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Field Marshal FartTR[RO] FartTR
TR BR 165

KDR: 2.24

Score: 66.2m

Last Seen: Jan 19th, 2020 6:16 PM
- OFFLINE - 125.1 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 91
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 LC3 Jaguar TAR TSAR-42 HC1 Cougar M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,394,414 MLG Score: 1914
Fun Score: N/A
Cheeseburgers Flipped: 2540TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.637%35.668%986381194106,1812.5668-0.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.005%1.253A2.227A*-0.79D-HEAD ++ (~21.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.467B+110.232C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.433%1.079%613122992714132710.655587341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.888%-1.148D*-0.463D-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.3-0.624D69.6-0.309C193.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.192%2.115%248612262,269167111771.35706193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.408%1.089B**-0.267C-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.591B+8.20.342C**7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.043%7.718%309812242,70814438801.87535307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%1.001B**0.787B++0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.521B+27.10.327C**30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.328%76.461%309512276,8613732451.83842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.581%1.108B**0.609B+1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.30.294C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.874%21.142%309412283,5193201621.09934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.52%0.935B*1.254A-0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.90.196C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 91
66.2m221.1%282 (16.9k)252 (15.1k)2.24481154,69068,9102.41412165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12321152725.645%30.764%78903:4935

15% Combat Medic10% Engineer49% Heavy Assault6% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2015 7:08 PMDec 31st, 2015 3:16 PMJan 23rd, 2020 9:11 PM (20h) (PST)Jan 19th, 2020 2:57 PM (5d) (PST)Jan 19th, 2020 2:16 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5432273160.5890.2620.1811.3700.0311914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,58113,62718,95435161182215,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4380.1h/182.5d 11,667 47,588 49,614 360k 7,424 11,863 8,129 142.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:39,486
Deaths:17,619
KDR:2.241
Accuracy:27.408% B*
HSR:36.818% A++
NS-15M2
A++
Kills:10,444
Deaths:4,064
KDR:2.570
Accuracy:28.115% B++
HSR:41.229% A++
T9A "Butcher"
B**
Kills:2,761
Deaths:1,184
KDR:2.332
Accuracy:27.340% B+
HSR:35.893% B**
T9 CARV
A+
Kills:2,416
Deaths:1,434
KDR:1.685
Accuracy:22.860% B++
