Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,910)players online:
MoarBassPLZ (8)  Mooses32 (8)  AlexBnt (7)  Arrfist (6)  TheTobyGames (5)  LassoTheGod (3) 37
stats.dasanfall.com
Field Marshal FartTR[RO] FartTR
TR BR 158

KDR: 2.22

Score: 60m

Last Seen: Jun 23rd, 2019 4:17 PM
- OFFLINE - 82.1 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 68
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar NS-15M2 TAR TSAR-42 HC1 Cougar M3 Pounder HEG M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FartTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,340,621 MLG Score: 1871
Fun Score: N/A
Cheeseburgers Flipped: 2029TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.598%35.679%98533118098,0592.58547-0.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.15%1.26A2.272A*-0.924D--HEAD ++ (~21.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.472B+10.90.238C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.433%1.079%643121092713312710.695946341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.888%-1.153D*-0.475D-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.3-0.633D69.6-0.314C193.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.506%2.156%262612072,226156011601.42692192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.426%1.127B**-0.268C-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.595B+8.20.344C**7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.555%7.643%329812052,65613458721.97472304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.113%1.051B**0.8B++0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.526B+26.90.325C**29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.441%76.45%329512086,7093349432.00328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.607%1.118B**0.609B+1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.30.292C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.007%24.864%329412092,0152848350.707266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.043%0.704B++2.054A*-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+3.30.315C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 68
60m212%275 (16.5k)246 (14.8k)2.21869138,91062,6092.38863158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12131031825.704%31.197%80203:5434

16% Combat Medic11% Engineer47% Heavy Assault7% Infiltrator13% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2015 7:08 PMDec 31st, 2015 3:16 PMJun 26th, 2019 6:44 AM (15h) (PST)Jun 23rd, 2019 2:57 PM (3d) (PST)Jun 23rd, 2019 12:17 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5282133150.5690.2560.1771.2710.0311871

