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Immortal Farmacist[GOTR] Farmacist
VS BR 119

KDR: 0.96

Score: 29m

Last Seen: Aug 20th, 2019 2:44 AM
- OFFLINE - 59 hour(s)

Battle Rank 114 (119 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
Level Progress (to 115): 33%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Pulsar VS1 Saron HRB Solstice VE3 MANA Anti-Vehicle Turret Supernova PC NS-11C M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 1319TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.655%20.185%276912053,0270.7366760.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.888%-1.475F-0.133C0.732B++HEAD ++ (~13.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126-0.711D-17.2-0.212C108.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.695%1.242%559312113,78596310293.92635367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%-0.024C+-0.841D---1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.30.658B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.324%2.249%171612081,46785112361.72385119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.993%-0.719D--0.558D0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.374C**21.40.467B+54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.944%49.01%1712121220258520.345299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.344%-0.654D-1.202D*-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.244C3.9-0.185C8.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
29m899.3%280 (16.8k)240 (14.4k)0.95548315,28215,9941.58972119 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121417210.156%7.519%7607:351

13% Combat Medic74% Engineer8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:15 AMJul 12th, 2013 3:14 AMAug 20th, 2019 8:31 AM (2d) (PST)Aug 19th, 2019 11:06 PM (2d) (PST)Aug 19th, 2019 10:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3131361770.1270.1320.0101.4920.03931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7648,17010,59488190214,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2012.6h/83.9d 10,144 1,149 7,118 180.2k 1,642 3,702 4,756 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
N/A
Kills:50
Deaths:
KDR:
Accuracy:13.379% N/A
HSR:16% N/A
Kills:50
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,226
KDR:0
Kill Difference:50
Playtime:17.131 hours
Usage:1%
Score:0.105m
Score/min:103
Accuracy (listed only):13.379%
HSR (listed only):16%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:652
Deaths:1,360
KDR:0.479
Accuracy:11.972% F-
HSR:17.791% C
NS-11C
B+
Kills:470
Deaths:1,142
KDR:0.412
Accuracy:13.180% F--
HSR:22.128% B+
Eidolon VE33
A
Kills:149
Deaths:245
KDR:0.608
Accuracy:15.174% F--
HSR:34.899% A
Serpent VE92
C--
Kills:135
Deaths:198
KDR:0.682
Accuracy:11.689% F--
HSR:17.037% C--
NSX Tanto
B**
Kills:102
Deaths:260
KDR:0.392
Accuracy:15.274% F-
HSR:32.353% B**
Kills:1,508
Deaths (as Engineer):3,205
Deaths (to Engineers):4,934
KDR:0.47051
Kill Difference:1,697
Playtime:1,486.778 hours
Usage:74%
Score:20.754m
Score/min:233
Accuracy (listed only):13.458%
HSR (listed only):24.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:652
