Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 17 (18,488)players online:
wintergaming (854)  HEKOMIn (8)  VTGone (7)  JagerKnights (4)  Sw1tchTV (3)  milsimprodigy (3) 879
stats.dasanfall.com
Executor Director General FasterThanLight[FFS] FasterThanLight
NC BR 185

KDR: 2.96

Score: 89.1m

Last Seen: Feb 15th, 2019 8:26 PM
- OFFLINE - 57.7 hour(s)

Prestige 1, Battle Rank 100 (185 total) - New Conglomerate on Miller - Outfit Officer of 151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 30
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-57 Piston Titan-150 HEAT NC05 Jackhammer AF-4 Cyclone NC6A GODSAW LA39 Bruiser GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FasterThanLight



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $645,516 MLG Score: 516
Fun Score: N/A
Cheeseburgers Flipped: 1235TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.457%15.2%4174098227,5261.963060.994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.208%1.247B**-0.844D---0.987D--HEAD (~1.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+9.90.306C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.862%1.127%262510171,7749926421.78651276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.271%0.479B+-0.48D0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.675B+22.10.586B+30.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.321%1.782%16167101516,615181083179.17449200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.527%0.914B*-0.531D0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.796B++3.90.683B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.013%7.695%2581610062,87215207981.88947359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.257%0.263C*0.844B*0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.637B+16.80.575B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.814%57.518%258510172,321141871.63566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.658%1.324A-0.632D-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.60.183C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.56%10.593%258510177,9391224906.48611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.803%0.844B*-0.776D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.526B+3.20.336C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 30
89.1m458.9%613 (36.8k)571 (34.3k)2.9566388,89730,0673.47198185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022300516.988%10.151%17205:1120

7% Combat Medic61% Engineer11% Heavy Assault8% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMFeb 23rd, 2013 3:30 PMFeb 16th, 2019 3:42 PM (1d) (PST)Feb 15th, 2019 6:49 PM (2d) (PST)Feb 15th, 2019 4:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6921685240.5700.1930.0583.0490.094516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,51210,08531,42734123183634,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2599.3h/108.3d 15,495 9,024 30,971 475.5k 3,756 5,527 14,721 107.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B*
Kills:3,063
Deaths:1,139
KDR:2.689
Accuracy:50.509% B*
HSR:9.860% D*
NC6A GODSAW
C+
Kills:2,232
Deaths:679
KDR:3.287
Accuracy:28.656% C+
HSR:18.011% D*
LA1 Anchor
C*
Kills:1,392
Deaths:449
KDR:3.100
Accuracy:26.103% C*
HSR:18.319% D-
NS-15M1
B*
Kills:1,265
Deaths:379
KDR:3.338
Accuracy:27.441% B*
HSR:16.996% D
NC6 Gauss SAW
B+
Kills:1,205
Deaths:404
KDR:2.983
Accuracy:23.445% B+
HSR:16.930% D--
GD-22S
B++
Kills:1,168
Deaths:364
KDR:3.209
Accuracy:26.846% B++
HSR:15.668% D*
EM6
B
Kills:1,166
Deaths:465
KDR:2.508
Accuracy:23.586% B
