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Executor Champion FasterThanLight[FFS] FasterThanLight
NC BR 191

KDR: 3.05

Score: 96.4m

Last Seen: Oct 13th, 2019 4:29 PM
- OFFLINE - 82.5 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Miller - Outfit Officer of 151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-57 Piston Titan-150 HEAT NC05 Jackhammer AF-4 Cyclone NC6A GODSAW Carnage AR LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $641,763 MLG Score: 513
Fun Score: N/A
Cheeseburgers Flipped: 1238TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.601%15.312%42341117529,2381.94351.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.092%1.254A-0.847D---0.88D--HEAD (~1.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.516B+100.303C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.535%1.147%252512111,83110576621.73226276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.21%0.442B-0.408C--0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.664B+22.50.575B+31.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.867%1.462%18777120920,93619851006910.5418208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.553%0.958B*-0.683D0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++3.70.705B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.421%7.909%2461612003,02216518391.8293360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%0.209C++0.837B++0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.631B+16.90.575B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.798%57.71%246512112,367153071.54605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.628%1.325A-0.609D-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.60.185C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.546%10.699%246512118,5241291946.60263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.803%0.827B++-0.775D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+3.20.334C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 28
96.4m481.2%617 (37k)575 (34.5k)3.0527998,72132,3383.59286191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216367916.755%9.732%16305:1122

7% Combat Medic62% Engineer11% Heavy Assault8% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMFeb 23rd, 2013 3:30 PMOct 15th, 2019 10:25 PM (24h) (PST)Oct 13th, 2019 2:21 PM (3d) (PST)Oct 13th, 2019 12:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7261635630.5890.1930.0573.3250.102513

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5719,78933,78235123200634,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2793h/116.4d 17,465 9,608 35,740 557.3k 3,894 5,899 17,084 121.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:2,375
Deaths:735
KDR:3.231
Accuracy:28.478% C+
HSR:18.063% D*
LA1 Anchor
C*
Kills:1,392
Deaths:450
KDR:3.093
Accuracy:26.098% C*
HSR:18.319% D--
NS-15M1
B*
Kills:1,265
Deaths:379
KDR:3.338
Accuracy:27.441% B*
HSR:16.996% D
NC6 Gauss SAW
B+
Kills:1,205
Deaths:404
KDR:2.983
Accuracy:23.445% B+
HSR:16.930% D--
GD-22S
B++
Kills:1,168
Deaths:364
KDR:3.209
Accuracy:26.846% B++
HSR:15.668% D*
EM6
C**
Kills:1,166
Deaths:465
KDR:2.508
Accuracy:23.586% C**
HSR:18.611% D-
MGR-L1 Promise
B
Kills:445
Deaths:156
KDR:2.853
Accuracy:25.677% B
HSR:22.023% C
EM1
B+
Kills:115
Deaths:53
KDR:2.170
Accuracy:23.950% B+
HSR:12.174% D**
Kills:9,131
Deaths (as Heavy Assault):3,006
Deaths (to Heavy Assaults):8,719
KDR:3.03759
Kill Difference:6,125
Playtime:298.798 hours
Usage:11%
Score:10.929m
Score/min:610
Accuracy (listed only):25.690%
HSR (listed only):17.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B++
Kills:5,017
Deaths:1,754
KDR:2.860
Accuracy:48.070% B++
HSR:10.664% D-
LA39 Bruiser
C++
Kills:1,865
Deaths:953
