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Executor Champion FasterThanLight[FFS] FasterThanLight
NC BR 190

KDR: 3.03

Score: 94.7m

Last Seen: Jun 25th, 2019 1:44 PM
- OFFLINE - 10.1 hour(s)

Prestige 1, Battle Rank 100 (190 total) - New Conglomerate on Miller - Outfit Officer of 151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-57 Piston Titan-150 HEAT NC05 Jackhammer AF-4 Cyclone NC6A GODSAW Carnage AR LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 1237TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.573%15.284%42141116928,9921.956671.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.102%1.253A-0.844D---0.909D--HEAD (~1.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.516B+9.90.304C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.535%1.147%253512051,83110546611.73719277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.21%0.462B+-0.411C--0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.666B+22.50.576B+31.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.76%1.548%17867120319,5801948952110.0513206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.541%0.943B*-0.646D0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.806B++3.70.697B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.624%7.827%2491611942,97716188251.83879360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.415%0.229C++0.841B*0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.637B+16.70.579B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.797%57.692%249512052,366150571.57105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.628%1.32A-0.627D-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.399B2.60.182C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.535%10.661%249512058,3481274926.55259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.818%0.835B++-0.786D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+3.20.334C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 39
94.7m477%615 (36.9k)573 (34.4k)3.0259596,31931,8313.55647190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210350416.771%9.84%16505:1122

7% Combat Medic62% Engineer11% Heavy Assault8% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMFeb 23rd, 2013 3:30 PMJun 25th, 2019 2:52 PM (4h) (PST)Jun 25th, 2019 11:32 AM (7h) (PST)Jun 25th, 2019 9:44 AM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7141655490.5830.1930.0573.2580.100512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8479,87032,97735123195634,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2752.2h/114.7d 16,887 9,478 34,258 538k 3,864 5,825 16,466 117.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:2,368
Deaths:733
KDR:3.231
Accuracy:28.496% C+
HSR:18.074% D*
LA1 Anchor
C*
Kills:1,392
Deaths:450
KDR:3.093
Accuracy:26.098% C*
HSR:18.319% D-
NS-15M1
B*
Kills:1,265
Deaths:379
KDR:3.338
Accuracy:27.441% B*
HSR:16.996% D
NC6 Gauss SAW
B++
Kills:1,205
Deaths:404
KDR:2.983
Accuracy:23.445% B++
HSR:16.930% D--
GD-22S
B++
Kills:1,168
Deaths:364
KDR:3.209
Accuracy:26.846% B++
HSR:15.668% D*
EM6
B
Kills:1,166
Deaths:465
KDR:2.508
Accuracy:23.586% B
HSR:18.611% D
MGR-L1 Promise
C++
Kills:372
Deaths:137
KDR:2.715
Accuracy:24.220% C++
HSR:22.581% C
EM1
B+
Kills:115
Deaths:53
KDR:2.170
Accuracy:23.950% B+
HSR:12.174% D**
Kills:9,051
Deaths (as Heavy Assault):2,985
Deaths (to Heavy Assaults):8,587
KDR:3.03216
Kill Difference:6,066
Playtime:295.692 hours
Usage:11%
Score:10.875m
Score/min:613
Accuracy (listed only):25.510%
HSR (listed only):17.419%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B++
Kills:4,859
Deaths:1,707
