-G Bulldog
A++
Kills:84
V. Kills:25 323%
Deaths:7
KDR:12
Accuracy:60.821% A*
KPH:59.700 B**
VKPH:17.800 A++
G30 Walker
B++
Kills:77
V. Kills:40 188%
Deaths:9
KDR:8.556
Accuracy:29.327% C++
KPH:20.800 B++
VKPH:10.800 C++
M12 Kobalt
A+
Kills:55
V. Kills:6 N/A
Deaths:5
KDR:11
Accuracy:16.369% C+
KPH:68.600 C+
VKPH:7.500 A+
Kills:2,185 (0 + 2,185)
Deaths:234
KDR:9.338
VKDR:1.923
Vehicle Kills:450
Kill Difference:1,951
Playtime:46.719 hours
Usage:1%
Score:2.021m
Score/min:721
Driving Accuracy:N/A%
Gunner Accuracy:16.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 5,4535,2476827.694B5.4830.09%C++N/A58B+2.3D31790.5h12.5B++41.6B++
MSW-R 5,0715,0602,2092.291C*0.0825.757%B++20.059%C--39.3C++N/A241128.9h10.3B*40B++
MKV Suppressed 4,1214,1131,8022.282A+0.0728.719%B+31.923%A*37.8C**N/A211108.9h11.4B++39.6B+
T9 CARV 3,3453,3371,6771.99B++0.2223.559%B**25.682%B+34.8B+N/A22895.9h11B*46.8B++
PDW-16 Hailstorm 2,9662,9531,6301.812B*0.4028.484%B*23.535%A37.2B+N/A20479.4h11.7B*41.2B++
P2-120 AP 4,7202,8443548.034C**5.8253.908%B*3.833%C*43.3A28.6A++94865.7h6.9B12.9B++
HC1 Cougar 2,1122,1021,2431.691B++0.5226.596%B+23.406%C*24.6C+N/A11785.4h10.5B+39.3B+
L100 Python HESH 2,1962,02712616.087B+13.8867.451%A*1.677%C++92.1A++7.7C+48022h2.4B**3.5A
T7 Mini-Chaingun 2,0001,9901,2351.611B++0.6021.465%B*15.879%B++33.1C++N/A18660.1h12.9B+60B++
P2-120 HESH 2,0831,9259420.479B++18.2752.397%AN/A100.3A*8.2C+63619.2h3.5B**6.7A
LC3 Jaguar 1,8751,8641,3501.381C++0.8326.131%B+20.064%C+15.2DN/A82122.6h12.5C*47.9B+
AS16 NightHawk 1,8581,8571,0641.745B+0.4642.959%B15.024%C++32.4C+N/A16257.4h3.4B*8B++
P2-120 HEAT 2,2901,78613912.849B**10.6454.821%A+2.688%C71.4M**20.2M79425h4.6A8.4A+
Hellfire Rocket Pods 2,2651,76614212.437B++10.2356.931%B**N/A93.9C**26.5A111318.8h21.8C*38.3B+
SMG-46 Armistice 1,7751,7611,1211.571B+0.6429.843%B*18.512%B+32.1C*N/A17254.9h11.7B*39.2B++
RAMS .50M 1,7441,7443554.913B+2.7042.585%B++83.773%B++46AN/A21137.9h1.9B+4.4B+
NS Decimator 2,1181,5321,1641.316B+0.8969.935%B**2.154%C+27.5C10.5C--42755.7h4.4B6.3B++
NS-7 PDW 1,5271,5257721.975A0.2328.484%B++20.066%B+30.1C*N/A19650.6h12.1B++42.6B+
T5 AMC 1,4091,4068411.672B++0.5427.163%B*29.232%A++27.6BN/A16651h12B++44.3B++
LC2 Lynx 1,3981,3928771.587B+0.6225.298%B+20.618%C+24.8C+N/A16656.2h12.2B*48.3B+
M6 Onslaught 1,3981,3914603.024B+0.8124.057%A+21.208%B50.2AN/A27027.7h14.7B**61B**
M6 Onslaught 1,3921,3844782.895B+0.6923.253%A19.436%C+48.2B**N/A26828.7h14.9B**64.1B*
T9A "Butcher" 1,3221,3176591.998C++0.2123.17%C+23.387%C--36.5DN/A21636.1h11.7C+50.4C+
TMG-50 1,3271,3156342.074B*0.1422.786%B26.616%B+29.6C+N/A18144.5h10.4B+45.8B+
Claymore 1,2721,2721588.051C*5.8445.729%A+N/A125.9CN/A73010.1h1.2C++2.7B*
NS-15M1 1,2711,2695242.422B*0.2124.702%B+24.429%C**36.9C+N/A23834.4h11.5B+46.7B+