KDR:1.957
Accuracy:62.682% C++
HSR:10.938% D
GD-7F
B++
Kills:1,802
Deaths:1,017
KDR:1.772
Accuracy:28.118% B++
HSR:13.707% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,410
Deaths:622
KDR:2.267
Accuracy:67.911% B*
HSR:10.567% D
AF-19 Mercenary
B+
Kills:883
Deaths:411
KDR:2.148
Accuracy:24.693% B+
HSR:16.648% D-
NS Baron G5
B+
Kills:670
Deaths:402
KDR:1.667
Accuracy:49.230% B+
HSR:10.448% D-
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
MGR-M1 Bishop
C+
Kills:243
Deaths:147
KDR:1.653
Accuracy:31.966% C+
HSR:14.403% F-
Warden
C++
Kills:229
Deaths:108
KDR:2.120
Accuracy:27.952% C++
HSR:16.594% D*
MGR-C1 Charger
C++
Kills:223
Deaths:108
KDR:2.065
Accuracy:27.830% C++
HSR:21.076% C--
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Tanto
C
Kills:145
Deaths:70
KDR:2.071
Accuracy:24.830% C
HSR:17.931% D*
Razor GD-23
C++
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C++
HSR:17.213% D
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:15,502
Deaths (as Engineer):7,115
Deaths (to Engineers):7,806
KDR:2.17878
Kill Difference:8,387
Playtime:1,738.544 hours
Usage:62%
Score:64.903m
Score/min:622
Accuracy (listed only):36.838%
HSR (listed only):13.207%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B++
Kills:5,017
Deaths:1,754
KDR:2.860
Accuracy:48.070% B++
HSR:10.664% D-
AF-4 Cyclone
B++
Kills:2,900
Deaths:1,287
KDR:2.253
Accuracy:29.154% B++
HSR:11.586% D--
LA39 Bruiser
C++
Kills:1,865
Deaths:953
KDR:1.957
Accuracy:62.682% C++
HSR:10.938% D
GD-7F
B++
Kills:1,802
Deaths:1,017
KDR:1.772
Accuracy:28.118% B++
HSR:13.707% D*
Gauss Compact S
A+
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A+
HSR:4.618% F--
GD-66 Claw
B*
Kills:1,410
Deaths:622
KDR:2.267
Accuracy:67.911% B*
HSR:10.567% D
NS-7 PDW
B+
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% B+
HSR:13.379% D
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
AF-19 Mercenary
B+
Kills:883
Deaths:411
KDR:2.148
Accuracy:24.693% B+
HSR:16.648% D-
NS Baron G5
B+
Kills:670
Deaths:402
KDR:1.667
Accuracy:49.230% B+
HSR:10.448% D-
NS-11C
B+
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% B+
HSR:10.970% D**
AF-4A Bandit
C++
Kills:538
Deaths:353
KDR:1.524
Accuracy:25.790% C++
HSR:15.428% D*
MGR-S1 Gladius
B+
Kills:503
Deaths:182
KDR:2.764
Accuracy:29.499% B+
HSR:15.706% D-
MGR-C1 Charger
C++
Kills:223
Deaths:108
KDR:2.065
Accuracy:27.830% C++
HSR:21.076% C--
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
NSX Tanto
C
Kills:145
Deaths:70
KDR:2.071
Accuracy:24.830% C
HSR:17.931% D*
Razor GD-23
C++
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C++
HSR:17.213% D
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:21,009
Deaths (as Light Assault):9,543
Deaths (to Light Assaults):5,447
KDR:2.20151
Kill Difference:11,466
Playtime:195.758 hours
Usage:7%
Score:5.028m
Score/min:428
Accuracy (listed only):35.446%
HSR (listed only):12.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:2,900
Deaths:1,287
KDR:2.253
Accuracy:29.154% B++
HSR:11.586% D--
NS-30 Vandal
B++
Kills:1,184
Deaths:386
KDR:3.067
Accuracy:36.912% B++
HSR:17.652% D*
NS-7 PDW
B+
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% B+
HSR:13.379% D
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
LA3 Desperado
B+
Kills:1,040
Deaths:656
KDR:1.585
Accuracy:31.569% B+
HSR:14.327% D-
NS-44 Commissioner
C+
Kills:979
Deaths:735
KDR:1.332
Accuracy:35.465% C+
HSR:13.177% D*
AF-8 RailJack
A+
Kills:930
Deaths:205
KDR:4.537
Accuracy:47.433% A+
HSR:65.699% D--
EM4 Longshot
B**
Kills:583
Deaths:161
KDR:3.621
Accuracy:45.971% B**
HSR:75.129% C-
MGR-S1 Gladius
B+
Kills:503
Deaths:182
KDR:2.764
Accuracy:29.499% B+
HSR:15.706% D-
Gauss SPR
B**
Kills:382
Deaths:84
KDR:4.548
Accuracy:39.474% B**
