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Field Marshal Fantom220TR[RO] Fantom220TR
TR BR 184

KDR: 3.06

Score: 88.1m

Last Seen: Jan 16th, 2019 8:50 AM
- OFFLINE - 30.7 hour(s)

Prestige 1, Battle Rank 100 (184 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 71
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 Hellfire Rocket Pods M14 Banshee TAR T9 CARV LC3 Jaguar NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,373,947 MLG Score: 2697
Fun Score: N/A
Cheeseburgers Flipped: 1680TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.858%34.755%93330992112,2512.872630.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%1.135B**2.18A*-0.395C--HEAD ++ (~21.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+9.70.321C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.096%0.973%25034101836,3781632501022.2768726%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.6%-0.563D-0.58D0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.659B+17.60.668B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.309%1.705%336310193,93020587521.90962522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.766%0.921B*-0.594D-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.50.719B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.625%8.606%450810147,25117265804.201041248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.992%-0.51D1.083B**0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.688B+11.30.712B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.521%74.033%450210205,0683787121.33791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.199%0.821B++0.453B+-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.80.423B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.373%20.698%450210201,2612803110.449715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.918%-0.668D1.237B**-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.184C++3.60.26C*7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 71
88.1m206.8%509 (30.5k)425 (25.5k)3.05988216,04670,6063.19922184 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10222122923.55%23.07%54302:5644

19% Combat Medic21% Engineer46% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2015 11:31 AMOct 3rd, 2018 12:37 PMJan 17th, 2019 5:10 AM (4h) (PST)Jan 16th, 2019 6:18 AM (1d) (PST)Jan 16th, 2019 4:50 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8433295141.0410.3400.2402.2790.0612697

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,56119,73330,828622014137425,477

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3457.4h/144.1d 9,838 49,841 71,722 472.8k 6,601 10,784 12,558 174.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:37,983
Deaths:12,077
KDR:3.145
Accuracy:26.614% B*
HSR:37.072% A++
NS-15M2
A++
Kills:17,445
Deaths:5,551
KDR:3.143
Accuracy:27.547% B++
HSR:39.249% A++
T9 CARV
B**
Kills:8,127
Deaths:3,656
KDR:2.223
Accuracy:24.147% B**
HSR:30.159% B**
T9A "Butcher"
B+
Kills:2,802
Deaths:1,117
KDR:2.509
Accuracy:22.902% C
HSR:30.728% B+
