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Executor Champion FasterThanLight[FFS] FasterThanLight
NC BR 186

KDR: 2.98

Score: 90.8m

Last Seen: Apr 21st, 2019 3:08 PM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 100 (186 total) - New Conglomerate on Miller - Outfit Officer of 151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-57 Piston Titan-150 HEAT NC05 Jackhammer AF-4 Cyclone NC6A GODSAW LA39 Bruiser GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 1237TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.521%15.24%4194099528,0391.95941.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.184%1.25A-0.841D---0.959D--HEAD (~1.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.517B+9.90.304C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.01%1.163%263510301,80610096481.78812278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.125%0.485B+-0.402C--0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.67B+22.40.578B+30.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.574%1.661%17057102817,937186288829.63319202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.527%0.939B*-0.595D0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.80.693B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.033%7.692%2551610192,91215638061.86308361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.35%0.265C*0.83B++0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.638B+16.80.576B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.807%57.45%255510302,329144671.60954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.65%1.32A-0.633D-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.399B2.60.182C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.553%10.618%255510308,1751237926.60873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.804%0.842B*-0.781D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+3.20.334C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 24
90.8m456.8%611 (36.7k)571 (34.3k)2.9843991,57330,6843.50942186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035317916.986%10.016%17005:1120

7% Combat Medic62% Engineer11% Heavy Assault8% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMFeb 23rd, 2013 3:30 PMApr 21st, 2019 3:02 PM (4h) (PST)Apr 21st, 2019 3:48 PM (3h) (PST)Apr 21st, 2019 11:08 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7061675390.5760.1930.0583.0740.097517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,35210,02632,32635123184634,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2649.6h/110.4d 16,110 9,172 31,975 488.7k 3,794 5,634 15,401 112.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B*
Kills:3,155
Deaths:1,169
KDR:2.699
Accuracy:50.500% B*
HSR:9.826% D*
NC6A GODSAW
C+
Kills:2,305
Deaths:704
KDR:3.274
Accuracy:28.632% C+
HSR:18.091% D*
LA1 Anchor
C*
Kills:1,392
Deaths:450
KDR:3.093
Accuracy:26.098% C*
HSR:18.319% D-
NS-15M1
B*
Kills:1,265
Deaths:379
KDR:3.338
Accuracy:27.441% B*
HSR:16.996% D
NC6 Gauss SAW
B+
Kills:1,205
Deaths:404
KDR:2.983
Accuracy:23.445% B+
HSR:16.930% D--
GD-22S
B++
Kills:1,168
Deaths:364
KDR:3.209
Accuracy:26.846% B++
HSR:15.668% D*
EM6
C**
Kills:1,166
Deaths:465
KDR:2.508
Accuracy:23.586% C**
HSR:18.611% D
MGR-L1 Promise
C+
Kills:298
Deaths:117
KDR:2.547
Accuracy:24.136% C+
HSR:22.483% C
EM1
B+
Kills:115
Deaths:53
KDR:2.170
Accuracy:23.950% B+
HSR:12.174% D**
Kills:12,069
Deaths (as Heavy Assault):4,105
Deaths (to Heavy Assaults):8,297
