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Executor Champion FasterThanLight[FFS] FasterThanLight
NC BR 194

KDR: 3.05

Score: 101m

Last Seen: May 3rd, 2020 5:40 PM
- OFFLINE - 179.5 hour(s)

Prestige 1, Battle Rank 100 (194 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-57 Piston Titan-150 HEAT NC05 Jackhammer AF-4 Cyclone NC6A GODSAW Carnage AR LA39 Bruiser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 1238TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.531%15.412%42441124230,1061.89741.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.107%1.217B**-0.856D---0.866D--HEAD (~1.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.51B+100.299C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.41%1.084%254512781,93711036741.75453287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.208%0.442B-0.448C--0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.676B+21.80.59B+30.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.999%1.398%19187127621,95920441047010.7431210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.561%0.965B*-0.714D-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.60.711B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.467%7.769%2431612673,10217178601.80559360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.365%0.208C++0.787B++0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.636B+16.90.581B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.626%57.459%243512782,393161181.48541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.643%1.307A-0.616D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4B2.60.186C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.233%10.617%243512789,50413541107.0192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.829%0.781B++-0.818D-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.51B+3.30.322C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101m503.2%621 (37.3k)578 (34.7k)3.05118103,56033,9413.58325194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283395216.61%9.663%16105:0923

6% Combat Medic63% Engineer10% Heavy Assault8% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMFeb 23rd, 2013 3:30 PMMay 7th, 2020 5:24 PM (30d) (PST)May 3rd, 2020 4:13 PM (34d) (PST)May 3rd, 2020 1:40 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7311615700.5930.1940.0573.5020.103508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8499,63334,21636123210634,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2909.3h/121.2d 18,059 10,007 38,350 611.4k 4,076 6,151 17,933 127.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:2,434
Deaths:755
KDR:3.224
Accuracy:28.377% C
HSR:17.872% D**
LA1 Anchor
C+
Kills:1,401
Deaths:456
KDR:3.072
Accuracy:26.067% C+
HSR:18.273% D*
NS-15M1
B++
Kills:1,265
Deaths:379
KDR:3.338
Accuracy:27.441% B++
HSR:16.996% D-
NC6 Gauss SAW
B+
Kills:1,205
Deaths:404
KDR:2.983
Accuracy:23.445% B+
HSR:16.930% D*
EM6
C++
Kills:1,173
Deaths:468
KDR:2.506
Accuracy:23.566% C++
HSR:18.670% D-
GD-22S
B+
Kills:1,168
Deaths:364
KDR:3.209
Accuracy:26.846% B+
HSR:15.668% D*
MGR-L1 Promise
C++
Kills:460
Deaths:161
KDR:2.857
Accuracy:25.282% C++
HSR:22.391% D
EM1
C++
Kills:164
Deaths:77
KDR:2.130
Accuracy:22.957% C++
HSR:13.415% D*
Kills:9,270
Deaths (as Heavy Assault):3,064
Deaths (to Heavy Assaults):9,182
KDR:3.02546
Kill Difference:6,206
Playtime:305.092 hours
Usage:10%
Score:11.118m
Score/min:607
Accuracy (listed only):25.498%
HSR (listed only):17.527%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:5,955
Deaths:2,149
KDR:2.771
Accuracy:48.161% B+
HSR:10.579% D-
LA39 Bruiser
C+
Kills:1,899
Deaths:968
KDR:1.962
Accuracy:62.790% C+
HSR:10.848% D
GD-7F
B+
Kills:1,836
Deaths:1,032
KDR:1.779
Accuracy:28.132% B+
HSR:13.889% D*
Gauss Compact S
