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Deputy Director Destroyer FatAssault[NU7T] FatAssault
NC BR 88

KDR: 4.89

Score: 26.4m

Last Seen: Jan 26th, 2020 4:53 AM
- OFFLINE - 50.6 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Connery - Outfit Leader of The Nut[NU7T] The Nut
NC outfit on Connery

Members: 8
Level Progress (to 89): 37%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M AE NC6A GODSAW NS-357 Underboss NS Decimator-G GD-22S AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,486,580 MLG Score: 11580
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.869%35.281%119531120163,1176.25416-1.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.171%2.441A**2.172A*-1.304D**HEAD ++ (~18.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.704B++7.40.48B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.238%4.167%841123172171540.418605131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.941A++-0.08C+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.913B*60.851B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.068%73.958%843122910,7757066215.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.034%2.555A**0.45B+0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.80.426B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.507%22.476%8411231525126230.415677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.613M1.533A+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.811B++1.80.626B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Nut[NU7T] The Nut
NC outfit on Connery

Members: 8
26.4m165.6%648 (38.9k)553 (33.2k)4.8881481,80816,7364.9940888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232991433.044%38.134%126002:5122

75% Heavy Assault18% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 12:10 AMSep 18th, 2019 1:34 AMJan 27th, 2020 5:26 PM (8h) (PST)Jan 26th, 2020 12:56 AM (2d) (PST)Jan 26th, 2020 12:53 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0942698251.7120.3500.6532.9090.04411580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,64416,11849,5261032139175333,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
796.2h/33.2d 1,773 31,197 22,115 139k 938 3,868 2,104 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:22,039
Deaths:3,649
KDR:6.040
Accuracy:34.227% A++
HSR:36.141% A
NS-15M AE
A
Kills:7,151
Deaths:1,177
KDR:6.076
Accuracy:31.828% B**
HSR:38.442% A
NC6A GODSAW
A
Kills:4,389
Deaths:720
KDR:6.096
Accuracy:33.911% B*
HSR:36.751% A
GD-22S
A++
Kills:1,911
Deaths:357
KDR:5.353
Accuracy:32.867% A++
HSR:34.799% A+
NC6 Gauss SAW
A*
Kills:1,444
Deaths:243
KDR:5.942
Accuracy:30.946% A++
HSR:36.981% A*
MGR-L1 Promise
A++
Kills:1,394
Deaths:188
KDR:7.415
Accuracy:32.590% A+
HSR:37.877% A++
EM1
A*
Kills:1,352
Deaths:200
KDR:6.760
Accuracy:32.967% A*
HSR:35.133% A*
EM6
A++
Kills:1,341
Deaths:264
KDR:5.080
Accuracy:31.251% A++
HSR:35.198% A++
NS-15M2
A+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:32.598% A+
HSR:35.487% B**
MGR-L1 Promise AE
A+
Kills:658
Deaths:128
KDR:5.141
Accuracy:34.176% A+
HSR:34.651% B*
NSX "Networked" Naginata
U
Kills:292
Deaths:41
KDR:7.122
Accuracy:35.679% U
HSR:35.959% U
NSX-P Naginata
A++
Kills:65
Deaths:10
KDR:6.500
Accuracy:29.075% B**
HSR:41.539% A++
Kills:43,197
Deaths (as Heavy Assault):7,181
Deaths (to Heavy Assaults):5,817
KDR:6.01546
Kill Difference:36,016
Playtime:593.496 hours
Usage:75%
