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Executor Recruit FandouNC[NSCU] FandouNC
NC BR 147

KDR: 5.09

Score: 49.3m

Last Seen: Jan 22nd, 2019 6:50 AM
- OFFLINE - 31.9 hour(s)

Prestige 1, Battle Rank 100 (147 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Gauss Compact Burst C-4 Frag Grenade MGR-S1 Gladius AF-19 Mercenary Rocklet Rifle Tank Mine C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,735,035 MLG Score: 3785
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.348%30.51%92636117877,1525.29781-0.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.267%1.79A++1.471A+-0.286CHEAD ++ (~15.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.601B+90.368C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.236%4.082%261121398410620.238443156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.645D2.302A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.70.072C+46.80.118C+102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.549%2.143%76312114208971390.468227300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%0.54B+-0.269C-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.70.624B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.512%14.501%873812065,0555365789.41341873%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.319%-0.895D--2.48A**1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.663B+10.70.732B++29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.092%84.081%873612087,0231069146.56969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.231%0.467B+1.104B**-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+20.373C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.545%15.293%873312112,6091996181.30711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.774%1.329A0.13C++0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.618B+2.90.403B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.3m259%437 (26.2k)382 (22.9k)5.08634129,90525,5405.34009147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12141220827.426%24.432%67005:0351

9% Engineer18% Heavy Assault14% Infiltrator54% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2017 3:19 AMJan 6th, 2019 7:44 PMJan 24th, 2019 2:21 PM (172d) (PST)Jan 22nd, 2019 2:56 AM (175d) (PST)Jan 22nd, 2019 2:50 AM (175d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5981404581.0060.1980.2462.7780.0663785

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8858,38327,502601215167422,911

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2152.2h/89.7d 6,481 31,738 35,180 358.7k 4,670 9,597 8,579 77.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,361
Deaths:290
KDR:4.693
Accuracy:32.584% A++
HSR:37.913% A+
MGR-L1 Promise
A+
Kills:1,182
Deaths:191
KDR:6.188
Accuracy:29.063% B**
HSR:35.702% A+
LA1 Anchor
A*
Kills:1,173
Deaths:258