A
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A
HSR:4.618% F-
GD-66 Claw
B++
Kills:1,416
Deaths:628
KDR:2.255
Accuracy:67.891% B++
HSR:10.523% D
AF-19 Mercenary
C**
Kills:884
Deaths:412
KDR:2.146
Accuracy:24.683% C**
HSR:16.742% D-
NS Baron G5
B+
Kills:685
Deaths:410
KDR:1.671
Accuracy:49.505% B+
HSR:10.365% D--
NS-11C
C**
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% C**
HSR:10.970% D**
AF-4A Bandit
C
Kills:615
Deaths:400
KDR:1.538
Accuracy:25.225% C
HSR:16.748% D*
MGR-C1 Charger
C
Kills:299
Deaths:156
KDR:1.917
Accuracy:26.531% C
HSR:21.070% D
MGR-M1 Bishop
C+
Kills:291
Deaths:164
KDR:1.774
Accuracy:32.408% C+
HSR:14.777% F-
Warden
C+
Kills:229
Deaths:108
KDR:2.120
Accuracy:27.952% C+
HSR:16.594% D*
NSX Tanto
C-
Kills:166
Deaths:87
KDR:1.908
Accuracy:24.963% C-
HSR:18.675% D*
NC12 Sweeper
C**
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% C**
HSR:10.897% D
Razor GD-23
C+
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C+
HSR:17.213% D
Mauler S6
C+
Kills:78
Deaths:35
KDR:2.229
Accuracy:40.026% C+
HSR:8.974% D*
Kills:16,754
Deaths (as Engineer):7,686
Deaths (to Engineers):8,067
KDR:2.17981
Kill Difference:9,068
Playtime:1,827.470 hours
Usage:63%
Score:68.576m
Score/min:625
Accuracy (listed only):36.776%
HSR (listed only):13.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:5,955
Deaths:2,149
KDR:2.771
Accuracy:48.161% B+
HSR:10.579% D-
AF-4 Cyclone
B+
Kills:3,003
Deaths:1,331
KDR:2.256
Accuracy:28.929% B+
HSR:11.655% D*
LA39 Bruiser
C+
Kills:1,899
Deaths:968
KDR:1.962
Accuracy:62.790% C+
HSR:10.848% D
GD-7F
B+
Kills:1,836
Deaths:1,032
KDR:1.779
Accuracy:28.132% B+
HSR:13.889% D*
Gauss Compact S
A
Kills:1,494
Deaths:633
KDR:2.360
Accuracy:31.336% A
HSR:4.618% F-
GD-66 Claw
B++
Kills:1,416
Deaths:628
KDR:2.255
Accuracy:67.891% B++
HSR:10.523% D
Blitz GD-10
B+
Kills:1,342
Deaths:655
KDR:2.049
Accuracy:27.530% B+
HSR:11.252% D--
NS-7 PDW
C**
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% C**
HSR:13.379% D
AF-19 Mercenary
C**
Kills:884
Deaths:412
KDR:2.146
Accuracy:24.683% C**
HSR:16.742% D-
NS Baron G5
B+
Kills:685
Deaths:410
KDR:1.671
Accuracy:49.505% B+
HSR:10.365% D--
NS-11C
C**
Kills:629
Deaths:365
KDR:1.723
Accuracy:26.496% C**
HSR:10.970% D**
AF-4A Bandit
C
Kills:615
Deaths:400
KDR:1.538
Accuracy:25.225% C
HSR:16.748% D*
MGR-S1 Gladius
B
Kills:578
Deaths:208
KDR:2.779
Accuracy:29.724% B
HSR:16.436% D-
MGR-C1 Charger
C
Kills:299
Deaths:156
KDR:1.917
Accuracy:26.531% C
HSR:21.070% D
NSX Tengu
C
Kills:170
Deaths:107
KDR:1.589
Accuracy:36.093% C
HSR:20% C
NSX Tanto
C-
Kills:166
Deaths:87
KDR:1.908
Accuracy:24.963% C-
HSR:18.675% D*
MKV Suppressed
B+
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B+
HSR:10.366% D**
NC12 Sweeper
C**
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% C**
HSR:10.897% D
Razor GD-23
C+
Kills:122
Deaths:76
KDR:1.605
Accuracy:25.198% C+
HSR:17.213% D
Mauler S6
C+
Kills:78
Deaths:35
KDR:2.229
Accuracy:40.026% C+
HSR:8.974% D*
Kills:22,657
Deaths (as Light Assault):10,295
Deaths (to Light Assaults):5,694
KDR:2.20078
Kill Difference:12,362
Playtime:208.791 hours
Usage:7%
Score:5.495m
Score/min:439
Accuracy (listed only):35.350%
HSR (listed only):13.260%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:3,003
Deaths:1,331
KDR:2.256
Accuracy:28.929% B+
HSR:11.655% D*
Blitz GD-10
B+
Kills:1,342
Deaths:655
KDR:2.049
Accuracy:27.530% B+
HSR:11.252% D--
NS-30 Vandal
B+
Kills:1,184
Deaths:386
KDR:3.067
Accuracy:36.912% B+
HSR:17.652% D*
NS-7 PDW
C**
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% C**
HSR:13.379% D
LA3 Desperado
B+
Kills:1,046
Deaths:662
KDR:1.580
Accuracy:31.561% B+
HSR:14.245% D--
NS-44 Commissioner
C
Kills:979
Deaths:736
KDR:1.330
Accuracy:35.437% C
HSR:13.177% D*
AF-8 RailJack
A+
