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Lt. General FarSideTermoil[MDR] FarSideTermoil
TR BR 90

KDR: 1.3

Score: 8.7m

Last Seen: Mar 9th, 2020 12:16 AM
- OFFLINE - 69.5 hour(s)

Battle Rank 90 - Terran Republic on Emerald
Level Progress (to 91): 74%
Level 100 Progress: 46% 839h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H P525 Marauder-H VLG Missile Launcher M12 Kobalt-H Pelter Rocket Pod G40-F Ranger CAS 14-E Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $80,064 MLG Score: 64
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.467%4.978%736312294,60068717296.68605266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%-0.439C--0.114C+0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.4-0.622D61.5-0.526D133.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.362%10%736112316015220.392157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.267D**-0.931D---1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.1-1.443D**8.5-0.742D-23.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m582%201 (12.1k)177 (10.6k)1.299249,6917,4591.816290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123238120.487%3.952%8106:373

72% Engineer12% Heavy Assault11% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 6:31 AMJan 24th, 2014 2:27 AMMar 9th, 2020 11:01 AM (21d) (PST)Mar 8th, 2020 10:35 PM (22d) (PST)Mar 8th, 2020 8:16 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
511534580.1960.1510.0081.5050.06264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6353,19327,442129090410,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
823h/34.3d 3,856 383 2,692 74.3k 724 1,551 3,080 25.2m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:60
Deaths:220
KDR:0.273
Accuracy:26.362% D**
HSR:10% D*
Kills:60
Deaths (as Engineer):220
Deaths (to Engineers):2,430
KDR:0.27273
Kill Difference:160
Playtime:591.754 hours
Usage:72%
Score:7.050m
Score/min:199
Accuracy (listed only):26.362%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
N/A
Kills:50
Deaths:172
KDR:0.291
Accuracy:9.032% N/A
HSR:28% N/A
Kills:50
Deaths (as Heavy Assault):172
Deaths (to Heavy Assaults):1,525
KDR:0.2907
Kill Difference:122
Playtime:98.944 hours
Usage:12%
Score:0.689m
Score/min:116
Accuracy (listed only):9.032%
HSR (listed only):28%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:60
Deaths:220
KDR:0.273
Accuracy:26.362% D**
HSR:10% D*
Kills:60
Deaths (as Light Assault):220
Deaths (to Light Assaults):890
KDR:0.27273
Kill Difference:160
Playtime:4.519 hours
Usage:1%
Score:0.023m
Score/min:85
Accuracy (listed only):26.362%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:60
Deaths:220
KDR:0.273
Accuracy:26.362% D**
HSR:10% D*
Kills:60
Deaths (as Combat Medic):220
Deaths (to Combat Medics):534
KDR:0.27273
Kill Difference:160
Playtime:23.244 hours
Usage:3%
Score:0.219m
Score/min:157
Accuracy (listed only):26.362%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
N/A
Kills:50
Deaths:199
KDR:0.251
Accuracy:14.938% N/A
HSR:16% N/A
Kills:50
Deaths (as Infiltrator):199
Deaths (to Infiltrators):922
KDR:0.25126
Kill Difference:149
Playtime:90.919 hours
Usage:11%
Score:0.680m
Score/min:125
Accuracy (listed only):14.938%
HSR (listed only):16%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):360
KDR:0
Kill Difference:UNR
Playtime:10.549 hours
Usage:1%
Score:0.083m
Score/min:131
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
D**
Kills:69
V. Kills: N/A
Deaths:18
KDR:3.833
Accuracy:18.613% F--
KPH:17.900 F-
VKPH:0 D**
L105 Zephyr
D*
Kills:69
V. Kills:4 N/A
Deaths:23
KDR:3
Accuracy:29.183% F-
KPH:18.800 D*
VKPH:1.100 F
Kills:138 (0 + 138)
Deaths:41
KDR:3.366
VKDR:0.098
Vehicle Kills:4
Kill Difference:97
Playtime:7.524 hours
Usage:1%
Score:0.035m
Score/min:78
Piloting Accuracy:N/A%
Gunner Accuracy:29.183%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D
Kills:146
V. Kills:150 97%
Deaths:109
KDR:1.339
Accuracy:27.739% F
KPH:8.700 D--
VKPH:9 D
Kills:146 (0 + 146)
Deaths:109
KDR:1.339
VKDR:1.376
Vehicle Kills:150
Kill Difference:37
Playtime:16.717 hours
Usage:2%
Score:0.094m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:27.739%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:1,959
V. Kills:1,218 161%
Deaths:1,047
KDR:1.871
Accuracy:37.504% D**
KPH:23.400 D--
VKPH:14.500 D*
P525 Marauder-H
D-
Kills:1,560
V. Kills:139 N/A
Deaths:378
KDR:4.127
Accuracy:25.389% D**
KPH:40 D*
VKPH:3.600 D-
M12 Kobalt-H
D*
Kills:1,081
V. Kills:47 N/A
Deaths:86
KDR:12.570
Accuracy:13.604% F
KPH:34.700 D*
VKPH:1.500 D*
G40-F Ranger
D*
Kills:399
V. Kills:226 176%
Deaths:56
KDR:7.125
Accuracy:26.989% D*
KPH:16.600 D*
VKPH:9.400 D*
MR11 Gatekeeper-H
F
Kills:164
V. Kills:148 110%
Deaths:132
KDR:1.242
Accuracy:40.066% F
KPH:11.100 F
VKPH:10 F
E540 Halberd-H
N/A
Kills:50
V. Kills:41 119%
Deaths:39
KDR:1.282
Accuracy:44.236% N/A
KPH:9 N/A
VKPH:7.400 N/A
Kills:5,213 (0 + 5,213)
Deaths:1,738
KDR:2.999
VKDR:1.047
Vehicle Kills:1,819
Kill Difference:3,475
Playtime:198.406 hours
Usage:24%
Score:1.861m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:44.236%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D-
Kills:1,390
V. Kills:483 287%
Deaths:32
KDR:43.438
Accuracy:45.012% D*
KPH:34.700 D-
VKPH:12.100 D--
Pelter Rocket Pod
D*
Kills:404
V. Kills:145 277%
Deaths:72
KDR:5.611
Accuracy:30.407% F*
KPH:17.500 D*
VKPH:6.300 F
CAS 14-E
C+
Kills:390
V. Kills:54 N/A
Deaths:12
KDR:32.500
Accuracy:25.862% D**
KPH:43.200 D
VKPH:6 C+
Kills:2,184 (0 + 2,184)
Deaths:116
KDR:18.828
VKDR:5.879
Vehicle Kills:682
Kill Difference:2,068
Playtime:72.206 hours
Usage:9%
Score:0.647m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:25.862%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 3,1771,9591,0471.871D0.5737.504%D**1.378%D--23.4D--14.5D*18083.8h122.4D326.4D*
P525 Marauder-H 1,6991,5603784.127D2.8325.389%D**N/A40D*3.6D-14439h10.7D**42F--
VLG Missile Launcher 1,8731,3903243.438B*42.1445.012%D*N/A34.8D-12.1D--17140h7.1C15.9D
M12 Kobalt-H 1,1281,0818612.57C-11.2713.604%F18.039%C*34.6D*1.5D*10831.2h24.4F179.3F--
Pelter Rocket Pod 549404725.611D4.3130.407%F*N/A17.5D*6.3F9923.1h32F105.3T*
G40-F Ranger 625399567.125C5.8326.989%D*N/A16.6D*9.4D*17124.1h92.4C--342.4D-
CAS 14-E 4443901232.5B+31.2025.862%D**1.538%C43.3D6C+1819h28C**108.4C
Tank Mine 4443061182.593C+1.2936.34%C++N/A58.8D--26.5D*5695.2h1.8C*5B+
MR11 Gatekeeper-H 3121641321.242D-0.0640.066%F1.22%C-11.1F10F12714.8h84.3D--210.4F-
MR11 Gatekeeper 2961461091.339D0.0427.739%F1.37%C--8.7D--9D9416.7h66D--237.8F-
Claymore 116116701.657D0.3632.275%C+N/A46.4FN/A2612.5h1.6T4.9D
T7 Mini-Chaingun 87843560.236D--1.067.994%F-15.476%B+5.2D**N/A2616.1h32T400.8T*
Orbital Strike Uplink 9977177N/A75.70573.684%UN/A256.7U73.3U9540.3h1.4T*0.2T*
Dual-75 Duster 6969183.833D2.5318.613%F--1.449%B*17.7F-N/A823.9h7.5D*40.3T-
L105 Zephyr 7369233D1.7029.183%F-N/A18.6D*1.1F753.7h7.5D25.7D**
AS16 NightHawk 61602200.273D1.0326.362%D**10%D*5.7D*N/A2610.5h8.5F--32.1T-
T16 Rhino 50501720.291D-1.019.032%F--28%B*4.5D**N/A2111.1h15.3C--169.2F--
NS-357 Underboss 50501990.251D1.0514.938%F*16%D-2.2D*N/A1423.1h6F-40.3T*
E540 Halberd-H 9150391.282D--0.0244.236%F-2%C++8.9F-7.3F-1865.6h17T*38.3T*

