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Paragon Fawrtey[MAG3] Fawrtey
VS BR 129

KDR: 5

Score: 36m

Last Seen: Aug 4th, 2020 1:51 AM
- OFFLINE - 60.7 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Aphelion VEX-4H Supernova PC E540 Halberd VX6-7 S12 Renegade Ghost Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $886,959 MLG Score: 709
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.045%29.518%85724132512,0742.32462.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.79%1.508A+1.264A-1.35D**HEAD ++ (~15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.575B+9.10.359C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.452%5.303%4011348132410840.321168155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.188C3.469M*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
307.4-0.893D--109-1.048D*198.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.287%0.415%48612134735,16415771564822.298225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.198%2.059A*-1.348D**-1.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.876B*30.761B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.677%0.519%535613433,466123821092.79742164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.483%1.705A++-0.967D--1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.874B*8.30.794B++6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.535%81.664%535313461,64740064.1175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.953%1.593A+0.94B*2.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.439B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.035%16.019%5352134741240411.0198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.028%0.763B++0.234C++-0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.508B+3.30.321C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36m241.6%459 (27.5k)378 (22.7k)4.9992566,80513,3636.34169129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349471315.806%9.436%14907:0911

69% Engineer17% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2014 9:01 PMJan 7th, 2020 10:10 PMAug 3rd, 2020 10:23 PM (57d) (PST)Aug 3rd, 2020 10:18 PM (57d) (PST)Aug 3rd, 2020 9:51 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,344541,2900.7010.1400.0662.1950.208709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,6373,24077,39742841321222,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1588.3h/66.2d 17,939 6,304 16,503 209.2k 566 2,767 19,785 128.1m

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,703
Deaths:730
KDR:2.333
Accuracy:27.965% C++
HSR:19.789% D
Solstice VE3
B++
Kills:1,172
Deaths:498
KDR:2.353
Accuracy:30.381% B++
HSR:25.853% B++
VE-C Horizon
B+
Kills:845
Deaths:513
KDR:1.647
Accuracy:32.293% D
HSR:31.834% B+
VE-LR Obelisk
B++
Kills:636
Deaths:223
KDR:2.852
Accuracy:40.090% B++
HSR:35.692% C+
Zenith VX-5
A
Kills:519
Deaths:377
KDR:1.377
Accuracy:22.268% D*
HSR:33.333% A
Thanatos VE70
B++
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B++
HSR:16.201% C+
NSX Tanto
A*
Kills:278
Deaths:137
KDR:2.029
Accuracy:25.262% D-
HSR:43.885% A*
Pulsar C
C**
Kills:79
Deaths:48
KDR:1.646
Accuracy:22.147% D--