Kills:930
Deaths:205
KDR:4.537
Accuracy:47.422% A+
HSR:65.699% D--
EM4 Longshot
B*
Kills:594
Deaths:164
KDR:3.622
Accuracy:45.736% B*
HSR:74.916% C--
MGR-S1 Gladius
B
Kills:578
Deaths:208
KDR:2.779
Accuracy:29.724% B
HSR:16.436% D-
Gauss SPR
B*
Kills:397
Deaths:89
KDR:4.461
Accuracy:39.243% B*
HSR:18.388% F-
NS-61 Emissary
D
Kills:352
Deaths:209
KDR:1.684
Accuracy:24.048% D
HSR:5.966% F-
SAS-R
B+
Kills:298
Deaths:92
KDR:3.239
Accuracy:43.880% B+
HSR:50.336% F-
NSX Tomoe
C**
Kills:293
Deaths:103
KDR:2.845
Accuracy:30.141% C++
HSR:41.638% C**
NS-44L Blackhand
C
Kills:278
Deaths:173
KDR:1.607
Accuracy:39.660% C
HSR:19.425% F-
Impetus
C++
Kills:211
Deaths:82
KDR:2.573
Accuracy:36.053% C++
HSR:18.957% D*
NC4 Mag-Shot
C+
Kills:198
Deaths:125
KDR:1.584
Accuracy:26.765% C+
HSR:11.616% D*
NC14 Bolt Driver
B++
Kills:174
Deaths:66
KDR:2.636
Accuracy:41.368% B++
HSR:55.172% F--
NS-AM7 Archer
C++
Kills:173
Deaths:306
KDR:0.565
Accuracy:58.972% C++
HSR:8.671% D--
NSX Tengu
C
Kills:170
Deaths:107
KDR:1.589
Accuracy:36.093% C
HSR:20% C
MKV Suppressed
B+
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B+
HSR:10.366% D**
NC08 Mag-Scatter
C++
Kills:154
Deaths:92
KDR:1.674
Accuracy:55.244% C++
HSR:7.143% F-
NS-45 Pilot
D
Kills:141
Deaths:73
KDR:1.932
Accuracy:27.644% D
HSR:14.894% D**
NS-357 Underboss
C
Kills:89
Deaths:52
KDR:1.712
Accuracy:35.420% C
HSR:11.236% D**
AF-18 Stalker
B**
Kills:85
Deaths:51
KDR:1.667
Accuracy:32.914% B**
HSR:14.118% D--
Kills:13,999
Deaths (as Infiltrator):6,547
Deaths (to Infiltrators):4,550
KDR:2.13823
Kill Difference:7,452
Playtime:220.074 hours
Usage:8%
Score:4.866m
Score/min:368
Accuracy (listed only):36.140%
HSR (listed only):22.764%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:5,955
Deaths:2,149
KDR:2.771
Accuracy:48.161% B+
HSR:10.579% D-
AF-4 Cyclone
B+
Kills:3,003
Deaths:1,331
KDR:2.256
Accuracy:28.929% B+
HSR:11.655% D*
Carnage AR
B+
Kills:2,166
Deaths:1,166
KDR:1.858
Accuracy:28.178% B+
HSR:16.020% D
LA39 Bruiser
C+
Kills:1,899
Deaths:968
KDR:1.962
Accuracy:62.790% C+
HSR:10.848% D
GD-66 Claw
B++
Kills:1,416
Deaths:628
KDR:2.255
Accuracy:67.891% B++
HSR:10.523% D
Blitz GD-10
B+
Kills:1,342
Deaths:655
KDR:2.049
Accuracy:27.530% B+
HSR:11.252% D--
NS-7 PDW
C**
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:27.059% C**
HSR:13.379% D
NC9 A-Tross
C**
Kills:807
Deaths:300
KDR:2.690
Accuracy:27.701% C**
HSR:16.233% D*
NS Baron G5
B+
Kills:685
Deaths:410
KDR:1.671
Accuracy:49.505% B+
HSR:10.365% D--
NS-11A
C+
Kills:596
Deaths:305
KDR:1.954
Accuracy:24.415% C+
HSR:13.591% D*
MGR-S1 Gladius
B
Kills:578
Deaths:208
KDR:2.779
Accuracy:29.724% B
HSR:16.436% D-
GR-22
C*
Kills:474
Deaths:260
KDR:1.823
Accuracy:26.409% C*
HSR:12.658% D--
MGR-A1 Vanquisher
C+
Kills:321
Deaths:129
KDR:2.488
Accuracy:28.431% C+
HSR:14.019% D**
NC1 Gauss Rifle
C+
Kills:204
Deaths:63
KDR:3.238
Accuracy:23.420% C+
HSR:8.824% F-
Gauss Rifle Burst
C+
Kills:191
Deaths:83
KDR:2.301
Accuracy:27.716% C+
HSR:18.848% D*
Reaper DMR
B+
Kills:181
Deaths:83
KDR:2.181
Accuracy:29.830% B+
HSR:16.022% D**
NSX Tengu
C
Kills:170
Deaths:107
KDR:1.589
Accuracy:36.093% C
HSR:20% C
MKV Suppressed
B+
Kills:164
Deaths:61
KDR:2.689
Accuracy:29.600% B+
HSR:10.366% D**
NSX Yumi
C+
Kills:163
Deaths:119
KDR:1.370
Accuracy:27.352% C+
HSR:11.656% F
NC12 Sweeper
C**
Kills:156
Deaths:63
KDR:2.476
Accuracy:47.126% C**
HSR:10.897% D
Gauss Rifle S
C**
Kills:143
Deaths:114
KDR:1.254
Accuracy:27.410% C**
HSR:11.888% D*
Mauler S6
C+
Kills:78
Deaths:35
KDR:2.229
Accuracy:40.026% C+
HSR:8.974% D*
Kills:21,858
Deaths (as Combat Medic):9,756
Deaths (to Combat Medics):3,465
KDR:2.24047
Kill Difference:12,102
Playtime:184.251 hours
Usage:6%
Score:5.589m
Score/min:506
Accuracy (listed only):34.786%