KDR:4.547
Accuracy:27.346% B+
HSR:42.967% A*
NSX Naginata
M+
Kills:1,171
Deaths:228
KDR:5.136
Accuracy:26.424% B*
HSR:48.420% M+
NC6 Gauss SAW
M+
Kills:1,171
Deaths:228
KDR:5.136
Accuracy:27.307% A
HSR:40.564% M+
NC6S Gauss SAW S
M+
Kills:1,169
Deaths:164
KDR:7.128
Accuracy:27.743% B++
HSR:44.739% M+
EM1
M++
Kills:1,167
Deaths:243
KDR:4.802
Accuracy:26.689% B**
HSR:42.588% M++
GD-22S
M**
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:26.672% B++
HSR:50.645% M**
EM6
A*
Kills:427
Deaths:67
KDR:6.373
Accuracy:28.509% A
HSR:37.705% A*
Kills:9,984
Deaths (as Heavy Assault):1,915
Deaths (to Heavy Assaults):7,528
KDR:5.21358
Kill Difference:8,069
Playtime:388.921 hours
Usage:18%
Score:8.397m
Score/min:360
Accuracy (listed only):28.037%
HSR (listed only):42.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B+
Kills:38,124
Deaths:7,172
KDR:5.316
Accuracy:29.083% B+
HSR:26.653% C*
MGR-S1 Gladius
B*
Kills:2,287
Deaths:307
KDR:7.450
Accuracy:28.689% B
HSR:28.203% B*
AF-19 Mercenary
A+
Kills:2,254
Deaths:645
KDR:3.495
Accuracy:29.787% A+
HSR:28.172% B**
GD-7F
B*
Kills:1,387
Deaths:272
KDR:5.099
Accuracy:29.066% B*
HSR:23.792% B++
Blitz GD-10
A*
Kills:1,263
Deaths:386
KDR:3.272
Accuracy:36.142% A*
HSR:25.812% A+
LA39 Bruiser
B**
Kills:1,222
Deaths:408
KDR:2.995
Accuracy:71.872% B**
HSR:18.167% B+
AF-4 Cyclone
M
Kills:1,201
Deaths:280
KDR:4.289
Accuracy:35.777% A*
HSR:36.386% M
Razor GD-23
A*
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:36.147% A*
HSR:28.849% A+
NSX Tanto
A*
Kills:1,176
Deaths:312
KDR:3.769
Accuracy:36.691% A*
HSR:33.418% B**
NS-11CG
A
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:29.462% B++
HSR:28.511% A
NS-11C
A**
Kills:1,175
Deaths:226
KDR:5.199
Accuracy:36.166% A**
HSR:29.362% A++
NSX Tengu
A
Kills:1,175
Deaths:363
KDR:3.237
Accuracy:45.218% A
HSR:21.617% C++
MKV Suppressed
M+
Kills:1,167
Deaths:316
KDR:3.693
Accuracy:36.053% A*
HSR:36.590% M+
NSX-P Tanto
B++
Kills:1,166
Deaths:207
KDR:5.633
Accuracy:29.569% B++
HSR:29.931% B++
AC-X11
A++
Kills:1,164
Deaths:286
KDR:4.070
Accuracy:34.039% A++
HSR:31.787% A++
Mauler S6
A
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:53.281% A
HSR:12.909% C--
NS-7 PDW
M++
Kills:1,158
Deaths:299
KDR:3.873
Accuracy:36.501% A*
HSR:36.183% M++
PS1-AV Suppressor
B**
Kills:396
Deaths:83
KDR:4.771
Accuracy:28.981% C+
HSR:31.818% B**
AF-57 Piston
B**
Kills:225
Deaths:67
KDR:3.358
Accuracy:50.707% B**
HSR:12% C--
NS-11CP
B+
Kills:76
Deaths:10
KDR:7.600
Accuracy:30.837% B+
HSR:21.053% C
Kills:60,135
Deaths (as Light Assault):12,433
Deaths (to Light Assaults):5,663
KDR:4.83672
Kill Difference:47,702
Playtime:1,161.821 hours
Usage:54%
Score:28.408m
Score/min:408
Accuracy (listed only):37.203%
HSR (listed only):27.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:2,287
Deaths:307
KDR:7.450