HSR:27.848% C**
Deimos VA29
D
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% D-
HSR:14.815% D
Kills:5,644
Deaths (as Engineer):2,753
Deaths (to Engineers):4,374
KDR:2.05013
Kill Difference:2,891
Playtime:1,100.846 hours
Usage:69%
Score:29.348m
Score/min:444
Accuracy (listed only):34.151%
HSR (listed only):27.694%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,279
Deaths:453
KDR:2.823
Accuracy:27.471% B+
HSR:23.143% D
SVA-88
C++
Kills:658
Deaths:202
KDR:3.257
Accuracy:26.571% C++
HSR:29.027% C+
Pulsar LSW
B**
Kills:283
Deaths:119
KDR:2.378
Accuracy:25.890% C+
HSR:36.749% B**
VE-H Maw
C+
Kills:128
Deaths:63
KDR:2.032
Accuracy:26.049% D
HSR:31.250% C+
Kills:2,348
Deaths (as Heavy Assault):837
Deaths (to Heavy Assaults):2,868
KDR:2.80526
Kill Difference:1,511
Playtime:61.663 hours
Usage:4%
Score:1.266m
Score/min:342
Accuracy (listed only):26.495%
HSR (listed only):30.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,703
Deaths:730
KDR:2.333
Accuracy:27.965% C++
HSR:19.789% D
Sirius SX12
A
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A
HSR:27.869% B*
Solstice VE3
B++
Kills:1,172
Deaths:498
KDR:2.353
Accuracy:30.381% B++
HSR:25.853% B++
VE-C Horizon
B+
Kills:845
Deaths:513
KDR:1.647
Accuracy:32.293% D
HSR:31.834% B+
Zenith VX-5
A
Kills:519
Deaths:377
KDR:1.377
Accuracy:22.268% D*
HSR:33.333% A
NSX Tengu
C++
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C-
HSR:24.837% C++
Thanatos VE70
B++
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B++
HSR:16.201% C+
NSX Tanto
A*
Kills:278
Deaths:137
KDR:2.029
Accuracy:25.262% D-
HSR:43.885% A*
NS-7 PDW
A++
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B+
HSR:35.498% A++
Pulsar C
C**
Kills:79
Deaths:48
KDR:1.646
Accuracy:22.147% D--
HSR:27.848% C**
Deimos VA29
D
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% D-
HSR:14.815% D
Kills:6,918
Deaths (as Light Assault):3,298
Deaths (to Light Assaults):1,939
KDR:2.09763
Kill Difference:3,620
Playtime:114.133 hours
Usage:7%
Score:1.779m
Score/min:260
Accuracy (listed only):33.472%
HSR (listed only):27.433%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,494
Deaths:458
KDR:3.262
Accuracy:47.290% B++
HSR:80.723% B*
Sirius SX12
A
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A
HSR:27.869% B*
NS-44 Commissioner
B+
Kills:908
Deaths:480
KDR:1.892
Accuracy:45.509% B+
HSR:28.194% B
NSX Tengu
C++
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C-
HSR:24.837% C++
Beamer VS3
C+
Kills:438
Deaths:261
KDR:1.678
Accuracy:27.874% C+
HSR:23.973% C+
NS-357 Underboss
A*
Kills:318
Deaths:221
KDR:1.439
Accuracy:41.612% C++
HSR:46.226% A*
NSX Tomoe
B**
Kills:317
Deaths:147
KDR:2.156
Accuracy:32.479% C**
HSR:54.890% B**
NS-45 Pilot
B
Kills:294
Deaths:186
KDR:1.581
Accuracy:29.434% D
HSR:34.354% B
Nyx VX31
B++
Kills:276
Deaths:100
KDR:2.760
Accuracy:39.506% B+
HSR:38.044% B++
NS-7 PDW
A++
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B+
HSR:35.498% A++
NSX Daimyo
A+
Kills:90
Deaths:28
KDR:3.214
Accuracy:44.107% C+
HSR:100% A+
NS-30 Vandal
B++
Kills:88
Deaths:24
KDR:3.667
Accuracy:41.150% B++
HSR:29.546% C+
NS-AM7 Archer
C
Kills:72
Deaths:259
KDR:0.278
