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Maj. General Destroyer FatAssault[NU7T] FatAssault
NC BR 85

KDR: 4.91

Score: 25.7m

Last Seen: Dec 10th, 2019 8:47 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Connery - Outfit Leader of The Nut[NU7T] The Nut
NC outfit on Connery

Members: 11
Level Progress (to 86): 53%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M AE NC6A GODSAW NS-357 Underboss NS Decimator-G GD-22S AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,273,910 MLG Score: 11410
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.83%35.306%119431119661,7826.31912-1.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.199%2.441A**2.172A*-1.304D**HEAD ++ (~18.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.704B++7.40.48B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.238%4.167%861122672166540.431138131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.941A++-0.08C+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.913B*60.851B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.948%74.101%86312249,8196725914.5899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.003%2.555A**0.45B+0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.80.426B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.354%22.5%8611226520120630.431177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.613M1.533A+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.811B++1.80.626B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Nut[NU7T] The Nut
NC outfit on Connery

Members: 11
25.7m164%645 (38.7k)550 (33k)4.9118479,33616,1525.0186385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1227963932.987%37.872%124902:5321

75% Heavy Assault18% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 12:10 AMSep 18th, 2019 1:34 AMDec 10th, 2019 8:51 PM (1d) (PST)Dec 10th, 2019 5:19 PM (1d) (PST)Dec 10th, 2019 4:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0852668191.6990.3460.6442.8590.04411410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,12115,93349,1881022139172333,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
778.2h/32.4d 1,725 30,046 21,365 133.5k 916 3,781 2,058 50.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:21,376
Deaths:3,534
KDR:6.049
Accuracy:34.191% A++
HSR:36.101% A
NS-15M AE
A
Kills:7,151
Deaths:1,177
KDR:6.076
Accuracy:31.828% B**
HSR:38.442% A
NC6A GODSAW
A
Kills:4,254
Deaths:700
KDR:6.077
Accuracy:33.857% B*
HSR:36.954% A
GD-22S
A++
Kills:1,802
Deaths:336
KDR:5.363
Accuracy:32.666% A++
HSR:34.906% A+
NC6 Gauss SAW
A*
Kills:1,444
Deaths:243
KDR:5.942
Accuracy:30.946% A++
HSR:36.981% A*
MGR-L1 Promise
A++
Kills:1,394
Deaths:188
KDR:7.415
Accuracy:32.590% A+
HSR:37.877% A++
EM1
A*
Kills:1,352
Deaths:200
KDR:6.760
Accuracy:32.967% A*
HSR:35.133% A*
EM6
A++
Kills:1,341
Deaths:264
KDR:5.080
Accuracy:31.257% A++
HSR:35.198% A++
NS-15M2
A+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:32.598% A+
HSR:35.487% B**
MGR-L1 Promise AE
A+
Kills:658
Deaths:128
KDR:5.141
Accuracy:34.176% A+
HSR:34.651% B*
NSX "Networked" Naginata
U
Kills:292
Deaths:41
KDR:7.122
Accuracy:35.679% U
HSR:35.959% U
NSX-P Naginata
A++
Kills:65
Deaths:10
KDR:6.500
Accuracy:29.075% B**
HSR:41.539% A++
Kills:42,290
Deaths (as Heavy Assault):7,025
Deaths (to Heavy Assaults):5,628
KDR:6.01993
Kill Difference:35,265
Playtime:585.353 hours
Usage:75%
Score:19.460m
