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Primarch Fawrtey[XO] Fawrtey
VS BR 96

KDR: 3.6

Score: 13.6m

Last Seen: Oct 14th, 2019 5:59 AM
- OFFLINE - 116.8 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Leader of Till We Overdose[XO] Till We Overdose
VS outfit on Emerald

Members: 1
Level Progress (to 97): 40%
Level 100 Progress: 72% 245h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC VX6-7 S12 Renegade Supernova PC Ghost Orion VS54 Sirius SX12 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,571,256 MLG Score: 1256
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.888%28.316%81819119710,7362.507821.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.548%1.541A+0.921B*-0.925D--HEAD ++ (~13.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.547B+9.20.313C*22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.747%5.385%6811215130239820.541667157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.111C+4.105S-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
303-0.96D--108.3-1.166D*194.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.887%1.178%3036212148,999642391314.0171230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.313%2.173A*0.343C**-1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.836B++3.40.68B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.226%0.626%813512112,07750312184.12922170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.98%1.771A++-0.877D--1.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.847B*8.20.746B++6.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.659%81.741%813312131,64332365.07099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.64%1.804A++0.893B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.636B+1.80.469B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.035%16.019%8132121441233111.24471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.028%0.788B++0.273C*-0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+3.30.323C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Till We Overdose[XO] Till We Overdose
VS outfit on Emerald

Members: 1
13.6m195.1%357 (21.4k)280 (16.8k)3.6005731,3078,6954.154896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216303319.557%17.344%33905:358

49% Engineer7% Heavy Assault27% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2014 9:01 PMMay 29th, 2016 10:22 PMOct 18th, 2019 7:09 AM (15h) (PST)Oct 14th, 2019 2:42 AM (5d) (PST)Oct 14th, 2019 1:59 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
884838010.6440.1790.1121.4910.1201256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,0594,98248,0773911789716,827

