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Field Marshal FartTR[RO] FartTR
TR BR 170

KDR: 2.25

Score: 72.2m

Last Seen: Apr 25th, 2020 7:12 PM
- OFFLINE - 2579.8 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 LC3 Jaguar TAR HC1 Cougar TSAR-42 M3 Pounder HEG MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,474,478 MLG Score: 1978
Fun Score: N/A
Cheeseburgers Flipped: 2643TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.737%35.746%991401309115,1742.53956-0.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.961%1.255A2.2A*-0.761D-HEAD ++ (~21.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.464B+110.228C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.033%1.048%593134695414812790.643725341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.93%-1.185D*-0.48D-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264-0.626D68.7-0.292C195.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.12%2.128%238613432,303176411841.30482194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.532%1.073B**-0.24C-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+8.20.342C**7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.741%7.705%313913402,98515289421.95226317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.964%0.879B*0.769B++1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.536B+25.50.366C**30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.19%76.546%313513447,5344120471.8282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.554%1.089B**0.611B+1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.467B+2.20.3C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.259%19.357%313513445,4453513911.54952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.545%1.111B**0.884B*-0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+40.185C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.2m223.6%289 (17.3k)258 (15.5k)2.25473170,32275,5402.4216170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13491261325.674%30.796%79103:4241

14% Combat Medic10% Engineer49% Heavy Assault6% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2015 7:08 PMDec 31st, 2015 3:16 PMMay 7th, 2020 8:02 AM (96d) (PST)Apr 25th, 2020 3:19 PM (107d) (PST)Apr 25th, 2020 3:12 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5692323370.6080.2700.1871.4280.0311978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,15513,91920,23636161186215,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4669.6h/194.6d 12,606 52,452 53,982 400.2k 7,890 12,536 8,702 159.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:42,048
Deaths:18,749
KDR:2.243
Accuracy:27.600% C*
HSR:36.922% B*
NS-15M2
B**
Kills:11,984
Deaths:4,700
KDR:2.550
Accuracy:28.517% C++
HSR:41.088% B**
MG-H1 Watchman
B+
Kills:3,176
Deaths:1,412
KDR:2.249
Accuracy:27.183% C+
HSR:35.485% B+
T9A "Butcher"
B+
Kills:2,822
Deaths:1,218
KDR:2.317
Accuracy:26.920% C+
HSR:35.790% B+
T9 CARV
B*
Kills:2,416
Deaths:1,434
KDR:1.685
Accuracy:22.858% C+
HSR:33.733% B*
TMG-50
A
Kills:2,142
Deaths:833
KDR:2.571
Accuracy:28.249% B+
HSR:39.169% A
T16 Rhino
A++
Kills:1,693
Deaths:647
KDR:2.617
Accuracy:28.800% B*
HSR:39.752% A++
NSX Naginata
B*
Kills:1,256
Deaths:515
KDR:2.439
Accuracy:28.372% B+
