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Paragon Dreadnaught FatalSystem[BRAC] FatalSystem
VS BR 154

KDR: 3.96

Score: 56.2m

Last Seen: Aug 5th, 2020 10:03 PM
- OFFLINE - 152 hour(s)

Prestige 1, Battle Rank 100 (154 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15 Gallows NS-15M AE NS-357 Underboss NS-44G Commissioner Orion VS54 NS Decimator-G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,379,547 MLG Score: 8297
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.791%34.925%1075451304122,2125.04716-1.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.27%1.846A++2.077A*-1.69F-HEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.627B+8.50.404B19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.355%1.042%27213471927582370.25329881%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.72%-0.728D--0.486D-1.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
351.9-1.167D*106.8-1.008D*245.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.417%1.899%144413456327713150.818653200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%0.908B*-0.388C-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.65B+6.80.456B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.854%2.083%73413452405493110.43636477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.91%1.075B**-0.589D0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.727B++15.70.61B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.557%74.953%735134414,2491972737.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.272%2.199A*0.51B+1.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.80.424B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.639%21.401%73313461,841280370.656796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.836%1.801A++1.282A0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.746B++2.10.564B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.2m216%616 (37k)527 (31.6k)3.95774162,31141,0114.09639154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS13491889629.713%35.609%105802:3636

7% Engineer70% Heavy Assault15% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2016 11:26 PMSep 12th, 2019 3:06 AMAug 7th, 2020 12:40 AM (55d) (PST)Aug 5th, 2020 6:22 PM (57d) (PST)Aug 5th, 2020 6:03 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0712897821.5220.3840.5423.4150.0598297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,24017,31246,928912333205431,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1777.8h/74.1d 5,686 57,798 45,726 364.3k 2,357 8,259 6,317 114.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:62,013
Deaths:12,408
KDR:4.998
Accuracy:30.184% B
HSR:36.138% C*
NS-15 Gallows
B+
Kills:8,906
Deaths:1,418
KDR:6.281
Accuracy:32.843% B+
HSR:40.523% B+
NS-15M AE
B+
Kills:6,665
Deaths:1,346
KDR:4.952
Accuracy:31.068% B+
HSR:36.774% B+
Orion VS54
B++
Kills:3,059
Deaths:1,145
KDR:2.672
Accuracy:25.296% C++
HSR:34.750% B++
SVA-GG
C+
Kills:2,016
Deaths:617
KDR:3.267
Accuracy:25.106% D--
HSR:32.540% C+
Pulsar LSW
C*
Kills:1,353
Deaths:432
KDR:3.132
Accuracy:26.651% C++
HSR:30.303% C*
Ursa
B+
Kills:1,257
Deaths:468
KDR:2.686
Accuracy:25.801% C+
HSR:32.458% B+
NSX-P Naginata
B*
Kills:1,243
