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Field Marshal Fantom220TR[RO] Fantom220TR
TR BR 189

KDR: 3.09

Score: 94.4m

Last Seen: May 19th, 2019 5:49 PM
- OFFLINE - 2250.6 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 Hellfire Rocket Pods M14 Banshee TAR T9 CARV LC3 Jaguar M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,436,497 MLG Score: 2747
Fun Score: N/A
Cheeseburgers Flipped: 2068TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.883%34.915%939301184117,5522.82380.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.373%1.116B**2.142A*-0.362C-HEAD ++ (~21.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.516B+9.70.321C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.25%0.931%26314121039,1141677522723.3099748%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.578%-0.538D-0.608D0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.668B+17.30.674B+36.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.346%1.674%328312114,00221477571.86313528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.744%0.909B*-0.571D-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.50.721B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.518%8.905%451812067,47917735994.218271247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%-0.525D1.099B**0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.689B+11.30.716B++25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.229%73.153%451212126,3064016121.56983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.092%0.788B++0.394B-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+1.80.425B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.373%20.698%451212121,2613024110.416997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.918%-0.678D1.196B**-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.183C++3.60.26C*7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.4m205.9%508 (30.5k)425 (25.5k)3.08575231,99675,1833.22223189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12142287223.596%23.325%55002:5744

18% Combat Medic21% Engineer46% Heavy Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2015 11:31 AMOct 3rd, 2018 12:37 PMMay 19th, 2019 2:27 PM (94d) (PST)May 19th, 2019 3:12 PM (94d) (PST)May 19th, 2019 1:49 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8383424961.0460.3390.2442.2740.0592747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,29620,53229,764632015136425,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3697.5h/154.1d 10,261 54,113 78,159 504.6k 7,115 11,485 13,084 186m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:40,642
Deaths:13,063
KDR:3.111
Accuracy:26.667% B++
HSR:37.205% A++
NS-15M2
A++
Kills:18,296
Deaths:5,875
KDR:3.114
Accuracy:27.602% B++
HSR:39.391% A++
T9 CARV
B**
Kills:8,324
Deaths:3,769
KDR:2.209
Accuracy:24.187% B**
HSR:30.466% B**
T9A "Butcher"
B+
Kills:3,443
Deaths:1,377
KDR:2.500
Accuracy:23.254% C
HSR:31.571% B+
T9 CARV-S
B++
Kills:1,457
Deaths:560
KDR:2.602
Accuracy:23.172% C*
HSR:29.444% B++
T16 Rhino
B+
Kills:1,352
Deaths:558
KDR:2.423
