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Immortal Harbinger Farlok[D3RP] Farlok
VS BR 68

KDR: 1.63

Score: 22.7m

Last Seen: Aug 18th, 2019 2:49 AM
- OFFLINE - 106.9 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 36
Level Progress (to 69): 93%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Ghost Lumine Edge NS Baron G5 NS-45 Pilot C-4 L100 Python HESH VE-S Canis VE-LR Obelisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 827TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.07%17.574%3883511799,7531.051990.579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.138%0.112C+-0.58D-1.611FHEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.226C++12.20.122C+43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.695%2.624%274212127244037981.7920891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.503%0.67B+0.963B*-1.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.42B40.80.229C++52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.227%1.732%624612083,00386312903.47972233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.012%0.994B*-0.509D0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.718B++5.50.555B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.4%0.794%125412106308152950.772059213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.317%0.939B*-0.901D---0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.862B*7.70.808B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.553%66.75%125512093,218726154.42641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.518%0.646B+-0.04C+1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.239C++2.90.07C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.029%12.166%1252121241171910.571627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.364%0.04C+-0.513D0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.059C+5.8-0.207C8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 36
22.7m448.3%324 (19.4k)298 (17.9k)1.6311130,01418,4011.9240368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214138919.659%15.716%30904:084

41% Engineer6% Heavy Assault34% Infiltrator8% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:34 AMMar 6th, 2014 3:47 AMAug 20th, 2019 2:18 PM (2d) (PST)Aug 17th, 2019 10:56 PM (4d) (PST)Aug 17th, 2019 10:49 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791823970.3940.2420.0622.0750.069460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,73310,92323,81024154125417,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1268.7h/52.9d 5,390 4,717 7,768 158k 1,520 3,658 5,216 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:297
Deaths:216
KDR:1.375
Accuracy:20.026% D
HSR:18.519% D-
Ursa
D-
Kills:225
Deaths:237
KDR:0.949
Accuracy:16.493% D--
HSR:18.667% D-
Orion VS54
D
Kills:216
Deaths:201
KDR:1.075
Accuracy:16.463% D-
HSR:20.833% D
Pulsar LSW
D-
Kills:131
Deaths:125
KDR:1.048
