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Field Marshal FartTR[RO] FartTR
TR BR 155

KDR: 2.23

Score: 56.9m

Last Seen: Apr 24th, 2019 2:43 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 100 (155 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 62
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar NS-15M2 TAR TSAR-42 HC1 Cougar M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,316,852 MLG Score: 1852
Fun Score: N/A
Cheeseburgers Flipped: 1946TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.466%35.668%98032100392,4842.57673-0.346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.269%1.237B**2.282A*-0.908D--HEAD ++ (~21.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.466B+10.90.233C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.424%1.08%663103292612892700.718386342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.895%-1.155D*-0.478D-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.4-0.633D69.6-0.313C193.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.511%2.193%265610292,189151611441.44393191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.426%1.128B**-0.262C-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.596B+8.20.346C**7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.556%7.692%337810272,60012848572.02492303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.143%1.056B**0.831B++0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.529B+26.60.328C**29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.644%76.479%337510306,6793169432.1076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.639%1.145B**0.612B+1.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+2.30.292C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.305%24.822%337410311,9662662330.738542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%0.737B++2.035A*-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.30.318C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 62
56.9m208.4%271 (16.3k)242 (14.5k)2.23072132,00559,1762.40434155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035988125.625%31.178%79903:5831

16% Combat Medic11% Engineer47% Heavy Assault7% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2015 7:08 PMDec 31st, 2015 3:16 PMApr 24th, 2019 3:03 PM (2h) (PST)Apr 24th, 2019 1:54 PM (3h) (PST)Apr 24th, 2019 10:43 AM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5262093170.5620.2520.1751.2350.0311852

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,58912,53019,05934151174214,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3916.6h/163.2d 10,274 41,157 43,075 290.3k 6,352 10,689 7,270 123.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:35,093