HSR:18.611% D
MGR-L1 Promise
C+
Kills:298
Deaths:117
KDR:2.547
Accuracy:24.136% C+
HSR:22.483% C
EM1
B+
Kills:115
Deaths:53
KDR:2.170
Accuracy:23.950% B+
HSR:12.174% D**
Kills:11,904
Deaths (as Heavy Assault):4,049
Deaths (to Heavy Assaults):8,150
KDR:2.93999
Kill Difference:7,855
Playtime:283.224 hours
Usage:11%
Score:10.549m
Score/min:621
Accuracy (listed only):28.297%
HSR (listed only):16.561%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B++
Kills:4,512
Deaths:1,596
KDR:2.827
Accuracy:47.847% B++
HSR:10.528% D-
LA39 Bruiser
C++
Kills:1,799
Deaths:922
KDR:1.951
Accuracy:62.555% C++
HSR:10.839% D
GD-7F
B++
Kills:1,731
Deaths:988
KDR:1.752
Accuracy:28.021% B++
HSR:13.692% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
AF-19 Mercenary
B+
Kills:881
Deaths:410
KDR:2.149
Accuracy:24.710% B+
HSR:16.686% D-
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
NS Baron G5
B+
Kills:624
Deaths:367
KDR:1.700
Accuracy:48.757% B+
HSR:10.577% D-
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
Warden
C*
Kills:229
Deaths:108
KDR:2.120
Accuracy:27.952% C*
HSR:16.594% D*
MGR-M1 Bishop
C
Kills:199
Deaths:130
KDR:1.531
Accuracy:31.735% C
HSR:12.563% F--
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
Razor GD-23
C*
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C*
HSR:17.213% D
NSX Tanto
C+
Kills:90
Deaths:41
KDR:2.195
Accuracy:25.218% C+
HSR:18.889% D-
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:14,476
Deaths (as Engineer):6,696
Deaths (to Engineers):7,275
KDR:2.16189
Kill Difference:7,780
Playtime:1,592.624 hours
Usage:61%
Score:58.793m
Score/min:615
Accuracy (listed only):37.389%
HSR (listed only):12.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B++
Kills:4,512
Deaths:1,596
KDR:2.827
Accuracy:47.847% B++
HSR:10.528% D-
AF-4 Cyclone
B++
Kills:2,826
Deaths:1,263
KDR:2.238
Accuracy:29.169% B++
HSR:11.677% D--
LA39 Bruiser
C++
Kills:1,799
Deaths:922
KDR:1.951
Accuracy:62.555% C++
HSR:10.839% D
GD-7F
B++
Kills:1,731
Deaths:988
KDR:1.752
Accuracy:28.021% B++
HSR:13.692% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
Blitz GD-10
B+
Kills:1,075
Deaths:541
KDR:1.987
Accuracy:27.162% B+
HSR:9.860% D*
NS-7 PDW
B
Kills:1,071
Deaths:491
KDR:2.181
Accuracy:26.412% B
HSR:13.539% D
AF-19 Mercenary
B+
Kills:881
Deaths:410
KDR:2.149
Accuracy:24.710% B+
HSR:16.686% D-
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
NS Baron G5
B+
Kills:624
Deaths:367
KDR:1.700
Accuracy:48.757% B+
HSR:10.577% D-
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
Razor GD-23
C*
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C*
HSR:17.213% D
MGR-S1 Gladius
C-
Kills:113
Deaths:76
KDR:1.487
Accuracy:24.467% C-
HSR:13.274% D*
NSX Tanto
C+
Kills:90
Deaths:41
KDR:2.195
Accuracy:25.218% C+
HSR:18.889% D-
NSX Tengu
C+
Kills:89
Deaths:68
KDR:1.309
Accuracy:36.293% C+
HSR:14.607% D--
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:19,386
Deaths (as Light Assault):8,958
Deaths (to Light Assaults):5,109
KDR:2.1641
Kill Difference:10,428
Playtime:185.123 hours
Usage:7%
Score:4.757m
Score/min:428
Accuracy (listed only):35.487%
HSR (listed only):12.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:2,826
Deaths:1,263
KDR:2.238
Accuracy:29.169% B++
HSR:11.677% D--
NS-30 Vandal
B++
Kills:1,184
Deaths:386
KDR:3.067
Accuracy:36.912% B++
HSR:17.652% D--
Blitz GD-10
B+
Kills:1,075
Deaths:541
KDR:1.987
Accuracy:27.162% B+
HSR:9.860% D*
NS-7 PDW
B
Kills:1,071
Deaths:491
KDR:2.181
Accuracy:26.412% B
HSR:13.539% D
LA3 Desperado
B+
Kills:1,021
Deaths:644
KDR:1.585
Accuracy:31.268% B+