Accuracy:28.689% B
HSR:28.203% B*
Blitz GD-10
A*
Kills:1,263
Deaths:386
KDR:3.272
Accuracy:36.142% A*
HSR:25.812% A+
LA39 Bruiser
B**
Kills:1,222
Deaths:408
KDR:2.995
Accuracy:71.872% B**
HSR:18.167% B+
NS-11A
A+
Kills:1,214
Deaths:230
KDR:5.278
Accuracy:29.781% B**
HSR:32.784% A+
AF-4 Cyclone
M
Kills:1,201
Deaths:280
KDR:4.289
Accuracy:35.777% A*
HSR:36.386% M
NSX Tengu
A
Kills:1,175
Deaths:363
KDR:3.237
Accuracy:45.218% A
HSR:21.617% C++
NC1 Gauss Rifle
M
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:28.265% B**
HSR:38.989% M
MKV Suppressed
M+
Kills:1,167
Deaths:316
KDR:3.693
Accuracy:36.053% A*
HSR:36.590% M+
Mauler S6
A
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:53.281% A
HSR:12.909% C--
NS-7 PDW
M++
Kills:1,158
Deaths:299
KDR:3.873
Accuracy:36.501% A*
HSR:36.183% M++
Gauss Rifle Burst
B+
Kills:592
Deaths:82
KDR:7.220
Accuracy:29.903% B+
HSR:29.899% C**
PS1-AV Suppressor
B**
Kills:396
Deaths:83
KDR:4.771
Accuracy:28.981% C+
HSR:31.818% B**
AF-57 Piston
B**
Kills:225
Deaths:67
KDR:3.358
Accuracy:50.707% B**
HSR:12% C--
NSX Yumi
B++
Kills:73
Deaths:22
KDR:3.318
Accuracy:30.185% B++
HSR:30.137% B+
Kills:14,302
Deaths (as Combat Medic):3,501
Deaths (to Combat Medics):2,400
KDR:4.08512
Kill Difference:10,801
Playtime:83.247 hours
Usage:4%
Score:2.032m
Score/min:407
Accuracy (listed only):38.668%
HSR (listed only):27.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:2,287
Deaths:307
KDR:7.450
Accuracy:28.689% B
HSR:28.203% B*
Blitz GD-10
A*
Kills:1,263
Deaths:386
KDR:3.272
Accuracy:36.142% A*
HSR:25.812% A+
NS-44 Commissioner
B++
Kills:1,208
Deaths:559
KDR:2.161
Accuracy:42.577% B++
HSR:27.070% B++
AF-4 Cyclone
M
Kills:1,201
Deaths:280
KDR:4.289
Accuracy:35.777% A*
HSR:36.386% M
SAS-R
A*
Kills:1,186
Deaths:80
KDR:14.825
Accuracy:39.131% C+
HSR:89.460% A*
NSX Daimyo
C++
Kills:1,186
Deaths:150
KDR:7.907
Accuracy:39.550% C
HSR:94.519% C++
NC4 Mag-Shot
A
Kills:1,176
Deaths:436
KDR:2.697
Accuracy:35.953% A
HSR:22.449% B+
NSX Tengu
A
Kills:1,175
Deaths:363
KDR:3.237
Accuracy:45.218% A
HSR:21.617% C++
NS-44G Commissioner
B++
Kills:1,173
Deaths:375
KDR:3.128
Accuracy:39.093% C++
HSR:30.435% B++
NSX Tomoe
B**
Kills:1,173
Deaths:350
KDR:3.351
Accuracy:32.661% B*
HSR:46.974% B**
NC14 Bolt Driver
A++
Kills:1,167
Deaths:119
KDR:9.807
Accuracy:41.292% B*
HSR:91.345% A++
MKV Suppressed
M+
Kills:1,167
Deaths:316
KDR:3.693
Accuracy:36.053% A*
HSR:36.590% M+
LA80
A++
Kills:1,167
Deaths:29
KDR:40.241
Accuracy:40.408% C+
HSR:92.459% A++
NS-357 Underboss
A*
Kills:1,164
Deaths:682
KDR:1.707
Accuracy:39.387% B
HSR:37.543% A*
NS-357G Underboss
B++
Kills:1,163
Deaths:434
KDR:2.680
Accuracy:38.046% C+
HSR:33.190% B++
EM4 Longshot
A+
Kills:1,162
Deaths:37
KDR:31.405
Accuracy:39.588% C+
HSR:90.017% A+
NS-7 PDW
M++
Kills:1,158
Deaths:299
KDR:3.873
Accuracy:36.501% A*