HSR:33.733% A+
MG-H1 Watchman
A
Kills:2,366
Deaths:1,047
KDR:2.260
Accuracy:27.117% B++
HSR:36.179% A
TMG-50
A*
Kills:2,136
Deaths:832
KDR:2.567
Accuracy:28.368% B**
HSR:39.185% A*
T16 Rhino
M
Kills:1,408
Deaths:530
KDR:2.657
Accuracy:29.723% A++
HSR:39.915% M
NSX Naginata
A+
Kills:1,256
Deaths:515
KDR:2.439
Accuracy:28.512% B**
HSR:39.092% A+
T9 CARV-S
A++
Kills:255
Deaths:138
KDR:1.848
Accuracy:25.114% B+
HSR:38.824% A++
Kills:62,528
Deaths (as Heavy Assault):27,363
Deaths (to Heavy Assaults):21,171
KDR:2.28513
Kill Difference:35,165
Playtime:2,127.337 hours
Usage:49%
Score:31.273m
Score/min:245
Accuracy (listed only):27.173%
HSR (listed only):37.874%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:10,013
Deaths:4,060
KDR:2.466
Accuracy:30.017% A
HSR:29.492% A+
HC1 Cougar
A++
Kills:4,449
Deaths:1,789
KDR:2.487
Accuracy:29.476% B**
HSR:32.524% A++
TRS-12 Uppercut
A+
Kills:1,435
Deaths:1,038
KDR:1.382
Accuracy:58.474% C+
HSR:24.460% A+
TRAC-5 S
A*
Kills:1,251
Deaths:740
KDR:1.691
Accuracy:27.095% B++
HSR:29.177% A*
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M*
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A+
HSR:39.404% M*
LC2 Lynx
A
Kills:787
Deaths:353
KDR:2.229
Accuracy:28.834% B**
HSR:30.114% A
TS4 Haymaker
B**
Kills:761
Deaths:427
KDR:1.782
Accuracy:54.424% B**
HSR:18.003% B**
NS Baron G5
A+
Kills:700
Deaths:386
KDR:1.813
Accuracy:46.312% C*
HSR:22% A+
AS16 NightHawk
A
Kills:690
Deaths:401
KDR:1.721
Accuracy:51.769% A
HSR:16.087% B
FA1 Barrage
A+
Kills:633
Deaths:393
KDR:1.611
Accuracy:46.451% B++
HSR:22.907% A+
SMG-46 Armistice
A
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A
NS-7 PDW
M++
Kills:463
Deaths:238
KDR:1.945
Accuracy:31.588% A
HSR:36.933% M++
MG-S1 Jackal
A+
Kills:240
Deaths:89
KDR:2.697
Accuracy:32.365% B**
HSR:30.833% A+
MKV Suppressed
A+
Kills:143
Deaths:56
KDR:2.554
Accuracy:30.638% B*
HSR:28.671% A+
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B*
HSR:37.313% A++
Kills:26,877
Deaths (as Light Assault):12,424
Deaths (to Light Assaults):14,424
KDR:2.16331
Kill Difference:14,453
Playtime:551.549 hours
Usage:13%
Score:9.587m
Score/min:290
Accuracy (listed only):36.589%
HSR (listed only):28.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:4,555
Deaths:1,299
KDR:3.507
Accuracy:43.347% B++
HSR:72.097% B
NS-44 Commissioner
A
Kills:2,674
Deaths:3,177
KDR:0.842
Accuracy:42.155% B++
HSR:32.274% A
NS-357 Underboss
A*
Kills:1,228
Deaths:1,021
KDR:1.203
Accuracy:38.710% C*
HSR:40.554% A*
NS-44L Blackhand
B+
Kills:1,213
Deaths:694
KDR:1.748
Accuracy:41.614% C+
HSR:48.145% B+
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
TX1 Repeater
A*
Kills:1,190
Deaths:1,115
KDR:1.067
Accuracy:29.368% B*
HSR:34.622% A*
NSX Tomoe
B**
Kills:1,171
Deaths:283
KDR:4.138
Accuracy:30.730% B
HSR:48.676% B**
TX2 Emperor
A+
Kills:1,166
Deaths:656
KDR:1.777
Accuracy:33.227% B++
HSR:30.703% A+
NSX Daimyo
B+
Kills:1,163
Deaths:290
KDR:4.010