Score/min:554
Accuracy (listed only):32.653%
HSR (listed only):36.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,642
Deaths:261
KDR:6.291
Accuracy:32.520% B++
HSR:32.034% B*
MGR-S1 Gladius
A**
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A**
GD-7F
A
Kills:1,556
Deaths:207
KDR:7.517
Accuracy:31.606% A
HSR:27.956% A
Tempest
A++
Kills:1,394
Deaths:234
KDR:5.957
Accuracy:31.582% A
HSR:33.716% A++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A+
HSR:32.879% A*
Blitz GD-10
M+
Kills:1,298
Deaths:202
KDR:6.426
Accuracy:33.381% A++
HSR:33.898% M+
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A+
HSR:34.589% M
LA39 Bruiser
A+
Kills:520
Deaths:129
KDR:4.031
Accuracy:73.354% B**
HSR:22.500% A+
AF-19 Mercenary
A+
Kills:485
Deaths:97
KDR:5
Accuracy:29.835% A+
HSR:24.330% B+
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
AF-4A Bandit
A+
Kills:135
Deaths:21
KDR:6.429
Accuracy:32.238% A+
HSR:31.852% A+
Kills:11,367
Deaths (as Light Assault):1,801
Deaths (to Light Assaults):3,108
KDR:6.31149
Kill Difference:9,566
Playtime:22.685 hours
Usage:3%
Score:0.711m
Score/min:522
Accuracy (listed only):38.874%
HSR (listed only):29.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,642
Deaths:261
KDR:6.291
Accuracy:32.520% B++
HSR:32.034% B*
MGR-S1 Gladius
A**
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A**
Tempest
A++
Kills:1,394
Deaths:234
KDR:5.957
Accuracy:31.582% A
HSR:33.716% A++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A+
HSR:32.879% A*
Blitz GD-10
M+
Kills:1,298
Deaths:202
KDR:6.426
Accuracy:33.381% A++
HSR:33.898% M+
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A+
HSR:34.589% M
GR-22AE
B++
Kills:551
Deaths:95
KDR:5.800
Accuracy:31.446% B++
HSR:31.216% B++
LA39 Bruiser
A+
Kills:520
Deaths:129
KDR:4.031
Accuracy:73.354% B**
HSR:22.500% A+
NC1 Gauss Rifle
A++
Kills:224
Deaths:41
KDR:5.463
Accuracy:32.616% A++
HSR:32.589% A++
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
Carnage AR
A++
Kills:206
Deaths:52
KDR:3.962
Accuracy:31.261% A
HSR:33.010% A++
MGR-A1 Vanquisher
B**
Kills:65
Deaths:19
KDR:3.421
Accuracy:34.491% B**
HSR:21.539% C--
Kills:10,237
Deaths (as Combat Medic):1,683
Deaths (to Combat Medics):1,819
KDR:6.08259
Kill Difference:8,554
Playtime:17.811 hours
Usage:2%
Score:0.504m
Score/min:472
Accuracy (listed only):38.646%
HSR (listed only):30.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:9,641
Deaths:1,205
KDR:8.001
Accuracy:52.118% A*
HSR:73.924% B+
NS-357 Underboss
A+
Kills:3,825
Deaths:1,198
KDR:3.193
Accuracy:48.969% A+
HSR:33.046% A
AF-4AE Cyclone
B*
Kills:1,642
Deaths:261
KDR:6.291
Accuracy:32.520% B++
HSR:32.034% B*
MGR-S1 Gladius
A**
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A**
NS-44 Commissioner
A++
Kills:1,546
Deaths:554
KDR:2.791
Accuracy:50.573% A++
HSR:29.172% B*
NS-44G Commissioner
B**
Kills:1,503
Deaths:464
KDR:3.239
Accuracy:51.380% B**
HSR:31.803% B++
Tempest
A++
Kills:1,394
Deaths:234
KDR:5.957
Accuracy:31.582% A
HSR:33.716% A++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A+
HSR:32.879% A*
Blitz GD-10
M+
Kills:1,298
Deaths:202
KDR:6.426
Accuracy:33.381% A++
HSR:33.898% M+
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A+
HSR:34.589% M
NS-44B Commissioner
A
Kills:1,109
Deaths:377
KDR:2.942
Accuracy:52.848% A
HSR:36.700% A
NS-45 Pilot
B**
Kills:333
Deaths:90
KDR:3.700
Accuracy:37.437% B**
