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General FartTR[RO] FartTR
TR BR 98

KDR: 2.23

Score: 54.9m

Last Seen: Feb 17th, 2019 5:55 PM
- OFFLINE - 43.2 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 77
Level Progress (to 99): 12%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar NS-15M2 TAR TSAR-42 HC1 Cougar M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,281,824 MLG Score: 1824
Fun Score: N/A
Cheeseburgers Flipped: 1808TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.347%35.534%9723199188,3132.57367-0.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.251%1.224B**2.282A*-1.008D*HEAD ++ (~21.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.464B+110.232C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.428%1.082%693101992412442690.742169342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.887%-1.156D*-0.48D-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.5-0.637D69.6-0.315C193.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.452%2.223%271610162,159146311411.47473189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.412%1.123B**-0.252C-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.591B+8.30.338C**7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.821%7.677%350810142,56612268512.09298301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.268%1.096B**0.836B++0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.529B+26.70.322C*29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.678%76.542%350510176,5992964432.22638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.605%1.154B**0.617B+1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.20.289C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.992%24.864%350410181,8382524300.728209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.304%0.713B++2.058A*-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+3.30.313C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 77
54.9m208.3%271 (16.3k)242 (14.5k)2.23403125,91056,3602.4098198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022947325.501%31.165%79504:0229

17% Combat Medic11% Engineer47% Heavy Assault7% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2015 7:08 PMDec 31st, 2015 3:16 PMFeb 18th, 2019 3:40 PM (15h) (PST)Feb 17th, 2019 4:09 PM (2d) (PST)Feb 17th, 2019 1:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5212043170.5550.2480.1731.2200.0311824

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,27612,22519,05133151073214,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3783.2h/157.6d 9,907 39,240 41,507 276.9k 6,093 10,276 6,998 118.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:34,587
