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Field Marshal FartTR[RO] FartTR
TR BR 161

KDR: 2.23

Score: 62.5m

Last Seen: Sep 16th, 2019 4:50 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 90
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 LC3 Jaguar TAR TSAR-42 HC1 Cougar M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,351,880 MLG Score: 1880
Fun Score: N/A
Cheeseburgers Flipped: 2230TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.58%35.658%983341180100,4642.55946-0.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.15%1.254A2.261A*-0.909D--HEAD ++ (~21.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.47B+10.90.238C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.433%1.079%633121192713652710.678624341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.888%-1.152D*-0.471D-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.3-0.631D69.6-0.313C193.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.332%2.134%256612082,249160711691.3995192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.448%1.119B**-0.26C-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+8.20.343C**7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.37%7.718%319812062,68213938751.92534306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.072%1.047B**0.795B++0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.527B+270.327C**30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.392%76.478%319512096,7643506451.92926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.6%1.121B**0.609B+1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.30.292C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.68%21.499%319412103,2563029571.07494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.865%0.688B+2.014A*-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.486B+3.90.306C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 90
62.5m217%278 (16.7k)248 (14.9k)2.22552145,07365,1862.39496161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12141078425.698%30.9%79403:5235

15% Combat Medic11% Engineer48% Heavy Assault7% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2015 7:08 PMDec 31st, 2015 3:16 PMSep 17th, 2019 1:09 AM (2d) (PST)Sep 16th, 2019 1:07 PM (2d) (PST)Sep 16th, 2019 12:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5342193150.5770.2590.1781.3180.0311880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,06613,16618,90035161179214,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4193.5h/174.7d 11,045 44,828 46,715 331.6k 6,961 11,435 7,728 134.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:37,257
Deaths:16,566
KDR:2.249
Accuracy:27.302% B*
HSR:36.750% A++
NS-15M2
A*
Kills:10,210
Deaths:3,966
KDR:2.574
Accuracy:28.062% B*