Deaths:179
KDR:6.944
Accuracy:31.742% B*
HSR:35.318% C**
VE-H Maw
B*
Kills:1,209
Deaths:203
KDR:5.956
Accuracy:33.415% B*
HSR:35.897% B+
NSX Naginata
B+
Kills:1,205
Deaths:291
KDR:4.141
Accuracy:28.102% B+
HSR:37.178% B+
VE-H Maw AE
B+
Kills:1,199
Deaths:198
KDR:6.056
Accuracy:33.416% B+
HSR:30.776% C+
Flare VE6
B**
Kills:1,190
Deaths:206
KDR:5.777
Accuracy:32.687% B**
HSR:37.059% B**
SVA-88
C**
Kills:1,189
Deaths:478
KDR:2.487
Accuracy:24.173% C
HSR:31.287% C**
NSX "Networked" Naginata
B**
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:34.530% B**
HSR:34.809% C+
NS-15M2
B*
Kills:1,174
Deaths:212
KDR:5.538
Accuracy:30.891% B++
HSR:38.927% B*
Kills:94,853
Deaths (as Heavy Assault):19,776
Deaths (to Heavy Assaults):13,931
KDR:4.79637
Kill Difference:75,077
Playtime:1,242.048 hours
Usage:70%
Score:41.214m
Score/min:553
Accuracy (listed only):29.727%
HSR (listed only):34.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C++
Kills:1,959
Deaths:413
KDR:4.743
Accuracy:31.921% C++
HSR:29.607% C+
Serpent VE92
B+
Kills:1,792
Deaths:363
KDR:4.937
Accuracy:29.951% B+
HSR:26.507% B+
Deimos VA29
B
Kills:1,547
Deaths:458
KDR:3.378
Accuracy:66.443% C++
HSR:20.944% B
NS Baron G5AE
B+
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B+
HSR:18.426% C++
The Little Helper
A+
Kills:1,185
Deaths:195
KDR:6.077
Accuracy:44.879% C-
HSR:24.388% A+
NSX-P Tanto
B**
Kills:1,177
Deaths:250
KDR:4.708
Accuracy:35.295% B**
HSR:31.946% B
VE-S Canis
B**
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:36.796% B**
HSR:30.034% B+
Pulsar C
B++
Kills:644
Deaths:195
KDR:3.303
Accuracy:31.353% B++
HSR:29.193% B+
Solstice VE3
C+
Kills:548
Deaths:257
KDR:2.132
Accuracy:24.860% C+
HSR:20.620% C+
NS-11C
B*
Kills:541
Deaths:108
KDR:5.009
Accuracy:31.258% B*
HSR:24.214% B
NS-7 PDW
A
Kills:513
Deaths:95
KDR:5.400
Accuracy:31.800% B*
HSR:31.384% A
NSX Tengu
B++
Kills:268
Deaths:56
KDR:4.786
Accuracy:43.066% B+
HSR:29.105% B++
NSX "Networked" Tengu
B+
Kills:235
Deaths:44
KDR:5.341
Accuracy:45.403% B+
HSR:27.660% C++
Thanatos VE70
A+
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B+
HSR:24.260% A+
VX6-7
B++
Kills:160
Deaths:30
KDR:5.333
Accuracy:30.980% B++
HSR:25% C++
VE-C Horizon
A++
Kills:153
Deaths:36
KDR:4.250
Accuracy:48.278% A++
HSR:28.758% C++
NSX Tanto
B+
Kills:147
Deaths:44
KDR:3.341
Accuracy:27.103% C-
HSR:31.973% B+
Phobos VX86
A
Kills:125
Deaths:34
KDR:3.676
Accuracy:76.950% A
HSR:23.200% B++
Eridani SX5
B+
Kills:83
Deaths:12
KDR:6.917
Accuracy:28.889% C+
HSR:27.711% B+
Kills:13,612
Deaths (as Light Assault):3,153
Deaths (to Light Assaults):7,358
KDR:4.31716
Kill Difference:10,459
Playtime:60.280 hours
Usage:3%
Score:1.621m
Score/min:448
Accuracy (listed only):40.492%
HSR (listed only):26.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C++
Kills:1,959
Deaths:413
KDR:4.743
Accuracy:31.921% C++
HSR:29.607% C+
Deimos VA29
B
Kills:1,547
Deaths:458
KDR:3.378
Accuracy:66.443% C++
HSR:20.944% B
H-V45
B**
Kills:1,301
Deaths:321
KDR:4.053
Accuracy:31.936% B**
HSR:25.519% C+
NS Baron G5AE
B+
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B+
HSR:18.426% C++
The Little Helper
A+
Kills:1,185
Deaths:195
KDR:6.077
Accuracy:44.879% C-
HSR:24.388% A+
