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Paragon Undertaker Fasoulas[HARM] Fasoulas
VS BR 167

KDR: 1.78

Score: 68.5m

Last Seen: Jan 16th, 2020 11:40 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 73
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A C150 Dalton E540 Halberd Solstice VE3 Saron HRB Light PPA Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 163TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.821%19.82%47221121132,0691.140030.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.316%0.502B+-0.193C-0.956D--HEAD ++ (~7.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.154C++14.9-0.047C+47.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.198%0.765%215412285,227265713081.96652399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.425%-0.65D-0.794D-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.30.272C*36.90.309C*81.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.494%0.998%5385122714,632366775193.99018195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.178%-0.243C-0.971D--0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.426B8.50.318C*13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.305%1.197%105523120928,0613378151238.30453186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.658%0.012C+-0.792D-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.521B+200.48B+35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.676%55.948%1055212301,5303329350.45946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.732%-0.947D---0.715D--0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.459D4.2-0.301C10.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.822%13.684%1055212301,0451952210.535348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.36%-0.611D-0.163C1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.149C++3.60.21C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 73
68.5m286.4%280 (16.8k)245 (14.7k)1.77508103,85358,5062.40256167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232605219.257%8.118%15604:4727

57% Engineer13% Heavy Assault14% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 6:28 PMApr 1st, 2017 6:13 PMJan 16th, 2020 10:31 PM (19h) (PST)Jan 16th, 2020 8:27 PM (21h) (PST)Jan 16th, 2020 7:40 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7841006840.3710.2090.0301.3860.113290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,0325,99141,0412213283714,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4662.4h/194.3d 36,711 8,431 38,992 387.7k 4,280 12,250 31,509 219.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:5,731
Deaths:10,027
KDR:0.572
Accuracy:22.718% C+
HSR:17.571% C
VE-LR Obelisk
C-
