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Immortal Farmacist[GOTR] Farmacist
VS BR 118

KDR: 0.96

Score: 28.4m

Last Seen: Jan 20th, 2019 9:18 PM
- OFFLINE - 766.9 hour(s)

Battle Rank 112 (118 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 113): 98%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Saron HRB Pulsar VS1 Solstice VE3 MANA Anti-Vehicle Turret NS-11C Supernova PC M60-A Bulldog
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 1294TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.564%19.691%267810142,8490.7601390.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.896%-1.467F-0.154C0.706B++HEAD ++ (~12.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128-0.711D-17.4-0.216C110.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.847%1.27%566310193,70293410083.95936367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.54%-0.005C+-0.863D---1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++4.30.661B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.294%1.848%181510171,40782112251.71168115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.289%-0.544D-0.639D0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.55B+16.10.591B+37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.195%50.602%1812102016653610.309125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.295%-0.576D-1.084D*-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.248C3.8-0.209C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
28.4m890.3%279 (16.7k)240 (14.4k)0.96398614,69515,2441.61355118 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102215810.129%7.322%7407:451

13% Combat Medic74% Engineer8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:15 AMJul 12th, 2013 3:14 AMFeb 19th, 2019 11:05 AM (2d) (PST)Jan 20th, 2019 6:56 PM (32d) (PST)Jan 20th, 2019 5:18 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3111351760.1240.1290.0091.4580.03931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6878,12310,56478187214,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1970h/82.1d 9,902 1,076 6,638 172.3k 1,605 3,565 4,657 36.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
N/A
Kills:50
Deaths:
KDR:
Accuracy:13.379% N/A
HSR:16% N/A
Kills:50
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,025
KDR:0
Kill Difference:50
Playtime:15.313 hours
Usage:1%
Score:0.088m
Score/min:96
Accuracy (listed only):13.379%
HSR (listed only):16%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:635
Deaths:1,336
KDR:0.475
Accuracy:11.900% F-
HSR:17.323% C
NS-11C
B+
Kills:461
Deaths:1,120
KDR:0.412
Accuracy:13.184% F-
HSR:22.343% B+
Eidolon VE33
A
Kills:145
Deaths:224
KDR:0.647
Accuracy:15.048% F-
HSR:35.172% A
Serpent VE92
C--
Kills:135
Deaths:198
KDR:0.682
Accuracy:11.689% F--
HSR:17.037% C--
Kills:1,376
Deaths (as Engineer):2,878
Deaths (to Engineers):4,817
KDR:0.47811
Kill Difference:1,502
Playtime:1,456.898 hours
Usage:74%
Score:20.334m
Score/min:233
Accuracy (listed only):12.955%
