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Field Marshal Fantom220TR[RO] Fantom220TR
TR BR 187

KDR: 3.08

Score: 91.3m

Last Seen: Mar 16th, 2019 5:12 PM
- OFFLINE - 57.1 hour(s)

Prestige 1, Battle Rank 100 (187 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 60
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 Hellfire Rocket Pods M14 Banshee TAR T9 CARV LC3 Jaguar NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,406,473 MLG Score: 2723
Fun Score: N/A
Cheeseburgers Flipped: 1894TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.878%34.814%93630995114,8412.864790.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.38%1.132B**2.167A*-0.388C-HEAD ++ (~21.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+9.70.321C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.174%0.946%25804102137,8431651510722.9074741%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.584%-0.556D-0.6D0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.663B+17.40.671B+36.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.334%1.697%331310223,94921017531.87958524%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.779%0.92B*-0.589D-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++3.50.72B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.616%8.638%448810177,30517495844.176671249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.959%-0.512D1.071B**0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.688B+11.30.713B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.505%74.023%448210235,1933876121.33978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.19%0.828B++0.457B+-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+1.80.423B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.373%20.698%448210231,2612883110.43724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.918%-0.67D1.227B**-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.184C++3.60.26C*7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 60
91.3m207.1%511 (30.7k)427 (25.6k)3.08354223,43372,4603.22186187 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10252206623.6%23.085%54502:5744

18% Combat Medic21% Engineer46% Heavy Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2015 11:31 AMOct 3rd, 2018 12:37 PMMar 17th, 2019 3:35 PM (1d) (PST)Mar 16th, 2019 3:25 PM (2d) (PST)Mar 16th, 2019 1:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8433365071.0460.3390.2412.2910.0602723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,57520,17830,397632014137425,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3559.7h/148.3d 10,023 51,580 75,223 489.3k 6,862 11,065 12,789 180m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:39,203
Deaths:12,469
KDR:3.144
Accuracy:26.661% B*
HSR:37.132% A++
NS-15M2
A++
Kills:17,783
Deaths:5,702
KDR:3.119
Accuracy:27.575% B++
HSR:39.262% A++
T9 CARV
B**
Kills:8,211
Deaths:3,707
KDR:2.215
Accuracy:24.161% B**
HSR:30.313% B**
T9A "Butcher"
B+
Kills:3,259
Deaths:1,306
KDR:2.495
Accuracy:23.187% C
