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Executor Director General FasterThanLight[FFS] FasterThanLight
NC BR 185

KDR: 2.94

Score: 88.4m

Last Seen: Dec 14th, 2018 4:01 PM
- OFFLINE - 107.3 hour(s)

Prestige 1, Battle Rank 100 (185 total) - New Conglomerate on Miller - Outfit Officer of 151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 43
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-57 Piston Titan-150 HEAT NC05 Jackhammer AF-4 Cyclone NC6A GODSAW LA39 Bruiser GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $645,516 MLG Score: 516
Fun Score: N/A
Cheeseburgers Flipped: 1227TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.457%15.189%4174098227,4681.967060.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.207%1.257A-0.84D--0.994D--HEAD (~1.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+9.90.306C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.857%1.085%261510171,7519846301.77947277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%0.463B+-0.483D0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.677B+21.70.589B+30.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.435%1.814%15777101516,094180081208.93615198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.53%0.935B*-0.529D0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.797B++40.684B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.991%7.698%2611610062,87115037971.90891360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.259%0.265C*0.859B*0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.636B+16.70.573B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.845%57.501%261510172,313141471.63578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.644%1.32A-0.636D-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.398B2.60.181C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.596%10.6%261510177,8681219886.45447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.802%0.851B*-0.778D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.527B+3.20.336C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 43
88.4m458%613 (36.8k)572 (34.3k)2.9430687,98029,8943.45063185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022293017.009%10.194%17305:1119

7% Combat Medic61% Engineer11% Heavy Assault8% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMFeb 23rd, 2013 3:30 PMDec 16th, 2018 10:15 PM (2d) (PST)Dec 14th, 2018 12:04 PM (4d) (PST)Dec 14th, 2018 12:01 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6881695190.5690.1930.0583.0350.094516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,26510,11131,15434123182634,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2577.3h/107.4d 15,173 8,969 30,591 469.3k 3,738 5,500 14,478 106.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B*
Kills:3,056
Deaths:1,136
KDR:2.690
Accuracy:50.521% B*
HSR:9.882% D*
NC6A GODSAW
C++
Kills:2,221
Deaths:676
KDR:3.286
Accuracy:28.740% C++
HSR:18.055% D*
LA1 Anchor
C**
Kills:1,392
Deaths:449
KDR:3.100
Accuracy:26.103% C**
HSR:18.319% D-
NS-15M1
B**
Kills:1,265
Deaths:379
KDR:3.338
Accuracy:27.441% B**
HSR:16.996% D
NC6 Gauss SAW
B++
Kills:1,205
Deaths:404
KDR:2.983
Accuracy:23.445% B++
HSR:16.930% D--
GD-22S
B*
Kills:1,168
Deaths:364
KDR:3.209
Accuracy:26.846% B*
HSR:15.668% D*
EM6
B
Kills:1,166
Deaths:465
KDR:2.508
Accuracy:23.586% B
HSR:18.611% D
MGR-L1 Promise
C++
Kills:298
Deaths:117
KDR:2.547
Accuracy:24.136% C++
HSR:22.483% C
EM1
B+
Kills:115
Deaths:53
KDR:2.170
Accuracy:23.950% B+
HSR:12.174% D**
