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Brigadier FartNC[LPS] FartNC
NC BR 80

KDR: 2.18

Score: 7.7m

Last Seen: Nov 10th, 2019 2:11 PM
- OFFLINE - 120.3 hour(s)

Battle Rank 80 - New Conglomerate on Miller
Level Progress (to 81): 5%
Level 100 Progress: 41% 581h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary NS-15M2 GR-22 NCM1 Scattercannon NCM1 Scattercannon Shrike
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,789,730 MLG Score: 2230
Fun Score: N/A
Cheeseburgers Flipped: 340TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.493%36.532%104111121612,9012.75486-0.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.043%1.415A2.357A*-0.116C+HEAD ++ (~22.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.528B+100.301C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.07%1.786%611122656177640.31460786%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.36A-0.48D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++5.60.55B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.67%82.877%01122614649120.297352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.159B**1.023B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.50.232C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.823%20.234%02122551444151.1629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.077%0.763B++1.079B**-1.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.326C**4.50.073C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m230.9%321 (19.3k)284 (17k)2.1804518,0288,2682.3122980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227126927.947%30.475%85203:164

14% Combat Medic60% Heavy Assault9% Light Assault9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2016 4:38 PMAug 18th, 2017 5:07 PMNov 10th, 2019 8:24 PM (31d) (PST)Nov 10th, 2019 10:40 AM (31d) (PST)Nov 10th, 2019 10:11 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5522862660.6670.3060.2031.5990.0252230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,14417,13116,01340181296117,048

