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Primus Harbinger Farlok[D3RP] Farlok
VS BR 48

KDR: 1.57

Score: 20.7m

Last Seen: Feb 8th, 2019 1:36 AM
- OFFLINE - 289.9 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 40
Level Progress (to 49): 57%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Lumine Edge NS Baron G5 Ghost C-4 L100 Python HESH VE-S Canis NS-45 Pilot Force-Blade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $460,368 MLG Score: 368
Fun Score: N/A
Cheeseburgers Flipped: 816TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.55%16.439%354349888,2610.9807670.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.102%0.094C+-0.653D-1.637FHEAD + (~5.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.217C++12.60.116C+46

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.258%2.955%254210206433837611.6788584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.634%0.613B+1.241B**-1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.60.394B42.20.203C++55.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.823%1.842%595610162,71481111823.34237229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.945%0.968B*-0.498D0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++5.70.549B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.347%0.797%131410186277762910.80695215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.286%0.946B*-0.905D---0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.86B*7.70.806B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.945%66.286%131510172,361647113.64352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%0.438B-0.056C+1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++3.10.023C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.022%12.039%1312102040765810.618541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.38%0.05C+-0.495D0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.057C+5.9-0.208C8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 40
20.7m440.6%311 (18.7k)287 (17.2k)1.5698526,62016,9571.8730948 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022107319.193%13.993%26904:152

42% Engineer6% Heavy Assault33% Infiltrator8% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:34 AMMar 6th, 2014 3:47 AMFeb 18th, 2019 3:30 PM (1d) (PST)Feb 7th, 2019 9:41 PM (12d) (PST)Feb 7th, 2019 9:36 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5641813830.3690.2350.0521.9300.069368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,82010,88622,93422143116417,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1200.9h/50d 5,142 3,725 6,856 139.1k 1,459 3,428 4,950 40.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:234
Deaths:182
KDR:1.286
Accuracy:19.680% D
HSR:14.530% D**
Ursa
D-
Kills:219
Deaths:232
KDR:0.944
Accuracy:16.488% D--
HSR:18.265% D-
Orion VS54
D
