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Primarch Farogun[PSET] Farogun
VS BR 95

KDR: 1.37

Score: 39.7m

Last Seen: May 26th, 2019 6:53 PM
- OFFLINE - 71 minute(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 52
Level Progress (to 96): 65%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Serpent VE92 Pulsar C C-4 NS-11C H-V45 Terminus VX-9 NS-7 PDW Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $324,009 MLG Score: 259
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.653%23.273%57426118439,2181.62926-0.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.987%0.686B+0.376C**-0.086C+HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.309C*12.70.11C+38.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.641%1.344%209312072,307191710171.20282227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.167%0.845B*-0.793D--1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++4.50.639B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.457%3.36%4261811925,625168419713.33828285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.06%0.025C+-0.265C0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.49B+22.20.443B38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.546%58.042%42611209143276910.0516246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.683B+-0.589D-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.526D6-0.875D--9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.197%16.279%42611209301197430.152482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.607D0.333C**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.059C+4.80.017C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 52
39.7m304.9%237 (14.2k)208 (12.5k)1.3743862,77245,6731.5930995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210283316.842%16.071%27104:1119

20% Combat Medic30% Engineer46% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:13 PMApr 5th, 2018 5:30 PMJun 18th, 2019 4:16 PM (2d) (PST)May 26th, 2019 6:48 PM (25d) (PST)May 26th, 2019 2:53 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3431312120.3280.2390.0531.1130.037259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,5967,83712,7592014367212,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3189.8h/132.9d 9,989 10,088 23,759 213k 5,372 8,548 7,087 65.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,377
Deaths:1,227
KDR:1.122
Accuracy:22.869% B+
HSR:26.797% C**
NS-15M2
C*
Kills:775
Deaths:716
KDR:1.082
Accuracy:25.064% C*
HSR:26.452% C++
VE-H Maw
B+
Kills:122
Deaths:81
KDR:1.506
Accuracy:28.750% B+
HSR:18.033% D--
SVA-88
B**
Kills:81
Deaths:81
KDR:1
Accuracy:28.563% B**
HSR:20.988% D
Kills:2,355
Deaths (as Heavy Assault):2,105
Deaths (to Heavy Assaults):12,130
KDR:1.11876
Kill Difference:250
Playtime:68.639 hours
Usage:2%
Score:0.730m
Score/min:177