Deaths:15,434
KDR:2.241
Accuracy:27.189% B*
HSR:36.832% A++
NS-15M2
A*
Kills:8,847
Deaths:3,431
KDR:2.579
Accuracy:28.007% B*
HSR:41.743% A*
T9 CARV
A++
Kills:2,401
Deaths:1,430
KDR:1.679
Accuracy:22.873% B++
HSR:33.736% A++
TMG-50
A**
Kills:1,848
Deaths:699
KDR:2.644
Accuracy:29.072% A+
HSR:40.152% A**
T16 Rhino
M+
Kills:1,216
Deaths:446
KDR:2.726
Accuracy:29.575% A++
HSR:40.296% M+
NSX Naginata
A+
Kills:1,180
Deaths:493
KDR:2.394
Accuracy:28.851% A
HSR:39.068% A+
T9A "Butcher"
A+
Kills:941
Deaths:423
KDR:2.225
Accuracy:26.070% B
HSR:38.151% A+
MG-H1 Watchman
A+
Kills:764
Deaths:288
KDR:2.653
Accuracy:28.456% B**
HSR:37.696% A+
T7 Mini-Chaingun
B++
Kills:152
Deaths:69
KDR:2.203
Accuracy:14.326% D
HSR:15.790% B++
Kills:51,936
Deaths (as Heavy Assault):22,713
Deaths (to Heavy Assaults):17,385
KDR:2.28662
Kill Difference:29,223
Playtime:1,779.897 hours
Usage:47%
Score:25.351m
Score/min:237
Accuracy (listed only):26.046%
HSR (listed only):35.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:9,491
Deaths:3,773
KDR:2.516
Accuracy:30.020% A
HSR:29.691% A++
HC1 Cougar
A++
Kills:4,042
Deaths:1,632
KDR:2.477
Accuracy:29.458% B**
HSR:32.261% A++
TRS-12 Uppercut
A++
Kills:1,234
Deaths:846
KDR:1.459
Accuracy:59.040% C++
HSR:25.041% A++
TRAC-5 S
A*
Kills:1,234
Deaths:726
KDR:1.700
Accuracy:27.070% B*
HSR:29.417% A*
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
NSX Tengu
B**
Kills:1,183
Deaths:679
KDR:1.742
Accuracy:43.606% B**
HSR:21.809% C++
T5 AMC
M**
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A+
HSR:39.404% M**
SMG-46 Armistice
A
Kills:429
Deaths:186
KDR:2.306
Accuracy:30.921% B**
HSR:23.776% A
FA1 Barrage
A**
Kills:353
Deaths:216
KDR:1.634
Accuracy:40.815% C++
HSR:27.762% A**
MG-S1 Jackal
A+
Kills:182
Deaths:69
KDR:2.638
Accuracy:33.634% A
HSR:30.769% A+
TS4 Haymaker
A**
Kills:174
Deaths:123
KDR:1.415
Accuracy:40.881% C+
HSR:22.989% A**
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AS16 NightHawk
B*
Kills:77
Deaths:55
KDR:1.400
Accuracy:48.406% B*
HSR:12.987% C
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B*
HSR:37.313% A++
Kills:22,163
Deaths (as Light Assault):9,951
Deaths (to Light Assaults):11,860
KDR:2.22721
Kill Difference:12,212
Playtime:447.948 hours
Usage:12%
Score:7.390m
Score/min:275
Accuracy (listed only):36.104%
HSR (listed only):28.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:4,428
Deaths:1,248
KDR:3.548
Accuracy:43.736% B*
HSR:72.064% B+
NS-44 Commissioner
A
Kills:2,451
Deaths:2,866
KDR:0.855
Accuracy:42.684% B++
HSR:31.661% A
NSX Tengu
B**
Kills:1,183
Deaths:679
KDR:1.742
Accuracy:43.606% B**