Deaths:1,360
KDR:0.479
Accuracy:11.972% F-
HSR:17.791% C
NS-11C
B+
Kills:470
Deaths:1,142
KDR:0.412
Accuracy:13.180% F--
HSR:22.128% B+
MKV Suppressed
C*
Kills:167
Deaths:351
KDR:0.476
Accuracy:11.901% F*
HSR:20.958% C*
Serpent VE92
C--
Kills:135
Deaths:198
KDR:0.682
Accuracy:11.689% F--
HSR:17.037% C--
NSX Tanto
B**
Kills:102
Deaths:260
KDR:0.392
Accuracy:15.274% F-
HSR:32.353% B**
Sirius SX12
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:9.953% N/A
HSR:16% N/A
Kills:1,576
Deaths (as Light Assault):3,387
Deaths (to Light Assaults):2,323
KDR:0.46531
Kill Difference:1,811
Playtime:49.433 hours
Usage:2%
Score:0.227m
Score/min:77
Accuracy (listed only):12.328%
HSR (listed only):21.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:845
Deaths:122
KDR:6.926
Accuracy:16.365% D**
HSR:19.290% C
H-V45
D
Kills:292
Deaths:569
KDR:0.513
Accuracy:14.900% F-
HSR:17.123% D
CME
D-
Kills:215
Deaths:396
KDR:0.543
Accuracy:12.479% F*
HSR:16.279% D-
MKV Suppressed
C*
Kills:167
Deaths:351
KDR:0.476
Accuracy:11.901% F*
HSR:20.958% C*
Sirius SX12
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:9.953% N/A
HSR:16% N/A
Kills:1,569
Deaths (as Combat Medic):1,514
Deaths (to Combat Medics):1,282
KDR:1.03633
Kill Difference:55
Playtime:259.916 hours
Usage:13%
Score:4.606m
Score/min:295
Accuracy (listed only):13.120%
HSR (listed only):17.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:167
Deaths:351
KDR:0.476
Accuracy:11.901% F*
HSR:20.958% C*
V10
D**
Kills:113
Deaths:32
KDR:3.531
Accuracy:30.545% D**
HSR:51.327% T
Parallax VX3
D*
Kills:89
Deaths:47
KDR:1.894
Accuracy:31.519% D*
HSR:46.067% T*
Sirius SX12
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:9.953% N/A
HSR:16% N/A
Kills:419
Deaths (as Infiltrator):506
Deaths (to Infiltrators):1,712
KDR:0.82806
Kill Difference:87
Playtime:24.064 hours
Usage:1%
Score:0.139m
Score/min:96
Accuracy (listed only):20.979%
HSR (listed only):33.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:378
Deaths:263
KDR:1.437
Accuracy:7.614% F-
HSR:19.841% C++
Quasar VM1
B**
Kills:372
Deaths:264
KDR:1.409
Accuracy:7.930% F
HSR:23.656% B**
NS-10 Burster
C
Kills:286
Deaths:387
KDR:0.739
Accuracy:17.535% F
HSR:5.594% C
NS-10 Burster
D
Kills:244
Deaths:387
KDR:0.630
Accuracy:17.575% F-
HSR:3.279% D
Comet VM2
C
Kills:238
Deaths:295
KDR:0.807
Accuracy:23.867% F--
HSR:3.361% C
Comet VM2
C
Kills:214
Deaths:308
KDR:0.695
Accuracy:24.293% F--
HSR:3.738% C
NS-20 Gorgon
A++
Kills:77
Deaths:96
KDR:0.802
Accuracy:13.653% F-
HSR:29.870% A++
NS-20 Gorgon
A+
Kills:77
Deaths:96
KDR:0.802
Accuracy:13.898% F-
HSR:27.273% A+
Kills:1,886
Deaths (as MAX Suit):1,048
Deaths (to MAX Suits):1,031
KDR:1.79962
Kill Difference:838
Playtime:165.231 hours
Usage:8%
Score:3.182m
Score/min:321
Accuracy (listed only):15.796%
HSR (listed only):14.577%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:64
V. Kills:30 206%
Deaths:35
KDR:1.829
Accuracy:27.422% F**
KPH:23.300 D--
VKPH:10.900 D
Kills:64 (0 + 0)
Deaths:35
KDR:1.829
VKDR:0.857
Vehicle Kills:30
Kill Difference:29
Playtime:2.747 hours
Usage:0%
Score:0.085m
Score/min:518
