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Warrant Officer Field Marshal Fastbreed[FTFR] Fastbreed
TR BR 36

KDR: 12.73

Score: 22.8m

Last Seen: Sep 9th, 2018 9:45 AM
- OFFLINE - 288.6 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Briggs - Outfit Leader of FoxTrot First Responce[FTFR] FoxTrot First Responce
TR outfit on Briggs

Members: 6
Level Progress (to 37): 1%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT P2-120 AP C150 Dalton CAS30 Tank Buster M2 Mutilator M2 Mutilator TRAC-5 MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 1040TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.102%15.236%230310051,4442.89969.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.186%-1.154D*-0.821D-1.241B**HEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.1-0.481D16.8-0.177C94.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.079%1.668%1968110072,038138223814.768191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.058C+0.04C+-1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.448B33.50.362C**54.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.036%2.836%162402100613,7881165799118.862238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.097%-0.171C0.097C+-1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.68B+4.80.615B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.902%0.357%2555110072,519117212721.5299118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.204C-1.026D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.872B*5.10.869B*9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FoxTrot First Responce[FTFR] FoxTrot First Responce
TR outfit on Briggs

Members: 6
22.8m265%228 (13.7k)213 (12.8k)12.725526,8002,10616.73536 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1008104813.165%4.974%6550:005

74% Engineer12% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 3:30 AMJan 16th, 2015 2:13 AMSep 19th, 2018 11:06 PM (1d) (PST)Sep 9th, 2018 5:47 AM (12d) (PST)Sep 9th, 2018 5:45 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
611555560.2500.0200.0120.9480.107136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6353,28933,346151157612,768