Accuracy:23.638% B+
HSR:24.408% B
MG-H1 Watchman
A*
Kills:1,240
Deaths:374
KDR:3.316
Accuracy:26.922% B++
HSR:41.532% A*
TMG-50
A*
Kills:1,217
Deaths:471
KDR:2.584
Accuracy:26.281% B*
HSR:38.948% A*
T32 Bull
A++
Kills:1,175
Deaths:338
KDR:3.476
Accuracy:28.282% B*
HSR:36.936% A++
NSX Naginata
M**
Kills:62
Deaths:29
KDR:2.138
Accuracy:19.036% D
HSR:54.839% M**
NSX-P Naginata
B
Kills:54
Deaths:13
KDR:4.154
Accuracy:22.962% C+
HSR:31.482% B
Kills:77,262
Deaths (as Heavy Assault):26,427
Deaths (to Heavy Assaults):24,713
KDR:2.9236
Kill Difference:50,835
Playtime:1,698.474 hours
Usage:46%
Score:41.116m
Score/min:403
Accuracy (listed only):24.728%
HSR (listed only):36.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:8,247
Deaths:3,374
KDR:2.444
Accuracy:29.155% B**
HSR:33.552% A**
AS16 NightHawk
A+
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A+
TRAC-5
A+
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% B*
HSR:27.243% A+
LC2 Lynx
A++
Kills:300
Deaths:117
KDR:2.564
Accuracy:28.224% B**
HSR:32.333% A++
SMG-46 Armistice
A++
Kills:262
Deaths:99
KDR:2.646
Accuracy:26.991% C*
HSR:27.099% A++
MG-C1 Kindred
B**
Kills:261
Deaths:111
KDR:2.351
Accuracy:31.015% B*
HSR:29.885% B**
FA1 Barrage
A
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A
MG-S1 Jackal
M++
Kills:86
Deaths:45
KDR:1.911
Accuracy:29.495% B+
HSR:41.861% M++
NS-11CB
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% C++
HSR:33.333% A++
HC1 Cougar
A++
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% C*
HSR:32.258% A++
Kills:10,846
Deaths (as Light Assault):4,664
Deaths (to Light Assaults):13,067
KDR:2.32547
Kill Difference:6,182
Playtime:141.099 hours
Usage:4%
Score:3.636m
Score/min:429
Accuracy (listed only):29.603%
HSR (listed only):30.056%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:8,247
Deaths:3,374
KDR:2.444
Accuracy:29.155% B**
HSR:33.552% A**
AS16 NightHawk
A+
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A+
MG-HBR1 Dragoon
A
Kills:770
Deaths:260
KDR:2.962
Accuracy:39.409% B**
HSR:39.740% A
TRAC-5
A+
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% B*
HSR:27.243% A+
LC2 Lynx
A++
Kills:300
Deaths:117
KDR:2.564
Accuracy:28.224% B**
HSR:32.333% A++
MG-C1 Kindred
B**
Kills:261
Deaths:111
KDR:2.351
Accuracy:31.015% B*
HSR:29.885% B**
FA1 Barrage
A
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A
NS-11CB
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% C++
HSR:33.333% A++
HC1 Cougar
A++
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% C*
HSR:32.258% A++
Kills:11,268
Deaths (as Engineer):4,780
Deaths (to Engineers):10,861
KDR:2.35732
Kill Difference:6,488
Playtime:773.393 hours
Usage:21%
Score:21.386m
Score/min:461
Accuracy (listed only):30.995%
HSR (listed only):30.149%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:10,056
Deaths:3,943
KDR:2.550
Accuracy:27.606% B*
HSR:33.284% A++
NS-11A
A++
Kills:4,365
Deaths:1,938
KDR:2.252
Accuracy:26.426% B+
HSR:33.769% A++
T1 Cycler
A++
Kills:1,481
Deaths:687
KDR:2.156
Accuracy:25.054% B+
HSR:33.356% A++
TORQ-9
B++
Kills:1,188
