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Harbinger Fawrtey[MAG3] Fawrtey
VS BR 92

KDR: 4.44

Score: 24.9m

Last Seen: Mar 25th, 2020 8:46 PM
- OFFLINE - 70.9 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald
Level Progress (to 93): 92%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC VX6-7 S12 Renegade Ghost Aphelion VEX-4H Orion VS54 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,165,932 MLG Score: 932
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.152%29.287%85424120811,7732.398742.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.867%1.525A+1.227B**-1.451FHEAD ++ (~14.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.579B+9.10.364C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.472%5.303%4811231132340840.388235155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.177C3.458M*-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
307.2-0.886D--109-1.048D*198.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.72%0.604%45352123021,0131001935220.992225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.485%1.958A++-1.192D*-1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.864B*3.10.744B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.295%0.623%621612262,72783417333.26978157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.853%1.654A++-0.942D--1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.86B*9.20.773B++7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.535%81.664%621312291,64737564.38032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.953%1.593A+0.944B*2.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.439B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.035%16.019%6212123041237611.09284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.028%0.773B++0.246C++-0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.509B+3.30.323C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m252.9%425 (25.5k)341 (20.5k)4.4415549,00811,0345.4221592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232401517.466%12.406%21706:3711

61% Engineer22% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2014 9:01 PMJan 7th, 2020 10:10 PMMar 25th, 2020 4:39 PM (5d) (PST)Mar 25th, 2020 5:12 PM (5d) (PST)Mar 25th, 2020 4:46 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,172651,1070.6710.1510.0832.1320.172932

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,3173,91866,39940951281020,489

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1216.8h/50.7d 10,820 6,080 11,948 155.6k 519 2,258 12,536 85.6m

