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Brigadier FartNC[LPS] FartNC
NC BR 81

KDR: 2.23

Score: 8.1m

Last Seen: Feb 7th, 2020 7:12 PM
- OFFLINE - 43.9 hour(s)

Battle Rank 81 - New Conglomerate on Miller
Level Progress (to 82): 68%
Level 100 Progress: 43% 560h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary NS-15M2 GR-22 NCM1 Scattercannon NCM1 Scattercannon Shrike
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,818,503 MLG Score: 2253
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.389%36.547%103811122113,3202.77327-0.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.917%1.39A2.345A*-0.023C+HEAD ++ (~22.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.527B+100.302C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.07%1.786%591123156182660.30769284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.36A-0.473D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.734B++5.60.549B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.509%82.237%01123115251020.298039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.137B**0.981B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.43B2.40.246C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.393%19.45%02123054545361.20309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.189%0.638B+0.916B*-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.299C*4.60.063C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.1m233.2%321 (19.3k)284 (17k)2.229418,9418,4962.3671181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232134727.984%30.273%84703:214

14% Combat Medic60% Heavy Assault9% Light Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2016 4:38 PMAug 18th, 2017 5:07 PMFeb 8th, 2020 11:07 AM (50d) (PST)Feb 7th, 2020 3:12 PM (51d) (PST)Feb 7th, 2020 3:12 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5522872650.6660.2990.2021.6110.0252253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,14117,19915,94240181297217,066