KDR:2.847
Accuracy:47.974% B++
HSR:10.599% D-
LA39 Bruiser
C++
Kills:1,856
Deaths:950
KDR:1.954
Accuracy:62.731% C++
HSR:10.938% D
GD-7F
B++
Kills:1,798
Deaths:1,014
KDR:1.773
Accuracy:28.127% B++
HSR:13.682% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,401
Deaths:617
KDR:2.271
Accuracy:67.940% B*
HSR:10.564% D
AF-19 Mercenary
B+
Kills:881
Deaths:411
KDR:2.144
Accuracy:24.706% B+
HSR:16.686% D-
NS Baron G5
B+
Kills:666
Deaths:401
KDR:1.661
Accuracy:49.194% B+
HSR:10.511% D-
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
MGR-M1 Bishop
C+
Kills:238
Deaths:144
KDR:1.653
Accuracy:31.739% C+
HSR:14.706% F-
Warden
C++
Kills:229
Deaths:108
KDR:2.120
Accuracy:27.952% C++
HSR:16.594% D*
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Tanto
C
Kills:144
Deaths:68
KDR:2.118
Accuracy:24.943% C
HSR:18.056% D--
Razor GD-23
C*
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C*
HSR:17.213% D
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:15,087
Deaths (as Engineer):6,943
Deaths (to Engineers):7,712
KDR:2.17298
Kill Difference:8,144
Playtime:1,704.911 hours
Usage:62%
Score:63.375m
Score/min:620
Accuracy (listed only):37.429%
HSR (listed only):12.711%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B++
Kills:4,859
Deaths:1,707
KDR:2.847
Accuracy:47.974% B++
HSR:10.599% D-
AF-4 Cyclone
B++
Kills:2,888
Deaths:1,281
KDR:2.254
Accuracy:29.147% B++
HSR:11.634% D--
LA39 Bruiser
C++
Kills:1,856
Deaths:950
KDR:1.954
Accuracy:62.731% C++
HSR:10.938% D
GD-7F
B++
Kills:1,798
Deaths:1,014
KDR:1.773
Accuracy:28.127% B++
HSR:13.682% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,401
Deaths:617
KDR:2.271
Accuracy:67.940% B*
HSR:10.564% D
NS-7 PDW
B+
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% B+
HSR:13.379% D
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
AF-19 Mercenary
B+
Kills:881
Deaths:411
KDR:2.144
Accuracy:24.706% B+
HSR:16.686% D-
NS Baron G5
B+
Kills:666
Deaths:401
KDR:1.661
Accuracy:49.194% B+
HSR:10.511% D-
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
MGR-S1 Gladius
B+
Kills:434
Deaths:167
KDR:2.599
Accuracy:29.188% B+
HSR:14.747% D--
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Tanto
C
Kills:144
Deaths:68
KDR:2.118
Accuracy:24.943% C
HSR:18.056% D--
Razor GD-23
C*
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C*
HSR:17.213% D
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:20,518
Deaths (as Light Assault):9,353
Deaths (to Light Assaults):5,371
KDR:2.19373
Kill Difference:11,165
Playtime:194.653 hours
Usage:7%
Score:4.997m
Score/min:428
Accuracy (listed only):35.835%
HSR (listed only):12.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:2,888
Deaths:1,281
KDR:2.254
Accuracy:29.147% B++
HSR:11.634% D--
NS-30 Vandal
B++
Kills:1,184
Deaths:386
KDR:3.067
Accuracy:36.912% B++
HSR:17.652% D--
NS-7 PDW
B+
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% B+
HSR:13.379% D
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
LA3 Desperado
B+
Kills:1,037
Deaths:656
KDR:1.581
Accuracy:31.446% B+
HSR:14.368% D-
NS-44 Commissioner
C+
Kills:979
Deaths:735
KDR:1.332
Accuracy:35.465% C+
HSR:13.177% D*
AF-8 RailJack
A+
Kills:930
Deaths:205
KDR:4.537
Accuracy:47.433% A+
HSR:65.699% D--
EM4 Longshot
B**
Kills:582
Deaths:161
KDR:3.615
Accuracy:45.968% B**
HSR:75.086% C-
MGR-S1 Gladius
B+
Kills:434
Deaths:167
KDR:2.599
Accuracy:29.188% B+
HSR:14.747% D--
Gauss SPR
B**
Kills:382
Deaths:84
KDR:4.548
Accuracy:39.474% B**
HSR:18.586% F-
NS-61 Emissary
D
Kills:352
Deaths:209
KDR:1.684
Accuracy:24.048% D
HSR:5.966% F-
SAS-R
B*
Kills:298
Deaths:92
KDR:3.239
Accuracy:43.880% B*