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:196
V. Kills:111 175%
Deaths:79
KDR:2.481
Accuracy:29.835% D-
KPH:705,600 U
VKPH:399,600 U
L105 Zephyr
U
Kills:153
V. Kills:17 N/A
Deaths:31
KDR:4.935
Accuracy:23.863% F--
KPH:550,800 U
VKPH:61,200 U
Kills:349 (0 + 349)
Deaths:110
KDR:3.173
VKDR:1.164
Vehicle Kills:128
Kill Difference:239
Playtime:0.001 hours
Usage:0%
Score:0.230m
Score/min:4,596,600
Piloting Accuracy:N/A%
Gunner Accuracy:23.863%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:2,964
V. Kills:480 N/A
Deaths:372
KDR:7.968
Accuracy:41.891% D--
KPH:21.200 D*
VKPH:3.400 D--
Saron HRB
D
Kills:833
V. Kills:595 140%
Deaths:142
KDR:5.866
Accuracy:29.863% F
KPH:14.200 D--
VKPH:10.200 D
Supernova PC
C
Kills:499
V. Kills:202 246%
Deaths:125
KDR:3.992
Accuracy:40% D--
KPH:18.500 C
VKPH:7.500 C
Supernova FPC
D**
Kills:322
V. Kills:310 104%
Deaths:101
KDR:3.188
Accuracy:36.085% F-
KPH:8.500 D**
VKPH:8.200 D**
E540 Halberd
C+
Kills:223
V. Kills:191 116%
Deaths:29
KDR:7.690
Accuracy:42.574% D
KPH:18.200 D*
VKPH:15.600 C+
Kills:4,841 (3,785 + 1,056)
Deaths:769
KDR:6.295
VKDR:2.312
Vehicle Kills:1,778
Kill Difference:4,072
Playtime:275.439 hours
Usage:14%
Score:3.275m
Score/min:198
Driving Accuracy:36.085%
Gunner Accuracy:42.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:150
V. Kills:11 N/A
Deaths:18
KDR:8.333
Accuracy:17.311% F--
KPH:47.400 D-
VKPH:3.500 D
E540 Halberd-H
D*
Kills:132
V. Kills:115 114%
Deaths:51
KDR:2.588
Accuracy:43.211% F
KPH:12.900 F
VKPH:11.200 D*
Aphelion VEX-4H
D--
Kills:72
V. Kills:95 75%
Deaths:43
KDR:1.674
Accuracy:31.865% F
KPH:12.200 D**
VKPH:16.100 D--
Saron HRB-H
D--
Kills:68
V. Kills:53 126%
Deaths:32
KDR:2.125
Accuracy:37.933% F-
KPH:17.400 D*
VKPH:13.600 D--
Kills:422 (0 + 422)
Deaths:144
KDR:2.931
VKDR:1.903
Vehicle Kills:274
Kill Difference:278
Playtime:23.202 hours
Usage:1%
Score:0.265m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:37.933%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:70
V. Kills:14 467%
Deaths:10
KDR:7
Accuracy:20.240% F
KPH:29 D
VKPH:5.800 D
M20 Basilisk
D
Kills:56
V. Kills:32 170%
Deaths:20
KDR:2.800
Accuracy:24.043% F
KPH:8.600 D--
VKPH:4.900 D
Kills:126 (0 + 126)
Deaths:30
KDR:4.200
VKDR:1.533
Vehicle Kills:46
Kill Difference:96
Playtime:8.964 hours
Usage:0%
Score:0.099m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:24.043%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,4442,9643727.968C7.0141.891%D--N/A21.2D*3.4D--136139.7h3.7C8.9D
Pulsar VS1 8508451226.926S5.9716.365%D**19.29%C13.7DN/A13361.6h16.8C-102.9D--
Saron HRB 1,4288331425.866C++4.9129.863%F1.921%C**14.2D--10.2D27958.6h21.4C*71.7D-
Solstice VE3 6626521,3600.479C-0.4811.972%F-17.791%C2.2D--N/A13302.1h19.3C--161.5D--
MANA Anti-Vehicle Turret 9375494291.28C0.3239.541%D*2.186%D5490S3880M**957400.1h8.9C+22.5D
Supernova PC 7014991253.992C+3.0440%D--2.004%C18.5C7.5C21927h6C15.1D
NS-11C 4794701,1420.412D0.5413.18%F--22.128%B+5.1D--N/A1792.6h16.3C123.9D**
M60-A Bulldog 418384547.111C6.1631.57%D**1.302%D-28C2.5C--15313.7h6.5C+20.5D-
Cosmos VM3 3813782631.437C0.487.614%F-19.841%C++14.3D*N/A5826.5h16.2D212.4F--
