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Paragon Grouchy Fasoulas[HARM] Fasoulas
VS BR 155

KDR: 1.68

Score: 56.4m

Last Seen: Feb 20th, 2019 9:06 PM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 100 (155 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 E540 Halberd Betelgeuse 54-A Saron HRB C150 Dalton Proton II PPA-H NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $332,766 MLG Score: 266
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.719%19.127%45419100324,7291.079730.601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.011%0.516B+-0.24C-0.839D-HEAD ++ (~7.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.11C+15.8-0.105C+50.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.112%0.646%199310194,026220010161.82917396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.316%-0.663D-0.881D--0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1220.242C++380.283C*84.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.493%1.201%5004101811,660313962553.71338186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.134%-0.234C-0.908D--1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.428B8.50.321C*13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.941%1.196%101221100122,8172914126997.83013180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.931%0.072C+-0.804D-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.521B+210.468B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.667%55.688%1012210201,5122706350.558758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.731%-0.956D---0.751D--0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.48D4.2-0.318C10.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.141%16.46%101211021322151770.212261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.271D**0.384C**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.381C-4.80.018C+13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
56.4m277.1%282 (16.9k)249 (14.9k)1.6804180,36447,8242.32728155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022463518.852%7.976%15004:4422

59% Engineer13% Heavy Assault13% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 6:28 PMApr 1st, 2017 6:13 PMFeb 21st, 2019 1:13 AM (16h) (PST)Feb 20th, 2019 9:50 PM (20h) (PST)Feb 20th, 2019 5:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
775946810.3550.2110.0281.3010.115266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4955,65340,8422113278714,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3777.3h/157.4d 30,936 6,410 30,634 294.9k 3,529 10,036 26,062 175.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:5,729
Deaths:10,025
KDR:0.571
Accuracy:22.718% C+
HSR:17.577% C
Eidolon VE33
C
Kills:346
Deaths:403
KDR:0.859
Accuracy:25.836% C
HSR:14.162% F
Thanatos VE70
C++
Kills:322