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
809.7h/33.7d 4,819 5,430 8,010 72.4k 421 1,656 5,824 43m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,263
Deaths:443
KDR:2.851
Accuracy:27.548% A
HSR:22.961% C
SVA-88
B+
Kills:658
Deaths:202
KDR:3.257
Accuracy:26.571% B+
HSR:29.027% B+
VE-H Maw
B+
Kills:117
Deaths:59
KDR:1.983
Accuracy:26.215% C++
HSR:29.915% B+
Pulsar LSW
C++
Kills:75
Deaths:57
KDR:1.316
Accuracy:17.551% D--
HSR:25.333% C++
Kills:2,113
Deaths (as Heavy Assault):761
Deaths (to Heavy Assaults):2,203
KDR:2.77661
Kill Difference:1,352
Playtime:55.546 hours
Usage:7%
Score:1.119m
Score/min:336
Accuracy (listed only):24.471%
HSR (listed only):26.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,673
Deaths:699
KDR:2.393
Accuracy:27.920% B++
HSR:19.486% C
Solstice VE3
A+
Kills:1,172
Deaths:497
KDR:2.358
Accuracy:30.372% A+
HSR:25.853% B**
VE-C Horizon
B**
Kills:765
Deaths:483
KDR:1.584
Accuracy:31.837% C
HSR:32.026% B**
VE-LR Obelisk
A
Kills:613
Deaths:206
KDR:2.976
Accuracy:40.536% A
HSR:35.237% B+
Zenith VX-5
A*
Kills:493
Deaths:326
KDR:1.512
Accuracy:22.579% D
HSR:33.671% A*
Thanatos VE70
B**
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B**
HSR:16.201% C+
NSX Tanto
M
Kills:278
Deaths:137
KDR:2.029
Accuracy:25.262% C+
HSR:43.885% M
Deimos VA29
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% C
HSR:14.815% C
Kills:5,406
Deaths (as Engineer):2,575
Deaths (to Engineers):2,073
KDR:2.09942
Kill Difference:2,831
Playtime:396.461 hours
Usage:49%
Score:7.471m
Score/min:314
Accuracy (listed only):35.683%
HSR (listed only):27.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:1,673
Deaths:699
KDR:2.393
Accuracy:27.920% B++
HSR:19.486% C
Sirius SX12
A++
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A++
HSR:27.869% A+
Solstice VE3
A+
Kills:1,172
Deaths:497
KDR:2.358
Accuracy:30.372% A+
HSR:25.853% B**
VE-C Horizon
B**
Kills:765
Deaths:483
KDR:1.584
Accuracy:31.837% C
HSR:32.026% B**
Zenith VX-5
A*
Kills:493
Deaths:326
KDR:1.512
Accuracy:22.579% D
HSR:33.671% A*
NSX Tengu
B+
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C++
HSR:24.837% B+
Thanatos VE70
B**
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B**
HSR:16.201% C+
NSX Tanto
M
Kills:278
Deaths:137
KDR:2.029
Accuracy:25.262% C+
HSR:43.885% M
NS-7 PDW
M+
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B**
HSR:35.498% M+
Deimos VA29
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% C
HSR:14.815% C
Kills:6,703
Deaths (as Light Assault):3,137
Deaths (to Light Assaults):1,498
KDR:2.13675
Kill Difference:3,566
Playtime:109.591 hours
Usage:14%
Score:1.740m
Score/min:265
Accuracy (listed only):34.584%
HSR (listed only):27.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,490
Deaths:457
KDR:3.260
Accuracy:47.283% A
HSR:80.805% B**
Sirius SX12
A++
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A++
HSR:27.869% A+
NS-44 Commissioner
B**
Kills:887
Deaths:471
KDR:1.883
Accuracy:45.889% B**
HSR:27.621% B++
NSX Tengu
B+
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C++
HSR:24.837% B+
Beamer VS3
C*
Kills:433
Deaths:251
KDR:1.725
Accuracy:27.654% C++
HSR:24.019% C*
NSX Tomoe
A++
Kills:317
Deaths:147
KDR:2.156
Accuracy:32.479% B++
HSR:54.890% A++
NS-45 Pilot
B**
Kills:266
Deaths:166
KDR:1.602
Accuracy:28.335% C--
HSR:34.211% B**
Nyx VX31
B**
Kills:265
Deaths:96
KDR:2.760
Accuracy:40.061% B**
HSR:37.736% B*
NS-7 PDW
M+
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B**
HSR:35.498% M+
NSX Daimyo
A++
Kills:90
Deaths:28
KDR:3.214
Accuracy:44.107% B+
HSR:100% A++
NS-30 Vandal
A
Kills:88
Deaths:24
KDR:3.667
Accuracy:41.150% A
HSR:29.546% B
Phaseshift VX-S
C*
Kills:63
Deaths:26
KDR:2.423
Accuracy:29.860% D-
HSR:77.778% C*
Kills:5,809
Deaths (as Infiltrator):2,434
Deaths (to Infiltrators):1,051
KDR:2.38661