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,69612,76418,93234151176214,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4069.7h/169.6d 10,640 43,335 44,850 310.4k 6,621 11,142 7,480 129m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:36,304
Deaths:16,166
KDR:2.246
Accuracy:27.290% B**
HSR:36.767% A++
NS-15M2
A*
Kills:9,844
Deaths:3,848
KDR:2.558
Accuracy:28.092% B*
HSR:41.457% A*
T9A "Butcher"
B**
Kills:2,498
Deaths:1,052
KDR:2.375
Accuracy:27.870% B++
HSR:35.869% B**
T9 CARV
A++
Kills:2,409
Deaths:1,431
KDR:1.683
Accuracy:22.885% B*
HSR:33.748% A++
TMG-50
A**
Kills:2,069
Deaths:798
KDR:2.593
Accuracy:28.502% A
HSR:39.391% A**
NSX Naginata
A+
Kills:1,256
Deaths:515
KDR:2.439
Accuracy:28.512% A
HSR:39.092% A+
T16 Rhino
M++
Kills:1,231
Deaths:446
KDR:2.760
Accuracy:29.527% A++
HSR:40.536% M++
MG-H1 Watchman
A++
Kills:1,110
Deaths:448
KDR:2.478
Accuracy:27.490% B*
HSR:37.928% A++
Kills:56,721
Deaths (as Heavy Assault):24,704
Deaths (to Heavy Assaults):19,211
KDR:2.29602
Kill Difference:32,017
Playtime:1,927.122 hours
Usage:47%
Score:27.702m
Score/min:240
Accuracy (listed only):27.521%
HSR (listed only):38.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:9,933
Deaths:4,026
KDR:2.467
Accuracy:30.035% A
HSR:29.528% A++
HC1 Cougar
A++
Kills:4,266
Deaths:1,740
KDR:2.452
Accuracy:29.634% B**
HSR:32.771% A++
TRS-12 Uppercut
A++
Kills:1,367
Deaths:981
KDR:1.393
Accuracy:58.238% C++
HSR:25.091% A++
TRAC-5 S
A**
Kills:1,244
Deaths:738
KDR:1.686
Accuracy:27.109% B*
HSR:29.261% A**
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M**
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A++
HSR:39.404% M**
SMG-46 Armistice
A+
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A+
FA1 Barrage
A**
Kills:371
Deaths:222
KDR:1.671
Accuracy:41.296% C++
HSR:27.493% A**
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.603% A
HSR:31.217% A++
TS4 Haymaker
A**
Kills:176
Deaths:125
KDR:1.408
Accuracy:40.881% C+
HSR:22.727% A**
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AS16 NightHawk
B++
Kills:101
Deaths:68
KDR:1.485
Accuracy:46.630% B++
HSR:15.842% B+
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B**
HSR:37.313% A++
Kills:23,102
Deaths (as Light Assault):10,524
Deaths (to Light Assaults):13,328
KDR:2.19517
Kill Difference:12,578
Playtime:527.446 hours
Usage:13%
Score:9.000m
Score/min:284
Accuracy (listed only):35.977%
HSR (listed only):29.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:4,519
Deaths:1,284
KDR:3.519
Accuracy:43.439% B++
HSR:72.051% B+
NS-44 Commissioner
A
Kills:2,556
Deaths:3,030
KDR:0.844
Accuracy:42.779% B*
HSR:31.847% A
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
NSX Tomoe
B**
Kills:1,171
Deaths:283
KDR:4.138
Accuracy:30.730% B
HSR:48.676% B**
NS-44L Blackhand
B+
Kills:1,168
Deaths:657
KDR:1.778
