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Paragon Grouchy Fasoulas[HARM] Fasoulas
VS BR 157

KDR: 1.7

Score: 58.2m

Last Seen: Apr 17th, 2019 10:58 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (157 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 53
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 E540 Halberd Betelgeuse 54-A C150 Dalton Saron HRB Proton II PPA-H NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.76%19.244%45721101426,0031.094080.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.338%0.516B+-0.229C-1.139D*HEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.115C+15.5-0.099C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.28%0.666%210310324,353226510611.92101410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.314%-0.659D-0.887D--0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.50.248C++36.80.288C*80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.973%1.165%4964103112,108324365203.73243186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.186%-0.245C-0.908D--1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.428B8.60.323C*14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.577%1.218%101723101223,8072998130127.94096183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%0.071C+-0.804D-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.523B+21.40.471B+37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.674%55.797%1017210331,5182813350.539446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.733%-0.954D---0.742D--0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.475D4.2-0.314C10.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.037%16.975%101711034324159170.203518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.272D**0.483B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.376C-4.80.022C+13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 53
58.2m276.5%280 (16.8k)247 (14.8k)1.7023584,43549,5992.34757157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035486118.963%7.98%15104:4622

58% Engineer13% Heavy Assault13% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 6:28 PMApr 1st, 2017 6:13 PMApr 18th, 2019 2:18 AM (13h) (PST)Apr 17th, 2019 7:15 PM (20h) (PST)Apr 17th, 2019 6:58 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
774956790.3580.2100.0291.3060.114270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4455,67240,7732113278714,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3931.9h/163.8d 32,002 6,738 31,912 308.1k 3,672 10,413 26,984 182.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:5,729
Deaths:10,025
KDR:0.571
Accuracy:22.718% C+
HSR:17.577% C
Eidolon VE33
C
Kills:359
Deaths:421
KDR:0.853
Accuracy:26.043% C
HSR:13.649% F
VE-LR Obelisk
D
Kills:341
Deaths:163
KDR:2.092
Accuracy:27.951% D
HSR:26.686% D
Thanatos VE70
C*
Kills:324
Deaths:503
KDR:0.644
Accuracy:26.037% D**
HSR:16.975% C*
Pulsar C
D
Kills:172
