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Director General Commando FavelaVive[TENC] FavelaVive
NC BR 95

KDR: 7.09

Score: 13.4m

Last Seen: Jul 16th, 2018 8:58 PM
- OFFLINE - 32.1 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 86
Level Progress (to 96): 40%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock Titan-150 HEAT M12 Kobalt L100 Python HESH M12 Kobalt Tank Mine Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $456,615 MLG Score: 365
Fun Score: N/A
Cheeseburgers Flipped: 549TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.606%18.864%33279979331.534545.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.622%-0.656D-0.24C0.159C++HEAD ++ (~10.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.2-0.228C16.2-0.14C75.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.595%0.79%3190310011,5199168916.6923220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.72%1.36A-1.236D*-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++5.60.55B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.271%9.524%1912410009035446716.4182193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.13%-0.257C1.405A2.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196-0.692D65.2-0.706D-130.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.188%16.058%1912210021376342.1746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.936%-0.838D-0.353C**-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.005C+4.10.153C++9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 86
13.4m1028.5%485 (29.1k)422 (25.3k)7.0883612,1141,70910.118895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1004101915.722%8.082%12718:312

72% Engineer6% Heavy Assault13% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2017 9:52 PMJun 2nd, 2018 9:59 PMJul 17th, 2018 7:03 AM (17h) (PST)Jul 16th, 2018 6:05 PM (1d) (PST)Jul 16th, 2018 4:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8461457010.3820.0540.0314.6950.074365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7468,72842,0182332282425,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
528.4h/22d 5,179 979 11,481 148.8k 416 1,569 2,357 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:149
Deaths:41
KDR:3.634
Accuracy:14.435% D**
HSR:23.490% C+
NC05 Jackhammer
B+
Kills:109
Deaths:44
KDR:2.477
Accuracy:38.426% D
HSR:16.514% B+
LA1 Anchor
C--
Kills:100
Deaths:38
KDR:2.632
Accuracy:21.289% D
HSR:21% C--
NC6 Gauss SAW
C--
Kills:69
Deaths:19
KDR:3.632
Accuracy:17.014% C--
HSR:14.493% D**
MGR-L1 Promise
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:13.358% N/A
HSR:14% N/A
Kills:477
Deaths (as Heavy Assault):158
Deaths (to Heavy Assaults):318
KDR:3.01899
Kill Difference:319
Playtime:33.256 hours
Usage:6%
Score:0.456m
Score/min:229
Accuracy (listed only):20.904%
HSR (listed only):17.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:141
Deaths:80
KDR:1.763
Accuracy:19.141% D
HSR:16.312% D-
LA39 Bruiser
B+
Kills:84
Deaths:61
KDR:1.377
Accuracy:35.897% F--
HSR:16.667% B+
NS Baron G5B
D--
Kills:62
Deaths:26
KDR:2.385
Accuracy:32.084% D*
HSR:9.677% D--
Warden
B**
Kills:55
Deaths:14
KDR:3.929
Accuracy:23.681% C--
HSR:30.909% B**
Mauler S6
C+