Quasar VM1 3753722641.409C+0.457.93%F23.656%B**13D-N/A5628.6h17.1C215.8D--
M60-A Bulldog 4083713311.242C+10.2929.361%F2.695%B+26.9C2.7C-15313.8h6.5C+22D--
Supernova FPC 6323221013.188C2.2336.085%F-3.416%B++8.5D**8.2D**28437.9h6.4D17.8F-
H-V45 2942925690.513C-0.4414.9%F-17.123%D8.2D--N/A3535.4h20.6F--138.4F**
NS-10 Burster 5172863870.739C0.2217.535%F5.594%C3.3D--2.7D9486.8h170.7D973.6F-
NS-10 Burster 4392443870.63D0.3317.575%F-3.279%D2.8D*2.3D--8785.9h198.8D*1131.4F*
Comet VM2 3642382950.807C+0.1523.867%F--3.361%C6.6D-3.5C8035.8h29.7C--124.5F
E540 Halberd 414223297.69C+6.7342.574%D3.139%B+18.3D*15.7C+21612.2h7.9F18.6D**
CME 2192153960.543D-0.4112.479%F*16.279%D-8.2D*N/A3326.1h16.5D132.1T
Comet VM2 3322143080.695C0.2624.293%F--3.738%C5.9D--3.3D-7236.3h34.3C141.2F-
Tank Mine 3262051111.847C0.8941.765%B+N/A24.4F14.4F3248.4h2.8D**6.6C+
C150 Dalton 307196792.481C--1.5329.835%D-N/A1960U1110U17584400.1h6.5D*21.7F
MKV Suppressed 1681673510.476D0.4811.901%F*20.958%C*5.5D*N/A1830.2h17.7D149.1F-
L105 Zephyr 170153314.935C3.9823.863%F--N/A1530U170U5398600.1h7C+29.3D**
Proton II PPA-H 161150188.333C7.3817.311%F--N/A46.9D-3.4D-2083.2h11.6C+67.3F-
Eidolon VE33 1501492450.608C0.3515.174%F--34.899%A7.3D-N/A2920.5h9.5C+62.6D*
Serpent VE92 1361351980.682C0.2711.689%F--17.037%C--8.5D-N/A4215.9h15.3C131.1F-
E540 Halberd-H 247132512.588C--1.6343.211%FN/A12.9F11.3D*16810.2h11.2F--26T*
V10 113113323.531C++2.5830.545%D**51.327%T10.8D*N/A4610.5h4.1F*13.3F*
Frag Grenade 1071061106N/A105.0438.451%D-N/A530C*5C-18200.2h2.8B*7.2B+
NSX Tanto 1051022600.392D0.5615.274%F-32.353%B**9.5D-N/A2410.7h15.3C+99.9D
Spear Anti-Vehicle Phalanx Turret 138100195.263C4.3131.319%D**3%C--19.6D--7.5D*2425.1h7.1B+22.7C+
C-4 147981610.609D0.3516.809%FN/A11.3F5.6F2488.7h1.6C+9.6D*
Force-Blade 97978,1010.012C0.9421.007%D2.062%D0.1DN/A0827.4h2.2B+10.6C++
Parallax VX3 9189471.894C0.9431.519%D*46.067%T*18.2DN/A864.9h3.7F--11.8F-
NS-20 Gorgon 8377960.802C0.1513.653%F-29.87%A++11.2DN/A406.9h35.5B+260C-
NS-20 Gorgon 8577960.802C0.1513.898%F-27.273%A+11.2D1.2C-496.9h36B+259.3C
Aphelion VEX-4H 16772431.674C0.7231.865%F2.778%C12.2D**16.1D--1995.9h119.4F-374.8T-
M40 Fury 8470107C++6.0420.24%F1.429%C29.2D5.8D2592.4h10.6B++52.4C
Saron HRB-H 12168322.125D1.1737.933%F-N/A17.4D*13.6D--2213.9h31.3C--82.4F
Dual Photon Pods 9464351.829D0.8727.422%F**N/A23.7D--11.1D5172.7h46.7F--170.3T*
M20 Basilisk 8856202.8C+1.8424.043%F12.5%M8.6D--4.9D1566.5h152.8D-635.6F*
Lasher X2 55541110.486D0.4717.042%D*5.556%B*13.5D-N/A874h18.2B+107C
Sirius SX12 5150760.658C0.309.953%F**16%C7.9D--N/A646.3h17.5C-175.4F--
Pulsar LSW 5150150U49.0413.379%F-16%D*16.7D-N/A1443h14.2C--106.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon242932.2h
Nano-Armor Kit807973,485152.4h
M12 Kobalt-H0780h
Anti-Vehicle MANA Turret801,13612.5h
M202 Wyrm0540h
Nanite Revive Grenade09850.2h
Spitfire Auto-Turret41810.2h
VS Patriot Flare Gun0570.1h
Ammunition Package703,07214.3h
Medical Applicator1,337308,25187.6h
Shield Recharging Field432,1160.9h
Recon Detection Device51150.9h
Xiphos Anti-Personnel Phalanx Turret01800h

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