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Brigadier FartNC[LPS] FartNC
NC BR 77

KDR: 2.18

Score: 7.2m

Last Seen: Sep 13th, 2019 4:23 PM
- OFFLINE - 64.5 hour(s)

Battle Rank 77 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 104
Level Progress (to 78): 85%
Level 100 Progress: 38% 610h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary NS-15M2 GR-22 NCM1 Scattercannon NCM1 Scattercannon Shrike
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,783,475 MLG Score: 2225
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.651%36.514%104610120412,1162.76811-0.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.038%1.426A2.311A*-0.454DHEAD ++ (~22.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.542B+9.90.32C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.07%1.786%661121356163620.34355889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.36A-0.499D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++5.60.552B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.67%82.877%01121314645820.318777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.155B**1.026B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.50.23C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.844%19.845%01121338841630.932692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.114C+1.688A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.222C++4.50.153C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 104
7.2m224.4%320 (19.2k)283 (17k)2.1782516,8037,7142.309777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214120127.911%30.554%85303:173

14% Combat Medic61% Heavy Assault9% Light Assault9% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2016 4:38 PMAug 18th, 2017 5:07 PMSep 16th, 2019 2:24 AM (88m) (PST)Sep 13th, 2019 3:26 PM (3d) (PST)Sep 13th, 2019 12:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5542812730.6640.3050.2031.5470.0262225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,21516,85016,36540181293216,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
421.9h/17.6d 1,014 5,134 6,151 39.2k 804 1,133 647 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,113
Deaths:1,830
KDR:2.248
Accuracy:28.645% B++
HSR:39.533% A++
NC6 Gauss SAW
A*
Kills:3,016
Deaths:1,239
KDR:2.434
Accuracy:28.533% A+
HSR:35.909% A*
NS-15M2
A*
Kills:1,140
Deaths:428
KDR:2.664
Accuracy:28.680% B*
HSR:41.404% A*
MGR-L1 Promise
A++
Kills:294
Deaths:142
KDR:2.070
Accuracy:31.672% A+
HSR:37.755% A++
Kills:8,563
Deaths (as Heavy Assault):3,639
Deaths (to Heavy Assaults):2,394
KDR:2.35312
Kill Difference:4,924
Playtime:255.611 hours
Usage:61%
Score:4.280m
Score/min:279
Accuracy (listed only):29.382%
HSR (listed only):38.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,655
Deaths:757
KDR:2.186
Accuracy:30.399% A+
HSR:33.716% A*
Mauler S6
B**
Kills:388
Deaths:232
KDR:1.672
Accuracy:49.844% B**
HSR:19.845% B*
Kills:2,043
Deaths (as Light Assault):989
Deaths (to Light Assaults):1,398
KDR:2.06572
Kill Difference:1,054
Playtime:37.480 hours
Usage:9%
Score:0.635m
Score/min:282
Accuracy (listed only):40.122%
HSR (listed only):26.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:894
Deaths:454
KDR:1.969
Accuracy:28.678% B*
HSR:31.544% A++
NC1 Gauss Rifle
B**
Kills:530
Deaths:358
KDR:1.480
Accuracy:22.638% C+
HSR:28.491% B**
Mauler S6
B**
Kills:388
Deaths:232
KDR:1.672
Accuracy:49.844% B**
HSR:19.845% B*
Kills:1,812
Deaths (as Combat Medic):1,044
Deaths (to Combat Medics):777
KDR:1.73563
Kill Difference:768
Playtime:58.004 hours
Usage:14%
Score:0.978m
Score/min:281
Accuracy (listed only):33.720%
HSR (listed only):26.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B++
Kills:165
Deaths:259
KDR:0.637
Accuracy:32.235% B++
HSR:18.788% C+
Impetus
B*
Kills:157
Deaths:70
KDR:2.243
Accuracy:35.579% C*
HSR:35.032% B*
NS-44 Commissioner
A*
Kills:152
Deaths:183
KDR:0.831
Accuracy:37.105% C++
HSR:36.184% A*
NC14 Bolt Driver
B**
Kills:146
Deaths:74
KDR:1.973
Accuracy:42.670% B**
HSR:82.877% B**
Kills:620
Deaths (as Infiltrator):586
Deaths (to Infiltrators):1,064
KDR:1.05802
Kill Difference:34
Playtime:9.438 hours
Usage:2%
Score:0.127m
Score/min:224
Accuracy (listed only):36.897%
HSR (listed only):43.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,655
Deaths:757
KDR:2.186
Accuracy:30.399% A+
HSR:33.716% A*
Mauler S6
B**
Kills:388
Deaths:232
KDR:1.672
Accuracy:49.844% B**
HSR:19.845% B*
Kills:2,043