Accuracy:45.300% B+
HSR:94.927% C**
RAMS .50M
B+
Kills:706
Deaths:177
KDR:3.989
Accuracy:41.421% B+
HSR:79.037% C++
SMG-46 Armistice
A
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A
NS-7 PDW
M++
Kills:463
Deaths:238
KDR:1.945
Accuracy:31.588% A
HSR:36.933% M++
M77-B
B+
Kills:381
Deaths:168
KDR:2.268
Accuracy:40.146% B+
HSR:73.491% C
KSR-35
A
Kills:349
Deaths:129
KDR:2.705
Accuracy:36.128% C++
HSR:38.682% A
NS-45 Pilot
B**
Kills:299
Deaths:248
KDR:1.206
Accuracy:30.727% C+
HSR:35.786% B**
MG-S1 Jackal
A+
Kills:240
Deaths:89
KDR:2.697
Accuracy:32.365% B**
HSR:30.833% A+
T4 AMP
A++
Kills:225
Deaths:195
KDR:1.154
Accuracy:30.357% B+
HSR:29.333% A++
NS-AM7 Archer
A**
Kills:218
Deaths:244
KDR:0.893
Accuracy:56.625% C
HSR:41.284% A**
MKV Suppressed
A+
Kills:143
Deaths:56
KDR:2.554
Accuracy:30.638% B*
HSR:28.671% A+
The President
B+
Kills:137
Deaths:151
KDR:0.907
Accuracy:26.411% D*
HSR:29.927% B+
TRAP-M1
A
Kills:56
Deaths:24
KDR:2.333
Accuracy:27.146% C-
HSR:35.714% A
Kills:19,268
Deaths (as Infiltrator):11,161
Deaths (to Infiltrators):10,289
KDR:1.72637
Kill Difference:8,107
Playtime:277.553 hours
Usage:6%
Score:4.220m
Score/min:253
Accuracy (listed only):36.310%
HSR (listed only):43.222%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:8,029
Deaths:5,662
KDR:1.418
Accuracy:22.474% C
HSR:28.036% B*
NS-11A
A*
Kills:1,628
Deaths:732
KDR:2.224
Accuracy:27.577% B+
HSR:39.681% A*
TRS-12 Uppercut
A+
Kills:1,435
Deaths:1,038
KDR:1.382
Accuracy:58.474% C+
HSR:24.460% A+
Cycler TRV
A+
Kills:1,371
Deaths:593
KDR:2.312
Accuracy:28.717% B**
HSR:31.802% A+
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
T1 Cycler
A*
Kills:1,166
Deaths:645
KDR:1.808
Accuracy:26.566% B*
HSR:36.964% A*
SABR-13
A*
Kills:1,157
Deaths:411
KDR:2.815
Accuracy:30.161% B++
HSR:41.660% A*
TS4 Haymaker
B**
Kills:761
Deaths:427
KDR:1.782
Accuracy:54.424% B**
HSR:18.003% B**
NS Baron G5
A+
Kills:700
Deaths:386
KDR:1.813
Accuracy:46.312% C*
HSR:22% A+
AS16 NightHawk
A
Kills:690
Deaths:401
KDR:1.721
Accuracy:51.769% A
HSR:16.087% B
FA1 Barrage
A+
Kills:633
Deaths:393
KDR:1.611
Accuracy:46.451% B++
HSR:22.907% A+
SMG-46 Armistice
A
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A
NS-7 PDW
M++
Kills:463
Deaths:238
KDR:1.945
Accuracy:31.588% A
HSR:36.933% M++
MG-S1 Jackal
A+
Kills:240
Deaths:89
KDR:2.697
Accuracy:32.365% B**
HSR:30.833% A+
T1S Cycler
B+
Kills:174
Deaths:87
KDR:2
Accuracy:27.045% B+
HSR:16.667% D
MKV Suppressed
A+
Kills:143
Deaths:56
KDR:2.554
Accuracy:30.638% B*
HSR:28.671% A+
Kills:20,281
Deaths (as Combat Medic):12,065
Deaths (to Combat Medics):7,132
KDR:1.68098
Kill Difference:8,216
Playtime:648.024 hours
Usage:15%
Score:8.297m
Score/min:213
Accuracy (listed only):36.817%
HSR (listed only):27.542%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:10,013
Deaths:4,060
KDR:2.466
Accuracy:30.017% A
HSR:29.492% A+
HC1 Cougar
A++
Kills:4,449
Deaths:1,789
KDR:2.487
Accuracy:29.476% B**
HSR:32.524% A++