HSR:39.092% B*
NSX-P Naginata
B+
Kills:625
Deaths:279
KDR:2.240
Accuracy:28.849% B+
HSR:37.920% B+
NS-15 Gallows
B**
Kills:326
Deaths:108
KDR:3.019
Accuracy:30.908% C++
HSR:45.706% B**
T9 CARV-S
B**
Kills:288
Deaths:164
KDR:1.756
Accuracy:25.057% C+
HSR:39.583% B**
Kills:68,776
Deaths (as Heavy Assault):30,059
Deaths (to Heavy Assaults):23,235
KDR:2.28803
Kill Difference:38,717
Playtime:2,279.111 hours
Usage:49%
Score:34.484m
Score/min:252
Accuracy (listed only):27.574%
HSR (listed only):38.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:10,075
Deaths:4,125
KDR:2.442
Accuracy:29.988% B+
HSR:29.529% B*
HC1 Cougar
B**
Kills:5,953
Deaths:2,193
KDR:2.715
Accuracy:29.045% C**
HSR:32.404% B**
AS16 NightHawk
A
Kills:1,521
Deaths:822
KDR:1.850
Accuracy:55.579% A
HSR:15.319% C++
TRS-12 Uppercut
A
Kills:1,435
Deaths:1,038
KDR:1.382
Accuracy:58.474% C
HSR:24.460% A
LC2 Lynx
B++
Kills:1,289
Deaths:570
KDR:2.261
Accuracy:28.440% B
HSR:30.101% B++
TRAC-5 S
A++
Kills:1,251
Deaths:740
KDR:1.691
Accuracy:27.095% C**
HSR:29.177% A++
NSX Tengu
B+
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B+
HSR:21.642% C
TRAC-5
A
Kills:1,197
Deaths:760
KDR:1.575
Accuracy:24.415% C+
HSR:29.156% A
TS4 Haymaker
B**
Kills:1,187
Deaths:590
KDR:2.012
Accuracy:56.225% B**
HSR:16.849% B++
FA1 Barrage
B**
Kills:1,184
Deaths:653
KDR:1.813
Accuracy:51.569% B++
HSR:20.946% B**
NSX Tanto
B**
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% C*
HSR:37.753% B**
T5 AMC
M
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% B**
HSR:39.404% M
NS Baron G5
B**
Kills:1,172
Deaths:656
KDR:1.787
Accuracy:49.216% C++
HSR:21.416% B**
NS-7 PDW
A*
Kills:596
Deaths:332
KDR:1.795
Accuracy:29.067% C*
HSR:37.248% A*
SMG-46 Armistice
B+
Kills:485
Deaths:208
KDR:2.332
Accuracy:30.859% B+
HSR:24.330% B+
NSX-P Tanto
A++
Kills:316
Deaths:112
KDR:2.821
Accuracy:30.648% C**
HSR:43.038% A++
NSX-P Tengu
B++
Kills:288
Deaths:146
KDR:1.973
Accuracy:44.857% B++
HSR:22.569% C
MG-S1 Jackal
B*
Kills:242
Deaths:89
KDR:2.719
Accuracy:32.326% B+
HSR:30.579% B*
MKV Suppressed
B**
Kills:188
Deaths:77
KDR:2.442
Accuracy:29.172% C*
HSR:30.319% B**
MG-C1 Kindred
C
Kills:155
Deaths:65
KDR:2.385
Accuracy:24.669% D-
HSR:23.871% C
TAS-16 Blackjack
B+
Kills:118
Deaths:69
KDR:1.710
Accuracy:65.385% C++
HSR:18.644% B+
Kills:32,217
Deaths (as Light Assault):14,699
Deaths (to Light Assaults):15,774
KDR:2.19178
Kill Difference:17,518
Playtime:606.946 hours
Usage:13%
Score:10.898m
Score/min:299
Accuracy (listed only):38.210%
HSR (listed only):27.560%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B
Kills:8,120
Deaths:5,723
KDR:1.419
Accuracy:22.538% D-
HSR:28.116% B
NS-11A
A+
Kills:1,628
Deaths:732
KDR:2.224
Accuracy:27.577% C+
HSR:39.681% A+
AS16 NightHawk
A
Kills:1,521
Deaths:822
KDR:1.850
Accuracy:55.579% A
HSR:15.319% C++
TRS-12 Uppercut
A
Kills:1,435
Deaths:1,038
KDR:1.382
Accuracy:58.474% C
HSR:24.460% A
Cycler TRV
B**
Kills:1,374
Deaths:594
KDR:2.313
Accuracy:28.713% B+
HSR:31.878% B**
NSX Tengu
B+
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B+
HSR:21.642% C
TS4 Haymaker
B**
Kills:1,187
Deaths:590
KDR:2.012
Accuracy:56.225% B**
HSR:16.849% B++
FA1 Barrage
B**
Kills:1,184
Deaths:653
KDR:1.813
Accuracy:51.569% B++
HSR:20.946% B**