Score:19.794m
Score/min:556
Accuracy (listed only):32.676%
HSR (listed only):36.580%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,666
Deaths:266
KDR:6.263
Accuracy:32.569% B++
HSR:32.053% B*
GD-7F
A
Kills:1,664
Deaths:222
KDR:7.495
Accuracy:31.431% A
HSR:27.704% A
MGR-S1 Gladius
A**
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A**
Tempest
A++
Kills:1,394
Deaths:234
KDR:5.957
Accuracy:31.582% A
HSR:33.716% A++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A+
HSR:32.879% A*
Blitz GD-10
M+
Kills:1,298
Deaths:202
KDR:6.426
Accuracy:33.381% A++
HSR:33.898% M+
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A+
HSR:34.589% M
LA39 Bruiser
A+
Kills:525
Deaths:132
KDR:3.977
Accuracy:73.507% B**
HSR:22.476% A+
AF-19 Mercenary
A+
Kills:485
Deaths:97
KDR:5
Accuracy:29.835% A+
HSR:24.330% B+
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
AF-4A Bandit
A+
Kills:135
Deaths:22
KDR:6.136
Accuracy:32.096% A+
HSR:31.852% A+
Kills:11,504
Deaths (as Light Assault):1,825
Deaths (to Light Assaults):3,226
KDR:6.30356
Kill Difference:9,679
Playtime:23.700 hours
Usage:3%
Score:0.741m
Score/min:521
Accuracy (listed only):38.864%
HSR (listed only):29.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,666
Deaths:266
KDR:6.263
Accuracy:32.569% B++
HSR:32.053% B*
MGR-S1 Gladius
A**
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A**
Tempest
A++
Kills:1,394
Deaths:234
KDR:5.957
Accuracy:31.582% A
HSR:33.716% A++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A+
HSR:32.879% A*
Blitz GD-10
M+
Kills:1,298
Deaths:202
KDR:6.426
Accuracy:33.381% A++
HSR:33.898% M+
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A+
HSR:34.589% M
GR-22AE
B++
Kills:551
Deaths:95
KDR:5.800
Accuracy:31.446% B++
HSR:31.216% B++
LA39 Bruiser
A+
Kills:525
Deaths:132
KDR:3.977
Accuracy:73.507% B**
HSR:22.476% A+
NC1 Gauss Rifle
A++
Kills:224
Deaths:41
KDR:5.463
Accuracy:32.616% A++
HSR:32.589% A++
Carnage AR
A++
Kills:213
Deaths:53
KDR:4.019
Accuracy:31.587% A
HSR:33.333% A++
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
MGR-A1 Vanquisher
B**
Kills:65
Deaths:19
KDR:3.421
Accuracy:34.491% B**
HSR:21.539% C--
Kills:10,273
Deaths (as Combat Medic):1,692
Deaths (to Combat Medics):1,887
KDR:6.07151
Kill Difference:8,581
Playtime:17.906 hours
Usage:2%
Score:0.507m
Score/min:472
Accuracy (listed only):38.690%
HSR (listed only):30.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:10,597
Deaths:1,406
KDR:7.537
Accuracy:52.226% A*
HSR:73.795% B+
NS-357 Underboss
A+
Kills:3,825
Deaths:1,198
KDR:3.193
Accuracy:48.969% A+
HSR:33.046% A
AF-4AE Cyclone
B*
Kills:1,666
Deaths:266
KDR:6.263
Accuracy:32.569% B++
HSR:32.053% B*
MGR-S1 Gladius
A**
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A**
NS-44 Commissioner
A++
Kills:1,546
Deaths:554
KDR:2.791
Accuracy:50.573% A++
HSR:29.172% B*
NS-44G Commissioner
B**
Kills:1,503
Deaths:464
KDR:3.239
Accuracy:51.380% B**
HSR:31.803% B++
Tempest
A++
Kills:1,394
Deaths:234
KDR:5.957
Accuracy:31.582% A
HSR:33.716% A++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A+
HSR:32.879% A*
NS-44B Commissioner
A
Kills:1,304
Deaths:462
KDR:2.823
Accuracy:52.662% A
HSR:35.813% B**
Blitz GD-10
M+
Kills:1,298
Deaths:202
KDR:6.426
Accuracy:33.381% A++
HSR:33.898% M+
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A+
HSR:34.589% M
NS-45 Pilot
B**
Kills:333
Deaths:90
KDR:3.700
Accuracy:37.437% B**
HSR:34.535% B**