HSR:18.586% F-
NS-61 Emissary
D
Kills:352
Deaths:209
KDR:1.684
Accuracy:24.048% D
HSR:5.966% F-
SAS-R
B*
Kills:298
Deaths:92
KDR:3.239
Accuracy:43.880% B*
HSR:50.336% F-
NSX Tomoe
B+
Kills:283
Deaths:101
KDR:2.802
Accuracy:30.471% C**
HSR:42.050% B+
NS-44L Blackhand
C+
Kills:278
Deaths:173
KDR:1.607
Accuracy:39.660% C+
HSR:19.425% F
Impetus
C**
Kills:211
Deaths:82
KDR:2.573
Accuracy:36.053% C**
HSR:18.957% D*
NC4 Mag-Shot
C+
Kills:198
Deaths:124
KDR:1.597
Accuracy:26.797% C+
HSR:11.616% D*
NC14 Bolt Driver
B*
Kills:174
Deaths:66
KDR:2.636
Accuracy:41.368% B*
HSR:55.172% F--
NS-AM7 Archer
C+
Kills:173
Deaths:286
KDR:0.605
Accuracy:59.057% C+
HSR:8.671% D--
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NC08 Mag-Scatter
C++
Kills:129
Deaths:72
KDR:1.792
Accuracy:52.959% C++
HSR:8.527% D**
NS-45 Pilot
D
Kills:126
Deaths:65
KDR:1.938
Accuracy:27.537% D
HSR:15.079% D*
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
NS-357 Underboss
C+
Kills:89
Deaths:52
KDR:1.712
Accuracy:35.420% C+
HSR:11.236% D*
AF-18 Stalker
B**
Kills:85
Deaths:51
KDR:1.667
Accuracy:32.914% B**
HSR:14.118% D--
Kills:13,473
Deaths (as Infiltrator):6,283
Deaths (to Infiltrators):4,315
KDR:2.14436
Kill Difference:7,190
Playtime:214.794 hours
Usage:8%
Score:4.728m
Score/min:367
Accuracy (listed only):36.101%
HSR (listed only):22.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B++
Kills:5,017
Deaths:1,754
KDR:2.860
Accuracy:48.070% B++
HSR:10.664% D-
AF-4 Cyclone
B++
Kills:2,900
Deaths:1,287
KDR:2.253
Accuracy:29.154% B++
HSR:11.586% D--
Carnage AR
B++
Kills:2,027
Deaths:1,062
KDR:1.909
Accuracy:28.365% B++
HSR:15.836% D
LA39 Bruiser
C++
Kills:1,865
Deaths:953
KDR:1.957
Accuracy:62.682% C++
HSR:10.938% D
GD-66 Claw
B*
Kills:1,410
Deaths:622
KDR:2.267
Accuracy:67.911% B*
HSR:10.567% D
NS-7 PDW
B+
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% B+
HSR:13.379% D
Blitz GD-10
B+
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:27.431% B+
HSR:10.087% D*
NC9 A-Tross
B+
Kills:801
Deaths:298
KDR:2.688
Accuracy:27.855% B+
HSR:16.105% D*
NS Baron G5
B+
Kills:670
Deaths:402
KDR:1.667
Accuracy:49.230% B+
HSR:10.448% D-
NS-11A
C+
Kills:596
Deaths:305
KDR:1.954
Accuracy:24.415% C+
HSR:13.591% D*
MGR-S1 Gladius
B+
Kills:503
Deaths:182
KDR:2.764
Accuracy:29.499% B+
HSR:15.706% D-
GR-22
B
Kills:472
Deaths:260
KDR:1.815
Accuracy:26.435% B
HSR:12.500% D--
NC1 Gauss Rifle
C++
Kills:204
Deaths:63
KDR:3.238
Accuracy:23.420% C++
HSR:8.824% F-
Gauss Rifle Burst
C+
Kills:191
Deaths:83
KDR:2.301
Accuracy:27.716% C+
HSR:18.848% D--
Reaper DMR
B++
Kills:181
Deaths:83
KDR:2.181
Accuracy:29.851% B++
HSR:16.022% D*
MKV Suppressed
B++
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B++
HSR:10.366% D**
NSX Yumi
C++
Kills:163
Deaths:119
KDR:1.370
Accuracy:27.352% C++
HSR:11.656% D**
NC12 Sweeper
B+
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% B+
HSR:10.897% D
Gauss Rifle S
B+
Kills:143
Deaths:114
KDR:1.254
Accuracy:27.410% B+
HSR:11.888% D*
NSX Tengu
C+
Kills:96
Deaths:73
KDR:1.315
Accuracy:36.687% C+
HSR:13.542% D*
Mauler S6
C+
Kills:76
Deaths:33
KDR:2.303
Accuracy:40.186% C+
HSR:9.211% D*
Kills:19,951
Deaths (as Combat Medic):8,897
Deaths (to Combat Medics):3,277
KDR:2.24244
Kill Difference:11,054
Playtime:182.126 hours
Usage:7%
Score:5.519m
Score/min:505
Accuracy (listed only):35.117%
HSR (listed only):12.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:1,704
Deaths:452
KDR:3.770
Accuracy:42.488% B++
HSR:12.676% D
AF-23 Grinder
B++
Kills:1,643
Deaths:469
KDR:3.503
Accuracy:46.183% B++
HSR:13.086% D-
AF-34 Mattock
C++
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:35.021% C++
HSR:14.141% D
AF-34 Mattock
C++
Kills:1,016
Deaths:215
KDR:4.726