Deaths:499
KDR:0.645
Accuracy:26.141% D**
HSR:16.460% C++
VE-LR Obelisk
C
Kills:281
Deaths:149
KDR:1.886
Accuracy:29.974% C
HSR:26.335% D
Serpent VE92
C--
Kills:76
Deaths:62
KDR:1.226
Accuracy:20.508% D
HSR:17.105% C--
Kills:6,754
Deaths (as Engineer):11,138
Deaths (to Engineers):10,897
KDR:0.60639
Kill Difference:4,384
Playtime:2,233.876 hours
Usage:59%
Score:38.566m
Score/min:288
Accuracy (listed only):25.036%
HSR (listed only):18.328%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:4,716
Deaths:3,567
KDR:1.322
Accuracy:24.645% C
HSR:22.583% D--
Orion VS54
C**
Kills:1,431
Deaths:1,311
KDR:1.092
Accuracy:22.268% C**
HSR:23.131% C
VE-H Maw
C
Kills:1,236
Deaths:1,053
KDR:1.174
Accuracy:22.035% D
HSR:23.544% C
SVA-88
C+
Kills:1,231
Deaths:1,050
KDR:1.172
Accuracy:23.218% C+
HSR:24.046% C+
Pulsar LSW
C+
Kills:1,174
Deaths:1,052
KDR:1.116
Accuracy:23.002% C+
HSR:21.806% C
NS-15M2
C
Kills:1,172
Deaths:1,230
KDR:0.953
Accuracy:21.790% C
HSR:20.051% D
Kills:10,960
Deaths (as Heavy Assault):9,263
Deaths (to Heavy Assaults):11,084
KDR:1.1832
Kill Difference:1,697
Playtime:492.634 hours
Usage:13%
Score:6.321m
Score/min:214
Accuracy (listed only):22.826%
HSR (listed only):22.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:5,729
Deaths:10,025
KDR:0.571
Accuracy:22.718% C+
HSR:17.577% C
Sirius SX12
D
Kills:1,767
Deaths:3,795
KDR:0.466
Accuracy:21.028% D
HSR:13.582% D
Thanatos VE70
C++
Kills:322
Deaths:499
KDR:0.645
Accuracy:26.141% D**
HSR:16.460% C++
NS-7 PDW
C
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C
HSR:11.905% D--
Serpent VE92
C--
Kills:76
Deaths:62
KDR:1.226
Accuracy:20.508% D
HSR:17.105% C--
Kills:7,978
Deaths (as Light Assault):14,526
Deaths (to Light Assaults):7,889
KDR:0.54922
Kill Difference:6,548
Playtime:444.594 hours
Usage:12%
Score:4.907m
Score/min:184
Accuracy (listed only):22.558%
HSR (listed only):15.326%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:2,329
Deaths:3,427
KDR:0.680
Accuracy:30.436% B
HSR:11.808% D-
Sirius SX12
D
Kills:1,767
Deaths:3,795
KDR:0.466
Accuracy:21.028% D
HSR:13.582% D
NS-44 Commissioner
B+
Kills:1,755
Deaths:2,144
KDR:0.819
Accuracy:40.542% B+
HSR:16.695% D
Ghost
D-
Kills:1,312
Deaths:575
KDR:2.282
Accuracy:30.415% D*
HSR:58.765% D-
Nyx VX31
C
Kills:770
Deaths:422
KDR:1.825
Accuracy:30.131% D
HSR:27.403% C
Soldier Soaker
B+
Kills:234
Deaths:169
KDR:1.385
Accuracy:38.136% B+
HSR:9.402% D--
VA39 Spectre
C
Kills:200
Deaths:144
KDR:1.389
Accuracy:25.518% D--
HSR:35.500% C
NS-AM7 Archer
F
Kills:127
Deaths:286
KDR:0.444
Accuracy:39.885% F*
HSR:3.150% F
NS-7 PDW
C
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C
HSR:11.905% D--
Beamer VS3
C+
Kills:62
Deaths:258
KDR:0.240
Accuracy:23.386% D
HSR:20.968% C+
Kills:8,640
Deaths (as Infiltrator):11,365
Deaths (to Infiltrators):8,135
