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Executor Commando FavelaVive[TENC] FavelaVive
NC BR 96

KDR: 6.52

Score: 17.1m

Last Seen: Sep 20th, 2018 2:43 AM
- OFFLINE - 33.4 hour(s)

Prestige 1, Battle Rank 100 (96 total) - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 75
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock M12 Kobalt L100 Python HESH Titan-150 HEAT Tank Mine Spitfire Auto-Turret M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 584TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.207%18.073%347119971,3391.623034.893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.729%-0.347C--0.377C--4.405T*HEAD ++ (~8.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.7-0.236C17.8-0.25C74.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.966%0.752%1846410041,99612081616.4959244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.879%-0.863D---1.236D*2.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.8-0.029C+12.7-0.016C+27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.322%9.239%1492410049857755012.7922179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.01%-0.258C1.3A2.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.2-0.703D-66.4-0.713D-132.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.071%16.34%1492210061537841.93671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.079%-0.769D-0.391B-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.047C+40.167C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 75
17.1m1082.9%505 (30.3k)440 (26.4k)6.5156914,7452,2639.294396 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1008117015.447%7.684%11917:142

6% Combat Medic72% Engineer7% Heavy Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 9:52 PMJun 2nd, 2018 9:59 PMSep 20th, 2018 10:45 PM (8h) (PST)Sep 19th, 2018 11:07 PM (1d) (PST)Sep 19th, 2018 10:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8301346960.3800.0580.0294.9310.075336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,8298,05141,7782342296526,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
646.5h/26.9d 6,288 1,133 16,318 191.3k 515 1,950 2,919 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:193
Deaths:58
KDR:3.328
Accuracy:14.875% D*
HSR:22.798% C+
NC05 Jackhammer
C+
Kills:148
Deaths:71
KDR:2.085
Accuracy:36.888% D-
HSR:14.865% C+
LA1 Anchor
C
Kills:105
Deaths:41
KDR:2.561
Accuracy:21.171% D
HSR:22.857% C
MGR-L1 Promise
D*
Kills:99
Deaths:35
KDR:2.829
Accuracy:17.524% D*
HSR:16.162% D*
NC6 Gauss SAW
C--
Kills:79
Deaths:21
KDR:3.762
Accuracy:17.054% C--
HSR:16.456% D*
Kills:624
Deaths (as Heavy Assault):226
Deaths (to Heavy Assaults):427
KDR:2.76106
Kill Difference:398
Playtime:46.623 hours
Usage:7%
Score:0.670m
Score/min:239