Deaths:155
KDR:1.110
Accuracy:19.197% D--
HSR:19.767% D
Serpent VE92
C--
Kills:76
Deaths:62
KDR:1.226
Accuracy:20.508% D
HSR:17.105% C--
Kills:7,001
Deaths (as Engineer):11,329
Deaths (to Engineers):11,258
KDR:0.61797
Kill Difference:4,328
Playtime:2,294.686 hours
Usage:58%
Score:39.463m
Score/min:287
Accuracy (listed only):23.742%
HSR (listed only):18.627%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:5,098
Deaths:3,912
KDR:1.303
Accuracy:24.545% C
HSR:22.460% D--
Orion VS54
B+
Kills:1,549
Deaths:1,457
KDR:1.063
Accuracy:22.787% B+
HSR:22.724% C
VE-H Maw
C
Kills:1,236
Deaths:1,053
KDR:1.174
Accuracy:22.035% D
HSR:23.544% C
SVA-88
C+
Kills:1,231
Deaths:1,050
KDR:1.172
Accuracy:23.218% C+
HSR:24.046% C+
Pulsar LSW
C+
Kills:1,174
Deaths:1,052
KDR:1.116
Accuracy:23.002% C+
HSR:21.806% C
NS-15M2
C-
Kills:1,172
Deaths:1,230
KDR:0.953
Accuracy:21.790% C-
HSR:20.051% D
Kills:11,460
Deaths (as Heavy Assault):9,754
Deaths (to Heavy Assaults):11,525
KDR:1.1749
Kill Difference:1,706
Playtime:512.059 hours
Usage:13%
Score:6.517m
Score/min:212
Accuracy (listed only):22.896%
HSR (listed only):22.438%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:5,729
Deaths:10,025
KDR:0.571
Accuracy:22.718% C+
HSR:17.577% C
Sirius SX12
D
Kills:1,768
Deaths:3,796
KDR:0.466
Accuracy:21.031% D
HSR:13.575% D
Thanatos VE70
C*
Kills:324
Deaths:503
KDR:0.644
Accuracy:26.037% D**
HSR:16.975% C*
Pulsar C
D
Kills:172
Deaths:155
KDR:1.110
Accuracy:19.197% D--
HSR:19.767% D
NS-7 PDW
C
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C
HSR:11.905% D--
Serpent VE92
C--
Kills:76
Deaths:62
KDR:1.226
Accuracy:20.508% D
HSR:17.105% C--
Kills:8,153
Deaths (as Light Assault):14,686
Deaths (to Light Assaults):8,198
KDR:0.55515
Kill Difference:6,533
Playtime:472.461 hours
Usage:12%
Score:5.196m
Score/min:183
Accuracy (listed only):21.981%
HSR (listed only):16.151%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:2,329
Deaths:3,427
KDR:0.680
Accuracy:30.436% B
HSR:11.808% D-
NS-44 Commissioner
B+
Kills:1,810
Deaths:2,207
KDR:0.820
Accuracy:40.409% B+
HSR:16.464% D-
Sirius SX12
D
Kills:1,768
Deaths:3,796
KDR:0.466
Accuracy:21.031% D
HSR:13.575% D
Ghost
D--
Kills:1,318
Deaths:579
KDR:2.276
Accuracy:30.420% D*
HSR:58.877% D--
Nyx VX31
C+
Kills:1,000
Deaths:568
KDR:1.761
Accuracy:29.499% D
HSR:28.800% C+
NS-357 Underboss
B+
Kills:243
Deaths:333
KDR:0.730
Accuracy:40.373% B+
HSR:16.461% D
Soldier Soaker
B+
Kills:234
Deaths:169
KDR:1.385
Accuracy:38.136% B+
HSR:9.402% D-
VA39 Spectre
C
Kills:200
Deaths:144
KDR:1.389
Accuracy:25.518% D--
HSR:35.500% C
NS-AM7 Archer
F
Kills:127
Deaths:297
KDR:0.428
Accuracy:40.052% F--
HSR:3.150% F
NS-7 PDW
C
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C
HSR:11.905% D--
Beamer VS3
C+
Kills:62
Deaths:258
KDR:0.240
Accuracy:22.975% D
HSR:20.968% C+
Kills:9,175
Deaths (as Infiltrator):11,923
Deaths (to Infiltrators):8,445
KDR:0.76952
Kill Difference:2,748
