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Paragon Grouchy Fasoulas[HARM] Fasoulas
VS BR 161

KDR: 1.75

Score: 62.1m

Last Seen: Jul 19th, 2019 9:41 PM
- OFFLINE - 5.5 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 E540 Halberd Betelgeuse 54-A C150 Dalton Saron HRB Proton II PPA-H Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.722%19.435%46121119327,7231.116830.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.295%0.502B+-0.214C-1.028D*HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.133C++15.3-0.073C+49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.963%0.744%218412104,841241111912.00705406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.196%-0.671D-0.778D-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.10.268C*36.60.309C*81.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.24%1.084%5235120913,376342669773.90426192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.281%-0.27C-0.948D--0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.429B8.40.327C**13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.444%1.215%101523119124,8583123135767.95965183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%0.026C+-0.798D-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.51B+21.40.465B+37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.674%55.855%1015212121,5202964350.51282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.733%-0.95D---0.729D--0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.47D4.2-0.31C10.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.941%16.667%101511213330167270.197368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.293D**0.421B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.386C-4.70.024C+13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
62.1m283.8%280 (16.8k)246 (14.8k)1.7513991,06251,9942.40053161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214527719.18%7.911%15204:5124

58% Engineer13% Heavy Assault14% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 6:28 PMApr 1st, 2017 6:13 PMJul 20th, 2019 4:16 PM (17h) (PST)Jul 19th, 2019 6:31 PM (2d) (PST)Jul 19th, 2019 5:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
775936820.3610.2060.0291.3470.114277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4835,55940,9242212281714,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4203.1h/175.1d 33,751 7,204 34,384 339.7k 3,877 10,956 28,644 195.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:5,729
Deaths:10,025
KDR:0.571
Accuracy:22.718% C+
HSR:17.577% C
VE-LR Obelisk
C-
Kills:679
Deaths:236
KDR:2.877
Accuracy:28.163% D