HSR:21.809% C++
NSX Tomoe
B**
Kills:1,168
Deaths:282
KDR:4.142
Accuracy:30.714% C**
HSR:48.545% B**
NSX Daimyo
B+
Kills:1,163
Deaths:290
KDR:4.010
Accuracy:45.300% B+
HSR:94.927% C**
TX1 Repeater
A++
Kills:615
Deaths:799
KDR:0.770
Accuracy:26.598% B
HSR:33.171% A++
RAMS .50M
B+
Kills:573
Deaths:134
KDR:4.276
Accuracy:42.234% B+
HSR:79.581% C++
SMG-46 Armistice
A
Kills:429
Deaths:186
KDR:2.306
Accuracy:30.921% B**
HSR:23.776% A
M77-B
B+
Kills:381
Deaths:168
KDR:2.268
Accuracy:40.146% B+
HSR:73.491% C
KSR-35
A
Kills:343
Deaths:120
KDR:2.858
Accuracy:36.408% C*
HSR:39.067% A
NS-357 Underboss
A++
Kills:333
Deaths:329
KDR:1.012
Accuracy:43.307% B*
HSR:35.435% A++
NS-45 Pilot
A
Kills:296
Deaths:245
KDR:1.208
Accuracy:30.559% C+
HSR:35.811% A
T4 AMP
A++
Kills:205
Deaths:169
KDR:1.213
Accuracy:30.053% B+
HSR:29.756% A++
NS-AM7 Archer
M+
Kills:200
Deaths:234
KDR:0.855
Accuracy:56.184% C
HSR:43% M+
MG-S1 Jackal
A+
Kills:182
Deaths:69
KDR:2.638
Accuracy:33.634% A
HSR:30.769% A+
TRAP-M1
A+
Kills:54
Deaths:23
KDR:2.348
Accuracy:27.304% C
HSR:37.037% A+
Kills:14,004
Deaths (as Infiltrator):7,841
Deaths (to Infiltrators):8,299
KDR:1.786
Kill Difference:6,163
Playtime:260.281 hours
Usage:7%
Score:3.983m
Score/min:255
Accuracy (listed only):37.712%
HSR (listed only):45.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:7,876
Deaths:5,565
KDR:1.415
Accuracy:22.396% C
HSR:27.920% B*
NS-11A
A**
Kills:1,556
Deaths:690
KDR:2.255
Accuracy:27.569% B++
HSR:40.167% A**
TRS-12 Uppercut
A++
Kills:1,234
Deaths:846
KDR:1.459
Accuracy:59.040% C++
HSR:25.041% A++
NSX Tengu
B**
Kills:1,183
Deaths:679
KDR:1.742
Accuracy:43.606% B**
HSR:21.809% C++
Cycler TRV
A++
Kills:1,183
Deaths:489
KDR:2.419
Accuracy:28.779% B**
HSR:31.192% A++
T1 Cycler
A*
Kills:1,166
Deaths:645
KDR:1.808
Accuracy:26.566% B**
HSR:36.964% A*
SABR-13
A*
Kills:1,153
Deaths:408
KDR:2.826
Accuracy:30.191% B*
HSR:41.804% A*
SMG-46 Armistice
A
Kills:429
Deaths:186
KDR:2.306
Accuracy:30.921% B**
HSR:23.776% A
FA1 Barrage
A**
Kills:353
Deaths:216
KDR:1.634
Accuracy:40.815% C++
HSR:27.762% A**
MG-S1 Jackal
A+
Kills:182
Deaths:69
KDR:2.638
Accuracy:33.634% A
HSR:30.769% A+
TS4 Haymaker
A**
Kills:174
Deaths:123
KDR:1.415
Accuracy:40.881% C+
HSR:22.989% A**
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AS16 NightHawk
B*
Kills:77
Deaths:55
KDR:1.400
Accuracy:48.406% B*
HSR:12.987% C
Kills:16,709
Deaths (as Combat Medic):10,070
Deaths (to Combat Medics):5,899
KDR:1.65929
Kill Difference:6,639
Playtime:629.978 hours
Usage:17%
Score:7.914m
Score/min:209
Accuracy (listed only):36.451%
HSR (listed only):28.819%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:9,491