HSR (listed only):12.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:1,704
Deaths:452
KDR:3.770
Accuracy:42.488% B+
HSR:12.676% D
AF-23 Grinder
B+
Kills:1,643
Deaths:469
KDR:3.503
Accuracy:46.183% B+
HSR:13.086% D-
AF-34 Mattock
C+
Kills:1,183
Deaths:218
KDR:5.427
Accuracy:35.072% C+
HSR:14.201% D
AF-34 Mattock
C+
Kills:1,020
Deaths:218
KDR:4.679
Accuracy:37.673% C+
HSR:17.059% C
AF-41 Hacksaw
D
Kills:901
Deaths:240
KDR:3.754
Accuracy:26.385% D
HSR:12.431% D
NCM1 Scattercannon
C--
Kills:898
Deaths:235
KDR:3.821
Accuracy:34.742% C--
HSR:12.584% D
AF-41 Hacksaw
C
Kills:739
Deaths:168
KDR:4.399
Accuracy:25.608% D--
HSR:14.073% C
NCM2 Falcon
A
Kills:668
Deaths:229
KDR:2.917
Accuracy:48.149% B*
HSR:7.784% A
NCM1 Scattercannon
D-
Kills:663
Deaths:109
KDR:6.083
Accuracy:28.525% D*
HSR:12.066% D-
NCM2 Falcon
B**
Kills:325
Deaths:173
KDR:1.879
Accuracy:54.284% B**
HSR:6.769% B*
NCM3 Raven
C**
Kills:250
Deaths:143
KDR:1.748
Accuracy:39.685% C+
HSR:3.200% C**
NCM3 Raven
A++
Kills:224
Deaths:143
KDR:1.566
Accuracy:40.368% C+
HSR:5.357% A++
Kills:10,218
Deaths (as MAX Suit):1,398.500
Deaths (to MAX Suits):1,727
KDR:7.3064
Kill Difference:8,819.500
Playtime:155.104 hours
Usage:5%
Score:5.334m
Score/min:573
Accuracy (listed only):38.263%
HSR (listed only):10.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:986
V. Kills:105 N/A
Deaths:154
KDR:6.403
Accuracy:60.537% B+
KPH:67.800 C**
VKPH:7.200 B+
Breaker Rocket Pods
A*
Kills:169
V. Kills:50 331%
Deaths:16
KDR:10.563
Accuracy:50.768% C++
KPH:137.600 B+
VKPH:40.700 A*
Vortek Rotary
C
Kills:135
V. Kills:105 127%
Deaths:137
KDR:0.985
Accuracy:29.704% C
KPH:11.500 C-
VKPH:8.900 C
Kills:1,290 (1,121 + 0)
Deaths:307
KDR:4.202
VKDR:0.847
Vehicle Kills:260
Kill Difference:983
Playtime:27.524 hours
Usage:1%
Score:0.618m
Score/min:374
Piloting Accuracy:29.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:386
V. Kills:37 N/A
Deaths:18
KDR:21.444
Accuracy:48.414% B+
KPH:103.500 A
VKPH:9.900 C++
CAS30 Tank Buster
A
Kills:364
V. Kills:242 150%
Deaths:150
KDR:2.427
Accuracy:50.008% B+
KPH:15.900 A
VKPH:10.600 B++
L-30R Vektor
C+
Kills:283
V. Kills:129 218%
Deaths:96
KDR:2.948
Accuracy:35.855% C
KPH:11.600 C+
VKPH:5.300 C
L-24R Spur
B+
Kills:110
V. Kills:2 N/A
Deaths:14
KDR:7.857
Accuracy:42.857% B+
KPH:54.200 B+
VKPH:1 C-
AP30 Shredder
C--
Kills:91
V. Kills:48 186%
Deaths:18
KDR:5.056
Accuracy:26.746% C--
KPH:21.900 C--
VKPH:11.600 D-
C150 Dalton
B**
Kills:77
V. Kills:46 164%
Deaths:12
KDR:6.417
Accuracy:48.645% B**
KPH:26.800 D
VKPH:16 D
Kills:1,311 (757 + 554)
Deaths:308
KDR:4.256
VKDR:1.636
Vehicle Kills:504
Kill Difference:1,003
Playtime:60.117 hours
Usage:2%
Score:0.970m
Score/min:269
Piloting Accuracy:42.857%
Gunner Accuracy:48.645%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:803
V. Kills:152 N/A
Deaths:61
KDR:13.164
Accuracy:44.028% B+
KPH:61 A
VKPH:11.600 B++
L100 Python AP
B**
Kills:713
V. Kills:386 184%
Deaths:86
KDR:8.291
Accuracy:58.804% B+
KPH:47.500 B++
VKPH:25.700 B**
L100 Python HESH
A
Kills:520
V. Kills:69 N/A
Deaths:32
KDR:16.250
Accuracy:60.641% A
KPH:78.100 B*
VKPH:10.400 B+
Skyguard
A
Kills:114
V. Kills:56 200%
Deaths:25
KDR:4.560
Accuracy:37.187% A
KPH:21.700 B*
VKPH:10.600 C*
Kills:2,150 (2,150 + 0)
Deaths:204
KDR:10.539
VKDR:3.250
Vehicle Kills:663
Kill Difference:1,946
Playtime:40.092 hours
Usage:1%
Score:1.511m
Score/min:628
Driving Accuracy:37.187%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:14,145
V. Kills:7,935 178%
Deaths:866
KDR:16.334
Accuracy:55.316% B++
KPH:46.100 A++
VKPH:25.900 A*
Titan-150 HEAT
B**
Kills:4,432
V. Kills:1,680 264%
Deaths:342
KDR:12.959
Accuracy:53.237% B++
KPH:34.100 B**
VKPH:12.900 B*
Titan-150 HESH
A+
Kills:1,232
V. Kills:190 N/A
Deaths:66
KDR:18.667
Accuracy:61.441% A+
KPH:57.300 B++
VKPH:8.800 C++
