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Field Marshal Fantom220TR[RO] Fantom220TR
TR BR 182

KDR: 3.04

Score: 85.1m

Last Seen: Nov 15th, 2018 4:07 PM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 100 (182 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 66
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 Hellfire Rocket Pods M14 Banshee TAR LC3 Jaguar T9 CARV NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,305,142 MLG Score: 2642
Fun Score: N/A
Cheeseburgers Flipped: 1573TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.787%34.77%93130985107,8492.853830.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.407%1.128B**2.203A*-0.415C--HEAD ++ (~21.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.517B+9.70.32C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.983%0.999%24884101135,0281575487722.2259718%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.623%-0.579D-0.555D0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.655B+17.60.665B+37.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.284%1.712%345310123,91319977471.95846523%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.757%0.926B*-0.604D-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.50.719B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.605%8.482%456810077,15616815724.254461249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%-0.511D1.082B**0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.687B+11.30.711B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.434%74.075%456210134,9723660121.3581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.167%0.813B++0.457B+-0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+1.80.421B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.373%20.698%456210131,2612691110.468599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.918%-0.663D1.258A-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.185C++3.60.259C*7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 66
85.1m208.3%507 (30.4k)422 (25.3k)3.04325207,59868,2163.18327182 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10152033523.42%23.011%53902:5743

19% Combat Medic21% Engineer45% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2015 11:31 AMOct 3rd, 2018 12:37 PMNov 15th, 2018 12:14 PM (71m) (PST)Nov 15th, 2018 1:12 PM (13m) (PST)Nov 15th, 2018 12:07 PM (78m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8373235141.0300.3390.2372.2720.0602642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,22819,39830,830622014136425,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3357.9h/139.9d 9,552 47,771 69,138 457.8k 6,395 10,438 12,177 168.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:36,427
Deaths:11,560
KDR:3.151
Accuracy:26.521% B*
HSR:37.220% A++
NS-15M2
A++
Kills:16,903
Deaths:5,384
KDR:3.139
Accuracy:27.507% B*
HSR:39.265% A++
T9 CARV
B**
Kills:7,074
Deaths:3,352
KDR:2.110
Accuracy:23.657% B**
HSR:29.262% B**
T9A "Butcher"