Kills:1,231
Deaths:407
KDR:3.025
Accuracy:28.584% D
HSR:28.189% C-
Deimos VA29
C+
Kills:699
Deaths:847
KDR:0.825
Accuracy:58.234% C+
HSR:12.160% D
Pulsar C
D-
Kills:634
Deaths:755
KDR:0.840
Accuracy:19.985% D-
HSR:18.139% D-
Eidolon VE33
C-
Kills:389
Deaths:456
KDR:0.853
Accuracy:25.458% C-
HSR:13.882% F
Thanatos VE70
C++
Kills:346
Deaths:540
KDR:0.641
Accuracy:26.104% D**
HSR:16.763% C++
Serpent VE92
D
Kills:78
Deaths:62
KDR:1.258
Accuracy:20.548% D
HSR:16.667% D
Kills:9,108
Deaths (as Engineer):13,094
Deaths (to Engineers):13,101
KDR:0.69559
Kill Difference:3,986
Playtime:2,674.435 hours
Usage:57%
Score:45.533m
Score/min:284
Accuracy (listed only):28.805%
HSR (listed only):17.624%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:6,672
Deaths:5,429
KDR:1.229
Accuracy:23.970% D
HSR:22.257% D*
Orion VS54
B+
Kills:2,271
Deaths:2,475
KDR:0.918
Accuracy:22.901% B+
HSR:21.576% C-
VE-H Maw
C
Kills:1,236
Deaths:1,053
KDR:1.174
Accuracy:22.035% D
HSR:23.544% C
SVA-88
C+
Kills:1,231
Deaths:1,050
KDR:1.172
Accuracy:23.218% C+
HSR:24.046% C
NS-15M2
C-
Kills:1,206
Deaths:1,259
KDR:0.958
Accuracy:21.801% C-
HSR:20.149% D
Pulsar LSW
C+
Kills:1,174
Deaths:1,052
KDR:1.116
Accuracy:23.002% C+
HSR:21.806% C
Kills:13,790
Deaths (as Heavy Assault):12,318
Deaths (to Heavy Assaults):13,587
KDR:1.1195
Kill Difference:1,472
Playtime:590.483 hours
Usage:13%
Score:7.442m
Score/min:210
Accuracy (listed only):22.821%
HSR (listed only):22.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:5,731
Deaths:10,027
KDR:0.572
Accuracy:22.718% C+
HSR:17.571% C
Sirius SX12
D
Kills:1,820
Deaths:3,834
KDR:0.475
Accuracy:21.072% D
HSR:13.846% D
Deimos VA29
C+
Kills:699
Deaths:847
KDR:0.825
Accuracy:58.234% C+
HSR:12.160% D
Pulsar C
D-
Kills:634
Deaths:755
KDR:0.840
Accuracy:19.985% D-
HSR:18.139% D-
Thanatos VE70
C++
Kills:346
Deaths:540
KDR:0.641
Accuracy:26.104% D**
HSR:16.763% C++
NS-7 PDW
C-
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C-
HSR:11.905% D--
Serpent VE92
D
Kills:78
Deaths:62
KDR:1.258
Accuracy:20.548% D
HSR:16.667% D
Kills:9,392
Deaths (as Light Assault):16,210
Deaths (to Light Assaults):9,817
KDR:0.5794
Kill Difference:6,818
Playtime:560.193 hours
Usage:12%
Score:6.377m
Score/min:190
Accuracy (listed only):27.294%
HSR (listed only):15.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B+
Kills:2,486
Deaths:3,593
KDR:0.692
Accuracy:30.629% B+
HSR:11.746% D-
NS-44 Commissioner
B
Kills:2,165
Deaths:2,589
KDR:0.836
Accuracy:39.926% B
HSR:17.136% D
Nyx VX31
C+
Kills:1,958
Deaths:1,173
KDR:1.669
Accuracy:29.739% D
HSR:28.703% C+
Sirius SX12
D
Kills:1,820
Deaths:3,834
KDR:0.475
Accuracy:21.072% D
HSR:13.846% D
Ghost
D--
Kills:1,330
Deaths:584
