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Brigadier FatAssault[NU7T] FatAssault
NC BR 77

KDR: 4.88

Score: 23.9m

Last Seen: Oct 12th, 2019 6:38 AM
- OFFLINE - 57.4 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Connery - Outfit Leader of The Nut[NU7T] The Nut
NC outfit on Connery

Members: 17
Level Progress (to 78): 12%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M AE NC6A GODSAW NS-357 Underboss NS Decimator-G GD-22S AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,003,694 MLG Score: 11194
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.723%35.375%119330118658,4946.31548-1.435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.679%2.422A**2.232A*-1.273D**HEAD ++ (~18.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.703B++7.40.48B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.238%4.167%871121572164530.436364133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.894A++-0.009C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.913B*60.853B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.789%74.206%87312138,9756255314.3371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.921%2.52A**0.517B+0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.641B+1.80.422B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.04%22.908%8711215502114430.438811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.53A**1.943A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.808B++1.80.624B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Nut[NU7T] The Nut
NC outfit on Connery

Members: 17
23.9m160.6%636 (38.2k)541 (32.5k)4.8809874,18615,1994.9887577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1216891432.841%37.804%124202:5421

76% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 12:10 AMSep 18th, 2019 1:34 AMOct 13th, 2019 5:59 AM (1d) (PST)Oct 12th, 2019 3:09 AM (2d) (PST)Oct 12th, 2019 2:38 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0752638121.6810.3440.6352.7700.04311194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,47015,79348,6771012138166332,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
735.7h/30.7d 1,638 28,045 19,745 122.2k 872 3,569 1,915 47.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:19,143
Deaths:3,197
KDR:5.988
Accuracy:34.047% A++
HSR:36.264% A+
NS-15M AE
A
Kills:7,151
Deaths:1,177
KDR:6.076
Accuracy:31.828% B**
HSR:38.442% A
NC6A GODSAW
A
Kills:4,225
Deaths:694
KDR:6.088
Accuracy:33.825% B*
HSR:37.018% A
GD-22S
A++
Kills:1,775
Deaths:327
KDR:5.428
Accuracy:32.617% A++
HSR:34.535% A+
NC6 Gauss SAW
A*
Kills:1,444
Deaths:243
KDR:5.942
Accuracy:30.946% A*
HSR:36.981% A*
MGR-L1 Promise
A++
Kills:1,391
Deaths:188
KDR:7.399
Accuracy:32.629% A++
HSR:37.958% A++
EM1
A*
Kills:1,352
Deaths:200
KDR:6.760
Accuracy:32.967% A*
HSR:35.133% A*
EM6
A++
Kills:1,341
Deaths:264
KDR:5.080
Accuracy:31.257% A++
HSR:35.198% A++
NS-15M2
A++
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:32.598% A++
HSR:35.487% B**
MGR-L1 Promise AE
A+
Kills:462
Deaths:86
KDR:5.372
Accuracy:34.205% A+
HSR:34.416% B*
NSX-P Naginata
A++
Kills:65
Deaths:10
KDR:6.500
Accuracy:29.075% A
HSR:41.539% A++
