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Field Marshal Fantom220TR[RO] Fantom220TR
TR BR 208

KDR: 3.28

Score: 120.4m

Last Seen: Aug 3rd, 2020 10:21 PM
- OFFLINE - 229.4 hour(s)

Prestige 1, Battle Rank 100 (208 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee Hellfire Rocket Pods NS-15M2 T9 CARV LC3 Jaguar TAR TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,462,317 MLG Score: 3567
Fun Score: N/A
Cheeseburgers Flipped: 2424TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.037%36.516%1024371312160,4743.022170.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.861%1.313A2.316A*-0.69DHEAD ++ (~22.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.546B+9.40.34C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.079%0.834%35164134556,2441852630630.3693892%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.472%-0.439C---0.679D0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.705B++15.80.702B++32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.695%1.644%297313464,19825057751.67518541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.834%0.935B*-0.553D-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.40.724B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.605%12.358%453913408,51320106284.233221353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.72%-0.519D1.893A++0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.703B++10.90.728B++24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.003%74.669%4532134710,1345168151.96091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.789%1.061B**0.49B+-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.80.446B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.295%21.151%453213471,2864243120.303087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.944%-0.7D1.233B**-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.177C++3.60.26C*7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
120.4m205.7%544 (32.6k)456 (27.4k)3.28074312,94695,3893.40794208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13493204224.669%25.095%61902:4654

15% Combat Medic21% Engineer48% Heavy Assault7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2015 11:31 AMOct 16th, 2019 5:29 PMAug 3rd, 2020 8:50 PM (9d) (PST)Aug 3rd, 2020 6:48 PM (9d) (PST)Aug 3rd, 2020 6:21 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9083695391.1870.3620.2982.5660.0613567

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,46022,16832,292712218154427,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4394.7h/183.1d 12,134 78,535 100,694 676.7k 8,391 13,838 16,001 239.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:61,527
Deaths:18,109
KDR:3.398
Accuracy:28.265% B
HSR:38.845% B**
NS-15M2
B*
Kills:18,894
Deaths:6,046
KDR:3.125
Accuracy:27.761% C+
HSR:39.499% B*
T9 CARV
B++
Kills:11,577
Deaths:4,535
KDR:2.553
Accuracy:25.772% B+
HSR:33.273% B++
T9A "Butcher"
C**
Kills:6,098
Deaths:2,159
KDR:2.824
Accuracy:24.958% C--