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,702
Deaths:729
KDR:2.335
Accuracy:27.973% B+
HSR:19.742% C
Solstice VE3
A
Kills:1,172
Deaths:498
KDR:2.353
Accuracy:30.381% A
HSR:25.853% B**
VE-C Horizon
B*
Kills:845
Deaths:513
KDR:1.647
Accuracy:32.293% D
HSR:31.834% B*
VE-LR Obelisk
B**
Kills:633
Deaths:211
KDR:3
Accuracy:40.301% B**
HSR:35.545% C*
Zenith VX-5
A++
Kills:519
Deaths:377
KDR:1.377
Accuracy:22.268% D-
HSR:33.333% A++
Thanatos VE70
B*
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B*
HSR:16.201% C++
NSX Tanto
A**
Kills:278
Deaths:137
KDR:2.029
Accuracy:25.262% C
HSR:43.885% A**
Pulsar C
B++
Kills:79
Deaths:48
KDR:1.646
Accuracy:22.147% D
HSR:27.848% B++
Deimos VA29
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% D
HSR:14.815% C
Kills:5,640
Deaths (as Engineer):2,740
Deaths (to Engineers):3,044
KDR:2.05839
Kill Difference:2,900
Playtime:738.751 hours
Usage:61%
Score:18.319m
Score/min:413
Accuracy (listed only):34.176%
HSR (listed only):27.673%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,279
Deaths:453
KDR:2.823
Accuracy:27.471% B**
HSR:23.143% C
SVA-88
B+
Kills:658
Deaths:202
KDR:3.257
Accuracy:26.571% B+
HSR:29.027% C**
Pulsar LSW
A+
Kills:273
Deaths:117
KDR:2.333
Accuracy:25.714% C*
HSR:36.996% A+
VE-H Maw
C**
Kills:128
Deaths:63
KDR:2.032
Accuracy:26.049% C+
HSR:31.250% C**
Kills:2,338
Deaths (as Heavy Assault):835
Deaths (to Heavy Assaults):2,602
KDR:2.8
Kill Difference:1,503
Playtime:61.078 hours
Usage:5%
Score:1.257m
Score/min:343
Accuracy (listed only):26.451%
HSR (listed only):30.104%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,702
Deaths:729
KDR:2.335
Accuracy:27.973% B+
HSR:19.742% C
Sirius SX12
A+
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A+
HSR:27.869% A
Solstice VE3
A
Kills:1,172
Deaths:498
KDR:2.353
Accuracy:30.381% A
HSR:25.853% B**
VE-C Horizon
B*
Kills:845
Deaths:513
KDR:1.647
Accuracy:32.293% D
HSR:31.834% B*
Zenith VX-5
A++
Kills:519
Deaths:377
KDR:1.377
Accuracy:22.268% D-
HSR:33.333% A++
NSX Tengu
B+
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C+
HSR:24.837% B+
Thanatos VE70
B*
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B*
HSR:16.201% C++
NSX Tanto
A**
Kills:278
Deaths:137
KDR:2.029
Accuracy:25.262% C
HSR:43.885% A**
NS-7 PDW
M
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B*
HSR:35.498% M
Pulsar C
B++
Kills:79
Deaths:48
KDR:1.646
Accuracy:22.147% D
HSR:27.848% B++
Deimos VA29
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% D
HSR:14.815% C
Kills:6,917
Deaths (as Light Assault):3,297
Deaths (to Light Assaults):1,760
KDR:2.09797
Kill Difference:3,620
Playtime:112.997 hours
Usage:9%
Score:1.778m
Score/min:262
Accuracy (listed only):33.473%
HSR (listed only):27.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,494
Deaths:458
KDR:3.262
Accuracy:47.290% B**
HSR:80.723% B**
Sirius SX12
A+
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A+
HSR:27.869% A
NS-44 Commissioner
B**
Kills:908
Deaths:480
KDR:1.892
Accuracy:45.524% B**
HSR:28.194% B++
NSX Tengu
B+
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C+
HSR:24.837% B+
Beamer VS3
C*
Kills:438
Deaths:261
KDR:1.678
Accuracy:27.874% C+
HSR:23.973% C*
NS-357 Underboss
M
Kills:318