B+
Kills:2,535
Deaths:1,013
KDR:2.502
Accuracy:22.570% C
HSR:30.611% B+
T9 CARV-S
B++
Kills:1,447
Deaths:555
KDR:2.607
Accuracy:23.183% C**
HSR:29.509% B++
T16 Rhino
B+
Kills:1,347
Deaths:554
KDR:2.431
Accuracy:23.639% B+
HSR:24.499% B+
MG-H1 Watchman
A*
Kills:1,212
Deaths:355
KDR:3.414
Accuracy:27.290% B*
HSR:41.997% A*
TMG-50
A**
Kills:1,167
Deaths:451
KDR:2.588
Accuracy:26.203% B**
HSR:39.417% A**
T7 Mini-Chaingun
B**
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:16.313% C+
HSR:16.997% B**
T32 Bull
A*
Kills:834
Deaths:245
KDR:3.404
Accuracy:27.164% B*
HSR:38.369% A*
T7 Mini-Chaingun AE
B*
Kills:65
Deaths:43
KDR:1.512
Accuracy:12.431% D**
HSR:18.462% B*
NSX Naginata
M**
Kills:62
Deaths:29
KDR:2.138
Accuracy:19.036% D
HSR:54.839% M**
Kills:70,232
Deaths (as Heavy Assault):24,054
Deaths (to Heavy Assaults):22,451
KDR:2.91976
Kill Difference:46,178
Playtime:1,519.906 hours
Usage:45%
Score:36.802m
Score/min:404
Accuracy (listed only):22.960%
HSR (listed only):33.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:7,833
Deaths:3,195
KDR:2.452
Accuracy:29.232% A
HSR:33.653% A**
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
TRAC-5
A+
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% B**
HSR:27.243% A+
LC2 Lynx
A++
Kills:300
Deaths:116
KDR:2.586
Accuracy:28.200% B**
HSR:32.333% A++
SMG-46 Armistice
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:26.971% C**
HSR:26.400% A++
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
MG-S1 Jackal
M**
Kills:70
Deaths:38
KDR:1.842
Accuracy:29.269% B+
HSR:44.286% M**
NS-11CB
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% C*
HSR:33.333% A++
HC1 Cougar
A++
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% B
HSR:32.258% A++
Kills:10,143
Deaths (as Light Assault):4,358
Deaths (to Light Assaults):11,900
KDR:2.32744
Kill Difference:5,785
Playtime:134.992 hours
Usage:4%
Score:3.529m
Score/min:436
Accuracy (listed only):29.425%
HSR (listed only):30.278%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:7,833
Deaths:3,195
KDR:2.452
Accuracy:29.232% A
HSR:33.653% A**
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
MG-HBR1 Dragoon
B**
Kills:737
Deaths:241
KDR:3.058
Accuracy:39.637% B**
HSR:39.756% B**
TRAC-5
A+
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% B**
HSR:27.243% A+
LC2 Lynx
A++
Kills:300
Deaths:116
KDR:2.586
Accuracy:28.200% B**
HSR:32.333% A++
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
NS-11CB
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% C*
HSR:33.333% A++
HC1 Cougar
A++
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% B
HSR:32.258% A++
Kills:10,560
Deaths (as Engineer):4,470
Deaths (to Engineers):10,012
KDR:2.36242
Kill Difference:6,090
Playtime:719.184 hours
Usage:21%
Score:19.890m
Score/min:461
Accuracy (listed only):31.028%
HSR (listed only):30.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:10,022
Deaths:3,936
KDR:2.546
Accuracy:27.619% B**
HSR:33.287% A++
NS-11A