NS-357G Underboss
B*
Kills:293
Deaths:121
KDR:2.421
Accuracy:48.873% B*
HSR:30.375% B
NC08 Mag-Scatter
A++
Kills:149
Deaths:53
KDR:2.811
Accuracy:68.986% A++
HSR:24.161% A+
NS-44L Blackhand
B*
Kills:128
Deaths:19
KDR:6.737
Accuracy:49.265% B*
HSR:41.406% C+
NSX Daimyo
B+
Kills:96
Deaths:10
KDR:9.600
Accuracy:44.765% B+
HSR:91.667% D
EM4-AE Longshot
B++
Kills:82
Deaths:5
KDR:16.400
Accuracy:45.683% B++
HSR:74.390% D--
NSX "Networked" Daimyo
U
Kills:67
Deaths:7
KDR:9.571
Accuracy:47.040% U
HSR:94.030% U
NS-AM7 AE/NC Archer
A+
Kills:57
Deaths:23
KDR:2.478
Accuracy:59.052% C+
HSR:43.860% A+
NSX Tomoe
A+
Kills:51
Deaths:7
KDR:7.286
Accuracy:36.399% A+
HSR:47.059% B**
Kills:28,515
Deaths (as Infiltrator):5,721
Deaths (to Infiltrators):1,998
KDR:4.98427
Kill Difference:22,794
Playtime:145.226 hours
Usage:18%
Score:5.057m
Score/min:580
Accuracy (listed only):44.701%
HSR (listed only):44.542%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,664
Deaths:222
KDR:7.495
Accuracy:31.431% A
HSR:27.704% A
LA39 Bruiser
A+
Kills:525
Deaths:132
KDR:3.977
Accuracy:73.507% B**
HSR:22.476% A+
AF-19 Mercenary
A+
Kills:485
Deaths:97
KDR:5
Accuracy:29.835% A+
HSR:24.330% B+
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
Warden
M++
Kills:139
Deaths:28
KDR:4.964
Accuracy:45.939% M++
HSR:29.496% B++
AF-4A Bandit
A+
Kills:135
Deaths:22
KDR:6.136
Accuracy:32.096% A+
HSR:31.852% A+
Kills:3,159
Deaths (as Engineer):551
Deaths (to Engineers):1,753
KDR:5.73321
Kill Difference:2,608
Playtime:12.130 hours
Usage:2%
Score:0.298m
Score/min:410
Accuracy (listed only):45.455%
HSR (listed only):25.487%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:72
V. Kills:5 N/A
Deaths:2
KDR:36
Accuracy:57.238% B+
KPH:141.600 B++
VKPH:9.800 B
Kills:72 (0 + 72)
Deaths:2
KDR:36
VKDR:2.500
Vehicle Kills:5
Kill Difference:70
Playtime:0.509 hours
Usage:0%
Score:0.014m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:57.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 22,26722,0393,6496.04A+1.1534.227%A++36.141%A135.5M+1.4A+362162.6h7.8B**22.7B*
SAS-R 10,65910,5971,4067.537A++2.6552.226%A*73.795%B+113.8M++N/A30693.1h1.8B*3.5B**
NS-15M AE 7,2137,1511,1776.076A++1.1931.828%B**38.442%A107.9A+N/A25466.3h9.1B**28.6B*
NC6A GODSAW 4,4494,3897206.096A++1.2133.911%B*36.751%A120.6A++1.6B++31836.4h7C**20.6B*
NS-357 Underboss 3,8433,8251,1983.193A*1.7048.969%A+33.046%A122.2A**N/A34931.3h3.3B*6.8B**
NS Decimator-G 2,8091,9693994.935M**0.0568.854%B++1.422%D77.2A32.9B**38525.5h3.1B++4.4B++
GD-22S 1,9381,9113575.353A**0.4632.867%A++34.799%A+108.6M1.5A*33017.6h8A24.4B**
AF-4AE Cyclone 1,6771,6662666.263S1.3732.569%B++32.053%B*134.4A+N/A33812.4h7.8B*24B++
GD-7F 1,6791,6642227.495S2.6131.431%A27.704%A135.3S1.2A+40312.3h9.2B**29.4B*
MGR-S1 Gladius 1,5771,5651967.985S3.1036.213%A++38.594%A**158.1S1.2B**4219.9h6.7B**18.5B*
NS-44 Commissioner 1,5551,5465542.791A++2.1050.573%A++29.172%B*91.5A*N/A25816.9h2.9B**5.8B*
NS-44G Commissioner 1,5101,5034643.239A+1.6551.38%B**31.803%B++123.2AN/A29112.2h2.9B+5.6B+
NC6 Gauss SAW 1,4561,4442435.942M*1.0530.946%A++36.981%A*113.7M**N/A48512.7h6.4B**20.8B*
Tempest 1,4031,3942345.957M**1.0731.582%A33.716%A++131.5M++N/A58810.6h7.6A24A
MGR-L1 Promise 1,4161,3941887.415S2.5332.59%A+37.877%A++153.2M**2.4A*4259.1h8.8A27B**
AF-4 Cyclone 1,4031,3932196.361M**1.4733.724%A+32.879%A*137.9M**1A+38910.1h7.5B**22.3B**
EM1 1,3721,3522006.76S1.8732.967%A*35.133%A*115.6M++1.7M++28611.7h9.1A27.5B*