KDR:2.277
Accuracy:30.415% D*
HSR:59.023% D--
Soldier Soaker
C*
Kills:688
Deaths:535
KDR:1.286
Accuracy:35.847% C*
HSR:12.209% C
NS-357 Underboss
C++
Kills:342
Deaths:455
KDR:0.752
Accuracy:37.987% C++
HSR:19.591% C
VA39 Spectre
C
Kills:200
Deaths:144
KDR:1.389
Accuracy:25.518% D*
HSR:35.500% C
NS-AM7 Archer
D*
Kills:160
Deaths:386
KDR:0.415
Accuracy:41.918% F--
HSR:6.250% D*
NS-7 PDW
C-
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C-
HSR:11.905% D--
Beamer VS3
C+
Kills:69
Deaths:277
KDR:0.249
Accuracy:20.980% D--
HSR:21.739% C+
Kills:11,302
Deaths (as Infiltrator):13,715
Deaths (to Infiltrators):9,948
KDR:0.82406
Kill Difference:2,413
Playtime:656.655 hours
Usage:14%
Score:6.653m
Score/min:169
Accuracy (listed only):30.584%
HSR (listed only):21.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,820
Deaths:3,834
KDR:0.475
Accuracy:21.072% D
HSR:13.846% D
H-V45
C+
Kills:825
Deaths:981
KDR:0.841
Accuracy:23.417% C+
HSR:16.242% D
Deimos VA29
C+
Kills:699
Deaths:847
KDR:0.825
Accuracy:58.234% C+
HSR:12.160% D
Thanatos VE70
C++
Kills:346
Deaths:540
KDR:0.641
Accuracy:26.104% D**
HSR:16.763% C++
Pulsar VS1
D
Kills:307
Deaths:668
KDR:0.460
Accuracy:19.885% D
HSR:14.984% D-
NS-7 PDW
C-
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C-
HSR:11.905% D--
Kills:4,081
Deaths (as Combat Medic):7,015
Deaths (to Combat Medics):5,006
KDR:0.58175
Kill Difference:2,934
Playtime:159.041 hours
Usage:3%
Score:2.172m
Score/min:228
Accuracy (listed only):28.518%
HSR (listed only):14.317%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:2,675
V. Kills:155 N/A
Deaths:558
KDR:4.794
Accuracy:42.409% C++
KPH:48.500 C+
VKPH:2.800 C
Dual Photon Pods
C
Kills:1,348
V. Kills:351 383%
Deaths:281
KDR:4.797
Accuracy:54.807% C**
KPH:53.800 C-
VKPH:14 C
Saron Laser Cannon
C
Kills:1,080
V. Kills:629 171%
Deaths:1,120
KDR:0.964
Accuracy:25.928% D--
KPH:10.800 C
VKPH:6.300 C-
Hornet Missiles
A*
Kills:488
V. Kills:357 136%
Deaths:49
KDR:9.959
Accuracy:66.182% B+
KPH:122.400 A
VKPH:89.500 A*
Photon A2A Missile Pods
B**
Kills:118
V. Kills:67 174%
Deaths:17
KDR:6.941
Accuracy:80.955% B
KPH:92.600 B**
VKPH:52.600 B+
Coyote Missiles
B+
Kills:76
V. Kills:29 253%
Deaths:6
KDR:12.667
Accuracy:57.990% B+
KPH:32.900 C
VKPH:12.600 D
M202 Wyrm
D
Kills:60
V. Kills:25 231%
Deaths:3
KDR:20
Accuracy:42.129% F-
KPH:67.300 D
VKPH:28 D-
Kills:5,845 (3,755 + 0)
Deaths:2,034
KDR:2.874
VKDR:0.793
Vehicle Kills:1,613
Kill Difference:3,811
Playtime:188.953 hours
Usage:4%
Score:1.818m
Score/min:160
Piloting Accuracy:25.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:6,447
V. Kills:4,344 148%
Deaths:634
KDR:10.169
Accuracy:38.181% C++
KPH:37.300 C+
VKPH:25.100 C+
L-24R Spur
C++