NS Baron G5
B**
Kills:1,172
Deaths:656
KDR:1.787
Accuracy:49.216% C++
HSR:21.416% B**
T1 Cycler
A+
Kills:1,166
Deaths:645
KDR:1.808
Accuracy:26.566% C*
HSR:36.964% A+
SABR-13
A
Kills:1,157
Deaths:411
KDR:2.815
Accuracy:30.161% C**
HSR:41.660% A
NS-7 PDW
A*
Kills:596
Deaths:332
KDR:1.795
Accuracy:29.067% C*
HSR:37.248% A*
SMG-46 Armistice
B+
Kills:485
Deaths:208
KDR:2.332
Accuracy:30.859% B+
HSR:24.330% B+
NSX-P Tengu
B++
Kills:288
Deaths:146
KDR:1.973
Accuracy:44.857% B++
HSR:22.569% C
MG-S1 Jackal
B*
Kills:242
Deaths:89
KDR:2.719
Accuracy:32.326% B+
HSR:30.579% B*
T1S Cycler
C++
Kills:192
Deaths:94
KDR:2.043
Accuracy:26.966% C++
HSR:17.188% D-
MKV Suppressed
B**
Kills:188
Deaths:77
KDR:2.442
Accuracy:29.172% C*
HSR:30.319% B**
NS-11P
C*
Kills:157
Deaths:60
KDR:2.617
Accuracy:23.404% D
HSR:28.026% C*
TAS-16 Blackjack
B+
Kills:118
Deaths:69
KDR:1.710
Accuracy:65.385% C++
HSR:18.644% B+
Kills:23,416
Deaths (as Combat Medic):13,639
Deaths (to Combat Medics):7,906
KDR:1.71684
Kill Difference:9,777
Playtime:661.640 hours
Usage:14%
Score:8.662m
Score/min:218
Accuracy (listed only):38.541%
HSR (listed only):26.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:5,224
Deaths:1,454
KDR:3.593
Accuracy:43.021% C++
HSR:72.780% C++
NS-44 Commissioner
B*
Kills:3,171
Deaths:3,677
KDR:0.862
Accuracy:41.058% C++
HSR:32.577% B*
NS-357 Underboss
A+
Kills:1,327
Deaths:1,135
KDR:1.169
Accuracy:38.685% C
HSR:40.015% A+
NS-44L Blackhand
B
Kills:1,213
Deaths:694
KDR:1.748
Accuracy:41.614% C
HSR:48.145% B
NSX Tengu
B+
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B+
HSR:21.642% C
TX1 Repeater
A++
Kills:1,192
Deaths:1,118
KDR:1.066
Accuracy:29.310% B+
HSR:34.648% A++
NSX Tomoe
B+
Kills:1,171
Deaths:284
KDR:4.123
Accuracy:30.730% C+
HSR:48.676% B+
TX2 Emperor
B*
Kills:1,166
Deaths:656
KDR:1.777
Accuracy:33.227% B
HSR:30.703% B*
NSX Daimyo
C*
Kills:1,163
Deaths:290
KDR:4.010
Accuracy:45.300% C*
HSR:94.927% C++
RAMS .50M
C+
Kills:710
Deaths:180
KDR:3.944
Accuracy:41.254% C+
HSR:79.014% C+
NS-7 PDW
A*
Kills:596
Deaths:332
KDR:1.795
Accuracy:29.067% C*
HSR:37.248% A*
SMG-46 Armistice
B+
Kills:485
Deaths:208
KDR:2.332
Accuracy:30.859% B+
HSR:24.330% B+
M77-B
C+
Kills:381
Deaths:168
KDR:2.268
Accuracy:40.146% C+
HSR:73.491% D
KSR-35
B++
Kills:349
Deaths:129
KDR:2.705
Accuracy:36.128% C
HSR:38.682% B++
NS-45 Pilot
B+
Kills:299
Deaths:248
KDR:1.206
Accuracy:30.727% C--
HSR:35.786% B+
NSX-P Tengu
B++
Kills:288
Deaths:146
KDR:1.973
Accuracy:44.857% B++
HSR:22.569% C
MG-S1 Jackal
B*
Kills:242
Deaths:89
KDR:2.719
Accuracy:32.326% B+
HSR:30.579% B*
T4 AMP
A
Kills:225
Deaths:195
KDR:1.154
Accuracy:30.357% C*
HSR:29.333% A
NS-AM7 Archer
A*
Kills:218
Deaths:259
KDR:0.842
Accuracy:56.544% C
HSR:41.284% A*
MKV Suppressed
B**
Kills:188
Deaths:77
KDR:2.442
Accuracy:29.172% C*
HSR:30.319% B**
The President
B+
Kills:159
Deaths:177
KDR:0.898
Accuracy:26.445% D--
HSR:32.076% B+
TRAP-M1
B*
Kills:56
Deaths:24
KDR:2.333
Accuracy:27.146% D
HSR:35.714% B*
Kills:21,029
Deaths (as Infiltrator):12,240
Deaths (to Infiltrators):11,296
KDR:1.71806
Kill Difference:8,789
Playtime:300.369 hours
Usage:6%
Score:4.534m
Score/min:252
Accuracy (listed only):36.436%
HSR (listed only):42.479%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:10,075