T9 CARV-S
B*
Kills:1,455
Deaths:558
KDR:2.608
Accuracy:23.194% C**
HSR:29.485% B*
T16 Rhino
B+
Kills:1,352
Deaths:558
KDR:2.423
Accuracy:23.638% B+
HSR:24.408% B+
MG-H1 Watchman
A*
Kills:1,212
Deaths:355
KDR:3.414
Accuracy:27.244% B*
HSR:41.997% A*
T32 Bull
A++
Kills:1,175
Deaths:338
KDR:3.476
Accuracy:28.282% B*
HSR:36.936% A++
TMG-50
A**
Kills:1,167
Deaths:451
KDR:2.588
Accuracy:26.203% B**
HSR:39.417% A**
T7 Mini-Chaingun
B**
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:16.313% C+
HSR:16.997% B**
T7 Mini-Chaingun AE
B*
Kills:65
Deaths:43
KDR:1.512
Accuracy:12.431% D*
HSR:18.462% B*
NSX Naginata
M**
Kills:62
Deaths:29
KDR:2.138
Accuracy:19.036% D
HSR:54.839% M**
Kills:74,004
Deaths (as Heavy Assault):25,246
Deaths (to Heavy Assaults):23,258
KDR:2.93132
Kill Difference:48,758
Playtime:1,583.664 hours
Usage:46%
Score:38.559m
Score/min:406
Accuracy (listed only):23.129%
HSR (listed only):33.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:8,099
Deaths:3,304
KDR:2.451
Accuracy:29.179% A
HSR:33.510% A**
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
TRAC-5
A+
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% B*
HSR:27.243% A+
LC2 Lynx
A++
Kills:300
Deaths:116
KDR:2.586
Accuracy:28.200% B**
HSR:32.333% A++
SMG-46 Armistice
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:26.971% C**
HSR:26.400% A++
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
MG-S1 Jackal
M**
Kills:70
Deaths:38
KDR:1.842
Accuracy:29.269% B+
HSR:44.286% M**
NS-11CB
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% C++
HSR:33.333% A++
HC1 Cougar
A++
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% C**
HSR:32.258% A++
Kills:10,409
Deaths (as Light Assault):4,467
Deaths (to Light Assaults):12,285
KDR:2.3302
Kill Difference:5,942
Playtime:138.040 hours
Usage:4%
Score:3.601m
Score/min:435
Accuracy (listed only):29.419%
HSR (listed only):30.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:8,099
Deaths:3,304
KDR:2.451
Accuracy:29.179% A
HSR:33.510% A**
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
MG-HBR1 Dragoon
B**
Kills:737
Deaths:241
KDR:3.058
Accuracy:39.637% B**
HSR:39.756% B**
TRAC-5
A+
Kills:301
Deaths:261
KDR:1.153
Accuracy:25.969% B*
HSR:27.243% A+
LC2 Lynx
A++
Kills:300
Deaths:116
KDR:2.586
Accuracy:28.200% B**
HSR:32.333% A++
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
NS-11CB
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:25.670% C++
HSR:33.333% A++
HC1 Cougar
A++
Kills:62
Deaths:29
KDR:2.138
Accuracy:25.430% C**
HSR:32.258% A++
Kills:10,826
Deaths (as Engineer):4,579
Deaths (to Engineers):10,320
KDR:2.36427
Kill Difference:6,247
Playtime:735.566 hours
Usage:21%
Score:20.456m
Score/min:464
Accuracy (listed only):31.021%
HSR (listed only):30.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:10,038
Deaths:3,939
KDR:2.548
Accuracy:27.610% B*
HSR:33.274% A++
NS-11A
A++
Kills:4,365
Deaths:1,938
KDR:2.252
Accuracy:26.426% B+
HSR:33.769% A++
T1 Cycler
A++
Kills:1,481
Deaths:687
KDR:2.156
Accuracy:25.054% B++
