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Maj. General Founder FarSideTermoil[MDR] FarSideTermoil
TR BR 86

KDR: 1.18

Score: 8m

Last Seen: Sep 28th, 2019 1:52 AM
- OFFLINE - 47.8 hour(s)

Battle Rank 86 - Terran Republic on Emerald - Outfit Leader of Midnight Run[MDR] Midnight Run
TR outfit on Emerald

Members: 0
Level Progress (to 87): 68%
Level 100 Progress: 42% 910h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H P525 Marauder-H M12 Kobalt-H VLG Missile Launcher Pelter Rocket Pod G40-F Ranger Tank Mine CAS 14-E
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.722%5.193%717312134,17964715796.45904264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.973%-0.362C-0.099C+0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.9-0.716D-63.4-0.659D136.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.362%10%717112156015020.397351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.26D**-0.915D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.1-1.437D**8.5-0.743D-23.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Midnight Run[MDR] Midnight Run
TR outfit on Emerald

Members: 0
8m580.8%199 (11.9k)175 (10.5k)1.17788,4667,1881.6437186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121631120.574%4.311%8906:222

70% Engineer13% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 6:31 AMJan 24th, 2014 2:27 AMOct 12th, 2019 3:41 PM (6d) (PST)Sep 27th, 2019 10:42 PM (21d) (PST)Sep 27th, 2019 9:52 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
478574210.1850.1570.0081.4220.06058

