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Paragon Abominable Fasoulas[HARM] Fasoulas
VS BR 172

KDR: 1.82

Score: 73.5m

Last Seen: May 16th, 2020 7:19 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C150 Dalton E540 Halberd Betelgeuse 54-A Solstice VE3 Saron HRB Light PPA Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.899%20.199%48322132634,1201.159910.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.894%0.512B+-0.137C-0.714D-HEAD ++ (~8.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.173C++14.6-0.026C+46.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.767%0.806%219413445,583283715041.96792371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.984%-0.578D-0.705D--0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1200.261C*38.10.284C*81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.346%0.97%5275134315,151386177293.9231196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.186%-0.261C-0.989D--0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.425B8.50.32C*13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.982%1.132%112724132431,8973563170178.94978187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.576%-0.022C+-0.819D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.57B+18.60.537B+33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.643%55.969%1127213461,5333496350.438376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%-0.953D---0.712D--0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.459D4.2-0.301C10.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.871%13.598%1127213461,1842059240.575036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.147%-0.24C-0.238C2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.317C*3.50.283C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.5m295.7%282 (16.9k)247 (14.8k)1.82095111,87061,4352.45912172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1348635619.187%8.095%15504:5127

58% Engineer12% Heavy Assault14% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 6:28 PMApr 1st, 2017 6:13 PMMay 22nd, 2020 8:23 PM (72d) (PST)May 16th, 2020 7:27 PM (78d) (PST)May 16th, 2020 3:19 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7961006960.3760.2060.0301.4500.115296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,7315,97041,7612312287714,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4964.7h/206.9d 39,206 9,056 41,379 431.9k 4,558 12,849 34,185 237m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:5,731
Deaths:10,027
KDR:0.572
Accuracy:22.718% D
HSR:17.571% D
VE-LR Obelisk
D
Kills:1,830
Deaths:585
KDR:3.128
Accuracy:28.948% D--
HSR:29.618% D
Deimos VA29
D-
Kills:838
Deaths:1,033
KDR:0.811
Accuracy:57.636% D-
HSR:12.291% D--
Pulsar C
D-