Kills:11,886
Deaths (as Heavy Assault):4,043
Deaths (to Heavy Assaults):8,102
KDR:2.9399
Kill Difference:7,843
Playtime:282.609 hours
Usage:11%
Score:10.536m
Score/min:621
Accuracy (listed only):28.308%
HSR (listed only):16.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:4,450
Deaths:1,570
KDR:2.834
Accuracy:47.856% B*
HSR:10.539% D-
LA39 Bruiser
C++
Kills:1,790
Deaths:914
KDR:1.958
Accuracy:62.545% C++
HSR:10.838% D
GD-7F
B*
Kills:1,731
Deaths:988
KDR:1.752
Accuracy:28.021% B*
HSR:13.692% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
AF-19 Mercenary
B+
Kills:881
Deaths:410
KDR:2.149
Accuracy:24.710% B+
HSR:16.686% D
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
NS Baron G5
B+
Kills:608
Deaths:361
KDR:1.684
Accuracy:49.245% B+
HSR:10.197% D-
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
Warden
C*
Kills:229
Deaths:108
KDR:2.120
Accuracy:27.952% C*
HSR:16.594% D*
MGR-M1 Bishop
C+
Kills:193
Deaths:129
KDR:1.496
Accuracy:31.843% C+
HSR:11.917% F--
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
Razor GD-23
C*
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C*
HSR:17.213% D
NSX Tanto
C+
Kills:90
Deaths:41
KDR:2.195
Accuracy:25.218% C+
HSR:18.889% D-
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:14,383
Deaths (as Engineer):6,655
Deaths (to Engineers):7,236
KDR:2.16123
Kill Difference:7,728
Playtime:1,574.983 hours
Usage:61%
Score:58.181m
Score/min:616
Accuracy (listed only):37.429%
HSR (listed only):12.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:4,450
Deaths:1,570
KDR:2.834
Accuracy:47.856% B*
HSR:10.539% D-
AF-4 Cyclone
B++
Kills:2,821
Deaths:1,259
KDR:2.241
Accuracy:29.190% B++
HSR:11.627% D--
LA39 Bruiser
C++
Kills:1,790
Deaths:914
KDR:1.958
Accuracy:62.545% C++
HSR:10.838% D
GD-7F
B*
Kills:1,731
Deaths:988
KDR:1.752
Accuracy:28.021% B*
HSR:13.692% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
Blitz GD-10
B+
Kills:1,075
Deaths:541
KDR:1.987
Accuracy:27.162% B+
HSR:9.860% D*
NS-7 PDW
B
Kills:1,071
Deaths:491
KDR:2.181
Accuracy:26.412% B
HSR:13.539% D
AF-19 Mercenary
B+
Kills:881
Deaths:410
KDR:2.149
Accuracy:24.710% B+
HSR:16.686% D
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
NS Baron G5
B+
Kills:608
Deaths:361
KDR:1.684
Accuracy:49.245% B+
HSR:10.197% D-
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
Razor GD-23
C*
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C*
HSR:17.213% D
MGR-S1 Gladius
C
Kills:113
Deaths:76
KDR:1.487
Accuracy:24.467% C
HSR:13.274% D*
NSX Tanto
C+
Kills:90
Deaths:41
KDR:2.195
Accuracy:25.218% C+
HSR:18.889% D-
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
NSX Tengu
C+
Kills:69
Deaths:60
KDR:1.150
Accuracy:36.398% C+
HSR:14.493% D--
Kills:19,274
Deaths (as Light Assault):8,906
Deaths (to Light Assaults):5,090
KDR:2.16416
Kill Difference:10,368
Playtime:183.431 hours
Usage:7%
Score:4.733m
Score/min:430
Accuracy (listed only):35.519%
HSR (listed only):12.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:2,821
Deaths:1,259
KDR:2.241
Accuracy:29.190% B++
HSR:11.627% D--
NS-30 Vandal
B++
Kills:1,184
Deaths:386
KDR:3.067
Accuracy:36.912% B++
HSR:17.652% D--
Blitz GD-10
B+
Kills:1,075
Deaths:541
KDR:1.987
Accuracy:27.162% B+
HSR:9.860% D*
NS-7 PDW
B
Kills:1,071
Deaths:491
KDR:2.181
Accuracy:26.412% B
HSR:13.539% D
LA3 Desperado
B+
Kills:1,021
Deaths:644
KDR:1.585
Accuracy:31.300% B+
HSR:14.202% D-
NS-44 Commissioner
C+
Kills:968
Deaths:724
KDR:1.337
Accuracy:35.363% C+
HSR:13.017% D*
AF-8 RailJack
A+
