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Primarch Dreadnaught FatalSystem[BRAC] FatalSystem
VS BR 96

KDR: 3.86

Score: 42.3m

Last Seen: Jun 23rd, 2019 4:47 AM
- ONLINE NOW

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Connery - Outfit Leader of The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 38
Level Progress (to 97): 25%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15 Gallows NS-15M AE NS-357 Underboss Orion VS54 NS-44G Commissioner NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,770,761 MLG Score: 7011
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.01%34.872%104740117092,8254.95384-1.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.051%1.721A++2.142A*-1.584FHEAD ++ (~19.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.616B+8.60.4B20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.774%1.064%32212081886242310.30128281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.566%-0.695D-0.488D-1.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
348.2-1.159D*107.1-1.022D*241

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.294%1.958%159412066136793080.901471198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%0.909B*-0.398C--0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.648B+6.80.454B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.635%2.484%63312071614632900.34698355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.926%1.43A-0.483D-1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.654B+21.30.465B+19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.021%76.343%63512059,3251443506.45776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.091%1.931A++0.612B+1.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.90.399B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.885%21.899%63212081,411208660.676414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.108%1.605A+1.45A0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.723B++2.20.542B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 38
42.3m215.4%561 (33.7k)477 (28.6k)3.85911121,26131,4224.0113696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12101420128.869%34.451%99502:4929

8% Engineer70% Heavy Assault14% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2016 11:26 PMAug 24th, 2018 12:33 AMJun 24th, 2019 3:20 AM (16h) (PST)Jun 23rd, 2019 1:25 AM (2d) (PST)Jun 23rd, 2019 12:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9982587401.3690.3550.4713.0750.0597011

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,86315,47144,392822128185428,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1476.8h/61.5d 4,784 41,776 33,205 272.5k 2,011 6,599 5,241 88.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:41,963
