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Executor Commando FavelaVive[TENC] FavelaVive
NC BR 97

KDR: 6.46

Score: 17.4m

Last Seen: Mar 4th, 2019 12:17 AM
- OFFLINE - 460.5 hour(s)

Prestige 1, Battle Rank 100 (97 total) - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 41
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock L100 Python HESH M12 Kobalt Titan-150 HEAT Tank Mine Spitfire Auto-Turret M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.197%18.022%3461110221,3651.598364.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.689%-0.37C--0.411C---4.264T*HEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.8-0.245C17.8-0.251C75

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.883%0.725%1878410292,07012286316.8293240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.134%-0.879D---1.212D*2.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.8-0.03C+12.7-0.013C+27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.433%9.173%1488410299927855812.7179177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.018%-0.264C1.224B**2.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199-0.681D66.5-0.682D132.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.071%16.34%1488210311538041.88889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.079%-0.778D-0.36C**-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.046C+40.168C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 41
17.4m1072.8%504 (30.2k)439 (26.3k)6.4573115,0522,3319.2320997 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033118315.525%7.62%11816:572

6% Combat Medic72% Engineer7% Heavy Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 9:52 PMJun 2nd, 2018 9:59 PMMar 21st, 2019 3:19 AM (2d) (PST)Mar 3rd, 2019 9:33 PM (19d) (PST)Mar 3rd, 2019 8:17 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8401347060.3800.0590.0294.9000.076335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,4228,05342,3692342294526,348