Deaths:3,773
KDR:2.516
Accuracy:30.020% A
HSR:29.691% A++
HC1 Cougar
A++
Kills:4,042
Deaths:1,632
KDR:2.477
Accuracy:29.458% B**
HSR:32.261% A++
TRS-12 Uppercut
A++
Kills:1,234
Deaths:846
KDR:1.459
Accuracy:59.040% C++
HSR:25.041% A++
TRAC-5 S
A*
Kills:1,234
Deaths:726
KDR:1.700
Accuracy:27.070% B*
HSR:29.417% A*
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M**
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A+
HSR:39.404% M**
FA1 Barrage
A**
Kills:353
Deaths:216
KDR:1.634
Accuracy:40.815% C++
HSR:27.762% A**
TS4 Haymaker
A**
Kills:174
Deaths:123
KDR:1.415
Accuracy:40.881% C+
HSR:22.989% A**
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AMR-66
B++
Kills:132
Deaths:51
KDR:2.588
Accuracy:31.026% B++
HSR:28.788% B++
MG-HBR1 Dragoon
A++
Kills:87
Deaths:31
KDR:2.806
Accuracy:32.062% C+
HSR:44.828% A++
AS16 NightHawk
B*
Kills:77
Deaths:55
KDR:1.400
Accuracy:48.406% B*
HSR:12.987% C
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B*
HSR:37.313% A++
Kills:20,588
Deaths (as Engineer):9,099
Deaths (to Engineers):7,097
KDR:2.26267
Kill Difference:11,489
Playtime:431.976 hours
Usage:11%
Score:5.743m
Score/min:222
Accuracy (listed only):35.463%
HSR (listed only):30.636%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:3,713
Deaths:993
KDR:3.739
Accuracy:43.095% B+
HSR:4.632% B**
M3 Pounder HEG
B*
Kills:3,410
Deaths:993
KDR:3.434
Accuracy:44.743% B+
HSR:4.516% B*
MRC3 Mercy
B++
Kills:1,635
Deaths:397
KDR:4.118
Accuracy:19.983% B++
HSR:22.569% B+
MRC3 Mercy
B++
Kills:1,579
Deaths:397
KDR:3.977
Accuracy:19.982% B++
HSR:24.319% B++
M1 Heavy Cycler
B*
Kills:52
Deaths:12
KDR:4.333
Accuracy:19.226% B*
HSR:13.462% D--
M1 Heavy Cycler
A+
Kills:51
Deaths:11
KDR:4.636
Accuracy:18.566% B**
HSR:25.490% A+
Kills:10,440
Deaths (as MAX Suit):1,401.500
Deaths (to MAX Suits):2,332
KDR:7.44916
Kill Difference:9,038.500
Playtime:226.393 hours
Usage:6%
Score:4.471m
Score/min:329
Accuracy (listed only):27.599%
HSR (listed only):15.831%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:452
V. Kills:84 N/A
Deaths:73
KDR:6.192
Accuracy:45.180% C
KPH:46.900 C--
VKPH:8.700 D
M14 Banshee
D
Kills:280
V. Kills:20 N/A
Deaths:95
KDR:2.947
Accuracy:26.116% D
KPH:22.600 D
VKPH:1.600 D-
M18 Needler
D-
Kills:192
V. Kills:164 116%
Deaths:394
KDR:0.487
Accuracy:23.679% D**
KPH:2.900 D-
VKPH:2.500 D--
Hornet Missiles
D-
Kills:86
V. Kills:68 125%
Deaths:26
KDR:3.308
Accuracy:52.445% D--
KPH:16.400 D-
VKPH:13 D-
Kills:1,010 (472 + 0)
Deaths:588
KDR:1.718
VKDR:0.571
Vehicle Kills:336
Kill Difference:422
Playtime:93.341 hours
Usage:2%
Score:0.423m
Score/min:75