Kill Difference:3,375
Playtime:218.813 hours
Usage:27%
Score:2.898m
Score/min:221
Accuracy (listed only):36.478%
HSR (listed only):46.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,220
Deaths:428
KDR:2.850
Accuracy:33.518% A++
HSR:27.869% A+
Terminus VX-9
B+
Kills:542
Deaths:257
KDR:2.109
Accuracy:27.254% B
HSR:30.996% B+
NSX Tengu
B+
Kills:459
Deaths:195
KDR:2.354
Accuracy:37.656% C++
HSR:24.837% B+
Thanatos VE70
B**
Kills:358
Deaths:192
KDR:1.865
Accuracy:50.610% B**
HSR:16.201% C+
NS-7 PDW
M+
Kills:231
Deaths:145
KDR:1.593
Accuracy:29.746% B**
HSR:35.498% M+
Corvus VA55
B*
Kills:145
Deaths:72
KDR:2.014
Accuracy:26.004% B
HSR:28.966% B*
Deimos VA29
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:56.345% C
HSR:14.815% C
Kills:3,009
Deaths (as Combat Medic):1,324
Deaths (to Combat Medics):837
KDR:2.27266
Kill Difference:1,685
Playtime:25.439 hours
Usage:3%
Score:0.393m
Score/min:258
Accuracy (listed only):37.305%
HSR (listed only):25.597%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:130
V. Kills:78 165%
Deaths:218
KDR:0.596
Accuracy:35.747% B++
KPH:6.700 D
VKPH:4 D-
Kills:130 (130 + 0)
Deaths:218
KDR:0.596
VKDR:0.358
Vehicle Kills:78
Kill Difference:88
Playtime:19.460 hours
Usage:2%
Score:0.070m
Score/min:60
Piloting Accuracy:35.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:7,448
V. Kills:3,282 227%
Deaths:295
KDR:25.248
Accuracy:61.696% B**
KPH:47.400 A++
VKPH:20.900 B**
Supernova PC
A*
Kills:1,551
V. Kills:611 253%
Deaths:205
KDR:7.566
Accuracy:62.580% A+
KPH:40.500 A++
VKPH:16 A*
Saron HRB
S
Kills:860
V. Kills:555 155%
Deaths:56
KDR:15.357
Accuracy:58.559% A++
KPH:82.800 S
VKPH:53.500 S
E540 Halberd
S
Kills:807
V. Kills:301 267%
Deaths:6
KDR:134.500
Accuracy:59.762% A++
KPH:83.300 S
VKPH:31.100 M
G40-F Ranger
A**
Kills:210
V. Kills:104 200%
Deaths:
KDR:
Accuracy:46.512% A**
KPH:81.800 A*
VKPH:40.500 A+
Proton II PPA
C
Kills:121
V. Kills:9 N/A
Deaths:4
KDR:30.250
Accuracy:30.618% B**
KPH:41.900 C-
VKPH:3.100 C
Aphelion VEX-4
C
Kills:84
V. Kills:26 311%
Deaths:1
KDR:84
Accuracy:28.713% D-
KPH:22.300 C
VKPH:6.900 D**
Halberd SE
B+
Kills:58
V. Kills:12 446%
Deaths:
KDR:
Accuracy:54.355% B+
KPH:35.100 D
VKPH:7.300 F
Kills:11,139 (8,999 + 2,140)
Deaths:567
KDR:19.646
VKDR:8.642
Vehicle Kills:4,900
Kill Difference:10,572
Playtime:226.479 hours
Usage:28%
Score:3.897m
Score/min:287
Driving Accuracy:62.580%
Gunner Accuracy:54.355%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:1,027
V. Kills:42 N/A
Deaths:
KDR:
Accuracy:29.741% A+
KPH:128 C+
VKPH:5.200 C+
E540 Halberd-H
A+
Kills:229
V. Kills:66 342%
Deaths:2
KDR:114.500
Accuracy:67.675% A
KPH:73.100 A+
VKPH:21.100 C+
Saron HRB-H
A
Kills:60
V. Kills:51 115%
Deaths:20
KDR:3
Accuracy:71.158% A++
KPH:44.300 B+
VKPH:37.600 A
Aphelion VEX-4H
N/A
Kills:50
V. Kills:28 172%
Deaths:4
KDR:12.500
Accuracy:46.112% N/A
KPH:33.100 N/A
VKPH:18.600 N/A
Kills:1,366 (0 + 1,366)
Deaths:26
KDR:52.538
VKDR:7.192
Vehicle Kills:187
Kill Difference:1,340
Playtime:14.017 hours
Usage:2%
Score:0.277m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:46.112%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,562
V. Kills:78 N/A
Deaths:444
KDR:3.518
Accuracy:50.419% B**
KPH:57.300 C*
VKPH:2.900 B++
Kills:1,562 (1,562 + 0)
Deaths:444
KDR:3.518
VKDR:0.176
Vehicle Kills:78
Kill Difference:1,118
Playtime:27.271 hours
Usage:3%
Score:0.211m
Score/min:129
Driving Accuracy:50.419%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,7307,44829525.247A**21.6561.696%B**1.007%D-47.4A++20.9B**263157.2h3.2A5.2A
VX6-7 1,6881,6736992.393B*1.2127.92%B++19.486%C40.4C**N/A12241.4h10.1B*36.4B++
S12 Renegade 1,6401,5624443.518C++0.0850.419%B**5.186%C+57.2C*2.9B++12927.3h3.1B+6.1B+
Supernova PC 2,1621,5512057.566B3.9762.58%A+1.999%C+40.5A++16A*21638.3h4.3B++6.8B**