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
659.6h/27.5d 6,468 1,147 16,494 193.9k 532 1,996 3,022 33.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:199
Deaths:66
KDR:3.015
Accuracy:14.951% D*
HSR:22.613% C+
NC05 Jackhammer
C+
Kills:152
Deaths:75
KDR:2.027
Accuracy:36.277% D-
HSR:14.474% C+
LA1 Anchor
C
Kills:105
Deaths:41
KDR:2.561
Accuracy:21.220% D
HSR:22.857% C
MGR-L1 Promise
D--
Kills:103
Deaths:36
KDR:2.861
Accuracy:17.232% D*
HSR:17.476% D--
NC6 Gauss SAW
C--
Kills:79
Deaths:21
KDR:3.762
Accuracy:17.054% C--
HSR:16.456% D*
Kills:638
Deaths (as Heavy Assault):239
Deaths (to Heavy Assaults):441
KDR:2.66946
Kill Difference:399
Playtime:48.554 hours
Usage:7%
Score:0.701m
Score/min:241
Accuracy (listed only):21.347%
HSR (listed only):18.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5B
D--
Kills:194
Deaths:127
KDR:1.528
Accuracy:33.285% D*
HSR:9.794% D--
AF-19 Mercenary
D
Kills:141
Deaths:80
KDR:1.763
Accuracy:19.141% D
HSR:16.312% D-
MGR-M1 Bishop
D
Kills:99
Deaths:25
KDR:3.960
Accuracy:24.274% D**
HSR:25.253% D
LA39 Bruiser
C**
Kills:93
Deaths:70
KDR:1.329
Accuracy:37.115% F--
HSR:16.129% C**
Mauler S6
C**
Kills:60
Deaths:46
KDR:1.304
Accuracy:28.405% D*
HSR:16.667% C**
Warden
B**
Kills:55
Deaths:14
KDR:3.929
Accuracy:23.681% C--
HSR:30.909% B**
Razor GD-23
C
Kills:52
Deaths:34
KDR:1.529
Accuracy:21.879% C
HSR:7.692% F--
Kills:694
Deaths (as Engineer):396
Deaths (to Engineers):393
KDR:1.75253
Kill Difference:298
Playtime:473.929 hours
Usage:72%
Score:13.114m
Score/min:461
Accuracy (listed only):26.826%
HSR (listed only):17.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C-
Kills:368
Deaths:163
KDR:2.258
Accuracy:16.782% F
HSR:15.489% C-
NS Baron G5B
D--
Kills:194
Deaths:127
KDR:1.528
Accuracy:33.285% D*
HSR:9.794% D--
AF-19 Mercenary
D
Kills:141
Deaths:80
KDR:1.763
Accuracy:19.141% D
HSR:16.312% D-
LA39 Bruiser
C**
Kills:93
Deaths:70
KDR:1.329
Accuracy:37.115% F--
HSR:16.129% C**
Mauler S6
C**
Kills:60
Deaths:46
KDR:1.304
Accuracy:28.405% D*
HSR:16.667% C**
Razor GD-23
C
Kills:52
Deaths:34
KDR:1.529
Accuracy:21.879% C
HSR:7.692% F--
Kills:908
Deaths (as Light Assault):520
Deaths (to Light Assaults):314
KDR:1.74615
Kill Difference:388
Playtime:21.215 hours
Usage:3%
Score:0.121m
Score/min:95
Accuracy (listed only):26.101%
HSR (listed only):13.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C-
Kills:368
Deaths:163
KDR:2.258
Accuracy:16.782% F
HSR:15.489% C-
NS Baron G5B
D--
Kills:194
Deaths:127
KDR:1.528
Accuracy:33.285% D*
HSR:9.794% D--
Reaper DMR
D
Kills:95
Deaths:32
KDR:2.969
Accuracy:21.764% D
HSR:18.947% D-
LA39 Bruiser
C**
Kills:93
Deaths:70
KDR:1.329
Accuracy:37.115% F--
HSR:16.129% C**
Mauler S6
C**
Kills:60
Deaths:46
KDR:1.304
Accuracy:28.405% D*
HSR:16.667% C**
Kills:810
Deaths (as Combat Medic):438
Deaths (to Combat Medics):152
KDR:1.84932
Kill Difference:372
Playtime:36.469 hours
Usage:6%
Score:1.579m
Score/min:722
Accuracy (listed only):27.470%