KDR:0.76023
Kill Difference:2,725
Playtime:482.091 hours
Usage:13%
Score:4.993m
Score/min:173
Accuracy (listed only):30.187%
HSR (listed only):20.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,767
Deaths:3,795
KDR:0.466
Accuracy:21.028% D
HSR:13.582% D
Thanatos VE70
C++
Kills:322
Deaths:499
KDR:0.645
Accuracy:26.141% D**
HSR:16.460% C++
Pulsar VS1
D
Kills:301
Deaths:655
KDR:0.460
Accuracy:19.733% D
HSR:14.950% D-
H-V45
C+
Kills:142
Deaths:173
KDR:0.821
Accuracy:23.125% C+
HSR:15.493% D
NS-7 PDW
C
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C
HSR:11.905% D--
Kills:2,616
Deaths (as Combat Medic):5,267
Deaths (to Combat Medics):3,975
KDR:0.49668
Kill Difference:2,651
Playtime:111.760 hours
Usage:3%
Score:1.441m
Score/min:215
Accuracy (listed only):22.485%
HSR (listed only):14.478%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,865
V. Kills:84 N/A
Deaths:445
KDR:4.191
Accuracy:41.191% C++
KPH:47.800 C++
VKPH:2.200 D
Dual Photon Pods
C
Kills:1,348
V. Kills:351 383%
Deaths:281
KDR:4.797
Accuracy:54.809% B
KPH:53.800 C
VKPH:14 C
Saron Laser Cannon
C
Kills:813
V. Kills:489 166%
Deaths:1,012
KDR:0.803
Accuracy:25.569% D--
KPH:10 C
VKPH:6 C--
Hornet Missiles
A*
Kills:475
V. Kills:347 136%
Deaths:48
KDR:9.896
Accuracy:66.676% B+
KPH:120.300 B*
VKPH:87.900 A*
Photon A2A Missile Pods
A
Kills:82
V. Kills:46 174%
Deaths:14
KDR:5.857
Accuracy:88.598% A
KPH:80.400 B*
VKPH:45.100 C++
Kills:4,583 (2,678 + 0)
Deaths:1,800
KDR:2.546
VKDR:0.732
Vehicle Kills:1,317
Kill Difference:2,783
Playtime:150.101 hours
Usage:4%
Score:1.359m
Score/min:151
Piloting Accuracy:25.569%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:4,141
V. Kills:2,995 138%
Deaths:570
KDR:7.265
Accuracy:37.269% C+
KPH:33.200 C+
VKPH:24 C+
L105 Zephyr
C**
Kills:1,164
V. Kills:354 328%
Deaths:150
KDR:7.760
Accuracy:41.703% C+
KPH:33.800 D
VKPH:10.300 C**
AP30 Shredder
C*
Kills:1,083
V. Kills:683 158%
Deaths:156
KDR:6.942
Accuracy:35.366% C++
KPH:33.300 C*
VKPH:21 C+
Dual-75 Duster
C+
Kills:106
V. Kills:10 N/A
Deaths:2
KDR:53
Accuracy:31.711% D-
KPH:53.400 C--
VKPH:5 C+
Kills:6,494 (0 + 6,494)
Deaths:878
KDR:7.396
VKDR:4.604
Vehicle Kills:4,042
Kill Difference:5,616
Playtime:193.780 hours
Usage:5%
Score:2.963m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:31.711%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:329
V. Kills:257 128%
Deaths:88
KDR:3.739
Accuracy:28.201% C+
KPH:12.500 C+
VKPH:9.800 C++
C75 Viper
B*
Kills:123
V. Kills:64 189%
Deaths:46
KDR:2.674
Accuracy:51.307% A
KPH:21.700 C
VKPH:11.300 B*
Kills:452 (452 + 0)
Deaths:134
KDR:3.373
VKDR:2.396
Vehicle Kills:321
Kill Difference:318
Playtime:31.905 hours
Usage:1%
Score:0.396m
Score/min:207
Driving Accuracy:51.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:9,194
V. Kills:5,159 178%