Kills:53
Deaths:41
KDR:1.293
Accuracy:27.593% D*
HSR:15.094% C+
Kills:395
Deaths (as Engineer):222
Deaths (to Engineers):286
KDR:1.77928
Kill Difference:173
Playtime:379.193 hours
Usage:72%
Score:9.830m
Score/min:432
Accuracy (listed only):27.679%
HSR (listed only):17.732%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:327
Deaths:140
KDR:2.336
Accuracy:16.948% F
HSR:15.902% C
AF-19 Mercenary
D
Kills:141
Deaths:80
KDR:1.763
Accuracy:19.141% D
HSR:16.312% D-
LA39 Bruiser
B+
Kills:84
Deaths:61
KDR:1.377
Accuracy:35.897% F--
HSR:16.667% B+
NS Baron G5B
D--
Kills:62
Deaths:26
KDR:2.385
Accuracy:32.084% D*
HSR:9.677% D--
Mauler S6
C+
Kills:53
Deaths:41
KDR:1.293
Accuracy:27.593% D*
HSR:15.094% C+
Kills:667
Deaths (as Light Assault):348
Deaths (to Light Assaults):233
KDR:1.91667
Kill Difference:319
Playtime:15.379 hours
Usage:3%
Score:0.061m
Score/min:67
Accuracy (listed only):26.333%
HSR (listed only):14.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:327
Deaths:140
KDR:2.336
Accuracy:16.948% F
HSR:15.902% C
Reaper DMR
D
Kills:92
Deaths:28
KDR:3.286
Accuracy:21.676% D
HSR:19.565% D
LA39 Bruiser
B+
Kills:84
Deaths:61
KDR:1.377
Accuracy:35.897% F--
HSR:16.667% B+
NS Baron G5B
D--
Kills:62
Deaths:26
KDR:2.385
Accuracy:32.084% D*
HSR:9.677% D--
Mauler S6
C+
Kills:53
Deaths:41
KDR:1.293
Accuracy:27.593% D*
HSR:15.094% C+
Kills:618
Deaths (as Combat Medic):296
Deaths (to Combat Medics):115
KDR:2.08784
Kill Difference:322
Playtime:28.386 hours
Usage:5%
Score:1.339m
Score/min:786
Accuracy (listed only):26.840%
HSR (listed only):15.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:327
Deaths:140
KDR:2.336
Accuracy:16.948% F
HSR:15.902% C
Kills:327
Deaths (as Infiltrator):140
Deaths (to Infiltrators):221
KDR:2.33571
Kill Difference:187
Playtime:2.690 hours
Usage:1%
Score:0.036m
Score/min:224
Accuracy (listed only):16.948%
HSR (listed only):15.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,336
Deaths:194
KDR:6.887
Accuracy:33.182% C+
HSR:14.222% C-
AF-34 Mattock
C+
Kills:1,176
Deaths:184
KDR:6.391
Accuracy:34.537% C+
HSR:17.602% C+
NCM3 Raven
B**
Kills:215
Deaths:47
KDR:4.574
Accuracy:48.039% B**
HSR:1.395% D-
NCM3 Raven
A
Kills:213
Deaths:47
KDR:4.532
Accuracy:49.324% A
HSR:0.469% F
NCM2 Falcon
B*
Kills:155
Deaths:41
KDR:3.780
Accuracy:47.809% B*
HSR:0.645% F-
NCM1 Scattercannon
A+
Kills:130
Deaths:30
KDR:4.333
Accuracy:36.183% C+
HSR:21.539% A+
NCM2 Falcon
B++
Kills:117
Deaths:40
KDR:2.925
Accuracy:49.048% B++
HSR:1.709% D**
NCM1 Scattercannon
B++
Kills:113
Deaths:19
KDR:5.947
Accuracy:33.787% C+
HSR:17.699% B++
NS-10 Burster
C++
Kills:98
Deaths:8
KDR:12.250
Accuracy:30.051% C++
HSR:1.020% D**
NS-10 Burster
C+
Kills:76
Deaths:8
KDR:9.500
Accuracy:29.988% C+
HSR:0% F-
Kills:3,629
Deaths (as MAX Suit):309
Deaths (to MAX Suits):96
KDR:11.74434
Kill Difference:3,320
Playtime:68.696 hours
Usage:13%
Score:1.670m
Score/min:405
Accuracy (listed only):39.195%
HSR (listed only):7.630%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:567
V. Kills:137 411%
Deaths:17
KDR:33.353
Accuracy:53.205% B+
KPH:80.500 B**
VKPH:19.400 M*
Skyguard
M*
Kills:169
V. Kills:91 184%
Deaths:4
KDR:42.250
Accuracy:24.378% D
KPH:35.200 M*
