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Executor Horseman FandouNC[NSCU] FandouNC
NC BR 144

KDR: 5.01

Score: 47.2m

Last Seen: Dec 4th, 2018 6:01 AM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 100 (144 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Gauss Compact Burst C-4 Frag Grenade MGR-S1 Gladius AF-19 Mercenary Rocklet Rifle Tank Mine C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,832,613 MLG Score: 3863
Fun Score: N/A
Cheeseburgers Flipped: 132TIME WITH MEDKIT: 11.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.337%30.542%9273598776,0065.29363-0.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.342%1.821A++1.54A+-0.358C-HEAD ++ (~15.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.603B+90.368C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.603%4.545%231102188403540.218362160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.719D-2.691M-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.40.033C+47.60.1C+107.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.549%2.143%77310194208851380.474576302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%0.556B+-0.32C-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.70.624B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.495%14.38%878810145,0005275769.4697867%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.353%-0.895D--2.572A**1.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.659B+10.70.728B++29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.003%83.44%878610166,2381058125.89603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.258%0.443B1.071B**-0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.45B+2.10.352C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.544%15.267%878310192,6071960181.3301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%1.347A0.157C++0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.618B+2.90.402B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m252.5%443 (26.6k)386 (23.2k)5.00816125,86025,1315.25634144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10221179827.595%24.322%67104:5148

10% Engineer19% Heavy Assault13% Infiltrator54% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2017 3:19 AMNov 21st, 2018 12:21 AMDec 5th, 2018 10:29 PM (9d) (PST)Dec 4th, 2018 2:11 AM (11d) (PST)Dec 4th, 2018 2:01 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6151454701.0290.2060.2502.7660.0663863

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9048,67828,226621215166423,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2037.6h/84.9d 6,237 30,611 33,715 338.2k 4,539 9,394 8,086 75.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,361
Deaths:290
KDR:4.693
Accuracy:32.584% A++