HSR:36.183% M++
Gauss SPR
A+
Kills:1,155
Deaths:64
KDR:18.047
Accuracy:34.264% C**
HSR:46.061% A+
NS-44P Commissioner
B**
Kills:714
Deaths:190
KDR:3.758
Accuracy:40.419% C+
HSR:35.854% B**
PS1-AV Suppressor
B**
Kills:396
Deaths:83
KDR:4.771
Accuracy:28.981% C+
HSR:31.818% B**
Soldier Soaker
C+
Kills:113
Deaths:28
KDR:4.036
Accuracy:29.510% C-
HSR:13.274% C+
Kills:23,554
Deaths (as Infiltrator):5,567
Deaths (to Infiltrators):3,077
KDR:4.231
Kill Difference:17,987
Playtime:294.140 hours
Usage:14%
Score:5.341m
Score/min:303
Accuracy (listed only):37.107%
HSR (listed only):46.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B+
Kills:38,124
Deaths:7,172
KDR:5.316
Accuracy:29.083% B+
HSR:26.653% C*
AF-19 Mercenary
A+
Kills:2,254
Deaths:645
KDR:3.495
Accuracy:29.787% A+
HSR:28.172% B**
GD-7F
B*
Kills:1,387
Deaths:272
KDR:5.099
Accuracy:29.066% B*
HSR:23.792% B++
LA39 Bruiser
B**
Kills:1,222
Deaths:408
KDR:2.995
Accuracy:71.872% B**
HSR:18.167% B+
Razor GD-23
A*
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:36.147% A*
HSR:28.849% A+
NSX Tanto
A*
Kills:1,176
Deaths:312
KDR:3.769
Accuracy:36.691% A*
HSR:33.418% B**
NS-11CG
A
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:29.462% B++
HSR:28.511% A
NS-11C
A**
Kills:1,175
Deaths:226
KDR:5.199
Accuracy:36.166% A**
HSR:29.362% A++
NSX-P Tanto
B++
Kills:1,166
Deaths:207
KDR:5.633
Accuracy:29.569% B++
HSR:29.931% B++
AC-X11
A++
Kills:1,164
Deaths:286
KDR:4.070
Accuracy:34.039% A++
HSR:31.787% A++
Mauler S6
A
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:53.281% A
HSR:12.909% C--
AF-57 Piston
B**
Kills:225
Deaths:67
KDR:3.358
Accuracy:50.707% B**
HSR:12% C--
NS-11CP
B+
Kills:76
Deaths:10
KDR:7.600
Accuracy:30.837% B+
HSR:21.053% C
Kills:51,488
Deaths (as Engineer):10,399
Deaths (to Engineers):3,378
KDR:4.95125
Kill Difference:41,089
Playtime:202.003 hours
Usage:9%
Score:4.220m
Score/min:348
Accuracy (listed only):38.208%
HSR (listed only):24.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:1,187
Deaths:184
KDR:6.451
Accuracy:42.518% B+
HSR:20.556% A
NCM1 Scattercannon
B+
Kills:1,177
Deaths:172
KDR:6.843
Accuracy:39.965% C*
HSR:18.182% B+
AF-41 Hacksaw
M++
Kills:199
Deaths:26
KDR:7.654
Accuracy:45.169% B**
HSR:26.633% M++
AF-41 Hacksaw
A++
Kills:94
Deaths:14
KDR:6.714
Accuracy:46.939% A+
HSR:20.213% A++
Kills:2,657
Deaths (as MAX Suit):198
Deaths (to MAX Suits):905
KDR:13.41919
Kill Difference:2,459
Playtime:18.673 hours
Usage:1%
Score:0.911m
Score/min:813
Accuracy (listed only):43.648%
HSR (listed only):21.396%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C**
Kills:98
V. Kills:54 178%
Deaths:27
KDR:3.630
Accuracy:31.236% C++
KPH:17.200 C**
VKPH:9.500 C+
Kills:98 (98 + 0)
Deaths:27
KDR:3.630
VKDR:2
Vehicle Kills:54
Kill Difference:71
Playtime:5.699 hours
Usage:0%
Score:0.053m
Score/min:155