Accuracy:18.112% D-
HSR:15.267% D*
NS-15M1
D*
Kills:125
Deaths:139
KDR:0.899
Accuracy:15.983% D*
HSR:13.600% D*
NSX Naginata
D*
Kills:98
Deaths:77
KDR:1.273
Accuracy:16.395% D*
HSR:18.367% D*
Kills:1,092
Deaths (as Heavy Assault):995
Deaths (to Heavy Assaults):5,012
KDR:1.09749
Kill Difference:97
Playtime:75.785 hours
Usage:6%
Score:1.221m
Score/min:269
Accuracy (listed only):17.245%
HSR (listed only):17.542%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
D
Kills:1,279
Deaths:1,455
KDR:0.879
Accuracy:34.973% D-
HSR:11.259% D
VE-LR Obelisk
B
Kills:875
Deaths:226
KDR:3.872
Accuracy:34.060% B
HSR:33.714% C*
Zenith VX-5
C
Kills:703
Deaths:583
KDR:1.206
Accuracy:23.847% C
HSR:17.354% D
Pulsar C
C-
Kills:483
Deaths:356
KDR:1.357
Accuracy:19.966% D-
HSR:20.911% C-
Phobos VX86
D-
Kills:276
Deaths:286
KDR:0.965
Accuracy:33.265% F--
HSR:10.870% D-
NS-11C
D-
Kills:196
Deaths:255
KDR:0.769
Accuracy:19.681% D-
HSR:11.225% D**
Serpent VE92
D*
Kills:166
Deaths:149
KDR:1.114
Accuracy:18.441% D*
HSR:12.651% D*
Nova
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:51.264% B+
HSR:14.815% C+
Solstice Burst
D-
Kills:73
Deaths:76
KDR:0.961
Accuracy:22.325% D-
HSR:10.959% F-
NSX-P Tanto
D-
Kills:65
Deaths:52
KDR:1.250
Accuracy:21.545% D-
HSR:18.462% D--
Kills:4,251
Deaths (as Engineer):3,486
Deaths (to Engineers):4,340
KDR:1.21945
Kill Difference:765
Playtime:518.167 hours
Usage:41%
Score:9.465m
Score/min:304
Accuracy (listed only):27.937%
HSR (listed only):16.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
D
Kills:1,279
Deaths:1,455
KDR:0.879
Accuracy:34.973% D-
HSR:11.259% D
VE-S Canis
C--
Kills:909
Deaths:685
KDR:1.327
Accuracy:23.817% C--
HSR:11.661% D--
Zenith VX-5
C
Kills:703
Deaths:583
KDR:1.206
Accuracy:23.847% C
HSR:17.354% D
NS-7 PDW
D
Kills:502
Deaths:473
KDR:1.061
Accuracy:20.146% D-
HSR:13.147% D
Pulsar C
C-
Kills:483
Deaths:356
KDR:1.357
Accuracy:19.966% D-
HSR:20.911% C-
Phobos VX86
D-
Kills:276
Deaths:286
KDR:0.965
Accuracy:33.265% F--
HSR:10.870% D-
Eridani SX5
F
Kills:249
Deaths:232
KDR:1.073
Accuracy:18.128% F
HSR:8.835% F
NS-11C
D-
Kills:196
Deaths:255
KDR:0.769
Accuracy:19.681% D-
HSR:11.225% D**
Sirius SX12
D
Kills:166
Deaths:159
KDR:1.044
Accuracy:18.864% D*
HSR:13.253% D
Serpent VE92
D*
Kills:166
Deaths:149
KDR:1.114
Accuracy:18.441% D*
HSR:12.651% D*
Nova
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:51.264% B+
HSR:14.815% C+
Solstice Burst
D-
Kills:73
Deaths:76
KDR:0.961
Accuracy:22.325% D-
HSR:10.959% F-
NSX-P Tanto
D-
Kills:65
Deaths:52
KDR:1.250
Accuracy:21.545% D-
HSR:18.462% D--
Kills:5,202
Deaths (as Light Assault):4,809
Deaths (to Light Assaults):3,110
KDR:1.08172
Kill Difference:393
Playtime:99.318 hours
Usage:8%
Score:2.019m
Score/min:339
Accuracy (listed only):25.097%
HSR (listed only):13.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,946
Deaths:502
KDR:3.876
Accuracy:44.330% B*