HSR:34.093% C**
MG-H1 Watchman
B**
Kills:2,663
Deaths:796
KDR:3.345
Accuracy:28.348% C**
HSR:40.368% B**
T9 CARV-S
C++
Kills:1,533
Deaths:574
KDR:2.671
Accuracy:23.334% C
HSR:29.746% C++
T16 Rhino
C+
Kills:1,352
Deaths:558
KDR:2.423
Accuracy:23.638% C+
HSR:24.408% C+
TMG-50
A
Kills:1,258
Deaths:490
KDR:2.567
Accuracy:26.383% C*
HSR:39.348% A
NS-15 Gallows
A
Kills:1,210
Deaths:339
KDR:3.569
Accuracy:36.116% A
HSR:42.149% B++
T32 Bull
B**
Kills:1,175
Deaths:338
KDR:3.476
Accuracy:28.282% C**
HSR:36.936% B**
NSX Naginata
M
Kills:62
Deaths:29
KDR:2.138
Accuracy:19.036% D*
HSR:54.839% M
NSX-P Naginata
C+
Kills:54
Deaths:13
KDR:4.154
Accuracy:22.962% D
HSR:31.482% C+
Kills:107,403
Deaths (as Heavy Assault):33,986
Deaths (to Heavy Assaults):31,407
KDR:3.16021
Kill Difference:73,417
Playtime:2,090.956 hours
Usage:48%
Score:55.093m
Score/min:439
Accuracy (listed only):26.238%
HSR (listed only):37.082%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:10,895
Deaths:4,578
KDR:2.380
Accuracy:29.793% B+
HSR:32.501% A
LC2 Lynx
B*
Kills:1,269
Deaths:492
KDR:2.579
Accuracy:30.910% B*
HSR:30.891% B*
PDW-16 Hailstorm
M+
Kills:1,199
Deaths:334
KDR:3.590
Accuracy:31.290% B*
HSR:40.367% M+
MG-S1 Jackal
A*
Kills:1,195
Deaths:362
KDR:3.301
Accuracy:32.406% B+
HSR:40.586% A*
AS16 NightHawk
A
Kills:1,188
Deaths:568
KDR:2.092
Accuracy:32.843% D*
HSR:21.044% A
NS-66 Punisher
A**
Kills:1,184
Deaths:257
KDR:4.607
Accuracy:32.098% B++
HSR:52.112% A**
SMG-46 Armistice
A**
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.220% B
HSR:38.658% A**
MG-C1 Kindred
B+
Kills:360
Deaths:128
KDR:2.813
Accuracy:31.340% B+
HSR:30.278% B+
TRAC-5
B**
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% C*
HSR:27.243% B**
FA1 Barrage
A
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C
HSR:22.449% A
NS-11CB
B**
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% D
HSR:33.333% B**
HC1 Cougar
B**
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% C
HSR:32.258% B**
NS-7 PDW
M*
Kills:61
Deaths:31
KDR:1.968
Accuracy:27.605% C+
HSR:49.180% M*
Kills:19,055
Deaths (as Light Assault):7,459
Deaths (to Light Assaults):16,788
KDR:2.55463
Kill Difference:11,596
Playtime:169.208 hours
Usage:4%
Score:4.727m
Score/min:466
Accuracy (listed only):30.519%
HSR (listed only):34.684%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:10,504
Deaths:4,066
KDR:2.583
Accuracy:27.735% C*
HSR:33.730% B**
NS-11A
B*
Kills:4,365
Deaths:1,938
KDR:2.252
Accuracy:26.426% C+
HSR:33.769% B*
T1 Cycler
B**
Kills:1,481
Deaths:687
KDR:2.156
Accuracy:25.054% C+
HSR:33.356% B**
PDW-16 Hailstorm
M+
Kills:1,199
Deaths:334
KDR:3.590
Accuracy:31.290% B*
HSR:40.367% M+
MG-S1 Jackal
A*
Kills:1,195
Deaths:362
KDR:3.301
Accuracy:32.406% B+
HSR:40.586% A*
NS-11P
A++
Kills:1,190
Deaths:433
KDR:2.748
Accuracy:34.849% A+
HSR:43.950% A++
TORQ-9
C*
Kills:1,188
Deaths:585
KDR:2.031
Accuracy:25.217% C-
HSR:29.377% C*
AS16 NightHawk
A
Kills:1,188
Deaths:568
KDR:2.092
Accuracy:32.843% D*