Kills:718
Deaths:851
KDR:0.844
Accuracy:20.260% D**
HSR:19.638% D-
Eidolon VE33
D--
Kills:389
Deaths:456
KDR:0.853
Accuracy:25.458% D--
HSR:13.882% F
Thanatos VE70
C++
Kills:346
Deaths:544
KDR:0.636
Accuracy:26.106% F-
HSR:16.763% C++
Serpent VE92
D-
Kills:78
Deaths:62
KDR:1.258
Accuracy:20.548% D*
HSR:16.667% D-
Kills:9,930
Deaths (as Engineer):13,558
Deaths (to Engineers):13,867
KDR:0.73241
Kill Difference:3,628
Playtime:2,878.872 hours
Usage:58%
Score:49.181m
Score/min:285
Accuracy (listed only):28.811%
HSR (listed only):18.061%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:6,808
Deaths:5,564
KDR:1.224
Accuracy:23.972% D*
HSR:22.297% D**
Orion VS54
C
Kills:2,410
Deaths:2,661
KDR:0.906
Accuracy:22.685% C
HSR:21.535% D-
NS-15M2
D--
Kills:1,506
Deaths:1,547
KDR:0.973
Accuracy:22.623% D--
HSR:20.252% D*
VE-H Maw
D-
Kills:1,236
Deaths:1,053
KDR:1.174
Accuracy:22.035% D**
HSR:23.544% D-
SVA-88
C--
Kills:1,231
Deaths:1,050
KDR:1.172
Accuracy:23.218% D
HSR:24.046% C--
Pulsar LSW
D
Kills:1,174
Deaths:1,052
KDR:1.116
Accuracy:23.002% D
HSR:21.806% D
Kills:14,365
Deaths (as Heavy Assault):12,927
Deaths (to Heavy Assaults):14,246
KDR:1.11124
Kill Difference:1,438
Playtime:609.709 hours
Usage:12%
Score:7.685m
Score/min:210
Accuracy (listed only):22.922%
HSR (listed only):22.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:5,731
Deaths:10,027
KDR:0.572
Accuracy:22.718% D
HSR:17.571% D
Sirius SX12
D-
Kills:1,820
Deaths:3,834
KDR:0.475
Accuracy:21.072% D*
HSR:13.846% D-
Deimos VA29
D-
Kills:838
Deaths:1,033
KDR:0.811
Accuracy:57.636% D-
HSR:12.291% D--
Pulsar C
D-
Kills:718
Deaths:851
KDR:0.844
Accuracy:20.260% D**
HSR:19.638% D-
Thanatos VE70
C++
Kills:346
Deaths:544
KDR:0.636
Accuracy:26.106% F-
HSR:16.763% C++
NS-7 PDW
D
Kills:112
Deaths:181
KDR:0.619
Accuracy:24.275% D
HSR:13.393% D-
Serpent VE92
D-
Kills:78
Deaths:62
KDR:1.258
Accuracy:20.548% D*
HSR:16.667% D-
Kills:9,643
Deaths (as Light Assault):16,532
Deaths (to Light Assaults):10,265
KDR:0.58329
Kill Difference:6,889
Playtime:572.712 hours
Usage:12%
Score:6.566m
Score/min:191
Accuracy (listed only):27.516%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:2,486
Deaths:3,593
KDR:0.692
Accuracy:30.627% C+
HSR:11.746% D*
NS-44 Commissioner
C+
Kills:2,201
Deaths:2,624
KDR:0.839
Accuracy:39.719% C+
HSR:17.265% D--
Nyx VX31
C
Kills:2,047
Deaths:1,233
KDR:1.660
Accuracy:29.973% D*
HSR:28.725% C
Sirius SX12
D-
Kills:1,820
Deaths:3,834
KDR:0.475
Accuracy:21.072% D*
HSR:13.846% D-
Ghost
F
Kills:1,333
Deaths:584
KDR:2.283
Accuracy:30.392% F-
HSR:59.040% F
Soldier Soaker
C+
Kills:688
Deaths:535
KDR:1.286
Accuracy:35.847% C+
HSR:12.209% C-
NS-357 Underboss
D
Kills:435
Deaths:591
KDR:0.736
Accuracy:33.141% D--
HSR:20.690% D
NS-30 Vandal