Accuracy (listed only):21.502%
HSR (listed only):18.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5B
D--
Kills:182
Deaths:117
KDR:1.556
Accuracy:33.385% D--
HSR:9.341% D--
AF-19 Mercenary
D
Kills:141
Deaths:80
KDR:1.763
Accuracy:19.141% D
HSR:16.312% D-
LA39 Bruiser
C**
Kills:93
Deaths:70
KDR:1.329
Accuracy:37.115% F-
HSR:16.129% C**
MGR-M1 Bishop
C
Kills:87
Deaths:22
KDR:3.955
Accuracy:23.753% D**
HSR:27.586% C
Mauler S6
C**
Kills:60
Deaths:46
KDR:1.304
Accuracy:28.405% D*
HSR:16.667% C**
Warden
B**
Kills:55
Deaths:14
KDR:3.929
Accuracy:23.681% C--
HSR:30.909% B**
Razor GD-23
C
Kills:52
Deaths:34
KDR:1.529
Accuracy:21.883% C
HSR:7.692% F--
Kills:670
Deaths (as Engineer):383
Deaths (to Engineers):382
KDR:1.74935
Kill Difference:287
Playtime:464.686 hours
Usage:72%
Score:12.896m
Score/min:463
Accuracy (listed only):26.766%
HSR (listed only):17.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C-
Kills:365
Deaths:162
KDR:2.253
Accuracy:16.810% F
HSR:15.616% C-
NS Baron G5B
D--
Kills:182
Deaths:117
KDR:1.556
Accuracy:33.385% D--
HSR:9.341% D--
AF-19 Mercenary
D
Kills:141
Deaths:80
KDR:1.763
Accuracy:19.141% D
HSR:16.312% D-
LA39 Bruiser
C**
Kills:93
Deaths:70
KDR:1.329
Accuracy:37.115% F-
HSR:16.129% C**
Mauler S6
C**
Kills:60
Deaths:46
KDR:1.304
Accuracy:28.405% D*
HSR:16.667% C**
Razor GD-23
C
Kills:52
Deaths:34
KDR:1.529
Accuracy:21.883% C
HSR:7.692% F--
Kills:893
Deaths (as Light Assault):509
Deaths (to Light Assaults):301
KDR:1.75442
Kill Difference:384
Playtime:21.086 hours
Usage:3%
Score:0.120m
Score/min:95
Accuracy (listed only):26.123%
HSR (listed only):13.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C-
Kills:365
Deaths:162
KDR:2.253
Accuracy:16.810% F
HSR:15.616% C-
NS Baron G5B
D--
Kills:182
Deaths:117
KDR:1.556
Accuracy:33.385% D--
HSR:9.341% D--
Reaper DMR
D
Kills:95
Deaths:32
KDR:2.969
Accuracy:21.764% D
HSR:18.947% D
LA39 Bruiser
C**
Kills:93
Deaths:70
KDR:1.329
Accuracy:37.115% F-
HSR:16.129% C**
Mauler S6
C**
Kills:60
Deaths:46
KDR:1.304
Accuracy:28.405% D*
HSR:16.667% C**
Kills:795
Deaths (as Combat Medic):427
Deaths (to Combat Medics):148
KDR:1.86183
Kill Difference:368
Playtime:36.014 hours
Usage:6%
Score:1.562m
Score/min:723
Accuracy (listed only):27.496%
HSR (listed only):15.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C-
Kills:365
Deaths:162
KDR:2.253
Accuracy:16.810% F
HSR:15.616% C-
NS-AM7 Archer
A+
Kills:68
Deaths:34
KDR:2
Accuracy:70.089% A+
HSR:2.941% F
Kills:433
Deaths (as Infiltrator):196
Deaths (to Infiltrators):337
KDR:2.20918
Kill Difference:237
Playtime:3.576 hours
Usage:1%
Score:0.042m
Score/min:197
Accuracy (listed only):43.449%
HSR (listed only):9.279%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,347
Deaths:198
KDR:6.803
Accuracy:33.345% C+
