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Raider FatAssault[NU7T] FatAssault
NC BR 58

KDR: 5

Score: 20.3m

Last Seen: May 19th, 2019 4:38 AM
- OFFLINE - 20.3 hour(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Connery - Outfit Leader of The Nut[NU7T] The Nut
NC outfit on Connery

Members: 8
Level Progress (to 59): 96%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M AE SAS-R NC6A GODSAW NS-357 Underboss GD-22S MGR-S1 Gladius NS Decimator-G
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,500,792 MLG Score: 10792
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 10.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.522%35.509%119028116150,0326.50865-1.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.615%2.413A**2.262A*-1.116D*HEAD ++ (~18.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.701B++7.50.476B+14.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.676%4.412%911118868148530.456376126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.901A++0.001C+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.913B*5.90.852B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.499%75.441%91311867,0285004714.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.042%2.492A**0.544B+0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.90.416B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.875%22.693%911118840191330.439211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.636M1.659A++-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.815B++1.80.632B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Nut[NU7T] The Nut
NC outfit on Connery

Members: 8
20.3m161.7%620 (37.2k)527 (31.6k)5.0015162,71912,5405.1193858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1189762732.562%37.655%122603:0520

77% Heavy Assault17% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 12:10 AMJan 11th, 2019 7:42 PMMay 19th, 2019 12:15 PM (8h) (PST)May 19th, 2019 12:41 AM (19h) (PST)May 19th, 2019 12:38 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0522478051.6270.3250.6132.7010.04410792