Deaths:4,125
KDR:2.442
Accuracy:29.988% B+
HSR:29.529% B*
HC1 Cougar
B**
Kills:5,953
Deaths:2,193
KDR:2.715
Accuracy:29.045% C**
HSR:32.404% B**
AS16 NightHawk
A
Kills:1,521
Deaths:822
KDR:1.850
Accuracy:55.579% A
HSR:15.319% C++
TRS-12 Uppercut
A
Kills:1,435
Deaths:1,038
KDR:1.382
Accuracy:58.474% C
HSR:24.460% A
LC2 Lynx
B++
Kills:1,289
Deaths:570
KDR:2.261
Accuracy:28.440% B
HSR:30.101% B++
TRAC-5 S
A++
Kills:1,251
Deaths:740
KDR:1.691
Accuracy:27.095% C**
HSR:29.177% A++
TRAC-5
A
Kills:1,197
Deaths:760
KDR:1.575
Accuracy:24.415% C+
HSR:29.156% A
TS4 Haymaker
B**
Kills:1,187
Deaths:590
KDR:2.012
Accuracy:56.225% B**
HSR:16.849% B++
FA1 Barrage
B**
Kills:1,184
Deaths:653
KDR:1.813
Accuracy:51.569% B++
HSR:20.946% B**
NSX Tanto
B**
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% C*
HSR:37.753% B**
T5 AMC
M
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% B**
HSR:39.404% M
NS Baron G5
B**
Kills:1,172
Deaths:656
KDR:1.787
Accuracy:49.216% C++
HSR:21.416% B**
NSX-P Tanto
A++
Kills:316
Deaths:112
KDR:2.821
Accuracy:30.648% C**
HSR:43.038% A++
MG-C1 Kindred
C
Kills:155
Deaths:65
KDR:2.385
Accuracy:24.669% D-
HSR:23.871% C
AMR-66
C*
Kills:135
Deaths:52
KDR:2.596
Accuracy:30.806% C++
HSR:28.889% C*
TAS-16 Blackjack
B+
Kills:118
Deaths:69
KDR:1.710
Accuracy:65.385% C++
HSR:18.644% B+
MG-HBR1 Dragoon
A
Kills:96
Deaths:37
KDR:2.595
Accuracy:31.511% D
HSR:45.833% A
Kills:29,443
Deaths (as Engineer):13,236
Deaths (to Engineers):9,100
KDR:2.22446
Kill Difference:16,207
Playtime:478.823 hours
Usage:10%
Score:6.467m
Score/min:225
Accuracy (listed only):38.519%
HSR (listed only):28.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:4,286
Deaths:1,137
KDR:3.770
Accuracy:43.732% C+
HSR:4.433% B*
MRC3 Mercy
C+
Kills:4,114
Deaths:803
KDR:5.123
Accuracy:19.668% C+
HSR:22.776% C+
M3 Pounder HEG
B*
Kills:3,906
Deaths:1,137
KDR:3.435
Accuracy:45.170% C+
HSR:4.531% B*
MRC3 Mercy
C++
Kills:3,859
Deaths:803
KDR:4.806
Accuracy:19.484% C+
HSR:23.555% C++
M6 Onslaught
C+
Kills:549
Deaths:115
KDR:4.774
Accuracy:19.477% C+
HSR:20.765% C
M6 Onslaught
C+
Kills:530
Deaths:111
KDR:4.775
Accuracy:19.278% C+
HSR:22.076% C+
M1 Heavy Cycler
C+
Kills:152
Deaths:28
KDR:5.429
Accuracy:17.484% C
HSR:20.395% C+
M1 Heavy Cycler
A
Kills:140
Deaths:27
KDR:5.185
Accuracy:17.006% C++
HSR:25% A
Kills:17,536
Deaths (as MAX Suit):2,080.500
Deaths (to MAX Suits):3,052
KDR:8.42874
Kill Difference:15,455.500
Playtime:331.010 hours
Usage:7%
Score:7.205m
Score/min:363
Accuracy (listed only):25.162%
HSR (listed only):17.941%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D-
Kills:467
V. Kills:87 N/A
Deaths:74
KDR:6.311
Accuracy:45.003% D-
KPH:47.500 D-
VKPH:8.800 D-
M14 Banshee
D--
Kills:284
V. Kills:21 N/A
Deaths:97
KDR:2.928
Accuracy:25.918% D--
KPH:22 D--
VKPH:1.600 D--
M18 Needler
D*
Kills:203
V. Kills:170 119%
Deaths:394
KDR:0.515
Accuracy:23.262% F
KPH:3 D*
VKPH:2.500 D*
Hornet Missiles
D--
Kills:86
V. Kills:68 125%
Deaths:26
KDR:3.308
Accuracy:52.477% D*
KPH:16.400 D*
VKPH:13 D--
Kills:1,040 (487 + 0)
Deaths:591
KDR:1.760
VKDR:0.585
Vehicle Kills:346
Kill Difference:449
Playtime:95.431 hours
Usage:2%
Score:0.454m
Score/min:79
Piloting Accuracy:23.262%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:714