HSR:21.044% A
NS-66 Punisher
A**
Kills:1,184
Deaths:257
KDR:4.607
Accuracy:32.098% B++
HSR:52.112% A**
Cycler TRV
A+
Kills:1,181
Deaths:327
KDR:3.612
Accuracy:31.658% B**
HSR:35.563% A+
SMG-46 Armistice
A**
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.220% B
HSR:38.658% A**
SABR-13
C
Kills:1,167
Deaths:631
KDR:1.849
Accuracy:25.558% D
HSR:26.221% C
T1S Cycler
B+
Kills:1,166
Deaths:784
KDR:1.487
Accuracy:25.335% C
HSR:29.160% B+
T1A Unity
C
Kills:194
Deaths:121
KDR:1.603
Accuracy:22.435% D*
HSR:24.742% C
FA1 Barrage
A
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C
HSR:22.449% A
NS-7 PDW
M*
Kills:61
Deaths:31
KDR:1.968
Accuracy:27.605% C+
HSR:49.180% M*
Kills:28,538
Deaths (as Combat Medic):11,501
Deaths (to Combat Medics):10,272
KDR:2.48135
Kill Difference:17,037
Playtime:678.931 hours
Usage:15%
Score:16.507m
Score/min:405
Accuracy (listed only):29.493%
HSR (listed only):34.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:10,895
Deaths:4,578
KDR:2.380
Accuracy:29.793% B+
HSR:32.501% A
LC2 Lynx
B*
Kills:1,269
Deaths:492
KDR:2.579
Accuracy:30.910% B*
HSR:30.891% B*
AS16 NightHawk
A
Kills:1,188
Deaths:568
KDR:2.092
Accuracy:32.843% D*
HSR:21.044% A
MG-HBR1 Dragoon
B++
Kills:833
Deaths:296
KDR:2.814
Accuracy:39.233% B+
HSR:40.336% B++
MG-C1 Kindred
B+
Kills:360
Deaths:128
KDR:2.813
Accuracy:31.340% B+
HSR:30.278% B+
TRAC-5
B**
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% C*
HSR:27.243% B**
FA1 Barrage
A
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C
HSR:22.449% A
NS-11CB
B**
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% D
HSR:33.333% B**
HC1 Cougar
B**
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% C
HSR:32.258% B**
Kills:15,072
Deaths (as Engineer):6,430
Deaths (to Engineers):13,189
KDR:2.34401
Kill Difference:8,642
Playtime:920.027 hours
Usage:21%
Score:27.091m
Score/min:491
Accuracy (listed only):31.373%
HSR (listed only):30.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:9,899
Deaths:2,860
KDR:3.461
Accuracy:42.211% C+
HSR:74.210% C*
NS-44 Commissioner AE
B+
Kills:7,726
Deaths:5,008
KDR:1.543
Accuracy:39.848% D
HSR:33.433% B+
NS-44 Commissioner
C
Kills:1,991
Deaths:1,716
KDR:1.160
Accuracy:38.187% C
HSR:21.045% C--
NS-45 Pilot
C+
Kills:1,901
Deaths:881
KDR:2.158
Accuracy:31.087% C-
HSR:30.773% C+
NS-357 Underboss
A**
Kills:1,848
Deaths:927
KDR:1.994
Accuracy:42.663% C**
HSR:48.539% A**
PDW-16 Hailstorm
M+
Kills:1,199
Deaths:334
KDR:3.590
Accuracy:31.290% B*
HSR:40.367% M+
MG-S1 Jackal
A*
Kills:1,195
Deaths:362
KDR:3.301
Accuracy:32.406% B+
HSR:40.586% A*
NS-66 Punisher
A**
Kills:1,184
Deaths:257
KDR:4.607
Accuracy:32.098% B++
HSR:52.112% A**
SMG-46 Armistice
A**
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.220% B
HSR:38.658% A**
NS-44L Blackhand
B*
Kills:477
Deaths:239
KDR:1.996
Accuracy:42.976% C+
HSR:53.459% B*
NS-61 Emissary
C**
Kills:359
Deaths:239
KDR:1.502
Accuracy:27.762% C
HSR:20.891% C**
T4 AMP
M
Kills:293
Deaths:126
KDR:2.325