Kills:164
Deaths:151
KDR:1.086
Accuracy:15.268% D--
HSR:20.122% D
Lasher X2
C+
Kills:135
Deaths:174
KDR:0.776
Accuracy:21.703% C--
HSR:3.704% C+
Pulsar LSW
D-
Kills:122
Deaths:113
KDR:1.080
Accuracy:18.212% D-
HSR:14.754% D*
NS-15M1
D**
Kills:101
Deaths:112
KDR:0.902
Accuracy:13.700% F
HSR:10.891% D**
NSX Naginata
D--
Kills:61
Deaths:55
KDR:1.109
Accuracy:16.360% D--
HSR:19.672% D*
Kills:1,036
Deaths (as Heavy Assault):1,019
Deaths (to Heavy Assaults):4,645
KDR:1.01668
Kill Difference:17
Playtime:69.104 hours
Usage:6%
Score:1.067m
Score/min:257
Accuracy (listed only):17.344%
HSR (listed only):14.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
D
Kills:1,200
Deaths:1,397
KDR:0.859
Accuracy:34.488% D-
HSR:11.167% D
Zenith VX-5
C-
Kills:570
Deaths:497
KDR:1.147
Accuracy:23.351% C-
HSR:17.895% D
Pulsar C
C
Kills:482
Deaths:354
KDR:1.362
Accuracy:19.939% D-
HSR:20.954% C
VE-LR Obelisk
C+
Kills:393
Deaths:112
KDR:3.509
Accuracy:32.567% C+
HSR:30.789% C+
Phobos VX86
D-
Kills:272
Deaths:282
KDR:0.965
Accuracy:33.219% F--
HSR:10.662% D-
NS-11C
D-
Kills:192
Deaths:250
KDR:0.768
Accuracy:19.584% D-
HSR:11.458% D*
Serpent VE92
D--
Kills:165
Deaths:144
KDR:1.146
Accuracy:18.479% D--
HSR:12.727% D*
Nova
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:51.264% B+
HSR:14.815% C+
Solstice Burst
D-
Kills:73
Deaths:76
KDR:0.961
Accuracy:22.325% D-
HSR:10.959% F-
NSX-P Tanto
D
Kills:58
Deaths:44
KDR:1.318
Accuracy:21.391% D
HSR:17.241% D*
Kills:3,540
Deaths (as Engineer):3,204
Deaths (to Engineers):4,120
KDR:1.10487
Kill Difference:336
Playtime:504.749 hours
Usage:42%
Score:9.108m
Score/min:301
Accuracy (listed only):27.660%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
D
Kills:1,200
Deaths:1,397
KDR:0.859
Accuracy:34.488% D-
HSR:11.167% D
VE-S Canis
C--
Kills:844
Deaths:649
KDR:1.300
Accuracy:23.786% C--
HSR:11.137% D--
Zenith VX-5
C-
Kills:570
Deaths:497
KDR:1.147
Accuracy:23.351% C-
HSR:17.895% D
NS-7 PDW
D
Kills:502
Deaths:473
KDR:1.061
Accuracy:20.146% D-
HSR:13.147% D
Pulsar C
C
Kills:482
Deaths:354
KDR:1.362
Accuracy:19.939% D-
HSR:20.954% C
Phobos VX86
D-
Kills:272
Deaths:282
KDR:0.965
Accuracy:33.219% F--
HSR:10.662% D-
Eridani SX5
D**
Kills:249
Deaths:232
KDR:1.073
Accuracy:18.128% D**
HSR:8.835% D**
NS-11C
D-
Kills:192
Deaths:250
KDR:0.768
Accuracy:19.584% D-
HSR:11.458% D*
Sirius SX12
D
Kills:166
Deaths:159
KDR:1.044
Accuracy:18.864% D--
HSR:13.253% D
Serpent VE92
D--
Kills:165
Deaths:144
KDR:1.146
Accuracy:18.479% D--
HSR:12.727% D*
Nova
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:51.264% B+
HSR:14.815% C+
Solstice Burst
D-
Kills:73
Deaths:76
KDR:0.961
Accuracy:22.325% D-
HSR:10.959% F-
NSX-P Tanto
D
Kills:58
Deaths:44
KDR:1.318
Accuracy:21.391% D
HSR:17.241% D*
Kills:4,908
Deaths (as Light Assault):4,605
Deaths (to Light Assaults):2,774
KDR:1.0658
Kill Difference:303