HSR:50.336% F-
NSX Tomoe
B+
Kills:283
Deaths:101
KDR:2.802
Accuracy:30.471% C**
HSR:42.050% B+
NS-44L Blackhand
C
Kills:278
Deaths:173
KDR:1.607
Accuracy:39.660% C
HSR:19.425% F
Impetus
C**
Kills:211
Deaths:82
KDR:2.573
Accuracy:36.053% C**
HSR:18.957% D*
NC4 Mag-Shot
C+
Kills:198
Deaths:124
KDR:1.597
Accuracy:26.797% C+
HSR:11.616% D*
NC14 Bolt Driver
B*
Kills:174
Deaths:66
KDR:2.636
Accuracy:41.368% B*
HSR:55.172% F-
NS-AM7 Archer
C+
Kills:173
Deaths:285
KDR:0.607
Accuracy:59.089% C+
HSR:8.671% D--
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC08 Mag-Scatter
C+
Kills:127
Deaths:72
KDR:1.764
Accuracy:52.825% C+
HSR:8.661% D*
NS-45 Pilot
D
Kills:110
Deaths:57
KDR:1.930
Accuracy:27.350% D
HSR:12.727% D**
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
NS-357 Underboss
C+
Kills:89
Deaths:52
KDR:1.712
Accuracy:35.420% C+
HSR:11.236% D*
AF-18 Stalker
B**
Kills:85
Deaths:51
KDR:1.667
Accuracy:32.914% B**
HSR:14.118% D-
Kills:13,370
Deaths (as Infiltrator):6,253
Deaths (to Infiltrators):4,248
KDR:2.13817
Kill Difference:7,117
Playtime:212.931 hours
Usage:8%
Score:4.685m
Score/min:367
Accuracy (listed only):36.070%
HSR (listed only):22.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B++
Kills:4,859
Deaths:1,707
KDR:2.847
Accuracy:47.974% B++
HSR:10.599% D-
AF-4 Cyclone
B++
Kills:2,888
Deaths:1,281
KDR:2.254
Accuracy:29.147% B++
HSR:11.634% D--
Carnage AR
B*
Kills:1,982
Deaths:1,015
KDR:1.953
Accuracy:28.357% B*
HSR:15.691% D
LA39 Bruiser
C++
Kills:1,856
Deaths:950
KDR:1.954
Accuracy:62.731% C++
HSR:10.938% D
GD-66 Claw
B*
Kills:1,401
Deaths:617
KDR:2.271
Accuracy:67.940% B*
HSR:10.564% D
NS-7 PDW
B+
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% B+
HSR:13.379% D
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
NC9 A-Tross
B+
Kills:801
Deaths:298
KDR:2.688
Accuracy:27.855% B+
HSR:16.105% D*
NS Baron G5
B+
Kills:666
Deaths:401
KDR:1.661
Accuracy:49.194% B+
HSR:10.511% D-
NS-11A
C+
Kills:596
Deaths:305
KDR:1.954
Accuracy:24.415% C+
HSR:13.591% D*
GR-22
B+
Kills:472
Deaths:260
KDR:1.815
Accuracy:26.435% B+
HSR:12.500% D--
MGR-S1 Gladius
B+
Kills:434
Deaths:167
KDR:2.599
Accuracy:29.188% B+
HSR:14.747% D--
NC1 Gauss Rifle
C++
Kills:204
Deaths:63
KDR:3.238
Accuracy:23.420% C++
HSR:8.824% F-
Gauss Rifle Burst
C+
Kills:191
Deaths:83
KDR:2.301
Accuracy:27.716% C+
HSR:18.848% D--
Reaper DMR
B*
Kills:181
Deaths:83
KDR:2.181
Accuracy:29.851% B*
HSR:16.022% D*
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Yumi
C**
Kills:154
Deaths:111
KDR:1.387
Accuracy:27.996% C**
HSR:12.338% D**
Gauss Rifle S
B+
Kills:143
Deaths:114
KDR:1.254
Accuracy:27.410% B+
HSR:11.888% D*
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:19,636
Deaths (as Combat Medic):8,765
Deaths (to Combat Medics):3,223
KDR:2.24027
Kill Difference:10,871
Playtime:181.141 hours
Usage:7%
Score:5.411m
Score/min:498
Accuracy (listed only):35.129%
HSR (listed only):12.489%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,704
Deaths:452
KDR:3.770
Accuracy:42.488% B*
HSR:12.676% D
AF-23 Grinder
B++
Kills:1,643
Deaths:469
KDR:3.503
Accuracy:46.183% B++
HSR:13.086% D-
AF-34 Mattock
C++
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:35.021% C++
HSR:14.141% D
AF-34 Mattock
C++
Kills:1,016
Deaths:215
KDR:4.726
Accuracy:37.635% C++
HSR:17.126% C+
AF-41 Hacksaw
D
Kills:901
Deaths:240
KDR:3.754
Accuracy:26.385% D
HSR:12.431% D
NCM1 Scattercannon
C
Kills:897
Deaths:234
KDR:3.833
Accuracy:34.720% C
HSR:12.598% D
AF-41 Hacksaw
C
Kills:739
Deaths:168
KDR:4.399
Accuracy:25.608% D
HSR:14.073% C
NCM2 Falcon
A
Kills:668
Deaths:229
KDR:2.917