HSR:14.202% D-
NS-44 Commissioner
C+
Kills:968
Deaths:725
KDR:1.335
Accuracy:35.369% C+
HSR:13.017% D*
AF-8 RailJack
A+
Kills:927
Deaths:204
KDR:4.544
Accuracy:47.539% A+
HSR:65.696% D--
EM4 Longshot
B**
Kills:548
Deaths:150
KDR:3.653
Accuracy:46.043% B**
HSR:75.183% C-
Gauss SPR
B**
Kills:377
Deaths:81
KDR:4.654
Accuracy:39.423% B**
HSR:18.833% F-
NS-61 Emissary
D-
Kills:329
Deaths:196
KDR:1.679
Accuracy:22.865% D-
HSR:6.079% F-
SAS-R
B++
Kills:295
Deaths:92
KDR:3.207
Accuracy:43.904% B++
HSR:49.831% F-
NS-44L Blackhand
C
Kills:278
Deaths:173
KDR:1.607
Accuracy:39.660% C
HSR:19.425% F
NSX Tomoe
B++
Kills:222
Deaths:89
KDR:2.494
Accuracy:30.411% C*
HSR:43.694% B++
Impetus
C**
Kills:211
Deaths:82
KDR:2.573
Accuracy:36.053% C**
HSR:18.957% D*
NC4 Mag-Shot
C+
Kills:198
Deaths:124
KDR:1.597
Accuracy:26.797% C+
HSR:11.616% D*
NC14 Bolt Driver
B*
Kills:174
Deaths:66
KDR:2.636
Accuracy:41.368% B*
HSR:55.172% F-
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NS-AM7 Archer
C++
Kills:155
Deaths:244
KDR:0.635
Accuracy:59.641% C++
HSR:9.032% D--
MGR-S1 Gladius
C-
Kills:113
Deaths:76
KDR:1.487
Accuracy:24.467% C-
HSR:13.274% D*
NS-357 Underboss
C+
Kills:89
Deaths:52
KDR:1.712
Accuracy:35.420% C+
HSR:11.236% D*
NSX Tengu
C+
Kills:89
Deaths:68
KDR:1.309
Accuracy:36.293% C+
HSR:14.607% D--
AF-18 Stalker
B**
Kills:85
Deaths:51
KDR:1.667
Accuracy:32.914% B**
HSR:14.118% D-
Kills:12,399
Deaths (as Infiltrator):5,859
Deaths (to Infiltrators):3,998
KDR:2.11623
Kill Difference:6,540
Playtime:197.580 hours
Usage:8%
Score:4.347m
Score/min:367
Accuracy (listed only):35.395%
HSR (listed only):23.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B++
Kills:4,512
Deaths:1,596
KDR:2.827
Accuracy:47.847% B++
HSR:10.528% D-
AF-4 Cyclone
B++
Kills:2,826
Deaths:1,263
KDR:2.238
Accuracy:29.169% B++
HSR:11.677% D--
LA39 Bruiser
C++
Kills:1,799
Deaths:922
KDR:1.951
Accuracy:62.555% C++
HSR:10.839% D
Carnage AR
B++
Kills:1,686
Deaths:861
KDR:1.958
Accuracy:28.556% B++
HSR:15.303% D
GD-66 Claw
B*
Kills:1,396
Deaths:611
KDR:2.285
Accuracy:67.911% B*
HSR:10.530% D
Blitz GD-10
B+
Kills:1,075
Deaths:541
KDR:1.987
Accuracy:27.162% B+
HSR:9.860% D*
NS-7 PDW
B
Kills:1,071
Deaths:491
KDR:2.181
Accuracy:26.412% B
HSR:13.539% D
NC9 A-Tross
B+
Kills:796
Deaths:295
KDR:2.698
Accuracy:27.862% B+
HSR:15.955% D*
NS Baron G5
B+
Kills:624
Deaths:367
KDR:1.700
Accuracy:48.757% B+
HSR:10.577% D-
NS-11A
C+
Kills:596
Deaths:305
KDR:1.954
Accuracy:24.415% C+
HSR:13.591% D--
GR-22
B+
Kills:472
Deaths:259
KDR:1.822
Accuracy:26.400% B+
HSR:12.500% D--
NC1 Gauss Rifle
C++
Kills:204
Deaths:63
KDR:3.238
Accuracy:23.420% C++
HSR:8.824% F-
Gauss Rifle Burst
C+
Kills:191
Deaths:83
KDR:2.301
Accuracy:27.716% C+
HSR:18.848% D--
Reaper DMR
B*
Kills:178
Deaths:80
KDR:2.225
Accuracy:30.044% B*
HSR:16.292% D*
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Yumi
C*
Kills:154
Deaths:111
KDR:1.387
Accuracy:27.996% C*
HSR:12.338% D**
Gauss Rifle S
B+
Kills:143
Deaths:114
KDR:1.254
Accuracy:27.410% B+
HSR:11.888% D*
MGR-S1 Gladius
C-
Kills:113
Deaths:76
KDR:1.487
Accuracy:24.467% C-
HSR:13.274% D*
NSX Tengu
C+
Kills:89
Deaths:68
KDR:1.309
Accuracy:36.293% C+
HSR:14.607% D--
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:18,321
Deaths (as Combat Medic):8,263
Deaths (to Combat Medics):3,077
KDR:2.21723
Kill Difference:10,058
Playtime:178.742 hours
Usage:7%
Score:5.338m
Score/min:498
Accuracy (listed only):34.824%
HSR (listed only):12.450%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,704
Deaths:452
KDR:3.770
Accuracy:42.488% B*