VKPH:19 M++
Kills:736 (736 + 0)
Deaths:21
KDR:35.048
VKDR:10.857
Vehicle Kills:228
Kill Difference:715
Playtime:11.843 hours
Usage:2%
Score:0.212m
Score/min:299
Driving Accuracy:24.378%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:702
V. Kills:275 254%
Deaths:34
KDR:20.647
Accuracy:54.153% B*
KPH:36.800 A++
VKPH:14.400 A+
Titan-150 HESH
A+
Kills:317
V. Kills:68 459%
Deaths:10
KDR:31.700
Accuracy:53.955% B++
KPH:61.200 B**
VKPH:13.100 A+
Titan-150 AP
M**
Kills:250
V. Kills:114 217%
Deaths:7
KDR:35.714
Accuracy:59.580% A
KPH:52.700 M**
VKPH:24 A*
Enforcer ML85
M*
Kills:144
V. Kills:140 102%
Deaths:7
KDR:20.571
Accuracy:64.768% M+
KPH:39.900 A*
VKPH:38.700 M*
E540 Halberd
B*
Kills:117
V. Kills:38 300%
Deaths:6
KDR:19.500
Accuracy:49.519% B+
KPH:37.400 B*
VKPH:12.100 D
Kills:1,530 (1,269 + 261)
Deaths:64
KDR:23.906
VKDR:9.922
Vehicle Kills:635
Kill Difference:1,466
Playtime:35.752 hours
Usage:7%
Score:0.702m
Score/min:327
Driving Accuracy:59.580%
Gunner Accuracy:49.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:277
V. Kills:143 192%
Deaths:11
KDR:25.182
Accuracy:41.053% D--
KPH:66 B*
VKPH:34.100 C++
Kills:277 (0 + 277)
Deaths:11
KDR:25.182
VKDR:13
Vehicle Kills:143
Kill Difference:266
Playtime:4.196 hours
Usage:1%
Score:0.097m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:41.053%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:417
V. Kills:21 N/A
Deaths:2
KDR:208.500
Accuracy:16.149% C
KPH:60.400 C
VKPH:3 C**
M20 Basilisk
A
Kills:223
V. Kills:87 253%
Deaths:2
KDR:111.500
Accuracy:48.350% A
KPH:31.100 B**
VKPH:12.200 A
M12 Kobalt
C*
Kills:158
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:14.291% D
KPH:70.100 C*
VKPH:2.200 C+
G40-F Ranger
C
Kills:156
V. Kills:97 159%
Deaths:4
KDR:39
Accuracy:28.625% D
KPH:17.700 C
VKPH:11 C--
M20 Basilisk
A
Kills:119
V. Kills:36 322%
Deaths:4
KDR:29.750
Accuracy:39.818% C**
KPH:35.700 A
VKPH:10.800 B
Kills:1,073 (0 + 1,073)
Deaths:12
KDR:89.417
VKDR:20.500
Vehicle Kills:246
Kill Difference:1,061
Playtime:28.451 hours
Usage:5%
Score:0.346m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:39.818%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,3571,3361946.887B**0.2033.182%C+14.222%C-40.7C+N/A11832.8h10.9T-33F-
AF-34 Mattock 1,2001,1761846.391B**0.7034.537%C+17.602%C+37.6C+N/A10331.3h12.3T*35.7F-
Titan-150 HEAT 9777023420.647M++13.5654.153%B*1.282%D*36.8A++14.4A+18819.1h7.1D--13.1C
M12 Kobalt 6005722286M**278.9121.532%C+20.28%B+112.2C++5.5B++3965.1h27.5D*127.9D
L100 Python HESH 7045671733.353A*26.2653.205%B+N/A81B**19.6M*3057h4.1D-7.8C+
M12 Kobalt 4384172208.5U201.4116.149%C18.225%C+60.4C3C**1946.9h30.2F-187D
Tank Mine 5744152218.864S11.7823.032%D-N/A218.4A**83.7B++13511.9h1.2A5.3B++
AF-4 Cyclone 3343271402.336B*4.7516.948%F15.902%C11D--N/A3629.8h12.6C74.2D-
Titan-150 HESH 3853171031.7A*24.6153.955%B++N/A61B**13.1A+3955.2h4D-7.4C+
M96 Mjolnir-H 4202771125.182S18.0941.053%D--N/A66B*34C++3834.2h55.6D--135.3D**
Titan-150 AP 364250735.714S28.6359.58%AN/A53.2M**24.3A*7434.7h4.9C+8.2B+
Frag Grenade 2422321232N/A224.9170.039%M*N/A773.3A33.3S32500.3h3.1B++4.4B**
M20 Basilisk 3102232111.5U104.4148.35%A3.139%D--31B**12.1A1957.2h145.1D300.2C+
