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Overseer FartNC[LPS] FartNC
NC BR 66

KDR: 2.08

Score: 4.8m

Last Seen: Jan 18th, 2019 5:08 PM
- OFFLINE - 102.4 hour(s)

Battle Rank 66 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 110
Level Progress (to 67): 23%
Level 100 Progress: 25% 751h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary NCM1 Scattercannon NCM1 Scattercannon NC1 Gauss Rifle Shrike GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,354,382 MLG Score: 1882
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.229%35.51%1002610167,7642.54307-0.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.673%1.415A2.299A*0.142C++HEAD ++ (~21.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.544B+9.70.324C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.77%1.852%901102154115590.46956590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.357A-0.499D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.729B++5.70.542B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.683%83.333%01102114430420.473684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.148B**1.063B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.421B2.40.233C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.582%23.881%01102113425410.527559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.151C1.872A++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.216C++4.10.156C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 110
4.8m201.7%312 (18.7k)276 (16.6k)2.0849410,8985,2272.2154266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102281226.463%29.583%78303:203

15% Combat Medic7% Engineer56% Heavy Assault12% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2016 4:38 PMAug 18th, 2017 5:07 PMJan 22nd, 2019 12:05 AM (17h) (PST)Jan 18th, 2019 2:56 PM (4d) (PST)Jan 18th, 2019 1:08 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5392672720.6260.3000.1851.3150.0261882