HSR (listed only):22.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:635
Deaths:1,336
KDR:0.475
Accuracy:11.900% F-
HSR:17.323% C
NS-11C
B+
Kills:461
Deaths:1,120
KDR:0.412
Accuracy:13.184% F-
HSR:22.343% B+
MKV Suppressed
B+
Kills:157
Deaths:336
KDR:0.467
Accuracy:11.820% F*
HSR:21.656% B+
Serpent VE92
C--
Kills:135
Deaths:198
KDR:0.682
Accuracy:11.689% F--
HSR:17.037% C--
Sirius SX12
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:9.953% N/A
HSR:16% N/A
Kills:1,438
Deaths (as Light Assault):3,066
Deaths (to Light Assaults):2,202
KDR:0.46902
Kill Difference:1,628
Playtime:48.812 hours
Usage:2%
Score:0.217m
Score/min:74
Accuracy (listed only):11.709%
HSR (listed only):18.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:821
Deaths:81
KDR:10.136
Accuracy:16.339% D**
HSR:19.123% C
H-V45
C--
Kills:289
Deaths:565
KDR:0.512
Accuracy:14.914% F-
HSR:17.301% C--
CME
D-
Kills:206
Deaths:380
KDR:0.542
Accuracy:12.350% F*
HSR:16.019% D-
MKV Suppressed
B+
Kills:157
Deaths:336
KDR:0.467
Accuracy:11.820% F*
HSR:21.656% B+
Sirius SX12
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:9.953% N/A
HSR:16% N/A
Kills:1,523
Deaths (as Combat Medic):1,438
Deaths (to Combat Medics):1,212
KDR:1.05911
Kill Difference:85
Playtime:256.174 hours
Usage:13%
Score:4.500m
Score/min:293
Accuracy (listed only):13.075%
HSR (listed only):18.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B+
Kills:157
Deaths:336
KDR:0.467
Accuracy:11.820% F*
HSR:21.656% B+
V10
D**
Kills:111
Deaths:30
KDR:3.700
Accuracy:30.934% D**
HSR:50.451% T-
Parallax VX3
D--
Kills:55
Deaths:27
KDR:2.037
Accuracy:31.768% D--
HSR:50.909% T-
Sirius SX12
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:9.953% N/A
HSR:16% N/A
Kills:373
Deaths (as Infiltrator):469
Deaths (to Infiltrators):1,601
KDR:0.79531
Kill Difference:96
Playtime:20.795 hours
Usage:1%
Score:0.110m
Score/min:89
Accuracy (listed only):21.119%
HSR (listed only):34.754%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:378
Deaths:263
KDR:1.437
Accuracy:7.614% F-
HSR:19.841% C++
Quasar VM1
B**
Kills:372
Deaths:264
KDR:1.409
Accuracy:7.930% F
HSR:23.656% B**
NS-10 Burster
C
Kills:283
Deaths:382
KDR:0.741
Accuracy:17.465% F
HSR:5.654% C
NS-10 Burster
D-
Kills:241
Deaths:382
KDR:0.631
Accuracy:17.513% F-
HSR:3.320% D-
Comet VM2
C
Kills:234
Deaths:286
KDR:0.818
Accuracy:23.840% F-
HSR:3.419% C
Comet VM2
C
Kills:210
Deaths:299
KDR:0.702
Accuracy:24.305% F--
HSR:3.810% C
NS-20 Gorgon
A*
Kills:65
Deaths:82
KDR:0.793
Accuracy:14.044% F
HSR:30.769% A*
NS-20 Gorgon
A*
Kills:62
Deaths:82
KDR:0.756
Accuracy:13.861% F-
HSR:32.258% A*
Kills:1,845
Deaths (as MAX Suit):1,020
Deaths (to MAX Suits):996
KDR:1.80882
Kill Difference:825
Playtime:162.085 hours
Usage:8%
Score:3.138m
Score/min:323
Accuracy (listed only):15.822%
HSR (listed only):15.341%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:57
V. Kills:29 190%
Deaths:32
KDR:1.781
Accuracy:27.477% F**
KPH:21.900 D--
VKPH:11.200 D
Kills:57 (0 + 0)
Deaths:32
KDR:1.781