TRS-12 Uppercut
A+
Kills:1,435
Deaths:1,038
KDR:1.382
Accuracy:58.474% C+
HSR:24.460% A+
TRAC-5 S
A*
Kills:1,251
Deaths:740
KDR:1.691
Accuracy:27.095% B++
HSR:29.177% A*
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M*
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A+
HSR:39.404% M*
LC2 Lynx
A
Kills:787
Deaths:353
KDR:2.229
Accuracy:28.834% B**
HSR:30.114% A
TS4 Haymaker
B**
Kills:761
Deaths:427
KDR:1.782
Accuracy:54.424% B**
HSR:18.003% B**
NS Baron G5
A+
Kills:700
Deaths:386
KDR:1.813
Accuracy:46.312% C*
HSR:22% A+
AS16 NightHawk
A
Kills:690
Deaths:401
KDR:1.721
Accuracy:51.769% A
HSR:16.087% B
FA1 Barrage
A+
Kills:633
Deaths:393
KDR:1.611
Accuracy:46.451% B++
HSR:22.907% A+
AMR-66
B+
Kills:135
Deaths:52
KDR:2.596
Accuracy:30.816% B+
HSR:28.889% B+
MG-HBR1 Dragoon
A++
Kills:96
Deaths:37
KDR:2.595
Accuracy:31.511% C
HSR:45.833% A++
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B*
HSR:37.313% A++
Kills:24,571
Deaths (as Engineer):11,223
Deaths (to Engineers):8,405
KDR:2.18934
Kill Difference:13,348
Playtime:447.183 hours
Usage:10%
Score:6.036m
Score/min:225
Accuracy (listed only):36.789%
HSR (listed only):29.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:4,191
Deaths:1,126
KDR:3.722
Accuracy:43.722% B+
HSR:4.486% B*
M3 Pounder HEG
B**
Kills:3,842
Deaths:1,126
KDR:3.412
Accuracy:45.181% B+
HSR:4.451% B**
MRC3 Mercy
B+
Kills:3,713
Deaths:732
KDR:5.072
Accuracy:19.839% B+
HSR:22.542% C**
MRC3 Mercy
B+
Kills:3,460
Deaths:732
KDR:4.727
Accuracy:19.650% B+
HSR:23.006% B
M6 Onslaught
B+
Kills:509
Deaths:108
KDR:4.713
Accuracy:19.488% B+
HSR:21.611% C**
M6 Onslaught
B
Kills:491
Deaths:104
KDR:4.721
Accuracy:19.274% B
HSR:21.181% C*
M1 Heavy Cycler
C**
Kills:152
Deaths:28
KDR:5.429
Accuracy:17.649% C**
HSR:20.395% C*
M1 Heavy Cycler
A+
Kills:140
Deaths:27
KDR:5.185
Accuracy:17.125% B+
HSR:25% A+
Kills:16,498
Deaths (as MAX Suit):1,991.500
Deaths (to MAX Suits):2,873
KDR:8.28421
Kill Difference:14,506.500
Playtime:318.118 hours
Usage:7%
Score:6.812m
Score/min:357
Accuracy (listed only):25.241%
HSR (listed only):17.834%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:454
V. Kills:85 N/A
Deaths:74
KDR:6.135
Accuracy:45.179% C
KPH:47.100 C--
VKPH:8.800 D
M14 Banshee
D
Kills:281
V. Kills:21 N/A
Deaths:97
KDR:2.897
Accuracy:26.107% D
KPH:22 D
VKPH:1.600 D-
M18 Needler
D-
Kills:192
V. Kills:164 116%
Deaths:394
KDR:0.487
Accuracy:23.679% D**
KPH:2.900 D-
VKPH:2.500 D--
Hornet Missiles
D-
Kills:86
V. Kills:68 125%
Deaths:26
KDR:3.308
Accuracy:52.445% D-
KPH:16.400 D-
VKPH:13 D-
Kills:1,013 (473 + 0)
Deaths:591
KDR:1.714
VKDR:0.572
Vehicle Kills:338
Kill Difference:422
Playtime:93.704 hours
Usage:2%
Score:0.437m
Score/min:78
Piloting Accuracy:23.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:714
V. Kills:486 147%
Deaths:120
KDR:5.950
Accuracy:55.812% C+
KPH:22.200 D
VKPH:15.100 C--
C75 Viper
A++
Kills:471
V. Kills:184 255%
Deaths:40
KDR:11.775
Accuracy:53.338% A+