Piloting Accuracy:23.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:714
V. Kills:486 147%
Deaths:120
KDR:5.950
Accuracy:55.812% C+
KPH:22.200 D
VKPH:15.100 C-
C75 Viper
A++
Kills:416
V. Kills:158 262%
Deaths:40
KDR:10.400
Accuracy:54.125% A++
KPH:41.300 B++
VKPH:15.700 A++
L100 Python HESH
C*
Kills:277
V. Kills:28 N/A
Deaths:12
KDR:23.083
Accuracy:50.278% C*
KPH:56.900 C++
VKPH:5.800 D
Skyguard
A
Kills:51
V. Kills:27 182%
Deaths:6
KDR:8.500
Accuracy:28.547% C+
KPH:22.100 A
VKPH:11.700 B+
Kills:1,458 (1,458 + 0)
Deaths:178
KDR:8.191
VKDR:3.927
Vehicle Kills:699
Kill Difference:1,280
Playtime:49.394 hours
Usage:1%
Score:0.557m
Score/min:188
Driving Accuracy:28.547%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:540
V. Kills:365 148%
Deaths:49
KDR:11.020
Accuracy:50.461% B+
KPH:33.200 B
VKPH:22.500 B*
P2-120 HESH
B+
Kills:132
V. Kills:37 347%
Deaths:7
KDR:18.857
Accuracy:42.981% C++
KPH:41.600 C
VKPH:11.700 B+
E540 Halberd
B++
Kills:82
V. Kills:33 241%
Deaths:9
KDR:9.111
Accuracy:46.112% B++
KPH:25.300 C+
VKPH:10.200 D
P2-120 HEAT
B
Kills:80
V. Kills:40 195%
Deaths:15
KDR:5.333
Accuracy:45.994% B+
KPH:22.500 C
VKPH:11.300 B
Kills:834 (752 + 82)
Deaths:80
KDR:10.425
VKDR:5.938
Vehicle Kills:475
Kill Difference:754
Playtime:26.219 hours
Usage:1%
Score:0.528m
Score/min:336
Driving Accuracy:45.994%
Gunner Accuracy:46.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:666
V. Kills:341 195%
Deaths:36
KDR:18.500
Accuracy:64.853% B**
KPH:87.100 A*
VKPH:44.600 A**
M12 Kobalt-H
A++
Kills:404
V. Kills:7 N/A
Deaths:3
KDR:134.667
Accuracy:30.306% A++
KPH:217.400 A++
VKPH:3.800 C-
G20 Vulcan-H
A++
Kills:284
V. Kills:140 201%
Deaths:33
KDR:8.606
Accuracy:56.041% B**
KPH:77.700 A++
VKPH:38.300 B**
P525 Marauder-H
C
Kills:249
V. Kills:18 N/A
Deaths:17
KDR:14.647
Accuracy:34.840% C+
KPH:74.100 D
VKPH:5.400 C
MR11 Gatekeeper-H
B+
Kills:191
V. Kills:177 107%
Deaths:9
KDR:21.222
Accuracy:53.792% C++
KPH:37 B+
VKPH:34.300 B+
Kills:1,794 (0 + 1,794)
Deaths:98
KDR:18.306
VKDR:6.969
Vehicle Kills:683
Kill Difference:1,696
Playtime:21.678 hours
Usage:1%
Score:0.623m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:53.792%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:396
V. Kills:91 430%
Deaths:33
KDR:12
Accuracy:43.562% B**
KPH:48.500 C++
VKPH:11.100 B+
M12 Kobalt
A
Kills:278
V. Kills:8 N/A
Deaths:5
KDR:55.600
Accuracy:23.455% A
KPH:96.800 B**
VKPH:2.800 C
M20 Basilisk
A*
Kills:207
V. Kills:71 288%
Deaths:15
KDR:13.800
Accuracy:58.303% A*
KPH:45.300 A*
VKPH:15.600 A++
G30 Walker
B++
Kills:65
V. Kills:62 103%
Deaths:4
KDR:16.250
Accuracy:32.627% B+
KPH:17.500 C++
VKPH:16.700 B++
Kills:946 (0 + 946)
Deaths:57