Deaths:221
KDR:1.439
Accuracy:41.612% B+
HSR:46.226% M
NSX Tomoe
A+
Kills:317
Deaths:147
KDR:2.156
Accuracy:32.479% B+
HSR:54.890% A+
NS-45 Pilot
B++
Kills:294
Deaths:186
KDR:1.581
Accuracy:29.434% C-
HSR:34.354% B++
Nyx VX31
B*
Kills:276
Deaths:100
KDR:2.760
Accuracy:39.506% B++
HSR:38.044% B*
NS-7 PDW
M
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B*
HSR:35.498% M
NSX Daimyo
A++
Kills:90
Deaths:28
KDR:3.214
Accuracy:44.107% C*
HSR:100% A++
NS-30 Vandal
B**
Kills:88
Deaths:24
KDR:3.667
Accuracy:41.150% B**
HSR:29.546% C**
NS-AM7 Archer
C
Kills:72
Deaths:259
KDR:0.278
Accuracy:50.818% D--
HSR:16.667% C
Phaseshift VX-S
C*
Kills:63
Deaths:27
KDR:2.333
Accuracy:28.765% D*
HSR:77.778% C*
NS-44L Showdown
C+
Kills:57
Deaths:28
KDR:2.036
Accuracy:39.950% C+
HSR:33.333% C+
Kills:6,325
Deaths (as Infiltrator):2,987
Deaths (to Infiltrators):1,243
KDR:2.11751
Kill Difference:3,338
Playtime:270.163 hours
Usage:22%
Score:3.174m
Score/min:196
Accuracy (listed only):37.962%
HSR (listed only):43.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A+
HSR:27.869% A
Terminus VX-9
B+
Kills:555
Deaths:272
KDR:2.040
Accuracy:27.364% C++
HSR:31.351% B+
NSX Tengu
B+
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C+
HSR:24.837% B+
Thanatos VE70
B*
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B*
HSR:16.201% C++
NS-7 PDW
M
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B*
HSR:35.498% M
Corvus VA55
B++
Kills:145
Deaths:72
KDR:2.014
Accuracy:26.004% C++
HSR:28.966% B++
H-V45
A**
Kills:133
Deaths:99
KDR:1.343
Accuracy:29.896% B**
HSR:42.105% A**
Deimos VA29
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% D
HSR:14.815% C
Kills:3,155
Deaths (as Combat Medic):1,438
Deaths (to Combat Medics):990
KDR:2.19402
Kill Difference:1,717
Playtime:27.281 hours
Usage:2%
Score:0.401m
Score/min:245
Accuracy (listed only):36.392%
HSR (listed only):27.705%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:132
V. Kills:80 163%
Deaths:218
KDR:0.606
Accuracy:35.472% B+
KPH:6.100 D
VKPH:3.700 D--
Kills:132 (132 + 0)
Deaths:218
KDR:0.606
VKDR:0.367
Vehicle Kills:80
Kill Difference:86
Playtime:21.559 hours
Usage:2%
Score:0.082m
Score/min:63
Piloting Accuracy:35.472%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:19,266
V. Kills:8,631 223%
Deaths:296
KDR:65.088
Accuracy:61.568% B**
KPH:57.400 M
VKPH:25.700 A*
Supernova PC
A++
Kills:1,747
V. Kills:693 252%
Deaths:205
KDR:8.522
Accuracy:62.941% A+
KPH:41.300 A
VKPH:16.400 A++
E540 Halberd
M**
Kills:1,219
V. Kills:461 264%
Deaths:6
KDR:203.167
Accuracy:59.110% A
KPH:74 M**
VKPH:28 A++
Saron HRB
S
Kills:915
V. Kills:578 158%
Deaths:56
KDR:16.339
Accuracy:58.910% A++
KPH:79.700 S
VKPH:50.300 M**
G40-F Ranger
A++
Kills:645
V. Kills:307 209%
Deaths:
KDR:
Accuracy:45.617% A++
KPH:91.300 A++
VKPH:43.400 A
Aphelion VEX-4
B
Kills:124
V. Kills:37 326%
Deaths:1
KDR:124
Accuracy:29.225% D
KPH:29.700 B
VKPH:8.900 D*
Proton II PPA
C-
Kills:121
V. Kills:9 N/A
Deaths:4
KDR:30.250
Accuracy:30.696% B**
KPH:41.700 D
VKPH:3.100 C-
Halberd SE
B+
Kills:84
V. Kills:24 336%
Deaths:
KDR:
Accuracy:53.766% B+
KPH:41.200 C
VKPH:11.800 D--
G30 Walker
A*
Kills:55
V. Kills:18 289%
Deaths:1
KDR:55
Accuracy:43.941% A*
KPH:43.400 A++