Deaths:1,197
KDR:7.681
Accuracy:53.496% C+
KPH:30.600 B+
VKPH:17.200 B+
E540 Halberd
C*
Kills:5,180
V. Kills:2,828 183%
Deaths:447
KDR:11.588
Accuracy:49.723% C*
KPH:32.700 C++
VKPH:17.900 C*
Saron HRB
C**
Kills:4,194
V. Kills:3,117 135%
Deaths:700
KDR:5.991
Accuracy:47.277% B+
KPH:24.500 C+
VKPH:18.200 C**
Supernova VPC
A++
Kills:1,226
V. Kills:364 336%
Deaths:83
KDR:14.771
Accuracy:53.709% B
KPH:49.100 C**
VKPH:14.600 A++
Supernova PC
C++
Kills:911
V. Kills:410 222%
Deaths:308
KDR:2.958
Accuracy:50.459% C++
KPH:19.300 C
VKPH:8.700 C++
Proton II PPA
C++
Kills:281
V. Kills:26 N/A
Deaths:31
KDR:9.065
Accuracy:24.824% C++
KPH:41.500 C--
VKPH:3.800 C++
Aphelion VEX-4
D
Kills:169
V. Kills:132 127%
Deaths:56
KDR:3.018
Accuracy:31.860% C
KPH:15.700 D-
VKPH:12.200 D
M20 Basilisk
C++
Kills:108
V. Kills:84 127%
Deaths:77
KDR:1.403
Accuracy:33.683% B+
KPH:9.300 D--
VKPH:7.200 C++
Kills:21,263 (11,331 + 9,932)
Deaths:2,899
KDR:7.335
VKDR:4.181
Vehicle Kills:12,120
Kill Difference:18,364
Playtime:731.440 hours
Usage:19%
Score:11.828m
Score/min:270
Driving Accuracy:50.459%
Gunner Accuracy:33.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:2,353
V. Kills:224 N/A
Deaths:267
KDR:8.813
Accuracy:40.044% B
KPH:90 C+
VKPH:8.600 B++
Saron HRB-H
B++
Kills:1,120
V. Kills:845 132%
Deaths:314
KDR:3.567
Accuracy:58.116% C**
KPH:41.400 C*
VKPH:31.200 B++
E540 Halberd-H
C+
Kills:828
V. Kills:398 208%
Deaths:135
KDR:6.133
Accuracy:56.212% C+
KPH:41.900 C+
VKPH:20.200 C+
Aphelion VEX-4H
C-
Kills:645
V. Kills:514 125%
Deaths:257
KDR:2.510
Accuracy:49.102% B+
KPH:27.900 D
VKPH:22.200 C-
G40-F Ranger
D
Kills:424
V. Kills:260 162%
Deaths:58
KDR:7.310
Accuracy:33.280% C++
KPH:26.600 D
VKPH:16.300 D
M12 Kobalt-H
C*
Kills:124
V. Kills:10 N/A
Deaths:26
KDR:4.769
Accuracy:22.920% C+
KPH:72.200 D-
VKPH:5.800 C*
Kills:5,494 (0 + 5,494)
Deaths:1,057
KDR:5.198
VKDR:2.130
Vehicle Kills:2,251
Kill Difference:4,437
Playtime:113.724 hours
Usage:3%
Score:1.857m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:22.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:490
V. Kills:202 241%
Deaths:141
KDR:3.475
Accuracy:38.722% C+
KPH:18.300 C+
VKPH:7.500 C+
M12 Kobalt
C
Kills:292
V. Kills:21 N/A
Deaths:15
KDR:19.467
Accuracy:15.578% C--
KPH:35.700 D-
VKPH:2.600 C
M20 Basilisk
C+
Kills:212
V. Kills:114 184%
Deaths:76
KDR:2.789
Accuracy:39.307% C+
KPH:16 C-
VKPH:8.600 C+
G30 Walker
B+
Kills:149
V. Kills:49 298%
Deaths:20
KDR:7.450
Accuracy:27.772% C-
KPH:20.500 B+
VKPH:6.700 D
M40 Fury
C--
Kills:120
V. Kills:44 267%
Deaths:52
KDR:2.308
Accuracy:35.529% C+
KPH:18.900 D--
VKPH:6.900 C--
G40-F Ranger
C-
Kills:116
V. Kills:70 163%
Deaths:16
KDR:7.250
Accuracy:28.753% C-
KPH:11.400 D
VKPH:6.900 D-
G30 Walker
C
Kills:73
V. Kills:36 197%
Deaths:20
KDR:3.650
Accuracy:27.849% C