HSR:41.352% A*
T9A "Butcher"
B**
Kills:2,667
Deaths:1,150
KDR:2.319
Accuracy:27.428% B+
HSR:35.808% B**
T9 CARV
A++
Kills:2,416
Deaths:1,434
KDR:1.685
Accuracy:22.860% B++
HSR:33.733% A++
TMG-50
A**
Kills:2,096
Deaths:809
KDR:2.591
Accuracy:28.408% A
HSR:39.456% A**
MG-H1 Watchman
A
Kills:1,592
Deaths:723
KDR:2.202
Accuracy:27.221% B*
HSR:35.804% A
T16 Rhino
M+
Kills:1,385
Deaths:517
KDR:2.679
Accuracy:29.679% A++
HSR:40.144% M+
NSX Naginata
A+
Kills:1,256
Deaths:515
KDR:2.439
Accuracy:28.512% A
HSR:39.092% A+
Kills:58,879
Deaths (as Heavy Assault):25,680
Deaths (to Heavy Assaults):19,986
KDR:2.2928
Kill Difference:33,199
Playtime:2,010.551 hours
Usage:48%
Score:29.131m
Score/min:241
Accuracy (listed only):27.434%
HSR (listed only):37.768%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:9,955
Deaths:4,036
KDR:2.467
Accuracy:30.024% A
HSR:29.493% A++
HC1 Cougar
A++
Kills:4,340
Deaths:1,757
KDR:2.470
Accuracy:29.570% B**
HSR:32.650% A++
TRS-12 Uppercut
A+
Kills:1,431
Deaths:1,034
KDR:1.384
Accuracy:58.502% C+
HSR:24.458% A+
TRAC-5 S
A*
Kills:1,251
Deaths:740
KDR:1.691
Accuracy:27.095% B*
HSR:29.177% A*
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M**
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A+
HSR:39.404% M**
TS4 Haymaker
A
Kills:761
Deaths:427
KDR:1.782
Accuracy:54.424% B**
HSR:18.003% A
AS16 NightHawk
B**
Kills:553
Deaths:335
KDR:1.651
Accuracy:51.044% B**
HSR:15.913% B
FA1 Barrage
A++
Kills:511
Deaths:325
KDR:1.572
Accuracy:44.956% B+
HSR:24.462% A++
SMG-46 Armistice
A
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A
NS Baron G5
A*
Kills:433
Deaths:274
KDR:1.580
Accuracy:42.662% C+
HSR:24.019% A*
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.603% A
HSR:31.217% A++
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B**
HSR:37.313% A++
Kills:24,736
Deaths (as Light Assault):11,453
Deaths (to Light Assaults):13,756
KDR:2.15978
Kill Difference:13,283
Playtime:536.234 hours
Usage:13%
Score:9.236m
Score/min:287
Accuracy (listed only):37.537%
HSR (listed only):27.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:4,555
Deaths:1,299
KDR:3.507
Accuracy:43.357% B++
HSR:72.097% B+
NS-44 Commissioner
A
Kills:2,560
Deaths:3,035
KDR:0.843
Accuracy:42.778% B*
HSR:31.875% A
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
TX1 Repeater
A*
Kills:1,185
Deaths:1,110
KDR:1.068
Accuracy:29.379% B*
HSR:34.684% A*
NS-357 Underboss
A**
Kills:1,184
Deaths:952
KDR:1.244
Accuracy:38.678% C*
HSR:40.541% A**
NSX Tomoe
B**
Kills:1,171
Deaths:283
KDR:4.138
Accuracy:30.730% B
HSR:48.676% B**
NS-44L Blackhand
B+
Kills:1,168
Deaths:657
KDR:1.778
Accuracy:41.990% C+
HSR:48.116% B+
TX2 Emperor
A+
Kills:1,166
Deaths:656
KDR:1.777
Accuracy:33.227% B++
HSR:30.703% A+