Accuracy:41.990% C+
HSR:48.116% B+
NS-357 Underboss
A**
Kills:1,167
Deaths:928
KDR:1.258
Accuracy:38.785% C**
HSR:40.617% A**
TX2 Emperor
A+
Kills:1,166
Deaths:656
KDR:1.777
Accuracy:33.227% B++
HSR:30.703% A+
TX1 Repeater
A*
Kills:1,164
Deaths:1,087
KDR:1.071
Accuracy:29.395% B*
HSR:34.536% A*
NSX Daimyo
B+
Kills:1,163
Deaths:290
KDR:4.010
Accuracy:45.300% B+
HSR:94.927% C**
RAMS .50M
B+
Kills:590
Deaths:143
KDR:4.126
Accuracy:41.954% B+
HSR:79.492% C++
SMG-46 Armistice
A+
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A+
M77-B
B+
Kills:381
Deaths:168
KDR:2.268
Accuracy:40.146% B+
HSR:73.491% C
KSR-35
A
Kills:349
Deaths:129
KDR:2.705
Accuracy:36.190% C++
HSR:38.682% A
NS-45 Pilot
B**
Kills:299
Deaths:248
KDR:1.206
Accuracy:30.727% C+
HSR:35.786% B**
T4 AMP
A++
Kills:225
Deaths:195
KDR:1.154
Accuracy:30.357% B+
HSR:29.333% A++
NS-AM7 Archer
M+
Kills:201
Deaths:236
KDR:0.852
Accuracy:56.063% C
HSR:42.786% M+
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.603% A
HSR:31.217% A++
TRAP-M1
A+
Kills:56
Deaths:24
KDR:2.333
Accuracy:27.146% C-
HSR:35.714% A+
Kills:18,055
Deaths (as Infiltrator):10,336
Deaths (to Infiltrators):9,288
KDR:1.74681
Kill Difference:7,719
Playtime:273.236 hours
Usage:7%
Score:4.165m
Score/min:254
Accuracy (listed only):37.575%
HSR (listed only):45.219%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:8,029
Deaths:5,662
KDR:1.418
Accuracy:22.474% C+
HSR:28.036% B**
NS-11A
A**
Kills:1,618
Deaths:725
KDR:2.232
Accuracy:27.624% B++
HSR:39.617% A**
TRS-12 Uppercut
A++
Kills:1,367
Deaths:981
KDR:1.393
Accuracy:58.238% C++
HSR:25.091% A++
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
Cycler TRV
A++
Kills:1,183
Deaths:489
KDR:2.419
Accuracy:28.779% A
HSR:31.192% A++
T1 Cycler
A*
Kills:1,166
Deaths:645
KDR:1.808
Accuracy:26.566% B**
HSR:36.964% A*
SABR-13
A*
Kills:1,154
Deaths:410
KDR:2.815
Accuracy:30.200% B*
HSR:41.768% A*
SMG-46 Armistice
A+
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A+
FA1 Barrage
A**
Kills:371
Deaths:222
KDR:1.671
Accuracy:41.296% C++
HSR:27.493% A**
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.603% A
HSR:31.217% A++
TS4 Haymaker
A**
Kills:176
Deaths:125
KDR:1.408
Accuracy:40.881% C+
HSR:22.727% A**
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AS16 NightHawk
B++
Kills:101
Deaths:68
KDR:1.485
Accuracy:46.630% B++
HSR:15.842% B+
T1S Cycler
B*
Kills:71
Deaths:47
KDR:1.511
Accuracy:28.216% B*
HSR:15.493% D
Kills:17,259
Deaths (as Combat Medic):10,451
Deaths (to Combat Medics):6,471
KDR:1.65142
Kill Difference:6,808
Playtime:638.686 hours
Usage:16%
Score:8.131m
Score/min:212
Accuracy (listed only):35.720%
HSR (listed only):28.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:9,933
Deaths:4,026
