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Paragon Farogun[PSET] Farogun
VS BR 145

KDR: 1.43

Score: 47.6m

Last Seen: Nov 10th, 2019 10:08 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Serpent VE92 Pulsar C H-V45 C-4 NS-11C Terminus VX-9 VE-LR Obelisk VE-C Horizon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.106%24.116%60529119847,0031.66944-0.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.998%0.757B++0.476B+-0.084C+HEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.339C**12.30.137C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.288%1.182%223312242,791215812281.29273227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.173%0.8B++-0.869D---1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++4.30.653B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.419%3.617%4241912086,248187921573.32517290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.143%0.019C+-0.214C0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.495B+22.10.45B38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.546%58.042%42411226143331310.0431503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.689B+-0.58D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.518D6-0.868D--9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.91%18.018%42411226333242930.137093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.557D0.645B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.013C+4.70.043C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.6m326.1%253 (15.2k)220 (13.2k)1.4256176,06553,3561.63721145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227384617.01%17.189%29204:0422

24% Combat Medic30% Engineer43% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:13 PMApr 5th, 2018 5:30 PMNov 10th, 2019 7:25 PM (35d) (PST)Nov 10th, 2019 8:55 PM (35d) (PST)Nov 10th, 2019 6:08 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3571382190.3510.2460.0601.2660.037310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4088,26513,1432115476213,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3611.3h/150.5d 11,290 13,075 30,063 274.4k 6,123 9,944 8,071 77.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,377
Deaths:1,227
KDR:1.122
Accuracy:22.869% B+
HSR:26.797% C**
NS-15M2
C*
Kills:790
Deaths:726
KDR:1.088
Accuracy:25.132% C*
HSR:26.203% C+
VX29 Polaris
C+
Kills:197
Deaths:125
KDR:1.576
Accuracy:23.650% C+
HSR:23.350% C+
VE-H Maw
B+
Kills:177
Deaths:120
KDR:1.475
Accuracy:28.862% B+
HSR:15.254% D*
Pulsar LSW
A
Kills:115
Deaths:96
KDR:1.198
Accuracy:22.124% C+
HSR:34.783% A
SVA-88
B+
Kills:88
Deaths:93
KDR:0.946
Accuracy:26.997% B+
HSR:22.727% C
Kills:2,744