HSR:12.676% D
AF-23 Grinder
B*
Kills:1,643
Deaths:469
KDR:3.503
Accuracy:46.183% B*
HSR:13.086% D-
AF-34 Mattock
C++
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:35.021% C++
HSR:14.141% C--
AF-34 Mattock
C++
Kills:1,016
Deaths:215
KDR:4.726
Accuracy:37.635% C++
HSR:17.126% C+
AF-41 Hacksaw
C-
Kills:901
Deaths:240
KDR:3.754
Accuracy:26.385% C-
HSR:12.431% D
NCM1 Scattercannon
C
Kills:889
Deaths:232
KDR:3.832
Accuracy:34.513% C
HSR:12.598% D
AF-41 Hacksaw
C
Kills:739
Deaths:168
KDR:4.399
Accuracy:25.608% D
HSR:14.073% C
NCM2 Falcon
A
Kills:668
Deaths:229
KDR:2.917
Accuracy:48.124% B**
HSR:7.784% A
NCM1 Scattercannon
D
Kills:645
Deaths:106
KDR:6.085
Accuracy:28.116% D
HSR:12.403% D
NCM2 Falcon
A
Kills:325
Deaths:173
KDR:1.879
Accuracy:54.258% A
HSR:6.769% B**
NCM3 Raven
B
Kills:250
Deaths:143
KDR:1.748
Accuracy:39.685% C++
HSR:3.200% B
NCM3 Raven
A++
Kills:224
Deaths:143
KDR:1.566
Accuracy:40.368% C++
HSR:5.357% A++
Kills:10,185
Deaths (as MAX Suit):1,392.500
Deaths (to MAX Suits):1,618
KDR:7.31418
Kill Difference:8,792.500
Playtime:154.709 hours
Usage:6%
Score:5.325m
Score/min:574
Accuracy (listed only):38.199%
HSR (listed only):10.970%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:871
V. Kills:97 N/A
Deaths:148
KDR:5.885
Accuracy:61.068% B++
KPH:64.300 B+
VKPH:7.200 B++
Breaker Rocket Pods
A*
Kills:169
V. Kills:50 331%
Deaths:16
KDR:10.563
Accuracy:50.768% C*
KPH:137.600 B+
VKPH:40.700 A*
Vortek Rotary
C
Kills:103
V. Kills:86 118%
Deaths:129
KDR:0.798
Accuracy:30.051% C+
KPH:9.600 C
VKPH:8 C
Kills:1,143 (974 + 0)
Deaths:293
KDR:3.901
VKDR:0.795
Vehicle Kills:233
Kill Difference:850
Playtime:25.462 hours
Usage:1%
Score:0.551m
Score/min:361
Piloting Accuracy:30.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:374
V. Kills:30 N/A
Deaths:18
KDR:20.778
Accuracy:51.865% A
KPH:111.100 A++
VKPH:8.900 C++
CAS30 Tank Buster
A++
Kills:361
V. Kills:241 149%
Deaths:148
KDR:2.439
Accuracy:49.998% B+
KPH:16.100 A++
VKPH:10.700 B*
L-30R Vektor
C+
Kills:270
V. Kills:126 213%
Deaths:95
KDR:2.842
Accuracy:35.495% C
KPH:11.200 C+
VKPH:5.200 C
L-24R Spur
A++
Kills:103
V. Kills:2 N/A
Deaths:10
KDR:10.300
Accuracy:42.483% B+
KPH:66.600 A++
VKPH:1.300 C-
AP30 Shredder
C
Kills:88
V. Kills:45 191%
Deaths:18
KDR:4.889
Accuracy:26.048% C--
KPH:22.800 C
VKPH:11.700 D
C150 Dalton
B**
Kills:66
V. Kills:40 161%
Deaths:12
KDR:5.500
Accuracy:50.607% B**
KPH:24.700 C-
VKPH:15 D
Kills:1,262 (734 + 528)
Deaths:301
KDR:4.193
VKDR:1.608
Vehicle Kills:484
Kill Difference:961
Playtime:58.060 hours
Usage:2%
Score:0.926m
Score/min:266
Piloting Accuracy:42.483%
Gunner Accuracy:50.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:758
V. Kills:137 N/A
Deaths:58
KDR:13.069
Accuracy:44.499% B++
KPH:61.100 A++
VKPH:11 B*
L100 Python HESH
A
Kills:520
V. Kills:69 N/A
Deaths:32
KDR:16.250
Accuracy:60.641% A
KPH:78.100 B**
VKPH:10.400 B+
L100 Python AP
B*
Kills:354
V. Kills:256 138%
Deaths:57
KDR:6.211
Accuracy:59.150% B+
KPH:31.100 C++
VKPH:22.500 B*
Skyguard
A
Kills:104
V. Kills:55 186%
Deaths:24
KDR:4.333
Accuracy:37.491% A
KPH:21.600 B**
VKPH:11.400 B+
Kills:1,736 (1,736 + 0)
Deaths:171
KDR:10.152
VKDR:3.023
Vehicle Kills:517
Kill Difference:1,565
Playtime:35.287 hours
Usage:1%
Score:1.326m
Score/min:626
Driving Accuracy:37.491%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:9,609
V. Kills:6,053 159%
Deaths:746
KDR:12.881
Accuracy:54.711% B+
KPH:39.600 A++
VKPH:25 A*
Titan-150 HEAT
A
Kills:4,170
V. Kills:1,577 264%
Deaths:333
KDR:12.523
Accuracy:53.097% B++
KPH:32.800 A
VKPH:12.400 B*
Titan-150 HESH