HSR:14.180% C-
AF-34 Mattock
C+
Kills:1,183
Deaths:188
KDR:6.293
Accuracy:34.712% C+
HSR:17.498% C+
NCM3 Raven
A
Kills:218
Deaths:50
KDR:4.360
Accuracy:49.342% A
HSR:0.459% F
NCM3 Raven
B**
Kills:217
Deaths:50
KDR:4.340
Accuracy:48.093% B**
HSR:1.382% D--
NCM1 Scattercannon
B**
Kills:173
Deaths:36
KDR:4.806
Accuracy:36.615% C+
HSR:20.231% B**
NCM1 Scattercannon
C++
Kills:172
Deaths:25
KDR:6.880
Accuracy:34.356% C+
HSR:15.698% C++
NCM2 Falcon
B**
Kills:162
Deaths:41
KDR:3.951
Accuracy:48.743% B**
HSR:0.617% F-
NCM2 Falcon
B*
Kills:118
Deaths:40
KDR:2.950
Accuracy:50% B*
HSR:1.695% D**
NS-10 Burster
C+
Kills:110
Deaths:9
KDR:12.222
Accuracy:29.626% C+
HSR:1.818% D*
NS-10 Burster
C+
Kills:92
Deaths:9
KDR:10.222
Accuracy:29.601% C+
HSR:1.087% D**
Kills:3,792
Deaths (as MAX Suit):323
Deaths (to MAX Suits):129
KDR:11.73994
Kill Difference:3,469
Playtime:73.151 hours
Usage:11%
Score:1.784m
Score/min:406
Accuracy (listed only):39.443%
HSR (listed only):7.467%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:758
V. Kills:181 416%
Deaths:21
KDR:36.095
Accuracy:54.623% B++
KPH:81.100 B**
VKPH:19.400 M++
Skyguard
M*
Kills:222
V. Kills:115 191%
Deaths:5
KDR:44.400
Accuracy:25.367% D
KPH:37.700 M*
VKPH:19.500 M++
Kills:980 (980 + 0)
Deaths:26
KDR:37.692
VKDR:11.385
Vehicle Kills:296
Kill Difference:954
Playtime:15.243 hours
Usage:2%
Score:0.286m
Score/min:313
Driving Accuracy:25.367%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:702
V. Kills:275 254%
Deaths:34
KDR:20.647
Accuracy:54.153% B*
KPH:36.800 A++
VKPH:14.400 A+
Titan-150 HESH
A
Kills:412
V. Kills:90 453%
Deaths:12
KDR:34.333
Accuracy:53.485% B++
KPH:62.800 A
VKPH:13.700 A
Titan-150 AP
M**
Kills:314
V. Kills:151 207%
Deaths:7
KDR:44.857
Accuracy:60.350% A
KPH:55.300 M**
VKPH:26.600 A**
Enforcer ML85
M*
Kills:149
V. Kills:143 103%
Deaths:9
KDR:16.556
Accuracy:64.505% M
KPH:39.400 A++
VKPH:37.800 M*
E540 Halberd
B*
Kills:117
V. Kills:38 300%
Deaths:7
KDR:16.714
Accuracy:49.441% B+
KPH:37.200 B*
VKPH:12.100 D
Kills:1,694 (1,428 + 266)
Deaths:69
KDR:24.551
VKDR:10.101
Vehicle Kills:697
Kill Difference:1,625
Playtime:38.253 hours
Usage:6%
Score:0.774m
Score/min:337
Driving Accuracy:60.350%
Gunner Accuracy:49.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:293
V. Kills:154 189%
Deaths:12
KDR:24.417
Accuracy:40.938% D--
KPH:67.100 B*
VKPH:35.300 C*
Kills:293 (0 + 293)
Deaths:12
KDR:24.417
VKDR:12.833
Vehicle Kills:154
Kill Difference:281
Playtime:4.365 hours
Usage:1%
Score:0.107m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:40.938%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:452
V. Kills:25 N/A
Deaths:2
KDR:226
Accuracy:16.232% C
KPH:59.700 C
VKPH:3.300 B+
M12 Kobalt
C**
Kills:259
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:16.570% C+