HSR:33.356% A++
TORQ-9
B*
Kills:1,188
Deaths:585
KDR:2.031
Accuracy:25.217% C*
HSR:29.377% B*
Cycler TRV
A**
Kills:1,181
Deaths:327
KDR:3.612
Accuracy:31.668% A++
HSR:35.563% A**
SABR-13
C++
Kills:1,167
Deaths:631
KDR:1.849
Accuracy:25.558% C+
HSR:26.221% C++
AS16 NightHawk
A++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.915% D
HSR:20.550% A++
T1S Cycler
A
Kills:1,158
Deaths:782
KDR:1.481
Accuracy:25.313% C**
HSR:29.016% A
SMG-46 Armistice
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:26.971% C**
HSR:26.400% A++
T1A Unity
C+
Kills:194
Deaths:121
KDR:1.603
Accuracy:22.435% D-
HSR:24.742% C+
FA1 Barrage
A+
Kills:98
Deaths:36
KDR:2.722
Accuracy:41.169% C++
HSR:22.449% A+
MG-S1 Jackal
M**
Kills:70
Deaths:38
KDR:1.842
Accuracy:29.269% B+
HSR:44.286% M**
Kills:22,353
Deaths (as Combat Medic):9,725
Deaths (to Combat Medics):7,353
KDR:2.29851
Kill Difference:12,628
Playtime:654.061 hours
Usage:19%
Score:15.681m
Score/min:400
Accuracy (listed only):28.300%
HSR (listed only):29.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:5,539
Deaths:3,410
KDR:1.624
Accuracy:39.632% C
HSR:30.908% B++
TSAR-42
B+
Kills:4,840
Deaths:1,281
KDR:3.778
Accuracy:40.772% B
HSR:73.099% B+
NS-44 Commissioner
C**
Kills:1,991
Deaths:1,716
KDR:1.160
Accuracy:38.187% C**
HSR:21.045% C+
NS-45 Pilot
B+
Kills:1,891
Deaths:872
KDR:2.169
Accuracy:31.078% C+
HSR:30.672% B+
NS-61 Emissary
B++
Kills:349
Deaths:235
KDR:1.485
Accuracy:27.614% C+
HSR:20.344% B++
SMG-46 Armistice
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:26.971% C**
HSR:26.400% A++
NSX Daimyo
C+
Kills:228
Deaths:85
KDR:2.682
Accuracy:37.382% D
HSR:93.860% C+
TX1 Repeater
C
Kills:202
Deaths:144
KDR:1.403
Accuracy:22.221% C
HSR:19.307% C
Soldier Soaker
A
Kills:149
Deaths:81
KDR:1.840
Accuracy:39.434% B+
HSR:23.490% A
MG-S1 Jackal
M**
Kills:70
Deaths:38
KDR:1.842
Accuracy:29.269% B+
HSR:44.286% M**
Kills:15,509
Deaths (as Infiltrator):7,953
Deaths (to Infiltrators):9,828
KDR:1.95008
Kill Difference:7,556
Playtime:125.618 hours
Usage:4%
Score:2.950m
Score/min:391
Accuracy (listed only):33.256%
HSR (listed only):38.341%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:4,145
Deaths:835
KDR:4.964
Accuracy:18.663% B**
HSR:27.600% A*
M2 Mutilator
A++
Kills:3,967
Deaths:812
KDR:4.885
Accuracy:19.091% B**
HSR:26.746% A++
M3 Pounder HEG
B++
Kills:3,494
Deaths:787
KDR:4.440
Accuracy:44.460% B++
HSR:3.263% C++
M3 Pounder HEG
B**
Kills:3,001
Deaths:787
KDR:3.813
Accuracy:46.318% B++
HSR:4.798% B**
M6 Onslaught
A+
Kills:1,290
Deaths:260
KDR:4.962
Accuracy:19.848% B+
HSR:26.434% A+
M6 Onslaught
A++
Kills:1,266
Deaths:262
KDR:4.832
Accuracy:19.543% B+
HSR:28.278% A++
MRC3 Mercy
B*
Kills:1,263
Deaths:250
KDR:5.052
Accuracy:19.503% B++
HSR:24.941% B*
MRC3 Mercy
A
Kills:1,207
Deaths:250
KDR:4.828
Accuracy:20.134% B++
HSR:27.341% A
NS-20 Gorgon
C+
Kills:195
Deaths:51
KDR:3.824
Accuracy:21.033% C--
HSR:18.462% C+
NS-20 Gorgon
B++
Kills:187
Deaths:51
KDR:3.667
Accuracy:20.932% D
HSR:22.995% B++
M1 Heavy Cycler
B**