HSR:31.359% B+
T9 CARV-S
B++
Kills:1,457
Deaths:560
KDR:2.602
Accuracy:23.172% C*
HSR:29.444% B++
T16 Rhino
B+
Kills:1,352
Deaths:558
KDR:2.423
Accuracy:23.638% B+
HSR:24.408% B+
MG-H1 Watchman
A++
Kills:1,235
Deaths:372
KDR:3.320
Accuracy:27.112% B++
HSR:41.619% A++
TMG-50
A*
Kills:1,217
Deaths:471
KDR:2.584
Accuracy:26.281% B*
HSR:38.948% A*
T32 Bull
A++
Kills:1,175
Deaths:338
KDR:3.476
Accuracy:28.282% B*
HSR:36.936% A++
T7 Mini-Chaingun
B**
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:16.313% C+
HSR:16.997% B**
T7 Mini-Chaingun AE
B*
Kills:65
Deaths:43
KDR:1.512
Accuracy:12.431% D**
HSR:18.462% B*
NSX Naginata
M**
Kills:62
Deaths:29
KDR:2.138
Accuracy:19.036% D
HSR:54.839% M**
Kills:76,178
Deaths (as Heavy Assault):26,068
Deaths (to Heavy Assaults):23,876
KDR:2.92228
Kill Difference:50,110
Playtime:1,641.663 hours
Usage:46%
Score:39.861m
Score/min:405
Accuracy (listed only):23.154%
HSR (listed only):33.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:8,184
Deaths:3,328
KDR:2.459
Accuracy:29.196% B**
HSR:33.480% A**
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
TRAC-5
A+
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% B*
HSR:27.243% A+
LC2 Lynx
A++
Kills:300
Deaths:116
KDR:2.586
Accuracy:28.200% B**
HSR:32.333% A++
SMG-46 Armistice
A++
Kills:262
Deaths:99
KDR:2.646
Accuracy:26.991% C**
HSR:27.099% A++
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
MG-S1 Jackal
M++
Kills:86
Deaths:45
KDR:1.911
Accuracy:29.495% B+
HSR:41.861% M++
NS-11CB
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% C++
HSR:33.333% A++
HC1 Cougar
A++
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% C*
HSR:32.258% A++
Kills:10,522
Deaths (as Light Assault):4,506
Deaths (to Light Assaults):12,544
KDR:2.33511
Kill Difference:6,016
Playtime:139.730 hours
Usage:4%
Score:3.621m
Score/min:432
Accuracy (listed only):29.448%
HSR (listed only):30.067%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:8,184
Deaths:3,328
KDR:2.459
Accuracy:29.196% B**
HSR:33.480% A**
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
MG-HBR1 Dragoon
B**
Kills:770
Deaths:260
KDR:2.962
Accuracy:39.409% B**
HSR:39.740% B**
TRAC-5
A+
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% B*
HSR:27.243% A+
LC2 Lynx
A++
Kills:300
Deaths:116
KDR:2.586
Accuracy:28.200% B**
HSR:32.333% A++
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
NS-11CB
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% C++
HSR:33.333% A++
HC1 Cougar
A++
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% C*
HSR:32.258% A++
Kills:10,944
Deaths (as Engineer):4,622
Deaths (to Engineers):10,550
KDR:2.36781
Kill Difference:6,322
Playtime:748.373 hours
Usage:21%
Score:20.851m
Score/min:464
Accuracy (listed only):30.995%
HSR (listed only):30.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:10,038
Deaths:3,940
KDR:2.548
Accuracy:27.610% B*
HSR:33.274% A++
NS-11A
A++
Kills:4,365
Deaths:1,938
KDR:2.252
Accuracy:26.426% B+
HSR:33.769% A++
T1 Cycler
A++