Deaths:15,662
KDR:2.241
Accuracy:27.226% B*
HSR:36.825% A++
NS-15M2
A*
Kills:9,382
Deaths:3,652
KDR:2.569
Accuracy:28.119% B*
HSR:41.537% A*
T9 CARV
A++
Kills:2,409
Deaths:1,431
KDR:1.683
Accuracy:22.885% B++
HSR:33.748% A++
T9A "Butcher"
B**
Kills:2,375
Deaths:988
KDR:2.404
Accuracy:27.941% B++
HSR:36.168% B**
TMG-50
A**
Kills:1,881
Deaths:710
KDR:2.649
Accuracy:29.112% A+
HSR:39.872% A**
T16 Rhino
M+
Kills:1,231
Deaths:446
KDR:2.760
Accuracy:29.527% A++
HSR:40.536% M+
NSX Naginata
A+
Kills:1,180
Deaths:493
KDR:2.394
Accuracy:28.851% A
HSR:39.068% A+
MG-H1 Watchman
A+
Kills:780
Deaths:300
KDR:2.600
Accuracy:28.394% B**
HSR:37.949% A+
T7 Mini-Chaingun
B*
Kills:227
Deaths:100
KDR:2.270
Accuracy:15.798% C
HSR:16.300% B*
Kills:54,558
Deaths (as Heavy Assault):23,782
Deaths (to Heavy Assaults):18,261
KDR:2.29409
Kill Difference:30,776
Playtime:1,858.045 hours
Usage:47%
Score:26.471m
Score/min:237
Accuracy (listed only):26.428%
HSR (listed only):35.778%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:9,503
Deaths:3,777
KDR:2.516
Accuracy:30.026% A
HSR:29.717% A++
HC1 Cougar
A++
Kills:4,102
Deaths:1,647
KDR:2.491
Accuracy:29.426% B**
HSR:32.253% A++
TRS-12 Uppercut
A+
Kills:1,358
Deaths:965
KDR:1.407
Accuracy:58.692% C++
HSR:24.890% A+
TRAC-5 S
A*
Kills:1,242
Deaths:735
KDR:1.690
Accuracy:27.072% B*
HSR:29.227% A*
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tengu
B**
Kills:1,193
Deaths:686
KDR:1.739
Accuracy:43.535% B**
HSR:21.794% C++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M**
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A+
HSR:39.404% M**
SMG-46 Armistice
A
Kills:483
Deaths:205
KDR:2.356
Accuracy:30.897% B**
HSR:24.431% A
FA1 Barrage
A**
Kills:356
Deaths:216
KDR:1.648
Accuracy:40.845% C++
HSR:28.090% A**
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.697% A
HSR:31.217% A++
TS4 Haymaker
A*
Kills:174
Deaths:123
KDR:1.415
Accuracy:40.881% C+
HSR:22.989% A*
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AS16 NightHawk
B*
Kills:78
Deaths:56
KDR:1.393
Accuracy:48.471% B*
HSR:12.821% C
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B*
HSR:37.313% A++
Kills:22,442
Deaths (as Light Assault):10,127
Deaths (to Light Assaults):12,412
KDR:2.21606
Kill Difference:12,315
Playtime:470.285 hours
Usage:12%
Score:7.667m
Score/min:272
Accuracy (listed only):36.083%
HSR (listed only):28.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:4,505
Deaths:1,275
KDR:3.533
Accuracy:43.743% B++
HSR:72.076% B
NS-44 Commissioner
A
Kills:2,555
Deaths:3,028
KDR:0.844
Accuracy:42.795% B++
HSR:31.859% A
NSX Tengu
B**
Kills:1,193
Deaths:686
KDR:1.739
Accuracy:43.535% B**
HSR:21.794% C++
NSX Tomoe
B**
