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Harbinger Farogun[PSET] Farogun
VS BR 90

KDR: 1.36

Score: 37.6m

Last Seen: Feb 19th, 2019 8:27 PM
- OFFLINE - 10.1 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
Level Progress (to 91): 50%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Serpent VE92 Pulsar C C-4 NS-11C H-V45 NS-7 PDW Proton II PPA-H Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $302,742 MLG Score: 242
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.473%22.86%5592399936,1161.61088-0.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.838%0.665B+0.336C**0.017C+HEAD ++ (~10.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.304C*12.70.107C+39.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.303%1.471%197310192,10818419291.14441227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.097%0.82B++-0.737D--1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.50.637B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.097%3.353%4151710055,308161618723.28465283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.94%-0.005C+-0.257C0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.481B+22.20.437B39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.546%58.042%41511021143260510.0548734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.678B+-0.597D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.531D6-0.88D--9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.66%16.14%41511021285183530.155313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.562D0.321C*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.029C+4.70.031C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
37.6m304.4%236 (14.2k)206 (12.4k)1.3591358,24842,8571.5813590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022250916.684%15.705%26204:1517

19% Combat Medic30% Engineer47% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:13 PMApr 5th, 2018 5:30 PMFeb 20th, 2019 11:24 AM (17h) (PST)Feb 19th, 2019 10:53 PM (1d) (PST)Feb 19th, 2019 4:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3381292090.3200.2350.0501.0840.037242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2607,71112,5491914365212,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3038.1h/126.6d 9,524 9,148 22,098 197.6k 5,110 8,145 6,685 61.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,376
Deaths:1,226
KDR:1.122
Accuracy:22.871% B+
HSR:26.744% C**
NS-15M2
C+
Kills:490
Deaths:490
KDR:1
Accuracy:23.243% C+
HSR:24.694% C+
SVA-88
B**
Kills:60
Deaths:59
KDR:1.017
Accuracy:28.907% B**
HSR:23.333% C
Kills:1,926
Deaths (as Heavy Assault):1,775
Deaths (to Heavy Assaults):11,308
KDR:1.08507