KDR:2.94007
Kill Difference:7,964
Playtime:286.150 hours
Usage:11%
Score:10.608m
Score/min:618
Accuracy (listed only):28.293%
HSR (listed only):16.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:4,724
Deaths:1,662
KDR:2.842
Accuracy:47.966% B*
HSR:10.584% D-
LA39 Bruiser
C++
Kills:1,823
Deaths:933
KDR:1.954
Accuracy:62.632% C++
HSR:10.806% D
GD-7F
B++
Kills:1,763
Deaths:1,002
KDR:1.759
Accuracy:28.041% B++
HSR:13.783% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
AF-19 Mercenary
B+
Kills:881
Deaths:410
KDR:2.149
Accuracy:24.710% B+
HSR:16.686% D-
NS Baron G5
B+
Kills:658
Deaths:392
KDR:1.679
Accuracy:49.213% B+
HSR:10.486% D-
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
Warden
C*
Kills:229
Deaths:108
KDR:2.120
Accuracy:27.952% C*
HSR:16.594% D*
MGR-M1 Bishop
C+
Kills:211
Deaths:134
KDR:1.575
Accuracy:31.904% C+
HSR:13.270% F-
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Tanto
C
Kills:137
Deaths:62
KDR:2.210
Accuracy:24.850% C
HSR:17.518% D*
Razor GD-23
C*
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C*
HSR:17.213% D
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:14,837
Deaths (as Engineer):6,837
Deaths (to Engineers):7,434
KDR:2.1701
Kill Difference:8,000
Playtime:1,630.263 hours
Usage:62%
Score:60.119m
Score/min:615
Accuracy (listed only):37.421%
HSR (listed only):12.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:4,724
Deaths:1,662
KDR:2.842
Accuracy:47.966% B*
HSR:10.584% D-
AF-4 Cyclone
B++
Kills:2,869
Deaths:1,273
KDR:2.254
Accuracy:29.139% B++
HSR:11.607% D--
LA39 Bruiser
C++
Kills:1,823
Deaths:933
KDR:1.954
Accuracy:62.632% C++
HSR:10.806% D
GD-7F
B++
Kills:1,763
Deaths:1,002
KDR:1.759
Accuracy:28.041% B++
HSR:13.783% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
NS-7 PDW
B+
Kills:1,095
Deaths:500
KDR:2.190
Accuracy:26.698% B+
HSR:13.333% D
AF-19 Mercenary
B+
Kills:881
Deaths:410
KDR:2.149
Accuracy:24.710% B+
HSR:16.686% D-
NS Baron G5
B+
Kills:658
Deaths:392
KDR:1.679
Accuracy:49.213% B+
HSR:10.486% D-
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
MGR-S1 Gladius
C
Kills:140
Deaths:86
KDR:1.628
Accuracy:25.316% C
HSR:13.571% D*
NSX Tanto
C
Kills:137
Deaths:62
KDR:2.210
Accuracy:24.850% C
HSR:17.518% D*
Razor GD-23
C*
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C*
HSR:17.213% D
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:19,911
Deaths (as Light Assault):9,149
Deaths (to Light Assaults):5,207
KDR:2.1763
Kill Difference:10,762
Playtime:191.424 hours
Usage:7%
Score:4.902m
Score/min:427
Accuracy (listed only):35.596%
HSR (listed only):12.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:2,869
Deaths:1,273
KDR:2.254
Accuracy:29.139% B++
HSR:11.607% D--
NS-30 Vandal
B+
Kills:1,184
Deaths:386
KDR:3.067
Accuracy:36.912% B+
HSR:17.652% D--
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
NS-7 PDW
B+
Kills:1,095
Deaths:500
KDR:2.190
Accuracy:26.698% B+
HSR:13.333% D
LA3 Desperado
B+
Kills:1,027
Deaths:648
KDR:1.585
Accuracy:31.323% B+
HSR:14.216% D-
NS-44 Commissioner
C+
Kills:968
Deaths:725
KDR:1.335
Accuracy:35.369% C+
HSR:13.017% D*
AF-8 RailJack
A+
Kills:927
Deaths:204
KDR:4.544
Accuracy:47.539% A+
HSR:65.696% D--
EM4 Longshot
B**
Kills:548
Deaths:150
KDR:3.653
Accuracy:46.043% B**
HSR:75.183% C
Gauss SPR
B**
Kills:382
Deaths:84
KDR:4.548
Accuracy:39.474% B**
HSR:18.586% F-
NS-61 Emissary
D
Kills:350
Deaths:207
KDR:1.691
Accuracy:23.977% D
HSR:6% F-
SAS-R
B++
Kills:298
Deaths:92
KDR:3.239