Deaths:8,622
KDR:4.867
Accuracy:29.074% B+
HSR:36.015% B++
NS-15 Gallows
B**
Kills:7,524
Deaths:1,157
KDR:6.503
Accuracy:32.686% B*
HSR:41.334% B**
NS-15M AE
B**
Kills:6,665
Deaths:1,346
KDR:4.952
Accuracy:31.068% B**
HSR:36.774% B**
Orion VS54
A+
Kills:2,868
Deaths:1,094
KDR:2.622
Accuracy:24.981% B*
HSR:34.623% A+
SVA-GG
B+
Kills:1,968
Deaths:609
KDR:3.232
Accuracy:24.960% C
HSR:32.978% B+
Pulsar LSW
B*
Kills:1,323
Deaths:428
KDR:3.091
Accuracy:26.565% B++
HSR:30.159% B*
Ursa
A
Kills:1,249
Deaths:466
KDR:2.680
Accuracy:25.740% B+
HSR:32.346% A
NSX-P Naginata
A++
Kills:1,230
Deaths:177
KDR:6.949
Accuracy:31.750% A++
HSR:35.203% B*
VE-H Maw
A+
Kills:1,209
Deaths:203
KDR:5.956
Accuracy:33.415% A+
HSR:35.897% B**
Flare VE6
A++
Kills:1,190
Deaths:206
KDR:5.777
Accuracy:32.687% A++
HSR:37.059% A++
VE-H Maw AE
B**
Kills:1,187
Deaths:196
KDR:6.056
Accuracy:33.294% B**
HSR:30.918% C**
NS-15M2
A++
Kills:1,174
Deaths:212
KDR:5.538
Accuracy:30.891% A
HSR:38.927% A++
SVA-88
B*
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:24.042% C++
HSR:31.320% B*
NSX Naginata
A
Kills:796
Deaths:212
KDR:3.755
Accuracy:26.606% B*
HSR:37.563% A
Kills:71,505
Deaths (as Heavy Assault):15,404
Deaths (to Heavy Assaults):10,799
KDR:4.64198
Kill Difference:56,101
Playtime:1,031.882 hours
Usage:70%
Score:31.193m
Score/min:504
Accuracy (listed only):29.126%
HSR (listed only):35.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:1,623
Deaths:342
KDR:4.746
Accuracy:31.765% B+
HSR:29.020% B
Deimos VA29
B*
Kills:1,242
Deaths:377
KDR:3.294
Accuracy:64.282% C**
HSR:21.578% B*
NS Baron G5AE
B++
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B++
HSR:18.426% B+
The Little Helper
A++
Kills:1,181
Deaths:193
KDR:6.119
Accuracy:44.824% C
HSR:24.471% A++
NSX-P Tanto
A++
Kills:1,177
Deaths:250
KDR:4.708
Accuracy:35.295% A++
HSR:31.946% B**
Serpent VE92
A
Kills:1,036
Deaths:218
KDR:4.752
Accuracy:29.136% B**
HSR:26.641% A
VE-S Canis
A+
Kills:959
Deaths:164
KDR:5.848
Accuracy:36.799% A+
HSR:29.614% B**
Pulsar C
A
Kills:540
Deaths:167
KDR:3.234
Accuracy:30.876% A
HSR:29.815% B**
NS-7 PDW
A*
Kills:509
Deaths:95
KDR:5.358
Accuracy:31.851% A
HSR:31.434% A*
Solstice VE3
C*
Kills:405
Deaths:242
KDR:1.674
Accuracy:23.340% C++
HSR:20.988% C*
NS-11C
A+
Kills:312
Deaths:76
KDR:4.105
Accuracy:31.033% A+
HSR:26.282% A
NSX Tengu
A
Kills:250
Deaths:52
KDR:4.808
Accuracy:42.920% B*
HSR:28.800% A
Thanatos VE70
A++
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B**
HSR:24.260% A++
NSX Tanto
B**
Kills:147
Deaths:44
KDR:3.341
Accuracy:27.103% C++
HSR:31.973% B**
Kills:10,744
Deaths (as Light Assault):2,578
Deaths (to Light Assaults):5,545
KDR:4.16757
Kill Difference:8,166
Playtime:49.682 hours
