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Paragon Chosen FatalSystem[BRAC] FatalSystem
VS BR 147

KDR: 3.96

Score: 49.7m

Last Seen: Jan 22nd, 2020 10:25 AM
- OFFLINE - 157.6 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Vanu Sovereignty on Connery - Outfit Leader of The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15 Gallows NS-15M AE NS-357 Underboss Orion VS54 NS-44G Commissioner NS Decimator-G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,749,043 MLG Score: 7793
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.407%35.023%1065421190109,6365.06355-1.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.061%1.764A++2.124A*-1.543FHEAD ++ (~19.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.62B+8.50.401B19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.774%1.064%29212301886982340.26895680%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.566%-0.689D-0.477D-1.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
348.2-1.148D*107.1-1.015D*241

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.3%1.958%150412286137193080.852573198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%0.898B*-0.37C-0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+6.80.452B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.635%2.484%57312291615072920.31755455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.926%1.424A-0.49D-1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.658B+21.30.471B+19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.716%75.461%575122711,3331726616.56225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.171%2.025A*0.56B+1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.90.409B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.999%21.672%57212301,555244460.636252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.521%1.666A++1.351A0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.73B++2.20.548B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 22
49.7m217.4%589 (35.3k)503 (30.2k)3.96155143,94736,3364.10422147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12321701129.381%35.227%103502:4334

7% Engineer70% Heavy Assault14% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2016 11:26 PMSep 12th, 2019 3:06 AMJan 28th, 2020 5:54 PM (5m) (PST)Jan 22nd, 2020 6:30 AM (6d) (PST)Jan 22nd, 2020 6:25 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0362717651.4560.3680.5133.2920.0587793

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,14816,27245,876872231198430,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1647.5h/68.6d 5,184 50,708 40,168 325.4k 2,220 7,557 5,776 102.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:53,097
Deaths:10,684
KDR:4.970
Accuracy:29.653% B+
HSR:36.384% B+
NS-15 Gallows
B**
Kills:8,380
Deaths:1,320
KDR:6.348
Accuracy:32.709% B*
HSR:40.859% B**
NS-15M AE
B**
Kills:6,665
Deaths:1,346
KDR:4.952
Accuracy:31.068% B**
HSR:36.774% B**