Playtime:92.254 hours
Usage:8%
Score:1.795m
Score/min:324
Accuracy (listed only):24.997%
HSR (listed only):13.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,144
Deaths:339
KDR:3.375
Accuracy:42.867% B+
HSR:65.472% C
VE-S Canis
C--
Kills:844
Deaths:649
KDR:1.300
Accuracy:23.786% C--
HSR:11.137% D--
NS-45 Pilot
C+
Kills:771
Deaths:759
KDR:1.016
Accuracy:31.053% C+
HSR:15.045% D*
NS-44 Commissioner
D*
Kills:564
Deaths:833
KDR:0.677
Accuracy:24.707% D**
HSR:12.589% D*
NS-7 PDW
D
Kills:502
Deaths:473
KDR:1.061
Accuracy:20.146% D-
HSR:13.147% D
Parallax VX3
B
Kills:474
Deaths:132
KDR:3.591
Accuracy:41.386% B
HSR:75.949% C+
VA39 Spectre
C+
Kills:368
Deaths:149
KDR:2.470
Accuracy:32.552% C+
HSR:33.152% C-
Artemis VX26
D--
Kills:355
Deaths:68
KDR:5.221
Accuracy:21.378% D*
HSR:16.056% D--
NSX Daimyo
B
Kills:290
Deaths:72
KDR:4.028
Accuracy:39.697% C
HSR:95.172% B
Eridani SX5
D**
Kills:249
Deaths:232
KDR:1.073
Accuracy:18.128% D**
HSR:8.835% D**
Phantom VA23
C
Kills:230
Deaths:171
KDR:1.345
Accuracy:25.952% D**
HSR:26.522% C
Manticore SX40
D*
Kills:228
Deaths:116
KDR:1.966
Accuracy:19.422% D**
HSR:11.842% D*
Spiker
D-
Kills:226
Deaths:340
KDR:0.665
Accuracy:24.148% D-
HSR:13.717% D--
Beamer VS3
C-
Kills:189
Deaths:285
KDR:0.663
Accuracy:21.417% D-
HSR:19.048% C-
NS-44L Blackhand
C-
Kills:177
Deaths:155
KDR:1.142
Accuracy:37.821% C-
HSR:33.898% D
Sirius SX12
D
Kills:166
Deaths:159
KDR:1.044
Accuracy:18.864% D--
HSR:13.253% D
NSX Tomoe
D
Kills:136
Deaths:101
KDR:1.347
Accuracy:25.580% D
HSR:20.588% D**
Cerberus
D--
Kills:90
Deaths:116
KDR:0.776
Accuracy:23.867% D*
HSR:13.333% D--
Phaseshift VX-S
C
Kills:85
Deaths:53
KDR:1.604
Accuracy:27.258% D*
HSR:68.235% C
Nyx VX31
C++
Kills:76
Deaths:15
KDR:5.067
Accuracy:22.794% F-
HSR:30.263% C++
NS-AM7 Archer
C*
Kills:64
Deaths:118
KDR:0.542
Accuracy:60.427% C*
HSR:17.188% C+
V10
C+
Kills:52
Deaths:
KDR:
Accuracy:40.777% C+
HSR:73.077% C--
Kills:7,280
Deaths (as Infiltrator):5,335
Deaths (to Infiltrators):2,354
KDR:1.36457
Kill Difference:1,945
Playtime:396.981 hours
Usage:33%
Score:5.849m
Score/min:246
Accuracy (listed only):29.274%
HSR (listed only):31.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
D
Kills:1,200
Deaths:1,397
KDR:0.859
Accuracy:34.488% D-
HSR:11.167% D
VE-S Canis
C--
Kills:844
Deaths:649
KDR:1.300
Accuracy:23.786% C--
HSR:11.137% D--
NS-7 PDW
D
Kills:502
Deaths:473
KDR:1.061
Accuracy:20.146% D-
HSR:13.147% D
Phobos VX86
D-
Kills:272
Deaths:282
KDR:0.965
Accuracy:33.219% F--
HSR:10.662% D-
Eridani SX5
D**
Kills:249
Deaths:232
KDR:1.073
Accuracy:18.128% D**
HSR:8.835% D**
H-V45
D--
Kills:204
Deaths:218
KDR:0.936
Accuracy:18.827% D--
HSR:13.726% D--
Sirius SX12
D
Kills:166
Deaths:159
KDR:1.044
Accuracy:18.864% D--
HSR:13.253% D
Corvus VA55
C
Kills:144
Deaths:134
KDR:1.075
Accuracy:22.876% C
HSR:15.972% D--
Nova