Accuracy:37.635% C++
HSR:17.126% C+
AF-41 Hacksaw
D
Kills:901
Deaths:240
KDR:3.754
Accuracy:26.385% D
HSR:12.431% D
NCM1 Scattercannon
C
Kills:898
Deaths:235
KDR:3.821
Accuracy:34.742% C
HSR:12.584% D
AF-41 Hacksaw
C
Kills:739
Deaths:168
KDR:4.399
Accuracy:25.608% D
HSR:14.073% C
NCM2 Falcon
A
Kills:668
Deaths:229
KDR:2.917
Accuracy:48.149% B*
HSR:7.784% A
NCM1 Scattercannon
D-
Kills:663
Deaths:109
KDR:6.083
Accuracy:28.525% D-
HSR:12.066% D-
NCM2 Falcon
B**
Kills:325
Deaths:173
KDR:1.879
Accuracy:54.284% B**
HSR:6.769% B**
NCM3 Raven
B
Kills:250
Deaths:143
KDR:1.748
Accuracy:39.685% C+
HSR:3.200% B
NCM3 Raven
A++
Kills:224
Deaths:143
KDR:1.566
Accuracy:40.368% C++
HSR:5.357% A++
Kills:10,212
Deaths (as MAX Suit):1,395.500
Deaths (to MAX Suits):1,679
KDR:7.31781
Kill Difference:8,816.500
Playtime:155.000 hours
Usage:6%
Score:5.331m
Score/min:573
Accuracy (listed only):38.256%
HSR (listed only):10.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:890
V. Kills:99 N/A
Deaths:154
KDR:5.779
Accuracy:60.899% B++
KPH:64.600 B+
VKPH:7.200 B++
Breaker Rocket Pods
A*
Kills:169
V. Kills:50 331%
Deaths:16
KDR:10.563
Accuracy:50.768% C*
KPH:137.600 B+
VKPH:40.700 A*
Vortek Rotary
C
Kills:125
V. Kills:99 125%
Deaths:137
KDR:0.912
Accuracy:30.047% C+
KPH:11 C
VKPH:8.700 C
Kills:1,184 (1,015 + 0)
Deaths:307
KDR:3.857
VKDR:0.808
Vehicle Kills:248
Kill Difference:877
Playtime:26.356 hours
Usage:1%
Score:0.577m
Score/min:365
Piloting Accuracy:30.047%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:386
V. Kills:37 N/A
Deaths:18
KDR:21.444
Accuracy:48.414% B++
KPH:103.500 A++
VKPH:9.900 C*
CAS30 Tank Buster
A++
Kills:364
V. Kills:242 150%
Deaths:150
KDR:2.427
Accuracy:50.008% B+
KPH:15.900 A++
VKPH:10.600 B**
L-30R Vektor
C++
Kills:283
V. Kills:129 218%
Deaths:96
KDR:2.948
Accuracy:35.855% C
KPH:11.600 C++
VKPH:5.300 C+
L-24R Spur
B**
Kills:110
V. Kills:2 N/A
Deaths:14
KDR:7.857
Accuracy:42.857% B++
KPH:54.200 B**
VKPH:1 D--
AP30 Shredder
C--
Kills:91
V. Kills:48 186%
Deaths:18
KDR:5.056
Accuracy:26.746% C--
KPH:21.900 C--
VKPH:11.600 D-
C150 Dalton
B*
Kills:77
V. Kills:46 164%
Deaths:12
KDR:6.417
Accuracy:48.645% B*
KPH:26.800 C
VKPH:16 D
Kills:1,311 (757 + 554)
Deaths:308
KDR:4.256
VKDR:1.636
Vehicle Kills:504
Kill Difference:1,003
Playtime:60.114 hours
Usage:2%
Score:0.962m
Score/min:267
Piloting Accuracy:42.857%
Gunner Accuracy:48.645%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:795
V. Kills:149 N/A
Deaths:61
KDR:13.033
Accuracy:43.889% B+
KPH:60.800 A++
VKPH:11.400 B++
L100 Python AP
B**
Kills:698
V. Kills:379 184%
Deaths:86
KDR:8.116
Accuracy:58.582% B+
KPH:47 B**
VKPH:25.500 B**
L100 Python HESH
A
Kills:520
V. Kills:69 N/A
Deaths:32
KDR:16.250
Accuracy:60.641% A
KPH:78.100 B**
VKPH:10.400 B+
Skyguard
A
Kills:114
V. Kills:56 200%
Deaths:25
KDR:4.560
Accuracy:37.231% A
KPH:22 B**
VKPH:10.800 B
Kills:2,127 (2,127 + 0)
Deaths:204
KDR:10.426
VKDR:3.201
Vehicle Kills:653
Kill Difference:1,923
Playtime:39.762 hours
Usage:1%
Score:1.492m
Score/min:625
Driving Accuracy:37.231%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:13,145
V. Kills:7,544 174%
Deaths:866
KDR:15.179
Accuracy:55.272% B+
KPH:45 A*
VKPH:25.800 A**
Titan-150 HEAT
A
Kills:4,432
V. Kills:1,680 264%
Deaths:342
KDR:12.959
Accuracy:53.237% B++
KPH:34.100 A
VKPH:12.900 B**
Titan-150 HESH
A++
Kills:1,232
V. Kills:190 N/A
Deaths:66
KDR:18.667
Accuracy:61.441% A++
KPH:57.300 B**
VKPH:8.800 C++
C85 Canister
C**
Kills:227
V. Kills:15 N/A
Deaths:7
KDR:32.429
Accuracy:36.412% C
KPH:75.900 C++
VKPH:5 C**
E540 Halberd
S
Kills:208
V. Kills:109 189%
Deaths:16
KDR:13
Accuracy:52.331% B**
KPH:66.200 M**
VKPH:34.700 S
Enforcer ML85
A++
Kills:131
V. Kills:98 132%
Deaths:16