Orion VS54
A
Kills:3,052
Deaths:1,143
KDR:2.670
Accuracy:25.285% B*
HSR:34.830% A
SVA-GG
C**
Kills:2,015
Deaths:616
KDR:3.271
Accuracy:25.111% C+
HSR:32.556% C**
Pulsar LSW
B++
Kills:1,336
Deaths:431
KDR:3.100
Accuracy:26.612% B+
HSR:30.314% B++
Ursa
B**
Kills:1,249
Deaths:466
KDR:2.680
Accuracy:25.740% B+
HSR:32.346% B**
NSX-P Naginata
A++
Kills:1,243
Deaths:179
KDR:6.944
Accuracy:31.742% A++
HSR:35.318% B*
VE-H Maw
A+
Kills:1,209
Deaths:203
KDR:5.956
Accuracy:33.415% A+
HSR:35.897% B**
VE-H Maw AE
B**
Kills:1,199
Deaths:198
KDR:6.056
Accuracy:33.416% B**
HSR:30.776% B+
NSX Naginata
A
Kills:1,194
Deaths:291
KDR:4.103
Accuracy:28.078% B**
HSR:37.186% A
Flare VE6
A++
Kills:1,190
Deaths:206
KDR:5.777
Accuracy:32.687% A++
HSR:37.059% A++
SVA-88
B++
Kills:1,189
Deaths:478
KDR:2.487
Accuracy:24.173% C++
HSR:31.287% B++
NSX "Networked" Naginata
U
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:34.530% U
HSR:34.809% U
NS-15M2
A+
Kills:1,174
Deaths:212
KDR:5.538
Accuracy:30.891% A
HSR:38.927% A+
Kills:85,367
Deaths (as Heavy Assault):17,948
Deaths (to Heavy Assaults):12,386
KDR:4.75635
Kill Difference:67,419
Playtime:1,155.638 hours
Usage:70%
Score:36.792m
Score/min:531
Accuracy (listed only):29.674%
HSR (listed only):35.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:1,820
Deaths:376
KDR:4.840
Accuracy:31.923% B+
HSR:29.615% B+
Serpent VE92
A
Kills:1,676
Deaths:336
KDR:4.988
Accuracy:29.879% A
HSR:26.253% B**
Deimos VA29
B++
Kills:1,386
Deaths:410
KDR:3.380
Accuracy:65.449% B
HSR:21.356% B++
NS Baron G5AE
B++
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B++
HSR:18.426% B+
The Little Helper
A+
Kills:1,185
Deaths:195
KDR:6.077
Accuracy:44.879% C
HSR:24.388% A+
NSX-P Tanto
A++
Kills:1,177
Deaths:250
KDR:4.708
Accuracy:35.295% A++
HSR:31.946% B*
VE-S Canis
A+
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:36.796% A+
HSR:30.034% B**
Pulsar C
A
Kills:614
Deaths:188
KDR:3.266
Accuracy:31.117% A
HSR:29.316% B**
Solstice VE3
B
Kills:547
Deaths:257
KDR:2.128
Accuracy:24.862% B
HSR:20.658% C++
NS-11C
A+
Kills:529
Deaths:104
KDR:5.087
Accuracy:31.335% A+
HSR:24.008% B*
NS-7 PDW
A*
Kills:513
Deaths:95
KDR:5.400
Accuracy:31.800% A
HSR:31.384% A*
NSX Tengu
A
Kills:268
Deaths:56
KDR:4.786
Accuracy:43.066% B**
HSR:29.105% A
NSX "Networked" Tengu
U
Kills:172
Deaths:25
KDR:6.880
Accuracy:45.203% U
HSR:27.326% U
Thanatos VE70
A++
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B**
HSR:24.260% A++
VX6-7
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:30.980% B**
HSR:25% B+
NSX Tanto
B**
Kills:147
Deaths:44
KDR:3.341
Accuracy:27.103% C++
HSR:31.973% B**
Kills:12,729
Deaths (as Light Assault):2,929
Deaths (to Light Assaults):6,563
KDR:4.34585
Kill Difference:9,800
Playtime:58.995 hours
Usage:4%
Score:1.568m
Score/min:443
Accuracy (listed only):38.364%
HSR (listed only):26.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:1,820
Deaths:376
KDR:4.840
Accuracy:31.923% B+