C85 Canister
C+
Kills:227
V. Kills:15 N/A
Deaths:7
KDR:32.429
Accuracy:36.412% D
KPH:75.900 C+
VKPH:5 C+
E540 Halberd
M**
Kills:210
V. Kills:109 191%
Deaths:16
KDR:13.125
Accuracy:52.361% B**
KPH:66.800 M++
VKPH:34.700 M**
Enforcer ML85
A++
Kills:131
V. Kills:98 132%
Deaths:16
KDR:8.188
Accuracy:46.853% B++
KPH:36.600 A
VKPH:27.300 A++
Kills:20,377 (19,809 + 568)
Deaths:1,313
KDR:15.519
VKDR:7.637
Vehicle Kills:10,027
Kill Difference:19,064
Playtime:467.808 hours
Usage:16%
Score:14.580m
Score/min:519
Driving Accuracy:61.441%
Gunner Accuracy:46.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:760
V. Kills:38 N/A
Deaths:27
KDR:28.148
Accuracy:52.949% C++
KPH:191.200 A
VKPH:9.600 B+
M40 Fury-H
B++
Kills:607
V. Kills:72 N/A
Deaths:21
KDR:28.905
Accuracy:42.089% C++
KPH:125.200 B++
VKPH:14.900 C++
E540 Halberd-H
C--
Kills:105
V. Kills:52 198%
Deaths:16
KDR:6.563
Accuracy:52.295% C--
KPH:34.300 C--
VKPH:17 C--
M12 Kobalt-H
A**
Kills:97
V. Kills:7 N/A
Deaths:4
KDR:24.250
Accuracy:27.632% B**
KPH:156.400 B+
VKPH:11.300 A**
Kills:1,569 (0 + 1,569)
Deaths:68
KDR:23.074
VKDR:2.485
Vehicle Kills:169
Kill Difference:1,501
Playtime:12.505 hours
Usage:0%
Score:0.568m
Score/min:758
Driving Accuracy:N/A%
Gunner Accuracy:27.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:228
V. Kills:88 256%
Deaths:23
KDR:9.913
Accuracy:47.785% B**
KPH:31.200 B++
VKPH:12 A
M40 Fury
B+
Kills:170
V. Kills:32 N/A
Deaths:18
KDR:9.444
Accuracy:43.753% B*
KPH:63.300 B+
VKPH:11.900 B+
M12 Kobalt
A
Kills:156
V. Kills:8 N/A
Deaths:8
KDR:19.500
Accuracy:23.023% B*
KPH:97.400 B++
VKPH:5 A
M40 Fury
B*
Kills:140
V. Kills:23 N/A
Deaths:8
KDR:17.500
Accuracy:41.635% B+
KPH:84.500 B*
VKPH:13.900 B+
M60-G Bulldog
A
Kills:123
V. Kills:18 N/A
Deaths:9
KDR:13.667
Accuracy:50.124% A
KPH:55.200 B
VKPH:8.100 C+
M20 Basilisk
B**
Kills:118
V. Kills:58 200%
Deaths:6
KDR:19.667
Accuracy:46.354% B**
KPH:26.200 B
VKPH:12.900 B**
M60-G Bulldog
C**
Kills:93
V. Kills:21 423%
Deaths:11
KDR:8.455
Accuracy:40.536% B+
KPH:32.500 C+
VKPH:7.300 C**
M12 Kobalt
A
Kills:67
V. Kills:5 N/A
Deaths:2
KDR:33.500
Accuracy:22.386% B*
KPH:68.900 C
VKPH:5.100 A
Kills:1,095 (0 + 1,095)
Deaths:85
KDR:12.882
VKDR:2.976
Vehicle Kills:253
Kill Difference:1,010
Playtime:23.808 hours
Usage:1%
Score:1.212m
Score/min:849
Driving Accuracy:N/A%
Gunner Accuracy:22.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:505
V. Kills:20 N/A
Deaths:195
KDR:2.590
Accuracy:44.515% C*
KPH:51.900 C+
VKPH:2.100 C*
M40 Fury-F
C+
Kills:324
V. Kills:72 444%
Deaths:163
KDR:1.988
Accuracy:47.446% C+
KPH:25.300 C+
VKPH:5.600 C+
Kills:829 (829 + 0)
Deaths:358
KDR:2.316
VKDR:0.257
Vehicle Kills:92
Kill Difference:471
Playtime:22.548 hours
Usage:1%
Score:0.294m
Score/min:217
Driving Accuracy:47.446%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:54
V. Kills:9 N/A
Deaths:4
KDR:13.500
Accuracy:30.531% C--
KPH:57.300 C
VKPH:9.500 B**
VLG Missile Launcher
B+
Kills:52
V. Kills:10 N/A
Deaths:1
KDR:52
Accuracy:50% C--
KPH:73.500 B+
VKPH:14.100 D
Kills:106 (0 + 106)
Deaths:5
KDR:21.200
VKDR:3.800
Vehicle Kills:19
Kill Difference:101
Playtime:1.651 hours
Usage:0%
Score:0.053m
Score/min:535
Piloting Accuracy:N/A%
Gunner Accuracy:50%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,08014,14586616.334B**13.2855.316%B++1.4%D46.2A++25.9A*542306.5h3B**5.5B**
AF-57 Piston 6,0295,9552,1492.771A0.2848.161%B+10.579%D-83.2A+1B+29671.6h3.8B+8B++
Titan-150 HEAT 6,1124,43234212.959A9.9153.237%B++1.421%D-34.1B**12.9B*245130.1h2.8A5.3A
NC05 Jackhammer 3,8593,8361,3812.778B*0.2750.606%B+10.193%D*76.1B*N/A33050.4h4.1B+8.2B+
AF-4 Cyclone 3,0473,0031,3312.256B+0.8028.929%B+11.655%D*44.6C++N/A24167.4h10.4C*35.8B+
NC6A GODSAW 2,4592,4347553.224C**0.1728.377%C17.872%D**73.8C++N/A48233h8.4C++29.5C*