Kills:39,510
Deaths (as Heavy Assault):6,590
Deaths (to Heavy Assaults):5,327
KDR:5.99545
Kill Difference:32,920
Playtime:557.061 hours
Usage:76%
Score:18.208m
Score/min:545
Accuracy (listed only):32.363%
HSR (listed only):36.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,592
Deaths:254
KDR:6.268
Accuracy:32.448% B++
HSR:31.910% B*
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A++
Kills:1,384
Deaths:232
KDR:5.966
Accuracy:31.515% A
HSR:33.887% A++
Blitz GD-10
M++
Kills:1,275
Deaths:199
KDR:6.407
Accuracy:33.278% A++
HSR:34.039% M++
GD-7F
A+
Kills:1,268
Deaths:171
KDR:7.415
Accuracy:31.625% A+
HSR:28.707% A+
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M
LA39 Bruiser
A+
Kills:502
Deaths:124
KDR:4.048
Accuracy:73.040% B**
HSR:22.908% A+
AF-19 Mercenary
A+
Kills:484
Deaths:96
KDR:5.042
Accuracy:29.849% A+
HSR:24.174% B+
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
AF-4A Bandit
A
Kills:73
Deaths:13
KDR:5.615
Accuracy:31.343% A
HSR:28.767% B**
Kills:10,915
Deaths (as Light Assault):1,739
Deaths (to Light Assaults):2,925
KDR:6.2766
Kill Difference:9,176
Playtime:18.851 hours
Usage:3%
Score:0.590m
Score/min:522
Accuracy (listed only):38.745%
HSR (listed only):29.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,592
Deaths:254
KDR:6.268
Accuracy:32.448% B++
HSR:31.910% B*
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A++
Kills:1,384
Deaths:232
KDR:5.966
Accuracy:31.515% A
HSR:33.887% A++
Blitz GD-10
M++
Kills:1,275
Deaths:199
KDR:6.407
Accuracy:33.278% A++
HSR:34.039% M++
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M
GR-22AE
B++
Kills:531
Deaths:94
KDR:5.649
Accuracy:31.309% B++
HSR:31.262% B++
LA39 Bruiser
A+
Kills:502
Deaths:124
KDR:4.048
Accuracy:73.040% B**
HSR:22.908% A+
NC1 Gauss Rifle
A*
Kills:224
Deaths:41
KDR:5.463
Accuracy:32.616% A*
HSR:32.589% A++
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
Carnage AR
A++
Kills:203
Deaths:51
KDR:3.980
Accuracy:31.586% A
HSR:33.005% A++
Kills:10,048
Deaths (as Combat Medic):1,645
Deaths (to Combat Medics):1,693
KDR:6.10821
Kill Difference:8,403
Playtime:16.791 hours
Usage:2%
Score:0.468m
Score/min:465
Accuracy (listed only):38.990%
HSR (listed only):31.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:8,800
Deaths:1,088
KDR:8.088
Accuracy:51.963% A*
HSR:74.023% B+
NS-357 Underboss
A+
Kills:3,792
Deaths:1,189
KDR:3.189
Accuracy:48.949% A+
HSR:33.043% A
AF-4AE Cyclone
B*
Kills:1,592
Deaths:254
KDR:6.268
Accuracy:32.448% B++
HSR:31.910% B*
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
NS-44 Commissioner
A++
Kills:1,525
Deaths:547
KDR:2.788
Accuracy:50.536% A++
HSR:28.853% B*
NS-44G Commissioner
A
Kills:1,503
Deaths:464
KDR:3.239
Accuracy:51.380% A
HSR:31.803% B*
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A++
Kills:1,384
Deaths:232
KDR:5.966
Accuracy:31.515% A
HSR:33.887% A++
Blitz GD-10
M++
Kills:1,275
Deaths:199
KDR:6.407
Accuracy:33.278% A++
HSR:34.039% M++
NS-7 PDW
M
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M
NS-44B Commissioner
A+
Kills:749
Deaths:259
KDR:2.892
Accuracy:52.127% A
HSR:36.182% A+
NS-45 Pilot
B**
Kills:333
Deaths:90
KDR:3.700