Accuracy (listed only):26.312%
HSR (listed only):23.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:9,251
Deaths:6,924
KDR:1.336
Accuracy:25.187% C**
HSR:21.803% B
Pulsar C
B+
Kills:6,010
Deaths:3,491
KDR:1.722
Accuracy:24.812% C++
HSR:26.572% B+
NS-11C
C*
Kills:4,284
Deaths:3,160
KDR:1.356
Accuracy:24.921% C*
HSR:20.075% C*
NS-7 PDW
C*
Kills:1,923
Deaths:1,692
KDR:1.137
Accuracy:23.775% C+
HSR:19.033% C*
NS Baron G5
B++
Kills:1,226
Deaths:1,143
KDR:1.073
Accuracy:46.309% C*
HSR:17.537% B++
Eclipse VE3A
C
Kills:1,219
Deaths:1,014
KDR:1.202
Accuracy:21.611% D*
HSR:18.212% C
Eridani SX5
B
Kills:1,182
Deaths:1,045
KDR:1.131
Accuracy:25.245% C
HSR:22.250% B
Solstice VE3
B+
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:22.078% C+
HSR:22.279% B+
Solstice SF
C+
Kills:1,163
Deaths:1,086
KDR:1.071
Accuracy:22.793% C
HSR:16.251% C+
NSX-P Tanto
B**
Kills:357
Deaths:277
KDR:1.289
Accuracy:27.873% B+
HSR:33.613% B**
Thanatos VE70
C+
Kills:301
Deaths:351
KDR:0.858
Accuracy:34.197% D
HSR:16.279% C+
MKV Suppressed
B*
Kills:260
Deaths:219
KDR:1.187
Accuracy:24.410% C
HSR:24.231% B*
VE-S Canis
C++
Kills:64
Deaths:40
KDR:1.600
Accuracy:28.125% C++
HSR:17.188% C
Kills:28,407
Deaths (as Light Assault):21,098
Deaths (to Light Assaults):8,941
KDR:1.34643
Kill Difference:7,309
Playtime:1,466.974 hours
Usage:46%
Score:15.495m
Score/min:176
Accuracy (listed only):27.026%
HSR (listed only):21.179%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:9,251
Deaths:6,924
KDR:1.336
Accuracy:25.187% C**
HSR:21.803% B
Pulsar C
B+
Kills:6,010
Deaths:3,491
KDR:1.722
Accuracy:24.812% C++
HSR:26.572% B+
NS-11C
C*
Kills:4,284
Deaths:3,160
KDR:1.356
Accuracy:24.921% C*
HSR:20.075% C*
NS Baron G5
B++
Kills:1,226
Deaths:1,143
KDR:1.073
Accuracy:46.309% C*
HSR:17.537% B++
Eclipse VE3A
C
Kills:1,219
Deaths:1,014
KDR:1.202
Accuracy:21.611% D*
HSR:18.212% C
Solstice VE3
B+
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:22.078% C+
HSR:22.279% B+
Solstice SF
C+
Kills:1,163
Deaths:1,086
KDR:1.071
Accuracy:22.793% C
HSR:16.251% C+
VE-LR Obelisk
C+
Kills:989
Deaths:386
KDR:2.562
Accuracy:25.332% D--
HSR:30.334% C+
Eidolon VE33
B+
Kills:861
Deaths:755
KDR:1.140
Accuracy:30.125% B+
HSR:26.481% C++
NSX-P Tanto
B**
Kills:357
Deaths:277
KDR:1.289
Accuracy:27.873% B+
HSR:33.613% B**
Thanatos VE70
C+
Kills:301
Deaths:351
KDR:0.858
Accuracy:34.197% D
HSR:16.279% C+
Kills:26,828
Deaths (as Engineer):19,243
Deaths (to Engineers):8,135
KDR:1.39417
Kill Difference:7,585
Playtime:961.971 hours
Usage:30%
Score:13.735m
Score/min:238
Accuracy (listed only):27.749%
HSR (listed only):22.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,672
Deaths:2,630
KDR:1.016
Accuracy:24.288% C+
HSR:23.915% B+
Terminus VX-9
C++
Kills:2,170
Deaths:1,999
KDR:1.086
Accuracy:25.169% C+
HSR:26.728% C++
NS-7 PDW