A++
Kills:4,365
Deaths:1,938
KDR:2.252
Accuracy:26.426% B+
HSR:33.769% A++
T1 Cycler
A++
Kills:1,481
Deaths:687
KDR:2.156
Accuracy:25.054% B++
HSR:33.356% A++
TORQ-9
B*
Kills:1,188
Deaths:585
KDR:2.031
Accuracy:25.217% C*
HSR:29.377% B*
Cycler TRV
M
Kills:1,181
Deaths:327
KDR:3.612
Accuracy:31.668% A++
HSR:35.563% M
SABR-13
C++
Kills:1,167
Deaths:631
KDR:1.849
Accuracy:25.558% C+
HSR:26.221% C++
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
T1S Cycler
A
Kills:1,158
Deaths:782
KDR:1.481
Accuracy:25.313% B
HSR:29.016% A
SMG-46 Armistice
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:26.971% C**
HSR:26.400% A++
T1A Unity
C++
Kills:194
Deaths:121
KDR:1.603
Accuracy:22.435% D
HSR:24.742% C++
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
MG-S1 Jackal
M**
Kills:70
Deaths:38
KDR:1.842
Accuracy:29.269% B+
HSR:44.286% M**
Kills:22,337
Deaths (as Combat Medic):9,722
Deaths (to Combat Medics):7,101
KDR:2.29757
Kill Difference:12,615
Playtime:652.873 hours
Usage:19%
Score:15.669m
Score/min:400
Accuracy (listed only):28.301%
HSR (listed only):29.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:5,191
Deaths:3,186
KDR:1.629
Accuracy:39.648% C+
HSR:30.726% B++
TSAR-42
B+
Kills:4,744
Deaths:1,253
KDR:3.786
Accuracy:40.683% B+
HSR:73.124% B+
NS-44 Commissioner
C**
Kills:1,991
Deaths:1,716
KDR:1.160
Accuracy:38.187% C**
HSR:21.045% C+
NS-45 Pilot
B++
Kills:1,891
Deaths:872
KDR:2.169
Accuracy:31.078% C+
HSR:30.672% B++
NS-61 Emissary
B++
Kills:349
Deaths:235
KDR:1.485
Accuracy:27.614% C+
HSR:20.344% B++
SMG-46 Armistice
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:26.971% C**
HSR:26.400% A++
NSX Daimyo
C+
Kills:228
Deaths:85
KDR:2.682
Accuracy:37.382% D
HSR:93.860% C+
TX1 Repeater
C
Kills:202
Deaths:144
KDR:1.403
Accuracy:22.221% C
HSR:19.307% C
Soldier Soaker
B**
Kills:149
Deaths:81
KDR:1.840
Accuracy:39.434% B+
HSR:23.490% B**
MG-S1 Jackal
M**
Kills:70
Deaths:38
KDR:1.842
Accuracy:29.269% B+
HSR:44.286% M**
Kills:15,065
Deaths (as Infiltrator):7,701
Deaths (to Infiltrators):9,548
KDR:1.95624
Kill Difference:7,364
Playtime:124.067 hours
Usage:4%
Score:2.908m
Score/min:391
Accuracy (listed only):33.249%
HSR (listed only):38.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:3,463
Deaths:776
KDR:4.463
Accuracy:44.330% B++
HSR:3.234% C++
M2 Mutilator
A*
Kills:3,409
Deaths:662
KDR:5.150
Accuracy:18.141% B**
HSR:27.633% A*
M2 Mutilator
A++
Kills:3,184
Deaths:639
KDR:4.983
Accuracy:18.549% B**
HSR:26.508% A++
M3 Pounder HEG
A
Kills:2,970
Deaths:776
KDR:3.827
Accuracy:46.200% B++
HSR:4.848% A
M6 Onslaught
A+
Kills:1,276
Deaths:254
KDR:5.024
Accuracy:19.763% B+
HSR:26.646% A+
M6 Onslaught
A++
Kills:1,256
Deaths:256
KDR:4.906
Accuracy:19.463% B++
HSR:28.264% A++
MRC3 Mercy
B*
Kills:1,226
Deaths:247
KDR:4.964
Accuracy:19.467% B++
HSR:24.633% B*
MRC3 Mercy
A
Kills:1,176
Deaths:247
KDR:4.761
Accuracy:20.111% B*
HSR:27.296% A
NS-20 Gorgon
C+
Kills:195
Deaths:51
KDR:3.824
Accuracy:21.033% C--