HSR:29.615% B+
Deimos VA29
B++
Kills:1,386
Deaths:410
KDR:3.380
Accuracy:65.449% B
HSR:21.356% B++
NS Baron G5AE
B++
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B++
HSR:18.426% B+
The Little Helper
A+
Kills:1,185
Deaths:195
KDR:6.077
Accuracy:44.879% C
HSR:24.388% A+
VE-S Canis
A+
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:36.796% A+
HSR:30.034% B**
H-V45 AE
B*
Kills:1,168
Deaths:239
KDR:4.887
Accuracy:32.278% B*
HSR:34.161% B*
H-V45
A+
Kills:1,030
Deaths:291
KDR:3.540
Accuracy:31.308% A+
HSR:26.117% B+
NS-7 PDW
A*
Kills:513
Deaths:95
KDR:5.400
Accuracy:31.800% A
HSR:31.384% A*
Equinox VE2 Burst
B+
Kills:366
Deaths:93
KDR:3.935
Accuracy:29.771% B+
HSR:31.967% B+
NS-11A
A+
Kills:355
Deaths:89
KDR:3.989
Accuracy:32.052% A+
HSR:30.704% B**
NSX Tengu
A
Kills:268
Deaths:56
KDR:4.786
Accuracy:43.066% B**
HSR:29.105% A
Terminus VX-9
A++
Kills:246
Deaths:46
KDR:5.348
Accuracy:34.037% A++
HSR:34.553% B**
NSX "Networked" Tengu
U
Kills:172
Deaths:25
KDR:6.880
Accuracy:45.203% U
HSR:27.326% U
Thanatos VE70
A++
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B**
HSR:24.260% A++
Pulsar VS1
B**
Kills:167
Deaths:64
KDR:2.609
Accuracy:28.856% B**
HSR:26.946% B*
VE-A Lacerta
A+
Kills:165
Deaths:28
KDR:5.893
Accuracy:38.222% A+
HSR:22.424% C+
Kills:11,376
Deaths (as Combat Medic):2,570
Deaths (to Combat Medics):4,262
KDR:4.42646
Kill Difference:8,806
Playtime:63.500 hours
Usage:4%
Score:1.979m
Score/min:519
Accuracy (listed only):39.361%
HSR (listed only):27.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:9,554
Deaths:1,601
KDR:5.968
Accuracy:49.865% A+
HSR:72.650% B
NS-357 Underboss
B**
Kills:4,888
Deaths:1,928
KDR:2.535
Accuracy:45.144% B**
HSR:28.294% B++
NS-44G Commissioner
B**
Kills:2,705
Deaths:824
KDR:3.283
Accuracy:51.872% B**
HSR:33.568% B*
NS-44 Commissioner
B*
Kills:2,173
Deaths:1,066
KDR:2.038
Accuracy:44.203% B*
HSR:24.252% C*
Eridani SX5-AE
B+
Kills:1,820
Deaths:376
KDR:4.840
Accuracy:31.923% B+
HSR:29.615% B+
NS-44B Commissioner
A
Kills:1,696
Deaths:501
KDR:3.385
Accuracy:51.036% B**
HSR:37.441% A
NS-357G Underboss
B*
Kills:1,300
Deaths:384
KDR:3.385
Accuracy:48.771% B*
HSR:34.462% B*
NSX Tomoe
A
Kills:1,264
Deaths:296
KDR:4.270
Accuracy:34.666% A
HSR:43.196% B+
NSX Daimyo
B*
Kills:1,259
Deaths:162
KDR:7.772
Accuracy:46.804% B*
HSR:93.725% C+
VE-S Canis
A+
Kills:1,172
Deaths:205
KDR:5.717
Accuracy:36.796% A+
HSR:30.034% B**
NSX "Networked" Daimyo
U
Kills:910
Deaths:134
KDR:6.791
Accuracy:48.303% U
HSR:95.934% U
NS-30 Vandal
A++
Kills:559
Deaths:92
KDR:6.076
Accuracy:44.208% A++
HSR:29.517% C**
NS-7 PDW
A*
Kills:513
Deaths:95
KDR:5.400
Accuracy:31.800% A
HSR:31.384% A*
Spiker
B**
Kills:420
Deaths:140
KDR:3
Accuracy:37.112% B**
HSR:28.810% B**
Parallax VX3
B+
Kills:350
Deaths:51
KDR:6.863
Accuracy:41.524% B
HSR:82.571% B+
NSX Tengu
A
Kills:268
Deaths:56
KDR:4.786
Accuracy:43.066% B**
HSR:29.105% A
NSX "Networked" Tengu
U
Kills:172
Deaths:25