C*
Kills:1,923
Deaths:1,692
KDR:1.137
Accuracy:23.775% C+
HSR:19.033% C*
NS Baron G5
B++
Kills:1,226
Deaths:1,143
KDR:1.073
Accuracy:46.309% C*
HSR:17.537% B++
NS-11A
C++
Kills:1,226
Deaths:1,130
KDR:1.085
Accuracy:24.511% C++
HSR:20.718% C+
CME
C*
Kills:1,206
Deaths:1,186
KDR:1.017
Accuracy:25.175% C
HSR:23.798% C*
Eridani SX5
B
Kills:1,182
Deaths:1,045
KDR:1.131
Accuracy:25.245% C
HSR:22.250% B
Pulsar VS1
B+
Kills:1,153
Deaths:1,070
KDR:1.078
Accuracy:25.747% B+
HSR:19.601% C+
Darkstar
D
Kills:399
Deaths:425
KDR:0.939
Accuracy:20.279% D**
HSR:19.549% D
Thanatos VE70
C+
Kills:301
Deaths:351
KDR:0.858
Accuracy:34.197% D
HSR:16.279% C+
MKV Suppressed
B*
Kills:260
Deaths:219
KDR:1.187
Accuracy:24.410% C
HSR:24.231% B*
VE-S Canis
C++
Kills:64
Deaths:40
KDR:1.600
Accuracy:28.125% C++
HSR:17.188% C
Corvus VA55
C**
Kills:60
Deaths:53
KDR:1.132
Accuracy:16.917% D**
HSR:25% C**
Kills:13,842
Deaths (as Combat Medic):12,983
Deaths (to Combat Medics):5,044
KDR:1.06616
Kill Difference:859
Playtime:635.088 hours
Usage:20%
Score:9.206m
Score/min:242
Accuracy (listed only):26.473%
HSR (listed only):21.217%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,923
Deaths:1,692
KDR:1.137
Accuracy:23.775% C+
HSR:19.033% C*
Eridani SX5
B
Kills:1,182
Deaths:1,045
KDR:1.131
Accuracy:25.245% C
HSR:22.250% B
MKV Suppressed
B*
Kills:260
Deaths:219
KDR:1.187
Accuracy:24.410% C
HSR:24.231% B*
Beamer VS3
B*
Kills:219
Deaths:225
KDR:0.973
Accuracy:24.755% C
HSR:29.224% B*
VA39 Spectre
A++
Kills:143
Deaths:24
KDR:5.958
Accuracy:39.546% A
HSR:58.042% A++
NS-44 Commissioner
A**
Kills:97
Deaths:107
KDR:0.907
Accuracy:38.755% C**
HSR:39.175% A**
NS-357 Underboss
B*
Kills:94
Deaths:115
KDR:0.817
Accuracy:30.181% D
HSR:27.660% B*
VE-S Canis
C++
Kills:64
Deaths:40
KDR:1.600
Accuracy:28.125% C++
HSR:17.188% C
Kills:3,982
Deaths (as Infiltrator):3,467
Deaths (to Infiltrators):7,243
KDR:1.14854
Kill Difference:515
Playtime:56.171 hours
Usage:2%
Score:0.522m
Score/min:155
Accuracy (listed only):29.349%
HSR (listed only):29.600%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:54
V. Kills:39 135%
Deaths:151
KDR:0.358
Accuracy:29.297% C-
KPH:1.900 D--
VKPH:1.400 D*
Kills:54 (54 + 0)
Deaths:151
KDR:0.358
VKDR:0.258
Vehicle Kills:39
Kill Difference:97
Playtime:27.849 hours
Usage:1%
Score:0.076m
Score/min:46
Piloting Accuracy:29.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C+
Kills:174
V. Kills:30 N/A
Deaths:21
KDR:8.286
Accuracy:53.030% C**
KPH:54.900 D
VKPH:9.500 C+
AP30 Shredder
U
Kills:67
V. Kills:56 118%
Deaths:12
KDR:5.583
Accuracy:34.398% C+
KPH:241,200 U
VKPH:201,600 U
C150 Dalton
D
Kills:60
V. Kills:62 95%
Deaths:15
KDR:4
Accuracy:42.163% B
KPH:15.400 D--
VKPH:15.900 D
L105 Zephyr
C+
Kills:54
V. Kills:15 338%
Deaths:10
KDR:5.400
Accuracy:49.827% B*
KPH:28.400 D-
VKPH:7.900 C+