Kills:1,171
Deaths:283
KDR:4.138
Accuracy:30.730% B
HSR:48.676% B**
NS-357 Underboss
A*
Kills:1,167
Deaths:928
KDR:1.258
Accuracy:38.785% C*
HSR:40.617% A*
NSX Daimyo
B+
Kills:1,163
Deaths:290
KDR:4.010
Accuracy:45.300% B+
HSR:94.927% C**
TX1 Repeater
A++
Kills:626
Deaths:811
KDR:0.772
Accuracy:26.725% B
HSR:32.748% A++
RAMS .50M
B+
Kills:574
Deaths:137
KDR:4.190
Accuracy:42.225% B+
HSR:79.617% C++
SMG-46 Armistice
A
Kills:483
Deaths:205
KDR:2.356
Accuracy:30.897% B**
HSR:24.431% A
NS-44L Blackhand
B++
Kills:385
Deaths:216
KDR:1.782
Accuracy:43.848% C*
HSR:50.909% B++
M77-B
B+
Kills:381
Deaths:168
KDR:2.268
Accuracy:40.146% B+
HSR:73.491% C
KSR-35
A
Kills:349
Deaths:129
KDR:2.705
Accuracy:36.190% C*
HSR:38.682% A
NS-45 Pilot
B**
Kills:296
Deaths:245
KDR:1.208
Accuracy:30.559% C+
HSR:35.811% B**
T4 AMP
A++
Kills:205
Deaths:169
KDR:1.213
Accuracy:30.053% B+
HSR:29.756% A++
NS-AM7 Archer
M+
Kills:201
Deaths:235
KDR:0.855
Accuracy:56.199% C
HSR:42.786% M+
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.697% A
HSR:31.217% A++
TRAP-M1
A
Kills:56
Deaths:24
KDR:2.333
Accuracy:27.146% C
HSR:35.714% A
Kills:15,499
Deaths (as Infiltrator):8,900
Deaths (to Infiltrators):8,754
KDR:1.74146
Kill Difference:6,599
Playtime:268.027 hours
Usage:7%
Score:4.102m
Score/min:255
Accuracy (listed only):37.798%
HSR (listed only):46.183%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:8,013
Deaths:5,649
KDR:1.418
Accuracy:22.476% C
HSR:28.017% B*
NS-11A
A**
Kills:1,556
Deaths:690
KDR:2.255
Accuracy:27.569% B++
HSR:40.167% A**
TRS-12 Uppercut
A+
Kills:1,358
Deaths:965
KDR:1.407
Accuracy:58.692% C++
HSR:24.890% A+
NSX Tengu
B**
Kills:1,193
Deaths:686
KDR:1.739
Accuracy:43.535% B**
HSR:21.794% C++
Cycler TRV
A++
Kills:1,183
Deaths:489
KDR:2.419
Accuracy:28.779% B**
HSR:31.192% A++
T1 Cycler
A*
Kills:1,166
Deaths:645
KDR:1.808
Accuracy:26.566% B*
HSR:36.964% A*
SABR-13
A*
Kills:1,154
Deaths:410
KDR:2.815
Accuracy:30.200% B*
HSR:41.768% A*
SMG-46 Armistice
A
Kills:483
Deaths:205
KDR:2.356
Accuracy:30.897% B**
HSR:24.431% A
FA1 Barrage
A**
Kills:356
Deaths:216
KDR:1.648
Accuracy:40.845% C++
HSR:28.090% A**
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.697% A
HSR:31.217% A++
TS4 Haymaker
A*
Kills:174
Deaths:123
KDR:1.415
Accuracy:40.881% C+
HSR:22.989% A*
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AS16 NightHawk
B*
Kills:78
Deaths:56
KDR:1.393
Accuracy:48.471% B*
HSR:12.821% C
T1S Cycler
B*
Kills:71
Deaths:47
KDR:1.511
Accuracy:28.216% B*
HSR:15.493% D
Kills:17,117
Deaths (as Combat Medic):10,351
Deaths (to Combat Medics):6,140
KDR:1.65366
Kill Difference:6,766
Playtime:636.007 hours
Usage:16%
Score:8.053m
Score/min:211
Accuracy (listed only):35.849%