KDR:6.880
Accuracy:45.203% U
HSR:27.326% U
Cerberus
B**
Kills:171
Deaths:86
KDR:1.988
Accuracy:28.593% C--
HSR:32.749% B**
NS-44L Blackhand
B
Kills:169
Deaths:63
KDR:2.683
Accuracy:45.248% B
HSR:42.012% C+
Beamer VS3
A
Kills:130
Deaths:53
KDR:2.453
Accuracy:29.820% B
HSR:32.308% A
Parallax VX3-AE
C
Kills:86
Deaths:5
KDR:17.200
Accuracy:39.693% C
HSR:77.907% C-
Phaseshift VX-S
B**
Kills:84
Deaths:28
KDR:3
Accuracy:28.183% D--
HSR:89.286% B**
NS-AM7 VS/AE Archer
B**
Kills:79
Deaths:59
KDR:1.339
Accuracy:58.986% C
HSR:35.443% B**
NSX "Networked" Tomoe
U
Kills:68
Deaths:15
KDR:4.533
Accuracy:37.433% U
HSR:47.059% U
Kills:31,810
Deaths (as Infiltrator):8,245
Deaths (to Infiltrators):4,673
KDR:3.8581
Kill Difference:23,565
Playtime:233.470 hours
Usage:14%
Score:6.895m
Score/min:492
Accuracy (listed only):41.677%
HSR (listed only):46.194%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:1,676
Deaths:336
KDR:4.988
Accuracy:29.879% A
HSR:26.253% B**
Deimos VA29
B++
Kills:1,386
Deaths:410
KDR:3.380
Accuracy:65.449% B
HSR:21.356% B++
NS Baron G5AE
B++
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B++
HSR:18.426% B+
The Little Helper
A+
Kills:1,185
Deaths:195
KDR:6.077
Accuracy:44.879% C
HSR:24.388% A+
NSX-P Tanto
A++
Kills:1,177
Deaths:250
KDR:4.708
Accuracy:35.295% A++
HSR:31.946% B*
Pulsar C
A
Kills:614
Deaths:188
KDR:3.266
Accuracy:31.117% A
HSR:29.316% B**
Solstice VE3
B
Kills:547
Deaths:257
KDR:2.128
Accuracy:24.862% B
HSR:20.658% C++
NS-11C
A+
Kills:529
Deaths:104
KDR:5.087
Accuracy:31.335% A+
HSR:24.008% B*
Eidolon VE33
A++
Kills:399
Deaths:85
KDR:4.694
Accuracy:40.218% A++
HSR:27.318% C++
VE-LR Obelisk
B+
Kills:246
Deaths:33
KDR:7.455
Accuracy:34.898% B+
HSR:36.585% B+
Thanatos VE70
A++
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B**
HSR:24.260% A++
VX6-7
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:30.980% B**
HSR:25% B+
NSX Tanto
B**
Kills:147
Deaths:44
KDR:3.341
Accuracy:27.103% C++
HSR:31.973% B**
Kills:9,429
Deaths (as Engineer):2,290
Deaths (to Engineers):4,564
KDR:4.11747
Kill Difference:7,139
Playtime:118.999 hours
Usage:7%
Score:2.147m
Score/min:301
Accuracy (listed only):38.473%
HSR (listed only):26.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:259
Deaths:70
KDR:3.700
Accuracy:18.086% B+
HSR:25.097% A
Cosmos VM3
C+
Kills:249
Deaths:51
KDR:4.882
Accuracy:17.145% C+
HSR:17.671% C
Nebula VM20
A++
Kills:142
Deaths:30
KDR:4.733
Accuracy:25.115% B**
HSR:30.986% A++
Nebula VM20
A
Kills:112
Deaths:30
KDR:3.733
Accuracy:24.854% A
HSR:25.893% B**
Comet VM2
A*
Kills:78
Deaths:20
KDR:3.900
Accuracy:57.528% A
HSR:8.974% A*
Comet VM2
A+
Kills:68
Deaths:35
KDR:1.943
Accuracy:54.095% B**
HSR:7.353% A+
Blueshift VM5
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:25.715% N/A
HSR:26% N/A
Kills:958
Deaths (as MAX Suit):124.500
Deaths (to MAX Suits):1,641
KDR:7.69478
Kill Difference:833.500
Playtime:12.533 hours
Usage:1%
Score:0.360m