V. Kills:486 147%
Deaths:120
KDR:5.950
Accuracy:55.816% C+
KPH:22.200 D*
VKPH:15.100 D--
C75 Viper
B*
Kills:475
V. Kills:184 257%
Deaths:40
KDR:11.875
Accuracy:53.449% B**
KPH:41.400 C+
VKPH:16 B*
L100 Python HESH
C+
Kills:310
V. Kills:32 N/A
Deaths:14
KDR:22.143
Accuracy:50.975% C+
KPH:59.600 C
VKPH:6.200 D
Skyguard
B+
Kills:51
V. Kills:27 182%
Deaths:7
KDR:7.286
Accuracy:28.826% C
KPH:21.500 B+
VKPH:11.400 C++
Kills:1,550 (1,550 + 0)
Deaths:181
KDR:8.564
VKDR:4.028
Vehicle Kills:729
Kill Difference:1,369
Playtime:51.230 hours
Usage:1%
Score:0.604m
Score/min:197
Driving Accuracy:28.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:560
V. Kills:370 151%
Deaths:51
KDR:10.980
Accuracy:50.406% C**
KPH:33.200 C
VKPH:21.900 C++
P2-120 HESH
C+
Kills:160
V. Kills:42 372%
Deaths:8
KDR:20
Accuracy:41.920% C
KPH:39.800 D-
VKPH:10.400 C+
E540 Halberd
B+
Kills:145
V. Kills:44 322%
Deaths:9
KDR:16.111
Accuracy:46.149% C*
KPH:35.900 B+
VKPH:10.900 D-
P2-120 HEAT
C+
Kills:84
V. Kills:43 191%
Deaths:16
KDR:5.250
Accuracy:45.937% C++
KPH:22.500 D
VKPH:11.500 C+
Kills:949 (804 + 145)
Deaths:84
KDR:11.298
VKDR:5.940
Vehicle Kills:499
Kill Difference:865
Playtime:28.670 hours
Usage:1%
Score:0.576m
Score/min:335
Driving Accuracy:45.937%
Gunner Accuracy:46.149%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:764
V. Kills:376 203%
Deaths:36
KDR:21.222
Accuracy:64.237% B++
KPH:89.600 A+
VKPH:44.100 A++
M12 Kobalt-H
A+
Kills:442
V. Kills:8 N/A
Deaths:4
KDR:110.500
Accuracy:29.497% A+
KPH:209.800 B**
VKPH:3.800 D
G20 Vulcan-H
A+
Kills:325
V. Kills:158 204%
Deaths:34
KDR:9.559
Accuracy:55.578% B++
KPH:84.600 A+
VKPH:41.100 B*
P525 Marauder-H
C--
Kills:258
V. Kills:19 N/A
Deaths:17
KDR:15.177
Accuracy:34.926% C--
KPH:74.700 D-
VKPH:5.500 C--
MR11 Gatekeeper-H
C**
Kills:195
V. Kills:179 108%
Deaths:9
KDR:21.667
Accuracy:53.880% C
KPH:37.600 C+
VKPH:34.500 C**
M60-G Bulldog-H
D-
Kills:55
V. Kills:7 N/A
Deaths:1
KDR:55
Accuracy:46.395% D-
KPH:64.200 D--
VKPH:8.200 D*
Kills:2,039 (0 + 2,039)
Deaths:101
KDR:20.188
VKDR:7.396
Vehicle Kills:747
Kill Difference:1,938
Playtime:23.973 hours
Usage:1%
Score:0.705m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:46.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:399
V. Kills:91 434%
Deaths:33
KDR:12.091
Accuracy:43.187% B+
KPH:47.700 C
VKPH:10.900 C++
M12 Kobalt
B*
Kills:354
V. Kills:12 N/A
Deaths:6
KDR:59
Accuracy:23.978% B*
KPH:87 C++
VKPH:2.900 C
M20 Basilisk
A
Kills:239
V. Kills:76 310%
Deaths:16
KDR:14.938
Accuracy:56.359% A++
KPH:42 A
VKPH:13.300 A
G30 Walker
B+
Kills:72
V. Kills:66 107%
Deaths:4
KDR:18
Accuracy:33.078% C+
KPH:17.600 C
VKPH:16.100 B+
M12 Kobalt
C
Kills:59
V. Kills:1 N/A
Deaths:2
KDR:29.500
Accuracy:17.513% C
KPH:52.900 D-
VKPH:0.900 D--
Kills:1,123 (0 + 1,123)
Deaths:61
KDR:18.410
VKDR:4.033
Vehicle Kills:246
Kill Difference:1,062
Playtime:23.327 hours
Usage:0%
Score:0.383m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:17.513%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:63
V. Kills:9 N/A
Deaths:8
KDR:7.875
Accuracy:27.964% D*
KPH:18.500 D**
VKPH:2.600 D--
Kills:63 (0 + 63)
Deaths:8
KDR:7.875
VKDR:1.125
Vehicle Kills:9
Kill Difference:55
Playtime:3.401 hours
Usage:0%
Score:0.015m