C++
Kills:230
Deaths:162
KDR:1.420
Accuracy:29.917% D*
HSR:30% C++
NS-AM7 Archer
D*
Kills:212
Deaths:703
KDR:0.302
Accuracy:39.256% F*
HSR:5.660% D*
VA39 Spectre
C
Kills:200
Deaths:144
KDR:1.389
Accuracy:25.474% F
HSR:35.500% C
NS-7 PDW
D
Kills:112
Deaths:181
KDR:0.619
Accuracy:24.275% D
HSR:13.393% D-
Beamer VS3
C
Kills:69
Deaths:277
KDR:0.249
Accuracy:20.980% D*
HSR:21.739% C
Kills:11,833
Deaths (as Infiltrator):14,461
Deaths (to Infiltrators):10,412
KDR:0.81827
Kill Difference:2,628
Playtime:701.777 hours
Usage:14%
Score:7.201m
Score/min:171
Accuracy (listed only):30.056%
HSR (listed only):22.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,820
Deaths:3,834
KDR:0.475
Accuracy:21.072% D*
HSR:13.846% D-
H-V45
D
Kills:1,090
Deaths:1,290
KDR:0.845
Accuracy:23.652% D
HSR:17.523% D-
Deimos VA29
D-
Kills:838
Deaths:1,033
KDR:0.811
Accuracy:57.636% D-
HSR:12.291% D--
Thanatos VE70
C++
Kills:346
Deaths:544
KDR:0.636
Accuracy:26.106% F-
HSR:16.763% C++
Pulsar VS1
D--
Kills:307
Deaths:668
KDR:0.460
Accuracy:19.885% D*
HSR:14.984% D--
NS-7 PDW
D
Kills:112
Deaths:181
KDR:0.619
Accuracy:24.275% D
HSR:13.393% D-
Kills:4,513
Deaths (as Combat Medic):7,550
Deaths (to Combat Medics):5,260
KDR:0.59775
Kill Difference:3,037
Playtime:177.316 hours
Usage:4%
Score:2.516m
Score/min:236
Accuracy (listed only):28.771%
HSR (listed only):14.800%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,687
V. Kills:156 N/A
Deaths:558
KDR:4.815
Accuracy:42.427% C+
KPH:48.500 C
VKPH:2.800 C--
Dual Photon Pods
C--
Kills:1,348
V. Kills:351 383%
Deaths:281
KDR:4.797
Accuracy:54.711% C+
KPH:53.800 D
VKPH:14 C--
Saron Laser Cannon
D
Kills:1,090
V. Kills:636 171%
Deaths:1,120
KDR:0.973
Accuracy:25.923% D--
KPH:10.800 D
VKPH:6.300 D
Hornet Missiles
A++
Kills:488
V. Kills:357 136%
Deaths:49
KDR:9.959
Accuracy:66.182% B
KPH:122.400 B*
VKPH:89.500 A++
Photon A2A Missile Pods
B+
Kills:118
V. Kills:67 174%
Deaths:17
KDR:6.941
Accuracy:80.918% B+
KPH:90.900 C**
VKPH:51.600 C+
Coyote Missiles
B+
Kills:82
V. Kills:31 256%
Deaths:6
KDR:13.667
Accuracy:57.499% B+
KPH:34 C--
VKPH:12.800 D
M202 Wyrm
D
Kills:60
V. Kills:25 231%
Deaths:3
KDR:20
Accuracy:41.743% F-
KPH:66.200 D
VKPH:27.600 D--
Kills:5,873 (3,777 + 0)
Deaths:2,034
KDR:2.887
VKDR:0.798
Vehicle Kills:1,623
Kill Difference:3,839
Playtime:190.139 hours
Usage:4%
Score:1.859m
Score/min:163
Piloting Accuracy:25.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:9,104
V. Kills:5,774 158%
Deaths:634
KDR:14.360
Accuracy:38.367% C+
KPH:40.400 C
VKPH:25.600 C
L-24R Spur
C*
Kills:1,722
V. Kills:146 N/A
Deaths:131
KDR:13.145
Accuracy:40.232% C+
KPH:35.200 C
VKPH:3 C*
L105 Zephyr
C*
Kills:1,494
V. Kills:481 310%
Deaths:155
KDR:9.639
Accuracy:42.352% C
KPH:37.300 D
VKPH:12 C*