Accuracy:30.678% C*
HSR:38.567% M
Soldier Soaker
A++
Kills:256
Deaths:134
KDR:1.910
Accuracy:40.869% B
HSR:23.047% A++
NSX Daimyo
C+
Kills:235
Deaths:90
KDR:2.611
Accuracy:37.151% D--
HSR:94.043% C+
TX1 Repeater
C--
Kills:202
Deaths:145
KDR:1.393
Accuracy:22.251% D
HSR:19.307% C--
NS-7 PDW
M*
Kills:61
Deaths:31
KDR:1.968
Accuracy:27.605% C+
HSR:49.180% M*
Kills:30,003
Deaths (as Infiltrator):13,690
Deaths (to Infiltrators):13,394
KDR:2.1916
Kill Difference:16,313
Playtime:218.169 hours
Usage:5%
Score:5.361m
Score/min:410
Accuracy (listed only):34.331%
HSR (listed only):42.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:9,853
Deaths:1,831
KDR:5.381
Accuracy:19.699% B+
HSR:28.032% A++
M2 Mutilator
A+
Kills:9,653
Deaths:1,808
KDR:5.339
Accuracy:20.026% B+
HSR:27.660% A+
M3 Pounder HEG
C++
Kills:3,563
Deaths:800
KDR:4.454
Accuracy:44.725% C++
HSR:3.340% C++
M3 Pounder HEG
B**
Kills:3,057
Deaths:800
KDR:3.821
Accuracy:46.577% C++
HSR:4.841% B**
M6 Onslaught
B*
Kills:1,308
Deaths:263
KDR:4.973
Accuracy:19.803% C+
HSR:26.606% B*
M6 Onslaught
B**
Kills:1,291
Deaths:265
KDR:4.872
Accuracy:19.531% C+
HSR:28.350% B**
MRC3 Mercy
C**
Kills:1,265
Deaths:252
KDR:5.020
Accuracy:19.479% C+
HSR:24.901% C**
MRC3 Mercy
B++
Kills:1,208
Deaths:252
KDR:4.794
Accuracy:20.109% C+
HSR:27.318% B++
NS-20 Gorgon
C
Kills:195
Deaths:51
KDR:3.824
Accuracy:21.033% D
HSR:18.462% C
NS-20 Gorgon
B
Kills:187
Deaths:51
KDR:3.667
Accuracy:20.932% D-
HSR:22.995% B
M1 Heavy Cycler
A
Kills:122
Deaths:38
KDR:3.211
Accuracy:15.540% C
HSR:25.410% A
M1 Heavy Cycler
B+
Kills:84
Deaths:13
KDR:6.462
Accuracy:16.604% C-
HSR:23.810% B+
Kills:31,786
Deaths (as MAX Suit):3,212
Deaths (to MAX Suits):5,080
KDR:9.89601
Kill Difference:28,574
Playtime:303.564 hours
Usage:7%
Score:11.586m
Score/min:636
Accuracy (listed only):23.671%
HSR (listed only):21.810%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:29,787
V. Kills:1,138 N/A
Deaths:1,150
KDR:25.902
Accuracy:31.497% C+
KPH:167.200 A*
VKPH:6.400 B*
Hellfire Rocket Pods
B*
Kills:21,580
V. Kills:2,216 N/A
Deaths:948
KDR:22.764
Accuracy:58.249% B++
KPH:185.600 B*
VKPH:19.100 C++
M18 Needler
B**
Kills:4,057
V. Kills:2,505 162%
Deaths:863
KDR:4.701
Accuracy:25.165% D*
KPH:33.500 B**
VKPH:20.700 B*
M18 Rotary
A+
Kills:820
V. Kills:447 183%
Deaths:143
KDR:5.734
Accuracy:29.883% D
KPH:50.300 A+
VKPH:27.400 A
Hornet Missiles
C++
Kills:138
V. Kills:53 256%
Deaths:8
KDR:17.250
Accuracy:63.874% C++
KPH:81.200 C+
VKPH:31.200 C-
Kills:56,382 (34,664 + 0)
Deaths:3,112
KDR:18.118
VKDR:2.043
Vehicle Kills:6,359
Kill Difference:53,270
Playtime:433.735 hours
Usage:10%
Score:11.111m
Score/min:427
Piloting Accuracy:29.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,712
V. Kills:213 N/A
Deaths:77
KDR:35.221
Accuracy:57.304% B+
KPH:130.700 A++
VKPH:10.300 C+
Kills:2,712 (2,712 + 0)
Deaths:77
KDR:35.221
VKDR:2.766
Vehicle Kills:213
Kill Difference:2,635
Playtime:20.754 hours
Usage:0%
Score:0.512m
Score/min:411