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474.2h/19.8d 1,170 5,734 6,867 45.8k 948 1,255 718 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,366
Deaths:1,925
KDR:2.268
Accuracy:28.651% B++
HSR:39.716% A++
NC6 Gauss SAW
A*
Kills:3,405
Deaths:1,365
KDR:2.495
Accuracy:28.175% A+
HSR:36.300% A*
NS-15M2
A++
Kills:1,215
Deaths:472
KDR:2.574
Accuracy:28.801% B++
HSR:41.564% A++
MGR-L1 Promise
A+
Kills:321
Deaths:145
KDR:2.214
Accuracy:30.747% B**
HSR:37.072% A+
Kills:9,307
Deaths (as Heavy Assault):3,907
Deaths (to Heavy Assaults):2,636
KDR:2.38213
Kill Difference:5,400
Playtime:282.497 hours
Usage:60%
Score:4.711m
Score/min:278
Accuracy (listed only):29.093%
HSR (listed only):38.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,745
Deaths:792
KDR:2.203
Accuracy:29.747% A
HSR:33.181% A*
Mauler S6
B*
Kills:468
Deaths:299
KDR:1.565
Accuracy:49.320% B*
HSR:19.658% B*
MGR-S1 Gladius
B++
Kills:124
Deaths:75
KDR:1.653
Accuracy:26.346% C
HSR:28.226% B++
AF-57 Piston
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:49.854% B++
HSR:18.182% B**
Kills:2,414
Deaths (as Light Assault):1,203
Deaths (to Light Assaults):1,531
KDR:2.00665
Kill Difference:1,211
Playtime:41.471 hours
Usage:9%
Score:0.694m
Score/min:279
Accuracy (listed only):38.817%
HSR (listed only):24.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A+
Kills:1,037
Deaths:519
KDR:1.998
Accuracy:27.912% B++
HSR:31.726% A+
NC1 Gauss Rifle
B**
Kills:544
Deaths:361
KDR:1.507
Accuracy:22.564% C+
HSR:28.309% B**
Mauler S6
B*
Kills:468
Deaths:299
KDR:1.565
Accuracy:49.320% B*
HSR:19.658% B*
MGR-S1 Gladius
B++
Kills:124
Deaths:75
KDR:1.653
Accuracy:26.346% C
HSR:28.226% B++
AF-57 Piston
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:49.854% B++
HSR:18.182% B**
Kills:2,250
Deaths (as Combat Medic):1,291
Deaths (to Combat Medics):847
KDR:1.74284
Kill Difference:959
Playtime:65.401 hours
Usage:14%
Score:1.134m
Score/min:289
Accuracy (listed only):35.199%
HSR (listed only):25.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,745
Deaths:792
KDR:2.203
Accuracy:29.747% A
HSR:33.181% A*
Mauler S6
B*
Kills:468
Deaths:299
KDR:1.565
Accuracy:49.320% B*
HSR:19.658% B*
AF-57 Piston
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:49.854% B++
HSR:18.182% B**
Kills:2,290
Deaths (as Engineer):1,128
Deaths (to Engineers):1,052
KDR:2.03014
Kill Difference:1,162
Playtime:21.511 hours
Usage:5%
Score:0.295m
Score/min:228
Accuracy (listed only):42.974%
HSR (listed only):23.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:215
Deaths:256
KDR:0.840
Accuracy:36.739% C+
HSR:37.209% A++
Impetus
B*
Kills:181
Deaths:79
KDR:2.291
Accuracy:34.138% C+
HSR:36.464% B*
NC4 Mag-Shot
B++
Kills:167
Deaths:259
KDR:0.645
Accuracy:32.348% B++
HSR:18.563% C+
NC14 Bolt Driver
B**
Kills:152
Deaths:75
KDR:2.027
Accuracy:42.509% B**
HSR:82.237% B*
MGR-S1 Gladius
B++
Kills:124
Deaths:75
KDR:1.653
Accuracy:26.346% C
HSR:28.226% B++
Kills:839
Deaths (as Infiltrator):744
Deaths (to Infiltrators):1,192
KDR:1.12769
Kill Difference:95
Playtime:10.505 hours
Usage:2%
Score:0.140m
Score/min:222
Accuracy (listed only):34.416%
HSR (listed only):40.540%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:791
Deaths:199
KDR:3.975
Accuracy:32.932% D
HSR:17.067% C**
NCM1 Scattercannon
B*
Kills:734
Deaths:184
KDR:3.989
Accuracy:31.060% D-
HSR:19.210% B*
AF-34 Mattock
B*
Kills:351
Deaths:57
KDR:6.158
Accuracy:38.445% B+
HSR:20.228% B*
AF-34 Mattock
C*
Kills:313
Deaths:52
KDR:6.019
Accuracy:39.613% C*
HSR:17.891% C+
AF-41 Hacksaw
B**
Kills:153
Deaths:50
KDR:3.060
Accuracy:46.883% B**
HSR:16.994% B+
AF-41 Hacksaw
A++
Kills:151
Deaths:48
KDR:3.146
Accuracy:45.616% B**
HSR:20.530% A++
NCM2 Falcon
B+
Kills:151
Deaths:36
KDR:4.194
Accuracy:45.744% B+
HSR:5.298% C*
AF-23 Grinder
A
Kills:91
Deaths:46
KDR:1.978
Accuracy:53.362% A
HSR:16.484% C+
NCM2 Falcon
B+
Kills:60
Deaths:31