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:51.264% B+
HSR:14.815% C+
Terminus VX-9
D-
Kills:77
Deaths:58
KDR:1.328
Accuracy:21.049% D--
HSR:19.481% D-
Equinox VE2 Burst
D*
Kills:75
Deaths:77
KDR:0.974
Accuracy:19.666% D**
HSR:17.333% D*
NS-11P
D
Kills:60
Deaths:75
KDR:0.800
Accuracy:19.442% D
HSR:15% D
Kills:3,928
Deaths (as Combat Medic):3,802
Deaths (to Combat Medics):1,888
KDR:1.03314
Kill Difference:126
Playtime:35.289 hours
Usage:3%
Score:0.713m
Score/min:337
Accuracy (listed only):25.146%
HSR (listed only):13.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:412
Deaths:178
KDR:2.315
Accuracy:11.852% F
HSR:16.262% D-
Blueshift VM5
D
Kills:340
Deaths:130
KDR:2.615
Accuracy:11.696% F
HSR:17.647% D
Comet VM2
B+
Kills:322
Deaths:274
KDR:1.175
Accuracy:47.628% B+
HSR:2.484% D-
Comet VM2
B+
Kills:286
Deaths:258
KDR:1.109
Accuracy:48.784% B+
HSR:4.545% C++
Vortex VM21
C
Kills:192
Deaths:197
KDR:0.975
Accuracy:38.814% C
HSR:2.083% D
Vortex VM21
C+
Kills:163
Deaths:179
KDR:0.911
Accuracy:38.687% C+
HSR:2.454% D
Cosmos VM3
C+
Kills:108
Deaths:56
KDR:1.929
Accuracy:13.362% D
HSR:19.444% C+
Cosmos VM3
D-
Kills:95
Deaths:56
KDR:1.696
Accuracy:12.711% D-
HSR:12.632% D**
Kills:1,918
Deaths (as MAX Suit):664
Deaths (to MAX Suits):681
KDR:2.88855
Kill Difference:1,254
Playtime:102.219 hours
Usage:9%
Score:2.173m
Score/min:354
Accuracy (listed only):27.942%
HSR (listed only):9.694%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A**
Kills:100
V. Kills:31 313%
Deaths:11
KDR:9.091
Accuracy:44.885% D-
KPH:156.100 A+
VKPH:48.400 A**
Kills:100 (0 + 0)
Deaths:11
KDR:9.091
VKDR:2.818
Vehicle Kills:31
Kill Difference:89
Playtime:0.641 hours
Usage:0%
Score:0.078m
Score/min:2,041
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:543
V. Kills:706 77%
Deaths:265
KDR:2.049
Accuracy:43.092% C
KPH:8.600 C++
VKPH:11.200 B*
L105 Zephyr
B**
Kills:330
V. Kills:37 N/A
Deaths:19
KDR:17.368
Accuracy:52.364% B**
KPH:64.100 B+
VKPH:7.200 C
C150 Dalton
U
Kills:87
V. Kills:44 193%
Deaths:11
KDR:7.909
Accuracy:53.819% A+
KPH:313,200 U
VKPH:158,400 U
Kills:960 (543 + 417)
Deaths:295
KDR:3.254
VKDR:2.668
Vehicle Kills:787
Kill Difference:665
Playtime:68.209 hours
Usage:6%
Score:0.903m
Score/min:221
Piloting Accuracy:43.092%
Gunner Accuracy:53.819%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:875
V. Kills:126 N/A
Deaths:50
KDR:17.500
Accuracy:56.732% B*
KPH:37.700 D
VKPH:5.400 D
L100 Python AP
B
Kills:508
V. Kills:374 135%
Deaths:111
KDR:4.577
Accuracy:62.749% B++
KPH:26.700 C+
VKPH:19.700 B
C75 Viper
C++
Kills:480
V. Kills:79 N/A
Deaths:64
KDR:7.500
Accuracy:36.579% C
KPH:31.900 C++
VKPH:5.300 D
Skyguard
C
Kills:76
V. Kills:61 123%
Deaths:31
KDR:2.452
Accuracy:27.342% C
KPH:10.600 C--
VKPH:8.500 C
Kills:1,939 (1,939 + 0)
Deaths:256
KDR:7.574
VKDR:2.500
Vehicle Kills:640
Kill Difference:1,683