Accuracy:43.880% B++
HSR:50.336% F-
NSX Tomoe
B+
Kills:280
Deaths:100
KDR:2.800
Accuracy:30.393% C**
HSR:42.143% B+
NS-44L Blackhand
C
Kills:278
Deaths:173
KDR:1.607
Accuracy:39.660% C
HSR:19.425% F
Impetus
C**
Kills:211
Deaths:82
KDR:2.573
Accuracy:36.053% C**
HSR:18.957% D*
NC4 Mag-Shot
C+
Kills:198
Deaths:124
KDR:1.597
Accuracy:26.797% C+
HSR:11.616% D*
NC14 Bolt Driver
B*
Kills:174
Deaths:66
KDR:2.636
Accuracy:41.368% B*
HSR:55.172% F-
NS-AM7 Archer
C++
Kills:168
Deaths:266
KDR:0.632
Accuracy:59.546% C++
HSR:8.929% D-
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
MGR-S1 Gladius
C
Kills:140
Deaths:86
KDR:1.628
Accuracy:25.316% C
HSR:13.571% D*
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
NS-357 Underboss
C+
Kills:89
Deaths:52
KDR:1.712
Accuracy:35.420% C+
HSR:11.236% D*
AF-18 Stalker
B**
Kills:85
Deaths:51
KDR:1.667
Accuracy:32.914% B**
HSR:14.118% D--
NC08 Mag-Scatter
D-
Kills:56
Deaths:45
KDR:1.244
Accuracy:42.419% D--
HSR:10.714% D-
Kills:12,737
Deaths (as Infiltrator):6,009
Deaths (to Infiltrators):4,090
KDR:2.11965
Kill Difference:6,728
Playtime:203.154 hours
Usage:8%
Score:4.443m
Score/min:365
Accuracy (listed only):35.824%
HSR (listed only):22.848%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:4,724
Deaths:1,662
KDR:2.842
Accuracy:47.966% B*
HSR:10.584% D-
AF-4 Cyclone
B++
Kills:2,869
Deaths:1,273
KDR:2.254
Accuracy:29.139% B++
HSR:11.607% D--
LA39 Bruiser
C++
Kills:1,823
Deaths:933
KDR:1.954
Accuracy:62.632% C++
HSR:10.806% D
Carnage AR
B++
Kills:1,761
Deaths:893
KDR:1.972
Accuracy:28.525% B++
HSR:15.446% D
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
NS-7 PDW
B+
Kills:1,095
Deaths:500
KDR:2.190
Accuracy:26.698% B+
HSR:13.333% D
NC9 A-Tross
B+
Kills:801
Deaths:298
KDR:2.688
Accuracy:27.855% B+
HSR:16.105% D*
NS Baron G5
B+
Kills:658
Deaths:392
KDR:1.679
Accuracy:49.213% B+
HSR:10.486% D-
NS-11A
C+
Kills:596
Deaths:305
KDR:1.954
Accuracy:24.415% C+
HSR:13.591% D*
GR-22
B
Kills:472
Deaths:260
KDR:1.815
Accuracy:26.435% B
HSR:12.500% D--
NC1 Gauss Rifle
C++
Kills:204
Deaths:63
KDR:3.238
Accuracy:23.420% C++
HSR:8.824% F-
Gauss Rifle Burst
C+
Kills:191
Deaths:83
KDR:2.301
Accuracy:27.716% C+
HSR:18.848% D*
Reaper DMR
B*
Kills:180
Deaths:82
KDR:2.195
Accuracy:30.038% B*
HSR:16.111% D*
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Yumi
C**
Kills:154
Deaths:111
KDR:1.387
Accuracy:27.996% C**
HSR:12.338% D**
Gauss Rifle S
B
Kills:143
Deaths:114
KDR:1.254
Accuracy:27.410% B
HSR:11.888% D*
MGR-S1 Gladius
C
Kills:140
Deaths:86
KDR:1.628
Accuracy:25.316% C
HSR:13.571% D*
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:18,849
Deaths (as Combat Medic):8,457
Deaths (to Combat Medics):3,124
KDR:2.2288
Kill Difference:10,392
Playtime:179.674 hours
Usage:7%
Score:5.361m
Score/min:497
Accuracy (listed only):34.939%
HSR (listed only):12.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,704
Deaths:452
KDR:3.770
Accuracy:42.488% B*
HSR:12.676% D
AF-23 Grinder
B*
Kills:1,643
Deaths:469
KDR:3.503
Accuracy:46.183% B*
HSR:13.086% D-
AF-34 Mattock
C++
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:35.021% C++
HSR:14.141% D
AF-34 Mattock
C*
Kills:1,016
Deaths:215
KDR:4.726
Accuracy:37.635% C*
HSR:17.126% C+
AF-41 Hacksaw
C-
Kills:901
Deaths:240
KDR:3.754
Accuracy:26.385% C-
HSR:12.431% D
NCM1 Scattercannon
C
Kills:897
Deaths:234
KDR:3.833
Accuracy:34.720% C
HSR:12.598% D
AF-41 Hacksaw
C
Kills:739
Deaths:168
KDR:4.399
Accuracy:25.608% D
HSR:14.073% C