VE-S Canis
B**
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:36.796% B**
HSR:30.034% B+
H-V45 AE
B+
Kills:1,168
Deaths:239
KDR:4.887
Accuracy:32.278% B+
HSR:34.161% C**
NS-11A
A+
Kills:837
Deaths:209
KDR:4.005
Accuracy:34.760% A+
HSR:28.913% C**
Equinox VE2 Burst
C**
Kills:537
Deaths:136
KDR:3.949
Accuracy:31.560% C**
HSR:31.657% C++
NS-7 PDW
A
Kills:513
Deaths:95
KDR:5.400
Accuracy:31.800% B*
HSR:31.384% A
Terminus VX-9
A
Kills:283
Deaths:51
KDR:5.549
Accuracy:34.142% A
HSR:32.862% B+
NSX Tengu
B++
Kills:268
Deaths:56
KDR:4.786
Accuracy:43.066% B+
HSR:29.105% B++
NSX "Networked" Tengu
B+
Kills:235
Deaths:44
KDR:5.341
Accuracy:45.403% B+
HSR:27.660% C++
Thanatos VE70
A+
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B+
HSR:24.260% A+
Pulsar VS1
B+
Kills:167
Deaths:64
KDR:2.609
Accuracy:28.856% B+
HSR:26.946% B
VE-A Lacerta
A+
Kills:165
Deaths:28
KDR:5.893
Accuracy:38.222% A+
HSR:22.424% C-
Phobos VX86
A
Kills:125
Deaths:34
KDR:3.676
Accuracy:76.950% A
HSR:23.200% B++
Eridani SX5
B+
Kills:83
Deaths:12
KDR:6.917
Accuracy:28.889% C+
HSR:27.711% B+
Kills:12,908
Deaths (as Combat Medic):2,918
Deaths (to Combat Medics):4,926
KDR:4.42358
Kill Difference:9,990
Playtime:73.417 hours
Usage:4%
Score:2.565m
Score/min:582
Accuracy (listed only):41.224%
HSR (listed only):27.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:12,470
Deaths:2,234
KDR:5.582
Accuracy:50.627% A
HSR:72.727% C+
NS-357 Underboss
B+
Kills:4,888
Deaths:1,928
KDR:2.535
Accuracy:45.144% B+
HSR:28.294% C*
NS-44G Commissioner
B+
Kills:3,246
Deaths:985
KDR:3.295
Accuracy:52.029% B+
HSR:33.826% C**
NS-44 Commissioner
B+
Kills:2,184
Deaths:1,071
KDR:2.039
Accuracy:44.267% B+
HSR:24.359% C+
NS-357G Underboss
B++
Kills:2,113
Deaths:703
KDR:3.006
Accuracy:49.553% B++
HSR:34.832% C+
Eridani SX5-AE
C++
Kills:1,959
Deaths:413
KDR:4.743
Accuracy:31.921% C++
HSR:29.607% C+
NS-44B Commissioner
B++
Kills:1,780
Deaths:526
KDR:3.384
Accuracy:50.935% B++
HSR:37.247% B++
NSX Tomoe
B++
Kills:1,264
Deaths:296
KDR:4.270
Accuracy:34.666% B++
HSR:43.196% C++
NSX Daimyo
B+
Kills:1,259
Deaths:162
KDR:7.772
Accuracy:46.804% B+
HSR:93.725% C+
NSX "Networked" Daimyo
B+
Kills:1,198
Deaths:185
KDR:6.476
Accuracy:47.923% B+
HSR:95.659% C*
VE-S Canis
B**
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:36.796% B**
HSR:30.034% B+
NS-30 Vandal
A
Kills:559
Deaths:92
KDR:6.076
Accuracy:44.208% A
HSR:29.517% C+
NS-7 PDW
A
Kills:513
Deaths:95
KDR:5.400
Accuracy:31.800% B*
HSR:31.384% A
Spiker
B*
Kills:420
Deaths:140
KDR:3
Accuracy:37.102% B*
HSR:28.810% B++
Parallax VX3
B+
Kills:350
Deaths:51
KDR:6.863
Accuracy:41.524% C++
HSR:82.571% B+
NS-61 "Networked" Emissary
A
Kills:285
Deaths:61
KDR:4.672
Accuracy:40.198% A
HSR:32.281% B++
NSX Tengu
B++
Kills:268
Deaths:56
KDR:4.786
Accuracy:43.066% B+
HSR:29.105% B++
NSX "Networked" Tengu
B+
Kills:235
Deaths:44
KDR:5.341
Accuracy:45.403% B+
HSR:27.660% C++
NS-44L Blackhand
C**
Kills:225
Deaths:75
KDR:3
Accuracy:46.332% C**
HSR:43.111% C+
Cerberus
B+
Kills:171
Deaths:86
KDR:1.988
Accuracy:28.593% D-
HSR:32.749% B+
NSX "Networked" Tomoe
B**
Kills:141
Deaths:34
KDR:4.147
Accuracy:37.212% B**
HSR:59.575% B**
Beamer VS3
B**
Kills:130
Deaths:53
KDR:2.453