HSR:28.130% C-
Eidolon VE33
C
Kills:378
Deaths:443
KDR:0.853
Accuracy:25.508% C
HSR:14.286% F
Pulsar C
D
Kills:366
Deaths:355
KDR:1.031
Accuracy:17.819% D*
HSR:18.853% D
Thanatos VE70
C++
Kills:330
Deaths:511
KDR:0.646
Accuracy:25.941% D**
HSR:16.667% C++
Serpent VE92
C--
Kills:76
Deaths:62
KDR:1.226
Accuracy:20.508% D
HSR:17.105% C--
Kills:7,558
Deaths (as Engineer):11,632
Deaths (to Engineers):11,871
KDR:0.64976
Kill Difference:4,074
Playtime:2,441.261 hours
Usage:58%
Score:41.925m
Score/min:286
Accuracy (listed only):23.443%
HSR (listed only):18.770%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:5,391
Deaths:4,244
KDR:1.270
Accuracy:24.248% C--
HSR:22.130% D*
Orion VS54
B+
Kills:1,775
Deaths:1,743
KDR:1.018
Accuracy:22.896% B+
HSR:21.859% C-
VE-H Maw
C
Kills:1,236
Deaths:1,053
KDR:1.174
Accuracy:22.035% D
HSR:23.544% C
SVA-88
C+
Kills:1,231
Deaths:1,050
KDR:1.172
Accuracy:23.218% C+
HSR:24.046% C+
Pulsar LSW
C+
Kills:1,174
Deaths:1,052
KDR:1.116
Accuracy:23.002% C+
HSR:21.806% C
NS-15M2
C-
Kills:1,172
Deaths:1,230
KDR:0.953
Accuracy:21.790% C-
HSR:20.051% D
Kills:11,979
Deaths (as Heavy Assault):10,372
Deaths (to Heavy Assaults):12,045
KDR:1.15494
Kill Difference:1,607
Playtime:530.533 hours
Usage:13%
Score:6.732m
Score/min:211
Accuracy (listed only):22.865%
HSR (listed only):22.239%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:5,729
Deaths:10,025
KDR:0.571
Accuracy:22.718% C+
HSR:17.577% C
Sirius SX12
D
Kills:1,779
Deaths:3,801
KDR:0.468
Accuracy:21.022% D
HSR:13.603% D
Pulsar C
D
Kills:366
Deaths:355
KDR:1.031
Accuracy:17.819% D*
HSR:18.853% D
Thanatos VE70
C++
Kills:330
Deaths:511
KDR:0.646
Accuracy:25.941% D**
HSR:16.667% C++
NS-7 PDW
C-
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C-
HSR:11.905% D--
Serpent VE92
C--
Kills:76
Deaths:62
KDR:1.226
Accuracy:20.508% D
HSR:17.105% C--
Kills:8,364
Deaths (as Light Assault):14,899
Deaths (to Light Assaults):8,630
KDR:0.56138
Kill Difference:6,535
Playtime:516.295 hours
Usage:12%
Score:5.823m
Score/min:188
Accuracy (listed only):21.734%
HSR (listed only):15.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:2,387
Deaths:3,492
KDR:0.684
Accuracy:30.410% B
HSR:11.856% D-
NS-44 Commissioner
B+
Kills:1,920
Deaths:2,314
KDR:0.830
Accuracy:40.528% B+
HSR:16.719% D
Sirius SX12
D
Kills:1,779
Deaths:3,801
KDR:0.468
Accuracy:21.022% D
HSR:13.603% D
Nyx VX31
C+
Kills:1,388
Deaths:795
KDR:1.746
Accuracy:29.398% D-
HSR:28.746% C+
Ghost
D-
Kills:1,320
Deaths:579
KDR:2.280
Accuracy:30.419% D*
HSR:58.939% D-
Soldier Soaker
C*
Kills:477
Deaths:375
KDR:1.272
Accuracy:35.519% C*
HSR:9.434% D-
NS-357 Underboss