Kills:92
Deaths:32
KDR:2.875
Accuracy:15.708% B+
HSR:22.826% B**
Kills:20,107
Deaths (as MAX Suit):2,188.500
Deaths (to MAX Suits):4,221
KDR:9.18757
Kill Difference:17,918.500
Playtime:210.405 hours
Usage:6%
Score:6.835m
Score/min:541
Accuracy (listed only):24.112%
HSR (listed only):21.244%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:16,970
V. Kills:1,763 N/A
Deaths:900
KDR:18.856
Accuracy:58.125% B**
KPH:184.500 A++
VKPH:19.200 B+
M14 Banshee
M++
Kills:15,332
V. Kills:667 N/A
Deaths:1,058
KDR:14.492
Accuracy:29.563% C+
KPH:140.700 M++
VKPH:6.100 A
M18 Needler
A++
Kills:3,266
V. Kills:2,138 153%
Deaths:837
KDR:3.902
Accuracy:24.774% D*
KPH:30.800 A++
VKPH:20.100 A++
M18 Rotary
M++
Kills:810
V. Kills:442 183%
Deaths:143
KDR:5.664
Accuracy:29.933% C
KPH:49.900 M++
VKPH:27.300 A**
Hornet Missiles
B+
Kills:67
V. Kills:14 447%
Deaths:8
KDR:8.375
Accuracy:59.366% C+
KPH:84 B+
VKPH:17.500 D
Kills:36,445 (19,408 + 0)
Deaths:2,946
KDR:12.371
VKDR:1.705
Vehicle Kills:5,024
Kill Difference:33,499
Playtime:324.193 hours
Usage:9%
Score:7.381m
Score/min:379
Piloting Accuracy:29.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:2,460
V. Kills:195 N/A
Deaths:75
KDR:32.800
Accuracy:56.936% B**
KPH:129.400 M++
VKPH:10.300 B+
Kills:2,460 (2,460 + 0)
Deaths:75
KDR:32.800
VKDR:2.600
Vehicle Kills:195
Kill Difference:2,385
Playtime:19.009 hours
Usage:1%
Score:0.463m
Score/min:406
Driving Accuracy:56.936%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:1,003
V. Kills:277 361%
Deaths:71
KDR:14.127
Accuracy:46.084% B+
KPH:70.700 M**
VKPH:19.500 A*
P2-120 AP
A*
Kills:467
V. Kills:265 176%
Deaths:34
KDR:13.735
Accuracy:49.635% B+
KPH:53.300 A*
VKPH:30.300 A*
P2-120 HESH
S
Kills:75
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:69.355% M++
KPH:251.600 S
VKPH:16.800 A+
Kills:1,545 (1,545 + 0)
Deaths:105
KDR:14.714
VKDR:5.210
Vehicle Kills:547
Kill Difference:1,440
Playtime:23.249 hours
Usage:1%
Score:0.674m
Score/min:483
Driving Accuracy:69.355%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:3,289
V. Kills:161 N/A
Deaths:104
KDR:31.625
Accuracy:37.386% C**
KPH:247.200 M++
VKPH:12.100 A+
G20 Vulcan-H
A**
Kills:142
V. Kills:78 180%
Deaths:12
KDR:11.833
Accuracy:52.999% B++
KPH:91.400 A**
VKPH:50.200 A*
MR11 Gatekeeper-H
B**
Kills:54
V. Kills:61 87%
Deaths:7
KDR:7.714
Accuracy:53.446% C++
KPH:34.400 C**
VKPH:38.900 B**
Kills:3,485 (0 + 3,485)
Deaths:123
KDR:28.333
VKDR:2.439
Vehicle Kills:300
Kill Difference:3,362
Playtime:16.424 hours
Usage:0%
Score:0.622m
Score/min:632
Driving Accuracy:N/A%
Gunner Accuracy:53.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,503
V. Kills:39 N/A
Deaths:23
KDR:65.348
Accuracy:17.397% C++
KPH:203.400 M**
VKPH:5.300 B++
M40 Fury
S
Kills:1,253
V. Kills:151 N/A
Deaths:41
KDR:30.561
Accuracy:42.318% B*
KPH:167.800 S
VKPH:20.200 A*
M12 Kobalt
M**
Kills:707
V. Kills:9 N/A
Deaths:12
KDR:58.917
Accuracy:20.412% B++
KPH:186.600 M**
VKPH:2.400 C
M40 Fury
A**
Kills:231
V. Kills:32 N/A
Deaths:21
KDR:11
Accuracy:39.439% B+