KDR:8.188
Accuracy:46.853% B++
KPH:36.600 A+
VKPH:27.300 A++
Kills:19,375 (18,809 + 566)
Deaths:1,313
KDR:14.756
VKDR:7.339
Vehicle Kills:9,636
Kill Difference:18,062
Playtime:453.409 hours
Usage:16%
Score:14.104m
Score/min:518
Driving Accuracy:61.441%
Gunner Accuracy:46.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:757
V. Kills:37 N/A
Deaths:27
KDR:28.037
Accuracy:52.757% C++
KPH:191.100 A++
VKPH:9.300 C**
M40 Fury-H
B*
Kills:607
V. Kills:72 N/A
Deaths:21
KDR:28.905
Accuracy:42.081% C++
KPH:125.400 B*
VKPH:14.900 C*
E540 Halberd-H
C
Kills:105
V. Kills:52 198%
Deaths:16
KDR:6.563
Accuracy:52.295% C--
KPH:34.300 C
VKPH:17 C-
M12 Kobalt-H
M+
Kills:89
V. Kills:7 N/A
Deaths:4
KDR:22.250
Accuracy:27.630% B**
KPH:156.400 B*
VKPH:12.300 M+
Kills:1,558 (0 + 1,558)
Deaths:68
KDR:22.912
VKDR:2.471
Vehicle Kills:168
Kill Difference:1,490
Playtime:12.436 hours
Usage:0%
Score:0.562m
Score/min:753
Driving Accuracy:N/A%
Gunner Accuracy:27.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:225
V. Kills:87 256%
Deaths:23
KDR:9.783
Accuracy:47.528% B**
KPH:31.500 B**
VKPH:12.200 A+
M40 Fury
B**
Kills:170
V. Kills:32 N/A
Deaths:18
KDR:9.444
Accuracy:43.753% B**
KPH:63.300 B++
VKPH:11.900 B+
M12 Kobalt
A++
Kills:147
V. Kills:8 N/A
Deaths:8
KDR:18.375
Accuracy:22.761% B**
KPH:94.400 B*
VKPH:5.100 A++
M40 Fury
B**
Kills:140
V. Kills:23 N/A
Deaths:8
KDR:17.500
Accuracy:41.635% B++
KPH:84.500 B**
VKPH:13.900 B+
M20 Basilisk
B**
Kills:117
V. Kills:57 202%
Deaths:6
KDR:19.500
Accuracy:46.496% B**
KPH:26.100 B+
VKPH:12.700 B**
M60-G Bulldog
B**
Kills:101
V. Kills:10 N/A
Deaths:9
KDR:11.222
Accuracy:48.167% B**
KPH:52.700 B++
VKPH:5.200 C-
M12 Kobalt
A++
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:22.506% B**
KPH:68.400 C+
VKPH:5.200 A++
M60-G Bulldog
C+
Kills:62
V. Kills:14 413%
Deaths:11
KDR:5.636
Accuracy:41.379% B*
KPH:24.200 C
VKPH:5.500 C+
Kills:1,028 (0 + 1,028)
Deaths:85
KDR:12.094
VKDR:2.776
Vehicle Kills:236
Kill Difference:943
Playtime:22.954 hours
Usage:1%
Score:1.164m
Score/min:845
Driving Accuracy:N/A%
Gunner Accuracy:41.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:495
V. Kills:20 N/A
Deaths:193
KDR:2.565
Accuracy:45.164% B
KPH:53.500 C++
VKPH:2.200 B
M40 Fury-F
C++
Kills:310
V. Kills:66 463%
Deaths:163
KDR:1.902
Accuracy:46.859% C+
KPH:24.800 C++
VKPH:5.300 C
Kills:805 (805 + 0)
Deaths:356
KDR:2.261
VKDR:0.242
Vehicle Kills:86
Kill Difference:449
Playtime:21.769 hours
Usage:1%
Score:0.285m
Score/min:218
Driving Accuracy:46.859%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:52
V. Kills:9 N/A
Deaths:4
KDR:13
Accuracy:30.387% C-
KPH:55.900 C
VKPH:9.700 A
VLG Missile Launcher
N/A
Kills:50
V. Kills:8 N/A
Deaths:1
KDR:50
Accuracy:49.098% N/A
KPH:79.700 N/A
VKPH:12.800 N/A
Kills:102 (0 + 102)
Deaths:5
KDR:20.400
VKDR:3.400
Vehicle Kills:17
Kill Difference:97
Playtime:1.558 hours
Usage:0%
Score:0.048m
Score/min:517
Piloting Accuracy:N/A%
Gunner Accuracy:49.098%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 20,68913,14586615.179A12.1355.272%B+1.499%D45A*25.8A**542292.1h3.1B**5.6A
AF-57 Piston 5,0765,0171,7542.86A++0.1948.07%B++10.664%D-82.1A*1B**28761.1h3.9B+8B+
Titan-150 HEAT 6,1124,43234212.959A++9.9153.237%B++1.421%D-34.1A12.9B**245130.1h2.8A+5.3A+
NC05 Jackhammer 3,7013,6801,3232.782A+0.2750.698%B*10.054%D*76AN/A33248.4h4.1B++8.1B++
AF-4 Cyclone 2,9402,9001,2872.253B++0.8029.154%B++11.586%D--43.8B+N/A24066.2h10.4B35.5B+
NC6A GODSAW 2,4002,3757353.231B+0.1828.478%C+18.063%D*74.2B+N/A49032h8.4C++29.5C**
Carnage AR 2,0522,0271,0621.909B+1.1428.365%B++15.836%D44.8B++N/A20045.2h12.5B+44.1B+
LA39 Bruiser 1,8781,8659531.957B++1.1062.682%C++10.938%D43.1C++N/A15243.3h2.2B+3.5B+