HSR (listed only):15.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C-
Kills:368
Deaths:163
KDR:2.258
Accuracy:16.782% F
HSR:15.489% C-
NS-AM7 Archer
A+
Kills:69
Deaths:34
KDR:2.029
Accuracy:69.792% A+
HSR:2.899% F
Kills:437
Deaths (as Infiltrator):197
Deaths (to Infiltrators):346
KDR:2.21827
Kill Difference:240
Playtime:3.580 hours
Usage:1%
Score:0.042m
Score/min:197
Accuracy (listed only):43.287%
HSR (listed only):9.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,347
Deaths:198
KDR:6.803
Accuracy:33.345% C+
HSR:14.180% C--
AF-34 Mattock
C+
Kills:1,183
Deaths:188
KDR:6.293
Accuracy:34.712% C+
HSR:17.498% C+
NCM3 Raven
B**
Kills:221
Deaths:51
KDR:4.333
Accuracy:49.338% B**
HSR:0.452% F
NCM3 Raven
B**
Kills:218
Deaths:51
KDR:4.275
Accuracy:48.109% B**
HSR:1.376% D--
NCM1 Scattercannon
C+
Kills:190
Deaths:25
KDR:7.600
Accuracy:34.542% C+
HSR:15.263% C+
NCM1 Scattercannon
B**
Kills:189
Deaths:36
KDR:5.250
Accuracy:36.886% C+
HSR:20.106% B**
NCM2 Falcon
B**
Kills:166
Deaths:45
KDR:3.689
Accuracy:49.079% B**
HSR:0.602% F-
NCM2 Falcon
B*
Kills:121
Deaths:44
KDR:2.750
Accuracy:50.244% B*
HSR:1.653% D**
NS-10 Burster
C+
Kills:119
Deaths:12
KDR:9.917
Accuracy:29.506% C+
HSR:1.681% D*
NS-10 Burster
C+
Kills:97
Deaths:12
KDR:8.083
Accuracy:29.539% C+
HSR:2.062% D--
Kills:3,851
Deaths (as MAX Suit):331
Deaths (to MAX Suits):129
KDR:11.63444
Kill Difference:3,520
Playtime:74.441 hours
Usage:11%
Score:1.821m
Score/min:408
Accuracy (listed only):39.530%
HSR (listed only):7.487%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:784
V. Kills:189 413%
Deaths:23
KDR:34.087
Accuracy:55.324% B++
KPH:80.700 B**
VKPH:19.500 M++
Skyguard
M*
Kills:226
V. Kills:118 190%
Deaths:5
KDR:45.200
Accuracy:25.121% D
KPH:36.600 M*
VKPH:19.100 M+
Kills:1,010 (1,010 + 0)
Deaths:28
KDR:36.071
VKDR:10.964
Vehicle Kills:307
Kill Difference:982
Playtime:15.884 hours
Usage:2%
Score:0.296m
Score/min:311
Driving Accuracy:25.121%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:708
V. Kills:280 252%
Deaths:34
KDR:20.824
Accuracy:54.144% B*
KPH:36.900 A++
VKPH:14.600 A
Titan-150 HESH
A+
Kills:421
V. Kills:98 425%
Deaths:12
KDR:35.083
Accuracy:54.360% B*
KPH:62.200 A
VKPH:14.500 A+
Titan-150 AP
M**
Kills:352
V. Kills:174 201%
Deaths:7
KDR:50.286
Accuracy:61.544% A
KPH:57 M**
VKPH:28.200 M++
Enforcer ML85
M*
Kills:149
V. Kills:143 103%
Deaths:9
KDR:16.556
Accuracy:64.505% M+
KPH:39.400 A++
VKPH:37.800 M*
E540 Halberd
B*
Kills:117
V. Kills:38 300%
Deaths:7
KDR:16.714
Accuracy:49.441% B++
KPH:37.200 B*
VKPH:12.100 C--
Kills:1,747 (1,481 + 266)
Deaths:69
KDR:25.319
VKDR:10.623
Vehicle Kills:733
Kill Difference:1,678
Playtime:39.058 hours
Usage:6%
Score:0.793m
Score/min:338
Driving Accuracy:61.544%
Gunner Accuracy:49.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:295
V. Kills:155 189%
Deaths:12
KDR:24.583
Accuracy:40.772% D--
KPH:67 B*
VKPH:35.200 C*
Kills:295 (0 + 295)
Deaths:12
KDR:24.583
VKDR:12.917
Vehicle Kills:155
Kill Difference:283