Kills:1,641
V. Kills:136 N/A
Deaths:131
KDR:12.527
Accuracy:40.040% C++
KPH:35.400 C+
VKPH:2.900 C+
L105 Zephyr
B+
Kills:1,470
V. Kills:468 313%
Deaths:155
KDR:9.484
Accuracy:42.571% C++
KPH:37.600 C
VKPH:12 B+
AP30 Shredder
C++
Kills:1,202
V. Kills:758 158%
Deaths:168
KDR:7.155
Accuracy:35.700% C++
KPH:32.200 C+
VKPH:20.300 C+
CAS30 Tank Buster
C--
Kills:124
V. Kills:73 168%
Deaths:133
KDR:0.932
Accuracy:31.006% D**
KPH:5.300 C--
VKPH:3.100 D-
Dual-75 Duster
C
Kills:119
V. Kills:11 N/A
Deaths:4
KDR:29.750
Accuracy:30.217% D--
KPH:43.600 D
VKPH:4 C
Kills:11,003 (1,765 + 9,238)
Deaths:1,225
KDR:8.982
VKDR:4.727
Vehicle Kills:5,790
Kill Difference:9,778
Playtime:321.921 hours
Usage:7%
Score:4.838m
Score/min:250
Piloting Accuracy:31.006%
Gunner Accuracy:30.217%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,175
V. Kills:475 247%
Deaths:49
KDR:23.980
Accuracy:49.067% D-
KPH:40.100 B++
VKPH:16.200 C
Skyguard
C+
Kills:478
V. Kills:331 144%
Deaths:104
KDR:4.596
Accuracy:28.899% C+
KPH:13.800 C+
VKPH:9.600 C+
C75 Viper
B++
Kills:133
V. Kills:66 199%
Deaths:47
KDR:2.830
Accuracy:50.539% B**
KPH:22.600 C
VKPH:11.200 B++
Kills:1,786 (1,786 + 0)
Deaths:200
KDR:8.930
VKDR:4.360
Vehicle Kills:872
Kill Difference:1,586
Playtime:69.828 hours
Usage:1%
Score:1.044m
Score/min:249
Driving Accuracy:50.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:10,764
V. Kills:5,854 184%
Deaths:1,253
KDR:8.591
Accuracy:53.368% C+
KPH:31.900 B+
VKPH:17.300 B+
E540 Halberd
C*
Kills:6,415
V. Kills:3,363 191%
Deaths:479
KDR:13.393
Accuracy:49.580% C**
KPH:33 C++
VKPH:17.300 C*
Saron HRB
C**
Kills:4,270
V. Kills:3,149 136%
Deaths:706
KDR:6.048
Accuracy:47.281% B+
KPH:24.700 C+
VKPH:18.200 C**
Supernova VPC
A+
Kills:1,304
V. Kills:383 340%
Deaths:87
KDR:14.989
Accuracy:53.706% B
KPH:49.400 C**
VKPH:14.500 A+
Supernova PC
C+
Kills:911
V. Kills:410 222%
Deaths:308
KDR:2.958
Accuracy:50.412% C++
KPH:19.300 C
VKPH:8.700 C+
Proton II PPA
B+
Kills:363
V. Kills:38 N/A
Deaths:33
KDR:11
Accuracy:28.011% B+
KPH:42.600 C-
VKPH:4.500 B+
Aphelion VEX-4
D
Kills:177
V. Kills:135 130%
Deaths:56
KDR:3.161
Accuracy:31.737% C
KPH:16.100 D-
VKPH:12.300 D
M20 Basilisk
C+
Kills:109
V. Kills:84 128%
Deaths:78
KDR:1.397
Accuracy:33.718% B+
KPH:9.400 D-
VKPH:7.200 C+
Kills:24,313 (12,979 + 11,334)
Deaths:3,000
KDR:8.104
VKDR:4.472
Vehicle Kills:13,416
Kill Difference:21,313
Playtime:809.923 hours
Usage:17%
Score:13.242m
Score/min:273
Driving Accuracy:50.412%
Gunner Accuracy:33.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,558
V. Kills:242 N/A
Deaths:277
KDR:9.235
Accuracy:41.022% B+
KPH:90.100 C++
VKPH:8.500 B+
Saron HRB-H
B++
Kills:1,120
V. Kills:845 132%
Deaths:315
KDR:3.556