Piloting Accuracy:31.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:128
V. Kills:14 N/A
Deaths:6
KDR:21.333
Accuracy:50.564% A
KPH:76.800 M
VKPH:8.400 C++
L100 Python HESH
B+
Kills:93
V. Kills:4 N/A
Deaths:2
KDR:46.500
Accuracy:44.057% C--
KPH:64.500 B+
VKPH:2.800 D**
Kills:221 (221 + 0)
Deaths:8
KDR:27.625
VKDR:2.250
Vehicle Kills:18
Kill Difference:213
Playtime:3.109 hours
Usage:0%
Score:0.105m
Score/min:563
Driving Accuracy:44.057%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:496
V. Kills:236 209%
Deaths:40
KDR:12.400
Accuracy:52.637% B**
KPH:41.300 B**
VKPH:19.700 B**
Enforcer ML85
A*
Kills:224
V. Kills:115 193%
Deaths:16
KDR:14
Accuracy:57.914% A*
KPH:37.400 A++
VKPH:19.200 B+
Titan-150 AP
A++
Kills:199
V. Kills:98 201%
Deaths:21
KDR:9.476
Accuracy:40.687% D*
KPH:43 A++
VKPH:21.200 A+
Kills:919 (199 + 720)
Deaths:77
KDR:11.935
VKDR:5.831
Vehicle Kills:449
Kill Difference:842
Playtime:22.610 hours
Usage:1%
Score:0.539m
Score/min:397
Driving Accuracy:40.687%
Gunner Accuracy:57.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M*
Kills:892
V. Kills:23 N/A
Deaths:6
KDR:148.667
Accuracy:24.611% B+
KPH:297.900 M*
VKPH:7.700 B**
C85 Canister-H
M++
Kills:336
V. Kills:27 N/A
Deaths:7
KDR:48
Accuracy:63.464% A
KPH:264.100 M+
VKPH:21.200 M++
M96 Mjolnir-H
B+
Kills:90
V. Kills:49 180%
Deaths:10
KDR:9
Accuracy:50.128% C++
KPH:60.500 B+
VKPH:32.900 C++
Kills:1,318 (0 + 1,318)
Deaths:23
KDR:57.304
VKDR:4.304
Vehicle Kills:99
Kill Difference:1,295
Playtime:5.755 hours
Usage:0%
Score:0.256m
Score/min:743
Driving Accuracy:N/A%
Gunner Accuracy:50.128%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,439
V. Kills:34 N/A
Deaths:26
KDR:55.346
Accuracy:22.988% B**
KPH:187.100 M**
VKPH:4.400 A
M12 Kobalt
M*
Kills:1,429
V. Kills:30 N/A
Deaths:20
KDR:71.450
Accuracy:21.668% B*
KPH:188 M*
VKPH:3.900 B*
M20 Basilisk
S
Kills:168
V. Kills:17 N/A
Deaths:12
KDR:14
Accuracy:45.695% B**
KPH:70.100 S
VKPH:7.100 C+
M20 Basilisk
S
Kills:71
V. Kills:20 338%
Deaths:5
KDR:14.200
Accuracy:46.441% B**
KPH:72 S
VKPH:20.300 M
Kills:3,107 (0 + 3,107)
Deaths:63
KDR:49.317
VKDR:1.603
Vehicle Kills:101
Kill Difference:3,044
Playtime:18.679 hours
Usage:1%
Score:0.576m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:46.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,231
V. Kills:32 N/A
Deaths:256
KDR:4.809
Accuracy:45.429% B
KPH:70.500 B+
VKPH:1.800 C+
M12 Kobalt-F
A+
Kills:1,170
V. Kills:119 N/A
Deaths:235
KDR:4.979
Accuracy:35.155% A++
KPH:25 C+
VKPH:2.500 A+
M40 Fury-F
A+
Kills:109
V. Kills:41 260%
Deaths:30
KDR:3.633
Accuracy:57.855% B++
KPH:35.600 B++
VKPH:13.400 A+
Kills:2,510 (2,510 + 0)
Deaths:521
KDR:4.818
VKDR:0.369
Vehicle Kills:192
Kill Difference:1,989
Playtime:67.352 hours
Usage:3%
Score:0.566m
Score/min:140
