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Harbinger Immortal FashioOon[MEDK] FashioOon
VS BR 93

KDR: 2.62

Score: 9m

Last Seen: May 4th, 2019 10:50 PM
- OFFLINE - 489.2 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
Level Progress (to 94): 69%
Level 100 Progress: 48% 391h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Terminus VX-9 NS-11A SVA-88 Equinox VE2 Burst Corvus VA55 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,171,285 MLG Score: 2535
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.955%34.061%102026117117,2633.76592-1.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.658%1.723A++2.035A*-0.574DHEAD ++ (~19.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.573B+9.60.331C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.172%2.778%199211952882481511.15663189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.757%0.802B++0.119C+0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.745B++4.80.614B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.44%1.29%184211951551922680.80310958%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.286%2.713M-0.78D--0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.82B++140.647B+7.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.975%82.25%1841119656951511.10485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.745B++0.988B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.70.47B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.275%54.839%1841119615534900.444126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.318C*7.986S-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+2.70.453B+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
9m338.7%422 (25.3k)325 (19.5k)2.6245219,8867,5772.8244793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197179023.736%32.701%77603:3810

30% Combat Medic13% Engineer43% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 8:08 PMJan 1st, 2019 6:32 PMMay 23rd, 2019 4:35 PM (1d) (PST)May 4th, 2019 7:51 PM (20d) (PST)May 4th, 2019 6:50 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5921884040.7200.2750.2362.5530.0332535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,52911,30624,223431614153219,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
460h/19.2d 1,515 6,503 6,566 70.5k 570 1,858 914 16.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:2,032
Deaths:714
KDR:2.846
Accuracy:29.218% A++
HSR:32.923% A
Betelgeuse 54-A
B**
Kills:1,407
Deaths:463
KDR:3.039
Accuracy:30.263% B**
HSR:38.380% B**
SVA-88
B++
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:26.828% B++
HSR:25.021% C+
Pulsar LSW
B**
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:28.390% B**
HSR:26.747% B+
VX29 Polaris
B**
Kills:1,159
Deaths:513
KDR:2.259
Accuracy:28.563% B**
HSR:21.053% C+
NS-15M2
B*
Kills:1,158
Deaths:291
KDR:3.979
Accuracy:28.596% B*
HSR:32.124% B*
NS-15M AE
A++
Kills:717
Deaths:194
KDR:3.696
Accuracy:30.929% B**
HSR:41.702% A++
Flare VE6
A++
Kills:439
Deaths:125
KDR:3.512
Accuracy:31.283% A++
HSR:36.674% A++
VE-H Maw
A*
Kills:105
Deaths:27
KDR:3.889
Accuracy:33.426% A+
HSR:44.762% A*
Kills:9,351
Deaths (as Heavy Assault):3,081
Deaths (to Heavy Assaults):2,309
KDR:3.03505
Kill Difference:6,270
Playtime:199.308 hours
Usage:43%
Score:4.198m
Score/min:351
Accuracy (listed only):29.722%
HSR (listed only):33.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:220
Deaths:110
KDR:2
Accuracy:32.270% A++
HSR:23.636% B++
Solstice VE3
B++
Kills:213
Deaths:111
KDR:1.919
Accuracy:26.770% B++
HSR:23.944% B++
Deimos VA29
S
Kills:155
Deaths:42
KDR:3.690
Accuracy:45.275% D*
HSR:54.839% S
Sirius SX12
A**
Kills:132
Deaths:33
KDR:4
Accuracy:34.591% A*
HSR:32.576% A**
Solstice Burst
A*
Kills:117