AP30 Shredder
C+
Kills:1,375
V. Kills:834 165%
Deaths:168
KDR:8.185
Accuracy:35.243% C+
KPH:34.200 C
VKPH:20.800 C
CAS30 Tank Buster
C+
Kills:458
V. Kills:257 178%
Deaths:133
KDR:3.444
Accuracy:36.958% D*
KPH:8.900 C+
VKPH:5 C--
Dual-75 Duster
C--
Kills:139
V. Kills:12 N/A
Deaths:4
KDR:34.750
Accuracy:30.877% D*
KPH:47.400 D-
VKPH:4.100 C--
Kills:14,292 (2,180 + 12,112)
Deaths:1,225
KDR:11.667
VKDR:6.126
Vehicle Kills:7,504
Kill Difference:13,067
Playtime:409.049 hours
Usage:8%
Score:6.162m
Score/min:251
Piloting Accuracy:36.958%
Gunner Accuracy:30.877%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,330
V. Kills:541 245%
Deaths:49
KDR:27.143
Accuracy:48.244% D--
KPH:39.800 C+
VKPH:16.200 D
Skyguard
C
Kills:499
V. Kills:343 145%
Deaths:104
KDR:4.798
Accuracy:28.744% C-
KPH:14.100 C
VKPH:9.700 C
C75 Viper
C++
Kills:133
V. Kills:66 199%
Deaths:47
KDR:2.830
Accuracy:50.068% B++
KPH:22.500 D
VKPH:11.100 C++
Kills:1,962 (1,962 + 0)
Deaths:200
KDR:9.810
VKDR:4.750
Vehicle Kills:950
Kill Difference:1,762
Playtime:74.854 hours
Usage:2%
Score:1.123m
Score/min:250
Driving Accuracy:50.068%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:11,094
V. Kills:5,983 185%
Deaths:1,253
KDR:8.854
Accuracy:53.245% C
KPH:32 C+
VKPH:17.300 C+
E540 Halberd
C+
Kills:6,875
V. Kills:3,570 193%
Deaths:479
KDR:14.353
Accuracy:49.379% C+
KPH:33.300 C
VKPH:17.300 C+
Saron HRB
C++
Kills:4,294
V. Kills:3,159 136%
Deaths:706
KDR:6.082
Accuracy:47.282% C+
KPH:24.700 C-
VKPH:18.200 C++
Supernova VPC
B**
Kills:1,317
V. Kills:386 340%
Deaths:87
KDR:15.138
Accuracy:53.697% C+
KPH:49.500 C
VKPH:14.500 B**
Supernova PC
C
Kills:911
V. Kills:410 222%
Deaths:308
KDR:2.958
Accuracy:50.412% C+
KPH:19.300 D
VKPH:8.700 C
Proton II PPA
C**
Kills:375
V. Kills:40 N/A
Deaths:33
KDR:11.364
Accuracy:28.154% C*
KPH:43.200 D
VKPH:4.600 C**
Aphelion VEX-4
D-
Kills:188
V. Kills:138 135%
Deaths:56
KDR:3.357
Accuracy:31.717% C-
KPH:16.800 D--
VKPH:12.300 D-
M20 Basilisk
C**
Kills:109
V. Kills:84 128%
Deaths:78
KDR:1.397
Accuracy:33.718% B+
KPH:9.400 D--
VKPH:7.200 C**
G40-F Ranger
D-
Kills:78
V. Kills:40 190%
Deaths:7
KDR:11.143
Accuracy:28.096% D-
KPH:16.500 D*
VKPH:8.500 D*
Kills:25,241 (13,322 + 11,919)
Deaths:3,007
KDR:8.394
VKDR:4.593
Vehicle Kills:13,810
Kill Difference:22,234
Playtime:836.969 hours
Usage:17%
Score:13.810m
Score/min:275
Driving Accuracy:50.412%
Gunner Accuracy:28.096%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,587
V. Kills:247 N/A
Deaths:277
KDR:9.339
Accuracy:41.079% C+
KPH:90.300 C
VKPH:8.600 B+
Saron HRB-H
B+
Kills:1,127
V. Kills:849 133%
Deaths:315
KDR:3.578
Accuracy:58.125% C+
KPH:41.300 C+
VKPH:31.100 B+
E540 Halberd-H
C--
Kills:982
V. Kills:463 212%
Deaths:141
KDR:6.965
Accuracy:55.911% D
