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Sentinel Commando FavelaVive[COBR] FavelaVive
NC BR 71

KDR: 6.76

Score: 3.5m

Last Seen: Apr 19th, 2018 2:27 AM
- OFFLINE - 68.9 hour(s)

Rank 71 (71) Sentinel of the New Conglomerate, Member of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 93
, on Emerald
Level Progress (to 72): 5%
Level 100 Progress: 19% 662h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock Titan-150 HEAT M96 Mjolnir-H M12 Kobalt NCM3 Raven NCM2 Falcon Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.253%17.391%31719741150.7718125.986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.518D-0.442C--1.48A+HEAD ++ (~8.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.2-0.614D22.1-0.559D99.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.41%2.045%316419744402520516.9231214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.259A-0.51D-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+7.60.394B6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.437%13.907%3261974151251556.0497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.927F-2.684M-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.4-1.195D*38.4-0.034C+210.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 93
3.5m740.4%386 (23.2k)337 (20.2k)6.757413,64954010.281571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC97532517.254%8.03%13919:140

61% Engineer24% MAX Suit14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 9:52 PMMar 10th, 2018 5:31 AMApr 21st, 2018 1:45 AM (17h) (PST)Apr 19th, 2018 1:31 AM (3d) (PST)Apr 18th, 2018 10:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9352327030.3480.0520.0283.1380.075379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,09313,89942,1942132188520,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
174.6h/7.3d 1,903 293 3,125 32.9k 157 497 790 9.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):89
KDR:0
Kill Difference:UNR
Playtime:9.437 hours
Usage:5%
Score:0.078m
Score/min:137
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:115
Deaths:68
KDR:1.691
Accuracy:18.253% D-
HSR:17.391% D
Kills:115
Deaths (as Engineer):68
Deaths (to Engineers):92
KDR:1.69118
Kill Difference:47
Playtime:106.853 hours
Usage:61%
Score:2.218m
Score/min:346
Accuracy (listed only):18.253%
HSR (listed only):17.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:115
Deaths:68
KDR:1.691
Accuracy:18.253% D-
HSR:17.391% D
Kills:115
Deaths (as Light Assault):68
Deaths (to Light Assaults):60
KDR:1.69118
Kill Difference:47
Playtime:6.666 hours
Usage:4%
Score:0.004m
Score/min:10
Accuracy (listed only):18.253%
HSR (listed only):17.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):28
KDR:0
Kill Difference:UNR
Playtime:7.562 hours
Usage:4%
Score:0.264m
Score/min:583
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):57
KDR:0
Kill Difference:UNR
Playtime:1.766 hours
Usage:1%
Score:0.009m
Score/min:86
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:736
Deaths:127
KDR:5.795
Accuracy:31.135% C-
HSR:13.179% D
AF-34 Mattock
C++
Kills:545
Deaths:107
KDR:5.093
Accuracy:31.541% D
HSR:17.982% C++
NCM3 Raven
B*
Kills:149
Deaths:36
KDR:4.139
Accuracy:46.344% B*
HSR:0.671% D**
NCM2 Falcon
B++
Kills:139
Deaths:35
KDR:3.971
Accuracy:46.773% B++
HSR:0.719% F-
NCM3 Raven
B**
Kills:132
Deaths:36
KDR:3.667
Accuracy:47.509% B**
HSR:0% F-
NCM2 Falcon
B+
Kills:107
Deaths:34
KDR:3.147
Accuracy:48.371% B+
HSR:1.869% D**
NCM1 Scattercannon
A*
Kills:89
Deaths:21
KDR:4.238
Accuracy:36.309% C+
HSR:24.719% A*
Kills:1,897
Deaths (as MAX Suit):198
Deaths (to MAX Suits):30
KDR:9.58081
Kill Difference:1,699
Playtime:41.088 hours
Usage:24%
Score:0.953m
Score/min:387
Accuracy (listed only):41.140%
HSR (listed only):8.449%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:440
V. Kills:177 247%
Deaths:23
KDR:19.130
Accuracy:53.410% B*
KPH:31.400 B**
VKPH:12.600 B*
Kills:440 (440 + 0)
Deaths:23
KDR:19.130
VKDR:7.696
Vehicle Kills:177
Kill Difference:417
Playtime:14 hours
Usage:8%
Score:0.144m
Score/min:171
Driving Accuracy:53.410%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:193
V. Kills:97 197%
Deaths:7
KDR:27.571
Accuracy:39.998% D*
KPH:65.100 B*
VKPH:32.700 C+
Kills:193 (0 + 193)
Deaths:7
KDR:27.571
VKDR:13.857
Vehicle Kills:97
Kill Difference:186
Playtime:2.965 hours
Usage:2%
Score:0.061m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:39.998%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:151
V. Kills:12 N/A
Deaths:1
KDR:151
Accuracy:15.437% D
KPH:48.300 D
VKPH:3.800 B*
M20 Basilisk
A
Kills:90
V. Kills:41 214%
Deaths:
KDR:
Accuracy:48.373% A
KPH:26.600 B+
VKPH:12.100 A
M20 Basilisk
A+
Kills:54
V. Kills:19 270%
Deaths:3
KDR:18
Accuracy:39.013% C*
KPH:37.100 A+
VKPH:13.100 B**
Kills:295 (0 + 295)
Deaths:4
KDR:73.750
VKDR:18
Vehicle Kills:72
Kill Difference:291
Playtime:7.960 hours
Usage:5%
Score:0.067m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:39.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 7497361275.795B*0.9631.135%C-13.179%D37.6CN/A11519.6h10.9T-34.9F--
AF-34 Mattock 5595451075.093B++1.6631.541%D17.982%C++32.6C--N/A9916.7h12.4T*39.2F--
Titan-150 HEAT 6174402319.13A**12.3753.41%B*2.045%D31.4B**12.6B*17114h7.6F14.2D
M96 Mjolnir-H 290193727.571S20.8139.998%D*N/A64.3B*32.3C+3423h54.4D--136.1D**
M12 Kobalt 1631511151U144.2415.437%D13.907%D--48.7D3.9B**1273.1h38.4T*248.4F--
NCM3 Raven 216149364.139S2.6246.344%B*N/A12.6B+5.7C8511.8h40.5F87.5C-
NCM2 Falcon 177139353.971A*2.7946.773%B++N/A26.2A7.2B**925.3h13.9C--29.8C++
Frag Grenade 1421341134N/A127.2472.495%M**N/A1340M*80U32150.1h2.8B*3.8B**
NCM3 Raven 199132363.667S3.0947.509%B**N/A11.2B5.7C8511.8h47.6F-100.2D
AF-19 Mercenary 118115681.691B++5.0718.253%D-17.391%D4.2D-N/A1627.1h22.1F-121.2D*
NCM2 Falcon 142107343.147A*3.6148.371%B+1.869%D**21.4A+7B*795h18.7C-38.7C+
M20 Basilisk 13190190U83.2448.373%A2.222%D**26.5B+12.1A1473.4h166.8F-344.9D
NCM1 Scattercannon 9089214.238A2.5236.309%C+24.719%A*24.7C+N/A933.6h18.4T*50.7F-
M20 Basilisk 7354318S11.2439.013%C*N/A36A+12.7B*1551.5h75.9B++194.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit74216,67222h
Medical Kit181280.3h
Medical Applicator1531,4002.5h
Spitfire Auto-Turret01210.1h
Hardlight Barrier56180.5h
Recon Detection Device0930.2h
Anti-Infantry MANA Turret1660.1h
Ammunition Package13,5101.3h
Shield Recharging Field36680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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