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,10414,80348,301982037162331,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
642.6h/26.8d 1,478 23,617 16,629 104.1k 771 3,150 1,700 40.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:13,338
Deaths:2,136
KDR:6.244
Accuracy:33.739% A++
HSR:36.805% A+
NS-15M AE
A
Kills:7,066
Deaths:1,163
KDR:6.076
Accuracy:31.809% A
HSR:38.353% A
NC6A GODSAW
A+
Kills:4,071
Deaths:648
KDR:6.282
Accuracy:33.743% B*
HSR:37.165% A+
GD-22S
A++
Kills:1,586
Deaths:283
KDR:5.604
Accuracy:32.404% A++
HSR:34.552% A+
MGR-L1 Promise
A++
Kills:1,391
Deaths:188
KDR:7.399
Accuracy:32.629% A++
HSR:37.958% A++
NC6 Gauss SAW
A*
Kills:1,365
Deaths:238
KDR:5.735
Accuracy:30.808% A*
HSR:37.289% A*
EM1
A*
Kills:1,298
Deaths:194
KDR:6.691
Accuracy:32.963% A*
HSR:35.131% A*
EM6
A++
Kills:1,253
Deaths:241
KDR:5.199
Accuracy:31.219% A++
HSR:35.515% A++
NS-15M2
A++
Kills:1,161
Deaths:203
KDR:5.719
Accuracy:32.593% A++
HSR:35.487% A
NC05 Jackhammer
A*
Kills:365
Deaths:72
KDR:5.069
Accuracy:60.312% A*
HSR:20.274% A
MGR-L1 Promise AE
A+
Kills:256
Deaths:37
KDR:6.919
Accuracy:34.159% A+
HSR:36.719% B**
NC05-P Jackhammer
A
Kills:105
Deaths:26
KDR:4.038
Accuracy:56.511% B++
HSR:24.762% A
Kills:33,255
Deaths (as Heavy Assault):5,429
Deaths (to Heavy Assaults):4,355
KDR:6.12544
Kill Difference:27,826
Playtime:491.879 hours
Usage:77%
Score:15.693m
Score/min:532
Accuracy (listed only):36.907%
HSR (listed only):34.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
AF-4AE Cyclone
B++
Kills:1,485
Deaths:223
KDR:6.659
Accuracy:32.316% B+
HSR:31.583% B++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A*
Kills:1,384
Deaths:230
KDR:6.017
Accuracy:31.507% A
HSR:33.887% A*
Blitz GD-10
M++
Kills:1,207
Deaths:189
KDR:6.386
Accuracy:33.264% A++
HSR:34.383% M++
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
GD-7F
A+
Kills:849
Deaths:114
KDR:7.447
Accuracy:31.628% A+
HSR:27.797% A+
AF-19 Mercenary
A+
Kills:478
Deaths:95
KDR:5.032
Accuracy:29.846% A+
HSR:23.849% B+
LA39 Bruiser
A+
Kills:401
Deaths:89
KDR:4.506
Accuracy:72.875% B**
HSR:22.693% A+
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B+
Kills:10,137
Deaths (as Light Assault):1,590
Deaths (to Light Assaults):2,413
KDR:6.37547
Kill Difference:8,547
Playtime:14.916 hours
Usage:2%
Score:0.439m
Score/min:490
Accuracy (listed only):39.504%
HSR (listed only):29.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
AF-4AE Cyclone
B++
Kills:1,485
Deaths:223
KDR:6.659
Accuracy:32.316% B+
HSR:31.583% B++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A*
Kills:1,384
Deaths:230
KDR:6.017
Accuracy:31.507% A
HSR:33.887% A*
Blitz GD-10
M++
Kills:1,207
Deaths:189
KDR:6.386
Accuracy:33.264% A++
HSR:34.383% M++
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
GR-22AE
B+
Kills:465
Deaths:80
KDR:5.813
Accuracy:31.366% B+
HSR:30.538% B+
LA39 Bruiser
A+
Kills:401
Deaths:89
KDR:4.506
Accuracy:72.875% B**
HSR:22.693% A+
NC1 Gauss Rifle
A*
Kills:217
Deaths:40
KDR:5.425
Accuracy:32.714% A*
HSR:33.641% A++
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B+
Carnage AR
A
Kills:88
Deaths:20
KDR:4.400
Accuracy:30.456% A
HSR:29.546% A
Kills:9,580
Deaths (as Combat Medic):1,521
Deaths (to Combat Medics):1,405
KDR:6.29849
Kill Difference:8,059
Playtime:14.648 hours
Usage:2%
Score:0.366m
Score/min:417
Accuracy (listed only):38.918%
HSR (listed only):30.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:6,876