Accuracy:37.437% B**
HSR:34.535% B**
NC08 Mag-Scatter
A++
Kills:149
Deaths:53
KDR:2.811
Accuracy:68.986% A++
HSR:24.161% A++
NS-357G Underboss
B**
Kills:131
Deaths:62
KDR:2.113
Accuracy:47.396% B**
HSR:32.824% B++
NS-44L Blackhand
B*
Kills:128
Deaths:19
KDR:6.737
Accuracy:49.265% B*
HSR:41.406% C+
NSX Daimyo
B+
Kills:96
Deaths:10
KDR:9.600
Accuracy:44.765% B+
HSR:91.667% D
EM4-AE Longshot
B++
Kills:79
Deaths:3
KDR:26.333
Accuracy:46.038% B++
HSR:73.418% D*
NSX Tomoe
A+
Kills:51
Deaths:7
KDR:7.286
Accuracy:36.399% A+
HSR:47.059% B**
Kills:25,713
Deaths (as Infiltrator):5,076
Deaths (to Infiltrators):1,804
KDR:5.0656
Kill Difference:20,637
Playtime:127.812 hours
Usage:17%
Score:4.311m
Score/min:562
Accuracy (listed only):43.648%
HSR (listed only):41.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,268
Deaths:171
KDR:7.415
Accuracy:31.625% A+
HSR:28.707% A+
LA39 Bruiser
A+
Kills:502
Deaths:124
KDR:4.048
Accuracy:73.040% B**
HSR:22.908% A+
AF-19 Mercenary
A+
Kills:484
Deaths:96
KDR:5.042
Accuracy:29.849% A+
HSR:24.174% B+
NS Baron G5AE
A
Kills:211
Deaths:50
KDR:4.220
Accuracy:59.923% A
HSR:17.062% C**
Warden
M++
Kills:139
Deaths:28
KDR:4.964
Accuracy:45.939% M++
HSR:29.496% B++
AF-4A Bandit
A
Kills:73
Deaths:13
KDR:5.615
Accuracy:31.343% A
HSR:28.767% B**
Kills:2,677
Deaths (as Engineer):482
Deaths (to Engineers):1,581
KDR:5.55394
Kill Difference:2,195
Playtime:11.677 hours
Usage:2%
Score:0.282m
Score/min:403
Accuracy (listed only):45.286%
HSR (listed only):25.186%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:72
V. Kills:5 N/A
Deaths:2
KDR:36
Accuracy:57.238% B+
KPH:141.600 B++
VKPH:9.800 B+
Kills:72 (0 + 72)
Deaths:2
KDR:36
VKDR:2.500
Vehicle Kills:5
Kill Difference:70
Playtime:0.509 hours
Usage:0%
Score:0.013m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:57.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 19,32219,1433,1975.988A+1.1134.047%A++36.264%A+134.6M++1.3A++357142.2h7.8B**22.8B**
SAS-R 8,8538,8001,0888.088A*3.2151.963%A*74.023%B+108.8M++N/A29580.9h1.8B*3.5B**
NS-15M AE 7,2137,1511,1776.076A+1.2031.828%B**38.442%A107.9A+N/A25466.3h9.1B**28.6B*
NC6A GODSAW 4,2824,2256946.088A++1.2133.825%B*37.018%A119A++1.6A31235.5h7C*20.7B++
NS-357 Underboss 3,8103,7921,1893.189A*1.6948.949%A+33.043%A122.3MN/A34731h3.3B**6.8B*
NS Decimator-G 2,5631,7983704.859M**0.0268.621%B++1.557%D76.8A32.7B**37623.4h3.1B++4.5B++
GD-22S 1,8001,7753275.428A*0.5532.617%A++34.535%A+106.9M1.5A**32616.6h8.1A24.7B**
AF-4AE Cyclone 1,6031,5922546.268S1.3932.448%B++31.91%B*132.7A++N/A33512h7.9B*24.3B++
MGR-S1 Gladius 1,5771,5651967.985S3.1036.213%A++38.594%A*158.1S1.2A4169.9h6.7B**18.5B**
NS-44 Commissioner 1,5341,5255472.788A++2.0950.536%A++28.853%B*90.8A*N/A25516.8h2.9B**5.8B*
NS-44G Commissioner 1,5101,5034643.239A++1.6451.38%A31.803%B*125.3A++N/A29512h2.9B++5.6B*
NC6 Gauss SAW 1,4561,4442435.942S1.0630.946%A*36.981%A*113.7M**N/A47112.7h6.4B**20.8B*
AF-4 Cyclone 1,4031,3932196.361M**1.4833.724%A++32.879%A*137.9S1A++38610.1h7.5A22.3B**
MGR-L1 Promise 1,4131,3911887.399S2.5232.629%A++37.958%A++152.9S2.4M+4179.1h8.8A27B**
Tempest 1,3931,3842325.966S1.0931.515%A33.887%A++131.8M*N/A58910.5h7.6A24A