GD-7F 1,8451,8021,0171.772B++1.2828.118%B++13.707%D*23.3CN/A9677.5h14.3C+50.9C**
AF-23 Grinder 1,7111,7044523.77B+0.7242.488%B++12.676%D39B+N/A19143.7h5.3B++12.4B**
AF-23 Grinder 1,6531,6434693.503B+0.4546.183%B++13.086%D-36.4C**N/A18945.1h6.3B+13.6B++
Gauss Compact S 1,5441,4946332.36A+0.6931.336%A+4.618%F--32.8B*1.1A+13045.6h4A*12.8A
GD-66 Claw 1,4321,4106222.267B**0.7967.911%B*10.567%D78.3A+1.2A++30618h2.3B+3.5B+
LA1 Anchor 1,4061,3924503.093B0.0426.098%C*18.319%D--68.2B++N/A35520.4h8.9B++34.1B+
NS-15M1 1,2741,2653793.338A0.2927.441%B*16.996%D85.5A++N/A45914.8h10.1B**36.7B++
Titan-150 HESH 1,4221,2326618.667B*15.6161.441%A++1.542%C+57.3B**8.8C++41621.5h2.5B**4.1B**
NC6 Gauss SAW 1,2141,2054042.983A++0.0723.445%B+16.93%D--51.5B**N/A34223.4h8B++34B+
NS-30 Vandal 1,1911,1843863.067B*0.0136.912%B++17.652%D*66.1AN/A26917.9h4.6B*12.5B++
AF-34 Mattock 1,1891,1812155.493B++2.4435.021%C++14.141%D59.1B**N/A31020h4.9B++14.1B+
GD-22S 1,1761,1683643.209B**0.1626.846%B++15.668%D*81.7A++N/A51814.3h8.9B*33.2B++
EM6 1,1731,1664652.508B+0.5423.586%C**18.611%D-73.3AN/A44515.9h9.3B++39.5B+
NS-7 PDW 1,1721,1665192.247A++0.8127.059%B+13.379%D40.2B++N/A16429h12.8B+47.4B+
Blitz GD-10 1,1611,1505612.05B**1.0027.431%B+10.087%D*44.4B++N/A19525.9h12.6B++46B+
LA3 Desperado 1,0521,0406561.585B*1.4731.569%B+14.327%D-38C*N/A15727.4h7.6B++23.9B++
AF-34 Mattock 1,0261,0162154.726B+1.6737.635%C++17.126%C+50.8B++N/A26720h6.2B16.5B+
NS-44 Commissioner 9909797351.332B+1.7235.465%C+13.177%D*26.7CN/A12836.7h3.6B+10.1C**
AF-8 RailJack 9319302054.537B++1.4847.433%A+65.699%D--44.7A++N/A16120.8h2.2B+4.6B++
AF-41 Hacksaw 9089012403.754B+0.7026.385%D12.431%D38.7B+N/A16323.3h5.1B*19.5B+
NCM1 Scattercannon 9068982353.821A0.7734.742%C12.584%D32.4B++N/A11927.7h5.5B**15.9B+
M30 Mustang AH 9898901545.779C++2.7360.899%B++1.124%C64.5B+7.2B++29413.8h7.2B+11.8B+
Mag-Cutter 1,02989021,4930.041B+3.0133.146%B1.236%D-0.8C**N/A41106.2h2.4C**7.2C++
AF-19 Mercenary 8928834112.148A++0.9024.693%B+16.648%D-24.1C**N/A18736.7h10.5B++42.5B+
C-4 1,1658523952.157B+0.9021.398%D-N/A101.4B+37.3B+15588.4h1.2B+5.4C**
NC9 A-Tross 8048012982.688A0.3627.855%B+16.105%D*56B**N/A31014.3h8.3B*29.7B++
C75 Viper 9447956113.033A*9.9843.889%B+1.006%C--60.7A++11.4B++54413.1h7.1B**16.1B**
C85 Canister-H 7947572728.037A24.9852.757%C++16.248%A+189.3A+9.3C**9564h5.3B+10.1B++
AF-41 Hacksaw 7417391684.399B*1.3525.608%D14.073%C44B*N/A20216.8h4.9B**19.2B+
L100 Python AP 1,077698868.116B+5.0658.582%B+2.006%C46.8B**25.4B**72914.9h4B*6.8B**
NS Baron G5 6736704021.667B*1.3949.23%B+10.448%D-36.6C++N/A20518.3h4.4B9C+
NCM2 Falcon 7986682292.917A+0.1448.149%B*7.784%A31.5A*6.1B++21121.2h4.5A9.3B**
NCM1 Scattercannon 6656631096.083A*3.0328.525%D-12.066%D-49.5B*N/A17513.4h4.1B**14.4B+
NS-11C 6326293651.723B*1.3326.496%B+10.97%D**25.7C+N/A10424.5h11.4B++43.1B++
M40 Fury-H 6796072128.905A25.8542.081%C++N/A126.5B*15C*6954.8h5.8B++13.7B*
NS-11A 6015963051.954B++1.1024.415%C+13.591%D*34.1C++N/A14817.5h11.9B++48.7B+
Hunter QCX 6335854651.258B*1.7948.311%B13.846%D-23.4B**1.9C+11125h3.7B+7.7B+
EM4 Longshot 5865831613.621C*0.5745.971%B**75.129%C-43.2B++N/A14613.5h2.1C*4.6B+
MANA Anti-Personnel Turret 5635552512.211N/A0.8423.006%UN/A5550U80U16684200.1h19.2T*83.3T*
AF-4A Bandit 5475383531.524C*1.5325.79%C++15.428%D*27.3CN/A15219.7h11.6C+44.8C++
L100 Python HESH 5895203216.25B+13.2060.641%AN/A77.6B**10.3B+5996.7h2.5B*4.1B**
MGR-S1 Gladius 5105031822.764B**0.2929.499%B+15.706%D-82.5A++1.1B**2636.1h8B++27.3B++
NS Decimator 7425033621.39B+1.6663.656%B2.783%B+42.6B+20.3B+71811.8h4.2B+6.6B+
S12 Renegade 5154951932.565C+0.4945.164%B3.636%C--53.2C++2.2B2299.3h3.3C++7.4B
GR-22 4774722601.815B+1.2426.435%B12.5%D--41.4B+N/A19811.4h12.5B+47.3B+
MGR-L1 Promise 4524451562.853A0.2025.677%B22.023%C74.2B**1.2B+2576h12.1B++47.2B+