KDR:2.467
Accuracy:30.035% A
HSR:29.528% A++
HC1 Cougar
A++
Kills:4,266
Deaths:1,740
KDR:2.452
Accuracy:29.634% B**
HSR:32.771% A++
TRS-12 Uppercut
A++
Kills:1,367
Deaths:981
KDR:1.393
Accuracy:58.238% C++
HSR:25.091% A++
TRAC-5 S
A**
Kills:1,244
Deaths:738
KDR:1.686
Accuracy:27.109% B*
HSR:29.261% A**
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M**
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A++
HSR:39.404% M**
FA1 Barrage
A**
Kills:371
Deaths:222
KDR:1.671
Accuracy:41.296% C++
HSR:27.493% A**
TS4 Haymaker
A**
Kills:176
Deaths:125
KDR:1.408
Accuracy:40.881% C+
HSR:22.727% A**
NS Baron G5
M**
Kills:143
Deaths:99
KDR:1.444
Accuracy:41.057% C
HSR:31.469% M**
AMR-66
B++
Kills:132
Deaths:51
KDR:2.588
Accuracy:31.026% B++
HSR:28.788% B+
AS16 NightHawk
B++
Kills:101
Deaths:68
KDR:1.485
Accuracy:46.630% B++
HSR:15.842% B+
MG-HBR1 Dragoon
A++
Kills:96
Deaths:37
KDR:2.595
Accuracy:31.443% C+
HSR:45.833% A++
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B**
HSR:37.313% A++
Kills:21,450
Deaths (as Engineer):9,634
Deaths (to Engineers):7,737
KDR:2.22649
Kill Difference:11,816
Playtime:439.915 hours
Usage:11%
Score:5.928m
Score/min:225
Accuracy (listed only):35.286%
HSR (listed only):30.891%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:3,907
Deaths:1,051
KDR:3.717
Accuracy:43.370% B+
HSR:4.556% B**
M3 Pounder HEG
B**
Kills:3,606
Deaths:1,051
KDR:3.431
Accuracy:44.938% B+
HSR:4.548% B**
MRC3 Mercy
B++
Kills:2,331
Deaths:510
KDR:4.571
Accuracy:19.854% B++
HSR:22.394% B+
MRC3 Mercy
B++
Kills:2,178
Deaths:510
KDR:4.271
Accuracy:19.747% B++
HSR:23.186% B+
M1 Heavy Cycler
B*
Kills:63
Deaths:13
KDR:4.846
Accuracy:19.374% B*
HSR:14.286% D--
M1 Heavy Cycler
A++
Kills:55
Deaths:12
KDR:4.583
Accuracy:18.753% B**
HSR:25.455% A++
M6 Onslaught
M
Kills:54
Deaths:11
KDR:4.909
Accuracy:30.049% M
HSR:27.778% A++
Kills:12,194
Deaths (as MAX Suit):1,579
Deaths (to MAX Suits):2,575
KDR:7.72261
Kill Difference:10,615
Playtime:254.128 hours
Usage:6%
Score:5.067m
Score/min:332
Accuracy (listed only):28.012%
HSR (listed only):17.457%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:454
V. Kills:85 N/A
Deaths:74
KDR:6.135
Accuracy:45.179% C
KPH:47.100 C--
VKPH:8.800 D
M14 Banshee
D
Kills:281
V. Kills:21 N/A
Deaths:97
KDR:2.897
Accuracy:26.107% D
KPH:22 D
VKPH:1.600 D-
M18 Needler
D--
Kills:192
V. Kills:164 116%
Deaths:394
KDR:0.487
Accuracy:23.679% D**
KPH:2.900 D--
VKPH:2.500 D--
Hornet Missiles
D--
Kills:86
V. Kills:68 125%
Deaths:26
KDR:3.308
Accuracy:52.445% D--
KPH:16.400 D--
VKPH:13 D--
Kills:1,013 (473 + 0)
Deaths:591
KDR:1.714
VKDR:0.572
Vehicle Kills:338
Kill Difference:422
Playtime:93.704 hours
Usage:2%
Score:0.430m
Score/min:77
