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Praetor Immortal FashioOon[MEDK] FashioOon
VS BR 87

KDR: 2.53

Score: 7.4m

Last Seen: Mar 21st, 2019 8:54 AM
- ONLINE NOW

Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 20
Level Progress (to 88): 92%
Level 100 Progress: 39% 473h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Terminus VX-9 SVA-88 Equinox VE2 Burst Pulsar LSW VX29 Polaris NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,917,332 MLG Score: 2332
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.483%33.558%98924100914,3753.62547-1.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.856%1.633A+1.96A++-0.72D-HEAD ++ (~18.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.561B+9.70.324C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.099%2.888%202210312772351461.17373188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.829%0.799B++0.175C++0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.90.608B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.122%1.01%13211032991762540.562539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.873M+-0.851D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.756B++19.40.509B+9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.777%81.418%1321103252244211.18099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.713B++0.936B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.70.461B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 20
7.4m333%403 (24.2k)310 (18.6k)2.5323216,6126,5602.7481787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033142223.412%32.061%75103:398

24% Combat Medic14% Engineer46% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 8:08 PMJan 1st, 2019 6:32 PMMar 21st, 2019 4:45 AM (2d) (PST)Mar 21st, 2019 5:22 AM (2d) (PST)Mar 21st, 2019 4:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961864100.6930.2740.2222.4250.0352332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,78511,15424,631421613145218,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
399.6h/16.6d 1,416 5,326 5,457 58.1k 450 1,630 842 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,530
Deaths:599
KDR:2.554
Accuracy:28.329% A+
HSR:30.784% B*
Betelgeuse 54-A
B**
Kills:1,289
Deaths:439
KDR:2.936
Accuracy:30.066% B*
HSR:39.023% B**
SVA-88
B++
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:26.828% B++
HSR:25.021% C+
Pulsar LSW
B**
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:28.390% B**
HSR:26.747% B
VX29 Polaris
B*
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:28.563% B*
HSR:21.053% C
NS-15M2
B*
Kills:1,158
Deaths:291
KDR:3.979
Accuracy:28.596% B*
HSR:32.124% B*
NS-15M AE
A+
Kills:691
Deaths:180
KDR:3.839
Accuracy:30.886% B**
HSR:41.679% A+
Flare VE6
A++
Kills:436
Deaths:124
KDR:3.516
Accuracy:31.192% A+
HSR:36.697% A++
VE-H Maw
A*
Kills:105
Deaths:27
KDR:3.889
Accuracy:33.426% A
HSR:44.762% A*
Kills:8,702
Deaths (as Heavy Assault):2,927
Deaths (to Heavy Assaults):1,983
KDR:2.97301
Kill Difference:5,775
Playtime:184.406 hours
Usage:46%
Score:3.870m
Score/min:350
Accuracy (listed only):29.586%
HSR (listed only):33.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:218
Deaths:108
KDR:2.019
Accuracy:32.318% A++
HSR:23.853% B++
Solstice VE3
B*
Kills:213