Playtime:526.283 hours
Usage:13%
Score:5.373m
Score/min:170
Accuracy (listed only):31.022%
HSR (listed only):20.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,768
Deaths:3,796
KDR:0.466
Accuracy:21.031% D
HSR:13.575% D
Thanatos VE70
C*
Kills:324
Deaths:503
KDR:0.644
Accuracy:26.037% D**
HSR:16.975% C*
Pulsar VS1
D
Kills:301
Deaths:655
KDR:0.460
Accuracy:19.733% D
HSR:14.950% D-
H-V45
C+
Kills:142
Deaths:173
KDR:0.821
Accuracy:23.125% C+
HSR:15.493% D-
NS-7 PDW
C
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C
HSR:11.905% D--
Kills:2,619
Deaths (as Combat Medic):5,272
Deaths (to Combat Medics):4,122
KDR:0.49678
Kill Difference:2,653
Playtime:113.045 hours
Usage:3%
Score:1.460m
Score/min:215
Accuracy (listed only):22.464%
HSR (listed only):14.580%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:2,154
V. Kills:107 N/A
Deaths:496
KDR:4.343
Accuracy:41.933% C++
KPH:47.900 C++
VKPH:2.400 C-
Dual Photon Pods
C
Kills:1,348
V. Kills:351 383%
Deaths:281
KDR:4.797
Accuracy:54.809% C**
KPH:53.800 C-
VKPH:14 C
Saron Laser Cannon
C
Kills:851
V. Kills:511 166%
Deaths:1,036
KDR:0.821
Accuracy:25.620% D--
KPH:10.300 C
VKPH:6.200 C--
Hornet Missiles
A*
Kills:483
V. Kills:354 136%
Deaths:49
KDR:9.857
Accuracy:66.551% B+
KPH:121.100 B*
VKPH:88.800 A*
Photon A2A Missile Pods
A
Kills:82
V. Kills:46 174%
Deaths:15
KDR:5.467
Accuracy:88.464% A
KPH:78.600 B++
VKPH:44.100 C+
Kills:4,918 (3,005 + 0)
Deaths:1,877
KDR:2.620
VKDR:0.729
Vehicle Kills:1,369
Kill Difference:3,041
Playtime:158.126 hours
Usage:4%
Score:1.420m
Score/min:150
Piloting Accuracy:25.620%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:4,295
V. Kills:3,089 139%
Deaths:587
KDR:7.317
Accuracy:37.336% C+
KPH:33.500 C+
VKPH:24.100 C+
L105 Zephyr
C*
Kills:1,168
V. Kills:354 329%
Deaths:150
KDR:7.787
Accuracy:41.680% C+
KPH:33.700 D
VKPH:10.200 C*
AP30 Shredder
C*
Kills:1,103
V. Kills:693 159%
Deaths:158
KDR:6.981
Accuracy:35.274% C*
KPH:33.300 C*
VKPH:20.900 C+
Dual-75 Duster
C+
Kills:106
V. Kills:10 N/A
Deaths:2
KDR:53
Accuracy:31.711% D-
KPH:53.400 C--
VKPH:5 C+
Kills:6,672 (0 + 6,672)
Deaths:897
KDR:7.438
VKDR:4.622
Vehicle Kills:4,146
Kill Difference:5,775
Playtime:197.873 hours
Usage:5%
Score:3.023m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:31.711%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:383
V. Kills:285 134%
Deaths:96
KDR:3.990
Accuracy:27.966% C
KPH:13.300 C+
VKPH:9.900 C++
L100 Python AP
C*
Kills:158
V. Kills:77 203%
Deaths:11
KDR:14.364
Accuracy:44.348% D**
KPH:32.100 C*
VKPH:15.600 C
C75 Viper
B*
Kills:133
V. Kills:66 199%
Deaths:47
KDR:2.830
Accuracy:50.539% B**
KPH:22.700 C
VKPH:11.300 B*
Kills:674 (674 + 0)
Deaths:154
KDR:4.377
VKDR:2.779
Vehicle Kills:428
Kill Difference:520
Playtime:39.487 hours
Usage:1%
Score:0.614m
Score/min:259
Driving Accuracy:50.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:9,539
V. Kills:5,305 180%
Deaths:1,218
KDR:7.832