HSR:37.913% A++
MGR-L1 Promise
A+
Kills:1,182
Deaths:191
KDR:6.188
Accuracy:29.063% B**
HSR:35.702% A+
LA1 Anchor
A**
Kills:1,173
Deaths:258
KDR:4.547
Accuracy:27.346% B+
HSR:42.967% A**
NSX Naginata
M+
Kills:1,171
Deaths:228
KDR:5.136
Accuracy:26.424% B*
HSR:48.420% M+
NC6 Gauss SAW
M+
Kills:1,171
Deaths:228
KDR:5.136
Accuracy:27.307% A
HSR:40.564% M+
NC6S Gauss SAW S
M++
Kills:1,169
Deaths:164
KDR:7.128
Accuracy:27.743% B*
HSR:44.739% M++
EM1
M*
Kills:1,167
Deaths:243
KDR:4.802
Accuracy:26.689% B**
HSR:42.588% M*
GD-22S
M**
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:26.672% B++
HSR:50.645% M**
EM6
A*
Kills:358
Deaths:57
KDR:6.281
Accuracy:28.369% A
HSR:38.548% A*
Kills:9,915
Deaths (as Heavy Assault):1,905
Deaths (to Heavy Assaults):7,418
KDR:5.20472
Kill Difference:8,010
Playtime:379.872 hours
Usage:19%
Score:8.239m
Score/min:361
Accuracy (listed only):28.022%
HSR (listed only):42.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B+
Kills:37,732
Deaths:7,120
KDR:5.299
Accuracy:29.063% B+
HSR:26.709% C**
MGR-S1 Gladius
B*
Kills:2,285
Deaths:307
KDR:7.443
Accuracy:28.690% B+
HSR:28.228% B*
AF-19 Mercenary
A+
Kills:2,254
Deaths:645
KDR:3.495
Accuracy:29.787% A+
HSR:28.172% A
GD-7F
B**
Kills:1,385
Deaths:272
KDR:5.092
Accuracy:29.061% B**
HSR:23.827% B++
Blitz GD-10
A*
Kills:1,263
Deaths:386
KDR:3.272
Accuracy:36.142% A*
HSR:25.812% A++
LA39 Bruiser
B**
Kills:1,220
Deaths:407
KDR:2.998
Accuracy:71.891% B**
HSR:18.115% B++
AF-4 Cyclone
M
Kills:1,201
Deaths:280
KDR:4.289
Accuracy:35.777% A*
HSR:36.386% M
Razor GD-23
A*
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:36.147% A*
HSR:28.849% A++
NSX Tanto
A*
Kills:1,176
Deaths:312
KDR:3.769
Accuracy:36.691% A*
HSR:33.418% A
NSX Tengu
A
Kills:1,175
Deaths:363
KDR:3.237
Accuracy:45.218% A
HSR:21.617% C++
NS-11CG
A
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:29.462% B++
HSR:28.511% A
NS-11C
A**
Kills:1,175
Deaths:226
KDR:5.199
Accuracy:36.166% A**
HSR:29.362% A++
MKV Suppressed
M+
Kills:1,167
Deaths:316
KDR:3.693
Accuracy:36.053% A*
HSR:36.590% M+
NSX-P Tanto
B*
Kills:1,166
Deaths:207
KDR:5.633
Accuracy:29.569% B*
HSR:29.931% B++
AC-X11
A++
Kills:1,164
Deaths:286
KDR:4.070
Accuracy:34.039% A++
HSR:31.787% A++
Mauler S6
A
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:53.281% A
HSR:12.909% C--
NS-7 PDW
M++
Kills:1,158
Deaths:299
KDR:3.873
Accuracy:36.501% A*
HSR:36.183% M++
AF-57 Piston
B**
Kills:225
Deaths:67
KDR:3.358
Accuracy:50.707% B**
HSR:12% C--
PS1-AV Suppressor
A
Kills:84
Deaths:25
KDR:3.360
Accuracy:26.316% C--
HSR:33.333% A
Kills:59,349
Deaths (as Light Assault):12,312
Deaths (to Light Assaults):5,583
KDR:4.82042
Kill Difference:47,037
Playtime:1,100.324 hours