Kills:927
Deaths:204
KDR:4.544
Accuracy:47.539% A+
HSR:65.696% D--
EM4 Longshot
B**
Kills:548
Deaths:150
KDR:3.653
Accuracy:46.043% B**
HSR:75.183% C
Gauss SPR
B**
Kills:374
Deaths:80
KDR:4.675
Accuracy:39.508% B**
HSR:18.984% F-
NS-61 Emissary
D-
Kills:328
Deaths:196
KDR:1.673
Accuracy:22.757% D-
HSR:6.098% F-
SAS-R
B*
Kills:290
Deaths:90
KDR:3.222
Accuracy:43.836% B*
HSR:48.966% F-
NS-44L Blackhand
C
Kills:278
Deaths:173
KDR:1.607
Accuracy:39.660% C
HSR:19.425% F
NSX Tomoe
B++
Kills:216
Deaths:88
KDR:2.455
Accuracy:30.324% C**
HSR:43.982% B++
Impetus
B
Kills:211
Deaths:82
KDR:2.573
Accuracy:36.053% B
HSR:18.957% D*
NC4 Mag-Shot
C+
Kills:198
Deaths:124
KDR:1.597
Accuracy:26.797% C+
HSR:11.616% D*
NC14 Bolt Driver
B*
Kills:174
Deaths:66
KDR:2.636
Accuracy:41.368% B*
HSR:55.172% F-
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NS-AM7 Archer
C++
Kills:152
Deaths:239
KDR:0.636
Accuracy:59.601% C++
HSR:9.211% D--
MGR-S1 Gladius
C
Kills:113
Deaths:76
KDR:1.487
Accuracy:24.467% C
HSR:13.274% D*
NS-357 Underboss
C+
Kills:89
Deaths:51
KDR:1.745
Accuracy:35.456% C+
HSR:11.236% D*
AF-18 Stalker
B**
Kills:85
Deaths:51
KDR:1.667
Accuracy:32.914% B**
HSR:14.118% D-
NSX Tengu
C+
Kills:69
Deaths:60
KDR:1.150
Accuracy:36.398% C+
HSR:14.493% D--
Kills:12,356
Deaths (as Infiltrator):5,836
Deaths (to Infiltrators):3,983
KDR:2.1172
Kill Difference:6,520
Playtime:196.897 hours
Usage:8%
Score:4.326m
Score/min:366
Accuracy (listed only):35.394%
HSR (listed only):23.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:4,450
Deaths:1,570
KDR:2.834
Accuracy:47.856% B*
HSR:10.539% D-
AF-4 Cyclone
B++
Kills:2,821
Deaths:1,259
KDR:2.241
Accuracy:29.190% B++
HSR:11.627% D--
LA39 Bruiser
C++
Kills:1,790
Deaths:914
KDR:1.958
Accuracy:62.545% C++
HSR:10.838% D
Carnage AR
B*
Kills:1,660
Deaths:846
KDR:1.962
Accuracy:28.591% B*
HSR:15.241% D
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
Blitz GD-10
B+
Kills:1,075
Deaths:541
KDR:1.987
Accuracy:27.162% B+
HSR:9.860% D*
NS-7 PDW
B
Kills:1,071
Deaths:491
KDR:2.181
Accuracy:26.412% B
HSR:13.539% D
NC9 A-Tross
B+
Kills:796
Deaths:295
KDR:2.698
Accuracy:27.862% B+
HSR:15.955% D*
NS Baron G5
B+
Kills:608
Deaths:361
KDR:1.684
Accuracy:49.245% B+
HSR:10.197% D-
NS-11A
C++
Kills:596
Deaths:305
KDR:1.954
Accuracy:24.415% C++
HSR:13.591% D--
GR-22
B+
Kills:472
Deaths:259
KDR:1.822
Accuracy:26.400% B+
HSR:12.500% D-
NC1 Gauss Rifle
C++
Kills:204
Deaths:63
KDR:3.238
Accuracy:23.420% C++
HSR:8.824% F-
Gauss Rifle Burst
C++
Kills:191
Deaths:83
KDR:2.301
Accuracy:27.716% C++
HSR:18.848% D--
Reaper DMR
B*
Kills:178
Deaths:80
KDR:2.225
Accuracy:30.044% B*
HSR:16.292% D*
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Yumi
B
Kills:154
Deaths:111
KDR:1.387
Accuracy:27.996% B
HSR:12.338% D**
Gauss Rifle S
B+
Kills:143
Deaths:114
KDR:1.254
Accuracy:27.410% B+
HSR:11.888% D*
MGR-S1 Gladius
C
Kills:113
Deaths:76
KDR:1.487
Accuracy:24.467% C
HSR:13.274% D*
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
NSX Tengu
C+
Kills:69
Deaths:60
KDR:1.150
Accuracy:36.398% C+
HSR:14.493% D--
Kills:18,183
Deaths (as Combat Medic):8,196
Deaths (to Combat Medics):3,060
KDR:2.21852
Kill Difference:9,987
Playtime:178.579 hours
Usage:7%
Score:5.336m
Score/min:498
Accuracy (listed only):34.855%
HSR (listed only):12.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,704
Deaths:452
KDR:3.770
Accuracy:42.485% B*
HSR:12.676% D
AF-23 Grinder
B*
Kills:1,643
Deaths:469
KDR:3.503
Accuracy:46.191% B*
HSR:13.086% D-
AF-34 Mattock
C++