HSR:18.462% C+
NS-20 Gorgon
B*
Kills:187
Deaths:51
KDR:3.667
Accuracy:20.932% D
HSR:22.995% B*
M1 Heavy Cycler
B**
Kills:92
Deaths:32
KDR:2.875
Accuracy:15.708% B+
HSR:22.826% B**
Kills:18,434
Deaths (as MAX Suit):1,995.500
Deaths (to MAX Suits):4,085
KDR:9.23779
Kill Difference:16,438.500
Playtime:197.020 hours
Usage:6%
Score:6.313m
Score/min:534
Accuracy (listed only):23.972%
HSR (listed only):21.213%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:16,512
V. Kills:1,728 N/A
Deaths:874
KDR:18.893
Accuracy:58.106% A
KPH:184 A++
VKPH:19.300 B+
M14 Banshee
M*
Kills:14,601
V. Kills:643 N/A
Deaths:1,021
KDR:14.301
Accuracy:29.367% C+
KPH:139.200 M*
VKPH:6.100 A
M18 Needler
A++
Kills:3,105
V. Kills:2,064 150%
Deaths:801
KDR:3.876
Accuracy:24.652% D*
KPH:30 A++
VKPH:20 A++
M18 Rotary
M*
Kills:810
V. Kills:442 183%
Deaths:143
KDR:5.664
Accuracy:29.933% C+
KPH:50.100 M*
VKPH:27.300 A**
Hornet Missiles
B+
Kills:67
V. Kills:14 447%
Deaths:8
KDR:8.375
Accuracy:59.366% C+
KPH:84 B+
VKPH:17.500 D-
Kills:35,095 (18,516 + 0)
Deaths:2,847
KDR:12.327
VKDR:1.718
Vehicle Kills:4,891
Kill Difference:32,248
Playtime:314.953 hours
Usage:9%
Score:7.123m
Score/min:377
Piloting Accuracy:29.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:2,443
V. Kills:195 N/A
Deaths:73
KDR:33.466
Accuracy:56.900% B**
KPH:129.100 M*
VKPH:10.300 B++
Kills:2,443 (2,443 + 0)
Deaths:73
KDR:33.466
VKDR:2.671
Vehicle Kills:195
Kill Difference:2,370
Playtime:18.931 hours
Usage:1%
Score:0.460m
Score/min:405
Driving Accuracy:56.900%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:1,003
V. Kills:277 361%
Deaths:71
KDR:14.127
Accuracy:46.084% B+
KPH:70.700 M**
VKPH:19.500 A*
P2-120 AP
A*
Kills:467
V. Kills:265 176%
Deaths:34
KDR:13.735
Accuracy:49.635% B+
KPH:53.300 A*
VKPH:30.300 A*
Kills:1,470 (1,470 + 0)
Deaths:105
KDR:14
VKDR:5.162
Vehicle Kills:542
Kill Difference:1,365
Playtime:22.951 hours
Usage:1%
Score:0.629m
Score/min:457
Driving Accuracy:49.635%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:3,254
V. Kills:158 N/A
Deaths:103
KDR:31.592
Accuracy:37.207% B
KPH:246.500 M++
VKPH:12 A+
G20 Vulcan-H
A*
Kills:131
V. Kills:75 172%
Deaths:12
KDR:10.917
Accuracy:53.341% B*
KPH:86.500 A*
VKPH:49.500 A*
MR11 Gatekeeper-H
B*
Kills:54
V. Kills:61 87%
Deaths:7
KDR:7.714
Accuracy:53.446% C++
KPH:34.400 B
VKPH:38.900 B*
Kills:3,439 (0 + 3,439)
Deaths:122
KDR:28.189
VKDR:2.410
Vehicle Kills:294
Kill Difference:3,317
Playtime:16.284 hours
Usage:0%
Score:0.615m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:53.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,481
V. Kills:39 N/A
Deaths:23
KDR:64.391
Accuracy:17.331% C++
KPH:202.200 M**
VKPH:5.300 B++
M40 Fury
S
Kills:1,253
V. Kills:151 N/A
Deaths:41
KDR:30.561
Accuracy:42.318% B*
KPH:167.900 S
VKPH:20.200 A*
M12 Kobalt
M**
Kills:681
V. Kills:9 N/A
Deaths:11
KDR:61.909
Accuracy:20.372% B++
KPH:187.400 M**
VKPH:2.500 C
M40 Fury
A**
Kills:231
V. Kills:32 N/A
Deaths:21
KDR:11