Carnage AR 2,1932,1661,1661.858B+1.1928.178%B+16.02%D41.9C*N/A18651.7h12.5C**44.3B+
LA39 Bruiser 1,9131,8999681.962B++1.0962.79%C+10.848%D43.4C+N/A15443.8h2.2B+3.5C**
GD-7F 1,8811,8361,0321.779B+1.2728.132%B+13.889%D*23.5C-N/A9878.1h14.3C50.7C*
AF-23 Grinder 1,7111,7044523.77B+0.7242.488%B+12.676%D39BN/A19143.7h5.3B++12.4B*
AF-23 Grinder 1,6531,6434693.503C**0.4546.183%B+13.086%D-36.4C++N/A18945.1h6.3B+13.6B++
Gauss Compact S 1,5441,4946332.36B**0.6931.336%A4.618%F-32.8B+1.1B++13145.6h4A++12.8B**
GD-66 Claw 1,4381,4166282.255B+0.8067.891%B++10.523%D77.4B*1.2B*30318.3h2.4C++3.5B+
LA1 Anchor 1,4151,4014563.072C*0.0226.067%C+18.273%D*67.7BN/A35820.7h8.9B+34.2B
Blitz GD-10 1,3631,3426552.049B*1.0027.53%B+11.252%D--45B+N/A19629.8h13.1B+47.5B+
NS-15M1 1,2741,2653793.338A0.2927.441%B++16.996%D-85.5AN/A46014.8h10.1B++36.7B++
Titan-150 HESH 1,4221,2326618.667B+15.6261.441%A+1.542%C+57.3B++8.8C++41721.5h2.5B*4.1B**
NC6 Gauss SAW 1,2141,2054042.983A0.0723.445%B+16.93%D*51.3B+N/A34523.5h8B+34B+
NS-30 Vandal 1,1911,1843863.067B0.0236.912%B+17.652%D*66.1B++N/A27017.9h4.6B++12.5B+
AF-34 Mattock 1,1911,1832185.427B+2.3835.072%C+14.201%D58.9B++N/A30920.1h5B++14.1B+
EM6 1,1801,1734682.506B0.5523.566%C++18.67%D-73.3B*N/A44516h9.3B++39.6B+
GD-22S 1,1761,1683643.209B*0.1626.846%B+15.668%D*81.7AN/A52114.3h8.9B*33.2B++
NS-7 PDW 1,1721,1665192.247A0.8027.059%C**13.379%D40.2BN/A16529h12.8B+47.4B+
LA3 Desperado 1,0581,0466621.58B+1.4731.561%B+14.245%D--37.9C+N/A15727.6h7.6B+24B++
AF-34 Mattock 1,0301,0202184.679B1.6337.673%C+17.059%C50.7B+N/A26720.1h6.2B+16.5B+
M30 Mustang AH 1,0919861546.403C+3.3560.537%B+1.014%C68C**7.2B+31214.5h7.1B11.7B+
NS-44 Commissioner 9909797361.33C*1.7235.437%C13.177%D*26.7C-N/A12936.7h3.6C*10.1C*
AF-8 RailJack 9319302054.537B++1.4947.422%A+65.699%D--44.7AN/A16120.8h2.2C**4.6B++
Mag-Cutter 1,06592122,5000.041B+3.0131.93%C*1.412%D0.8C+N/A41145.8h2.4C*7.4B+
AF-41 Hacksaw 9089012403.754B0.7026.385%D12.431%D38.7BN/A16323.3h5.1B*19.5B+
NCM1 Scattercannon 9068982353.821B*0.7734.742%C--12.584%D32.4B+N/A12027.7h5.5B**15.9B+
AF-19 Mercenary 8938844122.146A0.9124.683%C**16.742%D-24C+N/A18836.9h10.5B+42.5B+
C-4 1,1928724032.164B+0.8921.539%DN/A101.4C*37.2B+15488.6h1.1B++5.3C*
NC9 A-Tross 8108073002.69B**0.3627.701%C**16.233%D*56B++N/A30814.4h8.3B++29.9B+
C75 Viper 9558036113.164A++10.1144.028%B+0.996%C--60.8A11.5B++54713.2h7.1B**16.1B**
C85 Canister-H 7987602728.148B+25.1052.949%C++16.316%A+190A9.5B9564h5.4B+10.1B+
AF-41 Hacksaw 7417391684.399B+1.3525.608%D--14.073%C44B++N/A20216.8h4.9B**19.2B+
L100 Python AP 1,099713868.291C*5.2458.804%B+1.964%C47.5B++25.7B**73115h4B++6.8B*
NS Baron G5 6886854101.671B++1.3849.505%B+10.365%D--36.8C+N/A20718.6h4.5C++9C++
NCM2 Falcon 7986682292.917A0.1348.149%B*7.784%A31.5A++6.1B+21121.2h4.5A9.3B**
NCM1 Scattercannon 6656631096.083A+3.0328.525%D*12.066%D-49.5B+N/A17613.4h4.1B**14.4C**
NS-11C 6326293651.723B+1.3326.496%C**10.97%D**25.7CN/A10424.5h11.4B++43.1B+
AF-4A Bandit 6266154001.538C++1.5125.225%C16.748%D*28.9C--N/A15521.3h11.3C44.9C+
Hunter QCX 6716105051.208B+1.8447.352%C**13.443%D-22.8B+2.3C+11226.8h4B8.4B
M40 Fury-H 6796072128.905B**25.8542.089%C++N/A126.5B++15C++6964.8h5.8B+13.8B++
NS-11A 6015963051.954C**1.1024.415%C+13.591%D*34.1C+N/A14917.5h11.9B+48.7B
EM4 Longshot 5975941643.622C++0.5745.736%B*74.916%C--43B+N/A14913.8h2.1C++4.6B+
MANA Anti-Personnel Turret 5975892712.173N/A0.8822.24%UN/A5890U80U17540600.1h19.1T*85.8T*
MGR-S1 Gladius 5875782082.779B++0.2729.724%B16.436%D-83.8B**1.3B++2666.9h7.9B+26.6B+
L100 Python HESH 5895203216.25B13.2060.641%AN/A77.6B*10.3B+6066.7h2.5B*4.1B**
NS Decimator 7665193711.399C*1.6563.707%C**2.697%B+43.3C++20.6B72612h4.1C**6.5B+
S12 Renegade 5255051952.59C0.4644.515%C*3.564%C--52.1C+2.1C*2229.7h3.3C+7.4C*