KPH:42.800 C--
VKPH:20.200 C--
Aphelion VEX-4H
D
Kills:890
V. Kills:629 141%
Deaths:301
KDR:2.957
Accuracy:48.640% C++
KPH:30.800 D-
VKPH:21.800 D
G40-F Ranger
D-
Kills:544
V. Kills:325 167%
Deaths:60
KDR:9.067
Accuracy:33.654% C
KPH:27.400 D-
VKPH:16.400 D-
M12 Kobalt-H
C--
Kills:161
V. Kills:11 N/A
Deaths:27
KDR:5.963
Accuracy:21.031% D-
KPH:63 D*
VKPH:4.300 C--
M20 Basilisk-H
D--
Kills:72
V. Kills:31 225%
Deaths:42
KDR:1.714
Accuracy:38.999% D-
KPH:17.200 D*
VKPH:7.400 D--
Kills:6,363 (0 + 6,363)
Deaths:1,163
KDR:5.471
VKDR:2.197
Vehicle Kills:2,555
Kill Difference:5,200
Playtime:134.321 hours
Usage:3%
Score:2.161m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:38.999%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:554
V. Kills:217 254%
Deaths:143
KDR:3.874
Accuracy:38.663% C--
KPH:18.900 C-
VKPH:7.400 C
M12 Kobalt
C--
Kills:465
V. Kills:35 N/A
Deaths:19
KDR:24.474
Accuracy:16.306% D-
KPH:35.400 D--
VKPH:2.700 C--
M20 Basilisk
C
Kills:225
V. Kills:120 186%
Deaths:76
KDR:2.961
Accuracy:39.481% C
KPH:16.200 D
VKPH:8.600 C
G40-F Ranger
D-
Kills:175
V. Kills:105 165%
Deaths:18
KDR:9.722
Accuracy:29.134% D
KPH:11.500 D-
VKPH:6.900 D-
G30 Walker
B*
Kills:167
V. Kills:58 283%
Deaths:20
KDR:8.350
Accuracy:27.592% D-
KPH:20 B*
VKPH:6.900 D
M40 Fury
D
Kills:122
V. Kills:46 260%
Deaths:52
KDR:2.346
Accuracy:35.947% C
KPH:18.800 D**
VKPH:7.100 D
G30 Walker
D
Kills:111
V. Kills:46 236%
Deaths:21
KDR:5.286
Accuracy:28.389% D
KPH:13.500 D
VKPH:5.600 D--
M12 Kobalt
C++
Kills:92
V. Kills:13 N/A
Deaths:7
KDR:13.143
Accuracy:14.747% D*
KPH:29 D**
VKPH:4.100 C++
M60-G Bulldog
C
Kills:55
V. Kills:17 306%
Deaths:21
KDR:2.619
Accuracy:43.933% B
KPH:19.500 D--
VKPH:6 C
Kills:1,966 (0 + 1,966)
Deaths:377
KDR:5.215
VKDR:1.743
Vehicle Kills:657
Kill Difference:1,589
Playtime:100.669 hours
Usage:2%
Score:0.895m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:43.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:453
V. Kills:54 N/A
Deaths:32
KDR:14.156
Accuracy:31.086% D
KPH:58.500 C--
VKPH:7 C++
M20 Wyvern
C
Kills:313
V. Kills:165 189%
Deaths:81
KDR:3.864
Accuracy:35.234% C
KPH:20.200 C
VKPH:10.700 C-
Pelter Rocket Pod
D-
Kills:135
V. Kills:41 321%
Deaths:36
KDR:3.750
Accuracy:37.919% D**
KPH:31.600 D-
VKPH:9.600 D*
Kills:901 (0 + 901)
Deaths:149
KDR:6.047
VKDR:1.745
Vehicle Kills:260
Kill Difference:752
Playtime:27.481 hours
Usage:1%
Score:0.276m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:37.919%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 17,07711,0941,2538.854C+7.0353.245%CN/A32C+17.3C+342346.6h4.9C9.2C
C150 Dalton 14,8789,10463414.36B+12.5438.367%C+N/A40.4C25.6C299225.3h3.2C++8.4C*
E540 Halberd 10,4456,87547914.353C+12.5349.379%C+N/A33.3C17.3C+227206.3h5.8C11.8C