Piloting Accuracy:23.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:714
V. Kills:486 147%
Deaths:120
KDR:5.950
Accuracy:55.812% C+
KPH:22.200 D
VKPH:15.100 C--
C75 Viper
A++
Kills:437
V. Kills:169 257%
Deaths:40
KDR:10.925
Accuracy:54.066% A++
KPH:41.800 B++
VKPH:16.200 A++
L100 Python HESH
B+
Kills:306
V. Kills:31 N/A
Deaths:14
KDR:21.857
Accuracy:51.173% B
KPH:61.200 B+
VKPH:6.200 C-
Skyguard
A
Kills:51
V. Kills:27 182%
Deaths:7
KDR:7.286
Accuracy:28.852% C+
KPH:21.700 A
VKPH:11.500 B+
Kills:1,508 (1,508 + 0)
Deaths:181
KDR:8.331
VKDR:3.939
Vehicle Kills:713
Kill Difference:1,327
Playtime:49.956 hours
Usage:1%
Score:0.574m
Score/min:192
Driving Accuracy:28.852%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:553
V. Kills:367 150%
Deaths:50
KDR:11.060
Accuracy:50.575% B+
KPH:33.200 C**
VKPH:22 B*
P2-120 HESH
B+
Kills:132
V. Kills:37 347%
Deaths:7
KDR:18.857
Accuracy:42.981% C++
KPH:41.600 C
VKPH:11.700 B+
P2-120 HEAT
B+
Kills:84
V. Kills:43 191%
Deaths:16
KDR:5.250
Accuracy:45.937% B+
KPH:22.500 C
VKPH:11.500 B+
E540 Halberd
B++
Kills:82
V. Kills:33 241%
Deaths:9
KDR:9.111
Accuracy:46.112% B++
KPH:25.300 C+
VKPH:10.200 D
Kills:851 (769 + 82)
Deaths:82
KDR:10.378
VKDR:5.854
Vehicle Kills:480
Kill Difference:769
Playtime:26.825 hours
Usage:1%
Score:0.539m
Score/min:335
Driving Accuracy:45.937%
Gunner Accuracy:46.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:672
V. Kills:344 195%
Deaths:36
KDR:18.667
Accuracy:64.772% B*
KPH:87.300 A*
VKPH:44.700 A**
M12 Kobalt-H
A++
Kills:427
V. Kills:7 N/A
Deaths:4
KDR:106.750
Accuracy:29.981% A++
KPH:215.700 A++
VKPH:3.500 C--
G20 Vulcan-H
A++
Kills:303
V. Kills:149 202%
Deaths:33
KDR:9.182
Accuracy:56.079% B**
KPH:80.800 A++
VKPH:39.700 B**
P525 Marauder-H
C
Kills:255
V. Kills:19 N/A
Deaths:17
KDR:15
Accuracy:34.906% C+
KPH:74.900 D
VKPH:5.600 C
MR11 Gatekeeper-H
B+
Kills:191
V. Kills:177 107%
Deaths:9
KDR:21.222
Accuracy:53.792% C++
KPH:37 B+
VKPH:34.300 B+
Kills:1,848 (0 + 1,848)
Deaths:99
KDR:18.667
VKDR:7.030
Vehicle Kills:696
Kill Difference:1,749
Playtime:21.991 hours
Usage:1%
Score:0.642m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:53.792%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:397
V. Kills:91 432%
Deaths:33
KDR:12.030
Accuracy:43.494% B*
KPH:48.100 C++
VKPH:11 B+
M12 Kobalt
A+
Kills:297
V. Kills:9 N/A
Deaths:6
KDR:49.500
Accuracy:24.497% A+
KPH:91 B*
VKPH:2.800 C
M20 Basilisk
A*
Kills:223
V. Kills:73 301%
Deaths:15
KDR:14.867
Accuracy:57.348% A*
KPH:45 A*
VKPH:14.700 A++
G30 Walker
B**
Kills:67
V. Kills:63 105%
Deaths:4
KDR:16.750
Accuracy:32.658% B+
KPH:17 C++
VKPH:16 B**
Kills:984 (0 + 984)
Deaths:58
KDR:16.966
VKDR:4.069
Vehicle Kills:236
Kill Difference:926
Playtime:20.405 hours
Usage:1%