Deaths:585
KDR:2.031
Accuracy:25.217% C++
HSR:29.377% B++
Cycler TRV
A*
Kills:1,181
Deaths:327
KDR:3.612
Accuracy:31.668% A++
HSR:35.563% A*
SABR-13
C++
Kills:1,167
Deaths:631
KDR:1.849
Accuracy:25.558% C+
HSR:26.221% C++
T1S Cycler
B**
Kills:1,166
Deaths:784
KDR:1.487
Accuracy:25.335% C**
HSR:29.160% B**
AS16 NightHawk
A+
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A+
SMG-46 Armistice
A++
Kills:262
Deaths:99
KDR:2.646
Accuracy:26.991% C*
HSR:27.099% A++
T1A Unity
C+
Kills:194
Deaths:121
KDR:1.603
Accuracy:22.435% D-
HSR:24.742% C+
FA1 Barrage
A
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A
MG-S1 Jackal
M++
Kills:86
Deaths:45
KDR:1.911
Accuracy:29.495% B+
HSR:41.861% M++
Kills:22,407
Deaths (as Combat Medic):9,746
Deaths (to Combat Medics):7,861
KDR:2.2991
Kill Difference:12,661
Playtime:659.710 hours
Usage:18%
Score:15.815m
Score/min:400
Accuracy (listed only):28.322%
HSR (listed only):29.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:6,183
Deaths:3,980
KDR:1.554
Accuracy:39.441% C
HSR:31.166% B++
TSAR-42
B+
Kills:6,073
Deaths:1,681
KDR:3.613
Accuracy:40.414% C**
HSR:72.353% B+
NS-44 Commissioner
C*
Kills:1,991
Deaths:1,716
KDR:1.160
Accuracy:38.187% C*
HSR:21.045% C+
NS-45 Pilot
B+
Kills:1,893
Deaths:874
KDR:2.166
Accuracy:31.070% C+
HSR:30.692% B+
NS-61 Emissary
B++
Kills:349
Deaths:235
KDR:1.485
Accuracy:27.614% C+
HSR:20.344% B++
SMG-46 Armistice
A++
Kills:262
Deaths:99
KDR:2.646
Accuracy:26.991% C*
HSR:27.099% A++
NSX Daimyo
C+
Kills:233
Deaths:87
KDR:2.678
Accuracy:37.326% D
HSR:93.991% C+
TX1 Repeater
C
Kills:202
Deaths:144
KDR:1.403
Accuracy:22.221% C-
HSR:19.307% C
Soldier Soaker
A+
Kills:149
Deaths:81
KDR:1.840
Accuracy:39.434% B+
HSR:23.490% A+
MG-S1 Jackal
M++
Kills:86
Deaths:45
KDR:1.911
Accuracy:29.495% B+
HSR:41.861% M++
Kills:17,421
Deaths (as Infiltrator):8,942
Deaths (to Infiltrators):10,430
KDR:1.94822
Kill Difference:8,479
Playtime:154.632 hours
Usage:4%
Score:3.527m
Score/min:380
Accuracy (listed only):33.219%
HSR (listed only):38.135%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:6,378
Deaths:1,295
KDR:4.925
Accuracy:19.154% B**
HSR:26.733% A++
M2 Mutilator
A++
Kills:6,201
Deaths:1,272
KDR:4.875
Accuracy:19.546% B**
HSR:26.625% A++
M3 Pounder HEG
B++
Kills:3,548
Deaths:796
KDR:4.457
Accuracy:44.703% B++
HSR:3.354% C*
M3 Pounder HEG
A
Kills:3,047
Deaths:796
KDR:3.828
Accuracy:46.551% B+
HSR:4.824% A
M6 Onslaught
A
Kills:1,300
Deaths:262
KDR:4.962
Accuracy:19.837% B+
HSR:26.615% A
M6 Onslaught
A++
Kills:1,282
Deaths:264
KDR:4.856
Accuracy:19.560% B+
HSR:28.393% A++
MRC3 Mercy
B++
Kills:1,263
Deaths:250
KDR:5.052
Accuracy:19.503% B++
HSR:24.941% B++
MRC3 Mercy
A
Kills:1,207
Deaths:250
KDR:4.828
Accuracy:20.134% B++
HSR:27.341% A
NS-20 Gorgon
C+
Kills:195
Deaths:51
KDR:3.824
Accuracy:21.033% D
HSR:18.462% C+
NS-20 Gorgon
B++
Kills:187
Deaths:51
KDR:3.667
Accuracy:20.932% D
HSR:22.995% B++
M1 Heavy Cycler
A+
Kills:122
Deaths:38
KDR:3.211
Accuracy:15.540% C**
HSR:25.410% A+
M1 Heavy Cycler
B*
Kills:84
Deaths:13
KDR:6.462
Accuracy:16.604% C++
HSR:23.810% B*