Usage:54%
Score:27.325m
Score/min:414
Accuracy (listed only):37.398%
HSR (listed only):27.460%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:2,285
Deaths:307
KDR:7.443
Accuracy:28.690% B+
HSR:28.228% B*
Blitz GD-10
A*
Kills:1,263
Deaths:386
KDR:3.272
Accuracy:36.142% A*
HSR:25.812% A++
LA39 Bruiser
B**
Kills:1,220
Deaths:407
KDR:2.998
Accuracy:71.891% B**
HSR:18.115% B++
NS-11A
A++
Kills:1,214
Deaths:230
KDR:5.278
Accuracy:29.781% B**
HSR:32.784% A++
AF-4 Cyclone
M
Kills:1,201
Deaths:280
KDR:4.289
Accuracy:35.777% A*
HSR:36.386% M
NSX Tengu
A
Kills:1,175
Deaths:363
KDR:3.237
Accuracy:45.218% A
HSR:21.617% C++
NC1 Gauss Rifle
M
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:28.265% B**
HSR:38.989% M
MKV Suppressed
M+
Kills:1,167
Deaths:316
KDR:3.693
Accuracy:36.053% A*
HSR:36.590% M+
Mauler S6
A
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:53.281% A
HSR:12.909% C--
NS-7 PDW
M++
Kills:1,158
Deaths:299
KDR:3.873
Accuracy:36.501% A*
HSR:36.183% M++
Gauss Rifle Burst
B+
Kills:587
Deaths:81
KDR:7.247
Accuracy:29.792% B+
HSR:29.983% B
AF-57 Piston
B**
Kills:225
Deaths:67
KDR:3.358
Accuracy:50.707% B**
HSR:12% C--
PS1-AV Suppressor
A
Kills:84
Deaths:25
KDR:3.360
Accuracy:26.316% C--
HSR:33.333% A
NSX Yumi
B*
Kills:73
Deaths:22
KDR:3.318
Accuracy:30.185% B*
HSR:30.137% B+
Kills:13,981
Deaths (as Combat Medic):3,441
Deaths (to Combat Medics):2,357
KDR:4.06306
Kill Difference:10,540
Playtime:79.856 hours
Usage:4%
Score:1.945m
Score/min:406
Accuracy (listed only):38.471%
HSR (listed only):28.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:2,285
Deaths:307
KDR:7.443
Accuracy:28.690% B+
HSR:28.228% B*
Blitz GD-10
A*
Kills:1,263
Deaths:386
KDR:3.272
Accuracy:36.142% A*
HSR:25.812% A++
NS-44 Commissioner
B*
Kills:1,208
Deaths:559
KDR:2.161
Accuracy:42.577% B*
HSR:27.070% B++
AF-4 Cyclone
M
Kills:1,201
Deaths:280
KDR:4.289
Accuracy:35.777% A*
HSR:36.386% M
SAS-R
A*
Kills:1,186
Deaths:80
KDR:14.825
Accuracy:39.174% C++
HSR:89.460% A*
NC4 Mag-Shot
A
Kills:1,176
Deaths:436
KDR:2.697
Accuracy:35.953% A
HSR:22.449% B+
NSX Tengu
A
Kills:1,175
Deaths:363
KDR:3.237
Accuracy:45.218% A
HSR:21.617% C++
NSX Tomoe
B**
Kills:1,173
Deaths:350
KDR:3.351
Accuracy:32.661% B++
HSR:46.974% B**
LA80
A++
Kills:1,167
Deaths:29
KDR:40.241
Accuracy:40.408% C+
HSR:92.459% A++
MKV Suppressed
M+
Kills:1,167
Deaths:316
KDR:3.693
Accuracy:36.053% A*
HSR:36.590% M+
NSX Daimyo
C++
Kills:1,164
Deaths:149
KDR:7.812
Accuracy:39.607% C
HSR:94.416% C++
NS-357 Underboss
A*
Kills:1,164
Deaths:682
KDR:1.707
Accuracy:39.387% B+
HSR:37.543% A*
NS-357G Underboss
B*
Kills:1,163
Deaths:434
KDR:2.680
Accuracy:38.046% C++
HSR:33.190% B*
NS-44G Commissioner
B++
Kills:1,162
Deaths:372
KDR:3.124