Score:0.334m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:32.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 36,62036,30416,1662.246C*0.0327.29%B**36.767%A++35.6C+N/A961020.7h10.8B+39.8B++
LC3 Jaguar 10,0689,9334,0262.467B++0.2530.035%A29.528%A++50.4B**N/A142196.9h11.5B+38.2B++
NS-15M2 9,9709,8443,8482.558B+0.3428.092%B*41.457%A*40.7C+N/A129242h11.1B+39.5B+
TAR 8,1038,0295,6621.418C++0.8022.474%C+28.036%B**21.3C--N/A56376.9h12.2B+54.4C**
TSAR-42 4,5494,5191,2843.519C++1.3043.439%B++72.051%B+40.9C*N/A126110.4h2.1B+4.8B+
HC1 Cougar 4,3034,2661,7402.452A+0.2329.634%B**32.771%A++39.9B+N/A113106.9h10.7B+36.2B++
M3 Pounder HEG 4,4263,9071,0513.717A+1.5043.37%B+4.556%B**25B*3.3C+106156.5h13.7B+31.7B+
M3 Pounder HEG 4,1393,6061,0513.431B**1.2144.938%B+4.548%B**23B+3.4C96156.5h15.3B+34.1B+
NS-44 Commissioner 2,5772,5563,0300.844C+1.3742.779%B*31.847%A59.6B**N/A17742.9h3.2B++7.4B++
T9A "Butcher" 2,5452,4981,0522.375C**0.1627.87%B++35.869%B**44.9CN/A13955.6h12C43B
NS Decimator 3,2312,4711,3861.783B*0.4461.952%C++2.307%C++43.9B+13.5C28156.3h4.3B7B+
T9 CARV 2,4252,4091,4311.683C**0.5422.885%B*33.748%A++25.3C+N/A9795.1h11.7B++51B++
MRC3 Mercy 2,3722,3315104.571B**2.3519.854%B++22.394%B+37.6B++N/A11762h18.2B91.6B+
MRC3 Mercy 2,2182,1785104.271B**2.0519.747%B++23.186%B+35.2B+N/A11161.9h19.7C++99.9B+
TMG-50 2,0932,0697982.593A0.3728.502%A39.391%A**41.7B+N/A14649.6h10.3B+36B++
NS-11A 1,6371,6187252.232B++0.0127.624%B++39.617%A**41.2B+N/A12039.3h12.6B+45.5B+
TRS-12 Uppercut 1,3971,3679811.393C++0.8358.238%C++25.091%A++45.6C**1A+12430h2.8C+4.8C++
NSX Naginata 1,2761,2565152.439B**0.2228.512%A39.092%A+41C+N/A10530.6h11.4B40B+
C-4 1,4791,2467071.762C**0.4622.995%C-N/A107.4B+20.1D79511.6h1.4C*6.1C++
TRAC-5 S 1,2801,2447381.686B**0.5327.109%B*29.261%A**22.7C*N/A6554.7h11.3C**41.6B+
T16 Rhino 1,2451,2314462.76A+0.5429.527%A++40.536%M++45.1B+N/A12027.3h11.3B++38.4B*
NSX Tengu 1,2321,2067001.723B+0.5043.625%B**21.642%C++43.5C*N/A12827.7h15.1C34.5C**
TRAC-5 1,2111,1957591.574B**0.6424.409%B+29.205%A++21.5C*N/A10555.5h12.1B++49.6B++
NSX Tanto 1,2081,1843603.289A*1.0730.75%B*37.753%A++45.4B+N/A10926.1h12.6B41.1B
Cycler TRV 1,1971,1834892.419B**0.2028.779%A31.192%A++51.7B**N/A15122.9h11.9B+41.3B*
T5 AMC 1,1891,1753942.982A*0.7631.011%A++39.404%M**51.3A++N/A14522.9h11.9B*38.3B*
NSX Tomoe 1,1761,1712834.138A1.9230.73%B48.676%B**41.1C++N/A10028.5h14.9C+48.6C*
NS-44L Blackhand 1,1761,1686571.778B+0.4441.99%C+48.116%B+52.9A+N/A14022.1h3.9B+9.4B+
NS-357 Underboss 1,1741,1679281.258C**0.9638.785%C**40.617%A**52.6B+N/A14522.2h4.9D12.6C++
T1 Cycler 1,1811,1666451.808B++0.4126.566%B**36.964%A*26.9C++N/A13943.3h12B*45.1B*
TX2 Emperor 1,1711,1666561.777B*0.4433.227%B++30.703%A+56.6AN/A26920.6h10.3C31.1C**