Kills:1,136
Deaths:207
KDR:5.488
Accuracy:34.454% C++
HSR:14.085% C--
AF-34 Mattock
C++
Kills:966
Deaths:207
KDR:4.667
Accuracy:36.911% C++
HSR:16.874% C+
AF-41 Hacksaw
C-
Kills:901
Deaths:240
KDR:3.754
Accuracy:26.385% C-
HSR:12.431% D
NCM1 Scattercannon
C
Kills:889
Deaths:232
KDR:3.832
Accuracy:34.468% C
HSR:12.598% D
AF-41 Hacksaw
C
Kills:739
Deaths:168
KDR:4.399
Accuracy:25.608% D
HSR:14.073% C
NCM2 Falcon
A
Kills:668
Deaths:229
KDR:2.917
Accuracy:48.124% B*
HSR:7.784% A
NCM1 Scattercannon
D
Kills:644
Deaths:106
KDR:6.075
Accuracy:28.064% D
HSR:12.422% D
NCM2 Falcon
A
Kills:325
Deaths:173
KDR:1.879
Accuracy:54.258% A
HSR:6.769% B**
NCM3 Raven
B
Kills:249
Deaths:143
KDR:1.741
Accuracy:39.641% C+
HSR:3.213% B
NCM3 Raven
A++
Kills:224
Deaths:143
KDR:1.566
Accuracy:40.322% C++
HSR:5.357% A++
Kills:10,088
Deaths (as MAX Suit):1,384.500
Deaths (to MAX Suits):1,611
KDR:7.28638
Kill Difference:8,703.500
Playtime:153.672 hours
Usage:6%
Score:5.275m
Score/min:572
Accuracy (listed only):38.076%
HSR (listed only):10.947%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:871
V. Kills:97 N/A
Deaths:148
KDR:5.885
Accuracy:61.068% B++
KPH:64.300 B+
VKPH:7.200 B++
Breaker Rocket Pods
A**
Kills:169
V. Kills:50 331%
Deaths:16
KDR:10.563
Accuracy:50.768% C*
KPH:137.600 B*
VKPH:40.700 A**
Vortek Rotary
C
Kills:96
V. Kills:82 116%
Deaths:128
KDR:0.750
Accuracy:29.653% C+
KPH:9.100 C-
VKPH:7.700 C
Kills:1,136 (967 + 0)
Deaths:292
KDR:3.890
VKDR:0.784
Vehicle Kills:229
Kill Difference:844
Playtime:25.361 hours
Usage:1%
Score:0.547m
Score/min:360
Piloting Accuracy:29.653%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:374
V. Kills:30 N/A
Deaths:18
KDR:20.778
Accuracy:51.865% B**
KPH:111.100 A*
VKPH:8.900 C++
CAS30 Tank Buster
A++
Kills:359
V. Kills:239 150%
Deaths:148
KDR:2.426
Accuracy:49.747% B+
KPH:16.200 A++
VKPH:10.800 B*
L-30R Vektor
C+
Kills:256
V. Kills:120 212%
Deaths:85
KDR:3.012
Accuracy:35.421% C
KPH:11.300 C+
VKPH:5.300 C
AP30 Shredder
C
Kills:88
V. Kills:45 191%
Deaths:18
KDR:4.889
Accuracy:26.048% C--
KPH:22.800 C
VKPH:11.700 D
L-24R Spur
A++
Kills:71
V. Kills:2 N/A
Deaths:7
KDR:10.143
Accuracy:42.440% B+
KPH:62.500 A++
VKPH:1.800 C
C150 Dalton
B**
Kills:66
V. Kills:40 161%
Deaths:12
KDR:5.500
Accuracy:50.607% B**
KPH:24.700 C-
VKPH:15 D
Kills:1,214 (686 + 528)
Deaths:288
KDR:4.215
VKDR:1.653
Vehicle Kills:476
Kill Difference:926
Playtime:55.801 hours
Usage:2%
Score:0.913m
Score/min:273
Piloting Accuracy:42.440%
Gunner Accuracy:50.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:758
V. Kills:137 N/A
Deaths:58
KDR:13.069
Accuracy:44.499% B++
KPH:61.100 A++
VKPH:11 B**
L100 Python HESH
A+
Kills:513
V. Kills:68 N/A
Deaths:30
KDR:17.100
Accuracy:61.101% A+
KPH:78.600 B**
VKPH:10.400 B++
L100 Python AP
B++
Kills:354
V. Kills:256 138%
Deaths:57
KDR:6.211
Accuracy:59.150% B+
KPH:31.100 C++
VKPH:22.500 B++
Skyguard
A+
Kills:97
V. Kills:53 180%
Deaths:23
KDR:4.217
Accuracy:37.728% A+
KPH:20.800 B**
VKPH:11.300 B+
Kills:1,722 (1,722 + 0)
Deaths:168
KDR:10.250
VKDR:3.060
Vehicle Kills:514
Kill Difference:1,554
Playtime:35.002 hours
Usage:1%
Score:1.316m
Score/min:626
Driving Accuracy:37.728%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:9,102
V. Kills:5,859 155%
Deaths:727
KDR:12.520
Accuracy:54.718% B+
KPH:39 A++
VKPH:25.100 A*
Titan-150 HEAT
A
Kills:4,170
V. Kills:1,577 264%
Deaths:333
KDR:12.523
Accuracy:53.097% B++
KPH:32.800 A
VKPH:12.400 B*
Titan-150 HESH
A++
Kills:1,100
V. Kills:170 N/A
Deaths:60
KDR:18.333