Deaths:110
KDR:1.936
Accuracy:26.751% B++
HSR:23.944% B*
Solstice Burst
A*
Kills:117
Deaths:58
KDR:2.017
Accuracy:29.788% B++
HSR:38.462% A*
VE-S Canis
A*
Kills:62
Deaths:23
KDR:2.696
Accuracy:35.598% A
HSR:38.710% A*
Kills:610
Deaths (as Light Assault):299
Deaths (to Light Assaults):1,249
KDR:2.04013
Kill Difference:311
Playtime:18.599 hours
Usage:5%
Score:0.225m
Score/min:202
Accuracy (listed only):31.114%
HSR (listed only):31.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:522
Deaths:97
KDR:5.381
Accuracy:39.777% C++
HSR:81.418% A
Artemis VX26
A
Kills:487
Deaths:265
KDR:1.838
Accuracy:28.648% C**
HSR:31.828% A
NS-44 Commissioner AE
B
Kills:322
Deaths:254
KDR:1.268
Accuracy:38.788% C
HSR:29.814% B
NS-44L Blackhand
M
Kills:111
Deaths:39
KDR:2.846
Accuracy:48.679% B*
HSR:79.279% M
NS-357 Underboss
S
Kills:104
Deaths:106
KDR:0.981
Accuracy:45.573% B**
HSR:56.731% S
VE-S Canis
A*
Kills:62
Deaths:23
KDR:2.696
Accuracy:35.598% A
HSR:38.710% A*
NS-44 Commissioner
B**
Kills:62
Deaths:36
KDR:1.722
Accuracy:40.034% B+
HSR:29.032% B**
Kills:1,670
Deaths (as Infiltrator):820
Deaths (to Infiltrators):1,193
KDR:2.03659
Kill Difference:850
Playtime:36.757 hours
Usage:9%
Score:0.532m
Score/min:241
Accuracy (listed only):39.585%
HSR (listed only):49.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,187
Deaths:457
KDR:2.597
Accuracy:30.009% B*
HSR:38.922% A++
Equinox VE2 Burst
A++
Kills:1,168
Deaths:416
KDR:2.808
Accuracy:29.535% B+
HSR:42.038% A++
Corvus VA55
A**
Kills:843
Deaths:269
KDR:3.134
Accuracy:33.570% A++
HSR:39.502% A**
H-V45
A*
Kills:296
Deaths:117
KDR:2.530
Accuracy:29.499% B**
HSR:35.811% A*
Pulsar VS1
A
Kills:252
Deaths:88
KDR:2.864
Accuracy:29.777% A
HSR:28.968% A
VE-S Canis
A*
Kills:62
Deaths:23
KDR:2.696
Accuracy:35.598% A
HSR:38.710% A*
Kills:3,808
Deaths (as Combat Medic):1,370
Deaths (to Combat Medics):748
KDR:2.77956
Kill Difference:2,438
Playtime:96.991 hours
Usage:24%
Score:1.858m
Score/min:319
Accuracy (listed only):31.331%
HSR (listed only):37.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A+
Kills:231
Deaths:51
KDR:4.529
Accuracy:36.459% A+
HSR:35.498% A+
Serpent VE92
A++
Kills:218
Deaths:108
KDR:2.019
Accuracy:32.318% A++
HSR:23.853% B++
Solstice VE3
B*
Kills:213
Deaths:110
KDR:1.936
Accuracy:26.751% B++
HSR:23.944% B*
Solstice Burst
A*
Kills:117
Deaths:58
KDR:2.017
Accuracy:29.788% B++
HSR:38.462% A*
Kills:779
Deaths (as Engineer):327
Deaths (to Engineers):1,024
KDR:2.38226
Kill Difference:452
Playtime:55.604 hours
Usage:14%
Score:0.838m
Score/min:251
Accuracy (listed only):31.329%
HSR (listed only):30.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):215
KDR:0
Kill Difference:UNR
Playtime:5.935 hours
Usage:1%
Score:0.110m
Score/min:310
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:179
V. Kills:108 164%
Deaths:28
KDR:6.393
Accuracy:60.028% A++
KPH:26 C++
VKPH:15.700 C+
Supernova FPC
B
Kills:153
V. Kills:84 180%
Deaths:18
KDR:8.500
Accuracy:56.637% B
KPH:27.100 C**
VKPH:14.900 C+
Supernova PC
D
Kills:124
V. Kills:52 234%
Deaths:36
KDR:3.444
Accuracy:42.978% D
KPH:13.700 D
VKPH:5.700 D-
Kills:456 (277 + 179)
Deaths:82
KDR:5.561
VKDR:2.976
Vehicle Kills:244
Kill Difference:374
Playtime:21.605 hours
Usage:5%
Score:0.269m
Score/min:208
Driving Accuracy:42.978%