NSX Daimyo
B+
Kills:1,163
Deaths:290
KDR:4.010
Accuracy:45.300% B+
HSR:94.927% C**
RAMS .50M
B+
Kills:609
Deaths:153
KDR:3.980
Accuracy:41.917% B+
HSR:79.639% C++
SMG-46 Armistice
A
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A
M77-B
B+
Kills:381
Deaths:168
KDR:2.268
Accuracy:40.146% B+
HSR:73.491% C
KSR-35
A
Kills:349
Deaths:129
KDR:2.705
Accuracy:36.128% C*
HSR:38.682% A
NS-45 Pilot
B**
Kills:299
Deaths:248
KDR:1.206
Accuracy:30.727% C+
HSR:35.786% B**
T4 AMP
A++
Kills:225
Deaths:195
KDR:1.154
Accuracy:30.357% B+
HSR:29.333% A++
NS-AM7 Archer
M+
Kills:205
Deaths:239
KDR:0.858
Accuracy:56.274% C
HSR:42.927% M+
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.603% A
HSR:31.217% A++
The President
B++
Kills:102
Deaths:111
KDR:0.919
Accuracy:25.985% D--
HSR:30.392% B++
TRAP-M1
A
Kills:56
Deaths:24
KDR:2.333
Accuracy:27.146% C
HSR:35.714% A
Kills:18,258
Deaths (as Infiltrator):10,527
Deaths (to Infiltrators):9,673
KDR:1.7344
Kill Difference:7,731
Playtime:274.750 hours
Usage:7%
Score:4.184m
Score/min:254
Accuracy (listed only):36.960%
HSR (listed only):44.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:8,029
Deaths:5,662
KDR:1.418
Accuracy:22.474% C
HSR:28.036% B*
NS-11A
A**
Kills:1,618
Deaths:726
KDR:2.229
Accuracy:27.633% B++
HSR:39.617% A**
TRS-12 Uppercut
A+
Kills:1,431
Deaths:1,034
KDR:1.384
Accuracy:58.502% C+
HSR:24.458% A+
NSX Tengu
B**
Kills:1,206
Deaths:700
KDR:1.723
Accuracy:43.625% B**
HSR:21.642% C++
Cycler TRV
A++
Kills:1,183
Deaths:489
KDR:2.419
Accuracy:28.779% B**
HSR:31.192% A++
T1 Cycler
A*
Kills:1,166
Deaths:645
KDR:1.808
Accuracy:26.566% B*
HSR:36.964% A*
SABR-13
A*
Kills:1,154
Deaths:410
KDR:2.815
Accuracy:30.197% B*
HSR:41.768% A*
TS4 Haymaker
A
Kills:761
Deaths:427
KDR:1.782
Accuracy:54.424% B**
HSR:18.003% A
AS16 NightHawk
B**
Kills:553
Deaths:335
KDR:1.651
Accuracy:51.044% B**
HSR:15.913% B
FA1 Barrage
A++
Kills:511
Deaths:325
KDR:1.572
Accuracy:44.956% B+
HSR:24.462% A++
SMG-46 Armistice
A
Kills:485
Deaths:207
KDR:2.343
Accuracy:30.893% B**
HSR:24.330% A
NS Baron G5
A*
Kills:433
Deaths:274
KDR:1.580
Accuracy:42.662% C+
HSR:24.019% A*
MG-S1 Jackal
A++
Kills:189
Deaths:71
KDR:2.662
Accuracy:33.603% A
HSR:31.217% A++
T1S Cycler
B*
Kills:71
Deaths:47
KDR:1.511
Accuracy:28.216% B*
HSR:15.493% D-
Kills:18,790
Deaths (as Combat Medic):11,352
Deaths (to Combat Medics):6,743
KDR:1.65521
Kill Difference:7,438
Playtime:639.381 hours
Usage:15%
Score:8.139m
Score/min:212
Accuracy (listed only):37.398%
HSR (listed only):26.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:9,955
Deaths:4,036
KDR:2.467
Accuracy:30.024% A
HSR:29.493% A++
HC1 Cougar
A++
Kills:4,340
Deaths:1,757
KDR:2.470
Accuracy:29.570% B**
HSR:32.650% A++
TRS-12 Uppercut
A+