C++
Kills:298
Deaths:401
KDR:0.743
Accuracy:38.046% C++
HSR:17.114% D
VA39 Spectre
C
Kills:200
Deaths:144
KDR:1.389
Accuracy:25.518% D*
HSR:35.500% C
NS-AM7 Archer
D*
Kills:137
Deaths:317
KDR:0.432
Accuracy:40.170% F--
HSR:5.109% D*
NS-7 PDW
C-
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C-
HSR:11.905% D--
Beamer VS3
C+
Kills:64
Deaths:266
KDR:0.241
Accuracy:21.214% D-
HSR:21.875% C+
Kills:10,054
Deaths (as Infiltrator):12,629
Deaths (to Infiltrators):8,844
KDR:0.7961
Kill Difference:2,575
Playtime:585.047 hours
Usage:14%
Score:5.921m
Score/min:169
Accuracy (listed only):30.422%
HSR (listed only):20.982%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,779
Deaths:3,801
KDR:0.468
Accuracy:21.022% D
HSR:13.603% D
Thanatos VE70
C++
Kills:330
Deaths:511
KDR:0.646
Accuracy:25.941% D**
HSR:16.667% C++
Pulsar VS1
D
Kills:304
Deaths:662
KDR:0.459
Accuracy:19.865% D
HSR:15.132% D-
H-V45
C
Kills:155
Deaths:196
KDR:0.791
Accuracy:22.837% C
HSR:14.194% D--
NS-7 PDW
C-
Kills:84
Deaths:145
KDR:0.579
Accuracy:22.397% C-
HSR:11.905% D--
Kills:2,652
Deaths (as Combat Medic):5,315
Deaths (to Combat Medics):4,324
KDR:0.49897
Kill Difference:2,663
Playtime:115.677 hours
Usage:3%
Score:1.493m
Score/min:215
Accuracy (listed only):22.412%
HSR (listed only):14.300%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:2,447
V. Kills:131 N/A
Deaths:555
KDR:4.409
Accuracy:42.176% C*
KPH:48 C++
VKPH:2.600 C
Dual Photon Pods
C
Kills:1,348
V. Kills:351 383%
Deaths:281
KDR:4.797
Accuracy:54.809% B
KPH:53.800 C-
VKPH:14 C
Saron Laser Cannon
C
Kills:974
V. Kills:574 169%
Deaths:1,117
KDR:0.872
Accuracy:25.616% D--
KPH:10.700 C
VKPH:6.300 C-
Hornet Missiles
A++
Kills:488
V. Kills:357 136%
Deaths:49
KDR:9.959
Accuracy:66.308% B+
KPH:122.400 B*
VKPH:89.500 A++
Photon A2A Missile Pods
B**
Kills:114
V. Kills:64 175%
Deaths:17
KDR:6.706
Accuracy:80.933% C**
KPH:92.300 B**
VKPH:51.800 B
M202 Wyrm
D
Kills:55
V. Kills:22 239%
Deaths:3
KDR:18.333
Accuracy:43.199% F
KPH:66.200 D
VKPH:26.500 D-
Kills:5,426 (3,421 + 0)
Deaths:2,022
KDR:2.683
VKDR:0.741
Vehicle Kills:1,499
Kill Difference:3,404
Playtime:172.899 hours
Usage:4%
Score:1.608m
Score/min:155
Piloting Accuracy:25.616%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:4,812
V. Kills:3,411 141%
Deaths:627
KDR:7.675
Accuracy:37.818% C+
KPH:34.900 C+
VKPH:24.800 C+
L105 Zephyr
C*
Kills:1,185
V. Kills:363 326%
Deaths:153
KDR:7.745
Accuracy:41.669% C+
KPH:33.600 D
VKPH:10.300 C*
AP30 Shredder
C*
Kills:1,163
V. Kills:731 159%
Deaths:165
KDR:7.048
Accuracy:35.704% C*
KPH:32.900 C++
VKPH:20.700 C+
L-24R Spur
C**
Kills:939
V. Kills:87 N/A