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1784.9h/74.4d 8,444 1,333 7,024 101.5k 4,000 3,635 11,506 65.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:1,084
Deaths:332
KDR:3.265
Accuracy:15.018% D*
HSR:15.498% D
TRAC-5 S
D*
Kills:539
Deaths:226
KDR:2.385
Accuracy:16.406% D*
HSR:6.865% F
Kills:1,623
Deaths (as Engineer):558
Deaths (to Engineers):680
KDR:2.9086
Kill Difference:1,065
Playtime:1,320.249 hours
Usage:74%
Score:17.379m
Score/min:219
Accuracy (listed only):15.712%
HSR (listed only):11.181%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:217
Deaths:140
KDR:1.550
Accuracy:15.691% D
HSR:16.590% D--
Kills:217
Deaths (as Heavy Assault):140
Deaths (to Heavy Assaults):518
KDR:1.55
Kill Difference:77
Playtime:72.873 hours
Usage:4%
Score:0.479m
Score/min:109
Accuracy (listed only):15.691%
HSR (listed only):16.590%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:1,084
Deaths:332
KDR:3.265
Accuracy:15.018% D*
HSR:15.498% D
TRAC-5 S
D*
Kills:539
Deaths:226
KDR:2.385
Accuracy:16.406% D*
HSR:6.865% F
PDW-16 Hailstorm
D-
Kills:143
Deaths:50
KDR:2.860
Accuracy:15.076% F
HSR:11.189% D-
Kills:1,766
Deaths (as Light Assault):608
Deaths (to Light Assaults):336
KDR:2.90461
Kill Difference:1,158
Playtime:222.809 hours
Usage:12%
Score:2.664m
Score/min:199
Accuracy (listed only):15.500%
HSR (listed only):11.184%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D-
Kills:143
Deaths:50
KDR:2.860
Accuracy:15.076% F
HSR:11.189% D-
Kills:143
Deaths (as Infiltrator):50
Deaths (to Infiltrators):247
KDR:2.86
Kill Difference:93
Playtime:22.111 hours
Usage:1%
Score:0.119m
Score/min:90
Accuracy (listed only):15.076%
HSR (listed only):11.189%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:18.594% B**
HSR:16.495% C-
M2 Mutilator
B**
Kills:1,113
Deaths:143
KDR:7.783
Accuracy:19.083% B**
HSR:14.735% D-
MRC3 Mercy
C
Kills:555
Deaths:92
KDR:6.033
Accuracy:14.068% C-
HSR:18.198% C
MRC3 Mercy
C
Kills:543
Deaths:92
KDR:5.902
Accuracy:14.282% C-
HSR:19.153% C
M3 Pounder HEG
C*
Kills:451
Deaths:81
KDR:5.568
Accuracy:39.394% C*
HSR:1.774% D-
M3 Pounder HEG
C**
Kills:390
Deaths:81
KDR:4.815
Accuracy:40.767% C++
HSR:3.590% C**
MR1 Fracture
A
Kills:74
Deaths:17
KDR:4.353
Accuracy:31.987% C-
HSR:6.757% A
MR1 Fracture
C
Kills:61
Deaths:17
KDR:3.588
Accuracy:33.865% C
HSR:1.639% D--
NS-10 Burster
A+
Kills:52
Deaths:4
KDR:13
Accuracy:37.568% A+
HSR:1.923% D*
Kills:4,403
Deaths (as MAX Suit):335
Deaths (to MAX Suits):118
KDR:13.14328
Kill Difference:4,068
Playtime:130.291 hours
Usage:7%
Score:2.048m
Score/min:262
Accuracy (listed only):27.734%
HSR (listed only):9.363%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,519
V. Kills:2,010 125%
Deaths:22
KDR:114.500
Accuracy:33.902% D
KPH:47.300 B*
VKPH:37.700 B**
CAS30 Tank Buster
C-
Kills:2,038
V. Kills:2,201 93%
Deaths:241
KDR:8.456
Accuracy:38.079% D
KPH:5 C-
VKPH:5.400 C-
Kills:4,557 (2,038 + 2,519)
Deaths:263
KDR:17.327
VKDR:16.011
Vehicle Kills:4,211
Kill Difference:4,294
Playtime:457.763 hours
Usage:26%
Score:2.823m
Score/min:103
Piloting Accuracy:38.079%
Gunner Accuracy:33.902%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:7,741
V. Kills:2,184 354%
Deaths:111
KDR:69.739
Accuracy:37.561% C-
KPH:25.900 C++
VKPH:7.300 D
P2-120 AP
C+
Kills:6,047
V. Kills:3,572 169%
Deaths:112
KDR:53.991
Accuracy:40.664% C-
KPH:27.900 C+
VKPH:16.500 C+
Kills:13,788 (13,788 + 0)
Deaths:223
KDR:61.830
VKDR:25.812
Vehicle Kills:5,756
Kill Difference:13,565
Playtime:515.671 hours
Usage:29%
Score:4.897m
Score/min:158
Driving Accuracy:40.664%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 9,9257,74111169.739S57.0137.561%C-3.217%C+25.9C++7.3D123298.6h4.3A11.6B**
P2-120 AP 9,6196,04711253.991S41.2740.664%C-2.348%D27.9C+16.5C+206217.1h5.5B*13.4B++
C150 Dalton 4,5292,51922114.5U101.7733.902%DN/A47.3B*37.7B**44353.3h5.1C+14.9C-
CAS30 Tank Buster 4,2392,0382418.456S4.2738.079%D1.668%B5C-5.4C-58404.5h33.5B**88B+
M2 Mutilator 1,1801,1641438.14S4.5918.594%B**16.495%C-25C+N/A7146.6h14B**75.4B*
M2 Mutilator 1,1251,1131437.783S4.9419.083%B**14.735%D-24C+N/A6646.4h14.6B*76.5B++
TRAC-5 1,1021,0843323.265M++9.4615.018%D*15.498%D9.5DN/A37113.8h17.1C+114.1D
MRC3 Mercy 565555926.033A++6.6914.068%C-18.198%C18DN/A5230.8h20.7C146.8C+
MRC3 Mercy 549543925.902A++6.8214.282%C-19.153%C17.6DN/A5330.8h21.2C148.4C+
TRAC-5 S 5705392262.385A+10.3416.406%D*6.865%F1.7D*N/A5325.4h11.7C**71.5C
M3 Pounder HEG 596451815.568M7.1639.394%C*1.774%D-15.2C4.9B**9229.7h14.4B+36.7B+
M3 Pounder HEG 505390814.815A*7.9140.767%C++3.59%C**13.1D3.9C++7729.7h16.9C**41.4B
T9 CARV 2222171401.55B11.1815.691%D16.59%D--11.9D-N/A5218.2h13.3B84.5C++
ASP-30 Grounder 303154742.081A**10.6454.336%D*1.948%D7.2D6.9C-9921.5h10.6D--19.5D**
PDW-16 Hailstorm 149143502.86A*9.8715.076%F11.189%D-7.3D--N/A2719.7h19.4D128.7D*
M60-A Bulldog 8583183U70.2744.815%B**1.205%C48.8B++1.2D*1821.7h7.1D15.9C**
MR1 Fracture 14774174.353S8.3731.987%C-6.757%A5.9D5.8B8412.5h46B143.9C*
MR1 Fracture 11961173.588S9.1433.865%C1.639%D--4.9D-4.6C+6812.5h57.5C+169.7C+
C-4 7856156U43.27338.461%UN/A560U220U121310.1h1.6C+0.5A++
Hyena Missile Launcher 10753226.5U13.7736.243%B++N/A24.1B+24.5A++2522.2h30.4B++83.9B++
NS-10 Burster 9452413U0.2737.568%A+1.923%D*5.3C*4.3B++1029.8h181.7C-483.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11330.4h
Spawn Beacon0600.1h
Nano-Armor Kit1791,115,75465.8h
Rocklet Rifle0560.2h
Medical Applicator1539,8804h
Welding Device0940h
M12 Kobalt-F01320.1h
Ammunition Package41,0292.2h
Anti-Infantry MANA Turret12250.7h
M20 Drake0580h
Recon Detection Device1550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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