Deaths (as Heavy Assault):2,387
Deaths (to Heavy Assaults):14,008
KDR:1.14956
Kill Difference:357
Playtime:78.067 hours
Usage:2%
Score:0.811m
Score/min:173
Accuracy (listed only):24.939%
HSR (listed only):24.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:9,531
Deaths:7,083
KDR:1.346
Accuracy:25.273% C**
HSR:22.180% B
Pulsar C
B+
Kills:6,010
Deaths:3,492
KDR:1.721
Accuracy:24.786% C++
HSR:26.572% B+
NS-11C
C++
Kills:4,284
Deaths:3,160
KDR:1.356
Accuracy:24.913% C++
HSR:20.075% C++
VE-C Horizon
B+
Kills:2,240
Deaths:1,306
KDR:1.715
Accuracy:34.658% C++
HSR:28.036% B+
NS-7 PDW
C++
Kills:1,923
Deaths:1,692
KDR:1.137
Accuracy:23.775% C
HSR:19.033% C++
VE-S Canis
B+
Kills:1,852
Deaths:1,265
KDR:1.464
Accuracy:30.848% B+
HSR:19.115% C+
NS Baron G5
B+
Kills:1,396
Deaths:1,269
KDR:1.100
Accuracy:47.291% B
HSR:17.192% B+
Eclipse VE3A
C
Kills:1,219
Deaths:1,014
KDR:1.202
Accuracy:21.611% D*
HSR:18.212% C
Eridani SX5
B
Kills:1,196
Deaths:1,052
KDR:1.137
Accuracy:25.287% C+
HSR:22.408% B
Solstice VE3
B+
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:22.078% C+
HSR:22.279% B+
Solstice SF
C+
Kills:1,163
Deaths:1,086
KDR:1.071
Accuracy:22.793% C
HSR:16.251% C+
MKV Suppressed
B**
Kills:591
Deaths:481
KDR:1.229
Accuracy:26.727% C++
HSR:26.904% B**
NSX-P Tanto
B**
Kills:359
Deaths:277
KDR:1.296
Accuracy:27.854% B+
HSR:33.705% B**
Thanatos VE70
B+
Kills:333
Deaths:378
KDR:0.881
Accuracy:34.910% C-
HSR:18.018% B+
Sirius SX12
C++
Kills:96
Deaths:74
KDR:1.297
Accuracy:19.006% D--
HSR:18.750% C++
Kills:33,360
Deaths (as Light Assault):24,285
Deaths (to Light Assaults):10,633
KDR:1.37369
Kill Difference:9,075
Playtime:1,539.943 hours
Usage:43%
Score:16.615m
Score/min:180
Accuracy (listed only):27.454%
HSR (listed only):21.915%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:9,531
Deaths:7,083
KDR:1.346
Accuracy:25.273% C**
HSR:22.180% B
Pulsar C
B+
Kills:6,010
Deaths:3,492
KDR:1.721
Accuracy:24.786% C++
HSR:26.572% B+
NS-11C
C++
Kills:4,284
Deaths:3,160
KDR:1.356
Accuracy:24.913% C++
HSR:20.075% C++
VE-LR Obelisk
C*
Kills:2,327
Deaths:828
KDR:2.810
Accuracy:28.529% D
HSR:34.164% C*
VE-C Horizon
B+
Kills:2,240
Deaths:1,306
KDR:1.715
Accuracy:34.658% C++
HSR:28.036% B+
NS Baron G5
B+
Kills:1,396
Deaths:1,269
KDR:1.100
Accuracy:47.291% B
HSR:17.192% B+
Eclipse VE3A
C
Kills:1,219
Deaths:1,014
KDR:1.202
Accuracy:21.611% D*
HSR:18.212% C
Solstice VE3
B+
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:22.078% C+
HSR:22.279% B+
Solstice SF
C+
Kills:1,163
Deaths:1,086
KDR:1.071
Accuracy:22.793% C
HSR:16.251% C+
Eidolon VE33
B+
Kills:984
Deaths:818
KDR:1.203
Accuracy:28.891% C++
HSR:29.167% B+
NSX-P Tanto
B**
Kills:359
Deaths:277