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7103,40125,309119085410,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
764.2h/31.8d 3,349 365 2,483 65.2k 700 1,442 2,763 21.9m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:60
Deaths:220
KDR:0.273
Accuracy:26.362% D**
HSR:10% D*
Kills:60
Deaths (as Engineer):220
Deaths (to Engineers):2,327
KDR:0.27273
Kill Difference:160
Playtime:533.395 hours
Usage:70%
Score:6.308m
Score/min:197
Accuracy (listed only):26.362%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
N/A
Kills:50
Deaths:172
KDR:0.291
Accuracy:9.032% N/A
HSR:28% N/A
Kills:50
Deaths (as Heavy Assault):172
Deaths (to Heavy Assaults):1,486
KDR:0.2907
Kill Difference:122
Playtime:98.715 hours
Usage:13%
Score:0.689m
Score/min:116
Accuracy (listed only):9.032%
HSR (listed only):28%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:60
Deaths:220
KDR:0.273
Accuracy:26.362% D**
HSR:10% D*
Kills:60
Deaths (as Light Assault):220
Deaths (to Light Assaults):873
KDR:0.27273
Kill Difference:160
Playtime:4.519 hours
Usage:1%
Score:0.023m
Score/min:85
Accuracy (listed only):26.362%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:60
Deaths:220
KDR:0.273
Accuracy:26.362% D**
HSR:10% D*
Kills:60
Deaths (as Combat Medic):220
Deaths (to Combat Medics):520
KDR:0.27273
Kill Difference:160
Playtime:23.244 hours
Usage:3%
Score:0.219m
Score/min:157
Accuracy (listed only):26.362%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
N/A
Kills:50
Deaths:193
KDR:0.259
Accuracy:15.428% N/A
HSR:16% N/A
Kills:50
Deaths (as Infiltrator):193
Deaths (to Infiltrators):909
KDR:0.25907
Kill Difference:143
Playtime:90.919 hours
Usage:12%
Score:0.680m
Score/min:125
Accuracy (listed only):15.428%
HSR (listed only):16%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):356
KDR:0
Kill Difference:UNR
Playtime:10.507 hours
Usage:1%
Score:0.083m
Score/min:132
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
F
Kills:69
V. Kills: N/A
Deaths:18
KDR:3.833
Accuracy:18.613% F--
KPH:17.900 F
VKPH:0 F
L105 Zephyr
D*
Kills:69
V. Kills:4 N/A
Deaths:23
KDR:3
Accuracy:29.183% F
KPH:18.800 D*
VKPH:1.100 D**
Kills:138 (0 + 138)
Deaths:41
KDR:3.366
VKDR:0.098
Vehicle Kills:4
Kill Difference:97
Playtime:7.524 hours
Usage:1%
Score:0.035m
Score/min:78
Piloting Accuracy:N/A%
Gunner Accuracy:29.183%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D-
Kills:139
V. Kills:146 95%
Deaths:109
KDR:1.275
Accuracy:28.104% D**
KPH:8.800 D*
VKPH:9.200 D-
Kills:139 (0 + 139)
Deaths:109
KDR:1.275
VKDR:1.339
Vehicle Kills:146
Kill Difference:30
Playtime:15.789 hours
Usage:2%
Score:0.092m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:28.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:1,842
V. Kills:1,157 159%
Deaths:1,047
KDR:1.759
Accuracy:37.620% D*
KPH:23.300 D--
VKPH:14.600 D--
P525 Marauder-H
D-
Kills:1,352
V. Kills:118 N/A
Deaths:378
KDR:3.577
Accuracy:25.187% D*
KPH:39.400 D*
VKPH:3.400 D-
M12 Kobalt-H
D*
Kills:985
V. Kills:43 N/A
Deaths:86
KDR:11.454
Accuracy:13.734% F
KPH:34.400 D**
VKPH:1.500 D*
G40-F Ranger
D--
Kills:300
V. Kills:170 175%
Deaths:56
KDR:5.357
Accuracy:26.965% D--
KPH:17 D*
VKPH:9.600 D*
MR11 Gatekeeper-H
D**
Kills:164
V. Kills:148 110%
Deaths:132
KDR:1.242
Accuracy:40.105% D**
KPH:11.100 F
VKPH:10 F
Kills:4,643 (0 + 4,643)
Deaths:1,699
KDR:2.733
VKDR:0.963
Vehicle Kills:1,636
Kill Difference:2,944
Playtime:174.510 hours
Usage:23%
Score:1.648m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:40.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D--
Kills:965
V. Kills:363 265%
Deaths:31
KDR:31.129
Accuracy:44.064% D*
KPH:35.600 D--
VKPH:13.400 D--
Pelter Rocket Pod
D**
Kills:397
V. Kills:144 274%
Deaths:72
KDR:5.514
Accuracy:30.535% F--
KPH:17.400 D**
VKPH:6.300 D**
CAS 14-E
C+
Kills:259
V. Kills:36 N/A
Deaths:12
KDR:21.583
Accuracy:25.929% D**
KPH:43.400 D
VKPH:6 C+
Kills:1,621 (0 + 1,621)
Deaths:115
KDR:14.096
VKDR:4.722
Vehicle Kills:543
Kill Difference:1,506
Playtime:55.880 hours
Usage:7%
Score:0.486m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:25.929%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 2,9991,8421,0471.759C-0.5837.62%D*1.412%D--23.3D--14.6D--18079.2h122.8D326.5D*
P525 Marauder-H 1,4701,3523783.577D-2.4025.187%D*N/A39.4D*3.4D-14934.3h10.8D*42.7F-
M12 Kobalt-H 1,0289858611.453C10.2813.734%F18.68%B34.4D**1.5D*10828.6h24.6D*178.9F--
VLG Missile Launcher 1,3289653131.129B*29.9544.064%D*N/A35.6D--13.4D--17227.1h7.2D16.4D-
Pelter Rocket Pod 541397725.514C--4.3430.535%F--N/A17.4D**6.3D**10022.8h32.2D*105.6F--
G40-F Ranger 470300565.357C--4.1826.965%D--N/A17D*9.7D*17717.6h89.1C330.5D
Tank Mine 380262892.944C*1.7736.185%C*N/A62.4D-28.1D*5844.2h1.8C*4.9B*
CAS 14-E 2952591221.583C*20.4125.929%D**1.544%C43.2D6C+1956h27.9B107.7C+
MR11 Gatekeeper-H 3121641321.242D0.0640.105%D**1.22%C--11.2F10.1F12514.7h84.2D*209.8F-
MR11 Gatekeeper 2851391091.275D0.1028.104%D**1.439%C--8.8D*9.2D-9715.8h65D231.3D**
Claymore 116116701.657D0.4832.275%C++N/A46.4D**N/A2612.5h1.6T4.9C
T7 Mini-Chaingun 87843560.236D-0.947.994%F-15.476%B+5.2D**N/A2616.1h32T400.7T*
Orbital Strike Uplink 9977177N/A75.82573.684%UN/A256.7U73.3U9510.3h1.4T*0.2T*
Dual-75 Duster 6969183.833D2.6618.613%F--1.449%B**17.7FN/A823.9h7.5D--40.3T-
L105 Zephyr 7369233D1.8229.183%FN/A18.6D*1.1D**743.7h7.5C-25.7D*
AS16 NightHawk 61602200.273D0.9026.362%D**10%D*5.7D*N/A2510.5h8.5F*32.1F*
NS-357 Underboss 50501930.259D0.9215.428%F*16%D2.2D*N/A1422.6h6D**39T*
T16 Rhino 50501720.291D-0.899.032%F--28%B*4.5D**N/A2111.1h15.3C169.2F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91150.7h
Nano-Armor Kit10358,6556.4h
Anti-Vehicle MANA Turret141491h
NSX-P Tengu01200.3h
NSX Tanto0620.1h
NSX Yumi13100.6h
NS-44 Commissioner AE8640.3h
Skywall Shield Emitter2620.4h
Turret AI Module1880.9h
Structure Shield Module1870.6h
Repair Module3910.6h
AE Nano-Armor Kit336383,05442.9h
AE Medical Applicator233,2540.5h
T7 Mini-Chaingun AE01000.4h
Nanite Revive Grenade0540h
Medical Applicator12531,7462.8h
NS CandyCannon 3001350.4h
Spitfire Auto-Turret324501.6h
Motion Spotter87251.3h
NS Patriot Flare Gun0590.1h
TR Patriot Flare Gun01520.2h
Hoplon Anti-Aircraft Phalanx Tower0680.6h
Rampart Wall0931.4h
TR Triumph Flare Gun0550.4h
Welding Device13,8341.1h
Ripper25316321.2h
M12 Kobalt0640.1h
Ammunition Package558414h
P525 Marauder0610.1h
MG-S1 Jackal0540.8h
NS-45 Pilot01080.1h
Nano-Repair Grenade0910h
Vehicle Gate0580.7h
MG-H1 Watchman01240.4h
PS1-AV Suppressor0690.1h
M14 Banshee42150.2h
CAS30 Tank Buster71281.3h
Shield Recharging Field3900.3h
A30 Walker0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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