HSR (listed only):27.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:9,503
Deaths:3,777
KDR:2.516
Accuracy:30.026% A
HSR:29.717% A++
HC1 Cougar
A++
Kills:4,102
Deaths:1,647
KDR:2.491
Accuracy:29.426% B**
HSR:32.253% A++
TRS-12 Uppercut
A+
Kills:1,358
Deaths:965
KDR:1.407
Accuracy:58.692% C++
HSR:24.890% A+
TRAC-5 S
A*
Kills:1,242
Deaths:735
KDR:1.690
Accuracy:27.072% B*
HSR:29.227% A*
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M**
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A+
HSR:39.404% M**
FA1 Barrage
A**
Kills:356
Deaths:216
KDR:1.648
Accuracy:40.845% C++
HSR:28.090% A**
TS4 Haymaker
A*
Kills:174
Deaths:123
KDR:1.415
Accuracy:40.881% C+
HSR:22.989% A*
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AMR-66
B++
Kills:132
Deaths:51
KDR:2.588
Accuracy:31.026% B++
HSR:28.788% B+
MG-HBR1 Dragoon
A++
Kills:96
Deaths:37
KDR:2.595
Accuracy:31.443% C
HSR:45.833% A++
AS16 NightHawk
B*
Kills:78
Deaths:56
KDR:1.393
Accuracy:48.471% B*
HSR:12.821% C
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B*
HSR:37.313% A++
Kills:20,805
Deaths (as Engineer):9,253
Deaths (to Engineers):7,395
KDR:2.24846
Kill Difference:11,552
Playtime:433.374 hours
Usage:11%
Score:5.765m
Score/min:222
Accuracy (listed only):35.399%
HSR (listed only):30.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:3,876
Deaths:1,042
KDR:3.720
Accuracy:43.394% B+
HSR:4.567% B**
M3 Pounder HEG
B**
Kills:3,575
Deaths:1,042
KDR:3.431
Accuracy:44.958% B+
HSR:4.531% B**
MRC3 Mercy
B*
Kills:2,032
Deaths:463
KDR:4.389
Accuracy:20.215% B*
HSR:22.835% B+
MRC3 Mercy
B++
Kills:1,931
Deaths:463
KDR:4.171
Accuracy:20.158% B++
HSR:23.511% B+
M1 Heavy Cycler
B*
Kills:63
Deaths:13
KDR:4.846
Accuracy:19.374% B*
HSR:14.286% D--
M1 Heavy Cycler
A+
Kills:55
Deaths:12
KDR:4.583
Accuracy:18.753% B**
HSR:25.455% A+
M6 Onslaught
M+
Kills:51
Deaths:10
KDR:5.100
Accuracy:30.959% M+
HSR:27.451% A+
Kills:11,583
Deaths (as MAX Suit):1,522.500
Deaths (to MAX Suits):2,460
KDR:7.60788
Kill Difference:10,060.500
Playtime:243.676 hours
Usage:6%
Score:4.860m
Score/min:332
Accuracy (listed only):28.259%
HSR (listed only):17.519%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:453
V. Kills:84 N/A
Deaths:73
KDR:6.205
Accuracy:45.182% C
KPH:47 C--
VKPH:8.700 D
M14 Banshee
D
Kills:281
V. Kills:21 N/A
Deaths:95
KDR:2.958
Accuracy:26.046% D
KPH:22.400 D
VKPH:1.700 D-
M18 Needler
D--
Kills:192
V. Kills:164 116%
Deaths:394
KDR:0.487
Accuracy:23.679% D**
KPH:2.900 D--
VKPH:2.500 D--
Hornet Missiles
D-
Kills:86
V. Kills:68 125%
Deaths:26
KDR:3.308
Accuracy:52.445% D--
KPH:16.400 D-
VKPH:13 D-
Kills:1,012 (473 + 0)
Deaths:588
KDR:1.721
VKDR:0.573
Vehicle Kills:337
Kill Difference:424