Kills:355 (0 + 355)
Deaths:58
KDR:6.121
VKDR:2.810
Vehicle Kills:163
Kill Difference:297
Playtime:8.965 hours
Usage:0%
Score:0.185m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:49.827%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:496
V. Kills:192 257%
Deaths:36
KDR:13.778
Accuracy:51.017% D
KPH:36.900 B+
VKPH:14.300 D
C75 Viper
D
Kills:183
V. Kills:65 277%
Deaths:51
KDR:3.588
Accuracy:35.652% C-
KPH:15.100 D-
VKPH:5.400 D
Skyguard
C
Kills:52
V. Kills:49 104%
Deaths:11
KDR:4.727
Accuracy:24.536% D-
KPH:9.300 D
VKPH:8.800 C
Kills:731 (731 + 0)
Deaths:98
KDR:7.459
VKDR:3.122
Vehicle Kills:306
Kill Difference:633
Playtime:31.121 hours
Usage:1%
Score:0.300m
Score/min:161
Driving Accuracy:24.536%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:998
V. Kills:311 320%
Deaths:133
KDR:7.504
Accuracy:47.358% C+
KPH:19 C
VKPH:5.900 D
Supernova FPC
C+
Kills:813
V. Kills:393 206%
Deaths:116
KDR:7.009
Accuracy:51.695% C+
KPH:24.600 C+
VKPH:11.900 D
Saron HRB
B*
Kills:809
V. Kills:497 162%
Deaths:141
KDR:5.738
Accuracy:51.119% B*
KPH:24.800 C+
VKPH:15.200 C+
E540 Halberd
C
Kills:287
V. Kills:150 190%
Deaths:41
KDR:7
Accuracy:52.254% B+
KPH:27.400 C
VKPH:14.300 C
Proton II PPA
C**
Kills:278
V. Kills:31 N/A
Deaths:33
KDR:8.424
Accuracy:31.228% B**
KPH:38.300 D
VKPH:4.300 C**
Aphelion VEX-4
C
Kills:54
V. Kills:47 113%
Deaths:11
KDR:4.909
Accuracy:30.969% C--
KPH:18.200 D
VKPH:15.900 C
M20 Basilisk
C++
Kills:52
V. Kills:16 306%
Deaths:12
KDR:4.333
Accuracy:31.356% C++
KPH:8.800 D--
VKPH:2.700 D*
Kills:3,291 (1,811 + 1,480)
Deaths:487
KDR:6.758
VKDR:2.967
Vehicle Kills:1,445
Kill Difference:2,804
Playtime:144.908 hours
Usage:5%
Score:1.654m
Score/min:190
Driving Accuracy:51.695%
Gunner Accuracy:31.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,436
V. Kills:125 N/A
Deaths:146
KDR:9.836
Accuracy:38.649% C++
KPH:76.200 C
VKPH:6.600 C++
E540 Halberd-H
B+
Kills:1,243
V. Kills:458 271%
Deaths:107
KDR:11.617
Accuracy:59.744% C**
KPH:54.700 B+
VKPH:20.200 C+
Aphelion VEX-4H
C
Kills:385
V. Kills:288 133%
Deaths:103
KDR:3.738
Accuracy:40.019% D
KPH:31.400 C--
VKPH:23.500 C
Saron HRB-H
C
Kills:145
V. Kills:94 153%
Deaths:43
KDR:3.372
Accuracy:60.593% B+
KPH:31.300 C
VKPH:20.300 C
M12 Kobalt-H
D-
Kills:79
V. Kills:3 N/A
Deaths:14
KDR:5.643
Accuracy:19.606% D
KPH:59.900 D--
VKPH:2.300 D-
M20 Basilisk-H
D--
Kills:77
V. Kills:21 350%
Deaths:20
KDR:3.850
Accuracy:29.637% D**
KPH:18.100 D*
VKPH:4.900 D--
Kills:3,365 (0 + 3,365)
Deaths:433
KDR:7.771
VKDR:2.284
Vehicle Kills:989
Kill Difference:2,932
Playtime:64.040 hours
Usage:2%
Score:0.881m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:29.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:334
V. Kills:141 235%
Deaths:69
KDR:4.841
Accuracy:43.415% B+
KPH:19.300 C+
VKPH:8.100 C++
M12 Kobalt
C
Kills:227