Accuracy:48.149% B**
HSR:7.784% A
NCM1 Scattercannon
D-
Kills:662
Deaths:108
KDR:6.130
Accuracy:28.473% D-
HSR:12.085% D-
NCM2 Falcon
A
Kills:325
Deaths:173
KDR:1.879
Accuracy:54.284% A
HSR:6.769% B**
NCM3 Raven
B
Kills:250
Deaths:143
KDR:1.748
Accuracy:39.685% C+
HSR:3.200% B
NCM3 Raven
A++
Kills:224
Deaths:143
KDR:1.566
Accuracy:40.368% C++
HSR:5.357% A++
Kills:10,210
Deaths (as MAX Suit):1,394.500
Deaths (to MAX Suits):1,668
KDR:7.32162
Kill Difference:8,815.500
Playtime:154.980 hours
Usage:6%
Score:5.331m
Score/min:573
Accuracy (listed only):38.250%
HSR (listed only):10.944%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:890
V. Kills:99 N/A
Deaths:154
KDR:5.779
Accuracy:60.899% B++
KPH:64.600 B+
VKPH:7.200 B++
Breaker Rocket Pods
A*
Kills:169
V. Kills:50 331%
Deaths:16
KDR:10.563
Accuracy:50.768% C*
KPH:137.600 B+
VKPH:40.700 A*
Vortek Rotary
C
Kills:125
V. Kills:99 125%
Deaths:137
KDR:0.912
Accuracy:30.047% C+
KPH:11 C
VKPH:8.700 C
Kills:1,184 (1,015 + 0)
Deaths:307
KDR:3.857
VKDR:0.808
Vehicle Kills:248
Kill Difference:877
Playtime:26.356 hours
Usage:1%
Score:0.576m
Score/min:364
Piloting Accuracy:30.047%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:374
V. Kills:30 N/A
Deaths:18
KDR:20.778
Accuracy:51.865% B**
KPH:111.100 A++
VKPH:8.900 C++
CAS30 Tank Buster
A+
Kills:364
V. Kills:242 150%
Deaths:150
KDR:2.427
Accuracy:50.008% B+
KPH:15.900 A+
VKPH:10.600 B*
L-30R Vektor
C++
Kills:283
V. Kills:129 218%
Deaths:96
KDR:2.948
Accuracy:35.855% C
KPH:11.600 C++
VKPH:5.300 C+
L-24R Spur
B**
Kills:110
V. Kills:2 N/A
Deaths:14
KDR:7.857
Accuracy:42.857% B+
KPH:54.200 B**
VKPH:1 D--
AP30 Shredder
C-
Kills:88
V. Kills:45 191%
Deaths:18
KDR:4.889
Accuracy:26.048% D
KPH:22.700 C-
VKPH:11.600 D-
C150 Dalton
B*
Kills:77
V. Kills:46 164%
Deaths:12
KDR:6.417
Accuracy:48.645% B*
KPH:26.800 C
VKPH:16 D
Kills:1,296 (757 + 539)
Deaths:308
KDR:4.208
VKDR:1.604
Vehicle Kills:494
Kill Difference:988
Playtime:59.479 hours
Usage:2%
Score:0.954m
Score/min:267
Piloting Accuracy:42.857%
Gunner Accuracy:48.645%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:795
V. Kills:149 N/A
Deaths:61
KDR:13.033
Accuracy:43.889% B++
KPH:60.800 A++
VKPH:11.400 B*
L100 Python AP
B**
Kills:633
V. Kills:349 181%
Deaths:76
KDR:8.329
Accuracy:58.957% B+
KPH:44.900 B**
VKPH:24.800 B**
L100 Python HESH
A
Kills:520
V. Kills:69 N/A
Deaths:32
KDR:16.250
Accuracy:60.641% A
KPH:78.100 B**
VKPH:10.400 B+
Skyguard
A
Kills:110
V. Kills:56 193%
Deaths:25
KDR:4.400
Accuracy:37.596% A
KPH:22.100 B**
VKPH:11.200 B+
Kills:2,058 (2,058 + 0)
Deaths:194
KDR:10.608
VKDR:3.211
Vehicle Kills:623
Kill Difference:1,864
Playtime:38.814 hours
Usage:1%
Score:1.458m
Score/min:626
Driving Accuracy:37.596%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:12,186
V. Kills:7,137 171%
Deaths:845
KDR:14.421
Accuracy:55.054% B+
KPH:43.600 A*
VKPH:25.500 A*
Titan-150 HEAT
A
Kills:4,170
V. Kills:1,577 264%
Deaths:333
KDR:12.523
Accuracy:53.097% B++
KPH:32.800 A
VKPH:12.400 B*
Titan-150 HESH
A++
Kills:1,166
V. Kills:182 N/A
Deaths:63
KDR:18.508
Accuracy:61.745% A++
KPH:55.700 B*
VKPH:8.700 C++
C85 Canister
C*
Kills:227
V. Kills:15 N/A
Deaths:7
KDR:32.429
Accuracy:36.412% C
KPH:75.900 C++
VKPH:5 C*
E540 Halberd
S
Kills:208
V. Kills:109 189%
Deaths:16
KDR:13
Accuracy:52.331% B**
KPH:66.200 M**
VKPH:34.700 S
Enforcer ML85
A+
Kills:131
V. Kills:98 132%
Deaths:16
KDR:8.188
Accuracy:46.853% B++
KPH:36.600 A+
VKPH:27.300 A+
Kills:18,088 (17,522 + 566)
Deaths:1,280
KDR:14.131
VKDR:7.123
Vehicle Kills:9,118
Kill Difference:16,808
Playtime:437.048 hours
Usage:16%
Score:13.683m
Score/min:522
