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Commando Executor FatAssault[NU7T] FatAssault
NC BR 35

KDR: 4.98

Score: 17.7m

Last Seen: Jan 18th, 2019 11:17 PM
- OFFLINE - 32 hour(s)

Prestige 1, Battle Rank 35 - New Conglomerate on Connery - Outfit Leader of The Nut[NU7T] The Nut
NC outfit on Connery

Members: 1
Level Progress (to 36): 98%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M AE SAS-R NC6A GODSAW NS-357 Underboss GD-22S MGR-S1 Gladius NS-44G Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,090,464 MLG Score: 10464
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 10.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.304%35.582%11852699643,7956.4997-1.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.58%2.392A*2.31A*-1.305D**HEAD ++ (~18.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.699B+7.50.475B+15

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.676%4.412%981102168137520.492754128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.907A++0.015C+-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.912B*5.90.851B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.446%75.905%98310195,8564324213.5243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.171%2.466A**0.578B+0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.90.414B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.564%21.598%981102133876630.441253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.819M+1.416A-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.823B++1.80.639B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Nut[NU7T] The Nut
NC outfit on Connery

Members: 1
17.7m160%611 (36.7k)517 (31k)4.977954,74710,9985.0994735 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022659532.286%37.478%121003:0720

77% Heavy Assault16% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 12:10 AMJan 11th, 2019 7:42 PMJan 20th, 2019 12:23 AM (51m) (PST)Jan 18th, 2019 8:06 PM (1d) (PST)Jan 18th, 2019 7:17 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0392437961.5980.3210.5992.6290.04510464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,35914,60547,754961936158331,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
571h/23.8d 1,337 20,518 14,603 90.1k 677 2,864 1,552 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:8,886
Deaths:1,422
KDR:6.249
Accuracy:33.277% A++
HSR:37.689% A++
NS-15M AE
A
Kills:6,981
Deaths:1,146
KDR:6.092
Accuracy:31.789% A
HSR:38.290% A
NC6A GODSAW
A+
Kills:3,911
Deaths:615
KDR:6.359
Accuracy:33.705% B*
HSR:37.228% A+
GD-22S
A++
Kills:1,568
Deaths:281
KDR:5.580
Accuracy:32.400% A++
HSR:34.694% A++
MGR-L1 Promise
A++
Kills:1,391
Deaths:188
KDR:7.399
Accuracy:32.629% A++
HSR:37.958% A++
NC6 Gauss SAW
A*
Kills:1,365
Deaths:238
KDR:5.735
Accuracy:30.808% A*
HSR:37.289% A*
EM6
A++
Kills:1,253
Deaths:241
KDR:5.199
Accuracy:31.219% A++
HSR:35.515% A++
EM1
A*
Kills:1,231
Deaths:185
KDR:6.654
Accuracy:32.801% A*
HSR:35.012% A*
NS-15M2
A++
Kills:1,161
Deaths:203
KDR:5.719