Carver 4654422,7370.161C++2.8915.149%D*19.231%B+2.6CN/A9168.5h1.4C++9C
Sticky Grenade 4324321432N/A428.9554.815%C*N/A1080C*N/A69220.4h1.7B+3.1B+
Tank Mine 6813981073.72B+0.6749.901%AN/A132.7B+94.3B**30683h2.5D--5.1B++
L105 Zephyr 4233861821.444B**18.3948.414%B++1.813%A+104.3A++10C**4643.7h3.8A7.8B**
Gauss SPR 383382844.548A++1.5039.474%B**18.586%F-57A++N/A2126.7h4.4B*11.2B*
CAS30 Tank Buster 6063641502.427B**0.6350.008%B+N/A15.9A++10.6B**28322.9h35.3C**70.5B+
NS-61 Emissary 3603522091.684A1.3724.048%D5.966%F-28.2C++N/A8312.5h13.4C*55.9C++
NCM2 Falcon 4003251731.879B**1.1754.284%B**6.769%B**22.7A++5.2C++18314.3h8.5B**15.6B**
M40 Fury-F 3763101631.902B+1.1546.859%C+1.29%B24.8C++5.3C20912.5h8.2B+17.5B+
SAS-R 299298923.239C**0.1943.88%B*50.336%F-49.7B+N/A3166h2.4C+5.5C**
NSX Tomoe 2882831012.802B*0.2530.471%C**42.05%B+67.4A1.2A*1704.2h12.5B+41.1B+
L-30R Vektor 412283962.948C**0.1035.855%C2.474%C**11.6C++5.3C+9724.4h40.1B**111.9B**
Shrike 4012801741.609A++1.4461.318%B+1.786%D31.5B++13.6C++6508.9h4.1A6.6A
NS-44L Blackhand 2782781731.607B+1.4539.66%C+19.425%F37.6B++N/A2117.4h4.5C++11.4C++
Frag Grenade 2732721272N/A268.9548.72%B+N/A680B*2.5D--37370.4h2.9B*5.9B*
NCM3 Raven 3742501431.748A1.3039.685%C+3.2%B14.3B**7.1B22717.5h16.8A42.4B*
MGR-M1 Bishop 2492431471.653C++1.4031.966%C+14.403%F-31.6C++N/A997.7h7.1C+22.2C++
MAX Punch 2732351,4170.166B*2.8945.833%C+N/A1.7C**N/A8140.1h2.6C+5.7C++
Hawk GD-68 3932312061.121B++1.9371.814%A4.329%B**23.6B**16.5A6889.8h7.3B+10.1B*
Warden 2312291082.12B**0.9327.952%C++16.594%D*35.8B*N/A1776.4h7.6B++27.1B+
C85 Canister 242227732.429B**29.3836.412%C9.692%D-75.7C++5C**4283h6.9B18.9C**
M20 Basilisk 312225239.783M*6.7347.528%B**4.889%C31.7B**12.3A+6337.1h69.2B*145.6B**
NCM3 Raven 3402241431.566B**1.4940.368%C++5.357%A++12.8B**6.6C**21217.5h19B**47.1B*
MGR-C1 Charger 2312231082.065B**0.9927.83%C++21.076%C--53.1B++1.9A++1244.2h12.3B44.2B
Impetus 211211822.573B+0.4836.053%C**18.957%D*45.9C**N/A1594.6h4.1B+11.5B+
Rocklet Rifle 3672091751.194B**1.8651.086%C+N/A30.7C**23.2C+3986.8h43.4C85C+
E540 Halberd 3172081613B++9.9552.331%B**1.442%D-67.1M**35.2S78603.1h3.6A++6.8A+
NC1 Gauss Rifle 206204633.238A*0.1923.42%C++8.824%F-28.7C**N/A3327.1h11.4B+48.7B+
NC4 Mag-Shot 1991981241.597A1.4626.797%C+11.616%D*20.8CN/A1159.5h6.6B++24.5B+
Gauss Rifle Burst 191191832.301C**0.7527.716%C+18.848%D--34.1CN/A1505.6h10.8C**39.1C**
Reaper DMR 182181832.181C*0.8729.851%B++16.022%D*43.1BN/A2734.2h10.1C+33.7B+
NC15 Phoenix 3541791571.14C+1.9152.904%C+N/A18.1B+17.7B*4859.9h6.6B**12.4B**
NC14 Bolt Driver 175174662.636B+0.4241.368%B*55.172%F--31.6B+N/A2985.5h2.8C+6.7B+
NS-AM7 Archer 2581732860.605C**2.4559.057%C+8.671%D--6.7C+3.3B+6825.9h17.8C**30.2B
Anti-Vehicle Grenade 2181701170N/A166.9552.5%C*N/A425C**120C*61040.4h4.6B++8.7B++
M40 Fury 202170189.444B+6.3943.753%B**2.941%A63B++11.9B+10732.7h9.4B++21.4B*
Breaker Rocket Pods 2191691610.563B+7.5150.768%C*N/A140.8B+41.7A*22351.2h17.4C+34.3C++
MKV Suppressed 164164612.689A*0.3629.6%B++10.366%D**45.6B+N/A4893.6h12.2B+41.3B+
NSX Yumi 1651631191.37C+1.6827.352%C++11.656%D**36.2C+N/A974.5h12.6C+46C*
NC12 Sweeper 156156632.476A0.5847.126%B+10.897%D74.3A*N/A3012.1h3.4B*7.3B++
M12 Kobalt 155147818.375B+15.3222.761%B**16.327%C-91.9B*5A++9761.6h19.6C++86.1B+
NSX Tanto 148145702.071B**0.9824.83%C17.931%D*39.2C**N/A1123.7h13.6C++54.6C++
Gauss Rifle S 1481431141.254C++1.8027.41%B+11.888%D*38.6B+1.4B+3233.7h9.3B*33.8B++
M40 Fury 163140817.5A++14.4541.635%B++N/A82.4B**13.5B+16611.7h10.3B+24.7B++
Enforcer ML85 229131168.188B++5.1446.853%B++1.527%C-36.4A+27.2A++27433.6h8.7A18.6A
M60-A Bulldog 145131816.375C++13.3247.731%C**N/A29.1C+3.1C+1864.5h5.1B+10.8B+