KDR:1.296
Accuracy:27.854% B+
HSR:33.705% B**
Thanatos VE70
B+
Kills:333
Deaths:378
KDR:0.881
Accuracy:34.910% C-
HSR:18.018% B+
Kills:31,013
Deaths (as Engineer):21,367
Deaths (to Engineers):9,231
KDR:1.45144
Kill Difference:9,646
Playtime:1,072.598 hours
Usage:30%
Score:16.121m
Score/min:250
Accuracy (listed only):28.632%
HSR (listed only):23.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:5,727
Deaths:4,664
KDR:1.228
Accuracy:25.965% B
HSR:26.471% B++
Terminus VX-9
C++
Kills:2,507
Deaths:2,281
KDR:1.099
Accuracy:25.250% C+
HSR:27.403% C++
NS-7 PDW
C++
Kills:1,923
Deaths:1,692
KDR:1.137
Accuracy:23.775% C
HSR:19.033% C++
VE-S Canis
B+
Kills:1,852
Deaths:1,265
KDR:1.464
Accuracy:30.848% B+
HSR:19.115% C+
NS Baron G5
B+
Kills:1,396
Deaths:1,269
KDR:1.100
Accuracy:47.291% B
HSR:17.192% B+
NS-11A
C+
Kills:1,246
Deaths:1,138
KDR:1.095
Accuracy:24.547% C+
HSR:21.027% C+
CME
C*
Kills:1,207
Deaths:1,187
KDR:1.017
Accuracy:25.177% C
HSR:23.861% C*
Eridani SX5
B
Kills:1,196
Deaths:1,052
KDR:1.137
Accuracy:25.287% C+
HSR:22.408% B
Pulsar VS1
B+
Kills:1,153
Deaths:1,070
KDR:1.078
Accuracy:25.747% B+
HSR:19.601% C+
MKV Suppressed
B**
Kills:591
Deaths:481
KDR:1.229
Accuracy:26.727% C++
HSR:26.904% B**
Darkstar
D
Kills:399
Deaths:425
KDR:0.939
Accuracy:20.279% F
HSR:19.549% D
Thanatos VE70
B+
Kills:333
Deaths:378
KDR:0.881
Accuracy:34.910% C-
HSR:18.018% B+
Sirius SX12
C++
Kills:96
Deaths:74
KDR:1.297
Accuracy:19.006% D--
HSR:18.750% C++
Corvus VA55
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:16.909% D**
HSR:26.230% B+
Kills:19,687
Deaths (as Combat Medic):17,030
Deaths (to Combat Medics):5,942
KDR:1.15602
Kill Difference:2,657
Playtime:867.591 hours
Usage:24%
Score:13.418m
Score/min:258
Accuracy (listed only):26.551%
HSR (listed only):21.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,923
Deaths:1,692
KDR:1.137
Accuracy:23.775% C
HSR:19.033% C++
VE-S Canis
B+
Kills:1,852
Deaths:1,265
KDR:1.464
Accuracy:30.848% B+
HSR:19.115% C+
Eridani SX5
B
Kills:1,196
Deaths:1,052
KDR:1.137
Accuracy:25.287% C+
HSR:22.408% B
MKV Suppressed
B**
Kills:591
Deaths:481
KDR:1.229
Accuracy:26.727% C++
HSR:26.904% B**
Beamer VS3
B*
Kills:224
Deaths:227
KDR:0.987
Accuracy:24.701% C
HSR:28.571% B*
VA39 Spectre
A++
Kills:143
Deaths:24
KDR:5.958
Accuracy:39.546% A
HSR:58.042% A++
NS-44 Commissioner
A*
Kills:99
Deaths:108
KDR:0.917
Accuracy:38.304% C*
HSR:39.394% A*
NS-357 Underboss
B*
Kills:97
Deaths:118
KDR:0.822
Accuracy:29.469% D-
HSR:29.897% B*
Sirius SX12
C++
Kills:96
Deaths:74
KDR:1.297
Accuracy:19.006% D--
HSR:18.750% C++
Kills:6,221
Deaths (as Infiltrator):5,041
Deaths (to Infiltrators):8,489
KDR:1.23408