Consumables
  Name Deaths Consumed Time Equipped
TS2 Inquisitor32120.6h
NS-61 "Networked" Emissary03250.6h
Nano-Armor Kit10358,6556.4h
Spawn Beacon121190.8h
Anti-Vehicle MANA Turret141491h
NSX-P Tengu01200.3h
NSX Tanto0620.1h
NSX Yumi13100.6h
NS-44 Commissioner AE8640.3h
AE Nano-Armor Kit428437,93948.6h
Turret AI Module1880.9h
Skywall Shield Emitter2620.4h
Structure Shield Module1870.6h
Repair Module3910.6h
AE Medical Applicator233,2540.5h
T7 Mini-Chaingun AE01000.4h
Nanite Revive Grenade0540h
Medical Applicator12531,7462.8h
NS CandyCannon 3001350.4h
TR Patriot Flare Gun01520.2h
Motion Spotter87251.3h
NS Patriot Flare Gun0590.1h
Spitfire Auto-Turret354791.8h
Hoplon Anti-Aircraft Phalanx Tower0680.6h
Rampart Wall0931.4h
Welding Device13,8341.1h
TR Triumph Flare Gun0550.4h
Ripper25316321.2h
M12 Kobalt0640.1h
Ammunition Package598574.2h
P525 Marauder0610.1h
NS-45 Pilot01080.1h
Nano-Repair Grenade01370h
MG-H1 Watchman01240.4h
MG-S1 Jackal0540.8h
Vehicle Gate0580.7h
PS1-AV Suppressor0690.1h
CAS30 Tank Buster71281.3h
M14 Banshee42150.2h
Shield Recharging Field3900.3h
A30 Walker0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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