NC08 Mag-Scatter 130129721.792C**1.2652.959%C++8.527%D**27.4CN/A1184.7h4.2C++7.9C*
Spear Anti-Vehicle Phalanx Turret 198127167.938C++4.8952.276%B**2.362%D-60.5A33.8A10722.1h6.5B+12.5B*
NS-45 Pilot 129126651.938B+1.1127.537%D15.079%D*37.1CN/A993.4h8.3C30.3C
Vortek Rotary 2241251370.912C2.1430.047%C+1.6%C11.1C8.8C24811.3h61.6B+204.9B+
Bouncing Betty 123123215.857B++2.8051.181%B*N/A136.7BN/A8050.9h1.6B**3.1A
Razor GD-23 126122761.605B++1.4525.198%C++17.213%D28.4C*N/A3644.3h13.3C+52.7C*
M20 Basilisk 174117619.5S16.4546.496%B**5.983%C++26B+12.7B**7094.5h77.5B+166.7B*
EM1 117115532.17B**0.8823.95%B+12.174%D**46B+N/A5112.5h11.1C**46.4B+
Skyguard 170114254.56B++1.5137.231%A1.754%C21.9B**10.8B5655.2h96.1B++258.2B*
Orbital Strike Uplink 1501111111N/A107.95617.647%UN/A555U195U46180.2h0.9T*0.2T*
L-24R Spur 112110147.857B+4.8042.857%B++N/A55B**1D--2592h18B+41.9B+
M60-A Bulldog 120106715.143C+12.0945.232%C+N/A28.6C3.8C+2413.7h5.1B+11.2B+
E540 Halberd-H 157105166.563C+3.5152.295%C--N/A33.9C16.8C--6113.1h5B+9.5B+
M60-G Bulldog 111101911.222A+8.1748.167%B**1.98%D53.2B++5.3C-8681.9h4.7B*9.7B**
Spear Anti-Vehicle Phalanx Tower 18698616.333C13.2844.778%C-6.122%B**29.7C--26.7C+3153.3h8.8C++19.7C+
NSX Tengu 9696731.315C++1.7436.687%C+13.542%D*30CN/A1243.2h15.2C41.3C+
NSX Amaterasu 97941230.764U2.2927.508%C++9.574%D18.1A++N/A725.2h3.7C+13.6C**
NSX Masamune 13793831.12B+1.9357.591%C+N/A32.1C*15.2C++2252.9h14C+24.4C++
AP30 Shredder 13991185.056C+2.0026.746%C--2.198%C++21.7C--11.4D-4694.2h79C++295.5C+
AF-22 Crow 148901130.796B+2.2675.958%B**3.333%B++18.4C++11.8C++3964.9h7.3B+9.6B*
M12 Kobalt-H 9689422.25B19.2027.63%B**17.978%C*148.3B++11.7M5840.6h18.7C67.5B
NS-357 Underboss 8989521.712B++1.3435.42%C+11.236%D*21.2DN/A1434.2h4.6C13.1C+
AF-18 Stalker 8585511.667B1.3932.914%B**14.118%D--50B*N/A5801.7h11.4B+34.6B++
Xiphos Anti-Personnel Phalanx Tower 8779239.5C36.4532.976%B+2.532%B+98.8C--10C**3180.8h28.8C+87.4C+
C150 Dalton 12377126.417C+3.3648.645%B*N/A26.6C15.9D10332.9h5.1C10.5B+
Mauler S6 7676332.303A0.7540.186%C+9.211%D*50.7AN/A6451.5h4B*9.9B+
NS-R3 Swarm 15373830.88B*2.1757.089%D**N/A9.9B+10.8B**1177.4h22.7B++39.7B+
M12 Kobalt 7166233M29.9522.506%B**18.182%C+66C+5A++13071h22.8D101.3C*
Spear Anti-Vehicle Phalanx Turret 10864416C12.9561.348%B*1.563%D*49.2B**33.8A++3831.3h8.5B+13.9B*
M60-G Bulldog 7662115.636B2.5841.379%B*1.613%D-23.8C5.4C+6312.6h6.4B+15.4B++
Hardlight Dagger 71611,3020.047B+3.0124.664%CN/A1C+N/A658.5h2.4C+9.8C++
CAS 14-E 6152413C+9.9530.387%C-N/A57.8C10A3220.9h30C+98.8C+
VLG Missile Launcher 5850150M+46.9549.098%D2%C**83.3B*13.3D--8040.6h4.9C*10C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1891,9706h
Anti-Vehicle MANA Turret15672.5h
Nano-Armor Kit6901,704,120157.2h
Skywall Shield Emitter0620.4h
Structure Shield Module0780.3h
Repair Module01110.5h
Turret AI Module01070.5h
AE Nano-Armor Kit70239,15116h
AE Medical Applicator255,5250.8h
Cortium Silo0860.4h
Nanite Revive Grenade05140.1h
Medical Kit1,0735,69014.5h
Medical Applicator358135,96413h
Spitfire Auto-Turret131,0401.2h
Restoration Kit1591,8603.9h
Motion Spotter293,0502.5h
Hoplon Anti-Aircraft Phalanx Tower0660.4h
Xiphos Anti-Personnel Tower0580.4h
Sunderer Garage1530.6h
Rampart Wall1590.4h
Spear Anti-Vehicle Tower1610.4h
Deconstruction Tool213,7322.8h
Welding Device17150.1h
Recon Detection Device201,5113.1h
Shield Recharging Field159720.4h
M12 Kobalt01580.1h
Ammunition Package402,9412.8h
Anti-Infantry MANA Turret511,3143.1h
Flail Targeting Dart52091.5h
Router1520.1h
Nano-Repair Grenade05850.2h
IPC Targeting Dart12830.7h
Lumifiber Rampart Wall11811.8h

Check the help document for the dictionary if you want to learn more about words used here.


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