Kill Difference:1,180
Playtime:57.869 hours
Usage:2%
Score:0.539m
Score/min:155
Accuracy (listed only):28.629%
HSR (listed only):29.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:61
V. Kills:45 133%
Deaths:151
KDR:0.404
Accuracy:28.004% D
KPH:2 D--
VKPH:1.400 D*
Kills:61 (61 + 0)
Deaths:151
KDR:0.404
VKDR:0.298
Vehicle Kills:45
Kill Difference:90
Playtime:31.046 hours
Usage:1%
Score:0.124m
Score/min:66
Piloting Accuracy:28.004%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C+
Kills:174
V. Kills:30 N/A
Deaths:21
KDR:8.286
Accuracy:53.030% C++
KPH:54.900 D
VKPH:9.500 C+
AP30 Shredder
U
Kills:101
V. Kills:66 151%
Deaths:18
KDR:5.611
Accuracy:32.509% C
KPH:363,600 U
VKPH:237,600 U
C150 Dalton
D
Kills:81
V. Kills:73 109%
Deaths:16
KDR:5.063
Accuracy:39.662% C*
KPH:18.900 D-
VKPH:17 D
L105 Zephyr
B
Kills:76
V. Kills:27 271%
Deaths:12
KDR:6.333
Accuracy:45.440% B+
KPH:32.800 C--
VKPH:11.600 B
Kills:432 (0 + 432)
Deaths:67
KDR:6.448
VKDR:2.925
Vehicle Kills:196
Kill Difference:365
Playtime:9.777 hours
Usage:0%
Score:0.214m
Score/min:365
Piloting Accuracy:N/A%
Gunner Accuracy:45.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:613
V. Kills:235 260%
Deaths:41
KDR:14.951
Accuracy:50.909% D
KPH:38.300 B+
VKPH:14.700 D
LB00 Python AP
D
Kills:226
V. Kills:71 314%
Deaths:
KDR:
Accuracy:48.418% D*
KPH:40.100 D
VKPH:12.600 D**
C75 Viper
D
Kills:183
V. Kills:65 277%
Deaths:51
KDR:3.588
Accuracy:35.652% C-
KPH:15.100 D
VKPH:5.400 D
Skyguard
C+
Kills:81
V. Kills:63 127%
Deaths:12
KDR:6.750
Accuracy:24.821% D
KPH:12.200 C
VKPH:9.500 C+
Kills:1,103 (1,103 + 0)
Deaths:104
KDR:10.606
VKDR:4.173
Vehicle Kills:434
Kill Difference:999
Playtime:40.372 hours
Usage:1%
Score:0.417m
Score/min:172
Driving Accuracy:24.821%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,145
V. Kills:534 214%
Deaths:116
KDR:9.871
Accuracy:50.920% C
KPH:26.800 C++
VKPH:12.500 D
Supernova PC
C
Kills:1,033
V. Kills:322 320%
Deaths:133
KDR:7.767
Accuracy:46.852% C
KPH:19.200 C
VKPH:6 D
Saron HRB
B**
Kills:921
V. Kills:538 171%
Deaths:144
KDR:6.396
Accuracy:51.740% B**
KPH:25.600 C++
VKPH:14.900 C+
Proton II PPA
B+
Kills:337
V. Kills:37 N/A
Deaths:33
KDR:10.212
Accuracy:32.600% A
KPH:41.900 C-
VKPH:4.600 B+
E540 Halberd
B+
Kills:315
V. Kills:158 198%
Deaths:41
KDR:7.683
Accuracy:51.959% B+
KPH:27.700 C
VKPH:13.900 C
Aphelion VEX-4
C**
Kills:152
V. Kills:80 188%
Deaths:11
KDR:13.818
Accuracy:32.640% C
KPH:28.100 C**
VKPH:14.800 C
M12 Kobalt
C+
Kills:60
V. Kills:5 N/A
Deaths:4
KDR:15
Accuracy:15.446% C+
KPH:36.900 D-
VKPH:3.100 C+
M20 Basilisk
C++
Kills:55
V. Kills:16 324%
Deaths:12
KDR:4.583
Accuracy:31.526% C++
KPH:9.100 D--
VKPH:2.600 D--