M9 SKEP Launcher 1,4291,2259851.244A0.9776.561%B**4.735%A++31.4B+5.2C-29239h3.3A++4.3A*
T32 Bull 1,2101,2076321.91B+0.3024.246%C*23.364%C+32.6CN/A16437h11.7B48.4B
NS-11C 1,2061,2026891.745B*0.4626.761%B+19.218%C++22.5C+N/A13953.4h11.7B++43.7B+
Cycler TRV 1,1841,1797821.508C**0.7025.887%B++21.374%C**24.9CN/A14847.3h12.8C**49.5B+
SR-7 1,1781,1782095.636B++3.4344.963%B++87.946%B**56.9B**N/A26820.7h1.6B**3.6B*
TRS-12 Uppercut 1,1781,1731,0001.173C+1.0468.703%B**8.866%D*29.2CN/A16240.2h2.1B*3B++
TRAP-M1 1,1861,1688581.361C0.8534.567%B**17.295%D--38.7C+N/A15530.2h9.4C++27.1B+
T9 CARV-S 1,1691,1674722.472B++0.2622.791%C*23.051%C+38.3C+N/A24630.5h11.5B+50.6B+
TSAR-42 1,1681,1674412.646C+0.4441.888%B+70.437%C**40.7C*N/A15128.7h2.1B+5.1B+
M2 Mutilator 1,1711,1663873.013B*0.8020.914%A++15.609%D40.2AN/A23329h12.3A+58.8B**
MRC3 Mercy 1,1691,1644582.541C**0.3323.88%A+11.942%F30.7C*N/A14737.9h16.3B*68B*
MRC3 Mercy 1,1711,1624342.677B0.4723.126%A+14.028%D*32.7B+N/A16235.5h15B**64.8B**
M2 Mutilator 1,1631,1614182.778B*0.5721.563%A++17.399%C41AN/A23828.3h13.4A62.2B*
M77-B 1,1631,1602774.188A+1.9842.636%B*83.966%B**43.6AN/A25326.6h1.8B**4.2B**
FA1 Barrage 1,1651,1607071.641B+0.5747.958%B*15.948%C++37.3B+N/A24931.1h3.3A6.8B**
NS Decimator-B 1,1981,1057731.429C+0.7875.117%A+1.991%C-48.5C+4.1D--27122.8h2.2A2.9A+
ML-7 1,2811,0888191.328B**0.8870.142%A++4.136%B++28.9B+5.1D--45137.6h3.5A+4.9A++
ASP-30 Grounder 1,2321,0737261.478A0.7370.797%B**5.126%A34.6B**5.1D39931h2.7A*3.8A*
L100 Python HEAT 1,0358546513.138A++10.9370.548%A*2.693%C+78.3M*16.6B**70310.9h3.5A4.9A+
E540 Halberd 1,271844919.275B+7.0750.401%A3.081%C32.1B++16.2B*56526.3h5B++9.9B**
NS-44 Commissioner 8268221,0240.803C+1.4141.829%B++20.316%C16.5DN/A9349.7h3.5B+8.4B+
C-4 1,0387464621.615C*0.5921.936%DN/A43.4D-17D-91417.2h1.5C++7C+
MKV-G Suppressed 7237204471.611C*0.6029.57%B+28.333%A29.9C++N/A13024.1h12.2B41.3B+
M40 Fury 8026815911.542B+9.3345.969%AN/A61.9B++11B+101911h11.6B+25.1B*
TORQ-9 6866803851.766B+0.4425.375%C**22.794%C+28.5CN/A20423.9h14B+55.1B+
NS Baron G5 6506494891.327B0.8853.527%B**14.33%C+28.6C+N/A14522.7h3.9B++7.4C+
Tank Mine 1,049607946.457A*4.2531.284%C+N/A83.2C-60.5C+19987.3h1.7B+5.4B+
MANA Anti-Personnel Turret 6046012022.975N/A0.7721.485%UN/A6010U30U22621800.1h16.2T*75.5T*
M40 Fury 6915885211.308B+9.1045.025%B**1.531%C76.4B**13.4B+13577.7h9.8B++21.7B**
SOAS-20 5805763101.858B0.3528.42%C++24.306%B+32.9C+N/A17517.5h11.7C*41.3B
M3 Pounder HEG 8365763711.553C+0.6654.041%A+1.91%D-18.2C+8.2M29431.6h22.1C-40.9B
M3 Pounder HEG 8025473721.47C+0.7453.06%A++3.291%C++17.2C+8M+31531.8h24.4D--46.1C++
NS-10 Burster 9694973781.315B+0.8937.634%A+4.024%D6.9B*6.6A*22571.9h158.4C+421B++
Anti-Vehicle Grenade 5424851485N/A482.7960.356%B**N/A692.9A+81.4C+83550.7h3.1A5.2B**
