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Overseer FartNC[LPS] FartNC
NC BR 70

KDR: 2.13

Score: 5.6m

Last Seen: Apr 19th, 2019 5:01 PM
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Battle Rank 70 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 98
Level 100 Progress: 30% 714h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary GR-22 NCM1 Scattercannon NCM1 Scattercannon NC1 Gauss Rifle Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,543,283 MLG Score: 2033
Fun Score: N/A
Cheeseburgers Flipped: 217TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.554%35.896%1025910269,6532.70468-0.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.521%1.453A+2.326A*-0.65DHEAD ++ (~21.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.546B+9.70.321C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.991%1.786%781103456138620.40579789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.37A-0.524D-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++5.60.553B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.012%82.877%01103414636620.398907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.201B**1.031B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.40.231C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.17%23.188%01103413831710.435331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.106C+1.713A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.224C++4.10.153C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 98
5.6m207%310 (18.6k)274 (16.4k)2.1328713,1156,1492.2636270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC103596626.774%30.294%81103:193

16% Combat Medic6% Engineer57% Heavy Assault11% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2016 4:38 PMAug 18th, 2017 5:07 PMApr 20th, 2019 2:09 PM (4h) (PST)Apr 19th, 2019 3:11 PM (1d) (PST)Apr 19th, 2019 1:01 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5442642800.6440.3020.1951.3880.0262033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,62015,86816,75239181283216,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
339.5h/14.1d 804 3,973 4,968 28.3k 610 945 538 11.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,597
Deaths:1,588
KDR:2.265
Accuracy:28.749% B++
HSR:39.505% A++
NC6 Gauss SAW
A++
Kills:2,625
Deaths:1,121
KDR:2.342
Accuracy:29.060% A++
HSR:35.048% A++
NC05 Jackhammer
B*
Kills:336
Deaths:221
KDR:1.520
Accuracy:51.124% B*
HSR:18.155% B*
NS-15M2
A*
Kills:216
Deaths:80
KDR:2.700
Accuracy:25.994% B
HSR:43.056% A*
Kills:6,774
Deaths (as Heavy Assault):3,010
Deaths (to Heavy Assaults):1,906
KDR:2.2505
Kill Difference:3,764
Playtime:193.811 hours
Usage:57%
Score:3.140m
Score/min:270
Accuracy (listed only):33.732%
HSR (listed only):33.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,586
Deaths:736
KDR:2.155
Accuracy:30.564% A++
HSR:34.111% A*
Mauler S6
A++
Kills:138
Deaths:114
KDR:1.211
Accuracy:40.170% C+
HSR:23.188% A++
Kills:1,724
Deaths (as Light Assault):850
Deaths (to Light Assaults):1,132
KDR:2.02824
Kill Difference:874
Playtime:35.837 hours
Usage:11%
Score:0.606m
Score/min:282
Accuracy (listed only):35.367%
HSR (listed only):28.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:763
Deaths:376
KDR:2.029
Accuracy:28.333% B++
HSR:32.897% A++
NC1 Gauss Rifle
B**
Kills:530
Deaths:358
KDR:1.480
Accuracy:22.638% C+
HSR:28.491% B**
Mauler S6
A++
Kills:138
Deaths:114
KDR:1.211
Accuracy:40.170% C+
HSR:23.188% A++
Kills:1,431
Deaths (as Combat Medic):848
Deaths (to Combat Medics):601
KDR:1.6875
Kill Difference:583
Playtime:54.098 hours
Usage:16%
Score:0.904m
Score/min:278
Accuracy (listed only):30.380%
HSR (listed only):28.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B++
Kills:161
Deaths:246
KDR:0.654
Accuracy:32.587% B++
HSR:18.012% C+
NC14 Bolt Driver
B**
Kills:146
Deaths:74
KDR:1.973
Accuracy:43.012% B**
HSR:82.877% B**
Impetus
B**
Kills:104
Deaths:52
KDR:2
Accuracy:36.127% C**