Accuracy:50.818% D--
HSR:16.667% C
NS-44L Showdown
C+
Kills:64
Deaths:36
KDR:1.778
Accuracy:32.672% D*
HSR:35.938% C+
Phaseshift VX-S
C+
Kills:63
Deaths:27
KDR:2.333
Accuracy:28.765% D**
HSR:77.778% C+
Kills:6,332
Deaths (as Infiltrator):2,995
Deaths (to Infiltrators):1,372
KDR:2.11419
Kill Difference:3,337
Playtime:274.959 hours
Usage:17%
Score:3.199m
Score/min:194
Accuracy (listed only):37.476%
HSR (listed only):43.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A
HSR:27.869% B*
Terminus VX-9
C*
Kills:555
Deaths:272
KDR:2.040
Accuracy:27.296% C+
HSR:31.351% C*
NSX Tengu
C++
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C-
HSR:24.837% C++
H-V45
A+
Kills:413
Deaths:659
KDR:0.627
Accuracy:27.304% C++
HSR:39.225% A+
Thanatos VE70
B++
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B++
HSR:16.201% C+
NS-7 PDW
A++
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B+
HSR:35.498% A++
Corvus VA55
C*
Kills:145
Deaths:72
KDR:2.014
Accuracy:26.004% C
HSR:28.966% C*
Deimos VA29
D
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% D-
HSR:14.815% D
Kills:3,435
Deaths (as Combat Medic):1,998
Deaths (to Combat Medics):1,060
KDR:1.71922
Kill Difference:1,437
Playtime:27.384 hours
Usage:2%
Score:0.402m
Score/min:244
Accuracy (listed only):36.060%
HSR (listed only):27.345%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:132
V. Kills:80 163%
Deaths:218
KDR:0.606
Accuracy:35.452% B++
KPH:6 D-
VKPH:3.700 D--
Kills:132 (132 + 0)
Deaths:218
KDR:0.606
VKDR:0.367
Vehicle Kills:80
Kill Difference:86
Playtime:21.857 hours
Usage:1%
Score:0.088m
Score/min:67
Piloting Accuracy:35.452%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:85
V. Kills:47 177%
Deaths:
KDR:
Accuracy:33.552% C--
KPH:51.900 C++
VKPH:28.700 C+
Kills:85 (0 + 85)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:85
Playtime:1.639 hours
Usage:0%
Score:0.073m
Score/min:743
Piloting Accuracy:N/A%
Gunner Accuracy:33.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:33,364
V. Kills:14,911 224%
Deaths:296
KDR:112.716
Accuracy:62.246% B**
KPH:62.800 A*
VKPH:28 A++
Supernova PC
B**
Kills:1,800
V. Kills:709 254%
Deaths:205
KDR:8.780
Accuracy:62.807% A
KPH:41.700 B*
VKPH:16.400 B**
E540 Halberd
A**
Kills:1,746
V. Kills:657 265%
Deaths:6
KDR:291
Accuracy:57.810% B**
KPH:69.300 A**
VKPH:26.100 A
Saron HRB
M++
Kills:951
V. Kills:594 160%
Deaths:56
KDR:16.982
Accuracy:59.046% A
KPH:77.100 M++
VKPH:48.100 A++
G40-F Ranger
A++
Kills:740
V. Kills:351 210%
Deaths:
KDR:
Accuracy:46.705% A++
KPH:91.700 A
VKPH:43.500 B*
Aphelion VEX-4
C+
Kills:124
V. Kills:37 326%
Deaths:1
KDR:124
Accuracy:29.180% D--
KPH:29.400 C+
VKPH:8.800 D**
Proton II PPA
C--
Kills:121
V. Kills:9 N/A
Deaths:4
KDR:30.250
Accuracy:30.696% B+
KPH:41.700 D
VKPH:3.100 C--
Halberd SE
B+
Kills:84
V. Kills:24 336%
Deaths:
KDR:
Accuracy:53.224% B+
KPH:39.700 C
VKPH:11.300 D--
G30 Walker
A*
Kills:55
V. Kills:18 289%
Deaths:1
KDR:55
Accuracy:43.941% A*
KPH:43.400 B**
VKPH:14.200 C+
Kills:38,985 (35,164 + 3,821)
Deaths:569
KDR:68.515
VKDR:30.422
Vehicle Kills:17,310
Kill Difference:38,416
Playtime:630.884 hours
Usage:40%
Score:16.014m
Score/min:423
Driving Accuracy:62.807%