Accuracy:29.820% C++
HSR:32.308% B**
NS-357 IA
B++
Kills:114
Deaths:38
KDR:3
Accuracy:55.218% B++
HSR:37.719% C++
NS-AM7 VS/AE Archer
B**
Kills:102
Deaths:73
KDR:1.397
Accuracy:59.506% C+
HSR:36.275% B**
NS-45 Pilot
B++
Kills:89
Deaths:27
KDR:3.296
Accuracy:36.089% B
HSR:37.079% B++
Parallax VX3-AE
D
Kills:86
Deaths:5
KDR:17.200
Accuracy:39.693% D
HSR:77.907% D--
Phaseshift VX-S
B*
Kills:84
Deaths:28
KDR:3
Accuracy:28.183% F
HSR:89.286% B*
Eridani SX5
B+
Kills:83
Deaths:12
KDR:6.917
Accuracy:28.889% C+
HSR:27.711% B+
Soldier Soaker
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:42.753% N/A
HSR:18% N/A
Kills:37,438
Deaths (as Infiltrator):9,698
Deaths (to Infiltrators):5,232
KDR:3.86038
Kill Difference:27,740
Playtime:260.589 hours
Usage:15%
Score:8.135m
Score/min:520
Accuracy (listed only):41.595%
HSR (listed only):44.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,792
Deaths:363
KDR:4.937
Accuracy:29.951% B+
HSR:26.507% B+
Deimos VA29
B
Kills:1,547
Deaths:458
KDR:3.378
Accuracy:66.443% C++
HSR:20.944% B
NS Baron G5AE
B+
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B+
HSR:18.426% C++
The Little Helper
A+
Kills:1,185
Deaths:195
KDR:6.077
Accuracy:44.879% C-
HSR:24.388% A+
NSX-P Tanto
B**
Kills:1,177
Deaths:250
KDR:4.708
Accuracy:35.295% B**
HSR:31.946% B
Pulsar C
B++
Kills:644
Deaths:195
KDR:3.303
Accuracy:31.353% B++
HSR:29.193% B+
Solstice VE3
C+
Kills:548
Deaths:257
KDR:2.132
Accuracy:24.860% C+
HSR:20.620% C+
NS-11C
B*
Kills:541
Deaths:108
KDR:5.009
Accuracy:31.258% B*
HSR:24.214% B
Eidolon VE33
A
Kills:402
Deaths:87
KDR:4.621
Accuracy:40.254% A
HSR:27.363% C+
VE-LR Obelisk
C++
Kills:260
Deaths:37
KDR:7.027
Accuracy:35.657% C+
HSR:36.539% C++
Thanatos VE70
A+
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B+
HSR:24.260% A+
VX6-7
B++
Kills:160
Deaths:30
KDR:5.333
Accuracy:30.980% B++
HSR:25% C++
VE-C Horizon
A++
Kills:153
Deaths:36
KDR:4.250
Accuracy:48.278% A++
HSR:28.758% C++
NSX Tanto
B+
Kills:147
Deaths:44
KDR:3.341
Accuracy:27.103% C-
HSR:31.973% B+
Phobos VX86
A
Kills:125
Deaths:34
KDR:3.676
Accuracy:76.950% A
HSR:23.200% B++
Kills:10,044
Deaths (as Engineer):2,452
Deaths (to Engineers):5,165
KDR:4.09625
Kill Difference:7,592
Playtime:123.856 hours
Usage:7%
Score:2.290m
Score/min:308
Accuracy (listed only):41.826%
HSR (listed only):26.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:259
Deaths:70
KDR:3.700
Accuracy:18.086% C+
HSR:25.097% B++
Cosmos VM3
C--
Kills:249
Deaths:51
KDR:4.882
Accuracy:17.145% D
HSR:17.671% C--
Nebula VM20
A
Kills:155
Deaths:33
KDR:4.697
Accuracy:24.711% B+
HSR:30.323% A
Nebula VM20
B++
Kills:124
Deaths:33
KDR:3.758
Accuracy:24.481% B++
HSR:25.807% B+
Comet VM2
A*
Kills:78
Deaths:20
KDR:3.900
Accuracy:57.528% B*
HSR:8.974% A*
Comet VM2
A+
Kills:68
Deaths:35
KDR:1.943
Accuracy:54.095% B++
HSR:7.353% A+
Blueshift VM5
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:25.715% N/A
HSR:26% N/A
Kills:983
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):1,789
KDR:7.7098
Kill Difference:855.500
Playtime:12.733 hours
Usage:1%
Score:0.367m
Score/min:481
Accuracy (listed only):31.680%
HSR (listed only):20.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:103
