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Overseer FatAssault[G0BS] FatAssault
NC BR 67

KDR: 4.94

Score: 21.8m

Last Seen: Jul 19th, 2019 5:07 AM
- ONLINE NOW

Prestige 1, Battle Rank 67 - New Conglomerate on Connery - Outfit Member of GOBL1N JUMPERS[G0BS] GOBL1N JUMPERS
NC outfit on Connery

Members: 28
Level Progress (to 68): 77%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M AE NC6A GODSAW NS-357 Underboss GD-22S NS Decimator-G MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,804,785 MLG Score: 11035
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.603%35.509%119328118652,7006.33947-1.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.635%2.422A**2.232A*-1.273D**HEAD ++ (~18.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.703B++7.40.48B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.676%4.412%861121368157530.433121126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.894A++-0.009C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.913B*5.90.853B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.782%75.075%86312118,3255565214.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.955%2.52A**0.517B+0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.641B+1.80.422B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.015%24.48%861121343399530.434739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.53A**1.943A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.808B++1.80.624B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GOBL1N JUMPERS[G0BS] GOBL1N JUMPERS
NC outfit on Connery

Members: 28
21.8m162.7%631 (37.9k)535 (32.1k)4.9387367,06313,5795.0515567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214808132.659%38.142%124603:0020

76% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 12:10 AMJun 18th, 2019 1:31 AMJul 19th, 2019 12:43 PM (6h) (PST)Jul 19th, 2019 1:48 AM (16h) (PST)Jul 19th, 2019 1:07 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0562548021.6450.3330.6272.7470.04311035