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,36716,02716,34038181179216,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
290.2h/12.1d 682 3,224 4,274 22.9k 503 832 448 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:3,047
Deaths:1,385
KDR:2.200
Accuracy:28.782% B*
HSR:39.843% A*
NC6 Gauss SAW
A++
Kills:2,082
Deaths:928
KDR:2.244
Accuracy:27.907% A+
HSR:33.622% A++
NC05 Jackhammer
B*
Kills:326
Deaths:217
KDR:1.502
Accuracy:51.191% B*
HSR:17.178% B+
Kills:5,455
Deaths (as Heavy Assault):2,530
Deaths (to Heavy Assaults):1,613
KDR:2.15613
Kill Difference:2,925
Playtime:161.040 hours
Usage:56%
Score:2.670m
Score/min:276
Accuracy (listed only):35.960%
HSR (listed only):30.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,537
Deaths:725
KDR:2.120
Accuracy:30.542% A++
HSR:34.092% A*
Mauler S6
A++
Kills:134
Deaths:112
KDR:1.196
Accuracy:39.582% C+
HSR:23.881% A++
Kills:1,671
Deaths (as Light Assault):837
Deaths (to Light Assaults):952
KDR:1.99642
Kill Difference:834
Playtime:35.056 hours
Usage:12%
Score:0.592m
Score/min:282
Accuracy (listed only):35.062%
HSR (listed only):28.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:530
Deaths:358
KDR:1.480
Accuracy:22.638% C+
HSR:28.491% B**
GR-22
A*
Kills:421
Deaths:219
KDR:1.922
Accuracy:27.461% B++
HSR:33.729% A*
Mauler S6
A++
Kills:134
Deaths:112
KDR:1.196
Accuracy:39.582% C+
HSR:23.881% A++
Kills:1,085
Deaths (as Combat Medic):689
Deaths (to Combat Medics):525
KDR:1.57475
Kill Difference:396
Playtime:43.523 hours
Usage:15%
Score:0.696m
Score/min:267
Accuracy (listed only):29.894%
HSR (listed only):28.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B*
Kills:147
Deaths:229
KDR:0.642
Accuracy:32.517% B*
HSR:17.687% C
NC14 Bolt Driver
B**
Kills:144
Deaths:73
KDR:1.973
Accuracy:42.683% B**
HSR:83.333% B**
Kills:291
Deaths (as Infiltrator):302
Deaths (to Infiltrators):714
KDR:0.96358
Kill Difference:11
Playtime:4.761 hours
Usage:2%
Score:0.046m
Score/min:160
Accuracy (listed only):37.600%
HSR (listed only):50.510%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,537
Deaths:725
KDR:2.120
Accuracy:30.542% A++
HSR:34.092% A*
Mauler S6
A++
Kills:134
Deaths:112
KDR:1.196
Accuracy:39.582% C+
HSR:23.881% A++
Kills:1,671
Deaths (as Engineer):837
Deaths (to Engineers):673
KDR:1.99642
Kill Difference:834
Playtime:18.896 hours
Usage:7%
Score:0.256m
Score/min:226
Accuracy (listed only):35.062%
HSR (listed only):28.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:626
Deaths:149
KDR:4.201
Accuracy:30.845% C-
HSR:16.294% C**
NCM1 Scattercannon
B**
Kills:617
Deaths:154
KDR:4.006
Accuracy:29.989% D
HSR:19.611% B**
NCM2 Falcon
B+
Kills:124
Deaths:31
KDR:4
Accuracy:44.472% B+
HSR:5.645% B
Kills:1,367
Deaths (as MAX Suit):167
Deaths (to MAX Suits):261
KDR:8.18563
Kill Difference:1,200
Playtime:25.077 hours
Usage:9%
Score:0.551m
Score/min:366
Accuracy (listed only):35.102%
HSR (listed only):13.850%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:91
V. Kills:26 337%
Deaths:12
KDR:7.583
Accuracy:49.734% A
KPH:44.700 B*
VKPH:12.800 A+
Kills:91 (91 + 0)
Deaths:12
KDR:7.583
VKDR:2.167
Vehicle Kills:26
Kill Difference:79
Playtime:2.037 hours
Usage:1%
Score:0.023m
Score/min:186
Driving Accuracy:49.734%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:54
V. Kills:33 159%
Deaths:7
KDR:7.714
Accuracy:54.770% B*
KPH:23.100 C*
VKPH:14.100 A
Kills:54 (54 + 0)
Deaths:7
KDR:7.714
VKDR:4.714
Vehicle Kills:33
Kill Difference:47
Playtime:2.343 hours
Usage:1%
Score:0.022m
Score/min:159
Driving Accuracy:54.770%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,0853,0471,3852.2C++0.1228.782%B*39.843%A*48.1C++N/A11963.3h9.6B33.4B+
NC6 Gauss SAW 2,0942,0829282.244B**0.1627.907%A+33.622%A++36.5B+N/A9357.1h8.5B++30.3B++
AF-19 Mercenary 1,5551,5377252.12A++0.0430.542%A++34.092%A*44.3A++N/A11734.7h10.2B*33.5B*
NCM1 Scattercannon 6346261494.201B**2.1230.845%C-16.294%C**34.6C+N/A10018.1h7.3D23.5D
NCM1 Scattercannon 6246171544.006A1.9229.989%D19.611%B**32.8B*N/A9718.8h7.3C**24.5C+
NC1 Gauss Rifle 5345303581.48B+0.6022.638%C+28.491%B**21.7C+N/A7424.4h11.7B+51.6B+
Shrike 6014413321.328B**0.7659.976%B+2.948%C++38.7A14C*23711.4h5.6B+9.3B++
GR-22 4314212191.922B+0.1627.461%B++33.729%A*41.7B+1A10310.1h12.4B+45.1B+
NC05 Jackhammer 3293262171.502C*0.5851.191%B*17.178%B+47.2C**N/A1106.9h5.4C+10.6C**
NC4 Mag-Shot 1491472290.642C+1.4432.517%B*17.687%C61.3A*N/A1622.4h6.6B++20.3B+
NC14 Bolt Driver 146144731.973C++0.1142.683%B**83.333%B**33.5B++N/A914.3h2.4B+5.7B++
Mauler S6 1351341121.196C**0.8939.582%C+23.881%A++35.3B+N/A963.8h4.1B++10.4B+
NCM2 Falcon 143124314M+1.9244.472%B+5.645%B28.8A*4.4C+1004.3h7.2B*16.2B++
C-4 10899511.941B+0.1430.803%B**N/A123.8B**11.3D*9390.8h1.4C**4.7B+
NS-TMC-01 "His Regards" 93914,1760.022C+2.0630.913%B+3.297%D0.5CN/A1185.6h1.6B*5.3B+
C75 Viper 11791127.583B*5.5049.734%AN/A45.5B**13A+1862h12.3C*24.8B++
Titan-150 HEAT 875477.714B++5.6354.77%B*1.852%D23.5C**14.3A1592.3h5.7C10.5C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0640h
Restoration Kit2242,9332.1h
Spawn Beacon13160.2h
Nano-Armor Kit2738,2671.9h
Nanite Revive Grenade01420h
Recon Detection Device0730.1h
Shield Recharging Field104240.2h
Ammunition Package72600.2h
Anti-Infantry MANA Turret22470.2h
Medical Applicator3316,3431h

Check the help document for the dictionary if you want to learn more about words used here.


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