Deaths:106
KDR:8.858
Accuracy:38.706% C+
KPH:36.700 C++
VKPH:3.400 C**
Dual-75 Duster
C-
Kills:116
V. Kills:10 N/A
Deaths:4
KDR:29
Accuracy:31.555% D-
KPH:46.600 D
VKPH:4 C-
CAS30 Tank Buster
D
Kills:72
V. Kills:39 180%
Deaths:127
KDR:0.567
Accuracy:24.840% F-
KPH:4.100 D
VKPH:2.200 D--
Kills:8,287 (1,011 + 7,276)
Deaths:1,182
KDR:7.011
VKDR:3.926
Vehicle Kills:4,641
Kill Difference:7,105
Playtime:253.956 hours
Usage:6%
Score:3.969m
Score/min:260
Piloting Accuracy:24.840%
Gunner Accuracy:31.555%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:970
V. Kills:393 246%
Deaths:48
KDR:20.208
Accuracy:48.675% D-
KPH:39.900 B++
VKPH:16.200 C
Skyguard
C+
Kills:416
V. Kills:303 137%
Deaths:104
KDR:4
Accuracy:28.310% C+
KPH:13.500 C+
VKPH:9.800 C+
C75 Viper
B++
Kills:133
V. Kills:66 199%
Deaths:47
KDR:2.830
Accuracy:50.539% B**
KPH:22.600 C
VKPH:11.200 B++
Kills:1,519 (1,519 + 0)
Deaths:199
KDR:7.633
VKDR:3.829
Vehicle Kills:762
Kill Difference:1,320
Playtime:60.958 hours
Usage:1%
Score:0.937m
Score/min:256
Driving Accuracy:50.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:9,798
V. Kills:5,428 180%
Deaths:1,245
KDR:7.870
Accuracy:53.147% C+
KPH:31.200 B+
VKPH:17.300 B+
E540 Halberd
C*
Kills:5,655
V. Kills:3,040 186%
Deaths:478
KDR:11.831
Accuracy:49.503% C*
KPH:32.700 C++
VKPH:17.600 C*
Saron HRB
C**
Kills:4,225
V. Kills:3,131 135%
Deaths:706
KDR:5.984
Accuracy:47.269% B+
KPH:24.500 C+
VKPH:18.200 C**
Supernova VPC
A+
Kills:1,281
V. Kills:377 339%
Deaths:87
KDR:14.724
Accuracy:53.698% B
KPH:49.300 C**
VKPH:14.500 A+
Supernova PC
C++
Kills:911
V. Kills:410 222%
Deaths:308
KDR:2.958
Accuracy:50.412% C++
KPH:19.300 C
VKPH:8.700 C++
Proton II PPA
B
Kills:352
V. Kills:37 N/A
Deaths:33
KDR:10.667
Accuracy:28.092% B+
KPH:42.200 C--
VKPH:4.400 B
Aphelion VEX-4
D
Kills:174
V. Kills:134 129%
Deaths:56
KDR:3.107
Accuracy:31.830% C
KPH:16 D-
VKPH:12.300 D
M20 Basilisk
C+
Kills:108
V. Kills:84 127%
Deaths:78
KDR:1.385
Accuracy:33.714% B+
KPH:9.300 D--
VKPH:7.200 C+
Kills:22,504 (11,990 + 10,514)
Deaths:2,991
KDR:7.524
VKDR:4.226
Vehicle Kills:12,641
Kill Difference:19,513
Playtime:763.344 hours
Usage:18%
Score:12.430m
Score/min:271
Driving Accuracy:50.412%
Gunner Accuracy:33.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,474
V. Kills:233 N/A
Deaths:277
KDR:8.931
Accuracy:40.727% B+
KPH:89.200 C+
VKPH:8.400 B+
Saron HRB-H
B++
Kills:1,120
V. Kills:845 132%
Deaths:315
KDR:3.556
Accuracy:58.116% C**
KPH:41.300 C**
VKPH:31.200 B++
E540 Halberd-H
C+
Kills:878
V. Kills:420 209%
Deaths:141
KDR:6.227
Accuracy:56.149% C+
KPH:42 C+
VKPH:20.100 C+
Aphelion VEX-4H
C-
Kills:847