KDR:1.935
Accuracy:47.534% B+
HSR:5% C++
AF-23 Grinder
A*
Kills:57
Deaths:23
KDR:2.478
Accuracy:46.733% B**
HSR:22.807% A*
Kills:2,852
Deaths (as MAX Suit):363
Deaths (to MAX Suits):418
KDR:7.85675
Kill Difference:2,489
Playtime:49.352 hours
Usage:10%
Score:1.119m
Score/min:378
Accuracy (listed only):42.792%
HSR (listed only):16.151%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:101
V. Kills:32 306%
Deaths:12
KDR:8.417
Accuracy:49.315% A
KPH:43.800 B++
VKPH:13.900 A+
Kills:101 (101 + 0)
Deaths:12
KDR:8.417
VKDR:2.667
Vehicle Kills:32
Kill Difference:89
Playtime:2.306 hours
Usage:0%
Score:0.027m
Score/min:197
Driving Accuracy:49.315%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:56
V. Kills:34 160%
Deaths:7
KDR:8
Accuracy:55.070% B**
KPH:23.700 C++
VKPH:14.400 A
Kills:56 (56 + 0)
Deaths:7
KDR:8
VKDR:4.857
Vehicle Kills:34
Kill Difference:49
Playtime:2.359 hours
Usage:0%
Score:0.025m
Score/min:173
Driving Accuracy:55.070%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,4244,3661,9252.268C+0.0428.651%B++39.716%A++46.5C+N/A12093.9h9.8C*34.3B+
NC6 Gauss SAW 3,4493,4051,3652.495B**0.2728.175%A+36.3%A*41.7B+N/A11281.7h8.4B+29.9B++
AF-19 Mercenary 1,7721,7457922.203A+0.0329.747%A33.181%A*44.1AN/A12039.6h10.3B++34.8B*
NS-15M2 1,2241,2154722.574B0.3428.801%B++41.564%A++45.5C+N/A15026.7h12.1C++42.1B+
GR-22 1,0621,0375191.998B+0.2327.912%B++31.726%A+39.4C*1A10926.3h13.4C+47.9B+
NCM1 Scattercannon 8037911993.975B*1.7532.932%D17.067%C**35.6C+N/A10522.2h7.4C--22.5D
NCM1 Scattercannon 7427341843.989A1.7631.06%D-19.21%B*34B++N/A10421.6h7.3B23.6C+
Shrike 8746364851.311B**0.9258.694%C*3.145%C*38.1A14.3C**24916.7h6B10.2B+
NC1 Gauss Rifle 5485443611.507C**0.7222.564%C+28.309%B**22CN/A8124.7h11.7B+51.8C**
Mauler S6 4734682991.565B++0.6649.32%B*19.658%B*46.3B*N/A12210.1h4.6C**9.3B+
NC05 Jackhammer 4424382911.505C*0.7251.075%B++18.95%B**49.8C++N/A1268.8h5.5C10.7C*
AF-34 Mattock 358351576.158B++3.9338.445%B+20.228%B*36.6CN/A1179.6h12.5F-32.6D--
MGR-L1 Promise 3243211452.214B+0.0230.747%B**37.072%A+50.2C++N/A1496.4h12.7B+41.3B+
AF-34 Mattock 329313526.019B*3.7939.613%C*17.891%C+33.7C1.7A**1129.3h14.4F--36.3D*
NS-44 Commissioner 2152152560.84C+1.3936.739%C+37.209%A++69.4B**N/A2243.1h3.1B++8.3B+
C-4 208188782.41B+0.1830.884%B++N/A156.7A+16.7D-11801.2h1.3B4.3B+
Impetus 184181792.291C++0.0634.138%C+36.464%B*39.3C+N/A1174.6h5.6D-16.5C
NC4 Mag-Shot 1691672590.645C+1.5832.348%B++18.563%C+59.6A++N/A1692.8h6.6B++20.3B+
NS-TMC-01 "His Regards" 1631577,1720.022C+2.2135.121%B++3.185%D0.5CN/A1314.6h1.7B+4.8B+
AF-41 Hacksaw 153153503.06C*0.8346.883%B**16.994%B+35.6C*N/A1634.3h15.9F--33.9D
NC14 Bolt Driver 154152752.027C++0.2042.509%B**82.237%B*33.8B+N/A984.5h2.4B5.7B+
AF-41 Hacksaw 153151483.146C*0.9245.616%B**20.53%A++35.1C*N/A1474.3h15.2F--33.2D
NCM2 Falcon 175151364.194M1.9645.744%B+5.298%C*29A++4.6C+1015.2h7.2B*15.8B*
MGR-S1 Gladius 128124751.653C++0.5826.346%C28.226%B++29.5C1B+1284.2h10.1C++38.2C++
C75 Viper 133101128.417B**6.1949.315%AN/A43.9B++13.9A+1972.3h12.5C++25.3B+
AF-23 Grinder 9491461.978C+0.2553.362%A16.484%C+23.9DN/A963.8h15F*28.1D-
AF-57 Piston 7877372.081B*0.1549.854%B++18.182%B**51.3B+N/A2091.5h4.4C*8.9B+
NCM2 Falcon 7160311.935A0.2947.534%B+5%C++13.3C++2.4D--574.5h18.2D38.2C+
AF-23 Grinder 5757232.478C+0.2546.733%B**22.807%A*24.8C--N/A1072.3h13.2F*28.2D--
Titan-150 HEAT 905678B+5.7755.07%B**1.786%D23.3C++14.2A1732.4h5.6C10.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16700.4h
Nano-Armor Kit2742,7012.1h
Restoration Kit3785,0853.6h
Nanite Revive Grenade02470.1h
Motion Spotter01560.1h
Recon Detection Device01460.2h
Shield Recharging Field104460.2h
Ammunition Package73390.2h
Medical Applicator4825,6171.6h
Anti-Infantry MANA Turret33110.3h

Check the help document for the dictionary if you want to learn more about words used here.


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