Betelgeuse 54-A 6,9886,8085,5641.224D0.6023.972%D*22.297%D**31.8D*N/A89213.9h13.7F-57.1F
Solstice VE3 5,9705,73110,0270.572D1.2522.718%D17.571%D10.3DN/A29557.3h20.6D--90.5C+
Saron HRB 7,4534,2947066.082C+4.2647.282%C+N/A24.7C-18.2C++243173.9h23.8C--50.3C
Light PPA 2,8432,6875584.815C+2.9942.427%C+N/A48.5C2.8C--13655.4h12.1C++28.4C++
Proton II PPA-H 2,8342,5872779.339C7.5241.079%C+1.353%C+90.1C8.6B+24628.7h10.5C+25.6C++
NS-61 Emissary 2,5442,4863,5930.692C-1.1330.627%C+11.746%D*12.1D-N/A31205h16.7C-54.4C+
Orion VS54 2,4872,4102,6610.906C--0.9122.685%C21.535%D-13.9D--N/A53173.4h17.6D**77.5C+
NS-44 Commissioner 2,2442,2012,6240.839C0.9839.719%C+17.265%D--16.2D--N/A46135.8h5D**12.7D
Nyx VX31 2,1182,0471,2331.66C0.1629.973%D*28.725%C29.1D1B++7570.3h7D**23.2F
C-4 2,8651,8331,0161.804C+0.0226.284%CN/A86.5C48.7B**70321.2h1.4C5.4C+
VE-LR Obelisk 1,9091,8305853.128C**1.3128.948%D--29.618%D34.2D1.5B+8953.5h6.7C-23D
Sirius SX12 1,9051,8203,8340.475D1.3521.072%D*13.846%D-7.4D--N/A22244.6h26.6D-126.3F-
L-24R Spur 1,8681,72213113.145C11.3240.232%C+1.8%C+35.2C3C*11348.9h23.3C+57.9C++
NS-15M2 1,5481,5061,5470.973C-0.8522.623%D--20.252%D*21.5D*N/A7570h15.4F67.9D*
L105 Zephyr 1,9751,4941559.639C+7.8242.352%CN/A37.4D12C*17740h8D19C
Tank Mine 2,5051,4676652.206C-0.3940.229%C+N/A94C--66.5C+88815.6h2.7D*6.6D-
AP30 Shredder 2,2091,3751688.185C+6.3635.243%C+1.6%C34.2C20.7C-29240.2h79.1C++224.3C++
Dual Photon Pods 1,6991,3482814.797D2.9854.711%C+N/A53.7D14C--23525.1h26.8D-49C--
Ghost 1,3571,3335842.283C0.4630.392%F-59.04%F24.1D--N/A6555.4h3.3F*10.7F**
L100 Python AP 1,8711,3304927.143A++25.3248.244%D--N/A39.8C+16.2D30533.4h4.7B+9.7C+
Supernova VPC 1,7031,3178715.138C+13.3253.697%C+N/A49.5C14.5B**34926.6h3.9D**7.3D
VE-H Maw 1,2541,2361,0531.174D0.6522.035%D**23.544%D-28.3D--N/A7443.6h12.2D--55.3D*
SVA-88 1,2651,2311,0501.172C-0.6523.218%D24.046%C--28.9D-N/A6942.6h14D**60.3D
Pulsar LSW 1,1951,1741,0521.116C--0.7023.002%D21.806%D26.9D--N/A6943.7h14.2D*61.9C
Saron HRB-H 1,9761,1273153.578C--1.7658.125%C+N/A41.3C+31.1B+34727.3h22.6C++38.9C*
Saron Laser Cannon 1,7261,0901,1200.973C0.8525.923%D--N/A10.8D6.3D110101h109.2C++421.3C+
H-V45 1,1171,0901,2900.845C0.9823.652%D17.523%D-25DN/A7943.6h14.8D*62.7D
Proximity Mine 1,0261,0253143.264C1.4438.563%DN/A83.3D--N/A20212.3h1.8C+4.6C
E540 Halberd-H 1,4459821416.965C-5.1455.911%DN/A42.9C--20.2C--27922.9h5.5C+9.9C+
Supernova PC 1,3219113082.958D1.1450.412%C+3.183%B*19.3D8.7C17547.3h5.9D11.7D
Aphelion VEX-4H 1,5198903012.957C-1.1448.64%C++2.809%C30.8D-21.8D26728.9h58C+119.1C+
M12 Kobalt 9798831849.056C*47.2419.97%D-14.27%D--73.6D-8B*16212h20.1D-100.4D--
Deimos VA29 8548381,0330.811C--1.0157.636%D-12.291%D--29.3D-N/A8528.6h2.9D**5.1C-
M60-A Bulldog 9137277210.097C+8.2838.169%CN/A30.8D7.9C21223.6h5.8C15.2C+