V. Kills:125 82%
Deaths:106
KDR:0.972
Accuracy:30.063% C
KPH:8.100 D
VKPH:9.800 C
Light PPA
C++
Kills:89
V. Kills:13 N/A
Deaths:29
KDR:3.069
Accuracy:34.929% D*
KPH:30 D-
VKPH:4.400 C++
Kills:192 (192 + 0)
Deaths:135
KDR:1.422
VKDR:1.022
Vehicle Kills:138
Kill Difference:57
Playtime:15.702 hours
Usage:1%
Score:0.121m
Score/min:128
Piloting Accuracy:34.929%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:79
V. Kills:63 123%
Deaths:8
KDR:9.875
Accuracy:27.603% D*
KPH:22.600 D--
VKPH:18 D-
L105 Zephyr
C**
Kills:58
V. Kills:17 322%
Deaths:5
KDR:11.600
Accuracy:43.379% C+
KPH:39.500 D
VKPH:11.600 C**
CAS30 Tank Buster
C++
Kills:52
V. Kills:61 84%
Deaths:26
KDR:2
Accuracy:50.934% C**
KPH:6.900 C-
VKPH:8.100 C++
Kills:189 (52 + 137)
Deaths:39
KDR:4.846
VKDR:3.615
Vehicle Kills:141
Kill Difference:150
Playtime:12.497 hours
Usage:1%
Score:0.121m
Score/min:161
Piloting Accuracy:50.934%
Gunner Accuracy:43.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:160
V. Kills:18 N/A
Deaths:9
KDR:17.778
Accuracy:38.051% C--
KPH:69.100 B**
VKPH:7.800 C
L100 Python AP
B*
Kills:132
V. Kills:98 133%
Deaths:12
KDR:11
Accuracy:62.432% B+
KPH:37.200 C
VKPH:27.600 B*
Kills:292 (292 + 0)
Deaths:21
KDR:13.905
VKDR:5.524
Vehicle Kills:116
Kill Difference:271
Playtime:5.863 hours
Usage:0%
Score:0.129m
Score/min:367
Driving Accuracy:62.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:223
V. Kills:132 168%
Deaths:21
KDR:10.619
Accuracy:56.344% C*
KPH:32.800 C+
VKPH:19.400 C**
Supernova PC
C**
Kills:117
V. Kills:66 175%
Deaths:25
KDR:4.680
Accuracy:56.429% B+
KPH:21.400 D
VKPH:12.100 C**
Saron HRB
C
Kills:54
V. Kills:36 146%
Deaths:9
KDR:6
Accuracy:51.940% B+
KPH:22.800 C--
VKPH:15.200 C
E540 Halberd
C+
Kills:51
V. Kills:29 170%
Deaths:9
KDR:5.667
Accuracy:46.003% D
KPH:30.700 D
VKPH:17.400 C+
Kills:445 (340 + 105)
Deaths:64
KDR:6.953
VKDR:4.109
Vehicle Kills:263
Kill Difference:381
Playtime:16.295 hours
Usage:1%
Score:0.270m
Score/min:276
Driving Accuracy:56.429%
Gunner Accuracy:46.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B++
Kills:139
V. Kills:78 176%
Deaths:12
KDR:11.583
Accuracy:53.192% B++
KPH:51.100 C++
VKPH:28.700 C+
Saron HRB-H
A
Kills:57
V. Kills:44 127%
Deaths:6
KDR:9.500
Accuracy:63.550% B++
KPH:51.700 B
VKPH:39.900 A
Kills:196 (0 + 196)
Deaths:18
KDR:10.889
VKDR:6.778
Vehicle Kills:122
Kill Difference:178
Playtime:3.823 hours
Usage:0%
Score:0.096m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:63.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:76
V. Kills:24 304%
Deaths:4
KDR:19
Accuracy:50.339% A
KPH:62.400 C+
VKPH:19.700 B**
M40 Fury
B*
Kills:56
V. Kills:18 295%
Deaths:7
KDR:8
Accuracy:53.224% A+
KPH:45.500 C
VKPH:14.600 B*
M20 Basilisk
N/A
Kills:50
V. Kills:19 250%
Deaths:4
KDR:12.500
Accuracy:50.975% N/A
KPH:26.400 N/A
VKPH:10 N/A
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.547% N/A
KPH:142.700 N/A
VKPH:5.700 N/A
Kills:232 (0 + 232)
Deaths:15
KDR:15.467
VKDR:4.200
Vehicle Kills:63
Kill Difference:217
Playtime:4.698 hours
Usage:0%
Score:0.103m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:23.547%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 62,99362,01312,4084.998B+1.0430.184%B36.138%C*124.4B++2B++335498.6h9.3B+30.8B+