KDR:16.596
VKDR:4.070
Vehicle Kills:232
Kill Difference:889
Playtime:19.309 hours
Usage:1%
Score:0.322m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:32.627%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 34,88634,58715,4342.241C++0.0127.189%B*36.832%A++35.1C+N/A95986.3h10.8B+39.8B++
LC3 Jaguar 9,6239,4913,7732.516B*0.2830.02%A29.691%A++50.7B**N/A140187.1h11.4B+38B++
NS-15M2 8,9618,8473,4312.579B+0.3428.007%B*41.743%A*40.1C+N/A126220.8h11B+39.2B+
TAR 7,9497,8765,5651.415C++0.8222.396%C27.92%B*21.1C--N/A55372.9h12.2B+54.4C**
TSAR-42 4,4584,4281,2483.548C++1.3143.736%B*72.064%B+41.7C*N/A126106.2h2.1B+4.8B+
HC1 Cougar 4,0774,0421,6322.477A0.2429.458%B**32.261%A++40.4B+N/A112100.1h10.6B+35.9B++
M3 Pounder HEG 4,1863,7139933.739A+1.5043.095%B+4.632%B**25B*3.2C+106148.3h13.5B+31.3B+
M3 Pounder HEG 3,9023,4109933.434B**1.2044.743%B+4.516%B*23B+3.3C96148.3h15.2B+34B+
NS-44 Commissioner 2,4702,4512,8660.855C+1.3842.684%B++31.661%A59.2B**N/A17641.4h3.2B++7.4B++
T9 CARV 2,4172,4011,4301.679C**0.5622.873%B++33.736%A++25.3C+N/A9394.9h11.7B++51.1B++
NS Decimator 2,8962,2181,2421.786B*0.4561.883%C++2.39%C++43.4B+13.3C27751.1h4.3B+6.9B+
TMG-50 1,8691,8486992.644A+0.4129.072%A+40.152%A**42.5B+N/A15243.5h10.3B+35.4B++
MRC3 Mercy 1,6621,6353974.118B**1.8819.983%B++22.569%B+34.2B+N/A10947.8h18.8C*94.1B+
MRC3 Mercy 1,6111,5793973.977B*1.7419.982%B++24.319%B++33.1BN/A10747.7h19.8C++98.9B+
NS-11A 1,5751,5566902.255B+0.0227.569%B++40.167%A**41.2B+N/A11437.8h12.6B+45.7B+
TRS-12 Uppercut 1,2601,2348461.459C*0.7859.04%C++25.041%A++49.8B+1A13624.8h2.8C+4.7C++
TRAC-5 S 1,2691,2347261.7B**0.5327.07%B*29.417%A*22.9C*N/A6353.9h11.3B+41.6B+
T16 Rhino 1,2291,2164462.726A+0.4929.575%A++40.296%M+44.7B+N/A11727.2h11.4B++38.4B*
TRAC-5 1,2111,1957591.574B**0.6624.409%B+29.205%A++21.5C*N/A9855.5h12.1B++49.6B++
NSX Tanto 1,2081,1843603.289A*1.0530.75%B*37.753%A++46.4B+N/A11025.5h12.6B41.1C**
NSX Tengu 1,2091,1836791.742B+0.4943.606%B**21.809%C++44.8C**1B**13026.4h15.1C34.6C**
Cycler TRV 1,1971,1834892.419B**0.1828.779%B**31.192%A++51.7B**N/A14722.9h11.9B+41.3B++
C-4 1,4101,1816591.792C**0.4422.635%C--N/A105.4B+20.4D76511.2h1.4C**6.3C++
NSX Naginata 1,1991,1804932.394B**0.1628.851%A39.068%A+41.3C+N/A10328.6h11.5C**39.7B+
T5 AMC 1,1891,1753942.982A*0.7531.011%A+39.404%M**51.3A++N/A14322.9h11.9B++38.3B*
NSX Tomoe 1,1731,1682824.142A++1.9130.714%C**48.545%B**41.1C++N/A10028.4h14.9C+48.6C*
T1 Cycler 1,1811,1666451.808B++0.4326.566%B**36.964%A*26.9C*N/A13343.3h12B*45.1B*
NSX Daimyo 1,1661,1632904.01C*1.7845.3%B+94.927%C**41.2CN/A9728.2h2.4C**5.4B+
SABR-13 1,1611,1534082.826B++0.5930.191%B*41.804%A*45B+N/A11025.6h10.7B+35.5B++