KPH:112.100 A**
VKPH:15.500 B*
G30 Walker
M+
Kills:68
V. Kills:57 117%
Deaths:11
KDR:6.182
Accuracy:39.014% A+
KPH:29.600 A*
VKPH:24.800 M+
M20 Basilisk
B++
Kills:58
V. Kills:18 305%
Deaths:8
KDR:7.250
Accuracy:44.242% B++
KPH:25.600 B+
VKPH:7.900 C+
Kills:3,820 (0 + 3,820)
Deaths:116
KDR:32.931
VKDR:2.638
Vehicle Kills:306
Kill Difference:3,704
Playtime:25.268 hours
Usage:1%
Score:0.841m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:44.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:437
V. Kills:22 N/A
Deaths:109
KDR:4.009
Accuracy:47.435% B+
KPH:86.500 B**
VKPH:4.400 A++
Kills:437 (437 + 0)
Deaths:109
KDR:4.009
VKDR:0.202
Vehicle Kills:22
Kill Difference:328
Playtime:5.053 hours
Usage:0%
Score:0.054m
Score/min:179
Driving Accuracy:47.435%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:183
V. Kills:7 N/A
Deaths:6
KDR:30.500
Accuracy:38.815% B++
KPH:108.200 B**
VKPH:4.100 D
Kills:183 (0 + 183)
Deaths:6
KDR:30.500
VKDR:1.167
Vehicle Kills:7
Kill Difference:177
Playtime:1.691 hours
Usage:0%
Score:0.026m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:38.815%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 38,35237,98312,0773.145B+0.0926.614%B*37.072%A++73.7A+N/A190515.1h9.9B*37.2B++
NS-15M2 17,62117,4455,5513.143B*0.0827.547%B++39.249%A++79.9A+N/A220218.2h10.2B*37.1B++
Hellfire Rocket Pods 18,73316,97090018.856A15.8058.125%B**N/A184.5A++19.2B+55292h10.8A18.6B*
M14 Banshee 15,99915,3321,05814.491B**11.4329.563%C+N/A140.7M++6.1A342109h13.4B++45.2B++
TAR 10,14510,0383,9392.548B++0.5127.61%B*33.274%A++62.3A+N/A170161h10.4B**37.7B*
T9 CARV 8,2138,1273,6562.223B++0.8424.147%B**30.159%B**65.8A*N/A225123.6h10.4B**43.1B*
LC3 Jaguar 8,2038,0993,3042.451B*0.6129.179%A33.51%A**42B++N/A113192.7h11.4B+39.2B++
NS Decimator 7,6455,7692,7382.107A0.9566.33%B++2.479%C++63A++20.5B+34791.5h3.3B**4.9B**
NS-44 Commissioner AE 5,5585,5393,4101.624C**1.4439.632%C30.908%B++59C*N/A15793.9h2.9B++7.2B+
TSAR-42 4,8524,8401,2813.778C*0.7240.772%B73.099%B+73A++N/A19766.3h1.8B**4.4B++
NS-11A 4,4054,3651,9382.252B++0.8126.426%B+33.769%A++49.3B**N/A12988.6h10.8B**40.9B*
Auraxium Chainblade 4,1694,16144,2160.094A+2.9749.872%A+2.572%D2.4B+N/A71710.3h1.6B**3.3B+
M2 Mutilator 4,2014,1458354.964A*1.9018.663%B**27.6%A*64.1M**N/A16364.7h13A69.6B*
M2 Mutilator 4,0183,9678124.885A*1.8319.091%B**26.746%A++62.8M++N/A16163.2h13.5B**70.7B*
M3 Pounder HEG 3,9123,4947874.44A++1.3844.46%B++3.263%C++46.4M*5.6A18275.3h10.8B**24.3B*
P525 Marauder-H 3,4503,28910431.625A+28.5737.386%C**N/A247.3M++12.1A+60013.3h4.9B*13.1B*
M18 Needler 5,4043,2668373.902B++0.8424.774%D*2.603%C**30.8A++20.1A++267106.2h63.9B**257.8B*
C-4 3,7903,1131,9851.568C++1.4927.232%BN/A50.2D10.9D*29362h1.1B*3.9B*
M3 Pounder HEG 3,3643,0017873.813A0.7546.318%B++4.798%B**39.9A**4.8B+15175.3h13.2B*28.4B++
T9A "Butcher" 2,8292,8021,1172.509B0.5522.902%C30.728%B+78.7B*N/A22835.6h10.6B+46.1C*
L100 Python HESH 2,6552,4607532.8A*29.7456.936%B**N/A129.5M++10.3B+40619h2A3.5A
NS-44 Commissioner 2,0031,9911,7161.16C*1.9038.187%C**21.045%C+42.4BN/A13147h3.2B++8.5B+