Driving Accuracy:57.304%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,015
V. Kills:279 363%
Deaths:71
KDR:14.296
Accuracy:46.177% C*
KPH:70.900 A*
VKPH:19.500 A
P2-120 AP
A
Kills:471
V. Kills:268 175%
Deaths:36
KDR:13.083
Accuracy:49.865% C*
KPH:52.500 B*
VKPH:29.900 A
P2-120 HESH
M**
Kills:91
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:67.089% A**
KPH:165.500 M**
VKPH:9.100 C
Kills:1,577 (1,577 + 0)
Deaths:107
KDR:14.738
VKDR:5.159
Vehicle Kills:552
Kill Difference:1,470
Playtime:23.841 hours
Usage:1%
Score:0.698m
Score/min:488
Driving Accuracy:67.089%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:3,436
V. Kills:165 N/A
Deaths:104
KDR:33.039
Accuracy:37.826% C+
KPH:250.900 A**
VKPH:12 A
M12 Kobalt-H
S
Kills:749
V. Kills:18 N/A
Deaths:2
KDR:374.500
Accuracy:29.152% A
KPH:573.900 S
VKPH:13.800 M+
G20 Vulcan-H
A++
Kills:147
V. Kills:81 179%
Deaths:12
KDR:12.250
Accuracy:53.398% B+
KPH:92.800 A++
VKPH:51.100 A+
MR11 Gatekeeper-H
B++
Kills:54
V. Kills:61 87%
Deaths:7
KDR:7.714
Accuracy:53.446% C
KPH:34.100 C
VKPH:38.600 B++
Kills:4,386 (0 + 4,386)
Deaths:125
KDR:35.088
VKDR:2.600
Vehicle Kills:325
Kill Difference:4,261
Playtime:18.168 hours
Usage:0%
Score:0.763m
Score/min:700
Driving Accuracy:N/A%
Gunner Accuracy:53.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:1,644
V. Kills:47 N/A
Deaths:23
KDR:71.478
Accuracy:17.860% C
KPH:203.900 M
VKPH:5.800 B+
M40 Fury
S
Kills:1,254
V. Kills:151 N/A
Deaths:42
KDR:29.857
Accuracy:42.333% B+
KPH:167.300 S
VKPH:20.100 A*
M12 Kobalt
M
Kills:908
V. Kills:13 N/A
Deaths:13
KDR:69.846
Accuracy:21.109% C*
KPH:192.800 M
VKPH:2.800 C
M40 Fury
A*
Kills:231
V. Kills:32 N/A
Deaths:21
KDR:11
Accuracy:39.452% C+
KPH:111.800 A*
VKPH:15.500 B+
G30 Walker
A++
Kills:77
V. Kills:59 128%
Deaths:11
KDR:7
Accuracy:39.703% B**
KPH:31.700 A
VKPH:24.300 A++
M20 Basilisk
B
Kills:67
V. Kills:18 353%
Deaths:8
KDR:8.375
Accuracy:44.817% B
KPH:25.400 C+
VKPH:6.800 C-
Kills:4,181 (0 + 4,181)
Deaths:118
KDR:35.432
VKDR:2.712
Vehicle Kills:320
Kill Difference:4,063
Playtime:27.399 hours
Usage:1%
Score:0.920m
Score/min:560
Driving Accuracy:N/A%
Gunner Accuracy:44.817%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:486
V. Kills:24 N/A
Deaths:116
KDR:4.190
Accuracy:47.289% B
KPH:82 B+
VKPH:4 A
Kills:486 (486 + 0)
Deaths:116
KDR:4.190
VKDR:0.207
Vehicle Kills:24
Kill Difference:370
Playtime:5.931 hours
Usage:0%
Score:0.061m
Score/min:173
Driving Accuracy:47.289%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:214
V. Kills:8 N/A
Deaths:8
KDR:26.750
Accuracy:40.596% B**
KPH:109.500 B++
VKPH:4.100 D
Kills:214 (0 + 214)
Deaths:8
KDR:26.750
VKDR:1
Vehicle Kills:8
Kill Difference:206
Playtime:1.955 hours
Usage:0%
Score:0.033m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:40.596%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 62,29261,52718,1093.398C*0.1228.265%B38.845%B**87.3B++1.1C**238704.5h9.6B++33.8B+
M14 Banshee 30,92529,7871,15025.902B**22.6231.497%C+N/A167.2A*6.4B*439178.2h12.6B++40B+