Usage:3%
Score:1.168m
Score/min:392
Accuracy (listed only):38.097%
HSR (listed only):26.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:1,623
Deaths:342
KDR:4.746
Accuracy:31.765% B+
HSR:29.020% B
Deimos VA29
B*
Kills:1,242
Deaths:377
KDR:3.294
Accuracy:64.282% C**
HSR:21.578% B*
NS Baron G5AE
B++
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B++
HSR:18.426% B+
The Little Helper
A++
Kills:1,181
Deaths:193
KDR:6.119
Accuracy:44.824% C
HSR:24.471% A++
H-V45 AE
B*
Kills:1,168
Deaths:239
KDR:4.887
Accuracy:32.278% B*
HSR:34.161% B*
VE-S Canis
A+
Kills:959
Deaths:164
KDR:5.848
Accuracy:36.799% A+
HSR:29.614% B**
H-V45
A
Kills:825
Deaths:242
KDR:3.409
Accuracy:30.753% A
HSR:25.939% B++
NS-7 PDW
A*
Kills:509
Deaths:95
KDR:5.358
Accuracy:31.851% A
HSR:31.434% A*
Equinox VE2 Burst
B+
Kills:354
Deaths:85
KDR:4.165
Accuracy:30.135% B+
HSR:31.921% B+
NS-11A
A++
Kills:351
Deaths:89
KDR:3.944
Accuracy:32.048% A++
HSR:31.054% A
NSX Tengu
A
Kills:250
Deaths:52
KDR:4.808
Accuracy:42.920% B*
HSR:28.800% A
Thanatos VE70
A++
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B**
HSR:24.260% A++
Pulsar VS1
B**
Kills:167
Deaths:64
KDR:2.609
Accuracy:28.856% B**
HSR:26.946% B*
Terminus VX-9
A++
Kills:140
Deaths:34
KDR:4.118
Accuracy:33.797% A++
HSR:30% B+
Kills:10,132
Deaths (as Combat Medic):2,334
Deaths (to Combat Medics):3,594
KDR:4.34105
Kill Difference:7,798
Playtime:58.560 hours
Usage:4%
Score:1.784m
Score/min:508
Accuracy (listed only):38.888%
HSR (listed only):27.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:7,551
Deaths:1,245
KDR:6.065
Accuracy:49.245% A+
HSR:72.997% B+
NS-357 Underboss
B**
Kills:4,480
Deaths:1,765
KDR:2.538
Accuracy:44.913% B**
HSR:28.080% B*
NS-44G Commissioner
A
Kills:2,410
Deaths:725
KDR:3.324
Accuracy:51.941% A
HSR:33.486% B**
NS-44 Commissioner
B**
Kills:2,168
Deaths:1,064
KDR:2.038
Accuracy:44.196% B**
HSR:24.216% C**
NS-44B Commissioner
A++
Kills:1,631
Deaths:471
KDR:3.463
Accuracy:51.030% A
HSR:37.523% A++
Eridani SX5-AE
B+
Kills:1,623
Deaths:342
KDR:4.746
Accuracy:31.765% B+
HSR:29.020% B
NSX Tomoe
B**
Kills:1,264
Deaths:296
KDR:4.270
Accuracy:34.666% B**
HSR:43.196% B+
NSX Daimyo
B*
Kills:1,259
Deaths:162
KDR:7.772
Accuracy:46.804% B*
HSR:93.725% C+
VE-S Canis
A+
Kills:959
Deaths:164
KDR:5.848
Accuracy:36.799% A+
HSR:29.614% B**
NS-7 PDW
A*
Kills:509
Deaths:95
KDR:5.358
Accuracy:31.851% A
HSR:31.434% A*
NS-30 Vandal
A++
Kills:507
Deaths:80
KDR:6.338
Accuracy:44.121% A++
HSR:29.783% B+
Spiker
B**
Kills:411
Deaths:136
KDR:3.022
Accuracy:37.082% B**
HSR:28.954% B**
Parallax VX3
B+
Kills:345
Deaths:51
KDR:6.765
Accuracy:41.325% B
HSR:82.609% B+
NSX Tengu
A
Kills:250
Deaths:52
KDR:4.808
Accuracy:42.920% B*
HSR:28.800% A
Cerberus
B**