NS-45 Pilot 1,9081,8918722.169B++0.8931.078%C+30.672%B+70B++N/A17727h5.5B*17.6B++
Frag Grenade 1,6291,61511615N/A1,611.9463.786%MN/A1468.2S12.7B*58211.1h1.7A++2.6A+
MANA Anti-Personnel Turret 1,6111,5993684.345N/A1.2926.062%UN/A15990U120U27911400.1h14.5T*55.5T*
M12 Kobalt 1,5421,5032365.348M++62.2917.397%C++23.619%B**203.1M**5.3B++5467.4h10.8A61.9B++
T1 Cycler 1,5051,4816872.156B**0.9025.054%B++33.356%A++52.1A++N/A22628.4h11B**44.1B*
T9 CARV-S 1,4651,4555582.608B++0.4523.194%C**29.485%B*79.5A++N/A22218.3h10B*43.3B+
T16 Rhino 1,3611,3525582.423A0.6423.638%B+24.408%B+77.7A*N/A20517.4h10B**42.4B++
M6 Onslaught 1,3211,2902604.962A+1.9019.848%B+26.434%A+62.6A*1.5M19520.6h14.9B**74.9B++
M6 Onslaught 1,2781,2662624.832A+1.7719.543%B+28.278%A++60.6A++N/A18920.9h15B**76.6B++
MRC3 Mercy 1,2791,2632505.052A1.9919.503%B++24.941%B*60.4A**N/A21020.9h14.9B**76.2B*
M40 Fury 1,4041,2534130.561M+27.5042.318%B*1.676%C+167.1S20.1A*6777.5h7.8B**18.4B**
MG-H1 Watchman 1,2211,2123553.414A0.3527.244%B*41.997%A*79.7A+N/A28015.2h11.5B*42.1B*
MRC3 Mercy 1,2111,2072504.828A1.7720.134%B++27.341%A57.8A*N/A20620.9h16B*79.5B++
TORQ-9 1,2001,1885852.031B+1.0325.217%C*29.377%B*48.1B++N/A14724.7h11.8B**46.8B++
Cycler TRV 1,1961,1813273.612A*0.5531.668%A++35.563%A**89.5M++1.1A++29113.2h10.3B**32.6B**
T32 Bull 1,1901,1753383.476A++0.4228.282%B*36.936%A++92.5A*1.2A++28812.7h10.3B*36.3B++
SABR-13 1,1761,1676311.849C*1.2125.558%C+26.221%C++47.2B++N/A13924.7h9.8B*38.5B+
TMG-50 1,1711,1674512.588A+0.4726.203%B**39.417%A**85.2A**N/A26913.7h9.1B*34.6B++
AS16 NightHawk 1,1731,1635502.115B*0.9432.915%D20.55%A++35.5C++N/A11232.8h3.6B+11B
T7 Mini-Chaingun 1,1701,1595132.259A+0.8016.313%C+16.997%B**78.8A**N/A29814.7h9.7A59.2B++
T1S Cycler 1,1691,1587821.481B1.5825.313%C**29.016%A44.2B*N/A10826.2h11.4B+44.9B+
P2-120 HEAT 1,2801,0037114.127A11.0746.084%B+4.088%B+70.6M**19.5A*39314.2h5.8B++12.6B*
ML-7 1,2599846301.562A+1.5062.745%B++3.252%C**46.9A*13.1C++37621h3.8A+6A
M18 Rotary 1,2528101435.664A++2.6029.933%C3.827%B*50M++27.3A**36316.2h51.1B**170.6B**
MG-HBR1 Dragoon 7477372413.058A0.0039.637%B**39.756%B**74.4A**1B++1739.9h4.7B**11.9B**
M12 Kobalt 7167071258.917M++55.8620.412%B++27.723%A*186.1M**2.4C5573.8h10.2A++49.9B*
The Slasher 52251410,9950.047C+3.0134.43%C+2.335%D--1.3CN/A3409.9h2B+5.9C**
ASP-30 Grounder 6704993101.61A++1.4565.7%B+4.008%B++34.4A+11.8C++26614.5h4.5A+6.8A+
Tank Mine 6764901842.663C++0.4095.952%SN/A58.3D--22.1D**4288.4h2.3D2.4A*
P2-120 AP 7324673413.735B**10.6849.635%B+1.499%D--53.1A*30.1A*5678.8h6.6B+13.2B++
Ripper 4454445380.825S2.2343.379%A+17.793%C*30.6A*N/A7014.5h1.2B+2.7B++
S12 Renegade 4594371094.009B+0.9547.435%B+2.288%D85.7B**4.3A++1785.1h2.6B++5.4B*
Sticky Grenade 3763731373N/A369.9461.885%B**N/A1243.3B++10C56170.3h1.6B++2.6B++
MAX Punch 3643632,2010.165B+2.8943.877%C+N/A1.9C++N/A5188.6h1.4C*3.1B+
NS-61 Emissary 3503492351.485B**1.5727.614%C+20.344%B++49.9AN/A1647h11.5B+41.5B+
TRAC-5 3073012611.153B+1.9125.969%B*27.243%A+14.5CN/A19320.7h11.2B*43.3B*