A++
Kills:1,100
V. Kills:170 N/A
Deaths:60
KDR:18.333
Accuracy:61.938% A++
KPH:54.400 B*
VKPH:8.400 C++
C85 Canister
C**
Kills:224
V. Kills:15 N/A
Deaths:7
KDR:32
Accuracy:35.954% C
KPH:75.700 C++
VKPH:5.100 C**
E540 Halberd
M**
Kills:200
V. Kills:107 185%
Deaths:16
KDR:12.500
Accuracy:52.171% B**
KPH:63.900 M*
VKPH:34.200 M**
Enforcer ML85
A++
Kills:131
V. Kills:98 132%
Deaths:16
KDR:8.188
Accuracy:46.853% B++
KPH:36.600 A+
VKPH:27.300 A++
Kills:15,434 (14,879 + 555)
Deaths:1,178
KDR:13.102
VKDR:6.808
Vehicle Kills:8,020
Kill Difference:14,256
Playtime:399.284 hours
Usage:15%
Score:12.521m
Score/min:523
Driving Accuracy:61.938%
Gunner Accuracy:46.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:725
V. Kills:36 N/A
Deaths:26
KDR:27.885
Accuracy:52.199% C*
KPH:187.500 A+
VKPH:9.300 C**
M40 Fury-H
B*
Kills:581
V. Kills:62 N/A
Deaths:20
KDR:29.050
Accuracy:41.575% C++
KPH:126.600 B*
VKPH:13.500 C++
E540 Halberd-H
C
Kills:105
V. Kills:52 198%
Deaths:16
KDR:6.563
Accuracy:52.295% C--
KPH:34.300 C
VKPH:17 C--
M12 Kobalt-H
M**
Kills:64
V. Kills:6 N/A
Deaths:4
KDR:16
Accuracy:29.365% A+
KPH:152.600 B++
VKPH:14.300 M**
Kills:1,475 (0 + 1,475)
Deaths:66
KDR:22.348
VKDR:2.364
Vehicle Kills:156
Kill Difference:1,409
Playtime:11.940 hours
Usage:0%
Score:0.534m
Score/min:746
Driving Accuracy:N/A%
Gunner Accuracy:29.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:218
V. Kills:85 253%
Deaths:23
KDR:9.478
Accuracy:47.108% B**
KPH:31.100 B**
VKPH:12.100 A
M40 Fury
B*
Kills:168
V. Kills:31 N/A
Deaths:18
KDR:9.333
Accuracy:43.195% B*
KPH:62.900 B++
VKPH:11.600 B+
M40 Fury
B**
Kills:140
V. Kills:23 N/A
Deaths:8
KDR:17.500
Accuracy:41.642% B++
KPH:84.700 B**
VKPH:13.900 B+
M20 Basilisk
B*
Kills:111
V. Kills:56 195%
Deaths:6
KDR:18.500
Accuracy:46.245% B**
KPH:25 B
VKPH:12.600 B*
M60-G Bulldog
B**
Kills:101
V. Kills:10 N/A
Deaths:9
KDR:11.222
Accuracy:48.167% B**
KPH:52.700 B+
VKPH:5.200 C
M12 Kobalt
A*
Kills:95
V. Kills:7 N/A
Deaths:7
KDR:13.571
Accuracy:24.263% A
KPH:73.800 B
VKPH:5.400 A*
M12 Kobalt
A++
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:22.460% B**
KPH:68.900 C+
VKPH:5.200 A++
M60-G Bulldog
C+
Kills:62
V. Kills:14 413%
Deaths:11
KDR:5.636
Accuracy:41.133% B++
KPH:24.300 C
VKPH:5.500 C+
Kills:961 (0 + 961)
Deaths:84
KDR:11.440
VKDR:2.750
Vehicle Kills:231
Kill Difference:877
Playtime:22.500 hours
Usage:1%
Score:1.134m
Score/min:840
Driving Accuracy:N/A%
Gunner Accuracy:41.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:470
V. Kills:19 N/A
Deaths:184
KDR:2.554
Accuracy:45.890% B+
KPH:53.300 C++
VKPH:2.200 C++
M40 Fury-F
C++
Kills:310
V. Kills:66 463%
Deaths:163
KDR:1.902
Accuracy:46.859% C+
KPH:24.800 C++
VKPH:5.300 C+
Kills:780 (780 + 0)
Deaths:347
KDR:2.248
VKDR:0.245
Vehicle Kills:85
Kill Difference:433
Playtime:21.333 hours
Usage:1%
Score:0.281m
Score/min:219
Driving Accuracy:46.859%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,6629,60974612.881B**9.9254.711%B+1.946%C--39.6A++25A*558242.4h3.4B**6.1A
AF-57 Piston 4,5684,5121,5962.827A++0.1347.847%B++10.528%D-79.9A*1A28356.5h3.9B+8.1B+
Titan-150 HEAT 5,7474,17033312.523A+9.5753.097%B++1.511%D-32.8A12.4B*241127h2.8A5.3A+
NC05 Jackhammer 3,0783,0631,1392.689A0.2750.509%B*9.86%D*71.9AN/A33742.6h4.1B++8.2B+
AF-4 Cyclone 2,8612,8261,2632.238B*0.7229.169%B++11.677%D--43.1B+N/A23865.5h10.3B+35.4B+
NC6A GODSAW 2,2522,2326793.287B+0.3328.656%C+18.011%D*74.6B+N/A51129.9h8.4C++29.2B
LA39 Bruiser 1,8111,7999221.951B++1.0162.555%C++10.839%D42.2C++N/A15042.6h2.2B+3.6B
GD-7F 1,7711,7319881.752B+1.2028.021%B++13.692%D*22.7CN/A9576.3h14.5C+51.6C**