Kill Difference:151
Playtime:64.434 hours
Usage:2%
Score:0.689m
Score/min:178
Accuracy (listed only):25.007%
HSR (listed only):24.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:8,748
Deaths:6,635
KDR:1.318
Accuracy:25.044% C**
HSR:21.456% C**
Pulsar C
B++
Kills:6,006
Deaths:3,487
KDR:1.722
Accuracy:24.821% C++
HSR:26.573% B++
NS-11C
C++
Kills:4,001
Deaths:2,982
KDR:1.342
Accuracy:24.730% C++
HSR:19.695% C++
NS-7 PDW
C*
Kills:1,907
Deaths:1,681
KDR:1.134
Accuracy:23.764% C+
HSR:19.035% C*
Eclipse VE3A
C
Kills:1,219
Deaths:1,014
KDR:1.202
Accuracy:21.611% D*
HSR:18.212% C
Solstice VE3
B+
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:22.078% C+
HSR:22.279% B+
Solstice SF
C+
Kills:1,163
Deaths:1,086
KDR:1.071
Accuracy:22.793% C
HSR:16.251% C+
NS Baron G5
B*
Kills:1,068
Deaths:995
KDR:1.073
Accuracy:44.922% C++
HSR:18.352% B*
Eridani SX5
B
Kills:935
Deaths:829
KDR:1.128
Accuracy:25.292% C+
HSR:22.139% B
Thanatos VE70
C+
Kills:285
Deaths:332
KDR:0.858
Accuracy:34.660% C--
HSR:16.140% C+
MKV Suppressed
B*
Kills:257
Deaths:212
KDR:1.212
Accuracy:24.558% C
HSR:24.125% B*
NSX-P Tanto
B**
Kills:114
Deaths:126
KDR:0.905
Accuracy:25.632% C+
HSR:32.456% B**
Kills:26,870
Deaths (as Light Assault):20,035
Deaths (to Light Assaults):8,404
KDR:1.34115
Kill Difference:6,835
Playtime:1,420.566 hours
Usage:47%
Score:14.870m
Score/min:174
Accuracy (listed only):26.659%
HSR (listed only):21.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:8,748
Deaths:6,635
KDR:1.318
Accuracy:25.044% C**
HSR:21.456% C**
Pulsar C
B++
Kills:6,006
Deaths:3,487
KDR:1.722
Accuracy:24.821% C++
HSR:26.573% B++
NS-11C
C++
Kills:4,001
Deaths:2,982
KDR:1.342
Accuracy:24.730% C++
HSR:19.695% C++
Eclipse VE3A
C
Kills:1,219
Deaths:1,014
KDR:1.202
Accuracy:21.611% D*
HSR:18.212% C
Solstice VE3
B+
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:22.078% C+
HSR:22.279% B+
Solstice SF
C+
Kills:1,163
Deaths:1,086
KDR:1.071
Accuracy:22.793% C
HSR:16.251% C+
NS Baron G5
B*
Kills:1,068
Deaths:995
KDR:1.073
Accuracy:44.922% C++
HSR:18.352% B*
Eidolon VE33
B+
Kills:861
Deaths:755
KDR:1.140
Accuracy:30.125% B+
HSR:26.481% C++
VE-LR Obelisk
C
Kills:694
Deaths:279
KDR:2.487
Accuracy:25.532% D--
HSR:29.395% C
Thanatos VE70
C+
Kills:285
Deaths:332
KDR:0.858
Accuracy:34.660% C--
HSR:16.140% C+
NSX-P Tanto
B**
Kills:114
Deaths:126
KDR:0.905
Accuracy:25.632% C+
HSR:32.456% B**
Kills:25,326
Deaths (as Engineer):18,347
Deaths (to Engineers):7,767
KDR:1.38039
Kill Difference:6,979
Playtime:910.676 hours
Usage:30%
Score:13.082m
Score/min:239
Accuracy (listed only):27.450%
HSR (listed only):22.481%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:2,617