Accuracy:61.994% A++
KPH:54.600 B*
VKPH:8.400 C++
C85 Canister
C++
Kills:224
V. Kills:15 N/A
Deaths:7
KDR:32
Accuracy:35.954% C
KPH:75.700 C++
VKPH:5.100 C+
E540 Halberd
M**
Kills:200
V. Kills:107 185%
Deaths:16
KDR:12.500
Accuracy:52.248% B**
KPH:64 M*
VKPH:34.300 M**
Enforcer ML85
A++
Kills:131
V. Kills:98 132%
Deaths:16
KDR:8.188
Accuracy:46.853% B++
KPH:36.600 A+
VKPH:27.300 A++
Kills:14,927 (14,372 + 555)
Deaths:1,159
KDR:12.879
VKDR:6.752
Vehicle Kills:7,826
Kill Difference:13,768
Playtime:390.353 hours
Usage:15%
Score:12.288m
Score/min:525
Driving Accuracy:61.994%
Gunner Accuracy:46.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:725
V. Kills:36 N/A
Deaths:26
KDR:27.885
Accuracy:52.199% C**
KPH:187.500 A+
VKPH:9.300 C*
M40 Fury-H
B*
Kills:581
V. Kills:62 N/A
Deaths:20
KDR:29.050
Accuracy:41.575% C++
KPH:126.600 B*
VKPH:13.500 C++
E540 Halberd-H
C
Kills:105
V. Kills:52 198%
Deaths:16
KDR:6.563
Accuracy:52.295% C--
KPH:34.300 C
VKPH:17 C--
M12 Kobalt-H
M**
Kills:64
V. Kills:6 N/A
Deaths:4
KDR:16
Accuracy:29.365% A+
KPH:152.600 B+
VKPH:14.300 M**
Kills:1,475 (0 + 1,475)
Deaths:66
KDR:22.348
VKDR:2.364
Vehicle Kills:156
Kill Difference:1,409
Playtime:11.940 hours
Usage:0%
Score:0.532m
Score/min:742
Driving Accuracy:N/A%
Gunner Accuracy:29.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:217
V. Kills:85 252%
Deaths:23
KDR:9.435
Accuracy:47.083% B**
KPH:31 B**
VKPH:12.100 A
M40 Fury
B*
Kills:168
V. Kills:31 N/A
Deaths:18
KDR:9.333
Accuracy:43.195% B*
KPH:62.900 B++
VKPH:11.600 B+
M40 Fury
B**
Kills:140
V. Kills:23 N/A
Deaths:8
KDR:17.500
Accuracy:41.642% B++
KPH:84.700 B**
VKPH:13.900 B+
M20 Basilisk
B++
Kills:111
V. Kills:56 195%
Deaths:6
KDR:18.500
Accuracy:46.218% B*
KPH:25 C**
VKPH:12.600 B++
M60-G Bulldog
B**
Kills:101
V. Kills:10 N/A
Deaths:9
KDR:11.222
Accuracy:48.167% B**
KPH:52.700 B++
VKPH:5.200 C-
M12 Kobalt
A*
Kills:95
V. Kills:7 N/A
Deaths:7
KDR:13.571
Accuracy:24.263% A
KPH:73.900 B
VKPH:5.400 A*
M12 Kobalt
A++
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:22.460% B**
KPH:69 C+
VKPH:5.200 A++
M60-G Bulldog
C+
Kills:62
V. Kills:14 413%
Deaths:11
KDR:5.636
Accuracy:41.133% B++
KPH:24.300 C
VKPH:5.500 C+
Kills:960 (0 + 960)
Deaths:84
KDR:11.429
VKDR:2.750
Vehicle Kills:231
Kill Difference:876
Playtime:22.476 hours
Usage:1%
Score:1.131m
Score/min:839
Driving Accuracy:N/A%
Gunner Accuracy:41.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:470
V. Kills:19 N/A
Deaths:184
KDR:2.554
Accuracy:45.890% B+
KPH:53.400 C+
VKPH:2.200 C**
M40 Fury-F
C++
Kills:310
V. Kills:66 463%
Deaths:163
KDR:1.902
Accuracy:46.859% C+
KPH:24.800 C++
VKPH:5.300 C
Kills:780 (780 + 0)
Deaths:347
KDR:2.248
VKDR:0.245
Vehicle Kills:85
Kill Difference:433
Playtime:21.320 hours
Usage:1%
Score:0.281m
Score/min:220
Driving Accuracy:46.859%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,9619,10272712.52B**9.5854.718%B+2.011%C--39A++25.1A*566233.5h3.4B+6.2B*
AF-57 Piston 4,5044,4501,5702.834A+0.1147.856%B*10.539%D-79.7A*1B+28455.8h3.9B+8.1B+
Titan-150 HEAT 5,7474,17033312.523A+9.5853.097%B++1.511%D-32.8A12.4B*241127h2.8A5.3A+
NC05 Jackhammer 3,0713,0561,1362.69A0.2550.521%B*9.882%D*72.1AN/A33842.4h4.1B++8.2B+
AF-4 Cyclone 2,8562,8211,2592.241B*0.7029.19%B++11.627%D--43.1B+N/A23865.4h10.3B35.4B+
NC6A GODSAW 2,2412,2216763.286B+0.3428.74%C++18.055%D*74.8B+N/A51229.7h8.4C++29.2B
LA39 Bruiser 1,8021,7909141.958B++0.9962.545%C++10.838%D42.8C++N/A15241.8h2.2B+3.6B
GD-7F 1,7711,7319881.752B++1.1928.021%B*13.692%D*22.7CN/A9576.3h14.5C+51.6C**