AF-23 Grinder 1,7111,7044523.77B+0.8142.488%B*12.676%D39B+N/A19143.7h5.3B++12.4B**
Carnage AR 1,7071,6868611.958B+1.0028.556%B++15.303%D46.3B++N/A21636.4h12.7B+44.6B+
AF-23 Grinder 1,6531,6434693.503B+0.5546.183%B*13.086%D-36.4C*N/A18945.1h6.3B13.6B++
Gauss Compact S 1,5441,4946332.36A++0.6031.336%A+4.618%F--32.8B*1.1A++13045.6h4A++12.8A
GD-66 Claw 1,4181,3966112.285B*0.6767.911%B*10.53%D78.9A+1.2A++30917.7h2.3B+3.5B+
LA1 Anchor 1,4061,3924493.1B0.1426.103%C*18.319%D-68.2B*N/A35020.4h8.9B++34.1B+
NS-15M1 1,2741,2653793.338A+0.3827.441%B*16.996%D85.5A++N/A45814.8h10.1B*36.7B++
NC6 Gauss SAW 1,2141,2054042.983A++0.0323.445%B+16.93%D--51.5B**N/A33923.4h8B++34B+
NS-30 Vandal 1,1911,1843863.067B*0.1136.912%B++17.652%D--66.1AN/A26917.9h4.6B*12.5B++
AF-34 Mattock 1,1891,1812155.493B*2.5435.021%C++14.141%C--59.1B*N/A31020h4.9B+14.1B+
GD-22S 1,1761,1683643.209B**0.2526.846%B++15.668%D*81.7A++N/A51314.3h8.9B*33.2B++
EM6 1,1731,1664652.508B++0.4523.586%B18.611%D73.3AN/A44415.9h9.3B++39.5B+
Titan-150 HESH 1,2701,1006018.333B*15.3861.938%A++1.727%C+54.5B*8.4C++41820.2h2.6B*4.2B**
Blitz GD-10 1,0861,0755411.987B**0.9727.162%B+9.86%D*42.7B++N/A19425.2h12.6B++46.4B+
NS-7 PDW 1,0741,0714912.181A+0.7826.412%B13.539%D38.8B+N/A16427.6h12.6B+47.8B+
LA3 Desperado 1,0311,0216441.585B*1.3731.268%B+14.202%D-37.8C*N/A15727h7.4B*23.6B++
AF-34 Mattock 1,0261,0162154.726B++1.7737.635%C++17.126%C+50.8B+N/A26720h6.2C*16.5B+
NS-44 Commissioner 9799687251.335B+1.6235.369%C+13.017%D*26.7CN/A12836.3h3.6B10.1B
AF-8 RailJack 9289272044.544B*1.5947.539%A+65.696%D--45.2A++N/A16120.5h2.2B+4.6B++
AF-41 Hacksaw 9089012403.754B+0.8026.385%C-12.431%D38.7B+N/A16323.3h5.1B++19.5B+
NCM1 Scattercannon 8978892323.832B**0.8834.513%C12.598%D32.4B++N/A11927.4h5.5B**16B+
AF-19 Mercenary 8908814102.149A++0.8124.71%B+16.686%D-24.3BN/A18636.2h10.5B++42.5B+
M30 Mustang AH 9688711485.885C++2.9361.068%B++1.148%C64.5B+7.2B++29213.5h7.1B+11.6B+
Mag-Cutter 97884520,3310.042B*2.9134.219%B+1.183%D-0.8C++N/A41049.7h2.4C**7B
NC9 A-Tross 7997962952.698A0.2627.862%B+15.955%D*56.5B**N/A31114.1h8.2B*29.4B++
C-4 1,0747913632.179B+0.7821.034%D-N/A104.1B+37.2B+16087.6h1.2B+5.5B
C75 Viper 8957585813.069A++10.1144.499%B++1.055%C-61.1A++11B*53812.4h7B**15.8B**
AF-41 Hacksaw 7417391684.399B++1.4425.608%D14.073%C44B*N/A20216.8h4.9B**19.2B+
C85 Canister-H 7617252627.885B++24.9352.199%C*15.862%A185.9A+9.2C*9563.9h5.2B+10B++
NCM2 Falcon 7986682292.917A++0.0448.124%B**7.784%A31.5A*6.1B++21121.2h4.5A9.3B**
NCM1 Scattercannon 6476451066.085A+3.1328.116%D12.403%D49.2B*N/A17513.1h4.1B**14.7B+
NS-11C 6326293651.723B*1.2326.496%B+10.97%D**25.7C+N/A10424.5h11.4B*43.1B++
NS Baron G5 6266243671.7B*1.2648.757%B+10.577%D-37.4C*N/A21416.7h4.3B+8.9C+
NS-11A 6015963051.954B+1.0024.415%C+13.591%D--34.1C++N/A14717.5h11.9B++48.7B+
M40 Fury-H 6435812029.05A+26.0941.575%C++N/A126.3B*13.5C++6994.6h5.5B*13.2B*
EM4 Longshot 5515481503.653C++0.7046.043%B**75.183%C-42.8B++N/A14712.8h2.1C*4.5B+
AF-4A Bandit 5475383531.524C*1.4325.79%C++15.428%D*27.3CN/A15119.7h11.6C+44.8C++
L100 Python HESH 5895203216.25B+13.2960.641%AN/A77.6B**10.3B+5816.7h2.5B*4.1B**
Hunter QCX 5245093801.339B*1.6249.134%B15.717%D23.1B++N/A10122h3.1B+6.2B+
GR-22 4774722591.822B+1.1326.4%B+12.5%D--42.1B+N/A20011.2h12.5B+47.2B+
S12 Renegade 4894701842.554C+0.4045.89%B+3.404%D53.4C++2.2C++2348.8h3.4C+7.3B
MANA Anti-Personnel Turret 4774692182.151N/A0.8123.334%UN/A4690U80U15331100.1h19.4T*83.3T*
NS Decimator 6644483321.349B+1.6163.692%B+2.902%B+41.5B+20B+74210.8h4.2B+6.6B+