KPH:41.900 B++
VKPH:16.400 A++
L100 Python HESH
C**
Kills:308
V. Kills:31 N/A
Deaths:14
KDR:22
Accuracy:50.950% C**
KPH:60.200 C**
VKPH:6.100 C--
Skyguard
B**
Kills:51
V. Kills:27 182%
Deaths:7
KDR:7.286
Accuracy:28.826% C+
KPH:21.500 B**
VKPH:11.400 B+
Kills:1,544 (1,544 + 0)
Deaths:181
KDR:8.530
VKDR:4.022
Vehicle Kills:728
Kill Difference:1,363
Playtime:50.891 hours
Usage:1%
Score:0.595m
Score/min:195
Driving Accuracy:28.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:554
V. Kills:368 150%
Deaths:51
KDR:10.863
Accuracy:50.377% B+
KPH:33 C++
VKPH:21.900 B++
P2-120 HESH
C**
Kills:138
V. Kills:38 354%
Deaths:8
KDR:17.250
Accuracy:42.678% C++
KPH:41.100 C
VKPH:11.300 C**
P2-120 HEAT
C**
Kills:84
V. Kills:43 191%
Deaths:16
KDR:5.250
Accuracy:45.937% B+
KPH:22.500 C
VKPH:11.500 C**
E540 Halberd
B+
Kills:82
V. Kills:33 241%
Deaths:9
KDR:9.111
Accuracy:45.856% B+
KPH:24.700 C+
VKPH:9.900 D
Kills:858 (776 + 82)
Deaths:84
KDR:10.214
VKDR:5.738
Vehicle Kills:482
Kill Difference:774
Playtime:27.189 hours
Usage:1%
Score:0.548m
Score/min:336
Driving Accuracy:45.937%
Gunner Accuracy:45.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:672
V. Kills:344 195%
Deaths:36
KDR:18.667
Accuracy:64.772% B*
KPH:87.300 A*
VKPH:44.700 M
M12 Kobalt-H
A++
Kills:439
V. Kills:8 N/A
Deaths:4
KDR:109.750
Accuracy:29.727% A+
KPH:214.200 A++
VKPH:3.900 C
G20 Vulcan-H
A*
Kills:313
V. Kills:151 206%
Deaths:34
KDR:9.206
Accuracy:55.760% B**
KPH:82.600 A*
VKPH:39.800 A
P525 Marauder-H
C
Kills:255
V. Kills:19 N/A
Deaths:17
KDR:15
Accuracy:34.870% C+
KPH:74.400 D
VKPH:5.500 C
MR11 Gatekeeper-H
B+
Kills:191
V. Kills:177 107%
Deaths:9
KDR:21.222
Accuracy:53.792% C++
KPH:37 B+
VKPH:34.300 B+
Kills:1,870 (0 + 1,870)
Deaths:100
KDR:18.700
VKDR:6.990
Vehicle Kills:699
Kill Difference:1,770
Playtime:22.123 hours
Usage:1%
Score:0.654m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:53.792%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:398
V. Kills:91 433%
Deaths:33
KDR:12.061
Accuracy:43.183% B*
KPH:47.700 C++
VKPH:10.900 B+
M12 Kobalt
A
Kills:315
V. Kills:11 N/A
Deaths:6
KDR:52.500
Accuracy:24.449% A
KPH:84.300 B+
VKPH:2.900 C+
M20 Basilisk
A*
Kills:234
V. Kills:74 312%
Deaths:16
KDR:14.625
Accuracy:56.416% A*
KPH:41.700 A*
VKPH:13.200 A+
G30 Walker
B**
Kills:70
V. Kills:64 108%
Deaths:4
KDR:17.500
Accuracy:32.864% B+
KPH:17.200 C++
VKPH:15.700 B**
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:17.987% N/A
KPH:49.400 N/A
VKPH:1 N/A
Kills:1,067 (0 + 1,067)
Deaths:61
KDR:17.492
VKDR:3.951
Vehicle Kills:241
Kill Difference:1,006
Playtime:22.783 hours
Usage:1%
Score:0.368m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:17.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:57
V. Kills:6 N/A
Deaths:8
KDR:7.125
Accuracy:29.254% D-
KPH:18.100 D*
VKPH:1.900 D*
Kills:57 (0 + 57)
Deaths:8
KDR:7.125
VKDR:0.750
Vehicle Kills:6
Kill Difference:49
Playtime:3.143 hours
Usage:0%
Score:0.014m
Score/min:73