HSR:35.577% B**
NS-44 Commissioner
A
Kills:71
Deaths:80
KDR:0.888
Accuracy:39.189% B
HSR:30.986% A
Kills:482
Deaths (as Infiltrator):452
Deaths (to Infiltrators):860
KDR:1.06637
Kill Difference:30
Playtime:7.321 hours
Usage:2%
Score:0.077m
Score/min:175
Accuracy (listed only):37.729%
HSR (listed only):41.863%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,586
Deaths:736
KDR:2.155
Accuracy:30.564% A++
HSR:34.111% A*
Mauler S6
A++
Kills:138
Deaths:114
KDR:1.211
Accuracy:40.170% C+
HSR:23.188% A++
Kills:1,724
Deaths (as Engineer):850
Deaths (to Engineers):782
KDR:2.02824
Kill Difference:874
Playtime:19.214 hours
Usage:6%
Score:0.260m
Score/min:226
Accuracy (listed only):35.367%
HSR (listed only):28.650%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:706
Deaths:178
KDR:3.966
Accuracy:30.410% D
HSR:19.405% B*
NCM1 Scattercannon
B
Kills:706
Deaths:173
KDR:4.081
Accuracy:31.215% C-
HSR:16.714% B
NCM2 Falcon
B+
Kills:124
Deaths:33
KDR:3.758
Accuracy:44.494% B+
HSR:5.645% B
Kills:1,536
Deaths (as MAX Suit):192
Deaths (to MAX Suits):292
KDR:8
Kill Difference:1,344
Playtime:27.231 hours
Usage:8%
Score:0.597m
Score/min:365
Accuracy (listed only):35.373%
HSR (listed only):13.921%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:94
V. Kills:28 324%
Deaths:12
KDR:7.833
Accuracy:49.912% A
KPH:45.800 B*
VKPH:13.600 A+
Kills:94 (94 + 0)
Deaths:12
KDR:7.833
VKDR:2.333
Vehicle Kills:28
Kill Difference:82
Playtime:2.054 hours
Usage:1%
Score:0.024m
Score/min:194
Driving Accuracy:49.912%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:56
V. Kills:34 160%
Deaths:7
KDR:8
Accuracy:54.991% B*
KPH:23.800 C**
VKPH:14.400 A+
Kills:56 (56 + 0)
Deaths:7
KDR:8
VKDR:4.857
Vehicle Kills:34
Kill Difference:49
Playtime:2.354 hours
Usage:1%
Score:0.023m
Score/min:164
Driving Accuracy:54.991%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,6473,5971,5882.265C+0.1328.749%B++39.505%A++47.5C+N/A11775.8h9.8C**34B+
NC6 Gauss SAW 2,6522,6251,1212.342A0.2129.06%A++35.048%A++40.6B+N/A10264.6h8.3B*28.5B++
AF-19 Mercenary 1,6081,5867362.155A++0.0230.564%A++34.111%A*44.4A++N/A11835.7h10.2B*33.4B++
GR-22 7857633762.029B+0.1028.333%B++32.897%A++40.8B+1.2A++10218.7h12.9C**45.6B+
NCM1 Scattercannon 7147061783.966A1.8330.41%D19.405%B*34.1B*N/A9920.7h7.1B23.3C++
NCM1 Scattercannon 7177061734.081B*1.9531.215%C-16.714%B35.1C+N/A10120.1h7.1C--22.9C--
NC1 Gauss Rifle 5345303581.48B+0.6522.638%C+28.491%B**21.7C+N/A7524.4h11.7B+51.6B+
Shrike 6975083791.34A0.7959.58%B3.15%C*37.9A14.1C*23313.4h5.7B+9.6B+
NC05 Jackhammer 3393362211.52B0.6151.124%B*18.155%B*46.7C*N/A1087.2h5.4C+10.6C**
NS-15M2 217216802.7B++0.5725.994%B43.056%A*31.8CN/A926.8h12.9C++49.5C**
NC4 Mag-Shot 1631612460.654C+1.4832.587%B++18.012%C+61.9A*N/A1642.6h6.5B++20B+
NC14 Bolt Driver 148146741.973C++0.1643.012%B**82.877%B**33.2B++N/A914.4h2.4B+5.7B++
Mauler S6 1391381141.211C**0.9240.17%C+23.188%A++36.3B+N/A1013.8h4.1B++10.2B+
C-4 143130661.97B+0.1630.449%B*N/A130B**13D*9311h1.4C**4.6B+
NCM2 Falcon 143124333.758A**1.6344.494%B+5.645%B28.8A*4.4C+1014.3h7.2B*16.3B++
NS-TMC-01 "His Regards" 1141115,0140.022C+2.1132.867%B+2.703%D0.5CN/A1224.3h1.7B++5.2B+
Impetus 106104522C++0.1336.127%C**35.577%B**45.2C*N/A1032.3h4.8C+13.3C**
C75 Viper 12294127.833B**5.7049.912%AN/A44.8B*13.3A1942.1h12.1B24.2B++
NS-44 Commissioner 7171800.888C+1.2439.189%B30.986%A71A+N/A2491h2.9B**7.3B++
Titan-150 HEAT 905678B++5.8754.991%B*1.786%D23.3C*14.2A+1642.4h5.6C+10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0670h
Restoration Kit2523,5542.5h
Spawn Beacon14040.2h
Nano-Armor Kit2738,3221.9h
Nanite Revive Grenade01970.1h
Recon Detection Device01360.2h
Shield Recharging Field104460.2h
Ammunition Package72650.2h
Anti-Infantry MANA Turret22510.2h
Medical Applicator3920,7661.3h

Check the help document for the dictionary if you want to learn more about words used here.


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