NCM2 Falcon
A
Kills:668
Deaths:229
KDR:2.917
Accuracy:48.149% B*
HSR:7.784% A
NCM1 Scattercannon
D
Kills:662
Deaths:108
KDR:6.130
Accuracy:28.473% D
HSR:12.085% D-
NCM2 Falcon
A
Kills:325
Deaths:173
KDR:1.879
Accuracy:54.284% A
HSR:6.769% B*
NCM3 Raven
B
Kills:250
Deaths:143
KDR:1.748
Accuracy:39.685% C++
HSR:3.200% B
NCM3 Raven
A++
Kills:224
Deaths:143
KDR:1.566
Accuracy:40.368% C++
HSR:5.357% A++
Kills:10,210
Deaths (as MAX Suit):1,394.500
Deaths (to MAX Suits):1,633
KDR:7.32162
Kill Difference:8,815.500
Playtime:154.980 hours
Usage:6%
Score:5.331m
Score/min:573
Accuracy (listed only):38.250%
HSR (listed only):10.944%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:884
V. Kills:97 N/A
Deaths:150
KDR:5.893
Accuracy:61.062% B++
KPH:64.700 B+
VKPH:7.100 B++
Breaker Rocket Pods
A*
Kills:169
V. Kills:50 331%
Deaths:16
KDR:10.563
Accuracy:50.768% C*
KPH:137.600 B+
VKPH:40.700 A*
Vortek Rotary
C
Kills:106
V. Kills:88 119%
Deaths:132
KDR:0.803
Accuracy:30.776% C+
KPH:9.700 C-
VKPH:8.100 C
Kills:1,159 (990 + 0)
Deaths:298
KDR:3.889
VKDR:0.789
Vehicle Kills:235
Kill Difference:861
Playtime:25.814 hours
Usage:1%
Score:0.555m
Score/min:358
Piloting Accuracy:30.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:374
V. Kills:30 N/A
Deaths:18
KDR:20.778
Accuracy:51.865% B**
KPH:111.100 A*
VKPH:8.900 C++
CAS30 Tank Buster
A+
Kills:364
V. Kills:242 150%
Deaths:149
KDR:2.443
Accuracy:50.037% B+
KPH:16.100 A+
VKPH:10.700 B*
L-30R Vektor
C++
Kills:283
V. Kills:129 218%
Deaths:96
KDR:2.948
Accuracy:35.855% C
KPH:11.600 C++
VKPH:5.300 C
L-24R Spur
A++
Kills:103
V. Kills:2 N/A
Deaths:10
KDR:10.300
Accuracy:42.483% B+
KPH:66.600 A++
VKPH:1.300 D-
AP30 Shredder
C
Kills:88
V. Kills:45 191%
Deaths:18
KDR:4.889
Accuracy:26.048% D
KPH:22.700 C
VKPH:11.600 D-
C150 Dalton
B**
Kills:69
V. Kills:41 164%
Deaths:12
KDR:5.750
Accuracy:50.465% B**
KPH:25.300 C-
VKPH:15.100 D
Kills:1,281 (750 + 531)
Deaths:303
KDR:4.228
VKDR:1.614
Vehicle Kills:489
Kill Difference:978
Playtime:58.538 hours
Usage:2%
Score:0.935m
Score/min:266
Piloting Accuracy:42.483%
Gunner Accuracy:50.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:758
V. Kills:137 N/A
Deaths:58
KDR:13.069
Accuracy:44.499% B++
KPH:61.100 A++
VKPH:11 B*
L100 Python HESH
A
Kills:520
V. Kills:69 N/A
Deaths:32
KDR:16.250
Accuracy:60.641% A
KPH:78.100 B**
VKPH:10.400 B+
L100 Python AP
B*
Kills:401
V. Kills:269 149%
Deaths:65
KDR:6.169
Accuracy:59.108% B+
KPH:33.800 C*
VKPH:22.700 B*
Skyguard
A
Kills:104
V. Kills:55 186%
Deaths:24
KDR:4.333
Accuracy:37.491% A
KPH:21.600 B**
VKPH:11.400 B+
Kills:1,783 (1,783 + 0)
Deaths:179
KDR:9.961
VKDR:2.961
Vehicle Kills:530
Kill Difference:1,604
Playtime:35.764 hours
Usage:1%
Score:1.350m
Score/min:629
Driving Accuracy:37.491%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:10,884
V. Kills:6,603 165%
Deaths:809
KDR:13.454
Accuracy:54.844% B+
KPH:41.600 A++
VKPH:25.200 A*
Titan-150 HEAT
A
Kills:4,170
V. Kills:1,577 264%
Deaths:333
KDR:12.523
Accuracy:53.097% B++
KPH:32.800 A
VKPH:12.400 B**
Titan-150 HESH
A++
Kills:1,100
V. Kills:170 N/A
Deaths:60
KDR:18.333
Accuracy:61.938% A++
KPH:54.400 B*
VKPH:8.400 C+
C85 Canister
C*
Kills:224
V. Kills:15 N/A
Deaths:7
KDR:32
Accuracy:35.954% C
KPH:75.700 C++
VKPH:5.100 C*
E540 Halberd
M**
Kills:206
V. Kills:108 189%
Deaths:16
KDR:12.875
Accuracy:52.300% B**
KPH:65.700 M**
VKPH:34.400 M**
Enforcer ML85
A++
Kills:131
V. Kills:98 132%
Deaths:16
KDR:8.188
Accuracy:46.853% B++
KPH:36.600 A+