V. Kills:15 N/A
Deaths:20
KDR:11.350
Accuracy:19.089% C++
KPH:42 D
VKPH:2.800 C
M20 Basilisk
C
Kills:172
V. Kills:90 189%
Deaths:39
KDR:4.410
Accuracy:41.152% C*
KPH:15.200 D
VKPH:8 C
M12 Kobalt
C
Kills:157
V. Kills:4 N/A
Deaths:5
KDR:31.400
Accuracy:16.190% C
KPH:46.800 D
VKPH:1.200 D--
M40 Fury
D
Kills:153
V. Kills:40 373%
Deaths:22
KDR:6.955
Accuracy:37.259% C++
KPH:24.500 D-
VKPH:6.400 D
M60-G Bulldog
D
Kills:75
V. Kills:17 417%
Deaths:22
KDR:3.409
Accuracy:29.573% D
KPH:14.900 D-
VKPH:3.400 D
G30 Walker
C+
Kills:65
V. Kills:30 210%
Deaths:13
KDR:5
Accuracy:29.039% C+
KPH:13.200 C
VKPH:6.100 D
Kills:1,183 (0 + 1,183)
Deaths:190
KDR:6.226
VKDR:1.774
Vehicle Kills:337
Kill Difference:993
Playtime:53.596 hours
Usage:2%
Score:0.481m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:29.039%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:135
V. Kills:5 N/A
Deaths:180
KDR:0.750
Accuracy:12.797% D**
KPH:4.700 D--
VKPH:0.200 D*
Kills:135 (135 + 0)
Deaths:180
KDR:0.750
VKDR:0.028
Vehicle Kills:5
Kill Difference:45
Playtime:28.514 hours
Usage:1%
Score:0.045m
Score/min:26
Driving Accuracy:12.797%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:69
V. Kills:12 N/A
Deaths:13
KDR:5.308
Accuracy:35.856% B+
KPH:25.800 D--
VKPH:4.500 C--
M20 Wyvern
C+
Kills:63
V. Kills:32 191%
Deaths:36
KDR:1.750
Accuracy:36.316% C+
KPH:11.900 D-
VKPH:6 D--
Kills:132 (0 + 132)
Deaths:49
KDR:2.694
VKDR:0.898
Vehicle Kills:44
Kill Difference:83
Playtime:7.979 hours
Usage:0%
Score:0.045m
Score/min:95
Piloting Accuracy:N/A%
Gunner Accuracy:36.316%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 9,3369,2516,9241.336C*0.0425.187%C**21.803%B22.8CN/A64405.1h12.2B48.3B+
Pulsar C 6,0396,0103,4911.722B+0.3524.812%C++26.572%B+18.8C-N/A58319.6h11.6C*46.9C**
C-4 6,1774,5812,7181.685C*0.3123.664%CN/A81.4C+28.3C+51056.3h1.2B+5.2B+
NS-11C 4,3224,2843,1601.356B+0.0224.921%C*20.075%C*26.2C+N/A69163.6h13.3B53.2B+
H-V45 2,7212,6722,6301.016C+0.3624.288%C+23.915%B+18.4DN/A48144.9h13.3C++54.7C*
Terminus VX-9 2,1982,1701,9991.086C+0.2925.169%C+26.728%C++22DN/A5698.8h12.4C++49.4C++
NS-7 PDW 1,9381,9231,6921.137C**0.2423.775%C+19.033%C*22.6C+N/A6885.2h15.1C++63.7C++
Proton II PPA-H 1,5611,4361469.836C+8.4638.649%C++1.253%C-76.4C6.6C++19418.8h10C++25.8C**
Orion VS54 1,4121,3771,2271.122C+0.2522.869%B+26.797%C**21.7C-N/A9063.4h14.5C63.4C+
Frag Grenade 1,3161,30711307N/A1,305.6351.677%B*N/A687.9B*4.7C-19221.9h2.7B**5.3B*
E540 Halberd-H 1,7011,24310711.617B10.2459.744%C**N/A54.8B+20.2C+25922.7h4.9B++8.2B*
NS Baron G5 1,2501,2261,1431.073C+0.3046.309%C*17.537%B++22.8DN/A6453.7h3.9B++8.4C+
NS-11A 1,2401,2261,1301.085C+0.2924.511%C++20.718%C+21.1C--N/A5258.1h13.2C**53.8B
Eclipse VE3A 1,2231,2191,0141.202C+0.1721.611%D*18.212%C25.1C--N/A6948.6h13.9C--64.3D-
CME 1,2371,2061,1861.017C0.3625.175%C23.798%C*20.4DN/A5559h13.9C+55.1C++