G20 Vulcan-H 756472984.816B2.6143.603%C-4.237%B*37.8C22.7C59112.5h83.7B+192B+
NS-10 Burster 9204713781.246C*0.9637.882%A+4.034%C6.6B*6.2A*20671.9h167.3C+441.7B++
TAR 4674632891.602C*0.6126.617%B++17.279%C--25.7CN/A18018h11.4B++42.8B++
The Kraken 6954624840.955D1.2563.619%C**N/A20.5D-10.4C20722.5h5.1D8C
SABR-13 4404392891.519C+0.6926.673%C*28.702%B+25.1CN/A18817.5h11B+41.2B+
MANA Anti-Vehicle Turret 7794291982.167B+0.0460.166%B++3.03%C-41.3B+33.7B+123710.4h9.1C*15.2B+
TRAC-5 S 4244203301.273B+0.9428.272%B**21.905%B**17.6C+N/A14823.9h11.5C**40.6B+
L100 Python AP 696410864.767C++2.5667.616%A3.659%B+46.1A+32.1M8648.9h5.9B+8.7B*
MR1 Fracture 7613974350.913C*1.3049.043%A+3.275%C8.1C+7.5A19048.8h59.8C122B+
MR1 Fracture 7823904350.897C**1.3150.325%A+2.564%D8C+8A++19748.8h60.2C+119.7B+
TRAC-Shot 3603553391.047C+1.1627.697%B+18.31%C+14.4D-N/A9824.7h11.6C++42B+
NS-61 Emissary 3483473870.897C++1.3138.245%A+14.409%C31C**N/A9211.2h12.7C**33.1B++
T16 Rhino 3233191751.823B++0.3923.277%B+28.213%B**28CN/A26211.4h12B+51.7B+
L105 Zephyr 3383191718.765B++16.5641.32%C+N/A47.6C+2.8D*4536.7h5.2B++12.6B+
NS-357 Underboss 3153144480.701C1.5128.422%D-17.197%C--6.7D*N/A3747h3.5B*12.1C++
MG-S1 Jackal 3113102331.33C*0.8833.96%A+22.258%B40.3BN/A1367.7h9.6B+28.3B*
M1 Heavy Cycler 3083071402.193B+0.0222.564%A++19.218%C+38.4B*N/A1918h13.4B**59.5B**
NS-11P 2862842081.365C*0.8425.807%B++25.352%B**23.9C+N/A16911.9h12B++46.6B++
Shuriken 2802802331.202C+1.0125.219%D27.143%A+22.2D--N/A14312.6h12.2B48.2C++
AMR-66 2712681781.506B++0.7031.866%B*29.105%B++18.1C+N/A13414.8h8.2B+25.6B++
M18 Rotary 4822592371.093C+1.1236.532%B*2.703%C*7D6D22937.1h162.4C+444.5C++
T4 AMP 2582523110.81C+1.4032.413%B*18.651%C+17.3DN/A9014.6h13.6B42B+
NS-30 Vandal 2372371122.116C*0.0933.598%C++38.819%A+32.9CN/A1707.2h5.7C++17C*
Frag Grenade 2332291229N/A226.7954.579%AN/A763.3B**13.3B*75480.3h2.6B**4.7B**
P525 Marauder 233225925B22.7928.791%A1.778%C+86.5B++3.1C4822.6h5B*17.4B**
M60-G Bulldog 2502162010.8A8.5947.242%A1.852%D48B**7.6B+4704.5h5.3B*11.2B**
M1 Heavy Cycler 2182161042.077B++0.1322.094%A++23.148%B**29.2B*N/A2897.4h13.8B**62.6B*
Skyguard 375211623.403B1.1937.543%AN/A16.9B+13.1B**50812.5h138C+367.7B+
Sticky Grenade 2122111211N/A208.7955.795%BN/A1055C*5D93490.2h1.6B++2.9B+
M20 Basilisk 285207504.14B+1.9343.01%B+6.28%C++20.5C+7.7C+32510.1h79.5B+184.7B++
C75 Viper 2442061811.444A9.2359.006%A*N/A79.2M+14.6A++14432.6h8B*13.6A
Chainblade 19819821,0870.009C2.2024.408%CN/A0.1DN/A11340.3h1.7B*6.8C+
E540 Halberd-H 303195355.571C3.3661.825%B+2.051%C+37.5C20.8C+6185.2h7.2C11.6C+
Coyote Missiles 262185238.043A+5.8353.81%C++N/A51.4C+21.4C+7473.6h32.3B+59.9B+
G30 Vulcan 274181473.851C++1.6427.11%C2.762%C-23.2C*11.9C3947.8h87.4B322.5B
M60-A Bulldog 1991811810.056B+7.8537.147%C++1.105%C-31.2C+3.1D-3745.8h4.7B*12.7B++