VKPH:27.300 A++
Kills:16,715 (16,154 + 561)
Deaths:1,241
KDR:13.469
VKDR:6.907
Vehicle Kills:8,571
Kill Difference:15,474
Playtime:418.465 hours
Usage:16%
Score:13.054m
Score/min:520
Driving Accuracy:61.938%
Gunner Accuracy:46.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:732
V. Kills:36 N/A
Deaths:26
KDR:28.154
Accuracy:52.454% C*
KPH:188.100 A+
VKPH:9.300 C**
M40 Fury-H
B**
Kills:581
V. Kills:62 N/A
Deaths:20
KDR:29.050
Accuracy:41.575% C++
KPH:126.600 B**
VKPH:13.500 C+
E540 Halberd-H
C
Kills:105
V. Kills:52 198%
Deaths:16
KDR:6.563
Accuracy:52.295% C-
KPH:34.300 C
VKPH:17 C-
M12 Kobalt-H
M*
Kills:84
V. Kills:7 N/A
Deaths:4
KDR:21
Accuracy:27.656% B**
KPH:166.700 B*
VKPH:13.900 M*
Kills:1,502 (0 + 1,502)
Deaths:66
KDR:22.758
VKDR:2.379
Vehicle Kills:157
Kill Difference:1,436
Playtime:12.049 hours
Usage:0%
Score:0.540m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:27.656%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:223
V. Kills:87 253%
Deaths:23
KDR:9.696
Accuracy:47.448% B**
KPH:31.500 B**
VKPH:12.300 A
M40 Fury
B**
Kills:170
V. Kills:32 N/A
Deaths:18
KDR:9.444
Accuracy:43.753% B**
KPH:63.300 B*
VKPH:11.900 B+
M40 Fury
A
Kills:140
V. Kills:23 N/A
Deaths:8
KDR:17.500
Accuracy:41.642% B+
KPH:84.700 A
VKPH:13.900 B+
M20 Basilisk
B*
Kills:111
V. Kills:56 195%
Deaths:6
KDR:18.500
Accuracy:46.276% B*
KPH:24.900 B
VKPH:12.600 B*
M60-G Bulldog
B**
Kills:101
V. Kills:10 N/A
Deaths:9
KDR:11.222
Accuracy:48.167% B**
KPH:52.700 B++
VKPH:5.200 C-
M12 Kobalt
A*
Kills:95
V. Kills:7 N/A
Deaths:7
KDR:13.571
Accuracy:24.263% A
KPH:73.700 B
VKPH:5.400 A*
M12 Kobalt
A++
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:22.460% B**
KPH:68.900 C+
VKPH:5.200 A++
M60-G Bulldog
C+
Kills:62
V. Kills:14 413%
Deaths:11
KDR:5.636
Accuracy:41.379% B++
KPH:24.200 C
VKPH:5.500 C+
Kills:968 (0 + 968)
Deaths:84
KDR:11.524
VKDR:2.786
Vehicle Kills:234
Kill Difference:884
Playtime:22.583 hours
Usage:1%
Score:1.140m
Score/min:841
Driving Accuracy:N/A%
Gunner Accuracy:41.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:470
V. Kills:19 N/A
Deaths:184
KDR:2.554
Accuracy:45.890% B
KPH:53.300 C++
VKPH:2.200 C++
M40 Fury-F
C++
Kills:310
V. Kills:66 463%
Deaths:163
KDR:1.902
Accuracy:46.859% C+
KPH:24.800 C++
VKPH:5.300 C
Kills:780 (780 + 0)
Deaths:347
KDR:2.248
VKDR:0.245
Vehicle Kills:85
Kill Difference:433
Playtime:21.335 hours
Usage:1%
Score:0.281m
Score/min:219
Driving Accuracy:46.859%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,48710,88480913.454B**10.4754.844%B+1.736%D41.6A++25.2A*547261.6h3.2B*5.9B**
AF-57 Piston 4,7824,7241,6622.842A+0.1447.966%B*10.584%D-80.6A*1A28358.6h3.9B+8.1B+
Titan-150 HEAT 5,7474,17033312.523A+9.5453.097%B++1.511%D-32.8A12.4B**242127h2.8A+5.3A+
NC05 Jackhammer 3,1713,1551,1692.699A+0.2950.5%B*9.826%D*72.2AN/A33443.7h4.1B++8.2B++
AF-4 Cyclone 2,9042,8691,2732.254B*0.7329.139%B++11.607%D--43.6B+N/A23965.8h10.3B35.5B+
NC6A GODSAW 2,3282,3057043.274B+0.2928.632%C+18.091%D*74.6B+N/A50130.9h8.4C++29.4C**
LA39 Bruiser 1,8351,8239331.954B++1.0362.632%C++10.806%D42.6C++N/A15142.8h2.2B+3.5B+
GD-7F 1,8031,7631,0021.759B++1.2328.041%B++13.783%D*22.9CN/A9577.1h14.4C+51.3C**
Carnage AR 1,7831,7618931.972B+1.0128.525%B++15.446%D46.2B++N/A21238.1h12.6B+44.3B+
AF-23 Grinder 1,7111,7044523.77B+0.7942.488%B*12.676%D39B+N/A19143.7h5.3B++12.4B**
AF-23 Grinder 1,6531,6434693.503B+0.5246.183%B*13.086%D-36.4C*N/A18945.1h6.3B13.6B++