Deaths:2,588
KDR:1.011
Accuracy:24.193% C+
HSR:23.806% B
NS-7 PDW
C*
Kills:1,907
Deaths:1,681
KDR:1.134
Accuracy:23.764% C+
HSR:19.035% C*
Terminus VX-9
C+
Kills:1,331
Deaths:1,366
KDR:0.974
Accuracy:24.261% C
HSR:24.568% C+
NS-11A
C+
Kills:1,226
Deaths:1,130
KDR:1.085
Accuracy:24.511% C+
HSR:20.718% C+
CME
C*
Kills:1,193
Deaths:1,180
KDR:1.011
Accuracy:25.201% C
HSR:23.889% C*
Pulsar VS1
B+
Kills:1,153
Deaths:1,070
KDR:1.078
Accuracy:25.747% B+
HSR:19.601% C+
NS Baron G5
B*
Kills:1,068
Deaths:995
KDR:1.073
Accuracy:44.922% C++
HSR:18.352% B*
Eridani SX5
B
Kills:935
Deaths:829
KDR:1.128
Accuracy:25.292% C+
HSR:22.139% B
Darkstar
D
Kills:357
Deaths:401
KDR:0.890
Accuracy:19.879% F
HSR:19.048% D
Thanatos VE70
C+
Kills:285
Deaths:332
KDR:0.858
Accuracy:34.660% C--
HSR:16.140% C+
MKV Suppressed
B*
Kills:257
Deaths:212
KDR:1.212
Accuracy:24.558% C
HSR:24.125% B*
Kills:12,329
Deaths (as Combat Medic):11,784
Deaths (to Combat Medics):4,675
KDR:1.04625
Kill Difference:545
Playtime:580.580 hours
Usage:19%
Score:8.446m
Score/min:242
Accuracy (listed only):26.999%
HSR (listed only):21.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,907
Deaths:1,681
KDR:1.134
Accuracy:23.764% C+
HSR:19.035% C*
Eridani SX5
B
Kills:935
Deaths:829
KDR:1.128
Accuracy:25.292% C+
HSR:22.139% B
MKV Suppressed
B*
Kills:257
Deaths:212
KDR:1.212
Accuracy:24.558% C
HSR:24.125% B*
Beamer VS3
B*
Kills:219
Deaths:225
KDR:0.973
Accuracy:24.755% C
HSR:29.224% B*
VA39 Spectre
A++
Kills:143
Deaths:24
KDR:5.958
Accuracy:39.546% B**
HSR:58.042% A++
NS-357 Underboss
B*
Kills:94
Deaths:115
KDR:0.817
Accuracy:30.181% D
HSR:27.660% B*
NS-44 Commissioner
A**
Kills:91
Deaths:103
KDR:0.883
Accuracy:38.223% C*
HSR:39.560% A**
Kills:3,646
Deaths (as Infiltrator):3,189
Deaths (to Infiltrators):6,833
KDR:1.14331
Kill Difference:457
Playtime:53.310 hours
Usage:2%
Score:0.502m
Score/min:157
Accuracy (listed only):29.474%
HSR (listed only):31.398%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:54
V. Kills:39 135%
Deaths:151
KDR:0.358
Accuracy:29.297% C-
KPH:1.900 D--
VKPH:1.400 D*
Kills:54 (54 + 0)
Deaths:151
KDR:0.358
VKDR:0.258
Vehicle Kills:39
Kill Difference:97
Playtime:27.836 hours
Usage:1%
Score:0.075m
Score/min:45
Piloting Accuracy:29.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C+
Kills:174
V. Kills:30 N/A
Deaths:21
KDR:8.286
Accuracy:53.030% C++
KPH:54.900 D
VKPH:9.500 C+
AP30 Shredder
U
Kills:67
V. Kills:56 118%
Deaths:12
KDR:5.583
Accuracy:34.538% C++
KPH:241,200 U
VKPH:201,600 U
C150 Dalton
D
Kills:60
V. Kills:62 95%
Deaths:15
KDR:4
Accuracy:42.163% B+
KPH:15.400 D--
VKPH:15.900 D
Kills:301 (0 + 301)
Deaths:48
KDR:6.271
VKDR:3.083
Vehicle Kills:148