Kills:1,481
Deaths:687
KDR:2.156
Accuracy:25.054% B+
HSR:33.356% A++
TORQ-9
B*
Kills:1,188
Deaths:585
KDR:2.031
Accuracy:25.217% C++
HSR:29.377% B*
Cycler TRV
A*
Kills:1,181
Deaths:327
KDR:3.612
Accuracy:31.668% A++
HSR:35.563% A*
SABR-13
C++
Kills:1,167
Deaths:631
KDR:1.849
Accuracy:25.558% C+
HSR:26.221% C++
T1S Cycler
B**
Kills:1,166
Deaths:784
KDR:1.487
Accuracy:25.335% C*
HSR:29.160% B**
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
SMG-46 Armistice
A++
Kills:262
Deaths:99
KDR:2.646
Accuracy:26.991% C**
HSR:27.099% A++
T1A Unity
C+
Kills:194
Deaths:121
KDR:1.603
Accuracy:22.435% D-
HSR:24.742% C+
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
MG-S1 Jackal
M++
Kills:86
Deaths:45
KDR:1.911
Accuracy:29.495% B+
HSR:41.861% M++
Kills:22,389
Deaths (as Combat Medic):9,743
Deaths (to Combat Medics):7,560
KDR:2.29796
Kill Difference:12,646
Playtime:654.632 hours
Usage:18%
Score:15.684m
Score/min:399
Accuracy (listed only):28.323%
HSR (listed only):29.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:5,809
Deaths:3,625
KDR:1.602
Accuracy:39.582% C
HSR:31.021% B++
TSAR-42
B+
Kills:4,965
Deaths:1,310
KDR:3.790
Accuracy:40.749% B
HSR:73.112% B+
NS-44 Commissioner
C*
Kills:1,991
Deaths:1,716
KDR:1.160
Accuracy:38.187% C*
HSR:21.045% C+
NS-45 Pilot
B+
Kills:1,891
Deaths:872
KDR:2.169
Accuracy:31.078% C+
HSR:30.672% B+
NS-61 Emissary
B++
Kills:349
Deaths:235
KDR:1.485
Accuracy:27.614% C+
HSR:20.344% B++
SMG-46 Armistice
A++
Kills:262
Deaths:99
KDR:2.646
Accuracy:26.991% C**
HSR:27.099% A++
NSX Daimyo
C+
Kills:228
Deaths:85
KDR:2.682
Accuracy:37.382% D
HSR:93.860% C+
TX1 Repeater
C
Kills:202
Deaths:144
KDR:1.403
Accuracy:22.221% C-
HSR:19.307% C
Soldier Soaker
A
Kills:149
Deaths:81
KDR:1.840
Accuracy:39.434% B+
HSR:23.490% A
MG-S1 Jackal
M++
Kills:86
Deaths:45
KDR:1.911
Accuracy:29.495% B+
HSR:41.861% M++
Kills:15,932
Deaths (as Infiltrator):8,212
Deaths (to Infiltrators):10,035
KDR:1.94009
Kill Difference:7,720
Playtime:127.994 hours
Usage:4%
Score:3.013m
Score/min:392
Accuracy (listed only):33.273%
HSR (listed only):38.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:5,452
Deaths:1,099
KDR:4.961
Accuracy:19.110% B**
HSR:26.669% A++
M2 Mutilator
A++
Kills:5,276
Deaths:1,076
KDR:4.903
Accuracy:19.515% B**
HSR:26.573% A++
M3 Pounder HEG
B++
Kills:3,524
Deaths:793
KDR:4.444
Accuracy:44.600% B++
HSR:3.320% C++
M3 Pounder HEG
B**
Kills:3,029
Deaths:793
KDR:3.820
Accuracy:46.472% B++
HSR:4.820% B**
M6 Onslaught
A+
Kills:1,294
Deaths:260
KDR:4.977
Accuracy:19.844% B+
HSR:26.507% A+
M6 Onslaught
A++
Kills:1,271
Deaths:262
KDR:4.851
Accuracy:19.549% B+
HSR:28.324% A++
MRC3 Mercy
B*
Kills:1,263
Deaths:250
KDR:5.052
Accuracy:19.503% B++
HSR:24.941% B*
MRC3 Mercy
A
Kills:1,207
Deaths:250
KDR:4.828
Accuracy:20.134% B++
HSR:27.341% A
NS-20 Gorgon
C+
Kills:195
Deaths:51
KDR:3.824
Accuracy:21.033% C-
HSR:18.462% C+
NS-20 Gorgon
B++
Kills:187
Deaths:51
KDR:3.667
Accuracy:20.932% D
HSR:22.995% B++
M1 Heavy Cycler
B**
Kills:92
Deaths:32
KDR:2.875