GR-22 4794742601.823C**1.2326.409%C*12.658%D--40.9C++N/A20011.6h12.5C*47.2B
Carver 4894633,3100.14C+2.9115.559%D--18.791%B2.5CN/A8187.1h1.4C++9C
MGR-L1 Promise 4674601612.857B*0.1925.282%C++22.391%D73B++1.1C+2626.3h12.1B+47.9B+
Sticky Grenade 4544541454N/A450.9555.062%C++N/A1135C++N/A67290.4h1.7B+3.2B+
Tank Mine 6854011083.713B+0.6650.741%B**N/A133.7B+94.7B**30663h2.6D*5B+
Gauss SPR 399397894.461A+1.4139.243%B*18.388%F-56.7B**N/A2117h4.4B++11.3B++
L105 Zephyr 4233861821.444B++18.3948.414%B+1.813%A*104.3A10C*4693.7h3.8A7.8B**
CAS30 Tank Buster 6063641502.427B+0.6250.008%B+N/A15.9A10.6B++28422.9h35.3B++70.5B++
NS-61 Emissary 3603522091.684B**1.3724.048%D5.966%F-27.9C+N/A8412.6h13.4C++55.9C+
NCM2 Falcon 4003251731.879B*1.1754.284%B**6.769%B*22.7A5.2C++18314.3h8.5B**15.6B**
M40 Fury-F 3963241631.988C*1.0647.446%C+1.235%B+25.3C+5.6C+21412.8h8.4B17.7B+
MGR-A1 Vanquisher 3393211292.488B++0.5628.431%C+14.019%D**57.3B+3.2A*1715.6h10.4C++36.5C*
MGR-C1 Charger 3092991561.917B**1.1326.531%C21.07%D49.8C**1.7B++1406h11.8B44.5C*
SAS-R 299298923.239C++0.1943.88%B+50.336%F-49.7C++N/A3226h2.4C5.5C++
NSX Tomoe 2982931032.845B+0.2130.141%C++41.638%C**66.6B++1.1A1724.4h12.4B41.3B
MGR-M1 Bishop 2982911641.774C+1.2832.408%C+14.777%F-34.2C+N/A1088.5h6.9C21.4C+
Frag Grenade 2872861286N/A282.9548.843%C*N/A715B++2.5D--37390.4h2.9B++5.9B+
L-30R Vektor 412283962.948C++0.1035.855%C2.474%B+11.6C+5.3C9724.4h40.1B*111.9B+
Shrike 4012801741.609A+1.4461.318%B+1.786%C--31.5B+13.6C++6568.9h4.1B**6.6B**
NS-44L Blackhand 2782781731.607C**1.4439.66%C19.425%F-37.6BN/A2127.4h4.5C+11.4C+
NCM3 Raven 3742501431.748B**1.3039.685%C+3.2%C**14.3B++7.1C**22717.5h16.8B**42.4B*
MAX Punch 2732351,4200.165B*2.8945.833%C++N/A1.7B+N/A8140.2h2.6C+5.7C++
Hawk GD-68 3932312061.121B**1.9371.814%A4.329%B**23.6B16.5B6939.8h7.3B+10.1B++
Warden 2312291082.12B++0.9327.952%C+16.594%D*35.8B+N/A1786.4h7.6B+27.1B+
M20 Basilisk 316228239.913M+6.8647.785%B**4.825%C-31.2B++12.1A6247.3h70.3B+147B*
C85 Canister 242227732.429B++29.3836.412%D9.692%D-75.7C+5C+4293h6.9C**18.9C++
NCM3 Raven 3402241431.566B*1.4940.368%C+5.357%A++12.8B++6.6C*21217.5h19B**47.1B*
Rocklet Rifle 3832181871.166B*1.8951.043%C+N/A29.9C++22.6C+4027.3h44.8D87.7C
Impetus 211211822.573C**0.4836.053%C++18.957%D*45.9C+N/A1594.6h4.1B+11.5B+
E540 Halberd 3192101613.125B+10.0752.361%B**1.429%D-67.7M*35.2M**78923.1h3.5A+6.8A+
NC1 Gauss Rifle 206204633.238A0.1923.42%C+8.824%F-28.3C+N/A3397.2h11.4B+48.7B
NC4 Mag-Shot 1991981251.584B**1.4726.765%C+11.616%D*20.6CN/A1159.6h6.6B+24.8B+
Gauss Rifle Burst 191191832.301C++0.7527.716%C+18.848%D*34.1DN/A1505.6h10.8C+39.1C++
Reaper DMR 182181832.181B+0.8729.83%B+16.022%D**43.1C++N/A2764.2h10.1C33.8C**
NC15 Phoenix 3541791571.14C+1.9152.904%C+N/A18.1B+17.7B++4869.9h6.6B**12.4B**
NC14 Bolt Driver 175174662.636C**0.4241.368%B++55.172%F--30.5C*N/A2935.7h2.8C6.7C*
Anti-Vehicle Grenade 2241741174N/A170.9552.455%C+N/A435C+125B+61370.4h4.5B+8.5B+
NS-AM7 Archer 2581733060.565C++2.4958.972%C++8.671%D--6.5C3.2B+6826.5h18.2C++30.8C++
NSX Tengu 1721701071.589C*1.4636.093%C20%C37CN/A1464.6h14.5C40.1C+
M40 Fury 202170189.444C**6.3943.753%B*2.941%A+63B+11.9B+10732.7h9.4B+21.4B++
Breaker Rocket Pods 2191691610.563C*7.5150.768%C++N/A140.8B+41.7A*22681.2h17.4C+34.3C+
NSX Tanto 171166871.908B+1.1424.963%C-18.675%D*36.1C+1.1B+1054.6h13.4C++53.5C+
MKV Suppressed 164164612.689A++0.3629.6%B+10.366%D**45.6C**N/A4933.6h12.2B+41.3B+
EM1 169164772.13B*0.9222.957%C++13.415%D*46.9C*1.4A+4263.5h11.3B+49B+
NSX Yumi 1651631191.37C+1.6827.352%C+11.656%F35.4CN/A974.6h12.6C46C+
M12 Kobalt 164156819.5C++16.4523.023%B*16.026%D97.5B++5A9941.6h19.5C+84.9B+
NC12 Sweeper 156156632.476A0.5847.126%C**10.897%D74.3A++N/A3022.1h3.4B*7.3B++
NC08 Mag-Scatter 155154921.674C**1.3855.244%C++7.143%F-27.5C-N/A1185.6h4.3C+7.9C++