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
450.3h/18.8d 1,090 5,494 6,550 43.2k 858 1,198 675 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,364
Deaths:1,925
KDR:2.267
Accuracy:28.682% B++
HSR:39.734% A++
NC6 Gauss SAW
A*
Kills:3,070
Deaths:1,258
KDR:2.440
Accuracy:28.438% A+
HSR:35.863% A*
NS-15M2
A++
Kills:1,215
Deaths:472
KDR:2.574
Accuracy:28.801% B*
HSR:41.564% A++
MGR-L1 Promise
A++
Kills:321
Deaths:145
KDR:2.214
Accuracy:30.747% A
HSR:37.072% A++
Kills:8,970
Deaths (as Heavy Assault):3,800
Deaths (to Heavy Assaults):2,563
KDR:2.36053
Kill Difference:5,170
Playtime:269.811 hours
Usage:60%
Score:4.510m
Score/min:279
Accuracy (listed only):29.167%
HSR (listed only):38.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:1,728
Deaths:790
KDR:2.187
Accuracy:30.014% A+
HSR:33.276% A++
Mauler S6
B**
Kills:459
Deaths:291
KDR:1.577
Accuracy:50.801% B**
HSR:20.044% B**
MGR-S1 Gladius
A
Kills:90
Deaths:54
KDR:1.667
Accuracy:25.318% C
HSR:31.111% A
AF-57 Piston
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:51.020% B**
HSR:21.818% A*
Kills:2,332
Deaths (as Light Assault):1,156
Deaths (to Light Assaults):1,492
KDR:2.0173
Kill Difference:1,176
Playtime:39.996 hours
Usage:9%
Score:0.671m
Score/min:279
Accuracy (listed only):39.288%
HSR (listed only):26.562%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A+
Kills:1,034
Deaths:517
KDR:2
Accuracy:27.979% B++
HSR:31.818% A+
NC1 Gauss Rifle
B**
Kills:544
Deaths:361
KDR:1.507
Accuracy:22.564% C+
HSR:28.309% B**
Mauler S6
B**
Kills:459
Deaths:291
KDR:1.577
Accuracy:50.801% B**
HSR:20.044% B**
MGR-S1 Gladius
A
Kills:90
Deaths:54
KDR:1.667
Accuracy:25.318% C
HSR:31.111% A
AF-57 Piston
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:51.020% B**
HSR:21.818% A*
Kills:2,182
Deaths (as Combat Medic):1,244
Deaths (to Combat Medics):836
KDR:1.75402
Kill Difference:938
Playtime:65.096 hours
Usage:14%
Score:1.132m
Score/min:290
Accuracy (listed only):35.537%
HSR (listed only):26.620%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,728
Deaths:790
KDR:2.187
Accuracy:30.014% A+
HSR:33.276% A++
Mauler S6
B**
Kills:459
Deaths:291
KDR:1.577
Accuracy:50.801% B**
HSR:20.044% B**
AF-57 Piston
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:51.020% B**
HSR:21.818% A*
Kills:2,242
Deaths (as Engineer):1,102
Deaths (to Engineers):1,029
KDR:2.03448
Kill Difference:1,140
Playtime:19.592 hours
Usage:4%
Score:0.270m
Score/min:229
Accuracy (listed only):43.945%
HSR (listed only):25.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:197
Deaths:238
KDR:0.828
Accuracy:37.334% C++
HSR:37.563% A*
Impetus
B**
Kills:172
Deaths:73
KDR:2.356
Accuracy:34.643% C++
HSR:36.628% B**
NC4 Mag-Shot
B++
Kills:166
Deaths:259
KDR:0.641
Accuracy:32.246% B++
HSR:18.675% C+
NC14 Bolt Driver
B**
Kills:146
Deaths:74
KDR:1.973
Accuracy:42.670% B**
HSR:82.877% B**
MGR-S1 Gladius
A
Kills:90
Deaths:54
KDR:1.667
Accuracy:25.318% C
HSR:31.111% A
Kills:771
Deaths (as Infiltrator):698
Deaths (to Infiltrators):1,149
KDR:1.10458
Kill Difference:73
Playtime:9.828 hours
Usage:2%
Score:0.131m
Score/min:222
Accuracy (listed only):34.442%
HSR (listed only):41.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:791
Deaths:199
KDR:3.975
Accuracy:32.932% C--
HSR:17.067% C**
NCM1 Scattercannon
B*
Kills:734
Deaths:184
KDR:3.989
Accuracy:31.060% D
HSR:19.210% B*
AF-34 Mattock
B**
Kills:195
Deaths:41
KDR:4.756
Accuracy:40.782% B++
HSR:21.026% B**
AF-34 Mattock
B+
Kills:161
Deaths:36
KDR:4.472
Accuracy:41.358% B+
HSR:20.497% B+
NCM2 Falcon
B+
Kills:151
Deaths:36
KDR:4.194
Accuracy:45.744% B+
HSR:5.298% C**
AF-41 Hacksaw
A
Kills:136
Deaths:44
KDR:3.091
Accuracy:45.880% A
HSR:19.118% A
AF-41 Hacksaw
A
Kills:134
Deaths:46
KDR:2.913
Accuracy:47.274% A
HSR:17.164% B+