Accuracy:39.439% B+
KPH:112.100 A**
VKPH:15.500 B++
G30 Walker
M
Kills:68
V. Kills:57 117%
Deaths:11
KDR:6.182
Accuracy:38.986% A+
KPH:30.200 A*
VKPH:25.300 M
M20 Basilisk
B++
Kills:57
V. Kills:18 300%
Deaths:8
KDR:7.125
Accuracy:44.276% B++
KPH:26.100 B+
VKPH:8.300 C++
Kills:3,771 (0 + 3,771)
Deaths:115
KDR:32.791
VKDR:2.661
Vehicle Kills:306
Kill Difference:3,656
Playtime:24.912 hours
Usage:1%
Score:0.830m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:44.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:436
V. Kills:22 N/A
Deaths:108
KDR:4.037
Accuracy:47.524% B+
KPH:86.900 A
VKPH:4.400 A++
Kills:436 (436 + 0)
Deaths:108
KDR:4.037
VKDR:0.204
Vehicle Kills:22
Kill Difference:328
Playtime:5.020 hours
Usage:0%
Score:0.054m
Score/min:179
Driving Accuracy:47.524%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:152
V. Kills:6 N/A
Deaths:5
KDR:30.400
Accuracy:36.802% B+
KPH:98.900 B*
VKPH:3.900 D
Kills:152 (0 + 152)
Deaths:5
KDR:30.400
VKDR:1.200
Vehicle Kills:6
Kill Difference:147
Playtime:1.538 hours
Usage:0%
Score:0.022m
Score/min:244
Piloting Accuracy:N/A%
Gunner Accuracy:36.802%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 36,77136,42711,5603.151B+0.1126.521%B*37.22%A++73.3A+N/A189496.8h9.9B*37.2B*
NS-15M2 17,06816,9035,3843.139B*0.1027.507%B*39.265%A++79.3A+N/A219213.2h10.2B*37.2B++
Hellfire Rocket Pods 18,24016,51287418.892A++15.8558.106%AN/A184.1A++19.3B+55189.7h10.8A18.6B**
M14 Banshee 15,24414,6011,02114.301B**11.2629.367%C+N/A139.2M*6.1A338104.9h13.3B++45.4B++
TAR 10,12910,0223,9362.546B*0.5027.619%B**33.287%A++62.4A++N/A169160.6h10.4B**37.7B**
LC3 Jaguar 7,9367,8333,1952.452B*0.5929.232%A33.653%A**41.9B++N/A112187.1h11.4B+39.1B++
T9 CARV 7,1477,0743,3522.11B++0.9323.657%B**29.262%B**62.6A++N/A217113h10.4B**44.2B*
NS Decimator 7,2645,5032,6392.085A0.9666.292%B++2.544%C++62.6A++20B+34287.9h3.3B**4.9B**
NS-44 Commissioner AE 5,2105,1913,1861.629B1.4139.648%C+30.726%B++59.4C**N/A15687.4h2.8B*7.2B+
TSAR-42 4,7564,7441,2533.786C*0.7440.683%B+73.124%B+72.8A++N/A19565.2h1.8B**4.4B++
NS-11A 4,4054,3651,9382.252B*0.7926.426%B+33.769%A++49.3B**N/A12888.6h10.8B**40.9B*
Auraxium Chainblade 3,9723,96442,1310.094A+2.9549.665%A+2.422%D2.4B+N/A61642.2h1.6B**3.3B+
M3 Pounder HEG 3,8783,4637764.463A++1.4244.33%B++3.234%C++46.4M*5.6A18274.6h10.7B**24.2B*
M2 Mutilator 3,4523,4096625.15A**2.1118.141%B**27.633%A*63.2M**N/A16253.9h13A71.7B*
P525 Marauder-H 3,4123,25410331.592A28.5537.207%BN/A246.5M++12A+59913.2h4.9B*13.1B*
M2 Mutilator 3,2233,1846394.983A**1.9418.549%B**26.508%A++60.8M++N/A15752.4h13.8B**74.3B*
M18 Needler 5,1693,1058013.876B*0.8324.652%D*2.641%C**30A++20A++265103.4h65.1B**263.9B*
C-4 3,7683,0941,9841.559C++1.4827.024%BN/A49.9D10.9D*28962h1.1B*3.9C++
M3 Pounder HEG 3,3252,9707763.827A0.7846.2%B++4.848%A39.8A**4.8B+15174.6h13.1B*28.4B++
T9A "Butcher" 2,5582,5351,0132.502B0.5422.57%C30.611%B+79B*N/A23432.1h10.4B+46.1C**
L100 Python HESH 2,6382,4437333.466A*30.4256.9%B**N/A129.3M*10.3B++40518.9h2A+3.5A