Ghost 1,4961,4904573.26C*0.3447.283%A80.805%B**50.9B+N/A13329.3h1.7B**3.6B**
Orion VS54 1,2821,2634432.851B**0.7527.548%A22.961%C62.5AN/A20420.2h10.1B*36.6C**
Sirius SX12 1,2261,2204282.85A+0.7533.518%A++27.869%A+62.6A+N/A16619.5h11.1B*33.2B*
Solstice VE3 1,1831,1724972.358A**1.2430.372%A+25.853%B**47.1A++N/A12924.9h10.3B**34B+
M12 Kobalt-H 1,0691,02711027U1,023.4029.741%A+14.508%C--128.4C+5.3C++2748h16.2C+54.3B+
NS-44 Commissioner 8938874711.883B*1.7245.889%B**27.621%B++42.6BN/A13120.8h3B*6.6B*
Saron HRB 1,4158605615.357A*11.7658.559%A++N/A82.7S53.4S77110.4h11.5A++19.7A++
E540 Halberd 1,1088076134.5U130.9059.762%A++N/A83.2S31M4879.7h3.7A++6.1A++
VE-C Horizon 7717654831.584C++2.0231.837%C32.026%B**21.6DN/A5335.4h12.6B++39.6B+
SVA-88 6626582023.257B*0.3426.571%B+29.027%B+60.4B+N/A20410.9h9.9B*37.2B+
VE-LR Obelisk 6216132062.976B*0.6240.536%A35.237%B+32.3C+N/A14619h4.8B**11.9B**
Terminus VX-9 5435422572.109B1.4927.254%B30.996%B+44.1C**N/A11912.3h11.8B43.5B+
Hunter QCX 5115003731.34B**2.2648.019%C**29%C*21.8B*N/A5622.9h3B+6.3B+
Zenith VX-5 4974933261.512B+2.0922.579%D33.671%A*18.8DN/A5326.2h10.5B*46.5B
NSX Tengu 4594591952.354A1.2537.656%C++24.837%B+30.4CN/A7315.1h9.6B*25.5B+
Beamer VS3 4424332511.725A1.8827.654%C++24.019%C*46.1B**1B+1299.4h6.7B++24.2C**
Thanatos VE70 3583581921.865B**1.7450.61%B**16.201%C+44.2B*N/A1468.1h3.5B**6.9B**
NSX Tomoe 3183171472.156B+1.4432.479%B++54.89%A++42.8C++N/A1367.4h10B**30.9B*
NSX Tanto 2812781372.029B**1.5725.262%C+43.885%M25.3CN/A6611h12.2B+48.5C*
NS-45 Pilot 2672661661.602C**2.0028.335%C--34.211%B**17.9D-N/A5314.9h6.5B+23C*
Nyx VX31 265265962.76B+0.8440.061%B**37.736%B*44.2C*N/A1496h4.4B*11.1B*
NS-7 PDW 2332311451.593B*2.0129.746%B**35.498%M+22.6CN/A5910.2h12.4B++41.6B++
E540 Halberd-H 2952292114.5S110.9067.675%AN/A73.9A+21.3C+4223.1h4.4B*6.5B**
G40-F Ranger 3142101210U206.4046.512%A**N/A80.8A++40A+5772.6h55.4B++119.2B**
Force-Blade 1791796,7330.027C++3.5712.097%D**2.235%D0.5C+N/A1391.1h2.9C+24.1D--
Corvus VA55 147145722.014A1.5926.004%B28.966%B*58AN/A1592.5h10.4B*40.2B+
Saron Laser Cannon 2081302180.596C3.0035.747%B++5.385%A*6.7D4D-6019.5h108.3B+303B+
S1 2031261031.223B*2.3858.897%C*N/A29.3C**17.9B++3334.3h6B+10.2B+
Frag Grenade 1271251125N/A121.4041.127%DN/A416.7C6.7C11510.3h3.9C+9.5C+
Proton II PPA 130121430.25B**26.6530.618%B**1.653%C41.7C-3.1C1092.9h11.2C+36.6B+
VE-H Maw 120117591.983B+1.6226.215%C++29.915%B+32.5C--N/A823.6h9.3B+35.5B+
NS-TMC-01 "His Regards" 1141141,0120.113M++3.4919.811%C-N/A1.6C**N/A470.2h1.3B**6.5B+
C-4 15794711.324C+2.2815.085%F-N/A19.6D**13.1D--2624.8h2.4F15.6T
MANA Anti-Personnel Turret 9492273.407N/A0.1931.684%UN/A920U20U1867800.1h24.4T*77.1T*
NSX Daimyo 9090283.214C+0.3944.107%B+100%A++39.1CN/A1492.3h2.7C+6.2C++
NS-30 Vandal 8888243.667B**0.0741.15%A29.546%B55B++N/A2311.6h4.2B**10.3B**
Tank Mine 11986127.167A**3.57107.778%SN/A107.5C+41.3D9300.8h3.4F--3.1A++
Aphelion VEX-4 11084184U80.4028.713%D-4.762%B+22.1C6.8D**1413.8h28.3B**98.6B**
Pulsar LSW 7675571.316C+2.2817.551%D--25.333%C++35.7CN/A1442.1h13.2C+75.1C
Phaseshift VX-S 6363262.423C+1.1829.86%D-77.778%C*35C**N/A1041.8h2.4B+7.9C**
Saron HRB-H 11160203C0.6071.158%A++1.667%C*42.9B36.4A4471.4h31.3C--44C**
Halberd SE 7058158S54.4054.355%B+1.724%B**34.1D7.1F1611.7h5.4D--9.9C+
Deimos VA29 5554351.543C**2.0656.345%C14.815%C60B+1.1B+2160.9h2.1B+3.6C**
Aphelion VEX-4H 7850412.5B++8.9046.112%C+2%D33.3C18.7D3231.5h48.7B+105.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit685564,29749.4h
Spawn Beacon2960.3h
Medical Applicator4817,1682.2h
Motion Spotter242,1562h
Ammunition Package166491h
Medical Kit12668412.2h
Anti-Infantry MANA Turret152750.8h
Nano-Repair Grenade01340h

Check the help document for the dictionary if you want to learn more about words used here.


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