Eridani SX5 1,2041,1821,0451.131C+0.2425.245%C22.25%B22.4C--N/A6052.7h12.7C+50.5C+
Solstice VE3 1,1701,1676561.779A+0.4022.078%C+22.279%B+16.9C+N/A8369.2h12.7B+57.7C**
Solstice SF 1,1631,1631,0861.071C++0.3022.793%C16.251%C+19.5C+N/A6159.6h13.5C+59.4C+
Pulsar VS1 1,1711,1531,0701.078C++0.3025.747%B+19.601%C+19.4CN/A6459.3h14.4C*56B+
Supernova PC 1,3099981337.504B6.1347.358%C+1.804%C19C5.9D12952.6h4.4B+9.3B+
VE-LR Obelisk 1,0049893862.562B+1.1925.332%D--30.334%C+39.1C**N/A9225.3h6.2B24.6C+
Eidolon VE33 8798617551.14C++0.2330.125%B+26.481%C++12.9DN/A4066.8h11.3C--37.6C+
Supernova FPC 1,2068131167.009C*5.6351.695%C+N/A24.6C+11.9D27733.1h4.9B9.5C**
Saron HRB 1,3068091415.738C++4.3651.119%B*1.483%C+24.8C+15.2C+20032.6h19.7B+38.5B++
NS-15M2 8017757161.082C0.2925.064%C*26.452%C++19.2D-N/A5140.4h15.8D63C+
Tank Mine 9975972032.941C*1.5734.128%C+N/A71.9D48.2C--6648.3h2C+6C*
L100 Python AP 6884963613.778A++12.4051.017%D1.008%D--37B+14.3D19613.4h4.1B**8B++
Darkstar 4113994250.939C-0.4420.279%D**19.549%D16.6D*N/A5724.1h13.5C+66.6D-
Aphelion VEX-4H 6733851033.738C+2.3640.019%D2.338%C--31.3C--23.4C25712.3h56C*139.9C++
NSX-P Tanto 3663572771.289B+0.0927.873%B+33.613%B**21.3CN/A6916.8h15.5C+55.6C**
M20 Basilisk 475334694.841B**3.4743.415%B+4.79%C19.3C+8.2C++14717.3h81.6B187.9B++
Thanatos VE70 3043013510.858C+0.5234.197%D16.279%C+18.6C--N/A7516.2h4.8C++14C+
E540 Halberd 437287417C+5.6352.254%B+2.091%C27.3C14.3C29910.5h6.1C+11.7C**
Rocklet Rifle 5342853430.831C*0.5453.078%C+N/A18.9D16.5D20915.1h35.1C**66.2C**
Lumine Edge 28428313,7850.021C1.3519.509%D19.081%B+0.4C--N/A3665.4h2.3D**11.8D
Proton II PPA 309278338.424C7.0531.228%B**N/A38.1D4.2C*1257.3h13.5D--43.3C++
MKV Suppressed 2632602191.187C++0.1924.41%C24.231%B*21C--N/A7012.4h15.3C+62.5C+
Force-Blade 30625924,8570.01C-1.3628.922%C+N/A0.2DN/A11400.1h4.1D--14.2C+
M12 Kobalt 2422272011.35C+9.9819.089%C++22.026%B*42D2.8C1775.4h22.6C-118.6C++
Beamer VS3 2212192250.973C**0.4024.755%C29.224%B*12.2DN/A4917.9h8.8C**35.5C++
Sticky Grenade 1891841184N/A182.6351.67%C+N/A613.3D16.7B+21940.3h2.7C5.2C+
C75 Viper 248183513.588C+2.2135.652%C-N/A15.1D-5.4D13312.1h14.5C+40.8C+
L105 Zephyr PX 204174218.286C6.9153.03%C**N/A54.4D9.4C+1943.2h5.9D11.1C+
M20 Basilisk 262172394.41B*3.0441.152%C*5.233%C+15.2D8C14811.3h102.9C++250.1C**
M12 Kobalt 161157531.4B++30.0316.19%C19.745%B46.2D1.2D--2293.4h19.3C+119.1C+
M40 Fury 193153226.955C++5.5837.259%C++1.961%C**24.7D-6.5D1546.2h16.4C44.1C+
Saron HRB-H 239145433.372C2.0060.593%B+N/A31.5C20.4C3014.6h21B+34.7B++
VA39 Spectre 144143245.958M*4.5839.546%A58.042%A++11.3DN/A6712.6h6C++15.1B+
Lancer VS22 3221422760.514C0.8663.629%C**N/A8.1D10.2C--14217.6h22.9C++36C*
Spear Anti-Vehicle Phalanx Turret 203138159.2B7.8341.543%C6.522%A27.6D13D-2205h8.5C*20.6C++