Hellfire Rocket Pods 23,79621,58094822.764A19.4858.249%B++N/A185.6B*19.1C++571116.3h10.7C++18.4B
NS-15M2 19,09918,8946,0463.125C++0.1627.761%C+39.499%B*80.7C*N/A226234.2h10.2B+36.8C**
T9 CARV 11,72811,5774,5352.553B0.7325.772%B+33.273%B++78.1B++1B255148.2h10B++38.7B+
LC3 Jaguar 11,07310,8954,5782.38B+0.9029.793%B+32.501%A47.4C+N/A133229.8h11.3C++37.9B
TAR 10,61810,5044,0662.583B+0.7027.735%C*33.73%B**63.8B+N/A178164.7h10.3B++37.3B+
TSAR-42 9,9149,8992,8603.461C+0.1842.211%C+74.21%C*82B++N/A231120.7h1.7B*4.1B+
M2 Mutilator 9,9939,8531,8315.381B**2.1019.699%B+28.032%A++68.1A*1B*191144.6h12.7B**64.3B++
M2 Mutilator 9,8009,6531,8085.339B**2.0620.026%B+27.66%A+67.4A++1B+192143.2h12.9B**64.4B+
NS Decimator 10,5807,9393,5102.262B+1.0266.95%B+2.28%C**67.2B**22.3C*360118.2h3.1B+4.7B++
NS-44 Commissioner AE 7,7507,7265,0081.543C+1.7439.848%D33.433%B+55CN/A152140.4h2.8B++7.1C*
Auraxium Chainblade 6,3776,36866,5140.096B**3.1851.704%A+3.549%C--2.7C*N/A82342.5h1.6B*3.1B+
T9A "Butcher" 6,1686,0982,1592.824C*0.4624.958%C--34.093%C**93.7B+1.1C+28565.1h9.9B+39.8C++
NS-11A 4,4054,3651,9382.252B+1.0326.426%C+33.769%B*49.3C+N/A13388.6h10.8B+40.9B
M18 Needler 6,5624,0578634.701C++1.4225.165%D*2.243%B+33.5B**20.7B*275121.2h60B++238.4B+
M3 Pounder HEG 3,9863,5638004.454B**1.1744.725%C++3.34%C++46.5A++5.5B*18376.7h10.9B*24.3B+
P525 Marauder-H 3,6013,43610433.038B**29.7637.826%C+N/A250.8A**12A61713.7h4.9B*13.1B++
C-4 3,9413,2482,0331.598C+1.6828.28%C+N/A51.3D-10.9D*31063.3h1.1B+3.8B+
M3 Pounder HEG 3,4313,0578003.821B++0.5446.577%C++4.841%B**39.9A+4.9C**15276.7h13.2B+28.4B+
L100 Python HESH 2,9252,7127735.221A31.9457.304%B+N/A130.4A++10.2C+41120.8h2B**3.5B**
MG-H1 Watchman 2,6932,6637963.345B+0.0628.348%C**40.368%B**100.9B*1.1C32526.4h10.9B++38.6B+
NS-44 Commissioner 2,0031,9911,7161.16C+2.1238.187%C21.045%C--42.4CN/A13647h3.2B8.5C*
NS-45 Pilot 1,9181,9018812.158B1.1231.087%C-30.773%C+68.6CN/A17627.7h5.5B+17.7C**
Frag Grenade 1,8711,84911849N/A1,845.7263.357%A*N/A1422.3M+16.9B60611.3h1.7A++2.7A+
NS-357 Underboss 1,8531,8489271.994B+1.2942.663%C**48.539%A**79B+N/A24023.4h2.9B**6.9B++
MANA Anti-Personnel Turret 1,7091,6964034.208N/A0.9326.461%UN/A16960U130U30384900.1h14.6T*55T*
M12 Kobalt 1,6911,6442371.478A+68.2017.86%C23.905%B**203M5.8B+5568.1h10.8A+60.6B++
T9 CARV-S 1,5471,5335742.671C**0.6123.334%C29.746%C++81.1B+N/A23118.9h10B+43C*
T1 Cycler 1,5051,4816872.156B1.1225.054%C+33.356%B**52.1B+N/A26228.4h11B++44.1B
T16 Rhino 1,3611,3525582.423B+0.8623.638%C+24.408%C+77.7B++N/A22217.4h10B*42.4B+
M6 Onslaught 1,3401,3082634.973B**1.6919.803%C+26.606%B*62B**1.5B**19821.1h14.9B*75.2B+
M6 Onslaught 1,3051,2912654.872B**1.5919.531%C+28.35%B**60.6B*N/A19221.3h14.9B++76.5B
LC2 Lynx 1,3131,2694922.579B++0.7030.91%B*30.891%B*88.7B**3.1M+40414.3h11.7B+37.8B+
MRC3 Mercy 1,2811,2652525.02B+1.7419.479%C+24.901%C**60.2B**N/A23821h14.9B*76.3B+
TMG-50 1,2651,2584902.567B+0.7126.383%C*39.348%A84.4B*N/A28514.9h9.1C**34.4B+