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,36815,25248,116992038165332,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
679.6h/28.3d 1,532 25,579 17,726 112k 807 3,310 1,771 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:15,091
Deaths:2,449
KDR:6.162
Accuracy:33.819% A++
HSR:36.678% A+
NS-15M AE
A
Kills:7,066
Deaths:1,163
KDR:6.076
Accuracy:31.809% B**
HSR:38.353% A
NC6A GODSAW
A
Kills:4,134
Deaths:670
KDR:6.170
Accuracy:33.792% B*
HSR:37.228% A
GD-22S
A++
Kills:1,657
Deaths:299
KDR:5.542
Accuracy:32.555% A++
HSR:35.063% A+
MGR-L1 Promise
A++
Kills:1,391
Deaths:188
KDR:7.399
Accuracy:32.629% A++
HSR:37.958% A++
NC6 Gauss SAW
A*
Kills:1,365
Deaths:238
KDR:5.735
Accuracy:30.808% A++
HSR:37.289% A*
EM6
A++
Kills:1,311
Deaths:255
KDR:5.141
Accuracy:31.288% A++
HSR:35.317% A++
EM1
A*
Kills:1,298
Deaths:194
KDR:6.691
Accuracy:32.963% A*
HSR:35.131% A*
NS-15M2
A++
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:32.598% A++
HSR:35.487% A
MGR-L1 Promise AE
A+
Kills:339
Deaths:62
KDR:5.468
Accuracy:34.540% A+
HSR:35.988% B**
NSX-P Naginata
A
Kills:56
Deaths:7
KDR:8
Accuracy:28.497% B**
HSR:39.286% A
Kills:34,869
Deaths (as Heavy Assault):5,729
Deaths (to Heavy Assaults):4,719
KDR:6.0864
Kill Difference:29,140
Playtime:513.152 hours
Usage:76%
Score:16.594m
Score/min:539
Accuracy (listed only):32.300%
HSR (listed only):36.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
AF-4AE Cyclone
B*
Kills:1,488
Deaths:227
KDR:6.555
Accuracy:32.325% B++
HSR:31.720% B*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A++
Kills:1,384
Deaths:230
KDR:6.017
Accuracy:31.507% A
HSR:33.887% A++
Blitz GD-10
M++
Kills:1,207
Deaths:189
KDR:6.386
Accuracy:33.264% A++
HSR:34.383% M++
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
GD-7F
A+
Kills:933
Deaths:125
KDR:7.464
Accuracy:31.696% A+
HSR:27.974% A
AF-19 Mercenary
A+
Kills:478
Deaths:95
KDR:5.032
Accuracy:29.846% A+
HSR:23.849% B+
LA39 Bruiser
A++
Kills:433
Deaths:99
KDR:4.374
Accuracy:72.015% B**
HSR:24.480% A++
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B
Kills:10,256
Deaths (as Light Assault):1,615
Deaths (to Light Assaults):2,606
KDR:6.35046
Kill Difference:8,641
Playtime:15.490 hours
Usage:2%
Score:0.464m
Score/min:499
Accuracy (listed only):39.425%
HSR (listed only):29.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
AF-4AE Cyclone
B*
Kills:1,488
Deaths:227
KDR:6.555
Accuracy:32.325% B++
HSR:31.720% B*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A++
Kills:1,384
Deaths:230
KDR:6.017
Accuracy:31.507% A
HSR:33.887% A++
Blitz GD-10
M++
Kills:1,207
Deaths:189
KDR:6.386
Accuracy:33.264% A++
HSR:34.383% M++
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
GR-22AE
B++
Kills:525
Deaths:91
KDR:5.769
Accuracy:31.290% B++
HSR:31.048% B++
LA39 Bruiser
A++
Kills:433
Deaths:99
KDR:4.374
Accuracy:72.015% B**
HSR:24.480% A++
NC1 Gauss Rifle
A*
Kills:224
Deaths:41
KDR:5.463
Accuracy:32.616% A*
HSR:32.589% A++
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B
Carnage AR
A
Kills:107
Deaths:28
KDR:3.821
Accuracy:31.192% A
HSR:28.972% B**
Kills:9,701
Deaths (as Combat Medic):1,555
Deaths (to Combat Medics):1,538
KDR:6.23859
Kill Difference:8,146
Playtime:15.847 hours
Usage:2%
Score:0.429m
Score/min:451
Accuracy (listed only):38.892%
HSR (listed only):30.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:8,152
Deaths:960
KDR:8.492