Playtime:93.480 hours
Usage:2%
Score:0.425m
Score/min:76
Piloting Accuracy:23.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:714
V. Kills:486 147%
Deaths:120
KDR:5.950
Accuracy:55.812% C+
KPH:22.200 D
VKPH:15.100 C-
C75 Viper
A++
Kills:416
V. Kills:158 262%
Deaths:40
KDR:10.400
Accuracy:54.125% A+
KPH:41.300 B++
VKPH:15.700 A++
L100 Python HESH
B
Kills:306
V. Kills:31 N/A
Deaths:14
KDR:21.857
Accuracy:51.173% C**
KPH:61.200 B
VKPH:6.200 C--
Skyguard
A
Kills:51
V. Kills:27 182%
Deaths:6
KDR:8.500
Accuracy:28.547% C+
KPH:22.100 A
VKPH:11.700 B+
Kills:1,487 (1,487 + 0)
Deaths:180
KDR:8.261
VKDR:3.900
Vehicle Kills:702
Kill Difference:1,307
Playtime:49.529 hours
Usage:1%
Score:0.564m
Score/min:190
Driving Accuracy:28.547%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:541
V. Kills:365 148%
Deaths:50
KDR:10.820
Accuracy:50.535% B+
KPH:33.200 C**
VKPH:22.400 B*
P2-120 HESH
B+
Kills:132
V. Kills:37 347%
Deaths:7
KDR:18.857
Accuracy:42.981% C++
KPH:41.600 C
VKPH:11.700 B+
E540 Halberd
B++
Kills:82
V. Kills:33 241%
Deaths:9
KDR:9.111
Accuracy:46.112% B++
KPH:25.300 C+
VKPH:10.200 D
P2-120 HEAT
C**
Kills:80
V. Kills:40 195%
Deaths:15
KDR:5.333
Accuracy:45.994% B+
KPH:22.500 C
VKPH:11.300 C**
Kills:835 (753 + 82)
Deaths:81
KDR:10.309
VKDR:5.864
Vehicle Kills:475
Kill Difference:754
Playtime:26.242 hours
Usage:1%
Score:0.531m
Score/min:337
Driving Accuracy:45.994%
Gunner Accuracy:46.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:672
V. Kills:344 195%
Deaths:36
KDR:18.667
Accuracy:64.792% B*
KPH:87.400 A*
VKPH:44.700 M
M12 Kobalt-H
A++
Kills:413
V. Kills:7 N/A
Deaths:4
KDR:103.250
Accuracy:30.067% A++
KPH:217.200 A++
VKPH:3.700 C-
G20 Vulcan-H
A++
Kills:284
V. Kills:140 201%
Deaths:33
KDR:8.606
Accuracy:56.041% B**
KPH:77.600 A++
VKPH:38.200 B**
P525 Marauder-H
C
Kills:249
V. Kills:18 N/A
Deaths:17
KDR:14.647
Accuracy:34.849% C+
KPH:73.800 D
VKPH:5.300 C
MR11 Gatekeeper-H
B+
Kills:191
V. Kills:177 107%
Deaths:9
KDR:21.222
Accuracy:53.792% C++
KPH:37 B+
VKPH:34.300 B+
Kills:1,809 (0 + 1,809)
Deaths:99
KDR:18.273
VKDR:6.929
Vehicle Kills:686
Kill Difference:1,710
Playtime:21.784 hours
Usage:1%
Score:0.626m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:53.792%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:397
V. Kills:91 432%
Deaths:33
KDR:12.030
Accuracy:43.509% B*
KPH:48.300 C*
VKPH:11.100 B+
M12 Kobalt
A
Kills:291
V. Kills:8 N/A
Deaths:5
KDR:58.200
Accuracy:24.375% A
KPH:92 B*
VKPH:2.500 C
M20 Basilisk
A*
Kills:212
V. Kills:72 290%
Deaths:15
KDR:14.133
Accuracy:57.684% A*
KPH:44.300 A*
VKPH:15 A++
G30 Walker
A
Kills:66
V. Kills:63 103%
Deaths:4
KDR:16.500
Accuracy:32.743% B+
KPH:17.200 C*
VKPH:16.400 A