Deaths:737
KDR:9.330
Accuracy:51.705% A++
HSR:75.218% B++
NS-357 Underboss
A+
Kills:3,474
Deaths:1,081
KDR:3.214
Accuracy:48.831% A+
HSR:33.305% A+
MGR-S1 Gladius
A*
Kills:1,565
Deaths:196
KDR:7.985
Accuracy:36.213% A++
HSR:38.594% A*
NS-44G Commissioner
A
Kills:1,496
Deaths:462
KDR:3.238
Accuracy:51.413% A
HSR:31.885% B*
NS-44 Commissioner
A++
Kills:1,490
Deaths:540
KDR:2.759
Accuracy:50.655% A++
HSR:28.456% B*
AF-4AE Cyclone
B++
Kills:1,485
Deaths:223
KDR:6.659
Accuracy:32.316% B+
HSR:31.583% B++
AF-4 Cyclone
A*
Kills:1,393
Deaths:219
KDR:6.361
Accuracy:33.724% A++
HSR:32.879% A*
Tempest
A*
Kills:1,384
Deaths:230
KDR:6.017
Accuracy:31.507% A
HSR:33.887% A*
Blitz GD-10
M++
Kills:1,207
Deaths:189
KDR:6.386
Accuracy:33.264% A++
HSR:34.383% M++
NS-7 PDW
M+
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.239% A++
HSR:34.589% M+
NS-45 Pilot
B*
Kills:260
Deaths:76
KDR:3.421
Accuracy:36.813% B*
HSR:32.692% B*
NS-44B Commissioner
A++
Kills:172
Deaths:54
KDR:3.185
Accuracy:50.419% B**
HSR:38.372% A++
NC08 Mag-Scatter
A++
Kills:149
Deaths:53
KDR:2.811
Accuracy:68.986% A++
HSR:24.161% A++
NS-44L Blackhand
B*
Kills:127
Deaths:16
KDR:7.938
Accuracy:49.811% B*
HSR:41.732% C+
NSX Daimyo
B+
Kills:96
Deaths:10
KDR:9.600
Accuracy:44.765% B+
HSR:91.667% D
EM4-AE Longshot
B+
Kills:56
Deaths:2
KDR:28
Accuracy:44.503% B+
HSR:75% D--
NSX Tomoe
A+
Kills:51
Deaths:7
KDR:7.286
Accuracy:36.399% A+
HSR:47.059% B**
Kills:22,449
Deaths (as Infiltrator):4,280
Deaths (to Infiltrators):1,499
KDR:5.24509
Kill Difference:18,169
Playtime:107.151 hours
Usage:17%
Score:3.541m
Score/min:551
Accuracy (listed only):43.210%
HSR (listed only):42.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:849
Deaths:114
KDR:7.447
Accuracy:31.628% A+
HSR:27.797% A+
AF-19 Mercenary
A+
Kills:478
Deaths:95
KDR:5.032
Accuracy:29.846% A+
HSR:23.849% B+
LA39 Bruiser
A+
Kills:401
Deaths:89
KDR:4.506
Accuracy:72.875% B**
HSR:22.693% A+
NS Baron G5AE
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:60.427% A
HSR:17.391% B+
Warden
M++
Kills:134
Deaths:28
KDR:4.786
Accuracy:46.090% M++
HSR:29.851% B*
Kills:2,069
Deaths (as Engineer):376
Deaths (to Engineers):1,333
KDR:5.50266
Kill Difference:1,693
Playtime:11.077 hours
Usage:2%
Score:0.253m
Score/min:380
Accuracy (listed only):48.173%
HSR (listed only):24.316%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:68
V. Kills:5 N/A
Deaths:2
KDR:34
Accuracy:56.676% B+
KPH:140.100 B++
VKPH:10.300 B+
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:2.500
Vehicle Kills:5
Kill Difference:66
Playtime:0.486 hours
Usage:0%
Score:0.013m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:56.676%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,46013,3382,1366.244A+1.2433.739%A++36.805%A+126.9M+1.2A++330105.1h7.8B**23.1B**
NS-15M AE 7,1287,0661,1636.076A++1.0731.809%A38.353%A107.9A++N/A25465.5h9.1B**28.7B*
SAS-R 6,9236,8767379.33A*4.3351.705%A++75.218%B++105.1M+N/A28565.4h1.8B*3.6B**
NC6A GODSAW 4,1254,0716486.282A++1.2833.743%B*37.165%A+118.7A*1.6A30734.3h7C*20.7B++
NS-357 Underboss 3,4913,4741,0813.214A*1.7948.831%A+33.305%A+118.6MN/A33729.3h3.3B**6.9B**
GD-22S 1,6091,5862835.604A**0.6032.404%A++34.552%A+105M+1.5M32415.1h8.1A24.9B**
MGR-S1 Gladius 1,5771,5651967.985S2.9836.213%A++38.594%A*158.1S1.2A+4059.9h6.7B**18.5B**
NS Decimator-G 2,1771,5243204.763M++0.2468.425%B++1.772%C74.3A31.9B**36820.5h3.1B++4.5B*