Driving Accuracy:57.855%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact Burst 38,64438,1247,1725.316A++0.2329.083%B+26.653%C*83.4A++1.1B**216457.1h9B*30.9B+
C-4 13,65712,0031,8596.457M**1.3731.104%B**N/A238.2M**32.8C**97350.4h0.9B**3B**
Frag Grenade 3,6013,50713507N/A3,501.9157.515%A++N/A687.6B*18.4A++21085.1h3B*5.2B**
MGR-S1 Gladius 2,3032,2873077.45S2.3628.689%B28.203%B*78.6A+N/A36229.1h7.2B*25.2B++
AF-19 Mercenary 2,2842,2546453.495M*1.5929.787%A+28.172%B**62.4MN/A28736.1h8.4A28.2B**
Rocklet Rifle 3,9592,1643925.52S0.4351.225%C+N/A31.9B+26.5C*26467.8h18.3A+35.7B**
Tank Mine 2,5961,86216911.018S5.9328.351%CN/A206.9A*81.6B++11669h1.4B*4.8B*
C-4 ARX 1,7361,5742057.678M++2.5933.65%A++N/A449.7S46.3B++13543.5h0.9B**2.6A+
M12 Kobalt 1,4731,4392655.346M**50.2622.988%B**17.095%C186.9M**4.4A5857.7h11.4A+49.5B*
M12 Kobalt 1,4591,4292071.45S66.3621.668%B*18.754%C+188M*3.9B*5057.6h10.5A48.6B*
GD-7F 1,4021,3872725.099S0.0129.066%B*23.792%B++84.6A*N/A30516.4h9.4A32.3B*
NS-15M2 1,3821,3612904.693A++0.3932.584%A++37.913%A+93.2A++1.4A++41214.6h11.5B+35.2B++
Blitz GD-10 1,2761,2633863.272A*1.8136.142%A*25.812%A+59.6A+N/A16621.2h14.8C*40.9B++
S12 Renegade 1,2631,2312564.809B+0.2845.429%B4.062%C70.3B+1.8C+13817.5h3.1C**6.9B+
LA39 Bruiser 1,2281,2224082.995A++2.0971.872%B**18.167%B+115.3M++N/A31610.6h1.9B**2.6B++
NS-11A 1,2291,2142305.278M0.1929.781%B**32.784%A+72.3A++N/A26716.8h10.1A33.9B**
NS-44 Commissioner 1,2191,2085592.161B**2.9342.577%B++27.07%B++131.3M**1.2A++3999.2h3B*7B*
AF-4 Cyclone 1,2111,2012804.289A*0.8035.777%A*36.386%M81.1A++N/A24414.8h10.8C*30.3B++
NCM1 Scattercannon 1,2031,1871846.451A*1.3642.518%B+20.556%A74.2A*1B**27016h4.8B++11.3B*
SAS-R 1,1901,1868014.825S9.7439.131%C+89.46%A*73.2A+N/A21116.2h1.7B**4.2B*
NSX Daimyo 1,1871,1861507.907A+2.8239.55%C94.519%C++80.7B**N/A18314.7h2.2B+5.6B
Razor GD-23 1,2061,1822854.147M**0.9436.147%A*28.849%A+76.8M1.6M**20015.4h11.4B+31.6B++
MGR-L1 Promise 1,1921,1821916.188M**1.1029.063%B**35.702%A+90.9A++N/A31113h9.5A32.6B*
NCM1 Scattercannon 1,1941,1771726.843M++1.7639.965%C*18.182%B+80.6S1.2A*29814.6h4.2A+10.6B*
NSX Tanto 1,1891,1763123.769M+1.3236.691%A*33.418%B**84A*N/A20614h13.2C*36.1B+
NC4 Mag-Shot 1,1841,1764362.697M2.3935.953%A22.449%B+40.3B*N/A11029.2h6.4B++17.7B++
NS-11CG 1,1821,1751756.714S1.6329.462%B++28.511%A100.4A++N/A32811.7h10.1B++34.1B*
NS-11C 1,1921,1752265.199S0.1136.166%A**29.362%A++113S1.6M++29910.4h13.1B+36.2B*
NSX Tengu 1,1901,1753633.237A*1.8545.218%A21.617%C++58.2B*N/A14320.2h12.4B27.4B+
NS-44G Commissioner 1,1761,1733753.128A++1.9639.093%C++30.435%B++88.9B**N/A24013.2h3.3B8.5B+
NSX Tomoe 1,1931,1733503.351A1.7432.661%B*46.974%B**57.8B*1A+20220.3h12.6B+38.5B+
LA1 Anchor 1,1881,1732584.547B*0.5427.346%B+42.967%A*120.9A**1.5A*4369.7h7.4A27.2B++
NSX Naginata 1,1851,1712285.136M**0.0526.424%B*48.42%M+107.4A**1.3A27810.9h8.4B**31.9B*