Kills:966 (0 + 966)
Deaths:57
KDR:16.947
VKDR:4.105
Vehicle Kills:234
Kill Difference:909
Playtime:19.995 hours
Usage:1%
Score:0.327m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:32.743%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 35,39735,09315,6622.241C*0.0127.226%B*36.825%A++35.1C+N/A95998.7h10.8B+39.8B++
LC3 Jaguar 9,6359,5033,7772.516B*0.2930.026%A29.717%A++50.7B**N/A140187.3h11.4B+38B++
NS-15M2 9,5039,3823,6522.569B++0.3428.119%B*41.537%A*40.6C+N/A126231.2h11.1B+39.3B+
TAR 8,0878,0135,6491.418C++0.8122.476%C28.017%B*21.3C--N/A56376.4h12.2B+54.4C**
TSAR-42 4,5354,5051,2753.533C**1.3043.743%B++72.076%B41.6C*N/A126108.3h2.1B+4.8B+
HC1 Cougar 4,1374,1021,6472.491A+0.2629.426%B**32.253%A++40.5B++N/A112101.3h10.6B+36B+
M3 Pounder HEG 4,3863,8761,0423.72A+1.4943.394%B+4.567%B**25B*3.3C+106155.3h13.7B+31.7B+
M3 Pounder HEG 4,1023,5751,0423.431B**1.2044.958%B+4.531%B**23B+3.4C96155.3h15.4B+34.2B+
NS-44 Commissioner 2,5762,5553,0280.844C+1.3942.795%B++31.859%A59.6B**N/A17642.9h3.2B++7.4B++
T9 CARV 2,4252,4091,4311.683B0.5522.885%B++33.748%A++25.4C+N/A9495h11.7B++51B+
NS Decimator 3,1082,3771,3361.779B*0.4562.158%C*2.314%C++43.9B+13.5C27954.1h4.3B6.9B+
T9A "Butcher" 2,4202,3759882.404C**0.1727.941%B++36.168%B**45.2CN/A13952.5h11.9C+42.6B+
MRC3 Mercy 2,0712,0324634.389B**2.1620.215%B*22.835%B+37B++N/A11654.9h18.4B91B+
MRC3 Mercy 1,9691,9314634.171B**1.9420.158%B++23.511%B+35.2B+N/A11254.9h19.6C*97.4B+
TMG-50 1,9021,8817102.649A+0.4229.112%A+39.872%A**42.7B+N/A15244.1h10.3B+35.4B++
NS-11A 1,5751,5566902.255B*0.0227.569%B++40.167%A**41.2B+N/A11537.8h12.6B+45.7B+
TRS-12 Uppercut 1,3871,3589651.407C*0.8258.692%C++24.89%A+46.8C**1A12629h2.8C4.8C++
TRAC-5 S 1,2781,2427351.69B**0.5427.072%B*29.227%A*22.8C*N/A6454.5h11.3B41.6B+
T16 Rhino 1,2451,2314462.76A+0.5329.527%A++40.536%M+45.1B+N/A11827.3h11.3B++38.4B*
TRAC-5 1,2111,1957591.574B**0.6624.409%B+29.205%A++21.5C**N/A9955.5h12.1B++49.6B++
NSX Tengu 1,2191,1936861.739B+0.4943.535%B**21.794%C++44.5B1B*12926.8h15C+34.5C**
C-4 1,4221,1926711.776C**0.4522.722%C--N/A105.5B+20.4D77511.3h1.4C**6.3C+
NSX Tanto 1,2081,1843603.289A*1.0630.75%B*37.753%A++46.3B+N/A11025.6h12.6B41.1B+
Cycler TRV 1,1971,1834892.419B**0.1928.779%B**31.192%A++51.7B**N/A14822.9h11.9B+41.3B++
NSX Naginata 1,1991,1804932.394B**0.1628.851%A39.068%A+41.3C+N/A10428.6h11.5C**39.7B+
T5 AMC 1,1891,1753942.982A*0.7531.011%A+39.404%M**51.3A++N/A14422.9h11.9B*38.3B*
NSX Tomoe 1,1761,1712834.138A++1.9130.73%B48.676%B**41.1C++N/A10028.5h14.9C+48.6C*
NS-357 Underboss 1,1741,1679281.258C**0.9738.785%C*40.617%A*52.6B+N/A14322.2h4.9D12.6C+
T1 Cycler 1,1811,1666451.808B++0.4226.566%B*36.964%A*26.9C*N/A13643.3h12B*45.1B*