M12 Kobalt-F 1401351800.75C--0.6212.797%D**20%A*4.7D--N/A2628.5h22.7D-177.5D**
VE-H Maw 127122811.506C+0.1328.75%B+18.033%D--24.4D1B+1205h17F-59C
Fatestealer 1041022980.342T*1.0325.303%D--21.569%C+8.9DN/A1911.4h2.3C++8.9D
NS-44 Commissioner 98971070.907C+0.4738.755%C**39.175%A**13.7DN/A857.1h4C+10.3C**
Proximity Mine 9595253.8C+2.4355.66%A+N/A135.7C*N/A6150.7h1.9C+3.3B**
NS-357 Underboss 96941150.817C+0.5630.181%D27.66%B*27.6C-N/A1083.4h4.1C*13.5C+
SVA-88 8581811C0.3728.563%B**20.988%D19.8D-1A1714.1h18.9F*66C
M12 Kobalt-H 8279145.643D4.2719.606%D21.519%B**60.8D--2.3D-1421.3h17C+86.7C
M20 Basilisk-H 9877203.85C2.4829.637%D**7.792%B++17.9D*4.9D--1004.3h34.9B*117.8B+
M60-G Bulldog 9275223.409C2.0329.573%D1.333%D--15D-3.4D945h7.9C+26.8C+
M60-A Bulldog 847589.375C8.0046.179%C+N/A17.4D2.1D694.3h5.6C**12.2B
MANA Anti-Vehicle Turret 14170511.373C+0.0063.802%C+2.857%C+700C-710C-290770.1h12.5C+19.6C+
CAS 14-E 8169135.308C--3.9335.856%B+1.449%C25.6D--4.4D1202.7h48.2D--134.4C--
AP30 Shredder 12367125.583C+4.2134.398%C+1.493%C-670U560U5999600.1h94.3C+274.2C++
G30 Walker 9565135B*3.6329.039%C+4.615%C*13.3C6.1D1284.9h166.9B*574.7B++
M20 Basilisk 10765321.667M+20.2951.593%C+7.692%A+29.5D19.1C+2912.2h102.1B198B
VE-S Canis 6464401.6B0.2328.125%C++17.188%C33.7C+N/A2061.9h12.2C++43.5C**
Spear Anti-Vehicle Phalanx Tower 1016479.143D7.7750.284%C+3.125%C-23.7D13.7D2032.7h12.4C-24.7C
M20 Wyvern 9563361.75C--0.3836.316%C+4.762%C**11.9D-6D--825.3h88.6C+244.1C+
Corvus VA55 6260531.132C++0.2416.917%D**25%C**12D-N/A895h15.4D--91D**
C150 Dalton 12260154C2.6342.163%B1.667%B**15.4D--15.9D2823.9h5.8D13.7C
Saron Laser Cannon 93541510.358C1.0229.297%C-N/A1.9D--1.4D*4627.8h195.2D666.2D
L105 Zephyr 6954105.4C4.0349.827%B*3.704%S28.4D-7.9C+1911.9h8D16.1C++
Aphelion VEX-4 10154114.909C*3.5330.969%C--N/A18D15.7C2403h61.1C+197.4C+
M12 Kobalt 5352317.333C--15.9624.831%B+17.308%C+65D1.3D*2770.8h23.3D93.9C+
Skyguard 10152114.727B*3.3524.536%D-N/A9.3D8.8C1395.6h117.4C*478.3C+
M20 Basilisk 6852124.333B+2.9631.356%C++7.692%B**8.8D--2.7D*565.9h87.8C280.2C++
NS-TMC-01 "His Regards" 50501,4730.034C**1.3412.336%D--14%B**0.7C+N/A275.2h1.9B+15.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret175861.4h
Spawn Beacon342,6413.7h
Nano-Armor Kit1,0721,223,104103.7h
Repair Module0710.7h
Nanite Revive Grenade02,8930.8h
Medical Applicator1,974604,85060.1h
Cortium Silo11820.4h
Restoration Kit2650.1h
Xiphos Anti-Personnel Tower0630.7h
Rampart Wall11222.9h
Spear Anti-Vehicle Tower0650.9h
Deconstruction Tool04,0850.6h
Shield Recharging Field412,4821.3h
Ammunition Package493,4911.9h
Medical Kit51410.2h
Anti-Infantry MANA Turret101710.9h
Nano-Repair Grenade02150.1h
NSX-P Naginata13060.1h
Recon Detection Device5810.4h
WLT-Howler Mining Laser1790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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