Score/min:75
Piloting Accuracy:N/A%
Gunner Accuracy:27.964%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 42,46642,04818,7492.243C+0.0127.6%C*36.922%B*37.6DN/A1041119.2h11C+39.7C*
NS-15M2 12,16311,9844,7002.55C+0.3028.517%C++41.088%B**42.5DN/A134282.3h11.2C+39.4C*
LC3 Jaguar 10,21310,0754,1252.442B+0.1929.988%B+29.529%B*49.3C+N/A140204.3h11.5C+38.4C**
TAR 8,1988,1205,7231.419C+0.8422.538%D-28.116%B21.4D-N/A58378.8h12.3C+54.4C
HC1 Cougar 6,0145,9532,1932.715B*0.4629.045%C**32.404%B**44.1C+N/A130135h10.8C++37.1C**
TSAR-42 5,2565,2241,4543.593C+1.3443.021%C++72.78%C++42.1C-N/A131124.2h2.1C+4.9C++
M3 Pounder HEG 4,8794,2861,1373.77B++1.5243.732%C+4.433%B*25.4C++3.5C109168.6h14B31.9C**
MRC3 Mercy 4,1994,1148035.123B+2.8719.668%C+22.776%C+40.3C+N/A129102.2h18.5C+93.9C++
M3 Pounder HEG 4,4913,9061,1373.435B+1.1845.17%C+4.531%B*23.2C+3.5C--99168.6h15.7C*34.7C*
MRC3 Mercy 3,9313,8598034.806B+2.5519.484%C+23.555%C++37.8C+N/A121102.1h20C--102.6C+
MG-H1 Watchman 3,2273,1761,4122.249C+0.0127.183%C+35.485%B+44.7DN/A14671h14C+51.4C++
NS-44 Commissioner 3,2013,1713,6770.862C1.3941.058%C++32.577%B*60.9C*N/A18552.1h3.2B7.9C**
NS Decimator 3,7452,8751,5531.851C*0.4061.979%C+2.261%C**44.9C+13.6D29064h4.3C+7C+
T9A "Butcher" 2,8712,8221,2182.317C+0.0626.92%C+35.79%B+43.6D-N/A14164.7h12.1D-45C
T9 CARV 2,4322,4161,4341.685C+0.5722.858%C+33.733%B*25.3DN/A10495.5h11.7C++51.1C++
TMG-50 2,1662,1428332.571B+0.3228.249%B+39.169%A41.4CN/A14751.8h10.4C+36.7B
T16 Rhino 1,7151,6936472.617B+0.3628.8%B*39.752%A++47C+N/A12436h11.7C*40.7B+
NS-11A 1,6481,6287322.224B0.0327.577%C+39.681%A+40.8CN/A12739.9h12.6C+45.7C++
AS16 NightHawk 1,5451,5218221.85C+0.4055.579%A15.319%C++74.2B+1.2B++29720.5h4.2C+7.6B+
TRS-12 Uppercut 1,4661,4351,0381.382C+0.8758.474%C24.46%A46.1C1C++13131.1h2.8D4.8C+
Cycler TRV 1,3891,3745942.313C**0.0628.713%B+31.878%B**52.4C++N/A15626.2h11.8C++41.2B
C-4 1,6101,3667561.807C+0.4523.839%DN/A112C+20D86312.2h1.4C6C
NS-357 Underboss 1,3381,3271,1351.169C+1.0938.685%C40.015%A+55.3C+N/A15524h4.7D--12.2C-
LC2 Lynx 1,3151,2895702.261B+0.0128.44%B30.101%B++75.4B++1.5B*30617.1h12.9C++45.4C**
NSX Naginata 1,2761,2565152.439B+0.1828.372%B+39.092%B*41DN/A10930.6h11.4C+40.1C**
TRAC-5 S 1,2881,2517401.691B+0.5627.095%C**29.177%A++22.8CN/A7054.9h11.3C++41.5C**
NS-44L Blackhand 1,2221,2136941.748C+0.5141.614%C48.145%B52.5B+N/A13923.1h3.9C++9.5C+
NSX Tengu 1,2321,2067001.723C++0.5343.625%B+21.642%C43.5CN/A13127.7h15.1D--34.5C+
TRAC-5 1,2131,1977601.575B+0.6824.415%C+29.156%A21.5CN/A11855.6h12.1C**49.7C*
TX1 Repeater 1,2011,1921,1181.066C++1.1929.31%B+34.648%A++78.4A+N/A25515.2h10.1B++34.4B+
TS4 Haymaker 1,2061,1875902.012B++0.2456.225%B**16.849%B++68.6B++1.1B++18317.3h4.5C8B+
FA1 Barrage 1,1981,1846531.813C**0.4451.569%B++20.946%B**56.4B+N/A19121h4.6C+8.9B
NS-TMC-01 "His Regards" 1,2311,18455,8880.021C2.2338.571%B++3.716%C-0.4DN/A12674.9h1.7B+4.4B+
NSX Tanto 1,2081,1843603.289A++1.0330.75%C*37.753%B**45.4CN/A11226.1h12.6C+41.1C++
T5 AMC 1,1891,1753942.982A*0.7331.011%B**39.404%M51.3B++N/A14922.9h11.9B+38.3B++
NS Baron G5 1,1881,1726561.787B*0.4749.216%C++21.416%B**50.3C++N/A13723.3h4.8C-9.7C+
NSX Tomoe 1,1761,1712844.123B+1.8730.73%C+48.676%B+41.1C--N/A10228.5h14.9D48.6C