Accuracy:53.316% C+
KPH:31 B++
VKPH:17.200 B+
E540 Halberd
C*
Kills:5,439
V. Kills:2,947 184%
Deaths:464
KDR:11.722
Accuracy:49.573% C*
KPH:32.600 C++
VKPH:17.700 C*
Saron HRB
C**
Kills:4,206
V. Kills:3,125 135%
Deaths:701
KDR:6
Accuracy:47.292% B+
KPH:24.500 C+
VKPH:18.200 C**
Supernova VPC
A++
Kills:1,275
V. Kills:377 337%
Deaths:86
KDR:14.826
Accuracy:53.822% B
KPH:49.300 B
VKPH:14.600 A++
Supernova PC
C++
Kills:911
V. Kills:410 222%
Deaths:308
KDR:2.958
Accuracy:50.459% C++
KPH:19.300 C
VKPH:8.700 C++
Proton II PPA
B
Kills:351
V. Kills:37 N/A
Deaths:33
KDR:10.636
Accuracy:28.044% B++
KPH:42.100 C-
VKPH:4.400 B
Aphelion VEX-4
D
Kills:174
V. Kills:134 129%
Deaths:56
KDR:3.107
Accuracy:31.831% C
KPH:16 D-
VKPH:12.300 D
M20 Basilisk
C+
Kills:108
V. Kills:84 127%
Deaths:78
KDR:1.385
Accuracy:33.714% B+
KPH:9.300 D--
VKPH:7.200 C+
Kills:22,003 (11,725 + 10,278)
Deaths:2,944
KDR:7.474
VKDR:4.218
Vehicle Kills:12,419
Kill Difference:19,059
Playtime:750.555 hours
Usage:19%
Score:12.123m
Score/min:269
Driving Accuracy:50.459%
Gunner Accuracy:33.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,471
V. Kills:233 N/A
Deaths:276
KDR:8.953
Accuracy:40.704% B+
KPH:89.100 C+
VKPH:8.400 B+
Saron HRB-H
B++
Kills:1,120
V. Kills:845 132%
Deaths:314
KDR:3.567
Accuracy:58.116% C**
KPH:41.400 C*
VKPH:31.200 B++
E540 Halberd-H
C+
Kills:847
V. Kills:409 207%
Deaths:138
KDR:6.138
Accuracy:56.339% C+
KPH:41.800 C+
VKPH:20.200 C+
Aphelion VEX-4H
C-
Kills:758
V. Kills:566 134%
Deaths:275
KDR:2.756
Accuracy:49.368% B+
KPH:29.700 D
VKPH:22.200 C-
G40-F Ranger
D
Kills:446
V. Kills:271 164%
Deaths:58
KDR:7.690
Accuracy:33.545% C+
KPH:27.400 D
VKPH:16.700 D
M12 Kobalt-H
C++
Kills:128
V. Kills:10 N/A
Deaths:26
KDR:4.923
Accuracy:22.809% C+
KPH:72.400 D-
VKPH:5.700 C++
M20 Basilisk-H
D-
Kills:71
V. Kills:31 222%
Deaths:42
KDR:1.690
Accuracy:38.928% D
KPH:17.100 D*
VKPH:7.400 D-
Kills:5,841 (0 + 5,841)
Deaths:1,129
KDR:5.174
VKDR:2.095
Vehicle Kills:2,365
Kill Difference:4,712
Playtime:122.768 hours
Usage:3%
Score:1.951m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:38.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:512
V. Kills:206 247%
Deaths:142
KDR:3.606
Accuracy:38.662% C+
KPH:18.600 C+
VKPH:7.500 C+
M12 Kobalt
C
Kills:340
V. Kills:22 N/A
Deaths:15
KDR:22.667
Accuracy:15.485% D
KPH:36.500 D
VKPH:2.400 C
M20 Basilisk
C+
Kills:216
V. Kills:116 185%
Deaths:76
KDR:2.842
Accuracy:39.327% C+
KPH:16 C-
VKPH:8.600 C+
G30 Walker
B+
Kills:152
V. Kills:50 298%
Deaths:20
KDR:7.600
Accuracy:27.757% C-
KPH:20.800 B+
VKPH:6.900 C--
G40-F Ranger
C--
Kills:123
V. Kills:75 162%
Deaths:16
KDR:7.688
Accuracy:28.807% C--
KPH:10.700 D-
VKPH:6.500 D--
M40 Fury
C--
Kills:120
V. Kills:44 267%
Deaths:52
KDR:2.308
Accuracy:35.876% C+
KPH:18.900 D--
VKPH:6.900 C--
G30 Walker
C+
Kills:87
V. Kills:38 223%
Deaths:20
KDR:4.350
Accuracy:28.125% C+
KPH:12.600 C
VKPH:5.500 D-
M12 Kobalt
C+
Kills:65