HSR:34.535% B**
NS-357G Underboss
B++
Kills:204
Deaths:85
KDR:2.400
Accuracy:48.016% B++
HSR:28.431% C++
NC08 Mag-Scatter
A++
Kills:149
Deaths:53
KDR:2.811
Accuracy:68.986% A++
HSR:24.161% A+
NS-44L Blackhand
B*
Kills:128
Deaths:19
KDR:6.737
Accuracy:49.265% B*
HSR:41.406% C+
NSX Daimyo
B+
Kills:96
Deaths:10
KDR:9.600
Accuracy:44.765% B+
HSR:91.667% D
EM4-AE Longshot
B++
Kills:82
Deaths:5
KDR:16.400
Accuracy:45.683% B++
HSR:74.390% D--
NSX "Networked" Daimyo
U
Kills:67
Deaths:7
KDR:9.571
Accuracy:47.040% U
HSR:94.030% U
NS-AM7 AE/NC Archer
A+
Kills:52
Deaths:23
KDR:2.261
Accuracy:59.899% C+
HSR:44.231% A+
NSX Tomoe
A+
Kills:51
Deaths:7
KDR:7.286
Accuracy:36.399% A+
HSR:47.059% B**
Kills:27,246
Deaths (as Infiltrator):5,394
Deaths (to Infiltrators):1,926
KDR:5.05117
Kill Difference:21,852
Playtime:136.734 hours
Usage:18%
Score:4.704m
Score/min:573
Accuracy (listed only):44.702%
HSR (listed only):44.513%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,556
Deaths:207
KDR:7.517
Accuracy:31.606% A
HSR:27.956% A
LA39 Bruiser
A+
Kills:520
Deaths:129
KDR:4.031
Accuracy:73.354% B**
HSR:22.500% A+
AF-19 Mercenary
A+
Kills:485
Deaths:97
KDR:5
Accuracy:29.835% A+
HSR:24.330% B+
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
Warden
M++
Kills:139
Deaths:28
KDR:4.964
Accuracy:45.939% M++
HSR:29.496% B++
AF-4A Bandit
A+
Kills:135
Deaths:21
KDR:6.429
Accuracy:32.238% A+
HSR:31.852% A+
Kills:3,046
Deaths (as Engineer):532
Deaths (to Engineers):1,676
KDR:5.72556
Kill Difference:2,514
Playtime:11.869 hours
Usage:2%
Score:0.291m
Score/min:409
Accuracy (listed only):45.482%
HSR (listed only):25.533%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:72
V. Kills:5 N/A
Deaths:2
KDR:36
Accuracy:57.238% B+
KPH:141.600 B++
VKPH:9.800 B
Kills:72 (0 + 72)
Deaths:2
KDR:36
VKDR:2.500
Vehicle Kills:5
Kill Difference:70
Playtime:0.509 hours
Usage:0%
Score:0.014m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:57.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,59521,3763,5346.049A+1.1434.191%A++36.101%A135M+1.4A+361158.3h7.8B**22.7B*
SAS-R 9,7009,6411,2058.001A++3.0952.118%A*73.924%B+111.6M++N/A30286.4h1.8B*3.5B**
NS-15M AE 7,2137,1511,1776.076A++1.1631.828%B**38.442%A107.9A+N/A25466.3h9.1B**28.6B*
NC6A GODSAW 4,3144,2547006.077A++1.1733.857%B*36.954%A119.2A++1.7B*31535.7h7C**20.7B*
NS-357 Underboss 3,8433,8251,1983.193A*1.7248.969%A+33.046%A122.6A**N/A34931.2h3.3B*6.8B**
NS Decimator-G 2,7441,9243864.984M**0.0768.964%B++1.455%D77.3A32.9B**38524.9h3.1B++4.4B++
GD-22S 1,8271,8023365.363A**0.4532.666%A++34.906%A+106.6M1.5A*32716.9h8.1B**24.7B**
AF-4AE Cyclone 1,6531,6422616.291S1.3832.52%B++32.034%B*133.5A+N/A33612.3h7.9B++24.2B+
MGR-S1 Gladius 1,5771,5651967.985S3.0736.213%A++38.594%A**158.1S1.2B**4209.9h6.7B**18.5B*
GD-7F 1,5701,5562077.517S2.6131.606%A27.956%A136.5S1.2A+41411.4h9.2B**29.1B*
NS-44 Commissioner 1,5551,5465542.791A++2.1250.573%A++29.172%B*91.5A*N/A25816.9h2.9B**5.8B*
NS-44G Commissioner 1,5101,5034643.239A+1.6751.38%B**31.803%B++123.2AN/A29112.2h2.9B+5.6B+
NC6 Gauss SAW 1,4561,4442435.942M*1.0330.946%A++36.981%A*113.7M**N/A48212.7h6.4B**20.8B*
MGR-L1 Promise 1,4161,3941887.415S2.5032.59%A+37.877%A++153.2M**2.4A*4249.1h8.8A27B**
Tempest 1,4031,3942345.957M**1.0531.582%A33.716%A++132.8M*N/A59010.5h7.6A24A
AF-4 Cyclone 1,4031,3932196.361M**1.4533.724%A+32.879%A*137.9M**1A+38810.1h7.5B**22.3B**