TX2 Emperor 1,1711,1666561.777B+0.4833.227%B30.703%B*56.6B+N/A27020.6h10.3D31.1C+
T1 Cycler 1,1811,1666451.808C++0.4526.566%C*36.964%A+26.9C-N/A15243.3h12C**45.1B
NSX Daimyo 1,1661,1632904.01C+1.7645.3%C*94.927%C++41.2D-N/A10028.2h2.4C+5.4C++
SABR-13 1,1651,1574112.815B+0.5630.161%C**41.66%A44.8C+N/A11425.8h10.7C++35.6C**
ML-7 1,3851,0257471.372B+0.8855.948%C--4%B**34.3C*12C28329.9h5.7C*10.2C++
E540 Halberd-H 1,1407643621.222B++18.9764.237%B++1.178%C89.9A+44.2A++5508.5h6C+9.4C++
L100 Python AP 1,2007141205.95C3.7055.816%C+3.922%B**22.2D*15.1D--17632.2h7.6D13.6D-
RAMS .50M 7157101803.944C+1.6941.254%C+79.014%C+34.8CN/A10420.4h2.2C5.3C+
T2 Striker 1,2026764741.426B**0.8355.55%C**N/A21.9C*17.1C++25630.8h42.7C76.9C+
NSX-P Naginata 6336252792.24C++0.0128.849%B+37.92%B+67.9C+N/A3729.2h11C+38.1C**
NS-7 PDW 6045963321.795C*0.4629.067%C*37.248%A*55.2BN/A21010.8h12.2C**41.9B
P2-120 AP 9305605110.98C+8.7350.406%C**N/A33.1C21.9C++36416.9h8.7D*17.2D
M6 Onslaught 5635491154.774B*2.5219.477%C+20.765%C46.9C++1.2B+19011.7h16.9C++86.6C*
M6 Onslaught 5375301114.775B**2.5219.278%C+22.076%C+46.9C*N/A19111.3h17.3C++89.5C++
SMG-46 Armistice 4904852082.332B**0.0830.859%B+24.33%B+52.7C*N/A2669.2h12.5C**40.6B
C75 Viper 6594754011.875B+9.6253.449%B**N/A41.3C+16B*21811.5h12.9C+24.1C*
Hellfire Rocket Pods 554467746.311C--4.0645.003%D-1.285%B*47.7D-8.9D-2609.8h28.2C+62.7C
M12 Kobalt-H 4504424110.5S108.2529.497%A+22.172%B++210.5B**3.8D4652.1h12.6B+42.8B+
Rocklet Rifle 7464382511.745B**0.5151.289%CN/A31.5C+22.2C-36713.9h46.5D--90.7D-
M40 Fury 4903993312.091C++9.8443.187%B+2.506%B**47.5C10.8C++2598.4h16.5D38.2C+
M77-B 3843811682.268C0.0140.146%C+73.491%D22.4DN/A7517h2.4C+6.1C+
Tank Mine 533377904.189B+1.9350.492%B++N/A134.6C++55.7C10782.8h3F5.9C
M12 Kobalt 366354659A56.7523.978%B*20.057%C*86.3C++2.9C2844.1h14.7B+61.4B+
KSR-35 3523491292.705C+0.4536.128%C38.682%B++35.3DN/A879.9h4.2C++11.7C+
NS-15 Gallows 3293261083.019C++0.7630.908%C++45.706%B**59.3DN/A1755.5h10.8C34.8C++
G20 Vulcan-H 483325349.559B7.3055.578%B++2.462%C85.5A+41.6B*7333.8h95.4C+171.6C**
NSX-P Tanto 3203161122.821B**0.5730.648%C**43.038%A++65.8BN/A2784.8h12C++39.3B
L100 Python HESH 3423101422.143B19.8950.975%C+1.935%B++59.6C6.2D2595.2h2.8C**5.5C*
T7 Mini-Chaingun 3173101462.123B++0.1316.352%D16.452%C**58.5C++1.3C*3465.3h17D103.9C--
NS-45 Pilot 3032992481.206C1.0530.727%C--35.786%B+83.1C+1.1C++2533.6h6.2C++20.3C+
Frag Grenade 2912911291N/A288.7544.928%C-N/A485C-N/A36570.6h3.2C++7.1C+
NSX-P Tengu 2892881461.973C*0.2844.857%B++22.569%C65.5C+N/A2194.4h12.6C+28.1C*
T9 CARV-S 3032881641.756C+0.5025.057%C+39.583%B**37.4D1.9A+1917.7h13.1D52.2C+
M14 Banshee 305284972.928C-0.6725.918%D--1.056%C**22D--1.6D--10212.9h21.3C+82.1C
P525 Marauder-H 2772581715.176C+12.9234.926%C--N/A73.7D-5.4D2803.5h10.1D*29D*
MG-S1 Jackal 245242892.719B++0.4632.326%B+30.579%B*41.7CN/A3425.8h10.9C+33.6C*
M20 Basilisk 3152391614.938A*12.6856.359%A++6.695%C**41.9A13.3A3025.7h79.6C**141.2B++
T4 AMP 2302251951.154C+1.1030.357%C*29.333%A48.9C+1.1B*1664.6h15.3C--50.5C+
NS-AM7 Archer 2552182590.842B+1.4156.544%C41.284%A*9.3C+1.6D6423.4h8.5B*15B*
M18 Needler 3732033940.515D1.7423.262%FN/A3D*2.5D*4067.4h228.4D--981.8F
MR11 Gatekeeper-H 374195921.667A*19.4153.88%CN/A37.5C+34.4C**3975.2h77.4D*143.7D-