Piloting Accuracy:N/A%
Gunner Accuracy:29.254%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 39,86039,48617,6192.241C++0.0027.408%B*36.818%A++36.5C+N/A1001081.6h10.9B+39.9B+
NS-15M2 10,58510,4444,0642.57B+0.3328.115%B++41.229%A++40.8C+N/A131256h11.2B+39.7B+
LC3 Jaguar 10,14910,0134,0602.466B*0.2230.017%A29.492%A+50.4B*N/A142198.5h11.5B+38.3B++
TAR 8,1038,0295,6621.418C++0.8322.474%C28.036%B*21.3C--N/A57376.9h12.2B+54.4C**
TSAR-42 4,5854,5551,2993.507C++1.2643.347%B++72.097%B41C++N/A129111.2h2.1B+4.8B+
HC1 Cougar 4,4884,4491,7892.487A++0.2429.476%B**32.524%A++40.3B+N/A117110.4h10.7B+36.4B++
M3 Pounder HEG 4,7694,1911,1263.722A1.4843.722%B+4.486%B*25.2B*3.5C++108166.2h13.9B+31.9B+
M3 Pounder HEG 4,4193,8421,1263.412B**1.1745.181%B+4.451%B**23.1B+3.5C+99166.2h15.6B+34.5B+
MRC3 Mercy 3,7943,7137325.072A2.8319.839%B+22.542%C**39.7B++N/A12793.5h18.7B94.1B+
MRC3 Mercy 3,5283,4607324.727B**2.4819.65%B+23.006%B37B+N/A11893.5h20.3C++103.4B+
NS Decimator 3,6632,8131,5241.846B*0.4061.891%C++2.311%C++44.7B+13.5C28762.9h4.3C**7B
T9A "Butcher" 2,8102,7611,1842.332C**0.0927.34%B+35.893%B**44.3CN/A14262.3h12.1C44.4C**
NS-44 Commissioner 2,6952,6743,1770.842C+1.4042.155%B++32.274%A59.8B**N/A17844.7h3.2B++7.5B++
T9 CARV 2,4322,4161,4341.685B+0.5622.86%B++33.733%A+25.3C+N/A10095.5h11.7B++51.1B+
MG-H1 Watchman 2,3962,3661,0472.26B+0.0227.117%B++36.179%A41.5C+N/A13857h14.2B52.5B+
TMG-50 2,1602,1368322.567A0.3228.368%B**39.185%A*41.3C**N/A14651.7h10.4B+36.6B++
NS-11A 1,6481,6287322.224B*0.0227.577%B+39.681%A*40.8BN/A12339.9h12.6B+45.7B+
TRS-12 Uppercut 1,4661,4351,0381.382C++0.8658.474%C+24.46%A+46.1C*1B**12931.1h2.8C+4.8C++
T16 Rhino 1,4261,4085302.657A0.4129.723%A++39.915%M47.2B+N/A12529.8h11.4B+38.2B*
Cycler TRV 1,3861,3715932.312B**0.0728.717%B**31.802%A+52.7B*N/A15526h11.8B+41.2B++
C-4 1,5311,2937181.801C**0.4423.555%C-N/A109.6B+20.2D83411.8h1.4C*6C++
NSX Naginata 1,2761,2565152.439B**0.1928.512%B**39.092%A+41C+N/A10730.6h11.4C**40B+
TRAC-5 S 1,2881,2517401.691B**0.5527.095%B++29.177%A*22.8C++N/A6854.9h11.3B41.5B+
NS-357 Underboss 1,2371,2281,0211.203C*1.0438.71%C*40.554%A*53.2BN/A14923.1h4.8C--12.4C++
NS-44L Blackhand 1,2221,2136941.748B+0.5041.614%C+48.145%B+52.5AN/A13923.1h3.9B+9.5B
NSX Tengu 1,2321,2067001.723B+0.5243.625%B**21.642%C++43.5C*N/A12927.7h15.1C+34.5C**
TRAC-5 1,2111,1957591.574A0.6724.409%B+29.205%A++21.5C++N/A11055.5h12.1B++49.6B+
TX1 Repeater 1,1991,1901,1151.067B+1.1829.368%B*34.622%A*78.3A**N/A25015.2h10.1B*34.3B*
NSX Tanto 1,2081,1843603.289A*1.0430.75%B*37.753%A++45.4B+N/A11126.1h12.6C**41.1B+
T5 AMC 1,1891,1753942.982M0.7431.011%A+39.404%M*51.3A++N/A14722.9h11.9B*38.3B*
NSX Tomoe 1,1761,1712834.138A++1.8930.73%B48.676%B**41.1C++N/A10128.5h14.9C+48.6C*
T1 Cycler 1,1811,1666451.808B+0.4426.566%B*36.964%A*26.9C++N/A14543.3h12B*45.1B*
TX2 Emperor 1,1711,1666561.777B**0.4733.227%B++30.703%A+56.6AN/A26920.6h10.3C31.1B
NSX Daimyo 1,1661,1632904.01C**1.7745.3%B+94.927%C**41.2CN/A9828.2h2.4C**5.4B+