EM6 1,3511,3412645.08A++0.1931.251%A++35.198%A++119.7M+N/A31411.2h7.9A25.2B*
NS-44B Commissioner 1,3101,3044622.823A+2.0752.662%A35.813%B**151.6A*N/A4358.6h3.1B+5.8B++
Blitz GD-10 1,3051,2982026.426S1.5433.381%A++33.898%M+126SN/A40510.3h10.5B**31.5B*
NS-7 PDW 1,1811,1681856.314S1.4333.239%A+34.589%M121.7S1.4M+4769.6h10B**30B*
NS-15M2 1,1811,1612045.691A++0.8032.598%A+35.487%B**108.5A++1.9A*53810.7h9.3B**28.6B*
Mag-Cutter 1,1451,10311,6220.095M4.7926.849%C+2.72%D2B**N/A6556.3h1.5B*5.6B+
MGR-L1 Promise AE 6666581285.141A++0.2534.176%A+34.651%B*134.3A*1.6B++3344.9h9.4B**27.4B**
GR-22AE 556551955.8A**0.9131.446%B++31.216%B++78.7B*N/A2227h10B*31.8B*
LA39 Bruiser 5285251323.977M+0.9173.507%B**22.476%A+159.1SN/A5823.3h1.8B**2.5B*
AF-19 Mercenary 488485975S0.1129.835%A+24.33%B+91.5SN/A4605.3h8.5B**28.4B*
NC05 Jackhammer 432427924.641M++0.2560.306%A*19.438%B**109.5A*1.3A++3533.9h4.2B++6.9B*
NS-45 Pilot 333333903.7A++1.1937.437%B**34.535%B**118.9A++N/A3032.8h5.5B*14.8B*
Anti-Vehicle Grenade 3893111311N/A306.1153.263%C**N/A345.6C+86.7C+19030.9h5.5C++10.3B
NS-357G Underboss 2932931212.421A+2.4748.873%B*30.375%B162.8A*N/A4511.8h3.4C**7B
NSX "Networked" Naginata 297292417.122N/A2.2335.679%UN/A194.7U3.3U9881.5h8.6T*24T*
NC1 Gauss Rifle 225224415.463M**0.5732.616%A++32.589%A++97.4SN/A6032.3h7.6A++23.4A
Carnage AR 215213534.019A*0.8731.587%A33.333%A++101.4M++1A4332.1h9.8A31.2B**
NS Baron G5AE 215211504.22M+0.6759.923%A17.062%C**140.7M*2.7S3871.5h3.7B++6.2C++
NS-TMC-01 "His Regards" 2182103,5370.059B**4.8323.684%C+2.857%D1.6C**N/A4128.2h1.5B*6.3B+
Shrike 209151443.432S1.4672.057%A++2.649%C+55.9M21.5A5462.7h4.3B**6A
NC08 Mag-Scatter 149149532.811A*2.0868.986%A++24.161%A+99.3A**N/A2411.5h3.2B*4.6B**
NS Decimator 237147463.196A**1.6968.479%B*2.041%C+43.2B+26.5A6323.4h4.6C++6.8B+
NS Decimator-B 237142642.219B+2.6771.029%B*3.521%B*52.6C+35.2B++4372.7h5D-7C
Warden 144139284.964M++0.0845.939%M++29.496%B++73.2M++2.6M++3921.9h5.3A11.6A
AF-4A Bandit 136135226.136S1.2532.096%A+31.852%A+112.5M+N/A4421.2h8.4B**26.1B**
NS-44L Blackhand 130128196.737S1.8549.265%B*41.406%C+91.4M*1.4M+2601.4h3.1B**6.4B*
NC05-P Jackhammer 116116284.143A+0.7557.644%B*25.862%A++72.5C+N/A1671.6h4.4C+7.6B+
NSX Daimyo 9696109.6A*4.7144.765%B+91.667%D80B**N/A2271.2h2.6C+5.8C**
EM4-AE Longshot 8282516.4M**11.5145.683%B++74.39%D--91.1A++N/A2570.9h1.5B*3.4B++
C85 Canister-H 7772236A++31.1157.238%B+4.167%F-144B++10B+4490.5h6B+10.5B++
Hardlight Dagger 70691,2020.057B++4.8315.993%D--N/A1.1C+N/A362.7h1.3B**8.2C*
NSX "Networked" Daimyo 676779.571N/A4.6847.04%UN/A111.7UN/A4930.6h2.1T*4.5T*
NSX-P Naginata 6665106.5S1.6129.075%B**41.539%A++65B+1C+2491h8.4B**28.8B**
MGR-A1 Vanquisher 6565193.421A+1.4734.491%B**21.539%C--162.5M**N/A6270.4h7A+20.4B**
NS-AM7 AE/NC Archer 6657232.478A+2.4159.052%C+43.86%A+30B**4.7C+1781.9h7.2B*12.2B*
C-4 685168.5S3.6154.335%SN/A170A++56.7A++32170.3h1.8D3.4B*
NSX Tomoe 515177.286M**2.4036.399%A+47.059%B**127.5M**N/A5350.4h10.9B**30.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit837,5721.8h
Nanite Revive Grenade01140h
Spawn Beacon334,3435h
Medical Kit2,08418,14283.9h
Restoration Kit131950.4h
Motion Spotter3511,0887.9h
Ammunition Package11500.1h
Medical Applicator2619,1131.2h

Check the help document for the dictionary if you want to learn more about words used here.


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