Sticky Grenade 4134131413N/A410.0454.343%C*N/A1032.5C++N/A70530.4h1.7B+3.2B+
Carver 4173972,1670.183C*2.7714.985%D*20.655%B++2.7CN/A9148.6h1.4C++9.1C
Tank Mine 6673871043.721B++0.7646.49%B**N/A133.4B+96.6B**31202.9h2.4D5.1B++
Gauss SPR 378377814.654A*1.7039.423%B**18.833%F-57.1A++N/A2126.6h4.4B*11.2B*
L105 Zephyr 4043741820.778B**17.8251.865%A1.872%A+110A++8.8C++4983.4h3.6A+7A
CAS30 Tank Buster 6023611482.439B+0.5249.998%B+N/A16.1A++10.8B*28522.4h34.9C**69.8B+
L100 Python AP 610354576.211B+3.2559.15%B+3.955%B++31.1C++22.5B*77411.4h5.3B+8.9B++
NS-61 Emissary 3373291961.679A1.2822.865%D-6.079%F-27.4C++N/A8112h13C**56.8C+
NCM2 Falcon 4003251731.879A1.0854.258%A6.769%B**22.7A++5.2C++18214.3h8.4B**15.6B**
M40 Fury-F 3763101631.902C**1.0546.859%C+1.29%C*24.8C++5.3C+20912.5h8.2B+17.5B+
MGR-L1 Promise 3022981172.547B*0.4124.136%C+22.483%C67.7B**N/A2654.4h12.3B+50.9B+
SAS-R 296295923.207C*0.2543.904%B++49.831%F-50B+N/A3115.9h2.4C+5.5C**
Shrike 4012801741.609A++1.3561.318%B+1.786%D31.5B++13.6C++6288.9h4.1A6.6A
NS-44L Blackhand 2782781731.607B+1.3539.66%C19.425%F38.1B*N/A2107.3h4.5C++11.4C++
L-30R Vektor 396270952.842C++0.1135.495%C2.222%C+11.2C+5.2C9624.2h40.8B**115B++
Frag Grenade 2552541254N/A251.0447.97%BN/A635B++2.5D--38690.4h2.8B**5.8B*
NCM3 Raven 3742501431.748A1.2139.685%C++3.2%B14.3B**7.1B22717.5h16.8A42.4B**
MAX Punch 2732351,4140.166B*2.7945.833%C+N/A1.7BN/A8139.8h2.6C+5.7C++
Hawk GD-68 3932312041.132B*1.8271.772%A4.329%B**23.6B**16.5A6869.8h7.2B+10.1B*
Warden 2312291082.12B**0.8427.952%C*16.594%D*35.8B*N/A1756.4h7.6B++27.1B+
C85 Canister 239224732B**29.0435.954%C9.821%D--74.7C++5C*4273h6.8B18.9C**
NCM3 Raven 3402241431.566B**1.3940.368%C++5.357%A++12.8B**6.6C**21217.5h19B**47.1B*
NSX Tomoe 224222892.494B+0.4630.411%C*43.694%B++65.3B**N/A1653.4h12.3B+40.4B+
M20 Basilisk 303218239.478M*6.5247.108%B**5.046%C31.1B**12.1A6137h69.2B*146.9B**
Impetus 211211822.573B+0.3836.053%C**18.957%D*45.9C**N/A1574.6h4.1B++11.5B+
NC1 Gauss Rifle 206204633.238A++0.2823.42%C++8.824%F-28.7BN/A3237.1h11.4B+48.7B+
E540 Halberd 3072001612.5B++9.5452.171%B**1.5%D-64.5M*34.5M**75093.1h3.7A+7A+
MGR-M1 Bishop 2041991301.531C+1.4331.735%C12.563%F--29.3C+N/A886.8h7.3C23.1C+
NC4 Mag-Shot 1991981241.597A1.3626.797%C+11.616%D*21.1C+N/A1139.4h6.6B++24.5C++
Gauss Rifle Burst 191191832.301C**0.6627.716%C+18.848%D--34.1CN/A1495.6h10.8C**39.1C**
NC15 Phoenix 3541791571.14C++1.8252.954%C+N/A18.1B+17.7B++4779.9h6.6B**12.4B**
Reaper DMR 179178802.225C**0.7330.044%B*16.292%D*43.4B+N/A2734.1h10.1C+33.5B+
Rocklet Rifle 3061761511.166B*1.7951.285%C+N/A30.3C*22.4C+3775.8h44.1C86C+
NC14 Bolt Driver 175174662.636B+0.3241.368%B*55.172%F-32.2B++N/A2945.4h2.8C+6.7B+
Breaker Rocket Pods 2191691610.563B+7.6150.768%C*N/A140.8B+41.7A*21881.2h17.4C+34.3C++
Anti-Vehicle Grenade 2141681168N/A165.0452.361%C++N/A420C*115C*61350.4h4.6B+8.7B+
M40 Fury 199168189.333B+6.3843.195%B*2.976%A62.2B++11.5B+10752.7h9.1B*21.2B**
MKV Suppressed 164164612.689A*0.2729.6%B++10.366%D**45.6B++N/A4853.6h12.2B+41.3B+
NC12 Sweeper 156156632.476A0.4847.126%B+10.897%D74.3A*N/A2992.1h3.4B**7.3B*
NS-AM7 Archer 2291552440.635B+2.3259.641%C++9.032%D--6.8C+3.2B6722.8h17.6B29.5B+
NSX Yumi 1561541111.387C+1.5727.996%C*12.338%D**36.7C++N/A954.2h12.5C+44.8C**
Gauss Rifle S 1481431141.254C++1.7027.41%B+11.888%D*38.6B+1.4B+3203.7h9.3B*33.8B++
M40 Fury 163140817.5A++14.5441.642%B++N/A82.4B**13.5B+16601.7h10.2B+24.5B++
M60-A Bulldog 145131816.375C+13.4247.9%C**N/A29.8C+3.2C+1924.4h5.1B+10.7B+
Enforcer ML85 229131168.188B*5.2346.853%B++1.527%C-36.4A+27.2A++26653.6h8.7A18.6A