V. Kills:9 N/A
Deaths:6
KDR:10.833
Accuracy:14.673% D
KPH:25.800 D*
VKPH:3.600 C+
M60-G Bulldog
C++
Kills:51
V. Kills:17 283%
Deaths:21
KDR:2.429
Accuracy:43.895% B**
KPH:18.800 D
VKPH:6.300 C++
Kills:1,666 (0 + 1,666)
Deaths:368
KDR:4.527
VKDR:1.568
Vehicle Kills:577
Kill Difference:1,298
Playtime:87.541 hours
Usage:2%
Score:0.762m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:43.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:313
V. Kills:40 N/A
Deaths:28
KDR:11.179
Accuracy:30.516% C--
KPH:49.400 C-
VKPH:6.300 C+
M20 Wyvern
C+
Kills:310
V. Kills:163 189%
Deaths:79
KDR:3.924
Accuracy:35.294% C
KPH:20.500 C+
VKPH:10.800 C
Pelter Rocket Pod
D-
Kills:129
V. Kills:40 315%
Deaths:35
KDR:3.686
Accuracy:37.503% D--
KPH:32.100 D-
VKPH:9.900 D-
Kills:752 (0 + 752)
Deaths:142
KDR:5.296
VKDR:1.711
Vehicle Kills:243
Kill Difference:610
Playtime:25.475 hours
Usage:1%
Score:0.232m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:37.503%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,8449,5391,2187.832B6.1353.316%C+1.101%D-31B++17.2B+332308.1h5B+9.3B+
Solstice VE3 5,9685,72910,0250.571C1.1322.718%C+17.577%C10.3C--N/A29556.5h20.6D90.5C+
E540 Halberd 8,3865,43946411.722C**10.0249.573%C*N/A32.6C++17.7C*226166.9h6C+12C*
Betelgeuse 54-A 5,2265,0983,9121.303C-0.4024.545%C22.46%D--33.1D-N/A93154.2h13.6D**55.5D-
C150 Dalton 7,3844,2955877.317C++5.6137.336%C+N/A33.5C+24.1C+275128.1h3.8B10.3B+
Saron HRB 7,3314,2067016C*4.3047.292%B+N/A24.5C+18.2C**242171.7h23.9C+50.5C*
Proton II PPA-H 2,7042,4712768.953C+7.2540.704%B+1.416%C89.2C+8.4B+24027.7h10.5C++25.8C**
NS-61 Emissary 2,3812,3293,4270.68C+1.0230.436%B11.808%D-12DN/A30194.6h16.6C+54.5C++
Light PPA 2,2612,1544964.343C++2.6441.933%C++N/A47.9C++2.4C-12645h11.6B27.6B
NS-44 Commissioner 1,8451,8102,2070.82C+0.8840.409%B+16.464%D-15.4DN/A43117.6h5.2D--13C+
Sirius SX12 1,8511,7683,7960.466C-1.2421.031%D13.575%D7.3D--N/A21243.3h26.9F--128.1D*
Orion VS54 1,5971,5491,4571.063C+0.6422.787%B+22.724%C21C-N/A8473.6h15.5C--67.9C++
Dual Photon Pods 1,6991,3482814.797C+3.0954.809%C**N/A53.7C-14C22525.1h26.8C48.9C+
Tank Mine 2,3241,3456272.145C0.4439.752%B+N/A96.1C+69.9C**92714h2.6D--6.7C+
C-4 2,1601,3298451.573C++0.1327.169%C**N/A79.1C+49.5A70416.8h1.5C++5.6C**
Ghost 1,3421,3185792.276C+0.5730.42%D*58.877%D--24.1DN/A6454.6h3.3D**10.8D**
Supernova VPC 1,6521,2758614.826B+13.1253.822%BN/A49.2B14.6A++33525.9h4D7.4C+
VE-H Maw 1,2541,2361,0531.174C0.5322.035%D23.544%C28.3DN/A7043.6h12.2C55.3C+
SVA-88 1,2651,2311,0501.172C0.5323.218%C+24.046%C+29DN/A6742.4h14D60.3C+
Pulsar LSW 1,1951,1741,0521.116C0.5923.002%C+21.806%C26.9C--N/A6643.7h14.2C61.9C+
NS-15M2 1,2061,1721,2300.953C0.7521.79%C-20.051%D20.3DN/A7657.8h15.4D70.5C
L105 Zephyr 1,5221,1681507.787C+6.0841.68%C+N/A33.8D10.2C*15234.6h8.2D19.8C
Saron HRB-H 1,9651,1203143.567C1.8658.116%C**N/A41.3C*31.2B++34327.1h22.6B+38.9B+
AP30 Shredder 1,7961,1031586.981C*5.2835.274%C*1.541%C-33.3C*20.9C+28833.1h80.9B+229.2B+