Score/min:479
Accuracy (listed only):31.791%
HSR (listed only):20.282%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:99
V. Kills:122 80%
Deaths:106
KDR:0.934
Accuracy:30.500% C
KPH:8 C--
VKPH:9.800 C+
Light PPA
B
Kills:89
V. Kills:13 N/A
Deaths:29
KDR:3.069
Accuracy:34.929% D-
KPH:30 D
VKPH:4.400 B
Kills:188 (188 + 0)
Deaths:135
KDR:1.393
VKDR:1
Vehicle Kills:135
Kill Difference:53
Playtime:15.397 hours
Usage:1%
Score:0.118m
Score/min:127
Piloting Accuracy:34.929%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:74
V. Kills:60 121%
Deaths:8
KDR:9.250
Accuracy:27.092% D*
KPH:22.100 D
VKPH:18 D
L105 Zephyr
C**
Kills:58
V. Kills:17 322%
Deaths:5
KDR:11.600
Accuracy:43.379% C+
KPH:39.500 C
VKPH:11.600 C**
CAS30 Tank Buster
C++
Kills:52
V. Kills:61 84%
Deaths:26
KDR:2
Accuracy:51.011% B+
KPH:7 C
VKPH:8.200 C++
Kills:184 (52 + 132)
Deaths:39
KDR:4.718
VKDR:3.538
Vehicle Kills:138
Kill Difference:145
Playtime:12.259 hours
Usage:1%
Score:0.119m
Score/min:161
Piloting Accuracy:51.011%
Gunner Accuracy:43.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:160
V. Kills:18 N/A
Deaths:9
KDR:17.778
Accuracy:38.051% C+
KPH:69.100 A++
VKPH:7.800 C+
L100 Python AP
A+
Kills:132
V. Kills:98 133%
Deaths:12
KDR:11
Accuracy:62.432% B++
KPH:37.200 B
VKPH:27.600 A+
Kills:292 (292 + 0)
Deaths:21
KDR:13.905
VKDR:5.524
Vehicle Kills:116
Kill Difference:271
Playtime:5.863 hours
Usage:0%
Score:0.126m
Score/min:358
Driving Accuracy:62.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:204
V. Kills:125 162%
Deaths:21
KDR:9.714
Accuracy:56.349% B
KPH:32.300 B+
VKPH:19.800 B++
Supernova PC
B*
Kills:117
V. Kills:66 175%
Deaths:25
KDR:4.680
Accuracy:56.429% B*
KPH:21.400 C+
VKPH:12.100 B*
Saron HRB
C+
Kills:54
V. Kills:36 146%
Deaths:9
KDR:6
Accuracy:51.940% B**
KPH:22.800 C
VKPH:15.200 C+
E540 Halberd
C*
Kills:51
V. Kills:29 170%
Deaths:9
KDR:5.667
Accuracy:46.003% C
KPH:30.800 C+
VKPH:17.500 C*
Kills:426 (321 + 105)
Deaths:64
KDR:6.656
VKDR:4
Vehicle Kills:256
Kill Difference:362
Playtime:15.813 hours
Usage:1%
Score:0.262m
Score/min:276
Driving Accuracy:56.429%
Gunner Accuracy:46.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:138
V. Kills:78 175%
Deaths:12
KDR:11.500
Accuracy:53.134% B*
KPH:51.700 B+
VKPH:29.200 C**
Saron HRB-H
A+
Kills:55
V. Kills:43 125%
Deaths:6
KDR:9.167
Accuracy:63.224% B**
KPH:50.200 B++
VKPH:39.300 A+
Kills:193 (0 + 193)
Deaths:18
KDR:10.722
VKDR:6.722
Vehicle Kills:121
Kill Difference:175
Playtime:3.767 hours
Usage:0%
Score:0.095m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:63.224%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:76
V. Kills:24 304%
Deaths:4
KDR:19
Accuracy:50.339% A+
KPH:62.400 B+
VKPH:19.700 A
M40 Fury
B**
Kills:56
V. Kills:18 295%
Deaths:7
KDR:8
Accuracy:53.224% A++
KPH:45.500 C++
VKPH:14.600 B**
Kills:132 (0 + 132)
Deaths:11
KDR:12
VKDR:3.818
Vehicle Kills:42
Kill Difference:121
Playtime:2.451 hours
Usage:0%