Accuracy:32.593% A++
HSR:35.487% A
NC05 Jackhammer
A*
Kills:350
Deaths:69
KDR:5.072
Accuracy:60.719% A*
HSR:20.286% A
MGR-L1 Promise AE
B**
Kills:166
Deaths:21
KDR:7.905
Accuracy:31.804% B**
HSR:35.542% B*
NC05-P Jackhammer
A+
Kills:105
Deaths:26
KDR:4.038
Accuracy:56.511% B++
HSR:24.762% A+
Kills:28,368
Deaths (as Heavy Assault):4,635
Deaths (to Heavy Assaults):3,794
KDR:6.12039
Kill Difference:23,733
Playtime:437.511 hours
Usage:77%
Score:13.768m
Score/min:524
Accuracy (listed only):36.688%
HSR (listed only):34.146%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,550
Deaths:193
KDR:8.031
Accuracy:36.199% A++
HSR:38.645% A*
AF-4AE Cyclone
B*
Kills:1,472
Deaths:220
KDR:6.691
Accuracy:32.330% B++
HSR:31.658% B*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A*
Kills:1,368
Deaths:227
KDR:6.026
Accuracy:31.529% A
HSR:33.991% A*
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
Blitz GD-10
M*
Kills:1,166
Deaths:185
KDR:6.303
Accuracy:33.313% A++
HSR:34.648% M*
GD-7F
A+
Kills:656
Deaths:91
KDR:7.209
Accuracy:31.925% A+
HSR:28.201% A+
AF-19 Mercenary
A+
Kills:463
Deaths:93
KDR:4.979
Accuracy:29.864% A+
HSR:23.974% B+
LA39 Bruiser
A
Kills:338
Deaths:73
KDR:4.630
Accuracy:74.564% A
HSR:21.598% A
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B+
Kills:9,781
Deaths (as Light Assault):1,536
Deaths (to Light Assaults):2,123
KDR:6.36784
Kill Difference:8,245
Playtime:12.986 hours
Usage:2%
Score:0.361m
Score/min:463
Accuracy (listed only):39.711%
HSR (listed only):29.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:5,719
Deaths:608
KDR:9.406
Accuracy:51.665% A*
HSR:75.660% B++
NS-357 Underboss
A+
Kills:2,622
Deaths:850
KDR:3.085
Accuracy:48.792% A+
HSR:32.265% A+
MGR-S1 Gladius
A*
Kills:1,550
Deaths:193
KDR:8.031
Accuracy:36.199% A++
HSR:38.645% A*
NS-44G Commissioner
A
Kills:1,486
Deaths:461
KDR:3.223
Accuracy:51.454% A
HSR:31.965% B*
NS-44 Commissioner
A++
Kills:1,485
Deaths:538
KDR:2.760
Accuracy:50.586% A++
HSR:28.485% B*
AF-4AE Cyclone
B*
Kills:1,472
Deaths:220
KDR:6.691
Accuracy:32.330% B++
HSR:31.658% B*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A*
Kills:1,368
Deaths:227
KDR:6.026
Accuracy:31.529% A
HSR:33.991% A*
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
Blitz GD-10
M*
Kills:1,166
Deaths:185
KDR:6.303
Accuracy:33.313% A++
HSR:34.648% M*
NS-45 Pilot
B*
Kills:246
Deaths:75
KDR:3.280
Accuracy:36.829% B*
HSR:32.114% B*
NC08 Mag-Scatter
A++
Kills:148
Deaths:52
KDR:2.846
Accuracy:70.331% A++
HSR:24.324% A++
NS-44L Blackhand
B**
Kills:127
Deaths:16
KDR:7.938
Accuracy:51.341% B**
HSR:41.732% C+
NSX Daimyo
B+
Kills:86
Deaths:8
KDR:10.750
Accuracy:45.382% B+
HSR:91.861% D
EM4-AE Longshot
C**
Kills:51
Deaths:2
KDR:25.500
Accuracy:43.333% C**
HSR:76.471% D
Kills:20,087
Deaths (as Infiltrator):3,839
Deaths (to Infiltrators):1,319
KDR:5.23235
Kill Difference:16,248
Playtime:92.486 hours
Usage:16%
Score:2.993m
Score/min:539
Accuracy (listed only):43.336%
HSR (listed only):42.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:1,550