Gunner Accuracy:60.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:99
V. Kills:80 122%
Deaths:18
KDR:5.500
Accuracy:67.122% A
KPH:37.700 C+
VKPH:30.500 B+
Kills:99 (0 + 99)
Deaths:18
KDR:5.500
VKDR:4.444
Vehicle Kills:80
Kill Difference:81
Playtime:2.624 hours
Usage:1%
Score:0.046m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:67.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5441,5305992.554B*0.0228.329%A+30.784%B*54.1B**N/A16828.3h10B*35.4B
Betelgeuse 54-A 1,2921,2894392.936C++0.4030.066%B*39.023%B**86.5B++N/A23914.9h9.2B*30.6B*
Terminus VX-9 1,1911,1874572.597B++0.0630.009%B*38.922%A++54.2B++N/A14421.9h10B**33.3B*
SVA-88 1,1771,1754142.838B++0.3126.828%B++25.021%C+65.3B++N/A28818h9.2B**34.1B++
Equinox VE2 Burst 1,1791,1684162.808B++0.2829.535%B+42.038%A++50.6C*N/A10723.1h10.9B++37B++
Pulsar LSW 1,1661,1593403.409A++0.8828.39%B**26.747%B68.6B**N/A17616.9h9.6B**34B*
VX29 Polaris 1,1671,1595132.259B++0.2728.563%B*21.053%C45.6C++N/A13725.4h10.7B++37.5B+
NS-15M2 1,1731,1582913.979A1.4528.596%B*32.124%B*66.6B*N/A18717.4h10.2B*35.7B++
Corvus VA55 8508432693.134A**0.6033.57%A++39.502%A**61.5A++N/A16913.7h9.7B**28.9B**
NS-15M AE 6926911803.839B*1.3130.886%B**41.679%A+79.4B*N/A1778.7h9.7B*31.3B++
Ghost 523522975.381B*2.8539.777%C++81.418%A58.7B*N/A1458.9h1.7B**4.3B++
Artemis VX26 4954872651.838B+0.6928.648%C**31.828%A38C*N/A12512.8h10.4B++36.2B+
Flare VE6 4394361243.516A*0.9831.192%A+36.697%A++67.1B**N/A1816.5h9B++28.9B++
NS-44 Commissioner AE 3233222541.268C++1.2638.788%C29.814%B22.5D-N/A5614.3h3.4C++8.9C+
H-V45 2972961172.53B++0.0029.499%B**35.811%A*50.2B*N/A1455.9h9.5A+32.3B**
Pulsar VS1 253252882.864A*0.3329.777%A28.968%A46.7AN/A1495.4h11.3B**37.8B**
Nemesis VSH9 4322421791.352A1.1872.235%A1.653%D17.3C++13.6B*21414h9.2C12.7C*
Eidolon VE33 232231514.529M+2.0036.459%A+35.498%A+67.9A**N/A1593.4h5.7A15.7B**
Serpent VE92 2192181082.019B*0.5132.318%A++23.853%B++28.3C+N/A847.7h12.8C*39.6B++
Solstice VE3 2142131101.936A++0.6026.751%B++23.944%B*23.7BN/A969h11.4B*42.5B+
Saron HRB 287179286.393C**3.8660.028%A++N/A25.9C++15.7C+2476.9h21.9C++36.4B*
Supernova FPC 237153188.5B+5.9756.637%B1.961%C27.3B15C+3485.6h4.6B+8.1B++
Supernova PC 176124363.444C0.9142.978%D4.032%A13.6D-5.7D-909.1h5.3C++12.3C+
Solstice Burst 121117582.017B+0.5229.788%B++38.462%A*41.8C*1.4A*1182.8h12B+40.3B+
NS-44L Blackhand 111111392.846A++0.3148.679%B*79.279%M23.6C+N/A974.7h3.2B*6.5B*
VE-H Maw 106105273.889A++1.3633.426%A44.762%A*75B*N/A2521.4h8B**24B*
NS-357 Underboss 1041041060.981C+1.5545.573%B**56.731%S57.8B+N/A1531.8h3A6.6B**
Saron HRB-H 17999185.5C++2.9767.122%A1.01%D38.1C++30.8B++2932.6h19.4B++28.8B**
VE-S Canis 6262232.696A0.1635.598%A38.71%A*56.4B+N/A2201.1h8.1B**22.8B*
NS-44 Commissioner 6262361.722B*0.8140.034%B+29.032%B**51.7B++N/A3181.2h3.8C*9.5B+
NS Decimator 805286.5S3.9756.475%C--N/A52A28A+2831h3B**5.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06450.2h
Motion Spotter71,3240.7h
Spawn Beacon22750.1h
Nano-Armor Kit38,4160.4h
AE Nano-Armor Kit3869,3407.6h
AE Medical Applicator9677,6836h
Shield Recharging Field215,5241.5h
Medical Kit4033,50725.6h
M20 Drake0790h
Ammunition Package32590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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