Kills:1,431
Deaths:1,034
KDR:1.384
Accuracy:58.502% C+
HSR:24.458% A+
TRAC-5 S
A*
Kills:1,251
Deaths:740
KDR:1.691
Accuracy:27.095% B*
HSR:29.177% A*
TRAC-5
A++
Kills:1,195
Deaths:759
KDR:1.574
Accuracy:24.409% B+
HSR:29.205% A++
NSX Tanto
A++
Kills:1,184
Deaths:360
KDR:3.289
Accuracy:30.750% B*
HSR:37.753% A++
T5 AMC
M**
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:31.011% A+
HSR:39.404% M**
TS4 Haymaker
A
Kills:761
Deaths:427
KDR:1.782
Accuracy:54.424% B**
HSR:18.003% A
AS16 NightHawk
B**
Kills:553
Deaths:335
KDR:1.651
Accuracy:51.044% B**
HSR:15.913% B
FA1 Barrage
A++
Kills:511
Deaths:325
KDR:1.572
Accuracy:44.956% B+
HSR:24.462% A++
NS Baron G5
A*
Kills:433
Deaths:274
KDR:1.580
Accuracy:42.662% C+
HSR:24.019% A*
AMR-66
B++
Kills:135
Deaths:52
KDR:2.596
Accuracy:31.156% B++
HSR:28.889% B+
MG-HBR1 Dragoon
A++
Kills:96
Deaths:37
KDR:2.595
Accuracy:31.511% C
HSR:45.833% A++
NSX-P Tanto
A++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.481% B**
HSR:37.313% A++
Kills:23,087
Deaths (as Engineer):10,564
Deaths (to Engineers):8,032
KDR:2.18544
Kill Difference:12,523
Playtime:443.681 hours
Usage:11%
Score:5.988m
Score/min:225
Accuracy (listed only):36.971%
HSR (listed only):29.755%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:4,028
Deaths:1,085
KDR:3.712
Accuracy:43.631% B+
HSR:4.543% B**
M3 Pounder HEG
B**
Kills:3,684
Deaths:1,085
KDR:3.395
Accuracy:45.131% B+
HSR:4.506% B**
MRC3 Mercy
B++
Kills:2,903
Deaths:601
KDR:4.830
Accuracy:19.883% B++
HSR:22.287% C**
MRC3 Mercy
B+
Kills:2,725
Deaths:601
KDR:4.534
Accuracy:19.762% B+
HSR:22.862% B+
M6 Onslaught
B++
Kills:277
Deaths:57
KDR:4.860
Accuracy:20.583% B++
HSR:23.105% B++
M6 Onslaught
B++
Kills:274
Deaths:61
KDR:4.492
Accuracy:20.505% B++
HSR:21.168% C**
M1 Heavy Cycler
B*
Kills:63
Deaths:13
KDR:4.846
Accuracy:19.374% B*
HSR:14.286% D--
M1 Heavy Cycler
A+
Kills:55
Deaths:12
KDR:4.583
Accuracy:18.753% B**
HSR:25.455% A+
Kills:14,009
Deaths (as MAX Suit):1,757.500
Deaths (to MAX Suits):2,727
KDR:7.97098
Kill Difference:12,251.500
Playtime:279.263 hours
Usage:7%
Score:5.803m
Score/min:346
Accuracy (listed only):25.953%
HSR (listed only):17.276%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:454
V. Kills:85 N/A
Deaths:74
KDR:6.135
Accuracy:45.179% C
KPH:47.100 C--
VKPH:8.800 D
M14 Banshee
D
Kills:281
V. Kills:21 N/A
Deaths:97
KDR:2.897
Accuracy:26.107% D
KPH:22 D
VKPH:1.600 D-
M18 Needler
D--
Kills:192
V. Kills:164 116%
Deaths:394
KDR:0.487
Accuracy:23.679% D**
KPH:2.900 D--
VKPH:2.500 D--
Hornet Missiles
D-
Kills:86
V. Kills:68 125%
Deaths:26
KDR:3.308
Accuracy:52.445% D--
KPH:16.400 D--
VKPH:13 D-
Kills:1,013 (473 + 0)
Deaths:591
KDR:1.714
VKDR:0.572
Vehicle Kills:338
Kill Difference:422
Playtime:93.704 hours
Usage:2%