Gauss Compact S 1,5441,4946332.36A++0.6231.336%A+4.618%F--32.8B*1.1A+13045.6h4A++12.8A
GD-66 Claw 1,4181,3966112.285B**0.7067.911%B*10.53%D78.4A++1.2A++30817.8h2.3B+3.5B+
LA1 Anchor 1,4061,3924503.093B0.1126.098%C*18.319%D-68.2B*N/A35120.4h8.9B++34.1B+
NS-15M1 1,2741,2653793.338A+0.3527.441%B*16.996%D85.5A++N/A45814.8h10.1B*36.7B++
NC6 Gauss SAW 1,2141,2054042.983A++0.0023.445%B+16.93%D--51.5B**N/A34023.4h8B*34B+
NS-30 Vandal 1,1911,1843863.067B*0.0836.912%B+17.652%D--66.1AN/A26917.9h4.6B*12.5B++
AF-34 Mattock 1,1891,1812155.493B++2.5135.021%C++14.141%D59.1B*N/A31020h4.9B+14.1B+
GD-22S 1,1761,1683643.209B**0.2226.846%B++15.668%D*81.7A++N/A51414.3h8.9B*33.2B++
EM6 1,1731,1664652.508B+0.4823.586%C**18.611%D73.3AN/A44515.9h9.3B++39.5B+
Blitz GD-10 1,1611,1505612.05B**0.9327.431%B+10.087%D*44.4B++N/A19425.9h12.6B++46B+
Titan-150 HESH 1,2701,1006018.333B*15.3561.938%A++1.727%C+54.5B*8.4C+42020.2h2.6B*4.2B**
NS-7 PDW 1,0991,0955002.19A++0.7926.698%B+13.333%D39.1B+N/A16428h12.7B+47.7B+
LA3 Desperado 1,0371,0276481.585B*1.4031.323%B+14.216%D-37.9C*N/A15727.1h7.4B*23.7B++
AF-34 Mattock 1,0261,0162154.726B+1.7437.635%C*17.126%C+50.8B+N/A26720h6.2C*16.5B+
NS-44 Commissioner 9799687251.335B+1.6535.369%C+13.017%D*26.7CN/A12836.3h3.6B10.1B
AF-8 RailJack 9289272044.544B++1.5647.539%A+65.696%D--45A++N/A16120.6h2.2B+4.6B++
AF-41 Hacksaw 9089012403.754B+0.7726.385%C-12.431%D38.7B+N/A16323.3h5.1B++19.5B+
NCM1 Scattercannon 9058972343.833A0.8534.72%C12.598%D32.4B++N/A11927.7h5.5B**15.9B+
M30 Mustang AH 9818841505.893C++2.9161.062%B++1.131%C+64.5B+7.1B++29113.7h7.2B+11.7B+
AF-19 Mercenary 8908814102.149A++0.8424.71%B+16.686%D-24.3BN/A18736.3h10.5B++42.5B+
Mag-Cutter 98284920,5740.041B++2.9434.135%B+1.178%D-0.8C++N/A41064.3h2.4C**7B+
C-4 1,1028103722.177B+0.8121.197%D-N/A102.5B+37B+15677.9h1.2B+5.5C**
NC9 A-Tross 8048012982.688A0.3027.855%B+16.105%D*56B**N/A30914.3h8.3B*29.7B++
C75 Viper 8957585813.069A**10.0844.499%B++1.055%C-61.1A++11B*54112.4h7B**15.8B**
AF-41 Hacksaw 7417391684.399B++1.4125.608%D14.073%C44B*N/A20216.8h4.9B**19.2B+
C85 Canister-H 7687322628.154A+25.1752.454%C*15.847%A187.7A+9.2C**9543.9h5.3B+10.1B++
NCM2 Falcon 7986682292.917A++0.0748.149%B*7.784%A31.5A*6.1B++21121.2h4.5A9.3B**
NCM1 Scattercannon 6646621086.13A*3.1528.473%D12.085%D-49.4B*N/A17513.4h4.1B**14.4B+
NS Baron G5 6606583921.679B*1.3149.213%B+10.486%D-37.4C*N/A20917.6h4.4B9C++
NS-11C 6326293651.723B*1.2626.496%B+10.97%D**25.7C+N/A10424.5h11.4B*43.1B++
NS-11A 6015963051.954B++1.0324.415%C+13.591%D*34.1C++N/A14717.5h11.9B++48.7B+
M40 Fury-H 6435812029.05A+26.0741.575%C++N/A126.3B**13.5C+7004.6h5.5B*13.2B*
EM4 Longshot 5515481503.653C++0.6746.043%B**75.183%C42.8B++N/A14812.8h2.1C*4.5B+
Hunter QCX 5765464051.348B**1.6449.277%B14.835%D24.1B**1.3C10622.7h3.2B+6.5B+
AF-4A Bandit 5475383531.524C*1.4625.79%C++15.428%D*27.3CN/A15119.7h11.6C+44.8C++
L100 Python HESH 5895203216.25B+13.2760.641%AN/A77.6B**10.3B+5866.7h2.5B*4.1B**
MANA Anti-Personnel Turret 4884802252.133N/A0.8523.416%UN/A4800U80U15497000.1h19.5T*83.4T*
GR-22 4774722601.815B+1.1726.435%B12.5%D--41.8B+N/A19911.3h12.5B+47.3B+
S12 Renegade 4894701842.554C+0.4345.89%B3.404%D53.4C++2.2C++2348.8h3.4C++7.3B
NS Decimator 6874633381.37B+1.6163.474%B2.808%B+41.7B+20.2B+72911.1h4.2B+6.7B+
Carver 4534312,4170.178C++2.8115.623%D--19.722%B+2.7CN/A9157.1h1.4C++8.7C+
Sticky Grenade 4184181418N/A415.0254.552%C*N/A1045C*N/A70680.4h1.7B+3.1B+
L100 Python AP 670401656.169B3.1859.108%B+3.491%B+33.7C*22.6B*76711.9h5B+8.4B*