Accuracy:58.144% B
KPH:41.200 C*
VKPH:31.100 B++
E540 Halberd-H
C+
Kills:948
V. Kills:450 210%
Deaths:141
KDR:6.723
Accuracy:56.084% C+
KPH:42.300 C+
VKPH:20.100 C+
Aphelion VEX-4H
C-
Kills:890
V. Kills:629 141%
Deaths:301
KDR:2.957
Accuracy:48.648% B
KPH:30.800 C--
VKPH:21.800 C-
G40-F Ranger
D
Kills:523
V. Kills:314 166%
Deaths:60
KDR:8.717
Accuracy:33.368% C+
KPH:27.300 D
VKPH:16.400 D
M12 Kobalt-H
C
Kills:161
V. Kills:11 N/A
Deaths:27
KDR:5.963
Accuracy:21.207% C
KPH:64.100 D-
VKPH:4.400 C
M20 Basilisk-H
D
Kills:71
V. Kills:31 222%
Deaths:42
KDR:1.690
Accuracy:39.010% D
KPH:17 D
VKPH:7.400 D
Kills:6,271 (0 + 6,271)
Deaths:1,163
KDR:5.392
VKDR:2.169
Vehicle Kills:2,522
Kill Difference:5,108
Playtime:132.696 hours
Usage:3%
Score:2.108m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:39.010%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:554
V. Kills:217 254%
Deaths:143
KDR:3.874
Accuracy:38.629% C+
KPH:19.100 C+
VKPH:7.500 C+
M12 Kobalt
C
Kills:444
V. Kills:32 N/A
Deaths:19
KDR:23.368
Accuracy:16.177% C-
KPH:35.800 D
VKPH:2.600 C
M20 Basilisk
C+
Kills:224
V. Kills:119 187%
Deaths:76
KDR:2.947
Accuracy:39.513% C+
KPH:16.100 C-
VKPH:8.600 C+
G40-F Ranger
C
Kills:172
V. Kills:103 165%
Deaths:18
KDR:9.556
Accuracy:29.040% C
KPH:11.600 D
VKPH:6.900 D
G30 Walker
B
Kills:157
V. Kills:53 291%
Deaths:20
KDR:7.850
Accuracy:27.959% C-
KPH:20.800 B
VKPH:7 C--
M40 Fury
C-
Kills:122
V. Kills:46 260%
Deaths:52
KDR:2.346
Accuracy:35.970% C+
KPH:18.900 D--
VKPH:7.100 C-
G30 Walker
C+
Kills:103
V. Kills:43 234%
Deaths:21
KDR:4.905
Accuracy:29.026% C+
KPH:13.700 C
VKPH:5.700 D
M12 Kobalt
B
Kills:91
V. Kills:13 N/A
Deaths:7
KDR:13
Accuracy:14.368% D
KPH:29.200 D--
VKPH:4.200 B
M60-G Bulldog
C+
Kills:52
V. Kills:17 289%
Deaths:21
KDR:2.476
Accuracy:43.537% B*
KPH:18.600 D
VKPH:6.100 C+
Kills:1,919 (0 + 1,919)
Deaths:377
KDR:5.090
VKDR:1.706
Vehicle Kills:643
Kill Difference:1,542
Playtime:97.550 hours
Usage:2%
Score:0.863m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:43.537%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:346
V. Kills:42 N/A
Deaths:32
KDR:10.813
Accuracy:30.780% C-
KPH:51 C
VKPH:6.200 C+
M20 Wyvern
C+
Kills:313
V. Kills:165 189%
Deaths:81
KDR:3.864
Accuracy:35.344% C
KPH:20.300 C+
VKPH:10.700 C
Pelter Rocket Pod
D
Kills:132
V. Kills:40 322%
Deaths:36
KDR:3.667
Accuracy:37.790% D-
KPH:31.700 D
VKPH:9.600 D
Kills:791 (0 + 791)
Deaths:149
KDR:5.309
VKDR:1.658
Vehicle Kills:247
Kill Difference:642
Playtime:26.344 hours
Usage:1%
Score:0.245m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:37.790%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,61810,7641,2538.591C**6.8253.368%C+N/A31.9B+17.3B+337337.6h4.9C**9.2C**