Score:0.433m
Score/min:77
Piloting Accuracy:23.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:714
V. Kills:486 147%
Deaths:120
KDR:5.950
Accuracy:55.812% C+
KPH:22.200 D
VKPH:15.100 C--
C75 Viper
A++
Kills:454
V. Kills:176 256%
Deaths:40
KDR:11.350
Accuracy:53.806% A+
KPH:41.600 B++
VKPH:16.100 A++
L100 Python HESH
B
Kills:306
V. Kills:31 N/A
Deaths:14
KDR:21.857
Accuracy:51.110% C**
KPH:61 B
VKPH:6.200 C--
Skyguard
B**
Kills:51
V. Kills:27 182%
Deaths:7
KDR:7.286
Accuracy:28.826% C+
KPH:21.500 B**
VKPH:11.400 B+
Kills:1,525 (1,525 + 0)
Deaths:181
KDR:8.425
VKDR:3.978
Vehicle Kills:720
Kill Difference:1,344
Playtime:50.466 hours
Usage:1%
Score:0.585m
Score/min:193
Driving Accuracy:28.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:554
V. Kills:368 150%
Deaths:51
KDR:10.863
Accuracy:50.377% B+
KPH:33 C*
VKPH:21.900 B++
P2-120 HESH
B+
Kills:137
V. Kills:38 351%
Deaths:8
KDR:17.125
Accuracy:42.671% C++
KPH:41 C
VKPH:11.400 B+
P2-120 HEAT
B
Kills:84
V. Kills:43 191%
Deaths:16
KDR:5.250
Accuracy:45.937% B+
KPH:22.500 C
VKPH:11.500 B
E540 Halberd
B+
Kills:82
V. Kills:33 241%
Deaths:9
KDR:9.111
Accuracy:46.112% B+
KPH:25.300 C+
VKPH:10.200 C--
Kills:857 (775 + 82)
Deaths:84
KDR:10.202
VKDR:5.738
Vehicle Kills:482
Kill Difference:773
Playtime:27.099 hours
Usage:1%
Score:0.545m
Score/min:335
Driving Accuracy:45.937%
Gunner Accuracy:46.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:672
V. Kills:344 195%
Deaths:36
KDR:18.667
Accuracy:64.772% B*
KPH:87.300 A*
VKPH:44.700 A**
M12 Kobalt-H
A++
Kills:435
V. Kills:8 N/A
Deaths:4
KDR:108.750
Accuracy:29.753% A+
KPH:215.400 A++
VKPH:4 C
G20 Vulcan-H
A++
Kills:313
V. Kills:151 206%
Deaths:34
KDR:9.206
Accuracy:55.760% B**
KPH:82.600 A++
VKPH:39.900 B**
P525 Marauder-H
C
Kills:255
V. Kills:19 N/A
Deaths:17
KDR:15
Accuracy:34.870% C+
KPH:74.700 D
VKPH:5.600 C
MR11 Gatekeeper-H
B+
Kills:191
V. Kills:177 107%
Deaths:9
KDR:21.222
Accuracy:53.792% C++
KPH:37 B+
VKPH:34.300 B+
Kills:1,866 (0 + 1,866)
Deaths:100
KDR:18.660
VKDR:6.990
Vehicle Kills:699
Kill Difference:1,766
Playtime:22.078 hours
Usage:1%
Score:0.650m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:53.792%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:397
V. Kills:91 432%
Deaths:33
KDR:12.030
Accuracy:43.494% B*
KPH:48 C++
VKPH:11 B+
M12 Kobalt
A+
Kills:298
V. Kills:9 N/A
Deaths:6
KDR:49.667
Accuracy:24.640% A+
KPH:88.100 B++
VKPH:2.700 C
M20 Basilisk
A*
Kills:230
V. Kills:73 311%
Deaths:16
KDR:14.375
Accuracy:56.920% A*
KPH:43.400 A*
VKPH:13.800 A++
G30 Walker
B*
Kills:67
V. Kills:63 105%
Deaths:4
KDR:16.750
Accuracy:32.575% B+
KPH:17 C+
VKPH:15.900 B*
Kills:992 (0 + 992)
Deaths:59
KDR:16.814
VKDR:4
Vehicle Kills:236
Kill Difference:933
Playtime:20.901 hours