Accuracy:15.708% B+
HSR:22.826% B**
Kills:22,790
Deaths (as MAX Suit):2,458.500
Deaths (to MAX Suits):4,349
KDR:9.26988
Kill Difference:20,331.500
Playtime:237.139 hours
Usage:7%
Score:8.235m
Score/min:579
Accuracy (listed only):24.218%
HSR (listed only):21.162%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:17,374
V. Kills:1,802 N/A
Deaths:921
KDR:18.864
Accuracy:58.105% B**
KPH:184.500 A++
VKPH:19.100 B+
M14 Banshee
M++
Kills:16,332
V. Kills:697 N/A
Deaths:1,099
KDR:14.861
Accuracy:29.720% C+
KPH:142.900 M++
VKPH:6.100 B**
M18 Needler
A++
Kills:3,327
V. Kills:2,166 154%
Deaths:848
KDR:3.923
Accuracy:24.784% D*
KPH:31 A++
VKPH:20.200 A++
M18 Rotary
M+
Kills:810
V. Kills:442 183%
Deaths:143
KDR:5.664
Accuracy:29.933% C
KPH:49.900 M+
VKPH:27.300 A**
Hornet Missiles
B
Kills:67
V. Kills:14 447%
Deaths:8
KDR:8.375
Accuracy:59.366% C+
KPH:84 B
VKPH:17.500 D
Kills:37,910 (20,469 + 0)
Deaths:3,019
KDR:12.557
VKDR:1.696
Vehicle Kills:5,121
Kill Difference:34,891
Playtime:332.729 hours
Usage:9%
Score:7.622m
Score/min:382
Piloting Accuracy:29.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:2,479
V. Kills:196 N/A
Deaths:76
KDR:32.618
Accuracy:56.983% B**
KPH:129.500 M++
VKPH:10.200 B+
Kills:2,479 (2,479 + 0)
Deaths:76
KDR:32.618
VKDR:2.579
Vehicle Kills:196
Kill Difference:2,403
Playtime:19.139 hours
Usage:1%
Score:0.465m
Score/min:405
Driving Accuracy:56.983%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:1,003
V. Kills:277 361%
Deaths:71
KDR:14.127
Accuracy:46.084% B+
KPH:70.700 M**
VKPH:19.500 A*
P2-120 AP
A*
Kills:467
V. Kills:265 176%
Deaths:34
KDR:13.735
Accuracy:49.635% B+
KPH:53.300 A*
VKPH:30.300 A*
P2-120 HESH
S
Kills:75
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:69.355% M++
KPH:251.600 S
VKPH:16.800 A+
Kills:1,545 (1,545 + 0)
Deaths:105
KDR:14.714
VKDR:5.210
Vehicle Kills:547
Kill Difference:1,440
Playtime:23.249 hours
Usage:1%
Score:0.676m
Score/min:484
Driving Accuracy:69.355%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:3,302
V. Kills:162 N/A
Deaths:104
KDR:31.750
Accuracy:37.416% C**
KPH:246.900 M++
VKPH:12.100 A+
G20 Vulcan-H
A*
Kills:142
V. Kills:78 180%
Deaths:12
KDR:11.833
Accuracy:52.993% B++
KPH:91.400 A*
VKPH:50.200 A*
MR11 Gatekeeper-H
B*
Kills:54
V. Kills:61 87%
Deaths:7
KDR:7.714
Accuracy:53.446% C++
KPH:34.400 C*
VKPH:38.900 B*
Kills:3,498 (0 + 3,498)
Deaths:123
KDR:28.439
VKDR:2.447
Vehicle Kills:301
Kill Difference:3,375
Playtime:16.494 hours
Usage:0%
Score:0.625m
Score/min:631
Driving Accuracy:N/A%
Gunner Accuracy:53.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,519
V. Kills:40 N/A
Deaths:23
KDR:66.044
Accuracy:17.433% C+
KPH:203 M**
VKPH:5.300 B+
M40 Fury
S
Kills:1,253
V. Kills:151 N/A
Deaths:42
KDR:29.833
Accuracy:42.314% B*
KPH:167.300 S
VKPH:20.200 A*
M12 Kobalt
M**
Kills:726
V. Kills:11 N/A
Deaths:12
KDR:60.500
Accuracy:20.606% B++
KPH:184.800 M**
VKPH:2.800 C
M40 Fury
A**
Kills:231
V. Kills:32 N/A
Deaths:21
KDR:11
Accuracy:39.439% B+
KPH:112.100 A**
VKPH:15.500 B*