NS-44 Commissioner 2,0031,9911,7161.16C*1.8838.187%C**21.045%C+42.4B+N/A13047h3.2B++8.5B+
NS-45 Pilot 1,9081,8918722.169B++0.8731.078%C+30.672%B++70.6B++N/A17726.8h5.5B*17.6B++
Frag Grenade 1,6291,61511615N/A1,611.9663.771%A**N/A1468.2S12.7B++57711.1h1.7A++2.6A+
MANA Anti-Personnel Turret 1,6001,5883594.423N/A1.3825.999%UN/A15880U120U27279700.1h14.4T*55.3T*
T1 Cycler 1,5051,4816872.156B**0.8925.054%B++33.356%A++52.1A++N/A22328.4h11B**44.1B**
M12 Kobalt 1,5201,4812364.391M*61.3517.331%C++23.565%B**202.9M**5.3B++5407.3h10.8A62.2B*
T9 CARV-S 1,4571,4475552.607B*0.4423.183%C**29.509%B++79.9A++N/A22118.1h10.1B*43.4B+
T16 Rhino 1,3561,3475542.431A0.6123.639%B+24.499%B+77.9A*N/A20417.3h10B**42.3B++
M6 Onslaught 1,3061,2762545.024A++1.9819.763%B+26.646%A+62.5A*1.5M19620.4h14.8B**75B++
M6 Onslaught 1,2681,2562564.906A++1.8619.463%B++28.264%A++60.7A++N/A18920.7h14.9B**76.4B++
M40 Fury 1,4041,2534130.561M++27.5242.318%B*1.676%C+167.1S20.1A*6777.5h7.8B**18.4B**
MRC3 Mercy 1,2421,2262474.964A+1.9219.467%B++24.633%B*60.1MN/A21020.4h14.9B**76.7B*
MG-H1 Watchman 1,2211,2123553.414A+0.3727.29%B*41.997%A*80.3A+N/A27215.1h11.5B*42B*
TORQ-9 1,2001,1885852.031B+1.0125.217%C*29.377%B*48.1B*N/A14524.7h11.8B**46.8B++
Cycler TRV 1,1961,1813273.612A*0.5731.668%A++35.563%M89.5M++1.1A*28713.2h10.3B**32.6B**
MRC3 Mercy 1,1801,1762474.761A1.7220.111%B*27.296%A57.6A*N/A20620.4h16B*79.7B*
TMG-50 1,1711,1674512.588A+0.4626.203%B**39.417%A**85.2A**N/A26613.7h9.1B*34.6B++
SABR-13 1,1761,1676311.849C*1.1925.558%C+26.221%C++47.2B*N/A13824.7h9.8B*38.5B+
AS16 NightHawk 1,1731,1635502.115B*0.9332.915%D20.55%A++35.6C++N/A11032.7h3.6B*11B
T7 Mini-Chaingun 1,1701,1595132.259A+0.7816.313%C+16.997%B**78.8A**N/A29714.7h9.7B**59.2B++
T1S Cycler 1,1691,1587821.481B1.5625.313%B29.016%A44.2B*N/A10726.2h11.4B+44.9B+
P2-120 HEAT 1,2801,0037114.127A+11.0846.084%B+4.088%B+70.6M**19.5A*39214.2h5.8B++12.6B*
ML-7 1,2599846301.562A+1.4862.745%B++3.252%C*46.9A*13.1C++37221h3.8A+6A
T32 Bull 8438342453.404A++0.3627.164%B*38.369%A*86.9A*N/A3029.6h10B*36.9B++
M18 Rotary 1,2528101435.664A*2.6229.933%C+3.827%B*50M*27.3A**36416.2h51.1B**170.6B**
MG-HBR1 Dragoon 7477372413.058B**0.0139.637%B**39.756%B**74.4A**1B++1719.9h4.7B**11.9B**
M12 Kobalt 6906811161.909M*58.8720.372%B++27.46%A*189.2M**2.5C5573.6h10.1A++49.6B**
The Slasher 52251410,9950.047C+3.0034.43%C+2.335%D--1.3CN/A3409.9h2B+5.9C**
ASP-30 Grounder 6704993101.61A+1.4365.7%B+4.008%B+34.4B**11.8C++26514.5h4.5A+6.8A+
Tank Mine 6734881822.681C++0.3694.71%SN/A58.8D-22.3D**4288.3h2.2C2.4A*
P2-120 AP 7324673413.735A10.6949.635%B+1.499%D--53.1A*30.1A*5638.8h6.6B+13.2B++
Ripper 4454445380.825S2.2243.379%A++17.793%C++30.6MN/A6914.5h1.2B+2.7B+
S12 Renegade 4584361084.037B+0.9947.524%B+2.294%D87.2A4.4A++1795h2.6B++5.4B*
NS-61 Emissary 3503492351.485B**1.5627.614%C+20.344%B++49.9AN/A1637h11.5B+41.5B+
MAX Punch 3423412,0080.17B+2.8743.029%C+N/A1.9C++N/A5176.5h1.4C++3.2C*