Kills:24,814
Deaths (as MAX Suit):2,669
Deaths (to MAX Suits):4,480
KDR:9.29712
Kill Difference:22,145
Playtime:258.955 hours
Usage:7%
Score:8.909m
Score/min:573
Accuracy (listed only):23.591%
HSR (listed only):21.625%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:17,750
V. Kills:1,840 N/A
Deaths:948
KDR:18.724
Accuracy:58.140% B**
KPH:183.200 A++
VKPH:19 B+
M14 Banshee
M*
Kills:17,131
V. Kills:730 N/A
Deaths:1,150
KDR:14.897
Accuracy:29.850% C++
KPH:143.100 M*
VKPH:6.100 A
M18 Needler
A++
Kills:3,421
V. Kills:2,214 154%
Deaths:863
KDR:3.964
Accuracy:24.847% D*
KPH:31.100 A++
VKPH:20.100 A++
M18 Rotary
M+
Kills:812
V. Kills:443 183%
Deaths:143
KDR:5.678
Accuracy:29.902% C
KPH:50 M+
VKPH:27.300 A**
Hornet Missiles
B+
Kills:67
V. Kills:14 447%
Deaths:8
KDR:8.375
Accuracy:59.366% C+
KPH:84 B+
VKPH:17.500 D
Kills:39,181 (21,364 + 0)
Deaths:3,112
KDR:12.590
VKDR:1.684
Vehicle Kills:5,241
Kill Difference:36,069
Playtime:343.515 hours
Usage:9%
Score:7.846m
Score/min:381
Piloting Accuracy:29.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:2,528
V. Kills:197 N/A
Deaths:77
KDR:32.831
Accuracy:56.868% B**
KPH:130.100 M++
VKPH:10.100 B+
Kills:2,528 (2,528 + 0)
Deaths:77
KDR:32.831
VKDR:2.558
Vehicle Kills:197
Kill Difference:2,451
Playtime:19.429 hours
Usage:1%
Score:0.472m
Score/min:405
Driving Accuracy:56.868%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:1,003
V. Kills:277 361%
Deaths:71
KDR:14.127
Accuracy:46.084% B+
KPH:70.700 M**
VKPH:19.500 A*
P2-120 AP
A*
Kills:471
V. Kills:268 175%
Deaths:36
KDR:13.083
Accuracy:49.704% B
KPH:52.700 A++
VKPH:30 A*
P2-120 HESH
S
Kills:80
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:65.468% M
KPH:231.300 S
VKPH:14.500 B**
Kills:1,554 (1,554 + 0)
Deaths:107
KDR:14.523
VKDR:5.140
Vehicle Kills:550
Kill Difference:1,447
Playtime:23.471 hours
Usage:1%
Score:0.679m
Score/min:482
Driving Accuracy:65.468%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:3,331
V. Kills:163 N/A
Deaths:104
KDR:32.029
Accuracy:37.504% C*
KPH:247.700 M++
VKPH:12.100 A+
G20 Vulcan-H
A*
Kills:142
V. Kills:78 180%
Deaths:12
KDR:11.833
Accuracy:52.993% B++
KPH:91.400 A*
VKPH:50.200 A*
MR11 Gatekeeper-H
B**
Kills:54
V. Kills:61 87%
Deaths:7
KDR:7.714
Accuracy:53.446% C++
KPH:34.400 C*
VKPH:38.900 B**
Kills:3,527 (0 + 3,527)
Deaths:123
KDR:28.675
VKDR:2.455
Vehicle Kills:302
Kill Difference:3,404
Playtime:16.571 hours
Usage:0%
Score:0.631m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:53.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,577
V. Kills:43 N/A
Deaths:23
KDR:68.565
Accuracy:17.651% C++
KPH:204.300 M**
VKPH:5.600 B++
M40 Fury
S
Kills:1,253
V. Kills:151 N/A
Deaths:42
KDR:29.833
Accuracy:42.314% B*
KPH:167.300 S
VKPH:20.200 A*
M12 Kobalt
M**
Kills:810
V. Kills:12 N/A
Deaths:13
KDR:62.308
Accuracy:20.784% B++
KPH:188.700 M**
VKPH:2.800 C
M40 Fury
A**
Kills:231
V. Kills:32 N/A
Deaths:21
KDR:11
Accuracy:39.439% B+
KPH:112.100 A**
VKPH:15.500 B++
G30 Walker
A**
Kills:72
V. Kills:58 122%
Deaths:11
KDR:6.545
Accuracy:39.343% A
KPH:30.700 A++
VKPH:24.700 A**