G30 Walker
A++
Kills:70
V. Kills:57 121%
Deaths:11
KDR:6.364
Accuracy:39.126% A+
KPH:30.300 A+
VKPH:24.600 A++
M20 Basilisk
B+
Kills:62
V. Kills:18 326%
Deaths:8
KDR:7.750
Accuracy:43.987% B+
KPH:25.600 B+
VKPH:7.400 C+
Kills:3,861 (0 + 3,861)
Deaths:117
KDR:33
VKDR:2.641
Vehicle Kills:309
Kill Difference:3,744
Playtime:25.700 hours
Usage:1%
Score:0.852m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:43.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:439
V. Kills:22 N/A
Deaths:110
KDR:3.991
Accuracy:47.283% B+
KPH:86.400 A
VKPH:4.300 A++
Kills:439 (439 + 0)
Deaths:110
KDR:3.991
VKDR:0.200
Vehicle Kills:22
Kill Difference:329
Playtime:5.083 hours
Usage:0%
Score:0.054m
Score/min:178
Driving Accuracy:47.283%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:187
V. Kills:7 N/A
Deaths:7
KDR:26.714
Accuracy:38.745% B++
KPH:103.600 B*
VKPH:3.900 D
Kills:187 (0 + 187)
Deaths:7
KDR:26.714
VKDR:1
Vehicle Kills:7
Kill Difference:180
Playtime:1.804 hours
Usage:0%
Score:0.029m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:38.745%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 39,57839,20312,4693.144B+0.0626.661%B*37.132%A++74A+N/A191530h9.9B*37.2B++
NS-15M2 17,96717,7835,7023.119B*0.0427.575%B++39.262%A++79.9AN/A220222.7h10.2B*37.1B++
Hellfire Rocket Pods 19,17617,37492118.864A+15.7858.105%B**N/A184.4A++19.1B+55294.2h10.8B+18.6B*
M14 Banshee 17,02916,3321,09914.861A11.7829.72%C+N/A142.9M++6.1B**348114.3h13.3B++44.8B+
TAR 10,14510,0383,9402.548B++0.5427.61%B*33.274%A++62.3A+N/A170161h10.4B**37.7B*
T9 CARV 8,2978,2113,7072.215B+0.8724.161%B**30.313%B**65.7A*N/A225124.9h10.4B**43.1B*
LC3 Jaguar 8,2908,1843,3282.459B*0.6229.196%B**33.48%A**41.9B+N/A113195.5h11.5B+39.2B++
NS Decimator 7,8925,9572,8202.112A0.9766.482%B++2.451%C*63.3A++20.6B+34994.1h3.3B**4.9B**
NS-44 Commissioner AE 5,8285,8093,6251.602C**1.4839.582%C31.021%B++55.4C++N/A148104.9h2.9B++7.2B+
M2 Mutilator 5,5225,4521,0994.961A*1.8819.11%B**26.669%A++62.7M*N/A16886.9h13A68.2B**
M2 Mutilator 5,3445,2761,0764.903A*1.8219.515%B**26.573%A++61.8M++N/A16685.4h13.4A68.7B*
TSAR-42 4,9774,9651,3103.79B0.7140.749%B73.112%B+73.2A+N/A19967.8h1.8B**4.4B++
NS-11A 4,4054,3651,9382.252B++0.8326.426%B+33.769%A++49.3B*N/A12988.6h10.8B**40.9B++
Auraxium Chainblade 4,2854,27745,7290.094A+2.9949.921%A+2.525%D2.4B+N/A71768.6h1.6B**3.3B+
M3 Pounder HEG 3,9453,5247934.444A++1.3644.6%B++3.32%C++46.3M*5.5A18276.1h10.8B**24.3B*
M18 Needler 5,4933,3278483.923B++0.8424.784%D*2.555%C**31A++20.2A++267107.3h63.4B**255.7B*
P525 Marauder-H 3,4643,30210431.75A+28.6737.416%C**N/A246.4M++12.1A+59913.4h4.9B*13.2B*
T9A "Butcher" 3,2893,2591,3062.495C**0.5923.187%C31.359%B+77.6B++N/A21842h10.6B+45.6C*
C-4 3,7943,1171,9851.57C++1.5127.381%BN/A50.3D10.9D*29562h1.1B*3.9B*
M3 Pounder HEG 3,3973,0297933.82A0.7446.472%B++4.82%B**39.8A*4.8B+15176.1h13.2B*28.4B++
L100 Python HESH 2,6752,4797632.618A++29.5356.983%B**N/A129.8M++10.3B+40519.1h2A3.5A
NS-44 Commissioner 2,0031,9911,7161.16C*1.9238.187%C*21.045%C+42.4BN/A13147h3.2B++8.5B+