Kill Difference:253
Playtime:7.065 hours
Usage:0%
Score:0.162m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:42.163%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:322
V. Kills:113 282%
Deaths:21
KDR:15.333
Accuracy:49.242% D-
KPH:40.600 B**
VKPH:14.300 D
C75 Viper
D
Kills:183
V. Kills:65 277%
Deaths:51
KDR:3.588
Accuracy:35.652% C
KPH:15.100 D
VKPH:5.400 D
Kills:505 (505 + 0)
Deaths:72
KDR:7.014
VKDR:2.472
Vehicle Kills:178
Kill Difference:433
Playtime:20.020 hours
Usage:1%
Score:0.209m
Score/min:174
Driving Accuracy:35.652%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:998
V. Kills:311 320%
Deaths:133
KDR:7.504
Accuracy:47.358% C+
KPH:19 C
VKPH:5.900 D
Supernova FPC
C+
Kills:788
V. Kills:388 203%
Deaths:113
KDR:6.973
Accuracy:51.731% C
KPH:24.300 C+
VKPH:12 D
Saron HRB
B*
Kills:727
V. Kills:455 159%
Deaths:137
KDR:5.307
Accuracy:50.456% B*
KPH:23.900 C+
VKPH:14.900 C+
Proton II PPA
B+
Kills:277
V. Kills:31 N/A
Deaths:32
KDR:8.656
Accuracy:31.177% B**
KPH:39.200 D
VKPH:4.400 B+
E540 Halberd
B+
Kills:276
V. Kills:139 197%
Deaths:41
KDR:6.732
Accuracy:50.893% B+
KPH:27.100 C
VKPH:13.700 C-
Aphelion VEX-4
C
Kills:54
V. Kills:47 113%
Deaths:11
KDR:4.909
Accuracy:30.969% C--
KPH:18.200 D
VKPH:15.900 C
M20 Basilisk
C++
Kills:52
V. Kills:16 306%
Deaths:12
KDR:4.333
Accuracy:31.164% C++
KPH:8.900 D--
VKPH:2.700 D*
Kills:3,172 (1,786 + 1,386)
Deaths:479
KDR:6.622
VKDR:2.896
Vehicle Kills:1,387
Kill Difference:2,693
Playtime:141.526 hours
Usage:5%
Score:1.610m
Score/min:190
Driving Accuracy:51.731%
Gunner Accuracy:31.164%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,397
V. Kills:122 N/A
Deaths:144
KDR:9.701
Accuracy:38.663% C++
KPH:75.600 C
VKPH:6.600 C++
E540 Halberd-H
B+
Kills:1,176
V. Kills:439 267%
Deaths:99
KDR:11.879
Accuracy:59.683% C**
KPH:53.600 B+
VKPH:20 C+
Aphelion VEX-4H
C
Kills:383
V. Kills:287 133%
Deaths:103
KDR:3.718
Accuracy:40.057% D
KPH:31.600 C-
VKPH:23.700 C
Saron HRB-H
B+
Kills:142
V. Kills:93 151%
Deaths:42
KDR:3.381
Accuracy:60.328% B+
KPH:31.300 C
VKPH:20.500 C
M20 Basilisk-H
D--
Kills:76
V. Kills:20 362%
Deaths:19
KDR:4
Accuracy:28.286% F
KPH:18 D--
VKPH:4.700 D--
M12 Kobalt-H
D-
Kills:67
V. Kills:3 N/A
Deaths:12
KDR:5.583
Accuracy:20.020% D
KPH:61.300 D--
VKPH:2.700 D-
Kills:3,241 (0 + 3,241)
Deaths:419
KDR:7.735
VKDR:2.301
Vehicle Kills:964
Kill Difference:2,822
Playtime:62.383 hours
Usage:2%
Score:0.858m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:20.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:313
V. Kills:133 234%
Deaths:67
KDR:4.672
Accuracy:43.047% B+
KPH:19.200 C+
VKPH:8.100 C++
M12 Kobalt
C+
Kills:224
V. Kills:15 N/A
Deaths:19