M20 Basilisk
B+
Kills:63
V. Kills:18 332%
Deaths:8
KDR:7.875
Accuracy:44.385% B+
KPH:25.200 B+
VKPH:7.200 C+
Kills:4,006 (0 + 4,006)
Deaths:118
KDR:33.949
VKDR:2.661
Vehicle Kills:314
Kill Difference:3,888
Playtime:26.403 hours
Usage:1%
Score:0.878m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:44.385%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:439
V. Kills:22 N/A
Deaths:111
KDR:3.955
Accuracy:47.283% B+
KPH:85.300 A
VKPH:4.300 A*
Kills:439 (439 + 0)
Deaths:111
KDR:3.955
VKDR:0.198
Vehicle Kills:22
Kill Difference:328
Playtime:5.145 hours
Usage:0%
Score:0.054m
Score/min:176
Driving Accuracy:47.283%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:189
V. Kills:8 N/A
Deaths:8
KDR:23.625
Accuracy:39.724% B*
KPH:102.700 B*
VKPH:4.300 D
Kills:189 (0 + 189)
Deaths:8
KDR:23.625
VKDR:1
Vehicle Kills:8
Kill Difference:181
Playtime:1.841 hours
Usage:0%
Score:0.029m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:39.724%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 41,03540,64213,0633.111B+0.0326.667%B++37.205%A++73.7AN/A191551.7h9.9B*37.3B++
NS-15M2 18,48618,2965,8753.114B*0.0327.602%B++39.391%A++79.7AN/A220229.5h10.2B++37.1B++
Hellfire Rocket Pods 19,59017,75094818.724A+15.6458.14%B**N/A183.2A++19B+54896.9h10.8B+18.6B*
M14 Banshee 17,86117,1311,15014.897B*11.8129.85%C++N/A143.1M*6.1A349119.7h13.3B++44.5B++
TAR 10,16310,0563,9432.55B*0.5427.606%B*33.284%A++62.4AN/A171161.2h10.4B**37.7B*
T9 CARV 8,4128,3243,7692.209B++0.8824.187%B**30.466%B**65.5A++N/A224127.1h10.4B**43.1B++
LC3 Jaguar 8,3568,2473,3742.444B++0.6429.155%B**33.552%A**41.4B+N/A112199.2h11.5B+39.4B++
M2 Mutilator 6,4576,3781,2954.925A*1.8419.154%B**26.733%A++61.3M++N/A162104h13.1A68.5B*
NS Decimator 8,2306,2112,9162.13A0.9666.493%B++2.447%C*63.8A++20.7B+35397.4h3.3B**4.9B**
M2 Mutilator 6,2776,2011,2724.875A*1.7919.546%B**26.625%A++60.4M+N/A161102.6h13.4A68.8B*
NS-44 Commissioner AE 6,2036,1833,9801.554C**1.5339.441%C31.166%B++52.5C+N/A141117.7h2.9B*7.3B+
TSAR-42 6,0856,0731,6813.613C++0.5340.414%C**72.353%B+72.5A+N/A19383.8h1.8B**4.4B++
Auraxium Chainblade 4,5774,56948,0650.095A+2.9950.353%A+2.386%D2.5B**N/A71851.7h1.6B**3.2B+
NS-11A 4,4054,3651,9382.252B++0.8326.426%B+33.769%A++49.3B*N/A13088.6h10.8B**40.9B*
M3 Pounder HEG 3,9703,5487964.457A++1.3744.703%B++3.354%C*46.4M*5.5A18376.4h10.8B**24.3B*
T9A "Butcher" 3,4763,4431,3772.5B0.5923.254%C31.571%B+77.2B++N/A22044.6h10.6B+45.4C*
M18 Needler 5,6353,4218633.964B++0.8824.847%D*2.572%C**31.1A++20.1A++267109.9h62.9B**253B*
P525 Marauder-H 3,4943,33110432.029A++28.9437.504%C*N/A248.6M++12.2A+60113.4h4.9B*13.1B*
C-4 3,8093,1291,9901.572C++1.5127.518%C**N/A50.2D10.9D*29662.3h1.1B*3.9B*
M3 Pounder HEG 3,4173,0477963.828A+0.7446.551%B+4.824%A39.9A**4.8B+15276.4h13.2B*28.4B++
L100 Python HESH 2,7252,5287732.831A++29.7556.868%B**N/A130.3M++10.2B+40519.4h2A3.5A
NS-44 Commissioner 2,0031,9911,7161.16C*1.9338.187%C*21.045%C+42.4BN/A13247h3.2B++8.5B+
NS-45 Pilot 1,9101,8938742.166B++0.9231.07%C+30.692%B+68.6B+N/A17427.6h5.5B*17.6B++