HSR:66.238% C
NS-45 Pilot
C++
Kills:1,216
Deaths:1,158
KDR:1.050
Accuracy:31.757% C++
HSR:15.214% D*
VE-S Canis
C--
Kills:909
Deaths:685
KDR:1.327
Accuracy:23.817% C--
HSR:11.661% D--
NS-44 Commissioner
D*
Kills:568
Deaths:847
KDR:0.671
Accuracy:24.843% D**
HSR:12.500% D*
Parallax VX3
B+
Kills:529
Deaths:142
KDR:3.725
Accuracy:41.627% B+
HSR:76.182% C+
NS-7 PDW
D
Kills:502
Deaths:473
KDR:1.061
Accuracy:20.146% D-
HSR:13.147% D
VA39 Spectre
C++
Kills:368
Deaths:149
KDR:2.470
Accuracy:32.552% C++
HSR:33.152% C-
Artemis VX26
D--
Kills:355
Deaths:68
KDR:5.221
Accuracy:21.378% D*
HSR:16.056% D--
NSX Daimyo
B
Kills:290
Deaths:72
KDR:4.028
Accuracy:39.874% C
HSR:95.172% B
Eridani SX5
F
Kills:249
Deaths:232
KDR:1.073
Accuracy:18.128% F
HSR:8.835% F
Spiker
D
Kills:240
Deaths:359
KDR:0.669
Accuracy:24.562% D
HSR:13.333% D--
Phantom VA23
C-
Kills:235
Deaths:174
KDR:1.351
Accuracy:26.202% D*
HSR:26.383% C-
Manticore SX40
D*
Kills:228
Deaths:116
KDR:1.966
Accuracy:19.422% D**
HSR:11.842% D*
NS-44L Blackhand
C
Kills:216
Deaths:192
KDR:1.125
Accuracy:38.486% C
HSR:34.259% D
Beamer VS3
C-
Kills:189
Deaths:285
KDR:0.663
Accuracy:21.417% D-
HSR:19.048% C-
Sirius SX12
D
Kills:166
Deaths:159
KDR:1.044
Accuracy:18.864% D*
HSR:13.253% D
NSX Tomoe
D
Kills:137
Deaths:104
KDR:1.317
Accuracy:25.487% D
HSR:21.168% D**
Cerberus
D--
Kills:90
Deaths:116
KDR:0.776
Accuracy:23.867% D*
HSR:13.333% D--
Phaseshift VX-S
C-
Kills:85
Deaths:53
KDR:1.604
Accuracy:27.258% D*
HSR:68.235% C-
Nyx VX31
C+
Kills:76
Deaths:15
KDR:5.067
Accuracy:22.794% F-
HSR:30.263% C+
NS-AM7 Archer
B
Kills:71
Deaths:124
KDR:0.573
Accuracy:61.254% B
HSR:16.901% C+
V10
C+
Kills:57
Deaths:
KDR:
Accuracy:39.884% C+
HSR:71.930% D
NS-61 Emissary
D*
Kills:55
Deaths:80
KDR:0.688
Accuracy:16.646% F-
HSR:9.091% D*
Kills:8,777
Deaths (as Infiltrator):6,105
Deaths (to Infiltrators):2,594
KDR:1.43767
Kill Difference:2,672
Playtime:433.887 hours
Usage:34%
Score:7.008m
Score/min:269
Accuracy (listed only):28.895%
HSR (listed only):30.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
D
Kills:1,279
Deaths:1,455
KDR:0.879
Accuracy:34.973% D-
HSR:11.259% D
VE-S Canis
C--
Kills:909
Deaths:685
KDR:1.327
Accuracy:23.817% C--
HSR:11.661% D--
NS-7 PDW
D
Kills:502
Deaths:473
KDR:1.061
Accuracy:20.146% D-
HSR:13.147% D
Phobos VX86
D-
Kills:276
Deaths:286
KDR:0.965
Accuracy:33.265% F--
HSR:10.870% D-
Eridani SX5
F
Kills:249
Deaths:232
KDR:1.073
Accuracy:18.128% F
HSR:8.835% F
H-V45
D--
Kills:220
Deaths:231
KDR:0.952
Accuracy:19.053% D--
HSR:13.636% D--
Sirius SX12
D
Kills:166
Deaths:159
KDR:1.044
Accuracy:18.864% D*
HSR:13.253% D
Corvus VA55
C
Kills:144
Deaths:134
KDR:1.075
Accuracy:22.876% C
HSR:15.972% D--
Nova
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:51.264% B+
HSR:14.815% C+
Terminus VX-9
D-
Kills:86
Deaths:64
KDR:1.344
Accuracy:21.690% D-
HSR:18.605% D--
Equinox VE2 Burst
D*
Kills:75
Deaths:77