VKDR:0.906
Vehicle Kills:29
Kill Difference:25
Playtime:2.599 hours
Usage:0%
Score:0.084m
Score/min:536
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:196
V. Kills:111 175%
Deaths:79
KDR:2.481
Accuracy:29.849% D-
KPH:705,600 U
VKPH:399,600 U
L105 Zephyr
U
Kills:153
V. Kills:17 N/A
Deaths:31
KDR:4.935
Accuracy:23.863% F--
KPH:550,800 U
VKPH:61,200 U
Kills:349 (0 + 349)
Deaths:110
KDR:3.173
VKDR:1.164
Vehicle Kills:128
Kill Difference:239
Playtime:0.001 hours
Usage:0%
Score:0.228m
Score/min:4,562,280
Piloting Accuracy:N/A%
Gunner Accuracy:23.863%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:2,940
V. Kills:479 N/A
Deaths:372
KDR:7.903
Accuracy:41.923% D--
KPH:21.100 D*
VKPH:3.400 D--
Saron HRB
D
Kills:832
V. Kills:594 140%
Deaths:141
KDR:5.901
Accuracy:29.814% F
KPH:14.300 D--
VKPH:10.200 D
Supernova PC
C
Kills:440
V. Kills:185 237%
Deaths:120
KDR:3.667
Accuracy:40.705% D-
KPH:18.100 C
VKPH:7.600 C
Supernova FPC
D**
Kills:322
V. Kills:310 104%
Deaths:101
KDR:3.188
Accuracy:36.085% F-
KPH:8.500 D**
VKPH:8.200 D**
E540 Halberd
C+
Kills:220
V. Kills:190 115%
Deaths:27
KDR:8.148
Accuracy:42.586% D
KPH:18.300 D*
VKPH:15.800 C+
Kills:4,754 (3,702 + 1,052)
Deaths:761
KDR:6.247
VKDR:2.310
Vehicle Kills:1,758
Kill Difference:3,993
Playtime:271.634 hours
Usage:14%
Score:3.232m
Score/min:198
Driving Accuracy:36.085%
Gunner Accuracy:42.586%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:148
V. Kills:11 N/A
Deaths:16
KDR:9.250
Accuracy:17.255% F--
KPH:47.600 D-
VKPH:3.500 D-
E540 Halberd-H
D*
Kills:132
V. Kills:115 114%
Deaths:50
KDR:2.640
Accuracy:43.232% F-
KPH:12.900 D**
VKPH:11.200 D*
Aphelion VEX-4H
D--
Kills:69
V. Kills:93 73%
Deaths:43
KDR:1.605
Accuracy:32.110% F
KPH:12.300 D**
VKPH:16.600 D--
Saron HRB-H
D--
Kills:68
V. Kills:53 126%
Deaths:32
KDR:2.125
Accuracy:37.933% F-
KPH:17.400 D*
VKPH:13.600 D--
Kills:417 (0 + 417)
Deaths:141
KDR:2.957
VKDR:1.929
Vehicle Kills:272
Kill Difference:276
Playtime:22.839 hours
Usage:1%
Score:0.262m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:37.933%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:70
V. Kills:14 467%
Deaths:10
KDR:7
Accuracy:20.240% F-
KPH:29 D
VKPH:5.800 D
Kills:70 (0 + 70)
Deaths:10
KDR:7
VKDR:1.400
Vehicle Kills:14
Kill Difference:60
Playtime:2.415 hours
Usage:0%
Score:0.037m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:20.240%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,4192,9403727.903C6.9441.923%D--N/A21.1D*3.4D--136139.1h3.7C8.9D
Saron HRB 1,4268321415.901C*4.9429.814%F1.923%C**14.2D--10.2D27958.4h21.3C*71.3D
Pulsar VS1 8268218110.136S9.1716.339%D**19.123%C13.5DN/A13360.6h17C--103.9D*
Solstice VE3 6446351,3360.475C0.4911.9%F-17.323%C2.1D--N/A13301.1h19.5C-163.7D--
MANA Anti-Vehicle Turret 9155344231.262D0.3039.478%F2.06%D5340B*3810B+1848810.1h9B+22.7C+
NS-11C 4704611,1200.412D0.5513.184%F-22.343%B+5.1D--N/A1791.2h16.3C+124D*
Supernova PC 6254401203.667C+2.7040.705%D-2.273%C+18.1C7.6C22824.3h6C14.8D