V. Kills:611 138%
Deaths:298
KDR:2.842
Accuracy:48.820% B
KPH:30.500 D
VKPH:22 C-
G40-F Ranger
D
Kills:506
V. Kills:304 166%
Deaths:60
KDR:8.433
Accuracy:33.480% C+
KPH:27.200 D
VKPH:16.400 D
M12 Kobalt-H
C++
Kills:128
V. Kills:10 N/A
Deaths:26
KDR:4.923
Accuracy:22.918% C+
KPH:70 D-
VKPH:5.500 C++
M20 Basilisk-H
D-
Kills:71
V. Kills:31 222%
Deaths:42
KDR:1.690
Accuracy:38.928% D
KPH:17 D--
VKPH:7.400 D-
Kills:6,024 (0 + 6,024)
Deaths:1,159
KDR:5.198
VKDR:2.117
Vehicle Kills:2,454
Kill Difference:4,865
Playtime:128.143 hours
Usage:3%
Score:2.031m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:38.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:543
V. Kills:214 253%
Deaths:143
KDR:3.797
Accuracy:38.531% C+
KPH:19.200 C+
VKPH:7.600 C+
M12 Kobalt
C
Kills:364
V. Kills:25 N/A
Deaths:19
KDR:19.158
Accuracy:15.548% C--
KPH:35.900 D-
VKPH:2.500 C
M20 Basilisk
C+
Kills:217
V. Kills:116 185%
Deaths:76
KDR:2.855
Accuracy:39.271% C+
KPH:15.800 C--
VKPH:8.500 C+
G30 Walker
C**
Kills:152
V. Kills:50 298%
Deaths:20
KDR:7.600
Accuracy:27.820% C--
KPH:20.800 C**
VKPH:6.800 D
G40-F Ranger
C-
Kills:135
V. Kills:84 159%
Deaths:17
KDR:7.941
Accuracy:29.020% C-
KPH:11 D-
VKPH:6.800 D--
M40 Fury
C-
Kills:121
V. Kills:45 263%
Deaths:52
KDR:2.327
Accuracy:35.908% C+
KPH:19 D--
VKPH:7 C-
G30 Walker
C+
Kills:91
V. Kills:38 233%
Deaths:21
KDR:4.333
Accuracy:28.057% C+
KPH:12.900 C
VKPH:5.400 D
M12 Kobalt
C*
Kills:70
V. Kills:10 N/A
Deaths:6
KDR:11.667
Accuracy:14.767% D
KPH:27.300 D*
VKPH:3.900 C*
M60-G Bulldog
C+
Kills:51
V. Kills:17 283%
Deaths:21
KDR:2.429
Accuracy:43.841% B**
KPH:18.700 D
VKPH:6.200 C+
Kills:1,744 (0 + 1,744)
Deaths:375
KDR:4.651
VKDR:1.597
Vehicle Kills:599
Kill Difference:1,369
Playtime:90.509 hours
Usage:2%
Score:0.799m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:43.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:339
V. Kills:41 N/A
Deaths:32
KDR:10.594
Accuracy:30.741% C-
KPH:51 C
VKPH:6.200 C+
M20 Wyvern
C
Kills:312
V. Kills:164 189%
Deaths:81
KDR:3.852
Accuracy:35.361% C
KPH:20.400 C
VKPH:10.700 C
Pelter Rocket Pod
D-
Kills:130
V. Kills:40 317%
Deaths:36
KDR:3.611
Accuracy:37.724% D-
KPH:32 D-
VKPH:9.800 D-
Kills:781 (0 + 781)
Deaths:149
KDR:5.242
VKDR:1.644
Vehicle Kills:245
Kill Difference:632
Playtime:25.989 hours
Usage:1%
Score:0.242m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:37.724%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,2269,7981,2457.87C**6.1253.147%C+1.082%D-31.2B+17.3B+336314.2h4.9B9.3B
Solstice VE3 5,9685,72910,0250.571C1.1822.718%C+17.577%C10.3DN/A29556.6h20.6D90.5C+