Kills:171
Deaths:86
KDR:1.988
Accuracy:28.593% C
HSR:32.749% B**
NS-44L Blackhand
B+
Kills:154
Deaths:60
KDR:2.567
Accuracy:45.147% B+
HSR:38.961% C
Beamer VS3
A
Kills:130
Deaths:53
KDR:2.453
Accuracy:29.820% B+
HSR:32.308% A
Parallax VX3-AE
C
Kills:86
Deaths:5
KDR:17.200
Accuracy:39.693% C
HSR:77.907% C--
Phaseshift VX-S
B**
Kills:84
Deaths:28
KDR:3
Accuracy:28.183% D--
HSR:89.286% B**
NS-AM7 VS/AE Archer
B*
Kills:63
Deaths:51
KDR:1.235
Accuracy:59.226% C
HSR:33.333% B*
Kills:26,055
Deaths (as Infiltrator):6,931
Deaths (to Infiltrators):4,039
KDR:3.7592
Kill Difference:19,124
Playtime:203.740 hours
Usage:14%
Score:5.690m
Score/min:465
Accuracy (listed only):40.966%
HSR (listed only):44.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,242
Deaths:377
KDR:3.294
Accuracy:64.282% C**
HSR:21.578% B*
NS Baron G5AE
B++
Kills:1,194
Deaths:304
KDR:3.928
Accuracy:54.296% B++
HSR:18.426% B+
The Little Helper
A++
Kills:1,181
Deaths:193
KDR:6.119
Accuracy:44.824% C
HSR:24.471% A++
NSX-P Tanto
A++
Kills:1,177
Deaths:250
KDR:4.708
Accuracy:35.295% A++
HSR:31.946% B**
Serpent VE92
A
Kills:1,036
Deaths:218
KDR:4.752
Accuracy:29.136% B**
HSR:26.641% A
Pulsar C
A
Kills:540
Deaths:167
KDR:3.234
Accuracy:30.876% A
HSR:29.815% B**
Solstice VE3
C*
Kills:405
Deaths:242
KDR:1.674
Accuracy:23.340% C++
HSR:20.988% C*
Eidolon VE33
A*
Kills:389
Deaths:84
KDR:4.631
Accuracy:40.154% A*
HSR:27.249% C*
NS-11C
A+
Kills:312
Deaths:76
KDR:4.105
Accuracy:31.033% A+
HSR:26.282% A
VE-LR Obelisk
B+
Kills:246
Deaths:33
KDR:7.455
Accuracy:34.898% B+
HSR:36.585% B+
Thanatos VE70
A++
Kills:169
Deaths:54
KDR:3.130
Accuracy:49.835% B**
HSR:24.260% A++
NSX Tanto
B**
Kills:147
Deaths:44
KDR:3.341
Accuracy:27.103% C++
HSR:31.973% B**
Kills:8,038
Deaths (as Engineer):2,042
Deaths (to Engineers):4,058
KDR:3.93634
Kill Difference:5,996
Playtime:116.599 hours
Usage:8%
Score:2.096m
Score/min:300
Accuracy (listed only):38.756%
HSR (listed only):26.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:259
Deaths:70
KDR:3.700
Accuracy:18.086% B+
HSR:25.097% A
Cosmos VM3
C+
Kills:249
Deaths:51
KDR:4.882
Accuracy:17.145% C+
HSR:17.671% C
Nebula VM20
A*
Kills:142
Deaths:30
KDR:4.733
Accuracy:25.115% A
HSR:30.986% A*
Nebula VM20
A+
Kills:112
Deaths:30
KDR:3.733
Accuracy:24.854% A+
HSR:25.893% B**
Comet VM2
A*
Kills:78
Deaths:20
KDR:3.900
Accuracy:57.528% A
HSR:8.974% A*
Comet VM2
A+
Kills:68
Deaths:35
KDR:1.943
Accuracy:54.095% A
HSR:7.353% A+
Blueshift VM5
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:25.715% N/A
HSR:26% N/A
Kills:958
Deaths (as MAX Suit):124.500
Deaths (to MAX Suits):1,448
KDR:7.69478
Kill Difference:833.500
Playtime:12.291 hours
Usage:1%
Score:0.357m
Score/min:484
Accuracy (listed only):31.791%