Ghost 12,53712,4702,2345.582B+1.6250.627%A72.727%C+102AN/A271122.2h1.8B+3.6B++
NS-15 Gallows 9,0048,9061,4186.281A+2.3232.843%B+40.523%B+128.1B++1.4C31769.5h8.7B**26.6B*
NS-15M AE 6,7406,6651,3464.952B**0.9931.068%B+36.774%B+103B+1.2C*25264.7h9.2B++29.5B+
NS-357 Underboss 4,9094,8881,9282.535B**1.4245.144%B+28.294%C*88.4B+N/A23355.3h3.3B++7.3B++
NS-44G Commissioner 3,2563,2469853.295B**0.6652.029%B+33.826%C**130.4B+N/A34724.9h2.8B+5.4B+
Orion VS54 3,0913,0591,1452.672C++1.2925.296%C++34.75%B++87.7B*N/A34834.9h9.4B+37.2C+
NS Decimator-G 3,8702,7926104.577A+0.6270.532%B+1.325%D--73.3B+28.3C++39738.1h3.2C*4.5B+
NS-44 Commissioner 2,1932,1841,0712.039B+1.9244.267%B+24.359%C+58.9C*N/A17237.1h3B+6.8B+
NS-357G Underboss 2,1252,1137033.006A0.9549.553%B++34.832%C+167.7B*1C**50712.6h3.5D--7.2C+
SVA-GG 2,0512,0166173.267C*0.6925.106%D--32.54%C+85.8C+1.5B+20023.5h9.5C*38C
Eridani SX5-AE 1,9751,9594134.743A+0.7931.921%C++29.607%C+119.5B++1C+31616.4h9.1B+28.6B+
Serpent VE92 1,8121,7923634.937A**0.9829.951%B+26.507%B+111.3A1.2B+34316.1h9.6B++32.2B+
NS-44B Commissioner 1,7851,7805263.384A*0.5750.935%B++37.247%B++115.6B++N/A33315.4h3.1C*6.1B+
Deimos VA29 1,5491,5474583.378B**0.5866.443%C++20.944%B119AN/A38113h2B+3B
Pulsar LSW 1,3611,3534323.132B++0.8326.651%C++30.303%C*96B*N/A32014.1h9.9B+37.3C*
H-V45 1,3211,3013214.053B*0.1031.936%B**25.519%C+101.6A++1.6A31112.8h10.2B++31.8B++
NSX Tomoe 1,2771,2642964.27B+0.3134.666%B++43.196%C++82.1B++N/A21715.4h11B+31.8B+
NSX Daimyo 1,2611,2591627.772B**3.8146.804%B+93.725%C+104B*N/A31712.1h2.1B+4.6B+
Ursa 1,2771,2574682.686B**1.2725.801%C+32.458%B+89.1B++1.4B+23014.1h9.1B+35.4B
NSX-P Naginata 1,2661,2431796.944M++2.9931.742%B*35.318%C**142.9A2.6B*3678.7h8.6B+27.2B+
VE-H Maw 1,2241,2092035.956A*2.0033.415%B*35.897%B+139A1.7B+4228.7h8B+23.8B++
NSX Naginata 1,2211,2052914.141A++0.1828.102%B+37.178%B+94.1B++1.3C**30912.8h9B++31.9B+
VE-H Maw AE 1,2261,1991986.056M++2.1033.416%B+30.776%C+122.3B*2.8B*2839.8h8.1B++24.4B++
NSX "Networked" Daimyo 1,1991,1981856.476B++2.5247.923%B+95.659%C*161.9A++N/A4327.4h1.9B+4B+
Lumine Edge 1,2341,19615,2180.079C3.8822.001%D8.612%D--1.7C-N/A5714.5h1.4C+6.2C+
NS Baron G5AE 1,2031,1943043.928A*0.0354.296%B+18.426%C++106.6B**N/A25411.2h3.8B7C++
Flare VE6 1,2001,1902065.777A**1.8232.687%B**37.059%B**119A1C*36410h7.9B*24.2B*
SVA-88 1,2011,1894782.487C++1.4724.173%C31.287%C**67.2C++N/A20317.7h10.3B42.4C++
The Little Helper 1,2061,1851956.077M**2.1244.879%C-24.388%A+117.3A+2.1A25710.1h3.2A7.2B+
Lasher X2 1,2021,1803603.278A+0.6837.648%B*2.627%D80.8B*1.5C++30114.6h13.4B**35.5B*
NSX-P Tanto 1,1951,1772504.708M+0.7535.295%B**31.946%B109A+1.7B++27710.8h10.1B28.6B++
NSX "Networked" Naginata 1,1881,1751756.714M*2.7634.53%B**34.809%C+230.4M+2.5B11615.1h8B*23.3B**
NS-15M2 1,1921,1742125.538B*1.5830.891%B++38.927%B*117.4B**1.8B*41710h8.7B**28.1B++
VE-S Canis 1,1841,1722055.717M**1.7636.796%B**30.034%B+133.2A+1.4B4248.8h8.5B23.1B+
H-V45 AE 1,1781,1682394.887B**0.9332.278%B+34.161%C**94.2B+N/A27112.4h9.5B++29.5B+
S1 1,4471,0813642.97A*0.9964.729%B+2.59%C+61.4A++20.8B40217.6h4.1B**6.3B+
NS Decimator-B 1,2698653092.799B+1.1667.383%C*3.006%B+54.4C25.4C++35015.9h3.9C5.8C