AF-23 Grinder
A+
Kills:76
Deaths:41
KDR:1.854
Accuracy:54.034% A+
HSR:15.790% C
NCM2 Falcon
B+
Kills:60
Deaths:31
KDR:1.935
Accuracy:47.534% B+
HSR:5% C*
Kills:2,438
Deaths (as MAX Suit):329
Deaths (to MAX Suits):414
KDR:7.41033
Kill Difference:2,109
Playtime:42.640 hours
Usage:9%
Score:0.964m
Score/min:377
Accuracy (listed only):42.955%
HSR (listed only):15.574%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:98
V. Kills:30 316%
Deaths:12
KDR:8.167
Accuracy:49.318% B**
KPH:43.600 B*
VKPH:13.400 B**
Kills:98 (98 + 0)
Deaths:12
KDR:8.167
VKDR:2.500
Vehicle Kills:30
Kill Difference:86
Playtime:2.247 hours
Usage:0%
Score:0.026m
Score/min:190
Driving Accuracy:49.318%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:56
V. Kills:34 160%
Deaths:7
KDR:8
Accuracy:55.070% B*
KPH:23.700 C++
VKPH:14.400 A
Kills:56 (56 + 0)
Deaths:7
KDR:8
VKDR:4.857
Vehicle Kills:34
Kill Difference:49
Playtime:2.359 hours
Usage:1%
Score:0.025m
Score/min:173
Driving Accuracy:55.070%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,4224,3641,9252.267C+0.0928.682%B++39.734%A++46.6C+N/A12093.6h9.8C**34.3B+
NC6 Gauss SAW 3,1053,0701,2582.44B*0.2628.438%A+35.863%A*41.8B+N/A11273.4h8.3B++29.3B++
AF-19 Mercenary 1,7551,7287902.187A++0.0130.014%A+33.276%A++44.5A+N/A12138.8h10.3B*34.4B*
NS-15M2 1,2241,2154722.574B+0.3928.801%B*41.564%A++45.7C+N/A14926.6h12.1C**42.1B+
GR-22 1,0591,0345172B+0.1827.979%B++31.818%A+39.6C**1B**11026.1h13.3C++47.6B+
NCM1 Scattercannon 8037911993.975B+1.7932.932%C--17.067%C**35.6C+N/A10522.2h7.4C--22.5C--
NCM1 Scattercannon 7427341843.989B**1.8131.06%D19.21%B*34B*N/A10321.6h7.3B23.6C++
Shrike 8526204761.303B**0.8858.667%C**3.226%C**38.3B**14.3C**24816.2h6B+10.1B+
NC1 Gauss Rifle 5485443611.507B+0.6722.564%C+28.309%B**22C+N/A8124.7h11.7B+51.8B
Mauler S6 4644592911.577B+0.6050.801%B**20.044%B**48.8B**N/A1279.4h4.6B+9B++
NC05 Jackhammer 4424382911.505C**0.6851.075%B*18.95%B*49.8C++N/A1258.8h5.5C10.7C**
MGR-L1 Promise 3243211452.214B++0.0330.747%A37.072%A++50.2C**N/A1466.4h12.7B+41.3B++
NS-44 Commissioner 1971972380.828C+1.3537.334%C++37.563%A*73A+N/A2382.7h3B*8B+
AF-34 Mattock 198195414.756B+2.5840.782%B++21.026%B**36.1C+N/A1245.4h13.4F--32.9D--
C-4 207187782.397B++0.2230.5%B++N/A155.8A+16.7D-11551.2h1.3B+4.3B+
Impetus 175172732.356C**0.1834.643%C++36.628%B**42C++N/A1264.1h5.6D16.3C
NC4 Mag-Shot 1681662590.641C+1.5432.246%B++18.675%C+61.5A++N/A1702.7h6.5B++20.3B++
AF-34 Mattock 167161364.472B+2.2941.358%B+20.497%B+31C-1.2B**1195.2h16.2T39.1D**
NCM2 Falcon 175151364.194M2.0145.744%B+5.298%C**29A++4.6C++1015.2h7.2B*15.8B*
NS-TMC-01 "His Regards" 1561506,9780.021C+2.1634.89%B*3.333%D0.5CN/A1301.6h1.7B++4.9B++
NC14 Bolt Driver 148146741.973C++0.2142.67%B**82.877%B**33.2B++N/A964.4h2.5C**5.7B++
AF-41 Hacksaw 138136443.091B+0.9145.88%A19.118%A37.8B+N/A1553.6h14F-30.6C
AF-41 Hacksaw 134134462.913B+0.7347.274%A17.164%B+37.2B+N/A1673.6h15.2F-32.2C
C75 Viper 12898128.167B**5.9949.318%B**N/A44.5B*13.6B**1902.2h12.6C*25.4B++
MGR-S1 Gladius 9190541.667C**0.5125.318%C31.111%A30CN/A1483h9.7C**38.5C*
AF-23 Grinder 7876411.854C+0.3354.034%A+15.79%C26.2CN/A1092.9h14.5F--26.9D
NCM2 Falcon 7160311.935A0.2547.534%B+5%C*13.3C++2.4D-574.5h18.2C38.2C++
Titan-150 HEAT 905678B+5.8255.07%B*1.786%D23.3C++14.2A1732.4h5.6C+10.2B+
AF-57 Piston 5555212.619A+0.4451.02%B**21.818%A*55B++N/A2761h4.1B+8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16280.3h
Nano-Armor Kit2739,0251.9h
Nanite Revive Grenade02460.1h
Restoration Kit3694,9273.5h
Motion Spotter01370.1h
Recon Detection Device01460.2h
Shield Recharging Field104460.2h
Ammunition Package72740.2h
Medical Applicator4825,5101.6h
Anti-Infantry MANA Turret32600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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