SABR-13 1,1651,1574112.815A0.5730.161%B++41.66%A*44.8B+N/A11325.8h10.7B+35.6B++
NS-TMC-01 "His Regards" 1,1261,08251,5750.021C+2.2239.066%B**3.974%D0.4CN/A12514.1h1.7B++4.4B++
ML-7 1,2679396861.369B**0.8855.933%C+4.047%B+33.7B**11.8C+27827.9h5.6B++10.1B+
LC2 Lynx 8057873532.229B**0.0228.834%B**30.114%A77.2A*1.8M*37510.2h12.8B+44.3B++
TS4 Haymaker 7727614271.782B++0.4654.424%B**18.003%B**58.5AN/A15713h4.5C++8.3B+
L100 Python AP 1,2007141205.95C++3.7155.812%C+3.922%B*22.2D15.1C--17532.2h7.6D13.6D
RAMS .50M 7117061773.989C**1.7441.421%B+79.037%C++34.8BN/A10220.3h2.2C++5.2B
NS Baron G5 7127003861.813B**0.4346.312%C*22%A+45.2B+N/A13415.5h5C+10.8C+
AS16 NightHawk 7026904011.721B+0.5251.769%A16.087%B61.1B**1.1A26711.3h4.8C+9.2B+
E540 Halberd-H 1,0166723618.667A16.4264.772%B*1.19%C87.3A*44.7M5497.7h6.3C++9.7B+
FA1 Barrage 6416333931.611B+0.6346.451%B++22.907%A+45.9B**N/A18913.8h4.7B10.2B+
T2 Striker 1,0215654111.375A++0.8754.696%B+N/A21A+17B**25526.9h42.7C++78.1B
P2-120 AP 9225545110.863B+8.6250.377%B+N/A33C++21.9B++36116.8h8.7D17.2C+
M6 Onslaught 5235091084.713A+2.4719.488%B+21.611%C**46.7B*1.3B**19110.9h16.9B+86.7B+
M6 Onslaught 4984911044.721A2.4819.274%B21.181%C*46.8B*N/A19310.5h17.3B+89.7B+
SMG-46 Armistice 4904852072.343A0.1030.893%B**24.33%A52.7B**N/A2599.2h12.5B++40.5B++
C75 Viper 6554714011.775A*9.5353.338%A+N/A42.1B++16.4A++21911.2h12.8C*24B++
NS-7 PDW 4684632381.945A0.3031.588%A36.933%M++57.2A+N/A2368.1h11.8B++37.4B++
Hellfire Rocket Pods 539454746.135C+3.8945.179%C1.322%B+47.3C--8.9D2549.6h28.5C+63.1C+
M12 Kobalt-H 4474394109.75S107.5129.727%A+22.096%B*219.5A++4C4662h12.7B+42.6B*
M40 Fury 4893983312.061B+9.8243.183%B*2.513%B*48C*11B+2598.3h16.5C+38.2B
Rocklet Rifle 6663922311.697A++0.5551.395%C+N/A31.1C**21.7C35812.6h46.7D90.8C
M77-B 3843811682.268C++0.0240.146%B+73.491%C22.4CN/A7217h2.4C*6.1B
Tank Mine 503357884.057B++1.8151.184%AN/A132.2B+54.1C10802.7h3F-5.8C**
KSR-35 3523491292.705C**0.4636.128%C++38.682%A35.3CN/A869.9h4.2B+11.7B
M12 Kobalt 326315652.5A**50.2624.449%A20.635%B+85.1B++3C+2703.7h14.8B*60.5B++
G20 Vulcan-H 464313349.206B**6.9655.76%B**2.556%C+82.4A*39.7A7213.8h97.4C*174.6B++
L100 Python HESH 3393081422B**19.7650.95%C**1.948%B+60.4C**6.1C--2545.1h2.8B+5.5B++
NS-45 Pilot 3032992481.206C+1.0430.727%C+35.786%B**83.1B*1.1B++2453.6h6.2B+20.3B+
M14 Banshee 302281972.897C0.6526.107%D1.068%C+22D1.6D-9812.8h21.3C**81.6C*
Frag Grenade 2782781278N/A275.7644.847%C+N/A556B+N/A34000.5h3.1B++6.9B+
P525 Marauder-H 2742551715C++12.7634.87%C+N/A75D5.6C2753.4h10.1D-29.1D
T9 CARV-S 2702551381.848C**0.4025.114%B+38.824%A++37.5C+2.2M**1976.8h13.2C+52.6C**
MG-S1 Jackal 243240892.697A0.4532.365%B**30.833%A+42.9BN/A3335.6h10.9C*33.7B+
M20 Basilisk 3082341614.625S12.3856.416%A*6.838%B+41.8A*13.2A+2985.6h80.6B+142.8B**
T7 Mini-Chaingun 2342271002.27A++0.0315.798%C16.3%B++48.3B++1.5A+3154.7h19.1C-121.1C+
T4 AMP 2302251951.154C*1.0930.357%B+29.333%A++48.9B++1.1A1654.6h15.3C++50.5B