NS-45 Pilot 1,9081,8918722.169B++0.9131.078%C+30.672%B+69.3B+N/A17527.3h5.5B*17.6B++
Frag Grenade 1,6351,62111621N/A1,617.9263.785%MN/A1473.6S12.7B*58721.1h1.7A++2.6A+
MANA Anti-Personnel Turret 1,6111,5993684.345N/A1.2626.062%UN/A15990U120U27971600.1h14.5T*55.5T*
M12 Kobalt 1,5591,5192366.043M+62.9617.433%C+23.634%B**202.5M**5.3B+5477.5h10.8A61.9B*
T1 Cycler 1,5051,4816872.156B**0.9325.054%B+33.356%A++52.1A++N/A23028.4h11B**44.1B*
T9 CARV-S 1,4671,4575602.602B++0.4823.172%C*29.444%B++79.6A+N/A22118.3h10B*43.4B+
T16 Rhino 1,3611,3525582.423A0.6623.638%B+24.408%B+77.7A*N/A20817.4h10B**42.4B++
M6 Onslaught 1,3251,2942604.977A+1.8919.844%B+26.507%A+62.5A*1.5A**19620.7h14.8B**74.8B++
M6 Onslaught 1,2831,2712624.851A+1.7719.549%B+28.324%A++60.8A++N/A19020.9h14.9B**76.4B++
MRC3 Mercy 1,2791,2632505.052A1.9719.503%B++24.941%B*60.4A*N/A21620.9h14.9B**76.2B*
M40 Fury 1,4041,2534229.833M+26.7542.314%B*1.676%C+167.1S20.1A*6757.5h7.8B**18.4B**
MG-H1 Watchman 1,2451,2353723.32A0.2427.112%B++41.619%A++78.2AN/A27715.8h11.6B*42.7B++
TMG-50 1,2221,2174712.584A0.5026.281%B*38.948%A*84.5A*N/A26514.4h9B**34.4B++
MRC3 Mercy 1,2111,2072504.828A1.7420.134%B++27.341%A57.8A*N/A21120.9h16B**79.5B++
TORQ-9 1,2001,1885852.031B+1.0525.217%C++29.377%B*48.1B++N/A14824.7h11.8B**46.8B++
Cycler TRV 1,1961,1813273.612A*0.5331.668%A++35.563%A*89.5M+1.1A++29313.2h10.3B**32.6B**
T32 Bull 1,1901,1753383.476A++0.3928.282%B*36.936%A++92.5A*1.2A++29112.7h10.3B*36.3B++
SABR-13 1,1761,1676311.849C*1.2325.558%C+26.221%C++47.2B++N/A13924.7h9.8B++38.5B+
T1S Cycler 1,1771,1667841.487B+1.6025.335%C*29.16%B**44.2B*N/A11126.4h11.4B+44.9B+
AS16 NightHawk 1,1731,1635502.115B**0.9732.915%D20.55%A++35.5C++N/A11532.8h3.6B*11B
T7 Mini-Chaingun 1,1701,1595132.259A+0.8216.313%C+16.997%B**78.3A*N/A29814.8h9.7B**59.2B+
P2-120 HEAT 1,2801,0037114.127A+11.0446.084%B+4.088%B+70.6M**19.5A*39414.2h5.8B++12.6B*
ML-7 1,2599846301.562A+1.5262.745%B++3.252%C**46.9A*13.1C++37821h3.8A+6A
M18 Rotary 1,2528101435.664A++2.5829.933%C3.827%B*50M+27.3A**36416.2h51.1B**170.6B*
MG-HBR1 Dragoon 7807702602.962A0.1239.409%B**39.74%B**72A*N/A16810.7h4.7B**11.9B**
M12 Kobalt 7377261260.5M*57.4220.606%B++27.411%A*186.2M**2.8C5633.9h10.2A++49.7B*
The Slasher 52251410,9950.047C+3.0434.43%C+2.335%D--1.3CN/A3409.9h2B5.9C**
ASP-30 Grounder 6704993101.61A++1.4765.7%B+4.008%B+34.4A++11.8C++26614.5h4.5A+6.8A+
Tank Mine 6844961842.696C++0.3998.536%SN/A57D--21.6D**4218.7h2.3D2.3A*
P2-120 AP 7324673413.735B**10.6549.635%B+1.499%D-53.1A*30.1A*5698.8h6.6B+13.2B+
Ripper 4454445380.825S2.2643.379%A+17.793%C*30.6A*N/A7014.5h1.2B+2.7C+
S12 Renegade 4614391103.991B+0.9147.283%B+2.278%D86.1A4.3A++1785.1h2.6B++5.4B*
MAX Punch 4024012,4710.162B+2.9244.906%C+N/A1.9C*N/A5211.7h1.4C++3.1B+
Sticky Grenade 3803771377N/A373.9261.813%B**N/A1256.7B++10C56480.3h1.6B++2.6B++
NS-61 Emissary 3503492351.485B**1.6027.614%C+20.344%B++49.9AN/A1647h11.5B+41.5B+
TRAC-5 3073012611.153B+1.9325.969%B*27.243%A+14.5CN/A19620.7h11.2B*43.3B*