Usage:0%
Score:0.341m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:32.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 37,58637,25716,5662.249C*0.0227.302%B*36.75%A++35.8C+N/A971041.2h10.9B+39.8B+
NS-15M2 10,34510,2103,9662.574B+0.3528.062%B*41.352%A*40.7C+N/A131250.9h11.1B+39.6B+
LC3 Jaguar 10,0919,9554,0362.467B++0.2430.024%A29.493%A++50.5B**N/A142197.3h11.5B+38.2B++
TAR 8,1038,0295,6621.418C++0.8122.474%C28.036%B*21.3C--N/A56376.9h12.2B+54.4C**
TSAR-42 4,5854,5551,2993.507C++1.2843.357%B++72.097%B+41C++N/A126111.2h2.1B+4.8B+
HC1 Cougar 4,3774,3401,7572.47A0.2429.57%B**32.65%A++40B+N/A114108.6h10.7B+36.2B+
M3 Pounder HEG 4,5774,0281,0853.712A+1.4943.631%B+4.543%B**25B*3.4C++107161.1h13.9B+31.8B+
M3 Pounder HEG 4,2363,6841,0853.395B**1.1745.131%B+4.506%B**22.9B+3.4C96161.1h15.6B+34.6B+
MRC3 Mercy 2,9632,9036014.83B**2.6019.883%B++22.287%C**39.3B*N/A12573.8h18.3C**92.2B+
MRC3 Mercy 2,7752,7256014.534B**2.3119.762%B+22.862%B+37B+N/A11773.7h19.8C++100.3B+
T9A "Butcher" 2,7162,6671,1502.319C**0.0927.428%B+35.808%B**44.7CN/A14359.7h12.1C44.1C**
NS Decimator 3,3862,5911,4471.791B*0.4361.856%C++2.277%C++43.9B+13.5C28559h4.3B7B+
NS-44 Commissioner 2,5812,5603,0350.843C+1.3842.778%B*31.875%A59.5B**N/A17843h3.2B++7.4B++
T9 CARV 2,4322,4161,4341.685B+0.5422.86%B++33.733%A++25.3C+N/A9895.4h11.7B++51.1B+
TMG-50 2,1202,0968092.591A0.3728.408%A39.456%A**41.4BN/A14550.6h10.3B+36.3B++
NS-11A 1,6371,6187262.229B++0.0027.633%B++39.617%A**41.1B+N/A12139.4h12.6B+45.5B+
MG-H1 Watchman 1,6041,5927232.202B+0.0227.221%B*35.804%A41C+N/A14638.8h13.9B51B+
TRS-12 Uppercut 1,4621,4311,0341.384C++0.8458.502%C+24.458%A+46.2C**1A12931h2.8C+4.8C++
T16 Rhino 1,4011,3855172.679A+0.4529.679%A++40.144%M+47.1B++N/A12429.4h11.3B++38.1B*
C-4 1,5051,2717161.775C**0.4523.212%C-N/A108.6B+20D81511.7h1.4C*6.1C++
NSX Naginata 1,2761,2565152.439B**0.2128.512%A39.092%A+41C+N/A10630.6h11.4C**40B+
TRAC-5 S 1,2881,2517401.691B**0.5327.095%B*29.177%A*22.8C*N/A6654.9h11.3B41.5B+
NSX Tengu 1,2321,2067001.723B+0.5043.625%B**21.642%C++43.5C**N/A12927.7h15.1C34.5C**
TRAC-5 1,2111,1957591.574B**0.6524.409%B+29.205%A++21.5C++N/A10755.5h12.1B++49.6B+
TX1 Repeater 1,1941,1851,1101.068B+1.1629.379%B*34.684%A*79A**N/A24915h10.1B*34.3B*
NS-357 Underboss 1,1921,1849521.244C**0.9838.678%C*40.541%A**52.9B+N/A14622.4h4.9D12.6C+
NSX Tanto 1,2081,1843603.289A*1.0630.75%B*37.753%A++45.4B+N/A11026.1h12.6B41.1C**
Cycler TRV 1,1971,1834892.419B**0.1928.779%B**31.192%A++51.7B**N/A15222.9h11.9B+41.3B++
T5 AMC 1,1891,1753942.982A*0.7631.011%A+39.404%M**51.3A++N/A14622.9h11.9B*38.3B*
NSX Tomoe 1,1761,1712834.138A++1.9130.73%B48.676%B**41.1C++N/A10128.5h14.9C+48.6C*
NS-44L Blackhand 1,1761,1686571.778B+0.4541.99%C+48.116%B+52.9A+N/A14022.1h3.9B+9.4B+