VKPH:14.200 C*
Kills:24,176 (21,013 + 3,163)
Deaths:569
KDR:42.489
VKDR:18.907
Vehicle Kills:10,758
Kill Difference:23,607
Playtime:423.189 hours
Usage:35%
Score:9.910m
Score/min:390
Driving Accuracy:62.941%
Gunner Accuracy:43.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M+
Kills:1,352
V. Kills:453 298%
Deaths:4
KDR:338
Accuracy:41.540% D
KPH:99.500 M+
VKPH:33.300 B+
M12 Kobalt-H
B**
Kills:1,159
V. Kills:44 N/A
Deaths:
KDR:
Accuracy:28.981% B**
KPH:130.200 C+
VKPH:4.900 C+
E540 Halberd-H
A
Kills:345
V. Kills:117 292%
Deaths:2
KDR:172.500
Accuracy:66.802% A
KPH:69.800 B**
VKPH:23.700 C*
Proton II PPA-H
A+
Kills:89
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:50.255% A+
KPH:146.400 B**
VKPH:8.200 B+
Saron HRB-H
B+
Kills:72
V. Kills:55 129%
Deaths:20
KDR:3.600
Accuracy:73.728% A*
KPH:38.800 C+
VKPH:29.700 B+
G40-F Ranger
A
Kills:57
V. Kills:27 204%
Deaths:
KDR:
Accuracy:38.097% B+
KPH:55.500 A
VKPH:26.300 B++
Kills:3,074 (0 + 3,074)
Deaths:26
KDR:118.231
VKDR:26.962
Vehicle Kills:701
Kill Difference:3,048
Playtime:30.926 hours
Usage:3%
Score:0.982m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:38.097%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,563
V. Kills:79 N/A
Deaths:445
KDR:3.512
Accuracy:50.386% B*
KPH:57 C++
VKPH:2.900 B++
Kills:1,563 (1,563 + 0)
Deaths:445
KDR:3.512
VKDR:0.178
Vehicle Kills:79
Kill Difference:1,118
Playtime:27.414 hours
Usage:2%
Score:0.213m
Score/min:129
Driving Accuracy:50.386%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 27,89719,26629665.088S60.6561.568%B**N/A57.4M25.7A*370335.4h3A+4.9A+
Supernova PC 2,4401,7472058.522C**4.0862.941%A+1.832%C41.3A16.4A++22942.3h4.3B+6.8B*
VX6-7 1,7191,7027292.335B++2.1127.973%B+19.742%C38.9C+N/A12043.7h10.3B+36.7B+
S12 Renegade 1,6421,5634453.512C+0.9350.386%B*5.182%C+57C++2.9B++12927.4h3.1B6.1B+
Ghost 1,5001,4944583.262C+1.1847.29%B**80.723%B**50.5C++N/A13329.6h1.7B*3.6B*
Aphelion VEX-4H 1,8051,3524338U333.5641.54%D3.254%C+99.4M+33.3B+67913.6h22.7A+54.6B**
Orion VS54 1,2981,2794532.823B+1.6227.471%B**23.143%C61.2B*N/A20420.9h10.1B++36.8C++
Sirius SX12 1,2261,2204282.85B**1.5933.518%A+27.869%A62.6B**N/A16719.5h11.1B*33.2B++
E540 Halberd 1,6801,2196203.167U198.7359.11%AN/A73.9M**27.9A++86216.5h3.6A++6.2A++
Solstice VE3 1,1831,1724982.353A*2.0930.381%A25.853%B**47.1B**N/A13324.9h10.3B**34B
M12 Kobalt-H 1,2031,15911159U1,154.5628.981%B**15.876%C130.2C+4.9C+2868.9h15.5C+53.6B+
Saron HRB 1,4939155616.339A*11.9058.91%A++N/A79.6S50.3M**86311.5h11.8A+20.1A+
NS-44 Commissioner 9159084801.892B*2.5545.524%B**28.194%B++42.2C++N/A13021.5h3B*6.6B*
VE-C Horizon 8518455131.647C+2.7932.293%D31.834%B*22.5D-N/A5737.6h12.5B+38.7C*
Hunter QCX 7807246981.037B+3.4048.29%B27.072%C++18.2C**1.4C6039.7h3.6B+7.4B+
SVA-88 6626582023.257B+1.1826.571%B+29.027%C**60.4C*N/A20510.9h9.9B++37.2B+
G40-F Ranger 9526451645U640.5645.617%A++N/A90.8A++43.2A7357.1h51.7B*113.3B**
VE-LR Obelisk 6416332113B+1.4440.301%B**35.545%C*32.5CN/A14619.5h4.8B*11.8B*
Terminus VX-9 5565552722.04C++2.4027.364%C++31.351%B+42.7C+N/A11713h12C+43.8C*
Zenith VX-5 5245193771.377C+3.0622.268%D-33.333%A++16.6D-N/A4731.3h10.8B+48.4C++
NSX Tengu 4594591952.354B**2.0937.656%C+24.837%B+30.4C-N/A7415.1h9.6B*25.5B+