Driving Accuracy:61.745%
Gunner Accuracy:46.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:747
V. Kills:37 N/A
Deaths:27
KDR:27.667
Accuracy:52.508% C*
KPH:190.300 A+
VKPH:9.400 B
M40 Fury-H
B*
Kills:602
V. Kills:71 N/A
Deaths:21
KDR:28.667
Accuracy:41.969% C*
KPH:125.100 B*
VKPH:14.800 C**
E540 Halberd-H
C
Kills:105
V. Kills:52 198%
Deaths:16
KDR:6.563
Accuracy:52.295% C-
KPH:34.300 C
VKPH:17 C-
M12 Kobalt-H
M+
Kills:88
V. Kills:7 N/A
Deaths:4
KDR:22
Accuracy:27.646% B**
KPH:155.100 B++
VKPH:12.300 M+
Kills:1,542 (0 + 1,542)
Deaths:68
KDR:22.676
VKDR:2.456
Vehicle Kills:167
Kill Difference:1,474
Playtime:12.367 hours
Usage:0%
Score:0.555m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:27.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:224
V. Kills:87 255%
Deaths:23
KDR:9.739
Accuracy:47.463% B**
KPH:31.600 B**
VKPH:12.300 A
M40 Fury
B**
Kills:170
V. Kills:32 N/A
Deaths:18
KDR:9.444
Accuracy:43.753% B**
KPH:63.300 B++
VKPH:11.900 B+
M40 Fury
B**
Kills:140
V. Kills:23 N/A
Deaths:8
KDR:17.500
Accuracy:41.635% B++
KPH:84.500 B**
VKPH:13.900 B+
M12 Kobalt
A+
Kills:131
V. Kills:7 N/A
Deaths:7
KDR:18.714
Accuracy:23.017% B**
KPH:87.600 B++
VKPH:4.700 A+
M20 Basilisk
B*
Kills:115
V. Kills:57 198%
Deaths:6
KDR:19.167
Accuracy:46.320% B**
KPH:25.700 B+
VKPH:12.800 B*
M60-G Bulldog
B**
Kills:101
V. Kills:10 N/A
Deaths:9
KDR:11.222
Accuracy:48.167% B**
KPH:52.700 B+
VKPH:5.200 C-
M12 Kobalt
A++
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:22.460% B**
KPH:68.900 C+
VKPH:5.200 A++
M60-G Bulldog
C+
Kills:62
V. Kills:14 413%
Deaths:11
KDR:5.636
Accuracy:41.379% B++
KPH:24.200 C
VKPH:5.500 C+
Kills:1,009 (0 + 1,009)
Deaths:84
KDR:12.012
VKDR:2.798
Vehicle Kills:235
Kill Difference:925
Playtime:22.833 hours
Usage:1%
Score:1.154m
Score/min:842
Driving Accuracy:N/A%
Gunner Accuracy:41.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:470
V. Kills:19 N/A
Deaths:184
KDR:2.554
Accuracy:45.864% B+
KPH:53 C++
VKPH:2.100 C++
M40 Fury-F
C++
Kills:310
V. Kills:66 463%
Deaths:163
KDR:1.902
Accuracy:46.859% C+
KPH:24.800 C++
VKPH:5.300 C+
Kills:780 (780 + 0)
Deaths:347
KDR:2.248
VKDR:0.245
Vehicle Kills:85
Kill Difference:433
Playtime:21.388 hours
Usage:1%
Score:0.281m
Score/min:219
Driving Accuracy:46.859%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:52
V. Kills:9 N/A
Deaths:4
KDR:13
Accuracy:29.950% D
KPH:56.200 C
VKPH:9.700 A
VLG Missile Launcher
N/A
Kills:50
V. Kills:8 N/A
Deaths:1
KDR:50
Accuracy:49.095% N/A
KPH:81.300 N/A
VKPH:13 N/A
Kills:102 (0 + 102)
Deaths:5
KDR:20.400
VKDR:3.400
Vehicle Kills:17
Kill Difference:97
Playtime:1.541 hours
Usage:0%
Score:0.048m
Score/min:515
Piloting Accuracy:N/A%
Gunner Accuracy:49.095%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,32312,18684514.421A11.4055.054%B+1.592%D43.6A*25.5A*547279.4h3.2B**5.7A
AF-57 Piston 4,9174,8591,7072.847A+0.1847.974%B++10.599%D-81A*1B**28560h3.9B+8.1B+
Titan-150 HEAT 5,7474,17033312.523A+9.5053.097%B++1.511%D-32.8A12.4B*242127h2.8A5.3A+
NC05 Jackhammer 3,6713,6501,3112.784A+0.2450.695%B*10.082%D*76A+N/A33448h4.1B++8.1B+
AF-4 Cyclone 2,9272,8881,2812.254B*0.7729.147%B++11.634%D--43.8B+N/A23966h10.3B35.5B+
NC6A GODSAW 2,3932,3687333.231B+0.2128.496%C+18.074%D*74.5B+N/A49131.8h8.4C++29.5B
Carnage AR 2,0061,9821,0151.953B+1.0728.357%B*15.691%D45.7B++N/A20443.4h12.5B+44.1B++
LA39 Bruiser 1,8681,8569501.954B++1.0762.731%C++10.938%D43C++N/A15243.2h2.2B+3.5B+
GD-7F 1,8411,7981,0141.773B+1.2528.127%B++13.682%D*23.2CN/A9677.5h14.3C+50.9B
AF-23 Grinder 1,7111,7044523.77B+0.7442.488%B*12.676%D39B+N/A19143.7h5.3B++12.4B**