Accuracy:38.900% C+
HSR:30.379% B++
NC14 Bolt Driver
A++
Kills:1,162
Deaths:119
KDR:9.765
Accuracy:41.340% B*
HSR:91.308% A++
NS-7 PDW
M++
Kills:1,158
Deaths:299
KDR:3.873
Accuracy:36.501% A*
HSR:36.183% M++
Gauss SPR
A+
Kills:1,155
Deaths:64
KDR:18.047
Accuracy:34.264% C**
HSR:46.061% A+
NS-44P Commissioner
A
Kills:437
Deaths:135
KDR:3.237
Accuracy:40.713% C++
HSR:35.698% A
EM4 Longshot
A++
Kills:404
Deaths:7
KDR:57.714
Accuracy:40.244% C++
HSR:92.327% A++
Soldier Soaker
C
Kills:113
Deaths:28
KDR:4.036
Accuracy:29.510% C-
HSR:13.274% C
PS1-AV Suppressor
A
Kills:84
Deaths:25
KDR:3.360
Accuracy:26.316% C--
HSR:33.333% A
Kills:22,167
Deaths (as Infiltrator):5,420
Deaths (to Infiltrators):3,036
KDR:4.08985
Kill Difference:16,747
Playtime:263.782 hours
Usage:13%
Score:4.795m
Score/min:303
Accuracy (listed only):37.023%
HSR (listed only):46.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B+
Kills:37,732
Deaths:7,120
KDR:5.299
Accuracy:29.063% B+
HSR:26.709% C**
AF-19 Mercenary
A+
Kills:2,254
Deaths:645
KDR:3.495
Accuracy:29.787% A+
HSR:28.172% A
GD-7F
B**
Kills:1,385
Deaths:272
KDR:5.092
Accuracy:29.061% B**
HSR:23.827% B++
LA39 Bruiser
B**
Kills:1,220
Deaths:407
KDR:2.998
Accuracy:71.891% B**
HSR:18.115% B++
Razor GD-23
A*
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:36.147% A*
HSR:28.849% A++
NSX Tanto
A*
Kills:1,176
Deaths:312
KDR:3.769
Accuracy:36.691% A*
HSR:33.418% A
NS-11CG
A
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:29.462% B++
HSR:28.511% A
NS-11C
A**
Kills:1,175
Deaths:226
KDR:5.199
Accuracy:36.166% A**
HSR:29.362% A++
NSX-P Tanto
B*
Kills:1,166
Deaths:207
KDR:5.633
Accuracy:29.569% B*
HSR:29.931% B++
AC-X11
A++
Kills:1,164
Deaths:286
KDR:4.070
Accuracy:34.039% A++
HSR:31.787% A++
Mauler S6
A
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:53.281% A
HSR:12.909% C--
AF-57 Piston
B**
Kills:225
Deaths:67
KDR:3.358
Accuracy:50.707% B**
HSR:12% C--
Kills:51,016
Deaths (as Engineer):10,336
Deaths (to Engineers):3,319
KDR:4.93576
Kill Difference:40,680
Playtime:194.069 hours
Usage:10%
Score:4.076m
Score/min:350
Accuracy (listed only):38.822%
HSR (listed only):25.299%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,177
Deaths:172
KDR:6.843
Accuracy:39.965% C*
HSR:18.182% B+
NCM1 Scattercannon
A
Kills:1,144
Deaths:179
KDR:6.391
Accuracy:42.439% B++
HSR:20.629% A
Kills:2,321
Deaths (as MAX Suit):175.500
Deaths (to MAX Suits):890
KDR:13.22507
Kill Difference:2,145.500
Playtime:16.588 hours
Usage:1%
Score:0.808m
Score/min:811
Accuracy (listed only):41.202%
HSR (listed only):19.406%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C*
Kills:88
V. Kills:49 176%
Deaths:23
KDR:3.826
Accuracy:30.603% C+
KPH:16.300 C*
VKPH:9.100 C+
Kills:88 (88 + 0)