Tank Mine 6753931063.708B+0.7247.44%B**N/A135.5B+97.2B**30792.9h2.4D5.1B++
Gauss SPR 383382844.548A++1.5639.474%B**18.586%F-57A++N/A2126.7h4.4B*11.2B*
L105 Zephyr 4043741820.778B**17.7951.865%B**1.872%A+110A*8.8C++4983.4h3.6A+7B**
CAS30 Tank Buster 6063641492.443B**0.5450.037%B+N/A16.1A+10.7B*28522.6h34.9C**69.8B+
NS-61 Emissary 3583502071.691A1.2923.977%D6%F-28C++N/A8212.5h13.4C*55.9C++
NCM2 Falcon 4003251731.879A1.1154.284%A6.769%B*22.7A++5.2C++18214.3h8.5B**15.6B**
M40 Fury-F 3763101631.902B+1.0846.859%C+1.29%C**24.8C++5.3C20912.5h8.2B+17.5B+
MGR-L1 Promise 3022981172.547B**0.4424.136%C+22.483%C67.7B**N/A2694.4h12.3B+50.9B+
SAS-R 299298923.239C**0.2543.88%B++50.336%F-49.7B+N/A3126h2.4C+5.5C**
L-30R Vektor 412283962.948C*0.0435.855%C2.474%C*11.6C++5.3C9724.4h40.1B**111.9B++
NSX Tomoe 2852801002.8B*0.1830.393%C**42.143%B+66.7A1.2A*1674.2h12.6B+41.3B+
Shrike 4012801741.609A++1.3861.318%B+1.786%D31.5B++13.6C++6368.9h4.1A6.6A
NS-44L Blackhand 2782781731.607B+1.3839.66%C19.425%F38.1B*N/A2107.3h4.5C++11.4C++
Frag Grenade 2622611261N/A258.0248.439%B+N/A652.5B*2.5D--38980.4h2.8B**5.8B*
NCM3 Raven 3742501431.748A1.2439.685%C++3.2%B14.3B**7.1B22717.5h16.8A42.4B**
MAX Punch 2732351,4160.166B*2.8245.833%C+N/A1.7C*N/A8140.1h2.6C+5.7C++
Hawk GD-68 3932312041.132B**1.8571.772%A4.329%B**23.6B**16.5B**6879.8h7.2B+10.1B*
Warden 2312291082.12B**0.8627.952%C*16.594%D*35.8B**N/A1766.4h7.6B++27.1B+
NCM3 Raven 3402241431.566B**1.4240.368%C++5.357%A++12.8B**6.6B21217.5h19A47.1B*
C85 Canister 239224732B**29.0235.954%C9.821%D--74.7C++5C*4273h6.8B+18.9C**
M20 Basilisk 310223239.696M*6.7147.448%B**4.933%C31.4B**12.3A6197.1h69.2B*145.9B**
Impetus 211211822.573B+0.4136.053%C**18.957%D*45.9C**N/A1574.6h4.1B++11.5B+
MGR-M1 Bishop 2162111341.575C++1.4131.904%C+13.27%F-30.1C+N/A917h7.3C+22.8C+
E540 Halberd 3142061612.875B++9.8952.3%B**1.456%D-66.5M**34.8S77623.1h3.6A++6.9A+
NC1 Gauss Rifle 206204633.238A++0.2523.42%C++8.824%F-28.7BN/A3257.1h11.4B+48.7B+
NC4 Mag-Shot 1991981241.597A1.3926.797%C+11.616%D*21.1C+N/A1139.4h6.6B++24.5B+
Rocklet Rifle 3431961601.225B**1.7651.181%C+N/A30.6C**23C+3816.4h43.7C85.3C+
Gauss Rifle Burst 191191832.301C**0.6827.716%C+18.848%D*34.1CN/A1495.6h10.8C**39.1C**
Reaper DMR 181180822.195C*0.7930.038%B*16.111%D*42.9BN/A2724.2h10C+33.3B+
NC15 Phoenix 3541791571.14C++1.8452.954%C+N/A18.1B++17.7B*4819.9h6.6B**12.4A
NC14 Bolt Driver 175174662.636B+0.3541.368%B*55.172%F-31.6B+N/A2965.5h2.8C+6.7B+
M40 Fury 202170189.444B+6.4643.753%B**2.941%A63B++11.9B+10712.7h9.4B*21.4B**
Breaker Rocket Pods 2191691610.563B+7.5850.768%C*N/A140.8B+41.7A*21981.2h17.4C+34.3C++
Anti-Vehicle Grenade 2141681168N/A165.0252.361%C*N/A420C**115C++61350.4h4.6B++8.7B++
NS-AM7 Archer 2511682660.632B2.3559.546%C++8.929%D-6.9C+3.4B+6824.4h17.3B29.1B+
MKV Suppressed 164164612.689A*0.3029.6%B++10.366%D**45.6B++N/A4863.6h12.2B+41.3B+
NC12 Sweeper 156156632.476A0.5147.126%B+10.897%D74.3A*N/A2992.1h3.4B*7.3B*
NSX Yumi 1561541111.387C+1.6027.996%C**12.338%D**36.7C++N/A954.2h12.5C+44.8C**
Gauss Rifle S 1481431141.254C++1.7327.41%B11.888%D*38.6B+1.4B+3203.7h9.3B*33.8B++
MGR-S1 Gladius 143140861.628C**1.3625.316%C13.571%D*48.3B+1B**1932.9h9.9C**39C*
M40 Fury 163140817.5A++14.5241.642%B+N/A82.4B**13.5B+16601.7h10.2B+24.5B++
NSX Tanto 140137622.21B**0.7724.85%C17.518%D*40.3BN/A1123.4h13.3C*53.4C*
Enforcer ML85 229131168.188B++5.2046.853%B++1.527%C-36.4A+27.2A++26913.6h8.7A18.6A
M60-A Bulldog 145131816.375C+13.3947.9%C**N/A29.8C+3.2C+1914.4h5.1B+10.7B+