Pulsar C 7617188510.844C0.9820.26%D**19.638%D-11.8D--N/A4460.7h12.2C-60.2D-
NS Decimator 1,0526945371.292C+0.5365.897%BN/A34.7D17.9C27620h5.1D7.8C
Soldier Soaker 7006885351.286C+0.5335.847%C+12.209%C-30.3D-N/A7222.7h6.7C--18.7C+
Hyena Missile Launcher 1,1176774161.627C--0.1931.771%DN/A12.2D7.9D14355.6h38.5C121.2C-
M20 Basilisk 7715541433.874C+2.0538.663%C--3.971%D-18.9C-7.4C15629.3h89.4C++231.2C+
G40-F Ranger 869544609.067D7.2533.654%CN/A27.3D-16.3D-22419.9h68.5C+203.6C
Rocklet Rifle 9525204171.247B+0.5752.588%C+N/A34.2C+28.4C++47015.2h29.5B+56C*
Skyguard 8424991044.798C+2.9828.744%C-N/A14.1C9.7C17035.5h115.2C+400.8C+
Hornet Missiles 845488499.959C**8.1466.182%BN/A122B++89.3A++10564h10.3C+15.5C*
Force-Blade 48648429,1720.017C1.8016.327%D*5.992%C+0.3C-N/A11575h3C--18.4D-
M12 Kobalt 5004651924.474C+22.6516.306%D-14.194%D--35.5D--2.7C--14813.1h29F-177.6D
CAS30 Tank Buster 7154581333.444B++1.6236.958%D*1.528%B8.9C+5C--20451.7h55.1C+149C-
CAS 14-E 5074533214.156C12.3431.086%DN/A58.8C--7C++2607.7h30.5C+98C
NS-357 Underboss 4434355910.736C1.0833.141%D--20.69%D16.2D--N/A5026.8h5D**15.1D--
Cosmos VM3 4184032431.658C0.1621.003%C++17.866%C27.8D1C**8614.5h18.2D--86.6C+
Eidolon VE33 4063894560.853C0.9725.458%D--13.882%F17.6DN/A7322.1h8.5C33.5C--
Proton II PPA 4153753311.364C9.5428.154%C*1.333%D43.1D4.6C**1388.7h14.2D*50.6C--
Thanatos VE70 3543465440.636D1.1826.106%F-16.763%C++18.9DN/A6518.3h4.8C18.2D--
Cosmos VM3 3553412171.571C-0.2521.771%C*15.249%D--28.9D1.2B++9111.8h18.2F83.4C
M20 Wyvern 478313813.864C2.0435.234%C2.875%C20.2C10.6C-12315.5h72.2C*205C++
Pulsar VS1 3223076680.46D-1.3619.885%D*14.984%D--13.2D--N/A7223.3h17.5F88.1F
Nemesis VSH9 4812902251.289C**0.5365.12%C+N/A22.1C++14.6C++27913.1h8.1C+12.5C+
Plasma Grenade 2852811281N/A279.1840.592%D*N/A281F4D--9081h5.3F**13F--
Spear Anti-Vehicle Phalanx Turret 412262337.939C+6.1247.882%C+2.672%D38.5C--22.1C3926.8h9.7C-20.4C+
NS-30 Vandal 2372301621.42C0.4029.917%D*30%C++23.2D--N/A839.9h6.4D*21.6D*
M20 Basilisk 345225762.961D1.1439.481%C4.444%D16.2D8.6C17113.9h126.7D321D
NS-AM7 Archer 3142127030.302C-1.5239.256%F*5.66%D*2.5D-1.2D-2384.5h21.8C--55.6D**
M20 Basilisk 282207239C7.1841.89%F3.865%C25.6D-9.3D*1508.1h77.8B++185.7C*
A30 Walker 3392021012C0.1822.791%C-1.485%C+11.5D7.8D-18617.6h151.9D-666.3D
VA39 Spectre 2112001441.389C0.4325.474%F35.5%C12.3D-N/A7416.3h10.1T39.6T
Aphelion VEX-4 326188563.357C--1.5431.717%C-5.319%B++16.8D--12.3D-17011.2h59.5C+187.6C
Lumine Edge 1891851,8760.099C+1.7221.134%D18.378%C**1.7C-N/A5108.4h1.5C7C+
S1 2721844300.428D1.3954.71%DN/A17.4D--8.3D-34110.6h7.1D12.9C
G40-F Ranger 280175189.722C++7.9029.134%DN/A11.4D-6.9D-12715.3h121.9C+418.4C
G30 Walker 225167208.35C*6.5327.592%D-5.389%B+19.9B*6.9D1288.4h119.9A+434.4B*