LC2 Lynx 3013001162.586A0.4728.2%B**32.333%A++52.6AN/A3845.7h11.2B**39.6B*
SMG-46 Armistice 252250912.747A++0.3126.971%C**26.4%A++59.5A+N/A3804.2h10.9B**40.4B++
M40 Fury 2632312111B+7.9439.439%B+N/A110A*15.2B++5582.1h9.3B*23.6B*
NSX Daimyo 228228852.682C+0.3837.382%D93.86%C+58.5BN/A1373.9h2.8C7.4C
TX1 Repeater 2062021441.403B*1.6622.221%C19.307%C32.6C**N/A2026.2h10.4B++47C**
NS-20 Gorgon 200195513.824A*0.7621.033%C--18.462%C+38.2A*1D1255.1h23.1B+109.6B++
T1A Unity 1961941211.603C**1.4622.435%D-24.742%C+47.3C**N/A1804.1h10.8B*48.2C++
T2 Striker 3331891111.703M++1.3653.798%C++N/A23.9B**18.2B*3267.9h37.2B+69.1B+
NS-20 Gorgon 196187513.667A++0.6120.932%D22.995%B++36.7A*1.8B+1455.1h23.9B*114.3B+
CAS 14-E 190183630.5B+27.4438.815%B++N/A107.6B**4.1D2601.7h17.2B**44.2B**
M60-A Bulldog 181165533C**29.9460.849%A2.424%C+63.5B**6.2B+2962.6h4.7B++7.7B**
Soldier Soaker 149149811.84B++1.2239.434%B+23.49%A51.4C++N/A2692.9h4.6B**11.6B**
G20 Vulcan-H 2201421211.833A*8.7752.999%B++8.451%M**88.8A*48.8A*10511.6h98C*184.9B+
M60-A Bulldog 112107335.667B+32.6161.156%A+1.869%C-56.3B**2.6C1991.9h4.3B++7B**
FA1 Barrage 9898362.722A+0.3441.169%C++22.449%A+81.7M++N/A8191.2h3.2A7.7B*
M1 Heavy Cycler 9292322.875A0.1815.708%B+22.826%B**36.8A++N/A3682.5h16B++102.1B+
NS-TMC-01 "His Regards" 80801,4830.054B**3.0121.469%C8.75%C++1.5C**N/A552h1.9B+8.9B
P2-120 HESH 8075175S71.9469.355%M++N/A250S16.7A+22670.3h2.3A++3.3A++
Chainblade 81736,6260.011C3.0522.992%C--8.219%C*0.3C-N/A2266.9h2.3B+9.9C*
MG-S1 Jackal 7170381.842B++1.2229.269%B+44.286%M**63.6AN/A13091.1h9.8B33.6B+
G30 Walker 12568116.182B+3.1239.014%A+2.941%D29.6A*24.8M+4162.3h184.1B+471.8B*
Hornet Missiles 816788.375B+5.3259.366%C+4.478%M*83.8B+17.5D8290.8h5.9B**9.9B**
NS-11CB 6666421.571B+1.4925.67%C++33.333%A++23.6CN/A1122.8h12.9B+50.3B+
T7 Mini-Chaingun AE 6665431.512C++1.5512.431%D*18.462%B*72.2A1.1B3370.9h9B**72C*
HC1 Cougar 6262292.138B**0.9225.43%C**32.258%A++41.3B++N/A6221.5h10.5B+41.2B+
NSX Naginata 6262292.138B++0.9219.036%D54.839%M**51.7B+N/A3911.2h10.5B+54.9C*
Claymore 6060512B*8.9456%A**N/A120CN/A8170.5h1.2C++2.1A
M20 Basilisk 765887.25A++4.1944.242%B++8.621%B**25.2B+7.8C+3102.3h69.8B++157.8B*
MR11 Gatekeeper-H 1155477.714B++4.6553.446%C++1.852%C++33.8C**38.1B*4831.6h70.5C131.9C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4924,08915.6h
Motion Spotter326,3074.5h
Nano-Armor Kit148375,15121.1h
M4-F Pillager1730.1h
Hellion G0680h
Spawn Beacon479,2056.5h
AE Nano-Armor Kit251664,72737h
Nanite Revive Grenade05,2621.5h
Medical Applicator837287,21224.3h
Welding Device03490h
Rampart Wall2560.6h
AE Medical Applicator414180,56512.8h
Ammunition Package375,5471.9h
Medical Kit8,02935,133205.8h
Anti-Infantry MANA Turret822,3803.5h
IPC Targeting Dart0700.1h
Hardlight Barrier141750.5h
Shield Recharging Field191,2220.6h
Recon Detection Device15450.9h
AP30 Shredder01150h

Check the help document for the dictionary if you want to learn more about words used here.


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