M60-A Bulldog 414381527.327C6.3631.551%D**1.312%D-28C2.4D15413.6h6.4C+20.4D-
Cosmos VM3 3813782631.437C0.477.614%F-19.841%C++14.3D*N/A5826.5h16.2D212.4F--
Quasar VM1 3753722641.409C+0.457.93%F23.656%B**13D-N/A5628.6h17.1C215.8D-
M60-A Bulldog 4043673311.121C+10.1629.134%F2.725%B26.8C2.7C15313.7h6.4C+22.1D--
Supernova FPC 6323221013.188C2.2236.085%F-3.416%B+8.5D**8.2D**27937.9h6.4C-17.8F
H-V45 2912895650.512C-0.4514.914%F-17.301%C--8.2D-N/A3535.3h20.7F--138.7F**
NS-10 Burster 5122833820.741C0.2217.465%F5.654%C3.3D--2.7D9585.5h169.5D970.7F
NS-10 Burster 4362413820.631D0.3317.513%F-3.32%D-2.8D*2.3D--8884.6h197.9D--1130F--
Comet VM2 3582342860.818C+0.1523.84%F-3.419%C6.7D3.5C8035.1h29.7D124.6F
E540 Halberd 410220278.148C+7.1842.586%D3.182%B+18.3D*15.8C+21812h7.9D**18.5D**
Comet VM2 3262102990.702C0.2624.305%F--3.81%C5.9D--3.2D--7235.7h34.4C-141.6F-
CME 2092063800.542D0.4212.35%F*16.019%D-8D*N/A3325.6h16.6D-134.3T
C150 Dalton 307196792.481C--1.5229.849%D-N/A1960U1110U17412800.1h6.5D*21.7F
Tank Mine 2751691071.579C--0.6244.003%B*N/A20.9F13.1F3068.1h3.1F-7.2C
MKV Suppressed 1571573360.467D0.5011.82%F*21.656%B+5.3D*N/A1829.5h18.2D154F-
L105 Zephyr 170153314.935C3.9723.863%F--N/A1530U170U5398600.1h7C+29.3F
Proton II PPA-H 159148169.25C+8.2917.255%F--N/A47.7D-3.5D-2103.1h11.7C67.7F-
Eidolon VE33 1461452240.647C0.3215.048%F-35.172%A7.3D-N/A3019.8h9C*59.7D--
Serpent VE92 1361351980.682C0.2811.689%F--17.037%C--8.5D-N/A4215.9h15.3C131.1F-
E540 Halberd-H 247132502.64C--1.6843.232%F-N/A12.9D**11.3D*16610.2h11.2F-26T-
V10 111111303.7C*2.7430.934%D**50.451%T-11D*N/A4810.1h3.9F--12.6F--
Spear Anti-Vehicle Phalanx Turret 13396195.053C4.0931.115%D*3.125%C--18.8D--7.3D*2435.1h7.2B+23.2C+
C-4 143951530.621C--0.3416.592%FN/A11.2D**5.6F2518.5h1.6C+9.5D--
Frag Grenade 9392192N/A91.0435.455%D*N/A920A*10B+18860.1h2.5A7.2B+
Force-Blade 91917,4340.012C0.9520.041%D-1.099%D-0.1DN/A0802.6h2.2B+10.8C++
M40 Fury 8470107C++6.0420.24%F-1.429%C29.2D5.8D2582.4h10.6B+52.4C
Aphelion VEX-4H 16269431.605C0.6432.11%F2.899%C+12.3D**16.6D--2065.6h116.3D**362.2F*
Saron HRB-H 12168322.125D1.1637.933%F-N/A17.4D*13.6D--2183.9h31.3C--82.4F
NS-20 Gorgon 7365820.793C0.1714.044%F30.769%A*10.7D1.3C476.1h38.5B+273.9C
NS-20 Gorgon 6762820.756C0.2113.861%F-32.258%A*10.2D-N/A346.1h39.9C*287.8D
Dual Photon Pods 8657321.781D0.8227.477%F**N/A21.9D--11.2D5362.6h48.5F--176.4T*
Parallax VX3 5655272.037C1.0731.768%D--50.909%T-17.2DN/A1043.2h3.7F-11.6F-
Sirius SX12 5150760.658C0.319.953%F**16%C7.9D--N/A636.3h17.5C175.4F--
Pulsar LSW 5150150U49.0413.379%F-16%D--16.7D-N/A1423h14.2C-106.1D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret791,07112.4h
VS Patriot Flare Gun0570.1h
Spawn Beacon192442h
Nano-Armor Kit755947,934150.7h
M12 Kobalt-H0780h
Nanite Revive Grenade09510.2h
Spitfire Auto-Turret0610.1h
Ammunition Package672,72514.2h
Medical Applicator1,270293,51186.3h
Xiphos Anti-Personnel Phalanx Turret01800h
Shield Recharging Field361,6800.7h
Recon Detection Device5670.5h

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