KPH:72.600 C**
VKPH:2.200 C+
M20 Basilisk
A
Kills:259
V. Kills:98 262%
Deaths:2
KDR:129.500
Accuracy:47.583% B**
KPH:33.300 A
VKPH:12.600 A
G40-F Ranger
C
Kills:228
V. Kills:139 163%
Deaths:6
KDR:38
Accuracy:29.024% D
KPH:17.300 C
VKPH:10.500 C
M20 Basilisk
B*
Kills:125
V. Kills:37 329%
Deaths:4
KDR:31.250
Accuracy:40.905% B
KPH:31.100 B*
VKPH:9.200 C+
Kills:1,323 (0 + 1,323)
Deaths:14
KDR:94.500
VKDR:21.929
Vehicle Kills:307
Kill Difference:1,309
Playtime:36.136 hours
Usage:6%
Score:0.430m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:40.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,3681,3471986.803B**0.2933.345%C+14.18%C-40.8C+N/A11933h11T-33F
AF-34 Mattock 1,2071,1831886.293B**0.2234.712%C+17.498%C+37.4C+N/A10331.6h12.4T*35.8F-
M12 Kobalt 7967613253.667M*247.1520.969%C+19.185%C**117.1C*5.4B+3986.5h26.3D-125.3D
L100 Python HESH 9397582136.095A*29.5854.623%B++N/A81.5B**19.5M++3179.3h4.2D-7.8C+
Titan-150 HEAT 9777023420.647M+14.1354.153%B*1.282%D--36.8A++14.4A+19119.1h7.1D--13.1C
Tank Mine 8306103616.944S10.4322.313%D-N/A234.6M+84.6B++13542.6h1.1A+5B*
M12 Kobalt 4774522226U219.4816.232%C17.699%C+59.5C3.3B+1927.6h30.3F-187D
Titan-150 HESH 5024121234.333A**27.8253.485%B++N/A62.4A13.6A3866.6h4D7.6C+
AF-4 Cyclone 3723651622.253B*4.2616.81%F15.616%C-11.3D-N/A3732.4h12.3C73D
Titan-150 AP 465314744.857S38.3460.35%AN/A55.1M**26.5A**7015.7h4.8C++8B+
M96 Mjolnir-H 4472931224.417S17.9040.938%D--N/A66.6B*35C*4094.4h54.9D-134.2D*
M12 Kobalt 2672591259U252.4816.57%C+16.602%C71.9C**2.2C+2973.6h23.5D141.7C+
M20 Basilisk 3572592129.5U122.9847.583%B**2.703%D*33.2A12.6A2077.8h133.1D279.8C+
Frag Grenade 2472371237N/A230.4869.466%M++N/A790A+33.3S32380.3h3.1B++4.4B**
M20 Basilisk 3182352117.5U110.9858.606%B++3.404%D75.8A+26.8B++4193.1h109.9C**187.6B+
G40-F Ranger 367228638U31.4829.024%DN/A17.3C10.5C17713.2h149.4C514.8C
Bouncing Betty 224224637.333U30.8236.609%D-N/A160B++N/A4881.4h2.1C--5.6D
Skyguard 337222544.4U37.8825.367%DN/A37.6M*19.5M++3055.9h70.8A278.9B*
NCM3 Raven 326218504.36S2.1649.342%AN/A12.5B*6.2C++9717.4h44.7D**90.6C+
NCM3 Raven 314217504.34S2.1848.093%B**1.382%D--12.5B+5.6C9517.4h43.1D**89.5C
EM6 200193583.328A3.1914.875%D*22.798%C+17.9D-N/A5610.8h21.6T*145.4F--
NS Baron G5B 1861821171.556B4.9633.385%D--9.341%D--26.4CN/A1086.9h4.8C+14.3C-
NCM1 Scattercannon 178173364.806A+1.7136.615%C+20.231%B**29.3B+N/A1115.9h17.4T*47.6F
NS Annihilator-B 273173256.92U0.4082%C++N/A16.3A9.4C**13910.6h10.2B+12.4B+
NCM1 Scattercannon 174172256.88A++0.3634.356%C+15.698%C++43B+N/A1354h12T34.9F-
NCM2 Falcon 204162413.951A**2.5648.743%B**N/A25.3A+6.6B*1016.4h15D30.7C++
Enforcer ML85 292149916.556M10.0464.505%MN/A39.2A++37.6M++4173.8h20.8F32.3C++