Playtime:64.361 hours
Usage:5%
Score:0.954m
Score/min:247
Driving Accuracy:27.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:520
V. Kills:487 107%
Deaths:166
KDR:3.133
Accuracy:63.583% A
KPH:19.600 C-
VKPH:18.300 B++
Supernova VPC
B*
Kills:195
V. Kills:13 N/A
Deaths:14
KDR:13.929
Accuracy:58.763% B*
KPH:49.300 C**
VKPH:3.300 D--
Supernova PC
B+
Kills:136
V. Kills:42 316%
Deaths:41
KDR:3.317
Accuracy:54.474% B+
KPH:23.200 C++
VKPH:7.200 C
Saron HRB
C
Kills:111
V. Kills:81 135%
Deaths:14
KDR:7.929
Accuracy:45.055% C++
KPH:18.700 D
VKPH:13.700 C
Kills:962 (851 + 111)
Deaths:235
KDR:4.094
VKDR:2.651
Vehicle Kills:623
Kill Difference:727
Playtime:42.325 hours
Usage:4%
Score:0.737m
Score/min:290
Driving Accuracy:54.474%
Gunner Accuracy:45.055%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:109
V. Kills:6 N/A
Deaths:6
KDR:18.167
Accuracy:34.118% D-
KPH:59.400 D
VKPH:3.300 D-
E540 Halberd-H
B**
Kills:77
V. Kills:34 220%
Deaths:7
KDR:11
Accuracy:52.154% D
KPH:63.800 B**
VKPH:28.200 B++
Kills:186 (0 + 186)
Deaths:13
KDR:14.308
VKDR:3.077
Vehicle Kills:40
Kill Difference:173
Playtime:3.042 hours
Usage:0%
Score:0.102m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:52.154%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:95
V. Kills:3 N/A
Deaths:56
KDR:1.696
Accuracy:42.833% C++
KPH:37.800 C
VKPH:1.200 D
M20 Basilisk-F
C+
Kills:60
V. Kills:56 105%
Deaths:125
KDR:0.480
Accuracy:42.058% C--
KPH:5.300 C
VKPH:5 C+
Kills:155 (155 + 0)
Deaths:181
KDR:0.856
VKDR:0.326
Vehicle Kills:59
Kill Difference:26
Playtime:13.738 hours
Usage:1%
Score:0.064m
Score/min:78
Driving Accuracy:42.058%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 1,3101,3017,0570.184C**1.3928.432%C++11.683%D4C+N/A12323.9h1.4C++4.9B
NS Baron G5 1,2171,2001,3970.859C0.7134.488%D-11.167%D17.3DN/A6969.5h5.8D16.8C+
Ghost 1,1521,1443393.375C*1.8142.867%B+65.472%C37.5C+N/A9430.5h2.6C6.1C++
C-4 1,2629087211.259C+0.3122.946%C-N/A64.4C25.1C59414.1h1.3B+5.6C**
L100 Python HESH 1,0018755017.5B+15.9356.732%B*N/A37.7D5.4D26123.2h3.1B+5.5B++
VE-S Canis 8538446491.3C++0.2723.786%C--11.137%D--43.3C++N/A15519.5h12.3C++51.8C+
NS-45 Pilot 7807717591.016C+0.5531.053%C+15.045%D*43.6C+N/A10817.7h9.9D--31.9C-
Force-Blade 7277246,4990.111M1.4634.587%B+N/A2.2A+N/A8336h2B+5.8B+
Proximity Mine 6556541943.371C+1.8044.413%C**N/A142.2B+N/A4234.6h1.2A*2.7A+
Zenith VX-5 5775704971.147C+0.4223.351%C-17.895%D29.5C+N/A8019.3h15.4D66.2C
NS-44 Commissioner 5665648330.677C0.8924.707%D**12.589%D*14.6DN/A6838.7h4.4C18D-
CAS30 Tank Buster 1,2495432652.049B+0.4843.092%C3.315%A*8.6C++11.2B*18563.1h45.2B+104.9B+
Supernova FPC 1,0075201663.133C1.5663.583%A3.462%B++19.5C-18.3B++25226.6h6.4C-10.1C*
L100 Python AP 8825081114.577C++3.0162.749%B++2.559%C+26.7C+19.7B27219h7.1C+11.4C*
NS-7 PDW 5075024731.061C*0.5120.146%D-13.147%D20.1CN/A10625h18.1D89.6C--