KPH:10.900 D
VKPH:5.400 D-
M12 Kobalt
C++
Kills:54
V. Kills:8 N/A
Deaths:6
KDR:9
Accuracy:14.283% D
KPH:23.300 D*
VKPH:3.500 C++
M60-G Bulldog
C++
Kills:51
V. Kills:17 283%
Deaths:21
KDR:2.429
Accuracy:44.288% B**
KPH:19.200 D
VKPH:6.400 C++
Kills:1,557 (0 + 1,557)
Deaths:367
KDR:4.243
VKDR:1.529
Vehicle Kills:561
Kill Difference:1,190
Playtime:83.746 hours
Usage:2%
Score:0.729m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:44.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:302
V. Kills:158 190%
Deaths:76
KDR:3.974
Accuracy:35.245% C
KPH:21 C+
VKPH:11 C
CAS 14-E
C++
Kills:251
V. Kills:35 N/A
Deaths:24
KDR:10.458
Accuracy:29.497% D
KPH:46.800 C--
VKPH:6.500 C++
Pelter Rocket Pod
D-
Kills:124
V. Kills:38 318%
Deaths:34
KDR:3.647
Accuracy:37.067% D--
KPH:31.800 D-
VKPH:9.800 D--
Kills:677 (0 + 677)
Deaths:134
KDR:5.052
VKDR:1.724
Vehicle Kills:231
Kill Difference:543
Playtime:23.619 hours
Usage:1%
Score:0.220m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:37.067%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,3539,1941,1977.681B6.0053.496%C+1.131%D-30.6B+17.2B+331300.7h5B+9.4B+
Solstice VE3 5,9685,72910,0250.571C1.1122.718%C+17.577%C10.3C--N/A29556.5h20.6D90.5C+
E540 Halberd 8,0085,18044711.588C**9.9149.723%C*N/A32.7C++17.9C*229158.2h6C+12C*
Betelgeuse 54-A 4,8284,7163,5671.322C-0.3624.645%C22.583%D--33.8D-N/A97139.4h13.6D**55.3D-
Saron HRB 7,3114,1947005.991C*4.3147.277%B+N/A24.5C+18.2C**242171.3h23.9C+50.5C*
C150 Dalton 7,1364,1415707.265C*5.5837.269%C+N/A33.2C+24C+276124.8h3.8B10.3B+
Proton II PPA-H 2,5772,3532678.813C+7.1340.044%B1.402%C90.2C+8.6B++24426.1h10.2C++25.5B
NS-61 Emissary 2,3812,3293,4270.68C+1.0030.436%B11.808%D-12DN/A30194.6h16.6C+54.5C++
Light PPA 1,9491,8654454.191C+2.5141.191%C++N/A47.8C++2.2D12839h11.3B+27.4B+
Sirius SX12 1,8501,7673,7950.466C--1.2121.028%D13.582%D7.3D--N/A21243.2h26.9F--128.1D*
NS-44 Commissioner 1,7881,7552,1440.819C+0.8640.542%B+16.695%D15.6DN/A44112.3h5.3D--13C+
Orion VS54 1,4751,4311,3111.092C+0.5922.268%C**23.131%C22.7CN/A9363h14.8C66.5C+
Dual Photon Pods 1,6991,3482814.797C+3.1254.809%BN/A53.7C14C22425.1h26.8C48.9C+
Tank Mine 2,2761,3146182.126C0.4539.443%B+N/A95.9C+70.2C**92713.7h2.6D--6.7C+
Ghost 1,3361,3125752.282C+0.6030.415%D*58.765%D-24.1DN/A6354.5h3.3D**10.8D**
C-4 2,0671,2668221.54C++0.1427.273%C**N/A78.1C+49.4A+70716.2h1.5C++5.6C**
VE-H Maw 1,2541,2361,0531.174C0.5122.035%D23.544%C28.4DN/A7043.5h12.2C55.3C
SVA-88 1,2651,2311,0501.172C0.5123.218%C+24.046%C+29.1DN/A6742.3h14D60.3C+
Supernova VPC 1,5901,2268314.771B13.0953.709%BN/A49C**14.6A++33525h4D7.4C+
Pulsar LSW 1,1951,1741,0521.116C0.5623.002%C+21.806%C26.9C--N/A6643.7h14.2C-61.9C+
NS-15M2 1,2061,1721,2300.953C0.7321.79%C20.051%D20.3DN/A7557.8h15.4D70.5C
L105 Zephyr 1,5181,1641507.76C+6.0841.703%C+N/A33.7D10.3C**15334.5h8.2D19.7C