Betelgeuse 54-A 6,8426,6725,4291.229C--0.5523.97%D22.257%D*31.9D--N/A89209.2h13.7F57.1D--
C150 Dalton 10,7916,44763410.169C**8.3938.181%C++N/A37.3C+25.1C+288172.9h3.6B9.4B+
E540 Halberd 9,7786,41547913.392B+11.6249.58%C**N/A33C++17.3C*224194.4h5.9C+11.9C*
Solstice VE3 5,9705,73110,0270.572C1.2022.718%C+17.571%C10.3C--N/A29557.1h20.6D90.5C+
Saron HRB 7,4194,2707066.048C*4.2747.281%B+N/A24.7C+18.2C**243173.1h23.8C+50.3C**
Light PPA 2,8302,6755584.794C++3.0242.409%C++N/A48.5C+2.8C13555.2h12C*28.3C**
Proton II PPA-H 2,8002,5582779.235C+7.4641.022%B+1.368%C90.1C++8.5B+24528.4h10.5C++25.7B
NS-61 Emissary 2,5442,4863,5930.692C+1.0830.629%B+11.746%D-12.1DN/A31205h16.7C+54.4C++
Orion VS54 2,3422,2712,4750.918C0.8622.901%B+21.576%C-14.2DN/A54160.3h17.6D--76.9C+
NS-44 Commissioner 2,2072,1652,5890.836C+0.9439.926%B17.136%D16.1DN/A46134.8h5.1D-12.7C+
Nyx VX31 2,0281,9581,1731.669C+0.1129.739%D28.703%C+28.8C-1A7568.1h7D-23.5D
Sirius SX12 1,9051,8203,8340.475C--1.3021.072%D13.846%D7.4D--N/A22244.6h26.6F--126.3D*
C-4 2,7311,7389891.757C*0.0226.43%C++N/A85.2C+48.7A69520.4h1.4C*5.4C**
L-24R Spur 1,7771,64113112.527B+10.7540.04%C++1.828%C+35.4C+2.9C+11246.3h23.1C**57.8C**
L105 Zephyr 1,9381,4701559.484C*7.7142.571%C++N/A37.6C12B+17639.1h8C-18.7C+
Tank Mine 2,4571,4346552.189C0.4139.947%B+N/A94.3C67.3C++89415.2h2.6D*6.6C+
Dual Photon Pods 1,6991,3482814.797C3.0254.807%C**N/A53.7C-14C23225.1h26.8C48.9C+
Ghost 1,3541,3305842.277C+0.5030.415%D*59.023%D--24DN/A6455.4h3.3D**10.8D**
Supernova VPC 1,6871,3048714.989C**13.2153.706%BN/A49.4C**14.5A+34326.4h3.9D7.3C+
VE-H Maw 1,2541,2361,0531.174C0.6022.035%D23.544%C28.3DN/A7343.6h12.2C55.3C
SVA-88 1,2651,2311,0501.172C0.6023.218%C+24.046%C28.9DN/A6842.6h14D60.3C+
VE-LR Obelisk 1,2851,2314073.025B*1.2528.584%D28.189%C-33.2C+1.5B**8637.1h6.8C++23.8C+
NS-15M2 1,2421,2061,2590.958C0.8221.801%C-20.149%D20.4DN/A7759h15.3D70.2C
AP30 Shredder 1,9601,2021687.155C++5.3835.7%C++1.498%C32.2C+20.3C+29037.3h84.6C**236.9B+
L100 Python AP 1,6501,1754923.98M**22.2049.067%D-N/A40.1B++16.2C31529.3h4.7B++9.5B+
Pulsar LSW 1,1951,1741,0521.116C0.6623.002%C+21.806%C26.9DN/A6843.7h14.2C61.9C+
Saron HRB-H 1,9651,1203153.556C1.7858.144%BN/A41.2C*31.1B++34527.2h22.7B+39B+
Saron Laser Cannon 1,7091,0801,1200.964C0.8125.928%D--N/A10.8C6.3C-108100.2h109.4B+421.9C*
E540 Halberd-H 1,3989481416.723C+4.9556.084%C+N/A42.3C+20.1C+27122.4h5.6C**10C**
Proximity Mine 9419402873.275C+1.5038.71%CN/A80.3D-N/A19611.7h1.8B4.6C++
Supernova PC 1,3219113082.958C1.1850.412%C++3.183%B++19.3C8.7C+17247.3h5.9C11.7C+
Aphelion VEX-4H 1,5198903012.957C1.1848.648%B2.809%C+30.8C--21.8C-26528.9h58C*119.1B
M12 Kobalt 9558621847.889B**46.1119.895%C-14.037%D73.1D7.9B*16111.8h20C+100.6C+