EM1 1,3721,3522006.76S1.8832.967%A*35.133%A*116.6M*1.7M++28711.6h9.1B+27.5B*
EM6 1,3511,3412645.08A*0.2031.257%A++35.198%A++120.8M+N/A31411.1h7.9A25.2B*
Blitz GD-10 1,2821,2751996.407S1.5333.278%A++34.039%M++125SN/A40210.2h10.5B**31.7B*
GD-7F 1,2761,2681717.415S2.5331.625%A+28.707%A+145.7SN/A4468.7h9A28.5B**
NS-7 PDW 1,1811,1681856.314S1.4333.239%A++34.589%M121.7S1.4M++4749.6h10B**30B**
NS-15M2 1,1811,1612045.691A*0.8132.598%A++35.487%B**108.5A*1.9A**53410.7h9.3B**28.6B*
Mag-Cutter 90286510,0920.086A*4.7926.797%C+3.006%D1.7A++N/A5498.1h1.5B**5.7C*
NS-44B Commissioner 7537492592.892A+1.9952.127%A36.182%A+146.9MN/A4345.1h3B++5.8B++
GR-22AE 535531945.649A**0.7731.309%B++31.262%B++78.1B*N/A2246.8h10B*31.9B*
LA39 Bruiser 5055021244.048M0.8373.04%B**22.908%A+156.9SN/A5753.2h1.8B**2.5B*
AF-19 Mercenary 487484965.042S0.1629.849%A+24.174%B+93.1SN/A4455.2h8.5B**28.4B**
MGR-L1 Promise AE 467462865.372A++0.4934.205%A+34.416%B*118.5A++1.3B2913.9h9.5B**27.9B**
NC05 Jackhammer 432427924.641M*0.2460.306%A++19.438%B**109.5M1.3A*3423.9h4.2B++6.9B*
NS-45 Pilot 333333903.7A++1.1837.437%B**34.535%B**123.3A++N/A3062.7h5.5B*14.8B*
Anti-Vehicle Grenade 3602881288N/A283.1252.931%C**N/A360C+90C+19010.8h5.5C*10.4B
NC1 Gauss Rifle 225224415.463M**0.5832.616%A*32.589%A++97.4SN/A5822.3h7.6A++23.4A
NS Baron G5AE 215211504.22M0.6659.923%A17.062%C**140.7M*2.7S3861.5h3.7B++6.2C++
NS-TMC-01 "His Regards" 2182103,5370.059B**4.8223.684%C+2.857%D1.6C**N/A4128.2h1.5B*6.3B+
Carnage AR 205203513.98A*0.9031.586%A33.005%A++106.8M**1.1A++4381.9h9.7A+30.7B**
NC08 Mag-Scatter 149149532.811B*2.0768.986%A++24.161%A++99.3M+N/A2421.5h3.2B*4.6B**
Shrike 206149443.386S1.4972.026%A++2.685%C+55.2M21.1A5322.7h4.4B**6.1A
NS Decimator 235145463.152M1.7368.479%B**2.069%C+42.6B+26.5A6183.4h4.7C++6.8B+
NS Decimator-B 237142642.219B+2.6671.029%B*3.521%B*52.6C+35.2B*4362.7h5D-7C
Warden 144139284.964M*0.0845.939%M++29.496%B++73.2M++2.6S3911.9h5.3A+11.6A
NS-357G Underboss 131131622.113B**2.7747.396%B**32.824%B++131A++N/A3751h3.5B7.3B+
NS-44L Blackhand 130128196.737S1.8649.265%B*41.406%C+91.4M**1.4M++2521.4h3.1B**6.4B*
NC05-P Jackhammer 116116284.143B**0.7457.644%B++25.862%A+72.5C+N/A1701.6h4.4C+7.6B+
NSX Daimyo 9696109.6A*4.7244.765%B+91.667%D80B**N/A2191.2h2.6C+5.8C**
EM4-AE Longshot 7979326.333S21.4546.038%B++73.418%D*87.8A++N/A2550.9h1.5B**3.4B*
AF-4A Bandit 7473135.615M**0.7331.343%A28.767%B**104.3M1.4A++5340.7h7.8A25B**
C85 Canister-H 7772236A*31.1257.238%B+4.167%F-144B++10B+4400.5h6B+10.5B+
Hardlight Dagger 70691,2020.057B*4.8215.993%D-N/A1.1C+N/A362.6h1.3A8.2C*
NSX-P Naginata 6665106.5S1.6229.075%A41.539%A++72.2B*1.1C+2510.9h8.4A28.8B**
NSX Tomoe 515177.286M**2.4136.399%A+47.059%B**127.5M**N/A5240.4h10.9B*30.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit836,8551.8h
Spawn Beacon333,9764.4h
Nanite Revive Grenade01090h
Medical Kit1,92216,48678.2h
Restoration Kit131520.3h
Motion Spotter299,3306.9h
Ammunition Package01360.1h
Medical Applicator2618,3401.2h

Check the help document for the dictionary if you want to learn more about words used here.


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