TX1 Repeater 1,1731,1641,0871.071B+1.1529.395%B*34.536%A*78.1A**N/A24614.9h10.1B++34.4B*
NSX Daimyo 1,1661,1632904.01C**1.7945.3%B+94.927%C**41.2CN/A9728.2h2.4C**5.4B+
SABR-13 1,1621,1544102.815B**0.6030.2%B*41.768%A*45.1B+N/A11125.6h10.7B+35.5B++
MG-H1 Watchman 1,1171,1104482.478B++0.2627.49%B*37.928%A++39.8C+N/A16327.9h13.4B+48.6B+
NS-TMC-01 "His Regards" 1,02698646,3460.021C+2.2038.807%B**4.057%C--0.4CN/A12318.9h1.7B++4.4B+
ML-7 1,1758736441.356B**0.8655.779%C+3.78%B+32.9B**11.4C+26926.5h5.6B++10B+
L100 Python AP 1,2007141205.95C**3.7355.812%C+3.922%B++22.2D15.1C--17332.2h7.6C-13.6C
E540 Halberd-H 1,0166723618.667A16.4564.772%B*1.19%C--87.3A*44.7A**5487.7h6.3C++9.7B+
RAMS .50M 5935901434.126B1.9141.954%B+79.492%C++32.8BN/A9818h2.1C**5.1B+
P2-120 AP 9205535011.06B+8.8450.575%B+N/A33.1C**22B*35816.7h8.7D17.1C+
SMG-46 Armistice 4904852072.343A0.1230.893%B**24.33%A+52.7AN/A2529.2h12.5B++40.5B++
T2 Striker 8604683471.349A*0.8754.605%C**N/A20.3A17A25023.1h42.6C++78C**
Hellfire Rocket Pods 539454746.135C+3.9245.179%C1.322%B+47.3C--8.9C--2529.6h28.5C63.1C+
C75 Viper 6064374010.925A8.7154.066%A++N/A41.6B++16.1A++21410.5h13.1C++24.2B++
M12 Kobalt-H 4344274106.75S104.5329.981%A++22.248%B**213.5A++3.5C--4622h12.7B+42.3B*
M40 Fury 4883973312.03B+9.8143.494%B*2.519%B*47.8C++11B+2608.3h16.5C38C**
Rocklet Rifle 6493822241.705A++0.5151.401%C+N/A31.3C**21.9C34912.2h45.7D88.9C
M77-B 3843811682.268C++0.0540.146%B+73.491%C22.4CN/A7017h2.4C*6.1B
FA1 Barrage 3753712221.671B++0.5541.296%C++27.493%A**43.1B*N/A1948.6h4.4B+10.7B+
KSR-35 3523491292.705C**0.4936.19%C++38.682%A35.3CN/A849.9h4.2B+11.7B+
Tank Mine 485342824.171B*1.9550.983%AN/A136.8B++57.2C+10892.5h2.9F5.6B+
L100 Python HESH 3373061421.857B**19.6451.173%B1.961%B61.2B+6.2C-2495h2.8B+5.4B++
G20 Vulcan-H 452303339.182A+6.9656.079%B**1.98%D79.7A++39.2B**6983.8h99.7C++177.8B+
NS-45 Pilot 3032992481.206C+1.0130.727%C+35.786%B**83.1B**1.1B*2333.6h6.2B+20.3B+
M12 Kobalt 306297649.5A**47.2824.497%A+21.549%B++90B*2.7C2833.3h14.3B*58.2B++
M14 Banshee 302281972.897C+0.6826.107%D1.068%C+22D1.6D-9312.8h21.3C**81.6C*
Frag Grenade 2602601260N/A257.7844.305%C+N/A520C*N/A33080.5h3.1B++7.1B+
P525 Marauder-H 2742551715C++12.7834.906%C+N/A75D5.6C2723.4h10.1D*29D
T7 Mini-Chaingun 2342271002.27A+0.0515.798%C16.3%B*48.3B*1.5A++2964.7h19.1D121.1C+
T4 AMP 2302251951.154C*1.0630.357%B+29.333%A++48.9B++1.1A+1624.6h15.3C+50.5B
M20 Basilisk 2962231514.867S12.6557.348%A*6.726%B44.6A*14.6A++3155h79.1B+137.9B**
NS-AM7 Archer 2372012360.852B*1.3756.063%C42.786%M+9.2B+1.7D6221.8h8.6B**15.3B**
M18 Needler 3561923940.487C1.7323.679%D**N/A2.9D--2.5D--3966.1h237.4D1002.5D**
ASP-30 Grounder 2811921411.362B**0.8663.67%C++3.125%C++24.3B*11.3C++3157.9h7.2B+11.3B+