NSX Daimyo 1,1661,1632904.01C*1.7845.3%B+94.927%C**41.2CN/A9728.2h2.4C**5.4B+
SABR-13 1,1621,1544102.815B++0.5830.2%B*41.768%A*45.1B+N/A11125.6h10.7B+35.5B++
NS-TMC-01 "His Regards" 95992742,9770.022C+2.2138.633%B**4.315%C--0.4CN/A12197.6h1.7B++4.4B+
ML-7 1,1368466321.339B**0.8955.638%C+3.783%B++32.5B*11.2C+26326h5.6B++10B+
MG-H1 Watchman 7877803002.6B++0.3728.394%B**37.949%A+40.8C+N/A15519.1h13.3B+47B+
L100 Python AP 1,2007141205.95B3.7255.812%C+3.922%B++22.2D15.1C-17332.2h7.6C13.6C
E540 Halberd-H 1,0166723618.667A++16.4464.792%B*1.19%C-87.3A*44.7M5487.7h6.3C++9.7B+
TX1 Repeater 6336268110.772C++1.4626.725%B32.748%A++64.5A++N/A2409.7h10.4B++38.8B++
RAMS .50M 5775741374.19B1.9642.225%B+79.617%C++33.4BN/A9617.2h2.1B5.1B+
P2-120 AP 9065415010.82B++8.5950.535%B+N/A33.2C**22.4B*36316.3h8.7C-17.3C+
SMG-46 Armistice 4884832052.356A0.1330.897%B**24.431%A53.1AN/A2509.1h12.5B++40.5B++
Hellfire Rocket Pods 537453736.205C+3.9745.182%C1.325%B+47.2C--8.8D2479.6h28.6C+63.2C+
T2 Striker 8004323281.317A++0.9154.537%C**N/A19.7B**16.8B**24421.9h43.6C++80C**
C75 Viper 5744164010.4B**8.1754.125%A+N/A41.2B++15.6A++21210.1h13.2C++24.3B*
M12 Kobalt-H 4204134103.25S101.0230.067%A++22.518%B**217.4A++3.7C-4581.9h12.6B+41.9B*
M40 Fury 4883973312.03B++9.8043.509%B*2.519%B*48.4C*11.1B+2618.2h16.5C38B
NS-44L Blackhand 3903852161.782B+0.4543.848%C*50.909%B++45.3AN/A1158.5h3.9B+8.9B+
M77-B 3843811682.268C++0.0440.146%B+73.491%C22.4CN/A6717h2.4C*6.1B
FA1 Barrage 3593562161.648B*0.5840.845%C++28.09%A**42.4B*N/A1898.4h4.4B+10.8B+
KSR-35 3523491292.705C**0.4736.19%C*38.682%A35.3CN/A849.9h4.2B+11.7B+
Rocklet Rifle 5743371841.832A++0.4052.688%C+N/A32.4B22.8C+35010.4h44.8C-85C
Tank Mine 469328804.1B*1.8751.878%AN/A131.2B+56.4C11002.5h2.9D**5.6B+
L100 Python HESH 3373061421.857B**19.6351.173%C**1.961%B+61.2B6.2C--2385h2.8B+5.4B++
NS-45 Pilot 2992962451.208C+1.0230.559%C+35.811%B**84.6B**N/A2333.5h6.1B++19.9B+
M12 Kobalt 299291558.2M++55.9724.375%A21.65%B++90.9B*2.5C2743.2h14.2B*58.4B++
G20 Vulcan-H 424284338.606A6.3856.041%B**2.113%C--76.8A++37.8B**6703.7h101.9C++181.8B+
M14 Banshee 302281952.958C+0.7326.046%D1.068%C+22.5D1.7D-9212.5h21.1C**81.2C*
Frag Grenade 2602601260N/A257.7744.305%C+N/A520C*N/A32070.5h3.1B++7.1B+
P525 Marauder-H 2672491714.647C++12.4234.849%C+N/A73.2D5.3C2593.4h10.2D--29.2D
T7 Mini-Chaingun 2342271002.27A+0.0415.798%C16.3%B*48.3B*1.5A++2824.7h19.1C--121.1C+
M20 Basilisk 2842121514.133S11.9057.684%A*7.075%B+44.2A*15A++3164.8h81B+140.5B**
T4 AMP 2102051691.213B+1.0230.053%B+29.756%A++48.8B++1.2A++1484.2h15.4C+51.3C**
NS-AM7 Archer 2372012350.855B*1.3856.199%C42.786%M+9.3B+1.7D6121.7h8.5B**15.2B**
M18 Needler 3561923940.487C1.7423.679%D**N/A2.9D--2.5D--3966.1h237.4D1002.5D*