Deaths:23
KDR:3.826
VKDR:2.130
Vehicle Kills:49
Kill Difference:65
Playtime:5.414 hours
Usage:0%
Score:0.049m
Score/min:151
Piloting Accuracy:30.603%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:128
V. Kills:14 N/A
Deaths:6
KDR:21.333
Accuracy:50.564% A
KPH:76.800 M
VKPH:8.400 C*
L100 Python HESH
B+
Kills:93
V. Kills:4 N/A
Deaths:2
KDR:46.500
Accuracy:44.057% C-
KPH:64.500 B+
VKPH:2.800 D**
Kills:221 (221 + 0)
Deaths:8
KDR:27.625
VKDR:2.250
Vehicle Kills:18
Kill Difference:213
Playtime:3.109 hours
Usage:0%
Score:0.103m
Score/min:554
Driving Accuracy:44.057%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:493
V. Kills:235 209%
Deaths:40
KDR:12.325
Accuracy:52.643% B**
KPH:41.200 B**
VKPH:19.600 B*
Enforcer ML85
A*
Kills:224
V. Kills:115 193%
Deaths:16
KDR:14
Accuracy:57.914% A*
KPH:37.400 A++
VKPH:19.200 B+
Titan-150 AP
A*
Kills:199
V. Kills:98 201%
Deaths:21
KDR:9.476
Accuracy:40.687% D*
KPH:43 A*
VKPH:21.200 A+
Kills:916 (199 + 717)
Deaths:77
KDR:11.896
VKDR:5.818
Vehicle Kills:448
Kill Difference:839
Playtime:22.578 hours
Usage:1%
Score:0.537m
Score/min:396
Driving Accuracy:40.687%
Gunner Accuracy:57.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M++
Kills:885
V. Kills:23 N/A
Deaths:6
KDR:147.500
Accuracy:24.664% B+
KPH:298.300 M++
VKPH:7.800 A
C85 Canister-H
M+
Kills:326
V. Kills:26 N/A
Deaths:7
KDR:46.571
Accuracy:63.718% A+
KPH:262.300 M+
VKPH:20.900 M
M96 Mjolnir-H
B+
Kills:86
V. Kills:47 179%
Deaths:10
KDR:8.600
Accuracy:50.434% C++
KPH:60.300 B+
VKPH:33 C++
Kills:1,297 (0 + 1,297)
Deaths:23
KDR:56.391
VKDR:4.174
Vehicle Kills:96
Kill Difference:1,274
Playtime:5.637 hours
Usage:0%
Score:0.253m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:50.434%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,420
V. Kills:34 N/A
Deaths:26
KDR:54.615
Accuracy:22.799% B**
KPH:187 M**
VKPH:4.500 A+
M12 Kobalt
M**
Kills:1,414
V. Kills:30 N/A
Deaths:20
KDR:70.700
Accuracy:21.751% B**
KPH:188.900 M**
VKPH:4 B*
M20 Basilisk
S
Kills:167
V. Kills:17 N/A
Deaths:11
KDR:15.182
Accuracy:45.494% B*
KPH:71.300 S
VKPH:7.300 C+
M20 Basilisk
S
Kills:71
V. Kills:20 338%
Deaths:5
KDR:14.200
Accuracy:46.911% B**
KPH:73.100 S
VKPH:20.600 A*
Kills:3,072 (0 + 3,072)
Deaths:62
KDR:49.548
VKDR:1.629
Vehicle Kills:101
Kill Difference:3,010
Playtime:18.391 hours
Usage:1%
Score:0.571m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:46.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,229
V. Kills:32 N/A
Deaths:254
KDR:4.839
Accuracy:45.435% B+
KPH:70.600 B+
VKPH:1.800 C+
M12 Kobalt-F
A+
Kills:1,170
V. Kills:119 N/A
Deaths:235
KDR:4.979
Accuracy:35.155% A*
KPH:25 C+
VKPH:2.500 A+
M40 Fury-F
A+
Kills:109
V. Kills:41 260%
Deaths:30
KDR:3.633
Accuracy:57.855% B++