Deaths:58
KDR:2.017
Accuracy:29.754% B++
HSR:38.462% A*
VE-S Canis
A*
Kills:62
Deaths:23
KDR:2.696
Accuracy:35.598% A
HSR:38.710% A*
Kills:899
Deaths (as Light Assault):377
Deaths (to Light Assaults):1,450
KDR:2.38462
Kill Difference:522
Playtime:19.770 hours
Usage:4%
Score:0.241m
Score/min:203
Accuracy (listed only):34.043%
HSR (listed only):35.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:569
Deaths:102
KDR:5.578
Accuracy:39.975% C++
HSR:82.250% A
Artemis VX26
A+
Kills:487
Deaths:265
KDR:1.838
Accuracy:28.648% C**
HSR:31.828% A+
NS-44 Commissioner AE
B+
Kills:335
Deaths:274
KDR:1.223
Accuracy:38.582% C-
HSR:30.149% B+
NS-357 Underboss
S
Kills:175
Deaths:200
KDR:0.875
Accuracy:44.406% B**
HSR:56.571% S
Sirius SX12
A**
Kills:132
Deaths:33
KDR:4
Accuracy:34.591% A*
HSR:32.576% A**
NS-44L Blackhand
M
Kills:111
Deaths:39
KDR:2.846
Accuracy:48.679% B*
HSR:79.279% M
NS-44 Commissioner
B**
Kills:63
Deaths:37
KDR:1.703
Accuracy:40% B+
HSR:28.571% B**
VE-S Canis
A*
Kills:62
Deaths:23
KDR:2.696
Accuracy:35.598% A
HSR:38.710% A*
Kills:1,934
Deaths (as Infiltrator):973
Deaths (to Infiltrators):1,358
KDR:1.98767
Kill Difference:961
Playtime:37.826 hours
Usage:8%
Score:0.549m
Score/min:242
Accuracy (listed only):38.810%
HSR (listed only):47.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,187
Deaths:457
KDR:2.597
Accuracy:30.009% B**
HSR:38.922% A++
NS-11A
A*
Kills:1,175
Deaths:316
KDR:3.718
Accuracy:32.195% A++
HSR:37.021% A*
Equinox VE2 Burst
A++
Kills:1,168
Deaths:416
KDR:2.808
Accuracy:29.535% B+
HSR:42.038% A++
Corvus VA55
A*
Kills:1,167
Deaths:375
KDR:3.112
Accuracy:33.636% A++
HSR:37.704% A*
H-V45
A*
Kills:817
Deaths:249
KDR:3.281
Accuracy:31.192% A+
HSR:34.884% A*
Pulsar VS1
A
Kills:252
Deaths:88
KDR:2.864
Accuracy:29.777% A
HSR:28.968% A
Deimos VA29
S
Kills:155
Deaths:42
KDR:3.690
Accuracy:45.275% D*
HSR:54.839% S
Sirius SX12
A**
Kills:132
Deaths:33
KDR:4
Accuracy:34.591% A*
HSR:32.576% A**
VE-S Canis
A*
Kills:62
Deaths:23
KDR:2.696
Accuracy:35.598% A
HSR:38.710% A*
Kills:6,115
Deaths (as Combat Medic):1,999
Deaths (to Combat Medics):885
KDR:3.05903
Kill Difference:4,116
Playtime:136.553 hours
Usage:30%
Score:2.989m
Score/min:365
Accuracy (listed only):33.534%
HSR (listed only):38.407%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A+
Kills:231
Deaths:51
KDR:4.529
Accuracy:36.459% A+
HSR:35.498% A
Serpent VE92
A++
Kills:220
Deaths:110
KDR:2
Accuracy:32.270% A++
HSR:23.636% B++
Solstice VE3
B++
Kills:213
Deaths:111
KDR:1.919
Accuracy:26.770% B++
HSR:23.944% B++
Deimos VA29
S
Kills:155
Deaths:42
KDR:3.690
Accuracy:45.275% D*
HSR:54.839% S
Solstice Burst
A*
Kills:117
Deaths:58
KDR:2.017
Accuracy:29.754% B++
HSR:38.462% A*
Kills:936
Deaths (as Engineer):372
Deaths (to Engineers):1,134
KDR:2.51613
Kill Difference:564
Playtime:59.043 hours
Usage:13%
Score:0.887m
Score/min:251
Accuracy (listed only):34.106%
HSR (listed only):35.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):240
KDR:0
Kill Difference:UNR
Playtime:5.954 hours
Usage:1%
Score:0.110m
Score/min:309
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:180
V. Kills:109 164%
Deaths:29
KDR:6.207
Accuracy:60.159% A++
KPH:25.900 C++
VKPH:15.700 C+
Supernova FPC
B
Kills:164
V. Kills:89 182%
Deaths:20
KDR:8.200
Accuracy:56.432% B
KPH:27 C**
VKPH:14.600 C+
Supernova PC
D
Kills:124
V. Kills:52 234%
Deaths:36
KDR:3.444
Accuracy:42.978% D
KPH:13.700 D-
VKPH:5.700 D
E540 Halberd
B**
Kills:56
V. Kills:23 233%
Deaths:1
KDR:56
Accuracy:55% B**
KPH:37.100 B+
VKPH:15.200 C
Kills:524 (288 + 236)
Deaths:86
KDR:6.093
VKDR:3.174
Vehicle Kills:273
Kill Difference:438
Playtime:23.603 hours
Usage:5%
Score:0.303m
Score/min:214
Driving Accuracy:42.978%