ASP-30 Grounder 2811921411.362C**0.8963.707%C+3.125%C*24.3C+11.3C+3217.9h7.2C++11.3C++
T1S Cycler 200192942.043B+0.2126.966%C++17.188%D-28.7D1.2B++1976.7h9.7B*35.9B+
MKV Suppressed 190188772.442B*0.1929.172%C*30.319%B**48.2C+N/A2833.9h12.3C++42.2C**
MANA Anti-Personnel Turret 163163612.672N/A0.4224.177%UN/A1630UN/A5260500.1h16.5T*68.1T*
P2-120 HESH 202160820C+17.7541.92%C1.875%A*40D-10.5C+2344h6.1D*14.6D-
The President 1591591770.898C-1.3626.445%D--32.076%B+99.4B++N/A3211.6h9.2B+34.7C++
NS-11P 163157602.617B++0.3623.404%D28.026%C*37.4C-1.4C**2614.2h13C55.7C
MG-C1 Kindred 156155652.385B*0.1324.669%D-23.871%C36DN/A2394.3h12C--48.7D
M1 Heavy Cycler 157152285.429A*3.1717.484%C20.395%C+31.7C--1C++1234.8h19D-108.7C
Chainblade 15014910,8320.014C2.2435.79%B1.342%D-0.2DN/A1611.4h1.8B+5.1B+
Claymore 146146314.71C-2.4622.977%D*N/A121.7C--N/A4921.2h1.2C+5.2D-
E540 Halberd 189145916.111B++13.8646.149%C*2.759%C+36.3B+11D-3074h4.6B++9.9B+
M9 SKEP Launcher 2071401111.261B+0.9966.529%C-2.143%C+25C+12C+2655.6h8.1C+12.1C+
M1 Heavy Cycler 143140275.185A++2.9317.006%C++25%A29.8C++N/A2244.7h20D117.4C++
AMR-66 138135522.596B**0.3430.806%C++28.889%C*28.7CN/A3154.7h7.6C*24.6C**
TAS-16 Blackjack 121118691.71C++0.5465.385%C++18.644%B+56.2C+1.4B**4492.1h2.2C*3.3C*
MAX Punch 1051042,0900.05D2.2015.628%F-N/A0.4DN/A1286.8h1.7C*11D*
MG-HBR1 Dragoon 9696372.595B+0.3431.511%D45.833%A31C--N/A2253.1h7.1C22.5C
Ripper 96903,0930.029C-2.2337.436%B++15.556%C+0.9C-N/A599.8h1.6C-4.3B+
Hornet Missiles 15486263.308C--1.0552.477%D*N/A16.5D*13.1D--1915.2h18.2F-34.7F-
NS-03 Thumper 8785821.037C+1.2230.233%D3.529%A++19.8D--N/A764.3h7.5C+24.8C
P2-120 HEAT 12784165.25C3.0045.937%C++5.952%A++22.7D11.6C+3403.7h7.9C17.3C+
M60-A Bulldog 9583711.857C9.6041.056%D-4.819%A*4.4D*N/A2418.9h8.7F-21.2D**
G30 Walker 13872418A*15.7533.078%C+N/A17.6C16.1B+2454.1h207C625.8C+
M60-A Bulldog 786579.286C7.0341.781%D-N/A3.8D*N/A2617h12.2T*29.2F--
Anti-Vehicle Grenade 7364164N/A61.7536.188%F-N/A213.3D--30D14350.3h6.1C17D*
CAS 14-E 726387.875D5.6227.964%D*N/A18.5D**2.6D--753.4h28.9C+103.4C
M12 Kobalt 6059229.5C++27.2517.513%C20.339%C*53.6D-N/A3081.1h14.7B+83.8C*
TRAP-M1 6056242.333B+0.0827.146%D35.714%B*31.1D2.2M2071.8h10.4C38.5C--
M60-G Bulldog-H 6255155M**52.7546.395%D-N/A61.1D--7.8D*2780.9h6.2D13.4D-
Auraxium Chainblade 55552,3860.023C2.2324.485%C--1.818%D-0.5CN/A2113.3h1.7B++7.1C*
Spear Anti-Vehicle Phalanx Turret 7851317B*14.7554.665%B+N/A63.8B+33.8B+9630.8h7.4C*13.5B+
Skyguard 785177.286B*5.0328.826%CN/A21.3B+11.3C++2352.4h108C++374.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit271560,89429h
Spawn Beacon375,9522.6h
Turret AI Module0890.3h
Nanite Revive Grenade04,3761.2h
Medical Applicator352244,59214.8h
Motion Spotter2810,5934h
Restoration Kit1,18018,75414.1h
Welding Device04,4930.3h
Spitfire Auto-Turret55900.5h
Ammunition Package913,3621.6h
Recon Detection Device111,4721.9h
Shield Recharging Field209200.4h
Medical Kit1,64128,09719.1h
Anti-Infantry MANA Turret172,3361.9h
Flail Targeting Dart1841h
Solid Wall0860.7h
Smoke Grenade01630h
WLT-Howler Mining Laser030,6347.4h
IPC Targeting Dart3661.2h

Check the help document for the dictionary if you want to learn more about words used here.


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