KDR:0.974
Accuracy:19.666% D**
HSR:17.333% D*
NS-11P
C
Kills:73
Deaths:89
KDR:0.820
Accuracy:19.468% D
HSR:17.808% C
Kills:4,114
Deaths (as Combat Medic):3,933
Deaths (to Combat Medics):2,037
KDR:1.04602
Kill Difference:181
Playtime:37.432 hours
Usage:3%
Score:0.773m
Score/min:344
Accuracy (listed only):25.267%
HSR (listed only):13.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:423
Deaths:179
KDR:2.363
Accuracy:11.996% F
HSR:16.076% D--
Blueshift VM5
D
Kills:357
Deaths:131
KDR:2.725
Accuracy:11.834% F
HSR:17.927% D
Comet VM2
B+
Kills:322
Deaths:274
KDR:1.175
Accuracy:47.629% B+
HSR:2.484% D-
Comet VM2
B
Kills:286
Deaths:258
KDR:1.109
Accuracy:48.777% B
HSR:4.545% C++
Vortex VM21
C
Kills:192
Deaths:197
KDR:0.975
Accuracy:38.801% C
HSR:2.083% D
Vortex VM21
C
Kills:163
Deaths:179
KDR:0.911
Accuracy:38.677% C
HSR:2.454% D
Cosmos VM3
C+
Kills:125
Deaths:63
KDR:1.984
Accuracy:14.338% D
HSR:18.400% C+
Cosmos VM3
D
Kills:116
Deaths:63
KDR:1.841
Accuracy:13.554% D
HSR:13.793% D*
NS-20 Gorgon
B+
Kills:54
Deaths:26
KDR:2.077
Accuracy:25.043% C
HSR:22.222% B+
NS-20 Gorgon
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:24.865% N/A
HSR:16% N/A
Kills:2,088
Deaths (as MAX Suit):698
Deaths (to MAX Suits):713
KDR:2.9914
Kill Difference:1,390
Playtime:103.630 hours
Usage:8%
Score:2.219m
Score/min:357
Accuracy (listed only):27.551%
HSR (listed only):11.599%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M+
Kills:108
V. Kills:33 318%
Deaths:11
KDR:9.818
Accuracy:44.992% D-
KPH:168.600 A++
VKPH:51.500 M+
Kills:108 (0 + 0)
Deaths:11
KDR:9.818
VKDR:3
Vehicle Kills:33
Kill Difference:97
Playtime:0.641 hours
Usage:0%
Score:0.081m
Score/min:2,109
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:616
V. Kills:739 83%
Deaths:294
KDR:2.095
Accuracy:43.568% C+
KPH:9.300 C*
VKPH:11.100 B*
L105 Zephyr
B**
Kills:330
V. Kills:37 N/A
Deaths:19
KDR:17.368
Accuracy:52.364% B**
KPH:64.100 B++
VKPH:7.200 C
C150 Dalton
U
Kills:87
V. Kills:44 193%
Deaths:11
KDR:7.909
Accuracy:53.819% A++
KPH:313,200 U
VKPH:158,400 U
Kills:1,033 (616 + 417)
Deaths:324
KDR:3.188
VKDR:2.531
Vehicle Kills:820
Kill Difference:709
Playtime:71.674 hours
Usage:6%
Score:0.946m
Score/min:220
Piloting Accuracy:43.568%
Gunner Accuracy:53.819%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:972
V. Kills:141 N/A
Deaths:56
KDR:17.357
Accuracy:56.296% B*
KPH:38.800 C--
VKPH:5.600 D
L100 Python AP
B+
Kills:691
V. Kills:463 149%
Deaths:132
KDR:5.235
Accuracy:63.647% B*
KPH:31.400 C+
VKPH:21 B+
C75 Viper
C++
Kills:489
V. Kills:82 N/A
Deaths:65
KDR:7.523
Accuracy:36.505% C
KPH:31.900 C++
VKPH:5.300 D
Skyguard
C
Kills:81
V. Kills:62 129%
Deaths:33
KDR:2.455
Accuracy:27.407% C
KPH:11.100 C--
VKPH:8.500 C
Kills:2,233 (2,233 + 0)
Deaths:286
KDR:7.808
VKDR:2.615
Vehicle Kills:748
Kill Difference:1,947
Playtime:69.733 hours
Usage:5%
Score:1.093m
Score/min:261