M12 Kobalt-H 172161275.963D*4.1421.031%D-16.149%C61.9D*4.2C--1652.6h19.8D**94.2D**
NS Annihilator 2991583810.415D--1.4180.322%C+N/A7D--6.2D--13422.7h13.6D-16.9D-
Dual-75 Duster 151139434.75B**32.9330.877%D*N/A47.9D-4.1C--1492.9h7.3D*23.7D**
Pelter Rocket Pod 176135363.75C--1.9337.919%D**N/A31.4D-9.5D*1594.3h26.7D--70.5D*
C75 Viper 199133472.83D1.0150.068%B++N/A22.5D11.2C++4185.9h19.4D**38.8C
M40 Fury 168122522.346D-0.5335.947%C1.639%C++18.8D**7.1D1476.5h23.4F65F
Photon A2A Missile Pods 185118176.941C++5.1280.918%B+N/A90.8C**51.5C+8771.3h12.4F-15.3F
Nightshade 19211211,5830.01D1.8140.625%D-6.25%D0.2DN/A1595.7h26.7C++65.7C
NS-7 PDW 1161121810.619C--1.2024.275%D13.393%D-9.8D--N/A6011.4h20.6F-85D*
G30 Walker 157111215.286C+3.4728.389%DN/A13.5D5.6D--1388.2h166.9B+588C*
M20 Basilisk 193109781.397D-0.4233.718%B+2.752%D--9.4D--7.2C**8311.6h146.4T434.2D**
MANA Anti-Personnel Turret 1081051190.882N/A0.9413.314%UN/A1050U30U2221600.1h25T*187.8T*
Lancer VS22 162105921.141C+0.6831.415%T-N/A9.5D5.2D12411h10.8B+34.3C+
Fatestealer 1041033550.29A++1.5329.775%D16.505%C-6.5DN/A1315.9h2.6D--8.6D
Aspis Anti-Aircraft Phalanx Turret 17898283.5C1.6827.371%CN/A11.5C9.4D1688.5h155.8C569.3C+
M12 Kobalt 10592713.143C11.3214.747%D*11.957%F28.8D**4.1C++1493.2h33.8T-229.1F*
Sticky Grenade 9589189N/A87.1836.732%F--N/A222.5F-15C+6530.4h5.9T*16.1T*
Coyote Missiles 11382613.667M11.8557.499%B+N/A34.2C--12.9D2512.4h41.9C+72.9C++
Serpent VE92 7978621.258C+0.5620.548%D*16.667%D-20.5DN/A2533.8h12.5C+60.8C--
G40-F Ranger 11878711.143C--9.3228.096%D-1.282%C16.6D*8.5D*1744.7h64.4C++229.2C+
M60-A Bulldog 8577419.25C++17.4353.481%B+N/A18.8D--2D--654.1h8.8F-16.4D
M20 Basilisk-H 10372421.714D0.1138.999%D-5.556%B+17.1D*7.4D--1244.2h75C+192.3D
Beamer VS3 71692770.249D-1.5720.98%D*21.739%C6.6D--N/A5710.4h15F-71.6F--
Quasar VM1 6462850.729D1.0913.709%D--11.29%F16.3D-N/A1003.8h18.4D--134.1C
M202 Wyrm 8560320C+18.1841.743%F-5%A*66.7D27.8D--4970.9h60D-143.6F
Auraxium Force-Blade 90579,7310.006D1.8113.945%D*N/A0.1DN/A0503.3h4T*28.7D**
M60-G Bulldog 7255212.619D*0.8043.933%B1.818%C--19.6D-6.1C1562.8h11.5F**26.1D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,1073,355,878265.1h
Anti-Vehicle MANA Turret62970.6h
Spawn Beacon962,7015.2h
NEST Launcher05880.7h
Nanite Revive Grenade01,9420.6h
Medical Applicator811237,54124.6h
Motion Spotter745,6775h
Welding Device16880.1h
Spitfire Auto-Turret491,5462h
Ammunition Package1958,2188.5h
Recon Detection Device22323,88939.4h
Medical Kit1643,6433.2h
Anti-Infantry MANA Turret774072.1h
Snowman Soldier6750.3h
Nano-Repair Grenade05,6711.6h

Check the help document for the dictionary if you want to learn more about words used here.


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