KPH:35.600 B++
VKPH:13.400 A+
Kills:2,508 (2,508 + 0)
Deaths:519
KDR:4.832
VKDR:0.370
Vehicle Kills:192
Kill Difference:1,989
Playtime:67.171 hours
Usage:3%
Score:0.566m
Score/min:140
Driving Accuracy:57.855%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact Burst 38,24137,7327,1205.299A+0.2929.063%B+26.709%C**84.2A++1.1A218448.1h9B*30.9B+
C-4 13,44211,8291,8476.404M**1.4031.096%B**N/A236.6M**32.3C*96650h0.9B**3B**
Frag Grenade 3,4993,40813408N/A3,402.9957.411%A+N/A681.6B*18.2A++20785h3B*5.3B*
MGR-S1 Gladius 2,3012,2853077.443M**2.4328.69%B+28.228%B*78.8A++N/A36229h7.2B**25.2B++
AF-19 Mercenary 2,2842,2546453.495M*1.5129.787%A+28.172%A62.4M++N/A28636.1h8.4B**28.2B*
Rocklet Rifle 3,8712,1123885.443S0.4351.192%C+N/A31.5B26.2C++26167.1h18.3A+35.8B**
Tank Mine 2,5051,79416510.873S5.8628.338%CN/A203.9A*80.8B+11508.8h1.4B*4.8B*
C-4 ARX 1,7361,5742057.678M++2.6733.626%A++N/A449.7S46.3B++13513.5h0.9B**2.6A+
M12 Kobalt 1,4541,4202654.615M**49.6122.799%B**16.69%C186.8M**4.5A+5877.6h11.3A+49.4B*
M12 Kobalt 1,4441,4142070.7S65.6921.751%B**18.67%C+188.5M**4B*5087.5h10.6A48.5B++
GD-7F 1,4001,3852725.092S0.0829.061%B**23.827%B++85MN/A30416.3h9.4B**32.3B*
NS-15M2 1,3821,3612904.693A+0.3232.584%A++37.913%A++93.2A++1.4A++41214.6h11.5B+35.2B++
Blitz GD-10 1,2761,2633863.272A*1.7436.142%A*25.812%A++59.6A+N/A16521.2h14.8C*40.9B++
S12 Renegade 1,2611,2292544.839C**0.1745.435%B+4.068%C70.6B+1.8C+13817.4h3.1B6.9B+
LA39 Bruiser 1,2261,2204072.998A++2.0171.891%B**18.115%B++115.1M+N/A31410.6h1.9B**2.6B*
NS-11A 1,2291,2142305.278M*0.2729.781%B**32.784%A++72.3A*N/A26616.8h10.1A33.9B**
NS-44 Commissioner 1,2191,2085592.161A2.8542.577%B*27.07%B++131.3S1.2A+3989.2h3B*7B*
AF-4 Cyclone 1,2111,2012804.289A**0.7235.777%A*36.386%M81.1A*N/A24314.8h10.8C*30.3B++
SAS-R 1,1901,1868014.825S9.8239.174%C++89.46%A*73.2A++N/A21016.2h1.7B**4.2B*
Razor GD-23 1,2061,1822854.147M*0.8636.147%A*28.849%A++76.8M+1.6M**19915.4h11.4B+31.6B++
MGR-L1 Promise 1,1921,1821916.188M**1.1829.063%B**35.702%A+90.9A++N/A31013h9.5A32.6B*
NCM1 Scattercannon 1,1941,1771726.843A**1.8339.965%C*18.182%B+80.6S1.2M29814.6h4.2A+10.6B*
NSX Tanto 1,1891,1763123.769M1.2436.691%A*33.418%A84A*N/A20614h13.2C*36.1B+
NC4 Mag-Shot 1,1841,1764362.697M2.3135.953%A22.449%B+40.3B*N/A11029.2h6.4B++17.7B
NSX Tengu 1,1901,1753633.237A++1.7745.218%A21.617%C++58.2B**N/A14220.2h12.4C**27.4B+
NS-11CG 1,1821,1751756.714S1.7129.462%B++28.511%A100.4A++N/A32811.7h10.1B++34.1B*
NS-11C 1,1921,1752265.199S0.1936.166%A**29.362%A++113S1.6M*29810.4h13.1B+36.2B*
NSX Tomoe 1,1931,1733503.351B*1.6632.661%B++46.974%B**57.8B*1A20220.3h12.6B+38.5B+
LA1 Anchor 1,1881,1732584.547B**0.4627.346%B+42.967%A**120.9M+1.5A++4339.7h7.4A27.2B*