E540 Halberd 8,6955,65547811.831C**10.0849.503%C*N/A32.7C++17.6C*227172.8h5.9C+12C*
Betelgeuse 54-A 5,5255,3914,2441.27C-0.4824.248%C--22.13%D*32.2D--N/A91167.6h13.7D**56.6D-
C150 Dalton 8,2234,8126277.675C++5.9237.818%C+N/A34.9C+24.8C+289137.8h3.8B10.1B+
Saron HRB 7,3564,2257065.984C*4.2347.269%B+N/A24.5C+18.2C**242172.2h23.8C+50.5C*
Proton II PPA-H 2,7072,4742778.931C+7.1840.727%B+1.415%C89.3C+8.4B+24227.7h10.5C++25.8B
Light PPA 2,5782,4475554.409C+2.6642.176%C*N/A48.1C++2.6C13450.9h11.9C**28.2B
NS-61 Emissary 2,4412,3873,4920.684C+1.0730.41%B11.856%D-11.9DN/A30200.6h16.6C+54.5C++
NS-44 Commissioner 1,9571,9202,3140.83C+0.9240.528%B+16.719%D15.5DN/A44124.1h5.1D-12.7C+
Sirius SX12 1,8631,7793,8010.468C--1.2821.022%D13.603%D7.3D--N/A21243.6h26.9F--127.7D*
Orion VS54 1,8351,7751,7431.018C0.7322.896%B+21.859%C-16.2DN/A65109.3h16.7D-73.1C+
C-4 2,3771,4788731.693C*0.0626.955%C*N/A81.2C+49.4A+70918.2h1.5C++5.5C**
Nyx VX31 1,4351,3887951.746C+0.0129.398%D-28.746%C+29.3C1A8047.3h7.1D-24.1D-
Tank Mine 2,3571,3666382.141C0.3939.906%B+N/A94.2C68.3C*90814.5h2.7D*6.7C+
Dual Photon Pods 1,6991,3482814.797C+3.0554.809%BN/A53.7C-14C22825.1h26.8C48.9C+
Ghost 1,3441,3205792.28C+0.5330.419%D*58.939%D-24.1DN/A6454.7h3.3D**10.8D**
Supernova VPC 1,6581,2818714.724B12.9753.698%BN/A49.3C**14.5A+33626h4D7.4C+
VE-H Maw 1,2541,2361,0531.174C0.5822.035%D23.544%C28.3DN/A7143.6h12.2C55.3C
SVA-88 1,2651,2311,0501.172C0.5823.218%C+24.046%C+28.9DN/A6742.6h14D60.3C+
L105 Zephyr 1,5481,1851537.745C+5.9941.669%C+N/A33.6D10.3C*15435.3h8.3D19.9C
Pulsar LSW 1,1951,1741,0521.116C0.6423.002%C+21.806%C26.9DN/A6743.7h14.2C--61.9C+
NS-15M2 1,2061,1721,2300.953C0.8021.79%C-20.051%D20.3D-N/A7657.8h15.4D70.5C
AP30 Shredder 1,8941,1631657.048C++5.3035.704%C*1.548%C32.9C++20.6C+29635.4h82.8B232B+
Saron HRB-H 1,9651,1203153.556C1.8058.116%C**N/A41.3C**31.2B++34427.1h22.6B+38.9B+
Saron Laser Cannon 1,5489741,1170.872C0.8825.616%D--N/A10.7C6.3C-9790.8h111.4B+435C++
L100 Python AP 1,3639704820.208M*18.4648.675%D-N/A39.9B++16.2C33324.3h4.7B++9.6B+
L-24R Spur 1,0269391068.858C++7.1138.706%C+2.13%C++36.7C++3.4C**13325.6h23.4C**60.5C**
Supernova PC 1,3219113082.958C1.2150.412%C++3.183%B++19.3C8.7C++16947.3h5.9C11.7C+
E540 Halberd-H 1,2988781416.227C+4.4856.149%C+N/A42C+20.1C+26220.9h5.7C**10.1C**
Aphelion VEX-4H 1,4588472982.842C1.0948.82%B2.952%C+30.5D22C-26827.8h59C++120.9B
Proximity Mine 8118112503.244C+1.4940.038%CN/A78.7D-N/A19410.3h1.8B4.6C++
M12 Kobalt 8978051747.353B**45.6019.827%C-14.037%D72.5D8.3B**15911.1h20C+101C+
NS Decimator 1,0306815131.327B0.4266.238%B++N/A35.8C++18.4C**27319h5.1C+7.8C++
VE-LR Obelisk 7146792362.877B++1.1328.163%D28.13%C-28.5C1.5A8023.8h7.1C+25.1C+