Saron HRB-H 1,9651,1203143.567C1.8958.116%C**N/A41.3C*31.2B++34327.1h22.6B+38.9B+
AP30 Shredder 1,7661,0831566.942C**5.2635.366%C++1.57%C33.3C*21C+28932.5h80.9B+228.8B+
Supernova PC 1,3219113082.958C1.2850.459%C++3.183%B+19.3C8.7C++16647.1h5.9C+11.7C+
E540 Halberd-H 1,2268281356.133C+4.4556.212%C+N/A42C+20.2C+25519.7h5.7C**10.1B
Saron Laser Cannon 1,3028131,0120.803C0.8825.569%D--N/A10C6C--9181.1h117.8B460.6C++
M12 Kobalt 8697801648.75B**47.0719.703%C-13.974%D72.2D8.2B*15510.8h19.9C+101C+
Nyx VX31 7967704221.825C+0.1430.131%D27.403%C31.7C1.1A++9724.3h7.3D24.3D
NS Decimator 1,0216755071.331B+0.3566.386%B++N/A36.1C++18.5C**26918.7h5.1C+7.7C*
Aphelion VEX-4H 1,1596452572.51C0.8349.102%B+3.101%C+27.9D22.3C-28023.1h63.6C+129.4C*
Proximity Mine 5925921893.132C1.4540.289%CN/A74D--N/A1988h2C4.9C+
M20 Basilisk 6924901413.475C**1.7938.722%C+3.878%D18.3C+7.5C+15126.8h93.1C*240.5C**
Force-Blade 48648429,1720.017C+1.6616.327%D*5.992%C+0.3CN/A11571.9h3C+18.4D
Hornet Missiles 822475489.896B**8.2266.676%B+N/A121.8B*89A*9783.9h10.2C*15.3B+
Hyena Missile Launcher 7504413821.154C0.5330.083%C-N/A10D7C--12244h41.3C137.4C
G40-F Ranger 684424587.31C5.6333.28%C++N/A26.7D16.4D21915.9h70.8C+212.6C++
Rocklet Rifle 6963783121.212B**0.4753.459%C++N/A36.3B++30.6B+51110.4h29B++54.2B+
Eidolon VE33 3623464030.859C+0.8225.836%C14.162%F18.3CN/A7718.9h8.5B+33C**
Skyguard 586329883.739B+2.0628.201%C+N/A12.6C+9.8C++16826.2h130C+460.9C++
M60-A Bulldog 403325585.603C++3.9235.758%C+N/A25.8C-6.2C+22112.6h6.7C-18.6C+
Thanatos VE70 3293224990.645C1.0426.141%D**16.46%C++18.8C-N/A6317.1h4.8C++18.2D
M20 Wyvern 460302763.974C+2.2935.245%C2.98%C21C+11C12214.4h70.7B+200.7B
Pulsar VS1 3163016550.46C--1.2219.733%D14.95%D-13.3DN/A6322.7h17.5D88.7D
M12 Kobalt 3132921519.467B++17.7915.578%C--14.726%D35.6D-2.6C1428.2h28.5D**182.9D
VE-LR Obelisk 2912811491.886C++0.2129.974%C26.335%D25.1CN/A7211.2h6.6C*22.1C++
Proton II PPA 307281319.065C7.3824.824%C++1.779%C41.3C--3.8C++1456.8h12.7D51.2C+
CAS 14-E 2862512410.458C+8.7829.497%DN/A46.5D6.5C++2425.4h33.9C+115C+
Soldier Soaker 2402341691.385C**0.3038.136%B+9.402%D--36.6CN/A986.4h7C--18.3C*
Spear Anti-Vehicle Phalanx Turret 341217326.781C+5.1046.254%C*3.226%C-37.4C+21.4C+3835.8h9.7C+20.9C*
M20 Basilisk 326212762.789C+1.1139.307%C+4.717%C15.9C-8.6C+16913.3h128.4D326.6C
M20 Basilisk 281206238.957B+7.2842.021%D*3.884%C25.8D9.4D*1498h78.1B*185.8B+
VA39 Spectre 2112001441.389C+0.2925.518%D--35.5%C12.5DN/A6516h10F39.4F
Cosmos VM3 197189951.989C++0.3118.35%B+19.048%C+29.5C++1.3A*1146.4h15C+82C++
Frag Grenade 1861851185N/A183.3239.68%DN/A231.3D*1.3D*9000.8h5.6D**14.2D*
S1 2721844300.428C-1.2554.71%CN/A17.4C--8.3D31210.6h7.1C+12.9C+
Aphelion VEX-4 301169563.018C1.3431.86%C5.325%B++15.6D--12.2D16410.8h64.1C+201.2C+