NS-11A 8528372094.005A++0.0534.76%A+28.913%C**113.1A++2A+4947.4h9.8B**28.1B**
NS Decimator 1,2117535161.459C+2.5067.308%B+1.726%C41.6C25.3B+41318.1h5.1C--7.6C
Pulsar C 6516441953.303B0.6531.353%B++29.193%B+66.4B+N/A2719.7h9.2B+29.2B+
NS-30 Vandal 568559926.076B++2.1244.208%A29.517%C+86B*1.4A2366.5h4.4B++9.9B*
Solstice VE3 5565482572.132A1.8324.86%C+20.62%C+32C+N/A21517.1h12.2C**49.1C+
NS-11C 5465411085.009A**1.0531.258%B*24.214%B93.3AN/A3375.8h9.9B*31.7B*
Equinox VE2 Burst 5435371363.949B+0.0131.56%C**31.657%C++99.4B**1.1C*2745.4h9.6B*30.3B++
NS-7 PDW 513513955.4M1.4431.8%B*31.384%A119.3A*N/A5534.3h10.2B*32.1B++
NSX Amaterasu 4954784,0510.118B+3.8429.904%B13.389%C4.4C+N/A14109.3h2.2C++7.2B+
The Slasher 4944777,6440.062C**3.9020.516%D--1.677%D*1.7CN/A5284.3h1.4A6.7C*
Spiker 4234201403A0.9637.102%B*28.81%B++87.5B**N/A2314.8h6.4B*17.2B*
Eidolon VE33 427402874.621A*0.6640.254%A27.363%C+74.4B**4.6S2655.4h5.1B**12.7B**
Anti-Vehicle Grenade 5283511351N/A347.0456.662%B+N/A250.7D126.4C*19131.4h7.8D*13.7C--
Parallax VX3 352350516.863B+2.9141.524%C++82.571%B+61.4B*N/A1965.7h1.8B+4.3B+
C-4 4693341362.456B1.5034.282%B*N/A123.7C*50B**14732.7h1.6D-4.7C++
Auraxium Force-Blade 3313253,5190.092B**3.8738.797%B+2.462%D2.3B+N/A6138.7h1.5B*3.9B+
NS-61 "Networked" Emissary 288285614.672M+0.7140.198%A32.281%B++158.3A++1.7B+4231.8h9.4B+23.4B*
Terminus VX-9 290283515.549B**1.5934.142%A32.862%B+117.9A*2.9M*5542.4h9.5B**27.7B**
NSX Tengu 273268564.786M++0.8343.066%B+29.105%B++92.4B*1.7B++2972.9h10.6C**24.5B+
VE-LR Obelisk 261260377.027A++3.0735.657%C+36.539%C++83.9B*N/A2893.1h4.6B++13B+
Quasar VM1 265259703.7B*0.2618.086%C+25.097%B++56.3A+1.3A2294.6h12.7B70.4C++
Cosmos VM3 250249514.882B**0.9217.145%D17.671%C--65.5B**N/A1913.8h11.2B++65.4C*
NSX "Networked" Tengu 238235445.341M**1.3845.403%B+27.66%C++167.9A*2.1B4521.4h8.9B++19.5B++
NS-44L Blackhand 225225753B++0.9646.332%C**43.111%C+75AN/A2323h3.2B++6.9B+
Nemesis VSH9 323224862.605A++1.3569.705%B+4.464%B**38.6B+17.1C++3015.8h5B**7.1A
Supernova FPC 3552232110.619C+6.6656.344%C*1.345%C32.8C+19.4C**3856.8h5.1C9C+
Lumine Edge AE 2102081,4520.143C+3.8149.524%B++17.789%C3.5DN/A859.5h1.3C2.5B+
NS-TMC-01 "His Regards" 1971756,4140.027C3.9321.534%C--N/A0.8CN/A2233.1h2C*9.3C*
Cerberus 173171861.988B+1.9728.593%D-32.749%B+43.8C+N/A1173.9h5.5C++19.2C+
Thanatos VE70 173169543.13A++0.8349.835%B+24.26%A+130M++3.1S9321.3h3.6B+7.2B++
Pulsar VS1 169167642.609A1.3528.856%B+26.946%B55.7B+N/A6103h10.1B**34.9B*
VE-A Lacerta 165165285.893A*1.9438.222%A+22.424%C-206.3M++N/A6670.8h8.5B*22.2B**
VX6-7 163160305.333A++1.3830.98%B++25%C++177.8M++3.3A**11800.9h9.8B+31.5B+
C75 Viper 178160917.778A++13.8238.051%C--1.25%C+69.6B**7.8C3462.3h7.9B*20.7C**
Nebula VM20 158155334.697B*0.7424.711%B+30.323%A67.4B**1.3B*2412.3h11.4B+46.2B*
VE-C Horizon 155153364.25A0.2948.278%A++28.758%C++117.7B*1.5C+5901.3h11.3B+23.3B++
NSX Tanto 149147443.341A++0.6227.103%C-31.973%B+73.5B+1C*3882h9.7B++35.7B+
M40 Fury 1611431113C9.0452.606%B+1.399%C79.4C+10D2311.8h10.6B20.1B+
NSX "Networked" Tomoe 141141344.147A++0.1937.212%B**59.575%B**141A+N/A4251h10.3B+27.7B*
Aphelion VEX-4H 2171391211.583C++7.6353.192%B++4.317%B+51.5C++28.9C+3772.7h52.6C+98.9C*