H-V45 8458259810.841C0.9323.417%C+16.242%D25.6CN/A7932.2h15C-64C+
Deimos VA29 7126998470.825C0.9558.234%C+12.16%D30.8C-N/A8622.7h3D-5.2C
NS Decimator 1,0436895301.3C**0.4865.911%B+N/A35.3C+18.2C**27719.5h5.1C+7.8C++
Soldier Soaker 7006885351.286C*0.4935.847%C*12.209%C30.3DN/A7222.7h6.7C+18.7C*
Pulsar C 6716347550.84C+0.9419.985%D-18.139%D-11.8DN/A4553.6h12C++60C+
Hyena Missile Launcher 9935964161.433C0.3431.564%CN/A11.4C-7.6C-13552.3h40.4C128C+
M20 Basilisk 7715541433.874B+2.1038.629%C+3.971%D19.2C+7.5C+15628.9h89C**230.4B
G40-F Ranger 837523608.717C6.9433.368%C+N/A27.2D16.4D21819.2h68.4C++205.1C++
Rocklet Rifle 9134994091.22B**0.5652.666%C+N/A34.2B+28.4B+46514.6h29.5B++55.9B+
M60-A Bulldog 607489726.792C++5.0236.904%C+N/A28.3C-6.8C+22017.3h6.3C17C+
Hornet Missiles 845488499.959B**8.1866.182%B+N/A122A89.3A*10344h10.3C++15.5B
Force-Blade 48648429,1720.017C+1.7616.327%D*5.992%C+0.3C-N/A11574.6h3C+18.4D
Skyguard 8094781044.596B+2.8228.899%C+N/A13.8C+9.6C+16634.6h117.3C*406.1C**
M12 Kobalt 4764441923.368B+21.5916.177%C-14.64%D35.8D2.6C14712.4h28.6D*176.6C--
Eidolon VE33 4063894560.853C+0.9225.458%C-13.882%F17.8CN/A7321.9h8.5B33.5C*
Cosmos VM3 3953812201.732C+0.0420.458%B+17.323%C27.8C+1B*8713.7h17.9D87.5C++
Proton II PPA 4013633311C+9.2228.011%B+1.377%D42.7C-4.5B+1358.5h14.3D--50.9C+
CAS 14-E 3883463210.813C+9.0430.78%C-N/A50.9C6.2C+2316.8h33.2C+107.7C+
Thanatos VE70 3543465400.641C1.1326.104%D**16.763%C++18.9C-N/A6418.3h4.7C**18.2C--
NS-357 Underboss 3483424550.752C1.0237.987%C++19.591%C16.4D-N/A5020.8h5.1D13.4C+
Cosmos VM3 3393251961.658C+0.1221.322%B++15.385%D-29C+1.3A9211.2h17.7D--83C++
M20 Wyvern 478313813.864C+2.0935.344%C2.875%C-20.3C+10.7C12015.4h72.2B+204.2B+
Pulsar VS1 3223076680.46C--1.3219.885%D14.984%D-13.2DN/A6923.3h17.5D88.1C--
Plasma Grenade 2812771277N/A275.2240.646%DN/A277D--4C--8971h5.3D*13D--
Nemesis VSH9 4472692171.24B**0.5465.136%BN/A22.2B14.7B+28212.1h8.3C++12.7C**
Spear Anti-Vehicle Phalanx Turret 405258337.818C++6.0447.808%B2.713%D38.5C++21.9C++3846.7h9.8C+20.4C*
M20 Basilisk 343224762.947C+1.1739.513%C+4.464%C-16.1C-8.6C+16913.9h127C-321.5C
M20 Basilisk 282207239C*7.2241.89%D*3.865%C25.6D9.3D*1498.1h77.8B*185.7B+
VA39 Spectre 2112001441.389C+0.3925.518%D*35.5%C12.4DN/A7216.1h10F-39.4F
S1 2721844300.428C-1.3554.71%CN/A17.4D8.3D33210.6h7.1C+12.9C+
Aphelion VEX-4 312177563.161C1.3931.737%C5.085%B+16.1D-12.3D16711h62.2C+196C+
G40-F Ranger 275172189.556B**7.7829.04%CN/A11.5D6.9D12614.9h120.4C**414.5C++
A30 Walker 2871681001.68C0.1022.456%C1.786%C+10.5D7.4D14516h162.6C724.2C
Lumine Edge 1711671,6950.099C+1.6821.619%C--19.162%B+1.7CN/A599.2h1.5C+6.7C++