Driving Accuracy:27.407%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:520
V. Kills:487 107%
Deaths:167
KDR:3.114
Accuracy:63.427% B**
KPH:19.400 D
VKPH:18.200 B+
Supernova VPC
B*
Kills:195
V. Kills:13 N/A
Deaths:14
KDR:13.929
Accuracy:58.763% B*
KPH:49.300 C**
VKPH:3.300 D*
Supernova PC
B+
Kills:136
V. Kills:42 316%
Deaths:41
KDR:3.317
Accuracy:54.474% B+
KPH:23.200 C++
VKPH:7.200 C
Saron HRB
C
Kills:111
V. Kills:81 135%
Deaths:14
KDR:7.929
Accuracy:45.101% C++
KPH:18.600 D
VKPH:13.600 C
Kills:962 (851 + 111)
Deaths:236
KDR:4.076
VKDR:2.640
Vehicle Kills:623
Kill Difference:726
Playtime:42.533 hours
Usage:3%
Score:0.740m
Score/min:290
Driving Accuracy:54.474%
Gunner Accuracy:45.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:109
V. Kills:6 N/A
Deaths:6
KDR:18.167
Accuracy:34.118% D-
KPH:59.400 D
VKPH:3.300 D-
E540 Halberd-H
B**
Kills:80
V. Kills:36 216%
Deaths:7
KDR:11.429
Accuracy:52.416% D
KPH:64.400 B**
VKPH:29 B*
Kills:189 (0 + 189)
Deaths:13
KDR:14.538
VKDR:3.231
Vehicle Kills:42
Kill Difference:176
Playtime:3.076 hours
Usage:0%
Score:0.104m
Score/min:566
Driving Accuracy:N/A%
Gunner Accuracy:52.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:95
V. Kills:3 N/A
Deaths:56
KDR:1.696
Accuracy:42.833% C++
KPH:37.800 C-
VKPH:1.200 D
M20 Basilisk-F
C
Kills:64
V. Kills:58 108%
Deaths:133
KDR:0.481
Accuracy:41.849% D
KPH:5.300 D
VKPH:4.800 C
Kills:159 (159 + 0)
Deaths:189
KDR:0.841
VKDR:0.323
Vehicle Kills:61
Kill Difference:30
Playtime:14.534 hours
Usage:1%
Score:0.067m
Score/min:76
Driving Accuracy:41.849%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,9581,9465023.876B+2.2444.33%B*66.238%C43.8C*N/A14044.4h2.5C5.7C*
Lumine Edge 1,4691,4588,3630.174C**1.4629.536%C*11.317%D3.9C+N/A12375h1.4C++4.8B
NS Baron G5 1,2961,2791,4550.879C0.7534.973%D-11.259%D18.1DN/A7270.8h5.8D-16.5C+
NS-45 Pilot 1,2281,2161,1581.05C+0.5831.757%C++15.214%D*48.1C+N/A15025.3h9.4D-29.6C
C-4 1,3699907621.299C+0.3323.163%C-N/A66.4C25.4C61314.9h1.3B+5.4C**
L100 Python HESH 1,1139725617.357B++15.7356.296%B*N/A38.9C--5.6D26025h3.1C*5.5B+
VE-S Canis 9209096851.327C++0.3023.817%C--11.661%D--44.3C++N/A16420.5h12.2C++51.2C+
VE-LR Obelisk 8858752263.872A2.2434.06%B33.714%C*51.2B*N/A13517.1h6.1B+17.9B+
Force-Blade 7277246,5680.11M1.5234.554%BN/A2.1A+N/A8337.9h2B+5.8B+
Proximity Mine 7207192103.424C+1.7945.002%BN/A143.8B+N/A4525h1.3A++2.9A
Zenith VX-5 7157035831.206C+0.4323.847%C17.354%D32C+N/A10022h15.4D64.6C
L100 Python AP 1,1546911325.235C++3.6063.647%B*2.171%C31.4C+21B+31222h6.4C+10B
CAS30 Tank Buster 1,3556162942.095B++0.4643.568%C+2.922%A++9.3C*11.1B*18466.5h43.6B+100B+
NS-44 Commissioner 5705688470.671C0.9624.843%D**12.5%D*14.6DN/A6938.8h4.5C18D-
Parallax VX3 5315291423.725C*2.0941.627%B+76.182%C+29.1C++N/A14118.2h2.3C+5.6C*
Supernova FPC 1,0075201673.114C1.4863.427%B**3.462%B++19.4D18.2B+25226.8h6.5D10.2C++
NS-7 PDW 5075024731.061C++0.5720.146%D-13.147%D20.1CN/A10725h18.1D89.6C--