NC05 Jackhammer 150148712.085B*4.4336.888%D-14.865%C+40C+N/A1183.7h5.8C--15.6C-
AF-19 Mercenary 144141801.763B**4.7519.141%D16.312%D-4.2D--N/A2633.7h22.3F116.5D--
M20 Basilisk 162125431.25U24.7340.905%B2.4%D*31.3B*9.3C+1724h112.6C+275.2C++
NS Decimator-B 164121512.373B++4.1466.232%C**1.653%D37.8C13.4C-2093.2h4.6C7C+
NCM2 Falcon 157118402.95A**3.5750%B*1.695%D**19.3A6.4B++866.1h21.1D42.3C+
E540 Halberd 155117716.714A+10.2049.441%B+N/A37.7B*12.3D3693.1h7.9D**16.1C--
Sticky Grenade 1241161116N/A109.4871.739%A*N/A1160B80S30680.1h2.6C3.6B
NS-10 Burster 167110912.222U5.7129.626%C+1.818%D*11.2M5.8A+1169.8h127.2B++429.4B+
LA1 Anchor 107105412.561C*3.9521.171%D22.857%C20.2D-N/A805.2h15.2F--71.9D--
MGR-L1 Promise 10699352.829B**3.6917.524%D*16.162%D*12.9D--N/A777.7h31.2T*178.2F*
Reaper DMR 10395322.969B+3.5521.764%D18.947%D23.2C--2S1134.1h13.1D**60.2D--
LA39 Bruiser 9593701.329C++5.1937.115%F-16.129%C**17.5D-N/A755.3h3.2D--8.7F
NS-10 Burster 14592910.222U3.7129.601%C+1.087%D**9.4A*5.4A1069.8h152.6C**515.5C**
MGR-M1 Bishop 9387223.955B**2.5623.753%D**27.586%C16.7D1.2B**525.2h9.4D**39.6F
Xiphos Anti-Personnel Phalanx Tower 8582182B75.4842.221%A1.22%C273.3C*10C**9950.3h20.9C++49.5B+
NC6 Gauss SAW 8379213.762A*2.7517.054%C--16.456%D*10.5D-N/A977.5h14.2D-83.3C-
Spear Anti-Vehicle Phalanx Tower 11574174M**67.4860.291%B**N/A123.3M+68.3A**8090.6h4.5B*7.4A
NS-AM7 Archer 11268342M**4.5270.089%A+2.941%F3.1D-2C4022.2h31.3D44.7C
G40-F Ranger 10064164U57.4830.452%C-N/A45.7C++25.7C+4211.4h74.1C++243.5C+
Mauler S6 6260461.304B5.2128.405%D*16.667%C**16.7DN/A793.6h5.3C+18.6D
Hunter QCX-B 8957262.192A++4.3261.048%B++N/A18.4B+10.3M++943.1h18D-29.5C-
Warden 5855143.929M++2.5923.681%C--30.909%B**9.5DN/A505.8h15D**63.4D-
Orbital Strike Uplink 8055155N/A48.48688.235%UN/A550U250U68210.1h2.1T*0.3T*
NS-R3 Swarm 8655105.5U1.0260.641%C--N/A18.3M+10.3B**1883h16.2A+26.7A+
Razor GD-23 5552341.529B+4.9921.883%C7.692%F--5.2D--N/A2110h23.6F*107.7D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0850.1h
Nano-Armor Kit285834,57785.3h
Pain Spire0620.3h
Spawn Beacon04480.3h
Repair Module21420.4h
Turret AI Module01210.6h
Cortium Silo01490.3h
Structure Shield Module0510.2h
Skywall Shield Emitter0710.3h
Nanite Revive Grenade01240h
Medical Kit1038753h
Medical Applicator74114,0109.3h
Spear Anti-Vehicle Tower0750.3h
Deconstruction Tool02,5550.1h
Welding Device02570h
Nano-Repair Grenade01,5830.4h
Spitfire Auto-Turret103,2553.1h
Hoplon Anti-Aircraft Phalanx Tower0800.3h
Xiphos Anti-Personnel Tower4750.3h
Rampart Wall61160.9h
Recon Detection Device01200.3h
Shield Recharging Field102,9110.8h
Ammunition Package1012,7684.1h
Anti-Infantry MANA Turret1660.1h
WLT-Howler Mining Laser12204,34034h
Hardlight Barrier191,9431.6h
Router12840.7h

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