Accuracy:51.971% A*
HSR:74.877% B++
NS-357 Underboss
A+
Kills:3,621
Deaths:1,129
KDR:3.207
Accuracy:48.941% A+
HSR:33.168% A+
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
NS-44 Commissioner
A++
Kills:1,496
Deaths:541
KDR:2.765
Accuracy:50.581% A++
HSR:28.409% B*
NS-44G Commissioner
A
Kills:1,496
Deaths:462
KDR:3.238
Accuracy:51.413% A
HSR:31.885% B*
AF-4AE Cyclone
B*
Kills:1,488
Deaths:227
KDR:6.555
Accuracy:32.325% B++
HSR:31.720% B*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A++
Kills:1,384
Deaths:230
KDR:6.017
Accuracy:31.507% A
HSR:33.887% A++
Blitz GD-10
M++
Kills:1,207
Deaths:189
KDR:6.386
Accuracy:33.264% A++
HSR:34.383% M++
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
NS-44B Commissioner
A++
Kills:568
Deaths:193
KDR:2.943
Accuracy:51.458% A
HSR:37.148% A++
NS-45 Pilot
B*
Kills:260
Deaths:76
KDR:3.421
Accuracy:36.813% B*
HSR:32.692% B++
NC08 Mag-Scatter
A++
Kills:149
Deaths:53
KDR:2.811
Accuracy:68.986% A++
HSR:24.161% A++
NS-44L Blackhand
B*
Kills:128
Deaths:18
KDR:7.111
Accuracy:49.626% B*
HSR:41.406% C+
NSX Daimyo
B+
Kills:96
Deaths:10
KDR:9.600
Accuracy:44.765% B+
HSR:91.667% D
EM4-AE Longshot
B++
Kills:77
Deaths:3
KDR:25.667
Accuracy:45.736% B++
HSR:75.325% D-
NSX Tomoe
A+
Kills:51
Deaths:7
KDR:7.286
Accuracy:36.399% A+
HSR:47.059% B**
Kills:24,299
Deaths (as Infiltrator):4,698
Deaths (to Infiltrators):1,626
KDR:5.1722
Kill Difference:19,601
Playtime:120.756 hours
Usage:18%
Score:4.064m
Score/min:561
Accuracy (listed only):43.351%
HSR (listed only):42.579%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:933
Deaths:125
KDR:7.464
Accuracy:31.696% A+
HSR:27.974% A
AF-19 Mercenary
A+
Kills:478
Deaths:95
KDR:5.032
Accuracy:29.846% A+
HSR:23.849% B+
LA39 Bruiser
A++
Kills:433
Deaths:99
KDR:4.374
Accuracy:72.015% B**
HSR:24.480% A++
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B
Warden
M++
Kills:134
Deaths:28
KDR:4.786
Accuracy:46.090% M++
HSR:29.851% B*
Kills:2,185
Deaths (as Engineer):397
Deaths (to Engineers):1,449
KDR:5.50378
Kill Difference:1,788
Playtime:11.258 hours
Usage:2%
Score:0.266m
Score/min:393
Accuracy (listed only):48.015%
HSR (listed only):24.709%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:68
V. Kills:5 N/A
Deaths:2
KDR:34
Accuracy:56.676% B+
KPH:140.100 B++
VKPH:10.300 B+
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:2.500
Vehicle Kills:5
Kill Difference:66
Playtime:0.486 hours
Usage:0%
Score:0.013m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:56.676%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,22415,0912,4496.162A+1.2233.819%A++36.678%A+129.9M+1.1A345116.2h7.7B**22.9B**
SAS-R 8,2048,1529608.492A*3.5551.971%A*74.877%B++107.5M++N/A29375.8h1.8B*3.5B**
NS-15M AE 7,1287,0661,1636.076A+1.1431.809%B**38.353%A107.7A+N/A25365.6h9.1B**28.7B*
NC6A GODSAW 4,1904,1346706.17A++1.2333.792%B*37.228%A119.1A++1.6A30934.7h7C*20.7B++
NS-357 Underboss 3,6393,6211,1293.207A*1.7348.941%A+33.168%A+120.7MN/A34330h3.3B**6.8B**
GD-22S 1,6801,6572995.542A*0.6032.555%A++35.063%A+106.2M1.5A**32715.6h8A24.7B**
NS Decimator-G 2,3201,6263444.727M**0.2168.805%B++1.722%D76A32.4B**37821.4h3B++4.4B*
MGR-S1 Gladius 1,5771,5651967.985S3.0536.213%A++38.594%A*158.1S1.2A4109.9h6.7B**18.5B**
NS-44 Commissioner 1,5051,4965412.765A++2.1750.581%A++28.409%B*90.1A*N/A25316.6h2.9B**5.8B**
NS-44G Commissioner 1,5031,4964623.238A++1.7051.413%A31.885%B*130.1A++N/A30511.5h2.9B++5.6B*