Playtime:4.402 hours
Usage:1%
Score:0.110m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:40.772%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:452
V. Kills:25 N/A
Deaths:2
KDR:226
Accuracy:16.232% C
KPH:59.700 C
VKPH:3.300 B+
M20 Basilisk
A+
Kills:265
V. Kills:101 260%
Deaths:2
KDR:132.500
Accuracy:47.720% B**
KPH:33.600 A
VKPH:12.800 A+
M12 Kobalt
C**
Kills:259
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:16.570% C
KPH:72.600 C**
VKPH:2.200 C+
G40-F Ranger
C+
Kills:235
V. Kills:143 163%
Deaths:6
KDR:39.167
Accuracy:29.034% C--
KPH:17.100 C+
VKPH:10.400 C
M20 Basilisk
B**
Kills:126
V. Kills:37 332%
Deaths:4
KDR:31.500
Accuracy:40.783% B
KPH:31.300 B**
VKPH:9.200 C++
Kills:1,337 (0 + 1,337)
Deaths:14
KDR:95.500
VKDR:22.429
Vehicle Kills:314
Kill Difference:1,323
Playtime:36.821 hours
Usage:6%
Score:0.439m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:40.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,3681,3471986.803B**0.3533.345%C+14.18%C--40.8C+N/A11933h11T-33F
AF-34 Mattock 1,2071,1831886.293B**0.1634.712%C+17.498%C+37.4C+N/A10331.6h12.4T*35.8F-
L100 Python HESH 9737842334.087A*27.6355.324%B++N/A80.8B**19.5M++3189.7h4.3D-7.8C+
M12 Kobalt 7977623254M247.5420.95%C+19.16%C**115.5C*5.3C**3966.6h26.3D--125.6D
Titan-150 HEAT 9887083420.824M+14.3754.144%B*1.271%D--36.9A++14.6A19219.2h7.1D--13.1C
Tank Mine 8576283716.973S10.5222.135%D-N/A232.6M84.8B*13602.7h1.1A5.1B++
M12 Kobalt 4774522226U219.5416.232%C17.699%C59.5C3.3B+1937.6h30.3F187D
Titan-150 HESH 5194211235.083A*28.6354.36%B*N/A61.9A14.4A+3786.8h4.2D-7.7C+
AF-4 Cyclone 3753681632.258B*4.2016.782%F15.489%C-11.3D-N/A3732.6h12.3C73D
Titan-150 AP 526352750.286S43.8361.544%AN/A56.8M**28.1M+6746.2h4.9C++8B++
M96 Mjolnir-H 4502951224.583S18.1340.772%D--N/A67B*35.2C*4154.4h54.8D134.4D*
M20 Basilisk 3662652132.5U126.0447.72%B**2.642%D*33.5A12.8A+2087.9h132.4D--277.4C+
M12 Kobalt 2672591259U252.5416.57%C16.602%C71.9C**2.2C+2993.6h23.5C--141.7C+
M20 Basilisk 3242392119.5U113.0458.383%B++3.347%C--74.7A26.6B++4173.2h108.9C*186.6B+
Frag Grenade 2472371237N/A230.5469.318%M++N/A790A+33.3S32210.3h3.1B++4.5B**
G40-F Ranger 378235639.167U32.7129.034%C--N/A17C10.4C17913.8h151.8C522.8C
Skyguard 344226545.2U38.7425.121%DN/A36.5M*19M+3006.2h71.2A283.6B*
Bouncing Betty 224224637.333U30.8836.406%DN/A160B*N/A4811.4h2.1C-5.7D
NCM3 Raven 331221514.333S2.1249.338%B**N/A12.6B**6.3C*9817.6h44.5D*90.2C+
NCM3 Raven 316218514.275S2.1848.109%B**1.376%D--12.4B+5.6C9517.6h43.2D**89.9C
EM6 206199663.015B**3.4414.951%D*22.613%C+17.3D-N/A5411.5h21.6T-144.5F-
NS Baron G5B 1981941271.528C*4.9333.285%D*9.794%D--26.6C-N/A1087.3h4.8C14.3D
NCM1 Scattercannon 192190257.6A*1.1434.542%C+15.263%C+44.2B+N/A1384.3h11.6F**33.5F
NCM1 Scattercannon 194189365.25A++1.2136.886%C+20.106%B**31B++N/A1126.1h16.8T*45.6D**
NS Annihilator-B 273173256.92U0.4682%C+N/A16.3B**9.4C*14010.6h10.2B+12.4B+
NCM2 Falcon 209166453.689M2.7749.079%B**N/A25.5A+6.6B**1026.5h15.1D30.7C++