Score:0.050m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:53.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 53,88453,09710,6844.97B+1.0129.653%B+36.384%B+117.5A1.7B**310451.9h9.3B*31.5B++
Ghost 9,6099,5541,6015.968B*2.0149.865%A+72.65%B92A++N/A242103.8h1.8B*3.7B*
NS-15 Gallows 8,4668,3801,3206.348A++2.3932.709%B*40.859%B**125.6A1.3C++31066.7h8.7A26.7B**
NS-15M AE 6,7406,6651,3464.952A+0.9931.068%B**36.774%B**103A+1.2B*25164.7h9.2B**29.5B++
NS-357 Underboss 4,9094,8881,9282.535A+1.4345.144%B**28.294%B++88.4A+N/A23255.3h3.3B*7.3B*
Orion VS54 3,0843,0521,1432.67B*1.2925.285%B*34.83%A87.4A*N/A33334.9h9.4B**37.2C*
NS-44G Commissioner 2,7142,7058243.283A+0.6851.872%B**33.568%B*124.1AN/A31721.8h2.8B++5.4B++
NS Decimator-G 3,3582,4265154.711M**0.7570.731%B**1.237%D-72.9B**28B++39333.3h3.2B+4.5B++
NS-44 Commissioner 2,1822,1731,0662.038B**1.9244.203%B*24.252%C*58.7B*N/A17037h3B*6.8B++
SVA-GG 2,0502,0156163.271B**0.6925.111%C+32.556%C**85.7B+1.5B**20023.5h9.5B+38C**
Eridani SX5-AE 1,8361,8203764.84M*0.8831.923%B+29.615%B+115.9A++1B*30215.7h9.2B+28.7B+
NS-44B Commissioner 1,7001,6965013.385A*0.5851.036%B**37.441%A115.4AN/A32814.7h3.1B+6B++
Serpent VE92 1,6951,6763364.988M++1.0329.879%A26.253%B**108.1M+1.2A+32915.5h9.6B*32.2B++
Deimos VA29 1,3881,3864103.38A++0.5865.449%B21.356%B++114.5A*N/A35312.1h2B++3.1B+
Pulsar LSW 1,3441,3364313.1A+0.8626.612%B+30.314%B++95.4A++N/A31314h9.9B*37.4B++
NS-357G Underboss 1,3061,3003843.385A**0.5848.771%B*34.462%B*152.9A++N/A4658.5h3.6C*7.3C**
NSX Tomoe 1,2771,2642964.27A++0.3134.666%A43.196%B+82.1A++N/A21515.4h11B*31.8B*
NSX Daimyo 1,2611,2591627.772A+3.8146.804%B*93.725%C+104A++N/A31512.1h2.1B++4.6B++
Ursa 1,2691,2494662.68A+1.2825.74%B+32.346%B**89.9A++1.4A++22913.9h9.1B++35.4B+
NSX-P Naginata 1,2661,2431796.944S2.9831.742%A++35.318%B*142.9M++2.6A++3588.7h8.6B*27.2B**
VE-H Maw 1,2241,2092035.956S1.9933.415%A+35.897%B**139M+1.7A+4078.7h8B**23.8B*
VE-H Maw AE 1,2261,1991986.056M*2.0933.416%B**30.776%B+122.3A++2.8A*2809.8h8.1B**24.4B*
NSX Naginata 1,2101,1942914.103M0.1428.078%B**37.186%A94A++1.3B**30512.7h9B*31.9B++
NS Baron G5AE 1,2031,1943043.928A**0.0354.296%B++18.426%B+106.6A*N/A25011.2h3.8B+7C++
Flare VE6 1,2001,1902065.777S1.8232.687%A++37.059%A++119A**1B**35310h7.9B**24.2B**
SVA-88 1,2011,1894782.487B+1.4724.173%C++31.287%B++67.2B++N/A19617.7h10.3B++42.4B+
The Little Helper 1,2061,1851956.077S2.1244.879%C24.388%A+118.5M+2.1A*25710h3.2A+7.2B+
Lumine Edge 1,2201,18215,2000.078C+3.8821.887%C--8.291%D*1.7CN/A4714.2h1.4C++6.2C++
NSX-P Tanto 1,1951,1772504.708S0.7535.295%A++31.946%B*109M**1.7A++27310.8h10.1B*28.6B**
Lasher X2 1,1981,1763583.285M++0.6837.685%A+2.551%D-81.1A*1.5B+29514.5h13.4A35.5B**
NSX "Networked" Naginata 1,1881,1751756.714N/A2.7534.53%UN/A230.4U2.5U11595.1h8T*23.3T*
NS-15M2 1,1921,1742125.538A++1.5830.891%A38.927%A+117.4A*1.8A*40310h8.7B**28.1B*
VE-S Canis 1,1841,1722055.717S1.7636.796%A+30.034%B**133.2M+1.4A+4108.8h8.5B*23.1B*