AF-23 Grinder 1,7111,7044523.77B+0.8342.485%B*12.676%D39B+N/A19143.7h5.3B++12.4B**
Carnage AR 1,6801,6608461.962B+0.9828.591%B*15.241%D46.9B*N/A22035.4h12.7B44.4B+
AF-23 Grinder 1,6531,6434693.503B0.5646.191%B*13.086%D-36.4C*N/A18945.1h6.3B13.5B++
Gauss Compact S 1,5441,4946332.36A+0.5831.336%A+4.618%F--32.8B*1.1A+13045.6h4A++12.8A
GD-66 Claw 1,4181,3966112.285B*0.6667.911%B*10.53%D78.9A++1.2A*31017.7h2.3B+3.5B+
LA1 Anchor 1,4061,3924493.1B+0.1626.103%C**18.319%D-68.2B*N/A35020.4h8.9B++34.1B+
NS-15M1 1,2741,2653793.338A+0.3927.441%B**16.996%D85.5A++N/A45814.8h10.1B*36.7B++
NC6 Gauss SAW 1,2141,2054042.983A++0.0423.445%B++16.93%D--51.5B**N/A33823.4h8B*34B+
NS-30 Vandal 1,1911,1843863.067B*0.1236.912%B++17.652%D--66.1AN/A26917.9h4.6B*12.5B++
GD-22S 1,1761,1683643.209B**0.2726.846%B*15.668%D*81.7A++N/A51214.3h8.9B**33.2B++
EM6 1,1731,1664652.508B++0.4423.586%B18.611%D73.3AN/A44415.9h9.3B++39.5B+
AF-34 Mattock 1,1431,1362075.488B++2.5434.454%C++14.085%C--59.2B**N/A31319.2h4.8B++13.9B+
Titan-150 HESH 1,2701,1006018.333B*15.3961.994%A++1.727%C+54.5B*8.4C++41820.2h2.6B++4.2B**
Blitz GD-10 1,0861,0755411.987B*0.9627.162%B+9.86%D*42.7B++N/A19325.2h12.6B++46.4B+
NS-7 PDW 1,0741,0714912.181A+0.7626.412%B13.539%D38.8B++N/A16427.6h12.6B+47.8B+
LA3 Desperado 1,0311,0216441.585B++1.3631.3%B+14.202%D-38C*N/A15726.9h7.4B++23.6C*
NS-44 Commissioner 9799687241.337B+1.6135.363%C+13.017%D*26.7CN/A12836.3h3.6B+10.1B
AF-34 Mattock 9749662074.667B+1.7236.911%C++16.874%C+50.3B+N/A26519.2h6.1C**16.4B+
AF-8 RailJack 9289272044.544B*1.6047.539%A+65.696%D--45.2A++N/A16120.5h2.2B4.6B++
AF-41 Hacksaw 9089012403.754B+0.8126.385%C-12.431%D38.7B+N/A16323.3h5.1B++19.5B+
NCM1 Scattercannon 8978892323.832B**0.8934.468%C12.598%D32.4B++N/A11927.4h5.5B**16B+
AF-19 Mercenary 8908814102.149A++0.7924.71%B+16.686%D24.4B+N/A18636.1h10.5B++42.5B+
M30 Mustang AH 9688711485.885C++2.9461.068%B++1.148%C64.5B+7.2B++29113.5h7.1B+11.6B+
Mag-Cutter 97884520,2990.042B++2.9034.312%B+1.183%D-0.8C*N/A41044.8h2.4C**7B+
NC9 A-Tross 7997962952.698A0.2527.862%B+15.955%D*56.5B**N/A31114.1h8.2B*29.4B++
C-4 1,0677863632.165B+0.7820.98%DN/A103.4B+37B+16047.6h1.2B+5.5C**
C75 Viper 8957585813.069A+10.1344.499%B++1.055%C--61.1A++11B**53612.4h7B**15.8B**
AF-41 Hacksaw 7417391684.399B++1.4625.608%D14.073%C44B*N/A20216.8h4.9B**19.2B+
C85 Canister-H 7617252627.885B++24.9452.199%C**15.862%A185.9A+9.2C*9543.9h5.2B+10B++
NCM2 Falcon 7986682292.917A+0.0348.124%B*7.784%A31.5A*6.1B++21121.2h4.5A9.3B**
NCM1 Scattercannon 6466441066.075A+3.1328.064%D12.422%D49.2B*N/A17513.1h4.1B**14.6B+
NS-11C 6326293651.723B*1.2226.496%B+10.97%D**25.7C+N/A10324.5h11.4B*43.1B++
NS Baron G5 6096083611.684B*1.2649.245%B+10.197%D-37.5C*N/A21716.2h4.3B+8.8C+
NS-11A 6015963051.954B+0.9924.415%C++13.591%D--34.1C*N/A14717.5h11.9B++48.7B+
M40 Fury-H 6435812029.05B**26.1141.575%C++N/A126.3B*13.5C++6984.6h5.5B++13.2B*
EM4 Longshot 5515481503.653C*0.7146.043%B**75.183%C42.8B++N/A14712.8h2.1C*4.5B+
AF-4A Bandit 5475383531.524C*1.4225.79%C++15.428%D*27.3CN/A15119.7h11.6C+44.8C++
L100 Python HESH 5815133017.1B+14.1661.101%A+N/A78.9B**10.5B++5846.5h2.5B*4.1B**
Hunter QCX 5245093801.339B*1.6049.134%B+15.717%D23.1B*N/A10122h3.1B+6.2B+
GR-22 4774722591.822B+1.1226.4%B+12.5%D-42.5B+N/A20111.1h12.5B+47.2B+
S12 Renegade 4894701842.554C+0.3945.89%B+3.404%C-53.4C+2.2C**2358.8h3.4C+7.3B
MANA Anti-Personnel Turret 4724642172.138N/A0.8123.251%UN/A4640U80U15164200.1h19.3T*83.2T*
NS Decimator 6644483281.366B+1.5863.744%B+2.902%B+41.9B+20.2B+74810.7h4.2B+6.6B+