NSX Naginata 1,1851,1712285.136M*0.1326.424%B*48.42%M+107.4M+1.3B**27810.9h8.4B**31.9B++
NC6 Gauss SAW 1,1851,1712285.136M**0.1327.307%A40.564%M+106.5M**1.3A*54011h7.1B**26B*
M12 Kobalt-F 1,2891,1702354.979A++0.0335.155%A*4.103%D--25.1C+2.5A+14146.7h17.9C+50.8B+
NC6S Gauss SAW S 1,1761,1691647.128S2.1227.743%B*44.739%M++75.9B**N/A24515.4h8.2B**29.5B++
LA80 1,1681,1672940.241U35.2340.408%C+92.459%A++74.3A+N/A22815.7h1.5A3.7B*
NC1 Gauss Rifle 1,1751,1673243.602A*1.4128.265%B**38.989%M82.8M**N/A31214.1h8.9A31.4B**
EM1 1,1741,1672434.802M**0.2126.689%B**42.588%M*117.9M*N/A3129.9h8.9B+33.5B*
MKV Suppressed 1,1771,1673163.693M*1.3236.053%A*36.59%M+56.9AN/A13820.5h14.6C++40.4B+
NSX-P Tanto 1,1721,1662075.633S0.6229.569%B*29.931%B++83.9M+N/A36913.9h10.1B**34.1B**
NSX Daimyo 1,1651,1641497.812A+2.8039.607%C94.416%C++81.4AN/A18414.3h2.2B+5.6B+
NS-357 Underboss 1,1711,1646821.707B*3.3039.387%B+37.543%A*110.9MN/A29910.5h3.4B*8.6B+
AC-X11 1,1781,1642864.07M*0.9434.039%A++31.787%A++76.6A**N/A21915.2h8.6B++25.3B++
NS-357G Underboss 1,1671,1634342.68A+2.3338.046%C++33.19%B*84.9B++N/A22613.7h3.8C**10B
GD-22S 1,1691,1632464.728A*0.2826.672%B++50.645%M**107.7M++N/A35410.8h8A30B*
Mauler S6 1,1711,1623343.479A*1.5353.281%A12.909%C--68A*N/A19417.1h3.9B*7.3B*
NS-44G Commissioner 1,1651,1623723.124A+1.8838.9%C+30.379%B++90.8B*N/A24312.8h3.3C**8.5C**
NC14 Bolt Driver 1,1641,1621199.765S4.7641.34%B*91.308%A++55.9A*N/A16720.8h1.6A+3.9B**
NS-7 PDW 1,1651,1582993.873M*1.1436.501%A*36.183%M++62.3A++N/A18618.6h14.2C**39B++
Gauss SPR 1,1591,1556418.047U13.0434.264%C**46.061%A+77.5M+N/A24314.9h3.5A+10.4B**
NCM1 Scattercannon 1,1601,1441796.391A++1.3842.439%B++20.629%A73.8A**1A+27315.5h4.8B++11.3B*
NS Decimator 1,6831,10210310.699U5.6950.817%D*1.18%D-58.6A+30.9A+40318.8h3.1B**6.1B++
Shrike 1,5151,0992783.953S1.0658.427%C*3.549%B+49.3A*18.7B*31122.3h3.8A+6.5A
M12 Kobalt-H 9088856147.5S142.4924.664%B+18.305%C**295M++7.7B**8023h9.8B*39.6B**
Gauss Rifle Burst 595587817.247M2.2429.792%B+29.983%B69.9B**1B**2078.4h8.9B**29.9B*
Orbital Strike Uplink 7575281528N/A522.99650.633%UN/A754.3U327.1U40210.7h1T*0.1T*
E540 Halberd 7284934012.325B*7.3252.643%B**1.826%D41.1B**19.6B*27912h4.4B**8.4B**
Icikill 5134668,3130.056C++4.959.795%D**6.009%C-0.7CN/A2658.6h1.9B+19.5D-
NS-44P Commissioner 4404371353.237A+1.7740.713%C++35.698%A91B**N/A3654.8h3.3B8.2B
Spear Anti-Vehicle Phalanx Turret 5654221528.133M**23.1264.423%A*2.37%D-117.2S39.7A++6353.6h4.7B*7.3A
Bouncing Betty 412409459.089A++4.0839.354%C--N/A131.9C*1B+4123.1h2C5.1C
EM4 Longshot 404404757.714U52.7140.244%C++92.327%A++74.8MN/A3085.4h1.4A+3.5B**
EM6 363358576.281M++1.2728.369%A38.548%A*85.2A++1.2A*4254.2h7.8A27.5B*
C85 Canister-H 352326746.571A++41.5663.718%A+9.202%D271.7M+21.7M+8291.2h5B+7.9B*