Kills:4,018 (2,178 + 1,840)
Deaths:494
KDR:8.134
VKDR:3.421
Vehicle Kills:1,690
Kill Difference:3,524
Playtime:165.116 hours
Usage:5%
Score:1.964m
Score/min:198
Driving Accuracy:46.852%
Gunner Accuracy:31.526%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,480
V. Kills:129 N/A
Deaths:147
KDR:10.068
Accuracy:38.637% C++
KPH:75.300 C
VKPH:6.600 C++
E540 Halberd-H
B+
Kills:1,333
V. Kills:497 268%
Deaths:107
KDR:12.458
Accuracy:59.828% C**
KPH:54.500 B+
VKPH:20.300 C+
Aphelion VEX-4H
C
Kills:406
V. Kills:295 137%
Deaths:103
KDR:3.942
Accuracy:40.469% D
KPH:31.800 C-
VKPH:23.100 C
Saron HRB-H
C
Kills:145
V. Kills:94 153%
Deaths:43
KDR:3.372
Accuracy:60.593% B++
KPH:31 C
VKPH:20.100 C
M12 Kobalt-H
C--
Kills:84
V. Kills:3 N/A
Deaths:14
KDR:6
Accuracy:20.443% C--
KPH:59.300 D--
VKPH:2.100 D--
M20 Basilisk-H
D
Kills:77
V. Kills:21 350%
Deaths:20
KDR:3.850
Accuracy:30.030% D**
KPH:18 D
VKPH:4.900 D-
G40-F Ranger
D--
Kills:62
V. Kills:34 177%
Deaths:6
KDR:10.333
Accuracy:26.571% D*
KPH:21.700 D--
VKPH:11.900 D*
Kills:3,587 (0 + 3,587)
Deaths:440
KDR:8.152
VKDR:2.439
Vehicle Kills:1,073
Kill Difference:3,147
Playtime:70.094 hours
Usage:2%
Score:0.961m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:26.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:368
V. Kills:155 236%
Deaths:70
KDR:5.257
Accuracy:44.610% B+
KPH:19.800 C+
VKPH:8.300 C*
M12 Kobalt
C
Kills:281
V. Kills:18 N/A
Deaths:21
KDR:13.381
Accuracy:19.813% C*
KPH:43.100 D
VKPH:2.800 C
M12 Kobalt
C+
Kills:200
V. Kills:5 N/A
Deaths:5
KDR:40
Accuracy:17.087% C+
KPH:48.800 C--
VKPH:1.200 D-
M20 Basilisk
C
Kills:174
V. Kills:92 187%
Deaths:40
KDR:4.350
Accuracy:41.499% C**
KPH:15.100 C--
VKPH:8 C
M40 Fury
D
Kills:154
V. Kills:41 367%
Deaths:22
KDR:7
Accuracy:37.553% C++
KPH:24.300 D-
VKPH:6.500 D
G30 Walker
C+
Kills:76
V. Kills:34 217%
Deaths:15
KDR:5.067
Accuracy:30.015% C+
KPH:14.700 C+
VKPH:6.600 D
M60-G Bulldog
D
Kills:75
V. Kills:17 417%
Deaths:22
KDR:3.409
Accuracy:29.555% C--
KPH:14.600 D-
VKPH:3.300 D
Kills:1,328 (0 + 1,328)
Deaths:195
KDR:6.810
VKDR:1.856
Vehicle Kills:362
Kill Difference:1,133
Playtime:57.365 hours
Usage:2%
Score:0.546m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:29.555%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:135
V. Kills:5 N/A
Deaths:181
KDR:0.746
Accuracy:12.852% D*
KPH:4.700 D--
VKPH:0.200 D--
Kills:135 (135 + 0)
Deaths:181
KDR:0.746
VKDR:0.028
Vehicle Kills:5
Kill Difference:46
Playtime:28.700 hours
Usage:1%
Score:0.047m
Score/min:27
Driving Accuracy:12.852%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:101
V. Kills:14 N/A
Deaths:13
KDR:7.769
Accuracy:35.737% B
KPH:31 D-
VKPH:4.300 D
M20 Wyvern