Bouncing Betty 123123215.857B+2.8750.924%B*N/A136.7BN/A7990.9h1.6B**3.1B**
Spear Anti-Vehicle Phalanx Turret 192123167.688C++4.7052.11%B*2.439%D-58.6A32.9B**10342.1h6.6B+12.7B*
Razor GD-23 126122761.605B*1.3825.198%C*17.213%D28.4C*N/A3604.3h13.3C+52.7C*
EM1 117115532.17B**0.8123.95%B+12.174%D**46B+N/A5062.5h11.1C**46.4B+
Orbital Strike Uplink 1501111111N/A108.02617.647%UN/A555U195U45770.2h0.9T*0.2T*
M20 Basilisk 167111618.5S15.5246.276%B*6.306%C*25.2B+12.7B*7064.4h80.1B+173.1B*
Vortek Rotary 1941061320.803C2.1830.776%C+1.887%C+9.7C-8.1C23510.9h66.4B+215.9B+
E540 Halberd-H 157105166.563C+3.5852.295%C-N/A33.9C16.8C--5733.1h5B++9.5B+
Skyguard 159104244.333B++1.3537.491%A1.923%C+21.7B**11.5B+5734.8h99.3B+264.8B*
L-24R Spur 1051031010.3B+7.3242.483%B+N/A68.7A++1.3D-3181.5h17.9B+42.2B+
M60-G Bulldog 111101911.222A8.2448.167%B**1.98%D53.2B++5.3C-8681.9h4.7B**9.7B*
Spear Anti-Vehicle Phalanx Tower 18698616.333C13.3544.778%C-6.122%B**29.7C-26.7C+3093.3h8.8C++19.7C++
NSX Tengu 9696731.315C++1.6736.687%C+13.542%D*30CN/A1243.2h15.2C41.3C+
M12 Kobalt 10295713.571C++10.5924.263%A17.895%C+73.1B5.4A*10311.3h23C95B+
AF-22 Crow 148901130.796B+2.1975.958%B**3.333%B+18.4C++11.8C+3944.9h7.3B+9.6B*
NS-357 Underboss 8989521.712B++1.2735.42%C+11.236%D*21.7DN/A1404.1h4.6C13.1C+
AP30 Shredder 13388184.889C+1.9026.048%D2.273%C++22.6C-11.5D-4853.9h71.5B274.5C++
AF-18 Stalker 8585511.667B+1.3232.914%B**14.118%D--50B*N/A5701.7h11.4B+34.6B++
M12 Kobalt-H 9184421B*18.0227.656%B**17.857%C++168B**14M*6250.5h18.3C66.3B
Xiphos Anti-Personnel Phalanx Tower 8779239.5C36.5232.976%B+2.532%B+98.8C-10B3160.8h28.8C+87.4C++
Mauler S6 7676332.303A0.6840.186%C+9.211%D*50.7AN/A6351.5h4B*9.9B+
M60-A Bulldog 8875710.714C+7.7340.354%DN/A21.4C--3.7C+2133.5h5.5C*13.5C++
NS-R3 Swarm 15373830.88B**2.1057.089%FN/A9.9B+10.8B**1147.4h22.7B++39.7B+
C150 Dalton 11069125.75C+2.7750.465%B**N/A25.6C15.2D10002.7h5.5C-10.9B
M12 Kobalt 7166233M30.0222.46%B**18.182%C+66C+5A+12931h22.6C--100.7C*
Spear Anti-Vehicle Phalanx Turret 10864416C13.0261.348%B*1.563%D*49.2B*33.8A*3831.3h8.5B+13.9B*
M60-G Bulldog 7662115.636B+2.6541.379%B++1.613%D-23.8C5.4C+6302.6h6.4B+15.4B++
Hardlight Dagger 71611,3020.047B+2.9424.664%CN/A1C+N/A658.5h2.4C+9.8C++
NSX Masamune 8759591C*1.9853.229%C--N/A31.1C++14.7C++2301.9h12.2C++22.8C++
NC08 Mag-Scatter 5756451.244C+1.7442.419%D--10.714%D-17.5DN/A713.2h4.4C+10.5C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1581,8593.9h
Motion Spotter292,8812.4h
Nano-Armor Kit6901,704,120157.2h
Anti-Vehicle MANA Turret15672.5h
Spawn Beacon1861,8275.8h
Turret AI Module01060.5h
Structure Shield Module0760.3h
Repair Module01110.5h
Cortium Silo0840.4h
Skywall Shield Emitter0600.4h
AE Nano-Armor Kit1573,2464.8h
Nanite Revive Grenade04730.1h
Medical Kit9535,08913.6h
Medical Applicator358135,96413h
AE Medical Applicator48000.1h
Welding Device13770.1h
Spear Anti-Vehicle Tower1610.4h
Spitfire Auto-Turret116681h
Deconstruction Tool213,7322.8h
Rampart Wall1590.4h
Sunderer Garage1520.5h
Xiphos Anti-Personnel Tower0580.4h
Hoplon Anti-Aircraft Phalanx Tower0660.4h
M12 Kobalt01580.1h
Recon Detection Device161,0582.6h
Shield Recharging Field106470.3h
Ammunition Package362,6052.6h
Anti-Infantry MANA Turret501,1803h
IPC Targeting Dart12830.7h
Lumifiber Rampart Wall11761.7h
Flail Targeting Dart51951.4h
Nano-Repair Grenade03710.1h
Router1520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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