T1 Cycler 1,1811,1666451.808B++0.4226.566%B*36.964%A*26.9C++N/A14243.3h12B*45.1B*
TX2 Emperor 1,1711,1666561.777B*0.4533.227%B++30.703%A+56.6AN/A26920.6h10.3C+31.1C*
NSX Daimyo 1,1661,1632904.01C**1.7845.3%B+94.927%C**41.2CN/A9828.2h2.4C**5.4B+
SABR-13 1,1621,1544102.815B++0.5930.197%B*41.768%A*45.1B+N/A11225.6h10.7B+35.5B++
NS-TMC-01 "His Regards" 1,0731,03148,6410.021C+2.2038.959%B**4.074%D0.4CN/A12401.6h1.7B++4.4B+
ML-7 1,2058956601.356B**0.8756.1%C+3.799%B+33.3B*11.5C+27326.9h5.6B++10B+
TS4 Haymaker 7727614271.782B++0.4454.424%B**18.003%A58.5A+N/A15613h4.5C++8.3B+
L100 Python AP 1,2007141205.95C*3.7255.812%C+3.922%B++22.2D15.1C--17432.2h7.6C-13.6C-
E540 Halberd-H 1,0166723618.667A+16.4464.772%B*1.19%C-87.3A*44.7A**5487.7h6.3C++9.7B+
RAMS .50M 6146091533.98C**1.7541.917%B+79.639%C++32.9C**N/A9818.5h2.2C++5.1B+
P2-120 AP 9225545110.863B+8.6450.377%B+N/A33C*21.9B++35916.8h8.7D17.2C+
AS16 NightHawk 5625533351.651B+0.5751.044%B**15.913%B60.1B**1B**2529.2h4.9C+9.7B+
FA1 Barrage 5175113251.572B+0.6544.956%B+24.462%A++43.7B*N/A19411.7h4.8C**10.7B+
T2 Striker 9064973751.325A++0.9054.736%C**N/A20.3B++16.7B+24924.5h43.5C++79.5C**
SMG-46 Armistice 4904852072.343A0.1230.893%B**24.33%A52.7AN/A2549.2h12.5B++40.5B++
Hellfire Rocket Pods 539454746.135C+3.9145.179%C1.322%B+47.3C--8.9D2539.6h28.5C63.1C+
C75 Viper 6304544011.35A+9.1253.806%A+N/A41.7B++16.1A++21710.9h12.9C++24B++
M12 Kobalt-H 4434354108.75S106.5229.753%A+22.069%B**217.5A++4C4642h12.6B+42.5B*
NS Baron G5 4434332741.58B++0.6542.662%C+24.019%A*40.1C**N/A12910.8h5.5D13C+
M40 Fury 4883973312.03B++9.8043.494%B*2.519%B*47.8C++11B+2618.3h16.5C38C**
Rocklet Rifle 6583872271.705A++0.5251.486%C+N/A31.5C*22C35412.3h45.9D89.1C
M77-B 3843811682.268C*0.0440.146%B+73.491%C22.4CN/A7117h2.4C++6.1B
KSR-35 3523491292.705B0.4836.128%C*38.682%A35.3CN/A859.9h4.2B+11.7B
Tank Mine 492348854.094B++1.8751.19%AN/A133.8B+55.4C10892.6h2.9F5.7B
G20 Vulcan-H 464313349.206A+6.9855.76%B**2.556%C+82.4A++39.7B**7163.8h97.4C*174.6B+
L100 Python HESH 3373061421.857B*19.6351.11%C**1.961%B61.2B6.2C--2515h2.8B+5.4B++
NS-45 Pilot 3032992481.206C+1.0230.727%C+35.786%B**83.1B*1.1B*2403.6h6.2B+20.3B+
M12 Kobalt 307298649.667A*47.4424.64%A+21.477%B++87.6B++2.6C2803.4h14.5B*58.9B*
M14 Banshee 302281972.897C+0.6726.107%D1.068%C+22D1.6D-9512.8h21.3C**81.6C*
M6 Onslaught 282277574.86A2.6320.583%B++23.105%B++46.9B**N/A2175.9h18C**87.5B+
M6 Onslaught 281274614.492A2.2720.505%B++21.168%C**43.5B++1.1B*1996.3h18.6C++90.6B+
Frag Grenade 2602601260N/A257.7744.305%C+N/A520C*N/A33970.5h3.1B++7.1B+
P525 Marauder-H 2742551715C++12.7734.87%C+N/A75D5.6C2733.4h10.1D--29.1D
M20 Basilisk 3032301614.375S12.1556.92%A*6.957%B+43.4A*13.8A++3065.3h79.2B+139.1B**