HSR (listed only):20.282%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:99
V. Kills:122 80%
Deaths:106
KDR:0.934
Accuracy:30.500% C
KPH:8 C--
VKPH:9.800 C++
Light PPA
B+
Kills:89
V. Kills:13 N/A
Deaths:29
KDR:3.069
Accuracy:34.929% D-
KPH:30 C--
VKPH:4.400 B+
Kills:188 (188 + 0)
Deaths:135
KDR:1.393
VKDR:1
Vehicle Kills:135
Kill Difference:53
Playtime:15.388 hours
Usage:1%
Score:0.116m
Score/min:126
Piloting Accuracy:34.929%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:74
V. Kills:60 121%
Deaths:8
KDR:9.250
Accuracy:27.092% D*
KPH:22.100 D
VKPH:18 C--
L105 Zephyr
B+
Kills:58
V. Kills:17 322%
Deaths:5
KDR:11.600
Accuracy:43.379% C++
KPH:39.500 C
VKPH:11.600 B+
Kills:132 (0 + 132)
Deaths:13
KDR:10.154
VKDR:5.923
Vehicle Kills:77
Kill Difference:119
Playtime:4.810 hours
Usage:0%
Score:0.069m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:43.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:160
V. Kills:18 N/A
Deaths:9
KDR:17.778
Accuracy:38.051% C+
KPH:69.100 A*
VKPH:7.800 C+
L100 Python AP
A++
Kills:132
V. Kills:98 133%
Deaths:12
KDR:11
Accuracy:62.439% B++
KPH:37.300 B+
VKPH:27.700 A++
Kills:292 (292 + 0)
Deaths:21
KDR:13.905
VKDR:5.524
Vehicle Kills:116
Kill Difference:271
Playtime:5.856 hours
Usage:0%
Score:0.124m
Score/min:353
Driving Accuracy:62.439%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:204
V. Kills:125 162%
Deaths:21
KDR:9.714
Accuracy:56.349% B
KPH:32.300 B++
VKPH:19.800 B**
Supernova PC
B**
Kills:117
V. Kills:66 175%
Deaths:25
KDR:4.680
Accuracy:56.429% B*
KPH:21.400 C+
VKPH:12.100 B**
Saron HRB
C+
Kills:54
V. Kills:36 146%
Deaths:9
KDR:6
Accuracy:51.940% B**
KPH:22.800 C
VKPH:15.200 C+
E540 Halberd
C++
Kills:51
V. Kills:29 170%
Deaths:9
KDR:5.667
Accuracy:46.003% C
KPH:30.800 C+
VKPH:17.500 C++
Kills:426 (321 + 105)
Deaths:64
KDR:6.656
VKDR:4
Vehicle Kills:256
Kill Difference:362
Playtime:15.813 hours
Usage:1%
Score:0.260m
Score/min:274
Driving Accuracy:56.429%
Gunner Accuracy:46.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:138
V. Kills:78 175%
Deaths:12
KDR:11.500
Accuracy:53.134% B*
KPH:51.700 B++
VKPH:29.200 C*
Saron HRB-H
A+
Kills:55
V. Kills:43 125%
Deaths:6
KDR:9.167
Accuracy:63.224% B*
KPH:50.200 B*
VKPH:39.300 A+
Kills:193 (0 + 193)
Deaths:18
KDR:10.722
VKDR:6.722
Vehicle Kills:121
Kill Difference:175
Playtime:3.767 hours
Usage:0%
Score:0.095m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:63.224%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:76
V. Kills:24 304%
Deaths:4
KDR:19
Accuracy:50.339% A+
KPH:62.400 B
VKPH:19.700 A
M40 Fury
B**
Kills:56
V. Kills:18 295%
Deaths:7
KDR:8
Accuracy:53.224% A++
KPH:45.500 C+
VKPH:14.600 B**
Kills:132 (0 + 132)
Deaths:11
KDR:12
VKDR:3.818
Vehicle Kills:42