Nyx VX31 1,0361,0005681.761C+0.0629.499%D28.8%C+29.6C1.1A++8433.8h7.4D--25.1D-
Supernova PC 1,3219113082.958C1.2650.459%C++3.183%B++19.3C8.7C++16747.1h5.9C+11.7C+
Saron Laser Cannon 1,3628511,0360.821C0.8825.62%D--N/A10.3C6.2C--9283h116.2B453.6C++
E540 Halberd-H 1,2568471386.138C+4.4456.339%C+N/A41.7C+20.1C+25720.3h5.7B10.2B
M12 Kobalt 8897981746.941B**45.2419.843%C-13.659%D72.5D8.3B**15611h19.9C+100.3C+
Aphelion VEX-4H 1,3247582752.756C1.0549.368%B+3.166%C+29.7D22.2C-27225.5h60.7C++122.9C**
Proximity Mine 7307302273.216C1.5140.401%C+N/A80.2D-N/A2029.1h1.9C++4.6C*
NS Decimator 1,0286805101.333B+0.3766.299%B++N/A36C++18.4C**27118.9h5.1C+7.7C*
M20 Basilisk 7185121423.606C**1.9038.662%C+3.711%D-18.6C+7.5C+15027.5h90.7C**234.7B
Force-Blade 48648429,1720.017C+1.6916.327%D*5.992%C+0.3C-N/A11572.4h3C+18.4D
Hornet Missiles 837483499.857B*8.1566.551%B+N/A120.8B*88.5A*9884h10.3C*15.5B+
Hyena Missile Launcher 7664503861.166C-0.5430.235%C-N/A10.1D7.1C--12244.5h41.3C136.6C
G40-F Ranger 717446587.69C5.9933.545%C+N/A27.4D16.6D22316.3h69.7C+207.7C++
Rocklet Rifle 7494073391.201B**0.5053.177%C+N/A35.7B++30B+49211.4h28.7B*54.1B+
M60-A Bulldog 475385626.21C++4.5137.182%C+N/A27.5C6.4C+21214h6.5C17.6C++
Skyguard 668383963.99B+2.2927.966%CN/A13.3C+9.9C++16628.7h120.1C*429.4C*
Eidolon VE33 3753594210.853C+0.8526.043%C13.649%F18.1CN/A7519.8h8.6B33C*
Proton II PPA 3883513310.636C+8.9328.044%B++1.425%D42.3C-4.5B+1348.3h14.4D*51.3C+
VE-LR Obelisk 3553411632.092C*0.3927.951%D26.686%D24.4C1C**6714h6.8C++24.2C+
M12 Kobalt 3623401522.667B**20.9615.485%D14.706%D36.6D2.4C1519.3h27.8D*179.5D
Thanatos VE70 3313245030.644C1.0626.037%D**16.975%C*18.7C-N/A6217.3h4.8C*18.3C--
CAS 14-E 3533132811.179C+9.4830.516%C--N/A49.7C-6.3C+2286.3h33.7C+110.5C+
M20 Wyvern 473310793.924C+2.2235.294%C2.903%C20.5C+10.8C11815.1h71.7B+203.2B
Pulsar VS1 3163016550.46C--1.2419.733%D14.95%D-13.3DN/A6422.7h17.5D88.7D
NS-357 Underboss 2472433330.73C0.9740.373%B+16.461%D16.3D-N/A5114.9h5D12.4C++
Soldier Soaker 2402341691.385C**0.3238.136%B+9.402%D-36.6CN/A986.4h7C--18.3C*
Spear Anti-Vehicle Phalanx Turret 354226327.063C+5.3646.527%C*3.097%C--37.7C+21.3C+3856h9.6C+20.7C*
M20 Basilisk 332216762.842C+1.1439.327%C+4.63%C16C-8.6C+16913.5h127.9C--325.3C+
Cosmos VM3 2232141072C++0.3019.02%B+19.159%C+29.3C++1.2A+1087.3h15.4C+81.2B
M20 Basilisk 282207239B7.3041.89%D*3.865%C25.6D9.3D*1488.1h77.8B++185.7B+
Frag Grenade 2092071207N/A205.3039.762%DN/A258.8D-2.5D8580.8h5.6D**14.2D*
VA39 Spectre 2112001441.389C+0.3125.518%D--35.5%C12.5DN/A6616h10F39.4F
S1 2721844300.428C-1.2754.71%CN/A17.4D8.3D31610.6h7.1C+12.9C+
Aphelion VEX-4 308174563.107C1.4031.831%C5.172%B+16D-12.3D16510.9h62.9C+197.6C+
Pulsar C 1831721551.11C+0.5919.197%D--19.767%D11.5DN/A6114.9h11.8C*61.5C+
Nemesis VSH9 2851691271.331B**0.3764.689%C**N/A23.8B+16.3B**3497.1h8.1C++12.6C**
Cosmos VM3 175165851.941C+0.2419.858%B*16.97%D32.4C**2M**1235.1h14.6C+73.6B+
