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Ascendant Prefect Fashiio0on[BWAE] Fashiio0on
VS BR 44

KDR: 3.19

Score: 1.6m

Last Seen: Jan 18th, 2019 1:57 AM
- ONLINE NOW

Battle Rank 44 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
Level Progress (to 45): 82%
Level 100 Progress: 9% 660h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW Pulsar VS1 NS-15M AE NSX-P Tanto Solstice VE3 Saron HRB NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,105,782 MLG Score: 3282
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 16.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.534%37.898%1119810143,0824.26279-1.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.156%1.657A++2.595A**-1.001D*HEAD ++ (~23.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.573B+9.40.339C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.919%1.19%6731102184241073.578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.744A++-0.805D--1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.85B*9.70.753B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.339%32.759%67311021588100.716049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.171C3.644M**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.21C++4.10.155C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
1.6m219.8%436 (26.2k)334 (20k)3.191033,8421,2043.4875444 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102228425.53%32.457%82903:591

18% Combat Medic22% Engineer48% Heavy Assault12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 12:20 AMOct 4th, 2018 1:06 AMJan 19th, 2019 4:17 PM (8h) (PST)Jan 17th, 2019 11:04 PM (2d) (PST)Jan 17th, 2019 9:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851705150.8000.2510.2601.8600.0463282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,10010,18530,915481516112320,059