H-V45 AE 1,1781,1682394.887A**0.9332.278%B*34.161%B*94.2A+N/A26812.4h9.5B*29.5B*
H-V45 1,0421,0302913.54B**0.4231.308%A+26.117%B+92M1.1A28711.2h10.3B**33B**
NSX "Networked" Daimyo 9109101346.791N/A2.8348.303%UN/A159.6UN/A4345.7h1.9T*3.9T*
NS Decimator-B 1,2698653092.799B*1.1667.383%B3.006%B+54.4C+25.4C*35015.9h3.9C++5.8C**
NS Decimator 1,2117535161.459B+2.5067.308%B*1.726%C41.6C**25.3B**40518.1h5.1C7.6C++
S1 9436311993.171S0.7965.454%B**2.694%C+53.5A*26.4A++44111.8h4.7B**7.1B**
Pulsar C 6206141883.266B**0.7031.117%A29.316%B**65.3AN/A2569.4h9.1B*29.3B*
NS-30 Vandal 568559926.076A++2.1144.208%A++29.517%C**86A++1.4A*2326.5h4.4B**9.9B**
Solstice VE3 5555472572.128A*1.8324.862%B20.658%C++32B++N/A20017.1h12.2B++49.2C**
NS-11C 5345291045.087S1.1331.335%A+24.008%B*94.5M+N/A3265.6h9.9B**31.4B**
NS-7 PDW 513513955.4S1.4431.8%A31.384%A*119.3SN/A5454.3h10.2B**32.1B*
The Slasher 4764627,3810.063C**3.9020.154%D*1.732%D*1.7CN/A5276.7h1.4B**6.7C++
Spiker 4234201403A*0.9637.112%B**28.81%B**87.5A++N/A2324.8h6.4B++17.2B**
Eidolon VE33 424399854.694A**0.7340.218%A++27.318%C++75.3A*4.7S2615.3h5.1A12.7B**
Equinox VE2 Burst 367366933.935A++0.0329.771%B+31.967%B+87.1AN/A2124.2h9.5B**31.9B*
NS-11A 360355893.989A*0.0332.052%A+30.704%B**91A**1.3A+3553.9h9.5A29.7B**
Anti-Vehicle Grenade 5283511351N/A347.0456.662%B++N/A250.7D126.4B19101.4h7.8D-13.7C
Parallax VX3 352350516.863B*2.9041.524%B82.571%B+61.4A++N/A1945.7h1.8B++4.3B++
Auraxium Force-Blade 3183123,3490.093A3.8739.014%B+2.244%D-2.3B+N/A6134.8h1.5B**3.8B+
C-4 4453111272.449B++1.5133.485%B**N/A119.6B++51.5A+14452.6h1.7C5B+
NSX Tengu 273268564.786M**0.8243.066%B**29.105%A92.4A++1.7A*2892.9h10.6B++24.5B++
Quasar VM1 265259703.7A0.2618.086%B+25.097%A56.3M1.3A++2254.6h12.7B++70.4B
Cosmos VM3 250249514.882A++0.9217.145%C+17.671%C65.5A*N/A1863.8h11.2B*65.4B+
VE-LR Obelisk 247246337.455M**3.4934.898%B+36.585%B+84.8A*N/A2682.9h4.7B**13.3B*
Terminus VX-9 252246465.348A++1.3934.037%A++34.553%B**107M2.6M**5062.3h9.6B**28.3B**
Supernova FPC 329204219.714B5.7556.349%B1.471%C--32.4B+19.8B++4016.3h5.1C++9B
Nemesis VSH9 281191732.616M*1.3572.889%A+4.712%A37.5A17.6B*2945.1h5.2A7.1A+
NS-TMC-01 "His Regards" 1971756,4140.027C++3.9321.534%CN/A0.8C+N/A2233.1h2B+9.3B
NSX "Networked" Tengu 175172256.88N/A2.9245.203%UN/A172U3U4591h8.7T*19.2T*
Cerberus 173171861.988B**1.9728.593%C--32.749%B**43.8C**N/A1163.9h5.5B+19.2C*
NS-44L Blackhand 169169632.683A1.2845.248%B42.012%C+65A*N/A1882.6h3.3B*7.3B++
Thanatos VE70 173169543.13M0.8349.835%B**24.26%A++130S3.1S8711.3h3.6B**7.2B*
Pulsar VS1 169167642.609A++1.3528.856%B**26.946%B*55.7A+N/A5653h10.1A+34.9B**
VE-A Lacerta 165165285.893M1.9338.222%A+22.424%C+206.3SN/A5900.8h8.5B**22.2B**
C75 Viper 178160917.778M*13.8238.051%C+1.25%C+69.6A++7.8C+3422.3h7.9B**20.7B++
VX6-7 163160305.333M**1.3730.98%B**25%B+177.8S3.3S10990.9h9.8B++31.5B*
NSX Tanto 149147443.341A*0.6227.103%C++31.973%B**73.5A+1B*3742h9.7B++35.7B++