EM1 1,3721,3522006.76S1.8532.967%A*35.133%A*115.6M++1.7M++28611.7h9.1A27.5B*
EM6 1,3511,3412645.08A++0.1731.257%A++35.198%A++119.7M+N/A31311.2h7.9A25.2B*
Blitz GD-10 1,3051,2982026.426S1.5133.381%A++33.898%M+126SN/A40510.3h10.5B**31.5B*
NS-7 PDW 1,1811,1681856.314S1.4033.239%A+34.589%M121.7S1.4M+4769.6h10B**30B*
NS-15M2 1,1811,1612045.691A++0.7832.598%A+35.487%B**108.5A++1.9A*53710.7h9.3B**28.6B*
NS-44B Commissioner 1,1151,1093772.942A++1.9752.848%A36.7%A149.9A*N/A4357.4h3B++5.8B++
Mag-Cutter 1,03299411,0370.09A**4.8225.778%C2.817%D1.8B*N/A5538.5h1.5B*5.9B+
MGR-L1 Promise AE 6666581285.141A++0.2334.176%A+34.651%B*134.3A*1.6B++3334.9h9.4B**27.4B**
GR-22AE 556551955.8A**0.8931.446%B++31.216%B++78.7B*N/A2237h10B*31.8B*
LA39 Bruiser 5235201294.031M+0.8873.354%B**22.5%A+157.6SN/A5813.3h1.8B**2.5B*
AF-19 Mercenary 488485975S0.0929.835%A+24.33%B+91.5SN/A4545.3h8.5B**28.4B*
NC05 Jackhammer 432427924.641M++0.2760.306%A*19.438%B**109.5A*1.3A++3493.9h4.2B++6.9B*
NS-45 Pilot 333333903.7A++1.2137.437%B**34.535%B**118.9A++N/A3022.8h5.5B*14.8B*
Anti-Vehicle Grenade 3803051305N/A300.0953.197%C**N/A338.9C+83.3C+18880.9h5.5C*10.4B
NSX "Networked" Naginata 297292417.122N/A2.2135.679%UN/A194.7U3.3U9851.5h8.6T*24T*
NC1 Gauss Rifle 225224415.463M**0.5532.616%A++32.589%A++97.4SN/A5952.3h7.6A++23.4A
NS Baron G5AE 215211504.22M+0.6959.923%A17.062%C**140.7M*2.7S3871.5h3.7B++6.2C++
NS-TMC-01 "His Regards" 2182103,5370.059B**4.8523.684%C+2.857%D1.6C**N/A4128.2h1.5B*6.3B+
Carnage AR 208206523.962A*0.9531.261%A33.01%A++103M*1A4302h9.8A31.5B**
NS-357G Underboss 204204852.4A+2.5148.016%B++28.431%C++145.7A++N/A4251.4h3.5C*7.3C**
Shrike 209151443.432S1.4872.057%A++2.649%C+55.9M21.5A5442.7h4.3B**6A
NC08 Mag-Scatter 149149532.811A*2.1068.986%A++24.161%A+99.3A**N/A2411.5h3.2B*4.6B**
NS Decimator 237147463.196A**1.7268.479%B*2.041%C+43.2B+26.5A6293.4h4.6C++6.8B+
NS Decimator-B 237142642.219B+2.6971.029%B*3.521%B*52.6C+35.2B++4362.7h5D-7C
Warden 144139284.964M++0.0545.939%M++29.496%B++73.2M++2.6M++3921.9h5.3A11.6A
AF-4A Bandit 136135216.429S1.5232.238%A+31.852%A+112.5M+N/A4401.2h8.3B**25.7B**
NS-44L Blackhand 130128196.737S1.8349.265%B*41.406%C+91.4M*1.4M+2601.4h3.1B**6.4B*
NC05-P Jackhammer 116116284.143A+0.7757.644%B*25.862%A++72.5C+N/A1671.6h4.4C+7.6B+
NSX Daimyo 9696109.6A*4.6944.765%B+91.667%D80B**N/A2211.2h2.6C+5.8C**
EM4-AE Longshot 8282516.4M**11.4945.683%B++74.39%D--91.1A++N/A2570.9h1.5B*3.4B++
C85 Canister-H 7772236A++31.0957.238%B+4.167%F-144B++10B+4490.5h6B+10.5B++
Hardlight Dagger 70691,2020.057B++4.8515.993%D--N/A1.1C+N/A362.7h1.3B**8.2C*
NSX "Networked" Daimyo 676779.571N/A4.6647.04%UN/A111.7UN/A4910.6h2.1T*4.5T*
MGR-A1 Vanquisher 6565193.421A+1.4934.491%B**21.539%C--162.5M**N/A5870.4h7A+20.4B**
NSX-P Naginata 6665106.5S1.5929.075%B**41.539%A++65B+1C+2421h8.4B**28.8B**
NS-AM7 AE/NC Archer 5952232.261A2.6559.899%C+44.231%A+30.6B**4.1C+1851.7h6.8B**11.4B*
NSX Tomoe 515177.286M**2.3736.399%A+47.059%B**127.5M**N/A5310.4h10.9B**30.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit837,1291.8h
Spawn Beacon334,2524.9h
Nanite Revive Grenade01140h
Medical Kit2,02317,53882.6h
Restoration Kit131900.4h
Motion Spotter3310,2397.4h
Ammunition Package01390.1h
Medical Applicator2619,0881.2h

Check the help document for the dictionary if you want to learn more about words used here.


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