NC05 Jackhammer 154152752.027B++4.4336.277%D-14.474%C+39C+N/A1153.9h5.8C-15.9C-
Enforcer ML85 292149916.556M10.1064.505%M+N/A39.2A++37.6M*4243.8h20.8F--32.3C++
AF-19 Mercenary 144141801.763A4.6919.141%D16.312%D-4.2D-N/A2633.8h22.3F116.5D-
NS Decimator-B 172127562.268B+4.1967.408%B+2.362%C+37.4C13.2C--2073.4h4.8D7.1C
M20 Basilisk 163126431.5U25.0440.783%B2.381%D*31.5B**9.3C++1724h111.8C274.1C++
NCM2 Falcon 161121442.75M3.7150.244%B*1.653%D**19.5A6.5B++876.2h21.3D42.3C+
NS-10 Burster 180119129.917U3.4629.506%C+1.681%D*11.3M5.8A+11610.5h126B++426.9B+
E540 Halberd 155117716.714B**10.2649.441%B++N/A37.7B*12.3C--3793.1h7.9D**16.1C--
Sticky Grenade 1241161116N/A109.5471.599%A*N/A1160B+80S30260.1h2.6C+3.6B
LA1 Anchor 107105412.561C++3.9021.22%D22.857%C19.8D--N/A805.3h15.3F--72.1D*
MGR-L1 Promise 110103362.861A3.6017.232%D*17.476%D--12.3D--N/A728.4h31.1T-180.5F*
MGR-M1 Bishop 10699253.96A2.5024.274%D**25.253%D17.7D1.3A+535.6h9.5D*39.3D**
NS-10 Burster 15297128.083S1.6329.539%C+2.062%D--9.2A++5.2B**10410.5h155.3C*525.8C**
Reaper DMR 10395322.969B+3.4921.764%D18.947%D-23.2C--2M**1134.1h13.1D**60.2D--
LA39 Bruiser 9593701.329C++5.1337.115%F--16.129%C**17.5D--N/A755.3h3.2D--8.7F-
Xiphos Anti-Personnel Phalanx Tower 8582182B+75.5442.221%A1.22%C273.3C*10B9830.3h20.9C++49.5C**
G40-F Ranger 13082182U75.5431.483%C-N/A43.2C+25.3C+3911.9h77.6C+246.5C+
NC6 Gauss SAW 8379213.762A**2.7017.054%C--16.456%D*10.5D-N/A987.5h14.2D-83.3C-
Spear Anti-Vehicle Phalanx Tower 11574174M**67.5460.291%B**N/A123.3A**68.3A*8090.6h4.5B*7.4A
NS-AM7 Archer 11469342.029S4.4369.792%A+2.899%F3D-2C4022.9h31.6D45.3C
NS-R3 Swarm 10265115.909U0.5562.021%CN/A17.6A*10B*1843.7h16.4A+26.5A
Mauler S6 6260461.304B5.1528.405%D*16.667%C**16.7DN/A813.6h5.3C+18.6C--
Hunter QCX-B 8957262.192B*4.2761.048%B++N/A18.4C*10.3A+943.1h18D**29.5C-
Warden 5855143.929M+2.5323.681%C--30.909%B**9.5DN/A505.8h15D**63.4D-
Orbital Strike Uplink 8055155N/A48.54688.235%UN/A550U250U68210.1h2.1T*0.3T*
Razor GD-23 5552341.529B++4.9321.879%C7.692%F--5.1D--N/A2110.1h23.6F--107.7D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0850.1h
Medical Kit1048973.1h
Pain Spire0660.3h
Spawn Beacon04560.4h
Nano-Armor Kit295848,18486.6h
Turret AI Module01270.6h
Repair Module21480.4h
Skywall Shield Emitter0740.3h
Structure Shield Module0520.2h
Cortium Silo01500.3h
Nanite Revive Grenade01290h
Medical Applicator74114,8269.3h
Welding Device02570h
Spear Anti-Vehicle Tower0780.3h
Spitfire Auto-Turret113,3873.2h
Deconstruction Tool02,5550.1h
Rampart Wall61181h
Xiphos Anti-Personnel Tower4790.3h
Hoplon Anti-Aircraft Phalanx Tower0830.3h
Recon Detection Device01200.3h
Shield Recharging Field112,9500.8h
Ammunition Package1013,0054.2h
Anti-Infantry MANA Turret1660.1h
WLT-Howler Mining Laser14206,57234.7h
Router12860.7h
Nano-Repair Grenade01,6260.5h
Hardlight Barrier201,9741.6h

Check the help document for the dictionary if you want to learn more about words used here.


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