KDR:11.790
Accuracy:19.086% C++
KPH:44.700 D
VKPH:3 C+
M20 Basilisk
C
Kills:170
V. Kills:90 187%
Deaths:39
KDR:4.359
Accuracy:41.130% C*
KPH:15.300 C--
VKPH:8.100 C
M40 Fury
D
Kills:153
V. Kills:40 373%
Deaths:22
KDR:6.955
Accuracy:36.448% C+
KPH:24.700 D-
VKPH:6.500 D
M12 Kobalt
C
Kills:145
V. Kills:3 N/A
Deaths:5
KDR:29
Accuracy:16.095% C
KPH:47.100 D
VKPH:1 D--
M60-G Bulldog
D
Kills:75
V. Kills:17 417%
Deaths:22
KDR:3.409
Accuracy:29.573% D
KPH:14.900 D-
VKPH:3.400 D
G30 Walker
C
Kills:53
V. Kills:27 189%
Deaths:12
KDR:4.417
Accuracy:27.859% C
KPH:11.600 C-
VKPH:5.900 D
Kills:1,133 (0 + 1,133)
Deaths:186
KDR:6.091
VKDR:1.747
Vehicle Kills:325
Kill Difference:947
Playtime:51.315 hours
Usage:2%
Score:0.466m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:27.859%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:135
V. Kills:5 N/A
Deaths:180
KDR:0.750
Accuracy:12.797% D**
KPH:4.700 D--
VKPH:0.200 D--
Kills:135 (135 + 0)
Deaths:180
KDR:0.750
VKDR:0.028
Vehicle Kills:5
Kill Difference:45
Playtime:28.514 hours
Usage:1%
Score:0.045m
Score/min:26
Driving Accuracy:12.797%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:61
V. Kills:11 N/A
Deaths:12
KDR:5.083
Accuracy:35.882% B+
KPH:24.900 D--
VKPH:4.500 C--
M20 Wyvern
C
Kills:58
V. Kills:29 193%
Deaths:35
KDR:1.657
Accuracy:34.440% C
KPH:12.200 D
VKPH:6.100 D--
Kills:119 (0 + 119)
Deaths:47
KDR:2.532
VKDR:0.851
Vehicle Kills:40
Kill Difference:72
Playtime:7.202 hours
Usage:0%
Score:0.042m
Score/min:98
Piloting Accuracy:N/A%
Gunner Accuracy:34.440%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 8,8248,7486,6351.318C**0.0425.044%C**21.456%C**22.4CN/A63391.4h12.2B48.7B+
Pulsar C 6,0356,0063,4871.722B0.3624.821%C++26.573%B++18.8CN/A58319.2h11.6C*46.9C**
C-4 5,9744,4172,6131.69C*0.3323.509%CN/A80.3C+28.3C+51055h1.2B+5.2B+
NS-11C 4,0314,0012,9821.342B+0.0224.73%C++19.695%C++25.6C+N/A68156.5h13.4B+54.1B+
H-V45 2,6662,6172,5881.011C+0.3524.193%C+23.806%B18.3C--N/A47143h13.2C++54.8C*
NS-7 PDW 1,9211,9071,6811.134B0.2323.764%C+19.035%C*22.5C+N/A6784.8h15.1C++63.7C++
Proton II PPA-H 1,5191,3971449.701C+8.3438.663%C++1.288%C-75.5C6.6C++19318.5h9.9C*25.6B
Orion VS54 1,4111,3761,2261.122C+0.2422.871%B+26.744%C**21.7C-N/A8863.3h14.5C63.4C++
Terminus VX-9 1,3441,3311,3660.974C0.3924.261%C24.568%C+19.5DN/A5168.3h13C+53.6C+
NS-11A 1,2401,2261,1301.085C+0.2724.511%C+20.718%C+21.1C-N/A5258.1h13.2C**53.8B
Eclipse VE3A 1,2231,2191,0141.202C+0.1621.611%D*18.212%C25.1C--N/A6948.6h13.9C-64.3D-
Frag Grenade 1,2221,21311213N/A1,211.6451.323%B*N/A713.5B**5.3C-19341.7h2.8B**5.4B*
CME 1,2241,1931,1801.011C0.3525.201%C23.889%C*20.4DN/A5558.6h13.9C+55.1C++