C+
Kills:65
V. Kills:33 191%
Deaths:37
KDR:1.757
Accuracy:36.202% C+
KPH:11.200 D-
VKPH:5.700 D-
Kills:166 (0 + 166)
Deaths:50
KDR:3.320
VKDR:0.940
Vehicle Kills:47
Kill Difference:116
Playtime:9.061 hours
Usage:0%
Score:0.056m
Score/min:104
Piloting Accuracy:N/A%
Gunner Accuracy:36.202%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 9,6199,5317,0831.346C*0.0825.273%C**22.18%B23.2CN/A65411.1h12.1B+47.9B
Pulsar C 6,0396,0103,4921.721C*0.3024.786%C++26.572%B+18.8C-N/A59319.9h11.6C*47C**
H-V45 5,8255,7274,6641.228C+0.2025.965%B26.471%B++23.5CN/A63244.2h12.3B+47.3B+
C-4 6,6964,9982,9611.688C*0.2623.976%CN/A82.9C+28.2C+51660.3h1.2B+5.1B
NS-11C 4,3224,2843,1601.356B+0.0724.913%C++20.075%C++26.2C+N/A69163.6h13.3B+53.2B+
Terminus VX-9 2,5432,5072,2811.099C+0.3325.25%C+27.403%C++22.5DN/A61111.2h12.3C++48.6C*
VE-LR Obelisk 2,3712,3278282.81B++1.3828.529%D34.164%C*47.8B+N/A13248.7h5.9B+20.8C**
VE-C Horizon 2,2892,2401,3061.715B0.2934.658%C++28.036%B+42.3C+N/A10853h12.2B++35.2B+
NS-7 PDW 1,9381,9231,6921.137C**0.2923.775%C19.033%C++22.6CN/A6885.2h15.1C++63.7C++
VE-S Canis 1,8731,8521,2651.464B0.0430.848%B+19.115%C+34.2C+N/A11054.1h11.3C**36.7B+
Plasma Grenade 1,5181,50411504N/A1,502.5752.378%B*N/A716.2B**6.7C19422.1h2.7B**5.2B*
Proton II PPA-H 1,6091,48014710.068C+8.6438.637%C++1.216%C-75.5C6.6C++19419.6h10C*26B
NS Baron G5 1,4221,3961,2691.1C++0.3347.291%B17.192%B+24.2C--N/A6757.6h4B+8.4C+
Orion VS54 1,4121,3771,2271.122C+0.3022.869%B+26.797%C**21.7C-N/A9563.6h14.5C63.4C+
E540 Halberd-H 1,8301,33310712.458C**11.0359.828%C**N/A54.4B+20.3C+25924.5h4.9B+8.1B++
NS-11A 1,2601,2461,1381.095C+0.3324.547%C+21.027%C+21.3C--N/A5458.4h13.1C**53.4C**
Eclipse VE3A 1,2231,2191,0141.202C+0.2221.611%D*18.212%C25.1C--N/A6948.6h13.9C64.3D
CME 1,2381,2071,1871.017C0.4125.177%C23.861%C*20.4DN/A5659.2h13.9C++55.2C++
Eridani SX5 1,2181,1961,0521.137C+0.2925.287%C+22.408%B22.4C-N/A6153.3h12.7C+50.3C++
Solstice VE3 1,1701,1676561.779A++0.3522.078%C+22.279%B+16.8C+N/A8669.3h12.7B++57.7C*
Solstice SF 1,1631,1631,0861.071C++0.3522.793%C16.251%C+19.5C+N/A6159.6h13.5C+59.4C+
Pulsar VS1 1,1711,1531,0701.078C++0.3525.747%B+19.601%C+19.4CN/A6559.3h14.4C*56B+
Supernova FPC 1,6791,1451169.871B+8.4550.92%CN/A26.8C++12.5D28042.7h4.4B+8.7B+
Supernova PC 1,3551,0331337.767B+6.3446.852%C1.743%C19.2C6D13553.9h4.5B+9.5B+
Eidolon VE33 1,0049848181.203C*0.2228.891%C++29.167%B+13.8DN/A4371.1h11C38.2C+
Saron HRB 1,4599211446.396C**4.9751.74%B**1.303%C25.6C++14.9C+20336h19.9B+38.5B*
NS-15M2 8187907261.088C0.3425.132%C*26.203%C+19.2DN/A5441.2h15.8D62.8C+
Tank Mine 1,0986652222.995C*1.5734.577%C+N/A75.6D49.2C-6858.8h2C+5.8C**