Frag Grenade 1,6351,62111621N/A1,617.9163.785%A**N/A1473.6S12.7B++59741.1h1.7A++2.6A+
MANA Anti-Personnel Turret 1,6131,6013684.351N/A1.2726.049%UN/A16010U120U28083100.1h14.5T*55.6T*
M12 Kobalt 1,6201,5772368.565M65.4817.651%C++23.716%B**204.8M**5.6B++5497.7h10.9A61.7B*
T1 Cycler 1,5051,4816872.156B**0.9325.054%B+33.356%A++52.1A++N/A23428.4h11B**44.1B*
T9 CARV-S 1,4671,4575602.602B**0.4823.172%C*29.444%B++79.2A+N/A22118.4h10B*43.4B+
T16 Rhino 1,3611,3525582.423A0.6623.638%B+24.408%B77.7A*N/A21017.4h10B**42.4B++
M6 Onslaught 1,3311,3002624.962A+1.8819.837%B+26.615%A62.2A*1.5A++19620.9h14.9B**74.9B++
M6 Onslaught 1,2941,2822644.856A+1.7719.56%B+28.393%A++60.5A++N/A19021.2h14.9B**76.3B++
MRC3 Mercy 1,2791,2632505.052A1.9719.503%B++24.941%B++60.4A*N/A22120.9h14.9B**76.2B*
M40 Fury 1,4041,2534229.833M+26.7542.314%B*1.676%C+167.1S20.1A*6757.5h7.8B**18.4B**
MG-H1 Watchman 1,2501,2403743.316A0.2326.922%B++41.532%A*77AN/A27916.1h11.6B*43.2B++
TMG-50 1,2221,2174712.584A0.5026.281%B*38.948%A*84.5A*N/A26714.4h9B*34.4B++
MRC3 Mercy 1,2111,2072504.828B**1.7420.134%B++27.341%A57.8A*N/A21520.9h16B*79.5B++
TORQ-9 1,2001,1885852.031B+1.0525.217%C++29.377%B++48.1B++N/A14924.7h11.8B**46.8B++
Cycler TRV 1,1961,1813273.612A*0.5331.668%A++35.563%A*89.5M+1.1A++29413.2h10.3B**32.6B**
T32 Bull 1,1901,1753383.476A++0.3928.282%B*36.936%A++92.5A*1.2A+29212.7h10.3B*36.3B++
SABR-13 1,1761,1676311.849C*1.2425.558%C+26.221%C++47.2B++N/A14024.7h9.8B*38.5B+
T1S Cycler 1,1771,1667841.487B+1.6025.335%C**29.16%B**44.2B*N/A11426.4h11.4B+44.9B+
AS16 NightHawk 1,1731,1635502.115B*0.9732.915%D20.55%A+35.2C+N/A11533h3.6B*11C**
T7 Mini-Chaingun 1,1701,1595132.259A+0.8316.313%C+16.997%B**77.8A*N/A30014.9h9.7B**59.2B++
P2-120 HEAT 1,2801,0037114.127B**11.0446.084%B+4.088%B++70.6M**19.5A*39414.2h5.8B++12.6B*
ML-7 1,2599846301.562A1.5262.745%B++3.252%C**46.9A*13.1C++37921h3.8A+6A
M18 Rotary 1,2558121435.678A++2.5929.902%C3.818%B**50.1M++27.3A**36516.2h51B**170.5B**
M12 Kobalt 8228101362.308M++59.2220.784%B++26.914%A++188.4M**2.8C5754.3h10.2A++49B*
MG-HBR1 Dragoon 7807702602.962A+0.1239.409%B**39.74%A72A**N/A17010.7h4.7B**11.9B**
The Slasher 52251410,9950.047C+3.0434.43%C+2.335%D--1.3CN/A3409.9h2B+5.9C++
Tank Mine 7005111842.777C++0.31100.861%SN/A58.7D--21.7D**4308.7h2.3D2.3A*
ASP-30 Grounder 6704993101.61A++1.4865.7%B+4.008%B+34.4A+11.8C+26714.5h4.5A++6.8A++
P2-120 AP 7394713613.083B*10.0049.704%B1.486%D-52.9A++30.1A*5638.9h6.6C**13.3B+
Sticky Grenade 4564531453N/A449.9162.535%B**N/A1510B**10C62750.3h1.5B*2.4B*
Ripper 4524515450.828S2.2643.42%A+17.517%C*30.7A*N/A7014.7h1.1B*2.6C+
S12 Renegade 4614391113.955B+0.8747.283%B+2.278%D86.1A4.3A*1765.1h2.6B++5.4B*
MAX Punch 4324312,6780.161B+2.9245.539%C++N/A1.9C*N/A5230.1h1.4C++3B+
NS-61 Emissary 3503492351.485B**1.6027.614%C+20.344%B++49.9AN/A1657h11.5B+41.5B+
TRAC-5 3073012611.153B+1.9325.969%B*27.243%A+14.5CN/A20120.7h11.2B*43.3B++
LC2 Lynx 3013001172.564A0.5228.224%B**32.333%A++51.7B**N/A4015.8h11.3B*40B*
SMG-46 Armistice 264262992.646A+0.4426.991%C*27.099%A++60.9A++N/A3904.3h10.8B**39.8B++
MG-C1 Kindred 2642611112.351B++0.7331.015%B*29.885%B**65.3B*N/A1624h10.6B34.2B+