Deaths:193
KDR:8.031
Accuracy:36.199% A++
HSR:38.645% A*
AF-4AE Cyclone
B*
Kills:1,472
Deaths:220
KDR:6.691
Accuracy:32.330% B++
HSR:31.658% B*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A*
Kills:1,368
Deaths:227
KDR:6.026
Accuracy:31.529% A
HSR:33.991% A*
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
Blitz GD-10
M*
Kills:1,166
Deaths:185
KDR:6.303
Accuracy:33.313% A++
HSR:34.648% M*
GR-22AE
B++
Kills:444
Deaths:79
KDR:5.620
Accuracy:31.204% B++
HSR:30.631% B++
LA39 Bruiser
A
Kills:338
Deaths:73
KDR:4.630
Accuracy:74.564% A
HSR:21.598% A
NC1 Gauss Rifle
A*
Kills:217
Deaths:40
KDR:5.425
Accuracy:32.714% A*
HSR:33.641% A++
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B+
Carnage AR
M
Kills:55
Deaths:15
KDR:3.667
Accuracy:30.442% A
HSR:38.182% M
Kills:9,378
Deaths (as Combat Medic):1,486
Deaths (to Combat Medics):1,206
KDR:6.3109
Kill Difference:7,892
Playtime:13.459 hours
Usage:2%
Score:0.343m
Score/min:424
Accuracy (listed only):39.062%
HSR (listed only):31.623%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:656
Deaths:91
KDR:7.209
Accuracy:31.925% A+
HSR:28.201% A+
AF-19 Mercenary
A+
Kills:463
Deaths:93
KDR:4.979
Accuracy:29.864% A+
HSR:23.974% B+
LA39 Bruiser
A
Kills:338
Deaths:73
KDR:4.630
Accuracy:74.564% A
HSR:21.598% A
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B+
Warden
M*
Kills:130
Deaths:24
KDR:5.417
Accuracy:47.473% M*
HSR:29.231% B++
Kills:1,794
Deaths (as Engineer):331
Deaths (to Engineers):1,205
KDR:5.41994
Kill Difference:1,463
Playtime:10.868 hours
Usage:2%
Score:0.247m
Score/min:380
Accuracy (listed only):48.850%
HSR (listed only):24.079%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:68
V. Kills:5 N/A
Deaths:2
KDR:34
Accuracy:56.676% B++
KPH:140.100 B+
VKPH:10.300 B+
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:2.500
Vehicle Kills:5
Kill Difference:66
Playtime:0.486 hours
Usage:0%
Score:0.013m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:56.676%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,9748,8861,4226.249A+1.2733.277%A++37.689%A++122.2M+1.2B**30472.7h7.7A23.2B**
NS-15M AE 7,0426,9811,1466.092A*1.1131.789%A38.29%A108.1A++N/A25464.6h9.1B**28.6B*
SAS-R 5,7615,7196089.406A*4.4351.665%A*75.66%B++103.6M++N/A27755.2h1.9B++3.6B**
NC6A GODSAW 3,9653,9116156.359A++1.3833.705%B*37.228%A+117.8A*1.6B+30033.2h7C*20.7B*
NS-357 Underboss 2,6382,6228503.085A*1.8948.792%A+32.265%A+108.8A**N/A30624.1h3.4B*6.9B**
GD-22S 1,5901,5682815.58A**0.6032.4%A++34.694%A++104.5M+1.5M++31915h8.1A25B**
MGR-S1 Gladius 1,5621,5501938.031S3.0536.199%A++38.645%A*158.2S1.2A++3979.8h6.7B**18.4B**
NS-44G Commissioner 1,4931,4864613.223A++1.7551.454%A31.965%B*132.7A++N/A31311.2h2.9B+5.6B++
NS-44 Commissioner 1,4941,4855382.76A++2.2250.586%A++28.485%B*90A*N/A25116.5h2.9B**5.7B**
AF-4AE Cyclone 1,4821,4722206.691S1.7132.33%B++31.658%B*130.3A++N/A32311.3h7.9B++24.4B+
AF-4 Cyclone 1,4031,3932196.361S1.3833.724%A++32.879%A*137.9S1A*37510.1h7.5A22.3B**