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
80.1h/3.3d 357 1,247 1,078 8.9k 101 305 222 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,159
Deaths:334
KDR:3.470
Accuracy:29.317% A++
HSR:37.446% A++
Pulsar LSW
A*
Kills:577
Deaths:145
KDR:3.979
Accuracy:29.099% A
HSR:39.688% A*
NS-15M AE
A++
Kills:356
Deaths:90
KDR:3.956
Accuracy:29.623% B*
HSR:41.573% A++
Kills:2,092
Deaths (as Heavy Assault):569
Deaths (to Heavy Assaults):367
KDR:3.67663
Kill Difference:1,523
Playtime:38.643 hours
Usage:48%
Score:0.735m
Score/min:317
Accuracy (listed only):29.346%
HSR (listed only):39.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A*
Kills:166
Deaths:61
KDR:2.721
Accuracy:26.533% C*
HSR:40.361% A*
Solstice VE3
A+
Kills:162
Deaths:48
KDR:3.375
Accuracy:30.585% A+
HSR:27.778% A
Thanatos VE70
M*
Kills:58
Deaths:26
KDR:2.231
Accuracy:39.339% C+
HSR:32.759% M*
Zenith VX-5AE
A
Kills:55
Deaths:23
KDR:2.391
Accuracy:32.567% B*
HSR:32.727% A
Kills:441
Deaths (as Light Assault):158
Deaths (to Light Assaults):223
KDR:2.79114
Kill Difference:283
Playtime:10.001 hours
Usage:12%
Score:0.189m
Score/min:316
Accuracy (listed only):32.256%
HSR (listed only):33.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:514
Deaths:141
KDR:3.645
Accuracy:30.412% A
HSR:35.409% A*
Thanatos VE70
M*
Kills:58
Deaths:26
KDR:2.231
Accuracy:39.339% C+
HSR:32.759% M*
Kills:572
Deaths (as Combat Medic):167
Deaths (to Combat Medics):152
KDR:3.42515
Kill Difference:405
Playtime:14.018 hours
Usage:18%
Score:0.257m
Score/min:306
Accuracy (listed only):34.875%
HSR (listed only):34.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:166
Deaths:61
KDR:2.721
Accuracy:26.533% C*
HSR:40.361% A*
Solstice VE3
A+
Kills:162
Deaths:48
KDR:3.375
Accuracy:30.585% A+
HSR:27.778% A
Thanatos VE70
M*
Kills:58
Deaths:26
KDR:2.231
Accuracy:39.339% C+
HSR:32.759% M*
Zenith VX-5AE
A
Kills:55
Deaths:23
KDR:2.391
Accuracy:32.567% B*
HSR:32.727% A
Kills:441
Deaths (as Engineer):158
Deaths (to Engineers):162
KDR:2.79114
Kill Difference:283
Playtime:17.640 hours
Usage:22%
Score:0.409m
Score/min:386
Accuracy (listed only):32.256%
HSR (listed only):33.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A**
Kills:93
Deaths:67
KDR:1.388
Accuracy:46.931% B+
HSR:48.387% A**
Kills:93
Deaths (as Infiltrator):67
Deaths (to Infiltrators):172
KDR:1.38806
Kill Difference:26
Playtime:1.070 hours
Usage:1%
Score:0.016m
Score/min:245
Accuracy (listed only):46.931%
HSR (listed only):48.387%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M
Kills:120
V. Kills:67 176%
Deaths:8
KDR:15
Accuracy:67.136% M
KPH:40.400 A+
VKPH:22.600 B*
Supernova PC
C
Kills:73
V. Kills:30 235%
Deaths:13
KDR:5.615
Accuracy:51.882% B
KPH:17.500 C-
VKPH:7.200 C
E540 Halberd
N/A
Kills:50
V. Kills:23 208%
Deaths:4
KDR:12.500
Accuracy:56.433% N/A
KPH:38.300 N/A
VKPH:17.600 N/A
Kills:243 (73 + 170)
Deaths:25
KDR:9.720
VKDR:4.800
Vehicle Kills:120
Kill Difference:218
Playtime:8.450 hours
Usage:11%
Score:0.150m
Score/min:295
Driving Accuracy:51.882%
Gunner Accuracy:56.433%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:84
V. Kills:8 N/A
Deaths:8
KDR:10.500
Accuracy:54.919% A*
KPH:112 B+
VKPH:10.700 B**
Kills:84 (0 + 84)
Deaths:8
KDR:10.500
VKDR:1
Vehicle Kills:8
Kill Difference:76
Playtime:0.751 hours
Usage:1%
Score:0.024m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:54.919%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1621,1593343.47A0.2829.317%A++37.446%A++81A*N/A19114.3h9.3B**31.8B*
Pulsar LSW 5795771453.979A*0.7929.099%A39.688%A*86.1A++N/A2216.7h9.3B**31.9B*
Pulsar VS1 5195141413.645M+0.4530.412%A35.409%A*60.5A*N/A1508.5h10.2A+33.5B**
NS-15M AE 357356903.956B**0.7629.623%B*41.573%A++68.5B+N/A1505.2h9.2B**31.2B++
NSX-P Tanto 167166612.721A*0.4726.533%C*40.361%A*35.3B+N/A1524.7h10.5B**39.5B++
Solstice VE3 163162483.375M**0.1830.585%A+27.778%A62.3M+N/A1552.6h10.4B**33.8B+
Saron HRB 187120815A*11.8167.136%MN/A40A+22.3B*3833h21.5C*32B**
NS-44 Commissioner AE 9393671.388C++1.8046.931%B+48.387%A**58.1C*N/A1431.6h2.5B**5.4B*
Proton II PPA-H 9284810.5C+7.3154.919%A*1.19%D105B10B**5230.8h9.7C*17.7B*
Supernova PC 10373135.615C++2.4251.882%BN/A17.4C-7.1C1914.2h5.3C++10.2C**
S1 10562163.875S0.6865.16%B*N/A51.7A*35.8M**3661.2h5.6B+8.6B*
Thanatos VE70 5858262.231A+0.9639.339%C+32.759%M*41.4B++N/A1031.4h4.1B+10.4B+
Zenith VX-5AE 5655232.391B++0.8032.567%B*32.727%A61.1B*1.1B+1510.9h9.8B+30B++
E540 Halberd 7350412.5B9.3156.433%B**N/A38.5B++17.7C++4301.3h5B++8.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0760h
AE Medical Applicator1212,7791h
AE Nano-Armor Kit1010,4921.8h
Nano-Armor Kit27,1951.2h
Medical Kit12179512.9h
Medical Applicator14300h
Shield Recharging Field38280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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