NSX Daimyo 233233872.678C+0.4137.326%D93.991%C+58.3C**N/A1404h2.8C7.4C
M40 Fury 2632312111B+7.9139.439%B+N/A110A*15.2B++5602.1h9.3B*23.6B*
TX1 Repeater 2062021441.403B*1.6822.221%C-19.307%C31.6C*N/A2036.4h10.4B++47B+
NS-20 Gorgon 200195513.824A**0.7421.033%D18.462%C+38.2A*1D-1255.1h23.1B+109.6B+
T1A Unity 1961941211.603B1.4822.435%D-24.742%C+47.3C*N/A1844.1h10.8B*48.2C++
T2 Striker 3361911141.675M1.4153.669%C*N/A23.9B**18.1B++3318h37.2B+69.3B+
CAS 14-E 197189823.625B20.5439.724%B*N/A105B**4.4D2611.8h17.7B**44.5B**
NS-20 Gorgon 196187513.667A++0.5820.932%D22.995%B++36.7A*1.8B+1465.1h23.9B*114.3B+
M60-A Bulldog 181165533C*29.9160.846%A2.424%C+58.9B++5.7B+2742.8h4.7B*7.7B**
Soldier Soaker 149149811.84B++1.2539.434%B+23.49%A+51.4C++N/A2692.9h4.6B++11.6B**
G20 Vulcan-H 2201421211.833A*8.7552.993%B++8.451%M**88.8A*48.8A*10741.6h98C*185B+
M1 Heavy Cycler 122122383.211A+0.1315.54%C**25.41%A+35.9A+N/A3053.4h15.1B*97.5B+
M60-A Bulldog 112107335.667B32.5861.364%A+1.869%C53.5B++2.5C-1952h4.3B**7B**
Fatestealer 104104721.444U1.6454.061%A++23.077%C++49.5B**N/A1072.1h2B**3.8A
FA1 Barrage 9898362.722A+0.3641.169%C++22.449%A81.7M++N/A8541.2h3.2A7.7B*
MG-S1 Jackal 8786451.911B++1.1729.495%B+41.861%M++66.2AN/A11811.3h10.2C**34.5B+
M1 Heavy Cycler 8484136.462M*3.3816.604%C++23.81%B*52.5A++N/A2001.6h9.9A++59.8B**
NS-TMC-01 "His Regards" 80801,4830.054B**3.0321.469%C8.75%C*1.5C*N/A552h1.9B+8.9C**
P2-120 HESH 8580180S76.9165.468%MN/A266.7S16.7A19800.3h2.3A++3.5A++
Chainblade 81736,6260.011C3.0722.992%C--8.219%C*0.3C--N/A2269.6h2.3B+9.9C*
G30 Walker 13072116.545B++3.4639.343%A2.778%D31.3A++25.2A**4172.3h177.9B+452.1B*
Hornet Missiles 816788.375B+5.2959.366%C+4.478%M*83.8B+17.5D8540.8h5.9B*9.9B**
NS-11CB 6666421.571B1.5125.67%C++33.333%A++23.6CN/A1152.8h12.9B+50.3B+
T7 Mini-Chaingun AE 6665431.512C++1.5712.431%D**18.462%B++72.2B**1.1C**3630.9h9B**72C++
M20 Basilisk 816387.875A++4.7944.385%B+7.937%B*25.2B+7.2C+2972.5h67.6B*152.2B*
HC1 Cougar 6262292.138B**0.9525.43%C*32.258%A++38.8B+N/A6301.6h10.5B+41.2B+
NSX Naginata 6262292.138B*0.9519.036%D54.839%M**51.7BN/A4151.2h10.5B+54.9C*
Claymore 6060512B*8.9154.688%A**N/A120CN/A8210.5h1.2C++2.1A
NSX-P Naginata 5454134.154A*1.0722.962%C+31.482%B67.5B++N/A5050.8h9.1B**39.8B++
MR11 Gatekeeper-H 1155477.714B++4.6353.446%C++1.852%C++33.8C++38.1B*4831.6h70.5C--131.9C

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0680h
Spawn Beacon489,7666.8h
Nano-Armor Kit148375,15121.1h
AE Nano-Armor Kit264702,34739.1h
AE Medical Applicator420183,40513h
Nanite Revive Grenade05,2891.5h
Medical Applicator837287,21224.3h
Restoration Kit5104,31516.1h
Motion Spotter468,2896h
Rampart Wall2560.6h
Welding Device03490h
Shield Recharging Field191,2220.6h
Recon Detection Device15450.9h
Ammunition Package375,6951.9h
Medical Kit8,74338,313224.7h
Anti-Infantry MANA Turret822,3933.5h
Hardlight Barrier141850.5h
M4-F Pillager1730.1h
AP30 Shredder01150h
IPC Targeting Dart0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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