L100 Python AP 2301321211C++7.0462.432%B+N/A37.7C28B*3803.5h7.8D*12.5C
NSX Masamune 194132801.65B++2.3152.328%D-N/A32.2C15.1C+2414.1h11C++21C+
Beamer VS3 130130532.453A++1.5029.82%C++32.308%B**54.2B+N/A3122.4h7.6B25.6B
Phobos VX86 126125343.676A+0.2876.95%A23.2%B++138.9A++1.1B*7510.9h1.7B**2.3B++
Nebula VM20 124124333.758B+0.2024.481%B++25.807%B+49.6C++N/A2052.5h14.5C*59.4B+
Plasma Grenade 1201181118N/A114.0445.498%DN/A393.3D--6.7C35360.3h4.1D*8.9D-
Supernova PC 183117254.68C-0.7256.429%B+5.128%A**21.3D12C**1655.5h7.4F13.2D--
Lancer VS22 2551141280.891C3.0767.584%B*2.632%B++13.6C16.8C+2068.4h36.2D--53.6D
NS-357 IA 115114383A+0.9655.218%B++37.719%C++114A1C**4281h3.7D6.6C++
Fatestealer 1071041070.972U2.9947.018%B++29.808%B*26.7C+N/A653.9h2B+4.2B*
Saron Laser Cannon 2281031060.972C2.9930.063%CN/A8.1D9.8C12412.7h185.4D-616.6D--
NS-AM7 VS/AE Archer 124102731.397B+2.5659.506%C+36.275%B**15.7B+3.4B+766.5h9.5B+15.9B+
Light PPA 10289293.069C-0.8934.929%D*1.124%C+29.7D-4.3C++1443h15.9C-45.6D
NS-45 Pilot 9189273.296B**0.6636.089%B37.079%B++148.3A3.3A++7240.6h5.5B+15.2B+
Parallax VX3-AE 8686517.2M++13.2439.693%D77.907%D--57.3C+N/A2181.5h2.1D*5.3D--
Tank Mine 13885243.542C++0.42162.667%SN/A170B++106A20760.5h4.3T*2.6A++
Phaseshift VX-S 8584283C0.9628.183%F89.286%B*35CN/A1472.4h2.3B8.3C
Eridani SX5 8383126.917M**2.9628.889%C+27.711%B+138.3A*N/A15710.6h8.3B**28.7B+
C150 Dalton 1427989.875C*5.9227.603%D*1.266%B**22.6D--18D-2683.5h4.3D15.7D**
Comet VM2 9878203.9M++0.0657.528%B*8.974%A*37.1M++9.5A*2222.1h15B++26.1B**
M40 Fury 10076419B+15.0450.339%AN/A63.3C+20B**3551.2h17.6D-35C+
Comet VM2 8668351.943B*2.0154.095%B++7.353%A+25.2A6.7B++2102.7h18.9C*35C*
L105 Zephyr 7558511.6C**7.6443.379%C+N/A38.7D11.3C*1941.5h7.6D17.4C
Hunter QCX 6158371.568B**2.3954.489%B+6.897%D--34.1A1.8C-1711.7h4.5B8.3B
Saron HRB-H 1015769.5C**5.5463.55%B++N/A51.8B40A5251.1h23.4C+36.8B
M40 Fury 745678C+4.0453.224%A+3.571%A**46.7C15B*3231.2h18.6D-34.9C++
M20 Basilisk 895569.167C5.2159.384%B++5.455%C**19D--11.7D--2222.9h135D227.4C
Saron HRB 905496C+2.0451.94%B+1.852%B+22.5C--15C2512.4h37.7F*72.6F
CAS30 Tank Buster 11352262C++1.9650.934%C**N/A6.9C-8.1C++1067.5h71.8D-141C
E540 Halberd 805195.667D1.7146.003%D1.961%C+30D17.1C2301.7h6.9D*15D*
M20 Basilisk 6950412.5M*8.5450.975%B*10%A+26.3C+10B+3601.9h86.8C++170.2B
Soldier Soaker 5050202.5B++1.4642.753%B+18%B++166.7A**N/A6690.3h5.8C*13.7B+
Spear Anti-Vehicle Phalanx Turret 8550316.667B*12.7166.396%A++6%A62.5B+43.8A+9200.8h9.8C--14.8C++
M12 Kobalt 5250150B**46.0423.547%B+24%B**125B*5B+5630.4h9.6A+40.6B+
Blueshift VM5 5150133.846B0.1125.715%B++26%B+62.5B**1.3B*4210.8h14.7C++57.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit95194,57011.3h
Spawn Beacon676,8357.5h
Anti-Vehicle MANA Turret1840.1h
Nanite Revive Grenade05380.2h
Motion Spotter4518,07613.7h
Restoration Kit591,0642.9h
Recon Detection Device24860.6h
Shield Recharging Field31990.1h
Ammunition Package41,0760.5h
Medical Kit3,98135,152113.1h
Medical Applicator11982,6645.6h
Snowman Soldier3600.1h
WLT-Howler Mining Laser15,6342.4h
Nano-Repair Grenade0580h

Check the help document for the dictionary if you want to learn more about words used here.


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