NCM3 Raven 312215474.574S2.5148.039%B**1.395%D-12.6B+5.7C9617h42.6D**88.7C
NCM3 Raven 319213474.532S2.5649.324%AN/A12.5B*6.2C+9717h44.9D**91C
M20 Basilisk 255189294.5S87.4158.787%B++3.704%C--72.7A+25.4B+4192.6h114.4C*194.5B+
Bouncing Betty 183183536.6U29.5137.059%D-N/A166.4B*N/A5311.1h2C5.4D
Skyguard 260169442.25U35.1624.378%DN/A35.2M*19M++2904.8h72A295.4B*
M12 Kobalt 1631581158U150.9114.291%D19.62%C**68.7C++2.2C+3422.3h20.5C+143.4C+
G40-F Ranger 253156439U31.9128.625%DN/A17.7C11C--1858.8h145.2C+507.4C
NCM2 Falcon 196155413.78A*3.3147.809%B*N/A25A+6.6B*976.2h14.9D31.1C++
EM6 152149413.634A+3.4514.435%D**23.49%C+18.9D-N/A587.9h23T*159.1F*
Enforcer ML85 284144720.571M**13.4864.768%M+N/A40A*38.9M*4153.6h20.8F32.1C++
AF-19 Mercenary 144141801.763B**5.3319.141%D16.312%D-4.2D--N/A2333.3h22.3F116.5D--
NCM1 Scattercannon 133130304.333A+2.7636.183%C+21.539%A+27.7B+N/A1044.7h17.7T*48.9F-
NS Annihilator-B 191120215.714U1.3782.609%BN/A15.8B*9.3C*1427.6h10.8C*13C**
M20 Basilisk 155119429.75U22.6639.818%C**1.681%D**36.1A10.9B+1873.3h92C+231C**
E540 Halberd 155117619.5A*12.4149.519%B+N/A37.7B*12.3D3353.1h7.9D**16C--
NCM2 Falcon 156117402.925A*4.1649.048%B++1.709%D**19.8A+6.6B*845.9h20.2D41.3C+
NCM1 Scattercannon 114113195.947A++1.1433.787%C+17.699%B++40.4B+N/A1122.8h12.3T-36.4F-
NC05 Jackhammer 111109442.477B**4.6138.426%D16.514%B+45.4C*N/A1302.4h6D15.7C--
Sticky Grenade 1091021102N/A94.9171.72%A*N/A1020C++70S30770.1h2.4C+3.4B+
LA1 Anchor 102100382.632C*4.4621.289%D21%C--20.8D-N/A804.8h15.1F--71.1D--
NS-10 Burster 15098812.25U5.1630.051%C++1.02%D**12.3M*6.5A++1258h123B*409.2B++
Reaper DMR 10092283.286B++3.8021.676%D19.565%D24.2C-2.1S1173.8h12.7D*58.4D-
NS Decimator-B 11788322.75B**4.3466.009%C**2.273%C36.7C12.1D2102.4h4.9C+7.5C+
LA39 Bruiser 8684611.377C*5.7135.897%F--16.667%B+16.2D-N/A645.2h3.3D*9.3F-
NS-10 Burster 1207689.5U2.4129.988%C+N/A9.5A*5.5A1128h158.9C*529.9C**
NC6 Gauss SAW 7269193.632A++3.4617.014%C--14.493%D**10.1D--N/A906.8h13.9D-81.4C-
NS Baron G5B 6462262.385A4.7032.084%D*9.677%D--28.2CN/A1642.2h4.4C*13.8C-
Hunter QCX-B 8957242.375A++4.7160.968%B+N/A20.4B+11.4A*1042.8h17.9D--29.4D--
Warden 5855143.929M*3.1623.681%C--30.909%B**9.5DN/A455.8h15D**63.4D--
Mauler S6 5553411.293B5.8027.593%D*15.094%C+16.1DN/A763.3h5.3C+19.3D
Xiphos Anti-Personnel Phalanx Tower 5653153C+45.9143.633%A+1.887%C++265C++15A7310.2h29.5C+67.7C*
MGR-L1 Promise 5450163.125B**3.9613.358%F-14%D**13.9D--1.1B++983.6h24.5F--183.3T

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0850.1h
Nano-Armor Kit225671,85268.7h
Nano-Repair Grenade07920.2h
Spawn Beacon02800.2h
Repair Module2980.2h
Turret AI Module0850.3h
Cortium Silo01300.2h
Medical Kit666351.5h
Medical Applicator4896,8277.7h
Spear Anti-Vehicle Tower0510.2h
Deconstruction Tool01,2720.1h
Spitfire Auto-Turret82,1521.9h
Hoplon Anti-Aircraft Phalanx Tower0540.2h
Xiphos Anti-Personnel Tower4560.2h
Rampart Wall3880.7h
Recon Detection Device01180.3h
Shield Recharging Field72,4080.6h
Ammunition Package810,2803.3h
Anti-Infantry MANA Turret1660.1h
WLT-Howler Mining Laser7149,02224h
Hardlight Barrier141,5981.3h
Router01460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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