MGR-L1 Promise 1,4131,3911887.399S2.4232.629%A++37.958%A++152.9S2.4M*3959.1h8.8A27B**
Tempest 1,3771,3682276.026M**1.0531.529%A33.991%A*132.8M**N/A59810.3h7.6A24B**
NC6 Gauss SAW 1,3761,3652385.735S0.7630.808%A*37.289%A*112.8SN/A43512.1h6.5B**21.1B*
NS Decimator-G 1,8891,3162734.821M**0.1668.06%B+1.824%D73.9A+32.2B**36917.8h3B*4.5B++
EM6 1,2621,2532415.199A**0.2231.219%A++35.515%A++120.5M++N/A30610.4h7.9A25.3B*
EM1 1,2481,2311856.654S1.6832.801%A*35.012%A*114M*1.6M+27110.8h9.1B+27.7B*
NS-7 PDW 1,1811,1681856.314S1.3433.239%A++34.589%M+121.7S1.4M**4739.6h10B**30B**
Blitz GD-10 1,1731,1661856.303S1.3333.313%A++34.648%M*121.5SN/A3929.6h10.6B**31.7B*
NS-15M2 1,1811,1612035.719A*0.7432.593%A++35.487%A108.5A**1.9M++52310.7h9.3B**28.5B*
Mag-Cutter 7056768,1970.082A*4.9024.539%C3.698%C-1.7A++N/A4407.2h1.5B*6.3B+
GD-7F 661656917.209S2.2331.925%A+28.201%A+133.9S1A++4254.9h9.1A28.5B**
AF-19 Mercenary 466463934.978S0.0029.864%A+23.974%B+90.8SN/A3865.1h8.5B**28.3B*
GR-22AE 448444795.62A**0.6431.204%B++30.631%B++76.6B*N/A1955.8h9.9B*31.7B*
NC05 Jackhammer 355350695.072M*0.0960.719%A*20.286%A120.7M*1.7A*3452.9h4.1B++6.8B*
LA39 Bruiser 341338734.63M+0.3574.564%A21.598%A153.6S1.4A**5532.2h1.8B**2.4B*
NS-45 Pilot 246246753.28A+1.7036.829%B*32.114%B*117.1A*N/A2752.1h5.5B*15B*
Anti-Vehicle Grenade 2962311231N/A226.0254.526%BN/A330C92.9C+20690.7h5.5C*10B+
NC1 Gauss Rifle 218217405.425M**0.4532.714%A*33.641%A++98.6SN/A4932.2h7.6A++23.3A
NS Baron G5AE 209207504.14M0.8460.427%A17.391%B+147.9M**1.4A**3831.4h3.7B++6.1C++
MGR-L1 Promise AE 167166217.905M2.9331.804%B**35.542%B*87.4B**N/A2001.9h9.2B**29B**
Shrike 206149443.386S1.5972.026%A++2.685%C+55.2M+21.1A5012.7h4.4B**6.1A
NC08 Mag-Scatter 148148522.846B*2.1370.331%A++24.324%A++105.7M*N/A2441.4h3.2B*4.5B**
NS Decimator 234144463.13M1.8568.479%B**2.083%C+45B++28.1A5823.2h4.7C++6.9B+
NS Decimator-B 237142642.219B+2.7671.029%B*3.521%B+52.6C++35.2B*4342.7h5D7C+
Warden 135130245.417S0.4447.473%M*29.231%B++86.7S3.3M++4441.5h5.1A+10.8A
NS-44L Blackhand 129127167.938S2.9651.341%B**41.732%C+97.7S1.5M**2591.3h3B**5.9B*
NC05-P Jackhammer 105105264.038B*0.9456.511%B++24.762%A+95.5B++N/A2171.1h4.4C+7.8B
NSX Daimyo 8686810.75A*5.7745.382%B+91.861%D95.6A++N/A2390.9h2.6C+5.8C**
NS-TMC-01 "His Regards" 72701,2770.055B**4.9215.037%D-4.286%C--1.1C+N/A361h1.8B+11.7C++
Hardlight Dagger 70691,2020.057B++4.9215.993%D--N/A1.1C+N/A362.3h1.3A8.2C*
C85 Canister-H 7368234B**29.0256.676%B++4.412%F-136B+10B+4330.5h5.9C**10.4B+
Carnage AR 5655153.667A++1.3130.442%A38.182%M68.8A++1.3M4460.8h10.4B**34.2B**
EM4-AE Longshot 5151225.5S20.5243.333%C**76.471%D85A+N/A2450.6h1.5B**3.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter196,5195.1h
Spawn Beacon272,8283h
Nano-Armor Kit834,9381.7h
Nanite Revive Grenade0920h
Medical Kit1,39412,01160.2h
Ammunition Package0600h
Medical Applicator1814,2630.9h

Check the help document for the dictionary if you want to learn more about words used here.


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