Pulsar C 4884823541.362C++0.2119.939%D-20.954%C17.1C-N/A9228.2h14.7C--73.7C-
C75 Viper 559480647.5B*5.9336.579%C1.458%C+32C++5.3D19915h9.4B*25.7B++
Parallax VX3 4764741323.591C*2.0241.386%B75.949%C+27.4C+N/A13317.3h2.3C+5.6C*
Blueshift VM5 4154121782.315C+0.7511.852%F16.262%D-19.5D-N/A9021.1h16.6C+139.7D--
VE-LR Obelisk 3993931123.509B**1.9432.567%C+30.789%C+38.9C*N/A8710.1h6.4C**19.6B
MAX Punch 3903867270.531M+1.0441.397%CN/A4BN/A1496.1h1.7C++4.1C*
VA39 Spectre 3693681492.47B++0.9032.552%C+33.152%C-23.9C++N/A11815.4h5.6B17.1B
Artemis VX26 359355685.221M*3.6521.378%D*16.056%D--18.7DN/A14319h12.6C+58.9C--
Blueshift VM5 3453401302.615C++1.0511.696%F17.647%D23.8DN/A10114.3h15.4C*131.9D
Hunter QCX 3423353890.861C*0.7133.946%D19.403%C-13C+N/A4925.8h4C**11.7C**
L105 Zephyr 3673301917.368B**15.8052.364%B**N/A64.7B++7.3C3515.1h5.7B+11B*
Comet VM2 5203222741.175B0.3947.628%B+2.484%D-9C5.6B++10935.6h22.6C++47.5C**
Frag Grenade 3123111311N/A309.4330.972%F-N/A518.3C++1.7D14530.6h2.9B*9.3C+
NSX Daimyo 290290724.028C*2.4639.697%C95.172%B39.2C-N/A1127.4h2.8C7.1C+
Comet VM2 4372862581.109C++0.4648.784%B+4.545%C++8.9C--4.7C+8932.2h24.6C**50.5B+
Phobos VX86 2732722820.965C0.6033.219%F--10.662%D-13D--N/A6821h3.6D**10.7F-
Eridani SX5 2492492321.073C+0.5018.128%D**8.835%D**18.9DN/A8313.2h13.5C+74.4D
SVA-88 2382341821.286C0.2819.68%D14.53%D**33C-N/A1587.1h15.1D--76.9D
Phantom VA23 2322301711.345C0.2225.952%D**26.522%C18.5DN/A6612.4h6D--23.2D*
Manticore SX40 2302281161.966B**0.4019.422%D**11.842%D*11.4DN/A11620h9C46.6D*
Spiker 2292263400.665C0.9024.148%D-13.717%D--22.4C-N/A6810.1h11.1C46.1D
Ursa 2212192320.944C0.6316.488%D--18.265%D-29.2CN/A1077.5h15.7D*95.2D--
H-V45 2052042180.936C0.6318.827%D--13.726%D--24.9CN/A978.2h15.6D82.9D-
Spear Anti-Vehicle Phalanx Turret 319195209.75B+8.1845.239%C++4.103%C+33.6C21.4C+4395.8h7.5B+16.6B+
Supernova VPC 2081951413.929C**12.3658.763%B*1.026%D48.8C**3.3D--3064h2.6B++4.5B*
MANA Anti-Vehicle Turret 3641941121.732C--0.1649.71%D--2.062%D1940C--1700C3887940.1h8.4B+16.9C**
Vortex VM21 3961921970.975C+0.5938.814%C2.083%D5.3D5.6C+8336.4h56.9C146.5C+
NS-11C 1981922500.768C0.8019.584%D-11.458%D*14.4DN/A5513.3h17.8C--91.1C--
Beamer VS3 1911892850.663C+0.9121.417%D-19.048%C-10.4DN/A4518.1h13D60.8C
NS-44L Blackhand 1801771551.142C+0.4337.821%C-33.898%D27.2C*N/A826.5h5.8D15.4C
M60-A Bulldog 184173286.5M**84.9357.197%B**1.734%C-64.1A+4.1C+2852.7h5.3B9.2B*
Sirius SX12 1661661591.044C+0.5318.864%D--13.253%D20.2CN/A1138.2h17.9C--95.1D
Serpent VE92 1651651441.146C++0.4218.479%D--12.727%D*19.6CN/A1258.4h15.7C-85D
Orion VS54 1681641511.086C+0.4815.268%D--20.122%D28.8C+N/A2905.7h13.5C+88.6C+
Vortex VM21 3441631790.911C+0.6638.687%C+2.454%D4.8D5.3C*7833.9h65.3C168.7C+
M60-A Bulldog 163149349.667A+48.1054.76%B*N/A62.1B**5.8B+3492.4h5.1B+9.4B++
Rocklet Rifle 2571471890.778C*0.7953.796%C++N/A26.3C+19.6C-3255.6h28.8B++53.5B+