T9A "Butcher" 9639414232.225C++0.0126.07%B38.151%A+42.2C-1B++17122.3h11.7C+44.8C**
NS-TMC-01 "His Regards" 88585740,2730.021C+2.2138.032%B**4.317%C--0.4CN/A12095h1.7B++4.5B++
ML-7 1,1278396251.342B**0.8955.79%C+3.814%B++32.6B*11.2C+26125.7h5.5B++9.9B+
MG-H1 Watchman 7717642882.653B*0.4228.456%B**37.696%A+41.7C+N/A15318.3h13.3B+46.6B+
L100 Python AP 1,2007141205.95B3.7255.812%C+3.922%B+22.2D15.1C-17232.2h7.6C-13.6C
E540 Halberd-H 1,0076663618.5A+16.2764.853%B**1.201%C--87.6A*44.9A**5487.6h6.3C++9.7B+
TX1 Repeater 6226157990.77C++1.4626.598%B33.171%A++64.1A++N/A2389.6h10.4B*38.9B+
RAMS .50M 5765731344.276B2.0442.234%B+79.581%C++33.5BN/A9517.1h2.1B5.1B+
P2-120 AP 9055404911.02B++8.7950.461%B+N/A33.3B22.5B*36216.2h8.7C-17.3C++
Hellfire Rocket Pods 536452736.192C+3.9645.18%C1.327%B+47.1C--8.8D2469.6h28.6C+63.2C+
SMG-46 Armistice 4344291862.306A0.0730.921%B**23.776%A53.6B**N/A2698h12.4B++40B++
C75 Viper 5744164010.4A8.1754.125%A++N/A41.2B++15.6A++21210.1h13.2C++24.3B++
M12 Kobalt-H 4114043134.667S132.4330.306%A++22.525%B**212.6A+3.7C--4581.9h12.7B+41.9B*
M40 Fury 4873963312B+9.7743.562%B**2.525%B*48.3C++11.1B+2628.2h16.5C38C**
T2 Striker 7403953151.254A++0.9854.329%C*N/A18.7B*16.4B**24021.1h45.1C++83C*
M77-B 3843811682.268C++0.0340.146%B+73.491%C22.4CN/A6617h2.4C*6.1B
FA1 Barrage 3563532161.634B*0.6040.815%C++27.762%A**42.5B*N/A1868.3h4.4B+10.8B+
KSR-35 3463431202.858B0.6236.408%C*39.067%A36.1CN/A869.5h4.1B+11.4B+
NS-357 Underboss 3353333291.012C+1.2243.307%B*35.435%A++68B**N/A2714.9h3.6B++8.4B++
Tank Mine 467326794.127B*1.8951.732%AN/A135.8B++58.8C+10902.4h2.9D**5.6B+
Rocklet Rifle 5253101731.792A++0.4453.222%C++N/A31.6C**21.9C3509.8h46.1D86.6C
NS-45 Pilot 2992962451.208C+1.0330.559%C+35.811%A84.6B**N/A2323.5h6.1B++19.9B+
G20 Vulcan-H 424284338.606A6.3756.041%B**2.113%C--76.8A++37.8B**6673.7h101.9C++181.8B+
M14 Banshee 300280952.947C0.7126.116%D1.071%C+22.6D1.6D-9112.4h20.9B80.2C*
M12 Kobalt 286278555.6M+53.3723.455%A22.302%B*95.9B**2.8C2872.9h13.3B**56.5B*
L100 Python HESH 3052771223.083B**20.8550.278%C*2.166%B+56.5C++5.7D2284.9h2.9B+5.8B+
Frag Grenade 2542541254N/A251.7743.985%C+N/A508C++N/A31330.5h3.1B++7.1B+
P525 Marauder-H 2672491714.647C++12.4134.84%C+N/A73.2D5.3C2593.4h10.2D*29.2D
M20 Basilisk 2782071513.8S11.5758.303%A*7.246%B+45A*15.4A++3254.6h81.9B+140.4B**
T4 AMP 2102051691.213C**1.0230.053%B+29.756%A++48.8B++1.2A+1464.2h15.4C+51.3C**
NS-AM7 Archer 2362002340.855B**1.3856.184%C43%M+9.2B+1.7D6121.7h8.5B**15.2B**
ASP-30 Grounder 2811921411.362B**0.8763.67%C++3.125%C++24.3B++11.3C++3137.9h7.2B+11.3B+
M18 Needler 3561923940.487C1.7523.679%D**N/A2.9D-2.5D--3966.1h237.4D1002.5D*