AF-23 Grinder 1,6531,6434693.503B+0.4846.183%B++13.086%D-36.4C*N/A18945.1h6.3B+13.6B++
Gauss Compact S 1,5441,4946332.36A++0.6731.336%A+4.618%F--32.8B*1.1A++13045.6h4A*12.8A
GD-66 Claw 1,4231,4016172.271B**0.7567.94%B*10.564%D78.7A++1.2A++30817.8h2.3B+3.5B+
LA1 Anchor 1,4061,3924503.093C**0.0726.098%C*18.319%D-68.2B++N/A35420.4h8.9B++34.1B+
NS-15M1 1,2741,2653793.338A+0.3127.441%B*16.996%D85.5A++N/A45914.8h10.1B*36.7B++
NC6 Gauss SAW 1,2141,2054042.983A++0.0423.445%B++16.93%D--51.5B**N/A34223.4h8B*34B++
NS-30 Vandal 1,1911,1843863.067B++0.0436.912%B++17.652%D--66.1AN/A26917.9h4.6B*12.5B++
AF-34 Mattock 1,1891,1812155.493B++2.4735.021%C++14.141%D59.1B*N/A31020h4.9B++14.1B+
GD-22S 1,1761,1683643.209B**0.1826.846%B++15.668%D*81.7A++N/A51714.3h8.9B**33.2B++
NS-7 PDW 1,1721,1665192.247A+0.7827.059%B+13.379%D40.2B++N/A16429h12.8B+47.4B+
Titan-150 HESH 1,3481,1666318.508B*15.4861.745%A++1.63%C+55.8B*8.7C++41820.9h2.5B**4.1B**
EM6 1,1731,1664652.508B+0.5223.586%B18.611%D73.3AN/A44515.9h9.3B++39.5B+
Blitz GD-10 1,1611,1505612.05B*0.9827.431%B+10.087%D*44.4B*N/A19525.9h12.6B++46B+
LA3 Desperado 1,0481,0376561.581B++1.4431.446%B+14.368%D-38C*N/A15727.3h7.5B++23.9B++
AF-34 Mattock 1,0261,0162154.726B+1.7037.635%C++17.126%C+50.8B+N/A26720h6.2C**16.5B+
NS-44 Commissioner 9909797351.332B+1.6935.465%C+13.177%D*26.7CN/A12836.7h3.6B+10.1B
AF-8 RailJack 9319302054.537B*1.5147.433%A+65.699%D--44.7A++N/A16120.8h2.2B4.6B++
AF-41 Hacksaw 9089012403.754B+0.7326.385%D12.431%D38.7B+N/A16323.3h5.1B*19.5B+
NCM1 Scattercannon 9058972343.833B**0.8134.72%C12.598%D32.4B++N/A11927.7h5.5B**15.9B+
M30 Mustang AH 9898901545.779C++2.7560.899%B++1.124%C64.5B+7.2B++29413.8h7.2B+11.8B+
AF-19 Mercenary 8908814112.144A++0.8824.706%B+16.686%D-24.1C**N/A18636.6h10.5B++42.5B+
Mag-Cutter 1,01587821,2560.041B++2.9833.413%B+1.253%D-0.8C*N/A41095.3h2.4C**7.1C++
C-4 1,1418373842.18B+0.8521.345%DN/A102.1B+37.1B+15738.2h1.2B+5.4B
NC9 A-Tross 8048012982.688A0.3427.855%B+16.105%D*56B**N/A31014.3h8.3B*29.7B++
C75 Viper 9447956113.033A*10.0143.889%B++1.006%D60.7A++11.4B*54213.1h7.1B**16.1B**
C85 Canister-H 7847472727.667B*24.6452.508%C*16.064%A191.5A+9.5B+9583.9h5.3B+10B++
AF-41 Hacksaw 7417391684.399B*1.3725.608%D14.073%C44B*N/A20216.8h4.9B**19.2B+
NCM2 Falcon 7986682292.917A+0.1148.149%B**7.784%A31.5A*6.1B++21121.2h4.5A+9.3B**
NS Baron G5 6696664011.661B++1.3649.194%B+10.511%D-36.6C++N/A20418.2h4.4C**9C+
NCM1 Scattercannon 6646621086.13A++3.1028.473%D-12.085%D-49.4B*N/A17513.4h4.1B**14.4B+
L100 Python AP 982633768.329B++5.3058.957%B+2.212%C44.9B**24.8B**73714.1h4.1B**7B**
NS-11C 6326293651.723B*1.3026.496%B+10.97%D**25.7C+N/A10424.5h11.4B++43.1B++
M40 Fury-H 6736022128.667A25.6441.969%C*N/A125.4B*14.8C**6894.8h5.7B++13.7B*
NS-11A 6015963051.954B+1.0724.415%C+13.591%D*34.1C++N/A14817.5h11.9B++48.7B+
EM4 Longshot 5855821613.615C++0.5945.968%B**75.086%C-43.4B++N/A14613.4h2.1C*4.6B+
Hunter QCX 6155724491.274B*1.7549.184%B+14.161%D-23.3B*1.8C+10924.5h3.6B7.4B+
MANA Anti-Personnel Turret 5565482482.21N/A0.8222.975%UN/A5480U80U16510800.1h19.2T*83.7T*
AF-4A Bandit 5475383531.524C++1.5025.79%C++15.428%D*27.3CN/A15219.7h11.6C+44.8C++
L100 Python HESH 5895203216.25B+13.2260.641%AN/A77.6B**10.3B+5936.7h2.5B*4.1B**
NS Decimator 7395003561.404B+1.6263.595%B2.8%B+42.7B+20.4B+72111.7h4.2B+6.5B+
GR-22 4774722601.815B+1.2126.435%B+12.5%D--41.4B+N/A19811.4h12.5B+47.3B+
S12 Renegade 4894701842.554C+0.4745.864%B+3.404%D52.8C++2.1C++2338.9h3.4C++7.3B
Carver 4604382,5590.171C*2.8515.393%D*19.406%B+2.7CN/A9162.1h1.4C++8.8C+
MGR-S1 Gladius 4404341672.599B*0.4329.188%B+14.747%D--81.9A++1.1B**2665.3h8.2B++28.2B+