Gunner Accuracy:55%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:99
V. Kills:80 122%
Deaths:18
KDR:5.500
Accuracy:67.122% A
KPH:37.700 C+
VKPH:30.500 B+
Kills:99 (0 + 99)
Deaths:18
KDR:5.500
VKDR:4.444
Vehicle Kills:80
Kill Difference:81
Playtime:2.624 hours
Usage:1%
Score:0.046m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:67.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0462,0327142.846B*0.2229.218%A++32.923%A61.2AN/A18233.2h9.6B**33B
Betelgeuse 54-A 1,4101,4074633.039C++0.4130.263%B**38.38%B**87.4B++N/A26516.1h9.1B*30.2B*
Terminus VX-9 1,1911,1874572.597B++0.0330.009%B**38.922%A++54.2B++N/A14421.9h10B**33.3B*
NS-11A 1,1881,1753163.718A*1.0932.195%A++37.021%A*63.2A++N/A19318.6h9.8A30.5B**
SVA-88 1,1771,1754142.838B+0.2126.828%B++25.021%C+65.3B*N/A28918h9.2B**34.1B++
Equinox VE2 Burst 1,1791,1684162.808B+0.1829.535%B+42.038%A++50.6C**N/A10723.1h10.9B++37B++
Corvus VA55 1,1751,1673753.112A**0.4933.636%A++37.704%A*62.4A*N/A16118.7h9.4B**28.1B**
Pulsar LSW 1,1661,1593403.409A+0.7828.39%B**26.747%B+68.6B**N/A17816.9h9.6B**34B*
VX29 Polaris 1,1671,1595132.259B++0.3728.563%B**21.053%C+45.6C++N/A13825.4h10.7B++37.5B+
NS-15M2 1,1731,1582913.979A1.3528.596%B*32.124%B*66.6B*N/A18917.4h10.2B*35.7B++
H-V45 8188172493.281B**0.6631.192%A+34.884%A*69.8A*N/A29311.7h8.9A++28.5A
NS-15M AE 7187171943.696B*1.0730.929%B**41.702%A++77.9B++N/A1749.2h9.7B*31.5B++
Ghost 5705691025.578B**2.9539.975%C++82.25%A58.7B**N/A1549.7h1.7B**4.2B*
Artemis VX26 4954872651.838B+0.7928.648%C**31.828%A+38C**N/A12612.8h10.4B++36.2B+
Flare VE6 4424391253.512A*0.8931.283%A++36.674%A++67.5B**N/A1836.5h9.1B++29B*
NS-44 Commissioner AE 3363352741.223C+1.4038.582%C-30.149%B+22.3D-N/A5615h3.4C++8.9C+
Pulsar VS1 253252882.864A++0.2429.777%A28.968%A46.7A+N/A1645.4h11.3B**37.8B**
Nemesis VSH9 4382451821.346B**1.2872.251%A1.633%D17.4C+13.7C++21414.1h9.2C12.7C*
Eidolon VE33 232231514.529M+1.9036.459%A+35.498%A67.9MN/A1623.4h5.7B**15.7B**
Serpent VE92 2212201102B*0.6232.27%A++23.636%B++28.6C+N/A867.7h12.8C*39.6B++
Solstice VE3 2142131111.919A++0.7126.77%B++23.944%B++23.7C**N/A1049h11.4B*42.6B+
Saron HRB 289180296.207C*3.5860.159%A++N/A25.7C++15.6C+2517h21.9C++36.4B*
NS-357 Underboss 1751752000.875C+1.7544.406%B**56.571%S44.9C*N/A1363.9h2.9A6.6B**
Supernova FPC 253164208.2B+5.5856.432%B1.829%C-26.9C**14.6C+3546.1h4.5B++8B++
Deimos VA29 155155423.69A*1.0745.275%D*54.839%S48.4C**N/A1193.2h2.7C5.9D
Sirius SX12 133132334A**1.3834.591%A*32.576%A**66A++N/A2292h11.1B*32.1B*
Supernova PC 176124363.444C0.8242.978%D4.032%A13.6D-5.7D909.1h5.3C+12.3C
Solstice Burst 121117582.017B+0.6129.754%B++38.462%A*41.8C*1.4A++1202.8h12B+40.4B+
NS-44L Blackhand 111111392.846A+0.2248.679%B*79.279%M23.6C+N/A984.7h3.2B*6.5B*
VE-H Maw 106105273.889A++1.2633.426%A+44.762%A*75B*N/A3351.4h8B**24B*
C-4 123102541.889B0.7427.254%BN/A34D--7D**3383h1.3B+4.8B+
Saron HRB-H 17999185.5C++2.8867.122%A1.01%C--38.1C++30.8B++2932.6h19.4B++28.8B**
NS Decimator 14495165.938S3.3158.985%C+N/A52.8A27.2A+3001.8h2.9A5B**
Damascus Edge 70704,2370.017C-2.6120.123%DN/A0.3CN/A1230.7h1.4B**7B
NS-44 Commissioner 6363371.703B++0.9240%B+28.571%B**52.5B*N/A3421.2h3.7C**9.4B+
VE-S Canis 6262232.696A0.0735.598%A38.71%A*56.4B+N/A2431.1h8.1B**22.8B*
E540 Halberd 7956156S53.3855%B**1.786%C--37.3B+15.3C+2191.5h4.5B**8.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit38,4160.4h
Spawn Beacon55582.3h
AE Nano-Armor Kit3971,9738h
AE Medical Applicator11399,1038.4h
Nanite Revive Grenade07790.2h
Motion Spotter71,3470.7h
Ammunition Package32990.2h
Shield Recharging Field215,5241.5h
Medical Kit4313,79428.7h
M20 Drake0790h

Check the help document for the dictionary if you want to learn more about words used here.


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