Gunner Accuracy:43.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M
Kills:1,947
V. Kills:678 287%
Deaths:4
KDR:486.750
Accuracy:43.247% C--
KPH:105.500 M
VKPH:36.700 B++
M12 Kobalt-H
B**
Kills:1,206
V. Kills:45 N/A
Deaths:
KDR:
Accuracy:28.943% B**
KPH:131.700 C
VKPH:4.900 C
E540 Halberd-H
B**
Kills:515
V. Kills:183 280%
Deaths:2
KDR:257.500
Accuracy:66.136% B*
KPH:79.900 B**
VKPH:28.400 B
Proton II PPA-H
B**
Kills:89
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:50.255% B**
KPH:146.400 B*
VKPH:8.200 C**
Saron HRB-H
C**
Kills:78
V. Kills:58 132%
Deaths:20
KDR:3.900
Accuracy:71.096% A++
KPH:39.200 C
VKPH:29.100 C**
G40-F Ranger
A+
Kills:75
V. Kills:37 197%
Deaths:
KDR:
Accuracy:37.582% B
KPH:61.800 A+
VKPH:30.500 B**
Kills:3,910 (0 + 3,910)
Deaths:26
KDR:150.385
VKDR:38.692
Vehicle Kills:1,006
Kill Difference:3,884
Playtime:37.876 hours
Usage:2%
Score:1.269m
Score/min:558
Driving Accuracy:N/A%
Gunner Accuracy:37.582%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,563
V. Kills:79 N/A
Deaths:445
KDR:3.512
Accuracy:50.386% B++
KPH:57 C+
VKPH:2.900 B++
Kills:1,563 (1,563 + 0)
Deaths:445
KDR:3.512
VKDR:0.178
Vehicle Kills:79
Kill Difference:1,118
Playtime:27.414 hours
Usage:2%
Score:0.214m
Score/min:130
Driving Accuracy:50.386%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 48,27533,364296112.716S107.7262.246%B**N/A62.8A*28A++390531.6h2.9A4.7A+
Aphelion VEX-4H 2,6251,9474486.75U481.7543.247%C--3.287%C+105.2M36.6B++66018.5h22.8B52.8B+
Supernova PC 2,5091,8002058.78C+3.7862.807%A1.778%C41.7B*16.4B**24143.2h4.2B6.7B*
E540 Halberd 2,4031,7466291U286.0057.81%B**N/A69.3A**26.1A114725.2h3.7A6.5A
VX6-7 1,7201,7037302.333C**2.6727.965%C++19.789%D38.9CN/A12043.8h10.3B+36.7B
S12 Renegade 1,6421,5634453.512C+1.4950.386%B++5.182%C+57C+2.9B++13027.4h3.1C++6.1B+
Ghost 1,5001,4944583.262C+1.7447.29%B++80.723%B*50.5CN/A13329.6h1.7B+3.6B++
Orion VS54 1,2981,2794532.823C*2.1827.471%B+23.143%D61.2C++N/A20620.9h10.1C**36.8C+
Sirius SX12 1,2261,2204282.85B*2.1533.518%A27.869%B*62.6B+N/A16719.5h11.1C++33.2B+
M12 Kobalt-H 1,2511,20611206U1,201.0028.943%B**16.75%C131.1C4.9C2949.2h15.3C53B
Solstice VE3 1,1831,1724982.353A+2.6530.381%B++25.853%B++47.1B+N/A13624.9h10.3B+34C++
Saron HRB 1,5459515616.982A++11.9859.046%AN/A77.3M++48.3A*96212.3h12.1A+20.6A++
NS-44 Commissioner 9159084801.892B+3.1145.509%B+28.194%B42.2CN/A13021.5h3B+6.6B+
VE-C Horizon 8518455131.647C+3.3532.293%D31.834%B+22.5D--N/A5737.6h12.5C*38.7C+
Hunter QCX 9498358400.994C*4.0151.058%B23.593%C++19.4C++2.6C7443.1h4.2B8.3B
G40-F Ranger 1,0917401740U735.0046.705%A++N/A91.4A43.3B*7398.1h51.2B+109.7B*
SVA-88 6626582023.257B+1.7426.571%C++29.027%C+60.4C+N/A20610.9h9.9B+37.2B+
VE-LR Obelisk 6446362232.852C++2.1540.09%B++35.692%C+29.9DN/A13621.3h4.8B+11.9B++
Terminus VX-9 5565552722.04C+2.9627.296%C+31.351%C*42.7CN/A11713h12C43.9C+
Zenith VX-5 5245193771.377C+3.6222.268%D*33.333%A16.6D-N/A4731.3h10.8B+48.4C+
E540 Halberd-H 6985152257.5U252.5066.136%B*N/A80.5B**28.6B5886.4h4.1B++6.2B**
NSX Tengu 4594591952.354B++2.6537.656%C-24.837%C++30.4DN/A7415.1h9.6B+25.5B
Beamer VS3 4474382611.678B*3.3227.874%C+23.973%C+42.5C++N/A12010.3h6.9B+24.6B+