M40 Fury 1611431113C+9.0452.606%B+1.399%C79.4C*10D2311.8h10.6B+20.1B++
Nebula VM20 145142304.733A+0.7725.115%B**30.986%A++64.5A++1.4A+2372.2h11.1A+44.3B**
Aphelion VEX-4H 2161381211.5B+7.5453.134%B*4.348%B++51.1B+28.9C*3822.7h51.8B+97.6B++
L100 Python AP 2301321211B**7.0462.432%B++N/A37.7B+28A++3683.5h7.8D12.5C+
NSX Masamune 193131781.679A2.2852.606%DN/A33.6C**15.9C*2443.9h10.6B20.1C**
Beamer VS3 130130532.453A*1.5129.82%B32.308%A54.2AN/A2972.4h7.6B+25.6B++
Supernova PC 183117254.68C+0.7256.429%B*5.128%A*21.3C+12B*1625.5h7.4D--13.2C
Plasma Grenade 1181161116N/A112.0445.577%C+N/A386.7C--6.7C32230.3h4.1C9C+
Nebula VM20 112112303.733B++0.2324.854%A25.893%B**48.7B*N/A2042.3h14.4B+57.9B*
Lancer VS22 2421061250.848C+3.1167.76%B*2.83%B**13.1C+16.8C**2008.1h38.2C-56.4C
Fatestealer 1071041070.972M**2.9947.018%B**29.808%B++26.7C+N/A653.9h2B*4.2B**
Lumine Edge AE 1041021,3460.076C3.8945.886%B**N/A1.8C-N/A456.8h1.4C+3.1B+
Saron Laser Cannon 221991060.934C3.0330.5%C1.01%D-8C--9.8C+12412.4h189.2C-620.2C--
Light PPA 10289293.069C0.8934.929%D-1.124%C+29.7D4.3C**1393h15.9C+45.6C+
Parallax VX3-AE 8686517.2M**13.2439.693%C77.907%C-57.3B+N/A2181.5h2.1C5.3C+
Phaseshift VX-S 8584283C++0.9628.183%D--89.286%B**35C**N/A1452.4h2.3B+8.3C*
Tank Mine 13784243.5B+0.46156%SN/A168B**106A+22170.5h4.2T*2.7A*
NS-AM7 VS/AE Archer 9879591.339B+2.6258.986%C35.443%B**13.6C+3.3C+695.8h10B+17B+
Comet VM2 9878203.9M++0.0657.528%A8.974%A*39S10M2212h15B**26.1B**
M40 Fury 10076419A15.0450.339%A+N/A63.3B+20A3551.2h17.6C-35B
C150 Dalton 1347489.25C++5.2927.092%D*N/A22.4D18.2D2703.3h4.2C+15.7D
NSX "Networked" Tomoe 6868154.533N/A0.5737.433%UN/A136UN/A3390.5h10.2T*27.3T*
Comet VM2 8668351.943A2.0254.095%B**7.353%A+25.2A*6.7A2102.7h18.9B+35B+
L105 Zephyr 7558511.6C**7.6443.379%C+N/A38.7C11.3C*1941.5h7.6C17.4C+
M40 Fury 745678C**4.0453.224%A++3.571%A*46.7C++15A3231.2h18.6C--34.9B+
Saron HRB-H 985569.167B++5.2163.224%B**N/A50B++39.1A+5181.1h23.8C**37.7B+
Hunter QCX 5855341.618A2.3454.358%B++7.273%D*34.4A*1.9C1651.6h4.3B7.9B+
M20 Basilisk 895569.167C**5.2159.384%B++5.455%B+19D--11.7D--2212.9h135C+227.4C++
Saron HRB 905496C++2.0451.94%B**1.852%C**22.5C15C+2382.4h37.7F--72.6D-
CAS30 Tank Buster 11352262C**1.9651.011%B+N/A7C8.2C++1067.4h71.8C140.8C+
E540 Halberd 805195.667C1.7146.003%C1.961%C30C+17.1C++2301.7h6.9D15D
Blueshift VM5 5150133.846B+0.1225.715%B**26%B*62.5A+1.3A3980.8h14.7B+57.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon656,4457h
Anti-Vehicle MANA Turret1840.1h
Nano-Armor Kit86189,02710.9h
Nanite Revive Grenade04700.1h
Restoration Kit214481.2h
Motion Spotter4315,82012.3h
Shield Recharging Field31990.1h
Ammunition Package39810.4h
Medical Kit3,54431,406102.5h
Medical Applicator9966,3784.4h
Snowman Soldier3600.1h
Recon Detection Device23260.4h
WLT-Howler Mining Laser15,6342.4h

Check the help document for the dictionary if you want to learn more about words used here.


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