E540 Halberd-H 1,6151,1769911.879C**10.5259.683%C**N/A53.7B+20C+25721.9h5B+8.4B++
Solstice VE3 1,1701,1676561.779A+0.4222.078%C+22.279%B+16.9C+N/A8169.1h12.7B+57.7C**
Solstice SF 1,1631,1631,0861.071C++0.2922.793%C16.251%C+19.5C+N/A6159.6h13.5C+59.4C+
Pulsar VS1 1,1711,1531,0701.078C++0.2825.747%B+19.601%C+19.5CN/A6359.2h14.4C*56B+
NS Baron G5 1,0881,0689951.073C+0.2944.922%C++18.352%B*21.4DN/A6249.9h3.9B++8.7C++
Supernova PC 1,3099981337.504B6.1447.358%C+1.804%C-19C5.9D12852.6h4.4B+9.3B+
Eridani SX5 9539358291.128C+0.2325.292%C+22.139%B20.6C--N/A5745.4h13C+51.3C++
Eidolon VE33 8798617551.14C++0.2230.125%B+26.481%C++12.9DN/A4066.8h11.3C-37.6C++
Supernova FPC 1,1767881136.973C**5.6151.731%C1.015%D--24.3C+12D27332.4h5B+9.6B
Saron HRB 1,1827271375.307C++3.9550.456%B*1.513%C+23.8C+14.9C+20330.5h20B+39.6B++
VE-LR Obelisk 7036942792.487B+1.1325.532%D--29.395%C36.3C++N/A8619.1h6.4C**25C+
Tank Mine 9565681982.869C*1.5133.738%C+N/A69.3D47.3C--6558.2h2.1C6.1C*
NS-15M2 5084904901C0.3623.243%C+24.694%C+17.9D-N/A5127.3h15.2D65.6C+
Aphelion VEX-4H 6703831033.718C+2.3640.057%D2.35%C-31.7C-23.7C25812.1h55.8C**139.3C++
Darkstar 3683574010.89C--0.4719.879%F19.048%D15.9D*N/A5822.4h13.6C+68.5D--
L100 Python AP 4353222115.333A**13.9749.242%D-1.553%D40.8B**14.3D2417.9h3.9A8B*
M20 Basilisk 446313674.672B++3.3143.047%B+5.112%C19.2C+8.2C++15016.3h81.9B+190.2B++
Thanatos VE70 2882853320.858C+0.5034.66%C--16.14%C+18.5C-N/A7415.4h4.7C*13.6C++
Proton II PPA 308277328.656C7.3031.177%B**N/A39D4.4B+1287.1h13.4D-43C++
E540 Halberd 415276416.732C+5.3750.893%B+2.174%C27.1C13.6C--30510.2h6C+11.8C**
Lumine Edge 26626511,7530.023C1.3420.169%D20.377%B++0.5DN/A3571.7h2.3F11.6D
Force-Blade 30625924,8420.01C1.3528.922%C+N/A0.2C--N/A11399h4.1D--14.2C+
MKV Suppressed 2602572121.212C*0.1524.558%C24.125%B*21.4C-N/A7012h15.3C+62.1C++
M12 Kobalt 2392241911.789C+10.4319.086%C++21.875%B*44.8D3C+1855h22.4C-117.4C++
Rocklet Rifle 4222222740.81C*0.5551.801%C+N/A18D16.3D20812.3h34B65.6C**
Beamer VS3 2212192250.973B0.3924.755%C29.224%B*12.3DN/A4817.8h8.8B35.5C++
C75 Viper 248183513.588C+2.2335.652%CN/A15.1D5.4D13012.1h14.5C+40.8C+
L105 Zephyr PX 204174218.286C6.9353.03%C++N/A54.4D9.4C+1943.2h5.9D11.1C
Sticky Grenade 1791741174N/A172.6452.311%C++N/A580D16.7B+22780.3h2.7C5.1C+
M20 Basilisk 260170394.359B*3.0041.13%C*5.294%C+15.3C--8.1C14911.1h102.6C++249.5B
M40 Fury 193153226.955C++5.6036.448%C+1.961%C*24.7D-6.5D1556.2h15.7C+43C++
M12 Kobalt 148145529B+27.6416.095%C20.69%B+46.8D1D--2383.1h19.8C+123C+
VA39 Spectre 144143245.958M4.6039.546%B**58.042%A++11.3DN/A6512.6h6C++15.1B+
Saron HRB-H 235142423.381C2.0260.328%B+N/A31.6C20.7C3064.5h21B+34.8B++