Sticky Grenade 3353331333N/A329.9661.329%B**N/A1110C**6.7D52500.3h1.7B+2.8B+
TRAC-5 3073012611.153B+1.8925.969%B**27.243%A+14.5CN/A18720.7h11.2B**43.3B*
LC2 Lynx 3013001162.586A0.4628.2%B**32.333%A++52.6A+N/A3745.7h11.2B**39.6B*
SMG-46 Armistice 252250912.747A++0.3026.971%C**26.4%A++59.5A++N/A3644.2h10.9B**40.4B++
M40 Fury 2632312111B+7.9639.439%B+N/A110A*15.2B++5582.1h9.3B*23.6B*
NSX Daimyo 228228852.682C+0.3637.382%D93.86%C+58.5BN/A1363.9h2.8C7.4C
TX1 Repeater 2062021441.403B*1.6422.221%C19.307%C32.6C**N/A2006.2h10.4B*47C*
NS-20 Gorgon 200195513.824A*0.7821.033%C--18.462%C+38.2A*1D1255.1h23.1B++109.6B++
T1A Unity 1961941211.603C**1.4422.435%D24.742%C++47.3C**N/A1764.1h10.8B*48.2C*
NS-20 Gorgon 196187513.667A*0.6220.932%D22.995%B*36.7A*1.8B+1455.1h23.9B*114.3B++
T2 Striker 3221821081.685M+1.3653.726%C*N/A23.6B*18.2B*3257.7h37.8B+70.4B+
M60-A Bulldog 181165533C**29.9661.08%A+2.424%C+66B**6.4B+3002.5h4.7B++7.6B**
CAS 14-E 158152530.4B+27.3636.802%B+N/A101.3B*4D2431.5h16.5B**44.8B**
Soldier Soaker 149149811.84B++1.2039.434%B+23.49%B**51.4C++N/A2692.9h4.6B**11.6B**
G20 Vulcan-H 2061311210.917A*7.8753.341%B*7.634%M++87.3A*50A*10471.5h103.7C+194.4B+
M60-A Bulldog 112107335.667B+32.6261.156%A+1.869%C-56.3B**2.6C2001.9h4.3B++7B**
FA1 Barrage 9898362.722A+0.3241.169%C++22.449%A+81.7M++N/A7961.2h3.2A7.7B*
M1 Heavy Cycler 9292322.875A0.1715.708%B+22.826%B**36.8A++N/A3562.5h16B+102.1B+
NS-TMC-01 "His Regards" 80801,4830.054B**2.9921.469%C8.75%C++1.5C*N/A552h1.9B+8.9B
Chainblade 81736,6260.011C3.0322.992%C-8.219%C++0.3C-N/A2266.4h2.3B+9.9C+
MG-S1 Jackal 7170381.842B++1.2029.269%B+44.286%M**63.6AN/A12791.1h9.8B33.6B++
G30 Walker 12568116.182B+3.1438.986%A+2.941%D30.9A*25.9M+4242.2h182.2B+467.3B*
Hornet Missiles 816788.375B+5.3359.366%C+4.478%M*83.8B+17.5D-8250.8h5.9B**9.9B**
NS-11CB 6666421.571B+1.4725.67%C*33.333%A++23.6CN/A1102.8h12.9B+50.3B+
T7 Mini-Chaingun AE 6665431.512C++1.5312.431%D**18.462%B*72.2B**1.1B+3280.9h9B**72C*
NSX Naginata 6262292.138B++0.9119.036%D54.839%M**51.7B+N/A3831.2h10.5B+54.9C*
HC1 Cougar 6262292.138B**0.9125.43%B32.258%A++41.3B++N/A6201.5h10.5B+41.2B+
Claymore 5959511.8B*8.7655.738%MN/A118CN/A8220.5h1.2C++2.1A
M20 Basilisk 755787.125A++4.0844.276%B++8.772%B**25.9B+8.2C++3182.2h70.4B++158.9B*
MR11 Gatekeeper-H 1155477.714B*4.6753.446%C++1.852%C++33.8C**38.1B*4831.6h70.5C131.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter326,2364.5h
Restoration Kit4924,08915.6h
M4-F Pillager1730.1h
Nano-Armor Kit148375,15121.1h
Hellion G0680h
Spawn Beacon448,8086.3h
AE Nano-Armor Kit245648,76536.1h
Nanite Revive Grenade05,2611.5h
Medical Applicator837287,21224.3h
Welding Device03490h
Rampart Wall2560.6h
AE Medical Applicator414180,24512.8h
Ammunition Package375,4371.9h
Medical Kit7,62633,323197.7h
Anti-Infantry MANA Turret802,3593.5h
IPC Targeting Dart0700.1h
Hardlight Barrier141750.5h
Shield Recharging Field191,2220.6h
Recon Detection Device15450.9h
AP30 Shredder01150h

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