Hornet Missiles 3221801810B++7.7963.843%B+N/A66.7C++52.6B++16502.7h12.3C+19.3C++
KSR-35 176174622.806B0.6036.667%C**39.655%A45.8C*N/A2073.8h4.6C+12.6C*
Auraxium Chainblade 16916919,5520.009D2.2012.442%D*10.059%B+0.2C-N/A1962.1h1.9B+15.2C
M12 Kobalt 174165820.625B+18.4216.036%C+22.424%B*56.9C+3.1C+4482.9h16.3B+101.5B
P525 Marauder-H 1661601510.667C8.4639.117%B+N/A133.3B++5C-7661.2h4.7B*12B**
Bighorn .50M 156156413.805C1.6043.709%C++85.897%B**53.8C*N/A2302.9h1.7B+3.9B+
T2 Striker 3051482810.527C+1.6864.616%AN/A7.4C-7.9C-36720h46.3C+71.7B+
TRAC-5 1471441460.986C**1.2225.244%B*19.444%C++9.2DN/A27215.7h13.3B+52.8B+
M60-A Bulldog 1481411014.1C+11.8950.905%B+1.418%D32C+1.6D3174.4h4.8B++9.4B++
L105 Zephyr PX 156138434.5B**32.2952.698%B+N/A44.5D--5.8D5343.1h6.1D11.6C+
M20 Basilisk 146112244.667B++2.4642.382%B+4.464%C--24.3C*7.4C4484.6h82.4B+194.4B++
MAX Punch 1081082,6240.041D2.1738.998%CN/A0.4C--N/A3251.9h1.7C++4.3C++
CAS30 Tank Buster 213105911.154C+1.0648.568%C*N/A8.8C++9.1B+53111.9h44.9C*92.4B+
NS Annihilator 1941021230.829B+1.3880.595%C++N/A8.2C--7.4C-38912.5h13.8D17.1D
M60-A Bulldog 1091001010C+7.7952.622%B+1%D--25.6C2.3C--3083.9h5.5C**10.5B+
HSR-1 9897332.939B+0.7330.381%D28.866%C++28.5C--N/A1903.4h5.3C**17.3C++
M18 Needler 180951390.683C1.5336.739%B*1.053%D5.8D5.2D28116.4h261.5D-711.9C--
Tomcat A2AM Pods 19294194.947C+2.7475%D-N/A22.4D-23.3D6604.2h6.5B*8.7B++
TX1 Repeater 84841390.604C+1.6127.594%B+25%B+9.1D-N/A1139.2h11.6B+42.1C**
M60-G Bulldog 10984712A9.7960.821%A*3.571%B60B**17.9A++7871.4h6.5B10.7B*
M40 Fury-H 838199C6.7932.5%D--2.469%A+115.7B++2.9D*7670.7h4.3B**13.3B**
M20 Basilisk 10579117.182M++4.9734.743%B*3.797%D28.2A9.3C**3972.8h60.3B*173.6B**
G30 Walker 1177798.556B**6.3529.327%C++3.896%C+20.8B++10.8C++4023.7h158B*538.8B++
99SV 6868223.091B*0.8838.417%A64.706%M*26.2C*N/A3482.6h3.9A10.2B**
T1B Cycler 6767481.396C+0.8127.543%B+20.896%D19.7D-N/A1363.4h12.7C++46.2B
Spear Anti-Vehicle Phalanx Turret 9763163.938C--1.7365.647%A*4.762%C**48.5B+26.2B+25321.3h8.9C+13.5B*
M12 Kobalt 6155511C+8.7916.369%C+3.636%T-68.8C+7.5A+8120.8h14.3B++87.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter555,1995.1h
Restoration Kit172931.2h
Spawn Beacon542,8554.5h
Nano-Armor Kit760846,51777.1h
Anti-Vehicle MANA Turret328523.7h
Cortium Silo0930.3h
Skywall Shield Emitter0610.2h
Nanite Revive Grenade07080.2h
Medical Applicator616264,35434.8h
Welding Device02,1700.2h
Spitfire Auto-Turret31400.3h
Rampart Wall11030.8h
Ammunition Package432,5031.4h
Medical Kit1,81713,72425.2h
Anti-Infantry MANA Turret279222.5h
Recon Detection Device461,8175.7h
Smoke Grenade0880h
Shield Recharging Field765,1872.5h
M20 Drake0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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