AF-4AE Cyclone 1,4981,4882276.555S1.6232.325%B++31.72%B*130.5A++N/A32711.4h7.9B*24.4B++
AF-4 Cyclone 1,4031,3932196.361M**1.4233.724%A++32.879%A*137.9S1A++38110.1h7.5A22.3B**
MGR-L1 Promise 1,4131,3911887.399S2.4632.629%A++37.958%A++152.9S2.4M+4119.1h8.8A27B**
Tempest 1,3931,3842306.017S1.0831.507%A33.887%A++131.8M*N/A59110.5h7.5A+24A
NC6 Gauss SAW 1,3761,3652385.735S0.8030.808%A++37.289%A*111.9M**N/A46112.2h6.5B**21.1B*
EM6 1,3211,3112555.141A*0.2031.288%A++35.317%A++122.5M++N/A31510.7h7.9A25.2B*
EM1 1,3161,2981946.691S1.7532.963%A*35.131%A*113.9M*1.6M+27911.4h9.1B+27.7B*
Blitz GD-10 1,2141,2071896.386S1.4533.264%A++34.383%M++121.9SN/A3969.9h10.6B**31.8B*
NS-7 PDW 1,1811,1681856.314S1.3833.239%A++34.589%M+121.7S1.4M*4749.6h10A30B**
NS-15M2 1,1811,1612045.691A*0.7532.598%A++35.487%A108.5A*1.9M53210.7h9.3B**28.6B*
GD-7F 9409331257.464S2.5331.696%A+27.974%A139.3S1A4286.7h9A28.3B**
Mag-Cutter 8378009,5790.084A*4.8525.869%C3.125%C--1.7A++N/A5475.4h1.5B**6C*
NS-44B Commissioner 5705681932.943A++2.0051.458%A37.148%A++149.5MN/A4623.8h3B++5.7B++
GR-22AE 529525915.769A**0.8331.29%B++31.048%B++78.4B*N/A2226.7h10B*31.8B*
AF-19 Mercenary 481478955.032S0.0929.846%A+23.849%B+91.9SN/A4275.2h8.5B**28.4B**
LA39 Bruiser 436433994.374M++0.5672.015%B**24.48%A++149.3S1B**5512.9h1.8B**2.5B*
NC05 Jackhammer 370365725.069M**0.1360.312%A*20.274%A101.4A*1.4A*3083.6h4.1B++6.8B*
MGR-L1 Promise AE 341339625.468A++0.5334.54%A+35.988%B**109.4A+N/A2603.1h9.5B**27.5B**
Anti-Vehicle Grenade 3422711271N/A266.0653.872%C**N/A338.8C+88.8C+19900.8h5.4C*10.1B
NS-45 Pilot 260260763.421A++1.5236.813%B*32.692%B++118.2A++N/A2882.2h5.5B*15B*
NC1 Gauss Rifle 225224415.463M**0.5232.616%A*32.589%A++97.4SN/A5492.3h7.6A++23.4A
NS Baron G5AE 209207504.14M0.8060.427%A17.391%B147.9M**1.4A++3931.4h3.7B++6.1C++
Shrike 206149443.386S1.5572.026%A++2.685%C+55.2M21.1A5272.7h4.4B**6.1A
NC08 Mag-Scatter 149149532.811B*2.1368.986%A++24.161%A++99.3M+N/A2431.5h3.2B*4.6B**
NS-TMC-01 "His Regards" 1541482,4300.061A4.8820.583%C3.378%D1.5C*N/A496.6h1.5B*7.4B+
NS Decimator 235145463.152A**1.7968.479%B**2.069%C+43.9B+27.3A6103.3h4.7C++6.8B+
NS Decimator-B 237142642.219B+2.7271.029%B*3.521%B*52.6C+35.2B*4362.7h5D-7C
Warden 139134284.786M++0.1546.09%M++29.851%B*78.8M*2.9S4131.7h5.4A11.6A
NS-44L Blackhand 130128187.111S2.1749.626%B*41.406%C+91.4M**1.4M*2471.4h3.1B*6.3B*
NC05-P Jackhammer 111111274.111B**0.8357.728%B++26.126%A++79.3C+N/A1771.4h4.4C+7.7B
Carnage AR 108107283.821A++1.1231.192%A28.972%B**82.3A**N/A4171.3h10A32.1B**
NSX Daimyo 9696109.6A*4.6644.765%B+91.667%D80B**N/A2111.2h2.6C+5.8C**
EM4-AE Longshot 7777325.667S20.7345.736%B++75.325%D-96.3A++N/A2570.8h1.5B**3.4B*
Hardlight Dagger 70691,2020.057B*4.8815.993%D-N/A1.1C+N/A362.6h1.3A8.2C*
C85 Canister-H 7368234A++29.0656.676%B+4.412%F-136B+10B+4350.5h5.9B+10.4B+
NSX-P Naginata 575678S3.0628.497%B**39.286%A93.3A++1.7B*2950.6h7.9A+27.6B**
NSX Tomoe 515177.286M**2.3536.399%A+47.059%B**127.5M**N/A5250.4h10.9B*30.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit836,0361.7h
Spawn Beacon313,5984.1h
Nanite Revive Grenade01000h
Medical Kit1,73314,82372.8h
Restoration Kit6860.2h
Motion Spotter248,7036.4h
Ammunition Package01270.1h
Medical Applicator2417,2341.1h

Check the help document for the dictionary if you want to learn more about words used here.


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