Beamer VS3 4474382611.678B**2.7627.874%C+23.973%C*42.5B+N/A12010.3h6.9B*24.6B+
Thanatos VE70 3583581921.865B*2.5850.61%B*16.201%C++44.2B+N/A1498.1h3.5B*6.9B*
E540 Halberd-H 4623452172.5U168.0666.802%AN/A70.4B**23.9C*5094.9h4.3B++6.4B**
NS-357 Underboss 3193182211.439B3.0041.612%B+46.226%M25.2DN/A6112.6h4C++9.5B+
NSX Tomoe 3183171472.156C*2.2932.479%B+54.89%A+42.8C+N/A1377.4h10B**30.9B*
NS-45 Pilot 2952941861.581C++2.8629.434%C-34.354%B++18.6D-N/A5415.8h6.6C**22.3C++
NSX Tanto 2812781372.029B++2.4125.262%C43.885%A**25.3C-N/A6711h12.2B+48.5C++
Nyx VX31 2762761002.76C++1.6839.506%B++38.044%B*44.5C+N/A1486.2h4.5B*11.3B++
Pulsar LSW 2762731172.333B+2.1125.714%C*36.996%A+63.5BN/A2674.3h10.3B+39.9B+
Lumine Edge 2402395650.423A**4.0238.077%B*22.176%B**6.6C+N/A1836h1.2B+3.3B+
NS-7 PDW 2332311451.593B++2.8529.746%B*35.498%M22.6CN/A6010.2h12.4B+41.6B+
Force-Blade 1991996,9540.029C++4.4112.52%D**3.518%C0.5CN/A1403.8h2.8C+22.3D*
Tank Mine 227164276.074A++1.63111.539%SN/A48.2D*18.5F4563.4h3.4F--3A++
NS-TMC-01 "His Regards" 1561562,7660.056B*4.3913.951%D--1.923%D-0.9C+N/A2182.6h1.4B*10.4C*
Corvus VA55 147145722.014B*2.4326.004%C++28.966%B++58B**N/A1612.5h10.4B+40.2B+
C-4 2261431640.872C3.5710.335%F--N/A9F5.2F13015.9h2.2D**21.1T*
H-V45 136133991.343C+3.1029.896%B**42.105%A**25.1C-N/A1245.3h11.5B+38.4B++
Saron Laser Cannon 2121322180.606C3.8435.472%B+5.303%A*6.1D3.7D--6321.6h109B307.2B+
Plasma Grenade 1331311131N/A126.5641.036%DN/A327.5D--5C-12670.4h3.8C9.3C
S1 2081291071.206B++3.2458.931%C++N/A29.3C++18B+3884.4h6C*10.2C*
VE-H Maw 131128632.032C++2.4126.049%C+31.25%C**33.7DN/A963.8h9.2B+35.2C**
Aphelion VEX-4 1611241124U119.5629.225%D4.839%C**29.5C**8.8D*1864.2h24.1A++82.5A
Proton II PPA 130121430.25B++25.8130.696%B**1.653%C41.7D3.1C-1132.9h11.3D36.7C*
MANA Anti-Personnel Turret 9492273.407N/A1.0331.684%UN/A920U20U1907400.1h24.4T*77.1T*
NSX Daimyo 9090283.214C+1.2344.107%C*100%A++39.1DN/A1522.3h2.7C6.2C+
Proton II PPA-H 9489189S84.5650.255%A+N/A148.3B**8.3B+7550.6h10C+19.8B+
NS-30 Vandal 8888243.667B++0.7741.15%B**29.546%C**55B+N/A2391.6h4.2B**10.3B*
Halberd SE 10884184S79.5653.766%B+1.19%C++42C+12D-2242h4.9C9.2C+
Pulsar C 8179481.646C++2.8022.147%D27.848%B++26.3CN/A1203h8.7B++39.4B+
Saron HRB-H 12772203.6C0.8473.728%A*1.389%C+37.9C+28.9B+5281.9h33.2D--45C+
NS-AM7 Archer 92722590.278C-4.1650.818%D--16.667%C2.1D--N/A1634.6h17.3C*34C+
Phaseshift VX-S 6363272.333C2.1128.765%D*77.778%C*33.2C+N/A1081.9h2.4B+8.2C++
NS-44L Showdown 5757282.036B*2.4139.95%C+33.333%C+22.8DN/A452.5h2.8B**7.1B
G40-F Ranger 8457157S52.5638.097%B+N/A57A+27B++6061h61B+160.1B++
G30 Walker 7355155U50.5643.941%A*5.455%B**42.3A++13.8C++3591.3h82.7A188.1B**
Deimos VA29 5554351.543C++2.9056.345%D14.815%C54C++1B*2231h2.1B+3.6C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4917,6642.2h
Nano-Armor Kit1,6251,118,61889.4h
Spawn Beacon42960.5h
Motion Spotter262,2592.1h
Spitfire Auto-Turret5680.4h
Ammunition Package178821.3h
Medical Kit15281115.6h
Anti-Infantry MANA Turret152781.1h
Nano-Repair Grenade08590.2h
L-24R Spur01010h
Recon Detection Device94331.2h

Check the help document for the dictionary if you want to learn more about words used here.


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