M20 Basilisk 7575431433.797B+2.0538.531%C+3.867%D19.2C+7.6C+15428.3h88.5B229.7B
Hyena Missile Launcher 9065414131.31C0.4431.12%CN/A11C--7.4C-12949h39.9C+128.3C+
G40-F Ranger 810506608.433C6.6833.48%C+N/A27.2D16.3D21818.6h68.9C+205.8C++
Hornet Missiles 845488499.959B**8.2166.308%B+N/A122B*89.3A++10154h10.2C*15.4B+
Force-Blade 48648429,1720.017C+1.7316.327%D*5.992%C+0.3C-N/A11573.2h3C+18.4D
Soldier Soaker 4874773751.272C++0.4835.519%C*9.434%D-29.6DN/A7116.1h6.8C19C*
Rocklet Rifle 8234493751.197B**0.5552.517%C+N/A33.8B+28.1C**46813.3h29.8B++56.7B+
M60-A Bulldog 518420725.833C+4.0836.463%C+N/A26.8C--6.2C+20215.7h6.5C17.9C+
Skyguard 7194161044B+2.2528.31%C+N/A13.5C+9.8C+16830.8h118.7C++419.3C*
Eidolon VE33 3943784430.853C+0.9025.508%C14.286%F18.1CN/A7420.9h8.6C**33.6C*
Pulsar C 3853663551.031C+0.7217.819%D*18.853%D10D-N/A4436.5h12.3C+68.8C
M12 Kobalt 3893641919.158B++17.4115.548%C--14.56%D36D2.5C15010.1h28.3D*182.2D
Proton II PPA 3893523310.667C+8.9228.092%B+1.42%D42.4C--4.5B+1348.3h14.4D*51.2C
CAS 14-E 3803393210.594C+8.8430.741%C-N/A51.4C6.2C+2326.6h32.9C+107.1C+
Thanatos VE70 3373305110.646C1.1125.941%D**16.667%C++18.8C--N/A6317.6h4.7C*18.3D
M20 Wyvern 476312813.852C+2.1035.361%C2.885%C-20.4C10.7C12015.3h72B203.6B
Pulsar VS1 3193046620.459C--1.2919.865%D15.132%D-13.2DN/A6723h17.6D88.4D
NS-357 Underboss 3032984010.743C1.0138.046%C++17.114%D16.2D-N/A4918.4h5.2D-13.7C+
Spear Anti-Vehicle Phalanx Turret 381243327.594C++5.8447.248%C**2.881%D38.6C+21.9C+3906.3h9.6C+20.3C*
Frag Grenade 2392361236N/A234.2540.361%DN/A262.2D--3.3D8690.9h5.6D**13.9D*
Cosmos VM3 2272181111.964C++0.2118.906%B18.807%C+27.9C+1.2A1037.8h15.6C82.3C++
M20 Basilisk 333217762.855C+1.1039.271%C+4.608%C15.8C--8.5C+16813.7h129.2D329C
M20 Basilisk 282207239B+7.2541.89%D*3.865%C25.6D9.3D*1498.1h77.8B++185.7B+
Nemesis VSH9 3342001581.266B**0.4963.917%C*N/A22.2C*14.9C*3149h8C++12.5C**
VA39 Spectre 2112001441.389C+0.3625.518%D*35.5%C12.4DN/A6816.1h10F-39.4F-
S1 2721844300.428C--1.3254.71%CN/A17.4D8.3D32210.6h7.1C+12.9C+
Aphelion VEX-4 308174563.107C1.3631.83%C5.172%B+16D-12.3D16510.9h62.9C+197.7C+
Cosmos VM3 184173891.944C+0.1919.757%B+16.763%D31.5C+2M++1175.5h14.5C73.3B+
NS Annihilator 2991583800.416C-1.3480.264%C+N/A7D6.3D-12922.5h13.5C--16.8C--
H-V45 1561551960.791C0.9622.837%C14.194%D--18.5DN/A1088.4h18.5F81D
G30 Walker 202152207.6B**5.8527.82%C--5.263%B+20.8C**6.8D1307.3h118.2A425B*
A30 Walker 263152991.535C+0.2222.11%C1.974%C+10.3C--7.5C--13914.8h163.8C+740.7C+
NS-AM7 Archer 2061373170.432C+1.3240.17%F--5.109%D*2.9D-1.4D-2947.9h21.4C+53.3D