M12 Kobalt-H 172161275.963D-4.1921.207%C16.149%C+64.4D-4.4C1632.5h19.7D93C
NS-AM7 Archer 2391603860.415C+1.3641.918%F--6.25%D*2.9D-1.4D-3055.8h22.9C+54.6D-
NS Annihilator 2991583810.415C-1.3680.292%C+N/A7D6.2D-13022.7h13.6C--16.9C-
G30 Walker 210157207.85B*6.0727.959%C-5.096%B20.9B7.1C--1307.5h119.1B**426.1B*
C75 Viper 199133472.83C1.0550.539%B**N/A22.5C11.2B++4115.9h19.4D-38.4C+
Pelter Rocket Pod 172132363.667C--1.8937.79%D-N/A31.4D9.5D1594.2h26.5C-70.2C-
CAS30 Tank Buster 1971241330.932C0.8431.006%D**1.613%B5.3C--3.1D-32323.6h53C*171C+
M40 Fury 168122522.346D0.5735.97%C+1.639%C+18.8D--7.1C-1476.5h23.3D*64.8D
Dual-75 Duster 130119429.75A++27.9730.217%D--N/A44.1D4.1C1452.7h7.4D24.4D
Photon A2A Missile Pods 185118176.941B+5.1780.955%BN/A90.8B**51.5B8841.3h12.2D**15.1D**
M20 Basilisk 193109781.397D-0.3833.718%B+2.752%D-9.4D-7.2C+8311.6h146.4F--434.2D--
G30 Walker 146103214.905B+3.1329.026%C+N/A13.7C5.7D1357.5h163.7B++564B+
Fatestealer 1031023130.326T1.4529.873%D16.667%D8.2DN/A1712.4h2.5C--8.5D
Lancer VS22 157102861.186B+0.5931.12%T*N/A9.7C-5.2D-12510.5h10.4B++33.5C**
Aspis Anti-Aircraft Phalanx Turret 17596273.556C++1.7827.37%BN/A11.6C*9.5C+1678.3h154C++562.8B
Nightshade 158938,8170.011D1.7641.216%D-5.376%D0.2DN/A1459.4h25.7C++62.4C+
MANA Anti-Personnel Turret 96931160.802N/A0.9713.243%UN/A930U30U1911200.1h26.9T*203.1T*
M12 Kobalt 10491713C+11.2214.368%D12.088%D*29.4D--4.2B1453.1h32.6F--226.8D*
Sticky Grenade 9589189N/A87.2236.732%F-N/A222.5D**15C++6520.4h5.9T*16.1T*
NS-7 PDW 87841450.579C-1.2022.397%C-11.905%D--8.2D--N/A5810.2h20.2D-90.3C--
Serpent VE92 7978621.258C++0.5220.548%D16.667%D20.5CN/A2473.8h12.5C**60.8C++
Coyote Missiles 10576612.667S10.8957.99%B+N/A33C12.6D2482.3h43.7C+75.4C*
M60-A Bulldog 8274418.5C++16.7252.475%B+N/A18.5D2D644h8.6D*16.4C
M20 Basilisk-H 10271421.69D0.0939.01%D5.634%C+16.9D7.4D1204.2h76C+194.9C
Beamer VS3 71692770.249D1.5320.98%D--21.739%C+6.6D--N/A5510.4h15D*71.6D
Quasar VM1 6462850.729C--1.0513.709%C--11.29%F16.3DN/A993.8h18.4D134.1C+
M202 Wyrm 8560320B+18.2242.129%F-5%A+66.7D27.8D-4950.9h59D140F
Auraxium Force-Blade 90579,7310.006D1.7713.945%D*N/A0.1DN/A0503.3h4F**28.7F-
M60-G Bulldog 6952212.476D0.7043.537%B*1.923%D18.6D6.1C+1462.8h11.8D**27.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42560.5h
Spawn Beacon862,5244.7h
Nano-Armor Kit2,5523,157,292246.5h
NEST Launcher02160.1h
Nanite Revive Grenade01,7430.5h
Medical Applicator773223,06323.2h
Spitfire Auto-Turret451,4251.8h
Motion Spotter745,6765h
Recon Detection Device20121,68535.8h
Ammunition Package1897,7798.1h
Medical Kit1593,5083.1h
Anti-Infantry MANA Turret763992.1h
Snowman Soldier6750.3h
Nano-Repair Grenade05,0531.4h

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