Gauss Rifle S 1481431141.254C+1.8027.41%C**11.888%D*38.6C**1.4B**3313.7h9.3B++33.8B+
NS-45 Pilot 146141731.932B+1.1227.644%D14.894%D**39.2C--1.4B+1083.6h8.4D-30.4D
M40 Fury 163140817.5A14.4541.635%B+N/A82.4B*13.5B+16611.7h10.3B+24.7B++
Vortek Rotary 2401351370.985C2.0729.704%C1.481%C-11.4C-8.9C25211.8h60.2B202.8B
M60-A Bulldog 145131816.375C+13.3247.771%C++N/A28.5C3C1874.6h5.2B+10.8B+
Enforcer ML85 229131168.188B+5.1446.853%B++1.527%C-36.4A27.2A++27603.6h8.7B**18.6B**
Spear Anti-Vehicle Phalanx Turret 201129168.063C++5.0152.39%B*2.326%D-61.4B**34.3B**10862.1h6.5B+12.3B++
Bouncing Betty 123123215.857B++2.8151.706%B++N/A136.7C++N/A8110.9h1.6B*3.1B**
M60-G Bulldog 141123913.667A10.6250.124%A1.626%D55.9B+8.2C+8692.2h4.9B*9.8B*
Razor GD-23 126122761.605B++1.4525.198%C+17.213%D28.4C+N/A3764.3h13.3C+52.7C++
NSX Amaterasu 1241211560.776S2.2827.057%C++10.744%D18.1A*N/A746.7h3.7C+13.6C**
M20 Basilisk 176118619.667S16.6246.354%B**5.932%C+26.2B12.9B**7124.5h77.2B+166.5B*
Skyguard 170114254.56B+1.5137.187%A1.754%C21.5B*10.6C*5665.3h96.1B+258.5B*
M60-A Bulldog 126111715.857C+12.8145.613%C+N/A30C4.1C+2763.7h5B+10.9B+
Orbital Strike Uplink 1501111111N/A107.95617.647%UN/A555U195U46240.2h0.9T*0.2T*
L-24R Spur 112110147.857C4.8142.857%B+N/A55B+1C-2632h18B+41.9B+
E540 Halberd-H 157105166.563C3.5152.295%C--N/A33.9C--16.8D6333.1h5B+9.5C**
NSX Masamune 153103891.157B1.8957.77%C+N/A33.2C++16.1C*2413.1h13.7C+23.7C+
Spear Anti-Vehicle Phalanx Tower 18698616.333C13.2844.783%D6.122%B**29.7D26.7C3163.3h8.8C+19.8C+
M12 Kobalt-H 10497424.25C+21.2027.632%B**16.495%C161.7B+11.7M5710.6h18.5D67.1C*
M60-G Bulldog 11493118.455B+5.4040.536%B+1.075%D*32.1C+7.2C*6962.9h5.2B*12.8B*
AP30 Shredder 13991185.056C+2.0026.746%C--2.198%C++21.7C--11.4D-4754.2h79C+295.5C+
AF-22 Crow 148901130.796C**2.2675.958%B**3.333%B++18.4C+11.8C+3964.9h7.3B+9.6B++
NS-357 Underboss 8989521.712B+1.3435.42%C11.236%D**21.2DN/A1444.2h4.6C--13.1C
AF-18 Stalker 8585511.667C++1.3832.914%B**14.118%D--50B+N/A5881.7h11.4B+34.6B+
Xiphos Anti-Personnel Phalanx Tower 8779239.5C36.4532.976%B+2.532%B++98.8C--10C*3180.8h28.8C87.4C+
Mauler S6 7878352.229B**0.8240.026%C+8.974%D*52B*N/A6441.5h4B++10B+
C150 Dalton 12377126.417C3.3748.645%B**N/A26.6D15.9D10472.9h5.1C--10.5C++
NS-R3 Swarm 15373830.88B+2.1757.089%F-N/A9.9B+10.8A*1207.4h22.7B+39.7C*
M12 Kobalt 7267233.5A*30.4522.386%B*17.911%C67C5A13121h22.9D-102.2C++
Spear Anti-Vehicle Phalanx Turret 10864416C+12.9561.348%B++1.563%D*49.2B**33.8A*3831.3h8.5B++13.9B**
Hardlight Dagger 71611,3020.047B+3.0024.664%CN/A1C+N/A658.5h2.4C9.8C+
CAS 14-E 6354413.5C+10.4530.531%C--N/A60C10A3530.9h29.4C++96.3C+
VLG Missile Launcher 6252152B**48.9550%C--1.923%B74.3B+14.3D7750.7h5.1C*10.2C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15672.5h
Nano-Armor Kit6901,704,120157.2h
Spawn Beacon1902,1846.2h
Skywall Shield Emitter0630.4h
Turret AI Module01080.5h
Structure Shield Module0800.3h
Repair Module01130.5h
AE Nano-Armor Kit260355,58923.5h
AE Medical Applicator297,3741h
Nanite Revive Grenade05290.1h
Medical Kit1,1736,19515.3h
Medical Applicator358135,96413h
Cortium Silo0880.4h
Sunderer Garage1540.6h
Restoration Kit1601,8623.9h
Motion Spotter303,1742.6h
Rampart Wall1590.4h
Hoplon Anti-Aircraft Phalanx Tower0660.4h
Xiphos Anti-Personnel Tower0590.4h
Spitfire Auto-Turret151,2051.4h
Deconstruction Tool213,7322.8h
Welding Device18060.1h
Spear Anti-Vehicle Tower1620.4h
M12 Kobalt01580.1h
Recon Detection Device201,5993.2h
Shield Recharging Field169980.4h
Ammunition Package413,3993h
Anti-Infantry MANA Turret561,4113.3h
Flail Targeting Dart52091.5h
Lumifiber Rampart Wall11841.8h
Hardlight Barrier61680.2h
Nano-Repair Grenade08180.2h
Router1520.1h
IPC Targeting Dart12830.7h

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