Sticky Grenade 4134131413N/A410.0654.356%C++N/A1032.5C++N/A70830.4h1.7B+3.1B+
Carver 4173972,0950.189B2.7514.983%D--20.655%B+2.7CN/A9146.1h1.4C++9.1C+
Tank Mine 6633841043.692B+0.7546.099%B**N/A132.4B+96.2B**31302.9h2.4D5.1B++
L105 Zephyr 4043741820.778B**17.8351.865%B**1.872%A+110A*8.8C++4973.4h3.6A+7A
Gauss SPR 375374804.675A*1.7339.508%B**18.984%F-57.5A++N/A2136.5h4.4B*11.2B*
CAS30 Tank Buster 5983591482.426B**0.5249.747%B+N/A16.2A++10.8B*28722.2h34.5C**69.3B+
L100 Python AP 610354576.211B+3.2759.15%B+3.955%B+31.1C++22.5B++76911.4h5.3B+8.9B++
NS-61 Emissary 3353281961.673A1.2722.757%D-6.098%F-27.3C++N/A8012h13C**56.9C+
NCM2 Falcon 4003251731.879B**1.0654.258%A6.769%B**22.7A++5.2C++18214.3h8.4B**15.6B**
M40 Fury-F 3763101631.902C*1.0446.859%C+1.29%B24.8C++5.3C20912.5h8.2B+17.5B+
MGR-L1 Promise 3022981172.547B*0.4024.136%C++22.483%C67.7B**N/A2644.4h12.3B+50.9B+
SAS-R 291290903.222C*0.2843.836%B*48.966%F-50B+N/A3105.8h2.4C+5.5B
Shrike 4012801741.609A++1.3361.318%B+1.786%D31.5B++13.6C++6268.9h4.1A6.6B**
NS-44L Blackhand 2782781731.607B+1.3439.66%C19.425%F38.1B*N/A2097.3h4.5C++11.4C++
L-30R Vektor 376256853.012C*0.0735.421%C1.953%C11.3C+5.3C9922.6h40.5B++114.5B++
Frag Grenade 2542531253N/A250.0647.788%C**N/A632.5B++2.5D-38860.4h2.8B**5.8B*
NCM3 Raven 3732491431.741B**1.2039.641%C+3.213%B14.4B**7.2C**22817.3h16.7A42B**
MAX Punch 2692331,4060.166B+2.7845.78%C+N/A1.7C+N/A8138.9h2.6C+5.7C++
Hawk GD-68 3932312041.132B**1.8171.772%A4.329%B*23.6B+16.5B*6859.8h7.2B+10.1B*
Warden 2312291082.12A0.8227.952%C*16.594%D*35.8B**N/A1756.4h7.6B++27.1B+
C85 Canister 239224732B**29.0635.954%C9.821%D--74.7C++5C+4273h6.8B18.9C**
NCM3 Raven 3402241431.566B**1.3840.322%C++5.357%A++12.9B**6.7C**21317.3h18.8B**46.6B**
M20 Basilisk 302217239.435M*6.4947.083%B**5.069%C31B**12.1A6117h69.1B+146.8B*
NSX Tomoe 217216882.455B+0.4930.324%C**43.982%B++65.5AN/A1653.3h12.4B+41B+
Impetus 211211822.573B+0.3736.053%B18.957%D*45.9BN/A1574.6h4.1B+11.5B+
NC1 Gauss Rifle 206204633.238A++0.2923.42%C++8.824%F-28.7BN/A3227.1h11.4B+48.7B+
E540 Halberd 3072001612.5B*9.5652.248%B**1.5%D-64.5M*34.5M**73143.1h3.7A+7A+
NC4 Mag-Shot 1991981241.597A1.3526.797%C+11.616%D*21.1C+N/A1139.4h6.6B++24.5C*
MGR-M1 Bishop 1981931291.496C+1.4531.843%C+11.917%F--28.8C+N/A866.7h7.4C23.3C+
Gauss Rifle Burst 191191832.301C**0.6427.716%C++18.848%D--34.1CN/A1495.6h10.8C*39.1C**
NC15 Phoenix 3541791571.14C++1.8052.954%C+N/A18.1B+17.7B+4769.9h6.6B**12.4B**
Reaper DMR 179178802.225C**0.7230.044%B*16.292%D*43.4B+N/A2734.1h10.1C+33.5B+
Rocklet Rifle 3041751491.174B*1.7751.547%C+N/A30.7C**22.6C+3785.7h43.6C84.6C
NC14 Bolt Driver 175174662.636B+0.3141.368%B*55.172%F-32.2B++N/A2945.4h2.8C+6.7B+
Breaker Rocket Pods 2191691610.563B+7.6250.768%C*N/A140.8B*41.7A**21781.2h17.4C+34.3C++
Anti-Vehicle Grenade 2141681168N/A165.0652.361%C++N/A420C*115C**61350.4h4.6B+8.7B+
M40 Fury 199168189.333B+6.3943.195%B*2.976%A62.2B++11.5B+10742.7h9.1B*21.2B*
MKV Suppressed 164164612.689A*0.2529.6%B++10.366%D**45.6B++N/A4853.6h12.2B+41.3B+
NC12 Sweeper 156156632.476A0.4747.126%B+10.897%D74.3A++N/A2992.1h3.4B*7.3B*
NSX Yumi 1561541111.387C+1.5627.996%B12.338%D**36.7C++N/A954.2h12.5C+44.8C*
NS-AM7 Archer 2241522390.636B+2.3159.601%C++9.211%D--6.9C+3.3B+6922h17.3B29.1B+
Gauss Rifle S 1481431141.254C++1.6927.41%B+11.888%D*38.6B+1.4A*3203.7h9.3B*33.8B++
M40 Fury 163140817.5A++14.5641.642%B++N/A82.4B**13.5B+16601.7h10.2B+24.5B++
M60-A Bulldog 145131816.375C+13.4347.9%C**N/A29.8C+3.2C+1924.4h5.1B+10.7B+