Lancer VS22 3221422760.514C0.8563.667%C**N/A8.1D10.2C--14117.6h22.9C*36C**
Spear Anti-Vehicle Phalanx Turret 203138159.2B7.8441.54%C6.522%A27.6D13D2185h8.5C**20.5C*
M12 Kobalt-F 1401351800.75C--0.6112.797%D**20%A++4.7D--N/A2628.5h22.7D-177.5D**
NSX-P Tanto 1161141260.905C+0.4525.632%C+32.456%B**14.6DN/A747.8h18.2C-70.8C+
Proximity Mine 9595253.8C+2.4455.346%A+N/A135.7C**N/A6010.7h1.9C++3.3B**
NS-357 Underboss 96941150.817C+0.5430.181%D27.66%B*27.6CN/A1063.4h4.1C*13.5C+
NS-44 Commissioner 92911030.883C+0.4838.223%C*39.56%A**13.6DN/A846.7h3.9C++10.3C**
M20 Basilisk-H 9676194C2.6428.286%F7.895%B*18.1D--4.8D--994.2h32.9B**116.3B+
M60-A Bulldog 847589.375C+8.0246.179%C++N/A17.4D2.1D694.3h5.6C**12.2B+
M60-G Bulldog 9275223.409C2.0529.573%D1.333%D--15D-3.4D935h7.9C+26.8C+
MANA Anti-Vehicle Turret 14170511.373D0.0164.15%C++2.857%C+700D710D290770.1h12.5C++19.5C*
AP30 Shredder 12367125.583C++4.2234.538%C++1.493%C-670U560U5889800.1h94.1C++272.5C*
M12 Kobalt-H 7067125.583D4.2220.02%D17.911%C**60.9D--2.7D-1481.1h18.2C-91C-
M20 Basilisk 10765321.667M++20.3151.593%C+7.692%A29.5C--19.1C+2892.2h102.1B+198B
Spear Anti-Vehicle Phalanx Tower 1016479.143D7.7850.284%C+3.125%C23.7D13.7D2032.7h12.4C24.7C
CAS 14-E 7261125.083D3.7235.882%B+N/A24.4D--4.4D1242.5h50.9D*141.7D
C150 Dalton 12260154C2.6442.163%B+1.667%B**15.4D--15.9D2823.9h5.8D13.7C
SVA-88 6460591.017C0.3428.907%B**23.333%C20D-1.3A*2023h17.9F-61.8C+
M20 Wyvern 8758351.657C--0.3034.44%C5.172%C**12.3D6.2D--854.7h81.7C++237.2C+
Aphelion VEX-4 10154114.909C++3.5530.969%C--N/A18D15.7C2403h61.1C++197.4C+
Saron Laser Cannon 93541510.358C1.0029.297%C-N/A1.9D--1.4D*4527.8h195.2C-666.2D
G30 Walker 8053124.417B+3.0627.859%C3.774%C+11.5C-5.9D1274.6h177.8B++638.3B+
M20 Basilisk 6852124.333B+2.9731.164%C++7.692%B**9D--2.8D*575.8h85.9C+275.7C++
M12 Kobalt 5352317.333C--15.9723.787%C**17.308%C+65D1.3D*2650.8h21.9C91.9C+
NS-TMC-01 "His Regards" 50501,4730.034B1.3312.336%D--14%B**0.7C+N/A275.2h1.9B+15.2C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2650.1h
Nano-Armor Kit1,0291,161,91399.4h
NSX-P Naginata13060.1h
Spawn Beacon332,4903.6h
Anti-Vehicle MANA Turret175841.4h
Repair Module0710.7h
Cortium Silo11820.4h
Nanite Revive Grenade02,6880.8h
Medical Applicator1,888566,34757.4h
Deconstruction Tool04,0850.6h
Spear Anti-Vehicle Tower0650.9h
Rampart Wall11222.9h
Xiphos Anti-Personnel Tower0630.7h
Anti-Infantry MANA Turret81290.8h
Ammunition Package423,1041.8h
WLT-Howler Mining Laser1790h
Nano-Repair Grenade01190h
Shield Recharging Field412,4801.3h
Recon Detection Device4720.3h

Check the help document for the dictionary if you want to learn more about words used here.


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