Corvus VA55 1451441341.075C+0.4922.876%C15.972%D--24.8C+N/A1055.8h14.9D-65C
Supernova PC 178136413.317C1.7554.474%B+1.471%D23.1C++7.1C2675.9h4.6B+8.5B++
NSX Tomoe 1381361011.347C+0.2225.58%D20.588%D**30.2CN/A734.5h17.6D68.7D
Lasher X2 1371351740.776C0.7921.703%C--3.704%C+21.4CN/A1076.3h27.8D**128D
Nova 135135482.813B**1.2451.264%B+14.815%C+15.5D-N/A898.7h10.5T*20.5D*
Pulsar LSW 1241221131.08C0.4918.212%D-14.754%D*35.9CN/A1793.4h14.3C-78.6C-
Saron HRB 192111147.929B+6.3645.055%C++N/A18.8D13.7C4735.9h18.2B++40.4B++
Nemesis VSH9 2111102130.516C1.0567.376%B++1.818%C-9.7C-8.9C16511.3h10.1D15C
M40 Fury-H 115109618.167B+16.6034.118%D-N/A60.6D3.3D-4431.8h5.1B*14.8B+
Cosmos VM3 108108561.929C++0.3613.362%D19.444%C+34.8B+N/A1183.1h12.3B++92.4C++
NS-15M1 1011011120.902C-0.6713.7%F10.891%D**16.8D-N/A846h17D*124.2D**
Dual Photon Pods 131100119.091B+7.5244.885%D-1%C-166.7A++51.7M+20390.6h26.1C+58.1C
S12 Renegade 9895561.696C0.1342.833%C++6.316%C**38C1.2D962.5h5.3F12.3D
Cosmos VM3 9695561.696C+0.1312.711%D-12.632%D**31.7C*N/A1293h13.3C*104.6C+
Cerberus 91901160.776C0.7923.867%D*13.333%D--19.6C--N/A604.6h6.6C+27.7D
C150 Dalton 13187117.909C**6.3453.819%A+N/A870U440U9568300.1h5.3C-9.9B+
MANA Anti-Personnel Turret 8986651.323N/A0.2516.835%UN/A860U30U2083500.1h26T*154.7T*
Phaseshift VX-S 8585531.604C--0.0327.258%D*68.235%C20.2CN/A634.2h4C-14.6D
Terminus VX-9 8077581.328C+0.2421.049%D--19.481%D-33.5C1.3A++1562.3h16.6D**78.7D*
E540 Halberd-H 11177711C*9.4352.154%D2.597%B+64.2B**28.3B++7331.2h4.4B*8.4B++
Nyx VX31 7676155.067A3.5022.794%F-30.263%C++10.7D*N/A1447.1h8.3D*36.5F--
Skyguard 13776312.452C+0.8827.342%CN/A10.7C-8.6C2347.1h141.2C516.5C
Equinox VE2 Burst 7675770.974C0.6019.666%D**17.333%D*25.9DN/A872.9h14.1C71.8D--
NS Decimator 11473930.785C0.7862.55%C*4.11%A+17.8D--10D2684.1h6.4D-10.2D
Solstice Burst 7373760.961C0.6122.325%D-10.959%F-23.5C--N/A753.1h14.5C+65.2C
NS-AM7 Archer 100641180.542C++1.0360.427%C*17.188%C+7C+4B*569.1h30.1D49.8C--
NSX Naginata 6661551.109C0.4616.36%D--19.672%D*29C-2.4S1182.1h18D*110.3D--
NS-11P 6260750.8C0.7719.442%D15%D27.3C+N/A1382.2h16.3D83.6C--
M20 Basilisk-F 116601250.48C1.0942.058%C--3.333%C5.4C5C+7411.2h154.6D367.7D*
NSX-P Tanto 5958441.318B+0.2521.391%D17.241%D*24.2C+N/A1012.4h18.7C--87.3C--
V10 5252152U50.4340.777%C+73.077%C--19.3DN/A992.7h2.4C+5.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,7911.5h
Nano-Armor Kit250418,84843.4h
Anti-Vehicle MANA Turret167052.2h
Nanite Revive Grenade0660h
Medical Applicator16163,5945.8h
M12 Kobalt01060.1h
M12 Kobalt-F0730.1h
Ammunition Package201,6811.4h
Medical Kit699621.7h
Anti-Infantry MANA Turret52130.5h
Shield Recharging Field4960.1h
Recon Detection Device677,71917.7h
L-30R Vektor0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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