C75 Viper 571489657.523B++5.8936.505%C1.431%C+32C++5.4D20115.3h9.5B*26.1B+
Pulsar C 4894833561.357C++0.2719.966%D-20.911%C-17.1C--N/A9428.3h14.7D73.7D
Blueshift VM5 4264231792.363C+0.7311.996%F16.076%D--19.8D-N/A9221.4h16.7C+138.9D--
MAX Punch 3903867400.522M+1.1141.277%CN/A4B*N/A1497.5h1.7C++4.1C*
VA39 Spectre 3693681492.47B*0.8432.552%C++33.152%C-23.9C++N/A12215.4h5.6C**17.1B
Blueshift VM5 3633571312.725C*1.0911.834%F17.927%D24.5DN/A10414.6h15.3C*129D-
Artemis VX26 359355685.221M*3.5921.378%D*16.056%D--18.7DN/A14419h12.6C+58.9C--
Hunter QCX 3563494000.873C**0.7634.314%D19.771%C13.3C+N/A5226.3h3.9B11.5C**
L105 Zephyr 3673301917.368B**15.7452.364%B**N/A64.7B++7.3C3545.1h5.7B+11B*
Comet VM2 5203222741.175B0.4647.629%B+2.484%D-9C5.6B++10935.6h22.6C++47.5C**
Frag Grenade 3133121312N/A310.3730.957%F-N/A445.7C+1.4D-14880.7h2.9B*9.3C+
SVA-88 3022972161.375C+0.2620.026%D18.519%D-36.7CN/A1658.1h14.8D--73.9D
NSX Daimyo 290290724.028C**2.4039.874%C95.172%B39.2CN/A1137.4h2.8C7.1C+
Comet VM2 4372862581.109C++0.5248.777%B4.545%C++8.9C--4.7C+8932.2h24.6B50.5B+
Phobos VX86 2772762860.965C0.6733.265%F--10.87%D-13.1D--N/A6921.1h3.5D**10.6F--
Eridani SX5 2492492321.073C+0.5618.128%F8.835%F18.9DN/A8513.2h13.5C74.4D
Spiker 2432403590.669C0.9624.562%D13.333%D--22.9C-N/A7210.5h11.1C45.2D
Phantom VA23 2372351741.351C0.2826.202%D*26.383%C-19D-N/A6912.4h6D*23D*
Manticore SX40 2302281161.966B**0.3319.422%D**11.842%D*11.4D-N/A11620h9C46.6D*
Ursa 2272252370.949C0.6816.493%D--18.667%D-29.6CN/A1137.6h15.5D*94D--
H-V45 2212202310.952C+0.6819.053%D--13.636%D--25.6CN/A1018.6h15.5D81.5D
NS-44L Blackhand 2202161921.125C+0.5138.486%C34.259%D29.2C*N/A997.4h5.7D14.7C
Orion VS54 2222162011.075C+0.5616.463%D-20.833%D28.4C+N/A2677.6h14.2C+86.2C+
Spear Anti-Vehicle Phalanx Turret 334206229.364B7.7346.311%C++4.369%C*34.3C21.3C+4456h7.6B+16.4B+
MANA Anti-Vehicle Turret 3731991131.761C+0.1350.015%C--2.01%D-1990A++1740B**4942350.1h8.5C*17.1C+
NS-11C 2021962550.769C0.8619.681%D-11.225%D**14.4DN/A5813.6h17.7D90.1D
Supernova VPC 2081951413.929C*12.3058.763%B*1.026%C--48.8C*3.3D*3074h2.6B++4.5B*
Vortex VM21 3961921970.975C+0.6638.801%C2.083%D5.3D5.6C+8336.4h56.9C146.6C
Beamer VS3 1911892850.663C+0.9721.417%D-19.048%C-10.4DN/A4718.1h13D60.8C-
M60-A Bulldog 184173286.5M**84.8757.01%B**1.734%C61.8A+3.9C+2832.8h5.3B+9.3B*
Sirius SX12 1661661591.044C+0.5918.864%D*13.253%D20.2CN/A1158.2h17.9C--95.1D
Serpent VE92 1661661491.114C+0.5218.441%D*12.651%D*19.5C-N/A1318.5h15.8C--85.7D
Vortex VM21 3441631790.911C+0.7238.677%C2.454%D4.8D5.3C++7834h65.3C168.8C+
Rocklet Rifle 2771602020.792C*0.8452.959%C+N/A27.1C+19.8C3435.9h28.5B*53.8B+
M60-A Bulldog 164150350A++48.3754.836%B*N/A62.5A5.8B+3502.4h5.1B+9.4B++
Lasher X2 1521491830.814C+0.8221.771%D3.356%C21.6C--N/A1086.9h27.3D**125.4D
Nemesis VSH9 2631452440.594C+1.0466.983%B+1.379%D10.5C8.6C+17513.8h9.2C13.8C+