ASP-30 Grounder 2811921411.362A0.8763.67%C++3.125%C++24.3B*11.3C++3157.9h7.2B+11.3B+
MR11 Gatekeeper-H 368191921.222S18.9953.792%C++N/A36.7B+34B+3925.2h78.5D145.9C-
MG-S1 Jackal 192189712.662A+0.4333.697%A31.217%A++46.1B+N/A3424.1h11.4C++33.9B+
TS4 Haymaker 1751741231.415C**0.8240.881%C+22.989%A*48.3B*N/A1473.6h4.2B10.2C**
Chainblade 14914810,7720.014C2.2236.059%B+1.351%D-0.2C--N/A1604.8h1.8B++5B++
MANA Anti-Personnel Turret 148148552.691N/A0.4623.078%UN/A1480UN/A4521600.1h15T*65.2T*
NS Baron G5 148143991.444B+0.7941.057%C31.469%M**33.3C+1.2A*1394.3h4.9C+12C+
P2-120 HESH 169132718.857C**16.6342.981%C++1.515%B**41.3C11.6B+2203.2h6.4D-14.8C
AMR-66 135132512.588A*0.3631.026%B++28.788%B+29.3B+N/A2444.5h7.4B++23.9B++
M9 SKEP Launcher 1791231041.183A1.0565.408%C2.439%C++25.6B++11.7C*2664.8h7.7B+11.8B+
Claymore 112112225.091C2.8624.368%D-N/A140C+N/A5750.8h1.2C++4.9C
MG-HBR1 Dragoon 9696372.595B**0.3631.443%C45.833%A++32C*N/A1613h7C*22.2C*
MAX Punch 92911,5390.059C2.1714.524%F-N/A0.4C-N/A1212.9h1.7C++11.9D
Hornet Missiles 15486263.308C1.0852.445%D--N/A16.5D-13.1D-1875.2h18.2D*34.7D**
E540 Halberd 1158299.111B+6.8846.112%B++3.659%C++25.6C+10.3D3183.2h6.1C+13.3B+
P2-120 HEAT 12080155.333C+3.1045.994%B+6.25%A*22.2C11.1C**3393.6h8C+17.5C**
AS16 NightHawk 7878561.393C*0.8448.471%B*12.821%C52B*N/A6681.5h5.3C10.9C**
M60-A Bulldog 8272710.286C+8.0640.204%D5.556%A*4.3D*N/A2316.7h8.8F21.8D*
T1S Cycler 7471471.511B0.7228.216%B*15.493%D24.5C1B**2362.9h8.2A++28.9B**
NSX-P Tanto 6767341.971B**0.2630.481%B*37.313%A++39.4B+N/A3051.7h16.3C+53.4B
G30 Walker 12966416.5S14.2732.743%B+N/A17.4C**16.6A+2423.8h212.1C++647.8B+
Anti-Vehicle Grenade 7364164N/A61.7736.188%FN/A213.3D30D-13250.3h6.1C+17D
M1 Heavy Cycler 6563134.846A*2.6219.374%B*14.286%D--35B+1.1B**1571.8h16.9C++87.2B+
M60-A Bulldog 766379C+6.7742.52%C--N/A4.5D*N/A2914.1h11.7T-27.6F--
TRAP-M1 6056242.333B+0.1027.146%C35.714%A31.1C2.2S1901.8h10.4C+38.5C+
Auraxium Chainblade 55552,3860.023C2.2127.941%C+1.818%D-0.5CN/A2113.3h1.7B*6.2B
M1 Heavy Cycler 5655124.583M2.3518.753%B**25.455%A+34.4A+N/A3871.6h17.3B+92.4B++
M6 Onslaught 5351105.1A+2.8730.959%M+27.451%A+56.7A+2.2M**4580.9h15B**48.5B**
Skyguard 785168.5M+6.2728.547%C+N/A22.2A11.7B+2202.3h105.3B+368.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2710,1143.8h
Restoration Kit1,10117,57513.3h
Nano-Armor Kit239522,87527.1h
Spawn Beacon285,0122.2h
Nanite Revive Grenade04,2931.2h
Medical Applicator340232,77414.2h
Spitfire Auto-Turret02400.2h
Ammunition Package743,0671.4h
Medical Kit88916,48712.1h
Anti-Infantry MANA Turret172,2821.8h
Shield Recharging Field135980.2h
Recon Detection Device81,1991.5h

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