Bouncing Betty 123123215.857B++2.9051.2%B*N/A136.7BN/A8040.9h1.6B**3B**
Razor GD-23 126122761.605B++1.3525.198%C*17.213%D28.4C*N/A3584.3h13.3C+52.7C*
EM1 117115532.17B**0.7923.95%B+12.174%D**46B+N/A5042.5h11.1C**46.4B+
MGR-S1 Gladius 115113761.487C++1.4724.467%C-13.274%D*43.5C**N/A1962.6h10.2C*41.5C++
M20 Basilisk 167111618.5S15.5446.245%B**6.306%C*25.2B+12.7B*7074.4h79.9B+172.9B*
Orbital Strike Uplink 1501111111N/A108.04618.75%UN/A555U195U47240.2h0.9T*0.1T*
Spear Anti-Vehicle Phalanx Turret 174110166.875C+3.9250.8%B*2.727%D55B**32B**10282h6.9B+13.6B++
E540 Halberd-H 157105166.563C+3.6152.295%C--N/A33.9C16.8C--5613.1h5B+9.5B+
Skyguard 159104244.333B++1.3837.491%A1.923%C+21.7B**11.5B+5674.8h99.3B++264.8B**
Vortek Rotary 1891031290.798C2.1630.051%C+1.942%C+9.6C8C23810.7h62.6B+208.2B+
L-24R Spur 1051031010.3B+7.3442.483%B+N/A68.7A*1.3C-3171.5h17.9B42.2B
M60-G Bulldog 111101911.222A+8.2748.167%B**1.98%D53.2B++5.3C8681.9h4.7B*9.7B**
Spear Anti-Vehicle Phalanx Tower 18698616.333C13.3844.778%C-6.122%B**29.7C-26.7C+3093.3h8.8C++19.7C++
M12 Kobalt 10295713.571C++10.6124.263%A17.895%C+73.1C**5.4A*10291.3h23C-95B+
NSX Tanto 9190412.195B**0.7625.218%C+18.889%D-39.1C**N/A1202.3h14.1C++56C++
AF-22 Crow 148901130.796B+2.1675.958%B**3.333%B++18.4C+11.8C+3944.9h7.3B+9.6B*
NS-357 Underboss 8989521.712B++1.2435.42%C+11.236%D*21.7DN/A1404.1h4.6C13.1C+
NSX Tengu 8989681.309C++1.6536.293%C+14.607%D--29.7CN/A1243h14.8C+40.7C+
AP30 Shredder 13388184.889C+1.9326.048%C--2.273%C++22.6C11.5D4843.9h71.5B274.5C++
AF-18 Stalker 8585511.667B1.2932.914%B**14.118%D-50B*N/A5701.7h11.4B+34.6B++
Xiphos Anti-Personnel Phalanx Tower 8779239.5C36.5432.976%B+2.532%B+98.8C-10B3160.8h28.8C+87.4C++
Mauler S6 7676332.303A0.6540.186%C+9.211%D*50.7AN/A6321.5h4B*9.9B+
M60-A Bulldog 8875710.714C+7.7640.354%DN/A21.4C--3.7C+2133.5h5.5C*13.5C++
NS-R3 Swarm 15373830.88B**2.0857.089%FN/A9.9B+10.8B**1137.4h22.7B++39.7B+
C150 Dalton 10666125.5C+2.5450.607%B**N/A24.4C-14.8D10042.7h5.7C--11.2B
M12 Kobalt 7166233A*30.0422.46%B**18.182%C+66C+5A+12861h22.6D100.7C*
Spear Anti-Vehicle Phalanx Turret 10864416C13.0461.348%B*1.563%D**49.2B*33.8A*3831.3h8.5B+13.9B*
M12 Kobalt-H 7064416C+13.0429.365%A+20.313%B++160B++15M**6530.4h20.7C--70.6C**
M60-G Bulldog 7662115.636B+2.6841.133%B++1.613%D-23.8C5.4C+6322.6h6.3B+15.4B++
Hardlight Dagger 71611,3020.047B+2.9124.664%CN/A1C+N/A658.5h2.4C+9.8C++
NSX Masamune 8558590.983C*1.9752.955%DN/A30.5C+14.2C+2251.9h12.1C++22.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter292,8042.4h
Restoration Kit1581,8593.9h
Nanite Revive Grenade04720.1h
Nano-Armor Kit6901,704,120157.2h
Flail Targeting Dart51951.4h
Medical Kit9044,80213.1h
Anti-Vehicle MANA Turret15672.5h
Medical Applicator358135,96413h
Spawn Beacon1811,7515.6h
Skywall Shield Emitter0590.4h
Structure Shield Module0740.3h
Repair Module01090.4h
Turret AI Module01060.5h
AE Medical Applicator2710h
AE Nano-Armor Kit220,9491.4h
Cortium Silo0830.4h
Spear Anti-Vehicle Tower1610.4h
Spitfire Auto-Turret116260.9h
Rampart Wall1590.4h
Sunderer Garage1520.5h
Xiphos Anti-Personnel Tower0580.4h
Deconstruction Tool213,7322.8h
Hoplon Anti-Aircraft Phalanx Tower0660.4h
M12 Kobalt01580.1h
Recon Detection Device158032.2h
Shield Recharging Field106470.3h
Ammunition Package362,5452.5h
Anti-Infantry MANA Turret491,1423h
IPC Targeting Dart12830.7h
Lumifiber Rampart Wall11721.7h
Nano-Repair Grenade02930.1h
Welding Device12990h
Router1520.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.05s
Server spent 2.62s on queries, 2.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.