Corvus VA55 1451441341.075C+0.5622.876%C15.972%D--24.8CN/A1055.8h14.9D-65C
NSX Tomoe 1391371041.317C+0.3125.487%D21.168%D**29.8CN/A744.6h17.7D69.3D
Supernova PC 178136413.317C1.6954.474%B+1.471%D23.1C+7.1C-2705.9h4.6B+8.5B++
Nova 135135482.813B**1.1851.264%B+14.815%C+15.5D-N/A898.7h10.5T*20.5D**
Pulsar LSW 1331311251.048C0.5818.112%D-15.267%D*34.5CN/A1803.8h14.3C--79C--
Cosmos VM3 126125631.984C++0.3514.338%D18.4%C+35.7BN/A1263.5h13.7C*95.7C+
NS-15M1 1261251390.899C0.7315.983%D*13.6%D*15.6D-N/A778h19F-119.1D**
Cosmos VM3 117116631.841C+0.2113.554%D13.793%D*33.1C++N/A1393.5h13.9C++102.8C
Saron HRB 192111147.929B+6.3045.101%C++N/A18.5D13.5C4706h18.3B++40.5B++
M40 Fury-H 115109618.167B+16.5434.118%D-N/A60.6D3.3D-4431.8h5.1B*14.8B++
Dual Photon Pods 141108119.818B+8.1944.992%D-N/A180A++55M++21060.6h25C+55.6C+
MANA Anti-Personnel Turret 106103701.471N/A0.1616.68%UN/A1030U30U2364900.1h24.3T*145.9T*
NSX Naginata 10498771.273C+0.3616.395%D*18.367%D*33.8C2.1M+1262.9h15.6D95.2D
S12 Renegade 9895561.696C0.0642.833%C++6.316%C**38C-1.2D962.5h5.3F-12.3D
Cerberus 91901160.776C0.8623.867%D*13.333%D--19.6DN/A604.6h6.6C27.7D
C150 Dalton 13187117.909C*6.2853.819%A++N/A870U440U10160400.1h5.3C--9.9B+
Terminus VX-9 8986641.344C+0.2921.69%D-18.605%D--33.1C1.2A1592.6h17F78.2D*
NS Decimator 132851060.802C0.8362.814%C*3.529%B**19.8D--10.9D2764.3h5.9D9.4C
Phaseshift VX-S 8585531.604C--0.0327.258%D*68.235%C-20.2DN/A644.2h4D14.6D
Skyguard 14381332.455C+0.8227.407%CN/A11.1C--8.5C2387.3h138.2C504.2C
E540 Halberd-H 11680711.429C*9.8052.416%D2.5%B+66.7B**30B**7451.2h4.5B*8.5B++
Nyx VX31 7676155.067A*3.4422.794%F-30.263%C+10.7D--N/A1457.1h8.3F36.5F--
Equinox VE2 Burst 7675770.974C0.6619.666%D**17.333%D*25.9DN/A872.9h14.1C71.8D-
NS-11P 7573890.82C0.8119.468%D17.808%C28.1C+N/A1492.6h15.5C79.4C
Solstice Burst 7373760.961C0.6722.325%D-10.959%F-23.5C--N/A763.1h14.5C65.2C
NS-AM7 Archer 112711240.573C*1.0661.254%B16.901%C+7.5C++4.3B**609.5h29.2D47.6C-
NSX-P Tanto 6665521.25B0.3821.545%D-18.462%D--25C+N/A1152.6h18.3C--84.8C--
M20 Basilisk-F 122641330.481C1.1541.849%D3.125%C5.3D4.8C7212h155.9D372.5D*
V10 5757157U55.3739.884%C+71.93%D20.4DN/A1042.8h2.4C+6.1C+
NS-61 Emissary 5655800.688C+0.9416.646%F-9.091%D*14.5DN/A723.8h22.2D-133.6F--
NS-20 Gorgon 6254262.077B*0.4525.043%C22.222%B+19.3C++2.9A++922.8h64.4C257C
NS-20 Gorgon 6350261.923B++0.2924.865%C16%D17.9C+4.6M**932.8h68.9D277.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit259428,59044h
Nanite Revive Grenade0840h
Medical Applicator16265,1575.9h
Anti-Vehicle MANA Turret167452.3h
Motion Spotter41,9541.6h
M12 Kobalt01060.1h
Shield Recharging Field4960.1h
Recon Detection Device728,47918.7h
Ammunition Package261,7341.5h
Medical Kit721,0541.7h
Anti-Infantry MANA Turret52370.5h
M12 Kobalt-F0730.1h
L-30R Vektor0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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