M40 Fury 1,4051,2544229.857A26.5842.333%B+1.675%C++167.2S20.1A*6747.5h7.8B**18.4B*
NS-15 Gallows 1,2561,2103393.569B0.2936.116%A42.149%B++155.1A5.9M**3997.8h9.4B+26.1B*
MRC3 Mercy 1,2121,2082524.794B+1.5120.109%C+27.318%B++57.5B*N/A23021h16B+79.7B
T7 Mini-Chaingun AE 1,2441,2073553.4B**0.1225.193%B+20.878%B*142A*4.4M**3598.5h9.8B++39.1B+
PDW-16 Hailstorm 1,2351,1993343.59A+0.3131.29%B*40.367%M+146.2M++4.4S4358.2h10.8B*34.4B++
MG-S1 Jackal 1,2261,1953623.301B**0.0232.406%B+40.586%A*123.2A++3.2M+4749.7h8.4B*25.8B+
NS-11P 1,2181,1904332.748B++0.5334.849%A+43.95%A++156.6M+3.7A*4617.6h9.2A26.3B**
TORQ-9 1,2001,1885852.031C*1.2525.217%C-29.377%C*48.1C+N/A15824.7h11.8B++46.8C*
AS16 NightHawk 1,1991,1885682.092C++1.1932.843%D*21.044%A35.5C--N/A12833.5h3.6B+11C+
NS-66 Punisher 1,1911,1842574.607A*1.3332.098%B++52.112%A**141A+N/A3918.4h8.2B**25.4B*
Cycler TRV 1,1961,1813273.612B**0.3331.658%B**35.563%A+88.8A1.1B+31213.3h10.3B++32.7B++
SMG-46 Armistice 1,1941,1773413.452A*0.1730.22%B38.658%A**102.3A++1.5A*34911.5h10.8B*35.8B+
T32 Bull 1,1901,1753383.476B**0.2028.282%C**36.936%B**92.5B**1.2B+31012.7h10.3B+36.3B+
SABR-13 1,1761,1676311.849C+1.4325.558%D26.221%C47.2C+N/A14324.7h9.8B+38.5C++
T1S Cycler 1,1771,1667841.487C++1.7925.335%C29.16%B+44.2C++N/A11926.4h11.4C++44.9C++
The Slasher 1,1691,16012,3050.094B**3.1944.757%B++16.81%B*2.6C+N/A7439.2h2C**4.5B+
T7 Mini-Chaingun 1,1701,1595132.259B*1.0216.313%D16.997%B+77.8B++N/A32514.9h9.7B*59.2B+
P2-120 HEAT 1,2941,0157114.296B*11.0246.177%C*4.039%B++71A*19.5A39714.3h5.8B12.5B+
ML-7 1,2599846301.562B+1.7262.745%B+3.252%B+46.9B**13.1C39121h3.8B*6B**
M12 Kobalt 9219081369.846A++66.5721.109%C*27.643%A++193.2M+2.8C6004.7h10A+47.6B*
MG-HBR1 Dragoon 8478332962.814B*0.4739.233%B+40.336%B++71.8B*1.2C**18911.6h4.7B+12B++
M18 Rotary 1,2678201435.734B*2.4529.883%D3.78%A50.3A+27.4A37216.3h50.9B*170.2B++
M12 Kobalt-H 7677492374.5U371.2229.152%A44.459%S576.2S13.8M+13361.3h6.9A++23.6B**
Sticky Grenade 6336271627N/A623.7262.839%B**N/A1567.5B**15C+61030.4h1.4B++2.2B++
Tank Mine 7935922012.945C+0.34105.423%SN/A65.1D--22.1D**4479.1h2.2C-2.1A*
MAX Punch 5015003,2220.155C*3.1346.281%C++N/A1.8C+N/A5271.2h1.3B2.9B+
ASP-30 Grounder 6704993101.61B+1.6765.7%C++4.008%B++34.4B11.8C+27014.5h4.5A6.8B**
S12 Renegade 5104861164.19B0.9147.289%B2.881%C--82.4B+4.1A+1735.9h2.6B+5.6B+
NS-44L Blackhand 4774772391.996C++1.2842.976%C+53.459%B*69.1B**N/A2186.9h2.6B**6.1B++
P2-120 AP 7394713613.083C**9.8049.865%C*1.486%D52.3B++29.8A5749h6.7C+13.3C++
Ripper 4524515450.828S2.4543.42%B**17.517%C++30.7B**N/A7314.7h1.1B*2.6B+
MG-C1 Kindred 3663601282.813A0.4731.34%B+30.278%B+76.6B+1.3C+2844.7h10.2C++32.6B
NS-61 Emissary 3613592391.502B+1.7827.762%C20.891%C**50.6BN/A1807.1h11.4C*41C*
TRAC-5 3073012611.153C+2.1325.969%C*27.243%B**14.5DN/A25220.7h11.2B+43.3B
T4 AMP 2932931262.325B**0.9630.678%C*38.567%M104.6A++N/A3832.8h9.5A30.9B++
Soldier Soaker 2562561341.91C**1.3740.869%B23.047%A++69.2C+N/A3033.7h5.1B++12.5B++