Kill Difference:121
Playtime:2.450 hours
Usage:0%
Score:0.050m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:53.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 42,54841,9638,6224.867B+1.0129.074%B+36.015%B++109.5A1.5A+284383.1h9.4B++32.5B++
Ghost 7,5957,5511,2456.065B**2.2149.245%A+72.997%B+85.4A*N/A22588.4h1.9B++3.8B*
NS-15 Gallows 7,6017,5241,1576.503A2.6432.686%B*41.334%B**122.9A++1.3B**30261.2h8.7A26.8B**
NS-15M AE 6,7406,6651,3464.952A+1.0931.068%B**36.774%B**103A+1.2A25064.7h9.2B**29.5B++
NS-357 Underboss 4,5004,4801,7652.538A+1.3244.913%B**28.08%B*85A+N/A22252.7h3.3B**7.4B*
Orion VS54 2,9002,8681,0942.622B++1.2424.981%B*34.623%A+86.4A*1A+32333.2h9.5B**38B
NS-44G Commissioner 2,4182,4107253.324A++0.5451.941%A33.486%B**124.9A++N/A31619.3h2.8B*5.3B++
NS-44 Commissioner 2,1772,1681,0642.038B**1.8244.196%B**24.216%C**58.6B**N/A16837h3B*6.8B*
SVA-GG 2,0031,9686093.232B++0.6324.96%C32.978%B+85.6B+1.5A+20023h9.6B+38.3C**
NS Decimator-G 2,6741,9424074.771M++0.9171.177%B**1.493%C--70.6B**26.6B+38027.5h3.3B+4.6B++
NS-44B Commissioner 1,6351,6314713.463M**0.4051.03%A37.523%A++117.3A++N/A33513.9h3.1B++6B++
Eridani SX5-AE 1,6381,6233424.746M+0.8931.765%B+29.02%B111.2A+1B*28714.6h9.3B+29.2B+
Pulsar LSW 1,3311,3234283.091A0.7726.565%B++30.159%B*94.5A++N/A30214h10B*37.5B++
NSX Tomoe 1,2771,2642964.27A0.4134.666%B**43.196%B+82.1A++N/A21215.4h11B*31.8B*
NSX Daimyo 1,2611,2591627.772A+3.9146.804%B*93.725%C+104A++N/A31512.1h2.1B++4.6B++
Ursa 1,2691,2494662.68A+1.1825.74%B+32.346%A89.9A*1.4A*22513.9h9.1B*35.4B++
Deimos VA29 1,2441,2423773.294A++0.5764.282%C**21.578%B*108.9A**N/A32311.4h2B++3.2B+
NSX-P Naginata 1,2531,2301776.949S3.0931.75%A++35.203%B*146.4M**2.7A**3528.4h8.6A27.1B**
VE-H Maw 1,2241,2092035.956M**2.1033.415%A+35.897%B**140.6M+1.7A++3898.6h8B**23.8B*
NS Baron G5AE 1,2031,1943043.928A*0.0754.296%B++18.426%B+106.6A*N/A24811.2h3.8B+7C++
Flare VE6 1,2001,1902065.777S1.9232.687%A++37.059%A++119M+1A34510h7.9B**24.2B*
VE-H Maw AE 1,2141,1871966.056A*2.2033.294%B**30.918%C**126.3A*2.9A**2849.4h8.1B**24.3B*
Lumine Edge 1,2201,18215,2000.078C+3.7821.887%C--8.291%D*1.7CN/A4713.8h1.4C++6.2C++
The Little Helper 1,2021,1811936.119M**2.2644.824%C24.471%A++118.1M++2.1A*25510h3.2A+7.2B++
NSX-P Tanto 1,1951,1772504.708S0.8535.295%A++31.946%B**109M**1.7A26410.8h10.1B**28.6B**
Lasher X2 1,1981,1763583.285M*0.5737.685%A++2.551%D82.2A**1.5B++29314.3h13.4A35.5B**
NS-15M2 1,1921,1742125.538A*1.6830.891%A38.927%A++117.4M1.8M38310h8.7B**28.1B**
H-V45 AE 1,1781,1682394.887A*1.0332.278%B*34.161%B*94.2AN/A26612.4h9.5B*29.5B*
SVA-88 1,1701,1594762.435C**1.4224.042%C++31.32%B*66.2B++N/A18617.5h10.3B++42.8B+
Serpent VE92 1,0491,0362184.752M*0.8929.136%B**26.641%A90.1M1.1A++28911.5h9.6B**33B*