Deaths (as Engineer):989
Deaths (to Engineers):962
KDR:2.06572
Kill Difference:1,054
Playtime:19.436 hours
Usage:5%
Score:0.267m
Score/min:229
Accuracy (listed only):40.122%
HSR (listed only):26.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:791
Deaths:199
KDR:3.975
Accuracy:32.932% C
HSR:17.067% B+
NCM1 Scattercannon
B*
Kills:734
Deaths:184
KDR:3.989
Accuracy:31.060% D
HSR:19.210% B*
AF-34 Mattock
A++
Kills:155
Deaths:34
KDR:4.559
Accuracy:39.234% B+
HSR:23.871% A++
NCM2 Falcon
B++
Kills:150
Deaths:36
KDR:4.167
Accuracy:45.730% B++
HSR:5.333% C*
AF-34 Mattock
B+
Kills:127
Deaths:29
KDR:4.379
Accuracy:40.127% B+
HSR:20.472% B+
AF-41 Hacksaw
B**
Kills:76
Deaths:22
KDR:3.455
Accuracy:45.067% B**
HSR:13.158% D
AF-41 Hacksaw
A++
Kills:72
Deaths:20
KDR:3.600
Accuracy:44.778% A
HSR:20.833% A++
NCM2 Falcon
B+
Kills:60
Deaths:31
KDR:1.935
Accuracy:47.525% B+
HSR:5% C*
AF-23 Grinder
A++
Kills:51
Deaths:31
KDR:1.645
Accuracy:55.058% A++
HSR:13.726% D
Kills:2,216
Deaths (as MAX Suit):293
Deaths (to MAX Suits):390
KDR:7.56314
Kill Difference:1,923
Playtime:38.686 hours
Usage:9%
Score:0.875m
Score/min:377
Accuracy (listed only):42.390%
HSR (listed only):15.408%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:95
V. Kills:28 328%
Deaths:12
KDR:7.917
Accuracy:49.957% A
KPH:44.500 B*
VKPH:13.100 B**
Kills:95 (95 + 0)
Deaths:12
KDR:7.917
VKDR:2.333
Vehicle Kills:28
Kill Difference:83
Playtime:2.138 hours
Usage:1%
Score:0.024m
Score/min:190
Driving Accuracy:49.957%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:56
V. Kills:34 160%
Deaths:7
KDR:8
Accuracy:55.070% B*
KPH:23.700 C*
VKPH:14.400 A
Kills:56 (56 + 0)
Deaths:7
KDR:8
VKDR:4.857
Vehicle Kills:34
Kill Difference:49
Playtime:2.359 hours
Usage:1%
Score:0.024m
Score/min:172
Driving Accuracy:55.070%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,1684,1131,8302.248C+0.0728.645%B++39.533%A++46.6C+N/A11888.3h9.8C**34.3B+
NC6 Gauss SAW 3,0513,0161,2392.434A0.2628.533%A+35.909%A*41.8B+N/A11172.2h8.3B++29.2B++
AF-19 Mercenary 1,6811,6557572.186A++0.0130.399%A+33.716%A*44.7A+N/A12137h10.3B*33.7B*
NS-15M2 1,1491,1404282.664B+0.4928.68%B*41.404%A*45.6C++N/A15125h12.1C**42.1B+
GR-22 9188944541.969B+0.2128.678%B*31.544%A++41B+1.1A++10521.8h13.2C*46B+
NCM1 Scattercannon 8037911993.975B*1.8032.932%C17.067%B+35.8C+N/A10422.1h7.4D22.5C--
NCM1 Scattercannon 7427341843.989A+1.8131.06%D19.21%B*34B*N/A10221.6h7.3C**23.6C+
Shrike 8426144661.318B**0.8658.964%C**3.257%B38.4A14.3C*24916h5.9B+10.1B+
NC1 Gauss Rifle 5345303581.48B+0.7022.638%C+28.491%B**21.7C+N/A7724.4h11.7B+51.6B
NC05 Jackhammer 4424382911.505C**0.6751.075%B*18.95%B**49.8C**N/A1238.8h5.5C10.7C**
Mauler S6 3913882321.672B++0.5149.844%B**19.845%B*47.9B**N/A1258.1h4.5B+9.1B++
MGR-L1 Promise 2962941422.07B+0.1131.672%A+37.755%A++50.7BN/A1495.8h12.9B+40.7B++
NC4 Mag-Shot 1671652590.637C+1.5432.235%B++18.788%C+61.1A*N/A1692.7h6.6B++20.4B+
Impetus 159157702.243C**0.0635.579%C*35.032%B*41.3C++N/A1273.8h5.7D-16.1C+
AF-34 Mattock 158155344.559B+2.3839.234%B+23.871%A++33.7CN/A1224.6h13.5T*34.4F
NS-44 Commissioner 1521521830.831C+1.3537.105%C++36.184%A*72.4A+N/A2462.1h2.9B**7.9B++
C-4 169152722.111B+0.0730.648%B*N/A138.2A15.5D-10361.1h1.4C*4.6B+
NCM2 Falcon 174150364.167M1.9945.73%B++5.333%C*29.4A*4.7C++995.1h7.2B*15.8B++
NS-TMC-01 "His Regards" 1541486,4610.023C+2.1635.227%B*3.378%D0.5CN/A1280.3h1.7B++4.8B+
NC14 Bolt Driver 148146741.973C++0.2142.67%B**82.877%B**33.2B++N/A954.4h2.5C**5.7B++
AF-34 Mattock 133127294.379B+2.2040.127%B+20.472%B+28.9D1.4A++1164.4h16.4T*40.8F-
C75 Viper 12395127.917B*5.7449.957%AN/A45.2B*13.3B**1902.1h12.3C*24.5B++
AF-41 Hacksaw 7676223.455B+1.2845.067%B**13.158%D38B+N/A2072h16T-35.5D
AF-41 Hacksaw 7272203.6B+1.4244.778%A20.833%A++36BN/A1792h16.1T*36D-
NCM2 Falcon 7160311.935A0.2447.525%B+5%C*13.3C**2.4D--574.5h18.1C38.1C++
Titan-150 HEAT 905678B++5.8255.07%B*1.786%D23.3C++14.2A1722.4h5.6C+10.2B
AF-23 Grinder 5351311.645C0.5355.058%A++13.726%D24.3C--1A+1152.1h15.9T*28.9D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15760.3h
Nano-Armor Kit2738,9121.9h
Restoration Kit3344,6013.2h
Nanite Revive Grenade02140.1h
Motion Spotter01300.1h
Recon Detection Device01460.2h
Ammunition Package72730.2h
Shield Recharging Field104460.2h
Medical Applicator4221,8431.3h
Anti-Infantry MANA Turret32590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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