NS-AM7 Archer 2552182440.893B*1.3556.625%C41.284%A**9.5B1.6D6522.9h8.4B**14.9B**
M18 Needler 3561923940.487C-1.7623.679%D**N/A2.9D-2.5D--3966.1h237.4D1002.5D*
ASP-30 Grounder 2811921411.362B**0.8863.707%C*3.125%C++24.3B*11.3C++3187.9h7.2B+11.3B+
MR11 Gatekeeper-H 368191921.222S18.9853.792%C++N/A36.7B+34B+3935.2h78.5D145.9C--
T1S Cycler 181174872B*0.2427.045%B+16.667%D28.1C+1.1B*2006.2h9.6B**35.6B*
M1 Heavy Cycler 157152285.429M++3.1817.649%C**20.395%C*31.7C++1B+1174.8h19C107.7C*
Chainblade 14914810,8150.014C2.2335.867%B+1.351%D-0.2DN/A1607.5h1.8B++5.1B+
MANA Anti-Personnel Turret 148148552.691N/A0.4523.078%UN/A1480UN/A4863600.1h15T*65.2T*
MKV Suppressed 145143562.554A*0.3130.638%B*28.671%A+51.1B*N/A3492.8h12.2B+39.7B+
M1 Heavy Cycler 143140275.185M*2.9417.125%B+25%A+30.4B*N/A2124.6h20C+116.6B+
M9 SKEP Launcher 2051391111.252A+0.9966.43%C+2.158%C+24.8B+11.8B2595.6h8.1B12.2B
P2-120 HESH 176138817.25B15.0142.678%C++1.449%B*40.6C11.2C**2273.4h6.4D-15C
The President 1371371510.907C1.3426.411%D*29.927%B+91.3B++N/A3071.5h9.4B++35.7C++
AMR-66 138135522.596A*0.3530.816%B+28.889%B+29.3B+N/A3044.6h7.6B++24.6B++
Claymore 132132265.077C2.8323.088%D--N/A132C+N/A5171h1.2C++5.2D
MAX Punch 1021012,0010.05C-2.1915.16%F-N/A0.4DN/A1275h1.7C++11.2D
MG-HBR1 Dragoon 9696372.595A0.3531.511%C45.833%A++31C++N/A1973.1h7.1C++22.5C*
Hornet Missiles 15486263.308C1.0652.445%D-N/A16.5D-13.1D-1905.2h18.2D*34.7D**
P2-120 HEAT 12784165.25C+3.0145.937%B+5.952%A++22.7C11.6B3353.7h7.9C+17.3C**
E540 Halberd 1158299.111B6.8745.856%B+3.659%C**24.8C+10D3183.3h6.2C+13.5B
M60-A Bulldog 9482711.714C+9.4740.858%D4.878%A++4.5D*N/A2418.4h8.5D*20.7D-
G30 Walker 13470417.5M**15.2632.864%B+N/A17.1C++15.6B**2394.1h210.2C+639.5B
NSX-P Tanto 6767341.971A0.2730.481%B*37.313%A++39.4B+N/A3981.7h16.3C+53.4B
Anti-Vehicle Grenade 7364164N/A61.7636.188%FN/A213.3D30D-14100.3h6.1C+17D
M60-A Bulldog 766379C6.7641.995%DN/A3.8D*N/A2616.6h12.4T-29.4F--
NS-03 Thumper 6058511.137B*1.1131.732%C+3.448%B**24.2CN/A762.4h6.9B+21.9B
CAS 14-E 635787.125C4.8829.254%D-N/A18.4D*1.9D*733.1h29.9C*102.1C+
TRAP-M1 6056242.333B++0.0927.146%C-35.714%A31.1C2.2S2031.8h10.4C+38.5C+
Auraxium Chainblade 55552,3860.023C2.2227.941%C+1.818%D-0.5C-N/A2113.3h1.7B++6.2C**
Skyguard 785177.286A*5.0428.826%C+N/A21.3B**11.3B+2222.4h108B374.7B+
M12 Kobalt 5150225B+22.7617.987%C++20%C**50D1D-3071h15.3B+84.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon335,6842.5h
Nano-Armor Kit249537,77127.9h
Nanite Revive Grenade04,3191.2h
Medical Applicator345238,67814.5h
Spitfire Auto-Turret54410.4h
Restoration Kit1,13718,10113.6h
Motion Spotter2710,1733.8h
Welding Device01750h
Shield Recharging Field136760.3h
Recon Detection Device111,3911.8h
Ammunition Package833,2251.5h
Medical Kit1,38923,45116.4h
Anti-Infantry MANA Turret172,2831.8h

Check the help document for the dictionary if you want to learn more about words used here.


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