Mag-Cutter 27924410,4470.023C++4.9944.227%A2.869%D0.4CN/A1668.2h3.7D8.4B
The Slasher 2642424,0040.06C*4.9517.755%D*7.851%C-0.8C-N/A2322.6h1.8B+10.4C+
Carver 2362329410.247B+4.7626.373%C+20.259%B+4.1C+N/A1256.9h1.2B+4.4C**
AF-57 Piston 228225673.358A*1.6550.707%B**12%C--86.5A**1.2B++4202.6h3.3B**6.6B++
Enforcer ML85 3392241614A*8.9957.914%A*N/A37.3A++19.2B+2736h10.2B++17.5A
Titan-150 AP 297199219.476B++4.4740.687%D*2.513%C43.3A*21.3A+8584.6h2.7B++6.6B*
M20 Basilisk 1841671115.182S10.1745.494%B*7.186%B+72.6S7.4C+3372.3h30.3B**66.6A+
Anti-Vehicle Grenade 1741291129N/A123.9939.492%D**N/A215D75C15010.6h6.7C17.1D
C75 Viper 142128621.333M++16.3250.564%A1.563%C++75.3A**8.2C*5821.7h9.1B++18B**
Soldier Soaker 113113284.036M0.9729.51%C-13.274%C94.2A+N/A2911.2h5.2B+17.5C**
M40 Fury-F 150109303.633B*1.3857.855%B++N/A35.2B++13.2A+1473.1h7.7B+13.3B*
MANA Anti-Personnel Turret 110107205.35N/A0.3427.772%UN/A1070U30U3825100.1h16.1T*58.1T*
L100 Python HESH 9793246.5M++41.4944.057%C-2.151%B+66.4B+2.9D**5201.4h3B6.8C*
M20 Mustang 13788233.826B*1.1830.603%C+4.545%A++16.3C*9.1C+1515.4h47.6B**155.4B**
Xiphos Anti-Personnel Phalanx Tower 8786186B+80.9949.338%A++2.326%B+860A**10B67960.1h4.8B+9.7B++
M96 Mjolnir-H 13386108.6A+3.5950.434%C++N/A61.4B++33.6C++5581.4h29.1B+57.6B++
PS1-AV Suppressor 8484253.36B**1.6526.316%C--33.333%A29DN/A852.9h10.9B++41.4B
Aspis Anti-Aircraft Phalanx Turret 13283183U77.9955.357%SN/A55.3S32.7S4481.5h74.1A++133.8A
NSX Yumi 7373223.318A+1.6930.185%B*30.137%B+42.9B+N/A1811.7h12.1C++40B+
M20 Basilisk 9171514.2S9.1946.911%B**5.634%C+71S20A*4731h35.7B+76.1A
G40-F Ranger 10265165S59.9952.579%A**N/A92.9A++52.9A*8420.7h49.6B*94.2A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter418,18514.9h
Restoration Kit781,5308.7h
NC Patriot Flare Gun3640.1h
Nano-Armor Kit141326,82949h
Snowman Soldier0540h
Flail Targeting Dart31020.6h
Pain Spire0850.5h
Spawn Beacon84,5314h
Turret AI Module01680.7h
Structure Shield Module0960.3h
Repair Module01520.4h
Cortium Silo01140.5h
Skywall Shield Emitter0970.4h
Nanite Revive Grenade09630.3h
Medical Kit1,72113,328220.6h
Medical Applicator7294,5968.4h
Welding Device011,1780.6h
Spear Anti-Vehicle Tower0730.3h
Spitfire Auto-Turret0610.1h
Rampart Wall02032h
Xiphos Anti-Personnel Tower01901.2h
Hoplon Anti-Aircraft Phalanx Tower0710.3h
Recon Detection Device11830.4h
Ammunition Package103,4541.3h
Anti-Infantry MANA Turret11920.4h
Pillbox0560.5h
Elysium Spawn Tube0860.4h
Vehicle Gate11021.3h
Router0800.1h
Nano-Repair Grenade01,1770.3h
Orbital Strike Target Designator131651.4h
Hardlight Barrier71950.3h
Shield Recharging Field1840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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