LC2 Lynx 3013001162.586A0.5028.2%B**32.333%A++52.6AN/A3915.7h11.2B**39.6B*
SMG-46 Armistice 264262992.646A+0.4426.991%C**27.099%A++60.9A+N/A3814.3h10.8B**39.8B++
M40 Fury 2632312111B+7.9239.439%B+N/A110A*15.2B*5582.1h9.3B++23.6B*
NSX Daimyo 228228852.682C+0.4037.382%D93.86%C+58.5C**N/A1373.9h2.8C7.4C
TX1 Repeater 2062021441.403B*1.6822.221%C-19.307%C32.1C*N/A1996.3h10.4B++47B+
NS-20 Gorgon 200195513.824M0.7421.033%C-18.462%C+38.2A*1D1255.1h23.1B+109.6B++
T1A Unity 1961941211.603C**1.4822.435%D-24.742%C+47.3C**N/A1814.1h10.8B*48.2C++
T2 Striker 3361911111.721M+1.3653.782%C*N/A24.2A++18.4A+3327.9h36.9B+68.5B+
CAS 14-E 194187726.714B23.6338.745%B++N/A103.9B*3.9D2641.8h17.1B**44.1B**
NS-20 Gorgon 196187513.667A*0.5820.932%D22.995%B++36.7A*1.8B+1455.1h23.9B++114.3B++
M60-A Bulldog 181165533C*29.9260.911%A2.424%C+61.1B*5.9C**2782.7h4.7B+7.7B**
Soldier Soaker 149149811.84B++1.2439.434%B+23.49%A51.4C++N/A2692.9h4.6B**11.6B*
G20 Vulcan-H 2201421211.833A*8.7552.993%B++8.451%M**88.8A*48.8A*10561.6h98C*185B+
M60-A Bulldog 112107335.667B32.5861.364%A+1.869%C-56.3B**2.6C1981.9h4.3B+7B**
FA1 Barrage 9898362.722A*0.3641.169%C++22.449%A+81.7M++N/A8371.2h3.2A7.7B*
M1 Heavy Cycler 9292322.875A0.2115.708%B+22.826%B**36.8A++N/A3802.5h16B++102.1B+
MG-S1 Jackal 8786451.911B++1.1729.495%B+41.861%M++66.2AN/A11591.3h10.2C**34.5B+
NS-TMC-01 "His Regards" 80801,4830.054B**3.0321.469%C8.75%C*1.5C*N/A552h1.9B+8.9C**
P2-120 HESH 8075175S71.9269.355%M++N/A250S16.7A+22670.3h2.3A++3.3A++
Chainblade 81736,6260.011C3.0722.992%C--8.219%C*0.3C--N/A2268.2h2.3B+9.9C*
G30 Walker 12770116.364B*3.2839.126%A+2.857%D30.4A+24.8A++4162.3h180.2B+460.5B*
Hornet Missiles 816788.375B+5.2959.366%C+4.478%M*83.8B17.5D8320.8h5.9B**9.9B**
NS-11CB 6666421.571B+1.5125.67%C++33.333%A++23.6CN/A1132.8h12.9B+50.3B
T7 Mini-Chaingun AE 6665431.512C++1.5712.431%D**18.462%B*72.2B**1.1C**3560.9h9B**72C*
NSX Naginata 6262292.138B++0.9519.036%D54.839%M**51.7B+N/A3961.2h10.5B+54.9C*
M20 Basilisk 806287.75A*4.6743.987%B+8.065%B*25.8B+7.5C+3012.4h66.5B*151.3B*
HC1 Cougar 6262292.138B**0.9525.43%C*32.258%A++38.8B+N/A6211.6h10.5B+41.2B+
Claymore 6060512B*8.9254.688%A**N/A120CN/A8170.5h1.2C++2.1A
MR11 Gatekeeper-H 1155477.714B*4.6353.446%C++1.852%C++33.8C*38.1B*4831.6h70.5C131.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter326,4584.6h
Restoration Kit4924,08915.6h
M4-F Pillager1730.1h
Nano-Armor Kit148375,15121.1h
Spawn Beacon479,4716.6h
Hellion G0680h
AE Nano-Armor Kit254672,94537.5h
Nanite Revive Grenade05,2651.5h
Medical Applicator837287,21224.3h
Welding Device03490h
Rampart Wall2560.6h
AE Medical Applicator414180,69512.8h
Ammunition Package375,5841.9h
Medical Kit8,32836,432215.6h
Anti-Infantry MANA Turret822,3823.5h
IPC Targeting Dart0700.1h
Hardlight Barrier141750.5h
Shield Recharging Field191,2220.6h
Recon Detection Device15450.9h
AP30 Shredder01150h

Check the help document for the dictionary if you want to learn more about words used here.


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