L100 Python AP 8486134114.951A++13.5350.909%DN/A38.3B+14.7D20216h3.9B**7.7B++
MKV Suppressed 6045914811.229C*0.2026.727%C++26.904%B**22.1C-N/A7126.7h14.5C++54.2C*
Aphelion VEX-4H 7014061033.942C+2.5240.469%D2.217%D31.7C-23C25812.8h56.1C**138.5C++
Darkstar 4113994250.939C-0.4920.279%F19.549%D16.4D*N/A5724.4h13.5C+66.6D-
M20 Basilisk 523368705.257B**3.8344.61%B+4.891%C19.8C+8.3C*15918.6h82.6B+185.2B++
NSX-P Tanto 3683592771.296B+0.1327.854%B+33.705%B**20.9CN/A7217.2h15.5C+55.6C**
Rocklet Rifle 6563574350.821C**0.6053.08%C++N/A18.9D15.8D20718.9h36.4C*68.6C*
Proton II PPA 3743373310.212C8.7932.6%AN/A42.1C-4.6B+1418h12.9D39.5C**
Thanatos VE70 3363333780.881C+0.5434.91%C-18.018%B+19.1C-N/A8217.4h4.7C**13.3C++
E540 Halberd 473315417.683C+6.2651.959%B+1.905%C27.6C13.9C29311.4h6.1C+11.7C**
Lumine Edge 29028821,4040.013C1.4117.033%D--18.75%B+0.3C--N/A21000.4h2.3F13.4D--
M12 Kobalt 2992812113.381C+11.9619.813%C*22.42%B*43.2D2.8C1806.5h21.6C+108.9C*
Force-Blade 30625924,8850.01C1.4228.922%C+N/A0.2C--N/A11401.3h4.1D--14.2C
LB00 Python AP 2972261226U224.5748.418%D*1.77%A++40.4D12.7D**1945.6h3.6B++7.4C++
Beamer VS3 2262242270.987B0.4424.701%C28.571%B*12.5DN/A5117.9h8.7B35.1C++
M12 Kobalt 205200540B*38.5717.087%C+20%C**48.8C--1.2D-2214.1h18.7C++109.6C*
VX29 Polaris 2041971251.576C++0.1523.65%C+23.35%C+36.5C1.3A+1455.4h10.6B++45B+
Sticky Grenade 1961901190N/A188.5751.897%C+N/A633.3D20B+22410.3h2.7C5.1C+
C75 Viper 248183513.588C+2.1635.652%C-N/A15.1D5.4D13612.1h14.5C+40.8C+
VE-H Maw 1831771201.475C+0.0528.862%B+15.254%D*22.1D-N/A1198h15.3D*53C+
L105 Zephyr PX 204174218.286C6.8653.03%C++N/A54.4D9.4C+1943.2h5.9C11.1C+
M20 Basilisk 266174404.35B++2.9241.499%C**5.172%C+15.1C--8C15011.5h104.8C+252.6C**
M40 Fury 195154227C++5.5737.553%C++1.948%C*24.1D-6.4D1556.4h16.7C+44.6C++
Aphelion VEX-4 2321521113.818A++12.3932.64%C3.947%C++28.1C**14.8C2285.4h42.8B++131.2B++
Saron HRB-H 239145433.372C1.9560.593%B++N/A30.9C20C3014.7h21B+34.7B++
VA39 Spectre 144143245.958A**4.5339.546%A58.042%A++11.3DN/A7112.6h6C++15.1B+
Lancer VS22 3221422760.514C0.9163.562%C**N/A8D10.2C14217.7h23.1C*36.4C*
Spear Anti-Vehicle Phalanx Turret 206140168.75C**7.3241.725%C6.429%A27.5D12.9D2285.1h8.6C*20.5C*
M12 Kobalt-F 1401351810.746D0.6812.852%D*20%A++4.7D--N/A2728.7h22.9D-178.2D*
Pulsar LSW 119115961.198C+0.2322.124%C+34.783%A25.6DN/A1874.5h13.2C+59.8C++
Fatestealer 1041022980.342F**1.0825.303%D--21.569%C+8.9DN/A1911.4h2.3C++8.9D
CAS 14-E 115101137.769C-6.3435.737%B1.98%C++30.6D-4.2D1403.3h39.9C111.6C+
AP30 Shredder 167101185.611C+4.1932.509%C2.97%B+1010U660U7198100.1h79.8B+245.4B
NS-44 Commissioner 100991080.917C+0.5138.304%C*39.394%A*13.8DN/A1057.2h4C+10.4C**