T7 Mini-Chaingun 2342271002.27A+0.0415.798%C16.3%B*48.3B*1.5A++3044.7h19.1D121.1C+
T4 AMP 2302251951.154C*1.0730.357%B+29.333%A++48.9B++1.1A1634.6h15.3C+50.5B
NS-AM7 Archer 2412052390.858B*1.3756.274%C42.927%M+9.3B+1.6D6322h8.5B**15.2B**
ASP-30 Grounder 2811921411.362B**0.8663.67%C++3.125%C++24.3B+11.3C+3167.9h7.2B+11.3B+
M18 Needler 3561923940.487C1.7423.679%D**N/A2.9D--2.5D--3966.1h237.4D1002.5D**
MR11 Gatekeeper-H 368191921.222M**19.0053.792%C++N/A36.7B+34B+3935.2h78.5D-145.9C--
MG-S1 Jackal 192189712.662A0.4433.603%A31.217%A++45B+N/A3624.2h11.4C++34B+
Chainblade 14914810,8150.014C2.2135.867%B+1.351%D-0.2DN/A1606.9h1.8B++5.1B+
MANA Anti-Personnel Turret 148148552.691N/A0.4723.078%UN/A1480UN/A4771500.1h15T*65.2T*
P2-120 HESH 175137817.125B14.9042.671%C++1.46%B*41.5C11.5B+2263.3h6.4D-15.1C-
AMR-66 138135522.596A++0.3731.156%B++28.889%B+29.3B+N/A2834.6h7.4B++23.7B++
Claymore 130130265C2.7723.123%D--N/A130C+N/A5261h1.2C++5.1C--
M9 SKEP Launcher 1821251061.179B**1.0565.418%C2.4%C++25B+11.4C+2635h8B+12.2B
The President 1021021110.919C-1.3125.985%D--30.392%B++85B+N/A2551.2h9.8B+37.6C+
MG-HBR1 Dragoon 9696372.595A0.3731.511%C45.833%A++31C*N/A1823.1h7.1C++22.5C++
MAX Punch 95941,7670.053C2.1714.636%F-N/A0.4DN/A1242.5h1.7C++11.7D
Hornet Missiles 15486263.308C1.0852.445%D--N/A16.5D--13.1D-1895.2h18.2D*34.7D**
P2-120 HEAT 12784165.25C+3.0245.937%B+5.952%A++22.7C11.6B+3333.7h7.9C+17.3C**
E540 Halberd 1158299.111B+6.8946.112%B+3.659%C++25.6C+10.3C--3253.2h6.1C+13.3B
M60-A Bulldog 8272710.286C+8.0639.886%D5.556%A*4.1D*N/A2217.5h8.8F22D*
T1S Cycler 7471471.511B+0.7128.216%B*15.493%D-24.5C1B*2822.9h8.2A++28.9B**
NSX-P Tanto 6767341.971B**0.2530.481%B**37.313%A++39.4B+N/A3721.7h16.3C+53.4B
G30 Walker 13067416.75M*14.5232.575%B+N/A16.8C+15.8B*2414h211.9C+650.6B
Anti-Vehicle Grenade 7364164N/A61.7736.188%FN/A213.3D30D-13810.3h6.1C+17D
M60-A Bulldog 766379C6.7742.541%C--N/A4.1D*N/A2715.4h11.9T*28F--
M1 Heavy Cycler 6563134.846A*2.6219.374%B*14.286%D--35B+1.1B**1801.8h16.9C++87.2B+
TRAP-M1 6056242.333B+0.1127.146%C35.714%A31.1C2.2S2001.8h10.4C38.5C+
M1 Heavy Cycler 5655124.583A**2.3618.753%B**25.455%A+34.4AN/A4391.6h17.3B92.4B+
Auraxium Chainblade 55552,3860.023C2.2027.941%C+1.818%D-0.5C-N/A2113.3h1.7B*6.2C**
Skyguard 785177.286A*5.0628.826%C+N/A21.3B**11.3B+2192.4h108B+374.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon335,4242.4h
Nano-Armor Kit247534,26027.7h
Motion Spotter2710,1733.8h
Nanite Revive Grenade04,3041.2h
Medical Applicator341234,80114.3h
Spitfire Auto-Turret54220.4h
Restoration Kit1,13318,02113.6h
Shield Recharging Field135980.2h
Ammunition Package823,2111.5h
Medical Kit1,21120,74514.8h
Anti-Infantry MANA Turret172,2831.8h
Recon Detection Device111,3351.7h

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