MR11 Gatekeeper-H 368191921.222M**19.0053.792%C++N/A36.7B34B+3935.2h78.5D-145.9C--
MG-S1 Jackal 192189712.662A+0.4433.603%A31.217%A++46.1B+N/A3634.1h11.4C++34B+
TS4 Haymaker 1771761251.408C**0.8140.881%C+22.727%A**47.6B*N/A1463.7h4.2B10.2B
Chainblade 14914810,7720.014C2.2036.059%B+1.351%D-0.2DN/A1606.1h1.8B++5B+
MANA Anti-Personnel Turret 148148552.691N/A0.4723.078%UN/A1480UN/A4668800.1h15T*65.2T*
NS Baron G5 148143991.444B+0.7741.057%C31.469%M**33.3C+1.2A++1454.3h4.9C+12C+
AMR-66 135132512.588A++0.3731.026%B++28.788%B+29.3B+N/A2644.5h7.4B*23.9B++
P2-120 HESH 169132718.857B+16.6442.981%C++1.515%B*41.3C11.6B+2293.2h6.4D--14.8C
Claymore 129129264.962C2.7423.758%D-N/A143.3C++N/A5380.9h1.2C++5C--
M9 SKEP Launcher 1791231051.171B**1.0565.091%C2.439%C++25.1B+11.4C++2654.9h7.8B+12B+
AS16 NightHawk 101101681.485C**0.7346.63%B++15.842%B+53.2B*N/A6321.9h5C+10.7B
MG-HBR1 Dragoon 9696372.595A0.3831.443%C+45.833%A++32C**N/A1753h7C*22.2C*
MAX Punch 92911,5960.057C2.1614.522%F-N/A0.4DN/A1221.3h1.7C++12D-
Hornet Missiles 15486263.308C1.0952.445%D--N/A16.5D--13.1D--1895.2h18.2D**34.7F
P2-120 HEAT 12784165.25C+3.0345.937%B+5.952%A++22.7C11.6B+3313.7h7.9C+17.3C**
E540 Halberd 1158299.111B+6.8946.112%B++3.659%C++25.6C+10.3D3233.2h6.1C+13.3B
M60-A Bulldog 8272710.286C+8.0740.204%D5.556%A**4.3D*N/A2316.9h8.8F-21.8D*
T1S Cycler 7471471.511B+0.7128.216%B*15.493%D24.5C1B**2562.9h8.2A++28.9A
G30 Walker 13067416.75M**14.5332.658%B+N/A17.2C++16.2B**2383.9h211C+646B
NSX-P Tanto 6767341.971B**0.2530.481%B**37.313%A++39.4B+N/A3471.7h16.3C+53.4B
Anti-Vehicle Grenade 7364164N/A61.7836.188%FN/A213.3D30D-13400.3h6.1C+17D
M1 Heavy Cycler 6563134.846A*2.6319.374%B*14.286%D--35B+1.1B**1721.8h16.9C++87.2B+
M60-A Bulldog 766379C6.7842.504%C--N/A4.3D*N/A2814.5h11.7T*27.6F--
TRAP-M1 6056242.333B+0.1127.146%C-35.714%A+31.1C2.2S1981.8h10.4C38.5C+
M1 Heavy Cycler 5655124.583M2.3618.753%B**25.455%A++34.4AN/A4231.6h17.3C**92.4B+
Auraxium Chainblade 55552,3860.023C2.2027.941%C+1.818%D-0.5CN/A2113.3h1.7B*6.2B
M6 Onslaught 5654114.909A+2.6930.049%M27.778%A++54A+2M*4481h14.7B**49.1B**
Skyguard 785177.286A*5.0728.852%C+N/A22.2A11.7B++2202.3h107.6B+373B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon305,2282.3h
Nano-Armor Kit241530,83627.5h
Nanite Revive Grenade04,3031.2h
Medical Applicator340233,98214.2h
Spitfire Auto-Turret43450.3h
Restoration Kit1,10317,61313.3h
Motion Spotter2710,1703.8h
Shield Recharging Field135980.2h
Ammunition Package773,1251.4h
Medical Kit1,12119,41913.9h
Anti-Infantry MANA Turret172,2821.8h
The President0750h
Recon Detection Device101,2761.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 3.01s on queries, 2.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.