NS-357 Underboss 99971180.822C+0.6029.469%D-29.897%B*24.9DN/A1033.9h4.1C++13.8C+
Sirius SX12 9796741.297C**0.1319.006%D--18.75%C++19.2C-N/A1765h12.7B+66.9C++
Proximity Mine 9595253.8C+2.3756.918%A++N/A135.7C**N/A6540.7h1.9C++3.3B**
Nebula VM20 9391253.64B*2.2121.405%B+23.077%B+26C-N/A943.5h17.3C+80.9B+
SVA-88 9288930.946C-0.4826.997%B+22.727%C19.1D--N/A1724.6h19.4F--72C-
M12 Kobalt-H 8784146D-4.5720.443%C--21.429%B*60D--2.1D--1501.4h17.8C87.1C
Skyguard 14481126.75A5.3224.821%DN/A12.1C9.4C+1476.7h95.6B++385.1B
C150 Dalton 15481165.063C3.6439.662%C*1.235%B+18.8D-17D2894.3h4.9C-12.4C+
M20 Basilisk-H 9877203.85C+2.4230.03%D**7.792%B++17.9D4.9D-1004.3h35.6B++118.7B+
L105 Zephyr 10376126.333C4.9145.44%B+2.632%M++33C--11.7B2212.3h7.3C+16C*
G30 Walker 11076155.067B+3.6430.015%C+3.947%C+14.6C+6.5D1675.2h154.3B*514.2B++
M60-A Bulldog 847598.333C6.9145.928%C+N/A17.4D2.1D734.3h5.6B+12.3B
M60-G Bulldog 9275223.409C1.9829.555%C--1.333%D--14.7D-3.3D955.1h8C+26.9C+
Nebula VM20 7574252.96B+1.5322.002%B+16.216%D-21.1DN/A753.5h21.6D--98.1C++
MANA Anti-Vehicle Turret 14170511.373D0.0563.756%C++2.857%C**700C--710C+3961700.1h12.5D*19.6D
M12 Kobalt 6866416.5D15.0725.205%B+22.727%B**66D2D--2551h22.8C-90.5C++
M20 Wyvern 9865371.757C--0.3336.202%C+6.154%B*11.2D-5.7D-835.8h93.2C+257.6C+
M20 Basilisk 10765321.667A**20.2451.593%C7.692%A+29.5D19.1C+2912.2h102.1B+198B+
Spear Anti-Vehicle Phalanx Tower 1016479.143D7.7250.189%C+3.125%C23.7D13.7D-2022.7h12.5C--24.8C
G40-F Ranger 9662610.333C+8.9126.571%D*N/A21.4D*11.7D*1932.9h65.6C*247C
Corvus VA55 6361541.13C++0.3016.909%D**26.23%B+12D-N/A945.1h15.4D-91.3D*
Saron Laser Cannon 106611510.404C1.0228.004%DN/A2D--1.5D*6631h193.3C--690.4D
M12 Kobalt 6560415C+13.5715.446%C+15%B37.5D-3.1C+991.6h18.4C+119C++
M20 Basilisk 7155124.583A+3.1631.526%C++7.273%B**9D--2.6D--566.1h86C+272.9C*
Lasher X2 5252650.8C+0.6321.659%D3.846%C+19.3DN/A1862.7h25.9D*119.6D
NS-TMC-01 "His Regards" 50501,4730.034C**1.3912.336%D--14%B**0.7C+N/A275.2h1.9B+15.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret175901.4h
Spawn Beacon423,2024.2h
Nano-Armor Kit1,3161,381,648114.9h
Repair Module0710.7h
Nanite Revive Grenade02,9730.8h
Medical Applicator2,410804,86573.9h
Cortium Silo12020.5h
Restoration Kit2650.1h
Spitfire Auto-Turret61170.2h
Xiphos Anti-Personnel Tower0630.7h
Rampart Wall11233h
Welding Device04700h
Deconstruction Tool04,0850.6h
Spear Anti-Vehicle Tower0660.9h
Shield Recharging Field412,4821.3h
Ammunition Package613,9572.2h
Medical Kit628861.2h
Anti-Infantry MANA Turret101991h
Nano-Repair Grenade04220.1h
NSX-P Naginata13060.1h
Recon Detection Device6910.4h
WLT-Howler Mining Laser1790.2h

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