NSX Daimyo 235235902.611C0.6737.151%D--94.043%C+57.3CN/A1614.1h2.8D7.5D-
M40 Fury 2632312111C++7.7239.452%C+N/A110A++15.2B+5602.1h9.4B+23.7B++
CAS 14-E 222214826.75C++23.4740.596%B**N/A107B++4D2822h17.6B*43.3B**
T2 Striker 3612071161.784A+1.5054.047%C++N/A24.4C**18.1C++3458.5h37.5C+69.4C++
TX1 Repeater 2062021451.393B+1.8922.251%D19.307%C--31.6CN/A2356.4h10.5B+47.1C++
NS-20 Gorgon 200195513.824B**0.5421.033%D18.462%C38.2A1D--1275.1h23.1B109.6B+
T1A Unity 1961941211.603C+1.6822.435%D*24.742%C47.3CN/A1914.1h10.8B+48.2C
NS-20 Gorgon 196187513.667B**0.3920.932%D-22.995%B36.7A1.8B+1475.1h23.9B114.3B+
M60-A Bulldog 189172534.4C+31.1260.827%B*2.326%C+59.3C**5.9C*2752.9h4.7B+7.7B++
G20 Vulcan-H 2281471212.25B++8.9753.398%B+8.163%M**91.9A++50.6A+11081.6h98.4C+184.2C++
Hornet Missiles 191138817.25B++13.9763.874%C++2.174%B**81.2C+31.2C-6711.7h6.7B*10.6B++
M1 Heavy Cycler 122122383.211B*0.0715.54%C25.41%A35.9B+N/A3553.4h15.1B+97.5B
M60-A Bulldog 120113337.667C+34.3961.688%B**1.77%C--56.5B3.5C-2022h4.2B**6.8B**
Fatestealer 104104721.444U1.8454.061%A23.077%C*49.5B++N/A1102.1h2B+3.8B*
FA1 Barrage 9898362.722B*0.5641.169%C22.449%A81.7A+N/A10691.2h3.2B**7.7B+
P2-120 HESH 9691191M**87.7267.089%A**N/A182S10C+14420.5h2.3A+3.5A+
M1 Heavy Cycler 8484136.462M+3.1816.604%C-23.81%B+52.5B++N/A2281.6h9.9A+59.8B+
NS-TMC-01 "His Regards" 80801,4830.054B3.2321.469%C--8.75%B1.5C++N/A552h1.9C**8.9C*
G30 Walker 13677117C+3.7239.703%B**2.597%D32.1A24.6A++4202.4h172.3B+434B++
Chainblade 81736,6260.011C-3.2722.992%D8.219%B+0.3DN/A2270.3h2.3C*9.9C++
M20 Basilisk 856788.375B++5.0944.817%B8.955%A25.8C++6.9C-2962.6h66.3B++147.9B+
NS-11CB 6666421.571C+1.7125.67%D33.333%B**23.6DN/A1222.8h12.9C+50.3C+
HC1 Cougar 6262292.138B+1.1425.43%C32.258%B**38.8CN/A7871.6h10.5C*41.2C++
NSX Naginata 6262292.138C++1.1419.036%D*54.839%M51.7CN/A5361.2h10.5C++54.9C
NS-7 PDW 6161311.968B1.3127.605%C+49.18%M*76.3B**N/A11550.8h10.9B++39.5B+
Claymore 6161512.2B+8.9254.546%A*N/A122C--N/A8970.5h1.2C+2.2B**
MR11 Gatekeeper-H 1155477.714C+4.4353.446%C1.852%B++33.8C38.1B+4831.6h70.5D-131.9D
NSX-P Naginata 5454134.154A0.8722.962%D31.482%C+67.5C+N/A9780.8h9.1B+39.8C*
Hunter QCX 5151401.275B+2.0138.872%C27.451%B+42.5A++N/A2181.2h2.4B+6.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit148375,15121.1h
Spawn Beacon6110,9197.7h
Hellion G0680h
Hardlight Canopy81250.3h
AE Nano-Armor Kit617865,18847.8h
Skywall Shield Emitter0500.2h
Rampart Wall2610.7h
AE Medical Applicator451199,00114.2h
Nanite Revive Grenade05,4221.5h
Medical Applicator837287,21224.3h
Motion Spotter6412,4908.7h
Restoration Kit6005,40218.5h
Welding Device04620h
Hoplon Anti-Aircraft Phalanx Tower0510.2h
Spitfire Auto-Turret11110.2h
Recon Detection Device15450.9h
AP30 Shredder01150h
Shield Recharging Field191,2220.6h
Ammunition Package436,6162.3h
Medical Kit11,96754,721278.9h
Anti-Infantry MANA Turret912,5773.9h
M4-F Pillager1730.1h
Hardlight Barrier141870.5h
IPC Targeting Dart0700.1h

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