MR11 Gatekeeper-H 368191921.222M**18.9953.792%C++N/A36.7B+34B+3925.2h78.5D145.9C-
MG-S1 Jackal 185182692.638A+0.4033.634%A30.769%A+47.9B+N/A3563.8h11.3C++33.6B+
TS4 Haymaker 1751741231.415C**0.8240.881%C+22.989%A**48.3B**N/A1453.6h4.2B10.2B
T7 Mini-Chaingun 157152692.203A+0.0314.326%D15.79%B++42.2B+1.4A++3213.6h21.7D--151.1C--
MANA Anti-Personnel Turret 148148552.691N/A0.4623.078%UN/A1480UN/A4442900.1h15T*65.2T*
Chainblade 14914810,7690.014C2.2236.059%B+1.351%D-0.2DN/A1604.5h1.8B*5B+
NS Baron G5 148143991.444B+0.7941.057%C31.469%M**33.3C+1.2A*1384.3h4.9C+12C+
P2-120 HESH 169132718.857B+16.6242.981%C++1.515%B*41.3C11.6B+2183.2h6.4D-14.8C
AMR-66 135132512.588A*0.3531.026%B++28.788%B++29.3B+N/A2254.5h7.4B++23.9B++
M9 SKEP Launcher 171118981.204A1.0365.665%C2.542%C++25.7B+11.5C++2674.6h7.8B+11.8B+
Claymore 110110225C2.7724.182%D-N/A137.5C+N/A5720.8h1.2C++5C--
MAX Punch 90891,4180.063C2.1714.393%F-N/A0.4C--N/A1198.6h1.7C++12D-
MG-HBR1 Dragoon 8787312.806A0.5732.062%C+44.828%A++31.1C++N/A1622.8h6.9C*21.4C*
Hornet Missiles 15486263.308C1.0752.445%D--N/A16.5D-13.1D-1865.2h18.2D*34.7F
E540 Halberd 1158299.111B+6.8846.112%B++3.659%C++25.6C+10.3D3163.2h6.1C+13.3B+
P2-120 HEAT 12080155.333C+3.1045.994%B+6.25%A++22.2C11.1C**3383.6h8C+17.5C**
AS16 NightHawk 7777551.4C**0.8348.406%B*12.987%C51.3B*N/A6151.5h5.3C11B
M60-A Bulldog 8171710.143C+7.9140.775%D5.634%A*4.4D*N/A2416.1h8.7F21.5D*
NSX-P Tanto 6767341.971B**0.2630.481%B*37.313%A++39.4B+N/A2861.7h16.3C+53.4B
G30 Walker 12765416.25M**14.0232.627%B+N/A17.6C++16.8B++2463.7h210.7C++645.9B+
M60-A Bulldog 766379C6.7742.675%C-N/A4.5D*N/A2913.9h11.7T*27.4F--
Anti-Vehicle Grenade 7263163N/A60.7736.101%FN/A210D30D-13320.3h6.1C+17D
Auraxium Chainblade 55552,3860.023C2.2127.941%C+1.818%D-0.5CN/A2113.3h1.7B*6.2C**
TRAP-M1 5854232.348B+0.1127.304%C37.037%A+31.8C2.4S1971.7h10.4C38.2C+
M1 Heavy Cycler 5452124.333A*2.1019.226%B*13.462%D--32.5B1.3A+1581.6h18.4C95.9B+
M1 Heavy Cycler 5251114.636M2.4018.566%B**25.49%A+36.4A+N/A4071.4h16.6B+89.5B++
Skyguard 785168.5M+6.2728.547%C+N/A22.2A11.7B+2202.3h105.3B+368.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter269,8733.7h
Restoration Kit1,08317,31713.1h
Nano-Armor Kit237518,94026.9h
Spawn Beacon254,7692.1h
Nanite Revive Grenade04,2391.2h
Medical Applicator337230,12814h
Spitfire Auto-Turret02030.2h
Ammunition Package733,0361.4h
Medical Kit76214,65310.8h
Anti-Infantry MANA Turret172,2821.8h
Shield Recharging Field84300.2h
Recon Detection Device81,0311.3h

Check the help document for the dictionary if you want to learn more about words used here.


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