Sticky Grenade 4194191419N/A415.9754.546%C*N/A1047.5C++N/A70800.4h1.7B+3.1B+
Tank Mine 6803971063.745B+0.7248.802%B**N/A132.3B+94.3B**30833h2.5D--5B++
Gauss SPR 383382844.548A++1.5239.474%B**18.586%F-57A+N/A2126.7h4.4B*11.2B*
L105 Zephyr 4043741820.778B**17.7551.865%B**1.872%A+110A++8.8C++4983.4h3.6A+7A
MGR-L1 Promise 3773721372.715B**0.3124.22%C++22.581%C68.9B**N/A2555.4h12B++49.5B+
CAS30 Tank Buster 6063641502.427A0.6050.008%B+N/A15.9A+10.6B*28322.9h35.3C**70.5B+
NS-61 Emissary 3603522091.684A1.3424.048%D5.966%F-28.2C++N/A8312.5h13.4C*55.9C++
NCM2 Falcon 4003251731.879B**1.1554.284%A6.769%B**22.7A++5.2C++18314.3h8.5B**15.6B**
M40 Fury-F 3763101631.902C**1.1246.859%C+1.29%C**24.8C++5.3C+20912.5h8.2B+17.5B+
SAS-R 299298923.239C*0.2143.88%B*50.336%F-49.7B+N/A3166h2.4C+5.5C**
NSX Tomoe 2882831012.802B+0.2230.471%C**42.05%B+67.4B**1.2A*1704.2h12.5B+41.1B+
L-30R Vektor 412283962.948B++0.0835.855%C2.474%C**11.6C++5.3C+9724.4h40.1B**111.9B*
Shrike 4012801741.609A++1.4261.318%B+1.786%D31.5B++13.6C*6478.9h4.1A6.6A
NS-44L Blackhand 2782781731.607B1.4239.66%C19.425%F37.6B++N/A2117.4h4.5C++11.4C++
Frag Grenade 2712701270N/A266.9748.608%B+N/A675B*2.5D--37740.4h2.8B**5.9B*
NCM3 Raven 3742501431.748B**1.2839.685%C+3.2%B14.3B**7.1C**22717.5h16.8B**42.4B*
MGR-M1 Bishop 2442381441.653C++1.3731.739%C+14.706%F-31.7C++N/A977.5h7.1C+22.3C+
MAX Punch 2732351,4160.166B*2.8645.833%C++N/A1.7BN/A8140.1h2.6C+5.7C++
Hawk GD-68 3932312061.121B++1.9071.814%A4.329%B**23.6B**16.5B**6879.8h7.3B+10.1B*
Warden 2312291082.12B**0.9127.952%C++16.594%D*35.8B*N/A1776.4h7.6B++27.1B+
C85 Canister 242227732.429B**29.4036.412%C9.692%D--75.7C++5C*4283h6.9B18.9C**
M20 Basilisk 311224239.739M*6.7147.463%B**4.911%C31.5B**12.3A6257.1h69.2B++145.8B**
NCM3 Raven 3402241431.566B**1.4640.368%C++5.357%A++12.8B*6.6C**21217.5h19B**47.1B*
Impetus 211211822.573B+0.4536.053%C**18.957%D*45.9C**N/A1594.6h4.1B++11.5B+
Rocklet Rifle 3652081731.202B**1.8251.029%C+N/A30.6C**23.1C+3966.8h43.2C84.6C+
E540 Halberd 3172081613B++9.9752.331%B**1.442%D-67.1M**35.2S78453.1h3.6A++6.8A+
NC1 Gauss Rifle 206204633.238A++0.2123.42%C++8.824%F-28.7BN/A3307.1h11.4B+48.7B+
NC4 Mag-Shot 1991981241.597B**1.4326.797%C+11.616%D*20.8CN/A1149.5h6.6B++24.5C++
Gauss Rifle Burst 191191832.301C*0.7227.716%C+18.848%D--34.1CN/A1505.6h10.8C*39.1C**
Reaper DMR 182181832.181C**0.8429.851%B*16.022%D*43.1B+N/A2714.2h10.1C+33.7B+
NC15 Phoenix 3541791571.14C++1.8952.904%C+N/A18.1B++17.7B*4849.9h6.6B**12.4B**
NC14 Bolt Driver 175174662.636B+0.3941.368%B*55.172%F-31.6B+N/A2995.5h2.8C+6.7B+
NS-AM7 Archer 2581732850.607C**2.4259.089%C+8.671%D--6.7C+3.3B+6825.8h17.8C**30.1B
M40 Fury 202170189.444B+6.4243.753%B**2.941%A63B++11.9B+10732.7h9.4B++21.4B*
Breaker Rocket Pods 2191691610.563B+7.5450.768%C*N/A140.8B++41.7A*22271.2h17.4C+34.3C++
Anti-Vehicle Grenade 2141681168N/A164.9752.361%C++N/A420C++115C**61400.4h4.6B+8.7B+
MKV Suppressed 164164612.689A*0.3429.6%B++10.366%D**45.6B+N/A4893.6h12.2B+41.3B+
NC12 Sweeper 156156632.476A0.5547.126%B+10.897%D74.3A*N/A3002.1h3.4B**7.3B*
NSX Yumi 1561541111.387C+1.6427.996%C**12.338%D**36.7C++N/A964.2h12.5C++44.8C**
NSX Tanto 147144682.118B**0.9124.943%C18.056%D--40C**N/A1123.6h13.6C++54.3C++
Gauss Rifle S 1481431141.254C++1.7727.41%B+11.888%D*38.6B+1.4B++3223.7h9.3B*33.8B++
M40 Fury 163140817.5A++14.4741.635%B++N/A82.4B**13.5B+16611.7h10.3B+24.7B++
M12 Kobalt 138131718.714B+15.6923.017%B**16.031%C--87.3B++4.7A+9851.5h20.8C+90.3B+
M60-A Bulldog 145131816.375C+13.3547.731%C*N/A29.1C+3.1C+1864.5h5.1B+10.8B+
Enforcer ML85 229131168.188B++5.1646.853%B++1.527%C-36.4A+27.2A+27403.6h8.7A18.6A