Enforcer ML85 229131168.188B*5.2446.853%B++1.527%C-36.4A+27.2A++26633.6h8.7B**18.6A
Bouncing Betty 123123215.857B++2.9151.2%B*N/A136.7C**N/A8010.9h1.6B**3B**
Razor GD-23 126122761.605B++1.3425.198%C*17.213%D28.4C**N/A3574.3h13.3C+52.7C*
EM1 117115532.17B**0.7723.95%B+12.174%D**46B+N/A5042.5h11.1C**46.4B+
MGR-S1 Gladius 115113761.487C++1.4624.467%C13.274%D*43.5C**N/A1952.6h10.2C++41.5C++
M20 Basilisk 167111618.5S15.5646.218%B*6.306%C++25.2B12.7B++7044.4h79.8C++172.7B++
Orbital Strike Uplink 1501111111N/A108.06618.75%UN/A555U195U47240.2h0.9T*0.1T*
Spear Anti-Vehicle Phalanx Turret 174110166.875C+3.9350.8%B*2.727%D55B**32B**10192h6.9B+13.6B++
E540 Halberd-H 157105166.563C+3.6252.295%C--N/A33.9C16.8C--5533.1h5B+9.5B+
M60-G Bulldog 111101911.222B**8.2848.167%B**1.98%D53.2B++5.3C-8681.9h4.7B*9.7B*
Spear Anti-Vehicle Phalanx Tower 18698616.333C13.3944.778%C--6.122%B*29.7C-26.7C+3063.3h8.8C*19.7C++
Skyguard 15097234.217B++1.2737.728%A+2.062%C+20.6B*11.3B+5774.7h101.5B+269.1B*
Vortek Rotary 178961280.75C2.1929.653%C+2.083%C+9.1C-7.7C23610.6h64.2B+216.4B+
M12 Kobalt 10295713.571C++10.6324.263%A17.895%C+73.1B5.4A*10251.3h23C--95B+
NSX Tanto 9190412.195B**0.7525.218%C+18.889%D-39.1BN/A1202.3h14.1C++56C++
AF-22 Crow 148901130.796B+2.1575.958%B**3.333%B+18.4C+11.8C+3944.9h7.3B+9.6B*
NS-357 Underboss 8989511.745B*1.2035.456%C+11.236%D*21.7DN/A1394.1h4.6C13.1C+
AP30 Shredder 13388184.889C+1.9526.048%C--2.273%C++22.6C11.5D4793.9h71.5C**274.5C++
AF-18 Stalker 8585511.667B+1.2832.914%B**14.118%D-50B*N/A5701.7h11.4B+34.6B++
Xiphos Anti-Personnel Phalanx Tower 8779239.5C36.5632.976%B+2.532%B+98.8C-10B3160.8h28.8C+87.4C++
Mauler S6 7676332.303A0.6440.186%C+9.211%D*50.7AN/A6321.5h4B++9.9B+
M60-A Bulldog 8875710.714C+7.7740.354%DN/A21.4C--3.7C+2133.5h5.5C*13.5C++
NS-R3 Swarm 15373830.88B**2.0657.089%D**N/A9.9B+10.8B**1137.4h22.7B++39.7B+
L-24R Spur 7371710.143B++7.2042.44%B+N/A64.5A++1.8C3741.1h20.2C**47.7B
NSX Tengu 6969601.15C+1.7936.398%C+14.493%D--25.6C-N/A1062.7h15.4C42.2C+
C150 Dalton 10666125.5C+2.5650.607%B**N/A24.4C-14.8D9952.7h5.7C-11.2B
M12 Kobalt 7166233M30.0622.46%B**18.182%C+66C+5A+12841h22.6D100.7C*
Spear Anti-Vehicle Phalanx Turret 10864416C13.0661.348%B*1.563%D*49.2B+33.8A3831.3h8.5B+13.9B++
M12 Kobalt-H 7064416C+13.0629.365%A+20.313%B++160B++15M**6500.4h20.7D70.6C*
M60-G Bulldog 7662115.636B2.6941.133%B++1.613%D-23.8C5.4C+6312.6h6.3B+15.4B++
Hardlight Dagger 71611,3020.047B+2.9024.664%CN/A1C+N/A658.5h2.4C+9.8C++
NSX Masamune 8558590.983C++1.9653.216%C--N/A30.5C+14.2C++2271.9h12C++22.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter292,7852.4h
Restoration Kit1581,8573.9h
Nanite Revive Grenade04720.1h
Nano-Armor Kit6901,698,729156.8h
Flail Targeting Dart51951.4h
Medical Kit9004,76713h
Anti-Vehicle MANA Turret15672.5h
Medical Applicator358135,96413h
Spawn Beacon1791,7495.6h
Skywall Shield Emitter0590.4h
Structure Shield Module0740.3h
Repair Module01090.4h
Turret AI Module01060.5h
Cortium Silo0830.4h
Spear Anti-Vehicle Tower1610.4h
Spitfire Auto-Turret116080.9h
Rampart Wall1590.4h
Sunderer Garage1520.5h
Xiphos Anti-Personnel Tower0580.4h
Deconstruction Tool213,7322.8h
Hoplon Anti-Aircraft Phalanx Tower0660.4h
M12 Kobalt01580.1h
Recon Detection Device158032.2h
Shield Recharging Field106470.3h
Ammunition Package362,5062.5h
Anti-Infantry MANA Turret481,1122.9h
IPC Targeting Dart12830.7h
Lumifiber Rampart Wall11721.7h
Nano-Repair Grenade02570.1h
Welding Device12990h
Router1520.1h

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