H-V45 4224136590.627C--4.3727.304%C++39.225%A+9.9D*N/A3741.7h11.7C++42.7C*
Thanatos VE70 3583581921.865B+3.1350.61%B++16.201%C+44.2C++N/A1498.1h3.5B++6.9B++
NS-357 Underboss 3193182211.439C++3.5641.612%C++46.226%A*25.2D-N/A6112.6h4C+9.5C++
NSX Tomoe 3183171472.156C+2.8432.479%C**54.89%B**42.8C-N/A1377.4h10B*30.9B++
NS-45 Pilot 2952941861.581C+3.4229.434%D34.354%B18.6D*N/A5415.8h6.6C+22.3C
Pulsar LSW 2872831192.378C*2.6225.89%C+36.749%B**65.8C+N/A2764.3h10.2B+39.2C++
NSX Tanto 2812781372.029B+2.9725.262%D-43.885%A*25.3DN/A6711h12.2C++48.5C+
Nyx VX31 2762761002.76C+2.2439.506%B+38.044%B++44.5CN/A1496.2h4.5B+11.3B+
Lumine Edge 2452445970.409B+4.5938.107%B++22.131%B*6.3C+N/A1738.8h1.3C**3.3B+
NS-7 PDW 2332311451.593C++3.4129.746%B+35.498%A++22.6DN/A6110.2h12.4C*41.6B
Force-Blade 2002006,9610.029C+4.9712.556%D**3.5%C0.5CN/A1405.3h2.8C22.2D*
Tank Mine 254185276.852A++1.85146.356%SN/A54.4D*20.3D**5633.4h3.9T-2.7A++
C-4 2821843070.599D4.4010.576%F--N/A5.2F2.7F7835.7h2F-18.9T*
NS-TMC-01 "His Regards" 1831835,4750.033C+4.9710.5%D*2.186%D0.6C-N/A2311.9h2C*18.8D
Corvus VA55 147145722.014B+2.9926.004%C28.966%C*58B+N/A1622.5h10.4C**40.2C*
Saron Laser Cannon 2121322180.606C-4.3935.452%B++5.303%M6D-3.7D--6721.9h109C++307.4C**
Plasma Grenade 1331311131N/A126.0041.036%D*N/A327.5D**5C--12810.4h3.8D-9.3D--
S1 2081291071.206C*3.7958.931%C+N/A29.3C18C++4364.4h6C+10.2C+
VE-H Maw 131128632.032C+2.9726.049%D31.25%C+32.8D--N/A973.9h9.2C++35.2C+
Aphelion VEX-4 1611241124U119.0029.18%D--4.839%B+29.5C+8.8D**2084.2h24.3A83.4B**
Proton II PPA 130121430.25B25.2530.696%B+1.653%C41.7D3.1C--1152.9h11.3C-36.7C++
MANA Anti-Personnel Turret 9492273.407N/A1.5931.684%UN/A920U20U1943200.1h24.4T*77.1T*
NSX Daimyo 9090283.214C+1.7944.107%C+100%A+39.1D-N/A1522.3h2.7D6.2C
Proton II PPA-H 9489189S84.0050.255%B**N/A148.3B*8.3B8140.6h10C+19.8B+
NS-30 Vandal 8888243.667C*1.3341.15%B++29.546%C+55C+N/A2401.6h4.2B*10.3B++
C150 Dalton 13285185S80.0033.552%C--N/A53.1C*29.4C+7421.6h2.4B++7.2B+
Halberd SE 10884184A79.0053.224%B+1.19%B*40C11.4D--2492.1h5D9.4C+
Pulsar C 8179481.646C+3.3522.147%D--27.848%C**26.3DN/A1293h8.7B++39.4C++
Saron HRB-H 13678203.9C-1.1071.096%A++1.282%C+39C29C**6242h33.3D*46.8C
G40-F Ranger 11275175S70.0037.582%BN/A62.5A+30.8B**6111.2h52.6B++140B*
NS-AM7 Archer 92722590.278C--4.7250.818%D--16.667%C2.1D-N/A1934.6h17.3C+34C
NS-44L Showdown 6464361.778B+3.2232.672%D*35.938%C+20.6DN/A423.1h2.8B**8.7C+
Phaseshift VX-S 6363272.333D2.6728.765%D**77.778%C+33.2CN/A1121.9h2.4C*8.2C+
G30 Walker 7355155S50.0043.941%A*5.455%A+42.3B**13.8C+3671.3h82.7B**188.1B**
Deimos VA29 5554351.543C+3.4656.345%D-14.815%D54C1C**2251h2.1C*3.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,1551,658,418134.8h
Spawn Beacon44880.7h
Medical Applicator5018,0482.3h
Motion Spotter262,2592.1h
Spitfire Auto-Turret7940.8h
Recon Detection Device124701.6h
Ammunition Package171,0271.4h
Medical Kit15381115.9h
Anti-Infantry MANA Turret152781.1h
Nano-Repair Grenade08590.2h
L-24R Spur01010h

Check the help document for the dictionary if you want to learn more about words used here.


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