NC6 Gauss SAW 1,1851,1712285.136M**0.0527.307%A40.564%M+106.5M**1.3A++54411h7.1B**26B*
M12 Kobalt-F 1,2891,1702354.979A++0.1135.155%A++4.103%D--25C+2.5A+14046.8h17.9C+50.8B+
NC6S Gauss SAW S 1,1761,1691647.128S2.0427.743%B++44.739%M+75.9B**N/A24515.4h8.2B**29.5B++
NC14 Bolt Driver 1,1691,1671199.807S4.7241.292%B*91.345%A++55.6A*N/A16721h1.6A+3.9B**
NC1 Gauss Rifle 1,1751,1673243.602A*1.4828.265%B**38.989%M82.8M**N/A31514.1h8.9A+31.4B**
MKV Suppressed 1,1771,1673163.693M*1.3936.053%A*36.59%M+56.9B**N/A13820.5h14.6C++40.4B+
EM1 1,1741,1672434.802M**0.2826.689%B**42.588%M++117.9M*N/A3129.9h8.9B+33.5B*
LA80 1,1681,1672940.241U35.1540.408%C+92.459%A++74.3A+N/A22815.7h1.5A3.7B*
NSX-P Tanto 1,1721,1662075.633S0.5529.569%B++29.931%B++83.9MN/A37113.9h10.1B**34.1B*
NS Decimator 1,7821,16610611U5.9151.01%D*1.115%D-59.5A+31.4A++40119.6h3.1B**6B++
NS-357 Underboss 1,1711,1646821.707B++3.3839.387%B37.543%A*110.9A*N/A30010.5h3.4B*8.6B++
AC-X11 1,1781,1642864.07M++1.0234.039%A++31.787%A++76.6A*N/A22015.2h8.6B++25.3B++
NS-357G Underboss 1,1671,1634342.68A++2.4138.046%C+33.19%B++84.9B++N/A22613.7h3.8C*10C*
GD-22S 1,1691,1632464.728A++0.3626.672%B++50.645%M**107.7M+N/A35510.8h8A30B*
EM4 Longshot 1,1641,1623731.405S26.3239.588%C+90.017%A+66A*N/A22917.6h1.5A3.8B*
Mauler S6 1,1711,1623343.479A*1.6153.281%A12.909%C--68A*N/A19417.1h3.9B*7.3B*
NS-7 PDW 1,1651,1582993.873M**1.2136.501%A*36.183%M++62.3A++N/A18618.6h14.2C**39B++
Gauss SPR 1,1591,1556418.047U12.9634.264%C**46.061%A+77.5M+N/A24314.9h3.5A+10.4B**
Shrike 1,5151,0992783.953S1.1358.427%C*3.549%B+49.3A*18.7B*31222.3h3.8A+6.5A
Orbital Strike Uplink 1,4791,02811028N/A1,022.91759.559%UN/A856.7U375.8U42461.2h1T*0.1T*
M12 Kobalt-H 9158926148.667S143.5824.611%B+18.274%C**297.3M*7.7B**7993h9.8B*39.7B**
NS-44P Commissioner 7187141903.758A*1.3340.419%C+35.854%B**95.2B**N/A3387.5h3.3C**8.2B
Gauss Rifle Burst 600592827.22M2.1329.903%B+29.899%C**69.6B**N/A2078.5h9B**30B++
E540 Halberd 7324964012.4B++7.3152.637%B**1.815%D41.3B**19.7B**28112h4.4B**8.4B**
Icikill 5294818,6860.055C++5.0310.02%F6.445%C-0.7C+N/A2732.5h1.9B+19.2D--
Spear Anti-Vehicle Phalanx Turret 5754281528.533M++23.4564.36%A*2.336%D-112.6S38.7A++6253.8h4.8B**7.4A
EM6 432427676.373M+1.2928.509%A37.705%A*85.4A++1A3925h8B**27.9B*
Bouncing Betty 425422469.174A++4.0939.359%C--N/A131.9C*N/A4193.2h2C+5.1C
PS1-AV Suppressor 400396834.771A++0.3228.981%C+31.818%B**45.5C+N/A1408.7h12.1B41.7B
C85 Canister-H 363336748M++42.9163.464%A8.929%D258.5M+20.8M+8281.3h5B++7.9B**
Mag-Cutter 27924410,4480.023C+5.0644.227%A2.869%D0.4CN/A1668.5h3.7D8.4C++
The Slasher 2642424,0140.06C*5.0317.748%D*7.851%C0.7CN/A2326.6h1.8B++10.4C+
Carver 2362329430.246B4.8426.419%C+20.259%B+4.1C+N/A1257.2h1.2B+4.4B
AF-57 Piston 228225673.358A*1.7350.707%B**12%C--86.5A*1.2A+4212.6h3.3B**6.6B++