NS Annihilator 2991583790.417C1.2680.183%C+N/A7.1D6.3D-12522.4h13.3C16.6C
G30 Walker 198149207.45B**5.7727.772%C-4.698%C*20.4B+6.7D1287.3h119.7B**431.1B*
H-V45 1421421730.821C0.8623.125%C+15.493%D18.9C--N/A1117.5h18.2F78.7D
Nemesis VSH9 225132981.347A0.3364.331%C*N/A25.4B+17.9A4295.2h8.4C+13.1C++
Cosmos VM3 134129731.767C+0.0919.114%B+17.83%C30.7C++1.2A++1304.2h15.3C79.9C**
NS-AM7 Archer 1941272860.444C+1.2439.885%F*3.15%F2.9D-1.6D3043.2h21.3C++53.4D
Pelter Rocket Pod 162124343.647D1.9737.067%D--N/A31.8D-9.7D--1583.9h26.3C70.9C--
A30 Walker 219124891.393C+0.2921.947%C2.419%C++9.5C-7.3C--13913.1h175.9C+801.6C+
M12 Kobalt-H 134124264.769D3.0922.92%C+12.903%D72.9D-5.9C*1841.7h18.4C-80.4C+
C75 Viper 187123462.674C0.9951.307%AN/A21.6C11.2B*3885.7h20.4D-39.8C+
M40 Fury 164120522.308D0.6335.529%C+1.667%C+19D--7C--1446.3h22.6D63.5D
G40-F Ranger 186116167.25B++5.5728.753%C-N/A11.5D6.9D-13310.1h120.5C**419.2C++
M20 Basilisk 192108771.403D0.2833.683%B+2.778%D--9.3D--7.2C++8111.6h147F--436.4D*
Dual-75 Duster 116106253M*51.3231.711%D-N/A53C--5C+1532h6.9D21.9D
Lumine Edge 98951,0650.089C+1.5918.732%D17.895%C**1.5C-N/A564.4h1.3B7.1C+
Sticky Grenade 9185185N/A83.3236.549%FN/A212.5D**15B6010.4h6.1T*16.7T*
NS-7 PDW 87841450.579C-1.1022.397%C11.905%D--8.2D-N/A5310.2h20.2D--90.3C-
Photon A2A Missile Pods 12882145.857B4.1888.598%AN/A82B*46C++7611h14F--15.8F-
Serpent VE92 7776621.226C*0.4520.508%D17.105%C--20CN/A2233.8h12.6C**61.6C++
M60-A Bulldog 8274418.5C**16.8252.759%B++N/A19D2.1D633.9h8.5D-16.2C+
MANA Anti-Personnel Turret 76741120.661N/A1.0212.438%UN/A740U20U1557400.1h29.1T*234.4T*
G30 Walker 10973203.65C++1.9727.849%CN/A10.9D5.4D-1206.7h187.3B+672.6B+
Quasar VM1 6462840.738C--0.9413.75%C11.29%D**16.8C--N/A913.7h18.4D133.7C+
Beamer VS3 64622580.24D1.4423.386%D20.968%C+6.5D-N/A519.6h15.5D*66.2C--
Aspis Anti-Aircraft Phalanx Turret 12362232.696C1.0226.583%C*N/A8.6C8.5C--1537.2h194.7D-732.5C+
Auraxium Force-Blade 90579,5250.006D1.6713.971%D*N/A0.1DN/A0492h4F**28.6F
M12 Kobalt 625469C7.3214.283%D14.815%D23.5D*3.5C++1372.3h39.4T*276F-
Lancer VS22 8251511B+0.6832.014%T*N/A9.4C--5.7D*1645.4h11.1B++34.7C**
M60-G Bulldog 6851212.429D0.7544.288%B**1.961%D18.9D6.3C++1382.7h11.7D*26.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter745,6765h
Nano-Armor Kit1,9912,707,139209.6h
Snowman Soldier6750.3h
Anti-Vehicle MANA Turret42550.4h
Spawn Beacon581,9983.3h
Nanite Revive Grenade01,0660.3h
Medical Applicator639170,12818.9h
Spitfire Auto-Turret206860.9h
Anti-Infantry MANA Turret753802h
Medical Kit1242,8572.6h
Nano-Repair Grenade03,7461h
Recon Detection Device11311,93319.8h
Ammunition Package1636,1436.6h
L-24R Spur11090.1h

Check the help document for the dictionary if you want to learn more about words used here.


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