NS Annihilator 2991583800.416C-1.2980.198%C+N/A7.1D6.3D12722.4h13.3C16.6C
L100 Python AP 2351581114.364A*12.6644.348%D**N/A32.2C*15.7C6514.9h4.9B*11B
G30 Walker 202152207.6A5.9027.757%C-5.263%B+20.8B+6.8D1307.3h117.6A423.7B**
H-V45 1421421730.821C0.8823.125%C+15.493%D-18.9DN/A1127.5h18.2D**78.7D
C75 Viper 199133472.83C1.1350.539%B**N/A22.5C11.2B*3865.9h19.4D38.4C++
Pelter Rocket Pod 169129353.686C--1.9837.503%D--N/A32.3D-10D-1594h26.4D70.5D
M12 Kobalt-H 138128264.923D3.2222.809%C+13.281%D71.1D-5.6C++1851.8h18.1C79.2C+
NS-AM7 Archer 1941272970.428C+1.2740.052%F--3.15%F2.8D-1.5D2944.8h21.8C+54.4D
A30 Walker 222126901.4C+0.3021.923%C2.381%C++9.6C--7.3C--13913.1h173.3C+790.7C+
G40-F Ranger 198123167.688B++5.9928.807%C--N/A10.7D-6.5D--12611.5h126.7C++439.7C+
M40 Fury 164120522.308D0.6135.876%C+1.667%C+18.8D--6.9C--1446.4h23D--64D
M20 Basilisk 192108781.385D-0.3233.714%B+2.778%D--9.3D--7.2C+8111.6h147.3F--436.8D*
Dual-75 Duster 116106253S51.3031.711%D-N/A53C--5C+1532h6.9D21.9D
Lumine Edge 1081051,2860.082C+1.6220.137%D17.143%C*1.4C-N/A576.6h1.4C++7C+
Fatestealer 1031022970.343F-1.3630.507%D16.667%D8.9D--N/A1811.5h2.5C--8.3C--
G30 Walker 12587204.35B2.6528.125%C+1.149%D*12.6C5.5D-1236.9h165.7B**589.3B++
Sticky Grenade 9185185N/A83.3036.594%FN/A212.5D**15B6020.4h6.1T*16.7T*
NS-7 PDW 87841450.579C-1.1222.397%C11.905%D--8.2D-N/A5410.2h20.2D-90.3C-
Photon A2A Missile Pods 12882155.467C++3.7688.464%AN/A82B*46C++7441h14.4F--16.3F-
Serpent VE92 7776621.226C*0.4820.508%D17.105%C--20CN/A2283.8h12.6C**61.6C++
MANA Anti-Personnel Turret 76741120.661N/A1.0412.438%UN/A740U20U1598700.1h29.1T*234.4T*
M60-A Bulldog 8274418.5C*16.8052.829%B++N/A19D2.1D633.9h8.6D--16.2C+
M20 Basilisk-H 10271421.69D0.0138.928%D5.634%C+16.9D*7.4D-1184.2h75.7C+194.5C
Aspis Anti-Aircraft Phalanx Turret 13368262.615C0.9126.667%C*N/A9.2C8.8C1557.4h185.3D694.8C+
M12 Kobalt 7465610.833C9.1314.673%D12.308%D*26D*3.6C+1412.5h36F**245.5D**
Quasar VM1 6462840.738C--0.9613.75%C11.29%D**16.8C--N/A933.7h18.4D133.7C+
Beamer VS3 64622580.24D1.4622.975%D20.968%C+6.4D--N/A529.7h15.6D*67.9C-
Auraxium Force-Blade 90579,7310.006D1.7013.945%D*N/A0.1DN/A0503.3h4F**28.7F-
Lancer VS22 8553521.019B+0.6832.031%T*N/A9.6C--5.8D*1665.5h11B++34.3C**
M60-G Bulldog 6851212.429D0.7343.895%B**1.961%D18.9D6.3C++1372.7h11.8D*27C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter745,6765h
Nano-Armor Kit2,0282,785,155216.1h
Anti-Vehicle MANA Turret42550.4h
Spawn Beacon592,1143.6h
Nanite Revive Grenade01,0930.3h
Medical Applicator644173,42119.2h
Spitfire Auto-Turret227841h
Ammunition Package1686,3096.7h
Anti-Infantry MANA Turret753802h
Medical Kit1302,9622.7h
Nano-Repair Grenade03,9681.1h
Snowman Soldier6750.3h
Recon Detection Device12714,31223.7h
L-24R Spur21090.2h

Check the help document for the dictionary if you want to learn more about words used here.


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