Enforcer ML85 3392241614A++8.9157.914%A*N/A37.3A+19.2B+2736h10.2B*17.5A
AF-41 Hacksaw 202199267.654A*2.5745.169%B**26.633%M++68.6A**1A+3242.9h4.8B**10.6A
Titan-150 AP 297199219.476B+4.3940.687%D*2.513%C+43.3A++21.3A+8604.6h2.7A6.6B**
M20 Basilisk 1851681214S8.9145.695%B**7.143%B+70S7.1C+3322.4h30.5A*66.8A++
Xiphos Anti-Personnel Phalanx Tower 1681671167A+161.9149.338%A*1.198%C1670S10C**87770.1h2.5B*5B+
Anti-Vehicle Grenade 1771321132N/A126.9139.538%D*N/A220D75C15180.6h6.6C16.7D
C75 Viper 142128621.333S16.2550.564%A1.563%C*75.3A**8.2C+5941.7h9.1B*18B**
G40-F Ranger 1861211121U115.9151.234%A*N/A80.7A+43.3A6351.5h53.9B*105.2B**
Soldier Soaker 113113284.036M1.0529.51%C-13.274%C+94.2A+N/A2911.2h5.2B+17.5B
M40 Fury-F 150109303.633A++1.4557.855%B++N/A35.2B++13.2A+1473.1h7.7B+13.3B*
MANA Anti-Personnel Turret 110107205.35N/A0.2627.772%UN/A1070U30U3868900.1h16.1T*58.1T*
M20 Mustang 15298273.63B++1.4631.236%C++4.082%A17.2C**9.5C+1555.7h46.8B**149.7B**
AF-41 Hacksaw 9494146.714A+1.6346.939%A+20.213%A++67.1A**N/A3981.4h5.9B+12.5B**
L100 Python HESH 9793246.5M**41.4144.057%C--2.151%B+66.4B+2.9D**5251.4h3B+6.8C*
M96 Mjolnir-H 13990109A++3.9150.128%C++N/A60B+32.7C++5541.5h28.3B++56.5B*
Aspis Anti-Aircraft Phalanx Turret 13484184U78.9154.772%SN/A52.5S31.3M**4441.6h74.1A++135.3A
NS-11CP 7976107.6S2.5130.837%B+21.053%C69.1B2.7M*2291.1h11.1B+35.8B+
NSX Yumi 7373223.318A1.7730.185%B++30.137%B+42.9C**N/A1811.7h12.1C++40B+
M20 Basilisk 9171514.2S9.1146.441%B**5.634%C+71S20M4681h36.1A++77.8A++
Spear Anti-Vehicle Phalanx Tower 9462231B++25.9165.306%A++N/A155M**80M+8980.4h2.6A4A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84,5624.2h
Nano-Armor Kit142329,57649.2h
Motion Spotter439,15516.5h
Skywall Shield Emitter01700.6h
Structure Shield Module01760.5h
Repair Module03020.9h
Turret AI Module03201.2h
AE Nano-Armor Kit35,8520.7h
AE Medical Applicator310,9231.2h
Cortium Silo01830.7h
Nanite Revive Grenade09920.3h
Medical Kit1,76913,650232.5h
Medical Applicator7294,6108.4h
Spitfire Auto-Turret0660.1h
Restoration Kit781,5318.7h
NC Patriot Flare Gun3640.1h
Hoplon Anti-Aircraft Phalanx Tower01290.6h
Xiphos Anti-Personnel Tower02591.6h
Rampart Wall02622.6h
Welding Device026,0161.4h
Spear Anti-Vehicle Tower01420.6h
Recon Detection Device11830.4h
Shield Recharging Field11700.1h
Ammunition Package103,5141.3h
Anti-Infantry MANA Turret11940.4h
Nano-Repair Grenade01,1810.3h
Flail Targeting Dart82621.6h
Snowman Soldier1700.1h
Hardlight Barrier71950.3h
Router01260.1h
The Flail0630.6h
Pain Spire01791h
Orbital Strike Target Designator262962.8h
Elysium Spawn Tube01610.6h
Light Air Terminal0830.9h
Vehicle Gate12122.3h
Pillbox01180.9h
Alarm Module0830.2h
WLT-Howler Mining Laser13,2772.3h

Check the help document for the dictionary if you want to learn more about words used here.


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