VE-S Canis 9679591645.848S1.9936.799%A+29.614%B**133.2M++1.1B*3947.2h8.4B**22.8B*
NS Decimator-B 1,2698653092.799B*1.0667.383%B+3.006%B+54.4C++25.4C**34915.9h3.9C++5.8C**
H-V45 8358252423.409B**0.4530.753%A25.939%B++87.8M1.1A++2759.4h10.4B**33.8B**
NSX Naginata 8057962123.755A*0.1026.606%B*37.563%A78AN/A27210.2h9.4B*35.2B++
NS Decimator 1,2087505161.453B+2.4167.308%B*1.733%C41.4B+25.3B**39218.1h5.1C+7.6C*
S1 8675751883.059S0.8065.159%B*2.783%C+52.8A*26.8A*42910.9h4.6B**7.1B**
Pulsar C 5465401673.234A+0.6330.876%A29.815%B**62.8A+N/A2468.6h8.8B*28.5B*
NS-7 PDW 509509955.358S1.5031.851%A31.434%A*118.4SN/A5294.3h10.3B**32.2B**
NS-30 Vandal 516507806.338M2.4844.121%A++29.783%B+83.1A*1.5M+2186.1h4.4B**9.9B**
Spiker 4144111363.022A*0.8437.082%B**28.954%B**87.4A*N/A2314.7h6.4B++17.2B**
Solstice VE3 4124052421.674A2.1923.34%C++20.988%C*24.8C**N/A17616.3h13.3B+57C**
Eidolon VE33 413389844.631M++0.7740.154%A*27.249%C*76.3M+4.7S2525.1h5.1A12.7B**
Equinox VE2 Burst 355354854.165A0.3130.135%B+31.921%B+86.3A+N/A2134.1h9.4B**31.2B*
NS-11A 356351893.944A++0.0832.048%A++31.054%A92.4M++1.3A++3453.8h9.4A+29.4B**
Anti-Vehicle Grenade 5203451345N/A341.1456.902%B+N/A265.4C--134.6B+19361.3h7.7D-13.6C
Parallax VX3 347345516.765B**2.9141.325%B82.609%B+61.6A*N/A1895.6h1.8B*4.4B++
NS-11C 315312764.105M**0.2531.033%A+26.282%A72.6A*N/A2824.3h9.8B**31.6B**
C-4 4313011242.427B++1.4332.784%AN/A115.8B*50A+13952.6h1.7C5B+
Quasar VM1 265259703.7A+0.1618.086%B+25.097%A56.3M+1.3A*2094.6h12.7B++70.4B+
NSX Tengu 255250524.808M**0.9542.92%B*28.8%A96.2A*1.9M++2842.6h10.6B++24.7B++
Cosmos VM3 250249514.882A++1.0217.145%C+17.671%C65.5A**N/A1813.8h11.2B**65.4B+
VE-LR Obelisk 247246337.455M*3.6034.898%B+36.585%B+84.8A*N/A2462.9h4.7B**13.3B*
The Slasher 2532414,3410.056C++3.8014.61%D**2.905%D-1.4CN/A4175.9h1.4B**9.5C+
Supernova FPC 329204219.714B+5.8556.349%B1.471%D32.4B++19.8B**3986.3h5.1C*9B+
Nemesis VSH9 273186732.548M*1.3172.693%A+4.839%A37.2B*17.4B2925h5.2A7.1A+
NS-TMC-01 "His Regards" 1971756,4140.027C++3.8321.534%CN/A0.8C+N/A2233.1h2B+9.3C**
Cerberus 173171861.988B**1.8728.593%C32.749%B**45BN/A1173.8h5.5B+19.2C*
Thanatos VE70 173169543.13M0.7349.835%B**24.26%A++130S3.1S8411.3h3.6B**7.2B*
Pulsar VS1 169167642.609A++1.2528.856%B**26.946%B*55.7A++N/A5043h10.1A+34.9B**
C75 Viper 178160917.778M+13.9238.051%C+1.25%C69.6A*7.8C+3362.3h7.9B**20.7B*
NS-44L Blackhand 154154602.567B**1.2945.147%B+38.961%C64.2A*N/A1782.4h3.3B*7.3B++
NSX Tanto 149147443.341A*0.5227.103%C++31.973%B**73.5A+1B**3442h9.7B*35.7B+
M40 Fury 1611431113C++9.1452.606%B+1.399%C+79.4C++10D2311.8h10.6B+20.1B+
Nebula VM20 145142304.733A0.8725.115%A30.986%A*64.5A++1.4A++2212.2h11.1A+44.3B**
Terminus VX-9 144140344.118A+0.2633.797%A++30%B+100M2.9S5331.4h10.6B++31.3B*