NS-44G Commissioner 1,5031,4964623.238A+1.7651.413%A31.885%B*133.6A++N/A31311.2h2.9B++5.6B++
NS-44 Commissioner 1,4991,4905402.759A++2.2450.655%A++28.456%B*90.3A*N/A25216.5h2.9B**5.7B**
AF-4AE Cyclone 1,4951,4852236.659S1.6632.316%B+31.583%B++130.3A++N/A32711.4h7.9B*24.4B++
AF-4 Cyclone 1,4031,3932196.361M**1.3633.724%A++32.879%A*137.9S1A*37910.1h7.5A22.3B**
MGR-L1 Promise 1,4131,3911887.399S2.4032.629%A++37.958%A++152.9S2.4M++4069.1h8.8A27B**
Tempest 1,3931,3842306.017S1.0231.507%A33.887%A*131.8M*N/A59110.5h7.5A+24B**
NC6 Gauss SAW 1,3761,3652385.735S0.7330.808%A*37.289%A*112.8SN/A45012.1h6.5B**21.1B**
EM1 1,3161,2981946.691S1.6932.963%A*35.131%A*113.9M**1.6M++27711.4h9.1B+27.7B**
EM6 1,2621,2532415.199A*0.2031.219%A++35.515%A++120.5M*N/A30910.4h7.9A25.3B*
Blitz GD-10 1,2141,2071896.386S1.3833.264%A++34.383%M++121.9SN/A3949.9h10.6B**31.8B*
NS-7 PDW 1,1811,1681856.314S1.3133.239%A++34.589%M+121.7S1.4M*4749.6h10A30B*
NS-15M2 1,1811,1612035.719A*0.7232.593%A++35.487%A108.5A**1.9M++53110.7h9.3B**28.5B**
GD-7F 8568491147.447S2.4531.628%A+27.797%A+136.9S1.1A*4176.2h9.1A28.7B**
Mag-Cutter 7887549,1630.082A*4.9225.016%C3.316%C--1.6B**N/A5457.6h1.5B**6.2B+
AF-19 Mercenary 481478955.032S0.0329.846%A+23.849%B+91.9SN/A4155.2h8.5B**28.4B*
GR-22AE 469465805.813A**0.8131.366%B+30.538%B+75B++N/A1916.2h9.9B*31.6B*
LA39 Bruiser 404401894.506M++0.5072.875%B**22.693%A+154.2S1.2A*5622.6h1.8B**2.5B*
NC05 Jackhammer 370365725.069M**0.0760.312%A*20.274%A114.1M++1.6M3443.2h4.1B++6.8B*
NS-45 Pilot 260260763.421A++1.5836.813%B*32.692%B*118.2A*N/A2882.2h5.5B*15B*
MGR-L1 Promise AE 257256376.919M1.9234.159%A+36.719%B**106.7A+N/A2562.4h9.3B**27.1B**
Anti-Vehicle Grenade 3232551255N/A250.0054.365%BN/A364.3C+97.1C+19950.7h5.5C++10.1B
NC1 Gauss Rifle 218217405.425M**0.4232.714%A*33.641%A++98.6SN/A5272.2h7.6A++23.3A
NS Baron G5AE 209207504.14A**0.8660.427%A17.391%B+147.9M**1.4A**3911.4h3.7B++6.1C++
NS-44B Commissioner 173172543.185M**1.8250.419%B**38.372%A++132.3A*N/A3121.3h3.1B++6.2B++
NC08 Mag-Scatter 149149532.811B*2.1968.986%A++24.161%A++99.3M+N/A2401.5h3.2B*4.6B**
Shrike 206149443.386S1.6272.026%A++2.685%C+55.2M+21.1A+5222.7h4.4B**6.1A
NS Decimator 235145463.152A**1.8568.479%B**2.069%C+45.3B++28.1A+6143.2h4.7C++6.8B+
NS Decimator-B 237142642.219B+2.7871.029%B*3.521%B++52.6C+35.2B*4362.7h5D7C+
Warden 139134284.786M**0.2246.09%M++29.851%B*78.8M**2.9S4111.7h5.4A11.6A
NS-44L Blackhand 129127167.938S2.9449.811%B*41.732%C+97.7S1.5M*2491.3h3.1B**6.2B*
NS-TMC-01 "His Regards" 1171131,8070.063A4.9418.829%C--4.425%C--1.4C*N/A478.7h1.6B*8.5B+
NC05-P Jackhammer 105105264.038B*0.9656.511%B++24.762%A95.5B+N/A2151.1h4.4C+7.8B
NSX Daimyo 9696109.6A*4.6044.765%B+91.667%D80B**N/A2111.2h2.6C+5.8C**
Carnage AR 8988204.4A*0.6030.456%A29.546%A73.3A*N/A4151.2h10.2A33.4B**
Hardlight Dagger 70691,2020.057B++4.9415.993%D-N/A1.1C+N/A362.6h1.3A8.2C*
C85 Canister-H 7368234A++29.0056.676%B+4.412%F-136B+10B+4350.5h5.9B10.4B+
EM4-AE Longshot 5656228S23.0044.503%B+75%D--80AN/A2440.7h1.5B**3.4B*
NSX Tomoe 515177.286M+2.2836.399%A+47.059%B**127.5M**N/A5030.4h10.9B**30.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon303,4443.9h
Nano-Armor Kit835,7521.7h
Nanite Revive Grenade0950h
Medical Kit1,60113,79069.3h
Motion Spotter197,6405.8h
Ammunition Package01170.1h
Medical Applicator1815,7151h

Check the help document for the dictionary if you want to learn more about words used here.


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