NC08 Mag-Scatter 128127721.764C**1.2652.825%C+8.661%D*27CN/A1174.7h4.2C+7.9C*
Spear Anti-Vehicle Phalanx Turret 196126167.875C++4.8552.127%B**2.381%D-60A33.3B**10572.1h6.5B+12.5B*
Vortek Rotary 2241251370.912C2.1130.047%C+1.6%C-11.1C8.8C+24811.3h61.6B+204.9B+
Bouncing Betty 123123215.857B++2.8351.187%B*N/A136.7C**N/A8050.9h1.6B**3.1B**
Razor GD-23 126122761.605B++1.4225.198%C*17.213%D28.4C*N/A3634.3h13.3C+52.7C*
M20 Basilisk 172115619.167S16.1446.32%B**6.087%C++25.6B+12.7B*7084.5h78.2B+168.7B*
EM1 117115532.17B**0.8623.95%B+12.174%D**46B+N/A5112.5h11.1B46.4B+
Orbital Strike Uplink 1501111111N/A107.97617.647%UN/A555U195U45940.2h0.9T*0.2T*
L-24R Spur 112110147.857C**4.8342.857%B+N/A55B**1D--2592h18B+41.9B+
NS-45 Pilot 113110571.93B+1.1027.35%D12.727%D**37.9C1B++1022.9h8.2C29.9C
Skyguard 166110254.4B++1.3737.596%A1.818%C22B**11.2B+5765h97B++258.1B**
E540 Halberd-H 157105166.563C+3.5452.295%C-N/A33.9C16.8C--5983.1h5B+9.5B+
M60-A Bulldog 118104714.857C+11.8344.464%C+N/A28.1C3.8C+2403.7h5B+11.2B+
M60-G Bulldog 111101911.222A+8.2048.167%B**1.98%D53.2B+5.3C-8681.9h4.7B*9.7B*
Spear Anti-Vehicle Phalanx Tower 18698616.333C13.3144.778%C--6.122%B**29.7C--26.7C+3113.3h8.8C++19.7C+
NSX Tengu 9696731.315C++1.7136.687%C+13.542%D*30CN/A1243.2h15.2C41.3C+
NSX Amaterasu 9794911.033U1.9927.23%C+9.574%D21.4A*N/A864.4h3.7C++13.5B
AF-22 Crow 148901130.796B+2.2375.958%B**3.333%B+18.4C++11.8C+3954.9h7.3B+9.6B*
NS-357 Underboss 8989521.712B*1.3135.42%C+11.236%D*21.2DN/A1414.2h4.6C13.1C+
NSX Masamune 13189761.171B+1.8555.375%CN/A35.6B16.8C**2372.5h12.3C++22.2C++
M12 Kobalt-H 9588422B+18.9727.646%B**18.182%C**146.7B+11.7M5850.6h18.7C67.7B
AP30 Shredder 13388184.889C+1.8626.048%D2.273%C++22.6C-11.5D-4933.9h71.5C**274.5C++
AF-18 Stalker 8585511.667B1.3632.914%B**14.118%D-50B*N/A5781.7h11.4B+34.6B++
Xiphos Anti-Personnel Phalanx Tower 8779239.5C36.4732.976%B+2.532%B+98.8C-10C**3180.8h28.8C+87.4C++
C150 Dalton 12377126.417C+3.3948.645%B*N/A26.6C15.9D10212.9h5.1C10.5B+
Mauler S6 7676332.303A0.7240.186%C+9.211%D*50.7AN/A6431.5h4B*9.9B+
NS-R3 Swarm 15373830.88B*2.1557.089%D**N/A9.9B+10.8B**1167.4h22.7B++39.7B+
M12 Kobalt 7166233A**29.9722.46%B**18.182%C+66C+5A++12931h22.6D100.7C*
Spear Anti-Vehicle Phalanx Turret 10864416C12.9761.348%B**1.563%D*49.2B*33.8A++3831.3h8.5B+13.9B*
M60-G Bulldog 7662115.636B+2.6141.379%B++1.613%D-23.8C5.4C+6312.6h6.4B+15.4B++
Hardlight Dagger 71611,3020.047B+2.9824.664%CN/A1C+N/A658.5h2.4C+9.8C++
CAS 14-E 6152413C+9.9729.95%DN/A57.8C10A3200.9h29.1C++97C+
VLG Missile Launcher 5850150M++46.9749.095%D2%C+83.3B++13.3D--8070.6h4.9C*9.9C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1,0555,58514.4h
Anti-Vehicle MANA Turret15672.5h
Medical Applicator358135,96413h
Spawn Beacon1881,9305.9h
Nano-Armor Kit6901,704,120157.2h
Motion Spotter293,0242.5h
AE Nano-Armor Kit41191,83712.5h
AE Medical Applicator114,0080.4h
Skywall Shield Emitter0620.4h
Sunderer Garage1530.6h
Rampart Wall1590.4h
Structure Shield Module0780.3h
Repair Module01110.5h
Turret AI Module01070.5h
Cortium Silo0860.4h
Restoration Kit1581,8593.9h
Nanite Revive Grenade04960.1h
Spitfire Auto-Turret118181.1h
Welding Device17150.1h
Deconstruction Tool213,7322.8h
Hoplon Anti-Aircraft Phalanx Tower0660.4h
Xiphos Anti-Personnel Tower0580.4h
Spear Anti-Vehicle Tower1610.4h
Recon Detection Device201,4393h
Shield Recharging Field117970.3h
M12 Kobalt01580.1h
Ammunition Package372,7942.7h
Anti-Infantry MANA Turret501,2943.1h
Flail Targeting Dart52091.5h
Router1520.1h
Nano-Repair Grenade05410.2h
IPC Targeting Dart12830.7h
Lumifiber Rampart Wall11811.8h

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