Aphelion VEX-4H 2161381211.5B++7.6453.134%B*4.348%B++51.1B+28.9C++3802.7h51.8B97.6B++
L100 Python AP 2301321211A7.1462.439%B++N/A37.7B+28A++3643.5h7.8C--12.5C+
Beamer VS3 130130532.453A*1.4129.82%B+32.308%A54.2AN/A2742.4h7.6B++25.6C**
NSX Masamune 177121711.704A2.1651.657%DN/A34.6C**16C*2483.5h9.9B+19.2B
Supernova PC 183117254.68C+0.8256.429%B*5.128%A*21.3C+12B**1605.5h7.4D*13.2C
Nebula VM20 112112303.733B++0.1324.854%A+25.893%B**48.7B**N/A1832.3h14.4B+57.9B*
Auraxium Force-Blade 1131101,8220.06B+3.8030.02%C+2.727%D1.3C++N/A481.7h1.4A4.6B+
Frag Grenade 1071051105N/A101.1445.717%C++N/A350D6.7C31010.3h4.1C+8.9C++
Fatestealer 1071041070.972S2.8947.018%B**29.808%B++26.7C+N/A653.9h2B**4.2B**
Lumine Edge AE 1031011,3350.076C3.7845.631%B*N/A1.8C--N/A456.5h1.4C3.1B
Saron Laser Cannon 221991060.934C+2.9330.5%C1.01%D-8C--9.8C++12412.4h189.2C-620.2C--
Lancer VS22 232991200.825C++3.0368.324%B*2.02%C++12.7C+17.1B++1997.8h40.1D58.7C
Light PPA 10289293.069C+0.7934.929%D-1.124%C29.7C--4.3B+1323h15.9C+45.6C+
Parallax VX3-AE 8686517.2S13.3439.693%C77.907%C--57.3C**N/A2151.5h2.1C-5.3C
Phaseshift VX-S 8584283C+0.8628.183%D--89.286%B**35BN/A1392.4h2.3B+8.3C*
Comet VM2 9878203.9M**0.0457.528%A8.974%A*41.1S10.5M+2331.9h15B**26.1B**
Tank Mine 13078243.25B0.61149.778%SN/A156B**104A+21500.5h4.3T*2.9A++
M40 Fury 10076419A++15.1450.339%A+N/A63.3B+20A+3551.2h17.6C-35C**
C150 Dalton 1347489.25B+5.3927.092%D*N/A22.4D18.2C--2603.3h4.2C++15.7D
Comet VM2 8668351.943A1.9254.095%A7.353%A+27.2M+7.2A+2182.5h18.9B+35B++
NS-AM7 VS/AE Archer 8063511.235C*2.6259.226%C33.333%B*11.7C3.1C665.4h11.4B+19.3B+
L105 Zephyr 7558511.6B7.7443.379%C++N/A38.7C11.3B+1941.5h7.6C-17.4C+
M40 Fury 745678C**4.1453.224%A++3.571%A*46.7C++15A3231.2h18.6C--34.9B+
Hunter QCX 5855341.618A+2.2454.358%B++7.273%D*36.7A*2C+1551.5h4.3C**7.9B
M20 Basilisk 895569.167B5.3159.384%B++5.455%B+19D--11.7D--2212.9h135C+227.4C++
Saron HRB-H 985569.167B*5.3163.224%B*N/A50B++39.1A+5181.1h23.8C*37.7B+
Saron HRB 905496C*2.1451.94%B**1.852%C*22.5C15C+2342.4h37.7F--72.6D-
E540 Halberd 805195.667C1.8146.003%C1.961%C30C+17.1C++2281.7h6.9D15C--
Blueshift VM5 5150133.846B+0.0125.715%A26%B*62.5A++1.3A+3690.8h14.7B57.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1840.1h
Spawn Beacon585,1485.7h
Nano-Armor Kit83187,63310.8h
Nanite Revive Grenade04410.1h
Motion Spotter3512,96710.6h
Ammunition Package39490.4h
Shield Recharging Field31990.1h
Medical Kit3,03826,53187.8h
Medical Applicator9562,8414.2h
Snowman Soldier3600.1h
Recon Detection Device23260.4h
WLT-Howler Mining Laser15,6342.4h

Check the help document for the dictionary if you want to learn more about words used here.


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