G40-F Ranger 219135177.941A6.1929.02%C-N/A11D-6.8D--12812.3h125.3C++431.8C++
C75 Viper 199133472.83C1.0850.539%B**N/A22.5C11.2B++4015.9h19.4D-38.4C+
Pelter Rocket Pod 170130363.611D1.8637.724%D-N/A31.7D-9.8D-1604.1h26.8D71D
M12 Kobalt-H 138128264.923D-3.1722.918%C+13.281%D71.1D-5.6C++1831.8h18.9D82.5C+
M40 Fury 166121522.327D0.5835.908%C+1.653%C+18.9D--7C-1476.4h22.9D--63.9D
Dual-75 Duster 126116429M27.2531.555%D-N/A46.4D4C-1482.5h7D22.3D
Photon A2A Missile Pods 178114176.706B+4.9580.933%C**N/A95B**53.3B+8651.2h12.5F15.4F
Lumine Edge 1161131,3960.081C+1.6718.844%D16.814%C++1.3C-N/A585.5h1.4C++7.7C+
M20 Basilisk 192108781.385D0.3733.714%B+2.778%D--9.3D--7.2C+8311.6h147.3F--436.8D*
Fatestealer 1031022970.343T*1.4130.507%D16.667%D8.9DN/A1811.5h2.5C-8.3C-
G30 Walker 12991214.333B+2.5828.057%C+1.099%D*13C5.4D1277h161.7B*576.3B++
Sticky Grenade 9185185N/A83.2536.594%F-N/A212.5F15C*6130.4h6.1T*16.7T*
Aspis Anti-Aircraft Phalanx Turret 15985273.148C+1.4027.059%C*N/A10.8C+9.4C1657.9h162.1C+599C*
NS-7 PDW 87841450.579C-1.1722.397%C-11.905%D--8.2D-N/A5510.2h20.2D--90.3C--
Serpent VE92 7776621.226C++0.5320.508%D17.105%C--20CN/A2323.8h12.6C*61.6C+
MANA Anti-Personnel Turret 76741120.661N/A1.0912.438%UN/A740U20U1652400.1h29.1T*234.4T*
M60-A Bulldog 8274418.5C*16.7552.519%B++N/A18.5D2D624h8.6D*16.4C
CAS30 Tank Buster 111721270.567C--1.1824.84%F-1.389%C++4.1D2.2D--38017.4h44.7B+180C
M20 Basilisk-H 10271421.69D0.0638.928%D5.634%C+16.9D--7.4D-1194.2h75.7C194.5C-
M12 Kobalt 8070611.667C+9.9214.767%D11.429%D**26.9D*3.8C++1492.6h34.2F--231.5D*
Lancer VS22 10768591.153B+0.6031.099%T*N/A9.9C--5.7D*1506.9h10.6B++34C*
Beamer VS3 66642660.241D1.5121.214%D-21.875%C+6.4D--N/A5310h15.6D**73.4D
Quasar VM1 6462840.738C--1.0113.75%C-11.29%D**16.8DN/A943.7h18.4D-133.7C
Auraxium Force-Blade 90579,7310.006D1.7513.945%D*N/A0.1C+N/A0503.3h4T28.7F
M202 Wyrm 7755318.333B*16.5843.199%F5.455%A++68.8D27.5D-4260.8h55.5D128.5D**
Nightshade 81532,6600.02C-1.7336.725%D*7.547%D0.3DN/A1200.5h24.2C++66C
M60-G Bulldog 6851212.429D0.6843.841%B**1.961%D18.9D6.3C++1382.7h11.9D**27.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon662,2124h
Anti-Vehicle MANA Turret42550.4h
Nano-Armor Kit2,0782,923,061228h
Nanite Revive Grenade01,1130.3h
Medical Applicator651175,76119.4h
Spitfire Auto-Turret309981.2h
Motion Spotter745,6765h
Recon Detection Device15717,20628.3h
Ammunition Package1716,7497.2h
Medical Kit1353,0852.8h
Anti-Infantry MANA Turret753802h
Snowman Soldier6750.3h
Nano-Repair Grenade04,3391.2h

Check the help document for the dictionary if you want to learn more about words used here.


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